wesnoth/po/wesnoth-tutorial/af.po
2017-09-21 23:55:53 +03:00

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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-dev\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-09-21 20:28 UTC\n"
"PO-Revision-Date: 2005-12-14 12:32+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:26
msgid "Select Character"
msgstr ""
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:37
msgid "Who do you want to play?"
msgstr ""
#. [side]: type=Fighter, id=student
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:68
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:33
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:30
#, fuzzy
msgid "Konrad"
msgstr "Konrad sterf"
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:77
#: data/campaigns/tutorial/lua/character_selection.lua:95
msgid "Lisar"
msgstr ""
#. [tutorial]: id=tutorial
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:9
msgid "Wesnoth Tutorial — Part I"
msgstr ""
#. [side]: type=Fighter, id=student
#. [side]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:74
msgid "team_name^Student"
msgstr ""
#. [unit]: id=Delfador, type=Elder Mage
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:75
#, fuzzy
msgid "Delfador"
msgstr "Verslaan Delfador"
#. [objectives]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:119
msgid ""
"You will learn the basics of:\n"
"• <small>Movement</small>\n"
"• <small>Attacking</small>\n"
"• <small>Healing</small>\n"
"• <small>Recruiting</small>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:125
msgid "Destroy a fierce enemy"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:129
msgid "Get yourself killed"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:149
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:157
msgid "Welcome to Wesnoth!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:151
msgid ""
"For this tutorial, you are playing Konrad. You are standing on the keep, and "
"your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:159
msgid ""
"For this tutorial, you are playing Lisar. You are standing on the keep, and "
"your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:165
#, fuzzy
msgid "Click on Konrad"
msgstr "Konrad sterf"
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
#, fuzzy
msgid "Click on Lisar"
msgstr "Hoe ver kan my Elfse Vegter beweeg?"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:201
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:209
msgid "Movement"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:203
msgid ""
"When you select a unit, in this case Konrad, the places he can move to are "
"highlighted. All units have a certain number of <i>movement points</i>, "
"which dictate how many hexes that unit can move per turn. Normally, moving "
"one hex uses one movement point, but moving across different types of hexes, "
"or <i>terrains</i>, can use up more. You will learn more about that later. "
"To move, simply click on your destination. You can press <b>u</b> to undo a "
"move if you move to the wrong place."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:211
msgid ""
"When you select a unit, in this case Lisar, the places she can move to are "
"highlighted. All units have a certain number of <i>movement points</i>, "
"which dictate how many hexes that unit can move per turn. Normally, moving "
"one hex uses one movement point, but moving across different types of hexes, "
"or <i>terrains</i>, can use up more. You will learn more about that later. "
"To move, simply click on your destination. You can press <b>u</b> to undo a "
"move if you move to the wrong place."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:222
#, fuzzy
msgid "Move Konrad next to Delfador."
msgstr "Skuif jou vegter na 'n dorp."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:224
#, fuzzy
msgid "Move Lisar next to Delfador."
msgstr "Skuif jou vegter na 'n dorp."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:241
msgid "Good morning, Delfador! Is it time to attack things?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:242
msgid "female^Good morning, Delfador! Is it time to attack things?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:247
msgid "Um, well..."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:252
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:253
msgid "female^Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:258
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:305
msgid "... this quintain!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:310
msgid "A quintain? You want me to fight a dummy?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:311
msgid "female^A quintain? You want me to fight a dummy?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:317
msgid ""
"Young man, you have $student_hp hitpoints and a sword. Im fairly sure "
"youll win."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:322
msgid ""
"female^Young lady, you have $student_hp hitpoints and a sword. Im fairly "
"sure youll win."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:330
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:337
msgid "Attacking"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:332
msgid ""
"To attack the quintain, first select the attacker (Konrad) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Konrad will attack."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:339
msgid ""
"To attack the quintain, first select the attacker (Lisar) then the target "
"(the quintain). You will see an attack description. When you click <b>OK</"
"b>, Lisar will attack."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:354
msgid "Hey! This quintain fights back!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:359
msgid "Hmm, perhaps we should have started with a doll."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:364
msgid "Should I retreat?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:365
msgid "female^Should I retreat?"
