wesnoth/data/test/macros
Steve Cotton 84b1a778ae Backstab unit tests: check that backstab works in a free-for-all
The units on the outsides of a backstab don't have to be allied
to each other, they just have to be enemies of the victim. That's
hardcoded into the AI via attack.cpp's backstab_check() function,
hence a unit test to check that WEAPON_SPECIAL_BACKSTAB activates
in that situation.

Add a new map with 4 sides all on separate castles. This is a
variation of the generic 2p unit test map, extended in the south
with a horizontal reflection of existing map.

Add a MAP_FILE argument to COMMON_KEEP_A_B_C_D_UNIT_TEST,
because it's the same setup except for the map file.
2024-01-26 14:35:07 +00:00
..
generic_backstab_test.cfg Backstab unit tests: check that backstab works in a free-for-all 2024-01-26 14:35:07 +00:00
pathfind_answers.cfg Add unit movement changes from Hejnewar. 2023-07-17 09:11:38 -05:00
readme.txt Fix readme files about unit test scenarios 2014-05-19 17:13:27 -04:00
shroud.cfg Reindent unit tests and unit test macros 2023-01-20 02:28:54 +01:00
start_position_common_keep_a_b.cfg Add some more abilities' tests (hides, skirmisher, teleport) 2024-01-01 12:34:08 +01:00
start_position_common_keep_a_b_c_d.cfg Backstab unit tests: check that backstab works in a free-for-all 2024-01-26 14:35:07 +00:00
start_position_generic.cfg Add a bunch of tests for heals. (#8074) 2023-11-30 11:09:52 +01:00
test.lua add a wml unit test for lua dofile 2014-12-05 15:30:12 -05:00
unit_setup.cfg Add some more abilities' tests (hides, skirmisher, teleport) 2024-01-01 12:34:08 +01:00
wml_unit_test_macros.cfg add a bunch of attacks tests 2024-01-08 12:04:45 -06:00

This is place to put macros that are only useful for running unit tests.