58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/*
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Copyright (C) 2003 by David White <dave@whitevine.net>
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Copyright (C) 2005 - 2018 by Yann Dirson <ydirson@altern.org>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include "exceptions.hpp"
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#include "lua_jailbreak_exception.hpp"
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namespace game {
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struct mp_server_error : public error {
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mp_server_error(const std::string& msg) : error("MP server error: " + msg) {}
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};
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/**
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* Error used when game loading fails.
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*/
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struct load_game_failed : public error {
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load_game_failed() {}
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load_game_failed(const std::string& msg) : error("load_game_failed: " + msg) {}
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};
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/**
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* Error used when game saving fails.
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*/
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struct save_game_failed : public error {
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save_game_failed() {}
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save_game_failed(const std::string& msg) : error("save_game_failed: " + msg) {}
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};
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/**
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* Error used for any general game error, e.g. data files are corrupt.
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*/
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struct game_error : public error {
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game_error(const std::string& msg) : error("game_error: " + msg) {}
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};
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/**
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* Error used to report an error in a lua script or in the lua interpreter.
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*/
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struct lua_error : public error {
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lua_error(const std::string& msg) : error("lua_error: " + msg) {}
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lua_error(const std::string& msg, const std::string& context) : error(context + ":\n " + msg) {}
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};
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}
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