msgstr ""
#. [message]: speaker=Delfador
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:370
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
msgid "Good idea!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:376
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:383
msgid "Crowns"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:378
msgid ""
"The tiny golden crown above your leader (Konrad) indicates he is a side "
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
"to keep him safe!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:385
msgid ""
"The tiny golden crown above your leader (Lisar) indicates she is a side "
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
"to keep her safe!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:395
msgid ""
"Unfortunately, youve used up your turn attacking the quintain. The quintain "
"now gets to attack."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:400
msgid "The <i>dummy</i> gets a turn?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:405
msgid ""
"Yes. Its a magical quintain! It gets 5 chances to hit you for 3 damage "
"each. If it hits every time, youll drop from $student_hp to "
"$($student_hp-15) hitpoints. Brace yourself!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:412
msgid "Turns"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:414
msgid ""
"Every turn, each side in a scenario gets a chance to make their move. Once "
"youve completed everything you wish to do this turn, click on the <b>End "
"Turn</b> button in the bottom right of the screen. The other teams, whether "
"controlled by the AI or other human players, will then make their move. Some "
"scenarios must be completed in a certain number of turns. You can see what "
"turn it is, and any applicable turn limit, next to the flag icon at the top "
"of the screen."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:417
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:466
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:554
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:348
msgid "End your turn"
msgstr "Beëindig jou beurt"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:434
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:435
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:440
msgid ""
"There are two villages within your reach. Visiting villages is a good idea, "
"and ending your turn on one will heal you. To a village!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:444
#, fuzzy
msgid "Move Konrad to a nearby village"
msgstr "Skuif jou vegter na 'n dorp."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:446
#, fuzzy
msgid "Move Lisar to a nearby village"
msgstr "Skuif jou vegter na 'n dorp."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:459
#, fuzzy
msgid "Villages"
msgstr "Dorpie"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:461
msgid ""
"You have captured a village! It now flies your colors and has been added to "
"your total village count (the house icon at the top of the screen shows how "
"many villages you currently control). Villages provide the gold needed to "
"recruit units. Each turn, you gain two gold plus one for every village you "
"own."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:483
msgid ""
"Since you started your turn on a village, you regained some health! Villages "
"heal units 8 hitpoints per turn, or enough to top off their health, "
"whichever is less. In your case, you regained $student_hp_heal_amount "
"hitpoints."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:488
msgid "Now, its time to summon some help against that quintain."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:493
msgid "Ill recruit some elves!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:494
msgid "female^Ill recruit some elves!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:499
msgid ""
"A splendid idea! Its probably best not to attempt attacking the quintain "
"this turn. Instead, you should return to the keep and recruit two units; you "
"have plenty of gold for that."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:503
#, fuzzy
msgid "Move Konrad to the keep"
msgstr "Skuif jou vegter na 'n dorp."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:505
#, fuzzy
msgid "Move Lisar to the keep"
msgstr "Skuif jou vegter na 'n dorp."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:523
msgid "Recruiting"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:525
msgid ""
"Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle "
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
"newly recruited units cannot act the turn you recruit them; you will be able "
"to use them next turn. This scenario you have only one type of unit to "
"choose from: the Elvish Fighter."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:528
#, fuzzy
msgid "Recruit two Elvish Fighters"
msgstr "Hoe ver kan my Elfse Vegter beweeg?"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:547
msgid "Traits"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:549
msgid ""
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
"under its race in the sidebar. Traits can subtly affect how you use your "
"troops. For example, units with the <i>quick</i> trait can move a extra hex "
"each turn, or units with the <i>intelligent</i> trait require 20% less "
"experience to level up. A full list of all possible traits may be found in "
"help."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:585
msgid ""
"Hey, the quintain just healed 2 hitpoints! Id better attack it at once!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:586
msgid ""
"female^Hey, the quintain just healed 2 hitpoints! Id better attack it at "
"once!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:591
msgid "Yes, if a unit doesnt do anything for a turn, it will slowly heal."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:596
msgid ""
"Before you send your fighters against the quintain, you should know they "
"have two kinds of attack..."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:601
msgid "Ill tell them to use the one that does more damage!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:602
msgid "female^Ill tell them to use the one that does more damage!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:607
msgid ""
"And which would that be? The sword (5×4) or the bow (3×3)? I suppose youll "
"find out..."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:610
msgid "Attack the quintain with your fighters"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:621
msgid ""
"You wouldnt do anything stupid like charging that quintain yourself again, "
"now would you? Use the fighters you recruited first; theyll be a lot of "
"help."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:652
msgid ""
