wesnoth/po/wesnoth-tutorial/pl.po
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# Polish translations for Battle for Wesnoth package.
# Copyright (C) 2004 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2005.
msgid ""
msgstr ""
"Project-Id-Version: pl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-09-21 20:28 UTC\n"
"PO-Revision-Date: 2016-02-21 15:49+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: z.banach@wsisiz.edu.pl\n"
"Language: pl_PL\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Basepath: /usr/local/share/wesnoth\n"
"X-Generator: Poedit 1.8.6\n"
"X-Poedit-SearchPath-0: /usr/local/wesnoth\n"
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:26
msgid "Select Character"
msgstr ""
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:37
#, fuzzy
#| msgid "Who would you like to play?"
msgid "Who do you want to play?"
msgstr "Kim chcesz grać?"
#. [side]: type=Fighter, id=student
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:68
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:33
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:30
msgid "Konrad"
msgstr "Konrad"
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:77
#: data/campaigns/tutorial/lua/character_selection.lua:95
msgid "Lisar"
msgstr "Lisar"
#. [tutorial]: id=tutorial
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:9
#, fuzzy
#| msgid "Wesnoth Tutorial Part I"
msgid "Wesnoth Tutorial — Part I"
msgstr "Samouczek Wesnoth, część I"
#. [side]: type=Fighter, id=student
#. [side]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:74
msgid "team_name^Student"
msgstr ""
#. [unit]: id=Delfador, type=Elder Mage
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:75
msgid "Delfador"
msgstr "Delfador"
#. [objectives]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:119
#, fuzzy
#| msgid ""
#| "You will learn the basics of:\n"
#| "Movement\n"
#| "Attacking\n"
#| "Healing\n"
#| "Recruiting"
msgid ""
"You will learn the basics of:\n"
"• <small>Movement</small>\n"
"• <small>Attacking</small>\n"
"• <small>Healing</small>\n"
"• <small>Recruiting</small>"
msgstr ""
"Poznasz podstawy:\n"
"poruszania się,\n"
"atakowania,\n"
"uzdrawiania,\n"
"rekrutowania."
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:125
msgid "Destroy a fierce enemy"
msgstr "Zniszczenie okrutnego wroga"
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:129
msgid "Get yourself killed"
msgstr "Twoja śmierć"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:149
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:157
msgid "Welcome to Wesnoth!"
msgstr "Witaj w Wesnoth!"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:151
#, fuzzy
#| msgid ""
#| "For this tutorial, you are playing Konrad.\n"
#| "You are standing in the keep, and your mentor Delfador is on the east "
#| "side of the river."
msgid ""
"For this tutorial, you are playing Konrad. You are standing on the keep, and "
"your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
"W tym samouczku będziesz grać Konradem.\n"
"Stoisz w twierdzy, a twój mentor Delfador jest po wschodniej stronie rzeki."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:159
#, fuzzy
#| msgid ""
#| "For this tutorial, you are playing Lisar.\n"
#| "You are standing in the keep, and your mentor Delfador is on the east "
#| "side of the river."
msgid ""
"For this tutorial, you are playing Lisar. You are standing on the keep, and "
"your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
"W tym samouczku będziesz grać Lisar.\n"
"Stoisz w twierdzy, a twój mentor Delfador jest po wschodniej stronie rzeki."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:165
#, fuzzy
#| msgid "Left click on Konrad"
msgid "Click on Konrad"
msgstr "Kliknij na Konrada lewym przyciskiem"
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
#, fuzzy
#| msgid "Left click on Lisar"
msgid "Click on Lisar"
msgstr "Kliknij na Li'sar lewym przyciskiem"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:201
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:209
#, fuzzy
#| msgid "Advancement"
msgid "Movement"
msgstr "Awansowanie"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:203
msgid ""
"When you select a unit, in this case Konrad, the places he can move to are "
"highlighted. All units have a certain number of <i>movement points</i>, "
"which dictate how many hexes that unit can move per turn. Normally, moving "
"one hex uses one movement point, but moving across different types of hexes, "
"or <i>terrains</i>, can use up more. You will learn more about that later. "
"To move, simply click on your destination. You can press <b>u</b> to undo a "
"move if you move to the wrong place."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:211
msgid ""
"When you select a unit, in this case Lisar, the places she can move to are "
"highlighted. All units have a certain number of <i>movement points</i>, "
"which dictate how many hexes that unit can move per turn. Normally, moving "
"one hex uses one movement point, but moving across different types of hexes, "
"or <i>terrains</i>, can use up more. You will learn more about that later. "
"To move, simply click on your destination. You can press <b>u</b> to undo a "
"move if you move to the wrong place."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:222
#, fuzzy
#| msgid "Move Konrad to the keep"
msgid "Move Konrad next to Delfador."
msgstr "Przesuń Konrada do fortecy"
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:224
#, fuzzy
#| msgid "Move Lisar to the keep"
msgid "Move Lisar next to Delfador."
msgstr "Przesuń Li'sar do fortecy"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:241
msgid "Good morning, Delfador! Is it time to attack things?"
msgstr "Dzień dobry, Delfadorze! Czy będziemy dziś atakować różne rzeczy?"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:242
#, fuzzy
#| msgid "Good morning, Delfador! Is it time to attack things?"
msgid "female^Good morning, Delfador! Is it time to attack things?"
msgstr "Dzień dobry, Delfadorze! Czy będziemy dziś atakować różne rzeczy?"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:247
msgid "Um, well..."
msgstr "Właściwie to..."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:252
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr "Czy znalazłeś orka, który byłby dla mnie wyzwaniem? Albo trolla?"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:253
#, fuzzy
#| msgid "Have you found an orc for me to fight, huh? A troll?"
msgid "female^Have you found an orc for me to fight, huh? A troll?"
msgstr "Czy znalazłeś orka, który byłby dla mnie wyzwaniem? Albo trolla?"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:258
msgid "Quiet! I will summon an enemy for you..."
msgstr "Cisza! Owszem, przyzwę dla ciebie przeciwnika..."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:305
msgid "... this quintain!"
msgstr "... tę oto atrapę!"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:310
msgid "A quintain? You want me to fight a dummy?"
msgstr "Atrapa? Mam walczyć z manekinem?"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:311
#, fuzzy
#| msgid "A quintain? You want me to fight a dummy?"
msgid "female^A quintain? You want me to fight a dummy?"
msgstr "Atrapa? Mam walczyć z manekinem?"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:317
#, fuzzy
#| msgid ""
#| "female^Young lady, you have 32 hitpoints and a sword. Im fairly sure "
#| "youll win."
msgid ""
"Young man, you have $student_hp hitpoints and a sword. Im fairly sure "
"youll win."
msgstr ""
"Młoda damo, masz 32 punkty życia i miecz. Jestem pewien, że zwyciężysz."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:322
#, fuzzy
#| msgid ""
#| "female^Young lady, you have 32 hitpoints and a sword. Im fairly sure "
#| "youll win."
msgid ""
"female^Young lady, you have $student_hp hitpoints and a sword. Im fairly "
"sure youll win."
msgstr ""
"Młoda damo, masz 32 punkty życia i miecz. Jestem pewien, że zwyciężysz."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:330
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:337
msgid "Attacking"
msgstr "Atakowanie"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:332
msgid ""
"To attack the quintain, first select the attacker (Konrad) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Konrad will attack."
msgstr ""
"Aby zaatakować atrapę, najpierw wybierz atakującego (Konrada), a następnie "
"wskaż cel (atrapę). Zobaczysz opis szczegółów ataku. Gdy klikniesz <b>OK</"
"b>, Konrad zaatakuje."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:339
msgid ""
"To attack the quintain, first select the attacker (Lisar) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Lisar will attack."
msgstr ""
"Aby zaatakować atrapę, najpierw wybierz atakującego (Lisar), a następnie "
"wskaż cel (atrapę). Zobaczysz opis szczegółów ataku. Gdy klikniesz <b>OK</"
"b>, Lisar zaatakuje."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:354
msgid "Hey! This quintain fights back!"
msgstr "Hej! Ta atrapa się broni!"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:359
msgid "Hmm, perhaps we should have started with a doll."
msgstr "Hmm, może powinniśmy byli zacząć od kukły."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:364
msgid "Should I retreat?"
msgstr "Mam się wycofać?"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:365
#, fuzzy
#| msgid "Should I retreat?"
msgid "female^Should I retreat?"
msgstr "Mam się wycofać?"
#. [message]: speaker=Delfador
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:370
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
msgid "Good idea!"
msgstr "Dobry pomysł!"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:376
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:383
msgid "Crowns"
msgstr "Korony"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:378
msgid ""
"The tiny golden crown above your leader (Konrad) indicates he is a side "
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
"to keep him safe!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:385
msgid ""
"The tiny golden crown above your leader (Lisar) indicates she is a side "
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
"to keep her safe!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:395
msgid ""
"Unfortunately, youve used up your turn attacking the quintain. The quintain "
"now gets to attack."
msgstr ""
"Niestety, podczas ataku na atrapę zużyłeś całą swoją turę. Teraz kolej na "
"atrapę."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:400
msgid "The <i>dummy</i> gets a turn?"
msgstr "<i>Atrapa</i> dostaje własną turę?"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:405
#, fuzzy
#| msgid ""
#| "Yes. Its a magical quintain.\n"
#| "Now, this quintain gets 5 chances to hit you for 3 damage each. If it "
#| "hits every time, youll drop from $student_hp to $future_hp hit points. "
#| "Brace yourself!"
msgid ""
"Yes. Its a magical quintain! It gets 5 chances to hit you for 3 damage "
"each. If it hits every time, youll drop from $student_hp to "
"$($student_hp-15) hitpoints. Brace yourself!"
msgstr ""
"Tak, bo to magiczna atrapa.\n"
"Atrapa ma 5 szans, by zadać ci po 3 punkty obrażeń. Jeśli wszystkie ataki "
"będą celne, twoje punkty życia (PŻ) spadną z $student_hp do $future_hp. A "
"więc broń się!"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:412
msgid "Turns"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:414
msgid ""
"Every turn, each side in a scenario gets a chance to make their move. Once "
"youve completed everything you wish to do this turn, click on the <b>End "
"Turn</b> button in the bottom right of the screen. The other teams, whether "
"controlled by the AI or other human players, will then make their move. Some "
"scenarios must be completed in a certain number of turns. You can see what "
"turn it is, and any applicable turn limit, next to the flag icon at the top "
"of the screen."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:417
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:466
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:554
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:348
msgid "End your turn"
msgstr "Zakończ turę"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:434
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr "Oj! Potrzebuję leczenia! Zostało mi tylko $student_hp PŻ!"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:435
#, fuzzy
#| msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr "Oj! Potrzebuję leczenia! Zostało mi tylko $student_hp PŻ!"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:440
#, fuzzy
#| msgid ""
#| "There is a village on the other side of the river. Visiting villages is a "
#| "good idea, and ending your turn in one will heal you. To the village!"
msgid ""
"There are two villages within your reach. Visiting villages is a good idea, "
"and ending your turn on one will heal you. To a village!"
msgstr ""
"Po drugiej stronie rzeki znajduje się wioska. Odwiedzanie wiosek to dobry "
"pomysł, bo zakończenie tury w wiosce pozwoli ci odzyskać część zdrowia. Do "
"wioski!"
