2746 lines
104 KiB
Text
2746 lines
104 KiB
Text
# trewe <sjrs456@yahoo.fr>, 2013.
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msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-tutorial)\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-03-17 18:31 UTC\n"
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"PO-Revision-Date: 2014-10-24 14:54-0000\n"
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"Last-Translator: trewe <sjrs456@yandex.com>\n"
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"Language-Team: wesn-pt-trans <wesn-pt-trans-users@lists.sourceforge.net>\n"
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"Language: pt\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 1.6.10\n"
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:26
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msgid "Select Character"
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msgstr ""
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:37
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#, fuzzy
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#| msgid "Who would you like to play?"
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msgid "Who do you want to play?"
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msgstr "Com que personagem queres jogar?"
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#. [side]: type=Fighter, id=student
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:68
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:33
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:30
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msgid "Konrad"
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msgstr "Conrado"
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#. [modify_side]
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:77
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#: data/campaigns/tutorial/lua/character_selection.lua:95
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:148
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msgid "Li’sar"
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msgstr "Li’sar"
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#. [tutorial]: id=tutorial
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:9
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#, fuzzy
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#| msgid "Wesnoth Tutorial Part I"
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msgid "Wesnoth Tutorial — Part I"
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msgstr "Tutorial do Wesnoth Parte I"
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#. [side]: type=Fighter, id=student
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#. [side]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:74
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msgid "team_name^Student"
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msgstr ""
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#. [unit]: id=Delfador, type=Elder Mage
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:75
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msgid "Delfador"
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msgstr "Delfador"
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:119
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#, fuzzy
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#| msgid ""
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#| "You will learn the basics of:\n"
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#| "Movement\n"
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#| "Attacking\n"
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#| "Healing\n"
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#| "Recruiting"
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msgid ""
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"You will learn the basics of:\n"
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"• <small>Movement</small>\n"
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"• <small>Attacking</small>\n"
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"• <small>Healing</small>\n"
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"• <small>Recruiting</small>"
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msgstr ""
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"Vais aprender as noções básicas de:\n"
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"Movimento\n"
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"Ataque\n"
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"Cura\n"
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"Recrutamento"
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:125
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msgid "Destroy a fierce enemy"
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msgstr "Destrua um inimigo feroz"
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:129
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msgid "Get yourself killed"
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msgstr "Deixares-te matar"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:144
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:157
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:165
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:161
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msgid "Welcome to Wesnoth!"
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msgstr "Bem-vindo a Wesnoth!"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:146
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msgid ""
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"This is a two-part tutorial intended for people who are new to the game. "
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"Part 1 will teach you the basics about movement, attacking, healing, and "
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"recruiting. Firstly, you’ll choose a hero (both heroes play the same)."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:159
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#, fuzzy
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#| msgid ""
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#| "For this tutorial, you are playing Konrad.\n"
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#| "You are standing in the keep, and your mentor Delfador is on the east "
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#| "side of the river."
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msgid ""
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"For this tutorial, you are playing Konrad. You are standing on the keep, and "
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"your mentor Delfador is on the east side of the river. You can move the "
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"mouse over a unit to see a summary of its abilities and stats on the right "
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"of the screen."
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msgstr ""
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"Neste tutorial, jogas como Conrado.\n"
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"Encontras-te na torre, e o teu mentor Delfador está no lado Leste do rio."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
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#, fuzzy
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#| msgid ""
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#| "For this tutorial, you are playing Li’sar.\n"
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#| "You are standing in the keep, and your mentor Delfador is on the east "
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#| "side of the river."
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msgid ""
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"For this tutorial, you are playing Li’sar. You are standing on the keep, and "
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"your mentor Delfador is on the east side of the river. You can move the "
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"mouse over a unit to see a summary of its abilities and stats on the right "
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"of the screen."
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msgstr ""
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"Neste tutorial, jogas como Li’sar.\n"
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"Encontras-te na torre, e o teu mentor Delfador está no lado Leste do rio."
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:173
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#, fuzzy
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#| msgid "Left click on Konrad"
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msgid "Click on Konrad"
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msgstr "Clica em Conrado"
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:175
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#, fuzzy
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#| msgid "Left click on Li’sar"
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msgid "Click on Li’sar"
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msgstr "Clica em Li’sar"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:209
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:217
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#, fuzzy
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#| msgid "Advancement"
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msgid "Movement"
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msgstr "Promoção"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:211
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msgid ""
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"When you select a unit, in this case Konrad, the places he can move to are "
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"highlighted. All units have a certain number of <i>movement points</i>, "
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"which dictate how many hexes that unit can move per turn. Normally, moving "
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"one hex on flat terrain uses one movement point. To move, simply click on "
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"your destination. (You can press <b>u</b> to undo a move if you move to the "
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"wrong place.)"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:219
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msgid ""
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"When you select a unit, in this case Li’sar, the places she can move to are "
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"highlighted. All units have a certain number of <i>movement points</i>, "
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"which dictate how many hexes that unit can move per turn. Normally, moving "
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"one hex on flat terrain uses one movement point. To move, simply click on "
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"your destination. (You can press <b>u</b> to undo a move if you move to the "
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"wrong place.)"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:230
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#, fuzzy
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#| msgid "Move Konrad to the keep"
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msgid "Move Konrad next to Delfador."
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msgstr "Mova Conrado para a torre"
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:232
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#, fuzzy
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#| msgid "Move Li’sar to the keep"
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msgid "Move Li’sar next to Delfador."
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msgstr "Mova Li’sar para a torre"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:249
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msgid "Good morning, Delfador! Is it time to attack things?"
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msgstr "Bom dia, Delfador! Já são horas de atacar coisas?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:250
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#, fuzzy
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#| msgid "Good morning, Delfador! Is it time to attack things?"
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msgid "female^Good morning, Delfador! Is it time to attack things?"
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msgstr "Bom dia, Delfador! Já são horas de atacar coisas?"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:255
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msgid "Um, well..."
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msgstr "Hum, bem ..."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:260
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr "Encontraste um orc para mim, hã? Ou talvez até um troglodita?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:261
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#, fuzzy
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#| msgid "Have you found an orc for me to fight, huh? A troll?"
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msgid "female^Have you found an orc for me to fight, huh? A troll?"
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msgstr "Encontraste um orc para mim, hã? Ou talvez até um troglodita?"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:266
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msgid "Quiet! I will summon an enemy for you..."
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msgstr "Calma! Vou chamar um inimigo para ti ..."
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:313
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msgid "... this quintain!"
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msgstr "... este boneco!"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:318
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msgid "A quintain? You want me to fight a dummy?"
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msgstr "Um boneco? Queres que lute contra um boneco?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:319
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#, fuzzy
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#| msgid "A quintain? You want me to fight a dummy?"
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msgid "female^A quintain? You want me to fight a dummy?"
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msgstr "Um boneco? Queres que lute contra um boneco?"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:325
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#, fuzzy
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#| msgid ""
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#| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure "
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#| "you’ll win."
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msgid ""
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"Young man, you have $student_hp hitpoints and a sword. I’m fairly sure "
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"you’ll win."
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msgstr ""
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"Minha jovem, tens 32 pontos de vida e uma espada. Estou seguro de que "
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"ganharás."
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:330
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#, fuzzy
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#| msgid ""
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#| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure "
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#| "you’ll win."
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msgid ""
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"female^Young lady, you have $student_hp hitpoints and a sword. I’m fairly "
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"sure you’ll win."
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msgstr ""
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"Minha jovem, tens 32 pontos de vida e uma espada. Estou seguro de que "
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"ganharás."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:338
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:345
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msgid "Attacking"
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msgstr "Atacando"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:340
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#, fuzzy
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#| msgid ""
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#| "To attack the quintain, first select the attacker (Konrad) then the "
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#| "target (the quintain). You will see an attack description. When you click "
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#| "<b>OK</b>, Konrad will attack."
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msgid ""
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"To attack the quintain, first select the attacker (Konrad), then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Konrad will attack."
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msgstr ""
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"Para atacar o boneco, primeiro clica no atacante (Conrado) e depois no alvo "
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"(o boneco). Verás aparecer uma descrição do ataque. Quando clicares <b>OK</"
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"b>, Conrado atacará."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:347
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#, fuzzy
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#| msgid ""
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#| "To attack the quintain, first select the attacker (Li’sar) then the "
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#| "target (the quintain). You will see an attack description. When you click "
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#| "<b>OK</b>, Li’sar will attack."
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msgid ""
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"To attack the quintain, first select the attacker (Li’sar), then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Li’sar will attack."
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msgstr ""
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"Para atacar o boneco, primeiro clica no atacante (Li’sar) e depois no alvo "
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"(o boneco). Verás aparecer uma descrição do ataque. Quando clicares <b>OK</"
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"b>, Li’sar atacará."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:362
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msgid "Hey! This quintain fights back!"
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msgstr "Eia! Este boneco responde!"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:367
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msgid "Hmm, perhaps we should have started with a doll."
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msgstr "Mm, talvez devêssemos ter começado com uma bonequinha de trapos."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:372
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msgid "Should I retreat?"
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msgstr "Achas que devo fugir?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:373
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#, fuzzy
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#| msgid "Should I retreat?"
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msgid "female^Should I retreat?"
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msgstr "Achas que devo fugir?"
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#. [message]: speaker=Galdrad
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:378
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:756
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msgid "Good idea!"
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msgstr "Boa ideia!"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:384
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:391
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msgid "Crowns"
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msgstr "Coroas"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:386
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msgid ""
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"The tiny golden crown above your leader (Konrad) indicates he is a side "
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"leader. In most scenarios, you will lose if your leader is killed. Be sure "
|
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"to keep him safe!"
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msgstr ""
|
||
|
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:393
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msgid ""
|
||
"The tiny golden crown above your leader (Li’sar) indicates she is a side "
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"leader. In most scenarios, you will lose if your leader is killed. Be sure "
|
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"to keep her safe!"
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msgstr ""
|
||
|
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#. [message]: speaker=Delfador
|
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:403
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msgid ""
|
||
"Unfortunately, you’ve used up your turn attacking the quintain. The quintain "
|
||
"now gets to attack."
|
||
msgstr ""
|
||
"Infelizmente, já gastaste o teu turno a atacar o boneco. Agora é a vez dele."
|
||
|
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#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:408
|
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msgid "The <i>dummy</i> gets a turn?"
