wesnoth/src/game_config.cpp
Pentarctagon ac39ffdcd3 Hash passwords server-side instead of client-side.
This removes the need for the Wesnoth client to need to know how to hash the password to match what is expected by the forum database.
2021-06-01 13:47:48 -05:00

584 lines
15 KiB
C++

/*
Copyright (C) 2003 - 2018 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "game_config.hpp"
#include "color_range.hpp"
#include "config.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "utils/math.hpp"
#include "game_version.hpp"
#include "wesconfig.h"
#include "serialization/string_utils.hpp"
static lg::log_domain log_engine("engine");
#define LOG_NG LOG_STREAM(info, log_engine)
#define ERR_NG LOG_STREAM(err, log_engine)
namespace game_config
{
//
// Path info
//
#ifdef WESNOTH_PATH
std::string path = WESNOTH_PATH;
#else
std::string path = "";
#endif
#ifdef DEFAULT_PREFS_PATH
std::string default_preferences_path = DEFAULT_PREFS_PATH;
#else
std::string default_preferences_path = "";
#endif
std::string wesnoth_program_dir;
//
// Gameplay constants
//
int base_income = 2;
int village_income = 1;
int village_support = 1;
int recall_cost = 20;
int kill_experience = 8;
int combat_experience = 1;
int poison_amount = 8;
int rest_heal_amount = 2;
const int gold_carryover_percentage = 80;
//
// Terrain-related constants
//
unsigned int tile_size = 72;
std::string default_terrain;
std::string shroud_prefix, fog_prefix;
std::vector<unsigned int> zoom_levels {36, 72, 144};
//
// Display scale constants
//
double hp_bar_scaling = 0.666;
double xp_bar_scaling = 0.5;
double hex_brightening = 1.25;
//
// Misc
//
int cache_compression_level = 6;
unsigned lobby_network_timer = 100;
unsigned lobby_refresh = 4000;
const std::string observer_team_name = "observer";
const std::size_t max_loop = 65536;
std::vector<server_info> server_list;
bool allow_insecure = false;
//
// Gamestate flags
//
bool
debug_impl = false,
debug_lua = false,
strict_lua = false,
editor = false,
ignore_replay_errors = false,
mp_debug = false,
exit_at_end = false,
no_delay = false,
disable_autosave = false,
no_addons = false;
const bool& debug = debug_impl;
void set_debug(bool new_debug) {
if(debug_impl && !new_debug) {
// Turning debug mode off; decrease deprecation severity
int severity;
if(lg::get_log_domain_severity("deprecation", severity)) {
lg::set_log_domain_severity("deprecation", severity - 2);
}
} else if(!debug_impl && new_debug) {
// Turning debug mode on; increase deprecation severity
int severity;
if(lg::get_log_domain_severity("deprecation", severity)) {
lg::set_log_domain_severity("deprecation", severity + 2);
}
}
debug_impl = new_debug;
}
//
// Orb display flags
//
bool show_ally_orb;
bool show_disengaged_orb;
bool show_enemy_orb;
bool show_moved_orb;
bool show_partial_orb;
bool show_unmoved_orb;
//
// Music constants
//
std::string title_music, lobby_music;
std::vector<std::string> default_defeat_music;
std::vector<std::string> default_victory_music;
//
// Color info
//
std::string flag_rgb, unit_rgb;
std::vector<color_t> red_green_scale;
std::vector<color_t> red_green_scale_text;
static std::vector<color_t> blue_white_scale;
static std::vector<color_t> blue_white_scale_text;
std::map<std::string, color_range> team_rgb_range;
// Map [color_range]id to [color_range]name, or "" if no name
std::map<std::string, t_string> team_rgb_name;
std::map<std::string, std::vector<color_t>> team_rgb_colors;
std::vector<std::string> default_colors;
namespace colors
{
std::string ally_orb_color;
std::string disengaged_orb_color;
std::string enemy_orb_color;
std::string moved_orb_color;