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:444
#, fuzzy
#| msgid "Move Konrad to capture a village"
msgid "Move Konrad to a nearby village"
msgstr "Przesuń Konrada, by zajął wioskę"
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:446
#, fuzzy
#| msgid "Move Lisar to capture a village"
msgid "Move Lisar to a nearby village"
msgstr "Przesuń Li'sar, by zajęła wioskę"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:459
msgid "Villages"
msgstr "Wioski"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:461
#, fuzzy
#| msgid ""
#| "You have captured a village! It now flies your flag and has been added to "
#| "your total village count. (The house icon at the top of the screen shows "
#| "how many villages you currently control.) Villages provide the gold "
#| "needed to recruit units. Each turn, you gain two gold plus one for every "
#| "village you own."
msgid ""
"You have captured a village! It now flies your colors and has been added to "
"your total village count (the house icon at the top of the screen shows how "
"many villages you currently control). Villages provide the gold needed to "
"recruit units. Each turn, you gain two gold plus one for every village you "
"own."
msgstr ""
"Wioska zdobyta! Łopocze nad nią twoja flaga, a liczba twoich wiosek "
"zwiększyła się o jeden. (Liczbę wiosek znajdujących się pod twoją kontrolą "
"pokazuje ikona domku u góry ekranu). Wioski dają złoto niezbędne do "
"rekrutowania jednostek. Co turę otrzymujesz dwie sztuki złota, plus jedną "
"dodatkową sztukę za każdą posiadaną wioskę."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:483
msgid ""
"Since you started your turn on a village, you regained some health! Villages "
"heal units 8 hitpoints per turn, or enough to top off their health, "
"whichever is less. In your case, you regained $student_hp_heal_amount "
"hitpoints."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:488
#, fuzzy
#| msgid ""
#| "Youre about to be healed by $hp_difference hitpoints, but its time to "
#| "summon some help against that quintain."
msgid "Now, its time to summon some help against that quintain."
msgstr ""
"Za chwilę odzyskasz $hp_difference punktów życia, ale chyba będziesz "
"potrzebować pomocy w starciu z tą atrapą."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:493
msgid "Ill recruit some elves!"
msgstr "Powołam do służby kilka elfów!"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:494
#, fuzzy
#| msgid "Ill recruit some elves!"
msgid "female^Ill recruit some elves!"
msgstr "Powołam do służby kilka elfów!"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:499
#, fuzzy
#| msgid ""
#| "A splendid idea. You can recruit two units if you return to the keep. You "
#| "have plenty of gold for that."
msgid ""
"A splendid idea! Its probably best not to attempt attacking the quintain "
"this turn. Instead, you should return to the keep and recruit two units; you "
"have plenty of gold for that."
msgstr ""
"Doskonały pomysł. Wróć do fortecy i rekrutuj dwie jednostki. Twój zapas "
"złota w zupełności na to wystarczy."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:503
msgid "Move Konrad to the keep"
msgstr "Przesuń Konrada do fortecy"
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:505
msgid "Move Lisar to the keep"
msgstr "Przesuń Li'sar do fortecy"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:523
msgid "Recruiting"
msgstr "Rekrutowanie"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:525
#, fuzzy
#| msgid ""
#| "Whenever youre on a <i>keep</i>, you can <i>recruit</i> into the castle "
#| "tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
#| "you will only be given one type of unit to choose: the Elvish Fighter."
msgid ""
"Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle "
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
"newly recruited units cannot act the turn you recruit them; you will be able "
"to use them next turn. This scenario you have only one type of unit to "
"choose from: the Elvish Fighter."
msgstr ""
"Gdy znajdujesz się w <i>twierdzy</i>, możesz rekrutować jednostki na "
"otaczających ją polach zamku — kliknij pole zamku prawym przyciskiem myszy i "
"wybierz opcję <b>Rekrutuj</b>. Tym razem będziesz mieć do wyboru tylko jeden "
"typ jednostki: elfickiego wojownika."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:528
#, fuzzy
#| msgid "Left click on an Elvish Fighter"
msgid "Recruit two Elvish Fighters"
msgstr "Kliknij elfickiego wojownika lewym przyciskiem myszy"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:547
msgid "Traits"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:549
msgid ""
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
"under its race in the sidebar. Traits can subtly affect how you use your "
"troops. For example, units with the <i>quick</i> trait can move a extra hex "
"each turn, or units with the <i>intelligent</i> trait require 20% less "
"experience to level up. A full list of all possible traits may be found in "
"help."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:585
msgid ""
"Hey, the quintain just healed 2 hitpoints! Id better attack it at once!"
msgstr ""
"Ejże, atrapa odzyskała właśnie dwa punkty życia! Lepiej zaatakuję ją czym "
"prędzej!"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:586
#, fuzzy
#| msgid ""
#| "Hey, the quintain just healed 2 hitpoints! Id better attack it at once!"
msgid ""
"female^Hey, the quintain just healed 2 hitpoints! Id better attack it at "
"once!"
msgstr ""
"Ejże, atrapa odzyskała właśnie dwa punkty życia! Lepiej zaatakuję ją czym "
"prędzej!"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:591
msgid "Yes, if a unit doesnt do anything for a turn, it will slowly heal."
msgstr ""
"Tak, jeśli jednostka nic nie zrobi przez całą turę, będzie się powoli "
"leczyła."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:596
#, fuzzy
#| msgid ""
#| "But before you send your fighters against the quintain, you should know "
#| "they have two kinds of attack..."
msgid ""
"Before you send your fighters against the quintain, you should know they "
"have two kinds of attack..."
msgstr ""
"Jednak zanim poślesz swoich wojowników przeciwko atrapie musisz wiedzieć, że "
"mają oni dwa rodzaje ataków..."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:601
#, fuzzy
#| msgid "Ill tell them to use the one that does the most damage!"
msgid "Ill tell them to use the one that does more damage!"
msgstr "Każę im po prostu użyć tego, który zadaje najwięcej obrażeń!"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:602
#, fuzzy
#| msgid "Ill tell them to use the one that does the most damage!"
msgid "female^Ill tell them to use the one that does more damage!"
msgstr "Każę im po prostu użyć tego, który zadaje najwięcej obrażeń!"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:607
#, fuzzy
#| msgid ""
#| "And which would that be? The sword (54) or the bow (33)? I suppose "
#| "youll find out..."
msgid ""
"And which would that be? The sword (5×4) or the bow (3×3)? I suppose youll "
"find out..."
msgstr ""
"Tak? A który to będzie? Atak (5-4) mieczem, czy atak (3-3) z łuku? Zresztą "
"wkrótce się przekonasz..."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:610
#, fuzzy
#| msgid "Attack the orc with an Archer"
msgid "Attack the quintain with your fighters"
msgstr "Zaatakuj orka łucznikiem"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:621
#, fuzzy
#| msgid ""
#| "You wouldnt do anything stupid like charging that quintain yourself "
#| "again, now would you?\n"
#| "Use the fighters you recruited first; theyll be a lot of help."
msgid ""
"You wouldnt do anything stupid like charging that quintain yourself again, "
"now would you? Use the fighters you recruited first; theyll be a lot of "
"help."
msgstr ""
"Nie zrobiłbyś przecież znowu czegoś tak głupiego jak samotny atak na tę "
"atrapę, prawda?\n"
"Najpierw użyj wojowników, których rekrutowałeś - będą bardzo pomocni."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:652
#, fuzzy
#| msgid ""
#| "Your elf used a sword (54; or 5 damage, 4 attacks), which is a melee "
#| "attack. The quintain defended with its melee attack (35). The ranged "
#| "attack was safer.\n"
#| "End your turn, then attack again."
msgid ""
"Your elf used a sword (5×4; or 5 damage, 4 attacks), which is a <i>melee</i> "
"attack. The quintain defended with its melee attack (3×5). The ranged attack "
"(the bow) would have been safer."
msgstr ""
"Twój elf użył miecza (5-4, czyli 5 obrażeń, 4 ataki), co było atakiem wręcz. "
"Atrapa również broniła się wręcz, atakiem (3-5). Wybór ataku na odległość "
"byłby bezpieczniejszy.\n"
"Zakończ swoją turę, a następnie zaatakuj ponownie."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:664
#, fuzzy
#| msgid ""
#| "Your elf used a bow, which is a <i>ranged</i> attack (33; or 3 damage, 3 "
#| "attacks). The quintain has no ranged attack, only a melee attack, so it "
#| "could not defend itself."
msgid ""
"Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage, 3 "
"attacks). The quintain has no ranged attack, only a melee attack, so it "
"could not defend itself."
msgstr ""
"Twój elf użył łuku, co było atakiem <i>na odległość</i> (3-3, czyli 3 punkty "
"obrażeń, 3 ciosy). Atrapa potrafi walczyć wyłącznie wręcz i nie posiada "
"ataku na odległość, więc nie mogła się bronić."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:679
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr "Atakuj dalej obydwoma elfami, aż atrapa zostanie pokonana!"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:694
msgid "Maybe you should recruit another elf?"
msgstr "Może przydałoby się rekrutować kolejnego elfa?"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:704
msgid "Unit Descriptions"
msgstr "Opisy jednostek"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:706
msgid ""
"You can right click on a unit to see a detailed <b>Unit Description</b>."
msgstr ""
"Kliknij jednostkę prawym przyciskiem myszy, aby zobaczyć szczegółowy <b>Opis "
"jednostki</b>."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:716
msgid "Protect Your Troops"
msgstr "Chroń swoich żołnierzy"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:718
msgid ""
"Remember to pull back wounded units into villages and recruit more if "
"needed. Take special care of units with the highest <i>experience points "
"(XP)</i> so they can gain levels and become more powerful."
msgstr ""
"Pamiętaj o wycofywaniu rannych jednostek do wiosek i rekrutowaniu większej "
"ich liczby, gdy zajdzie taka potrzeba. Szczególnie opiekuj się jednostkami z "
"największą liczbą <i>punktów doświadczenia</i> (PD), by mogły później "
"awansować na wyższy poziom i zyskać nowe umiejętności."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:728
msgid "Support"
msgstr "Utrzymanie"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:730
msgid ""
"Each village you control will <i>support</i> one unit for free. After that, "
"each unit costs you one gold per turn."
msgstr ""
"Każda wioska, którą kontrolujesz, zapewnia <i>utrzymanie</i> jednej "
"jednostki za darmo. Powyżej tej liczby każda jednostka kosztuje cię jedną "
"sztukę złota na turę."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:740
msgid "You had really better finish off that quintain."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:750
msgid "Advancement"
msgstr "Awansowanie"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:752
#, fuzzy
#| msgid ""
#| "When a unit gains enough experience points (the <i>experience bar</i>, if "
#| "present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go "
#| "up a level. Elvish Fighters have two advancement options, and you will be "
#| "able to choose which one you want. However, second level units cost twice "
#| "as much to support as first level units."
msgid ""
"When a unit gains enough experience points (the <i>experience bar</i>, if "
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a "
"level. Elvish Fighters have two advancement options, and you will be able to "
"choose which one you want. However, second level units cost twice as much to "
"support as first level units."
msgstr ""
"Gdy jednostka zdobędzie wystarczająco dużo doświadczenia, osiągnie kolejny "
"poziom (jeśli jednostka ma już doświadczenie, na <b>prawo</b> od jej "
"<i>paska punktów życia</i> jest wyświetlany <i>pasek doświadczenia</i>). "
"Elficcy wojownicy mają dwie możliwości awansu, a wybór będzie należał do "
"ciebie. Pamiętaj, że utrzymanie jednostki drugiego poziomu kosztuje dwa razy "
"więcej niż jednostki pierwszego poziomu."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:762
msgid "Defenses"
msgstr "Obrona"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:765
msgid ""
"Whenever one of your units is selected, youll see varying percentages as "
"you move the mouse over the map. The higher the percentage, the more "
"<i>defense</i> that unit has in that kind of terrain. For example, most "
"units have good defenses in castles and villages but poor defenses in "
"rivers. However, these quintains use a <i>magical</i> attack, which always "
"has a 70% chance of hitting no matter what terrain its target occupies."
msgstr ""
"Gdy wybierzesz jednostkę, na polu pod kursorem zobaczysz wartości "
"procentowe, zmieniające się zależnie od pola. Im wyższa wartość, tym lepszą "
"<i>obronę</i> jednostka będzie miała we wskazanym terenie. Na przykład "
"większość jednostek ma wysoką obronę w zamkach i wioskach, a niską w "
"rzekach. Ataki atrap są jednak <i>magiczne</i>, więc zawsze mają 70% szans "
"na trafienie, bez względu na to, na jakim terenie."
