For example, consider the following code snippet:
Vector<Function<void()>> m_callbacks;
void add_callback(Function<void()> callback)
{
m_callbacks.append(move(callback));
}
// Somewhere else...
void do_something()
{
int a = 10;
add_callback([&a] {
dbgln("a is {}", a);
});
} // Oops, "a" is now destroyed, but the callback in m_callbacks
// has a reference to it!
We now statically detect the capture of "a" in the lambda above and flag
it as incorrect. Note that capturing the value implicitly with a capture
list of `[&]` would also be detected.
Of course, many functions that accept Function<...> don't store them
anywhere, instead immediately invoking them inside of the function. To
avoid a warning in this case, the parameter can be annotated with
NOESCAPE to indicate that capturing stack variables is fine:
void do_something_now(NOESCAPE Function<...> callback)
{
callback(...)
}
Lastly, there are situations where the callback does generally escape,
but where the caller knows that it won't escape long enough to cause any
issues. For example, consider this fake example from LibWeb:
void do_something()
{
bool is_done = false;
HTML::queue_global_task([&] {
do_some_work();
is_done = true;
});
HTML::main_thread_event_loop().spin_until([&] {
return is_done;
});
}
In this case, we know that the lambda passed to queue_global_task will
be executed before the function returns, and will not persist
afterwards. To avoid this warning, annotate the type of the capture
with IGNORE_USE_IN_ESCAPING_LAMBDA:
void do_something()
{
IGNORE_USE_IN_ESCAPING_LAMBDA bool is_done = false;
// ...
}
Currently the `<select>` dropdown IPC uses the option value attr to
find which option is selected. This won't work when options don't
have values or when multiple options have the same value. Also the
`SelectItem` contained so weird recursive structures that are
impossible to create with HTML. So I refactored `SelectItem` as a
variant, and gave the options a unique id. The id is send back to
`HTMLSelectElement` so it can find out exactly which option element
is selected.
As defined in: https://w3c.github.io/pointerevents
With the exception of the getCoalescedEvents and getPredictedEvents
APIs.
There are still many other parts of that spec (such as the event
handlers) left to implement, but this does get us at least some of the
way.
Doing multiple `for_each_in_subtree()` passes was kind of a hack. We
can resolve everything in a single pass with a little more control over
the layout process. This also fixes a few minor issues like the sizing
of nested `<g>` elements.
More work is needed here though as this is still fairly ad-hoc.
Note: This does regress `css-namespace-tag-name-selector.html`,
previously SVG text within `<a>` elements would appear. However, this
was only because `for_each_in_subtree()` would blindly look through the
InlineNodes from the unimplemented `SVGAElement`s.
If initial src of an iframe is "about:blank", it does synchronous
navigation that is not supposed to be interleaved by other navigation
or usage of Document.open().
Fixes crashing in navigation on https://twinings.co.uk/
The halftone region decoding procedure can draw patterns completely
outside the page bitmap. I haven't seen this in practice yet (not
many files use pattern/halftone segments), but it seems like it's
possible in theory and seems like a good thing to check for.
Annex C describes how to read a grayscale bitmap with n bits per pixel:
It's encoded as n bilevel bitmaps, where each bilevel bitmap stores one
bit of the grayscale value (using a en.wikipedia.org/wiki/Gray_code,
which is named after Frank Gray and doesn't normally have much to do
with grayscale images).
A halftone region stores a grayscale bitmap and a linear coordinate
system the grayscale bitmap is in. The grayscale bitmap is overlaid
the halftone region using the coordinate system, and each sample in
the grayscale bitmap is used as an index into a pattern dictionary
and the bitmap at that index is drawn at the current location.
This allows for efficient compression of ordered dithering
(but not error-diffusion dithering).
This does not yet implement halftone region decoding for MMR bitmaps.
The halftone region decoding procedure is the only way to call the
generic region decoding procedure with a skip pattern. This does
include code to compute the skip pattern, but support for that
is not yet implemented in the generic region decoding procedure,
so it'll error out when encountered. (I haven't yet found a file
using this feature, not a way to create such a file yet.)
A pattern dictionary stores n bitmaps with the same dimensions w x h.
They're stored in a single bitmap of width `n * w` that's then cut
into n stripes.
The automatically created CMakeConfig file was not working for
cross-compilation. We now prefix the path with `${CMAKE_SYSROOT}`
to have it work on host and target.
Previously, parsing would continue if a parameter wasn't given a name
and malformed code would be generated, leading to hard to diagnose
compiler errors.