This also includes a stubbed Temporal.Duration.prototype.
Until we have re-implemented Temporal.PlainDate/ZonedDateTime, some of
Temporal.Duration.compare (and its invoked AOs) are left unimplemented.
Our Temporal implementation is woefully out of date. The spec has been
so vastly rewritten that it is unfortunately not practical to update our
implementation in-place. Even just removing Temporal objects that were
removed from the spec, or updating any of the simpler remaining objects,
has proven to be a mess in previous attempts.
So, this removes our Temporal implementation. AOs used by other specs
are left intact.
The Duration record no longer exists in Temporal. Implement it according
to the DurationFormat spec to prepare for its removal from our Temporal
implementation.
We also implement the DurationSign AO here as well, as the Temporal
implementation will now require a Temporal.Duration JS object.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Instead, smuggle it in as a `void*` private data and let Javascript
aware code cast out that pointer to a VM&.
In order to make this split, rename JS::Cell to JS::CellImpl. Once we
have a LibGC, this will become GC::Cell. CellImpl then has no specific
knowledge of the VM& and Realm&. That knowledge is instead put into
JS::Cell, which inherits from CellImpl. JS::Cell is responsible for
JavaScript's realm initialization, as well as converting of the void*
private data to what it knows should be the VM&.
NanBoxedValue is intended to be a GC-allocatable type which is not
specific to javascript, towards the effort of factoring out the GC
implementation from LibJS.
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
While this is used in the implementation of Runtime objects itself, Heap
seems like a more appropriate home. This will also help in factoring out
the GC implementation into it's own library as the heap explicitly has
knowledge of WeakContainer.
Async functions whose promise is never resolved were leaking, since they
had a strong root JS::Handle on themselves.
This doesn't appear to actually be necessary, since the wrapper will be
kept alive as long as it's reachable (and if it's not reachable, nobody
is going to resolve/reject the promise either).
This fixes the vast majority of leaks on Speedometer, bringing memory
usage at the end of a full run from ~12 GiB to ~3 GiB.
Problem:
- Many constructors are defined as `{}` rather than using the ` =
default` compiler-provided constructor.
- Some types provide an implicit conversion operator from `nullptr_t`
instead of requiring the caller to default construct. This violates
the C++ Core Guidelines suggestion to declare single-argument
constructors explicit
(https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#c46-by-default-declare-single-argument-constructors-explicit).
Solution:
- Change default constructors to use the compiler-provided default
constructor.
- Remove implicit conversion operators from `nullptr_t` and change
usage to enforce type consistency without conversion.
Yay for more spec compliance! This is pretty easy as everything using
to_size_t() should just be using one of the other abstract operations we
already have implemented.
This allows us to get rid of get_length() in ArrayPrototype, which is
basically a slightly incorrect implementation of length_of_array_like(),
and then finally remove to_size_t()!
Also fixes a couple of "argument is undefined" vs "argument isn't given"
issues along the way.
The pseudo-code from the spec says "Assert: Type(obj) is Object.", so we
can just enforce this at compile time rather than taking it literally
and doing "ASSERT(value.is_object())".
Also fix an issue where the absence of a "length" property on the object
would cause a crash (to_number() on empty value).
This adds a String.prototype.split implementation modelled after
ECMA262 specification.
Additionally, `Value::to_u32` was added as an implementation of
the standard `ToUint32` abstract operation.
There is a tiny kludge for when the separator is an empty string.
Basic tests and visiting google.com prove that this is working.
This was missing a "toInt32()" which returns 0 for NaN and Infinity.
From the spec:
6.1.6.1.2 Number::bitwiseNOT ( x )
The abstract operation Number::bitwiseNOT takes argument x (a Number).
It performs the following steps when called:
Let oldValue be ! ToInt32(x).
Return the result of applying bitwise complement to oldValue.
The mathematical value of the result is exactly representable as
a 32-bit two's complement bit string.
Fixes#4868.
When constructing a GlobalObject, it has to pass itself as the global
object to its own Shape. Since this is done in the Object constructor,
and Object is a base class of GlobalObject, it's not yet valid to cast
"this" to a GlobalObject*.
Fix this by having Shape store the global object as an Object& and move
Shape::global_object() to GlobalObject.h where we can at least perform a
valid static_cast in the getter.
Found by oss-fuzz: https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=29267