2907 lines
111 KiB
Text
2907 lines
111 KiB
Text
# Guillaume Pascal <guillaume.pascal43@laposte.net>, 2011, 2012.
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msgid ""
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msgstr ""
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"Project-Id-Version: Wesnoth_Tutorial-1.12\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2017-09-21 20:28 UTC\n"
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"PO-Revision-Date: 2013-01-12 09:42+0100\n"
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"Last-Translator: Guigou Guillaume <guillaume.guigou@orange.fr>\n"
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"Language-Team: French <wesnoth@ml.free.fr>\n"
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"Language: fr\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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"X-Generator: Poedit 1.5.4\n"
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:26
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msgid "Select Character"
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msgstr ""
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:37
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#, fuzzy
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#| msgid "Who would you like to play?"
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msgid "Who do you want to play?"
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msgstr "Qui souhaitez-vous jouer ?"
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#. [side]: type=Fighter, id=student
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:68
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:33
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:30
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msgid "Konrad"
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msgstr "Konrad"
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#. [lua]: wml_actions.select_character
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#: data/campaigns/tutorial/lua/character_selection.lua:77
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#: data/campaigns/tutorial/lua/character_selection.lua:95
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msgid "Li’sar"
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msgstr "Li’sar"
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#. [tutorial]: id=tutorial
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:9
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#, fuzzy
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#| msgid "Wesnoth Tutorial Part I"
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msgid "Wesnoth Tutorial — Part I"
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msgstr "Tutoriel de Wesnoth, première partie"
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#. [side]: type=Fighter, id=student
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#. [side]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:74
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msgid "team_name^Student"
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msgstr ""
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#. [unit]: id=Delfador, type=Elder Mage
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:75
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msgid "Delfador"
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msgstr "Delfador"
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:119
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#, fuzzy
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#| msgid ""
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#| "You will learn the basics of:\n"
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#| "Movement\n"
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#| "Attacking\n"
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#| "Healing\n"
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#| "Recruiting"
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msgid ""
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"You will learn the basics of:\n"
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"• <small>Movement</small>\n"
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"• <small>Attacking</small>\n"
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"• <small>Healing</small>\n"
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"• <small>Recruiting</small>"
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msgstr ""
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"Vous allez apprendre à :\n"
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" vous déplacer\n"
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" attaquer\n"
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" vous guérir\n"
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" recruter"
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:125
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msgid "Destroy a fierce enemy"
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msgstr "Détruire un ennemi féroce"
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:129
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msgid "Get yourself killed"
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msgstr "Vous faire tuer"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:149
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:157
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msgid "Welcome to Wesnoth!"
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msgstr "<big>Bienvenue à Wesnoth !</big>"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:151
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#, fuzzy
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#| msgid ""
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#| "For this tutorial, you are playing Konrad.\n"
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#| "You are standing in the keep, and your mentor Delfador is on the east "
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#| "side of the river."
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msgid ""
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"For this tutorial, you are playing Konrad. You are standing on the keep, and "
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"your mentor Delfador is on the east side of the river. You can move the "
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"mouse over a unit to see a summary of its abilities and stats on the right "
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"of the screen."
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msgstr ""
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"Durant ce tutoriel, vous jouerez Konrad.\n"
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"Vous êtes actuellement dans le donjon et votre mentor, Delfador, se trouve "
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"sur la rive est de la rivière."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:159
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#, fuzzy
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#| msgid ""
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#| "For this tutorial, you are playing Li’sar.\n"
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#| "You are standing in the keep, and your mentor Delfador is on the east "
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#| "side of the river."
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msgid ""
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"For this tutorial, you are playing Li’sar. You are standing on the keep, and "
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"your mentor Delfador is on the east side of the river. You can move the "
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"mouse over a unit to see a summary of its abilities and stats on the right "
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"of the screen."
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msgstr ""
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"Durant ce tutoriel, vous jouerez Li’sar.\n"
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"Vous êtes actuellement dans le donjon et votre mentor, Delfador, se trouve "
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"sur la rive est de la rivière."
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:165
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#, fuzzy
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#| msgid "Left click on Konrad"
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msgid "Click on Konrad"
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msgstr "Cliquez avec le bouton gauche sur Konrad"
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
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#, fuzzy
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#| msgid "Left click on Li’sar"
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msgid "Click on Li’sar"
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msgstr "Cliquez avec le bouton gauche sur Li'sar"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:201
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:209
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#, fuzzy
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#| msgid "Advancement"
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msgid "Movement"
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msgstr "Avancement"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:203
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msgid ""
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"When you select a unit, in this case Konrad, the places he can move to are "
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"highlighted. All units have a certain number of <i>movement points</i>, "
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"which dictate how many hexes that unit can move per turn. Normally, moving "
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"one hex uses one movement point, but moving across different types of hexes, "
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"or <i>terrains</i>, can use up more. You will learn more about that later. "
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"To move, simply click on your destination. You can press <b>u</b> to undo a "
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"move if you move to the wrong place."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:211
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msgid ""
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"When you select a unit, in this case Li’sar, the places she can move to are "
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"highlighted. All units have a certain number of <i>movement points</i>, "
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"which dictate how many hexes that unit can move per turn. Normally, moving "
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"one hex uses one movement point, but moving across different types of hexes, "
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"or <i>terrains</i>, can use up more. You will learn more about that later. "
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"To move, simply click on your destination. You can press <b>u</b> to undo a "
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"move if you move to the wrong place."
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:222
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#, fuzzy
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#| msgid "Move Konrad to the keep"
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msgid "Move Konrad next to Delfador."
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msgstr "Déplacez Konrad jusqu'au donjon"
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:224
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#, fuzzy
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#| msgid "Move Li’sar to the keep"
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msgid "Move Li’sar next to Delfador."
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msgstr "Déplacez Li'sar jusqu'au donjon"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:241
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msgid "Good morning, Delfador! Is it time to attack things?"
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msgstr "Bonjour, Delfador ! Le moment est-il venu de passer à l'action ?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:242
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#, fuzzy
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#| msgid "Good morning, Delfador! Is it time to attack things?"
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msgid "female^Good morning, Delfador! Is it time to attack things?"
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msgstr "Bonjour, Delfador ! Le moment est-il venu de passer à l'action ?"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:247
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msgid "Um, well..."
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msgstr "Hum, eh bien..."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:252
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr "Vous m'avez trouvé un orc à combattre, hein ? Ou un troll ?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:253
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#, fuzzy
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#| msgid "Have you found an orc for me to fight, huh? A troll?"
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msgid "female^Have you found an orc for me to fight, huh? A troll?"
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msgstr "Vous m'avez trouvé un orc à combattre, hein ? Ou un troll ?"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:258
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msgid "Quiet! I will summon an enemy for you..."
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msgstr "Du calme ! Je vais invoquer votre ennemi..."
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:305
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msgid "... this quintain!"
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msgstr "... cette quintaine !"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:310
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msgid "A quintain? You want me to fight a dummy?"
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msgstr "Une quintaine ? Vous voulez que j'affronte un épouvantail ?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:311
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#, fuzzy
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#| msgid "A quintain? You want me to fight a dummy?"
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msgid "female^A quintain? You want me to fight a dummy?"
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msgstr "Une quintaine ? Vous voulez que j'affronte un épouvantail ?"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:317
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#, fuzzy
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#| msgid ""
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#| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure "
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#| "you’ll win."
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msgid ""
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"Young man, you have $student_hp hitpoints and a sword. I’m fairly sure "
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"you’ll win."
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msgstr ""
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"Jeune fille, vous avez 32 points de vie et une épée. Je suis certain que "
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"vous gagnerez."
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:322
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#, fuzzy
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#| msgid ""
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#| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure "
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#| "you’ll win."
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msgid ""
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"female^Young lady, you have $student_hp hitpoints and a sword. I’m fairly "
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"sure you’ll win."
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msgstr ""
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"Jeune fille, vous avez 32 points de vie et une épée. Je suis certain que "
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"vous gagnerez."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:330
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:337
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msgid "Attacking"
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msgstr "Attaquer"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:332
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msgid ""
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"To attack the quintain, first select the attacker (Konrad) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Konrad will attack."
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msgstr ""
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"Pour attaquer la quintaine, sélectionnez d'abord l'attaquant (Konrad) puis "
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"la cible (la quintaine). Une description de l'attaque s'affichera. Quand "
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"vous cliquerez sur <b>OK</b>, Konrad attaquera."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:339
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msgid ""
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"To attack the quintain, first select the attacker (Li’sar) then the target "
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"(the quintain). You will see an attack description. When you click <b>OK</"
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"b>, Li’sar will attack."
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msgstr ""
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"Pour attaquer la quintaine, sélectionnez d'abord l'attaquant (Li'sar) puis "
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"la cible (la quintaine). Une description de l'attaque s'affichera. Quand "
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"vous cliquerez sur <b>OK</b>, Li'sar attaquera."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:354
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msgid "Hey! This quintain fights back!"
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msgstr "Hé ! Ce machin se défend !"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:359
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msgid "Hmm, perhaps we should have started with a doll."
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msgstr "Hum, peut-être aurions-nous dû commencer avec une poupée."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:364
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msgid "Should I retreat?"
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msgstr "Ne devrais-je pas battre en retraite ?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:365
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#, fuzzy
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#| msgid "Should I retreat?"
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msgid "female^Should I retreat?"
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msgstr "Ne devrais-je pas battre en retraite ?"
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#. [message]: speaker=Delfador
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#. [message]: speaker=Galdrad
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:370
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
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msgid "Good idea!"
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msgstr "Bonne idée !"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:376
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:383
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msgid "Crowns"
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msgstr "Couronnes"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:378
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msgid ""
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"The tiny golden crown above your leader (Konrad) indicates he is a side "
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"leader. In most scenarios, you will lose if your leader is killed. Be sure "
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"to keep him safe!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:385
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msgid ""
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"The tiny golden crown above your leader (Li’sar) indicates she is a side "
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"leader. In most scenarios, you will lose if your leader is killed. Be sure "
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"to keep her safe!"
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msgstr ""
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:395
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msgid ""
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"Unfortunately, you’ve used up your turn attacking the quintain. The quintain "
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"now gets to attack."
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msgstr ""
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"Malheureusement, vous avez déjà utilisé votre tour pour attaquer le "
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"mannequin. Il va maintenant passer à l'attaque."
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:400
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msgid "The <i>dummy</i> gets a turn?"
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msgstr "Le <i>pantin</i> a droit à un tour ?"
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:405
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#, fuzzy
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#| msgid ""
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#| "Yes. It’s a magical quintain.\n"
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#| "Now, this quintain gets 5 chances to hit you for 3 damage each. If it "
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#| "hits every time, you’ll drop from $student_hp to $future_hp hit points. "
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#| "Brace yourself!"
|
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msgid ""
|
||
"Yes. It’s a magical quintain! It gets 5 chances to hit you for 3 damage "
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"each. If it hits every time, you’ll drop from $student_hp to "
|
||
"$($student_hp-15) hitpoints. Brace yourself!"
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msgstr ""
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"Oui : c'est une quintaine magique.\n"
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"Et elle a 5 occasions pour vous toucher, en faisant 3 points de dégâts par "
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"impact. Si elle réussit à chaque fois, vos points de vie chuteront de "
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"$student_hp à $future_hp. En garde !"
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||
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#. [message]: speaker=narrator
|
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:412
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msgid "Turns"
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msgstr ""
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||
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#. [message]: speaker=narrator
|
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:414
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msgid ""
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"Every turn, each side in a scenario gets a chance to make their move. Once "
|
||
"you’ve completed everything you wish to do this turn, click on the <b>End "
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||
"Turn</b> button in the bottom right of the screen. The other teams, whether "
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||
"controlled by the AI or other human players, will then make their move. Some "
|
||
"scenarios must be completed in a certain number of turns. You can see what "
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||
"turn it is, and any applicable turn limit, next to the flag icon at the top "
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"of the screen."
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msgstr ""
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||
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#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:417
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:466
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:554
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:348
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msgid "End your turn"
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msgstr "Terminez votre tour"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:434
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msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
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||
msgstr ""
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||
"Aïe ! J'ai besoin de me soigner ! Il ne me reste que $student_hp points de "
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"vie !"
