This will allow using the console tty and WindowServer regardless of
your kernel command line. Also this fixes a bug where, when booting in
text mode, the console was in graphical mode, and would not accept
input.
The current message distinguishes between a user that doesn't exist, and
an invalid password. This is considered to be bad practice, because an
attack can first check if a user exists before guessing that users
password.
Also it's just tradition or something.
This patch fixes the issue of pressing the ok button of a settings menu
without saving the changes, or not reverting the changes when pressing
the cancel button because the app has died before the new values make
it to the other end.
With this flag set to true only the icon of the title button is painted.
This is useful for themes with a more non-serenity look such as
Coffee and Cupertino (that currently try to hide the button).
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.
This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
- The audio client writes its audio data into the shared-memory queue.
- The audio server reads audio data from the shared-memory queue(s).
Both sides have additional before-queue/after-queue buffers, depending
on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
except that the server stops reading from it until playback is
resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.
This should already improve audio playback performance in a bunch of
places.
Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.
I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.
:yakring:
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
SystemServer had safety fallbacks to boot into text mode if the user
errorneously specified graphical mode but no video hardware was present.
As it's now possible to do exactly this intentionally, we should allow
it. This would of course make WindowServer fall over and die if
configured improperly, but if you're messing with the kernel command
line in strange ways, you should be able to fix that.
This screen backend is just memory-backed and doesn't connect to any
screen hardware. That way, we can boot Serenity without video hardware
but in full graphical mode :^)
To create a virtual screen, put something like this in your
WindowServer.ini. There's no way yet to do this through Display
Settings, though an existing virtual screen's settings can be changed
there.
```ini
[Screen0]
Mode=Virtual
Left=1024
Top=0
Width=1920
Height=1080
ScaleFactor=1
```
This will allow us to change between a couple of properties, for now
it's only Device and Virtual. (How about Remote :^) ) These get handled
by a different screen backend in the Screen.
The ScreenBackend is a thin wrapper around the actual screen hardware
connection. It contains all the variables specific to that hardware and
abstracts away operations that deal with controlling the hardware. The
standard ScreenBackend implementor is HardwareScreenBackend, which
contains all the existing frame buffer & ioctl handling code of Screen.
I took this opportunity to introduce ErrorOr wherever sensible.
This was very badly named. All that the "FBData" struct contains is the
currently to-be-flushed rectangles plus a fullness flag, so it should
better be called FlushRectData. This rename is similarly applied to all
variable names.
A mistake I've repeatedly made is along these lines:
```c++
auto nread = TRY(source_file->read(buffer));
TRY(destination_file->write(buffer));
```
It's a little clunky to have to create a Bytes or StringView from the
buffer's data pointer and the nread, and easy to forget and just use
the buffer. So, this patch changes the read() function to return a
Bytes of the data that were just read.
The other read_foo() methods will be modified in the same way in
subsequent commits.
Fixes#13687
This fixes issues with carriage return sequences.
Before, using <CR><NUL> as the return sequence wouldn't work at all,
and when using <CR><LF> there was an extra newline after every newline.
After this patch, the behaviour should be closer to the Telnet RFC.
If the .config directory (or its children, like lib) was deleted,
ConfigFile would crash because it would try to open or create a file in
a directory that didn't exist. Therefore, for user and library configs
(but not system configs), ensure that the parent directories exist. This
allows the user to delete the entire .config folder and all apps still
work. (Except those which can't handle missing config. That's a separate
issue though.)
Fixes#13555
Note: Some changes to pledges and unveils are necessary for this to
work. The only one who can recreate .config at the moment is
ConfigServer, as others probably don't pledge the user home directory.
This prevents a crash when the inspected process closes the socket (i.e.
when the app is exited). This crash was caused by the InspectableProcess
removing itself from the global process table within a callback Function
that is stored as part of the InspectableProcess.
Previously, GUI::Window::is_maximized() had to make a synchronous IPC
request to WindowServer in order to find out if the window was indeed
maximized.
This patch removes the need for synchronous IPC by instead pushing the
maximization state to clients when it changes.
The motivation for this change was that GUI::Statusbar was checking
if the containing window was maximized in its resize_event(), causing
all windows with a statusbar to block on sync IPC *during* resize.
Browser would typically block for ~15 milliseconds here every time
on my machine, continuously during live resize.
If there are pending paint requests waiting to be processed when the
client asks us to remove a backing store, we now prune them from the
request queue.
