This allows the JS side to access the wasm memory, assuming it's
exported by the module.
This can be used to draw stuff on the wasm side and display them from
the js side, for example :^)
This impl is *extremely* simple, and is missing a lot of things, it's
also not particularly spec-compliant in some places, but it's definitely
a start :^)
This replaces the two sloppy copies of the load() function with a
cleaned up implementation:
- Only use the first argument, to load multiple files just call the
function multiple times
- Fix a crash when using any non-string argument
- Throw an error if the file can't be opened instead of logging to
stderr
- Don't use parse_and_run(), which would print the AST of the loaded
file when using -A, for example - it's used either way as the entry
point in both REPL and non-REPL mode, so we already get exception
handling and all that
Previously TCPSocket::send_tcp_packet() would try to send TCP packets
which matched whatever size the userspace program specified. We'd try to
break those packets up into smaller fragments, however a much better
approach is to limit TCP packets to the maximum segment size and
avoid fragmentation altogether.
Right now Socket::send() assumes that it can send everything in one
go. However, send() is allowed to do partial writes and while that
can't happen at the moment there's nothing that says this can't
happen in the future (like in the next commit).
Currently, the player loses 100 points each time the waste stack is
recycled. In three-card draw mode, it's standard to only lose 20 points
after the third recycle event.
This invocation will exit immediately. There's also no reason to invoke
stop_game_over_animation here because that's the first thing that will
happen in the call to setup.
When an animation is stopped the cards should be moved to their final
position anyway. Otherwise they might end up getting stuck in the
middle of the animation.
This changes the game so that more than one hand can be played. Once
one player has 100 or more points the game ends. A score card is shown
between each hand.
Fixes#7374.
Employ the same technique as SpaceAnalyzer to avoid doing full path
resolution in the kernel over an over. Starting each path resolution
from the base of the directory iterator (using its fd) is significantly
faster and reduces test-js runtime by ~3%.
So far we only have two states: Live and Dead. In the future, we can
add additional states to support incremental sweeping and/or multi-
stage cell destruction.
This implements the XSI-compliant version of strerror_r() - as opposed
to the GNU-specific variant.
The function explicitly saves errno so as to not accidentally change it
with one of the calls to other functions.
Since `s_mm_lock` is a RecursiveSpinlock, if a kernel thread gets
preempted while accidentally hold the lock during switch_context,
another thread running on the same processor could end up manipulating
the state of the memory manager even though they should not be able to.
It will just bump the recursion count and keep going.
This appears to be the root cause of weird bugs like: #7359
Where page protection magically appears to be wrong during execution.
To avoid these cases lets guard this specific unfortunate case and make
sure it can never go unnoticed ever again.
The assert was Tom's idea to help debug this, so I am going to tag him
as co-author of this commit.
Co-Authored-By: Tom <tomut@yahoo.com>
When a Selector features a :not() pseudoclass we now check whether the
current element matches with the given selector in the :not and act
accordingly.