This feels like a pretty naive implementation, but I think it can work.
Basically each waiter creates an object on its stack that is then
added to a linked list inside by the pthread_cond_t.
Signalling is then done by walking the list and unsetting the "waiting"
flag on as many of the waiters as you like.
Currently, when `set_text()` is called on GTextDocument a change is
triggered and all clients registered get a document_did_set_text
call. This in turn causes the TextEditorWidget to mark the document
as dirty even on the first open, which makes for a weird experience.
Instead of passing the PIDs back and forth in a handshake "Greet"
message, just use getsockopt(SO_PEERCRED) on both sides to get the same
information from the kernel.
This is a nice little simplification of the IPC protocol, although it
does not get rid of the handshake since we still have to pass the
"client ID" from the server to each client so they know how to refer
to themselves. This might not be necessary and we might be able to get
rid of this later on.
Currently menu applets are laid out relative to the "audio rect" which
is the rect of the little audio muted state icon thingy.
There was an issue where applets would be placed at a negative X coord
if they were added to the WindowServer before the first time drawing
the menubar.
It's now possible to create a little applet window that sits inside the
system's menubar. This is done using the new CreateMenuApplet IPC call.
So far, it's possible to assign a backing store ID, and to invalidate
rects for repaint. There is no way to get the events from inside the
applet just yet.
This will allow us to move the CPU graph and audio thingy to separate
applet processes. :^)
Move this from WSCompositor::compose() to a separate run_animations()
function to keep compose() readable. We might want to add some more
animations later.
This patch reduces the O(n) tab completion to something like O(log(n)).
The cache is just a sorted vector of strings and we binary search it to
get a string matching our input, and then check the surrounding strings
to see if we need to remove any characters. Also we no longer stat each
file every time.
Also added an #include in BinarySearch since it was using size_t. Oops.
If `export` is called, we recache. Need to implement the `hash` builtin
for when an executable has been added to a directory in PATH.
This is a special specifier that does not output anything to the stream,
but saves the number of already output chars to the provided pointer.
This is apparently used by GNU Nano.
This is a tiny bar at the left of the taskbar where you can put
your most used apps to launch them with a single click. In a way,
it's another replacement for the Launcher, in addition to the app
menu. Unlike the launcher and the menu, it's not meant to be the
primary way to launch apps; it's only a faster way to launch a few
most often used utilities.
We now show a quick window outline animation when going in/out of
minimized state. It's a simple 10 frame animation at 60fps, just to
give a visual cue of what's happening with the window.
The Taskbar sends over the corresponding button rect for each window
to the WindowServer using a new WM_SetWindowTaskbarRect message.
Note that when unminimizing, we still *show* the window right away,
and don't hold off until the animation has finished. This avoids
making the desktop feel slow/sluggish. :^)
Fixes#825
The logic already existed. I just moved it to a separate lambda then added it
to the appropriate action. Note that when the tree view refreshes, it seems to
randomly open trees. I would like to fix this in a separate PR.
This extends the opportunistic protection of empty-but-kept-around to
also cover BigAllocationBlocks. Since we only cache 4KB BAB's at the
moment, this sees limited use, but it does work.
This patch makes it possible to make memory regions non-readable.
This is enforced using the "present" bit in the page tables.
A process that hits an not-present page fault in a non-readable
region will be crashed.
We now keep a separate queue of empty ChunkedBlocks in each allocator.
The underlying memory for each block is mprotect'ed with PROT_NONE to
provoke crashes on use-after-free.
This is not going to catch *all* use-after-frees, but if it catches
some, that's still pretty nice. :^)
The malloc memory region names are now updated to reflect their reuse
status: "malloc: ChunkedBlock(size) (free/reused)"
If a client sends an invalid window ID or similar to the WindowServer,
we'll now immediately mark them as misbehaving and disconnect them.
This might be too aggressive in some cases (window management, ...)
but it's just a place to start.
binary_search takes a haystack, a size, a needle and a compare function.
The compare function should return negative if a < b, positive if a > b
and 0 if a == b. The "sane default" compare function is integral_compare
which implements this with subtraction a - b.
binary_search returns a pointer to a matching element, NOT necessarily
the FIRST matching element. It returns a nullptr if the element was not
found.
This patch includes tests for binary_search.