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:777
msgid "Agh! This training is too much for me..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:778
msgid "female^Agh! This training is too much for me..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:808
msgid "The quintain is destroyed, and I have gained more experience!"
msgstr "Atrapa została zniszczona, a ja mam więcej doświadczenia!"
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:813
#, fuzzy
#| msgid ""
#| "Yes, you gain experience through battle, especially by killing an "
#| "opponent. Gain enough experience and youll become more powerful.\n"
#| "Now, Konrad, I will leave you with more dummies to practice on! After "
#| "that, we have real work to do..."
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and youll become more powerful."
msgstr ""
"Tak, podczas bitwy zdobywa się doświadczenie, w szczególności za zabicie "
"przeciwnika. Jednostka, która zdobędzie dostatecznie dużo doświadczenia, "
"staje się potężniejsza.\n"
"Konradzie, zostawię ci jeszcze kilka manekinów, abyś nabrał wprawy, a potem "
"czeka nas prawdziwa praca..."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:819
#, fuzzy
#| msgid ""
#| " Now, Konrad, I will leave you with more dummies to practice on! After "
#| "that, we have real work to do..."
msgid ""
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
" A teraz, Konradzie, zostawię cię z jeszcze kilkoma atrapami, z którymi "
"możesz poćwiczyć. Gdy już skończysz, czeka nas prawdziwa praca..."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:824
#, fuzzy
#| msgid ""
#| " Now, Lisar, I will leave you with more dummies to practice on! After "
#| "that, we have real work to do..."
msgid ""
"Now, Lisar, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
" A teraz, Li'sar, zostawię cię z jeszcze kilkoma atrapami, z którymi możesz "
"poćwiczyć. Gdy już skończysz, czeka nas prawdziwa praca..."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:903
msgid "Note"
msgstr "Uwaga"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:905
msgid ""
"These dummies only attack if you are a single tile away. With care, you "
"should be able to kill them one at a time."
msgstr ""
"Atrapy atakują tylko wtedy, gdy znajdujesz się na przyległym do nich polu. "
"Jeśli zachowasz ostrożność, będziesz w stanie zabijać je pojedynczo."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:914
msgid ""
"Well, I think I know the basics. Onwards! Maybe I can fight in a real battle "
"next?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:915
msgid ""
"female^Well, I think I know the basics. Onwards! Maybe I can fight in a real "
"battle next?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:931
msgid "Victory"
msgstr "Zwycięstwo"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:933
#, fuzzy
#| msgid ""
#| "After your victory notice, the map will be grayed out to indicate that "
#| "the scenario is over, but you will still be able to examine the final "
#| "positions and state of your troops and any surviving enemies. This is "
#| "called <i>linger mode</i>. When youre finished, click the <b>End "
#| "Scenario</b> button to go on the next scenario in the campaign."
msgid ""
"After your victory notice, the map will be grayed out to indicate that the "
"scenario is over; this is called <i>linger mode</i>. You will still be able "
"to examine the final positions and state of your troops and any surviving "
"enemies. When youre finished, click the <b>End Scenario</b> button to go on "
"to the next scenario in the campaign."
msgstr ""
"Po wyświetleniu komunikatu o zwycięstwie mapa zostanie wygaszona, co "
"sygnalizuje zakończenie scenariusza. Możesz jednak sprawdzać ostateczne "
"pozycje i stan swoich jednostek (i ewentualnie wrogów). To tak zwany <i>tryb "
"oczekiwania</i>. Aby przejść do następnego scenariusza kampanii, kliknij "
"przycisk <b>Kończ scenariusz</b>."
#. [tutorial]: id=2_Tutorial
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:5
#, fuzzy
#| msgid "Wesnoth Tutorial Part II"
msgid "Wesnoth Tutorial — Part II"
msgstr "Samouczek Wesnoth, część II"
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
msgid "team_name^Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:47
msgid "Thrag"
msgstr "Thrag"
#. [unit]: id=Galdrad, type=Elvish Champion
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:80
msgid "Galdrad"
msgstr "Galdrad"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:94
msgid "I hope I have a chance to retreat after this!"
msgstr "Mam nadzieję, że potem pozwolisz mi się wycofać!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:95
msgid "One lucky attack by an Orcish Grunt, and Im done for!"
msgstr "Jeden fortunny atak orka rębacza i już po mnie!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:96
#, fuzzy
#| msgid "Ouch! I could make use of some healing in a village."
msgid "I could make use of some healing in a village."
msgstr "Au! Przydałoby mi się leczenie w wiosce."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:97
msgid "I had better retreat, before I get caught out with such low health!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:98
#, fuzzy
#| msgid "I hope I have a chance to retreat after this!"
msgid "female^I hope I have a chance to retreat after this!"
msgstr "Mam nadzieję, że potem pozwolisz mi się wycofać!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:99
#, fuzzy
#| msgid "One lucky attack by an Orcish Grunt, and Im done for!"
msgid "female^One lucky attack by an Orcish Grunt, and Im done for!"
msgstr "Jeden fortunny atak orka rębacza i już po mnie!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:100
#, fuzzy
#| msgid "Ouch! I could make use of some healing in a village."
msgid "female^I could make use of some healing in a village."
msgstr "Au! Przydałoby mi się leczenie w wiosce."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:101
msgid ""
"female^I had better retreat, before I get caught out with such low health!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:106
msgid "Defeat the Orc Leader"
msgstr "Pokonaj przywódcę orków"
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:111
msgid "Death of Konrad"
msgstr "Śmierć Konrada"
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:122
msgid "Death of Lisar"
msgstr "Śmierć Li'sar"
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:133
#, fuzzy
#| msgid "Death of Konrad"
msgid "Death of Galdrad"
msgstr "Śmierć Konrada"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:148
msgid ""
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
"of scarecrows, perhaps?"
msgstr ""
"Bądź pozdrowiony, Galdradzie! Czy Delfador wyczarował dziś dla mnie innego "
"przeciwnika? Może stado strachów na wróble?"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:149
#, fuzzy
#| msgid ""
#| "Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
#| "flock of scarecrows, perhaps?"
msgid ""
"female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
"flock of scarecrows, perhaps?"
msgstr ""
"Bądź pozdrowiony, Galdradzie! Czy Delfador wyczarował dziś dla mnie innego "
"przeciwnika? Może stado strachów na wróble?"
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:155
#, fuzzy
#| msgid ""
#| "Orcs have encamped across the river. This is elven country; they are "
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
#| "must defeat their leader so they never threaten us again. I will advise "
#| "you."
msgid ""
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We Elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
msgstr ""
"Orki obozują po drugiej stronie rzeki. To jest kraj elfów: my, elfy, "
"poruszamy się w lasach szybko i walczymy w nich bardzo skutecznie. Musisz "
"pokonać ich przywódcę, aby nigdy więcej nie mogli już nam zagrozić. Będę ci "
"doradzać."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:160
#, fuzzy
#| msgid ""
#| "Orcs have encamped across the river. This is elven country; they are "
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
#| "must defeat their leader so they never threaten us again. I will advise "
#| "you."
msgid ""
"This is no game, Lisar! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We Elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
msgstr ""
"Orki obozują po drugiej stronie rzeki. To jest kraj elfów: my, elfy, "
"poruszamy się w lasach szybko i walczymy w nich bardzo skutecznie. Musisz "
"pokonać ich przywódcę, aby nigdy więcej nie mogli już nam zagrozić. Będę ci "
"doradzać."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:166
msgid "What should I do?"
msgstr "Co mam robić?"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:167
#, fuzzy
#| msgid "What should I do?"
msgid "female^What should I do?"
msgstr "Co mam robić?"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:170
msgid ""
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
"the river. He should be little trouble."
msgstr ""
"Najpierw będziemy musieli zrobić coś z orkiem rębaczem, który stoi na środku "
"rzeki. Nie powinien sprawić większych problemów."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:172
msgid ""
"By then, their leader will have recruited more units to send against us and "
"the real fight will begin."
msgstr ""
"Do tego czasu ich przywódca zgromadzi kolejne jednostki, a gdy wyśle je "
"przeciwko nam, rozpocznie się prawdziwa walka."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:174
msgid ""
"See this dark blue water? Its too deep for either side to cross. The orcs "
"could slowly wade through that narrow band of shallow lighter-blue water in "
"the east; but we could stand on the shore and force them to fight us from "
"the water, where they are exposed and we are protected by the forest."
msgstr ""
"Widzisz tę ciemnoniebieską wodę? Jest zbyt głęboka, by ją przekroczyć. Orki "
"mogłyby wprawdzie powoli przeprawić się w bród korzystając z tego wąskiego "
"pasa płytkiej, błękitnej wody na wschodzie, ale wtedy musieliby walczyć "
"stojąc w wodzie, podatni na ataki, a nas chroniłby las."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:176
msgid ""
"The more likely attack, then, is across the bridge. That middle island is "
"the key: it has a village for healing injured units and forests in which we "
"fight so well."
msgstr ""
"Zatem znacznie bardziej prawdopodobny jest atak przez most. Kluczem do "
"zwycięstwa jest środkowa wyspa: znajduje się na niej wioska, w której mogą "
"leczyć się ranne jednostki, oraz las, w którym tak dobrze walczymy."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:180
msgid "Lets go! Attack!"
msgstr ""
#. [message]: speaker=student
#. The "us" in "let's" refers to Galdrad and Li'sar.
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:182
msgid "female^Lets go! Attack!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:187
msgid ""
"Hang on! You need to gather your forces. Or do you intend to fight the orcs "
"singlehandedly?"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:200
msgid ""
"I see you have veteran troops from your training! You should <i>recall</i> "
"them so as to start off the battle with more experienced units. Think "
"carefully, though; if a unit has too little experience, it might be better "
"to recruit a new one."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:206
msgid ""
"Some of your units have also managed to level up. Theyre even more "
"formidable, so you should recall them as well."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:221
msgid ""
"Unfortunately, none of your troops survived your training, so you will have "
"to recruit new units. If you had any veteran troops, you could have "
"<i>recalled</i> them to battle this scenario. More experienced units would "
"have been of help against these orcs."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:228
msgid "Recalling"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:230
msgid ""
"In addition to recruiting new units each scenario, you can also <i>recall</"
"i> your experienced veterans from previous scenarios, for the cost of 20 "
"gold each. This allows you to build up a formidable army over the course of "
"multiple scenarios by recalling your highest leveled troops or those with "
"good combinations of traits and abilities. To recall a unit, right click "
"while your leader stands on a keep and select the <i>Recall</i> option. "
"Remember to also recruit new troops in addition to recalling old ones."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:235
msgid ""
"You also have two new types of units to recruit this scenario: Elvish "
"Archers and Elvish Shamans. Ill tell you more about them when you recruit "
"them. Personally, I would recommend a balanced force of two archers, two "
"fighters, and a shaman."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:238
msgid "Recruit or recall your troops"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:252
#, fuzzy
#| msgid "Shaman"
msgid "Elvish Shaman"
msgstr "Szamanka"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:253
#, fuzzy
#| msgid ""
#| "The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
#| "friendly units around her. She also has a special attack which <i>slows</"
#| "i> enemies, halving the damage they do."
msgid ""
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
"friendly units around her. She also has a special attack which <i>slows</i> "
"enemies, halving the damage they do for one turn."
