2018-10-10 13:12:38 +00:00
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#pragma once
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#include <AK/Types.h>
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2018-10-11 23:20:06 +00:00
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#include "Point.h"
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2018-10-10 13:12:38 +00:00
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static const char* eventNames[] = {
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"Invalid",
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"Quit",
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"Show",
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"Hide",
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"Paint",
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"MouseMove",
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"MouseDown",
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"MouseUp",
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"KeyDown",
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"KeyUp",
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};
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class Event {
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public:
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enum Type {
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Invalid = 0,
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Quit,
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Show,
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Hide,
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Paint,
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MouseMove,
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MouseDown,
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MouseUp,
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KeyDown,
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KeyUp,
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};
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Event() { }
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~Event() { }
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Type type() const { return m_type; }
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const char* name() const { return eventNames[(unsigned)m_type]; }
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2018-10-11 23:20:06 +00:00
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bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
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bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; }
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2018-10-10 13:12:38 +00:00
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protected:
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explicit Event(Type type) : m_type(type) { }
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private:
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Type m_type { Invalid };
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};
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class QuitEvent final : public Event {
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public:
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QuitEvent()
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: Event(Event::Quit)
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{
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}
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};
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class PaintEvent final : public Event {
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public:
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PaintEvent()
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: Event(Event::Paint)
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{
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}
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};
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class ShowEvent final : public Event {
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public:
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ShowEvent()
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: Event(Event::Show)
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{
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}
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};
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class HideEvent final : public Event {
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public:
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HideEvent()
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: Event(Event::Hide)
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{
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}
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};
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enum class MouseButton : byte {
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None = 0,
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Left,
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2018-10-10 23:48:09 +00:00
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Middle,
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2018-10-10 13:12:38 +00:00
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Right,
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};
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class KeyEvent : public Event {
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public:
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KeyEvent(Type type, int key)
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: Event(type)
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, m_key(key)
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{
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}
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int key() const { return m_key; }
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private:
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int m_key { 0 };
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};
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class MouseEvent : public Event {
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public:
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MouseEvent(Type type, int x, int y, MouseButton button = MouseButton::None)
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: Event(type)
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2018-10-11 23:20:06 +00:00
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, m_position(x, y)
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2018-10-10 13:12:38 +00:00
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, m_button(button)
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{
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}
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2018-10-11 23:20:06 +00:00
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Point position() const { return m_position; }
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int x() const { return m_position.x(); }
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int y() const { return m_position.y(); }
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2018-10-10 13:12:38 +00:00
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MouseButton button() const { return m_button; }
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private:
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2018-10-11 23:20:06 +00:00
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Point m_position;
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2018-10-10 13:12:38 +00:00
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MouseButton m_button { MouseButton::None };
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};
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