It is sometimes truncated in fonts embedded in PDFs, and the data
is not needed to render PDFs. 26 of my 1000 test files complained
"Could not load Hmtx: Not enough data" before.
Increases number of PDFs that render without diagnostics from
743 to 764.
It is often missing in fonts embedded in PDFs. 75 of my 1000 test
files complained "Font is missing Name" when trying to read fonts
before.
Increases number of PDFs that render without diagnostics from
682 to 743.
Before, we used to reject profiles where the creation datetime was
invalid per spec. But invalid dates happen in practice (most commonly,
all fields set to 0). They don't affect profile conversion at all,
so be lenient about this, in exchange for slightly more wordy code
in the places that want to show the creation datetime.
Fixes a crash rendering page 2 of
https://fredrikbk.com/publications/copy-and-patch.pdf
We only need to know that the Global Object of the environment is an
event target in order to dispatch an event on it. This resolves a FIXME
where we assumed that the only type of Global in LibWeb is HTML::Window.
The default canvas size is 300x150 pixels. If the element or document
we are trying to screenshot for the WebDriver is not at least that size,
then we will create a canvas that is wider or taller than the actual
element we are painting, resulting in a bunch of transparent pixels
falling off the end.
This fixes 14 WPT css/CSS2/floats tests that we run in CI, and
presumably a ton of other reftests in the WPT test suite.
With this change "max-width: max-content" is treated as "none" when
the available width is also "max-content". This fix prevents a stack
overflow in the grid track size maximization algorithm by avoiding
recursive calls to calculate_max_width() when determining the maximum
grid container size.
Exif metadata have two tags to store the pixel density along each axis.
If both values are different and no action is taken, the resulting image
will appear deformed. This commit scales the displayed bitmap
accordingly to these tags in order to show the image in its intended
shape. This unfortunately includes a lot of plumbing to get this
information through IPC.
We have a 5 second timeout between a user-activated event occurring and
an activation-gated API being invoked in order for that API to succeed.
This is quite fine in normal circumstances, but the machines used in CI
often exceed that limit (we see upwards of 10 seconds passing between
generating the user-activated event and the API call running).
So instead of generating a user-activated event, add a hook to allow
tests to bypass the very next activation check.
Instead of having Call refer to a range of VM registers, it now has
a trailing list of argument operands as part of the instruction.
This means we no longer have to shuffle every argument value into
a register before making a call, making bytecode smaller & faster. :^)
By handling common cases like Int32 arithmetic directly in the
instruction handler, we can avoid the cost of calling the generic helper
functions in Value.cpp.
Instead of splitting the postfix variants into ToNumeric + Inc/Dec,
we now have dedicated PostfixIncrement and PostfixDecrement instructions
that handle both outputs in one go.
If a call to `document.write` inserts an incomplete HTML tag, e.g.:
document.write("<p");
we would previously continue parsing the document until we reached a
closing angle bracket. However, the spec states we should stop once we
reach the new insertion point.
We were previously embedding the original text to handle the special
case where the text is empty. We generate an extra span to hold the
string "#text" as a placeholder, so that we don't generate a 0px-wide,
unclickable (and therefore uneditable) node. Instead, we can just detect
when this is the case in the Inspector JS.
This further reduces the generated HTML for the Inspector on
https://github.com/SerenityOS/serenity from 1.9MB to 1.8MB (about 94KB,
or 4.7%).
Attribute values may contain HTML, and may contain invalid HTML at that.
If the latter occurs, let's not generate invalid Inspector HTML when we
embed the attribute values as data attributes. Instead, cache the values
in the InspectorClient, and embed just a lookup index into the HTML.
This also nicely reduces the size of the generated HTML. The Inspector
on https://github.com/SerenityOS/serenity reduces from 2.3MB to 1.9MB
(about 318KB, or 13.8%).
We currently support optional integral types, but not nullable types. So
if an IDL contains e.g. "long?", passing null will be coerced to 0.
This will be used by the Inspector, but will also eventually be used by
real IDL interfaces (e.g. HTMLInputElement's selectionStart).
This is required by the CFF spec, and is consistent with what we do for
the encoding 24 lines down.
As far as I can tell, nothing in `Type1FontProgram::rasterize_glyph()`
or in Type1Font.cpp implements the "If an encoding maps to a character
name that does not exist in the Type 1 font pro- gram, the .notdef glyph
is substituted." line from the PDF 1.7 spec (in 5.5.5 Character
Encoding, Encodings for Type 1 Fonts) yet, so this does yet have an
effect.
This adapts our implementation to the editorial change in the temporal
proposal: https://github.com/tc39/proposal-temporal/commit/737baf2d
The changes to CalendarMethodsRecordLookup had already been implemented,
but we had followed the typo in the spec for CalendarMethodsRecordCall.
The issue in CalendarMethodsRecordCall hasn't surfaced yet, as the AOs
using Calendar Methods Record are currently not passing through a String
to represent a Calendar builtin.
No change to test-262.
When a node is removed from the DOM tree, its paintable needs to be
removed to ensure that it is not used to obtain sizes that are no
longer valid.
This change enables the ResizeObserver to send a notification if a node
is removed, as it should, because a removed node now has a size of zero
It should be okay to nullify pointers without concerning
parent/sibling/child relationships because the layout and paintable
trees will be rebuilt following any DOM mutation anyway.
Extends event loop processing steps to include gathering and
broadcasting resize observations.
Moves layout updates from Navigable::paint() to event loop processing
steps. This ensures resize observation processing occurs between layout
updates and painting.
In this change, updating layout and painting are moved to the EventLoop
processing steps. This modification allows the addition of resize
observation dispatching that needs to happen in event loop processing
steps and must occur in the following order relative to layout and
painting:
1. Update layout.
2. Gather and broadcast resize observations.
3. Paint.
Adds the initial implementation for interfaces defined in the
ResizeObserver specification. These interfaces will be used to
construct and send observation events in the upcoming changes.
This number is pure guesswork but it appears to fix GCC builds with
both ASAN and UBSAN hitting a native stack overflow before we have
a chance to catch it on our Azure CI.
We currently have a handful of iframe tests whose sources are in the
"input" directory. This means they get run as their own tests, when they
are really just helper files. We've had to add empty test expectation
files for these "tests", and invoke a dummy test() method just to keep
the test runner happy.
Instead, move them to their own directory so the test runner does not
see them at all.
This patch builds off the previous commit and removes the mouse hacks
entirely as they are not needed anymore.
With this, Sonic Robo Blast 2 now correctly locks the mouse inside the
game and makes for a much better playing experience! :^)
This patch implements the mouse warping functionality of SDL2.
This adds a WarpMouse function implementation to the SDL2 port.
SDL2 will then be able to use this for it's relative mouse mode
implementation.
With this, multiple ports depending on SDL2 now correctly lock the
mouse inside the window and it improves the experience significantly.
Note that as of now, you may need to pass the kernel argument
'vmmouse=off' in order to test these changes properly.
This implements support for `glBlendEquation` and
`glBlendEquationSeparate`. These functions modify the calculation of the
resulting color in blending mode.