This avoids doing completely wasted painting work while resizing the
browser window. :^)
The storage inspector now has a new tab for local storage. The next step
would be to persist local storage and receive real-time notifications
for changes to update the table view.
With this change you can now set the theme and background color at the
same time in the Display Settings. Before if both were changed
before hitting 'apply' the theme background color would overwrite
the custom background.
Some ISPs may MITM DNS requests coming from clients, changing the case
of domain name in response. LookupServer will refuse responses from
any DNS server in that case. This commit changes the behaviour to
perform a case-insensitive equality check.
This is useful, for instance, in games in which you can switch held
items using the scroll wheel. In order to implement this, they
previously would have to either add a hard-coded division by 4, or look
up your mouse settings to adjust correctly.
This commit adds an MouseEvent.wheel_raw_delta_x() and
MouseEvent.wheel_raw_delta_y().
We now distribute the line-height evenly between the space above and
below inline-level boxes. This noticeably improves our baseline
alignment in many cases.
Note that the "vertical-align: <length>" case is quite awkward, as the
extra height added by the offset baseline must count towards the line
box height.
There's a lot of room for improvement here, but this makes the buckets
container on Acid3 show up in the right place, with the right size.
This converts the return value of File::read_link() from String to
ErrorOr<String>.
The rest of the change is to support the potential of an Error being
returned and subsequent release of the value when no Error is returned.
Unfortunately at this stage none of the places affected can utililize
our TRY() macro.
If an Animation's on_stop handler cleared itself inside the on_stop
event handler, it would remove itself from the animation map that was
still being iterated, leading to a crash.
To solve this, we'll iterate over the animations using the
remove_all_matching function, which enables us to delete it by simply
returning true when the animation finished. In the event that the
Animation is kept alive elsewhere and the on_stop event clears its own
reference, we need to temporarily bump the reference count. Another
advantage is that we only need to bump the reference count when an
animation is finished, whereas before this we bumped it
unconditionally.
`static const` variables can be computed and initialized at run-time
during initialization or the first time a function is called. Change
them to `static constexpr` to ensure they are computed at
compile-time.
This allows some removal of `strlen` because the length of the
`StringView` can be used which is pre-computed at compile-time.
It makes no sense to require passing a global object and doing a stack
space check in some cases where running out of stack is highly unlikely,
we can't recover from errors, and currently ignore the result anyway.
This is most commonly in constructors and when setting things up, rather
than regular function calls.
Let's make it very clear that these are *computed* values, and not at
all the specified values. The specified values are currently discarded
by the CSS cascade algorithm.
The "paintable" state in Layout::Box was actually not safe to access
until after layout had been performed.
As a first step towards making this harder to mess up accidentally,
this patch moves painting information from Layout::Box to a new class:
Painting::Box. Every layout can have a corresponding paint box, and
it holds the final used metrics determined by layout.
The paint box is created and populated by FormattingState::commit().
I've also added DOM::Node::paint_box() as a convenient way to access
the paint box (if available) of a given DOM node.
Going forward, I believe this will allow us to better separate data
that belongs to layout vs painting, and also open up opportunities
for naturally invalidating caches in the paint box (since it's
reconstituted by every layout.)
The blank string "" does not parse as JSON, and so the InspectorWidget
would fail to update the box-model information when inspecting elements
with no box, (for example, `<head>`) showing stale values instead. Now,
they show all 0s.
You could argue that InspectorWidget should be more resilient when given
invalid JSON strings, but making sure we only pass valid ones works
too.
This expands the InspectorWidget::Selection to include an optional
PseudoElement, which is then passed over IPC to request style
information for it.
As noted, this has some pretty big limitations because pseudo-elements
don't have DOM nodes:
- Declared style has to be recalculated when it's requested.
- We don't display the computed style.
- We don't display custom properties.
This Adds an element size preview widget to the inspector widget
in a new tab. This functions similar to chrome and firefox and
shows the margin, border, padding, and content size of the selected
element in the inspector.
The colors for the size preview widget are taken from the chrome
browser.
The ARGB32 typedef is used for 32-bit #AARRGGBB quadruplets. As such,
the name RGBA32 was misleading, so let's call it ARGB32 instead.
Since endianness is a thing, let's not encode any assumptions about byte
order in the name of this type. ARGB32 is basically a "machine word"
of color.
`CharacterBitmap` instances are generated at run-time and put on the
heap, but they can be created in a `constexpr` context and stored in
static memory.