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msgstr "O <i>boneco</i> tem direito a turnos?"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:413
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#, fuzzy
|
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#| msgid ""
|
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#| "Yes. It’s a magical quintain.\n"
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||
#| "Now, this quintain gets 5 chances to hit you for 3 damage each. If it "
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#| "hits every time, you’ll drop from $student_hp to $future_hp hit points. "
|
||
#| "Brace yourself!"
|
||
msgid ""
|
||
"Yes. It’s a magical quintain! If it hits you, it does 3 damage, and has 5 "
|
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"chances. If it hits every time, you’ll drop from $student_hp to "
|
||
"$($student_hp-15) hitpoints. Brace yourself!"
|
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msgstr ""
|
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"Sim. É um boneco mágico.\n"
|
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"Este boneco tem 5 ataques de 3 pontos de danos por ataque. Se atingir-te com "
|
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"todos os ataques, os teus pontos de vida baixarão de $student_hp para "
|
||
"$future_hp. Segura-te!"
|
||
|
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#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:420
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msgid "Turns"
|
||
msgstr ""
|
||
|
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#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:422
|
||
msgid ""
|
||
"Every turn, each side in a scenario gets a chance to make their move. Once "
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"you’ve completed everything you wish to do this turn, click on the <b>End "
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"Turn</b> button in the bottom right of the screen. The other teams, whether "
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"controlled by the AI or other human players, will then make their move. Some "
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"scenarios must be completed in a certain number of turns. You can see what "
|
||
"turn it is, and any applicable turn limit, next to the flag icon at the top "
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||
"of the screen."
|
||
msgstr ""
|
||
|
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#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:425
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:474
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:562
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:381
|
||
msgid "End your turn"
|
||
msgstr "Termina o teu turno"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:442
|
||
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgstr "Ai! Preciso de curar-me! Só me restam $student_hp pontos de vida!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:443
|
||
#, fuzzy
|
||
#| msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgstr "Ai! Preciso de curar-me! Só me restam $student_hp pontos de vida!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:448
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "There is a village on the other side of the river. Visiting villages is a "
|
||
#| "good idea, and ending your turn in one will heal you. To the village!"
|
||
msgid ""
|
||
"There are two villages within your reach. Visiting villages is a good idea, "
|
||
"and ending your turn on one will heal you. To a village!"
|
||
msgstr ""
|
||
"Há uma aldeia do outro lado do rio. Visitar aldeias é uma boa ideia, e se "
|
||
"terminares lá o turno receberás saúde. Para a aldeia!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:452
|
||
#, fuzzy
|
||
#| msgid "Move Konrad to capture a village"
|
||
msgid "Move Konrad to a nearby village"
|
||
msgstr "Mova Conrado para capturar uma aldeia"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:454
|
||
#, fuzzy
|
||
#| msgid "Move Li’sar to capture a village"
|
||
msgid "Move Li’sar to a nearby village"
|
||
msgstr "Mova Li’sar para capturar uma aldeia"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:467
|
||
msgid "Villages"
|
||
msgstr "Aldeias"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:469
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You have captured a village! It now flies your flag and has been added to "
|
||
#| "your total village count. (The house icon at the top of the screen shows "
|
||
#| "how many villages you currently control.) Villages provide the gold "
|
||
#| "needed to recruit units. Each turn, you gain two gold plus one for every "
|
||
#| "village you own."
|
||
msgid ""
|
||
"You have captured a village! It now flies your colors and has been added to "
|
||
"your total village count (the house icon at the top of the screen shows how "
|
||
"many villages you currently control). Villages provide the gold needed to "
|
||
"recruit units. Each turn, you gain 2 gold, plus 1 for every village you own."
|
||
msgstr ""
|
||
"Ocupaste uma aldeia, que agora exibe a tua bandeira e foi acrescentada ao "
|
||
"teu número total de aldeias (a casinha no topo do ecrã mostra quantas "
|
||
"aldeias controlas neste momento). As aldeias providenciam o ouro necessário "
|
||
"para recrutar unidades. Em cada turno, ganhas duas moedas de ouro mais uma "
|
||
"por cada aldeia tua."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:491
|
||
msgid ""
|
||
"Since you started your turn on a village, you regained some health! Villages "
|
||
"heal units 8 hitpoints per turn, or enough to top off their health, "
|
||
"whichever is less. In your case, you regained $student_hp_heal_amount "
|
||
"hitpoints."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:496
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’re about to be healed by $hp_difference hitpoints, but it’s time to "
|
||
#| "summon some help against that quintain."
|
||
msgid "Now, it’s time to summon some help against that quintain."
|
||
msgstr ""
|
||
"Estás prestes a ser curado com $hp_difference pontos, mas está na altura de "
|
||
"pedir ajuda contra aquele boneco."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:501
|
||
msgid "I’ll recruit some elves!"
|
||
msgstr "Vou recrutar alguns elfos!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:502
|
||
#, fuzzy
|
||
#| msgid "I’ll recruit some elves!"
|
||
msgid "female^I’ll recruit some elves!"
|
||
msgstr "Vou recrutar alguns elfos!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:507
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A splendid idea. You can recruit two units if you return to the keep. You "
|
||
#| "have plenty of gold for that."
|
||
msgid ""
|
||
"A splendid idea! It’s probably best not to attempt attacking the quintain "
|
||
"this turn. Instead, you should return to the keep and recruit two units; you "
|
||
"have plenty of gold for that."
|
||
msgstr ""
|
||
"Esplêndida ideia. Podes recrutar duas unidades se voltares para a torre. "
|
||
"Tens muitas moedas de ouro para gastar."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:511
|
||
msgid "Move Konrad to the keep"
|
||
msgstr "Mova Conrado para a torre"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:513
|
||
msgid "Move Li’sar to the keep"
|
||
msgstr "Mova Li’sar para a torre"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:531
|
||
msgid "Recruiting"
|
||
msgstr "Recrutando"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:533
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle "
|
||
#| "tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
|
||
#| "you will only be given one type of unit to choose: the Elvish Fighter."
|
||
msgid ""
|
||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the castle "
|
||
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
|
||
"newly recruited units cannot act the turn you recruit them; you will be able "
|
||
"to use them next turn. This scenario you have only one type of unit to "
|
||
"choose from: the Elvish Fighter."
|
||
msgstr ""
|
||
"Sempre que estiveres numa <i>torre</i>, podes <i>recrutar</i> nas casas do "
|
||
"castelo à tua volta, ao clicar nelas com o botão direito e selecionando "
|
||
"‘<b>Recrutar</b>’. Desta vez terás disponível apenas um tipo de unidade: o "
|
||
"Soldado Elfo."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:536
|
||
#, fuzzy
|
||
#| msgid "Left click on an Elvish Fighter"
|
||
msgid "Recruit two Elvish Fighters"
|
||
msgstr "Clica num Soldado Elfo"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:555
|
||
msgid "Traits"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:557
|
||
msgid ""
|
||
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
|
||
"under its race in the sidebar. Traits can subtly affect how you use your "
|
||
"troops. For example, units with the <i>quick</i> trait can move a extra hex "
|
||
"each turn, and units with the <i>intelligent</i> trait require 20% less "
|
||
"experience to level up."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:593
|
||
msgid ""
|
||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgstr ""
|
||
"Ei, o boneco acabou de recuperar 2 pontos de vida! É melhor atacar-o sem "
|
||
"demora!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:594
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgid ""
|
||
"female^Hey, the quintain just healed 2 hitpoints! I’d better attack it at "
|
||
"once!"
|
||
msgstr ""
|
||
"Ei, o boneco acabou de recuperar 2 pontos de vida! É melhor atacar-o sem "
|
||
"demora!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:599
|
||
msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
"Sim, se uma unidade não fizer nada durante o turno, cura-se lentamente."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:604
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "But before you send your fighters against the quintain, you should know "
|
||
#| "they have two kinds of attack..."
|
||
msgid ""
|
||
"Before you send your fighters against the quintain, you should know they "
|
||
"have two kinds of attack..."
|
||
msgstr ""
|
||
"Mas antes de enviares os teus soldados contra o boneco, deverias conhecer os "
|
||
"seus dois tipos de ataque ..."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:609
|
||
#, fuzzy
|
||
#| msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgid "I’ll tell them to use the one that does more damage!"
|
||
msgstr "Vou dizer-lhes para usarem o que provocar mais danos!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:610
|
||
#, fuzzy
|
||
#| msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgid "female^I’ll tell them to use the one that does more damage!"
|
||
msgstr "Vou dizer-lhes para usarem o que provocar mais danos!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:615
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "And which would that be? The sword (5–4) or the bow (3–3)? I suppose "
|
||
#| "you’ll find out..."
|
||
msgid ""
|
||
"And which would that be? The sword (5×4; or 5 damage on each hit, with 4 "
|
||
"attacks) or the bow (3×3; or 3 damage on each hit, with 3 attacks)? I "
|
||
"suppose you’ll find out..."
|
||
msgstr "Qual? A espada (5-4) ou o arco (3-3)? Penso que descobrirás..."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:618
|
||
#, fuzzy
|
||
#| msgid "Attack the orc with an Archer"
|
||
msgid "Attack the quintain with your fighters"
|
||
msgstr "Ataca o orc com um Arqueiro"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:629
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You wouldn’t do anything stupid like charging that quintain yourself "
|
||
#| "again, now would you?\n"
|
||
#| "Use the fighters you recruited first; they’ll be a lot of help."
|
||
msgid ""
|
||
"You wouldn’t do anything stupid like charging that quintain yourself again, "
|
||
"now would you? Use the fighters you recruited first; they’ll be a lot of "
|
||
"help."
|
||
msgstr ""
|
||
"Nunca farias algo estúpido como atacares tu mesmo outra vez aquele boneco, "
|
||
"pois não?\n"
|
||
"Usa primeiro os combatentes que recrutaste; poderão dar-te uma grande ajuda."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:660
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</"
|
||
#| "i> attack. The quintain defended with its melee attack (3–5)."
|
||
msgid ""
|
||
"Your elf used a sword (5×4; or 5 damage on each hit, with 4 attacks), which "
|
||
"is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; "
|
||
"or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would "
|
||
"have been safer."
|
||
msgstr ""
|
||
"O teu elfo usou a espada (5–4; ou 5 de dano, 4 ataques), que é um ataque "
|
||
"<i>de perto</i>. O boneco defendeu-se com o seu próprio ataque de perto (3–"
|
||
"5)."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:672
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
|
||
#| "attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
#| "could not defend itself."
|
||
msgid ""
|
||
"Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage on "
|
||
"each hit, with 3 attacks). The quintain has no ranged attack, only a melee "
|
||
"attack, so it could not defend itself."
|
||
msgstr ""
|
||
"O teu elfo usou o arco, que é um ataque <i>de longe</i> (3–3; ou 3 de dano, "
|
||
"3 ataques). O boneco não tem ataque de longe, apenas de perto, e portanto "
|
||
"não se pôde defender."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:687
|
||
msgid "Keep attacking with both elves until the quintain is finished!"
|
||
msgstr "Continua a atacar com ambos os elfos até acabares com o boneco."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:702
|
||
msgid "Maybe you should recruit another elf?"
|
||
msgstr "Talvez devas recrutar outro elfo?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:712
|
||
msgid "Unit Descriptions"
|
||
msgstr "Descrições das Unidades"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:714
|
||
msgid ""
|
||
"You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||
msgstr ""
|
||
"Podes clicar com o botão direito numa unidade para veres uma <b>Descrição da "
|
||
"Unidade</b> detalhada."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:724
|
||
msgid "Protect Your Troops"
|
||
msgstr "Protege As Tuas Tropas"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:726
|
||
msgid ""
|
||
"Remember to pull back wounded units into villages and recruit more if "
|
||
"needed. Take special care of units with the highest <i>experience points "
|
||
"(XP)</i> so they can gain levels and become more powerful."
|
||
msgstr ""
|
||
"Lembra-te de retirar unidades feridas para aldeias e de recrutar mais se "
|
||
"precisares. Vigia em especial as unidades com o maior número de <i>pontos de "
|
||
"experiência (XP)</i> para que possam subir de nível e tornarem-se mais "
|
||
"poderosas."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:736
|
||
msgid "Support"
|
||
msgstr "Apoio"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:738
|
||
msgid ""
|
||
"Each village you control will <i>support</i> one unit for free. After that, "
|
||
"each unit costs you one gold per turn."
|
||
msgstr ""
|
||
"Cada aldeia que controlas <i>sustentará</i> uma unidade gratuitamente. "
|
||
"Passado este limite, cada unidade custa 1 moeda por turno."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:748
|
||
msgid "You had really better finish off that quintain."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:758
|
||
msgid "Advancement"
|
||
msgstr "Promoção"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:760
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
#| "present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go "
|
||
#| "up a level. Elvish Fighters have two advancement options, and you will be "
|
||
#| "able to choose which one you want. However, second level units cost twice "
|
||
#| "as much to support as first level units."
|
||
msgid ""
|
||
"When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a "
|
||
"level. Elvish Fighters have two advancement options, and you will be able to "
|
||
"choose which one you want. However, second level units cost twice as much to "
|
||
"support as first level units."
|
||
msgstr ""
|
||
"Quando uma unidade ganha pontos de experiência suficientes (a <i>barra da "
|
||
"experiência</i>, quando está presente, está à <b>direita</b> da <i>barra da "
|
||
"saúde</i>), avança um nível. Os Soldados Elfos têm duas possibilidades de "
|
||
"promoção, e poderás escolher a que preferes. As unidades de nível 2, contudo "
|
||
"custam o dobro das unidades de nível 1 em manutenção."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:770
|
||
msgid "Defenses"
|
||
msgstr "Defesas"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:773
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Whenever one of your units is selected, you’ll see varying percentages as "
|
||
#| "you move the mouse over the map. The higher the percentage, the more "
|
||
#| "<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
#| "units have good defenses in castles and villages but poor defenses in "
|
||
#| "rivers. However, these quintains use a <i>magical</i> attack, which "
|
||
#| "always has a 70% chance of hitting no matter what terrain its target "
|
||
#| "occupies."