std::string partial_orb_color;
std::string unmoved_orb_color;
std::string default_color_list;
} // namespace colors
//
// Image constants
//
std::vector<std::string> foot_speed_prefix;
std::string foot_teleport_enter;
std::string foot_teleport_exit;
namespace images {
std::string
game_title,
game_title_background,
game_logo,
game_logo_background,
victory_laurel,
victory_laurel_hardest,
victory_laurel_easy,
// orbs and hp/xp bar
orb,
orb_two_color,
energy,
// top bar icons
battery_icon,
time_icon,
// flags
flag,
flag_icon,
// hex overlay
terrain_mask,
grid_top,
grid_bottom,
mouseover,
selected,
editor_brush,
unreachable,
linger,
// GUI elements
observer,
tod_bright,
tod_dark,
// TODO: de-hardcode this
selected_menu = "buttons/radiobox-pressed.png",
deselected_menu = "buttons/radiobox.png",
checked_menu = "buttons/checkbox-pressed.png",
unchecked_menu = "buttons/checkbox.png",
wml_menu = "buttons/WML-custom.png",
level,
ellipsis,
missing,
// notifications icon
app_icon = "images/icons/icon-game.png";
} //images
//
// Sound constants
//
namespace sounds {
std::string
turn_bell = "bell.wav",
timer_bell = "timer.wav",
public_message = "chat-[1~3].ogg",
private_message = "chat-highlight.ogg",
friend_message = "chat-friend.ogg",
server_message = "receive.wav",
player_joins = "arrive.wav",
player_leaves = "leave.wav",
game_user_arrive = "join.wav",
game_user_leave = "leave.wav",
ready_for_start = "bell.wav",
game_has_begun = "gamestart.ogg",
game_created = "join.wav";
const std::string
button_press = "button.wav",
checkbox_release = "checkbox.wav",
slider_adjust = "slider.wav",
menu_expand = "expand.wav",
menu_contract = "contract.wav",
menu_select = "select.wav";
namespace status {
std::string
poisoned = "poison.ogg",
slowed = "slowed.wav",
petrified = "petrified.ogg";
} // status
} // sounds
static void add_color_info(const game_config_view& v, bool build_defaults);
void add_color_info(const game_config_view& v)
{
add_color_info(v, false);
}
void load_config(const config &v)
{
base_income = v["base_income"].to_int(2);
village_income = v["village_income"].to_int(1);
village_support = v["village_support"].to_int(1);
poison_amount = v["poison_amount"].to_int(8);
rest_heal_amount = v["rest_heal_amount"].to_int(2);
recall_cost = v["recall_cost"].to_int(20);
kill_experience = v["kill_experience"].to_int(8);
combat_experience= v["combat_experience"].to_int(1);
lobby_refresh = v["lobby_refresh"].to_int(2000);
default_terrain = v["default_terrain"].str();
tile_size = v["tile_size"].to_int(72);
std::vector<std::string> zoom_levels_str = utils::split(v["zoom_levels"]);
if(!zoom_levels_str.empty()) {
zoom_levels.clear();
std::transform(zoom_levels_str.begin(), zoom_levels_str.end(), std::back_inserter(zoom_levels), [](const std::string zoom) {
return static_cast<int>(std::stold(zoom) * tile_size);
});
}
title_music = v["title_music"].str();
lobby_music = v["lobby_music"].str();
default_victory_music = utils::split(v["default_victory_music"].str());
default_defeat_music = utils::split(v["default_defeat_music"].str());
if(const config& i = v.child("colors")){
using namespace game_config::colors;
moved_orb_color = i["moved_orb_color"].str();
unmoved_orb_color = i["unmoved_orb_color"].str();
partial_orb_color = i["partial_orb_color"].str();
enemy_orb_color = i["enemy_orb_color"].str();
ally_orb_color = i["ally_orb_color"].str();
disengaged_orb_color = i["disengaged_orb_color"].str();
} // colors
show_ally_orb = v["show_ally_orb"].to_bool(true);
show_enemy_orb = v["show_enemy_orb"].to_bool(false);
show_moved_orb = v["show_moved_orb"].to_bool(true);