"Your elf used a sword (5×4; or 5 damage, 4 attacks), which is a <i>melee</i> "
"attack. The quintain defended with its melee attack (3×5). The ranged attack "
"(the bow) would have been safer."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:664
msgid ""
"Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage, 3 "
"attacks). The quintain has no ranged attack, only a melee attack, so it "
"could not defend itself."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:679
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:694
msgid "Maybe you should recruit another elf?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:704
msgid "Unit Descriptions"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:706
msgid ""
"You can right click on a unit to see a detailed <b>Unit Description</b>."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:716
msgid "Protect Your Troops"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:718
msgid ""
"Remember to pull back wounded units into villages and recruit more if "
"needed. Take special care of units with the highest <i>experience points "
"(XP)</i> so they can gain levels and become more powerful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:728
msgid "Support"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:730
msgid ""
"Each village you control will <i>support</i> one unit for free. After that, "
"each unit costs you one gold per turn."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:740
msgid "You had really better finish off that quintain."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:750
msgid "Advancement"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:752
msgid ""
"When a unit gains enough experience points (the <i>experience bar</i>, if "
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a "
"level. Elvish Fighters have two advancement options, and you will be able to "
"choose which one you want. However, second level units cost twice as much to "
"support as first level units."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:762
#, fuzzy
msgid "Defenses"
msgstr "Verslaan Merle"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:765
msgid ""
"Whenever one of your units is selected, youll see varying percentages as "
"you move the mouse over the map. The higher the percentage, the more "
"<i>defense</i> that unit has in that kind of terrain. For example, most "
"units have good defenses in castles and villages but poor defenses in "
"rivers. However, these quintains use a <i>magical</i> attack, which always "
"has a 70% chance of hitting no matter what terrain its target occupies."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:777
msgid "Agh! This training is too much for me..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:778
msgid "female^Agh! This training is too much for me..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:808
msgid "The quintain is destroyed, and I have gained more experience!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:813
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and youll become more powerful."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:819
msgid ""
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:824
msgid ""
"Now, Lisar, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:903
msgid "Note"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:905
msgid ""
"These dummies only attack if you are a single tile away. With care, you "
"should be able to kill them one at a time."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:914
msgid ""
"Well, I think I know the basics. Onwards! Maybe I can fight in a real battle "
"next?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:915
msgid ""
"female^Well, I think I know the basics. Onwards! Maybe I can fight in a real "
"battle next?"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:931
msgid "Victory"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:933
msgid ""
"After your victory notice, the map will be grayed out to indicate that the "
"scenario is over; this is called <i>linger mode</i>. You will still be able "
"to examine the final positions and state of your troops and any surviving "
"enemies. When youre finished, click the <b>End Scenario</b> button to go on "
"to the next scenario in the campaign."
msgstr ""
#. [tutorial]: id=2_Tutorial
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:5
msgid "Wesnoth Tutorial — Part II"
msgstr ""
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
msgid "team_name^Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:47
msgid "Thrag"
msgstr ""
#. [unit]: id=Galdrad, type=Elvish Champion
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:80
msgid "Galdrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:94
msgid "I hope I have a chance to retreat after this!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:95
msgid "One lucky attack by an Orcish Grunt, and Im done for!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:96
msgid "I could make use of some healing in a village."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:97
msgid "I had better retreat, before I get caught out with such low health!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:98
msgid "female^I hope I have a chance to retreat after this!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:99
msgid "female^One lucky attack by an Orcish Grunt, and Im done for!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:100
msgid "female^I could make use of some healing in a village."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:101
msgid ""
"female^I had better retreat, before I get caught out with such low health!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:106
#, fuzzy
msgid "Defeat the Orc Leader"
msgstr "Verslaan Delfador"
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:111
msgid "Death of Konrad"
msgstr "Konrad sterf"
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:122
#, fuzzy
msgid "Death of Lisar"
msgstr "Delfador sterf"
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:133
#, fuzzy
#| msgid "Death of Konrad"
msgid "Death of Galdrad"
msgstr "Konrad sterf"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:148
msgid ""
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
"of scarecrows, perhaps?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:149
msgid ""
"female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
"flock of scarecrows, perhaps?"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:155
msgid ""
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We Elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:160
msgid ""
"This is no game, Lisar! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We Elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:166
#, fuzzy
msgid "What should I do?"