|
||
msgid ""
|
||
"Whenever one of your units is selected, you’ll see varying percentages as "
|
||
"you move the mouse over the map. The higher the percentage, the more "
|
||
"<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
"units have good defenses in castles and villages but poor defenses in "
|
||
"rivers. Some units, like these quintains, have a <i>magical</i> attack, "
|
||
"which always has a 70% chance of hitting no matter what terrain their "
|
||
"targets occupy."
|
||
msgstr ""
|
||
"Quando uma das tuas unidades está selecionada, fará aparecer uma percentagem "
|
||
"que varia conforme deslocas o rato pelo mapa. Quanto maior a percentagem, "
|
||
"maior a capacidade de <i>defesa</i> dessa unidade naquele tipo de terreno. "
|
||
"Por exemplo, a maioria das unidades defende-se bem em castelos e aldeias, e "
|
||
"mal dentro de água. Estes bonecos, no entanto, usam um ataque <i>mágico</i>, "
|
||
"que tem sempre 70% de probabilidade de acertar independentemente do terreno "
|
||
"ocupado pelo alvo."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:785
|
||
msgid "Agh! This training is too much for me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:786
|
||
msgid "female^Agh! This training is too much for me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:816
|
||
msgid "The quintain is destroyed, and I have gained more experience!"
|
||
msgstr "O boneco está morto, e ganhei experiência!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:821
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes, you gain experience through battle, especially by killing an "
|
||
#| "opponent. Gain enough experience and you’ll become more powerful.\n"
|
||
#| "Now, Konrad, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful."
|
||
msgstr ""
|
||
"Sim, ganhas experiência a combater, e especialmente quando matas um "
|
||
"adversário. À medida que ganhas experiência vais-te tornando mais poderoso.\n"
|
||
"Agora, Conrado, deixo-te com mais bonecos para praticares! Depois, teremos "
|
||
"trabalho a sério para fazer ..."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:827
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes, you gain experience through battle, especially by killing an "
|
||
#| "opponent. Gain enough experience and you’ll become more powerful.\n"
|
||
#| "Now, Konrad, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
"Sim, ganhas experiência a combater, e especialmente quando matas um "
|
||
"adversário. À medida que ganhas experiência vais-te tornando mais poderoso.\n"
|
||
"Agora, Conrado, deixo-te com mais bonecos para praticares! Depois, teremos "
|
||
"trabalho a sério para fazer ..."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:832
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes, you gain experience through battle, especially by killing an "
|
||
#| "opponent. Gain enough experience and you’ll become more powerful.\n"
|
||
#| "Now, Li’sar, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
"Sim, ganhas experiência a combater, e especialmente quando matas um "
|
||
"adversário. À medida que ganhas experiência vais-te tornando mais poderosa.\n"
|
||
"Agora, Li’sar, deixo-te com mais bonecos para praticares! Depois, teremos "
|
||
"trabalho a sério para fazer ..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:911
|
||
msgid "Note"
|
||
msgstr "Nota"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:913
|
||
msgid ""
|
||
"These dummies only attack if you are a single tile away. With care, you "
|
||
"should be able to kill them one at a time."
|
||
msgstr ""
|
||
"Os bonecos só atacam se estiveres a uma única casa de distância. Com algum "
|
||
"cuidado, deverás conseguir matar-os um de cada vez."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:922
|
||
msgid ""
|
||
"Well, I think I know the basics. Onwards! Maybe I can fight in a real battle "
|
||
"next?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:923
|
||
msgid ""
|
||
"female^Well, I think I know the basics. Onwards! Maybe I can fight in a real "
|
||
"battle next?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:939
|
||
msgid "Victory"
|
||
msgstr "Vitória"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:941
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "After your victory notice, the map will be grayed out to indicate that "
|
||
#| "the scenario is over, but you will still be able to examine the final "
|
||
#| "positions and state of your troops and any surviving enemies. This is "
|
||
#| "called <i>linger mode</i>. When you’re finished, click the <b>End "
|
||
#| "Scenario</b> button to go on the next scenario in the campaign."
|
||
msgid ""
|
||
"After your victory notice, the map will be grayed out to indicate that the "
|
||
"scenario is over; this is called <i>linger mode</i>. You will still be able "
|
||
"to examine the final positions and state of your troops and any surviving "
|
||
"enemies. When you’re finished, click the <b>End Scenario</b> button to go on "
|
||
"to the next scenario in the campaign."
|
||
msgstr ""
|
||
"Depois do anúncio da tua vitória, o mapa ficará acinzentado para indicar que "
|
||
"o cenário chegou ao fim, mas poderás ainda examinar o estado e as posições "
|
||
"finais das tuas tropas e das tropas inimigas sobreviventes. Isto chama-se "
|
||
"<i>modo pós-final</i>. Quando terminares, clica em <b>Terminar Cenário</b> "
|
||
"para iniciares o cenário seguinte na campanha."
|
||
|
||
#. [tutorial]: id=2_Tutorial
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:5
|
||
#, fuzzy
|
||
#| msgid "Wesnoth Tutorial Part II"
|
||
msgid "Wesnoth Tutorial — Part II"
|
||
msgstr "Tutorial do Wesnoth Parte II"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
|
||
msgid "team_name^Orcs"
|
||
msgstr ""
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:47
|
||
msgid "Thrag"
|
||
msgstr "Thrag"
|
||
|
||
#. [unit]: id=Galdrad, type=Elvish Champion
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:80
|
||
msgid "Galdrad"
|
||
msgstr "Galdrad"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:94
|
||
msgid "I hope I have a chance to retreat after this!"
|
||
msgstr "Espero ter oportunidade para recuar depois disto!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:95
|
||
msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr "Um ataque bem sucedido de um Bruto Orc, e vou à vida!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:96
|
||
#, fuzzy
|
||
#| msgid "Ouch! I could make use of some healing in a village."
|
||
msgid "I could make use of some healing in a village."
|
||
msgstr "Ai! Agora dava-me jeito poder curar-me numa aldeia."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:97
|
||
msgid "I had better retreat, before I get caught out with such low health!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:98
|
||
#, fuzzy
|
||
#| msgid "I hope I have a chance to retreat after this!"
|
||
msgid "female^I hope I have a chance to retreat after this!"
|
||
msgstr "Espero ter oportunidade para recuar depois disto!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:99
|
||
#, fuzzy
|
||
#| msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgid "female^One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr "Um ataque bem sucedido de um Bruto Orc, e vou à vida!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:100
|
||
#, fuzzy
|
||
#| msgid "Ouch! I could make use of some healing in a village."
|
||
msgid "female^I could make use of some healing in a village."
|
||
msgstr "Ai! Agora dava-me jeito poder curar-me numa aldeia."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:101
|
||
msgid ""
|
||
"female^I had better retreat, before I get caught out with such low health!"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:106
|
||
msgid "Defeat the Orc Leader"
|
||
msgstr "Derrota o líder Orc"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:111
|
||
msgid "Death of Konrad"
|
||
msgstr "Morte de Conrado"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:122
|
||
msgid "Death of Li’sar"
|
||
msgstr "Morte de Li’sar"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:133
|
||
#, fuzzy
|
||
#| msgid "Death of Konrad"
|
||
msgid "Death of Galdrad"
|
||
msgstr "Morte de Conrado"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:163
|
||
msgid ""
|
||
"Welcome back! This is second part of the two-part tutorial. Part 2 will "
|
||
"teach you about recalling units, abilities and weapon specials, income and "
|
||
"upkeep, long-distance movement, zone of control, and time of day."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:169
|
||
msgid ""
|
||
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
|
||
"of scarecrows, perhaps?"
|
||
msgstr ""
|
||
"Ei, Galdrad! Delfador já terá invocado algo mais com que vencer-me? Um bando "
|
||
"de espantalhos, possivelmente?"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:170
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
|
||
#| "flock of scarecrows, perhaps?"
|
||
msgid ""
|
||
"female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
|
||
"flock of scarecrows, perhaps?"
|
||
msgstr ""
|
||
"Ei, Galdrad! Delfador já terá invocado algo mais com que vencer-me? Um bando "
|
||
"de espantalhos, possivelmente?"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:176
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Orcs have encamped across the river. This is elven country; they are "
|
||
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
|
||
#| "must defeat their leader so they never threaten us again. I will advise "
|
||
#| "you."
|
||
msgid ""
|
||
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
|
||
"country; they are fools to enter here. We Elves are fast and hard to hit in "
|
||
"forests. You must defeat their leader so they never threaten us again. I "
|
||
"will advise you."
|
||
msgstr ""
|
||
"Alguns orcs estabeleceram-se do outro lado do rio. Não foram lá muito "
|
||
"espertos: isto é território elfo. Nós Elfos somos rápidos e difíceis de "
|
||
"atingir enquanto estamos na floresta. Tens de derrotar o líder para que "
|
||
"nunca mais nos ameacem. Vou aconselhar-te na missão."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:181
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Orcs have encamped across the river. This is elven country; they are "
|
||
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
|
||
#| "must defeat their leader so they never threaten us again. I will advise "
|
||
#| "you."
|
||
msgid ""
|
||
"This is no game, Li’sar! Orcs have encamped across the river. This is elven "
|
||
"country; they are fools to enter here. We Elves are fast and hard to hit in "
|
||
"forests. You must defeat their leader so they never threaten us again. I "
|
||
"will advise you."
|
||
msgstr ""
|
||
"Alguns orcs estabeleceram-se do outro lado do rio. Não foram lá muito "
|
||
"espertos: isto é território elfo. Nós Elfos somos rápidos e difíceis de "
|
||
"atingir enquanto estamos na floresta. Tens de derrotar o líder para que "
|
||
"nunca mais nos ameacem. Vou aconselhar-te na missão."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:187
|
||
msgid "What should I do?"
|
||
msgstr "Que devo fazer?"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:188
|
||
#, fuzzy
|
||
#| msgid "What should I do?"
|
||
msgid "female^What should I do?"
|
||
msgstr "Que devo fazer?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:191
|
||
msgid ""
|
||
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
||
"the river. He should be little trouble."
|
||
msgstr ""
|
||
"Primeiro, teremos de lidar com o Bruto Orc colocado a meio do rio. Não "
|
||
"deverá ser difícil."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:193
|
||
msgid ""
|
||
"By then, their leader will have recruited more units to send against us and "
|
||
"the real fight will begin."
|
||
msgstr ""
|
||
"Nesta altura, o líder deles já terá recrutado mais unidades para enfrentar-"
|
||
"nos e a verdadeira batalha terá inicio."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:195
|
||
msgid ""
|
||
"See this dark blue water? It’s too deep for either side to cross. The orcs "
|
||
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
||
"the east; but we could stand on the shore and force them to fight us from "
|
||
"the water, where they are exposed and we are protected by the forest."
|
||
msgstr ""
|
||
"Vês esta água azul escura? É demasiado profunda para atravessar. Os orcs "
|
||
"poderiam atravessar lentamente por aquela zona de águas baixas azul clara a "
|
||
"leste; mas podemos ocupar a costa, protegidos pela floresta, e forçá-los a "
|
||
"enfrentarem-nos dentro da água, onde estão expostos."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197
|
||
msgid ""
|
||
"The more likely attack, then, is across the bridge. That middle island is "
|
||
"the key: it has a village for healing injured units and forests in which we "
|
||
"fight so well."
|
||
msgstr ""
|
||
"O ataque mais provável dar-se-à, então, a atravessar a ponte. Aquela ilha a "
|
||
"meio é fundamental: tem uma aldeia para curar unidades feridas, e florestas "
|
||
"onde lutamos tão bem."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:201
|
||
msgid "Let’s go! Attack!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#. The "us" in "let's" refers to Galdrad and Li'sar.
