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/*
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* Copyright ( c ) 2021 , Idan Horowitz < idan . horowitz @ serenityos . org >
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*
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* SPDX - License - Identifier : BSD - 2 - Clause
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*/
# pragma once
# include <AK/Concepts.h>
namespace AK {
template < Integral K >
class BaseRedBlackTree {
public :
[ [ nodiscard ] ] size_t size ( ) const { return m_size ; }
[ [ nodiscard ] ] bool is_empty ( ) const { return m_size = = 0 ; }
enum class Color : bool {
Red ,
Black
} ;
struct Node {
Node * left_child { nullptr } ;
Node * right_child { nullptr } ;
Node * parent { nullptr } ;
Color color { Color : : Red } ;
K key ;
Node ( K key )
: key ( key )
{
}
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virtual ~ Node ( ) { } ;
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} ;
protected :
BaseRedBlackTree ( ) = default ; // These are protected to ensure no one instantiates the leaky base red black tree directly
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virtual ~ BaseRedBlackTree ( ) { } ;
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void rotate_left ( Node * subtree_root )
{
VERIFY ( subtree_root ) ;
auto * pivot = subtree_root - > right_child ;
VERIFY ( pivot ) ;
auto * parent = subtree_root - > parent ;
// stage 1 - subtree_root's right child is now pivot's left child
subtree_root - > right_child = pivot - > left_child ;
if ( subtree_root - > right_child )
subtree_root - > right_child - > parent = subtree_root ;
// stage 2 - pivot's left child is now subtree_root
pivot - > left_child = subtree_root ;
subtree_root - > parent = pivot ;
// stage 3 - update pivot's parent
pivot - > parent = parent ;
if ( ! parent ) { // new root
m_root = pivot ;
} else if ( parent - > left_child = = subtree_root ) { // we are the left child
parent - > left_child = pivot ;
} else { // we are the right child
parent - > right_child = pivot ;
}
}
void rotate_right ( Node * subtree_root )
{
VERIFY ( subtree_root ) ;
auto * pivot = subtree_root - > left_child ;
VERIFY ( pivot ) ;
auto * parent = subtree_root - > parent ;
// stage 1 - subtree_root's left child is now pivot's right child
subtree_root - > left_child = pivot - > right_child ;
if ( subtree_root - > left_child )
subtree_root - > left_child - > parent = subtree_root ;
// stage 2 - pivot's right child is now subtree_root
pivot - > right_child = subtree_root ;
subtree_root - > parent = pivot ;
// stage 3 - update pivot's parent
pivot - > parent = parent ;
if ( ! parent ) { // new root
m_root = pivot ;
} else if ( parent - > left_child = = subtree_root ) { // we are the left child
parent - > left_child = pivot ;
} else { // we are the right child
parent - > right_child = pivot ;
}
}
static Node * find ( Node * node , K key )
{
while ( node & & node - > key ! = key ) {
if ( key < node - > key ) {
node = node - > left_child ;
} else {
node = node - > right_child ;
}
}
return node ;
}
static Node * find_largest_not_above ( Node * node , K key )
{
Node * candidate = nullptr ;
while ( node ) {
if ( key = = node - > key ) {
return node ;
} else if ( key < node - > key ) {
node = node - > left_child ;
} else {
candidate = node ;
node = node - > right_child ;
}
}
return candidate ;
}
void insert ( Node * node )
{
VERIFY ( node ) ;
Node * parent = nullptr ;
Node * temp = m_root ;
while ( temp ) {
parent = temp ;
if ( node - > key < temp - > key ) {
temp = temp - > left_child ;
} else {
temp = temp - > right_child ;
}
}
if ( ! parent ) { // new root
node - > color = Color : : Black ;
m_root = node ;
m_size = 1 ;
m_minimum = node ;
return ;
} else if ( node - > key < parent - > key ) { // we are the left child
parent - > left_child = node ;
} else { // we are the right child
parent - > right_child = node ;
}
node - > parent = parent ;
if ( node - > parent - > parent ) // no fixups to be done for a height <= 2 tree
insert_fixups ( node ) ;
m_size + + ;
if ( m_minimum - > left_child = = node )
m_minimum = node ;
}
void insert_fixups ( Node * node )
{
VERIFY ( node & & node - > color = = Color : : Red ) ;
while ( node - > parent & & node - > parent - > color = = Color : : Red ) {
auto * grand_parent = node - > parent - > parent ;
if ( grand_parent - > right_child = = node - > parent ) {
auto * uncle = grand_parent - > left_child ;
if ( uncle & & uncle - > color = = Color : : Red ) {