Also, remove additional `width` and `height` `static` values in favor
of using the `constexpr` member functions of `CharacterBitmap`.
These changes also include the removal of some initialization code
which tests if the `CharacterBitmap` is created since it is always
created and removes function-local `static` values which cause
run-time branches to ensure it is initialized each time the function
is called.
This adds a keyboard event for Super+0 to Super+9. Later to be consumed
in the taskbar.
Currently only this keyboard sequence is supported:
- Super key down
- Digit key down
But not this:
- Super key down
- Digit key down
- Digit key up
- Digit key down
We need to set Window::m_invalidated_frame to true when invalidating
the title, otherwise we may miss re-rendering the frame if nothing
else triggers it.
This fixes a crash of the browser when loading any page. LibWeb
immediately pops the 'running execution context' after creating an
interpreter, but it's needed to have a 'current realm' during
initialization of the ConsoleGlobalObject for NativeFunction::create()
to work.
Once this is done, we can immediately pop the execution context again.
Currently this method always succeeds, but that won't be true once we
switch to the Core::Stream API. :^)
Some of these places would ideally show an error message to the user,
since failure to save a file is significant, but let's not get
distracted right now.
I've attempted to handle the errors gracefully where it was clear how to
do so, and simple, but a lot of this was just adding
`release_value_but_fixme_should_propagate_errors()` in places.
If we're waiting for the client (typically Browser) to respond to a
synchronous IPC message from our side (e.g window.alert()) and the
client disconnects instead, just exit peacefully.
Ultimately a WebContent process lives to serve its client. When the
client dies, there is no need for WebContent anymore.
The WindowServer _really_ does not need to know the filesystem path to
it's wallpaper, and allows setting arbitrary wallpapers (those outside
of `/res/wallpapers`).
The GUI::Desktop will keep track of the path to the wallpaper (if any),
and save it to config if desired (to be persisted).
This avoids the need to `unveil` paths to the wallpaper, fixing #11158
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
For now, just use the first audio channel in the /dev/audio directory.
In the future we can add support for watching and loading other channels
so we can route audio to multiple sound cards on the system.
I saw what looked like a UAF of this URL in a RequestServer crash,
and it seems reasonable to make a copy here since we end up passing
them to Core::deferred_invoke().
pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
The result of a SQL statement execution is either:
1. An error.
2. The list of rows inserted, deleted, selected, etc.
(2) is currently represented by a combination of the Result class and
the ResultSet list it holds. This worked okay, but issues start to
arise when trying to use Result in non-statement contexts (for example,
when introducing Result to SQL expression execution).
What we really need is for Result to be a thin wrapper that represents
both (1) and (2), and to not have any explicit members like a ResultSet.
So this commit removes ResultSet from Result, and introduces ResultOr,
which is just an alias for AK::ErrorOrr. Statement execution now returns
ResultOr<ResultSet> instead of Result. This further opens the door for
expression execution to return ResultOr<Value> in the future.
Lastly, this moves some other context held by Result over to ResultSet.
This includes the row count (which is really just the size of ResultSet)
and the command for which the result is for.
Previously we would re-run the entire CSS selector machinery for each
property resolved. Instead of doing that, we now resolve a final set of
custom property key/value pairs at the start of the cascade.
`it.is_end()` could be updated to return false for a previously-invalid
iterator after we append a new socket, copy its value out to a local
variable to not hit this behaviour.
The environment settings object is effectively the context a piece of
script is running under, for example, it contains the origin,
responsible document, realm, global object and event loop for the
current context. This effectively replaces ScriptExecutionContext, but
it cannot be removed in this commit as EventTarget still depends on it.
https://html.spec.whatwg.org/multipage/webappapis.html#environment-settings-object
Previously windows would end up in awkward positions relative to
the move cursor when dragging between tile types or unmaximizing.
This feels a bit more ergonomic.
VerticallyMaximized tiling replaces set_vertically_maximized() to
take advantage of tiling ergonomics.
Middle-clicking a window's maximize button now tiles vertically;
secondary-clicking tiles horizontally.
Adds Super+Alt+Arrow shortcuts for both. Super+Left/Right tiling
shortcuts now let windows shift between tile types directly.
Previously, different rects were used to restore tiled and maximized
windows, creating edge cases for inconsistent restoration. All states
now restore m_floating_rect, which saves the last valid size and
location of a window while free-floating.
Since VM::exception() no longer exists this is now useless. All of these
calls to clear_exception were just to clear the VM state after some
(potentially) failed evaluation and did not use the exception itself.