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:203
|
||
msgid "female^Let’s go! Attack!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:208
|
||
msgid ""
|
||
"Hang on! You need to gather your forces. Or do you intend to fight the orcs "
|
||
"single-handedly?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:221
|
||
msgid ""
|
||
"I see you have veteran troops from your training! You should <i>recall</i> "
|
||
"them so as to start off the battle with more experienced units. Think "
|
||
"carefully, though; if a unit has too little experience, it might be better "
|
||
"to recruit a new one."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:227
|
||
msgid ""
|
||
"Some of your units have also managed to level up. They’re even more "
|
||
"formidable, so you should recall them as well."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:242
|
||
msgid ""
|
||
"Unfortunately, none of your troops survived your training, so you will have "
|
||
"to recruit new units. If you had any veteran troops, you could have "
|
||
"<i>recalled</i> them to battle this scenario. More experienced units would "
|
||
"have been of help against these orcs."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:249
|
||
msgid "Recalling"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:251
|
||
msgid ""
|
||
"In addition to recruiting new units each scenario, you can also <i>recall</"
|
||
"i> your experienced veterans from previous scenarios, for the cost of 20 "
|
||
"gold each. This allows you to build up a formidable army over the course of "
|
||
"multiple scenarios by recalling your highest leveled troops or those with "
|
||
"good combinations of traits and abilities. To recall a unit, right click "
|
||
"while your leader stands on a keep and select the <i>Recall</i> option. "
|
||
"Remember to also recruit new troops in addition to recalling old ones."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:256
|
||
msgid ""
|
||
"You also have two new types of units to recruit this scenario: Elvish "
|
||
"Archers and Elvish Shamans. I’ll tell you more about them when you recruit "
|
||
"them. Personally, I would recommend a balanced force of two archers, two "
|
||
"fighters, and a shaman."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:259
|
||
msgid "Recruit or recall your troops"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:273
|
||
#, fuzzy
|
||
#| msgid "Shaman"
|
||
msgid "Elvish Shaman"
|
||
msgstr "Bruxa"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:274
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
#| "friendly units around her. She also has a special attack which <i>slows</"
|
||
#| "i> enemies, halving the damage they do."
|
||
msgid ""
|
||
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
"friendly units around her. She also has a special attack which <i>slows</i> "
|
||
"enemies, halving the damage they do for one turn."
|
||
msgstr ""
|
||
"A Bruxa é uma unidade fraca, mas tem a capacidade de <i>curar</i> unidades "
|
||
"amigas à sua volta. Também tem um ataque especial que <i>atrasa</i> os "
|
||
"inimigos, reduzindo a metade os danos que provocam."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:279
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:286
|
||
msgid "Abilities and Weapon Specials"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:281
|
||
msgid ""
|
||
"Certain unit types have special <i>abilities</i>. Unlike traits, which "
|
||
"usually provide small buffs or debuffs, abilities give units special "
|
||
"behaviors that normal units do not have. In this case, the Elvish Shaman has "
|
||
"the Heal ability, which allows her to heal allied adjacent units 4 hitpoints "
|
||
"at the start of each turn. Unit types with abilities, especially ones like "
|
||
"Heal, can be very useful, so be careful when sending them into battle."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:288
|
||
msgid ""
|
||
"Weapon specials are special attack modifiers that make certain attacks more "
|
||
"powerful. Once again, in this case, the Shaman has the Slows special on her "
|
||
"entangle attack. When this attack is used on an enemy, it will halve the "
|
||
"damage they do for one turn. Other weapon specials include First Strike, "
|
||
"which allows that attack to always hit first no matter who attacks first, "
|
||
"and Magical, which gives that attack a constant 70% chance to hit.\n"
|
||
"\n"
|
||
"A full list of abilities and weapons specials, along with traits, may be "
|
||
"found in help."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:305
|
||
#, fuzzy
|
||
#| msgid "Elvish Fighter"
|
||
msgid "Elvish Archer"
|
||
msgstr "Soldado Elfo"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:306
|
||
msgid ""
|
||
"Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer "
|
||
"has strong ranged attacks. It’s useful to attack enemy units with strong "
|
||
"melee attacks with strong ranged attacks, and vice versa. This allows your "
|
||
"units to take less damage overall when your enemy counterattacks."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:333
|
||
msgid ""
|
||
"You certainly have a fondness for shamans, I see. They will provide a lot of "
|
||
"healing, but not much offensive potential."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:344
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "While none of your recruited units can move, you still can. Your five "
|
||
#| "units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You "
|
||
#| "need more income."
|
||
msgid ""
|
||
"While none of your recruited units can move yet, you still can. You need "
|
||
"more income; there are some villages near the keep you can capture."
|
||
msgstr ""
|
||
"Embora nenhuma das unidades recrutadas se possa mover, tu ainda podes. O "
|
||
"sustento das tuas cinco unidades custa 5 moedas de ouro, fazendo-te perder 3 "
|
||
"moedas por turno. Precisas de mais rendimento."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:347
|
||
#, fuzzy
|
||
#| msgid "Move Konrad to capture a village"
|
||
msgid "Capture a village"
|
||
msgstr "Mova Conrado para capturar uma aldeia"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:362
|
||
msgid ""
|
||
"Excellent! As Delfador mentioned earlier, each captured village will support "
|
||
"one unit and provide you with 1 extra gold per turn."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:367
|
||
msgid "Income and Upkeep"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:369
|
||
msgid ""
|
||
"Each turn, you will gain 2 gold plus one for each village you own. However, "
|
||
"<i>upkeep</i> is subtracted from that. You can support as many levels worth "
|
||
"of units as the number of villages you own; beyond that, you must pay 1 gold "
|
||
"per turn. Be careful, as owning too many units can cause you to have "
|
||
"negative income and lose gold each turn!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374
|
||
msgid "Status Table"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:376
|
||
msgid ""
|
||
"The Status Table details the sides’ current status and starting conditions. "
|
||
"Fog and shroud will affect what you can see in this table, and occasionally "
|
||
"a side may be hidden. It is useful to check this table when a scenario "
|
||
"begins."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:394
|
||
msgid ""
|
||
"Now, young man, it is time to discuss strategy. Your units are ready to "
|
||
"attack, and the orcish leader has begun gathering his own troops."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:399
|
||
msgid ""
|
||
"Now, young lady, it is time to discuss strategy. Your units are ready to "
|
||
"attack, and the orcish leader has begun gathering his own troops."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:405
|
||
msgid ""
|
||
"Galdrad, if I go by the ford, I could sneak up near his keep and dispatch "
|
||
"him quickly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:406
|
||
msgid ""
|
||
"female^Galdrad, if I go by the ford, I could sneak up near his keep and "
|
||
"dispatch him quickly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:411
|
||
msgid ""
|
||
"You could. However, elves (and orcs) have bad <i>defense</i> in water. "
|
||
"You’ll be more vulnerable as you try to wade slowly across the ford; the "
|
||
"enemy will have an 80% chance to hit you. Since elves have good defense in "
|
||
"the forest, I would advise you keep to the trees and attack the orcs from "
|
||
"there; you’ll only have a 40% chance of being hit in return."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:416
|
||
msgid ""
|
||
"However, keep an eye on that ford. The orcs may try to sneak around behind "
|
||
"our forces. It might do to send a few units to defend the banks, and the "
|
||
"village there."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:421
|
||
msgid ""
|
||
"Alright. The bridge it is, then, but I’ll be careful about the crossing."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:422
|
||
msgid ""
|
||
"female^Alright. The bridge it is, then, but I’ll be careful about the "
|
||
"crossing."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:425
|
||
msgid ""
|
||
"That Orcish Grunt is still blocking our path. He has no ranged attacks, so "
|
||
"your archers should be able to engage him with little risk. Unfortunately, "
|
||
"your units cannot reach him this turn, but you should not let them languish! "
|
||
"Move them into position so they can attack next turn. There are also other "
|
||
"villages on this side of the river. You should secure them for income and "
|
||
"healing."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:429
|
||
msgid "Long-distance Movement"
|
||
msgstr "Grandes Deslocações"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:431
|
||
msgid ""
|
||
"You can order a unit to move for multiple turns by selecting the unit and "
|
||
"clicking on the destination. A number will indicate how many turns it will "
|
||
"take to get there."
|
||
msgstr ""
|
||
"Podes ordenar a uma unidade que se desloque durante vários turnos, "
|
||
"selecionando-a e clicando no destino. Será indicado o número de turnos "
|
||
"necessários para fazer todo o percurso."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:436
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’ve captured all the villages around the keep, but stay near so you "
|
||
#| "can recruit more units."
|
||
msgid ""
|
||
"I think I’ll stick around the keep for now, in order to recruit more units."
|
||
msgstr ""
|
||
"Já capturaste todas as aldeias em redor do castelo, mas mantém-te por perto "
|
||
"para poderes recrutar mais unidades."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:437
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’ve captured all the villages around the keep, but stay near so you "
|
||
#| "can recruit more units."
|
||
msgid ""
|
||
"female^I think I’ll stick around the keep for now, in order to recruit more "
|
||
"units."
|
||
msgstr ""
|
||
"Já capturaste todas as aldeias em redor do castelo, mas mantém-te por perto "
|
||
"para poderes recrutar mais unidades."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:443
|
||
msgid ""
|
||
"You’ve learned well, Konrad. It is indeed a good idea to keep your leader "
|
||
"safe and protected and in range of your keep early in the game. The tide of "
|
||
"battle can turn quickly, and you don’t want to find yourself cut off from "
|
||
"recruiting reinforcements."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:448
|
||
msgid ""
|
||
"You’ve learned well, Li’sar. It is indeed a good idea to keep your leader "
|
||
"safe and protected and in range of your keep early in the game. The tide of "
|
||
"battle can turn quickly, and you don’t want to find yourself cut off from "
|
||
"recruiting reinforcements."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:458
|
||
msgid "Tracking Enemy Movement"
|
||
msgstr "Acompanhando Movimentações do Inimigo"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:460
|
||
msgid ""
|
||
"You can see where an enemy can reach by moving the mouse over them. You can "
|
||
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
|
||
"command from the <b>Actions</b> menu."
|
||
msgstr ""
|
||
"Poderás ver o alcance do movimento de um inimigo deslocando o rato para cima "
|
||
"dele. Para veres todos os movimentos possíveis do inimigo de uma só vez, "
|
||
"escolhe o comando <b>Mostrar Movimentos Inimigos</b> do menú <b>Ações</b>."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:463
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "That Grunt is blocking the bridge! We must occupy that island before the "
|
||
#| "Wolf Riders reach it."
|
||
msgid "We must occupy that island before the Wolf Riders reach it!"
|
||
msgstr ""
|
||
"Aquele Bruto está a bloquear a ponte! Temos de ocupar aquela ilha antes que "
|
||
"os Montadores de Lobos a alcancem."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:468
|
||
#, fuzzy
|
||
#| msgid "Can’t our units just move around him?"
|
||
msgid "Can’t we just move around the orcs?"
|
||
msgstr "Não podemos simplesmente passar à volta?"
|
||
|
||
#. [message]: speaker=student
|
||
#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:470
|
||
#, fuzzy
|
||
#| msgid "Can’t our units just move around him?"
|
||
msgid "female^Can’t we just move around the orcs?"
|
||
msgstr "Não podemos simplesmente passar à volta?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:483
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "No. Once you move close to an enemy unit, you are in its <i>Zone of "
|
||
#| "Control</i> and cannot move further that turn.\n"
|
||
#| "To move your troops onto that island without wading slowly through the "
|
||
#| "water, you’ll have to kill the Grunt."
|
||
msgid ""
|
||
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
|
||
"i> and cannot move further that turn. To move your troops onto that island "
|
||
"without wading slowly through the water, you’ll have to kill the Grunt."