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||
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#. [message]: speaker=student
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||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:435
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||
#, fuzzy
|
||
#| msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgstr ""
|
||
"Aïe ! J'ai besoin de me soigner ! Il ne me reste que $student_hp points de "
|
||
"vie !"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:440
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "There is a village on the other side of the river. Visiting villages is a "
|
||
#| "good idea, and ending your turn in one will heal you. To the village!"
|
||
msgid ""
|
||
"There are two villages within your reach. Visiting villages is a good idea, "
|
||
"and ending your turn on one will heal you. To a village!"
|
||
msgstr ""
|
||
"Il y a un village de l'autre côté de la rivière. Il est intelligent de "
|
||
"passer par les villages, et y terminer votre tour vous permettra de vous "
|
||
"soigner. Rendez-vous au village !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:444
|
||
#, fuzzy
|
||
#| msgid "Move Konrad to capture a village"
|
||
msgid "Move Konrad to a nearby village"
|
||
msgstr "Déplacez Konrad pour prendre un village"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:446
|
||
#, fuzzy
|
||
#| msgid "Move Li’sar to capture a village"
|
||
msgid "Move Li’sar to a nearby village"
|
||
msgstr "Déplacez Li'sar pour prendre un village"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:459
|
||
msgid "Villages"
|
||
msgstr "Villages"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:461
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You have captured a village! It now flies your flag and has been added to "
|
||
#| "your total village count. (The house icon at the top of the screen shows "
|
||
#| "how many villages you currently control.) Villages provide the gold "
|
||
#| "needed to recruit units. Each turn, you gain two gold plus one for every "
|
||
#| "village you own."
|
||
msgid ""
|
||
"You have captured a village! It now flies your colors and has been added to "
|
||
"your total village count (the house icon at the top of the screen shows how "
|
||
"many villages you currently control). Villages provide the gold needed to "
|
||
"recruit units. Each turn, you gain two gold plus one for every village you "
|
||
"own."
|
||
msgstr ""
|
||
"Vous avez conquis un village ! Vous pouvez y voir flotter votre drapeau et "
|
||
"il a été ajouté au nombre total de vos villages. (L'icône représentant une "
|
||
"maison en haut de l'écran montre le nombre de villages que vous contrôlez "
|
||
"actuellement.) Les villages génèrent l'or nécessaire aux recrutements : à "
|
||
"chaque tour, vous gagnez deux pièces d'or, plus une pour chaque village "
|
||
"possédé."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:483
|
||
msgid ""
|
||
"Since you started your turn on a village, you regained some health! Villages "
|
||
"heal units 8 hitpoints per turn, or enough to top off their health, "
|
||
"whichever is less. In your case, you regained $student_hp_heal_amount "
|
||
"hitpoints."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:488
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’re about to be healed by $hp_difference hitpoints, but it’s time to "
|
||
#| "summon some help against that quintain."
|
||
msgid "Now, it’s time to summon some help against that quintain."
|
||
msgstr ""
|
||
"Vous allez récupérer $hp_difference points de vie, mais il est temps de "
|
||
"demander un peu d'aide contre cette quintaine."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:493
|
||
msgid "I’ll recruit some elves!"
|
||
msgstr "Je vais recruter des elfes !"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:494
|
||
#, fuzzy
|
||
#| msgid "I’ll recruit some elves!"
|
||
msgid "female^I’ll recruit some elves!"
|
||
msgstr "Je vais recruter des elfes !"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:499
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A splendid idea. You can recruit two units if you return to the keep. You "
|
||
#| "have plenty of gold for that."
|
||
msgid ""
|
||
"A splendid idea! It’s probably best not to attempt attacking the quintain "
|
||
"this turn. Instead, you should return to the keep and recruit two units; you "
|
||
"have plenty of gold for that."
|
||
msgstr ""
|
||
"Brillante idée ! Vous pouvez recruter deux unités si vous retournez au "
|
||
"donjon. Vous avez tout l'or qu'il faut pour le faire."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:503
|
||
msgid "Move Konrad to the keep"
|
||
msgstr "Déplacez Konrad jusqu'au donjon"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:505
|
||
msgid "Move Li’sar to the keep"
|
||
msgstr "Déplacez Li'sar jusqu'au donjon"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:523
|
||
msgid "Recruiting"
|
||
msgstr "Recruter"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:525
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle "
|
||
#| "tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
|
||
#| "you will only be given one type of unit to choose: the Elvish Fighter."
|
||
msgid ""
|
||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the castle "
|
||
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
|
||
"newly recruited units cannot act the turn you recruit them; you will be able "
|
||
"to use them next turn. This scenario you have only one type of unit to "
|
||
"choose from: the Elvish Fighter."
|
||
msgstr ""
|
||
"Quand vous êtes dans un <i>donjon</i>, vous pouvez cliquer droit sur les "
|
||
"cases du château qui sont autour et sélectionner <b>Recruter</b> pour "
|
||
"engager de nouvelles troupes. Cette fois-ci, vous ne pouvez recruter qu'un "
|
||
"seul type d'unités : des guerriers elfes."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:528
|
||
#, fuzzy
|
||
#| msgid "Left click on an Elvish Fighter"
|
||
msgid "Recruit two Elvish Fighters"
|
||
msgstr "Cliquez avec le bouton gauche sur un guerrier elfe"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:547
|
||
msgid "Traits"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:549
|
||
msgid ""
|
||
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
|
||
"under its race in the sidebar. Traits can subtly affect how you use your "
|
||
"troops. For example, units with the <i>quick</i> trait can move a extra hex "
|
||
"each turn, or units with the <i>intelligent</i> trait require 20% less "
|
||
"experience to level up. A full list of all possible traits may be found in "
|
||
"help."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:585
|
||
msgid ""
|
||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgstr ""
|
||
"Hé, la quintaine vient juste de guérir de deux points de vie ! Je ferais "
|
||
"mieux de l'attaquer immédiatement !"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:586
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgid ""
|
||
"female^Hey, the quintain just healed 2 hitpoints! I’d better attack it at "
|
||
"once!"
|
||
msgstr ""
|
||
"Hé, la quintaine vient juste de guérir de deux points de vie ! Je ferais "
|
||
"mieux de l'attaquer immédiatement !"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:591
|
||
msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
"Oui, si une unité ne fait rien pendant un tour, elle récupère "
|
||
"progressivement."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:596
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "But before you send your fighters against the quintain, you should know "
|
||
#| "they have two kinds of attack..."
|
||
msgid ""
|
||
"Before you send your fighters against the quintain, you should know they "
|
||
"have two kinds of attack..."
|
||
msgstr ""
|
||
"Mais avant d'envoyer vos guerriers contre ce mannequin, vous devriez savoir "
|
||
"qu'ils ont 2 types d'attaque."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:601
|
||
#, fuzzy
|
||
#| msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgid "I’ll tell them to use the one that does more damage!"
|
||
msgstr "Je leur dirai d'utiliser celle qui fait le plus de dégâts !"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:602
|
||
#, fuzzy
|
||
#| msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgid "female^I’ll tell them to use the one that does more damage!"
|
||
msgstr "Je leur dirai d'utiliser celle qui fait le plus de dégâts !"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:607
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "And which would that be? The sword (5–4) or the bow (3–3)? I suppose "
|
||
#| "you’ll find out..."
|
||
msgid ""
|
||
"And which would that be? The sword (5×4) or the bow (3×3)? I suppose you’ll "
|
||
"find out..."
|
||
msgstr ""
|
||
"Et laquelle serait-ce ? L'épée (5-4) ou l'arc (3-3) ? J'imagine que vous "
|
||
"allez deviner..."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:610
|
||
#, fuzzy
|
||
#| msgid "Attack the orc with an Archer"
|
||
msgid "Attack the quintain with your fighters"
|
||
msgstr "Attaquez l'orc avec un archer"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:621
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You wouldn’t do anything stupid like charging that quintain yourself "
|
||
#| "again, now would you?\n"
|
||
#| "Use the fighters you recruited first; they’ll be a lot of help."
|
||
msgid ""
|
||
"You wouldn’t do anything stupid like charging that quintain yourself again, "
|
||
"now would you? Use the fighters you recruited first; they’ll be a lot of "
|
||
"help."
|
||
msgstr ""
|
||
"Vous n'allez pas être assez stupide pour charger une nouvelle fois ce "
|
||
"mannequin en personne, n'est-ce pas ?\n"
|
||
"Utilisez d'abord les combattants que vous avez recrutés, ils vous seront "
|
||
"très utiles."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:652
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee "
|
||
#| "attack. The quintain defended with its melee attack (3–5). The ranged "
|
||
#| "attack was safer.\n"
|
||
#| "End your turn, then attack again."
|
||
msgid ""
|
||
"Your elf used a sword (5×4; or 5 damage, 4 attacks), which is a <i>melee</i> "
|
||
"attack. The quintain defended with its melee attack (3×5). The ranged attack "
|
||
"(the bow) would have been safer."
|
||
msgstr ""
|
||
"Votre elfe a utilisé une épée (5-4, soit 5 points de dégâts pour 4 "
|
||
"attaques), qui est une arme de corps-à-corps. La quintaine s'est défendue "
|
||
"avec son arme de corps-à-corps (3-5). L'attaque à distance aurait été plus "
|
||
"sûre.\n"
|
||
"Terminez votre tour, puis attaquez à nouveau."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:664
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
|
||
#| "attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
#| "could not defend itself."
|
||
msgid ""
|
||
"Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage, 3 "
|
||
"attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
"could not defend itself."
|
||
msgstr ""
|
||
"Votre elfe a utilisé un arc, qui est une attaque <i>à distance</i> (3-3, "
|
||
"soit 3 points de dégâts pour 3 attaques). La quintaine n'a pas d'attaque à "
|
||
"distance, mais seulement une attaque de corps-à-corps ; elle n'a donc pas "
|
||
"été capable de se défendre."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:679
|
||
msgid "Keep attacking with both elves until the quintain is finished!"
|
||
msgstr ""
|
||
"Continuez d'attaquer avec les deux elfes jusqu'à la destruction de la "
|
||
"quintaine !"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:694
|
||
msgid "Maybe you should recruit another elf?"
|
||
msgstr "Peut-être devriez-vous recruter un autre elfe ?"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:704
|
||
msgid "Unit Descriptions"
|
||
msgstr "Description des Unités"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:706
|
||
msgid ""
|
||
"You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||
msgstr ""
|
||
"Vous pouvez cliquer avec le bouton droit sur une unité pour voir une "
|
||
"<b>Description de l'unité</b> détaillée."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:716
|
||
msgid "Protect Your Troops"
|
||
msgstr "Protégez vos Troupes"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:718
|
||
msgid ""
|
||
"Remember to pull back wounded units into villages and recruit more if "
|
||
"needed. Take special care of units with the highest <i>experience points "
|
||
"(XP)</i> so they can gain levels and become more powerful."
|
||
msgstr ""
|
||
"N'oubliez pas de faire battre en retraite les unités blessées dans les "
|
||
"villages et d'en recruter davantage si nécessaire. Protégez en particulier "
|
||
"vos unités avec le plus de <i>points d'expérience (XP)</i>, qui pourront "
|
||
"alors gagner un niveau et devenir plus puissantes."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:728
|
||
msgid "Support"
|
||
msgstr "Entretien"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:730
|
||
msgid ""
|
||
"Each village you control will <i>support</i> one unit for free. After that, "
|
||
"each unit costs you one gold per turn."
|
||
msgstr ""
|
||
"Chacun de vos villages permet d'<i>entretenir</i> une de vos unités. Si vous "
|
||
"avez plus d'unités que de villages, chaque unité en trop vous coûte une "
|
||
"pièce d'or par tour."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:740
|
||
msgid "You had really better finish off that quintain."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:750
|
||
msgid "Advancement"
|
||
msgstr "Avancement"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:752
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
#| "present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go "
|
||
#| "up a level. Elvish Fighters have two advancement options, and you will be "
|
||
#| "able to choose which one you want. However, second level units cost twice "
|
||
#| "as much to support as first level units."
|
||
msgid ""
|
||
"When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a "
|
||
"level. Elvish Fighters have two advancement options, and you will be able to "
|
||
"choose which one you want. However, second level units cost twice as much to "
|
||
"support as first level units."
|
||
msgstr ""
|
||
"Quand une unité a acquis suffisamment d'expérience (la <i>barre "
|
||
"d'expérience</i>, si elle est présente, est à <b>droite</b> de la <i>barre "
|
||
"de points de vie</i>), elle monte de niveau. Les guerriers elfes ont deux "
|
||
"possibilités d'avancement parmi lesquelles vous pouvez choisir. Attention "
|
||
"cependant, le coût d'entretien d'une unité de niveau 2 est le double du coût "
|
||
"de celles de niveau 1."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:762
|
||
msgid "Defenses"
|
||
msgstr "Défenses"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:765
|
||
msgid ""
|
||
"Whenever one of your units is selected, you’ll see varying percentages as "
|
||
"you move the mouse over the map. The higher the percentage, the more "
|
||
"<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
"units have good defenses in castles and villages but poor defenses in "
|
||
"rivers. However, these quintains use a <i>magical</i> attack, which always "
|
||
"has a 70% chance of hitting no matter what terrain its target occupies."
|
||
msgstr ""
|
||
"Lorsque l'une de vos unités est sélectionnée, vous pouvez voir des "
|
||
"pourcentages variables quand vous déplacez la souris sur la carte. Plus le "
|
||
"pourcentage est élevé, meilleure est la <i>défense</i> de l'unité sur ce "
|
||
"type de terrain. Par exemple, la plupart des unités ont une bonne défense "
|
||
"dans les châteaux et les villages mais en ont une mauvaise dans les "
|
||
"rivières. Cependant, cette quintaine utilise une attaque <i>magique</i> qui "
|
||
"a toujours 70% de chance de toucher sa cible quelque soit le terrain qu'elle "
|
||
"occupe."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:777
|
||
msgid "Agh! This training is too much for me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:778
|
||
msgid "female^Agh! This training is too much for me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:808
|
||
msgid "The quintain is destroyed, and I have gained more experience!"
|
||
msgstr "Le mannequin est détruit, et j'ai gagné davantage d'expérience !"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:813
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes, you gain experience through battle, especially by killing an "
|
||
#| "opponent. Gain enough experience and you’ll become more powerful.\n"
|
||
#| "Now, Konrad, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful."
