This new subsystem is somewhat replacing the IDE disk code we had with a
new flexible design.
StorageDevice is a generic class that represent a generic storage
device. It is meant that specific storage hardware will override the
interface. StorageController is a generic class that represent
a storage controller that can be found in a machine.
The IDEController class governs two IDEChannels. An IDEChannel is
responsible to manage the master & slave devices of the channel,
therefore an IDEChannel is an IRQHandler.
IRQ 7 and 15 on the PIC architecture are used for spurious interrupts.
IRQ 7 could also be used for LPT connection, and IRQ 15 can be used for
the secondary IDE channel. Therefore, we need to allow to install a
real IRQ handler and check if a real IRQ was asserted. If so, we handle
them in the usual way.
A note on this fix - unregistering or registering a new IRQ handler
after we already registered one in the spurious interrupt handler is
not supported yet.
Such device is not an IRQHandler by itself, but actually a controller of
many IRQ or MSI devices. The purpose of this class is to manage multiple
sources of interrupts.
For example, a generic ISA IDE controller controls 2 IRQ sources - 14
and 15. So, when we initialize the IDE controller, it will initialize
two IDE channels (also known as PATAChannels) to utilize IRQ 14 and 15,
respectively. NVMe with MSI-X support can theoretically handle up to
2048 interrupts.
New serenity_app() targets can be defined which allows application
icons to be emedded directly into the executable. The embedded
icons will then be used when creating an icon for that file in
LibGUI.
If an ELF application contains sections called "serenity_icon_s"
or "serenity_icon_m" then parse these as PNG images and use them
for the 16x16 and 32x32 executable file icons respectively.
If the application is not an ELF binary, the sections do not
exist, the sections are not valid PNGs, or the file cannot be read
then the default application icon will be used.
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
Problem:
- Interface is too permissive. It permits iterators of different types
as long as they are comparable.
Solution:
- Require iterators be the same type.
Switch on the new credentials before loading the new executable into
memory. This ensures that attempts to ptrace() the program from an
unprivileged process will fail.
This covers one bug that was exploited in the 2020 HXP CTF:
https://hxp.io/blog/79/hxp-CTF-2020-wisdom2/
Thanks to yyyyyyy for finding the bug! :^)
Keep the debug symbols for shared libraries in memory after we opened
them the first time. This dramatically speeds up symbolication of
backtraces when running dynamically linked programs in UE.
This patch replaces the UI-from-JSON mechanism with a more
human-friendly DSL.
The current implementation simply converts the GML into a JSON object
that can be consumed by GUI::Widget::load_from_json(). The parser is
not very helpful if you make a mistake.
The language offers a very simple way to instantiate any registered
Core::Object class by simply saying @ClassName
@GUI::Label {
text: "Hello friends!"
tooltip: ":^)"
}
Layouts are Core::Objects and can be assigned to the "layout" property:
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
spacing: 2
margins: [8, 8, 8, 8]
}
}
And finally, child objects are simply nested within their parent:
@GUI::Widget {
layout: @GUI::HorizontalBoxLayout {
}
@GUI::Button {
text: "OK"
}
@GUI::Button {
text: "Cancel"
}
}
This feels a *lot* more pleasant to write than the JSON we had. The fact
that no new code was being written with the JSON mechanism was pretty
telling, so let's approach this with developer convenience in mind. :^)
The "border" property is a shorthand that expands into multiple
longhand properties. We shouldn't leave it set in a StyleProperties
after expanding it.
ByteBuffer previously had a flag that determined whether it owned the
bytes inside it or not (m_owned.) Owned ByteBuffers would free() on
destruction and non-owned ones would not.
This was a huge source of confusion and made it hard to reason about
lifetimes since there were no compile-time clues about whether a buffer
was owned or non-owned.
The adopt mode was used at some point to take over ownership of a
random malloc'ed buffer, but nothing was using it so this patch removes
that as well.
I was confused by the trim() API, thinking it would mutate the span it
was called on. Mark all const functions that return a new span with
[[nodiscard]] so we can catch such mistakes.