msgstr ""
"Szamanka jest dość słabą jednostką, ale posiada umiejętność <i>leczenia</i> "
"otaczających ją jednostek. Dysponuje też specjalnym atakiem, który "
"<i>spowalnia</i> wrogów, zmniejszając o połowę zadawane przez nich obrażenia."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:258
msgid "Abilities and Weapon Specials"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:260
msgid ""
"Certain unit types have special <i>abilities</i>. Unlike traits, which "
"usually provide small buffs or debuffs, abilities give units special "
"behaviors that normal units do not have. In this case, the Elvish Shaman has "
"the Heal ability, which allows her to heal allied adjacent units 4 hitpoints "
"at the start of each turn. Unit types with abilities, especially ones like "
"Heal, can be very useful, so be careful when sending them into battle.\n"
"\n"
"Weapon specials are special attack modifiers that make certain attacks more "
"powerful. Once again, in this case, the Shaman has the Slows special on her "
"entangle attack. When this attack is used on an enemy, it will halve the "
"damage they do for one turn. Other weapon specials include First Strike, "
"which allows that attack to always hit first no matter who attacks first, "
"and Magical, which gives that attack a constant 70% chance to hit.\n"
"\n"
"A full list of abilities and weapons specials, along with traits, may be "
"found in help."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:279
#, fuzzy
#| msgid "Elvish Fighter"
msgid "Elvish Archer"
msgstr "Elficki wojownik"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:280
msgid ""
"Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer "
"has strong ranged attacks. Its useful to attack enemy units with strong "
"melee attacks with strong ranged attacks, and vice versa. This allows your "
"units to take less damage overall when your enemy counterattacks."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:307
msgid ""
"You certainly have a fondness for shamans, I see. They will provide a lot of "
"healing, but not much offensive potential."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:318
#, fuzzy
#| msgid ""
#| "While none of your recruited units can move, you still can. Your five "
#| "units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You "
#| "need more income."
msgid ""
"While none of your recruited units can move yet, you still can. You need "
"more income; there are some villages near the keep you can capture."
msgstr ""
"Żadna z rekrutowanych jednostek rzeczywiście nie może się ruszyć, ale ty "
"możesz. Utrzymanie pięciu jednostek kosztuje cię 5 sztuk złota, przez co "
"każdej tury masz o 3 sztuki złota mniej. Musisz zwiększyć swój dochód."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:321
#, fuzzy
#| msgid "Move Konrad to capture a village"
msgid "Capture a village"
msgstr "Przesuń Konrada, by zajął wioskę"
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:336
msgid ""
"Excellent! As Delfador mentioned earlier, each captured village will support "
"one unit and provide you with 1 extra gold per turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:341
msgid "Income and Upkeep"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:343
msgid ""
"Each turn, you will gain 2 gold plus one for each village you own. However, "
"<i>upkeep</i> is subtracted from that. You can support as many levels worth "
"of units as the number of villages you own; beyond that, you must pay 1 gold "
"per turn. Be careful, as owning too many units can cause you to have "
"negative income and lose gold each turn!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:361
msgid ""
"Now, young man, it is time to discuss strategy. Your units are ready to "
"attack, and the orcish leader has begun gathering his own troops."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:366
msgid ""
"Now, young lady, it is time to discuss strategy. Your units are ready to "
"attack, and the orcish leader has begun gathering his own troops."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:372
msgid ""
"Galdrad, if I go by the ford, I could sneak up near his keep and dispatch "
"him quickly."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:373
msgid ""
"female^Galdrad, if I go by the ford, I could sneak up near his keep and "
"dispatch him quickly."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:378
msgid ""
"You could. However, elves (and orcs) have bad <i>defense</i> in water. "
"Youll be more vulnerable as you try to wade slowly across the ford; the "
"enemy will have an 80% chance to hit you. Since elves have good defense in "
"the forest, I would advise you keep to the trees and attack the orcs from "
"there; youll only have a 40% chance of being hit in return."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:383
msgid ""
"However, keep an eye on that ford. The orcs may try to sneak around behind "
"our forces. It might do to send a few units to defend the banks, and the "
"village there."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:388
msgid ""
"Alright. The bridge it is, then, but Ill be careful about the crossing."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:389
msgid ""
"female^Alright. The bridge it is, then, but Ill be careful about the "
"crossing."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:392
msgid ""
"That Orcish Grunt is still blocking our path. He has no ranged attacks, so "
"your archers should be able to engage him with little risk. Unfortunately, "
"your units cannot reach him this turn, but you should not let them languish! "
"Move them into position so they can attack next turn. There are also other "
"villages on this side of the river. You should secure them for income and "
"healing."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:396
msgid "Long-distance Movement"
msgstr "<big>Poruszanie się na duże odległości</big>"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:398
msgid ""
"You can order a unit to move for multiple turns by selecting the unit and "
"clicking on the destination. A number will indicate how many turns it will "
"take to get there."
msgstr ""
"Możesz sprawić, by jednostka sama się poruszała przez kilka tur — wybierz "
"ją, a następnie kliknij cel. Zostanie wyświetlona liczba pokazująca ilość "
"tur potrzebnych do osiągnięcia tego miejsca."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:403
#, fuzzy
#| msgid ""
#| "Youve captured all the villages around the keep, but stay near so you "
#| "can recruit more units."
msgid ""
"I think Ill stick around the keep for now, in order to recruit more units."
msgstr ""
"Wszystkie wioski otaczające fortecę są twoje, ale nie oddalaj się - będzie "
"trzeba rekrutować więcej jednostek."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:404
#, fuzzy
#| msgid ""
#| "Youve captured all the villages around the keep, but stay near so you "
#| "can recruit more units."
msgid ""
"female^I think Ill stick around the keep for now, in order to recruit more "
"units."
msgstr ""
"Wszystkie wioski otaczające fortecę są twoje, ale nie oddalaj się - będzie "
"trzeba rekrutować więcej jednostek."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:410
msgid ""
"Youve learned well, Konrad. It is indeed a good idea to keep your leader "
"safe and protected and in range of your keep early in the game. The tide of "
"battle can turn quickly, and you dont want to find yourself cut off from "
"recruiting reinforcements."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:415
msgid ""
"Youve learned well, Lisar. It is indeed a good idea to keep your leader "
"safe and protected and in range of your keep early in the game. The tide of "
"battle can turn quickly, and you dont want to find yourself cut off from "
"recruiting reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:425
msgid "Tracking Enemy Movement"
msgstr "<big>Śledzenie ruchów wroga</big>"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:427
msgid ""
"You can see where an enemy can reach by moving the mouse over them. You can "
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
"command from the <b>Actions</b> menu."
msgstr ""
"Możesz sprawdzić, jak daleko dotrze wroga jednostka, umieszczając nad nią "
"kursor myszy. Możesz też sprawdzić możliwe ruchy wszystkich przeciwników — w "
"tym celu wybierz <b>Pokaż ruchy wroga</b> z menu <b>Działania</b>."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:430
#, fuzzy
#| msgid ""
#| "That Grunt is blocking the bridge! We must occupy that island before the "
#| "Wolf Riders reach it."
msgid "We must occupy that island before the Wolf Riders reach it!"
msgstr ""
"Ork blokuje most! Musimy zająć tę wyspę, zanim dotrą do niej jeźdźcy wilków."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:435
#, fuzzy
#| msgid "Cant our units just move around him?"
msgid "Cant we just move around the orcs?"
msgstr "Czy nasze jednostki nie mogą po prostu przejść obok niego?"
#. [message]: speaker=student
#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:437
#, fuzzy
#| msgid "Cant our units just move around him?"
msgid "female^Cant we just move around the orcs?"
msgstr "Czy nasze jednostki nie mogą po prostu przejść obok niego?"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:450
#, fuzzy
#| msgid ""
#| "No. Once you move close to an enemy unit, you are in its <i>Zone of "
#| "Control</i> and cannot move further that turn.\n"
#| "To move your troops onto that island without wading slowly through the "
#| "water, youll have to kill the Grunt."
msgid ""
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
"i> and cannot move further that turn. To move your troops onto that island "
"without wading slowly through the water, youll have to kill the Grunt."
msgstr ""
"Nie — gdy zbliżysz się do wrogiej jednostki, dostajesz się w jej <i>strefę "
"kontroli</i> i nie możesz wykonać w tej turze więcej ruchów.\n"
"Aby umieścić swoich żołnierzy na wyspie bez powolnego brodzenia w wodzie, "
"będziesz musiał zabić tego rębacza."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:454
msgid "Zone of Control"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:456
msgid ""
"The hexes immediately around a unit constitute its <i>Zone of Control</i>. "
"When an enemy unit enters those hexes, they cannot move any further that "
"turn. (An exception are units with the <i>skirmisher</i> ability, who are "
"unaffected by zones of control.) This can be used to create a blockade to "
"prevent stronger enemies from reaching key locations, such as villages, even "
"if you have limited manpower."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:471
#, fuzzy
#| msgid ""
#| "No other units can reach that orc. I hope my $unit.language_name survives "
#| "its counter-attack! Id better grab more villages and move everyone "
#| "closer for next turn."
msgid ""
"I hope my units survive the counter-attack if I cant take this grunt out "
"this turn. Id better grab more villages if I can and move everyone closer "
"for next turn."
msgstr ""
"Żadna z pozostałych jednostek nie dotrze do tego orka. Mam nadzieję, że "
"$unit.language_name przeżyje jego kontratak! Lepiej zajmę więcej wiosek i "
"przesunę wszystkich bliżej z myślą o następnej turze."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:476
#, fuzzy
#| msgid ""
#| "Yes. If your Shaman stands just behind that unit on the bridge, she will "
#| "heal it at the beginning of the next turn."
msgid ""
"If one of your Shamans stands just behind your wounded units, she will heal "
"them each 4 hitpoints at the beginning of the next turn."
msgstr ""
"Tak. Jeśli twoja szamanka stanie za jednostką na moście, to uleczy ją na "
"początku następnej tury."
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:510
msgid ""
"One fewer orc to deal with, and our way across the bridge is clear! I also "
"gained experience from striking the killing blow!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:511
msgid ""
"female^One fewer orc to deal with, and our way across the bridge is clear! I "
"also gained experience from striking the killing blow!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:532
#, fuzzy
#| msgid ""
#| "Be careful: if you stand on the bridge you are exposed to attack from "
#| "multiple directions!"
msgid ""
"Be careful! If you stand on the bridge you are exposed to attack from "
"multiple directions! Even though the orcs have low defense in water, they "
"will overwhelm you with their numbers."
msgstr ""
"Ostrożnie: gdy stoisz na moście, wystawiasz się na ataki z wielu kierunków!"
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:548
msgid ""
"Well done! The island village is ours. You can use the trees to set up a "
"blockade against the orcs; they can only come across the bridge one by one "
"without wading through the water, and you will be securely on a terrain with "
"good defense."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:560
msgid ""
"Dont forget about that last village near the channel. The orcs will capture "
"it if they try to sneak around via the ford! It will be hard to dislodge "
"them if they do."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:576
#, fuzzy
#| msgid ""
#| "Its very dangerous to stand in water when there are enemies about! Your "
#| "unit will have an 80% chance of being hit! Cancel, and wait for them to "
#| "attack you!"
msgid ""
"Its very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit. Get back, and wait for them to "
"attack you!"
msgstr ""
"Bardzo niebezpiecznie jest stać w wodzie, gdy w pobliżu są wrogowie! Szanse, "
"że twoja jednostka zostanie trafiona wynoszą aż 80%! Odwołaj ten rozkaz i "
"czekaj na ich atak!"