show_partial_orb = v["show_partly_orb"].to_bool(true);
show_unmoved_orb = v["show_unmoved_orb"].to_bool(true);
show_disengaged_orb = v["show_disengaged_orb"].to_bool(true);
if(const config& i = v.child("images")){
using namespace game_config::images;
game_title = i["game_title"].str();
game_title_background = i["game_title_background"].str();
game_logo = i["game_logo"].str();
game_logo_background = i["game_logo_background"].str();
victory_laurel = i["victory_laurel"].str();
victory_laurel_hardest = i["victory_laurel_hardest"].str();
victory_laurel_easy = i["victory_laurel_easy"].str();
orb = i["orb"].str();
orb_two_color = i["orb_two_color"].str();
energy = i["energy"].str();
battery_icon = i["battery_icon"].str();
time_icon = i["time_icon"].str();
flag = i["flag"].str();
flag_icon = i["flag_icon"].str();
terrain_mask = i["terrain_mask"].str();
grid_top = i["grid_top"].str();
grid_bottom = i["grid_bottom"].str();
mouseover = i["mouseover"].str();
selected = i["selected"].str();
editor_brush = i["editor_brush"].str();
unreachable = i["unreachable"].str();
linger = i["linger"].str();
observer = i["observer"].str();
tod_bright = i["tod_bright"].str();
tod_dark = i["tod_dark"].str();
level = i["level"].str();
ellipsis = i["ellipsis"].str();
missing = i["missing"].str();
} // images
hp_bar_scaling = v["hp_bar_scaling"].to_double(0.666);
xp_bar_scaling = v["xp_bar_scaling"].to_double(0.5);
hex_brightening = v["hex_brightening"].to_double(1.25);
foot_speed_prefix = utils::split(v["footprint_prefix"]);
foot_teleport_enter = v["footprint_teleport_enter"].str();
foot_teleport_exit = v["footprint_teleport_exit"].str();
shroud_prefix = v["shroud_prefix"].str();
fog_prefix = v["fog_prefix"].str();
add_color_info(game_config_view::wrap(v), true);
if(const config::attribute_value* a = v.get("flag_rgb")) {
flag_rgb = a->str();
}
if(const config::attribute_value* a = v.get("unit_rgb")) {
unit_rgb = a->str();
}
const auto parse_config_color_list = [&](
const std::string& key,
const color_t fallback)->std::vector<color_t>
{
std::vector<color_t> color_vec;
for(const auto& s : utils::split(v[key].str())) {
try {
color_vec.push_back(color_t::from_hex_string(s));
} catch(const std::invalid_argument& e) {
ERR_NG << "Error parsing color list '" << key << "'.\n" << e.what() << std::endl;
color_vec.push_back(fallback);
}
}
return color_vec;
};
red_green_scale = parse_config_color_list("red_green_scale", {255, 255, 255});
red_green_scale_text = parse_config_color_list("red_green_scale_text", {255, 255, 255});
blue_white_scale = parse_config_color_list("blue_white_scale", {0 , 0 , 255});
blue_white_scale_text = parse_config_color_list("blue_white_scale_text", {0 , 0 , 255});
server_list.clear();
for(const config& server : v.child_range("server")) {
server_info sinf;
sinf.name = server["name"].str();
sinf.address = server["address"].str();
server_list.push_back(sinf);
}
if(const config& s = v.child("sounds")) {
using namespace game_config::sounds;
const auto load_attribute = [](const config& c, const std::string& key, std::string& member) {
if(c.has_attribute(key)) {
member = c[key].str();
}
};
load_attribute(s, "turn_bell", turn_bell);
load_attribute(s, "timer_bell", timer_bell);
load_attribute(s, "public_message", public_message);
load_attribute(s, "private_message", private_message);
load_attribute(s, "friend_message", friend_message);
load_attribute(s, "server_message", server_message);
load_attribute(s, "player_joins", player_joins);
load_attribute(s, "player_leaves", player_leaves);
load_attribute(s, "game_created", game_created);