|
||
msgstr ""
|
||
"Não. Quando aproximamos-nos do inimigo, entramos na sua <i>Zona de Controlo</"
|
||
"i> e não podemos ir mais longe neste turno.\n"
|
||
"Terás de eliminar o Bruto para colocares as tuas tropas na ilha sem "
|
||
"deslocares-te lentamente pela água."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:487
|
||
msgid "Zone of Control"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:489
|
||
msgid ""
|
||
"The hexes immediately around a unit constitute its <i>Zone of Control</i>. "
|
||
"When an enemy unit enters those hexes, they cannot move any further that "
|
||
"turn. (An exception are units with the <i>skirmisher</i> ability, who are "
|
||
"unaffected by zones of control.) This can be used to create a blockade to "
|
||
"prevent stronger enemies from reaching key locations, such as villages, even "
|
||
"if you have limited manpower."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:504
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "No other units can reach that orc. I hope my $unit.language_name survives "
|
||
#| "its counter-attack! I’d better grab more villages and move everyone "
|
||
#| "closer for next turn."
|
||
msgid ""
|
||
"I hope my units survive the counter-attack if I can’t take this grunt out "
|
||
"this turn. I’d better grab more villages if I can and move everyone closer "
|
||
"for next turn."
|
||
msgstr ""
|
||
"Nenhuma outra unidade pode alcançar aquele orc. Espero que o meu $unit."
|
||
"language_name sobreviva o seu contra-ataque! É melhor tomar mais aldeias e "
|
||
"avançar com todos até o próximo turno."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:509
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes. If your Shaman stands just behind that unit on the bridge, she will "
|
||
#| "heal it at the beginning of the next turn."
|
||
msgid ""
|
||
"If one of your Shamans stands just behind your wounded units, she will heal "
|
||
"them each 4 hitpoints at the beginning of the next turn."
|
||
msgstr ""
|
||
"Sim. Se a tua Bruxa estiver colocada atrás da unidade que está na ponte, "
|
||
"curá-la-à no início do próximo turno."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:543
|
||
msgid ""
|
||
"One fewer orc to deal with, and our way across the bridge is clear! I also "
|
||
"gained experience from striking the killing blow!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:544
|
||
msgid ""
|
||
"female^One fewer orc to deal with, and our way across the bridge is clear! I "
|
||
"also gained experience from striking the killing blow!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:565
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Be careful: if you stand on the bridge you are exposed to attack from "
|
||
#| "multiple directions!"
|
||
msgid ""
|
||
"Be careful! If you stand on the bridge you are exposed to attack from "
|
||
"multiple directions! Even though the orcs have low defense in water, they "
|
||
"will overwhelm you with their numbers."
|
||
msgstr ""
|
||
"Cuidado: as unidades na ponte estão expostas a ataques de todas as direções!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:581
|
||
msgid ""
|
||
"Well done! The island village is ours. You can use the trees to set up a "
|
||
"blockade against the orcs; they can only come across the bridge one by one "
|
||
"without wading through the water, and you will be securely on a terrain with "
|
||
"good defense."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:593
|
||
msgid ""
|
||
"Don’t forget about that last village near the channel. The orcs will capture "
|
||
"it if they try to sneak around via the ford! It will be hard to dislodge "
|
||
"them if they do."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:609
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "It’s very dangerous to stand in water when there are enemies about! Your "
|
||
#| "unit will have an 80% chance of being hit! Cancel, and wait for them to "
|
||
#| "attack you!"
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit. Get back, and wait for them to "
|
||
"attack you!"
|
||
msgstr ""
|
||
"É muito perigoso estar na água quando há inimigos por perto! A unidade terá "
|
||
"80% de probabilidade de ser atingida! Cancela, e espera que atacam-te!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:632
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Stay near the keep! You need to be on a keep to recruit more units, and I "
|
||
#| "doubt the orc leader will let you use his!"
|
||
msgid ""
|
||
"You’re venturing away from your keep. You might need recruit more units, and "
|
||
"I doubt the orc leader will let you use his! Careful!"
|
||
msgstr ""
|
||
"Mantém-te perto do castelo! Precisas de estar numa torre para recrutares "
|
||
"mais unidades, e duvido que o líder orc deixa-te usar a dele!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:649
|
||
msgid ""
|
||
"We need to occupy that village, otherwise they will take it next turn! Move "
|
||
"a unit into the village to stop the orcs capturing it. Whichever unit you "
|
||
"choose will benefit from the village’s healing, too."
|
||
msgstr ""
|
||
"Temos de ocupar aquela aldeia, senão ocupá-la-ão eles no próximo turno! "
|
||
"Coloca uma unidade na aldeia para evitar que os orcs a capturem. A unidade "
|
||
"que lá colocares beneficiará também da cura proporcionada pela aldeia."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:655
|
||
msgid ""
|
||
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
|
||
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
|
||
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
|
||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||
"day."
|
||
msgstr ""
|
||
"Atenção! Já é noite. Os Orcs são <i>nocturnos</i>, e portanto os seus "
|
||
"ataques são agora 25% mais fortes. Durante o dia os seus ataques são 25% "
|
||
"mais fracos, uma diferença significativa. Tu és <i>diurno</i>: mais forte "
|
||
"durante o dia e mais fraco à noite. Os Elfos são <i>neutros</i>: não são "
|
||
"afetados pela hora do dia."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:659
|
||
msgid "Time of Day"
|
||
msgstr "Tempo do Dia"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:661
|
||
msgid ""
|
||
"During a scenario, the time of day will shift as turns pass. There are four "
|
||
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
|
||
"alignment gets a different bonus or handicap depending on the time of day. "
|
||
"You can mouse over the landscape image below the minimap on the right to see "
|
||
"the current time of day and who has the advantage."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:672
|
||
msgid ""
|
||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
|
||
"unit)."
|
||
msgstr ""
|
||
"Lembra-te de retirar as tuas unidades feridas para as aldeias. Os "
|
||
"curandeiros apenas curam 4 pontos de saúde por turno, enquanto as aldeias "
|
||
"conseguem curar 8 (o máximo para qualquer unidade)."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:682
|
||
msgid ""
|
||
"Beware of those orcs crossing the river! If they get into the forest they’ll "
|
||
"be hard to dislodge!"
|
||
msgstr ""
|
||
"Cuidado com aqueles orcs a atravessar o rio! Se entrarem na floresta será "
|
||
"difícil de desalojá-los!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:690
|
||
msgid "Tracking Unused Units"
|
||
msgstr "Localizando Unidades ainda por utilizar"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:692
|
||
msgid ""
|
||
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
|
||
"unit to the next. If you press <b>space</b>, you can mark the currently "
|
||
"selected unit as having finished its turn, which stops you moving it by "
|
||
"accident later on. When <b>n</b> no longer selects a new unit, it’s safe to "
|
||
"end your turn."
|
||
msgstr ""
|
||
"Podes ter a certeza de percorrer todas as tuas tropas premindo <b>n</b> para "
|
||
"passar de uma unidade para a próxima. Se premires <b>espaço</b>, podes "
|
||
"marcar a unidade atualmente selecionada como tendo terminado a sua vez no "
|
||
"turno, impedindo assim o seu movimento acidental. Quando <b>n</b> já não "
|
||
"selecionar unidades, é seguro terminar o turno."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:701
|
||
msgid "Victory Conditions"
|
||
msgstr "Condições para a Vitória"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:703
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "In this scenario, you only need to defeat the orc leader to win. (Victory "
|
||
#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
|
||
#| "the <b>Main Menu</b>)."
|
||
msgid ""
|
||
"In this scenario, you only need to defeat the orc leader to win. Victory "
|
||
"conditions for a scenario are given under <b>Scenario Objectives</b> in "
|
||
"<b>Menu</b>)."
|
||
msgstr ""
|
||
"Neste cenário, precisas apenas de derrotar o líder orc para venceres (as "
|
||
"condições para a vitória num cenário podem ser consultadas em <b>Objetivos "
|
||
"do Cenário</b>, no <b>Menu Principal</b>)."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:712
|
||
#, fuzzy
|
||
#| msgid "Recruit the Right Unit Types"
|
||
msgid "Recruit the Right Units"
|
||
msgstr "Recrutar as Unidades Certas"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:714
|
||
msgid ""
|
||
"Remember to recruit troops useful for the situation. Archers are "
|
||
"particularly effective against Grunts, Wolf Riders and the orcish leader."
|
||
msgstr ""
|
||
"Lembra-te de recrutar tropas adequadas à situação. Arqueiros são "
|
||
"particularmente efectivos contra Brutos, Montadores de Lobos e o líder orc."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
|
||
msgid "Hurry up and defeat the orcs before they become entrenched!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:750
|
||
#, fuzzy
|
||
#| msgid "I have no more money to recruit!"
|
||
msgid "I have enough gold to recruit more units!"
|
||
msgstr "Já não tenho dinheiro para recrutar!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:751
|
||
#, fuzzy
|
||
#| msgid "I have no more money to recruit!"
|
||
msgid "female^I have enough gold to recruit more units!"
|
||
msgstr "Já não tenho dinheiro para recrutar!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:797
|
||
msgid ""
|
||
"That unit is about one kill (8 experience points) away from gaining a level! "
|
||
"Do not let it die!"
|
||
msgstr ""
|
||
"Essa unidade está a uma vitória (8 pontos de experiência) de subir de nível. "
|
||
"Não a deixes morrer!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:819
|
||
msgid ""
|
||
"Their leader has moved into that village! He’s not as stupid as I thought. "
|
||
"The village heals him each turn and provides good defense."
|
||
msgstr ""
|
||
"O líder deles entrou naquela aldeia! Não é tão estúpido como pensava. A "
|
||
"aldeia cura-o em cada turno e permite-lhe uma boa defesa."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:830
|
||
msgid ""
|
||
"That unit has captured our village! You’d better get him out; it heals him "
|
||
"each turn and provides good defense."
|
||
msgstr ""
|
||
"Aquela unidade capturou a nossa aldeia! É melhor tirá-la de lá; a aldeia "
|
||
"cura-a todos os turnos e permite-lhe uma boa defesa."
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:843
|
||
msgid ""
|
||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||
"but I hope you have a plan if I miss!"
|
||
msgstr ""
|
||
"Usares-me em ataques é arriscado! Poderei atrasar o inimigo com o meu ataque "
|
||
"de longe, mas espero que tenhas um plano para o caso de eu falhar!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:859
|
||
msgid ""
|
||
"You are close to killing their leader! The unit who finishes him will gain "
|
||
"16 experience points because he is second level. Choose your attacking unit "
|
||
"carefully!"
|
||
msgstr ""
|
||
"Estás prestes a matar o líder! A unidade que o matar ganhará 16 pontos de "
|
||
"experiência porque é de nível 2. Escolha a unidade com cuidado!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:884
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name| because he had $deadguy.experience experience "
|
||
#| "points. He would have advanced to second level soon."
|
||
msgid ""
|
||
"We will miss $unit.name| because he had $unit.experience experience points. "
|
||
"He would have advanced a level soon."
|
||
msgstr ""
|
||
"Sentiremos a falta de $deadguy.name| porque tinha $deadguy.experience pontos "
|
||
"de experiência. Faltava pouco para avançar para o segundo nível."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:890
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name| because she had $deadguy.experience "
|
||
#| "experience points. She would have advanced to second level soon."
|
||
msgid ""
|
||
"We will miss $unit.name| because she had $unit.experience experience points. "
|
||
"She would have advanced a level soon."
|
||
msgstr ""
|
||
"Sentiremos a falta de $deadguy.name| porque tinha $deadguy.experience pontos "
|
||
"de experiência. Faltava pouco para avançar para o segundo nível."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:919
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name|, but at least he was not one of our "
|
||
#| "experienced troops!"
|
||
msgid ""
|
||
"We will miss $unit.name|, but at least he was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
"Sentiremos a falta de $deadguy.name|, mas pelo menos não era uma das nossas "
|
||
"unidades experientes!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:925
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name|, but at least she was not one of our "
|
||
#| "experienced troops!"
|
||
msgid ""
|
||
"We will miss $unit.name|, but at least she was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
"Sentiremos a falta de $deadguy.name|, mas pelo menos não era uma das nossas "
|
||
"unidades experientes!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:942
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||
#| "name|."
|
||
msgid ""
|
||
"Higher level units are powerful, but not invulnerable. Goodbye, $unit.name|."
|
||
msgstr ""
|
||
"Unidades de nível 2 são poderosas, mas não invulneráveis! Adeus, $deadguy."
|
||
"name|."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:956
|
||
msgid ""
|
||
"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
|
||
msgstr ""
|
||
"Perder um curandeiro prejudica todas as tropas! Mantém-nos fora do alcance "
|
||
"do inimigo!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:968
|
||
msgid ""
|
||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||
"with many units at once during the day."
|
||
msgstr ""
|
||
"Cuidado com o líder orc: à noite pode provocar 36 pontos de danos! Ataca "
|
||
"durante o dia e com muitas unidades ao mesmo tempo."
