Allow the user to highlight sections of the edited document, giving them
arbitrary background colors. These annotations can be created from a
selection, or by manually specifying the start and end offsets.
Annotations can be edited or deleted by right-clicking them.
Any color can be used for the background. Dark colors automatically make
the text white for easier readability. When creating a new annotation,
we use whatever color the user last picked as this is slightly more
likely to be the one they want.
Icons contributed by Cubic Love.
Co-authored-by: Cubic Love <7754483+cubiclove@users.noreply.github.com>
This utility uses the Core::DirIterator facility which in turn uses the
get_dir_entries syscall. Therefore, this utility lets us to view the
actual values for inode numbers, and entry type value for directory
entries.
Previously, the cookie date validation did not validate days in the
context of the month and year, resulting in dates that do not exist to
be successfully parsed (e.g. February 31st). We now validate that the
day does not exceed the number of days for the given month and year,
taking leap years into account.
As the name of the Browser app is now titled Ladybird this was resulting in a
double up if installed fresh then rebooted (or likely after an upgrade). This
change corrects this by using the Ladybird title
In the UI process, we encode generated HTML as Base64 to avoid having to
deal with things like arbitrarily nested quotes. The HTML is encoded as
UTF-8, and the raw bytes of that encoding are transcoded to Base64.
In the Inspector process, we are decoding the Base64 string using atob,
which has awkward non-Unicode limitations. The resulting string is only
a byte string. We must further decode the bytes as UTF-8, which we do
using TextDecoder.
This aligns Workers and Window and MessagePorts to all use the same
mechanism for transferring serialized messages across realms.
It also allows transferring more message ports into a worker.
Re-enable the Worker-echo test, as none of the MessagePort tests have
themselves been flaky, and those are now using the same underlying
implementation.
In a bunch of cases, this actually ends up simplifying the code as
to_number will handle something such as:
```
Optional<I> opt;
if constexpr (IsSigned<I>)
opt = view.to_int<I>();
else
opt = view.to_uint<I>();
```
For us.
The main goal here however is to have a single generic number conversion
API between all of the String classes.
This commit un-deprecates DeprecatedString, and repurposes it as a byte
string.
As the null state has already been removed, there are no other
particularly hairy blockers in repurposing this type as a byte string
(what it _really_ is).
This commit is auto-generated:
$ xs=$(ack -l \bDeprecatedString\b\|deprecated_string AK Userland \
Meta Ports Ladybird Tests Kernel)
$ perl -pie 's/\bDeprecatedString\b/ByteString/g;
s/deprecated_string/byte_string/g' $xs
$ clang-format --style=file -i \
$(git diff --name-only | grep \.cpp\|\.h)
$ gn format $(git ls-files '*.gn' '*.gni')
Add a new widget "DynamicWidgetContainer" that is used to group it's
child widgets within an collapsable and detachable container. The
DynmnicWidgetContainer is able to persist it's view state if a config
domain has been provided. Having that set will allow the widget to
restore it's view state automatically.
When a DOM text node is empty, we currently render the node name (which
is "#text") in the Inspector. This is just to prevent displaying nothing
at all, which looks a bit off. However, the patch to allow editing text
fields neglected to allow editing these empty fields.
This patch attaches the original text data as a data attribute, much
like we do for DOM attributes. That is used as the editable text in the
inspector, and the empty text fields are now wrapped in an editable
span.
It was a bit short-sighted to combine the tag and attribute names into
one string when the Inspector requests a context menu. We will want both
values for some context menu actions. Send both names, as well as the
attribute value, when requesting the context menu.
The Inspector will have context menu support to manipulate the DOM, e.g.
adding or removing nodes/attributes. This context menu will require some
detailed knowledge about what element in the Inspector has been clicked.
To support this, we intercept the `contextmenu` event and collect the
required information to be sent to the Inspector client over IPC.
Pages like the new tab page, error page, etc. all belong solely to
Ladybird, but are scattered across a couple of subfolders in Base. This
moves them all to Base/res/ladybird.
This allows a limited amount of DOM manipulation through the Inspector.
Users may edit node tag names, text content, and attributes. To initiate
an edit, double-click the tag/text/attribute of interest.
To remove an attribute, begin editing the attribute and remove all of
its text. To add an attribute, begin editing an existing attribute and
add the new attribute's text before or after the existing attribute's
text. This isn't going to be the final UX, but works for now just as a
consequence of how attribute changes are implemented. A future patch
will add more explicit add/delete actions.