load_attribute(s, "game_user_arrive", game_user_arrive);
load_attribute(s, "game_user_leave", game_user_leave);
load_attribute(s, "ready_for_start", ready_for_start);
load_attribute(s, "game_has_begun", game_has_begun);
if(const config & ss = s.child("status")) {
using namespace game_config::sounds::status;
load_attribute(ss, "poisoned", poisoned);
load_attribute(ss, "slowed", slowed);
load_attribute(ss, "petrified", petrified);
}
}
}
void add_color_info(const game_config_view& v, bool build_defaults)
{
if(build_defaults) {
default_colors.clear();
}
for(const config& teamC : v.child_range("color_range")) {
const config::attribute_value* a1 = teamC.get("id"), *a2 = teamC.get("rgb");
if(!a1 || !a2) {
continue;
}
std::string id = *a1;
std::vector<color_t> temp;
for(const auto& s : utils::split(*a2)) {
try {
temp.push_back(color_t::from_hex_string(s));
} catch(const std::invalid_argument&) {
std::stringstream ss;
ss << "can't parse color string:\n" << teamC.debug() << "\n";
throw config::error(ss.str());
}
}
team_rgb_range.emplace(id, color_range(temp));
team_rgb_name.emplace(id, teamC["name"].t_str());
LOG_NG << "registered color range '" << id << "': " << team_rgb_range[id].debug() << '\n';
// Ggenerate palette of same name;
std::vector<color_t> tp = palette(team_rgb_range[id]);
if(!tp.empty()) {
team_rgb_colors.emplace(id, tp);
}
if(build_defaults && teamC["default"].to_bool()) {
default_colors.push_back(*a1);
}
}
for(const config &cp : v.child_range("color_palette")) {
for(const config::attribute& rgb : cp.attribute_range()) {
std::vector<color_t> temp;
for(const auto& s : utils::split(rgb.second)) {
try {
temp.push_back(color_t::from_hex_string(s));
} catch(const std::invalid_argument&) {
ERR_NG << "Invalid color in palette: " << s << std::endl;
}
}
team_rgb_colors.emplace(rgb.first, temp);
LOG_NG << "registered color palette: " << rgb.first << '\n';
}
}
}
void reset_color_info()
{
default_colors.clear();
team_rgb_colors.clear();
team_rgb_name.clear();
team_rgb_range.clear();
}
const color_range& color_info(const std::string& name)
{
auto i = team_rgb_range.find(name);
if(i != team_rgb_range.end()) {
return i->second;
}
std::vector<color_t> temp;
for(const auto& s : utils::split(name)) {
try {
temp.push_back(color_t::from_hex_string(s));
} catch(const std::invalid_argument&) {
throw config::error(_("Invalid color in range: ") + s);
}
}
team_rgb_range.emplace(name, color_range(temp));
return color_info(name);
}
const std::vector<color_t>& tc_info(const std::string& name)
{
auto i = team_rgb_colors.find(name);
if(i != team_rgb_colors.end()) {
return i->second;
}
std::vector<color_t> temp;
for(const auto& s : utils::split(name)) {
try {
temp.push_back(color_t::from_hex_string(s));
} catch(const std::invalid_argument&) {
static std::vector<color_t> stv;
ERR_NG << "Invalid color in palette: " << s << std::endl;
return stv;
}
}
team_rgb_colors.emplace(name, temp);
return tc_info(name);
}
color_t red_to_green(int val, bool for_text)
{
const std::vector<color_t>& color_scale = for_text ? red_green_scale_text : red_green_scale;
val = std::clamp(val, 0, 100);
const int lvl = (color_scale.size() - 1) * val / 100;
return color_scale[lvl];
}
color_t blue_to_white(int val, bool for_text)
{
const std::vector<color_t>& color_scale = for_text ? blue_white_scale_text : blue_white_scale;
val = std::clamp(val, 0, 100);
const int lvl = (color_scale.size() - 1) * val / 100;
return color_scale[lvl];
}
std::string get_default_title_string()
{
std::string ret = _("The Battle for Wesnoth") + " - " + revision;
return ret;
}
} // game_config