msgstr "Wat moet ek volgende doen?"
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:167
#, fuzzy
msgid "female^What should I do?"
msgstr "Wat moet ek volgende doen?"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:170
msgid ""
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
"the river. He should be little trouble."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:172
msgid ""
"By then, their leader will have recruited more units to send against us and "
"the real fight will begin."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:174
msgid ""
"See this dark blue water? Its too deep for either side to cross. The orcs "
"could slowly wade through that narrow band of shallow lighter-blue water in "
"the east; but we could stand on the shore and force them to fight us from "
"the water, where they are exposed and we are protected by the forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:176
msgid ""
"The more likely attack, then, is across the bridge. That middle island is "
"the key: it has a village for healing injured units and forests in which we "
"fight so well."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:180
msgid "Lets go! Attack!"
msgstr ""
#. [message]: speaker=student
#. The "us" in "let's" refers to Galdrad and Li'sar.
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:182
msgid "female^Lets go! Attack!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:187
msgid ""
"Hang on! You need to gather your forces. Or do you intend to fight the orcs "
"singlehandedly?"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:200
msgid ""
"I see you have veteran troops from your training! You should <i>recall</i> "
"them so as to start off the battle with more experienced units. Think "
"carefully, though; if a unit has too little experience, it might be better "
"to recruit a new one."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:206
msgid ""
"Some of your units have also managed to level up. Theyre even more "
"formidable, so you should recall them as well."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:221
msgid ""
"Unfortunately, none of your troops survived your training, so you will have "
"to recruit new units. If you had any veteran troops, you could have "
"<i>recalled</i> them to battle this scenario. More experienced units would "
"have been of help against these orcs."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:228
msgid "Recalling"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:230
msgid ""
"In addition to recruiting new units each scenario, you can also <i>recall</"
"i> your experienced veterans from previous scenarios, for the cost of 20 "
"gold each. This allows you to build up a formidable army over the course of "
"multiple scenarios by recalling your highest leveled troops or those with "
"good combinations of traits and abilities. To recall a unit, right click "
"while your leader stands on a keep and select the <i>Recall</i> option. "
"Remember to also recruit new troops in addition to recalling old ones."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:235
msgid ""
"You also have two new types of units to recruit this scenario: Elvish "
"Archers and Elvish Shamans. Ill tell you more about them when you recruit "
"them. Personally, I would recommend a balanced force of two archers, two "
"fighters, and a shaman."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:238
msgid "Recruit or recall your troops"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:252
msgid "Elvish Shaman"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:253
msgid ""
"The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
"friendly units around her. She also has a special attack which <i>slows</i> "
"enemies, halving the damage they do for one turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:258
msgid "Abilities and Weapon Specials"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:260
msgid ""
"Certain unit types have special <i>abilities</i>. Unlike traits, which "
"usually provide small buffs or debuffs, abilities give units special "
"behaviors that normal units do not have. In this case, the Elvish Shaman has "
"the Heal ability, which allows her to heal allied adjacent units 4 hitpoints "
"at the start of each turn. Unit types with abilities, especially ones like "
"Heal, can be very useful, so be careful when sending them into battle.\n"
"\n"
"Weapon specials are special attack modifiers that make certain attacks more "
"powerful. Once again, in this case, the Shaman has the Slows special on her "
"entangle attack. When this attack is used on an enemy, it will halve the "
"damage they do for one turn. Other weapon specials include First Strike, "
"which allows that attack to always hit first no matter who attacks first, "
"and Magical, which gives that attack a constant 70% chance to hit.\n"
"\n"
"A full list of abilities and weapons specials, along with traits, may be "
"found in help."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:279
#, fuzzy
#| msgid "Elvish Fighter"
msgid "Elvish Archer"
msgstr "Elfse Vegter"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:280
msgid ""
"Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer "
"has strong ranged attacks. Its useful to attack enemy units with strong "