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:599
#, fuzzy
#| msgid ""
#| "Stay near the keep! You need to be on a keep to recruit more units, and I "
#| "doubt the orc leader will let you use his!"
msgid ""
"Youre venturing away from your keep. You might need recruit more units, and "
"I doubt the orc leader will let you use his! Careful!"
msgstr ""
"Trzymaj się blisko twierdzy! Musisz stać w twierdzy, aby rekrutować "
"jednostki, a wątpię, by przywódca orków użyczył ci swojej!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:616
msgid ""
"We need to occupy that village, otherwise they will take it next turn! Move "
"a unit into the village to stop the orcs capturing it. Whichever unit you "
"choose will benefit from the villages healing, too."
msgstr ""
"Musimy zająć tę wioskę — w przeciwnym razie w następnej turze zrobią to oni! "
"Wprowadź jednostkę do wioski, aby zająć ją przed orkami. Wybrana jednostka "
"będzie też w wiosce leczona."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:622
msgid ""
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
"day."
msgstr ""
"Ostrożnie! Jest teraz noc. Orki są jednostkami <i>chaotycznymi</i>, więc ich "
"ataki są w nocy o 25% mocniejsze, a za dnia o 25% słabsze — to duża różnica. "
"Ty masz charakter <i>praworządny</i>, czyli walczysz lepiej za dnia, a "
"gorzej nocą. Twoje elfy są <i>neutralne</i> — pora dnia nie ma na nie wpływu."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:626
msgid "Time of Day"
msgstr "<big>Pora dnia</big>"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:628
msgid ""
"During a scenario, the time of day will shift as turns pass. There are four "
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
"alignment gets a different bonus or handicap depending on the time of day. "
"You can mouse over the landscape image below the minimap on the right to see "
"the current time of day and who has the advantage."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:639
msgid ""
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
"unit)."
msgstr ""
"Pamiętaj o wycofywaniu rannych jednostek do wiosek. Uzdrowiciele mogą "
"przywrócić tylko 4 punkty życia naraz, a wioski leczą 8 punktów (co jest "
"maksymalną wartością leczenia)."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:649
msgid ""
"Beware of those orcs crossing the river! If they get into the forest theyll "
"be hard to dislodge!"
msgstr ""
"Strzeż się orków przekraczających rzekę! Jeśli dotrą do lasu, trudno będzie "
"się ich pozbyć!"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:657
msgid "Tracking Unused Units"
msgstr "<big>Znajdowanie niewykorzystanych jednostek</big>"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:659
msgid ""
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
"unit to the next. If you press <b>space</b>, you can mark the currently "
"selected unit as having finished its turn, which stops you moving it by "
"accident later on. When <b>n</b> no longer selects a new unit, its safe to "
"end your turn."
msgstr ""
"Możesz upewnić się, że w danej turze wszystkie twoje jednostki otrzymały "
"rozkazy: naciskaj klawisz <b>n</b>, aby przełączać się na kolejne jednostki. "
"Naciśnięcie <b>spacji</b> spowoduje wskazanie, że jednostka już skończyła "
"działanie w tej turze, dzięki czemu nie poruszysz jej niechcący. Gdy "
"naciskanie <b>n</b> przestaje wybierać kolejne jednostki, możesz spokojnie "
"zakończyć turę."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:668
msgid "Victory Conditions"
msgstr "<big>Warunki zwycięstwa</big>"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:670
#, fuzzy
#| msgid ""
#| "In this scenario, you only need to defeat the orc leader to win. (Victory "
#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
#| "the <b>Main Menu</b>)."
msgid ""
"In this scenario, you only need to defeat the orc leader to win. Victory "
"conditions for a scenario are given under <b>Scenario Objectives</b> in "
"<b>Menu</b>)."
msgstr ""
"Do zwycięstwa w tym scenariuszu wystarczy, że pokonasz przywódcę orków. "
"(Warunki zwycięstwa w scenariuszu zawsze możesz wyświetlić poprzez opcję "
"<b>Cele misji</b> w <b>Menu głównym</b>)."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:679
#, fuzzy
#| msgid "Recruit the Right Unit Types"
msgid "Recruit the Right Units"
msgstr "<big>Rekrutuj odpowiednie typy jednostek</big>"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:681
msgid ""
"Remember to recruit troops useful for the situation. Archers are "
"particularly effective against Grunts, Wolf Riders and the orcish leader."
msgstr ""
"Pamiętaj o rekrutowaniu żołnierzy najbardziej użytecznych w danej sytuacji. "
"Łucznicy będą szczególnie skuteczni przeciwko rębaczom, jeźdźcom wilków i "
"przywódcy wroga."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:690
msgid "Hurry up and defeat the orcs before they become entrenched!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:717
#, fuzzy
#| msgid "I have no more money to recruit!"
msgid "I have enough gold to recruit more units!"
msgstr "Nie mam już pieniędzy na rekrutację!"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:718
msgid "female^I have enough gold to recruit more units!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:764
msgid ""
"That unit is about one kill (8 experience points) away from gaining a level! "
"Do not let it die!"
msgstr ""
"Tylko jedno zwycięstwo (8 punktów doświadczenia) dzieli tę jednostkę od "
"osiągnięcia kolejnego poziomu! Nie pozwól jej zginąć!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:786
msgid ""
"Their leader has moved into that village! Hes not as stupid as I thought. "
"The village heals him each turn and provides good defense."
msgstr ""
"Ich przywódca wszedł do wioski! Nie jest tak głupi, jak myślałem: będzie go "
"ona leczyła i zapewni dobrą obronę."
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:797
msgid ""
"That unit has captured our village! Youd better get him out; it heals him "
"each turn and provides good defense."
msgstr ""
"Ta jednostka zajęła naszą wioskę! Lepiej zajmij się nią - w przeciwnym "
"wypadku będzie odzyskiwała siły, korzystając przy tym z dobrej obrony."
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:810
msgid ""
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
"but I hope you have a plan if I miss!"
msgstr ""
"Używanie mnie do ataku jest ryzykowne! Mogę spowolnić przeciwnika swoim "
"atakiem na odległość, ale mam nadzieję, że masz plan na wypadek, gdybym nie "
"trafiła!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:826
msgid ""
"You are close to killing their leader! The unit who finishes him will gain "
"16 experience points because he is second level. Choose your attacking unit "
"carefully!"
msgstr ""
"Jesteś blisko pokonania ich przywódcy! Jednostka, która tego dokona, otrzyma "
"16 punktów doświadczenia, ponieważ jest on jednostką drugiego poziomu. "
"Wybierz ją rozważnie!"
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:851
#, fuzzy
#| msgid ""
#| "We will miss $deadguy.name| because he had $deadguy.experience experience "
#| "points. He would have advanced to second level soon."
msgid ""
"We will miss $unit.name| because he had $unit.experience experience points. "
"He would have advanced a level soon."
msgstr ""
"Tak ginie $deadguy.name|. Wielka szkoda — przy swoich $deadguy.experience "
"punktach doświadczenia wkrótce osiągnąłby drugi poziom."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:857
#, fuzzy
#| msgid ""
#| "We will miss $deadguy.name| because she had $deadguy.experience "
#| "experience points. She would have advanced to second level soon."
msgid ""
"We will miss $unit.name| because she had $unit.experience experience points. "
"She would have advanced a level soon."
msgstr ""
"Tak ginie $deadguy.name|. Wielka szkoda — przy swoich $deadguy.experience "
"punktach doświadczenia wkrótce osiągnęłaby drugi poziom."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:886
#, fuzzy
#| msgid ""
#| "We will miss $deadguy.name|, but at least he was not one of our "
#| "experienced troops!"
msgid ""
"We will miss $unit.name|, but at least he was not one of our experienced "
"troops!"
msgstr ""
"Tak ginie $deadguy.name|. Będzie nam go brakować, ale przynajmniej nie był "
"jedną z bardziej doświadczonych jednostek."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:892
#, fuzzy
#| msgid ""
#| "We will miss $deadguy.name|, but at least she was not one of our "
#| "experienced troops!"
msgid ""
"We will miss $unit.name|, but at least she was not one of our experienced "
"troops!"
msgstr ""
"Tak ginie $deadguy.name|. Będzie nam jej brakować, ale przynajmniej nie była "
"jedną z bardziej doświadczonych jednostek."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:909
#, fuzzy
#| msgid ""
#| "Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
#| "name|."
msgid ""
"Higher level units are powerful, but not invulnerable. Goodbye, $unit.name|."
msgstr ""
"Jednostki drugiego poziomu są mocne, ale nie niepokonane! Żegnaj, $deadguy."
"name|."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:923
msgid ""
"Losing a healer hurts all the troops! Keep them out of the enemys reach!"
msgstr ""
"Utrata uzdrowiciela szkodzi wszystkim żołnierzom! Trzymaj ich z dala od "
"wroga!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:935
msgid ""
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
"with many units at once during the day."
msgstr ""
"Strzeż się przywódcy orków: w nocy może zadać nawet 36 punktów obrażeń! "
"Atakuj za dnia, wieloma jednostkami naraz."
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:949
msgid ""
"Advancing a level has fully healed me! I am able to heal units 8 hitpoints "
"per turn, instead of just 4, and may also cure them of poison if they cannot "
"reach a village! I also have gained a new <i>magical</i> attack, meaning it "
"always has a 70% chance to hit, but it is not as powerful as the similar "
"attack wielded by the Elvish Sorceress."
msgstr ""
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:963
msgid ""
"Advancing a level has fully healed me! I cannot heal adjacent units anymore, "
"but to compensate, I have a new, powerful faerie fire attack that deals 7 "
"damage each for 4 strikes. It also has the <i>magical</i> weapon special, "
"meaning it always has a 70% chance to hit."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:977
#, fuzzy
#| msgid ""
#| "Advancing a level has fully healed me!\n"
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
#| "units."
msgid ""
"Advancing a level has fully healed me! I always have a 60% chance of hitting "
"with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use "
"me to dislodge hard-to-hit units."
msgstr ""
"Osiągnięcie następnego poziomu w pełni mnie uzdrowiło!\n"
"Dzięki umiejętności <i>strzelec wyborowy</i> mam zawsze 60% szansy na "
"trafienie z łuku i zadaję 9 punktów obrażeń każdym z moich 4 ataków. Używaj "
"mnie do unieszkodliwiania trudnych do trafienia jednostek."
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:978
#, fuzzy
#| msgid ""
#| "female^Advancing a level has fully healed me!\n"
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
#| "units."
msgid ""
"female^Advancing a level has fully healed me! I always have a 60% chance of "
"hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 "
"attacks. Use me to dislodge hard-to-hit units."
msgstr ""
"Osiągnięcie następnego poziomu w pełni mnie uzdrowiło!\n"
"Dzięki umiejętności <i>strzelec wyborowy</i> mam zawsze 60% szansy na "
"trafienie z łuku i zadaję 9 punktów obrażeń każdym z moich 4 ataków. Używaj "
"mnie do unieszkodliwiania trudnych do trafienia jednostek."
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:991
#, fuzzy
#| msgid ""
#| "Advancing a level has fully healed me!\n"
#| "I am good with both bow and sword, and I have a special ability: "
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
#| "they are right next to me."
msgid ""
"Advancing a level has fully healed me! I am good with both bow and sword, "
"and I have a special ability: <i>Ambush</i>. I can hide in forests where "
"enemies can only see me if they are right next to me."
msgstr ""
"Osiągnięcie kolejnego poziomu w pełni mnie uzdrowiło!\n"
"Dobrze walczę zarówno łukiem, jak i mieczem, ale mam też specjalną "
"umiejętność: <i>zasadzkę</i>. Potrafię ukrywać się w lesie, a wrogowie mogą "
"mnie dostrzec dopiero wtedy, gdy znajdą się tuż obok mnie."
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:992
#, fuzzy
#| msgid ""
#| "Advancing a level has fully healed me!\n"
#| "I am good with both bow and sword, and I have a special ability: "
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
#| "they are right next to me."
msgid ""
"female^Advancing a level has fully healed me! I am good with both bow and "
"sword, and I have a special ability: <i>Ambush</i>. I can hide in forests "
"where enemies can only see me if they are right next to me."
msgstr ""
"Osiągnięcie kolejnego poziomu w pełni mnie uzdrowiło!\n"
"Dobrze walczę zarówno łukiem, jak i mieczem, ale mam też specjalną "
"umiejętność: <i>zasadzkę</i>. Potrafię ukrywać się w lesie, a wrogowie mogą "
"mnie dostrzec dopiero wtedy, gdy znajdą się tuż obok mnie."