There's a possible window where the notifications are disabled, and any
request coming at that time will never get any data if it relies on
socket notifications.
Now that the GML formatter is both perserving comments and also mostly
agrees to the existing GML style, it can be used to auto-format all the
GML files in the system. This commit does not only contain the scripts
for running the formatting on CI and the pre-commit hook, but also
initially formats all the existing GML files so that the hook is
successfull.
This commit converts TLS::TLSv12 to a Core::Stream object, and in the
process allows TLS to now wrap other Core::Stream::Socket objects.
As a large part of LibHTTP and LibGemini depend on LibTLS's interface,
this also converts those to support Core::Stream, which leads to a
simplification of LibHTTP (as there's no need to care about the
underlying socket type anymore).
Note that RequestServer now controls the TLS socket options, which is a
better place anyway, as RS is the first receiver of the user-requested
options (though this is currently not particularly useful).
In order to avoid having multiple instances, we were keeping a pointer
to these singleton objects and only allocating them when it was null.
We have `__cxa_guard_{acquire,release}` in the userland, so there's no
need to do this dance, as the compiler will ensure that the constructors
are only called once.
We previously only replaced disconnected sockets on the queued-request
path, leading to attempts to send requests on a disconnected socket if
the disconnection happened in the deletion grace period.
This reverts most of commit ede5c9548e.
The one change not reverted is ClockWidget.h, so that the taskbar clock
can continue to notice time zone changes.
In most applications, we invoke tzset once at startup for now. Most of
these are short lived and don't need to know about time zone changes.
The exception is the ClockWidget in the taskbar. Here, we invoke tzset
each time we update the system time. This way, any time zone changes can
take effect immediately.
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
We first create the /dev/devctl based on the information from the SysFS.
Then, we create block devices and character devices based on the events
we read from that device.
vdbgln() was responsible for ~10% of samples on pv's flamegraph for
RequestServer (under request_did_finish) when loading github.com in
Browser and recording a whole-system profile. This makes that almost
completely disappear.
This also refactors interpreter creation to follow
InitializeHostDefinedRealm, but I couldn't fit it in the title :^)
This allows us to follow the spec much more closely rather than being
completely ad-hoc with just the parse node instead of having all the
surrounding data such as the realm of the parse node.
The interpreter creation refactor creates the global execution context
once and doesn't take it off the stack. This allows LibWeb to take the
global execution context and manually handle it, following the HTML
spec. The HTML spec calls this the "realm execution context" of the
environment settings object.
It also allows us to specify the globalThis type, as it can be
different from the global object type. For example, on the web, Window
global objects use a WindowProxy global this value to enforce the same
origin policy on operations like [[GetOwnProperty]].
Finally, it allows us to directly call Program::execute in perform_eval
and perform_shadow_realm_eval as this moves
global_declaration_instantiation into Interpreter::run
(ScriptEvaluation) as per the spec.
Note that this doesn't evalulate Source Text Modules yet or refactor
the bytecode interpreter, that's work for future us :^)
This patch was originally build by Luke for the environment settings
object change but was also needed for modules. So I (davidot) have
modified it with the new completion changes and setup for that.
Co-authored-by: davidot <davidot@serenityos.org>
... into QuickLaunchEntry class. It will be used to implement adding
plain executables to the taskbar. For now, it adds TRY() error handling
to app launching :^)
Ordering is done by replacing the straight Vector holding the query
result in the SQLResult object with a dedicated Vector subclass that
inserts result rows according to their sort key using a binary search.
This is done in the ResultSet class.
There are limitations:
- "SELECT ... ORDER BY 1" (or 2 or 3 etc) is supposed to sort by the
n-th result column. This doesn't work yet
- "SELECT ... column-expression alias ... ORDER BY alias" is supposed to
sort by the column with the given alias. This doesn't work yet
What does work however is something like
```SELECT foo FROM bar SORT BY quux```
i.e. sorted by a column not in the result set. Once functions are
supported it should be possible to sort by random functions.
The point of a reference type is to behave just like the referred-to
type. So, a Foo& should behave just like a Foo.
In these cases, we had a const Vector. If it was a const Vector of Foo,
iterating over the Vector would only permit taking const references to
the individual Foos.
However, we had a const Vector of Foo&. The behavior should not
change. We should still only be permitted to take const references to
the individual Foos. Otherwise, we would be allowed to mutate the
individual Foos, which would mutate the elements of the const Vector.