|
||
msgstr ""
|
||
"En effet, vous gagnez de l'expérience en vous battant, en particulier "
|
||
"lorsque vous tuez un ennemi. Gagnez suffisamment d'expérience et vous "
|
||
"deviendrez plus puissant.\n"
|
||
"Maintenant Konrad, je vais vous laisser vous entraîner avec quelques pantins "
|
||
"de plus ! Et ensuite, une vraie mission nous attend..."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:819
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| " Now, Konrad, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
" Maintenant Konrad, je vais vous laisser vous entraîner avec quelques "
|
||
"pantins de plus ! Et ensuite, une vraie mission nous attend..."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:824
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| " Now, Li’sar, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
" Maintenant Li'sar, je vais vous laisser vous entraîner avec quelques "
|
||
"pantins de plus ! Et ensuite, une vraie mission nous attend..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:903
|
||
msgid "Note"
|
||
msgstr "Note"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:905
|
||
msgid ""
|
||
"These dummies only attack if you are a single tile away. With care, you "
|
||
"should be able to kill them one at a time."
|
||
msgstr ""
|
||
"Ces poupées n'attaquent que si vous êtes sur une case adjacente. En faisant "
|
||
"attention, vous devriez être capable de les éliminer l'une après l'autre."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:914
|
||
msgid ""
|
||
"Well, I think I know the basics. Onwards! Maybe I can fight in a real battle "
|
||
"next?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:915
|
||
msgid ""
|
||
"female^Well, I think I know the basics. Onwards! Maybe I can fight in a real "
|
||
"battle next?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:931
|
||
msgid "Victory"
|
||
msgstr "Victoire"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:933
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "After your victory notice, the map will be grayed out to indicate that "
|
||
#| "the scenario is over, but you will still be able to examine the final "
|
||
#| "positions and state of your troops and any surviving enemies. This is "
|
||
#| "called <i>linger mode</i>. When you’re finished, click the <b>End "
|
||
#| "Scenario</b> button to go on the next scenario in the campaign."
|
||
msgid ""
|
||
"After your victory notice, the map will be grayed out to indicate that the "
|
||
"scenario is over; this is called <i>linger mode</i>. You will still be able "
|
||
"to examine the final positions and state of your troops and any surviving "
|
||
"enemies. When you’re finished, click the <b>End Scenario</b> button to go on "
|
||
"to the next scenario in the campaign."
|
||
msgstr ""
|
||
"Une fois informé de votre victoire, la carte sera grisée pour indiquer que "
|
||
"le scénario est terminé. Vous pourrez encore examiner l'état et la position "
|
||
"de vos troupes et des survivants ennemis. Ceci est appelé le <i>mode "
|
||
"persistant</i>. Lorsque vous avez terminé, cliquez sur le bouton <b>Fin du "
|
||
"Scénario</b> pour aller au prochain scénario de la campagne."
|
||
|
||
#. [tutorial]: id=2_Tutorial
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:5
|
||
#, fuzzy
|
||
#| msgid "Wesnoth Tutorial Part II"
|
||
msgid "Wesnoth Tutorial — Part II"
|
||
msgstr "Tutoriel de Wesnoth, deuxième partie"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
|
||
msgid "team_name^Orcs"
|
||
msgstr ""
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:47
|
||
msgid "Thrag"
|
||
msgstr "Thrag"
|
||
|
||
#. [unit]: id=Galdrad, type=Elvish Champion
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:80
|
||
msgid "Galdrad"
|
||
msgstr "Galdrad"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:94
|
||
msgid "I hope I have a chance to retreat after this!"
|
||
msgstr "J'espère que je pourrai battre en retraite après cela !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:95
|
||
msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr "Je suis fait si un grognard orc arrive à placer une attaque !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:96
|
||
#, fuzzy
|
||
#| msgid "Ouch! I could make use of some healing in a village."
|
||
msgid "I could make use of some healing in a village."
|
||
msgstr "Ouille ! Je pourrais aller me faire soigner dans un village."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:97
|
||
msgid "I had better retreat, before I get caught out with such low health!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:98
|
||
#, fuzzy
|
||
#| msgid "I hope I have a chance to retreat after this!"
|
||
msgid "female^I hope I have a chance to retreat after this!"
|
||
msgstr "J'espère que je pourrai battre en retraite après cela !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:99
|
||
#, fuzzy
|
||
#| msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgid "female^One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr "Je suis fait si un grognard orc arrive à placer une attaque !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:100
|
||
#, fuzzy
|
||
#| msgid "Ouch! I could make use of some healing in a village."
|
||
msgid "female^I could make use of some healing in a village."
|
||
msgstr "Ouille ! Je pourrais aller me faire soigner dans un village."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:101
|
||
msgid ""
|
||
"female^I had better retreat, before I get caught out with such low health!"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:106
|
||
msgid "Defeat the Orc Leader"
|
||
msgstr "Éliminer le meneur orc"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:111
|
||
msgid "Death of Konrad"
|
||
msgstr "Mort de Konrad"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:122
|
||
msgid "Death of Li’sar"
|
||
msgstr "Mort de Li'sar"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:133
|
||
#, fuzzy
|
||
#| msgid "Death of Konrad"
|
||
msgid "Death of Galdrad"
|
||
msgstr "Mort de Konrad"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:148
|
||
msgid ""
|
||
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
|
||
"of scarecrows, perhaps?"
|
||
msgstr ""
|
||
"Hé, Galdrad ! Delfador a-t-il concocté quelque chose d'autre afin que je "
|
||
"m'entraîne ? Un troupeau d'épouvantails peut-être ?"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:149
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
|
||
#| "flock of scarecrows, perhaps?"
|
||
msgid ""
|
||
"female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
|
||
"flock of scarecrows, perhaps?"
|
||
msgstr ""
|
||
"Hé, Galdrad ! Delfador a-t-il concocté quelque chose d'autre afin que je "
|
||
"m'entraîne ? Un troupeau d'épouvantails peut-être ?"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:155
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Orcs have encamped across the river. This is elven country; they are "
|
||
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
|
||
#| "must defeat their leader so they never threaten us again. I will advise "
|
||
#| "you."
|
||
msgid ""
|
||
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
|
||
"country; they are fools to enter here. We Elves are fast and hard to hit in "
|
||
"forests. You must defeat their leader so they never threaten us again. I "
|
||
"will advise you."
|
||
msgstr ""
|
||
"Les orcs ont monté un campement de l'autre côté de la rivière. Nous sommes "
|
||
"en pays elfe, ils sont fous d'être venus ici. Nous autres, les elfes, sommes "
|
||
"rapides et durs à atteindre en forêt. Vous devez éliminer leur meneur pour "
|
||
"qu'ils ne nous menacent plus jamais. Je vous conseillerai."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:160
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Orcs have encamped across the river. This is elven country; they are "
|
||
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
|
||
#| "must defeat their leader so they never threaten us again. I will advise "
|
||
#| "you."
|
||
msgid ""
|
||
"This is no game, Li’sar! Orcs have encamped across the river. This is elven "
|
||
"country; they are fools to enter here. We Elves are fast and hard to hit in "
|
||
"forests. You must defeat their leader so they never threaten us again. I "
|
||
"will advise you."
|
||
msgstr ""
|
||
"Les orcs ont monté un campement de l'autre côté de la rivière. Nous sommes "
|
||
"en pays elfe, ils sont fous d'être venus ici. Nous autres, les elfes, sommes "
|
||
"rapides et durs à atteindre en forêt. Vous devez éliminer leur meneur pour "
|
||
"qu'ils ne nous menacent plus jamais. Je vous conseillerai."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:166
|
||
msgid "What should I do?"
|
||
msgstr "Que me conseillez-vous ?"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:167
|
||
#, fuzzy
|
||
#| msgid "What should I do?"
|
||
msgid "female^What should I do?"
|
||
msgstr "Que me conseillez-vous ?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:170
|
||
msgid ""
|
||
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
||
"the river. He should be little trouble."
|
||
msgstr ""
|
||
"Tout d'abord nous devrons nous occuper du grognard orc posté au milieu de la "
|
||
"rivière. Il ne devrait pas poser trop de problèmes..."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:172
|
||
msgid ""
|
||
"By then, their leader will have recruited more units to send against us and "
|
||
"the real fight will begin."
|
||
msgstr ""
|
||
"D'ici là, leur chef aura recruté d'autres unités à envoyer contre nous et le "
|
||
"vrai combat commencera."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:174
|
||
msgid ""
|
||
"See this dark blue water? It’s too deep for either side to cross. The orcs "
|
||
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
||
"the east; but we could stand on the shore and force them to fight us from "
|
||
"the water, where they are exposed and we are protected by the forest."
|
||
msgstr ""
|
||
"Vous voyez cette eau bleu sombre ? Elle est trop profonde pour que quiconque "
|
||
"puisse passer. Les orcs pourraient se frayer lentement un chemin par cette "
|
||
"mince bande d'eau peu profonde, d'un bleu plus clair, à l'est, mais alors "
|
||
"nous pourrions nous tenir sur le rivage et les forcer à nous combattre "
|
||
"depuis l'eau, où ils seraient plus exposés alors que nous serions protégés "
|
||
"par la forêt."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:176
|
||
msgid ""
|
||
"The more likely attack, then, is across the bridge. That middle island is "
|
||
"the key: it has a village for healing injured units and forests in which we "
|
||
"fight so well."
|
||
msgstr ""
|
||
"Par conséquent, l'attaque viendra très probablement par le pont. Cette île, "
|
||
"au milieu, est la clé : il y a un village pour guérir les unités blessées et "
|
||
"des forêts dans lesquelles nous savons très bien nous battre."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:180
|
||
msgid "Let’s go! Attack!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#. The "us" in "let's" refers to Galdrad and Li'sar.
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:182
|
||
msgid "female^Let’s go! Attack!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:187
|
||
msgid ""
|
||
"Hang on! You need to gather your forces. Or do you intend to fight the orcs "
|
||
"singlehandedly?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:200
|
||
msgid ""
|
||
"I see you have veteran troops from your training! You should <i>recall</i> "
|
||
"them so as to start off the battle with more experienced units. Think "
|
||
"carefully, though; if a unit has too little experience, it might be better "
|
||
"to recruit a new one."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:206
|
||
msgid ""
|
||
"Some of your units have also managed to level up. They’re even more "
|
||
"formidable, so you should recall them as well."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:221
|
||
msgid ""
|
||
"Unfortunately, none of your troops survived your training, so you will have "
|
||
"to recruit new units. If you had any veteran troops, you could have "
|
||
"<i>recalled</i> them to battle this scenario. More experienced units would "
|
||
"have been of help against these orcs."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:228
|
||
msgid "Recalling"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:230
|
||
msgid ""
|
||
"In addition to recruiting new units each scenario, you can also <i>recall</"
|
||
"i> your experienced veterans from previous scenarios, for the cost of 20 "
|
||
"gold each. This allows you to build up a formidable army over the course of "
|
||
"multiple scenarios by recalling your highest leveled troops or those with "
|
||
"good combinations of traits and abilities. To recall a unit, right click "
|
||
"while your leader stands on a keep and select the <i>Recall</i> option. "
|
||
"Remember to also recruit new troops in addition to recalling old ones."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:235
|
||
msgid ""
|
||
"You also have two new types of units to recruit this scenario: Elvish "
|
||
"Archers and Elvish Shamans. I’ll tell you more about them when you recruit "
|
||
"them. Personally, I would recommend a balanced force of two archers, two "
|
||
"fighters, and a shaman."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:238
|
||
msgid "Recruit or recall your troops"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:252
|
||
#, fuzzy
|
||
#| msgid "Shaman"
|
||
msgid "Elvish Shaman"
|
||
msgstr "Chaman"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:253
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
#| "friendly units around her. She also has a special attack which <i>slows</"
|
||
#| "i> enemies, halving the damage they do."
|
||
msgid ""
|
||
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
"friendly units around her. She also has a special attack which <i>slows</i> "
|
||
"enemies, halving the damage they do for one turn."
|
||
msgstr ""
|
||
"Le chaman est une unité plutôt vulnérable, mais qui a la capacité de "
|
||
"<i>soigner</i> les unités amies adjacentes. Il a aussi une attaque spéciale "
|
||
"capable de <i>ralentir</i> les ennemis, réduisant de moitié les dégâts "
|
||
"qu'ils font."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:258
|
||
msgid "Abilities and Weapon Specials"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:260
|
||
msgid ""
|
||
"Certain unit types have special <i>abilities</i>. Unlike traits, which "
|
||
"usually provide small buffs or debuffs, abilities give units special "
|
||
"behaviors that normal units do not have. In this case, the Elvish Shaman has "
|
||
"the Heal ability, which allows her to heal allied adjacent units 4 hitpoints "
|
||
"at the start of each turn. Unit types with abilities, especially ones like "
|
||
"Heal, can be very useful, so be careful when sending them into battle.\n"
|
||
"\n"
|
||
"Weapon specials are special attack modifiers that make certain attacks more "
|
||
"powerful. Once again, in this case, the Shaman has the Slows special on her "
|
||
"entangle attack. When this attack is used on an enemy, it will halve the "
|
||
"damage they do for one turn. Other weapon specials include First Strike, "
|
||
"which allows that attack to always hit first no matter who attacks first, "
|
||
"and Magical, which gives that attack a constant 70% chance to hit.\n"
|
||
"\n"
|
||
"A full list of abilities and weapons specials, along with traits, may be "
|
||
"found in help."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:279
|
||
#, fuzzy
|
||
#| msgid "Elvish Fighter"
|
||
msgid "Elvish Archer"
|
||
msgstr "Guerrier elfe"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:280
|
||
msgid ""
|
||
"Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer "
|
||
"has strong ranged attacks. It’s useful to attack enemy units with strong "
|
||
"melee attacks with strong ranged attacks, and vice versa. This allows your "
|
||
"units to take less damage overall when your enemy counterattacks."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:307
|
||
msgid ""
|
||
"You certainly have a fondness for shamans, I see. They will provide a lot of "
|
||
"healing, but not much offensive potential."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:318
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "While none of your recruited units can move, you still can. Your five "
|
||
#| "units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You "
|
||
#| "need more income."
