An open source, turn-based strategy game with a high fantasy theme.
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2010-07-31 07:11:31 +00:00
attic moving old human city village to attic. 2010-07-02 22:13:23 +00:00
cmake revised fribidi support: 2009-08-01 18:28:18 +00:00
config Ignore py-compile in config/ 2007-05-10 07:19:49 +00:00
data Strip trailing spaces 2010-07-31 07:11:31 +00:00
doc Initial implementation of the client side of the new network API. 2010-07-29 19:10:54 +00:00
fonts font update 2010-06-26 15:20:48 +00:00
graphincludes/project Some more unilateral module classification 2005-12-10 00:01:19 +00:00
icons Updated translations for Serbian. 2010-03-15 23:28:37 +00:00
images Ran umcpropfix. 2010-07-19 18:46:59 +00:00
m4 Fixed Boost's version matching failing on some systems. 2010-05-27 07:37:13 +00:00
macproject/Wesnoth.xcodeproj Check in xcode project files and a note about its location in /projectfiles 2010-06-20 22:02:14 +01:00
misc/fortunes Cookie, courtesy of Aethaeryn 2010-07-08 03:17:12 +00:00
packaging NSIS script: automatically generate version number for name of userdata dir. 2010-05-07 10:55:25 +00:00
po updated Japanese translation 2010-07-30 15:19:57 +00:00
projectfiles Assigned svn:eol-style to a file. 2010-07-31 02:39:29 +00:00
resources Added .wav versions of the new wolf sounds. 2010-06-22 11:45:37 +00:00
scons Made string.Template module optional, 2010-03-28 21:02:55 +00:00
sounds A new sound for when a player takes a slot in a game. 2008-02-07 10:46:46 +00:00
src Small protection against unexpected case. 2010-07-31 06:52:21 +00:00
utils Ran umcpropfix. 2010-07-29 04:34:38 +00:00
website fix the necessary dependencies versions 2010-07-28 10:12:25 +00:00
.gitignore svn:ignore some of the files cmake generates, 2009-02-11 17:48:25 +01:00
ABOUT-NLS updated to gettext 0.14.4, merging po/Makefile.in.in 2005-05-22 13:06:21 +00:00
autogen.sh Deal with setups where . is not on $PATH. 2007-05-11 13:33:30 +00:00
changelog Adding in new wooden floor terrain. 2010-07-30 23:33:40 +00:00
CMakeLists.txt Update status 2010-07-31 07:11:24 +00:00
config.h.cmake port autotools change for BSD to cmake recipe: 2009-04-24 08:41:31 +00:00
configure.ac Switched to embedded Lua. 2010-07-30 08:03:12 +00:00
COPYING update GPL to latest version (change of address of FSF) 2005-06-10 16:05:11 +00:00
copyright Mordante's New Year copyright update didn't hit this file as it should 2010-05-21 00:24:42 +00:00
Doxyfile Add 1.9-svn as version number for doxygen... 2010-07-27 01:09:23 +00:00
INSTALL Removed the lua dependency from INSTALL. 2010-07-30 21:49:48 +00:00
l10n-spec Added Chinese Simplified's language code to l10n-spec; 2010-07-19 18:53:18 +00:00
l10n-track Added Chinese Simplified's language code to l10n-spec; 2010-07-19 18:53:18 +00:00
Makefile.am Removed dummy locales from autotools. 2009-10-31 19:07:25 +00:00
players_changelog Adding in new wooden floor terrain. 2010-07-30 23:33:40 +00:00
py-compile Factor the macroscope cross-reference generator into a re-usable module... 2007-05-07 14:18:20 +00:00
README correct some values 2008-11-23 11:38:41 +00:00
RELEASE_NOTES Mentioned Lua import in the release notes. 2010-07-30 08:03:18 +00:00
SConstruct Switch scons to use internal lua. 2010-07-30 12:04:28 +00:00
wesnoth.kdevelop Update Kdevelop project file. 2010-05-20 12:36:37 +00:00

The game's license is described in COPYING.  Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.

See INSTALL for instructions on how to build the game from source code.

A description of how to play the game can be found in MANUAL.

To be notified of new releases, go to
    http://freshmeat.net/projects/wesnoth
and 'subscribe to new releases'.

Wesnoth User and Developer Forums (with over 250,000 posts from more
than 10,000 registered members) can be found at
    http://forum.wesnoth.org/

For extensive documentation about all aspects of the game, see the
official Battle for Wesnoth web site:
    http://www.wesnoth.org/

David White <davidnwhite@verizon.net>