While traversing the DOM tree, looking for nodes that need a style
update, we were recomputing style for every node visited along the way,
even nodes that didn't themselves need a style update (but one of their
descendants did).
This avoids a bunch of completely unnecessary style recomputation on
basically every website.
This class was being copied all over the place, however, most of these
cases can be easily prevented with `auto const&` or `NonnullRawPtr<>`.
It also didn't have a move constructor, causing `Vector` to copy on
every resize as well.
Removing all these copies results in an almost 15% increase in
performance for CSS parsing, as measured with callgrind.
It is a non-null `T*` with reference semantics.
Or a `T&` whose address can be copied and re-assigned.
Or a `NonnullRefPtr` whose memory is not managed.
It can be useful when you want to store a reference in a
data structure that needs to be copyable or assignable.
Range API uses UTF-16 code units to represent offsets, so replace_data()
needs to use it instead of bytes count while calculating new offsets.
Fixes incorrectly thrown exception when non-latin string is passed into
replace_data().
The spec is a bit out-of-date here, so this works around an issue with
closing top-level traversables while a dialog is open in another window
within the same agent.
For example, if a dialog is open and the session is configured to ignore
dialogs (instead of automatically closing them), then the Close Window
endpoint will have failed. We can't remove the client-side window handle
in that case.
Capabilities are configured on a per-session basis, but we were only
applying these options to the first WebContent process created. We will
need to pass these options to new windows created from that process.
This patch re-organizes capability processing so that our session can
remember them for new windows.
This is enough for a basic shadow realm to work :^)
There is more that we still need to implement here such as module
loading and fixing up the global object, but this is enough to get some
basic usage working.
This object represents the global object for a shadow realm. The IDL
generator will need to be adjusted to the '[Global]' extended attribute
and no '[Exposed]' field (the change in the test is not correct, as I
understand it), but this should be enough to get us started on
shadow realms.
With the introduction of shadow realms, there will be two different
possible host defined objects. For clarity, rename the existing host
defined object to PrincipalHostDefined.
We were neglecting to check the namespace when looking for a specific
type of element on the stack of open elements in many cases.
This caused us to confuse HTML and SVG elements.
Element::tag_name() returns an uppercased string for HTML elements,
which is usually not what's expected by the parser algorithms that look
at tag names.
Letter spacing is applied during text shaping and `shape_text` is used
in places other `InlineLevelIterator` so way may have more work to do,
however this is a good start :^).
This fixes 3/4 of the remaining test failures in wpt/png/apng. Also,
about half of the APNG files on
https://commons.wikimedia.org/wiki/Category:Animated_PNG_files
used to be broken, and they all seem to work properly now :^)
I also refactored the code to be (at least to me) simpler and more
similar to what the spec describes. As a nice side effect, there are now
fewer lines of code than before.
Lastly, I replaced DeprecatedPainter with Painter.