# trewe , 2013. msgid "" msgstr "" "Project-Id-Version: Battle for Wesnoth 1.12 (wesnoth-tutorial)\n" "Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n" "POT-Creation-Date: 2018-03-17 18:31 UTC\n" "PO-Revision-Date: 2014-10-24 14:54-0000\n" "Last-Translator: trewe \n" "Language-Team: wesn-pt-trans \n" "Language: pt\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Poedit 1.6.10\n" #. [lua]: wml_actions.select_character #: data/campaigns/tutorial/lua/character_selection.lua:26 msgid "Select Character" msgstr "" #. [lua]: wml_actions.select_character #: data/campaigns/tutorial/lua/character_selection.lua:37 #, fuzzy #| msgid "Who would you like to play?" msgid "Who do you want to play?" msgstr "Com que personagem queres jogar?" #. [side]: type=Fighter, id=student #. [lua]: wml_actions.select_character #: data/campaigns/tutorial/lua/character_selection.lua:68 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:33 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:30 msgid "Konrad" msgstr "Conrado" #. [modify_side] #. [lua]: wml_actions.select_character #: data/campaigns/tutorial/lua/character_selection.lua:77 #: data/campaigns/tutorial/lua/character_selection.lua:95 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:148 msgid "Li’sar" msgstr "Li’sar" #. [tutorial]: id=tutorial #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:9 #, fuzzy #| msgid "Wesnoth Tutorial Part I" msgid "Wesnoth Tutorial — Part I" msgstr "Tutorial do Wesnoth Parte I" #. [side]: type=Fighter, id=student #. [side] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:74 msgid "team_name^Student" msgstr "" #. [unit]: id=Delfador, type=Elder Mage #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:75 msgid "Delfador" msgstr "Delfador" #. [objectives] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:119 #, fuzzy #| msgid "" #| "You will learn the basics of:\n" #| "Movement\n" #| "Attacking\n" #| "Healing\n" #| "Recruiting" msgid "" "You will learn the basics of:\n" "• Movement\n" "• Attacking\n" "• Healing\n" "• Recruiting" msgstr "" "Vais aprender as noções básicas de:\n" "Movimento\n" "Ataque\n" "Cura\n" "Recrutamento" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:125 msgid "Destroy a fierce enemy" msgstr "Destrua um inimigo feroz" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:129 msgid "Get yourself killed" msgstr "Deixares-te matar" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:144 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:157 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:165 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:161 msgid "Welcome to Wesnoth!" msgstr "Bem-vindo a Wesnoth!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:146 msgid "" "This is a two-part tutorial intended for people who are new to the game. " "Part 1 will teach you the basics about movement, attacking, healing, and " "recruiting. Firstly, you’ll choose a hero (both heroes play the same)." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:159 #, fuzzy #| msgid "" #| "For this tutorial, you are playing Konrad.\n" #| "You are standing in the keep, and your mentor Delfador is on the east " #| "side of the river." msgid "" "For this tutorial, you are playing Konrad. You are standing on the keep, and " "your mentor Delfador is on the east side of the river. You can move the " "mouse over a unit to see a summary of its abilities and stats on the right " "of the screen." msgstr "" "Neste tutorial, jogas como Conrado.\n" "Encontras-te na torre, e o teu mentor Delfador está no lado Leste do rio." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167 #, fuzzy #| msgid "" #| "For this tutorial, you are playing Li’sar.\n" #| "You are standing in the keep, and your mentor Delfador is on the east " #| "side of the river." msgid "" "For this tutorial, you are playing Li’sar. You are standing on the keep, and " "your mentor Delfador is on the east side of the river. You can move the " "mouse over a unit to see a summary of its abilities and stats on the right " "of the screen." msgstr "" "Neste tutorial, jogas como Li’sar.\n" "Encontras-te na torre, e o teu mentor Delfador está no lado Leste do rio." #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:173 #, fuzzy #| msgid "Left click on Konrad" msgid "Click on Konrad" msgstr "Clica em Conrado" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:175 #, fuzzy #| msgid "Left click on Li’sar" msgid "Click on Li’sar" msgstr "Clica em Li’sar" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:209 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:217 #, fuzzy #| msgid "Advancement" msgid "Movement" msgstr "Promoção" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:211 msgid "" "When you select a unit, in this case Konrad, the places he can move to are " "highlighted. All units have a certain number of movement points, " "which dictate how many hexes that unit can move per turn. Normally, moving " "one hex on flat terrain uses one movement point. To move, simply click on " "your destination. (You can press u to undo a move if you move to the " "wrong place.)" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:219 msgid "" "When you select a unit, in this case Li’sar, the places she can move to are " "highlighted. All units have a certain number of movement points, " "which dictate how many hexes that unit can move per turn. Normally, moving " "one hex on flat terrain uses one movement point. To move, simply click on " "your destination. (You can press u to undo a move if you move to the " "wrong place.)" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:230 #, fuzzy #| msgid "Move Konrad to the keep" msgid "Move Konrad next to Delfador." msgstr "Mova Conrado para a torre" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:232 #, fuzzy #| msgid "Move Li’sar to the keep" msgid "Move Li’sar next to Delfador." msgstr "Mova Li’sar para a torre" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:249 msgid "Good morning, Delfador! Is it time to attack things?" msgstr "Bom dia, Delfador! Já são horas de atacar coisas?" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:250 #, fuzzy #| msgid "Good morning, Delfador! Is it time to attack things?" msgid "female^Good morning, Delfador! Is it time to attack things?" msgstr "Bom dia, Delfador! Já são horas de atacar coisas?" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:255 msgid "Um, well..." msgstr "Hum, bem ..." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:260 msgid "Have you found an orc for me to fight, huh? A troll?" msgstr "Encontraste um orc para mim, hã? Ou talvez até um troglodita?" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:261 #, fuzzy #| msgid "Have you found an orc for me to fight, huh? A troll?" msgid "female^Have you found an orc for me to fight, huh? A troll?" msgstr "Encontraste um orc para mim, hã? Ou talvez até um troglodita?" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:266 msgid "Quiet! I will summon an enemy for you..." msgstr "Calma! Vou chamar um inimigo para ti ..." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:313 msgid "... this quintain!" msgstr "... este boneco!" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:318 msgid "A quintain? You want me to fight a dummy?" msgstr "Um boneco? Queres que lute contra um boneco?" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:319 #, fuzzy #| msgid "A quintain? You want me to fight a dummy?" msgid "female^A quintain? You want me to fight a dummy?" msgstr "Um boneco? Queres que lute contra um boneco?" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:325 #, fuzzy #| msgid "" #| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure " #| "you’ll win." msgid "" "Young man, you have $student_hp hitpoints and a sword. I’m fairly sure " "you’ll win." msgstr "" "Minha jovem, tens 32 pontos de vida e uma espada. Estou seguro de que " "ganharás." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:330 #, fuzzy #| msgid "" #| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure " #| "you’ll win." msgid "" "female^Young lady, you have $student_hp hitpoints and a sword. I’m fairly " "sure you’ll win." msgstr "" "Minha jovem, tens 32 pontos de vida e uma espada. Estou seguro de que " "ganharás." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:338 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:345 msgid "Attacking" msgstr "Atacando" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:340 #, fuzzy #| msgid "" #| "To attack the quintain, first select the attacker (Konrad) then the " #| "target (the quintain). You will see an attack description. When you click " #| "OK, Konrad will attack." msgid "" "To attack the quintain, first select the attacker (Konrad), then the target " "(the quintain). You will see an attack description. When you click OK, Konrad will attack." msgstr "" "Para atacar o boneco, primeiro clica no atacante (Conrado) e depois no alvo " "(o boneco). Verás aparecer uma descrição do ataque. Quando clicares OK, Conrado atacará." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:347 #, fuzzy #| msgid "" #| "To attack the quintain, first select the attacker (Li’sar) then the " #| "target (the quintain). You will see an attack description. When you click " #| "OK, Li’sar will attack." msgid "" "To attack the quintain, first select the attacker (Li’sar), then the target " "(the quintain). You will see an attack description. When you click OK, Li’sar will attack." msgstr "" "Para atacar o boneco, primeiro clica no atacante (Li’sar) e depois no alvo " "(o boneco). Verás aparecer uma descrição do ataque. Quando clicares OK, Li’sar atacará." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:362 msgid "Hey! This quintain fights back!" msgstr "Eia! Este boneco responde!" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:367 msgid "Hmm, perhaps we should have started with a doll." msgstr "Mm, talvez devêssemos ter começado com uma bonequinha de trapos." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:372 msgid "Should I retreat?" msgstr "Achas que devo fugir?" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:373 #, fuzzy #| msgid "Should I retreat?" msgid "female^Should I retreat?" msgstr "Achas que devo fugir?" #. [message]: speaker=Galdrad #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:378 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:756 msgid "Good idea!" msgstr "Boa ideia!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:384 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:391 msgid "Crowns" msgstr "Coroas" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:386 msgid "" "The tiny golden crown above your leader (Konrad) indicates he is a side " "leader. In most scenarios, you will lose if your leader is killed. Be sure " "to keep him safe!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:393 msgid "" "The tiny golden crown above your leader (Li’sar) indicates she is a side " "leader. In most scenarios, you will lose if your leader is killed. Be sure " "to keep her safe!" msgstr "" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:403 msgid "" "Unfortunately, you’ve used up your turn attacking the quintain. The quintain " "now gets to attack." msgstr "" "Infelizmente, já gastaste o teu turno a atacar o boneco. Agora é a vez dele." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:408 msgid "The dummy gets a turn?" msgstr "O boneco tem direito a turnos?" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:413 #, fuzzy #| msgid "" #| "Yes. It’s a magical quintain.\n" #| "Now, this quintain gets 5 chances to hit you for 3 damage each. If it " #| "hits every time, you’ll drop from $student_hp to $future_hp hit points. " #| "Brace yourself!" msgid "" "Yes. It’s a magical quintain! If it hits you, it does 3 damage, and has 5 " "chances. If it hits every time, you’ll drop from $student_hp to " "$($student_hp-15) hitpoints. Brace yourself!" msgstr "" "Sim. É um boneco mágico.