|
||
msgid ""
|
||
"While none of your recruited units can move yet, you still can. You need "
|
||
"more income; there are some villages near the keep you can capture."
|
||
msgstr ""
|
||
"Aucune des unités que vous venez de recruter ne peut bouger, mais vous, vous "
|
||
"le pouvez encore. L'entretien de vos cinq unités vous coûte 5 pièces d'or, "
|
||
"vous appauvrissant de 3 pièces d'or à chaque tour. Vous avez besoin de "
|
||
"davantage de revenus."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:321
|
||
#, fuzzy
|
||
#| msgid "Move Konrad to capture a village"
|
||
msgid "Capture a village"
|
||
msgstr "Déplacez Konrad pour prendre un village"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:336
|
||
msgid ""
|
||
"Excellent! As Delfador mentioned earlier, each captured village will support "
|
||
"one unit and provide you with 1 extra gold per turn."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:341
|
||
msgid "Income and Upkeep"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:343
|
||
msgid ""
|
||
"Each turn, you will gain 2 gold plus one for each village you own. However, "
|
||
"<i>upkeep</i> is subtracted from that. You can support as many levels worth "
|
||
"of units as the number of villages you own; beyond that, you must pay 1 gold "
|
||
"per turn. Be careful, as owning too many units can cause you to have "
|
||
"negative income and lose gold each turn!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:361
|
||
msgid ""
|
||
"Now, young man, it is time to discuss strategy. Your units are ready to "
|
||
"attack, and the orcish leader has begun gathering his own troops."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:366
|
||
msgid ""
|
||
"Now, young lady, it is time to discuss strategy. Your units are ready to "
|
||
"attack, and the orcish leader has begun gathering his own troops."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:372
|
||
msgid ""
|
||
"Galdrad, if I go by the ford, I could sneak up near his keep and dispatch "
|
||
"him quickly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:373
|
||
msgid ""
|
||
"female^Galdrad, if I go by the ford, I could sneak up near his keep and "
|
||
"dispatch him quickly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:378
|
||
msgid ""
|
||
"You could. However, elves (and orcs) have bad <i>defense</i> in water. "
|
||
"You’ll be more vulnerable as you try to wade slowly across the ford; the "
|
||
"enemy will have an 80% chance to hit you. Since elves have good defense in "
|
||
"the forest, I would advise you keep to the trees and attack the orcs from "
|
||
"there; you’ll only have a 40% chance of being hit in return."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:383
|
||
msgid ""
|
||
"However, keep an eye on that ford. The orcs may try to sneak around behind "
|
||
"our forces. It might do to send a few units to defend the banks, and the "
|
||
"village there."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:388
|
||
msgid ""
|
||
"Alright. The bridge it is, then, but I’ll be careful about the crossing."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:389
|
||
msgid ""
|
||
"female^Alright. The bridge it is, then, but I’ll be careful about the "
|
||
"crossing."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:392
|
||
msgid ""
|
||
"That Orcish Grunt is still blocking our path. He has no ranged attacks, so "
|
||
"your archers should be able to engage him with little risk. Unfortunately, "
|
||
"your units cannot reach him this turn, but you should not let them languish! "
|
||
"Move them into position so they can attack next turn. There are also other "
|
||
"villages on this side of the river. You should secure them for income and "
|
||
"healing."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:396
|
||
msgid "Long-distance Movement"
|
||
msgstr "Mouvements sur de longues distances"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:398
|
||
msgid ""
|
||
"You can order a unit to move for multiple turns by selecting the unit and "
|
||
"clicking on the destination. A number will indicate how many turns it will "
|
||
"take to get there."
|
||
msgstr ""
|
||
"Vous pouvez planifier le déplacement d'une unité sur plusieurs tours : "
|
||
"sélectionnez l'unité, puis cliquez sur la destination. Un chiffre vous "
|
||
"indiquera le nombre de tours nécessaires pour y parvenir."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:403
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’ve captured all the villages around the keep, but stay near so you "
|
||
#| "can recruit more units."
|
||
msgid ""
|
||
"I think I’ll stick around the keep for now, in order to recruit more units."
|
||
msgstr ""
|
||
"Vous avez pris tous les villages autour du donjon, mais restez à proximité "
|
||
"pour pouvoir recruter davantage d'unités."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:404
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’ve captured all the villages around the keep, but stay near so you "
|
||
#| "can recruit more units."
|
||
msgid ""
|
||
"female^I think I’ll stick around the keep for now, in order to recruit more "
|
||
"units."
|
||
msgstr ""
|
||
"Vous avez pris tous les villages autour du donjon, mais restez à proximité "
|
||
"pour pouvoir recruter davantage d'unités."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:410
|
||
msgid ""
|
||
"You’ve learned well, Konrad. It is indeed a good idea to keep your leader "
|
||
"safe and protected and in range of your keep early in the game. The tide of "
|
||
"battle can turn quickly, and you don’t want to find yourself cut off from "
|
||
"recruiting reinforcements."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:415
|
||
msgid ""
|
||
"You’ve learned well, Li’sar. It is indeed a good idea to keep your leader "
|
||
"safe and protected and in range of your keep early in the game. The tide of "
|
||
"battle can turn quickly, and you don’t want to find yourself cut off from "
|
||
"recruiting reinforcements."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:425
|
||
msgid "Tracking Enemy Movement"
|
||
msgstr "Envisager les Mouvements Ennemis"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:427
|
||
msgid ""
|
||
"You can see where an enemy can reach by moving the mouse over them. You can "
|
||
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
|
||
"command from the <b>Actions</b> menu."
|
||
msgstr ""
|
||
"Vous pouvez visualiser le rayon d'action d'un ennemi en déplaçant la souris "
|
||
"sur lui. Vous pouvez voir tous les déplacements potentiels des ennemis en "
|
||
"utilisant l'option <b>Afficher les déplacements ennemis</b> du menu "
|
||
"<b>Action</b>."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:430
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "That Grunt is blocking the bridge! We must occupy that island before the "
|
||
#| "Wolf Riders reach it."
|
||
msgid "We must occupy that island before the Wolf Riders reach it!"
|
||
msgstr ""
|
||
"Ce grognard bloque le pont ! Nous devons occuper cette île avant que les "
|
||
"monteurs de loup ne l'atteignent."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:435
|
||
#, fuzzy
|
||
#| msgid "Can’t our units just move around him?"
|
||
msgid "Can’t we just move around the orcs?"
|
||
msgstr "Nos unités ne peuvent-elles pas simplement le contourner ?"
|
||
|
||
#. [message]: speaker=student
|
||
#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:437
|
||
#, fuzzy
|
||
#| msgid "Can’t our units just move around him?"
|
||
msgid "female^Can’t we just move around the orcs?"
|
||
msgstr "Nos unités ne peuvent-elles pas simplement le contourner ?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:450
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "No. Once you move close to an enemy unit, you are in its <i>Zone of "
|
||
#| "Control</i> and cannot move further that turn.\n"
|
||
#| "To move your troops onto that island without wading slowly through the "
|
||
#| "water, you’ll have to kill the Grunt."
|
||
msgid ""
|
||
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
|
||
"i> and cannot move further that turn. To move your troops onto that island "
|
||
"without wading slowly through the water, you’ll have to kill the Grunt."
|
||
msgstr ""
|
||
"Non. Une fois que vous vous êtes approchés d'un ennemi, vous êtes dans sa "
|
||
"<i>Zone de Contrôle</i> (ZdC) et ne pouvez plus bouger durant ce tour.\n"
|
||
"Pour déplacer vos troupes sur cette île sans devoir patauger péniblement "
|
||
"dans l'eau, vous devrez tuer ce guerrier orc."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:454
|
||
msgid "Zone of Control"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:456
|
||
msgid ""
|
||
"The hexes immediately around a unit constitute its <i>Zone of Control</i>. "
|
||
"When an enemy unit enters those hexes, they cannot move any further that "
|
||
"turn. (An exception are units with the <i>skirmisher</i> ability, who are "
|
||
"unaffected by zones of control.) This can be used to create a blockade to "
|
||
"prevent stronger enemies from reaching key locations, such as villages, even "
|
||
"if you have limited manpower."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:471
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "No other units can reach that orc. I hope my $unit.language_name survives "
|
||
#| "its counter-attack! I’d better grab more villages and move everyone "
|
||
#| "closer for next turn."
|
||
msgid ""
|
||
"I hope my units survive the counter-attack if I can’t take this grunt out "
|
||
"this turn. I’d better grab more villages if I can and move everyone closer "
|
||
"for next turn."
|
||
msgstr ""
|
||
"Aucune autre unité ne peut atteindre cet orc. J'espère que notre $unit."
|
||
"language_name survivra à sa contre-attaque ! Je ferais mieux de conquérir "
|
||
"plus de villages et de rapprocher tout le monde pour le prochain tour."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:476
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes. If your Shaman stands just behind that unit on the bridge, she will "
|
||
#| "heal it at the beginning of the next turn."
|
||
msgid ""
|
||
"If one of your Shamans stands just behind your wounded units, she will heal "
|
||
"them each 4 hitpoints at the beginning of the next turn."
|
||
msgstr ""
|
||
"Oui. Si votre chaman se tient juste derrière cette unité sur le pont, il la "
|
||
"guérira au début du tour suivant."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:510
|
||
msgid ""
|
||
"One fewer orc to deal with, and our way across the bridge is clear! I also "
|
||
"gained experience from striking the killing blow!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:511
|
||
msgid ""
|
||
"female^One fewer orc to deal with, and our way across the bridge is clear! I "
|
||
"also gained experience from striking the killing blow!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:532
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Be careful: if you stand on the bridge you are exposed to attack from "
|
||
#| "multiple directions!"
|
||
msgid ""
|
||
"Be careful! If you stand on the bridge you are exposed to attack from "
|
||
"multiple directions! Even though the orcs have low defense in water, they "
|
||
"will overwhelm you with their numbers."
|
||
msgstr ""
|
||
"Faites attention : si vous restez sur le pont, vous êtes exposé à des "
|
||
"attaques provenant de plusieurs côtés !"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:548
|
||
msgid ""
|
||
"Well done! The island village is ours. You can use the trees to set up a "
|
||
"blockade against the orcs; they can only come across the bridge one by one "
|
||
"without wading through the water, and you will be securely on a terrain with "
|
||
"good defense."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:560
|
||
msgid ""
|
||
"Don’t forget about that last village near the channel. The orcs will capture "
|
||
"it if they try to sneak around via the ford! It will be hard to dislodge "
|
||
"them if they do."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:576
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "It’s very dangerous to stand in water when there are enemies about! Your "
|
||
#| "unit will have an 80% chance of being hit! Cancel, and wait for them to "
|
||
#| "attack you!"
