LibWeb: Port fire_webgl_context_event() to new FlyString

This commit is contained in:
Kenneth Myhra 2023-04-09 12:57:23 +02:00 committed by Linus Groh
parent fb96966f1e
commit d39ac0a0ed
Notes: sideshowbarker 2024-07-16 22:18:54 +09:00

View file

@ -7,17 +7,18 @@
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLCanvasElement.h>
#include <LibWeb/WebGL/EventNames.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
#include <LibWeb/WebGL/WebGLRenderingContext.h>
namespace Web::WebGL {
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, DeprecatedFlyString const& type)
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
{
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
// FIXME: Consider setting a status message.
auto event = WebGLContextEvent::create(canvas_element.realm(), String::from_deprecated_string(type).release_value_but_fixme_should_propagate_errors(), WebGLContextEventInit {}).release_value_but_fixme_should_propagate_errors();
auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {}).release_value_but_fixme_should_propagate_errors();
event->set_is_trusted(true);
event->set_cancelable(true);
canvas_element.dispatch_event(*event);
@ -27,7 +28,7 @@ static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, De
static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
{
// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
fire_webgl_context_event(canvas_element, "webglcontextcreationerror"sv);
fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
}
JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)