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1006
#, fuzzy
#| msgid ""
#| "Advancing a level has fully healed me!\n"
#| "I am good with both bow and sword, and I have a special ability: "
#| "<i>Leadership</i>. First level units around me do 25% more damage, so "
#| "position me carefully."
msgid ""
"Advancing a level has fully healed me! I am good with both bow and sword, "
"and I have a special ability: <i>Leadership</i>. I do less damage myself "
"than the Elvish Hero, but my ability allows my allies to fight better. First "
"level units around me do 25% more damage, so position me carefully!"
msgstr ""
"Osiągnięcie kolejnego poziomu w pełni mnie uleczyło!\n"
"Dobrze walczę zarówno łukiem, jak i mieczem, ale mam też specjalną "
"umiejętność: <i>dowodzenie</i>. Otaczające mnie jednostki pierwszego poziomu "
"będą zadawały o 25% więcej obrażeń, więc ustawiaj mnie rozważnie."
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1019
#, fuzzy
#| msgid ""
#| "Advancing a level has fully healed me!\n"
#| "I am particularly good with the sword, dealing 8 damage in 4 attacks."
msgid ""
"Advancing a level has fully healed me! I am particularly good with the "
"sword, dealing 8 damage in 4 attacks. While I dont have the Leadership "
"abilities of the Elvish Captain, my superior fighting skills allow my "
"attacks to do more damage!"
msgstr ""
"Osiągnięcie kolejnego poziomu w pełni mnie uleczyło!\n"
"Szczególnie dobrze walczę mieczem: zadaję 4 ciosy, po 8 obrażeń każdy."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1028
#, fuzzy
#| msgid "You took too long! Well never be rid of these orcs!"
msgid "You took too long! Now well never be rid of these orcs!"
msgstr ""
"Bitwa za bardzo się przeciągnęła, już nigdy nie pozbędziemy się tych orków!"
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1044
msgid "That... was foolish. Next time I should be more careful."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1045
msgid "female^That... was foolish. Next time I should be more careful."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1068
msgid "Agh! Now who will teach you how to defeat these orcs!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1094
#, fuzzy
#| msgid ""
#| "You have beaten the orcs! You may want to try some novice-level campaigns "
#| "next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A "
#| "Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South "
#| "Guard</i> was specifically designed as a beginners campaign. Konrad, "
#| "Lisar and Delfador are characters from <i>Heir to the Throne</i>."
msgid ""
"You have beaten the orcs! You may want to try one of the novice-level "
"campaigns next, such as <i>A Tale of Two Brothers</i>, <i>An Orcish "
"Incursion</i>, or <i>The South Guard</i>. Konrad, Lisar and Delfador are "
"characters from <i>Heir to the Throne</i>. You can also refer to the in-game "
"help browser if you ever need to refresh your memory on gameplay mechanics."
msgstr ""
"Udało ci się pokonać orki! Teraz proponujemy zmierzyć się z jedną z kampanii "
"posiadających poziom łatwy, jak na przykład <i>Południowa straż</i>, "
"<i>Opowieść o dwóch braciach</i> lub <i>Następca tronu</i>. <i>Południowa "
"straż</i> została specjalnie zaprojektowana jako kampania dla "
"początkujących. Konrad, Lisar i Delfador są postaciami z kampanii "
"<i>Następca tronu</i>."
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr "Wojownik"
#. [unit_type]: id=Fighter, race=human
#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:19
#: data/campaigns/tutorial/units/Fighteress.cfg:21
msgid ""
"Young and brash, Fighters are skilled with swords and are vulnerable to "
"attack from enemies. However, they have the potential to become great "
"warriors one day."
msgstr ""
"Młodzi i nieokrzesani wojownicy dobrze walczą mieczem, ale są dość narażeni "
"na ataki wrogów. Mimo tego mają potencjał, by pewnego dnia stać się wielkimi "
"wojownikami."
#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr "Wojowniczka"
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr "Atrapa"
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:16
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
"Atrapy używane są do trenowania walki mieczem i potyczek. Byłoby niezwykle "
"dziwne, gdyby któraś sama zaatakowała."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/utils/utils.cfg:54
msgid "Undo"
msgstr "Cofanie"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/utils/utils.cfg:56
#, fuzzy
#| msgid ""
#| "Dont forget, you can press <b>u</b> to undo most things; useful for "
#| "correcting mistakes."
msgid ""
"Dont forget, you can press <b>u</b> to undo most things if you make a "
"mistake."
msgstr ""
"Pamiętaj, że większość poleceń możesz cofnąć klawiszem <b>u</b> — przydatne "
"do naprawiania błędów."
#: data/campaigns/tutorial/utils/utils.cfg:92
msgid ""
"\n"
"<big>Click a mouse button or press the spacebar to continue...</big>"
msgstr ""
"\n"
"<big>Kliknij myszą lub naciśnij spację, aby kontynuować...</big>"
#~ msgid "End Scenario"
#~ msgstr "Zakończ scenariusz"
#, fuzzy
#~| msgid ""
#~| "Do you want to keep practicing? You can end this scenario at any time by "
#~| "using the <b>End Scenario</b> item in the context menu."
#~ msgid ""
#~ "Do you want to keep practicing? You can end this scenario at any time by "
#~ "using the <b>End Scenario</b> item in the context menu to move on to the "
#~ "next phase of your training."
#~ msgstr ""
#~ "Czy chcesz kontynuować ćwiczenie? Możesz zakończyć ten scenariusz w "
#~ "dowolnym momencie, korzystając z elementu <b>Zakończ scenariusz</b> z "
#~ "menu kontekstowego."
#~ msgid "Yes, Im still figuring it out."
#~ msgstr "Tak, jeszcze się uczę."
#, fuzzy
#~| msgid "Yes, Im still figuring it out."
#~ msgid "female^Yes, Im still figuring it out."
#~ msgstr "Tak, jeszcze się uczę."
#~ msgid "No, I think Ive got it."
#~ msgstr "Nie, chyba już wszystko rozumiem."
#, fuzzy
#~| msgid "No, I think Ive got it."
#~ msgid "female^No, I think Ive got it."
#~ msgstr "Nie, chyba już wszystko rozumiem."
#~ msgid "sword"
#~ msgstr "miecz"
#~ msgid "saber"
#~ msgstr "szabla"
#~ msgid "flail"
#~ msgstr "cep"
#~ msgid ""
#~ "<big>You have selected Konrad.</big>\n"
#~ "The places he can move to are highlighted."
#~ msgstr ""
#~ "<big>Wybrano Konrada.</big>\n"
#~ "Miejsca, w które może się on udać, są podświetlone."
#~ msgid ""
#~ "<big>You have selected Lisar.</big>\n"
#~ "The places she can move to are highlighted."
#~ msgstr ""
#~ "<big>Wybrano Li'sar.</big>\n"
#~ "Miejsca, w które może się ona udać, są podświetlone."
#~ msgid "Here"
#~ msgstr "Tutaj"
#~ msgid ""
#~ "Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
#~ msgstr "Przesuń Konrada do Delfadora, klikając pole oznaczone <b>Tutaj</b>."
#~ msgid ""
#~ "Move Lisar next to Delfador by clicking on the tile marked <b>Here</b>."
#~ msgstr "Przesuń Lisar do Delfadora, klikając pole oznaczone <b>Tutaj</b>."
#~ msgid "Left click on tile labeled <b>Here</b>"
#~ msgstr "Kliknij lewym przyciskiem myszy pole oznaczone <b>Here</b>."
#~ msgid "Oops!"
#~ msgstr "Oj!"
#~ msgid ""
#~ "You moved to the wrong place! After this message, you can press <b>u</b> "
#~ "to undo, then try again."
#~ msgstr ""
#~ "Nie na to pole masz się ruszyć. Po zamknięciu tej wiadomości możesz "
#~ "nacisnąć <b>u</b>, aby cofnąć ruch i spróbować ponownie."
#~ msgid "You have 32 hitpoints and a sword, boy. Im fairly sure youll win."
#~ msgstr ""
#~ "Chłopcze, masz 32 punkty życia i miecz. Jestem pewien, że zwyciężysz."
#~ msgid "Click on the quintain to attack it"
#~ msgstr "Kliknij atrapę, by ją zaatakować"
#~ msgid ""
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
#~ "killed. You will also lose the game if your leader (Konrad) is killed."
#~ msgstr ""
#~ "Mała metalowa korona obok Delfadora oznacza, że przegrasz grę, jeśli on "
#~ "zginie. Przegrasz również, jeśli zginie twój przywódca (Konrad)."
#~ msgid ""
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
#~ "killed. You will also lose the game if your leader (Lisar) is killed."
#~ msgstr ""
#~ "Mała metalowa korona obok Delfadora oznacza, że przegrasz grę, jeśli on "
#~ "zginie. Przegrasz również, jeśli zginie twój przywódca (Lisar)."
#~ msgid ""
#~ "female^Unfortunately, youve used up your turn attacking the quintain. "
#~ "The quintain now gets to attack."
#~ msgstr ""
#~ "Niestety, podczas ataku na atrapę zużyłaś całą swoją turę. Teraz kolej na "
#~ "atrapę."
#~ msgid ""
#~ "Click on the <b>End Turn</b> button in the bottom right of the screen"
#~ msgstr "Kliknij przycisk <b>Zakończ turę</b> w prawym dolnym rogu ekranu"
#~ msgid "Village"
#~ msgstr "Wioska"
#~ msgid ""
#~ "female^There is a village on the other side of the river. Visiting "
#~ "villages is a good idea, and ending your turn in one will heal you. To "
#~ "the village!"
#~ msgstr ""
#~ "Po drugiej stronie rzeki znajduje się wioska. Odwiedzanie wiosek to dobry "
#~ "pomysł, bo zakończenie tury w wiosce pozwoli ci odzyskać część zdrowia. "
#~ "Do wioski!"
#~ msgid "Click on the village to move Konrad"
#~ msgstr "Kliknij na wioskę, by przesunąć Konrada"
#~ msgid "Click on the village to move Lisar"
#~ msgstr "Kliknij na wioskę, by przesunąć Li'sar"
#~ msgid "Click on the <b>End Turn</b> button"
#~ msgstr "Kliknij przycisk <b>Zakończ turę</b>"
#~ msgid ""
#~ "female^Youre about to be healed by $hp_difference hitpoints, but its "
#~ "time to summon some help against that quintain."
#~ msgstr ""
#~ "Za chwilę odzyskasz $hp_difference punktów życia, ale chyba będziesz "
#~ "potrzebować pomocy w starciu z tą atrapą."
#~ msgid "Keep"
#~ msgstr "Forteca"
#~ msgid ""
#~ "female^A splendid idea. You can recruit two units if you return to the "
#~ "keep. You have plenty of gold for that."
#~ msgstr ""
#~ "Doskonały pomysł. Wróć do fortecy i rekrutuj dwie jednostki. Twój zapas "
#~ "złota w zupełności na to wystarczy."
#~ msgid "Right click on a castle tile and select <b>Recruit</b>"
#~ msgstr ""
#~ "Kliknij pole zamku prawym przyciskiem myszy i wybierz <b>Rekrutuj</b>"
#~ msgid "New Recruits"
#~ msgstr "Nowi rekruci"
#~ msgid ""
#~ "New units cannot act in the turn they appear; you will gain control of "
#~ "them next turn.\n"
#~ "After this dialog, you can move the mouse over a unit to see a summary of "
#~ "its abilities on the right of the screen."
#~ msgstr ""
#~ "Nowo rekrutowane jednostki nie mogą tuż po rekrutacji nic zrobić — "
#~ "uzyskasz nad nimi pełną kontrolę dopiero w następnej turze.\n"
#~ "Po zamknięciu tego komunikatu możesz najechać kursorem myszy na "
#~ "jednostkę, aby zobaczyć podsumowanie jej umiejętności z prawej strony "
#~ "ekranu."
#~ msgid "Right click on the other castle tile and recruit another unit"
#~ msgstr ""
#~ "Kliknij prawym przyciskiem myszy drugie pole zamku i rekrutuj kolejną "
#~ "jednostkę"
#~ msgid ""
#~ "Had the quintain survived your onslaught, it would have regained two "
#~ "hitpoints. If a unit doesnt do anything for a turn, it will slowly heal."
