With this change, clicking on an editable element, such as an `input`
or `textarea` causes the cursor position to be updated to the current
mouse position.
With this change, instead of applying only the border-radius clipping
from the closest containing block with hidden overflow, we now collect
all boxes within the containing block chain and apply the clipping from
all of them.
Previously, 'now' was set to the time `requestAnimationFrame()` was
called, and the EventLoop's 'now' was ignored. This was a little odd and
meant the time was always in the past.
This easily led to kernel deadlocks if the stopped thread held an
important global mutex (like the disk cache lock) while blocking.
Resolve this by ensuring stopped threads have a chance to return to the
userland boundary before actually stopping.
Locking a mutex while holding a spinlock is always wrong, but in the
case of the scheduler lock, it also causes an assertion failure. (Which
would be triggered by 2 separate threads trying to ptrace at the same
time).
This helps ensure no one accidentally accesses m_requests without first
locking it's spinlock. In fact this change fixed such a case, since
process_cq() implicitly assumed the caller locked the lock, which was
not the case for NVMePollQueue::submit_sqe().
Due to an incorrect lambda scope capture declaration, we would copy the
result status at the start of the function, before it actually got
updated with the final status. Capture it by reference instead to
ensure we report the updated result.
Instead of assuming data races won't occur and trying to somehow verify
it with manual un-atomic tracking, we can just use a recursive spinlock
instead of a normal one, to resolve the original deadlock.
Most of the actual logic is identical, with the only real difference
being that one wraps it with an async work item.
Merge the implementations to reduce duplications (which will also
require the fixes in the next commits to only be done once).
This commit adds Sonic Robo Blast 2, a Sonic fangame running with SDL2
to the list of SerenityOS game ports.
The game is working fine for the most part but there's some performance
issues and the mouse never resets to the center so it gets stuck in the
window's corners. It seems like the multiplayer / networking is also
not quite working but I think that this is very cool already.
The Annotations panel is the most obvious place to perform actions
related to annotations, so let's make that possible. :^)
The toolbar gets open/save/save-as actions for annotations, and one for
adding an annotation. The table itself gets a context menu for editing
or deleting the selected annotation.
This lets the user swap them around and pop them out as separate windows
as desired. We do lose the ability to individually resize them though,
until DynamicWidgetContainer supports that.
This gets rid of the last use of the offset_margin_width() magic number.
I initially tried using `character_width() * 10` and found it was not
accurate enough with between-character spacing, so instead this measures
a specific string. All offset strings should be the same width in a
fixed-width font.
Compare the x position with the start of the hex characters, which is
m_padding pixels to the right of hex_start_x. (And the same for the
text characters.) If the position is within the padding area, clamp it
so it's on the nearest character.
This was previously covered-up somewhat by using the buggy
m_address_bar_width value to calculate the start and end x positions of
these areas. Fixing that in the previous commit made this more obvious.
We repeat the same calculations a lot, and it's easy to make mistakes.
m_address_bar_width and offset_margin_width() have basically the same
purpose, but both are a little wrong. This removes the former, but
we'll get to the latter soon.
Subtracting 1 from both axes causes a kink in the line, because the
start point isn't also translated. The clip rect prevents us from
painting too far down, so we can just remove the translated() call.
In this commit we have optimized the handling of scroll offsets and
clip rectangles to improve performance. Previously, the process
involved multiple full traversals of the paintable tree before each
repaint, which was highly inefficient, especially on pages with a
large number of paintables. The steps were:
1. Traverse the paintable tree to identify all boxes with scrollable or
clipped overflow.
2. Gather the accumulated scroll offset or clip rectangle for each box.
3. Perform another traversal to apply the corresponding scroll offset
and clip rectangle to each paintable.
To address this, we've adopted a new strategy that separates the
assignment of the scroll/clip frame from the refresh of accumulated
scroll offsets and clip rectangles, thus reducing the workload:
1. Post-relayout: Identify all boxes with overflow and link each
paintable to the state of its containing scroll/clip frame.
2. Pre-repaint: Update the clip rectangle and scroll offset only in the
previously identified boxes.
This adjustment ensures that the costly tree traversals are only
necessary after a relayout, substantially decreasing the amount of work
required before each repaint.
...and do string expansion at the call site.
CID-keyed fonts treat the charset as CIDs instead of as SIDs,
so having access to the SIDs in numberic form will be useful
when we implement support for CID-keyed CFF fonts.
No behavior change.
The `read_tag()` function is not mandated to keep the reading head at a
meaningful position, so we also need to align the pointer after the last
tag. This solves a bug where reading the last field of an IFD, which is
placed after the tags, was incorrect.
Every TIFF containers is composed of a main IFD. Some entries of this
one can be a pointer to a sub-IFD. We are now capable of exploring these
underlying structures. Note that we don't do anything with them yet.
... instead of inserting it into the current output character stream
that the terminal widget is going to render.
This ensures that the emoji gets sent to the foreground process of the
terminal.
Multiple fields in sstatus are defined as WPRI "Reserved Writes Preserve
Values, Reads Ignore Values", which means we have to preserve their
values when writing to other fields in the same CSR.
We don't really need to touch any fields except SIE.
Interrupts are probably already disabled, but just to be safe,
disable them explicitly.
New 32px and 16px application icons.
New 32px and optimized 16px filetype icons.
All four icons are now consistent, with a Lavender-blue Isometic Cube.
We need to handle the character map to set the code point before we can
reassign the correct key to the queued_event.key. This fixes keyboard
shortcuts using the incorrect keys based on the keyboard layout.