"melee attacks with strong ranged attacks, and vice versa. This allows your "
"units to take less damage overall when your enemy counterattacks."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:307
msgid ""
"You certainly have a fondness for shamans, I see. They will provide a lot of "
"healing, but not much offensive potential."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:318
msgid ""
"While none of your recruited units can move yet, you still can. You need "
"more income; there are some villages near the keep you can capture."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:321
#, fuzzy
msgid "Capture a village"
msgstr "Skuif jou vegter na 'n dorp."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:336
msgid ""
"Excellent! As Delfador mentioned earlier, each captured village will support "
"one unit and provide you with 1 extra gold per turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:341
msgid "Income and Upkeep"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:343
msgid ""
"Each turn, you will gain 2 gold plus one for each village you own. However, "
"<i>upkeep</i> is subtracted from that. You can support as many levels worth "
"of units as the number of villages you own; beyond that, you must pay 1 gold "
"per turn. Be careful, as owning too many units can cause you to have "
"negative income and lose gold each turn!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:361
msgid ""
"Now, young man, it is time to discuss strategy. Your units are ready to "
"attack, and the orcish leader has begun gathering his own troops."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:366
msgid ""
"Now, young lady, it is time to discuss strategy. Your units are ready to "
"attack, and the orcish leader has begun gathering his own troops."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:372
msgid ""
"Galdrad, if I go by the ford, I could sneak up near his keep and dispatch "
"him quickly."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:373
msgid ""
"female^Galdrad, if I go by the ford, I could sneak up near his keep and "
"dispatch him quickly."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:378
msgid ""
"You could. However, elves (and orcs) have bad <i>defense</i> in water. "
"Youll be more vulnerable as you try to wade slowly across the ford; the "
"enemy will have an 80% chance to hit you. Since elves have good defense in "
"the forest, I would advise you keep to the trees and attack the orcs from "
"there; youll only have a 40% chance of being hit in return."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:383
msgid ""
"However, keep an eye on that ford. The orcs may try to sneak around behind "
"our forces. It might do to send a few units to defend the banks, and the "
"village there."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:388
msgid ""
"Alright. The bridge it is, then, but Ill be careful about the crossing."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:389
msgid ""
"female^Alright. The bridge it is, then, but Ill be careful about the "
"crossing."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:392
msgid ""
"That Orcish Grunt is still blocking our path. He has no ranged attacks, so "
"your archers should be able to engage him with little risk. Unfortunately, "
"your units cannot reach him this turn, but you should not let them languish! "
"Move them into position so they can attack next turn. There are also other "
"villages on this side of the river. You should secure them for income and "
"healing."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:396
msgid "Long-distance Movement"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:398
msgid ""
"You can order a unit to move for multiple turns by selecting the unit and "
"clicking on the destination. A number will indicate how many turns it will "
"take to get there."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:403
msgid ""
"I think Ill stick around the keep for now, in order to recruit more units."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:404
msgid ""
"female^I think Ill stick around the keep for now, in order to recruit more "
"units."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:410
msgid ""
"Youve learned well, Konrad. It is indeed a good idea to keep your leader "
"safe and protected and in range of your keep early in the game. The tide of "
"battle can turn quickly, and you dont want to find yourself cut off from "
"recruiting reinforcements."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:415
msgid ""
"Youve learned well, Lisar. It is indeed a good idea to keep your leader "
"safe and protected and in range of your keep early in the game. The tide of "
"battle can turn quickly, and you dont want to find yourself cut off from "
"recruiting reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:425
msgid "Tracking Enemy Movement"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:427
msgid ""
"You can see where an enemy can reach by moving the mouse over them. You can "
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
"command from the <b>Actions</b> menu."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:430
msgid "We must occupy that island before the Wolf Riders reach it!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:435
msgid "Cant we just move around the orcs?"