node - > parent - > color = Color : : Black ;
uncle - > color = Color : : Black ;
grand_parent - > color = Color : : Red ;
node = grand_parent ;
} else {
if ( node - > parent - > left_child = = node ) {
node = node - > parent ;
rotate_right ( node ) ;
}
node - > parent - > color = Color : : Black ;
grand_parent - > color = Color : : Red ;
rotate_left ( grand_parent ) ;
}
} else {
auto * uncle = grand_parent - > right_child ;
if ( uncle & & uncle - > color = = Color : : Red ) {
node - > parent - > color = Color : : Black ;
uncle - > color = Color : : Black ;
grand_parent - > color = Color : : Red ;
node = grand_parent ;
} else {
if ( node - > parent - > right_child = = node ) {
node = node - > parent ;
rotate_left ( node ) ;
}
node - > parent - > color = Color : : Black ;
grand_parent - > color = Color : : Red ;
rotate_right ( grand_parent ) ;
}
}
}
m_root - > color = Color : : Black ; // the root should always be black
}
void remove ( Node * node )
{
VERIFY ( node ) ;
// special case: deleting the only node
if ( m_size = = 1 ) {
m_root = nullptr ;
m_size = 0 ;
return ;
}
if ( m_minimum = = node )
m_minimum = successor ( node ) ;
// removal assumes the node has 0 or 1 child, so if we have 2, relink with the successor first (by definition the successor has no left child)
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// FIXME: since we dont know how a value is represented in the node, we can't simply swap the values and keys, and instead we relink the nodes
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// in place, this is quite a bit more expensive, as well as much less readable, is there a better way?
if ( node - > left_child & & node - > right_child ) {
auto * successor_node = successor ( node ) ; // this is always non-null as all nodes besides the maximum node have a successor, and the maximum node has no right child
auto neighbour_swap = successor_node - > parent = = node ;
node - > left_child - > parent = successor_node ;
if ( ! neighbour_swap )
node - > right_child - > parent = successor_node ;
if ( node - > parent ) {
if ( node - > parent - > left_child = = node ) {
node - > parent - > left_child = successor_node ;
} else {
node - > parent - > right_child = successor_node ;
}
} else {
m_root = successor_node ;
}
if ( successor_node - > right_child )
successor_node - > right_child - > parent = node ;
if ( neighbour_swap ) {
successor_node - > parent = node - > parent ;
node - > parent = successor_node ;
} else {
if ( successor_node - > parent ) {
if ( successor_node - > parent - > left_child = = successor_node ) {
successor_node - > parent - > left_child = node ;
} else {
successor_node - > parent - > right_child = node ;
}
} else {
m_root = node ;
}
swap ( node - > parent , successor_node - > parent ) ;
}
swap ( node - > left_child , successor_node - > left_child ) ;
if ( neighbour_swap ) {
node - > right_child = successor_node - > right_child ;
successor_node - > right_child = node ;
} else {
swap ( node - > right_child , successor_node - > right_child ) ;
}
swap ( node - > color , successor_node - > color ) ;
}
auto * child = node - > left_child ? : node - > right_child ;
if ( child )
child - > parent = node - > parent ;
if ( node - > parent ) {
if ( node - > parent - > left_child = = node )
node - > parent - > left_child = child ;
else
node - > parent - > right_child = child ;
} else {
m_root = child ;
}
// if the node is red then child must be black, and just replacing the node with its child should result in a valid tree (no change to black height)
if ( node - > color ! = Color : : Red )
remove_fixups ( child , node - > parent ) ;
m_size - - ;
}
// We maintain parent as a separate argument since node might be null
void remove_fixups ( Node * node , Node * parent )
{
while ( node ! = m_root & & ( ! node | | node - > color = = Color : : Black ) ) {
if ( parent - > left_child = = node ) {
auto * sibling = parent - > right_child ;
if ( sibling - > color = = Color : : Red ) {
sibling - > color = Color : : Black ;
parent - > color = Color : : Red ;
rotate_left ( parent ) ;
sibling = parent - > right_child ;
}
if ( ( ! sibling - > left_child | | sibling - > left_child - > color = = Color : : Black ) & & ( ! sibling - > right_child | | sibling - > right_child - > color = = Color : : Black ) ) {
sibling - > color = Color : : Red ;
node = parent ;
} else {
if ( ! sibling - > right_child | | sibling - > right_child - > color = = Color : : Black ) {
sibling - > left_child - > color = Color : : Black ; // null check?
