We had numerous NiH-based implementations of audio formats and metadata
that we now no longer need because we either don't make use of the code,
or we replaced its implementation by FFmpeg.
You can now build with STYLE_INVALIDATION_DEBUG and get a debug stream
of reasons why style invalidations are happening and where.
I've rewritten this code many times, so instead of throwing it away once
again, I figured we should at least have it behind a flag.
This large commit also refactors LibWebView's process handling to use
a top-level Application class that uses a new WebView::Process class to
encapsulate the IPC-centric nature of each helper process.
On macOS, it's not trivial to get a Mach task port for your children.
This implementation registers the chrome process as a well-known
service with launchd based on its pid, and lets each child process
send over a reference to its mach_task_self() back to the chrome.
We'll need this Mach task port right to get process statistics.
JPEG2000 is the last image format used in PDF filters that we
don't have a loader for. Let's change that.
This adds all the scaffolding, but no actual implementation yet.
This is a bit spammy now that we are performing some overload resolution
at build time. The fallback to an interface has generally worked fine on
the types it warns about (BufferSource, Module, etc.) so let's not warn
about it for every build.
IFF was a generic container fileformat that was popular on the Amiga
since it was the only file format supported by Deluxe Paint.
ILBM is an image format popular in the late eighties/nineties
that uses the IFF container.
This is a very first version of the decoder that only supports
(byterun) compressed files with bpp <= 8.
Only the minimal chunks are decoded: CMAP, BODY, BMHD.
I am planning to add support for the following variants:
- EHB (32 colours + lighter 32 colours)
- HAM6 / HAM8 (special mode that allowed to display the whole Amiga
4096 colours / 262 144 colours palette)
- TrueColor (24bit)
Things that could be fun to do:
- Still images could be animated using color cycle information
This encoder can handle all integer formats and sample rates, though
only two channels well. It uses fixed LPC and performs a
close-to-optimal parameter search on the LPC order and residual Rice
parameter, leading to decent compression already.
I couldn't run the parser in a debugger like I normally would, so I
added printouts to understand where the parser is failing.
More could be added, but these are enough to get a good idea of what
the parser is doing. It's very spammy, though, so enable it by flicking
the IMAP_PARSER_DEBUG switch :^)
This does a few things:
- The decoder uses a 32- or 64-bit integer as a reservoir of the data
being decoded, rather than one single byte as it was previously.
- `read_bool()` only refills the reservoir (value) when the size drops
below one byte. Previously, it would read out a bit-sized range from
the data to completely refill the 8-bit value, doing much more work
than necessary for each individual read.
- VP9-specific code for reading the marker bit was moved to its own
function in Context.h.
- A debug flag `VPX_DEBUG` was added to optionally enable checking of
the final bits in a VPX ranged arithmetic decode and ensure that it
contains all zeroes. These zeroes are a bitstream requirement for
VP9, and are also present for all our lossy WebP test inputs
currently. This can be useful to test whether all the data present in
the range has been consumed.
A lot of the size of this diff comes from the removal of error handling
from all the range decoder reads in LibVideo/VP9 and LibGfx/WebP (VP8),
since it is now checked only at the end of the range.
In a benchmark decoding `Tests/LibGfx/test-inputs/4.webp`, decode times
are improved by about 22.8%, reducing average runtime from 35.5ms±1.1ms
down to 27.4±1.1ms.
This should cause no behavioral changes.
This partially implements CSS-Animations-1 (though there are references
to CSS-Animations-2).
Current limitations:
- Multi-selector keyframes are not supported.
- Most animation properties are ignored.
- Timing functions are not applied.
- Non-absolute values are not interpolated unless the target is also of
the same non-absolute type (e.g. 10% -> 25%, but not 10% -> 20px).
- The JavaScript interface is left as an exercise for the next poor soul
looking at this code.
With those said, this commit implements:
- Interpolation for most common types
- Proper keyframe resolution (including the synthetic from-keyframe
containing the initial state)
- Properly driven animations, and proper style invalidation
Co-Authored-By: Andreas Kling <kling@serenityos.org>
This class can be used to run a task in another thread, and allows the
caller to wait for the task to complete to retrieve any error that may
have occurred.
Currently, it doesn't support functions returning a value on success,
but with some template magic that should be possible. :^)
This patch parses enough of GPOS tables to be able to support the
kerning information embedded in Inter.
Since that specific font only applies positioning offsets to the first
glyph in each pair, I was able to get away with not changing our API.
Once we start adding support for more sophisticated positioning, we'll
need to be able to communicate more than a simple "kerning offset" to
the clients of this code.
Indented #cmakedefine01 is supported since CMake 3.10:
https://cmake.org/cmake/help/latest/release/3.10.html#commands
We're on 3.16, and the minimum required for Serenity itself is 3.25, so
this should be fine. And it makes CLion's auto-formatter much happier!
At the moment, this processes the RIFF chunk structure and extracts
the ICCP chunk, so that `icc` can now print ICC profiles embedded
in webp files. (And are image files really more than containers
of icc profiles?)
It doesn't even decode image dimensions yet.
The lossy format is a VP8 video frame. Once we get to that, we
might want to move all the image decoders into a new LibImageDecoders
that depends on both LibGfx and LibVideo. (Other newer image formats
like heic and av1f also use video frames for image data.)
The patch also contains modifications on several classes, functions or
files that are related to the `JPGLoader`.
Renaming include:
- JPGLoader{.h, .cpp}
- JPGImageDecoderPlugin
- JPGLoadingContext
- JPG_DEBUG
- decode_jpg
- FuzzJPGLoader.cpp
- Few string literals or texts
The parser is still very much a work-in-progress, but it can currently
parse most of the basic bits, the only *completely* unimplemented things
in the parser are:
- heredocs (io_here)
- alias expansion
- arithmetic expansion
There are a whole suite of bugs, and syntax highlighting is unreliable
at best.
For now, this is not attached anywhere, a future commit will enable it
for /bin/sh or a `Shell --posix` invocation.
This file will be the basis for abstracting away the out-of-thread or
later out-of-process decoding from applications displaying videos. For
now, the demuxer is hardcoded to be MatroskaParser, since that is all
we support so far. The demuxer should later be selected based on the
file header.
The playback and decoding are currently all done on one thread using
timers. The design of the code is such that adding threading should
be trivial, at least based on an earlier version of the code. For now,
though, it's better that this runs in one thread, as the multithreaded
approach causes the Video Player to lock up permanently after a few
frames are decoded.
WebDriver aims to implement the WebDriver specification found at
https://w3c.github.io/webdriver/webdriver-spec.html . It's an HTTP
server that can create Browser sessions and control them.
Co-authored-by: Florent Castelli <florent.castelli@gmail.com>
This code generator no longer creates JS wrappers for platform objects
in the old sense, instead they're JS objects internally themselves.
Most of what we generate now are prototypes - which can be seen as
bindings for the internal C++ methods implementing getters, setters, and
methods - as well as object constructors, i.e. bindings for the internal
create_with_global_object() method.
Also tweak the naming of various CMake glue code existing around this.