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:982
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am able to heal units 8 hitpoints "
|
||
"per turn, instead of just 4, and may also cure them of poison if they cannot "
|
||
"reach a village! I also have gained a new <i>magical</i> attack, meaning it "
|
||
"always has a 70% chance to hit, but it is not as powerful as the similar "
|
||
"attack wielded by the Elvish Sorceress."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:996
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I cannot heal adjacent units anymore, "
|
||
"but to compensate, I have a new, powerful faerie fire attack that deals 7 "
|
||
"damage each for 4 strikes. It also has the <i>magical</i> weapon special, "
|
||
"meaning it always has a 70% chance to hit."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1010
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
|
||
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
|
||
#| "units."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I always have a 60% chance of hitting "
|
||
"with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use "
|
||
"me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
"Subir de nível curou-me completamente!\n"
|
||
"Tenho sempre 60% de probabilidade de acertar com a minha capacidade "
|
||
"<i>Precisão</i>, e provoco 9 pontos de danos em cada um de 4 ataques. Usa-me "
|
||
"para desalojar unidades difíceis de atingir."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1011
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "female^Advancing a level has fully healed me!\n"
|
||
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
|
||
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
|
||
#| "units."
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me! I always have a 60% chance of "
|
||
"hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 "
|
||
"attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
"Subir de nível curou-me completamente!\n"
|
||
"Tenho sempre 60% de probabilidade de acertar com a minha capacidade "
|
||
"<i>Precisão</i>, e provoco 9 pontos de danos em cada um de 4 ataques. Usa-me "
|
||
"para desalojar unidades difíceis de atingir."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1024
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
|
||
#| "they are right next to me."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am good with both bow and sword, "
|
||
"and I have a special ability: <i>Ambush</i>. I can hide in forests where "
|
||
"enemies can only see me if they are right next to me."
|
||
msgstr ""
|
||
"Subir de nível curou-me completamente!\n"
|
||
"Sou bom tanto com arco como com espada, e tenho uma capacidade especial: "
|
||
"<i>Emboscada</i>. Posso esconder-me em florestas onde os inimigos só me veem "
|
||
"se estiverem mesmo ao pé de mim."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1025
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
|
||
#| "they are right next to me."
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me! I am good with both bow and "
|
||
"sword, and I have a special ability: <i>Ambush</i>. I can hide in forests "
|
||
"where enemies can only see me if they are right next to me."
|
||
msgstr ""
|
||
"Subir de nível curou-me completamente!\n"
|
||
"Sou bom tanto com arco como com espada, e tenho uma capacidade especial: "
|
||
"<i>Emboscada</i>. Posso esconder-me em florestas onde os inimigos só me veem "
|
||
"se estiverem mesmo ao pé de mim."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1039
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Leadership</i>. First level units around me do 25% more damage, so "
|
||
#| "position me carefully."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am good with both bow and sword, "
|
||
"and I have a special ability: <i>Leadership</i>. I do less damage myself "
|
||
"than the Elvish Hero, but my ability allows my allies to fight better. First "
|
||
"level units around me do 25% more damage, so position me carefully!"
|
||
msgstr ""
|
||
"Subir de nível curou-me completamente!\n"
|
||
"Sou bom tanto com arco como com espada, e tenho uma capacidade especial: "
|
||
"<i>Liderança</i>. Unidades de primeiro nível à minha volta fazem 25% mais "
|
||
"danos, portanto posiciona-me com cuidado."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1052
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am particularly good with the "
|
||
"sword, dealing 8 damage in 4 attacks. While I don’t have the Leadership "
|
||
"abilities of the Elvish Captain, my superior fighting skills allow my "
|
||
"attacks to do more damage!"
|
||
msgstr ""
|
||
"Subir de nível curou-me completamente!\n"
|
||
"Sou especialmente bom com a espada, causando 8 pontos de danos em 4 ataques."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1061
|
||
#, fuzzy
|
||
#| msgid "You took too long! We’ll never be rid of these orcs!"
|
||
msgid "You took too long! Now we’ll never be rid of these orcs!"
|
||
msgstr "Demoraste muito tempo! Nunca mais nos vamos livrar destes orcs!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1077
|
||
msgid "That... was foolish. Next time I should be more careful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1078
|
||
msgid "female^That... was foolish. Next time I should be more careful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1101
|
||
msgid "Agh! Now who will teach you how to defeat these orcs!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1127
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You have beaten the orcs! You may want to try some novice-level campaigns "
|
||
#| "next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A "
|
||
#| "Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South "
|
||
#| "Guard</i> was specifically designed as a beginner’s campaign. Konrad, "
|
||
#| "Li’sar and Delfador are characters from <i>Heir to the Throne</i>."
|
||
msgid ""
|
||
"You have beaten the orcs! You may want to try one of the novice-level "
|
||
"campaigns next, such as <i>A Tale of Two Brothers</i>, <i>An Orcish "
|
||
"Incursion</i>, or <i>The South Guard</i>. Konrad, Li’sar and Delfador are "
|
||
"characters from <i>Heir to the Throne</i>. You can also refer to the in-game "
|
||
"help browser if you ever need to refresh your memory on gameplay mechanics."
|
||
msgstr ""
|
||
"Venceste os orcs! Podes agora tentar algumas campanhas mais acessíveis, "
|
||
"como: <i>A Guarda do Sul</i>, <i>Uma Incursão Orc</i>, <i>Um Conto de Dois "
|
||
"Irmãos</i>, ou <i>Herdeiro do Trono</i>. <i>A Guarda do Sul</i> foi "
|
||
"concebida especificamente para principiantes. Conrado, Li’sar e Delfador são "
|
||
"personagens de <i>Herdeiro do Trono</i>."
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
||
msgid "Fighter"
|
||
msgstr "Soldado"
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:19
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:21
|
||
msgid ""
|
||
"Young and brash, Fighters are skilled with swords and are vulnerable to "
|
||
"attack from enemies. However, they have the potential to become great "
|
||
"warriors one day."
|
||
msgstr ""
|
||
"Jovens e impetuosos, os Soldados são hábeis com a espada, embora vulneráveis "
|
||
"a ataques de inimigos. Têm, contudo, o potencial de virem a ser grandes "
|
||
"guerreiros um dia."
|
||
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
||
msgid "female^Fighter"
|
||
msgstr "Soldado"
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:4
|
||
msgid "Quintain"
|
||
msgstr "Boneco"
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:16
|
||
msgid ""
|
||
"Quintains are used to practice swordplay and jousting on. It would be "
|
||
"extremely unusual to be attacked by one."
|
||
msgstr ""
|
||
"Estes bonecos são usados para praticar combates com espada e lança. É muito "
|
||
"improvável que ataquem."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/utils/utils.cfg:54
|
||
msgid "Undo"
|
||
msgstr "Anular"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/utils/utils.cfg:56
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Don’t forget, you can press <b>u</b> to undo most things; useful for "
|
||
#| "correcting mistakes."
|
||
msgid ""
|
||
"Don’t forget, you can press <b>u</b> to undo most things if you make a "
|
||
"mistake."
|
||
msgstr ""
|
||
"Não te esqueças, podes premir <b>u</b> para anular a maior parte das coisas; "
|
||
"é útil para corrigir erros."
|
||
|
||
#: data/campaigns/tutorial/utils/utils.cfg:92
|
||
msgid ""
|
||
"\n"
|
||
"<big>Click a mouse button or press the spacebar to continue...</big>"
|
||
msgstr ""
|
||
"\n"
|
||
"<big>Clica com o rato ou carrega na barra de espaços para continuar ...</big>"
|
||
|
||
#~ msgid "End Scenario"
|
||
#~ msgstr "Terminar Cenário"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Do you want to keep practicing? You can end this scenario at any time by "
|
||
#~| "using the <b>End Scenario</b> item in the context menu."
|
||
#~ msgid ""
|
||
#~ "Do you want to keep practicing? You can end this scenario at any time by "
|
||
#~ "using the <b>End Scenario</b> item in the context menu to move on to the "
|
||
#~ "next phase of your training."
|
||
#~ msgstr ""
|
||
#~ "Queres continuar a praticar? Podes terminar o cenário em qualquer altura "
|
||
#~ "ao clicar em <b>Terminar Cenário</b> no menu de contexto."
|
||
|
||
#~ msgid "Yes, I’m still figuring it out."
|
||
#~ msgstr "Sim, ainda estou a tentar perceber isto."
|
||
|
||
#, fuzzy
|
||
#~| msgid "Yes, I’m still figuring it out."
|
||
#~ msgid "female^Yes, I’m still figuring it out."
|
||
#~ msgstr "Sim, ainda estou a tentar perceber isto."
|
||
|
||
#~ msgid "No, I think I’ve got it."
|
||
#~ msgstr "Não, penso que já percebi."
|
||
|
||
#, fuzzy
|
||
#~| msgid "No, I think I’ve got it."
|
||
#~ msgid "female^No, I think I’ve got it."
|
||
#~ msgstr "Não, penso que já percebi."
|
||
|
||
#~ msgid "sword"
|
||
#~ msgstr "espada"
|
||
|
||
#~ msgid "saber"
|
||
#~ msgstr "sabre"
|
||
|
||
#~ msgid "flail"
|
||
#~ msgstr "mangual"
|
||
|
||
#, fuzzy
|
||
#~| msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
|
||
#~ msgid ""
|
||
#~ "You have $student_hp hitpoints and a sword, boy. I’m fairly sure you’ll "
|
||
#~ "win."
|
||
#~ msgstr ""
|
||
#~ "Tens 32 pontos de vida e uma espada, meu rapaz. Estou seguro de que "
|
||
#~ "ganharás."
|
||
|
||
#~ msgid ""
|
||
#~ "<big>You have selected Konrad.</big>\n"
|
||
#~ "The places he can move to are highlighted."
|
||
#~ msgstr ""
|
||
#~ "<big>Escolheste Conrado.</big>\n"
|
||
#~ "Os sítios para onde se pode mover estão iluminados."
|
||
|
||
#~ msgid ""
|
||
#~ "<big>You have selected Li’sar.</big>\n"
|
||
#~ "The places she can move to are highlighted."
|
||
#~ msgstr ""
|
||
#~ "<big>Escolheste Li’sar.</big>\n"
|
||
#~ "Os sítios para onde se pode mover estão iluminados."
|
||
|
||
#~ msgid "Here"
|
||
#~ msgstr "Aqui"
|
||
|
||
#~ msgid ""
|
||
#~ "Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
|
||
#~ msgstr ""
|
||
#~ "Desloca Conrado para perto de Delfador ao clicar na casa <b>Aqui</b>."
|
||
|
||
#~ msgid ""
|
||
#~ "Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>."
|
||
#~ msgstr ""
|
||
#~ "Desloca Li’sar para perto de Delfador ao clicar na casa <b>Aqui</b>."
|
||
|
||
#~ msgid "Left click on tile labeled <b>Here</b>"
|
||
#~ msgstr "Clica na casa <b>Aqui</b>"
|
||
|
||
#~ msgid "Oops!"
|
||
#~ msgstr "Ups!"
|
||
|
||
#~ msgid ""
|
||
#~ "You moved to the wrong place! After this message, you can press <b>u</b> "
|
||
#~ "to undo, then try again."