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit. Get back, and wait for them to "
|
||
"attack you!"
|
||
msgstr ""
|
||
"Il est très dangereux d'être dans l'eau quand il y a des ennemis à "
|
||
"proximité ! Votre unité aurait 80 % de chance d'être touchée ! Annulez et "
|
||
"attendez qu'ils vous attaquent !"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:599
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Stay near the keep! You need to be on a keep to recruit more units, and I "
|
||
#| "doubt the orc leader will let you use his!"
|
||
msgid ""
|
||
"You’re venturing away from your keep. You might need recruit more units, and "
|
||
"I doubt the orc leader will let you use his! Careful!"
|
||
msgstr ""
|
||
"Restez proche du donjon : vous devez être sur un donjon pour recruter plus "
|
||
"d'unités et je doute que le chef orc vous laissera utiliser le sien !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:616
|
||
msgid ""
|
||
"We need to occupy that village, otherwise they will take it next turn! Move "
|
||
"a unit into the village to stop the orcs capturing it. Whichever unit you "
|
||
"choose will benefit from the village’s healing, too."
|
||
msgstr ""
|
||
"Nous devons occuper ce village, sinon ils s'en empareront au tour suivant ! "
|
||
"Déplacez une unité dans ce village pour empêcher les orcs de le prendre. "
|
||
"Quelle que soit l'unité que vous choisirez, elle bénéficiera aussi du soin "
|
||
"apporté par le village."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:622
|
||
msgid ""
|
||
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
|
||
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
|
||
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
|
||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||
"day."
|
||
msgstr ""
|
||
"Soyez prudent ! Il fait nuit maintenant. Les orcs sont <i>chaotiques</i>, ce "
|
||
"qui signifie que leurs attaques sont à présent 25 % plus puissantes. De "
|
||
"jour, leurs attaques sont 25 % plus faibles, ce qui est une différence "
|
||
"importante. Vous êtes <i>loyal</i> : plus puissant de jour et plus faible la "
|
||
"nuit. Les guerriers elfes sont <i>neutres</i>, donc non affectés par le "
|
||
"moment de la journée."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:626
|
||
msgid "Time of Day"
|
||
msgstr "Moment de la Journée"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:628
|
||
msgid ""
|
||
"During a scenario, the time of day will shift as turns pass. There are four "
|
||
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
|
||
"alignment gets a different bonus or handicap depending on the time of day. "
|
||
"You can mouse over the landscape image below the minimap on the right to see "
|
||
"the current time of day and who has the advantage."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:639
|
||
msgid ""
|
||
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
|
||
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
|
||
"unit)."
|
||
msgstr ""
|
||
"Pensez à retirer vos unités blessées dans les villages. Les guérisseurs ne "
|
||
"peuvent guérir que 4 points de vie à la fois, alors que les villages peuvent "
|
||
"en guérir 8 (le soin maximum)."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:649
|
||
msgid ""
|
||
"Beware of those orcs crossing the river! If they get into the forest they’ll "
|
||
"be hard to dislodge!"
|
||
msgstr ""
|
||
"Faites attention à ces orcs traversant la rivière ! S'ils atteignent la "
|
||
"forêt, ils seront durs à déloger !"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:657
|
||
msgid "Tracking Unused Units"
|
||
msgstr "Localiser les Unités Inutilisées"
|
||
|
||
# Damien : librement retraduit, pour plus de clarté, j'espère.
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:659
|
||
msgid ""
|
||
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
|
||
"unit to the next. If you press <b>space</b>, you can mark the currently "
|
||
"selected unit as having finished its turn, which stops you moving it by "
|
||
"accident later on. When <b>n</b> no longer selects a new unit, it’s safe to "
|
||
"end your turn."
|
||
msgstr ""
|
||
"Vous pouvez vérifier si vous avez utilisé toutes vos troupes en pressant "
|
||
"<b>n</b> pour passer d'une unité à l'autre. La touche <b>Espace</b> permet "
|
||
"de marquer l'unité sélectionnée comme ayant finit son tour, ce qui empêchera "
|
||
"tout mouvement accidentel de l'unité. Quand <b>n</b> ne sélectionne plus "
|
||
"rien, vous pouvez terminer votre tour."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:668
|
||
msgid "Victory Conditions"
|
||
msgstr "Conditions de Victoire"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:670
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "In this scenario, you only need to defeat the orc leader to win. (Victory "
|
||
#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
|
||
#| "the <b>Main Menu</b>)."
|
||
msgid ""
|
||
"In this scenario, you only need to defeat the orc leader to win. Victory "
|
||
"conditions for a scenario are given under <b>Scenario Objectives</b> in "
|
||
"<b>Menu</b>)."
|
||
msgstr ""
|
||
"Dans ce scénario, vous avez seulement besoin de tuer le chef orc pour "
|
||
"gagner. (Les conditions de victoire pour un scénario sont disponible dans "
|
||
"<b>Menu</b>, <b>Objectifs du scénario</b>)."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:679
|
||
#, fuzzy
|
||
#| msgid "Recruit the Right Unit Types"
|
||
msgid "Recruit the Right Units"
|
||
msgstr "Recruter le Bon Type d'Unité"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:681
|
||
msgid ""
|
||
"Remember to recruit troops useful for the situation. Archers are "
|
||
"particularly effective against Grunts, Wolf Riders and the orcish leader."
|
||
msgstr ""
|
||
"Rappelez-vous de recruter des troupes adaptées à la situation. Les archers "
|
||
"sont particulièrement efficaces contre les grognards, les monteurs de loup "
|
||
"et le chef orc."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:690
|
||
msgid "Hurry up and defeat the orcs before they become entrenched!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:717
|
||
#, fuzzy
|
||
#| msgid "I have no more money to recruit!"
|
||
msgid "I have enough gold to recruit more units!"
|
||
msgstr "Je n'ai plus d'argent pour recruter !"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:718
|
||
#, fuzzy
|
||
#| msgid "I have no more money to recruit!"
|
||
msgid "female^I have enough gold to recruit more units!"
|
||
msgstr "Je n'ai plus d'argent pour recruter !"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:764
|
||
msgid ""
|
||
"That unit is about one kill (8 experience points) away from gaining a level! "
|
||
"Do not let it die!"
|
||
msgstr ""
|
||
"Cette unité peut monter d'un niveau en tuant une seule unité ennemie (8 "
|
||
"points d'expérience) ! Ne la laissez pas mourir !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:786
|
||
msgid ""
|
||
"Their leader has moved into that village! He’s not as stupid as I thought. "
|
||
"The village heals him each turn and provides good defense."
|
||
msgstr ""
|
||
"Leur meneur s'est rendu dans ce village ! Il n'est pas aussi stupide que je "
|
||
"l'aurais cru : cela le guérit à chaque début de tour et lui fournit une "
|
||
"bonne défense."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:797
|
||
msgid ""
|
||
"That unit has captured our village! You’d better get him out; it heals him "
|
||
"each turn and provides good defense."
|
||
msgstr ""
|
||
"Cette unité s'est emparée de notre village ! Vous feriez mieux de l'en "
|
||
"déloger ; elle s'y guérit à chaque tour et y profite d'une bonne défense."
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:810
|
||
msgid ""
|
||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||
"but I hope you have a plan if I miss!"
|
||
msgstr ""
|
||
"C'est risqué d'attaquer avec moi ! Je peux ralentir l'ennemi avec mon "
|
||
"attaque à distance, mais j'espère que vous avez un plan de secours si je "
|
||
"rate !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:826
|
||
msgid ""
|
||
"You are close to killing their leader! The unit who finishes him will gain "
|
||
"16 experience points because he is second level. Choose your attacking unit "
|
||
"carefully!"
|
||
msgstr ""
|
||
"Vous êtes sur le point de tuer leur chef ! L'unité qui l'achèvera gagnera 16 "
|
||
"points d'expérience, car il est niveau 2. Choisissez l'attaquant avec soin !"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:851
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name| because he had $deadguy.experience experience "
|
||
#| "points. He would have advanced to second level soon."
|
||
msgid ""
|
||
"We will miss $unit.name| because he had $unit.experience experience points. "
|
||
"He would have advanced a level soon."
|
||
msgstr ""
|
||
"Nous allons regretter $deadguy.name| car il avait $deadguy.experience points "
|
||
"d'expérience. Il aurait atteint le niveau 2 rapidement."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:857
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name| because she had $deadguy.experience "
|
||
#| "experience points. She would have advanced to second level soon."
|
||
msgid ""
|
||
"We will miss $unit.name| because she had $unit.experience experience points. "
|
||
"She would have advanced a level soon."
|
||
msgstr ""
|
||
"Nous allons regretter $deadguy.name| car elle avait $deadguy.experience "
|
||
"points d'expérience. Elle aurait atteint le niveau 2 rapidement."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:886
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name|, but at least he was not one of our "
|
||
#| "experienced troops!"
|
||
msgid ""
|
||
"We will miss $unit.name|, but at least he was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
"Nous allons regretter $deadguy.name|, mais au moins, il n'était pas une de "
|
||
"nos unités expérimentées !"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:892
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name|, but at least she was not one of our "
|
||
#| "experienced troops!"
|
||
msgid ""
|
||
"We will miss $unit.name|, but at least she was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
"Nous allons regretter $deadguy.name|, mais au moins, elle n'était pas une de "
|
||
"nos unités expérimentées !"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:909
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||
#| "name|."
|
||
msgid ""
|
||
"Higher level units are powerful, but not invulnerable. Goodbye, $unit.name|."
|
||
msgstr ""
|
||
"Les unités de niveau 2 sont puissantes mais pas invulnérables ! Au revoir "
|
||
"$deadguy.name|."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:923
|
||
msgid ""
|
||
"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
|
||
msgstr ""
|
||
"Perdre un guérisseur met à mal toutes les troupes ! Gardez-les hors "
|
||
"d'atteinte des ennemis !"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:935
|
||
msgid ""
|
||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||
"with many units at once during the day."
|
||
msgstr ""
|
||
"Faites attention au chef orc : il peut faire 36 points de dégâts de nuit ! "
|
||
"Attaquez-le avec beaucoup d'unités à la fois, en plein jour."
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:949
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am able to heal units 8 hitpoints "
|
||
"per turn, instead of just 4, and may also cure them of poison if they cannot "
|
||
"reach a village! I also have gained a new <i>magical</i> attack, meaning it "
|
||
"always has a 70% chance to hit, but it is not as powerful as the similar "
|
||
"attack wielded by the Elvish Sorceress."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:963
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I cannot heal adjacent units anymore, "
|
||
"but to compensate, I have a new, powerful faerie fire attack that deals 7 "
|
||
"damage each for 4 strikes. It also has the <i>magical</i> weapon special, "
|
||
"meaning it always has a 70% chance to hit."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:977
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
|
||
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
|
||
#| "units."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I always have a 60% chance of hitting "
|
||
"with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use "
|
||
"me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
"Monter d'un niveau a complètement guéri mes blessures !\n"
|
||
"Grâce au <i>tir d'élite</i>, j'ai toujours 60 % de chances de toucher avec "
|
||
"mon arc, et chacune de mes 4 attaques fait 9 points de dégâts si elle "
|
||
"touche. Utilisez-moi pour déloger des unités difficiles à toucher."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:978
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "female^Advancing a level has fully healed me!\n"
|
||
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
|
||
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
|
||
#| "units."
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me! I always have a 60% chance of "
|
||
"hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 "
|
||
"attacks. Use me to dislodge hard-to-hit units."
|
||
msgstr ""
|
||
"Monter d'un niveau a complètement guéri mes blessures !\n"
|
||
"Grâce au <i>tir d'élite</i>, j'ai toujours 60 % de chances de toucher avec "
|
||
"mon arc, et chacune de mes 4 attaques fait 9 points de dégâts si elle "
|
||
"touche. Utilisez-moi pour déloger des unités difficiles à toucher."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:991
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
|
||
#| "they are right next to me."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am good with both bow and sword, "
|
||
"and I have a special ability: <i>Ambush</i>. I can hide in forests where "
|
||
"enemies can only see me if they are right next to me."
|
||
msgstr ""
|
||
"Avancer d'un niveau a complètement guéri mes blessures !\n"
|
||
"Je suis bon tant à l'arc qu'à l'épée, et possède une capacité spéciale : "
|
||
"l'<i>embuscade</i>. Je peux me cacher en forêt et les ennemis ne peuvent me "
|
||
"voir que lorsqu'ils sont juste à côté de moi."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:992
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
|
||
#| "they are right next to me."
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me! I am good with both bow and "
|
||
"sword, and I have a special ability: <i>Ambush</i>. I can hide in forests "
|
||
"where enemies can only see me if they are right next to me."
|
||
msgstr ""
|
||
"Avancer d'un niveau a complètement guéri mes blessures !\n"
|
||
"Je suis bon tant à l'arc qu'à l'épée, et possède une capacité spéciale : "
|
||
"l'<i>embuscade</i>. Je peux me cacher en forêt et les ennemis ne peuvent me "
|
||
"voir que lorsqu'ils sont juste à côté de moi."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1006
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Leadership</i>. First level units around me do 25% more damage, so "
|
||
#| "position me carefully."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am good with both bow and sword, "
|
||
"and I have a special ability: <i>Leadership</i>. I do less damage myself "
|
||
"than the Elvish Hero, but my ability allows my allies to fight better. First "
|
||
"level units around me do 25% more damage, so position me carefully!"
|
||
msgstr ""
|
||
"Monter d'un niveau a complètement guéri mes blessures !\n"
|
||
"Je suis bon tant à l'arc qu'à l'épée, et possède aussi une capacité "
|
||
"spéciale : le <i>commandement</i>. Les unités de niveau 1 autour de moi font "
|
||
"25 % de dégâts en plus, placez-moi donc stratégiquement."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1019
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am particularly good with the "
|
||
"sword, dealing 8 damage in 4 attacks. While I don’t have the Leadership "
|
||
"abilities of the Elvish Captain, my superior fighting skills allow my "
|
||
"attacks to do more damage!"
|
||
msgstr ""
|
||
"Monter d'un niveau a complètement guéri mes blessures !\n"
|
||
"Je suis particulièrement bon à l'épée : je peux porter 4 attaques faisant 8 "
|
||
"points de dégâts chacune."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1028
|
||
#, fuzzy
|
||
#| msgid "You took too long! We’ll never be rid of these orcs!"
|
||
msgid "You took too long! Now we’ll never be rid of these orcs!"
|
||
msgstr ""
|
||
"Vous avez mis trop de temps ! Nous ne pourrons jamais nous débarrasser de "
|
||
"ces orcs !"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1044
|
||
msgid "That... was foolish. Next time I should be more careful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1045
|
||
msgid "female^That... was foolish. Next time I should be more careful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1068
|
||
msgid "Agh! Now who will teach you how to defeat these orcs!"
|
||
msgstr ""
|
||
|
||
# Damien : je n'ai pas repris tous noms, le joueur verra bien au fur et à mesure
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1094
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You have beaten the orcs! You may want to try some novice-level campaigns "
|
||
#| "next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A "
|
||
#| "Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South "
|
||
#| "Guard</i> was specifically designed as a beginner’s campaign. Konrad, "
|
||
#| "Li’sar and Delfador are characters from <i>Heir to the Throne</i>."
|
||
msgid ""
|
||
"You have beaten the orcs! You may want to try one of the novice-level "
|
||
"campaigns next, such as <i>A Tale of Two Brothers</i>, <i>An Orcish "
|
||
"Incursion</i>, or <i>The South Guard</i>. Konrad, Li’sar and Delfador are "
|
||
"characters from <i>Heir to the Throne</i>. You can also refer to the in-game "
|
||
"help browser if you ever need to refresh your memory on gameplay mechanics."
|
||
msgstr ""
|
||
"Vous avez battu les orcs ! Maintenant, vous désirez probablement essayer une "
|
||
"campagne pour débutant comme <i>La Garde Sud</i>, <i>Une incursion orc</i> "
|
||
"ou bien <i>L'Héritier du trône</i>. <i>La Garde Sud</i> a été spécialement "
|
||
"conçue comme une campagne pour débutant. Konrad, Li'sar, Delfador sont des "
|
||
"personnages de <i>L'Héritier du trône</i>."