This adds a JS console to the bottom section of the Inspector WebView.
Much of this code is based on the existing WebView::ConsoleClient, but
ported to fit the inspector model. That is, much of the code from that
class is now handled in the Inspector's JS.
When writing to /sys/kernel/request_panic it will do a kernel panic.
Trying to truncate the node will result in kernel panic with a slightly
different message.
We now create a WorkerAgent for the parent context, which is currently
only a Window. Note that Workers can have Workers per the spec.
The WorkerAgent spawns a WebWorker process to hold the actual
script execution of the Worker. This is modeled with the
DedicatedWorkerHost object in the WebWorker process.
A start_dedicated_worker IPC method in the WebWorker IPC creates the
WorkerHost object. Future different worker types may use different IPC
messages to create their WorkerHost instance.
This implementation cannot yet postMessage between the parent and the
child processes.
Co-Authored-By: Andreas Kling <kling@serenityos.org>
The entries in the QuickLaunchWidget are now saved properly. This means
that the format with which they are saved needed to be changed, since we
now also need to store the order of the entries. To do this, the entries
are now saved using the following value format: "<index>:<path>". When
loading, we simply parse this structure out and sort by the index,
before parsing the path into `QuickLaunchEntry`s.
Instead of managing a large list of tests to skip as we break aarch64,
simply don't run any userspace tests. We need to keep a smoke test going
so that we don't break aarch64 boot with new Kernel changes and new
drivers.
CobyCat has very kindly remastered their card backs to fit the new card
back dimensions of 72 x 102px with 3px rounded corners. This gives
cards 3px of inner border which looks much neater.
Also, all card names have been capitalized and the suffix '-deck'
removed to improve their appearance in GamesSettings.
Co-authored-by: Tom L <lemtom@users.noreply.github.com>
As the newly created function has been also applied to printing the
number of matched file lines, file names will now also be colored
with the `--count` option set. :^)
The "dependency" lines really belong to the main port entry, it doesn't
make sense logically to represent them separately and handling them
together will also allow easier dependency management later on. This
commit greatly simplifies the port database parsing to facilitate this,
and removes the -d option from the command line. Instead, ports are
listed with their dependencies, if they have any.
Hand-drawn face/court cards for traditional French-suited playing cards.
For each of the four suits (Clubs, Hearts, Diamonds & Spades) there is a
corresponding King, Queen, Jack and a standalone symbol which can be
used for the numeral card patterns, including Ace. There is a special
Ace of Spades card. Also included is a Joker card.
This behaves identically to the `-exec` option but prompts the user
for confirmation before executing the specified command.
A command is executed if a line beginning with 'y' or 'Y' is entered
by the user. This matches the behavior of `find` on Linux and FreeBSD
when using the POSIX locale.
The `-maxdepth` option limits the number of levels `find` will descend
into the file system for each given starting point.
The `-mindepth` option causes commands not to be evaluated until the
specified depth is reached.
These return true if the last modification time, last access time or
creation time of a file is greater than the given reference file.
If the `-L` option is in use and the given reference file is a
symbolic link then the timestamp of the file pointed to by the
symbolic link will be used.
Now when selecting a chess set in Games Settings, the names of the sets
are capitalized which looks much neater.
The default set 'stelar7' has been renamed to 'Classic' to reflect its
default vanilla design, as opposed to more stylized sets.
This commit also updates any code references to this set.
The argument supplied to the `-size` option may now be one of the
following suffixes:
* b: 512-byte blocks. This is the default unit if no suffix is used.
* c: bytes
* w: two-byte words
* k: kibibytes (1024 bytes)
* M: mebibytes (1024 kibibytes)
* G: gibibytes (1024 mebibytes)
Sizes are rounded to the specified unit before comparison. The unit
suffixes are case-sensitive.
The name "variables" is a bit awkward and what the directory entries are
really about is kernel configuration so let's make it clear with the new
name.
IFF was a generic container fileformat that was popular on the Amiga
since it was the only file format supported by Deluxe Paint.
ILBM is an image format popular in the late eighties/nineties
that uses the IFF container.
This is a very first version of the decoder that only supports
(byterun) compressed files with bpp <= 8.
Only the minimal chunks are decoded: CMAP, BODY, BMHD.
I am planning to add support for the following variants:
- EHB (32 colours + lighter 32 colours)
- HAM6 / HAM8 (special mode that allowed to display the whole Amiga
4096 colours / 262 144 colours palette)
- TrueColor (24bit)
Things that could be fun to do:
- Still images could be animated using color cycle information