msgstr ""
#. [message]: speaker=student
#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:437
msgid "female^Cant we just move around the orcs?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:450
msgid ""
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
"i> and cannot move further that turn. To move your troops onto that island "
"without wading slowly through the water, youll have to kill the Grunt."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:454
msgid "Zone of Control"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:456
msgid ""
"The hexes immediately around a unit constitute its <i>Zone of Control</i>. "
"When an enemy unit enters those hexes, they cannot move any further that "
"turn. (An exception are units with the <i>skirmisher</i> ability, who are "
"unaffected by zones of control.) This can be used to create a blockade to "
"prevent stronger enemies from reaching key locations, such as villages, even "
"if you have limited manpower."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:471
msgid ""
"I hope my units survive the counter-attack if I cant take this grunt out "
"this turn. Id better grab more villages if I can and move everyone closer "
"for next turn."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:476
msgid ""
"If one of your Shamans stands just behind your wounded units, she will heal "
"them each 4 hitpoints at the beginning of the next turn."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:510
msgid ""
"One fewer orc to deal with, and our way across the bridge is clear! I also "
"gained experience from striking the killing blow!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:511
msgid ""
"female^One fewer orc to deal with, and our way across the bridge is clear! I "
"also gained experience from striking the killing blow!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:532
msgid ""
"Be careful! If you stand on the bridge you are exposed to attack from "
"multiple directions! Even though the orcs have low defense in water, they "
"will overwhelm you with their numbers."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:548
msgid ""
"Well done! The island village is ours. You can use the trees to set up a "
"blockade against the orcs; they can only come across the bridge one by one "
"without wading through the water, and you will be securely on a terrain with "
"good defense."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:560
msgid ""
"Dont forget about that last village near the channel. The orcs will capture "
"it if they try to sneak around via the ford! It will be hard to dislodge "
"them if they do."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:576
msgid ""
"Its very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit. Get back, and wait for them to "
"attack you!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:599
msgid ""
"Youre venturing away from your keep. You might need recruit more units, and "
"I doubt the orc leader will let you use his! Careful!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:616
msgid ""
"We need to occupy that village, otherwise they will take it next turn! Move "
"a unit into the village to stop the orcs capturing it. Whichever unit you "
"choose will benefit from the villages healing, too."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:622
msgid ""
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
"day."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:626
msgid "Time of Day"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:628
msgid ""
"During a scenario, the time of day will shift as turns pass. There are four "
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
"alignment gets a different bonus or handicap depending on the time of day. "
"You can mouse over the landscape image below the minimap on the right to see "
"the current time of day and who has the advantage."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:639
msgid ""
"Remember to retreat your wounded units to villages. Healers can only heal 4 "
"hitpoints at a time, while villages can heal 8 (the maximum healing for any "
"unit)."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:649
msgid ""
"Beware of those orcs crossing the river! If they get into the forest theyll "
"be hard to dislodge!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:657
msgid "Tracking Unused Units"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:659
msgid ""
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
"unit to the next. If you press <b>space</b>, you can mark the currently "
"selected unit as having finished its turn, which stops you moving it by "
"accident later on. When <b>n</b> no longer selects a new unit, its safe to "
"end your turn."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:668
msgid "Victory Conditions"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:670
msgid ""
"In this scenario, you only need to defeat the orc leader to win. Victory "
"conditions for a scenario are given under <b>Scenario Objectives</b> in "
"<b>Menu</b>)."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:679
msgid "Recruit the Right Units"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:681
msgid ""
"Remember to recruit troops useful for the situation. Archers are "
"particularly effective against Grunts, Wolf Riders and the orcish leader."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:690
msgid "Hurry up and defeat the orcs before they become entrenched!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:717
msgid "I have enough gold to recruit more units!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:718
msgid "female^I have enough gold to recruit more units!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:764
msgid ""
"That unit is about one kill (8 experience points) away from gaining a level! "
"Do not let it die!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:786
msgid ""
"Their leader has moved into that village! Hes not as stupid as I thought. "
"The village heals him each turn and provides good defense."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:797
msgid ""
"That unit has captured our village! Youd better get him out; it heals him "
"each turn and provides good defense."
