ladybird/Widgets/Event.h

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#pragma once
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#include "Point.h"
#include "Rect.h"
#include <AK/AKString.h>
#include <AK/Types.h>
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static const char* eventNames[] = {
"Invalid",
"Quit",
"Show",
"Hide",
"Paint",
"MouseMove",
"MouseDown",
"MouseUp",
"KeyDown",
"KeyUp",
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"Timer",
"DeferredDestroy",
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};
class Event {
public:
enum Type {
Invalid = 0,
Quit,
Show,
Hide,
Paint,
MouseMove,
MouseDown,
MouseUp,
KeyDown,
KeyUp,
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Timer,
DeferredDestroy,
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};
Event() { }
~Event() { }
Type type() const { return m_type; }
const char* name() const { return eventNames[(unsigned)m_type]; }
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bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; }
bool isPaintEvent() const { return m_type == Paint; }
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protected:
explicit Event(Type type) : m_type(type) { }
private:
Type m_type { Invalid };
};
class DeferredDestroyEvent final : public Event {
public:
DeferredDestroyEvent()
: Event(Event::DeferredDestroy)
{
}
};
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class QuitEvent final : public Event {
public:
QuitEvent()
: Event(Event::Quit)
{
}
};
class PaintEvent final : public Event {
public:
explicit PaintEvent(const Rect& rect = Rect())
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: Event(Event::Paint)
, m_rect(rect)
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{
}
const Rect& rect() const { return m_rect; }
private:
friend class WindowManager;
Rect m_rect;
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};
class ShowEvent final : public Event {
public:
ShowEvent()
: Event(Event::Show)
{
}
};
class HideEvent final : public Event {
public:
HideEvent()
: Event(Event::Hide)
{
}
};
enum class MouseButton : byte {
None = 0,
Left,
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Middle,
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Right,
};
enum KeyboardKey {
Invalid,
LeftArrow,
RightArrow,
UpArrow,
DownArrow,
Backspace,
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Return,
};
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class KeyEvent final : public Event {
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public:
KeyEvent(Type type, int key)
: Event(type)
, m_key(key)
{
}
int key() const { return m_key; }
bool ctrl() const { return m_ctrl; }
bool alt() const { return m_alt; }
bool shift() const { return m_shift; }
String text() const { return m_text; }
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private:
friend class EventLoopSDL;
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int m_key { 0 };
bool m_ctrl { false };
bool m_alt { false };
bool m_shift { false };
String m_text;
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};
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class MouseEvent final : public Event {
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public:
MouseEvent(Type type, int x, int y, MouseButton button = MouseButton::None)
: Event(type)
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, m_position(x, y)
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, m_button(button)
{
}
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Point position() const { return m_position; }
int x() const { return m_position.x(); }
int y() const { return m_position.y(); }
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MouseButton button() const { return m_button; }
private:
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Point m_position;
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MouseButton m_button { MouseButton::None };
};
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class TimerEvent final : public Event {
public:
TimerEvent() : Event(Event::Timer) { }
~TimerEvent() { }
};