This wouldn't modify the stored pointers, but it would modify the
objects that the references refer to. Since references should be
transparent, this should not be legal.
So it should be impossible to get mutable references into a const
Vector. Since we need mutable references in these cases to call the
mutating member functions, we need to mark the Vector as mutable as
well.
This change unfortunately cannot be atomically made without a single
commit changing everything.
Most of the important changes are in LibIPC/Connection.cpp,
LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp.
The notable changes are:
- IPCCompiler now generates the decode and decode_message functions such
that they take a Core::Stream::LocalSocket instead of the socket fd.
- IPC::Decoder now uses the receive_fd method of LocalSocket instead of
doing system calls directly on the fd.
- IPC::ConnectionBase and related classes now use the Stream API
functions.
- IPC::ServerConnection no longer constructs the socket itself; instead,
a convenience macro, IPC_CLIENT_CONNECTION, is used in place of
C_OBJECT and will generate a static try_create factory function for
the ServerConnection subclass. The subclass is now responsible for
passing the socket constructed in this function to its
ServerConnection base; the socket is passed as the first argument to
the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before
any other arguments.
- The functionality regarding taking over sockets from SystemServer has
been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket
implementation of this functionality hasn't been deleted due to my
intention of removing this class in the near future and to reduce
noise on this (already quite noisy) PR.
As per previous discussion, it was decided that the Stream classes
should be constructed on the heap.
While I don't personally agree with this change, it does have the
benefit of avoiding Function object reconstructions due to the lambda
passed to Notifier pointing to a stale object reference. This also has
the benefit of not having to "box" objects for virtual usage, as the
objects come pre-boxed.
However, it means that we now hit the heap everytime we construct a
TCPSocket for instance, which might not be desirable.
Add them in `<Kernel/API/Device.h>` and use these to provides
`{makedev,major,minor}` in `<sys/sysmacros.h>`. It aims to be more in
line with other Unix implementations and avoid code duplication in user
land.
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
`length` was inheriting `size_t` type of the `String::length()`, while
everywhere else in the Inspector we expect fixed 32-bit field. On the
architectures where `sizeof(size_t) != sizeof(u32)` this broke the
Inspector communication completely.
Instead of making it a void function, checking for an exception, and
then receiving the relevant result via VM::last_value(), we can
consolidate all of this by using completions.
This allows us to remove more uses of VM::exception(), and all uses of
VM::last_value().
This is partially a revert of commits:
10a8b6d411561b67a1ad
Rather than adding the prot_exec pledge requried to use dlopen(), we can
link directly against LibUnicodeData in applications that we know need
that library.
This might make the dlopen() dance a bit unnecessary. The same purpose
might now be fulfilled with weak symbols. That can be revisted next, but
for now, this at least removes the potential security risk of apps like
the Browser having prot_exec privileges.
This implements:
- console.group()
- console.groupCollapsed()
- console.groupEnd()
In the Browser, we use `<details>` for the groups, which is not actually
implemented yet, so groups are always open.
In the REPL, groups are non-interactive, but still indent any output.
This looks weird since the console prompt and return values remain on
the far left, but this matches what Node does so it's probably fine. :^)
I expect `console.group()` is not used much outside of browsers.
The spec very kindly defines `Printer` as accepting
"Implementation-specific representations of printable things such as a
stack trace or group." for the `args`. We make use of that here by
passing the `Trace` itself to `Printer`, instead of having to produce a
representation of the stack trace in advance and then pass that to
`Printer`. That both avoids the hassle of tracking whether the data has
been html-encoded or not, and means clients don't have to implement the
whole `trace()` algorithm, but only the code needed to output the trace.
The `CountReset` log level is displayed as a warning, since the message
is always to warn that the counter doesn't exist. This is also in line
with the table at https://console.spec.whatwg.org/#loglevel-severity
This implements the Logger and Printer abstract operations defined in
the console spec, and stubs out the Formatter AO. These are then used
for the "output a categorized log message" functions.
I encountered a WindowServer crash due to null-pointer dereference in
this function, so let's protect against it by simply skipping over
nulled-out WeakPtrs.
I added a FIXME about how we ideally wouldn't be in this situation in
the first place, but that will require some more investigation.
When computing the 'output mix', the Mixer iterates over all client
audio streams and computes a 'mixed sample' taking into account mainly
the client's volume.
This new member and methods will allow us to ignore a muted client
when computing that mix.