msgstr ""
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:810
msgid ""
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
"but I hope you have a plan if I miss!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:826
msgid ""
"You are close to killing their leader! The unit who finishes him will gain "
"16 experience points because he is second level. Choose your attacking unit "
"carefully!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:851
msgid ""
"We will miss $unit.name| because he had $unit.experience experience points. "
"He would have advanced a level soon."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:857
msgid ""
"We will miss $unit.name| because she had $unit.experience experience points. "
"She would have advanced a level soon."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:886
msgid ""
"We will miss $unit.name|, but at least he was not one of our experienced "
"troops!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:892
msgid ""
"We will miss $unit.name|, but at least she was not one of our experienced "
"troops!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:909
msgid ""
"Higher level units are powerful, but not invulnerable. Goodbye, $unit.name|."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:923
msgid ""
"Losing a healer hurts all the troops! Keep them out of the enemys reach!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:935
msgid ""
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
"with many units at once during the day."
msgstr ""
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:949
msgid ""
"Advancing a level has fully healed me! I am able to heal units 8 hitpoints "
"per turn, instead of just 4, and may also cure them of poison if they cannot "
"reach a village! I also have gained a new <i>magical</i> attack, meaning it "
"always has a 70% chance to hit, but it is not as powerful as the similar "
"attack wielded by the Elvish Sorceress."
msgstr ""
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:963
msgid ""
"Advancing a level has fully healed me! I cannot heal adjacent units anymore, "
"but to compensate, I have a new, powerful faerie fire attack that deals 7 "
"damage each for 4 strikes. It also has the <i>magical</i> weapon special, "
"meaning it always has a 70% chance to hit."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:977
msgid ""
"Advancing a level has fully healed me! I always have a 60% chance of hitting "
"with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use "
"me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:978
msgid ""
"female^Advancing a level has fully healed me! I always have a 60% chance of "
"hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 "
"attacks. Use me to dislodge hard-to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:991
msgid ""
"Advancing a level has fully healed me! I am good with both bow and sword, "
"and I have a special ability: <i>Ambush</i>. I can hide in forests where "
"enemies can only see me if they are right next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:992
msgid ""
"female^Advancing a level has fully healed me! I am good with both bow and "
"sword, and I have a special ability: <i>Ambush</i>. I can hide in forests "
"where enemies can only see me if they are right next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1006
msgid ""
"Advancing a level has fully healed me! I am good with both bow and sword, "
"and I have a special ability: <i>Leadership</i>. I do less damage myself "
"than the Elvish Hero, but my ability allows my allies to fight better. First "
"level units around me do 25% more damage, so position me carefully!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1019
msgid ""
"Advancing a level has fully healed me! I am particularly good with the "
"sword, dealing 8 damage in 4 attacks. While I dont have the Leadership "
"abilities of the Elvish Captain, my superior fighting skills allow my "
"attacks to do more damage!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1028
msgid "You took too long! Now well never be rid of these orcs!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1044
msgid "That... was foolish. Next time I should be more careful."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1045
msgid "female^That... was foolish. Next time I should be more careful."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1068
msgid "Agh! Now who will teach you how to defeat these orcs!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1094
msgid ""
"You have beaten the orcs! You may want to try one of the novice-level "
"campaigns next, such as <i>A Tale of Two Brothers</i>, <i>An Orcish "
"Incursion</i>, or <i>The South Guard</i>. Konrad, Lisar and Delfador are "
"characters from <i>Heir to the Throne</i>. You can also refer to the in-game "
"help browser if you ever need to refresh your memory on gameplay mechanics."
msgstr ""
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr "Vegter"
#. [unit_type]: id=Fighter, race=human
#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:19
#: data/campaigns/tutorial/units/Fighteress.cfg:21
#, fuzzy
msgid ""
"Young and brash, Fighters are skilled with swords and are vulnerable to "
"attack from enemies. However, they have the potential to become great "
"warriors one day."
msgstr ""
"Jonk en onveskrokke, Vegters baklei met 'n swaard, en is kwesbaar in 'n "
"aanval van die vyand. Hulle besit egter die potensiaal om eendag magtige "
"krygers te word."