|
||
#~ msgstr ""
|
||
#~ "Deslocaste-te para o local errado! Depois desta mensagem, podes premir "
|
||
#~ "<b>u</b> para anular, e tentar outra vez."
|
||
|
||
#~ msgid "Click on the quintain to attack it"
|
||
#~ msgstr "Clica no boneco para atacar"
|
||
|
||
#~ msgid ""
|
||
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
|
||
#~ "killed. You will also lose the game if your leader (Konrad) is killed."
|
||
#~ msgstr ""
|
||
#~ "O desenho da coroa prateada acima de Delfador indica que perderás o jogo "
|
||
#~ "caso seja morto. Também perderás o jogo se o teu líder (Conrado) for "
|
||
#~ "morto."
|
||
|
||
#~ msgid ""
|
||
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
|
||
#~ "killed. You will also lose the game if your leader (Li’sar) is killed."
|
||
#~ msgstr ""
|
||
#~ "O desenho da coroa prateada acima de Delfador indica que perderás o jogo "
|
||
#~ "caso seja morto. Também perderás o jogo se a tua líder (Li’sar) for morta."
|
||
|
||
#~ msgid ""
|
||
#~ "female^Unfortunately, you’ve used up your turn attacking the quintain. "
|
||
#~ "The quintain now gets to attack."
|
||
#~ msgstr ""
|
||
#~ "Infelizmente, já gastaste o teu turno a atacar o boneco. Agora é a vez "
|
||
#~ "dele."
|
||
|
||
#~ msgid ""
|
||
#~ "Click on the <b>End Turn</b> button in the bottom right of the screen"
|
||
#~ msgstr ""
|
||
#~ "Clica no botão <b>Terminar Turno</b>, na parte inferior direita do ecrã"
|
||
|
||
#~ msgid "Village"
|
||
#~ msgstr "Aldeia"
|
||
|
||
#~ msgid ""
|
||
#~ "female^There is a village on the other side of the river. Visiting "
|
||
#~ "villages is a good idea, and ending your turn in one will heal you. To "
|
||
#~ "the village!"
|
||
#~ msgstr ""
|
||
#~ "Há uma aldeia do outro lado do rio. Visitar aldeias é uma boa ideia, e se "
|
||
#~ "terminares lá o turno receberás saúde. Para a aldeia!"
|
||
|
||
#~ msgid "Click on the village to move Konrad"
|
||
#~ msgstr "Clica na aldeia para mover Conrado"
|
||
|
||
#~ msgid "Click on the village to move Li’sar"
|
||
#~ msgstr "Clica na aldeia para mover Li’sar"
|
||
|
||
#~ msgid "Click on the <b>End Turn</b> button"
|
||
#~ msgstr "Clica no botão <b>Terminar Turno</b>"
|
||
|
||
#~ msgid ""
|
||
#~ "female^You’re about to be healed by $hp_difference hitpoints, but it’s "
|
||
#~ "time to summon some help against that quintain."
|
||
#~ msgstr ""
|
||
#~ "Estás prestes a ser curada com $hp_difference pontos, mas está na altura "
|
||
#~ "de pedir ajuda contra aquele boneco."
|
||
|
||
#~ msgid "Keep"
|
||
#~ msgstr "Torre"
|
||
|
||
#~ msgid ""
|
||
#~ "female^A splendid idea. You can recruit two units if you return to the "
|
||
#~ "keep. You have plenty of gold for that."
|
||
#~ msgstr ""
|
||
#~ "Esplêndida ideia. Podes recrutar duas unidades se voltares para a torre. "
|
||
#~ "Tens muitas moedas de ouro para gastar."
|
||
|
||
#~ msgid "Right click on a castle tile and select <b>Recruit</b>"
|
||
#~ msgstr ""
|
||
#~ "Clica (botão direito) numa casa do castelo, e seleciona <b>Recrutar</b>"
|
||
|
||
#~ msgid "New Recruits"
|
||
#~ msgstr "Novos Recrutas"
|
||
|
||
#~ msgid ""
|
||
#~ "New units cannot act in the turn they appear; you will gain control of "
|
||
#~ "them next turn.\n"
|
||
#~ "After this dialog, you can move the mouse over a unit to see a summary of "
|
||
#~ "its abilities on the right of the screen."
|
||
#~ msgstr ""
|
||
#~ "Novas unidades não podem agir no turno em que aparecem; poderás controlar-"
|
||
#~ "as no próximo turno.\n"
|
||
#~ "Depois deste texto, poderás mover o rato para cima de uma unidade para "
|
||
#~ "veres um resumo das suas caraterísticas no lado direito do ecrã."
|
||
|
||
#~ msgid "Right click on the other castle tile and recruit another unit"
|
||
#~ msgstr ""
|
||
#~ "Clica (botão direito) na outra casa do castelo, e recruta outra unidade"
|
||
|
||
#~ msgid ""
|
||
#~ "Had the quintain survived your onslaught, it would have regained two "
|
||
#~ "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||
#~ msgstr ""
|
||
#~ "Se o boneco tivesse sobrevivido ao assalto, teria recuperado 2 pontos de "
|
||
#~ "vida. Se uma unidade não faz nada durante um turno, cura-se lentamente."
|
||
|
||
#~ msgid "End your turn and attack again."
|
||
#~ msgstr "Termina o turno e ataca novamente."
|
||
|
||
#~ msgid "Left click on the quintain to attack it."
|
||
#~ msgstr "Clica no boneco para o atacar."
|
||
|
||
#~ msgid " The ranged attack would have been safer."
|
||
#~ msgstr " O ataque de longe teria sido mais seguro."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "End your turn, then attack again."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Termina o turno e ataca novamente."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "You should tell the other elf to use the bow."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Devias pedir ao outro elfo para usar o arco."
|
||
|
||
#~ msgid "Attack with the other elf"
|
||
#~ msgstr "Ataca com outro elfo"
|
||
|
||
#~ msgid ""
|
||
#~ ", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
|
||
#~ "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs "
|
||
#~ "less experience to advance a level."
|
||
#~ msgstr ""
|
||
#~ ", o teu novo recruta tem duas caraterísticas: <i>forte</i> e "
|
||
#~ "<i>inteligente</i>. ‘Forte’ significa que provoca mais dano, e "
|
||
#~ "‘inteligente’ significa que precisa de menos experiência para avançar de "
|
||
#~ "nível."
|
||
|
||
#~ msgid ""
|
||
#~ " has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit "
|
||
#~ "can move one tile further each turn, and ‘resilient’ means it has more "
|
||
#~ "hitpoints."
|
||
#~ msgstr ""
|
||
#~ " tem duas caraterísticas: <i>rápido</i> e <i>resistente</i>. ‘Rápido’ "
|
||
#~ "significa que pode mover-se mais que uma casa por turno, e ‘resistente’ "
|
||
#~ "significa que tem mais pontos de vida."
|
||
|
||
#~ msgid "Patch of forest"
|
||
#~ msgstr "Bosque"
|
||
|
||
#~ msgid ""
|
||
#~ "Now put an unwounded unit, preferably a Fighter, in that patch of forest "
|
||
#~ "on the south-east of the island; a nice, defensible spot."
|
||
#~ msgstr ""
|
||
#~ "Agora coloca uma unidade ilesa, de preferência um Soldado, naquele bosque "
|
||
#~ "na parte sudeste da ilha; é um bom local para defender."
|
||
|
||
#~ msgid "Can one unit survive against all those enemies?"
|
||
#~ msgstr "É possível uma unidade sobreviver a todos aqueles inimigos?"
|
||
|
||
#~ msgid ""
|
||
#~ "With a little help, yes. If you move your Shaman next to the defending "
|
||
#~ "unit, she will heal it 4 hitpoints per turn. Just be careful not to "
|
||
#~ "expose the Shaman to attack since she is fairly weak herself."
|
||
#~ msgstr ""
|
||
#~ "Sim, com alguma ajuda. Se colocares a tua Bruxa ao lado da unidade "
|
||
#~ "defensora, ela curá-la-à 4 pontos por turno. Tens apenas de ter cuidado "
|
||
#~ "em não expor a Bruxa a ataques, uma vez que é uma unidade relativamente "
|
||
#~ "fraca."
|
||
|
||
#~ msgid "Move a unit (a Fighter if possible) to the patch of forest"
|
||
#~ msgstr "Move uma unidade (se possível um Soldado) para o bosque"
|
||
|
||
#~ msgid ""
|
||
#~ "Advance other units onto the island or to capture villages, then <b>End "
|
||
#~ "Turn</b>"
|
||
#~ msgstr ""
|
||
#~ "Avança outras unidades para a ilha ou para conquistar aldeias, e "
|
||
#~ "<b>Terminar Turno</b>"
|
||
|
||
#~ msgid "I have $side.gold gold; enough to recruit!"
|
||
#~ msgstr "Tenho $side.gold moedas de ouro; é suficiente para recrutar!"
|
||
|
||
#~ msgid "Yes, keep recruiting more units: I think you might need them!"
|
||
#~ msgstr "Sim, continua a recrutar unidades: penso que precisarás delas!"
|
||
|
||
#~ msgid "This is no game, Konrad! "
|
||
#~ msgstr "Isto não é um jogo, Conrado! "
|
||
|
||
#~ msgid "This is no game, Li’sar! "
|
||
#~ msgstr "Isto não é um jogo, Li’sar! "
|
||
|
||
#~ msgid "Shallow"
|
||
#~ msgstr "Raso"
|
||
|
||
#~ msgid "Deep water"
|
||
#~ msgstr "Água profunda"
|
||
|
||
#~ msgid ""
|
||
#~ "To start, we will need some units:\n"
|
||
#~ "two Elvish Fighters\n"
|
||
#~ "two Elvish Archers\n"
|
||
#~ "one Elvish Shaman"
|
||
#~ msgstr ""
|
||
#~ "Para começar precisamos de algumas unidades:\n"
|
||
#~ "dois Soldados Elfos\n"
|
||
#~ "dois Arqueiros Elfos\n"
|
||
#~ "uma Bruxa Elfa"
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, both $recall_name1 and $recall_name2 gained "
|
||
#~ "$recall_xp1 experience points. You should <i>recall</i> them now so they "
|
||
#~ "can gain more experience, rather than recruiting new Fighters."
|
||
#~ msgstr ""
|
||
#~ "Durante o tutorial, tanto $recall_name1 como $recall_name2 ganharam "
|
||
#~ "$recall_xp1 pontos de experiência. Deves <i>convocá-los</i> agora para "
|
||
#~ "poderem ganhar mais experiência, em vez de recrutares novos Soldados."
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
||
#~ "and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now "
|
||
#~ "so they can gain more experience, rather than recruiting new Fighters."
|
||
#~ msgstr ""
|
||
#~ "Durante o tutorial, $recall_name1 ganhou $recall_xp1 pontos de "
|
||
#~ "experiência, e $recall_name2 ganhou $recall_xp2. Deves <i>convocá-los</i> "
|
||
#~ "agora para poderem ganhar mais experiência, em vez de recrutares novos "
|
||
#~ "Soldados."
