This matches what the spec does, and consolidates all of the size-
related errors in one spot instead of distributing them throughout the
various uses of enqueue_value_with_size()
This made more sense in the beginning, but now AbstractOperations.h is
so large that there isn't much benefit. This will resolve some ugly
include order issues in the coming commits.
This has several advantages over the current manual demuxing currently
being performed. PlaybackManager hides the specific demuxer being used,
which will allow more codecs to be added transparently to LibWeb. It
also provides buffering and controls playback rate for us.
Further, it will allow us to much more easily implement the "media
timeline" to render a timestamp and implement seeking.
To pass events from LibVideo's PlaybackManager to interested parties, we
currently dispatch Core::Event objects that outside callers listen for.
Dispatching events in this manner rely on a Core::EventLoop. In order to
use PlaybackManager from LibWeb, change this mechanism to instead use a
set of callbacks to inform callers of events.
Using uninitialized primitives is undefined behavior. In this case, all
videos would autoplay on Serenity, but not play at all on Lagom, due to
some m_playing booleans being uninitialized.
This is likely because we usually used the host's version of the file.
I happen to use a newer libgpg-error (which is relevant because that
particular executable has been renamed, so my system no longer contains
a file of the name gpg-error-config), which revealed this latent bug.
We were detaching from the jail process list too early. To ensure we
detach properly, leverage the remove_from_secondary_lists method
so the possibly jailed parent process can still see the dying process
and therefore clean it properly.
This allows clipping your drawing by any path you like! To do this
all painting has been wrapped around a new draw_clipped() helper
method, which handles the clipping before/after painting.
Note: This clipping is currently missing support for intersecting
clip paths.
This adds CanvasPathClipper and ScopedCanvasPathClip. These allow
clipping the canvas by some arbitrary path.
This initial implementation is fairly naive, with a good few
allocations, though this can probably be improved in future.
This is done to be consistent with enclosing_int_rect() which is
used elsewhere to work out offsets in PaintStyles. Without this, you
can get an off-by-one in painting.
Since close_all_subpaths() appends while iterating, the vector can
end up being resized and the iterator invalidated. Previously, this
led to a crash/UAF in some cases.
For a very long time, the kernel had only support for basic PS/2 devices
such as the PS2 AT keyboard and regular PS2 mouse (with a scroll wheel).
To adapt to this, we had very simple abstractions in place, essentially,
the PS2 devices were registered as IRQ handlers (IRQ 1 and 12), and when
an interrupt was triggered, we simply had to tell the I8042Controller to
fetch a byte for us, then send it back to the appropriate device for
further processing and queueing of either a key event, or a mouse packet
so userspace can do something meaningful about it.
When we added the VMWare mouse integration feature it was easily adapted
to this paradigm, requiring small changes across the handling code for
these devices.
This patch is a major cleanup for any future advancements in the HID
subsystem.
It ensures we do things in a much more sane manner:
- We stop using LockRefPtrs. Currently, after the initialization of the
i8042 controller, we never have to change RefPtrs in that class, as we
simply don't support PS2 hotplugging currently.
Also, we remove the unnecessary getters for keyboard and mouse devices
which also returned a LockRefPtr.
- There's a clear separation between PS2 devices and the actual device
nodes that normally exist in /dev. PS2 devices are not polled, because
when the user uses these devices, they will trigger an IRQ which when
is handled, could produce either a MousePacket or KeyEvent, depending
on the device state.
The separation is crucial for buses that are polled, for example - USB
is a polled bus and will not generate an IRQ for HID devices.
- There's a clear separation in roles of each structure. The PS2 devices
which are attached to a I8042Controller object are managing the device
state, while the generic MouseDevice and KeyboardDevice manage all
related tasks of a CharacterDevice, as well as interpreting scan code
events and mouse relative/absolute coordinates.
It happens to be that only PS/2 devices that are connected via the i8042
controller can generate interrupt events, so it makes much more sense to
have those devices to implement the enable_interrupts method because of
the I8042Device class and not the HIDDevice class.
Use the new class in HID code, because all other HID device controllers
will be using this class as their parent class.
Hence, we no longer keep a reference to any PS/2 device in HIDManagement
and rely on HIDController derived classes to do this for us.
It also means that we removed another instance of a LockRefPtr, which
is designated to be removed and is replaced by the better pattern of
SpinlockProtected<RefPtr<>> instead.
This ports XHR's fire_progress_event() and request_error_steps() to new
FlyString.
Signature of fire_progress_event() parameter event_name was changed
from 'String const&' to 'FlyString const&'.
Prefix code decoding seems to work fairly well and produces a ton of
log output with `#define WEBP_DEBUG 1`, so remove the log lines.
(If needed it's always possible to just locally revert this commit.)
No behavior change, since WEBP_DEBUG isn't usually defined.
When we had 32 bit support in the OS kernel and userland, the very bare
minimum CPU we supported was Pentium 3, but now the CPU is just required
to support x86-64 long mode to be supported, so the exact model is not
very important.
I chose the QEMU64 virtual CPU model, because the whole concept of the
QEMU ISA-PC machine is that it checks how the kernel handles arbitrarily
old hardware setup.