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
||
msgid "Fighter"
|
||
msgstr "Combattant"
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:19
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:21
|
||
msgid ""
|
||
"Young and brash, Fighters are skilled with swords and are vulnerable to "
|
||
"attack from enemies. However, they have the potential to become great "
|
||
"warriors one day."
|
||
msgstr ""
|
||
"Jeune et impétueux, les combattants sont doués à l'épée mais vulnérables aux "
|
||
"attaques ennemies. Ils ont néanmoins le potentiel de devenir un jour de "
|
||
"grands guerriers."
|
||
|
||
#. [unit_type]: id=Fighteress, race=human
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
||
msgid "female^Fighter"
|
||
msgstr "Combattante"
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:4
|
||
msgid "Quintain"
|
||
msgstr "Quintaine"
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:16
|
||
msgid ""
|
||
"Quintains are used to practice swordplay and jousting on. It would be "
|
||
"extremely unusual to be attacked by one."
|
||
msgstr ""
|
||
"Les quintaines sont utilisées pour s'exercer à la joute et à l'épée. Il est "
|
||
"rare de se faire attaquer par l'une d'entre elles."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/utils/utils.cfg:54
|
||
msgid "Undo"
|
||
msgstr "Annuler"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/utils/utils.cfg:56
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Don’t forget, you can press <b>u</b> to undo most things; useful for "
|
||
#| "correcting mistakes."
|
||
msgid ""
|
||
"Don’t forget, you can press <b>u</b> to undo most things if you make a "
|
||
"mistake."
|
||
msgstr ""
|
||
"N'oubliez pas, vous pouvez presser <b>u</b> pour annuler la plupart des "
|
||
"actions ; c'est très utile pour corriger des erreurs."
|
||
|
||
#: data/campaigns/tutorial/utils/utils.cfg:92
|
||
msgid ""
|
||
"\n"
|
||
"<big>Click a mouse button or press the spacebar to continue...</big>"
|
||
msgstr ""
|
||
"\n"
|
||
"<big>Appuyez sur un bouton de la souris ou sur la barre d'espace pour "
|
||
"continuer...</big>"
|
||
|
||
#~ msgid "End Scenario"
|
||
#~ msgstr "Fin du Scénario"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Do you want to keep practicing? You can end this scenario at any time by "
|
||
#~| "using the <b>End Scenario</b> item in the context menu."
|
||
#~ msgid ""
|
||
#~ "Do you want to keep practicing? You can end this scenario at any time by "
|
||
#~ "using the <b>End Scenario</b> item in the context menu to move on to the "
|
||
#~ "next phase of your training."
|
||
#~ msgstr ""
|
||
#~ "Voulez-vous continuer à vous entraîner ? Vous pouvez mettre fin à ce "
|
||
#~ "scénario à tout moment en utilisant l'option <b>Fin de Scénario</b> dans "
|
||
#~ "le menu contextuel."
|
||
|
||
#~ msgid "Yes, I’m still figuring it out."
|
||
#~ msgstr "Oui, je n'ai pas encore tout compris."
|
||
|
||
#, fuzzy
|
||
#~| msgid "Yes, I’m still figuring it out."
|
||
#~ msgid "female^Yes, I’m still figuring it out."
|
||
#~ msgstr "Oui, je n'ai pas encore tout compris."
|
||
|
||
#~ msgid "No, I think I’ve got it."
|
||
#~ msgstr "Non, je pense que j'ai compris."
|
||
|
||
#, fuzzy
|
||
#~| msgid "No, I think I’ve got it."
|
||
#~ msgid "female^No, I think I’ve got it."
|
||
#~ msgstr "Non, je pense que j'ai compris."
|
||
|
||
#~ msgid "sword"
|
||
#~ msgstr "épée"
|
||
|
||
#~ msgid "saber"
|
||
#~ msgstr "sabre"
|
||
|
||
#~ msgid "flail"
|
||
#~ msgstr "fléau"
|
||
|
||
#, fuzzy
|
||
#~| msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
|
||
#~ msgid ""
|
||
#~ "You have $student_hp hitpoints and a sword, boy. I’m fairly sure you’ll "
|
||
#~ "win."
|
||
#~ msgstr ""
|
||
#~ "Mon garçon, vous avez 32 points de vie et une épée. Je suis certain que "
|
||
#~ "vous gagnerez."
|
||
|
||
#~ msgid ""
|
||
#~ "<big>You have selected Konrad.</big>\n"
|
||
#~ "The places he can move to are highlighted."
|
||
#~ msgstr ""
|
||
#~ "<big>Vous avez sélectionné Konrad.</big>\n"
|
||
#~ "La zone dans laquelle il peut se déplacer est en surbrillance."
|
||
|
||
#~ msgid ""
|
||
#~ "<big>You have selected Li’sar.</big>\n"
|
||
#~ "The places she can move to are highlighted."
|
||
#~ msgstr ""
|
||
#~ "<big>Vous avez sélectionné Li'sar.</big>\n"
|
||
#~ "La zone dans laquelle elle peut se déplacer est en surbrillance."
|
||
|
||
#~ msgid "Here"
|
||
#~ msgstr "Ici"
|
||
|
||
#~ msgid ""
|
||
#~ "Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
|
||
#~ msgstr ""
|
||
#~ "Déplacez Konrad jusqu'à Delfador en cliquant sur la case marquée <b>Ici</"
|
||
#~ "b>."
|
||
|
||
#~ msgid ""
|
||
#~ "Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>."
|
||
#~ msgstr ""
|
||
#~ "Déplacez Li'sar jusqu'à Delfador en cliquant sur la case marquée <b>Ici</"
|
||
#~ "b>."
|
||
|
||
#~ msgid "Left click on tile labeled <b>Here</b>"
|
||
#~ msgstr "Cliquez avec le bouton gauche sur la case marquée <b>Ici</b>"
|
||
|
||
#~ msgid "Oops!"
|
||
#~ msgstr "Oups !"
|
||
|
||
#~ msgid ""
|
||
#~ "You moved to the wrong place! After this message, you can press <b>u</b> "
|
||
#~ "to undo, then try again."
|
||
#~ msgstr ""
|
||
#~ "Vous êtes allés au mauvais endroit ! Après ce message, vous pouvez "
|
||
#~ "appuyer sur <b>u</b> pour ann<b>u</b>ler, puis réessayez."
|
||
|
||
#~ msgid "Click on the quintain to attack it"
|
||
#~ msgstr "Cliquez sur la quintaine pour l'attaquer"
|
||
|
||
#~ msgid ""
|
||
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
|
||
#~ "killed. You will also lose the game if your leader (Konrad) is killed."
|
||
#~ msgstr ""
|
||
#~ "La petite couronne de métal au-dessus de Delfador indique que vous "
|
||
#~ "perdriez la partie s'il venait à mourir. Vous perdriez aussi si votre "
|
||
#~ "chef (Konrad) était tué."
|
||
|
||
#~ msgid ""
|
||
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
|
||
#~ "killed. You will also lose the game if your leader (Li’sar) is killed."
|
||
#~ msgstr ""
|
||
#~ "La petite couronne de métal au-dessus de Delfador indique que vous "
|
||
#~ "perdriez la partie s'il venait à mourir. Vous perdriez aussi si votre "
|
||
#~ "chef (Li'sar) était tué."
|
||
|
||
#~ msgid ""
|
||
#~ "female^Unfortunately, you’ve used up your turn attacking the quintain. "
|
||
#~ "The quintain now gets to attack."
|
||
#~ msgstr ""
|
||
#~ "Malheureusement, vous avez déjà utilisé votre tour pour attaquer le "
|
||
#~ "mannequin. Il va maintenant passer à l'attaque."
|
||
|
||
#~ msgid ""
|
||
#~ "Click on the <b>End Turn</b> button in the bottom right of the screen"
|
||
#~ msgstr ""
|
||
#~ "Cliquez sur le bouton <b>Fin du tour</b>, en bas à droite de l'écran"
|
||
|
||
#~ msgid "Village"
|
||
#~ msgstr "Village"
|
||
|
||
#~ msgid ""
|
||
#~ "female^There is a village on the other side of the river. Visiting "
|
||
#~ "villages is a good idea, and ending your turn in one will heal you. To "
|
||
#~ "the village!"
|
||
#~ msgstr ""
|
||
#~ "Il y a un village de l'autre côté de la rivière. Il est intelligent de "
|
||
#~ "passer par les villages, et y terminer votre tour vous permettra de vous "
|
||
#~ "soigner. Rendez-vous au village !"
|
||
|
||
#~ msgid "Click on the village to move Konrad"
|
||
#~ msgstr "Cliquez sur le village pour y déplacer Konrad"
|
||
|
||
#~ msgid "Click on the village to move Li’sar"
|
||
#~ msgstr "Cliquez sur le village pour y déplacer Li'sar"
|
||
|
||
#~ msgid "Click on the <b>End Turn</b> button"
|
||
#~ msgstr "Cliquez sur le bouton <b>Fin du tour</b>"
|
||
|
||
#~ msgid ""
|
||
#~ "female^You’re about to be healed by $hp_difference hitpoints, but it’s "
|
||
#~ "time to summon some help against that quintain."
|
||
#~ msgstr ""
|
||
#~ "Vous allez récupérer $hp_difference points de vie, mais il est temps de "
|
||
#~ "demander un peu d'aide contre cette quintaine."
|
||
|
||
#~ msgid "Keep"
|
||
#~ msgstr "Donjon"
|
||
|
||
#~ msgid ""
|
||
#~ "female^A splendid idea. You can recruit two units if you return to the "
|
||
#~ "keep. You have plenty of gold for that."
|
||
#~ msgstr ""
|
||
#~ "Brillante idée ! Vous pouvez recruter deux unités si vous retournez au "
|
||
#~ "donjon. Vous avez tout l'or qu'il faut pour le faire."
|
||
|
||
#~ msgid "Right click on a castle tile and select <b>Recruit</b>"
|
||
#~ msgstr ""
|
||
#~ "Cliquez avec le bouton droit sur une case du château et sélectionnez "
|
||
#~ "<b>Recruter</b>"
|
||
|
||
#~ msgid "New Recruits"
|
||
#~ msgstr "Nouvelles Recrues"
|
||
|
||
#~ msgid ""
|
||
#~ "New units cannot act in the turn they appear; you will gain control of "
|
||
#~ "them next turn.\n"
|
||
#~ "After this dialog, you can move the mouse over a unit to see a summary of "
|
||
#~ "its abilities on the right of the screen."
|
||
#~ msgstr ""
|
||
#~ "Les nouvelles recrues ne peuvent pas agir lors du tour où elles "
|
||
#~ "apparaissent. Vous n'obtiendrez leur contrôle qu'au tour suivant.\n"
|
||
#~ "Après ce message, vous pourrez déplacer la souris au-dessus d'une unité "
|
||
#~ "pour voir un résumé de ses compétences sur la droite de l'écran."
|
||
|
||
#~ msgid "Right click on the other castle tile and recruit another unit"
|
||
#~ msgstr ""
|
||
#~ "Cliquez avec le bouton droit sur l'autre case du château et recrutez une "
|
||
#~ "autre unité."
|
||
|
||
#~ msgid ""
|
||
#~ "Had the quintain survived your onslaught, it would have regained two "
|
||
#~ "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||
#~ msgstr ""
|
||
#~ "Oui, si une unité ne fait rien pendant un tour, elle récupère "
|
||
#~ "progressivement."
|
||
|
||
#~ msgid "End your turn and attack again."
|
||
#~ msgstr "Terminez votre tour puis attaquez à nouveau."
|
||
|
||
#~ msgid "Left click on the quintain to attack it."
|
||
#~ msgstr "Cliquez avec le bouton gauche sur la quintaine pour l'attaquer."
