Let's stop putting generic types and AOs from the Web IDL spec into
the Bindings namespace and directory in LibWeb, and instead follow our
usual naming rules of 'directory = namespace = spec name'. The IDL
namespace is already used by LibIDL, so Web::WebIDL seems like a good
choice.
These are from the HTML spec and therefore belong in the HTML/ directory
in LibWeb. Bindings/ has become a bit of a dumping ground, so this is a
first step towards cleaning that up.
63c727a was meant to stop clipping absolutely positioned descendants,
but used `is_positioned()` rather than `is_absolutely_positioned()`,
which meant it disabled clipping in many more cases that it should
have.
This fixes an issue where, when looping over the components of a
composite glyph, we used to mutate the affine transformation of the
glyph itself when computing the transformations of its components.
(AffineTransform::multiply() is non-const).
In case of possible framebuffer mapping overflow, just fallback to the
safe mode-setting of the DisplayConnector, because in that state we know
for sure that we can map a usable framebuffer (otherwise it is a bug in
the Kernel, and not WindowServer).
This value will be used later on by WindowServer to reject resolutions
that will request a mapping that will overflow the hardware framebuffer
max length.
We simply don't need that field anymore, as it was used when one
FramebufferDevice could contain multiple framebuffers within it, each
for a connected screen head.
This ends up having a big impact on performance, as we now correctly
treat a used flex-basis of `content` as `max-content` which means
we can use cacheable intrinsic sizes for flex items in the majority
of cases.
This was used by FFC to estimate the height of flex items after
performing layout inside them.
Now that we have automatic_content_height(), we no longer need this
awkward API and we can fold it into BFC's own height calculation.
Previously, this would overflow when both length and offset were
zero, leading to an OOB index into es_array_buffer. This would lead to
a crash on a few MDN pages.
This function should return the automatic height of the formatting
context's root box.
Until now, we've been relying on some magical handshakes between parent
and child context, when negotiating the height of child context root
boxes. This is a step towards something more reasonable.
SafeFunction automatically registers its closure memory area in a place
where the JS garbage collector can find it.
This means that you can capture JS::Value and arbitrary pointers into
the GC heap in closures, as long as you're using a SafeFunction, and the
GC will not zap those values!
There's probably some performance impact from this, and there's a lot of
things that could be nicer/smarter about it, but let's build something
that ensures safety first, and we can worry about performance later. :^)
PageHost assumes page_did_layout() to be called when the layout
of the active document changes, however, it seems that sometimes
the layout can change on another document before the layout of
the active document has been calculated. This leads to a VERIFY()
being hit.
This commit now makes it so page_did_layout() is only called when
the document is the active document.
Fixes#15328
Tasks can run at any time in the future and GC can run in the time
between postMessage and running the task, meaning the message can be
reaped if we don't keep a handle to it.
Fixes Google Syndication ads crashing 100% of the time on rpcs3.net
This class is intended to replace all IOAddress usages in the Kernel
codebase altogether. The idea is to ensure IO can be done in
arch-specific manner that is determined mostly in compile-time, but to
still be able to use most of the Kernel code in non-x86 builds. Specific
devices that rely on x86-specific IO instructions are already placed in
the Arch/x86 directory and are omitted for non-x86 builds.
The reason this works so well is the fact that x86 IO space acts in a
similar fashion to the traditional memory space being available in most
CPU architectures - the x86 IO space is essentially just an array of
bytes like the physical memory address space, but requires x86 IO
instructions to load and store data. Therefore, many devices allow host
software to interact with the hardware registers in both ways, with a
noticeable trend even in the modern x86 hardware to move away from the
old x86 IO space to exclusively using memory-mapped IO.
Therefore, the IOWindow class encapsulates both methods for x86 builds.
The idea is to allow PCI devices to be used in either way in x86 builds,
so when trying to map an IOWindow on a PCI BAR, the Kernel will try to
find the proper method being declared with the PCI BAR flags.
For old PCI hardware on non-x86 builds this might turn into a problem as
we can't use port mapped IO, so the Kernel will gracefully fail with
ENOTSUP error code if that's the case, as there's really nothing we can
do within such case.
For general IO, the read{8,16,32} and write{8,16,32} methods are
available as a convenient API for other places in the Kernel. There are
simply no direct 64-bit IO API methods yet, as it's not needed right now
and is not considered to be Arch-agnostic too - the x86 IO space doesn't
support generating 64 bit cycle on IO bus and instead requires two 2
32-bit accesses. If for whatever reason it appears to be necessary to do
IO in such manner, it could probably be added with some neat tricks to
do so. It is recommended to use Memory::TypedMapping struct if direct 64
bit IO is actually needed.
The APICTimer, HPET and RTC (the RTC timer is in the context of the PC
RTC here) are timers that exist only in x86 platforms, therefore, we
move the handling code and the initialization code to the Arch/x86/Time
directory. Other related code patterns in the TimeManagement singleton
and in the Random.cpp file are guarded with #ifdef to ensure they are
only compiled for x86 builds.
The new VGAIOArbiter class is now responsible to conduct x86-specific
instructions to control VGA hardware from the old ISA ports. This allows
us to ensure the GraphicsManagement code doesn't use x86-specific code,
thus allowing it to be compiled within non-x86 kernel builds.
If we don't support double buffering for a certain type of hardware,
don't try to map with size calculated with (pitch * height * 2), as it
will result in trying to map more memory than is available in the
framebuffer memory range.