sibling - > color = Color : : Red ;
rotate_right ( sibling ) ;
sibling = parent - > right_child ;
}
sibling - > color = parent - > color ;
parent - > color = Color : : Black ;
sibling - > right_child - > color = Color : : Black ; // null check?
rotate_left ( parent ) ;
node = m_root ; // fixed
}
} else {
auto * sibling = parent - > left_child ;
if ( sibling - > color = = Color : : Red ) {
sibling - > color = Color : : Black ;
parent - > color = Color : : Red ;
rotate_right ( parent ) ;
sibling = parent - > left_child ;
}
if ( ( ! sibling - > left_child | | sibling - > left_child - > color = = Color : : Black ) & & ( ! sibling - > right_child | | sibling - > right_child - > color = = Color : : Black ) ) {
sibling - > color = Color : : Red ;
node = parent ;
} else {
if ( ! sibling - > left_child | | sibling - > left_child - > color = = Color : : Black ) {
sibling - > right_child - > color = Color : : Black ; // null check?
sibling - > color = Color : : Red ;
rotate_left ( sibling ) ;
sibling = parent - > left_child ;
}
sibling - > color = parent - > color ;
parent - > color = Color : : Black ;
sibling - > left_child - > color = Color : : Black ; // null check?
rotate_right ( parent ) ;
node = m_root ; // fixed
}
}
parent = node - > parent ;
}
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node - > color = Color : : Black ; // by this point node can't be null
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}
static Node * successor ( Node * node )
{
VERIFY ( node ) ;
if ( node - > right_child ) {
node = node - > right_child ;
while ( node - > left_child )
node = node - > left_child ;
return node ;
} else {
auto temp = node - > parent ;
while ( temp & & node = = temp - > right_child ) {
node = temp ;
temp = temp - > parent ;
}
return temp ;
}
}
static Node * predecessor ( Node * node )
{
VERIFY ( node ) ;
if ( node - > left_child ) {
node = node - > left_child ;
while ( node - > right_child )
node = node - > right_child ;
return node ;
} else {
auto temp = node - > parent ;
while ( temp & & node = = temp - > left_child ) {
node = temp ;
temp = temp - > parent ;
}
return temp ;
}
}
Node * m_root { nullptr } ;
size_t m_size { 0 } ;
Node * m_minimum { nullptr } ; // maintained for O(1) begin()
} ;
template < typename TreeType , typename ElementType >
class RedBlackTreeIterator {
public :
RedBlackTreeIterator ( ) = default ;
bool operator ! = ( const RedBlackTreeIterator & other ) const { return m_node ! = other . m_node ; }
RedBlackTreeIterator & operator + + ( )
{
if ( ! m_node )
return * this ;
m_prev = m_node ;
// the complexity is O(logn) for each successor call, but the total complexity for all elements comes out to O(n), meaning the amortized cost for a single call is O(1)
m_node = static_cast < typename TreeType : : Node * > ( TreeType : : successor ( m_node ) ) ;
return * this ;
}
RedBlackTreeIterator & operator - - ( )
{
if ( ! m_prev )
return * this ;
m_node = m_prev ;
m_prev = static_cast < typename TreeType : : Node * > ( TreeType : : predecessor ( m_prev ) ) ;
return * this ;
}
ElementType & operator * ( ) { return m_node - > value ; }
ElementType * operator - > ( ) { return & m_node - > value ; }
[ [ nodiscard ] ] bool is_end ( ) const { return ! m_node ; }
[ [ nodiscard ] ] bool is_begin ( ) const { return ! m_prev ; }