The 'muted' methods referred to the 'main mix muted' but it wasn't
really clear from the name. This change will be useful because in the
next commit, a 'self muted' state will be added to each audio client
connection.
The `m_remaining_samples` attribute was underflowing at the end of an
audio stream. This fix guards against the underflow by only decrementing
the attribute when it is greater than zero.
I found this bug because the SoundPlayer userland application was not
correctly detecting when an audio stream was completed. This was
happening because the remaining samples being returned from the client
audio connection was an underflowed 16 bit integer instead of zero.
Loading libunicodedata.so will require dlopen(), which in turn requires
mmap(). The 'prot_exec' pledge is needed for this.
Further, the .so itself must be unveiled for reading. The "real" path is
unveiled (libunicodedata.so.serenity) as the symlink (libunicodedata.so)
itself cannot be unveiled.
This file refers to the controlling terminal associated with the current
process. It's specified by POSIX, and is used by ports like openssh to
interface with the terminal even if the standard input/output is
redirected to somewhere else.
Our implementation leverages ProcFS's existing facilities to create
process-specific symbolic links. In our setup, `/dev/tty` is a symbolic
link to `/proc/self/tty`, which itself is a symlink to the appropriate
`/dev/pts` entry. If no TTY is attached, `/dev/tty` is left dangling.
This is an encapsulation of the common work done by all of our
single-client IPC servers on startup:
1. Create a Core::LocalSocket, taking over an accepted fd.
2. Create an application-specific ClientConnection object,
wrapping the socket.
It's not a huge change in terms of lines saved, but I do feel that it
improves expressiveness. :^)
This encapsulates what our multi-client IPC servers typically do on
startup:
1. Create a Core::LocalServer
2. Take over a listening socket file descriptor from SystemServer
3. Set up an accept handler for incoming connections
IPC::MultiServer does all this for you! All you have to do is provide
the relevant client connection type as a template argument.
These ones all manage their storage internally, whereas the WebContent
and ImageDecoder ones require the caller to manage their lifetime. This
distinction is not obvious to the user without looking through the code,
so an API that makes this clearer would be nice.
The handling of filesystem level errors was basically non-existing or
consisting of `VERIFY_NOT_REACHED` assertions. Addressed this by
* Adding `open` methods to `Heap` and `Database` which return errors.
* Changing the interface of methods of these classes and clients
downstream to propagate these errors.
The constructors of `Heap` and `Database` don't open the underlying
filesystem file anymore.
The SQL statement handlers return an `SQLErrorCode::InternalError`
error code if an error comes back from the lower levels. Note that some
of these errors are things like duplicate index entry errors that should
be caught before the SQL layer attempts to actually update the database.
Added tests to catch attempts to open weird or non-existent files as
databases.
Finally, in between me writing this patch and submitting the PR the
AK::Result<Foo, Bar> template got deprecated in favour of ErrorOr<Foo>.
This resulted in more busywork.
Everyone used this hook in the same way: immediately accept() on the
socket and then do something with the newly accepted fd.
This patch simplifies the hook by having LocalServer do the accepting
automatically.
Previously, Virtio console ports would not show up in `/sys/dev/char/`.
Also adds support to `SystemServer` to create more than one console
port device in `/dev/` in the multiport case.
We were calling value() on an ErrorOr containing an error when trying
to extract the frame duration after a failed decode.
This fixes ImageDecoder crashing on various websites.
Previously, a libc-like out-of-line error information was used in the
loader and its plugins. Now, all functions that may fail to do their job
return some sort of Result. The universally-used error type ist the new
LoaderError, which can contain information about the general error
category (such as file format, I/O, unimplemented features), an error
description, and location information, such as file index or sample
index.
Additionally, the loader plugins try to do as little work as possible in
their constructors. Right after being constructed, a user should call
initialize() and check the errors returned from there. (This is done
transparently by Loader itself.) If a constructor caused an error, the
call to initialize should check and return it immediately.
This opportunity was used to rework a lot of the internal error
propagation in both loader classes, especially FlacLoader. Therefore, a
couple of other refactorings may have sneaked in as well.
The adoption of LibAudio users is minimal. Piano's adoption is not
important, as the code will receive major refactoring in the near future
anyways. SoundPlayer's adoption is also less important, as changes to
refactor it are in the works as well. aplay's adoption is the best and
may serve as an example for other users. It also includes new buffering
behavior.
Buffer also gets some attention, making it OOM-safe and thereby also
propagating its errors to the user.