#. [unit_type]: id=Fighteress, race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
#, fuzzy
msgid "female^Fighter"
msgstr "Vegter"
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:16
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/utils/utils.cfg:54
msgid "Undo"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/utils/utils.cfg:56
msgid ""
"Dont forget, you can press <b>u</b> to undo most things if you make a "
"mistake."
msgstr ""
#: data/campaigns/tutorial/utils/utils.cfg:92
#, fuzzy
msgid ""
"\n"
"<big>Click a mouse button or press the spacebar to continue...</big>"
msgstr "Konrad sterf"
#~ msgid "sword"
#~ msgstr "swaard"
#, fuzzy
#~ msgid "Left click on tile labeled <b>Here</b>"
#~ msgstr "Konrad sterf"
#~ msgid "Village"
#~ msgstr "Dorpie"
#~ msgid "Keep"
#~ msgstr "Vesting"
#, fuzzy
#~ msgid "Right click on a castle tile and select <b>Recruit</b>"
#~ msgstr "Uitstekend! Jy het 'n Elfse Vegter gewerf."
#, fuzzy
#~ msgid "Right click on the other castle tile and recruit another unit"
#~ msgstr "Uitstekend! Jy het 'n Elfse Vegter gewerf."
#, fuzzy
#~ msgid "End your turn and attack again."
#~ msgstr "Beeïndig jou beurt en wag vir Merle om jou aan te val."
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "End your turn, then attack again."
#~ msgstr "Beeïndig jou beurt en wag vir Merle om jou aan te val."
#, fuzzy
#~ msgid "Patch of forest"
#~ msgstr "Delfador sterf"
#, fuzzy
#~ msgid ""
#~ "Right click on the tile north-east of you and <i>recall</i> $recall_name1"
#~ msgstr "Uitstekend! Jy het 'n Elfse Vegter gewerf."
#, fuzzy
#~ msgid ""
#~ "Right click on the tile north-east of you and recruit an Elvish Fighter"
#~ msgstr "Uitstekend! Jy het 'n Elfse Vegter gewerf."
#, fuzzy
#~ msgid "So, should I end my turn now?"
#~ msgstr "Hoe beëindig ek my beurt?"
#, fuzzy
#~ msgid "Right click on the tile east of you and recall $recall_name2"
#~ msgstr "Uitstekend! Jy het 'n Elfse Vegter gewerf."
#, fuzzy
#~ msgid "Right click on the tile east of you and recruit an Elvish Fighter"
#~ msgstr "Uitstekend! Jy het 'n Elfse Vegter gewerf."
#, fuzzy
#~ msgid "Fighter to HERE"
#~ msgstr "Vegter"
#, fuzzy
#~ msgid "Move Konrad to another (unowned) village"
#~ msgstr "Skuif jou vegter na 'n dorp."
#, fuzzy
#~ msgid "Move Lisar to another (unowned) village"
#~ msgstr "Skuif jou vegter na 'n dorp."
#, fuzzy
#~ msgid "Defend here"
#~ msgstr "Verslaan Merle"
#~ msgid "Turns run out"
#~ msgstr "Beurte raak op"
#~ msgid "Elder Mage"
#~ msgstr "Oud Towenaar"
#, fuzzy
#~ msgid ""
#~ "Once great, Elder Magi have seen their power diminished from wearying "
#~ "years of battle. Nevertheless, they remain feared on the battlefield for "
#~ "their powerful lightning bolts."
#~ msgstr ""
#~ "Die eens Magtige Ou Towenaar moes toekyk hoe sy kragte in die stryd "
#~ "swakker word na jare. Nietemin word hulle nog altyd gevrees op die "
#~ "slagveld omdat hul steeds magtige bliksem-strale kan optower."
#~ msgid "staff"
#~ msgstr "staf"
#~ msgid "lightning"
#~ msgstr "weerlig"
#, fuzzy
#~ msgid "Right click on the tile south of you and recall $recall_name1"
#~ msgstr "Uitstekend! Jy het 'n Elfse Vegter gewerf."
#~ msgid "impact"
#~ msgstr "impak"
#~ msgid "fire"
#~ msgstr "vuur"
#~ msgid "blade"
#~ msgstr "lem"