\n" "Este boneco tem 5 ataques de 3 pontos de danos por ataque. Se atingir-te com " "todos os ataques, os teus pontos de vida baixarão de $student_hp para " "$future_hp. Segura-te!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:420 msgid "Turns" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:422 msgid "" "Every turn, each side in a scenario gets a chance to make their move. Once " "you’ve completed everything you wish to do this turn, click on the End " "Turn button in the bottom right of the screen. The other teams, whether " "controlled by the AI or other human players, will then make their move. Some " "scenarios must be completed in a certain number of turns. You can see what " "turn it is, and any applicable turn limit, next to the flag icon at the top " "of the screen." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:425 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:474 #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:562 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:381 msgid "End your turn" msgstr "Termina o teu turno" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:442 msgid "Ouch! I need to heal! Only $student_hp hitpoints left!" msgstr "Ai! Preciso de curar-me! Só me restam $student_hp pontos de vida!" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:443 #, fuzzy #| msgid "Ouch! I need to heal! Only $student_hp hitpoints left!" msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!" msgstr "Ai! Preciso de curar-me! Só me restam $student_hp pontos de vida!" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:448 #, fuzzy #| msgid "" #| "There is a village on the other side of the river. Visiting villages is a " #| "good idea, and ending your turn in one will heal you. To the village!" msgid "" "There are two villages within your reach. Visiting villages is a good idea, " "and ending your turn on one will heal you. To a village!" msgstr "" "Há uma aldeia do outro lado do rio. Visitar aldeias é uma boa ideia, e se " "terminares lá o turno receberás saúde. Para a aldeia!" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:452 #, fuzzy #| msgid "Move Konrad to capture a village" msgid "Move Konrad to a nearby village" msgstr "Mova Conrado para capturar uma aldeia" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:454 #, fuzzy #| msgid "Move Li’sar to capture a village" msgid "Move Li’sar to a nearby village" msgstr "Mova Li’sar para capturar uma aldeia" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:467 msgid "Villages" msgstr "Aldeias" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:469 #, fuzzy #| msgid "" #| "You have captured a village! It now flies your flag and has been added to " #| "your total village count. (The house icon at the top of the screen shows " #| "how many villages you currently control.) Villages provide the gold " #| "needed to recruit units. Each turn, you gain two gold plus one for every " #| "village you own." msgid "" "You have captured a village! It now flies your colors and has been added to " "your total village count (the house icon at the top of the screen shows how " "many villages you currently control). Villages provide the gold needed to " "recruit units. Each turn, you gain 2 gold, plus 1 for every village you own." msgstr "" "Ocupaste uma aldeia, que agora exibe a tua bandeira e foi acrescentada ao " "teu número total de aldeias (a casinha no topo do ecrã mostra quantas " "aldeias controlas neste momento). As aldeias providenciam o ouro necessário " "para recrutar unidades. Em cada turno, ganhas duas moedas de ouro mais uma " "por cada aldeia tua." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:491 msgid "" "Since you started your turn on a village, you regained some health! Villages " "heal units 8 hitpoints per turn, or enough to top off their health, " "whichever is less. In your case, you regained $student_hp_heal_amount " "hitpoints." msgstr "" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:496 #, fuzzy #| msgid "" #| "You’re about to be healed by $hp_difference hitpoints, but it’s time to " #| "summon some help against that quintain." msgid "Now, it’s time to summon some help against that quintain." msgstr "" "Estás prestes a ser curado com $hp_difference pontos, mas está na altura de " "pedir ajuda contra aquele boneco." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:501 msgid "I’ll recruit some elves!" msgstr "Vou recrutar alguns elfos!" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:502 #, fuzzy #| msgid "I’ll recruit some elves!" msgid "female^I’ll recruit some elves!" msgstr "Vou recrutar alguns elfos!" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:507 #, fuzzy #| msgid "" #| "A splendid idea. You can recruit two units if you return to the keep. You " #| "have plenty of gold for that." msgid "" "A splendid idea! It’s probably best not to attempt attacking the quintain " "this turn. Instead, you should return to the keep and recruit two units; you " "have plenty of gold for that." msgstr "" "Esplêndida ideia. Podes recrutar duas unidades se voltares para a torre. " "Tens muitas moedas de ouro para gastar." #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:511 msgid "Move Konrad to the keep" msgstr "Mova Conrado para a torre" #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:513 msgid "Move Li’sar to the keep" msgstr "Mova Li’sar para a torre" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:531 msgid "Recruiting" msgstr "Recrutando" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:533 #, fuzzy #| msgid "" #| "Whenever you’re on a keep, you can recruit into the castle " #| "tiles around it by right-clicking and selecting Recruit. This time " #| "you will only be given one type of unit to choose: the Elvish Fighter." msgid "" "Whenever you’re on a keep, you can recruit units on the castle " "tiles around it by right-clicking and selecting Recruit. Note that " "newly recruited units cannot act the turn you recruit them; you will be able " "to use them next turn. This scenario you have only one type of unit to " "choose from: the Elvish Fighter." msgstr "" "Sempre que estiveres numa torre, podes recrutar nas casas do " "castelo à tua volta, ao clicar nelas com o botão direito e selecionando " "‘Recrutar’. Desta vez terás disponível apenas um tipo de unidade: o " "Soldado Elfo." #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:536 #, fuzzy #| msgid "Left click on an Elvish Fighter" msgid "Recruit two Elvish Fighters" msgstr "Clica num Soldado Elfo" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:555 msgid "Traits" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:557 msgid "" "Be sure to examine the traits of your new recruits. They are listed " "under its race in the sidebar. Traits can subtly affect how you use your " "troops. For example, units with the quick trait can move a extra hex " "each turn, and units with the intelligent trait require 20% less " "experience to level up." msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:593 msgid "" "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!" msgstr "" "Ei, o boneco acabou de recuperar 2 pontos de vida! É melhor atacar-o sem " "demora!" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:594 #, fuzzy #| msgid "" #| "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!" msgid "" "female^Hey, the quintain just healed 2 hitpoints! I’d better attack it at " "once!" msgstr "" "Ei, o boneco acabou de recuperar 2 pontos de vida! É melhor atacar-o sem " "demora!" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:599 msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal." msgstr "" "Sim, se uma unidade não fizer nada durante o turno, cura-se lentamente." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:604 #, fuzzy #| msgid "" #| "But before you send your fighters against the quintain, you should know " #| "they have two kinds of attack..." msgid "" "Before you send your fighters against the quintain, you should know they " "have two kinds of attack..." msgstr "" "Mas antes de enviares os teus soldados contra o boneco, deverias conhecer os " "seus dois tipos de ataque ..." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:609 #, fuzzy #| msgid "I’ll tell them to use the one that does the most damage!" msgid "I’ll tell them to use the one that does more damage!" msgstr "Vou dizer-lhes para usarem o que provocar mais danos!" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:610 #, fuzzy #| msgid "I’ll tell them to use the one that does the most damage!" msgid "female^I’ll tell them to use the one that does more damage!" msgstr "Vou dizer-lhes para usarem o que provocar mais danos!" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:615 #, fuzzy #| msgid "" #| "And which would that be? The sword (5–4) or the bow (3–3)? I suppose " #| "you’ll find out..." msgid "" "And which would that be? The sword (5×4; or 5 damage on each hit, with 4 " "attacks) or the bow (3×3; or 3 damage on each hit, with 3 attacks)? I " "suppose you’ll find out..." msgstr "Qual? A espada (5-4) ou o arco (3-3)? Penso que descobrirás..." #. [event] #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:618 #, fuzzy #| msgid "Attack the orc with an Archer" msgid "Attack the quintain with your fighters" msgstr "Ataca o orc com um Arqueiro" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:629 #, fuzzy #| msgid "" #| "You wouldn’t do anything stupid like charging that quintain yourself " #| "again, now would you?\n" #| "Use the fighters you recruited first; they’ll be a lot of help." msgid "" "You wouldn’t do anything stupid like charging that quintain yourself again, " "now would you? Use the fighters you recruited first; they’ll be a lot of " "help." msgstr "" "Nunca farias algo estúpido como atacares tu mesmo outra vez aquele boneco, " "pois não?\n" "Usa primeiro os combatentes que recrutaste; poderão dar-te uma grande ajuda." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:660 #, fuzzy #| msgid "" #| "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee attack. The quintain defended with its melee attack (3–5)." msgid "" "Your elf used a sword (5×4; or 5 damage on each hit, with 4 attacks), which " "is a melee attack. The quintain defended with its melee attack (3×5; " "or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would " "have been safer." msgstr "" "O teu elfo usou a espada (5–4; ou 5 de dano, 4 ataques), que é um ataque " "de perto. O boneco defendeu-se com o seu próprio ataque de perto (3–" "5)." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:672 #, fuzzy #| msgid "" #| "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 " #| "attacks). The quintain has no ranged attack, only a melee attack, so it " #| "could not defend itself." msgid "" "Your elf used a bow, which is a ranged attack (3×3; or 3 damage on " "each hit, with 3 attacks). The quintain has no ranged attack, only a melee " "attack, so it could not defend itself." msgstr "" "O teu elfo usou o arco, que é um ataque de longe (3–3; ou 3 de dano, " "3 ataques). O boneco não tem ataque de longe, apenas de perto, e portanto " "não se pôde defender." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:687 msgid "Keep attacking with both elves until the quintain is finished!" msgstr "Continua a atacar com ambos os elfos até acabares com o boneco." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:702 msgid "Maybe you should recruit another elf?" msgstr "Talvez devas recrutar outro elfo?" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:712 msgid "Unit Descriptions" msgstr "Descrições das Unidades" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:714 msgid "" "You can right click on a unit to see a detailed Unit Description." msgstr "" "Podes clicar com o botão direito numa unidade para veres uma Descrição da " "Unidade detalhada." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:724 msgid "Protect Your Troops" msgstr "Protege As Tuas Tropas" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:726 msgid "" "Remember to pull back wounded units into villages and recruit more if " "needed. Take special care of units with the highest experience points " "(XP) so they can gain levels and become more powerful." msgstr "" "Lembra-te de retirar unidades feridas para aldeias e de recrutar mais se " "precisares. Vigia em especial as unidades com o maior número de pontos de " "experiência (XP) para que possam subir de nível e tornarem-se mais " "poderosas." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:736 msgid "Support" msgstr "Apoio" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:738 msgid "" "Each village you control will support one unit for free. After that, " "each unit costs you one gold per turn." msgstr "" "Cada aldeia que controlas sustentará uma unidade gratuitamente. " "Passado este limite, cada unidade custa 1 moeda por turno." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:748 msgid "You had really better finish off that quintain." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:758 msgid "Advancement" msgstr "Promoção" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:760 #, fuzzy #| msgid "" #| "When a unit gains enough experience points (the experience bar, if " #| "present, is on the right of the hitpoints bar), it will go " #| "up a level. Elvish Fighters have two advancement options, and you will be " #| "able to choose which one you want. However, second level units cost twice " #| "as much to support as first level units." msgid "" "When a unit gains enough experience points (the experience bar, if " "present, is on the right of the hitpoints bar), it will gain a " "level. Elvish Fighters have two advancement options, and you will be able to " "choose which one you want. However, second level units cost twice as much to " "support as first level units." msgstr "" "Quando uma unidade ganha pontos de experiência suficientes (a barra da " "experiência, quando está presente, está à direita da barra da " "saúde), avança um nível. Os Soldados Elfos têm duas possibilidades de " "promoção, e poderás escolher a que preferes. As unidades de nível 2, contudo " "custam o dobro das unidades de nível 1 em manutenção." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:770 msgid "Defenses" msgstr "Defesas" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:773 #, fuzzy #| msgid "" #| "Whenever one of your units is selected, you’ll see varying percentages as " #| "you move the mouse over the map. The higher the percentage, the more " #| "defense that unit has in that kind of terrain. For example, most " #| "units have good defenses in castles and villages but poor defenses in " #| "rivers. However, these quintains use a magical attack, which " #| "always has a 70% chance of hitting no matter what terrain its target " #| "occupies." msgid "" "Whenever one of your units is selected, you’ll see varying percentages as " "you move the mouse over the map. The higher the percentage, the more " "defense that unit has in that kind of terrain. For example, most " "units have good defenses in castles and villages but poor defenses in " "rivers. Some units, like these quintains, have a magical attack, " "which always has a 70% chance of hitting no matter what terrain their " "targets occupy." msgstr "" "Quando uma das tuas unidades está selecionada, fará aparecer uma percentagem " "que varia conforme deslocas o rato pelo mapa. Quanto maior a percentagem, " "maior a capacidade de defesa dessa unidade naquele tipo de terreno. " "Por exemplo, a maioria das unidades defende-se bem em castelos e aldeias, e " "mal dentro de água. Estes bonecos, no entanto, usam um ataque mágico, " "que tem sempre 70% de probabilidade de acertar independentemente do terreno " "ocupado pelo alvo." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:785 msgid "Agh! This training is too much for me..." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:786 msgid "female^Agh! This training is too much for me..." msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:816 msgid "The quintain is destroyed, and I have gained more experience!" msgstr "O boneco está morto, e ganhei experiência!" #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:821 #, fuzzy #| msgid "" #| "Yes, you gain experience through battle, especially by killing an " #| "opponent. Gain enough experience and you’ll become more powerful.\n" #| "Now, Konrad, I will leave you with more dummies to practice on! After " #| "that, we have real work to do..." msgid "" "Yes, you gain experience through battle, especially by killing an opponent. " "Gain enough experience and you’ll become more powerful." msgstr "" "Sim, ganhas experiência a combater, e especialmente quando matas um " "adversário. À medida que ganhas experiência vais-te tornando mais poderoso.\n" "Agora, Conrado, deixo-te com mais bonecos para praticares! Depois, teremos " "trabalho a sério para fazer ..." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:827 #, fuzzy #| msgid "" #| "Yes, you gain experience through battle, especially by killing an " #| "opponent. Gain enough experience and you’ll become more powerful.\n" #| "Now, Konrad, I will leave you with more dummies to practice on! After " #| "that, we have real work to do..." msgid "" "Now, Konrad, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" "Sim, ganhas experiência a combater, e especialmente quando matas um " "adversário. À medida que ganhas experiência vais-te tornando mais poderoso.\n" "Agora, Conrado, deixo-te com mais bonecos para praticares! Depois, teremos " "trabalho a sério para fazer ..." #. [message]: speaker=Delfador #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:832 #, fuzzy #| msgid "" #| "Yes, you gain experience through battle, especially by killing an " #| "opponent. Gain enough experience and you’ll become more powerful.\n" #| "Now, Li’sar, I will leave you with more dummies to practice on! After " #| "that, we have real work to do..." msgid "" "Now, Li’sar, I will leave you with more dummies to practice on! After that, " "we have real work to do..." msgstr "" "Sim, ganhas experiência a combater, e especialmente quando matas um " "adversário. À medida que ganhas experiência vais-te tornando mais poderosa.\n" "Agora, Li’sar, deixo-te com mais bonecos para praticares! Depois, teremos " "trabalho a sério para fazer ..." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:911 msgid "Note" msgstr "Nota" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:913 msgid "" "These dummies only attack if you are a single tile away. With care, you " "should be able to kill them one at a time." msgstr "" "Os bonecos só atacam se estiveres a uma única casa de distância. Com algum " "cuidado, deverás conseguir matar-os um de cada vez." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:922 msgid "" "Well, I think I know the basics. Onwards! Maybe I can fight in a real battle " "next?" msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:923 msgid "" "female^Well, I think I know the basics. Onwards! Maybe I can fight in a real " "battle next?" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:939 msgid "Victory" msgstr "Vitória" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:941 #, fuzzy #| msgid "" #| "After your victory notice, the map will be grayed out to indicate that " #| "the scenario is over, but you will still be able to examine the final " #| "positions and state of your troops and any surviving enemies. This is " #| "called linger mode. When you’re finished, click the End " #| "Scenario button to go on the next scenario in the campaign." msgid "" "After your victory notice, the map will be grayed out to indicate that the " "scenario is over; this is called linger mode. You will still be able " "to examine the final positions and state of your troops and any surviving " "enemies. When you’re finished, click the End Scenario button to go on " "to the next scenario in the campaign." msgstr "" "Depois do anúncio da tua vitória, o mapa ficará acinzentado para indicar que " "o cenário chegou ao fim, mas poderás ainda examinar o estado e as posições " "finais das tuas tropas e das tropas inimigas sobreviventes. Isto chama-se " "modo pós-final. Quando terminares, clica em Terminar Cenário " "para iniciares o cenário seguinte na campanha." #. [tutorial]: id=2_Tutorial #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:5 #, fuzzy #| msgid "Wesnoth Tutorial Part II" msgid "Wesnoth Tutorial — Part II" msgstr "Tutorial do Wesnoth Parte II" #. [side]: type=Orcish Warrior, id=Thrag #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43 msgid "team_name^Orcs" msgstr "" #. [side]: type=Orcish Warrior, id=Thrag #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:47 msgid "Thrag" msgstr "Thrag" #. [unit]: id=Galdrad, type=Elvish Champion #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:80 msgid "Galdrad" msgstr "Galdrad" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:94 msgid "I hope I have a chance to retreat after this!" msgstr "Espero ter oportunidade para recuar depois disto!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:95 msgid "One lucky attack by an Orcish Grunt, and I’m done for!" msgstr "Um ataque bem sucedido de um Bruto Orc, e vou à vida!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:96 #, fuzzy #| msgid "Ouch! I could make use of some healing in a village." msgid "I could make use of some healing in a village." msgstr "Ai! Agora dava-me jeito poder curar-me numa aldeia." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:97 msgid "I had better retreat, before I get caught out with such low health!" msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:98 #, fuzzy #| msgid "I hope I have a chance to retreat after this!" msgid "female^I hope I have a chance to retreat after this!" msgstr "Espero ter oportunidade para recuar depois disto!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:99 #, fuzzy #| msgid "One lucky attack by an Orcish Grunt, and I’m done for!" msgid "female^One lucky attack by an Orcish Grunt, and I’m done for!" msgstr "Um ataque bem sucedido de um Bruto Orc, e vou à vida!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:100 #, fuzzy #| msgid "Ouch! I could make use of some healing in a village." msgid "female^I could make use of some healing in a village." msgstr "Ai! Agora dava-me jeito poder curar-me numa aldeia." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:101 msgid "" "female^I had better retreat, before I get caught out with such low health!" msgstr "" #. [objective]: condition=win #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:106 msgid "Defeat the Orc Leader" msgstr "Derrota o líder Orc" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:111 msgid "Death of Konrad" msgstr "Morte de Conrado" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:122 msgid "Death of Li’sar" msgstr "Morte de Li’sar" #. [objective]: condition=lose #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:133 #, fuzzy #| msgid "Death of Konrad" msgid "Death of Galdrad" msgstr "Morte de Conrado" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:163 msgid "" "Welcome back! This is second part of the two-part tutorial. Part 2 will " "teach you about recalling units, abilities and weapon specials, income and " "upkeep, long-distance movement, zone of control, and time of day." msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:169 msgid "" "Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock " "of scarecrows, perhaps?" msgstr "" "Ei, Galdrad! Delfador já terá invocado algo mais com que vencer-me? Um bando " "de espantalhos, possivelmente?" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:170 #, fuzzy #| msgid "" #| "Ho, Galdrad! Has Delfador conjured something else to beat me with? A " #| "flock of scarecrows, perhaps?" msgid "" "female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A " "flock of scarecrows, perhaps?" msgstr "" "Ei, Galdrad! Delfador já terá invocado algo mais com que vencer-me? Um bando " "de espantalhos, possivelmente?" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:176 #, fuzzy #| msgid "" #| "Orcs have encamped across the river. This is elven country; they are " #| "fools to enter here. We Elves are fast and hard to hit in forests. You " #| "must defeat their leader so they never threaten us again. I will advise " #| "you." msgid "" "This is no game, Konrad! Orcs have encamped across the river. This is elven " "country; they are fools to enter here. We Elves are fast and hard to hit in " "forests. You must defeat their leader so they never threaten us again. I " "will advise you." msgstr "" "Alguns orcs estabeleceram-se do outro lado do rio. Não foram lá muito " "espertos: isto é território elfo. Nós Elfos somos rápidos e difíceis de " "atingir enquanto estamos na floresta. Tens de derrotar o líder para que " "nunca mais nos ameacem. Vou aconselhar-te na missão." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:181 #, fuzzy #| msgid "" #| "Orcs have encamped across the river. This is elven country; they are " #| "fools to enter here. We Elves are fast and hard to hit in forests. You " #| "must defeat their leader so they never threaten us again. I will advise " #| "you." msgid "" "This is no game, Li’sar! Orcs have encamped across the river. This is elven " "country; they are fools to enter here. We Elves are fast and hard to hit in " "forests. You must defeat their leader so they never threaten us again. I " "will advise you." msgstr "" "Alguns orcs estabeleceram-se do outro lado do rio. Não foram lá muito " "espertos: isto é território elfo. Nós Elfos somos rápidos e difíceis de " "atingir enquanto estamos na floresta. Tens de derrotar o líder para que " "nunca mais nos ameacem. Vou aconselhar-te na missão." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:187 msgid "What should I do?" msgstr "Que devo fazer?" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:188 #, fuzzy #| msgid "What should I do?" msgid "female^What should I do?" msgstr "Que devo fazer?" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:191 msgid "" "First, we will have to deal with the Orcish Grunt stationed in the middle of " "the river. He should be little trouble." msgstr "" "Primeiro, teremos de lidar com o Bruto Orc colocado a meio do rio. Não " "deverá ser difícil." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:193 msgid "" "By then, their leader will have recruited more units to send against us and " "the real fight will begin." msgstr "" "Nesta altura, o líder deles já terá recrutado mais unidades para enfrentar-" "nos e a verdadeira batalha terá inicio." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:195 msgid "" "See this dark blue water? It’s too deep for either side to cross. The orcs " "could slowly wade through that narrow band of shallow lighter-blue water in " "the east; but we could stand on the shore and force them to fight us from " "the water, where they are exposed and we are protected by the forest." msgstr "" "Vês esta água azul escura? É demasiado profunda para atravessar. Os orcs " "poderiam atravessar lentamente por aquela zona de águas baixas azul clara a " "leste; mas podemos ocupar a costa, protegidos pela floresta, e forçá-los a " "enfrentarem-nos dentro da água, onde estão expostos." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197 msgid "" "The more likely attack, then, is across the bridge. That middle island is " "the key: it has a village for healing injured units and forests in which we " "fight so well." msgstr "" "O ataque mais provável dar-se-à, então, a atravessar a ponte. Aquela ilha a " "meio é fundamental: tem uma aldeia para curar unidades feridas, e florestas " "onde lutamos tão bem." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:201 msgid "Let’s go! Attack!" msgstr "" #. [message]: speaker=student #. The "us" in "let's" refers to Galdrad and Li'sar. #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:203 msgid "female^Let’s go! Attack!" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:208 msgid "" "Hang on! You need to gather your forces. Or do you intend to fight the orcs " "single-handedly?" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:221 msgid "" "I see you have veteran troops from your training! You should recall " "them so as to start off the battle with more experienced units. Think " "carefully, though; if a unit has too little experience, it might be better " "to recruit a new one." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:227 msgid "" "Some of your units have also managed to level up. They’re even more " "formidable, so you should recall them as well." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:242 msgid "" "Unfortunately, none of your troops survived your training, so you will have " "to recruit new units. If you had any veteran troops, you could have " "recalled them to battle this scenario. More experienced units would " "have been of help against these orcs." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:249 msgid "Recalling" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:251 msgid "" "In addition to recruiting new units each scenario, you can also recall your experienced veterans from previous scenarios, for the cost of 20 " "gold each. This allows you to build up a formidable army over the course of " "multiple scenarios by recalling your highest leveled troops or those with " "good combinations of traits and abilities. To recall a unit, right click " "while your leader stands on a keep and select the Recall option. " "Remember to also recruit new troops in addition to recalling old ones." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:256 msgid "" "You also have two new types of units to recruit this scenario: Elvish " "Archers and Elvish Shamans. I’ll tell you more about them when you recruit " "them. Personally, I would recommend a balanced force of two archers, two " "fighters, and a shaman." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:259 msgid "Recruit or recall your troops" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:273 #, fuzzy #| msgid "Shaman" msgid "Elvish Shaman" msgstr "Bruxa" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:274 #, fuzzy #| msgid "" #| "The Shaman is a fairly weak unit, but she has the ability to heal " #| "friendly units around her. She also has a special attack which slows enemies, halving the damage they do." msgid "" "The Shaman is a fairly weak unit, but she has the ability to heal " "friendly units around her. She also has a special attack which slows " "enemies, halving the damage they do for one turn." msgstr "" "A Bruxa é uma unidade fraca, mas tem a capacidade de curar unidades " "amigas à sua volta. Também tem um ataque especial que atrasa os " "inimigos, reduzindo a metade os danos que provocam." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:279 #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:286 msgid "Abilities and Weapon Specials" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:281 msgid "" "Certain unit types have special abilities. Unlike traits, which " "usually provide small buffs or debuffs, abilities give units special " "behaviors that normal units do not have. In this case, the Elvish Shaman has " "the Heal ability, which allows her to heal allied adjacent units 4 hitpoints " "at the start of each turn. Unit types with abilities, especially ones like " "Heal, can be very useful, so be careful when sending them into battle." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:288 msgid "" "Weapon specials are special attack modifiers that make certain attacks more " "powerful. Once again, in this case, the Shaman has the Slows special on her " "entangle attack. When this attack is used on an enemy, it will halve the " "damage they do for one turn. Other weapon specials include First Strike, " "which allows that attack to always hit first no matter who attacks first, " "and Magical, which gives that attack a constant 70% chance to hit.\n" "\n" "A full list of abilities and weapons specials, along with traits, may be " "found in help." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:305 #, fuzzy #| msgid "Elvish Fighter" msgid "Elvish Archer" msgstr "Soldado Elfo" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:306 msgid "" "Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer " "has strong ranged attacks. It’s useful to attack enemy units with strong " "melee attacks with strong ranged attacks, and vice versa. This allows your " "units to take less damage overall when your enemy counterattacks." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:333 msgid "" "You certainly have a fondness for shamans, I see. They will provide a lot of " "healing, but not much offensive potential." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:344 #, fuzzy #| msgid "" #| "While none of your recruited units can move, you still can. Your five " #| "units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You " #| "need more income." msgid "" "While none of your recruited units can move yet, you still can. You need " "more income; there are some villages near the keep you can capture." msgstr "" "Embora nenhuma das unidades recrutadas se possa mover, tu ainda podes. O " "sustento das tuas cinco unidades custa 5 moedas de ouro, fazendo-te perder 3 " "moedas por turno. Precisas de mais rendimento." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:347 #, fuzzy #| msgid "Move Konrad to capture a village" msgid "Capture a village" msgstr "Mova Conrado para capturar uma aldeia" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:362 msgid "" "Excellent! As Delfador mentioned earlier, each captured village will support " "one unit and provide you with 1 extra gold per turn." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:367 msgid "Income and Upkeep" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:369 msgid "" "Each turn, you will gain 2 gold plus one for each village you own. However, " "upkeep is subtracted from that. You can support as many levels worth " "of units as the number of villages you own; beyond that, you must pay 1 gold " "per turn. Be careful, as owning too many units can cause you to have " "negative income and lose gold each turn!" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374 msgid "Status Table" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:376 msgid "" "The Status Table details the sides’ current status and starting conditions. " "Fog and shroud will affect what you can see in this table, and occasionally " "a side may be hidden. It is useful to check this table when a scenario " "begins." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:394 msgid "" "Now, young man, it is time to discuss strategy. Your units are ready to " "attack, and the orcish leader has begun gathering his own troops." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:399 msgid "" "Now, young lady, it is time to discuss strategy. Your units are ready to " "attack, and the orcish leader has begun gathering his own troops." msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:405 msgid "" "Galdrad, if I go by the ford, I could sneak up near his keep and dispatch " "him quickly." msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:406 msgid "" "female^Galdrad, if I go by the ford, I could sneak up near his keep and " "dispatch him quickly." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:411 msgid "" "You could. However, elves (and orcs) have bad defense in water. " "You’ll be more vulnerable as you try to wade slowly across the ford; the " "enemy will have an 80% chance to hit you. Since elves have good defense in " "the forest, I would advise you keep to the trees and attack the orcs from " "there; you’ll only have a 40% chance of being hit in return." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:416 msgid "" "However, keep an eye on that ford. The orcs may try to sneak around behind " "our forces. It might do to send a few units to defend the banks, and the " "village there." msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:421 msgid "" "Alright. The bridge it is, then, but I’ll be careful about the crossing." msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:422 msgid "" "female^Alright. The bridge it is, then, but I’ll be careful about the " "crossing." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:425 msgid "" "That Orcish Grunt is still blocking our path. He has no ranged attacks, so " "your archers should be able to engage him with little risk. Unfortunately, " "your units cannot reach him this turn, but you should not let them languish! " "Move them into position so they can attack next turn. There are also other " "villages on this side of the river. You should secure them for income and " "healing." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:429 msgid "Long-distance Movement" msgstr "Grandes Deslocações" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:431 msgid "" "You can order a unit to move for multiple turns by selecting the unit and " "clicking on the destination. A number will indicate how many turns it will " "take to get there." msgstr "" "Podes ordenar a uma unidade que se desloque durante vários turnos, " "selecionando-a e clicando no destino. Será indicado o número de turnos " "necessários para fazer todo o percurso." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:436 #, fuzzy #| msgid "" #| "You’ve captured all the villages around the keep, but stay near so you " #| "can recruit more units." msgid "" "I think I’ll stick around the keep for now, in order to recruit more units." msgstr "" "Já capturaste todas as aldeias em redor do castelo, mas mantém-te por perto " "para poderes recrutar mais unidades." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:437 #, fuzzy #| msgid "" #| "You’ve captured all the villages around the keep, but stay near so you " #| "can recruit more units." msgid "" "female^I think I’ll stick around the keep for now, in order to recruit more " "units." msgstr "" "Já capturaste todas as aldeias em redor do castelo, mas mantém-te por perto " "para poderes recrutar mais unidades." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:443 msgid "" "You’ve learned well, Konrad. It is indeed a good idea to keep your leader " "safe and protected and in range of your keep early in the game. The tide of " "battle can turn quickly, and you don’t want to find yourself cut off from " "recruiting reinforcements." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:448 msgid "" "You’ve learned well, Li’sar. It is indeed a good idea to keep your leader " "safe and protected and in range of your keep early in the game. The tide of " "battle can turn quickly, and you don’t want to find yourself cut off from " "recruiting reinforcements." msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:458 msgid "Tracking Enemy Movement" msgstr "Acompanhando Movimentações do Inimigo" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:460 msgid "" "You can see where an enemy can reach by moving the mouse over them. You can " "see all possible enemy moves at once with the Show Enemy Moves " "command from the Actions menu." msgstr "" "Poderás ver o alcance do movimento de um inimigo deslocando o rato para cima " "dele. Para veres todos os movimentos possíveis do inimigo de uma só vez, " "escolhe o comando Mostrar Movimentos Inimigos do menú Ações." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:463 #, fuzzy #| msgid "" #| "That Grunt is blocking the bridge! We must occupy that island before the " #| "Wolf Riders reach it." msgid "We must occupy that island before the Wolf Riders reach it!" msgstr "" "Aquele Bruto está a bloquear a ponte! Temos de ocupar aquela ilha antes que " "os Montadores de Lobos a alcancem." #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:468 #, fuzzy #| msgid "Can’t our units just move around him?" msgid "Can’t we just move around the orcs?" msgstr "Não podemos simplesmente passar à volta?" #. [message]: speaker=student #. "we" refers to Li'sar, Galdrad, and the mixed-gender troops #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:470 #, fuzzy #| msgid "Can’t our units just move around him?" msgid "female^Can’t we just move around the orcs?" msgstr "Não podemos simplesmente passar à volta?" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:483 #, fuzzy #| msgid "" #| "No. Once you move close to an enemy unit, you are in its Zone of " #| "Control and cannot move further that turn.\n" #| "To move your troops onto that island without wading slowly through the " #| "water, you’ll have to kill the Grunt." msgid "" "No. Once you move close to an enemy unit, you are in its Zone of Control and cannot move further that turn. To move your troops onto that island " "without wading slowly through the water, you’ll have to kill the Grunt." msgstr "" "Não. Quando aproximamos-nos do inimigo, entramos na sua Zona de Controlo e não podemos ir mais longe neste turno.\n" "Terás de eliminar o Bruto para colocares as tuas tropas na ilha sem " "deslocares-te lentamente pela água." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:487 msgid "Zone of Control" msgstr "" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:489 msgid "" "The hexes immediately around a unit constitute its Zone of Control. " "When an enemy unit enters those hexes, they cannot move any further that " "turn. (An exception are units with the skirmisher ability, who are " "unaffected by zones of control.) This can be used to create a blockade to " "prevent stronger enemies from reaching key locations, such as villages, even " "if you have limited manpower." msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:504 #, fuzzy #| msgid "" #| "No other units can reach that orc. I hope my $unit.language_name survives " #| "its counter-attack! I’d better grab more villages and move everyone " #| "closer for next turn." msgid "" "I hope my units survive the counter-attack if I can’t take this grunt out " "this turn. I’d better grab more villages if I can and move everyone closer " "for next turn." msgstr "" "Nenhuma outra unidade pode alcançar aquele orc. Espero que o meu $unit." "language_name sobreviva o seu contra-ataque! É melhor tomar mais aldeias e " "avançar com todos até o próximo turno." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:509 #, fuzzy #| msgid "" #| "Yes. If your Shaman stands just behind that unit on the bridge, she will " #| "heal it at the beginning of the next turn." msgid "" "If one of your Shamans stands just behind your wounded units, she will heal " "them each 4 hitpoints at the beginning of the next turn." msgstr "" "Sim. Se a tua Bruxa estiver colocada atrás da unidade que está na ponte, " "curá-la-à no início do próximo turno." #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:543 msgid "" "One fewer orc to deal with, and our way across the bridge is clear! I also " "gained experience from striking the killing blow!" msgstr "" #. [message]: speaker=second_unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:544 msgid "" "female^One fewer orc to deal with, and our way across the bridge is clear! I " "also gained experience from striking the killing blow!" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:565 #, fuzzy #| msgid "" #| "Be careful: if you stand on the bridge you are exposed to attack from " #| "multiple directions!" msgid "" "Be careful! If you stand on the bridge you are exposed to attack from " "multiple directions! Even though the orcs have low defense in water, they " "will overwhelm you with their numbers." msgstr "" "Cuidado: as unidades na ponte estão expostas a ataques de todas as direções!" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:581 msgid "" "Well done! The island village is ours. You can use the trees to set up a " "blockade against the orcs; they can only come across the bridge one by one " "without wading through the water, and you will be securely on a terrain with " "good defense." msgstr "" #. [then] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:593 msgid "" "Don’t forget about that last village near the channel. The orcs will capture " "it if they try to sneak around via the ford! It will be hard to dislodge " "them if they do." msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:609 #, fuzzy #| msgid "" #| "It’s very dangerous to stand in water when there are enemies about! Your " #| "unit will have an 80% chance of being hit! Cancel, and wait for them to " #| "attack you!" msgid "" "It’s very dangerous to stand in water when there are enemies about! Your " "unit will have an 80% chance of being hit. Get back, and wait for them to " "attack you!" msgstr "" "É muito perigoso estar na água quando há inimigos por perto! A unidade terá " "80% de probabilidade de ser atingida! Cancela, e espera que atacam-te!" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:632 #, fuzzy #| msgid "" #| "Stay near the keep! You need to be on a keep to recruit more units, and I " #| "doubt the orc leader will let you use his!" msgid "" "You’re venturing away from your keep. You might need recruit more units, and " "I doubt the orc leader will let you use his! Careful!" msgstr "" "Mantém-te perto do castelo! Precisas de estar numa torre para recrutares " "mais unidades, e duvido que o líder orc deixa-te usar a dele!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:649 msgid "" "We need to occupy that village, otherwise they will take it next turn! Move " "a unit into the village to stop the orcs capturing it. Whichever unit you " "choose will benefit from the village’s healing, too." msgstr "" "Temos de ocupar aquela aldeia, senão ocupá-la-ão eles no próximo turno! " "Coloca uma unidade na aldeia para evitar que os orcs a capturem. A unidade " "que lá colocares beneficiará também da cura proporcionada pela aldeia." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:655 msgid "" "Careful! It is now nighttime. Orcs are chaotic, which means their " "attacks are now 25% stronger. By day, their attacks are 25% weaker, which is " "a noticeable difference. You are lawful: stronger by day and weaker " "at night. Your elvish warriors are neutral: unaffected by the time of " "day." msgstr "" "Atenção! Já é noite. Os Orcs são nocturnos, e portanto os seus " "ataques são agora 25% mais fortes. Durante o dia os seus ataques são 25% " "mais fracos, uma diferença significativa. Tu és diurno: mais forte " "durante o dia e mais fraco à noite. Os Elfos são neutros: não são " "afetados pela hora do dia." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:659 msgid "Time of Day" msgstr "Tempo do Dia" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:661 msgid "" "During a scenario, the time of day will shift as turns pass. There are four " "alignments a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each " "alignment gets a different bonus or handicap depending on the time of day. " "You can mouse over the landscape image below the minimap on the right to see " "the current time of day and who has the advantage." msgstr "" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:672 msgid "" "Remember to retreat your wounded units to villages. Healers can only heal 4 " "hitpoints at a time, while villages can heal 8 (the maximum healing for any " "unit)." msgstr "" "Lembra-te de retirar as tuas unidades feridas para as aldeias. Os " "curandeiros apenas curam 4 pontos de saúde por turno, enquanto as aldeias " "conseguem curar 8 (o máximo para qualquer unidade)." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:682 msgid "" "Beware of those orcs crossing the river! If they get into the forest they’ll " "be hard to dislodge!" msgstr "" "Cuidado com aqueles orcs a atravessar o rio! Se entrarem na floresta será " "difícil de desalojá-los!" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:690 msgid "Tracking Unused Units" msgstr "Localizando Unidades ainda por utilizar" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:692 msgid "" "You can ensure you use all your troops by pressing n to step from one " "unit to the next. If you press space, you can mark the currently " "selected unit as having finished its turn, which stops you moving it by " "accident later on. When n no longer selects a new unit, it’s safe to " "end your turn." msgstr "" "Podes ter a certeza de percorrer todas as tuas tropas premindo n para " "passar de uma unidade para a próxima. Se premires espaço, podes " "marcar a unidade atualmente selecionada como tendo terminado a sua vez no " "turno, impedindo assim o seu movimento acidental. Quando n já não " "selecionar unidades, é seguro terminar o turno." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:701 msgid "Victory Conditions" msgstr "Condições para a Vitória" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:703 #, fuzzy #| msgid "" #| "In this scenario, you only need to defeat the orc leader to win. (Victory " #| "conditions for a scenario are given under Scenario Objectives in " #| "the Main Menu)." msgid "" "In this scenario, you only need to defeat the orc leader to win. Victory " "conditions for a scenario are given under Scenario Objectives in " "Menu)." msgstr "" "Neste cenário, precisas apenas de derrotar o líder orc para venceres (as " "condições para a vitória num cenário podem ser consultadas em Objetivos " "do Cenário, no Menu Principal)." #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:712 #, fuzzy #| msgid "Recruit the Right Unit Types" msgid "Recruit the Right Units" msgstr "Recrutar as Unidades Certas" #. [message]: speaker=narrator #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:714 msgid "" "Remember to recruit troops useful for the situation. Archers are " "particularly effective against Grunts, Wolf Riders and the orcish leader." msgstr "" "Lembra-te de recrutar tropas adequadas à situação. Arqueiros são " "particularmente efectivos contra Brutos, Montadores de Lobos e o líder orc." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723 msgid "Hurry up and defeat the orcs before they become entrenched!" msgstr "" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:750 #, fuzzy #| msgid "I have no more money to recruit!" msgid "I have enough gold to recruit more units!" msgstr "Já não tenho dinheiro para recrutar!" #. [message]: speaker=student #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:751 #, fuzzy #| msgid "I have no more money to recruit!" msgid "female^I have enough gold to recruit more units!" msgstr "Já não tenho dinheiro para recrutar!" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:797 msgid "" "That unit is about one kill (8 experience points) away from gaining a level! " "Do not let it die!" msgstr "" "Essa unidade está a uma vitória (8 pontos de experiência) de subir de nível. " "Não a deixes morrer!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:819 msgid "" "Their leader has moved into that village! He’s not as stupid as I thought. " "The village heals him each turn and provides good defense." msgstr "" "O líder deles entrou naquela aldeia! Não é tão estúpido como pensava. A " "aldeia cura-o em cada turno e permite-lhe uma boa defesa." #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:830 msgid "" "That unit has captured our village! You’d better get him out; it heals him " "each turn and provides good defense." msgstr "" "Aquela unidade capturou a nossa aldeia! É melhor tirá-la de lá; a aldeia " "cura-a todos os turnos e permite-lhe uma boa defesa." #. [message]: speaker=unit #. The speaker is female #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:843 msgid "" "Using me to attack is risky! I can slow the opponent with my ranged attack, " "but I hope you have a plan if I miss!" msgstr "" "Usares-me em ataques é arriscado! Poderei atrasar o inimigo com o meu ataque " "de longe, mas espero que tenhas um plano para o caso de eu falhar!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:859 msgid "" "You are close to killing their leader! The unit who finishes him will gain " "16 experience points because he is second level. Choose your attacking unit " "carefully!" msgstr "" "Estás prestes a matar o líder! A unidade que o matar ganhará 16 pontos de " "experiência porque é de nível 2. Escolha a unidade com cuidado!" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:884 #, fuzzy #| msgid "" #| "We will miss $deadguy.name| because he had $deadguy.experience experience " #| "points. He would have advanced to second level soon." msgid "" "We will miss $unit.name| because he had $unit.experience experience points. " "He would have advanced a level soon." msgstr "" "Sentiremos a falta de $deadguy.name| porque tinha $deadguy.experience pontos " "de experiência. Faltava pouco para avançar para o segundo nível." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:890 #, fuzzy #| msgid "" #| "We will miss $deadguy.name| because she had $deadguy.experience " #| "experience points. She would have advanced to second level soon." msgid "" "We will miss $unit.name| because she had $unit.experience experience points. " "She would have advanced a level soon." msgstr "" "Sentiremos a falta de $deadguy.name| porque tinha $deadguy.experience pontos " "de experiência. Faltava pouco para avançar para o segundo nível." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:919 #, fuzzy #| msgid "" #| "We will miss $deadguy.name|, but at least he was not one of our " #| "experienced troops!" msgid "" "We will miss $unit.name|, but at least he was not one of our experienced " "troops!" msgstr "" "Sentiremos a falta de $deadguy.name|, mas pelo menos não era uma das nossas " "unidades experientes!" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:925 #, fuzzy #| msgid "" #| "We will miss $deadguy.name|, but at least she was not one of our " #| "experienced troops!" msgid "" "We will miss $unit.name|, but at least she was not one of our experienced " "troops!" msgstr "" "Sentiremos a falta de $deadguy.name|, mas pelo menos não era uma das nossas " "unidades experientes!" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:942 #, fuzzy #| msgid "" #| "Second level units are powerful, but not invulnerable! Goodbye, $deadguy." #| "name|." msgid "" "Higher level units are powerful, but not invulnerable. Goodbye, $unit.name|." msgstr "" "Unidades de nível 2 são poderosas, mas não invulneráveis! Adeus, $deadguy." "name|." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:956 msgid "" "Losing a healer hurts all the troops! Keep them out of the enemy’s reach!" msgstr "" "Perder um curandeiro prejudica todas as tropas! Mantém-nos fora do alcance " "do inimigo!" #. [event] #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:968 msgid "" "Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack " "with many units at once during the day." msgstr "" "Cuidado com o líder orc: à noite pode provocar 36 pontos de danos! Ataca " "durante o dia e com muitas unidades ao mesmo tempo." #. [message]: speaker=unit #. The speaker is female #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:982 msgid "" "Advancing a level has fully healed me! I am able to heal units 8 hitpoints " "per turn, instead of just 4, and may also cure them of poison if they cannot " "reach a village! I also have gained a new magical attack, meaning it " "always has a 70% chance to hit, but it is not as powerful as the similar " "attack wielded by the Elvish Sorceress." msgstr "" #. [message]: speaker=unit #. The speaker is female #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:996 msgid "" "Advancing a level has fully healed me! I cannot heal adjacent units anymore, " "but to compensate, I have a new, powerful faerie fire attack that deals 7 " "damage each for 4 strikes. It also has the magical weapon special, " "meaning it always has a 70% chance to hit." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1010 #, fuzzy #| msgid "" #| "Advancing a level has fully healed me!\n" #| "I always have a 60% chance of hitting with my Marksman ability, " #| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit " #| "units." msgid "" "Advancing a level has fully healed me! I always have a 60% chance of hitting " "with my Marksman ability, and I deal 9 damage each for 4 attacks. Use " "me to dislodge hard-to-hit units." msgstr "" "Subir de nível curou-me completamente!\n" "Tenho sempre 60% de probabilidade de acertar com a minha capacidade " "Precisão, e provoco 9 pontos de danos em cada um de 4 ataques. Usa-me " "para desalojar unidades difíceis de atingir." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1011 #, fuzzy #| msgid "" #| "female^Advancing a level has fully healed me!\n" #| "I always have a 60% chance of hitting with my Marksman ability, " #| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit " #| "units." msgid "" "female^Advancing a level has fully healed me! I always have a 60% chance of " "hitting with my Marksman ability, and I deal 9 damage each for 4 " "attacks. Use me to dislodge hard-to-hit units." msgstr "" "Subir de nível curou-me completamente!\n" "Tenho sempre 60% de probabilidade de acertar com a minha capacidade " "Precisão, e provoco 9 pontos de danos em cada um de 4 ataques. Usa-me " "para desalojar unidades difíceis de atingir." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1024 #, fuzzy #| msgid "" #| "Advancing a level has fully healed me!\n" #| "I am good with both bow and sword, and I have a special ability: " #| "Ambush. I can hide in forests where enemies can only see me if " #| "they are right next to me." msgid "" "Advancing a level has fully healed me! I am good with both bow and sword, " "and I have a special ability: Ambush. I can hide in forests where " "enemies can only see me if they are right next to me." msgstr "" "Subir de nível curou-me completamente!\n" "Sou bom tanto com arco como com espada, e tenho uma capacidade especial: " "Emboscada. Posso esconder-me em florestas onde os inimigos só me veem " "se estiverem mesmo ao pé de mim." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1025 #, fuzzy #| msgid "" #| "Advancing a level has fully healed me!\n" #| "I am good with both bow and sword, and I have a special ability: " #| "Ambush. I can hide in forests where enemies can only see me if " #| "they are right next to me." msgid "" "female^Advancing a level has fully healed me! I am good with both bow and " "sword, and I have a special ability: Ambush. I can hide in forests " "where enemies can only see me if they are right next to me." msgstr "" "Subir de nível curou-me completamente!\n" "Sou bom tanto com arco como com espada, e tenho uma capacidade especial: " "Emboscada. Posso esconder-me em florestas onde os inimigos só me veem " "se estiverem mesmo ao pé de mim." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1039 #, fuzzy #| msgid "" #| "Advancing a level has fully healed me!\n" #| "I am good with both bow and sword, and I have a special ability: " #| "Leadership. First level units around me do 25% more damage, so " #| "position me carefully." msgid "" "Advancing a level has fully healed me! I am good with both bow and sword, " "and I have a special ability: Leadership. I do less damage myself " "than the Elvish Hero, but my ability allows my allies to fight better. First " "level units around me do 25% more damage, so position me carefully!" msgstr "" "Subir de nível curou-me completamente!\n" "Sou bom tanto com arco como com espada, e tenho uma capacidade especial: " "Liderança. Unidades de primeiro nível à minha volta fazem 25% mais " "danos, portanto posiciona-me com cuidado." #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1052 #, fuzzy #| msgid "" #| "Advancing a level has fully healed me!