Consider
draw_scaled_bitmap({0, 0, 10, 10}, source, {0, 0, 5, 5}).
Imagine wanting to split that up into two calls, like e.g. the
compositor when redrawing the background with damage rects. You really
want to be able to say
draw_scaled_bitmap({0, 0, 5, 10}, source, {0, 0, 2.5, 5})
but up to now you couldn't. Now you can.
This makes painting very low-res images (such as tile.png) in mode
"stretch" work much better.
A C++ source file containing just
#include <LibFoo/Bar.h>
should always compile cleanly.
This patch adds missing header inclusions that could have caused weird error
messages if they were used in a different context. Also, this confused QtCreator.
Application.h includes Widget.h which includes Application.h. I'm not entirely
sure what the semantics are in this case, but avoiding this seems to be the
safer approach. In this case, Widget does not actually use Application, so let's
just remove the unused include.
With this patch it is possible to create PNG files. Only minimal options
are supported. The PNG is created with one big IDAT chunk containing
only non-compressible DEFLATE blocks.
This allows us to implement mkstemp() with open() directly, instead of
first lstat()'ing, and then open()'ing the filename.
Also implement tmpfile() in terms of mkstemp() instead of mktemp().
This was just an alias for "unix" that I added early on back when there
was some belief that we might be compatible with OpenBSD. We're clearly
never going to be compatible with their pledges so just drop the alias.
It's less code, and blit() already handles scaled painters.
Fixes the window server asserting in highdpi mode with a centered
background image. Part of #5017.
draw_scaled_bitmap() has a clearer API (just source and dest rects --
blit_scaled() took those and scale factors and then ignored width and
height on the source rect and it was less clear what it was supposed to
do), and they do mostly the same thing.
The draw_scaled_bitmap() API takes an IntRect as source rect, so it's
currently not always possible to split a big draw_scaled_bitmap() into
two (or more) smaller draw_scaled_bitmap() calls that do the same thing
-- that'd require FloatRects. The compositor kind of wants this to be
possible, but there's already a FIXME about this not looking quite right
with the previous approach either.
draw_scaled_bitmap() handles transparent sources, so after this change
wallpapers with transparency will be blended instead of copied. But that
seems fine, and if not, the Right Fix for that is to remove the alpha
channel from wallpapers after loading them anyways.
As an added bonus, draw_scaled_bitmap() already handles display scale,
so this fixes window server asserts for background images that are shown
as "stretch" (#5017). The window server still asserts for "tile" and
"offset" for now though.
Calling draw_scaled_bitmap() here exposed a bug in it fixed by #5041.
Before that is merged, this change here will cause smearing on the
background image when moving windows around.
If a user is missing from /etc/shadow, we used to just allow anyone to
authenticate as that user without a password.
With this patch, authentication will instead always fail.
Now that we've moved to atomic replacement of these files when altering
them, we don't need to keep them open for the lifetime of Core::Account
so just simplify this and close them when they are not needed.
Before this patch, we had a nasty race condition when changing a user's
password: there was a time window between truncating /etc/shadow and
writing out its new contents, where you could simply "su" to root
without using a password.
Instead of writing directly to /etc/passwd and /etc/shadow, we now
create temporary files in /etc and fill them with the new contents.
Those files are then atomically renamed to /etc/passwd and /etc/shadow.
Sadly, fixing this race requires giving the passwd program a lot more
privileges. This is something we can and should improve upon. :^)
Apparently memfd_create() is newish in glibc, and oss-fuzz
uses Ubuntu 16.04 as base for its docker images, which doens't
yet have memfd_create(). But, not to worry, it does have the syscall
define and that's all we really need :/
..and allow implicit creation of KResult and KResultOr from ErrnoCode.
This means that kernel functions that return those types can finally
do "return EINVAL;" and it will just work.
There's a handful of functions that still deal with signed integers
that should be converted to return KResults.
Moves Painter away from general affine transport support a bit, but
this scale factor business does feel like it's a bit different.
This is conceptually cleaner (everything should use logical coordinates
as much as possible), and it means the code in GUI::Painter() will work
without changes due to that, but the draw function implementations
overall get a bit murkier (draw_rect() becomes nicer though). Still,
feels like the right direction.
No behavior change.
Similar to LibC storing an assertion message before aborting, process
death by pledge violation now sets a "pledge_violation" key with the
respective pledge name as value in its coredump metadata, which the
CrashReporter will then show.
Without this, the oss-fuzz build says:
../Userland/Libraries/LibJS/AST.cpp:58:34: error: member access into incomplete type 'const std::type_info'
return demangle(typeid(*this).name()).substring(4);
^
The randomness is taken from arc4random() which is independent from srand/rand/rand_r,
so there's no need to call srand(). At best, it confuses the reader to think that
there would eventually be a call to rand().
This apparently was a workaround for escape sequences in GML at some
point (see #4937), but it now literally inserts "\n" and no newline, as
the backslash itself is escaped.
Bitmap::load_from_file("foo.png", 2) will now look for "foo-2x.png" and
try load that as a bitmap with scale factor 2 if it exists. If it
doesn't, it falls back to the 1x bitmap as normal.
Only places that know that they'll draw the bitmap to a 2x painter
should pass "2" for the second argument.
Use this new API in WindowServer for loading window buttons and
cursors.
As a testing aid, ctrl-shift-super-i can force HighDPI icons off in
HighDPI mode. Toggling between low-res and high-res icons makes it easy
to see if the high-res version of an icon looks right: It should look
like the low-res version, just less jaggy.
We'll likely have to grow a better API for loading scaled resources, but
for now this suffices.
Things to check:
- `chres 640 480` followed by `chres 640 480 2` followed by
`chres 640 480`
- window buttons in window context menu (in task bar and on title bar)
still have low-res icons
- ctrl-shift-super-i in high-res mode toggles sharpness of window
buttons and of arrow cursorf
- arrow cursor hotspot is still where you'd expect
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.
If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)
A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.
Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.
Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)
No intended behavior change.
This option was renamed from scaled to stretch in DisplaySettings in
699ba84, but since WindowServer receives a plain string and was not
updated, it wouldn't recognize the new renamed value as a valid option.
Turns out sending plain strings via IPC and only mapping them to enum
values on the receiving end is brittle, we should probably update
Desktop::set_wallpaper_mode() to use an enum as well at some point.
Fixes#5006.