private :
friend TreeType ;
explicit RedBlackTreeIterator ( typename TreeType : : Node * node , typename TreeType : : Node * prev = nullptr )
: m_node ( node )
, m_prev ( prev )
{
}
typename TreeType : : Node * m_node { nullptr } ;
typename TreeType : : Node * m_prev { nullptr } ;
} ;
template < Integral K , typename V >
class RedBlackTree : public BaseRedBlackTree < K > {
public :
RedBlackTree ( ) = default ;
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virtual ~ RedBlackTree ( ) override
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{
clear ( ) ;
}
using BaseTree = BaseRedBlackTree < K > ;
V * find ( K key )
{
auto * node = static_cast < Node * > ( BaseTree : : find ( this - > m_root , key ) ) ;
if ( ! node )
return nullptr ;
return & node - > value ;
}
V * find_largest_not_above ( K key )
{
auto * node = static_cast < Node * > ( BaseTree : : find_largest_not_above ( this - > m_root , key ) ) ;
if ( ! node )
return nullptr ;
return & node - > value ;
}
void insert ( K key , const V & value )
{
insert ( key , V ( value ) ) ;
}
void insert ( K key , V & & value )
{
auto * node = new Node ( key , move ( value ) ) ;
BaseTree : : insert ( node ) ;
}
using Iterator = RedBlackTreeIterator < RedBlackTree , V > ;
friend Iterator ;
Iterator begin ( ) { return Iterator ( static_cast < Node * > ( this - > m_minimum ) ) ; }
Iterator end ( ) { return { } ; }
Iterator begin_from ( K key ) { return Iterator ( static_cast < Node * > ( BaseTree : : find ( this - > m_root , key ) ) ) ; }
using ConstIterator = RedBlackTreeIterator < const RedBlackTree , const V > ;
friend ConstIterator ;
ConstIterator begin ( ) const { return ConstIterator ( static_cast < Node * > ( this - > m_minimum ) ) ; }
ConstIterator end ( ) const { return { } ; }
ConstIterator begin_from ( K key ) const { return ConstIterator ( static_cast < Node * > ( BaseTree : : find ( this - > m_root , key ) ) ) ; }
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ConstIterator find_largest_not_above_iterator ( K key ) const
{
auto node = static_cast < Node * > ( BaseTree : : find_largest_not_above ( this - > m_root , key ) ) ;
return ConstIterator ( node , static_cast < Node * > ( BaseTree : : predecessor ( node ) ) ) ;
}
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V unsafe_remove ( K key )
{
auto * node = BaseTree : : find ( this - > m_root , key ) ;
VERIFY ( node ) ;
BaseTree : : remove ( node ) ;
V temp = move ( static_cast < Node * > ( node ) - > value ) ;
node - > right_child = nullptr ;
node - > left_child = nullptr ;
delete node ;
return temp ;
}
bool remove ( K key )
{
auto * node = BaseTree : : find ( this - > m_root , key ) ;
if ( ! node )
return false ;
BaseTree : : remove ( node ) ;
node - > right_child = nullptr ;
node - > left_child = nullptr ;
delete node ;
return true ;
}
void clear ( )
{
if ( this - > m_root ) {
delete this - > m_root ;
this - > m_root = nullptr ;
}
this - > m_minimum = nullptr ;
this - > m_size = 0 ;
}
private :
struct Node : BaseRedBlackTree < K > : : Node {
V value ;
Node ( K key , V value )
: BaseRedBlackTree < K > : : Node ( key )
, value ( move ( value ) )
{
}
~ Node ( )
{
if ( this - > left_child )
delete this - > left_child ;
if ( this - > right_child )
delete this - > right_child ;
}
} ;
} ;
}
using AK : : RedBlackTree ;