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||
#~ "You should recall that unit now, and recruit a second one (which is "
|
||
#~ "cheaper than recalling, anyway)."
|
||
#~ msgstr ""
|
||
#~ "Durante o tutorial, $recall_name1 ganhou $recall_xp1 pontos de "
|
||
#~ "experiência. Deves <i>convocar</i> essa unidade agora, e recrutar uma "
|
||
#~ "segunda unidade(o que, de qualquer forma, é mais barato do que convocar)."
|
||
|
||
#~ msgid "RECALL $recall_name1"
|
||
#~ msgstr "CONVOCAR $recall_name1"
|
||
|
||
#~ msgid ""
|
||
#~ "Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||
#~ msgstr ""
|
||
#~ "Clica (botão direito) na casa a nordeste de ti e <i>convoca</i> "
|
||
#~ "$recall_name1"
|
||
|
||
#~ msgid ""
|
||
#~ "If any Elvish Fighters from your last battle had experience, we would "
|
||
#~ "<i>recall</i> them to the current battlefield. However, your veterans "
|
||
#~ "gained no experience so it’s cheaper to recruit new units instead. "
|
||
#~ "Recruit an Elvish Fighter."
|
||
#~ msgstr ""
|
||
#~ "Se algum Soldado Elfo da tua última batalha tivesse ganho experiência, "
|
||
#~ "agora iríamos <i>convoca-lo</i> para o campo de batalha atual. Como os "
|
||
#~ "teus veteranos não ganharam experiência, fica mais barato recrutar "
|
||
#~ "unidades novas. Recruta um Soldado Elfo."
|
||
|
||
#~ msgid ""
|
||
#~ "If you had any experienced units alive from your last battle we would "
|
||
#~ "<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
|
||
#~ msgstr ""
|
||
#~ "Se algumas unidades experientes tivessem sobrevivido à tua última "
|
||
#~ "batalha, agora iríamos <i>convoca-las</i>. Assim, precisamos de recrutar "
|
||
#~ "novos Soldados Elfos."
|
||
|
||
#~ msgid ""
|
||
#~ "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
||
#~ msgstr ""
|
||
#~ "Clica (botão direito) na casa a nordeste de ti e recruta um Soldado Elfo"
|
||
|
||
#~ msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
|
||
#~ msgstr "Não! Eu disse recrutar uma <i>Bruxa</i> Elfa! Tenta outra vez ..."
|
||
|
||
#~ msgid "So, should I end my turn now?"
|
||
#~ msgstr "Então, acabo agora o meu turno?"
|
||
|
||
#~ msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
|
||
#~ msgstr "Não! Disse recrutar um <i>Arqueiro</i> Elfo! Tenta outra vez ..."
|
||
|
||
#~ msgid "Eowynial"
|
||
#~ msgstr "Eowynial"
|
||
|
||
#~ msgid "Recruit an Elvish Shaman to your north"
|
||
#~ msgstr "Recruta uma Bruxa Elfa na casa a norte"
|
||
|
||
#~ msgid "Elriend"
|
||
#~ msgstr "Elriend"
|
||
|
||
#~ msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
|
||
#~ msgstr "Não! Disse <i>convocar</i> $recall_name2|! Tenta outra vez ..."
|
||
|
||
#~ msgid "Archer #1"
|
||
#~ msgstr "Arqueiro 1"
|
||
|
||
#~ msgid "Archer #2"
|
||
#~ msgstr "Arqueiro 2"
|
||
|
||
#~ msgid "Recruit two Elvish Archers in the tiles to your west"
|
||
#~ msgstr "Recruta dois Arqueiros Elfos nas casas a oeste da tua posição"
|
||
|
||
#~ msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
|
||
#~ msgstr "Não! Disse recrutar um <i>Soldado</i> Elfo! Tenta outra vez ..."
|
||
|
||
#~ msgid "Golir"
|
||
#~ msgstr "Golir"
|
||
|
||
#~ msgid ""
|
||
#~ "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Não! Disse convocar $recall_name1, e não $recall_name2|! Tenta outra "
|
||
#~ "vez ..."
|
||
|
||
#~ msgid ""
|
||
#~ "No! I said <i>recall</i> $recall_name1 from the last battle, not recruit "
|
||
#~ "a new $recruit.language_name|! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Não! Disse <i>convocar</i> $recall_name1 da última batalha, e não "
|
||
#~ "recrutar um novo $recruit.language_name|! Tenta outra vez ..."
|
||
|
||
#~ msgid "Right click on the tile east of you and recall $recall_name2"
|
||
#~ msgstr "Clica (botão direito) na casa a leste de ti e convoca $recall_name2"
|
||
|
||
#~ msgid "RECALL $recall_name2"
|
||
#~ msgstr "CONVOCAR $recall_name2"
|
||
|
||
#~ msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
||
#~ msgstr ""
|
||
#~ "Clica (botão direito) na casa a leste de ti e recruta um Soldado Elfo"
|
||
|
||
#~ msgid ""
|
||
#~ "$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</"
|
||
#~ "i>. Now try again..."
|
||
#~ msgstr ""
|
||
#~ "$recruit.language_name|? Eu disse <i>recrutar</i> um novo <i>Soldado "
|
||
#~ "Elfo</i>. Tenta outra vez ..."
|
||
|
||
#~ msgid "Elindel"
|
||
#~ msgstr "Elindel"
|
||
|
||
#~ msgid "You’ve learned well, Konrad! "
|
||
#~ msgstr "Aprendeste bem, Conrado! "
|
||
|
||
#~ msgid ""
|
||
#~ "The village supports one unit and pays 1 gold per turn. You’re only "
|
||
#~ "losing 1 gold per turn now."
|
||
#~ msgstr ""
|
||
#~ "A aldeia aloja uma unidade e paga uma moeda por turno. Agora já só estás "
|
||
#~ "a perder uma moeda por turno."
|
||
|
||
#~ msgid "You’ve learned well, Li’sar! "
|
||
#~ msgstr "Aprendeste bem, Li’sar! "
|
||
|
||
#~ msgid ""
|
||
#~ "You should leave the villages near your keep for Konrad to capture. He "
|
||
#~ "needs to stay nearby to recruit more units anyway."
|
||
#~ msgstr ""
|
||
#~ "Deves deixar as aldeias perto do castelo para Conrado. Ele precisa de se "
|
||
#~ "manter por perto para poder recrutar mais unidades."
|
||
|
||
#~ msgid ""
|
||
#~ "You should leave the villages near your keep for Li’sar to capture. She "
|
||
#~ "needs to stay nearby to recruit more units anyway."
|
||
#~ msgstr ""
|
||
#~ "Deves deixar as aldeias perto do castelo para Li’sar. Ela precisa de se "
|
||
#~ "manter por perto para poder recrutar mais unidades."
|
||
|
||
#~ msgid ""
|
||
#~ "Orcish Grunts have no ranged attacks, so use your archers against them."
|
||
#~ msgstr ""
|
||
#~ "Os Brutos Orc não têm ataques de longe, portanto usa os teus arqueiros "
|
||
#~ "contra eles."
|
||
|
||
#~ msgid ""
|
||
#~ "To review the capabilities of any unit—including an enemy—hover the mouse "
|
||
#~ "over it, and you will see a unit summary on the right of the screen"
|
||
#~ msgstr ""
|
||
#~ "Para examinares as caraterísticas de qualquer unidade—incluindo um inimigo"
|
||
#~ "—passa o rato em cima dela, e observa o resumo da unidade na parte "
|
||
#~ "direita do ecrã"
|
||
|
||
#~ msgid "Unit Summaries"
|
||
#~ msgstr "Resumos das Unidades"
|
||
|
||
#~ msgid ""
|
||
#~ "Excellent. Elves are well-protected in the forest. There’s only a 30% "
|
||
#~ "chance of hitting an Elvish Archer in that tile."
|
||
#~ msgstr ""
|
||
#~ "Excelente. Os Elfos estão bem protegidos na floresta. Há apenas 30% de "
|
||
#~ "probabilidade de acertar num Arqueiro Elfo naquela casa."
|
||
|
||
#~ msgid ""
|
||
#~ "It’s very dangerous to stand in water when there are enemies about! Your "
|
||
#~ "unit will have an 80% chance of being hit when the enemy counter-attacks! "
|
||
#~ "Cancel!"
|
||
#~ msgstr ""
|
||
#~ "É muito perigoso estar na água quando há inimigos por perto! A tua "
|
||
#~ "unidade terá 80% de probabilidade de ser atingida quando o inimigo contra-"
|
||
#~ "atacar! Cancela!"
|
||
|
||
#~ msgid "Attack the orc with the other Archer"
|
||
#~ msgstr "Ataca o orc com o outro Arqueiro"
|
||
|
||
#~ msgid "Fighter to HERE"
|
||
#~ msgstr "Soldado para AQUI"
|
||
|
||
#~ msgid ""
|
||
#~ "Your other units cannot reach the orc this turn. Send a Fighter to the "
|
||
#~ "village in the far east of the map. It will take two turns to reach it."
|
||
#~ msgstr ""
|
||
#~ "As tuas outras unidades não conseguirão alcançar aquele orc neste turno. "
|
||
#~ "Envia um Soldado para aquela aldeia mais a leste, levará dois turnos para "
|
||
#~ "lá chegar."
|
||
|
||
#~ msgid "Tell a Fighter to move to the far east village"
|
||
#~ msgstr "Envia um Soldado para a aldeia mais a leste"
|
||
|
||
#~ msgid ""
|
||
#~ "Send the other Fighter and the Shaman south so they can attack next turn, "
|
||
#~ "then return to the keep to recruit more units!"
|
||
#~ msgstr ""
|
||
#~ "Envia o outro Soldado e a Bruxa para sul para que possam atacar no "
|
||
#~ "próximo turno, e depois regressa à torre para recrutares mais unidades!"
|
||
|
||
#~ msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
|
||
#~ msgstr ""
|
||
#~ "Desloca o teu Soldado e a Bruxa para sul, e depois faz regressar Conrado "
|
||
#~ "à torre"
|
||
|
||
#~ msgid "Move your Fighter and Shaman south, then return Li’sar to the keep"
|
||
#~ msgstr ""
|
||
#~ "Desloca o teu Soldado e a Bruxa para sul, e depois faz regressar Li’sar à "
|
||
#~ "torre"
|
||
|
||
#~ msgid "Recruit another Archer and a Fighter"
|
||
#~ msgstr "Recruta outro Arqueiro e um Soldado"
|
||
|
||
#~ msgid "That is often a problem, which is why owning villages is important."
|
||
#~ msgstr ""
|
||
#~ "Isto é um problema frequente, por isto é importante conquistar aldeias."
|
||
|
||
#~ msgid "Move Konrad to another (unowned) village"
|
||
#~ msgstr "Conquista mais uma aldeia com Conrado"
|
||
|
||
#~ msgid "Move Li’sar to another (unowned) village"
|
||
#~ msgstr "Conquista mais uma aldeia com Li’sar"
|
||
|
||
#~ msgid "ZoC"
|
||
#~ msgstr "ZdC"
|
||
|
||
#~ msgid "Advance other units and capture villages, then <b>End Turn</b>"
|
||
#~ msgstr ""
|
||
#~ "Avança outras unidades e captura aldeias, e depois <b>Terminar Turno</b>"
|
||
|
||
#~ msgid ""
|
||
#~ "female^No other units can reach that orc. I hope my $unit.language_name "
|
||
#~ "survives its counter-attack! I’d better grab more villages and move "
|
||
#~ "everyone closer for next turn."
|
||
#~ msgstr ""
|
||
#~ "Nenhuma outra unidade pode alcançar aquele orc. Espero que a minha $unit."
|
||
#~ "language_name sobreviva o seu contra-ataque! É melhor tomar mais aldeias "
|
||
#~ "e avançar com todos até o próximo turno."
|
||
|
||
#~ msgid "Move your Shaman onto the bridge to stand behind your other unit"
|
||
#~ msgstr "Mova a tua Bruxa para a ponte, logo atrás da tua outra unidade"
|
||
|
||
#~ msgid ""
|
||
#~ "Don’t forget about your Fighter in the east; you can move him south to "
|
||
#~ "that last village near the channel."
|
||
#~ msgstr ""
|
||
#~ "Não te esqueças do teu Soldado a leste; podes movê-lo para sul para "
|
||
#~ "aquela última aldeia perto do canal."
|
||
|
||
#~ msgid ""
|
||
#~ "After this dialog, hold the mouse over the landscape image below the "
|
||
#~ "minimap on the right. This brings up a description of the time of day, "
|
||
#~ "showing who has the advantage."
|
||
#~ msgstr ""
|
||
#~ "Depois deste diálogo, desloca o rato para cima da imagem da paisagem que "
|
||
#~ "se encontra abaixo do mini-mapa, à direita. Surgirá uma descrição da "
|
||
#~ "altura do dia, mostrando quem está em vantagem nesta altura."
|
||
|
||
#~ msgid "Defend here"
|
||
#~ msgstr "Defenda aqui"
|