#~ msgstr ""
#~ "Gdyby atrapa przeżyła Twój atak, odzyskałaby dwa punkty życia. Jeśli "
#~ "jednostka nic nie robi przez całą turę, będzie się powoli leczyć."
#~ msgid "End your turn and attack again."
#~ msgstr "Zakończ swoją turę, po czym zaatakuj ponownie."
#~ msgid "Left click on the quintain to attack it."
#~ msgstr "Kliknij atrapę lewym przyciskiem myszy, aby ją zaatakować."
#~ msgid " The ranged attack would have been safer."
#~ msgstr " Atak z dystansu byłby bezpieczniejszy."
#~ msgid ""
#~ "Your elf used a sword (54; or 5 damage, 4 attacks), which is a <i>melee</"
#~ "i> attack. The quintain defended with its melee attack (35)."
#~ msgstr ""
#~ "Twój elf użył miecza (atak 5-4, czyli 5 obrażeń, 4 ciosy), co było "
#~ "atakiem <i>wręcz</i>. Atrapa broniła się swoim atakiem wręcz, który "
#~ "wynosi 3-5."
#~ msgid ""
#~ "\n"
#~ "End your turn, then attack again."
#~ msgstr ""
#~ "\n"
#~ "Zakończ turę, po czym zaatakuj ponownie."
#~ msgid ""
#~ "\n"
#~ "You should tell the other elf to use the bow."
#~ msgstr ""
#~ "\n"
#~ "Lepiej rozkaż drugiemu elfowi, aby użył łuku."
#~ msgid "Attack with the other elf"
#~ msgstr "Zaatakuj drugim elfem"
#~ msgid ""
#~ "Yes, you gain experience through battle, especially by killing an "
#~ "opponent. Gain enough experience and youll become more powerful.\n"
#~ "Now, Lisar, I will leave you with more dummies to practice on! After "
#~ "that, we have real work to do..."
#~ msgstr ""
#~ "Tak, podczas bitwy zdobywa się doświadczenie, w szczególności za zabicie "
#~ "przeciwnika. Jednostka, która zdobędzie dostatecznie dużo doświadczenia, "
#~ "staje się potężniejsza.\n"
#~ "Lisar, zostawię ci jeszcze kilka manekinów, abyś nabrała wprawy, a potem "
#~ "czeka nas prawdziwa praca..."
#~ msgid ""
#~ ", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
#~ "Strong means a unit does more damage, and intelligent means it needs "
#~ "less experience to advance a level."
#~ msgstr ""
#~ ", twój nowy rekrut, ma dwie cechy: <i>silny</i> i <i>inteligentny</i>. "
#~ "Silny oznacza, że jednostka zadaje więcej obrażeń, a inteligentny — że "
#~ "potrzebuje mniej doświadczenia, aby osiągnąć kolejny poziom."
#~ msgid ""
#~ " has two traits: <i>quick</i> and <i>resilient</i>. Quick means a unit "
#~ "can move one tile further each turn, and resilient means it has more "
#~ "hitpoints."
#~ msgstr ""
#~ " ma dwie cechy: <i>szybki</i> i <i>wytrzymały</i>. Szybki oznacza, że "
#~ "jednostka może przebyć w swojej turze o jedno pole więcej, a wytrzymały — "
#~ "że posiada więcej punktów życia."
#~ msgid "Patch of forest"
#~ msgstr "Zagajnik"
#~ msgid ""
#~ "Now put an unwounded unit, preferably a Fighter, in that patch of forest "
#~ "on the south-east of the island; a nice, defensible spot."
#~ msgstr ""
#~ "Teraz ustaw zdrową jednostkę, najlepiej wojownika, w zagajniku na "
#~ "południowym wschodzie wyspy — to dobry punkt obronny."
#~ msgid "Can one unit survive against all those enemies?"
#~ msgstr "Czy jedna jednostka przeżyje w walce z tyloma wrogami?"
#~ msgid ""
#~ "With a little help, yes. If you move your Shaman next to the defending "
#~ "unit, she will heal it 4 hitpoints per turn. Just be careful not to "
#~ "expose the Shaman to attack since she is fairly weak herself."
#~ msgstr ""
#~ "Tak, przy odrobinie pomocy. Jeżeli przesuniesz swoją szamankę na pole "
#~ "obok broniącej się jednostki, będzie ją ona leczyć, przywracając co turę "
#~ "4 punkty życia. Uważaj tylko, by nie narazić szamanki na atak - sama jest "
#~ "dość słaba."
#~ msgid "Move a unit (a Fighter if possible) to the patch of forest"
#~ msgstr "Przesuń jednostkę (najlepiej wojownika) na zalesione pole"
#~ msgid ""
#~ "Advance other units onto the island or to capture villages, then <b>End "
#~ "Turn</b>"
#~ msgstr ""
#~ "Przesuń kolejne jednostki na wyspę lub zajmij wioski, a potem <b>zakończ "
#~ "turę</b>"
#~ msgid "I have $side.gold gold; enough to recruit!"
#~ msgstr "Mam $side.gold złota - wystarczy, by rekrutować!"
#~ msgid "Yes, keep recruiting more units: I think you might need them!"
#~ msgstr "Tak, rekrutuj kolejne jednostki - chyba będziesz ich potrzebować!"
#~ msgid "This is no game, Konrad! "
#~ msgstr "To już nie jest zabawa, Konradzie! "
#~ msgid "This is no game, Lisar! "
#~ msgstr "To już nie jest zabawa, Li'sar! "
#~ msgid "Shallow"
#~ msgstr "Płycizna"
#~ msgid "Deep water"
#~ msgstr "Głęboka woda"
#~ msgid ""
#~ "To start, we will need some units:\n"
#~ "two Elvish Fighters\n"
#~ "two Elvish Archers\n"
#~ "one Elvish Shaman"
#~ msgstr ""
#~ "Zanim zaczniemy, będziemy potrzebować więcej jednostek:\n"
#~ "dwóch elfickich wojowników,\n"
#~ "dwóch elfickich łuczników,\n"
#~ "jednej elfickiej szamanki."
#~ msgid ""
#~ "During your tutorial, both $recall_name1 and $recall_name2 gained "
#~ "$recall_xp1 experience points. You should <i>recall</i> them now so they "
#~ "can gain more experience, rather than recruiting new Fighters."
#~ msgstr ""
#~ "Podczas samouczka $recall_name1 i $recall_name2 zdobyli tyle samo punktów "
#~ "doświadczenia ($recall_xp1). Zamiast rekrutować nowych wojowników, lepiej "
#~ "teraz <i>przywołać</i> tamtych. W ten sposób będą mogli zdobyć jeszcze "
#~ "więcej doświadczenia."
#~ msgid ""
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
#~ "and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now "
#~ "so they can gain more experience, rather than recruiting new Fighters."
#~ msgstr ""
#~ "$recall_name1 ma $recall_xp1 punktów doświadczenia zdobytych podczas "
#~ "samouczka, a $recall_name2 ma ich $recall_xp2. Zamiast rekrutować nowych "
#~ "wojowników, lepiej teraz <i>przywołać</i> tamtych. W ten sposób będą "
#~ "mogli zdobyć jeszcze więcej doświadczenia."
#~ msgid ""
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
#~ "You should recall that unit now, and recruit a second one (which is "
#~ "cheaper than recalling, anyway)."
#~ msgstr ""
#~ "$recall_name1 ma $recall_xp1 punktów doświadczenia zdobytych podczas "
#~ "samouczka. Najlepiej będzie teraz przywołać tę jednostkę i rekrutować "
#~ "kolejną (co swoją drogą jest tańsze niż przywołanie)."
#~ msgid "RECALL $recall_name1"
#~ msgstr "PRZYWOŁAJ $recall_name1"
#~ msgid ""
#~ "Right click on the tile north-east of you and <i>recall</i> $recall_name1"
#~ msgstr ""
#~ "Kliknij pole na północny wschód od siebie prawym przyciskiem myszy i "
#~ "<i>przywołaj</i> $recall_name1"
#~ msgid ""
#~ "If any Elvish Fighters from your last battle had experience, we would "
#~ "<i>recall</i> them to the current battlefield. However, your veterans "
#~ "gained no experience so its cheaper to recruit new units instead. "
#~ "Recruit an Elvish Fighter."
#~ msgstr ""
#~ "Gdyby któryś z elfickich wojowników z twojej poprzedniej bitwy zdobył "
#~ "więcej doświadczenia, moglibyśmy go teraz <i>przywołać</i>. Jednak "
#~ "ponieważ tak się nie stało, taniej będzie powołać nowe jednostki. "
#~ "Rekrutuj zatem elfickiego wojownika."
#~ msgid ""
#~ "If you had any experienced units alive from your last battle we would "
#~ "<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
#~ msgstr ""
#~ "Gdyby choć jedna doświadczona jednostka przetrwała twoją poprzednią "
#~ "bitwę, moglibyśmy ją teraz <i>przywołać</i>, a tak musimy rekrutować "
#~ "nowych elfickich wojowników."
#~ msgid ""
#~ "Right click on the tile north-east of you and recruit an Elvish Fighter"
#~ msgstr ""
#~ "Kliknij pole na północny wschód od siebie prawym przyciskiem i rekrutuj "
#~ "elfickiego wojownika"
#~ msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
#~ msgstr "Nie! To miała być elficka <i>szamanka</i>! Spróbuj jeszcze raz..."
#~ msgid "So, should I end my turn now?"
#~ msgstr "Więc mam teraz zakończyć swoją turę?"
#~ msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
#~ msgstr "Nie! To miał być elficki <i>łucznik</i>! Spróbuj jeszcze raz..."
#~ msgid "Eowynial"
#~ msgstr "Eowynial"
#~ msgid "Recruit an Elvish Shaman to your north"
#~ msgstr "Rekrutuj elficką szamankę na północ od siebie"
#~ msgid "Elriend"
#~ msgstr "Elriend"
#~ msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
#~ msgstr "Nie! Masz <i>przywołać</i> $recall_name2|! Spróbuj jeszcze raz..."
#~ msgid "Archer #1"
#~ msgstr "Łucznik #1"
#~ msgid "Archer #2"
#~ msgstr "Łucznik #2"
#~ msgid "Recruit two Elvish Archers in the tiles to your west"
#~ msgstr "Rekrutuj dwóch elfickich łuczników na polach na zachód od siebie"
#~ msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
#~ msgstr "Nie! To miał być elficki <i>wojownik</i>! Spróbuj jeszcze raz..."
#~ msgid "Golir"
#~ msgstr "Golir"
#~ msgid ""
#~ "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
#~ msgstr ""
#~ "Nie! Masz przywołać $recall_name1, a nie $recall_name2|! Spróbuj jeszcze "
#~ "raz..."
#~ msgid ""
#~ "No! I said <i>recall</i> $recall_name1 from the last battle, not recruit "
#~ "a new $recruit.language_name|! Now try again..."
#~ msgstr ""
#~ "Nie! Powiedziałem <i>przywołać</i> $recall_name1 z poprzedniej bitwy, a "
#~ "nie rekrutować $recruit.language_name|! Spróbuj jeszcze raz..."
#~ msgid "Right click on the tile east of you and recall $recall_name2"
#~ msgstr ""
#~ "Kliknij pole na wschód od siebie prawym przyciskiem i przywołaj "
#~ "$recall_name2"
#~ msgid "RECALL $recall_name2"
#~ msgstr "PRZYWOŁAJ $recall_name2"
#~ msgid "Right click on the tile east of you and recruit an Elvish Fighter"
#~ msgstr ""
#~ "Kliknij pole na wschód od siebie prawym przyciskiem i rekrutuj elfickiego "
#~ "wojownika"
#~ msgid ""
#~ "$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</"
#~ "i>. Now try again..."
