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7efd61fcf5
This patch moves to sending up to 32 rects at a time when coordinating the painting between WindowServer and its clients. Rects are also merged into a minimal DisjointRectSet on the server side before painting. Interactive resize looks a lot better after this change, since we can usually do all the repainting needed in one go.
25 lines
554 B
C++
25 lines
554 B
C++
#pragma once
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#include <AK/Vector.h>
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#include <SharedGraphics/Rect.h>
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class DisjointRectSet {
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public:
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DisjointRectSet() { }
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~DisjointRectSet() { }
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DisjointRectSet(DisjointRectSet&& other) : m_rects(move(other.m_rects)) { }
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void add(const Rect&);
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bool is_empty() const { return m_rects.is_empty(); }
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void clear() { m_rects.clear(); }
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void clear_with_capacity() { m_rects.clear_with_capacity(); }
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const Vector<Rect, 32>& rects() const { return m_rects; }
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private:
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void shatter();
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Vector<Rect, 32> m_rects;
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};
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