/* Copyright (C) 2003 - 2018 by David White Part of the Battle for Wesnoth Project https://www.wesnoth.org/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY. See the COPYING file for more details. */ #include "game_config.hpp" #include "color_range.hpp" #include "config.hpp" #include "gettext.hpp" #include "log.hpp" #include "utils/math.hpp" #include "game_version.hpp" #include "wesconfig.h" #include "serialization/string_utils.hpp" static lg::log_domain log_engine("engine"); #define LOG_NG LOG_STREAM(info, log_engine) #define ERR_NG LOG_STREAM(err, log_engine) namespace game_config { // // Path info // #ifdef WESNOTH_PATH std::string path = WESNOTH_PATH; #else std::string path = ""; #endif #ifdef DEFAULT_PREFS_PATH std::string default_preferences_path = DEFAULT_PREFS_PATH; #else std::string default_preferences_path = ""; #endif std::string wesnoth_program_dir; // // Gameplay constants // int base_income = 2; int village_income = 1; int village_support = 1; int recall_cost = 20; int kill_experience = 8; int combat_experience = 1; int poison_amount = 8; int rest_heal_amount = 2; const int gold_carryover_percentage = 80; // // Terrain-related constants // unsigned int tile_size = 72; std::string default_terrain; std::string shroud_prefix, fog_prefix; std::vector zoom_levels {36, 72, 144}; // // Display scale constants // double hp_bar_scaling = 0.666; double xp_bar_scaling = 0.5; double hex_brightening = 1.25; // // Misc // int cache_compression_level = 6; unsigned lobby_network_timer = 100; unsigned lobby_refresh = 4000; const std::string observer_team_name = "observer"; const std::size_t max_loop = 65536; std::vector server_list; bool allow_insecure = false; // // Gamestate flags // bool debug_impl = false, debug_lua = false, strict_lua = false, editor = false, ignore_replay_errors = false, mp_debug = false, exit_at_end = false, no_delay = false, disable_autosave = false, no_addons = false; const bool& debug = debug_impl; void set_debug(bool new_debug) { if(debug_impl && !new_debug) { // Turning debug mode off; decrease deprecation severity int severity; if(lg::get_log_domain_severity("deprecation", severity)) { lg::set_log_domain_severity("deprecation", severity - 2); } } else if(!debug_impl && new_debug) { // Turning debug mode on; increase deprecation severity int severity; if(lg::get_log_domain_severity("deprecation", severity)) { lg::set_log_domain_severity("deprecation", severity + 2); } } debug_impl = new_debug; } // // Orb display flags // bool show_ally_orb; bool show_disengaged_orb; bool show_enemy_orb; bool show_moved_orb; bool show_partial_orb; bool show_unmoved_orb; // // Music constants // std::string title_music, lobby_music; std::vector default_defeat_music; std::vector default_victory_music; // // Color info // std::string flag_rgb, unit_rgb; std::vector red_green_scale; std::vector red_green_scale_text; static std::vector blue_white_scale; static std::vector blue_white_scale_text; std::map team_rgb_range; // Map [color_range]id to [color_range]name, or "" if no name std::map team_rgb_name; std::map> team_rgb_colors; std::vector default_colors; namespace colors { std::string ally_orb_color; std::string disengaged_orb_color; std::string enemy_orb_color; std::string moved_orb_color; std::string partial_orb_color; std::string unmoved_orb_color; std::string default_color_list; } // namespace colors // // Image constants // std::vector foot_speed_prefix; std::string foot_teleport_enter; std::string foot_teleport_exit; namespace images { std::string game_title, game_title_background, game_logo, game_logo_background, victory_laurel, victory_laurel_hardest, victory_laurel_easy, // orbs and hp/xp bar orb, orb_two_color, energy, // top bar icons battery_icon, time_icon, // flags flag, flag_icon, // hex overlay terrain_mask, grid_top, grid_bottom, mouseover, selected, editor_brush, unreachable, linger, // GUI elements observer, tod_bright, tod_dark, // TODO: de-hardcode this selected_menu = "buttons/radiobox-pressed.png", deselected_menu = "buttons/radiobox.png", checked_menu = "buttons/checkbox-pressed.png", unchecked_menu = "buttons/checkbox.png", wml_menu = "buttons/WML-custom.png", level, ellipsis, missing, // notifications icon app_icon = "images/icons/icon-game.png"; } //images // // Sound constants // namespace sounds { std::string turn_bell = "bell.wav", timer_bell = "timer.wav", public_message = "chat-[1~3].ogg", private_message = "chat-highlight.ogg", friend_message = "chat-friend.ogg", server_message = "receive.wav", player_joins = "arrive.wav", player_leaves = "leave.wav", game_user_arrive = "join.wav", game_user_leave = "leave.wav", ready_for_start = "bell.wav", game_has_begun = "gamestart.ogg", game_created = "join.wav"; const std::string button_press = "button.wav", checkbox_release = "checkbox.wav", slider_adjust = "slider.wav", menu_expand = "expand.wav", menu_contract = "contract.wav", menu_select = "select.wav"; namespace status { std::string poisoned = "poison.ogg", slowed = "slowed.wav", petrified = "petrified.ogg"; } // status } // sounds static void add_color_info(const game_config_view& v, bool build_defaults); void add_color_info(const game_config_view& v) { add_color_info(v, false); } void load_config(const config &v) { base_income = v["base_income"].to_int(2); village_income = v["village_income"].to_int(1); village_support = v["village_support"].to_int(1); poison_amount = v["poison_amount"].to_int(8); rest_heal_amount = v["rest_heal_amount"].to_int(2); recall_cost = v["recall_cost"].to_int(20); kill_experience = v["kill_experience"].to_int(8); combat_experience= v["combat_experience"].to_int(1); lobby_refresh = v["lobby_refresh"].to_int(2000); default_terrain = v["default_terrain"].str(); tile_size = v["tile_size"].to_int(72); std::vector zoom_levels_str = utils::split(v["zoom_levels"]); if(!zoom_levels_str.empty()) { zoom_levels.clear(); std::transform(zoom_levels_str.begin(), zoom_levels_str.end(), std::back_inserter(zoom_levels), [](const std::string zoom) { return static_cast(std::stold(zoom) * tile_size); }); } title_music = v["title_music"].str(); lobby_music = v["lobby_music"].str(); default_victory_music = utils::split(v["default_victory_music"].str()); default_defeat_music = utils::split(v["default_defeat_music"].str()); if(const config& i = v.child("colors")){ using namespace game_config::colors; moved_orb_color = i["moved_orb_color"].str(); unmoved_orb_color = i["unmoved_orb_color"].str(); partial_orb_color = i["partial_orb_color"].str(); enemy_orb_color = i["enemy_orb_color"].str(); ally_orb_color = i["ally_orb_color"].str(); disengaged_orb_color = i["disengaged_orb_color"].str(); } // colors show_ally_orb = v["show_ally_orb"].to_bool(true); show_enemy_orb = v["show_enemy_orb"].to_bool(false); show_moved_orb = v["show_moved_orb"].to_bool(true); show_partial_orb = v["show_partly_orb"].to_bool(true); show_unmoved_orb = v["show_unmoved_orb"].to_bool(true); show_disengaged_orb = v["show_disengaged_orb"].to_bool(true); if(const config& i = v.child("images")){ using namespace game_config::images; game_title = i["game_title"].str(); game_title_background = i["game_title_background"].str(); game_logo = i["game_logo"].str(); game_logo_background = i["game_logo_background"].str(); victory_laurel = i["victory_laurel"].str(); victory_laurel_hardest = i["victory_laurel_hardest"].str(); victory_laurel_easy = i["victory_laurel_easy"].str(); orb = i["orb"].str(); orb_two_color = i["orb_two_color"].str(); energy = i["energy"].str(); battery_icon = i["battery_icon"].str(); time_icon = i["time_icon"].str(); flag = i["flag"].str(); flag_icon = i["flag_icon"].str(); terrain_mask = i["terrain_mask"].str(); grid_top = i["grid_top"].str(); grid_bottom = i["grid_bottom"].str(); mouseover = i["mouseover"].str(); selected = i["selected"].str(); editor_brush = i["editor_brush"].str(); unreachable = i["unreachable"].str(); linger = i["linger"].str(); observer = i["observer"].str(); tod_bright = i["tod_bright"].str(); tod_dark = i["tod_dark"].str(); level = i["level"].str(); ellipsis = i["ellipsis"].str(); missing = i["missing"].str(); } // images hp_bar_scaling = v["hp_bar_scaling"].to_double(0.666); xp_bar_scaling = v["xp_bar_scaling"].to_double(0.5); hex_brightening = v["hex_brightening"].to_double(1.25); foot_speed_prefix = utils::split(v["footprint_prefix"]); foot_teleport_enter = v["footprint_teleport_enter"].str(); foot_teleport_exit = v["footprint_teleport_exit"].str(); shroud_prefix = v["shroud_prefix"].str(); fog_prefix = v["fog_prefix"].str(); add_color_info(game_config_view::wrap(v), true); if(const config::attribute_value* a = v.get("flag_rgb")) { flag_rgb = a->str(); } if(const config::attribute_value* a = v.get("unit_rgb")) { unit_rgb = a->str(); } const auto parse_config_color_list = [&]( const std::string& key, const color_t fallback)->std::vector { std::vector color_vec; for(const auto& s : utils::split(v[key].str())) { try { color_vec.push_back(color_t::from_hex_string(s)); } catch(const std::invalid_argument& e) { ERR_NG << "Error parsing color list '" << key << "'.