We were previously throwing an exception if the generated code was
throwing an exception before it hit the implementation of the interface.
Instead, we are meant to catch any exception, and wrap that in a
rejected promise.
For example, this was impacting the fixed test in this commit as an
exception was being thrown when invoking WebIDL::convert_to_int<T>
as the given number was out of range, and the [EnforceRange]
extended attribute decorates that attribute.
This same type of case is seen for a few tests in WPT.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
This change removes the `--headless` option, which is now the default
behavior and adds the `--show-window` option to force tests to run in a
visible browser window.
The CSSOM spec tells us to potentially add up to three different IDL
attributes to CSSStyleDeclaration for every CSS property we support:
- A camelCased attribute, where a dash indicates the next character
should be uppercase
- A camelCased attribute for every -webkit- prefixed property, with the
first letter always being lowercase
- A dashed-attribute for every property with a dash in it.
Additionally, every attribute must have the CEReactions and
LegacyNullToEmptyString extended attributes specified on it.
Since we specify every property we support with Properties.json, we can
use that file to generate the IDL file and it's implementation.
We import it from the Build directory with the help of multiple import
base paths. Then, we add it to CSSStyleDeclaration via the mixin
functionality and inheriting the generated class in
CSSStyleDeclaration.
This allows us to specify multiple base paths to look for imported IDL
files in. This will allow us to import IDL files from sources and from
the Build directory (i.e. for generated IDL files).
Instead, smuggle it in as a `void*` private data and let Javascript
aware code cast out that pointer to a VM&.
In order to make this split, rename JS::Cell to JS::CellImpl. Once we
have a LibGC, this will become GC::Cell. CellImpl then has no specific
knowledge of the VM& and Realm&. That knowledge is instead put into
JS::Cell, which inherits from CellImpl. JS::Cell is responsible for
JavaScript's realm initialization, as well as converting of the void*
private data to what it knows should be the VM&.
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
We will want to re-inform WebContent of the system visibility state when
we create a new process after a crash. This changes the IPC to just send
the enum value directly, instead of a boolean, so that we can just store
that enum value directly on the ViewImplementation class.
This is really just a type alias for NonnullGCPtr<T>, but it provides
a way to have non-owning non-visited NonnullGCPtr<T> without getting
yelled at by the Clang plugin for catching GC errors.
We currently compile the Qt event loop files multiple times, for every
target which wants to use them. This patch moves these to LibWebView as
a central location to avoid this.
This change allows you to give http[s]://wpt.live/ URLs to the WPT.sh
script for both the “WPT.sh run” and “WPT.sh import” commands.
That facilitates the use case where you’ve navigated to a wpt.live URL
in a browser, and you want to just directly copy-paste the URL in order
to either run the test in Ladybird, or import the test into the repo.
Otherwise, without this change, when using WPT.sh, you’re limited to
needing to specify either a WPT path fragment or filesystem pathname —
which doesn’t allow for easy copy-paste directly from wpt.fyi.
This adds the vcpkg triplets and CMake preset to perform release
builds for distribution. These builds are fully static, and currently
intended to be used for the `js` ESVU release.
In the future, linking everything statically into the final binary is
probably not what we will do for released Ladybird builds. Instead, we
may have a "libladybird.so", which is then linked into the binary. But
this should be fine for `js` for now.
The dynamic shared lib build of skia doesn't seem to actually express
any dependencies in its DT_NEEDED section, so we need to force-load
fontconfig into the dependencies of the skia target to avoid runtime
linker errors.
For example, a few ref tests have a match like this:
```
<link rel="match"
href="/css/reference/ref-filled-green-100px-square-only.html">
```
Previously we'd interpret this as `http://css/reference/...` which made
the test runner sad.
Because of this we no longer have to handle ahem.css in a special way.
This should find:
- <link rel=stylesheet>
- CSS `@import`s
- Any resources linked from a stylesheet with `url()`
There's a good chance there are other resources we'll want to copy too,
but CSS was a big hole.
This works around an issue in upstream skia where a debug build with
dynamic libraries includes an extra file in the skparagraph module
that is not compilable on macOS.
By using static linkage, we are opening ourselves up to ODR violations
that result in runtime crashes (rather than build-time link errors). For
example, we've seen this happen while trying to use Skia context in both
LibGfx and LibWeb.
In addition to changing the build-type dependent build directories, we
can take this opportunity to move the vcpkg cache directory to the Build
folder itself. This probably isn't 100% needed, but it ensures that no
leftover artifacts are used from non-dynamic vcpkg builds, and it's also
generally nice to have all build artifacts under Build.
The reason for this change is that CMake/vcpkg are unable to detect a
change to VCPKG_LIBRARY_LINKAGE. So when we switch to dynamic builds,
the switch would be non-functional, and every developer would have to
remove their Build and vcpkg cache directories manually. By changing
these directories, vcpkg is able to detect it must rebuild.