Previously we didn't always set the bitmap_intersect correctly when
applying an object-position. This lead to images not correctly being
centered when the axis that it should move along was not the specified
axis.
Previously we assumed a default precision of 6, which made the printed
values quite odd in some cases.
This commit changes that default to print them with just enough
precision to produce the exact same float when roundtripped.
This commit adds some new tests that assert exact format outputs, which
have to be modified if we decide to change the default behaviour.
Previously, all SVG <text> elements were zero-sized boxes, that were
only actually positioned and sized during painting. This led to a number
of problems, the most visible of which being that text could not be
scaled based on the viewBox.
Which this patch, <text> elements get a correctly sized layout box,
that can be hit-tested and respects the SVG viewBox.
To share code with SVGGeometryElement's the PathData (from the prior
commit) has been split into a computed path and computed transforms.
The computed path is specific to geometry elements, but the computed
transforms are shared between all SVG graphics elements.
This removes the awkward hack to recompute the layout transform at paint
time, and makes it possible for path sizes to be computed during layout.
For example, it's possible to use relative units in SVG shapes (e.g.
<rect>), which can be resolved during layout, but would be hard to
resolve again during painting.
For example, serenityos.org does not contain a <link rel="icon"> element
to indicate its favicon. Before navigables, we implemented attempting to
load a fallback favicon in a rather ad-hoc manner. This implements the
full spec steps to do so after the HTML document is parsed.
If we invoke the exit native function from within the exit builtin, the
native call will then invoke global destructors. This ultimately ends up
deleting the JS::NativeFunction that defines the exit builtin, thus we
try to delete the AK::Function held inside the NativeFunction while that
AK::Function is executing. This is explicitly forbidden by AK::Function.
Instead, simply set a flag to exit the REPL after the builtin executes.
These are then restored upon `ContinuePendingUnwind`.
This stops us from forgetting where we needed to jump when we do extra
try-catches in finally blocks.
Co-Authored-By: Jesús "gsus" Lapastora <cyber.gsuscode@gmail.com>
This is currently only used in the bytecode dump to annotate to where
unwinds lead per block, but will be hooked up to the virtual machine in
the next commit.
Now, the 'object-position' property gets properly parsed and is
provided to the rest of the ecosystem.
In the parser we use the same parsing as for the background-position,
which is not entirely correct but almost a <position>.
This patch adds the 'object-position' CSS property description to the
json for code generation.
Also the 'position' enum is added. The values of this enum are the
valid inputs to the object-position property from CSS Values-4.
The postitioning enum values are used by the position CSS property.
Unfortunately, the prior naming clashes with the CSS Values-4 type
named position, which will be implemented in a later commit.
Because slugify function accepts AK::String, which can hold unicode
code_points as well, heading text is normalised to ensure with NFD
form to ensure same binary respresentation of a particular string.
The slugify function is used to convert input into URL-friendly slugs.
It processes each character in the input, keeping ascii alpha characters
after lowercase and replacing non-alphanum characters with the glue
character or a space if multiple spaces are encountered consecutively.
The resulting string is trimmed of leading and trailing whitespace, and
any internal whitespace is replaced with the glue character.
It is currently used in LibMarkdown headings generation code.