\n" << e.what() << std::endl; color_vec.push_back(fallback); } } return color_vec; }; red_green_scale = parse_config_color_list("red_green_scale", {255, 255, 255}); red_green_scale_text = parse_config_color_list("red_green_scale_text", {255, 255, 255}); blue_white_scale = parse_config_color_list("blue_white_scale", {0 , 0 , 255}); blue_white_scale_text = parse_config_color_list("blue_white_scale_text", {0 , 0 , 255}); server_list.clear(); for(const config& server : v.child_range("server")) { server_info sinf; sinf.name = server["name"].str(); sinf.address = server["address"].str(); server_list.push_back(sinf); } if(const config& s = v.child("sounds")) { using namespace game_config::sounds; const auto load_attribute = [](const config& c, const std::string& key, std::string& member) { if(c.has_attribute(key)) { member = c[key].str(); } }; load_attribute(s, "turn_bell", turn_bell); load_attribute(s, "timer_bell", timer_bell); load_attribute(s, "public_message", public_message); load_attribute(s, "private_message", private_message); load_attribute(s, "friend_message", friend_message); load_attribute(s, "server_message", server_message); load_attribute(s, "player_joins", player_joins); load_attribute(s, "player_leaves", player_leaves); load_attribute(s, "game_created", game_created); load_attribute(s, "game_user_arrive", game_user_arrive); load_attribute(s, "game_user_leave", game_user_leave); load_attribute(s, "ready_for_start", ready_for_start); load_attribute(s, "game_has_begun", game_has_begun); if(const config & ss = s.child("status")) { using namespace game_config::sounds::status; load_attribute(ss, "poisoned", poisoned); load_attribute(ss, "slowed", slowed); load_attribute(ss, "petrified", petrified); } } } void add_color_info(const game_config_view& v, bool build_defaults) { if(build_defaults) { default_colors.clear(); } for(const config& teamC : v.child_range("color_range")) { const config::attribute_value* a1 = teamC.get("id"), *a2 = teamC.get("rgb"); if(!a1 || !a2) { continue; } std::string id = *a1; std::vector temp; for(const auto& s : utils::split(*a2)) { try { temp.push_back(color_t::from_hex_string(s)); } catch(const std::invalid_argument&) { std::stringstream ss; ss << "can't parse color string:\n" << teamC.debug() << "\n"; throw config::error(ss.str()); } } team_rgb_range.emplace(id, color_range(temp)); team_rgb_name.emplace(id, teamC["name"].t_str()); LOG_NG << "registered color range '" << id << "': " << team_rgb_range[id].debug() << '\n'; // Ggenerate palette of same name; std::vector tp = palette(team_rgb_range[id]); if(!tp.empty()) { team_rgb_colors.emplace(id, tp); } if(build_defaults && teamC["default"].to_bool()) { default_colors.push_back(*a1); } } for(const config &cp : v.child_range("color_palette")) { for(const config::attribute& rgb : cp.attribute_range()) { std::vector temp; for(const auto& s : utils::split(rgb.second)) { try { temp.push_back(color_t::from_hex_string(s)); } catch(const std::invalid_argument&) { ERR_NG << "Invalid color in palette: " << s << std::endl; } } team_rgb_colors.emplace(rgb.first, temp); LOG_NG << "registered color palette: " << rgb.first << '\n'; } } } void reset_color_info() { default_colors.clear(); team_rgb_colors.clear(); team_rgb_name.clear(); team_rgb_range.clear(); } const color_range& color_info(const std::string& name) { auto i = team_rgb_range.find(name); if(i != team_rgb_range.end()) { return i->second; } std::vector temp; for(const auto& s : utils::split(name)) { try { temp.push_back(color_t::from_hex_string(s)); } catch(const std::invalid_argument&) { throw config::error(_("Invalid color in range: ") + s); } } team_rgb_range.emplace(name, color_range(temp)); return color_info(name); } const std::vector& tc_info(const std::string& name) { auto i = team_rgb_colors.find(name); if(i != team_rgb_colors.end()) { return i->second; } std::vector temp; for(const auto& s : utils::split(name)) { try { temp.push_back(color_t::from_hex_string(s)); } catch(const std::invalid_argument&) { static std::vector stv; ERR_NG << "Invalid color in palette: " << s << std::endl; return stv; } } team_rgb_colors.emplace(name, temp); return tc_info(name); } color_t red_to_green(int val, bool for_text) { const std::vector& color_scale = for_text ? red_green_scale_text : red_green_scale; val = std::clamp(val, 0, 100); const int lvl = (color_scale.size() - 1) * val / 100; return color_scale[lvl]; } color_t blue_to_white(int val, bool for_text) { const std::vector& color_scale = for_text ? blue_white_scale_text : blue_white_scale; val = std::clamp(val, 0, 100); const int lvl = (color_scale.size() - 1) * val / 100; return color_scale[lvl]; } std::string get_default_title_string() { std::string ret = _("The Battle for Wesnoth") + " - " + revision; return ret; } } // game_config