#~ msgstr ""
#~ "$recruit.language_name|? Kazałem ci <i>rekrutować</i> nowego "
#~ "<i>elfickiego wojownika</i>. Spróbuj jeszcze raz..."
#~ msgid "Elindel"
#~ msgstr "Elindel"
#~ msgid "Youve learned well, Konrad! "
#~ msgstr "Dobrze się spisałeś, Konradzie! "
#~ msgid ""
#~ "The village supports one unit and pays 1 gold per turn. Youre only "
#~ "losing 1 gold per turn now."
#~ msgstr ""
#~ "Wioska zapewnia utrzymanie jednej jednostce i zwiększa dochód o jedną "
#~ "sztukę złota na turę: tracisz teraz tylko 1 sztukę złota na turę."
#~ msgid "Youve learned well, Lisar! "
#~ msgstr "Dobrze się spisałaś, Li'sar! "
#~ msgid ""
#~ "You should leave the villages near your keep for Konrad to capture. He "
#~ "needs to stay nearby to recruit more units anyway."
#~ msgstr ""
#~ "Wioski w pobliżu twierdzy lepiej pozostawić wolne, aby mógł je zająć "
#~ "Konrad — i tak musi pozostawać w pobliżu, aby rekrutować więcej jednostek."
#~ msgid ""
#~ "You should leave the villages near your keep for Lisar to capture. She "
#~ "needs to stay nearby to recruit more units anyway."
#~ msgstr ""
#~ "Wioski w pobliżu twierdzy lepiej pozostawić wolne, aby mogła je zająć "
#~ "Lisar — i tak musi pozostawać w pobliżu, aby rekrutować więcej jednostek."
#~ msgid ""
#~ "Orcish Grunts have no ranged attacks, so use your archers against them."
#~ msgstr ""
#~ "Rębacze orków nie potrafią atakować na odległość, więc używaj przeciwko "
#~ "nim swoich łuczników."
#~ msgid ""
#~ "To review the capabilities of any unit—including an enemy—hover the mouse "
#~ "over it, and you will see a unit summary on the right of the screen"
#~ msgstr ""
#~ "Aby zobaczyć umiejętności dowolnej jednostki (również wrogiej), najedź na "
#~ "nią kursorem myszy, a z prawej strony ekranu zostanie wyświetlone "
#~ "podsumowanie jednostki."
#~ msgid "Unit Summaries"
#~ msgstr "<big>Podsumowania jednostek</big>"
#~ msgid ""
#~ "Excellent. Elves are well-protected in the forest. Theres only a 30% "
#~ "chance of hitting an Elvish Archer in that tile."
#~ msgstr ""
#~ "Wspaniale. Las stanowi dla elfów znakomitą ochronę — gdy elficki łucznik "
#~ "jest na polu lasu, szansa trafienia go wynosi tylko 30%."
#~ msgid ""
#~ "Its very dangerous to stand in water when there are enemies about! Your "
#~ "unit will have an 80% chance of being hit when the enemy counter-attacks! "
#~ "Cancel!"
#~ msgstr ""
#~ "Bardzo niebezpiecznie jest stać w wodzie, gdy w pobliżu są wrogowie! "
#~ "Gdyby ork kontratakował, miałby aż 80% szans na trafienie twojej "
#~ "jednostki! Odwołaj ten rozkaz!"
#~ msgid "Attack the orc with the other Archer"
#~ msgstr "Zaatakuj orka drugim łucznikiem"
#~ msgid "Fighter to HERE"
#~ msgstr "Przesuń TU wojownika"
#~ msgid ""
#~ "Your other units cannot reach the orc this turn. Send a Fighter to the "
#~ "village in the far east of the map. It will take two turns to reach it."
#~ msgstr ""
#~ "Pozostałe jednostki nie dotrą do tego orka w tej turze. Wyślij wojownika "
#~ "do wioski daleko na wschodzie — zajmie mu to dwie tury."
#~ msgid "Tell a Fighter to move to the far east village"
#~ msgstr "Rozkaż wojownikowi iść do wioski daleko na wschodzie"
#~ msgid ""
#~ "Send the other Fighter and the Shaman south so they can attack next turn, "
#~ "then return to the keep to recruit more units!"
#~ msgstr ""
#~ "Wyślij drugiego wojownika i szamankę na południe, by mogli zaatakować w "
#~ "następnej turze, a następnie wróć do fortecy i rekrutuj więcej jednostek!"
#~ msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
#~ msgstr ""
#~ "Przesuń wojownika i szamankę na południe, a Konrad niech wróci do twierdzy"
#~ msgid "Move your Fighter and Shaman south, then return Lisar to the keep"
#~ msgstr ""
#~ "Przesuń wojownika i szamankę na południe, a Lisar niech wróci do twierdzy"
#~ msgid "Recruit another Archer and a Fighter"
#~ msgstr "Rekrutuj kolejnego łucznika i wojownika"
#~ msgid "That is often a problem, which is why owning villages is important."
#~ msgstr ""
#~ "To często stanowi problem, dlatego tak ważne jest posiadanie wiosek."
#~ msgid "Move Konrad to another (unowned) village"
#~ msgstr "Przesuń Konrada do innej (niezajętej) wioski"
#~ msgid "Move Lisar to another (unowned) village"
#~ msgstr "Przesuń Li'sar do innej (niezajętej) wioski"
#~ msgid "ZoC"
#~ msgstr "SK"
#~ msgid "Advance other units and capture villages, then <b>End Turn</b>"
#~ msgstr ""
#~ "Przesuń pozostałe jednostki i zajmij wioski, a następnie <b>zakończ turę</"
#~ "b>"
#~ msgid ""
#~ "female^No other units can reach that orc. I hope my $unit.language_name "
#~ "survives its counter-attack! Id better grab more villages and move "
#~ "everyone closer for next turn."
#~ msgstr ""
#~ "Żadna z pozostałych jednostek nie dotrze do tego orka. Mam nadzieję, że "
#~ "$unit.language_name przeżyje jego kontratak! Lepiej zajmę więcej wiosek i "
#~ "przesunę wszystkich bliżej z myślą o następnej turze."
#~ msgid "Move your Shaman onto the bridge to stand behind your other unit"
#~ msgstr "Ustaw szamankę na moście, za jednostką która już tam stoi"
#~ msgid ""
#~ "Dont forget about your Fighter in the east; you can move him south to "
#~ "that last village near the channel."
#~ msgstr ""
#~ "Nie zapomnij o wojowniku, który został wysłany na wschód — możesz wysłać "
#~ "go na południe, do ostatniej wioski w pobliżu przesmyku."
#~ msgid ""
#~ "After this dialog, hold the mouse over the landscape image below the "
#~ "minimap on the right. This brings up a description of the time of day, "
#~ "showing who has the advantage."
#~ msgstr ""
#~ "Po zamknięciu tego okna najedź kursorem myszy na obrazek przedstawiający "
#~ "krajobraz pod minimapą z prawej strony, a zobaczysz opis pory dnia wraz z "
#~ "informacją, kto teraz walczy lepiej."
#~ msgid "Defend here"
#~ msgstr "Broń się tutaj"
#~ msgid "Do you want to keep practicing?"
#~ msgstr "Czy chcesz dalej trenować?"
#~ msgid "Wesnoth Tutorial"
#~ msgstr "Samouczek Wesnoth"
#~ msgid ""
#~ "\n"
#~ "For this tutorial, you are playing Konrad. "
#~ msgstr ""
#~ "\n"
#~ "W tym samouczku będziesz grać Konradem. "
#~ msgid ""
#~ "\n"
#~ "For this tutorial, you are playing Lisar. "
#~ msgstr ""
#~ "\n"
#~ "W tym samouczku będziesz grać Li'sar. "
#~ msgid "HERE"
#~ msgstr "TUTAJ"
#~ msgid "Click on the End Turn button"
#~ msgstr "Kliknij przycisk \"Zakończ turę\""
#~ msgid "SHALLOW"
#~ msgstr "PŁYTKO"
#~ msgid "DEEP"
#~ msgstr "GŁĘBOKO"
#~ msgid ""
#~ "Attack the orc with an Archer\n"
#~ "(move mouse over units to see description on right)"
#~ msgstr ""
#~ "Zaatakuj orka łucznikiem\n"
#~ "(najedź kursorem myszy na jednostkę, by zobaczyć jej opis z prawej strony)"
#, fuzzy
#~ msgid ""
#~ "You only need to defeat the leader to win (see <b>Main Menu</b>-"
#~ "><b>Objectives</b>)."
#~ msgstr ""
#~ "Aby wygrać, wystarczy że pokonasz przywódcę: zobacz Menu -> Cele misji."
#~ msgid ""
#~ "Your elf used a sword (54; or 5 damage, 4 attacks), which is a melee "
#~ "attack. The quintain defended with its melee attack (35).\n"
#~ "You should tell the other Elf to use the bow."
#~ msgstr ""
#~ "Twój elf użył miecza (5-4, czyli 5 obrażeń, 4 ataki), co było atakiem "
#~ "wręcz. Atrapa również broniła się wręcz, atakiem (3-5).\n"
#~ "Lepiej rozkaż drugiemu elfowi skorzystać z łuku."
#~ msgid ""
#~ "Your elf used a bow, which is a ranged attack (33; or 3 damage, 3 "
#~ "attacks). The quintain has no ranged attack, only a melee attack, so it "
#~ "could not defend itself.\n"
#~ "End your turn, then attack again."
#~ msgstr ""
#~ "Twój elf użył łuku, który umożliwia atak na odległość (3-3, czyli 3 "
#~ "punkty obrażeń, 3 ataki). Atrapa potrafi walczyć wyłącznie wręcz i nie "
#~ "posiada ataku na odległość, więc nie mogła się bronić.\n"
#~ "Zakończ turę, a następnie zaatakuj ponownie."
#~ msgid "Turns run out"
#~ msgstr "Koniec tur"
#~ msgid "No! I said recruit an Elvish ARCHER! Now try again..."
#~ msgstr "Nie! To miał być elficki ŁUCZNIK! Spróbuj ponownie..."
#, fuzzy
#~ msgid "<big>Galdrad"
#~ msgstr "Galdrad"
#~ msgid ""
#~ "Hello translators! Tutorial is meant to be a little funny at the start, "
#~ "welcoming new players. Please keep friendly fun feeling! Any questions "
#~ "email rusty@rustcorp.com.au!"
#~ msgstr "Yes yes yes!"
#~ msgid "*Galdrad"
#~ msgstr "*Galdrad"
#~ msgid "Elder Mage"
#~ msgstr "Starszy mag"
#, fuzzy
#~ msgid ""
#~ "Once great, Elder Magi have seen their power diminished from wearying "
#~ "years of battle. Nevertheless, they remain feared on the battlefield for "
#~ "their powerful lightning bolts."
#~ msgstr ""
#~ "Niegdyś wspaniali, starsi magowie utracili z wiekiem część swojej potęgi, "
#~ "jednak ich niszczące błyskawice wciąż sieją postrach na polu bitwy."
#~ msgid "staff"
#~ msgstr "laska"
#~ msgid "lightning"
#~ msgstr "błyskawica"
#~ msgid ""
#~ "\n"
#~ "*Left click to continue..."
#~ msgstr ""
#~ "\n"
#~ "*Kliknij lewym przyciskiem myszy, by kontynuować..."
#~ msgid "Right click on the tile south of you and recall $recall_name1"
#~ msgstr ""
#~ "Kliknij pole na południe od ciebie prawym przyciskiem i przywołaj "
#~ "$recall_name1"
#, fuzzy
#~ msgid "Recruit two Elvish Archers in tiles to your east"
#~ msgstr "Rekrutuj dwóch elfickich łuczników na polach na zachód od siebie"
#~ msgid "impact"
#~ msgstr "obuchowa"
#~ msgid "fire"
#~ msgstr "ogień"
#~ msgid "blade"
#~ msgstr "sieczna"