|
||
|
||
#~ msgid " The ranged attack would have been safer."
|
||
#~ msgstr " L'attaque à distance aurait été plus sûr."
|
||
|
||
#~ msgid ""
|
||
#~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</"
|
||
#~ "i> attack. The quintain defended with its melee attack (3–5)."
|
||
#~ msgstr ""
|
||
#~ "Votre elfe a utilisé une épée (5-4, soit 5 points de dégâts pour 4 "
|
||
#~ "attaques), qui est une arme de <i>corps-à-corps</i>. La quintaine s'est "
|
||
#~ "défendue avec son arme de corps-à-corps (3-5)."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "End your turn, then attack again."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Terminez votre tour puis attaquez à nouveau."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "You should tell the other elf to use the bow."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Vous devriez utiliser l'arc avec l'autre elfe."
|
||
|
||
#~ msgid "Attack with the other elf"
|
||
#~ msgstr "Attaquez avec l'autre elfe"
|
||
|
||
#~ msgid ""
|
||
#~ "Yes, you gain experience through battle, especially by killing an "
|
||
#~ "opponent. Gain enough experience and you’ll become more powerful.\n"
|
||
#~ "Now, Li’sar, I will leave you with more dummies to practice on! After "
|
||
#~ "that, we have real work to do..."
|
||
#~ msgstr ""
|
||
#~ "En effet, vous gagnez de l'expérience en vous battant, en particulier "
|
||
#~ "lorsque vous tuez un ennemi. Gagnez suffisamment d'expérience et vous "
|
||
#~ "deviendrez plus puissant.\n"
|
||
#~ "Maintenant Li'sar, je vais vous laisser vous entraîner avec quelques "
|
||
#~ "pantins de plus ! Et ensuite, une vraie mission nous attend..."
|
||
|
||
#~ msgid ""
|
||
#~ ", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
|
||
#~ "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs "
|
||
#~ "less experience to advance a level."
|
||
#~ msgstr ""
|
||
#~ ", votre nouvelle recrue, a deux traits : <i>fort</i> et <i>intelligent</"
|
||
#~ "i>. « Fort » signifie qu'une unité fait davantage de dégâts, "
|
||
#~ "« intelligent » signifie qu'elle a besoin de moins d'expérience pour "
|
||
#~ "monter de niveau."
|
||
|
||
#~ msgid ""
|
||
#~ " has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit "
|
||
#~ "can move one tile further each turn, and ‘resilient’ means it has more "
|
||
#~ "hitpoints."
|
||
#~ msgstr ""
|
||
#~ " a deux traits : <i>rapide</i> et <i>robuste</i>. « Rapide » signifie que "
|
||
#~ "l'unité peut se déplacer d'une case supplémentaire par tour, « robuste » "
|
||
#~ "signifie qu'elle a davantage de points de vie."
|
||
|
||
#~ msgid "Patch of forest"
|
||
#~ msgstr "Carré de forêt"
|
||
|
||
#~ msgid ""
|
||
#~ "Now put an unwounded unit, preferably a Fighter, in that patch of forest "
|
||
#~ "on the south-east of the island; a nice, defensible spot."
|
||
#~ msgstr ""
|
||
#~ "Maintenant placez une unité en parfaite santé, de préférence un guerrier, "
|
||
#~ "dans cette petite forêt au sud-est de l'île qui constitue une jolie zone "
|
||
#~ "aisément défendable."
|
||
|
||
#~ msgid "Can one unit survive against all those enemies?"
|
||
#~ msgstr "Une unité peut-elle survivre seule contre tous ces ennemis ?"
|
||
|
||
#~ msgid ""
|
||
#~ "With a little help, yes. If you move your Shaman next to the defending "
|
||
#~ "unit, she will heal it 4 hitpoints per turn. Just be careful not to "
|
||
#~ "expose the Shaman to attack since she is fairly weak herself."
|
||
#~ msgstr ""
|
||
#~ "Avec un peu d'aide, oui. Si vous déplacez votre chaman à côté de l'unité "
|
||
#~ "en défense, elle la guérira de 4 points de vie par tour. Faites seulement "
|
||
#~ "attention de ne pas exposer la chaman aux attaques : elle est elle-même "
|
||
#~ "plutôt vulnérable."
|
||
|
||
#~ msgid "Move a unit (a Fighter if possible) to the patch of forest"
|
||
#~ msgstr "Déplacez une unité (un guerrier si possible) vers le carré de forêt"
|
||
|
||
#~ msgid ""
|
||
#~ "Advance other units onto the island or to capture villages, then <b>End "
|
||
#~ "Turn</b>"
|
||
#~ msgstr ""
|
||
#~ "Avancez d'autres unités sur l'île ou capturez des villages, puis terminez "
|
||
#~ "votre tour"
|
||
|
||
#~ msgid "I have $side.gold gold; enough to recruit!"
|
||
#~ msgstr "J'ai $side.gold pièces d'or, bien assez pour recruter !"
|
||
|
||
#~ msgid "Yes, keep recruiting more units: I think you might need them!"
|
||
#~ msgstr ""
|
||
#~ "Oui, continuez à recruter plus d'unités : je pense que vous en aurez "
|
||
#~ "besoin !"
|
||
|
||
#~ msgid "This is no game, Konrad! "
|
||
#~ msgstr "Ce n'est plus un jeu, Konrad ! "
|
||
|
||
#~ msgid "This is no game, Li’sar! "
|
||
#~ msgstr "Ce n'est plus un jeu, Li'sar ! "
|
||
|
||
#~ msgid "Shallow"
|
||
#~ msgstr "Peu profond"
|
||
|
||
#~ msgid "Deep water"
|
||
#~ msgstr "Eau profonde"
|
||
|
||
#~ msgid ""
|
||
#~ "To start, we will need some units:\n"
|
||
#~ "two Elvish Fighters\n"
|
||
#~ "two Elvish Archers\n"
|
||
#~ "one Elvish Shaman"
|
||
#~ msgstr ""
|
||
#~ "Pour commencer, nous aurons besoin de certaines unités :\n"
|
||
#~ "Deux guerriers elfes\n"
|
||
#~ "Deux archers elfes\n"
|
||
#~ "Un chaman elfe"
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, both $recall_name1 and $recall_name2 gained "
|
||
#~ "$recall_xp1 experience points. You should <i>recall</i> them now so they "
|
||
#~ "can gain more experience, rather than recruiting new Fighters."
|
||
#~ msgstr ""
|
||
#~ "Pendant ce didacticiel, $recall_name1 et $recall_name2 ont gagné "
|
||
#~ "$recall_xp1 points d'expérience. Vous devriez les <i>rappeler</i> "
|
||
#~ "maintenant, pour qu'ils puissent gagner encore plus d'expérience, plutôt "
|
||
#~ "qu'en recruter de nouveaux."
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
||
#~ "and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now "
|
||
#~ "so they can gain more experience, rather than recruiting new Fighters."
|
||
#~ msgstr ""
|
||
#~ "Pendant ce didacticiel, $recall_name1 a gagné $recall_xp1 points "
|
||
#~ "d'expérience et $recall_name2 en a gagné $recall_xp2. Vous devriez les "
|
||
#~ "<i>rappeler</i> maintenant, pour qu'ils puissent gagner encore plus "
|
||
#~ "d'expérience, plutôt qu'en recruter de nouveaux."
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||
#~ "You should recall that unit now, and recruit a second one (which is "
|
||
#~ "cheaper than recalling, anyway)."
|
||
#~ msgstr ""
|
||
#~ "Pendant ce didacticiel, $recall_name1 a gagné $recall_xp1 points "
|
||
#~ "d'expérience. Vous devriez rappeler cette unité maintenant, de sorte "
|
||
#~ "qu'elle puisse gagner encore plus d'expérience et en recruter une seconde "
|
||
#~ "(ce qui coûte moins cher que de rappeler)."
|
||
|
||
#~ msgid "RECALL $recall_name1"
|
||
#~ msgstr "RAPPELEZ $recall_name1"
|
||
|
||
#~ msgid ""
|
||
#~ "Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||
#~ msgstr ""
|
||
#~ "Cliquez avec le bouton droit sur la case au nord-est de vous et "
|
||
#~ "<i>rappelez</i> $recall_name1"
|
||
|
||
#~ msgid ""
|
||
#~ "If any Elvish Fighters from your last battle had experience, we would "
|
||
#~ "<i>recall</i> them to the current battlefield. However, your veterans "
|
||
#~ "gained no experience so it’s cheaper to recruit new units instead. "
|
||
#~ "Recruit an Elvish Fighter."
|
||
#~ msgstr ""
|
||
#~ "Si vous aviez disposé de guerriers elfes expérimentés suite à votre "
|
||
#~ "dernière bataille, nous les aurions <i>rappelés</i> pour combattre "
|
||
#~ "encore. Cependant, vos unités n'ont pas gagné d'expérience : en recruter "
|
||
#~ "de nouvelles vous reviendra moins cher. Recrutez donc un guerrier elfe."
|
||
|
||
#~ msgid ""
|
||
#~ "If you had any experienced units alive from your last battle we would "
|
||
#~ "<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
|
||
#~ msgstr ""
|
||
#~ "Si au moins une unité expérimentée avait survécu à votre dernière "
|
||
#~ "bataille, nous l'aurions <i>rappelée</i>. Comme ce n'est pas le cas, nous "
|
||
#~ "devons recruter de nouveaux guerriers elfes."
|
||
|
||
#~ msgid ""
|
||
#~ "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
||
#~ msgstr ""
|
||
#~ "Cliquez avec le bouton droit sur la case au nord-est de vous, puis "
|
||
#~ "recrutez un guerrier elfe"
|
||
|
||
# Damien : ici comme ailleurs, je fais "crier" un peu moins Delfador (suppression des !)
|
||
#~ msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Non, j'ai dit de recruter un <i>chaman</i> elfe. Maintenant, essayez "
|
||
#~ "encore..."
|
||
|
||
#~ msgid "So, should I end my turn now?"
|
||
#~ msgstr "Je peux terminer mon tour maintenant ?"
|
||
|
||
# Damien : ici comme ailleurs, je fais "crier" un peu moins Delfador (suppression des !)
|
||
#~ msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Non, j'ai dit de recruter un <i>archer</i> elfe. Maintenant, essayez "
|
||
#~ "encore..."
|
||
|
||
#~ msgid "Eowynial"
|
||
#~ msgstr "Eowynial"
|
||
|
||
#~ msgid "Recruit an Elvish Shaman to your north"
|
||
#~ msgstr "Recrutez un chaman elfe au nord de vous"
|
||
|
||
#~ msgid "Elriend"
|
||
#~ msgstr "Elriend"
|
||
|
||
#~ msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Non, j'ai dit de <i>rappeler</i> $recall_name2|. Essayez encore une "
|
||
#~ "fois..."
|
||
|
||
#~ msgid "Archer #1"
|
||
#~ msgstr "Archer n°1"
|
||
|
||
#~ msgid "Archer #2"
|
||
#~ msgstr "Archer n°2"
|
||
|
||
#~ msgid "Recruit two Elvish Archers in the tiles to your west"
|
||
#~ msgstr "Recrutez deux archers elfes dans les cases à l'ouest"
|
||
|
||
#~ msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
|
||
#~ msgstr "Non, j'ai dit de recruter un <i>guerrier</i> elfe. Recommencez..."
|
||
|
||
#~ msgid "Golir"
|
||
#~ msgstr "Golir"
|
||
|
||
#~ msgid ""
|
||
#~ "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Non, j'ai dit de rappeler $recall_name1|, non pas $recall_name2| ! "
|
||
#~ "Refaites un essai..."
|
||
|
||
#~ msgid ""
|
||
#~ "No! I said <i>recall</i> $recall_name1 from the last battle, not recruit "
|
||
#~ "a new $recruit.language_name|! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Non, j'ai dit de <i>rappeler</i> $recall_name1 qui a servi lors de la "
|
||
#~ "bataille précédente, et non de recruter un nouveau $recruit."
|
||
#~ "language_name ! Maintenant, essayez encore..."
|
||
|
||
#~ msgid "Right click on the tile east of you and recall $recall_name2"
|
||
#~ msgstr ""
|
||
#~ "Cliquez avec le bouton droit sur la case à l'est de vous, puis rappelez "
|
||
#~ "$recall_name2"
|
||
|
||
#~ msgid "RECALL $recall_name2"
|
||
#~ msgstr "RAPPELEZ $recall_name2"
|
||
|
||
#~ msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
||
#~ msgstr ""
|
||
#~ "Cliquez avec le bouton droit sur la case à l'est de vous, puis recrutez "
|
||
#~ "un guerrier elfe"
|
||
|
||
#~ msgid ""
|
||
#~ "$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</"
|
||
#~ "i>. Now try again..."
|
||
#~ msgstr ""
|
||
#~ "$recruit.language_name| ? J'ai dit de <i>recruter</i> un nouveau "
|
||
#~ "<i>guerrier elfe</i>. Maintenant essayez encore..."
|
||
|
||
#~ msgid "Elindel"
|
||
#~ msgstr "Elindel"
|
||
|
||
#~ msgid "You’ve learned well, Konrad! "
|
||
#~ msgstr "Vous avez été un bon élève, Konrad ! "
|
||
|
||
#~ msgid ""
|
||
#~ "The village supports one unit and pays 1 gold per turn. You’re only "
|
||
#~ "losing 1 gold per turn now."
