Also tweak its text in the settings window to be clearer on what this
check box is doing. Seemed a bit confusing that settings changes
required an extra action to persist.
Currently, each time you open the settings window in 2048, it displays
the default values rather than the current values. This is confusing, so
display the current values instead.
Fixes a bug where TTY::write will attempt to write into the underlying
device but will not acknowledge the result of that write, instead
assuming that the write fully completed.
When holding ctrl and scrolling, the page will be zoomed in an out.
When zoomed in on a page, scrolling with move vertically up and down
the page (or horizontally if shift is being held).
In order to speed up zooming, zoomed bitmaps are cached per-page at
each distinct zoom level. This cache is cleared every 30 seconds to
prevent OOM problems.
This commit adds the Renderer class, which is responsible for rendering
a page into a Gfx::Bitmap. There are many improvements to make here,
but this is a great start!
There is a slight race condition in our implementation of write().
We call File::can_write() before attempting to write to it (blocking if
it returns false). If it returns true, we assume that we can write to
the file, and our code assumes that File::write() cannot possibly fail
by being blocked. There is, however, the rare case where another process
writes to the file and prevents further writes in between the call to
Files::can_write() and File::write() in the first process. This would
result in the first process calling File::write() when it cannot be
written to.
We fix this by adding a mechanism for File::can_write() to signal that
it was blocked, making it the responsibilty of File::write() to check
whether it can write and then finally making sys$write() check if the
write failed due to it being blocked.
This commit adds support for initializing multiple serial ports per
PCI board, as well as initializing multiple different pci serial boards
Currently we just choose the first PCI serial port seen as the debug
port, but this should probably be made configurable some how in the
future.
This avoids two allocations when receiving network packets. One for
inserting a PacketWithTimestamp into m_packet_queue and another one
when inserting buffers into the list of unused packet buffers.
With this fixed the only allocations in NetworkTask happen when
initially allocating the PacketWithTimestamp structs and when switching
contexts.
Maximizing the board population still takes priority, but if there are
tile generator "moves" that result in equivalent board population after
a player move, the one with the lowest score is selected.
The recent patch to LexicalPath allowed relative paths like ../ to work
in requests to WebServer. This wasn't too dangerous because of unveil,
but let's still fix this :^)
Problem:
- `BitmapView` permits changing the underlying `Bitmap`. This violates
the idea of a "view" since views are simply overlays which can
themselves change but do not change the underlying data.
Solution:
- Migrate all non-`const` member functions to Bitmap.
When right-clicking with no selected row in the process list,
SystemMonitor would still show a context menu. This disables
the context menu if index is invalid and also disables Alt+Enter
so that build_process_window() is never called with a PID of -1.
Fixes#7167.
We now discard these strings instead of copying them into a String
which we immediately destruct. This should result in both a perf uplift
and lower memory usage.
This was caused by a double notifier on the TLS socket, which caused
the TLS code to freak out about not being able to read properly. In
addition, the existing loop inside of drain_read() has been replaced by
code that actually works, and which includes new warnings when the
drain method is called before initialization is done or after the
websocket gets closed.
Problem:
- Function local `constexpr` variables do not need to be
`static`. This consumes memory which is unnecessary and can prevent
some optimizations.
Solution:
- Remove `static` keyword.
Problem:
- Static variables take memory and can be subject to less optimization.
- This static variable is only used in 1 place.
Solution:
- Move the variable into the function and make it non-static.
This was removed as part of the ByteBuffer changes but the allocation
optimization is still necessary at least for non-SerenityOS targets
where malloc_good_size() isn't supported or returns a small value and
causes a whole bunch of unnecessary reallocations.