\n" #| "I am particularly good with the sword, dealing 8 damage in 4 attacks." msgid "" "Advancing a level has fully healed me! I am particularly good with the " "sword, dealing 8 damage in 4 attacks. While I don’t have the Leadership " "abilities of the Elvish Captain, my superior fighting skills allow my " "attacks to do more damage!" msgstr "" "Subir de nível curou-me completamente!\n" "Sou especialmente bom com a espada, causando 8 pontos de danos em 4 ataques." #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1061 #, fuzzy #| msgid "You took too long! We’ll never be rid of these orcs!" msgid "You took too long! Now we’ll never be rid of these orcs!" msgstr "Demoraste muito tempo! Nunca mais nos vamos livrar destes orcs!" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1077 msgid "That... was foolish. Next time I should be more careful." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1078 msgid "female^That... was foolish. Next time I should be more careful." msgstr "" #. [message]: speaker=unit #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1101 msgid "Agh! Now who will teach you how to defeat these orcs!" msgstr "" #. [message]: speaker=Galdrad #: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1127 #, fuzzy #| msgid "" #| "You have beaten the orcs! You may want to try some novice-level campaigns " #| "next, such as: The South Guard, An Orcish Incursion, A " #| "Tale of Two Brothers, or Heir to the Throne. The South " #| "Guard was specifically designed as a beginner’s campaign. Konrad, " #| "Li’sar and Delfador are characters from Heir to the Throne." msgid "" "You have beaten the orcs! You may want to try one of the novice-level " "campaigns next, such as A Tale of Two Brothers, An Orcish " "Incursion, or The South Guard. Konrad, Li’sar and Delfador are " "characters from Heir to the Throne. You can also refer to the in-game " "help browser if you ever need to refresh your memory on gameplay mechanics." msgstr "" "Venceste os orcs! Podes agora tentar algumas campanhas mais acessíveis, " "como: A Guarda do Sul, Uma Incursão Orc, Um Conto de Dois " "Irmãos, ou Herdeiro do Trono. A Guarda do Sul foi " "concebida especificamente para principiantes. Conrado, Li’sar e Delfador são " "personagens de Herdeiro do Trono." #. [unit_type]: id=Fighter, race=human #: data/campaigns/tutorial/units/Fighter.cfg:4 msgid "Fighter" msgstr "Soldado" #. [unit_type]: id=Fighter, race=human #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighter.cfg:19 #: data/campaigns/tutorial/units/Fighteress.cfg:21 msgid "" "Young and brash, Fighters are skilled with swords and are vulnerable to " "attack from enemies. However, they have the potential to become great " "warriors one day." msgstr "" "Jovens e impetuosos, os Soldados são hábeis com a espada, embora vulneráveis " "a ataques de inimigos. Têm, contudo, o potencial de virem a ser grandes " "guerreiros um dia." #. [unit_type]: id=Fighteress, race=human #: data/campaigns/tutorial/units/Fighteress.cfg:4 msgid "female^Fighter" msgstr "Soldado" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:4 msgid "Quintain" msgstr "Boneco" #. [unit_type]: id=Quintain, race=mechanical #: data/campaigns/tutorial/units/Quintain.cfg:16 msgid "" "Quintains are used to practice swordplay and jousting on. It would be " "extremely unusual to be attacked by one." msgstr "" "Estes bonecos são usados para praticar combates com espada e lança. É muito " "improvável que ataquem." #. [message]: speaker=narrator #: data/campaigns/tutorial/utils/utils.cfg:54 msgid "Undo" msgstr "Anular" #. [message]: speaker=narrator #: data/campaigns/tutorial/utils/utils.cfg:56 #, fuzzy #| msgid "" #| "Don’t forget, you can press u to undo most things; useful for " #| "correcting mistakes." msgid "" "Don’t forget, you can press u to undo most things if you make a " "mistake." msgstr "" "Não te esqueças, podes premir u para anular a maior parte das coisas; " "é útil para corrigir erros." #: data/campaigns/tutorial/utils/utils.cfg:92 msgid "" "\n" "Click a mouse button or press the spacebar to continue..." msgstr "" "\n" "Clica com o rato ou carrega na barra de espaços para continuar ..." #~ msgid "End Scenario" #~ msgstr "Terminar Cenário" #, fuzzy #~| msgid "" #~| "Do you want to keep practicing? You can end this scenario at any time by " #~| "using the End Scenario item in the context menu." #~ msgid "" #~ "Do you want to keep practicing? You can end this scenario at any time by " #~ "using the End Scenario item in the context menu to move on to the " #~ "next phase of your training." #~ msgstr "" #~ "Queres continuar a praticar? Podes terminar o cenário em qualquer altura " #~ "ao clicar em Terminar Cenário no menu de contexto." #~ msgid "Yes, I’m still figuring it out." #~ msgstr "Sim, ainda estou a tentar perceber isto." #, fuzzy #~| msgid "Yes, I’m still figuring it out." #~ msgid "female^Yes, I’m still figuring it out." #~ msgstr "Sim, ainda estou a tentar perceber isto." #~ msgid "No, I think I’ve got it." #~ msgstr "Não, penso que já percebi." #, fuzzy #~| msgid "No, I think I’ve got it." #~ msgid "female^No, I think I’ve got it." #~ msgstr "Não, penso que já percebi." #~ msgid "sword" #~ msgstr "espada" #~ msgid "saber" #~ msgstr "sabre" #~ msgid "flail" #~ msgstr "mangual" #, fuzzy #~| msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win." #~ msgid "" #~ "You have $student_hp hitpoints and a sword, boy. I’m fairly sure you’ll " #~ "win." #~ msgstr "" #~ "Tens 32 pontos de vida e uma espada, meu rapaz. Estou seguro de que " #~ "ganharás." #~ msgid "" #~ "You have selected Konrad.\n" #~ "The places he can move to are highlighted." #~ msgstr "" #~ "Escolheste Conrado.\n" #~ "Os sítios para onde se pode mover estão iluminados." #~ msgid "" #~ "You have selected Li’sar.\n" #~ "The places she can move to are highlighted." #~ msgstr "" #~ "Escolheste Li’sar.\n" #~ "Os sítios para onde se pode mover estão iluminados." #~ msgid "Here" #~ msgstr "Aqui" #~ msgid "" #~ "Move Konrad next to Delfador by clicking on the tile marked Here." #~ msgstr "" #~ "Desloca Conrado para perto de Delfador ao clicar na casa Aqui." #~ msgid "" #~ "Move Li’sar next to Delfador by clicking on the tile marked Here." #~ msgstr "" #~ "Desloca Li’sar para perto de Delfador ao clicar na casa Aqui." #~ msgid "Left click on tile labeled Here" #~ msgstr "Clica na casa Aqui" #~ msgid "Oops!" #~ msgstr "Ups!" #~ msgid "" #~ "You moved to the wrong place! After this message, you can press u " #~ "to undo, then try again." #~ msgstr "" #~ "Deslocaste-te para o local errado! Depois desta mensagem, podes premir " #~ "u para anular, e tentar outra vez." #~ msgid "Click on the quintain to attack it" #~ msgstr "Clica no boneco para atacar" #~ msgid "" #~ "The tiny metal crown above Delfador means you will lose the game if he is " #~ "killed. You will also lose the game if your leader (Konrad) is killed." #~ msgstr "" #~ "O desenho da coroa prateada acima de Delfador indica que perderás o jogo " #~ "caso seja morto. Também perderás o jogo se o teu líder (Conrado) for " #~ "morto." #~ msgid "" #~ "The tiny metal crown above Delfador means you will lose the game if he is " #~ "killed. You will also lose the game if your leader (Li’sar) is killed." #~ msgstr "" #~ "O desenho da coroa prateada acima de Delfador indica que perderás o jogo " #~ "caso seja morto. Também perderás o jogo se a tua líder (Li’sar) for morta." #~ msgid "" #~ "female^Unfortunately, you’ve used up your turn attacking the quintain. " #~ "The quintain now gets to attack." #~ msgstr "" #~ "Infelizmente, já gastaste o teu turno a atacar o boneco. Agora é a vez " #~ "dele." #~ msgid "" #~ "Click on the End Turn button in the bottom right of the screen" #~ msgstr "" #~ "Clica no botão Terminar Turno, na parte inferior direita do ecrã" #~ msgid "Village" #~ msgstr "Aldeia" #~ msgid "" #~ "female^There is a village on the other side of the river. Visiting " #~ "villages is a good idea, and ending your turn in one will heal you. To " #~ "the village!" #~ msgstr "" #~ "Há uma aldeia do outro lado do rio. Visitar aldeias é uma boa ideia, e se " #~ "terminares lá o turno receberás saúde. Para a aldeia!" #~ msgid "Click on the village to move Konrad" #~ msgstr "Clica na aldeia para mover Conrado" #~ msgid "Click on the village to move Li’sar" #~ msgstr "Clica na aldeia para mover Li’sar" #~ msgid "Click on the End Turn button" #~ msgstr "Clica no botão Terminar Turno" #~ msgid "" #~ "female^You’re about to be healed by $hp_difference hitpoints, but it’s " #~ "time to summon some help against that quintain." #~ msgstr "" #~ "Estás prestes a ser curada com $hp_difference pontos, mas está na altura " #~ "de pedir ajuda contra aquele boneco." #~ msgid "Keep" #~ msgstr "Torre" #~ msgid "" #~ "female^A splendid idea. You can recruit two units if you return to the " #~ "keep. You have plenty of gold for that." #~ msgstr "" #~ "Esplêndida ideia. Podes recrutar duas unidades se voltares para a torre. " #~ "Tens muitas moedas de ouro para gastar." #~ msgid "Right click on a castle tile and select Recruit" #~ msgstr "" #~ "Clica (botão direito) numa casa do castelo, e seleciona Recrutar" #~ msgid "New Recruits" #~ msgstr "Novos Recrutas" #~ msgid "" #~ "New units cannot act in the turn they appear; you will gain control of " #~ "them next turn.\n" #~ "After this dialog, you can move the mouse over a unit to see a summary of " #~ "its abilities on the right of the screen." #~ msgstr "" #~ "Novas unidades não podem agir no turno em que aparecem; poderás controlar-" #~ "as no próximo turno.\n" #~ "Depois deste texto, poderás mover o rato para cima de uma unidade para " #~ "veres um resumo das suas caraterísticas no lado direito do ecrã." #~ msgid "Right click on the other castle tile and recruit another unit" #~ msgstr "" #~ "Clica (botão direito) na outra casa do castelo, e recruta outra unidade" #~ msgid "" #~ "Had the quintain survived your onslaught, it would have regained two " #~ "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal." #~ msgstr "" #~ "Se o boneco tivesse sobrevivido ao assalto, teria recuperado 2 pontos de " #~ "vida. Se uma unidade não faz nada durante um turno, cura-se lentamente." #~ msgid "End your turn and attack again." #~ msgstr "Termina o turno e ataca novamente." #~ msgid "Left click on the quintain to attack it." #~ msgstr "Clica no boneco para o atacar." #~ msgid " The ranged attack would have been safer." #~ msgstr " O ataque de longe teria sido mais seguro." #~ msgid "" #~ "\n" #~ "End your turn, then attack again." #~ msgstr "" #~ "\n" #~ "Termina o turno e ataca novamente." #~ msgid "" #~ "\n" #~ "You should tell the other elf to use the bow." #~ msgstr "" #~ "\n" #~ "Devias pedir ao outro elfo para usar o arco." #~ msgid "Attack with the other elf" #~ msgstr "Ataca com outro elfo" #~ msgid "" #~ ", your new recruit, has two traits: strong and intelligent. " #~ "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs " #~ "less experience to advance a level." #~ msgstr "" #~ ", o teu novo recruta tem duas caraterísticas: forte e " #~ "inteligente. ‘Forte’ significa que provoca mais dano, e " #~ "‘inteligente’ significa que precisa de menos experiência para avançar de " #~ "nível." #~ msgid "" #~ " has two traits: quick and resilient. ‘Quick’ means a unit " #~ "can move one tile further each turn, and ‘resilient’ means it has more " #~ "hitpoints." #~ msgstr "" #~ " tem duas caraterísticas: rápido e resistente. ‘Rápido’ " #~ "significa que pode mover-se mais que uma casa por turno, e ‘resistente’ " #~ "significa que tem mais pontos de vida." #~ msgid "Patch of forest" #~ msgstr "Bosque" #~ msgid "" #~ "Now put an unwounded unit, preferably a Fighter, in that patch of forest " #~ "on the south-east of the island; a nice, defensible spot." #~ msgstr "" #~ "Agora coloca uma unidade ilesa, de preferência um Soldado, naquele bosque " #~ "na parte sudeste da ilha; é um bom local para defender." #~ msgid "Can one unit survive against all those enemies?" #~ msgstr "É possível uma unidade sobreviver a todos aqueles inimigos?" #~ msgid "" #~ "With a little help, yes. If you move your Shaman next to the defending " #~ "unit, she will heal it 4 hitpoints per turn. Just be careful not to " #~ "expose the Shaman to attack since she is fairly weak herself." #~ msgstr "" #~ "Sim, com alguma ajuda. Se colocares a tua Bruxa ao lado da unidade " #~ "defensora, ela curá-la-à 4 pontos por turno. Tens apenas de ter cuidado " #~ "em não expor a Bruxa a ataques, uma vez que é uma unidade relativamente " #~ "fraca." #~ msgid "Move a unit (a Fighter if possible) to the patch of forest" #~ msgstr "Move uma unidade (se possível um Soldado) para o bosque" #~ msgid "" #~ "Advance other units onto the island or to capture villages, then End " #~ "Turn" #~ msgstr "" #~ "Avança outras unidades para a ilha ou para conquistar aldeias, e " #~ "Terminar Turno" #~ msgid "I have $side.gold gold; enough to recruit!" #~ msgstr "Tenho $side.gold moedas de ouro; é suficiente para recrutar!" #~ msgid "Yes, keep recruiting more units: I think you might need them!" #~ msgstr "Sim, continua a recrutar unidades: penso que precisarás delas!" #~ msgid "This is no game, Konrad! " #~ msgstr "Isto não é um jogo, Conrado! " #~ msgid "This is no game, Li’sar! " #~ msgstr "Isto não é um jogo, Li’sar! " #~ msgid "Shallow" #~ msgstr "Raso" #~ msgid "Deep water" #~ msgstr "Água profunda" #~ msgid "" #~ "To start, we will need some units:\n" #~ "two Elvish Fighters\n" #~ "two Elvish Archers\n" #~ "one Elvish Shaman" #~ msgstr "" #~ "Para começar precisamos de algumas unidades:\n" #~ "dois Soldados Elfos\n" #~ "dois Arqueiros Elfos\n" #~ "uma Bruxa Elfa" #~ msgid "" #~ "During your tutorial, both $recall_name1 and $recall_name2 gained " #~ "$recall_xp1 experience points. You should recall them now so they " #~ "can gain more experience, rather than recruiting new Fighters." #~ msgstr "" #~ "Durante o tutorial, tanto $recall_name1 como $recall_name2 ganharam " #~ "$recall_xp1 pontos de experiência. Deves convocá-los agora para " #~ "poderem ganhar mais experiência, em vez de recrutares novos Soldados." #~ msgid "" #~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points, " #~ "and $recall_name2 gained $recall_xp2. You should recall them now " #~ "so they can gain more experience, rather than recruiting new Fighters." #~ msgstr "" #~ "Durante o tutorial, $recall_name1 ganhou $recall_xp1 pontos de " #~ "experiência, e $recall_name2 ganhou $recall_xp2. Deves convocá-los " #~ "agora para poderem ganhar mais experiência, em vez de recrutares novos " #~ "Soldados." #~ msgid "" #~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points. " #~ "You should recall that unit now, and recruit a second one (which is " #~ "cheaper than recalling, anyway)." #~ msgstr "" #~ "Durante o tutorial, $recall_name1 ganhou $recall_xp1 pontos de " #~ "experiência. Deves convocar essa unidade agora, e recrutar uma " #~ "segunda unidade(o que, de qualquer forma, é mais barato do que convocar)." #~ msgid "RECALL $recall_name1" #~ msgstr "CONVOCAR $recall_name1" #~ msgid "" #~ "Right click on the tile north-east of you and recall $recall_name1" #~ msgstr "" #~ "Clica (botão direito) na casa a nordeste de ti e convoca " #~ "$recall_name1" #~ msgid "" #~ "If any Elvish Fighters from your last battle had experience, we would " #~ "recall them to the current battlefield. However, your veterans " #~ "gained no experience so it’s cheaper to recruit new units instead. " #~ "Recruit an Elvish Fighter." #~ msgstr "" #~ "Se algum Soldado Elfo da tua última batalha tivesse ganho experiência, " #~ "agora iríamos convoca-lo para o campo de batalha atual. Como os " #~ "teus veteranos não ganharam experiência, fica mais barato recrutar " #~ "unidades novas. Recruta um Soldado Elfo." #~ msgid "" #~ "If you had any experienced units alive from your last battle we would " #~ "recall them. Instead we must recruit some new Elvish Fighters." #~ msgstr "" #~ "Se algumas unidades experientes tivessem sobrevivido à tua última " #~ "batalha, agora iríamos convoca-las. Assim, precisamos de recrutar " #~ "novos Soldados Elfos." #~ msgid "" #~ "Right click on the tile north-east of you and recruit an Elvish Fighter" #~ msgstr "" #~ "Clica (botão direito) na casa a nordeste de ti e recruta um Soldado Elfo" #~ msgid "No! I said recruit an Elvish Shaman! Now try again..." #~ msgstr "Não! Eu disse recrutar uma Bruxa Elfa! Tenta outra vez ..." #~ msgid "So, should I end my turn now?" #~ msgstr "Então, acabo agora o meu turno?" #~ msgid "No! I said recruit an Elvish Archer! Now try again..." #~ msgstr "Não! Disse recrutar um Arqueiro Elfo! Tenta outra vez ..." #~ msgid "Eowynial" #~ msgstr "Eowynial" #~ msgid "Recruit an Elvish Shaman to your north" #~ msgstr "Recruta uma Bruxa Elfa na casa a norte" #~ msgid "Elriend" #~ msgstr "Elriend" #~ msgid "No! I said recall $recall_name2|! Now try again..." #~ msgstr "Não! Disse convocar $recall_name2|! Tenta outra vez ..." #~ msgid "Archer #1" #~ msgstr "Arqueiro 1" #~ msgid "Archer #2" #~ msgstr "Arqueiro 2" #~ msgid "Recruit two Elvish Archers in the tiles to your west" #~ msgstr "Recruta dois Arqueiros Elfos nas casas a oeste da tua posição" #~ msgid "No! I said recruit an Elvish Fighter! Now try again..." #~ msgstr "Não! Disse recrutar um Soldado Elfo! Tenta outra vez ..." #~ msgid "Golir" #~ msgstr "Golir" #~ msgid "" #~ "No! I said recall $recall_name1, not $recall_name2|! Now try again..." #~ msgstr "" #~ "Não! Disse convocar $recall_name1, e não $recall_name2|! Tenta outra " #~ "vez ..." #~ msgid "" #~ "No! I said recall $recall_name1 from the last battle, not recruit " #~ "a new $recruit.language_name|! Now try again..." #~ msgstr "" #~ "Não! Disse convocar $recall_name1 da última batalha, e não " #~ "recrutar um novo $recruit.language_name|! Tenta outra vez ..." #~ msgid "Right click on the tile east of you and recall $recall_name2" #~ msgstr "Clica (botão direito) na casa a leste de ti e convoca $recall_name2" #~ msgid "RECALL $recall_name2" #~ msgstr "CONVOCAR $recall_name2" #~ msgid "Right click on the tile east of you and recruit an Elvish Fighter" #~ msgstr "" #~ "Clica (botão direito) na casa a leste de ti e recruta um Soldado Elfo" #~ msgid "" #~ "$recruit.language_name|? I said recruit a new Elvish Fighter. Now try again..." #~ msgstr "" #~ "$recruit.language_name|? Eu disse recrutar um novo Soldado " #~ "Elfo. Tenta outra vez ..." #~ msgid "Elindel" #~ msgstr "Elindel" #~ msgid "You’ve learned well, Konrad! " #~ msgstr "Aprendeste bem, Conrado! " #~ msgid "" #~ "The village supports one unit and pays 1 gold per turn. You’re only " #~ "losing 1 gold per turn now." #~ msgstr "" #~ "A aldeia aloja uma unidade e paga uma moeda por turno. Agora já só estás " #~ "a perder uma moeda por turno." #~ msgid "You’ve learned well, Li’sar! " #~ msgstr "Aprendeste bem, Li’sar! " #~ msgid "" #~ "You should leave the villages near your keep for Konrad to capture. He " #~ "needs to stay nearby to recruit more units anyway." #~ msgstr "" #~ "Deves deixar as aldeias perto do castelo para Conrado. Ele precisa de se " #~ "manter por perto para poder recrutar mais unidades." #~ msgid "" #~ "You should leave the villages near your keep for Li’sar to capture. She " #~ "needs to stay nearby to recruit more units anyway." #~ msgstr "" #~ "Deves deixar as aldeias perto do castelo para Li’sar. Ela precisa de se " #~ "manter por perto para poder recrutar mais unidades." #~ msgid "" #~ "Orcish Grunts have no ranged attacks, so use your archers against them." #~ msgstr "" #~ "Os Brutos Orc não têm ataques de longe, portanto usa os teus arqueiros " #~ "contra eles." #~ msgid "" #~ "To review the capabilities of any unit—including an enemy—hover the mouse " #~ "over it, and you will see a unit summary on the right of the screen" #~ msgstr "" #~ "Para examinares as caraterísticas de qualquer unidade—incluindo um inimigo" #~ "—passa o rato em cima dela, e observa o resumo da unidade na parte " #~ "direita do ecrã" #~ msgid "Unit Summaries" #~ msgstr "Resumos das Unidades" #~ msgid "" #~ "Excellent. Elves are well-protected in the forest. There’s only a 30% " #~ "chance of hitting an Elvish Archer in that tile." #~ msgstr "" #~ "Excelente. Os Elfos estão bem protegidos na floresta. Há apenas 30% de " #~ "probabilidade de acertar num Arqueiro Elfo naquela casa." #~ msgid "" #~ "It’s very dangerous to stand in water when there are enemies about! Your " #~ "unit will have an 80% chance of being hit when the enemy counter-attacks! " #~ "Cancel!" #~ msgstr "" #~ "É muito perigoso estar na água quando há inimigos por perto! A tua " #~ "unidade terá 80% de probabilidade de ser atingida quando o inimigo contra-" #~ "atacar! Cancela!" #~ msgid "Attack the orc with the other Archer" #~ msgstr "Ataca o orc com o outro Arqueiro" #~ msgid "Fighter to HERE" #~ msgstr "Soldado para AQUI" #~ msgid "" #~ "Your other units cannot reach the orc this turn. Send a Fighter to the " #~ "village in the far east of the map. It will take two turns to reach it." #~ msgstr "" #~ "As tuas outras unidades não conseguirão alcançar aquele orc neste turno. " #~ "Envia um Soldado para aquela aldeia mais a leste, levará dois turnos para " #~ "lá chegar." #~ msgid "Tell a Fighter to move to the far east village" #~ msgstr "Envia um Soldado para a aldeia mais a leste" #~ msgid "" #~ "Send the other Fighter and the Shaman south so they can attack next turn, " #~ "then return to the keep to recruit more units!" #~ msgstr "" #~ "Envia o outro Soldado e a Bruxa para sul para que possam atacar no " #~ "próximo turno, e depois regressa à torre para recrutares mais unidades!" #~ msgid "Move your Fighter and Shaman south, then return Konrad to the keep" #~ msgstr "" #~ "Desloca o teu Soldado e a Bruxa para sul, e depois faz regressar Conrado " #~ "à torre" #~ msgid "Move your Fighter and Shaman south, then return Li’sar to the keep" #~ msgstr "" #~ "Desloca o teu Soldado e a Bruxa para sul, e depois faz regressar Li’sar à " #~ "torre" #~ msgid "Recruit another Archer and a Fighter" #~ msgstr "Recruta outro Arqueiro e um Soldado" #~ msgid "That is often a problem, which is why owning villages is important." #~ msgstr "" #~ "Isto é um problema frequente, por isto é importante conquistar aldeias." #~ msgid "Move Konrad to another (unowned) village" #~ msgstr "Conquista mais uma aldeia com Conrado" #~ msgid "Move Li’sar to another (unowned) village" #~ msgstr "Conquista mais uma aldeia com Li’sar" #~ msgid "ZoC" #~ msgstr "ZdC" #~ msgid "Advance other units and capture villages, then End Turn" #~ msgstr "" #~ "Avança outras unidades e captura aldeias, e depois Terminar Turno" #~ msgid "" #~ "female^No other units can reach that orc. I hope my $unit.language_name " #~ "survives its counter-attack! I’d better grab more villages and move " #~ "everyone closer for next turn." #~ msgstr "" #~ "Nenhuma outra unidade pode alcançar aquele orc. Espero que a minha $unit." #~ "language_name sobreviva o seu contra-ataque! É melhor tomar mais aldeias " #~ "e avançar com todos até o próximo turno." #~ msgid "Move your Shaman onto the bridge to stand behind your other unit" #~ msgstr "Mova a tua Bruxa para a ponte, logo atrás da tua outra unidade" #~ msgid "" #~ "Don’t forget about your Fighter in the east; you can move him south to " #~ "that last village near the channel." #~ msgstr "" #~ "Não te esqueças do teu Soldado a leste; podes movê-lo para sul para " #~ "aquela última aldeia perto do canal." #~ msgid "" #~ "After this dialog, hold the mouse over the landscape image below the " #~ "minimap on the right. This brings up a description of the time of day, " #~ "showing who has the advantage." #~ msgstr "" #~ "Depois deste diálogo, desloca o rato para cima da imagem da paisagem que " #~ "se encontra abaixo do mini-mapa, à direita. Surgirá uma descrição da " #~ "altura do dia, mostrando quem está em vantagem nesta altura." #~ msgid "Defend here" #~ msgstr "Defenda aqui"