|
||
#~ msgstr ""
|
||
#~ "Le village entretient une unité et vous rapporte une pièce d'or par "
|
||
#~ "tour : vous perdez seulement une pièce d'or par tour désormais."
|
||
|
||
#~ msgid "You’ve learned well, Li’sar! "
|
||
#~ msgstr "Vous avez été une bonne élève, Li'sar ! "
|
||
|
||
#~ msgid ""
|
||
#~ "You should leave the villages near your keep for Konrad to capture. He "
|
||
#~ "needs to stay nearby to recruit more units anyway."
|
||
#~ msgstr ""
|
||
#~ "Vous devriez laisser Konrad prendre possession des villages à proximité "
|
||
#~ "de votre donjon. Il doit de toute façon en rester proche pour recruter."
|
||
|
||
#~ msgid ""
|
||
#~ "You should leave the villages near your keep for Li’sar to capture. She "
|
||
#~ "needs to stay nearby to recruit more units anyway."
|
||
#~ msgstr ""
|
||
#~ "Vous devriez laisser Li'sar prendre possession des villages à proximité "
|
||
#~ "de votre donjon. Elle doit de toute façon en rester proche pour recruter."
|
||
|
||
#~ msgid ""
|
||
#~ "Orcish Grunts have no ranged attacks, so use your archers against them."
|
||
#~ msgstr ""
|
||
#~ "Les grognards orcs n'ont pas d'attaque à distance, utilisez donc vos "
|
||
#~ "archers contre eux."
|
||
|
||
#~ msgid ""
|
||
#~ "To review the capabilities of any unit—including an enemy—hover the mouse "
|
||
#~ "over it, and you will see a unit summary on the right of the screen"
|
||
#~ msgstr ""
|
||
#~ "Pour revoir les capacités d'une quelconque unité (y compris des unités "
|
||
#~ "ennemies), il suffit de pointer la souris sur celle-ci pour avoir une "
|
||
#~ "brève description de l'unité sur la droite de l'écran."
|
||
|
||
#~ msgid "Unit Summaries"
|
||
#~ msgstr "Résumé d'une unité"
|
||
|
||
#~ msgid ""
|
||
#~ "Excellent. Elves are well-protected in the forest. There’s only a 30% "
|
||
#~ "chance of hitting an Elvish Archer in that tile."
|
||
#~ msgstr ""
|
||
#~ "Excellent. Les elfes sont bien protégés en forêt : il y a seulement 30% "
|
||
#~ "de chances de toucher un archer elfe qui se trouve dans une case de ce "
|
||
#~ "type."
|
||
|
||
#~ msgid ""
|
||
#~ "It’s very dangerous to stand in water when there are enemies about! Your "
|
||
#~ "unit will have an 80% chance of being hit when the enemy counter-attacks! "
|
||
#~ "Cancel!"
|
||
#~ msgstr ""
|
||
#~ "C'est très dangereux de rester dans l'eau quand il y a des ennemis à "
|
||
#~ "proximité ! Votre unité aura 80 % de chance de se faire toucher si "
|
||
#~ "l'ennemi contre-attaque ! Annulez !"
|
||
|
||
#~ msgid "Attack the orc with the other Archer"
|
||
#~ msgstr "Attaquez l'orc avec l'autre archer"
|
||
|
||
#~ msgid "Fighter to HERE"
|
||
#~ msgstr "Guerrier à mener ICI"
|
||
|
||
#~ msgid ""
|
||
#~ "Your other units cannot reach the orc this turn. Send a Fighter to the "
|
||
#~ "village in the far east of the map. It will take two turns to reach it."
|
||
#~ msgstr ""
|
||
#~ "Vos autres unités ne pourront pas atteindre cet orc ce tour-ci. Envoyez "
|
||
#~ "un guerrier vers ce village tout à l'est. Cela prendra deux tours."
|
||
|
||
#~ msgid "Tell a Fighter to move to the far east village"
|
||
#~ msgstr ""
|
||
#~ "Ordonnez à un guerrier de se déplacer vers le village le plus à l'est."
|
||
|
||
#~ msgid ""
|
||
#~ "Send the other Fighter and the Shaman south so they can attack next turn, "
|
||
#~ "then return to the keep to recruit more units!"
|
||
#~ msgstr ""
|
||
#~ "Envoyez l'autre guerrier et le chaman au sud pour qu'ils puissent "
|
||
#~ "attaquer au tour suivant ; puis revenez au donjon pour recruter plus "
|
||
#~ "d'unités !"
|
||
|
||
#~ msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
|
||
#~ msgstr ""
|
||
#~ "Déplacez le guerrier et le chaman au sud, puis faites revenir Konrad au "
|
||
#~ "donjon"
|
||
|
||
#~ msgid "Move your Fighter and Shaman south, then return Li’sar to the keep"
|
||
#~ msgstr ""
|
||
#~ "Déplacez le guerrier et le chaman au sud, puis faites revenir Li'sar au "
|
||
#~ "donjon"
|
||
|
||
#~ msgid "Recruit another Archer and a Fighter"
|
||
#~ msgstr "Recrutez un autre archer et un guerrier"
|
||
|
||
#~ msgid "That is often a problem, which is why owning villages is important."
|
||
#~ msgstr ""
|
||
#~ "C'est souvent un problème ; cela illustre l'importance de posséder des "
|
||
#~ "villages."
|
||
|
||
#~ msgid "Move Konrad to another (unowned) village"
|
||
#~ msgstr ""
|
||
#~ "Déplacez Konrad vers un autre village (que vous ne possédez pas déjà)"
|
||
|
||
#~ msgid "Move Li’sar to another (unowned) village"
|
||
#~ msgstr ""
|
||
#~ "Déplacez Li'sar vers un autre village (que vous ne possédez pas déjà)"
|
||
|
||
#~ msgid "ZoC"
|
||
#~ msgstr "ZdC"
|
||
|
||
#~ msgid "Advance other units and capture villages, then <b>End Turn</b>"
|
||
#~ msgstr ""
|
||
#~ "Avancez d'autres unités et capturez des villages, puis terminez votre tour"
|
||
|
||
#~ msgid ""
|
||
#~ "female^No other units can reach that orc. I hope my $unit.language_name "
|
||
#~ "survives its counter-attack! I’d better grab more villages and move "
|
||
#~ "everyone closer for next turn."
|
||
#~ msgstr ""
|
||
#~ "Aucune autre unité ne peut atteindre cet orc. J'espère que notre $unit."
|
||
#~ "language_name survivra à sa contre-attaque ! Je ferais mieux de conquérir "
|
||
#~ "plus de villages et de rapprocher tout le monde pour le prochain tour."
|
||
|
||
#~ msgid "Move your Shaman onto the bridge to stand behind your other unit"
|
||
#~ msgstr ""
|
||
#~ "Déplacez votre chaman sur le pont afin qu'il se tienne derrière votre "
|
||
#~ "autre unité."
|
||
|
||
#~ msgid ""
|
||
#~ "Don’t forget about your Fighter in the east; you can move him south to "
|
||
#~ "that last village near the channel."
|
||
#~ msgstr ""
|
||
#~ "N'oubliez pas votre guerrier à l'est : vous pouvez le déplacer vers le "
|
||
#~ "sud, en direction du dernier village près du canal."
|
||
|
||
#~ msgid ""
|
||
#~ "After this dialog, hold the mouse over the landscape image below the "
|
||
#~ "minimap on the right. This brings up a description of the time of day, "
|
||
#~ "showing who has the advantage."
|
||
#~ msgstr ""
|
||
#~ "À la fin de ce dialogue, placez votre souris sur l'image du paysage sous "
|
||
#~ "la mini-carte à droite. Une description du moment de la journée "
|
||
#~ "s'affichera, indiquant qui a l'avantage."
|
||
|
||
#~ msgid "Defend here"
|
||
#~ msgstr "Défendez ici"
|
||
|
||
#~ msgid "Do you want to keep practicing?"
|
||
#~ msgstr "Voulez-vous continuer à vous entraîner ?"
|
||
|
||
#~ msgid "Wesnoth Tutorial"
|
||
#~ msgstr "Didacticiel de Wesnoth"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "For this tutorial, you are playing Konrad. "
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Dans ce didacticiel, vous incarnez Konrad."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "For this tutorial, you are playing Li’sar. "
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Dans ce didacticiel, vous incarnez Li'sar."
|
||
|
||
#~ msgid "HERE"
|
||
#~ msgstr "ICI"
|
||
|
||
#~ msgid "Click on the End Turn button"
|
||
#~ msgstr "Cliquez sur le bouton « Fin du tour »"
|
||
|
||
#~ msgid "SHALLOW"
|
||
#~ msgstr "PEU PROFOND"
|
||
|
||
#~ msgid "DEEP"
|
||
#~ msgstr "PROFOND"
|
||
|
||
#~ msgid ""
|
||
#~ "Attack the orc with an Archer\n"
|
||
#~ "(move mouse over units to see description on right)"
|
||
#~ msgstr ""
|
||
#~ "Attaquez l'orc avec un archer\n"
|
||
#~ "(déplacez la souris au-dessus des unités pour en avoir une description à "
|
||
#~ "droite)"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "You only need to defeat the leader to win (see <b>Main Menu</b>-"
|
||
#~ "><b>Objectives</b>)."
|
||
#~ msgstr ""
|
||
#~ "Vous avez seulement besoin de tuer le meneur pour gagner (Consultez "
|
||
#~ "« Menu -> Objectifs du scénario »)."
|
||
|
||
#~ msgid ""
|
||
#~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee "
|
||
#~ "attack. The quintain defended with its melee attack (3–5).\n"
|
||
#~ "You should tell the other Elf to use the bow."
|
||
#~ msgstr ""
|
||
#~ "Votre elfe a utilisé une épée (5-4, soit 5 points de dégâts pour 4 "
|
||
#~ "attaques), qui est une arme de corps-à-corps. La quintaine s'est défendue "
|
||
#~ "avec son arme de corps-à-corps (3-5). L'attaque à distance aurait été "
|
||
#~ "plus sûre.\n"
|
||
#~ "Vous devriez utiliser l'arc avec l'autre elfe."
|
||
|
||
#~ msgid ""
|
||
#~ "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 "
|
||
#~ "attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
#~ "could not defend itself.\n"
|
||
#~ "End your turn, then attack again."
|
||
#~ msgstr ""
|
||
#~ "Votre elfe a utilisé un arc, qui est une attaque à distance (3-3, soit 3 "
|
||
#~ "points de dégâts pour 3 attaques). La quintaine n'a pas d'attaque à "
|
||
#~ "distance, mais seulement une attaque de corps-à-corps ; elle n'a donc pas "
|
||
#~ "été capable de se défendre.\n"
|
||
#~ "Terminez votre tour, puis attaquez à nouveau."
|
||
|
||
#~ msgid "Turns run out"
|
||
#~ msgstr "Fin des tours atteinte"
|
||
|
||
#~ msgid "No! I said recruit an Elvish ARCHER! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Non, j'ai dit de recruter un ARCHER elfe. Essayez une nouvelle fois..."
|
||
|
||
# Piou2fois-fr : :)
|
||
#~ msgid ""
|
||
#~ "Hello translators! Tutorial is meant to be a little funny at the start, "
|
||
#~ "welcoming new players. Please keep friendly fun feeling! Any questions "
|
||
#~ "email rusty@rustcorp.com.au!"
|
||
#~ msgstr ";)"
|
||
|
||
#~ msgid "*Galdrad"
|
||
#~ msgstr "*Galdrad"
|
||
|
||
#~ msgid "Elder Mage"
|
||
#~ msgstr "Mage vénérable"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Once great, Elder Magi have seen their power diminished from wearying "
|
||
#~ "years of battle. Nevertheless, they remain feared on the battlefield for "
|
||
#~ "their powerful lightning bolts."
|
||
#~ msgstr ""
|
||
#~ "Bien qu'affaiblis par le poids des ans, les mages vénérables ont conservé "
|
||
#~ "la majeure partie de leur puissance. Utilisant de puissants éclairs, ils "
|
||
#~ "demeurent craints de tous leurs ennemis sur un champ de bataille."
|
||
|
||
#~ msgid "staff"
|
||
#~ msgstr "bâton"
|
||
|
||
#~ msgid "lightning"
|
||
#~ msgstr "éclair"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "*Left click to continue..."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "*Pressez le bouton gauche pour continuer..."
|
||
|
||
#~ msgid "Right click on the tile south of you and recall $recall_name1"
|
||
#~ msgstr ""
|
||
#~ "Pressez le bouton droit sur la case au sud de vous et rappelez "
|
||
#~ "$recall_name1"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Recruit two Elvish Archers in tiles to your east"
|
||
#~ msgstr "Recrutez deux archers elfes dans les cases à l'ouest de vous"
|
||
|
||
#~ msgid "impact"
|
||
#~ msgstr "contondant"
|
||
|
||
#~ msgid "fire"
|
||
#~ msgstr "feu"
|
||
|
||
#~ msgid "blade"
|
||
#~ msgstr "tranchant"
|