wesnoth/po/wesnoth-tsg/ang.po
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# Old English translations for the Battle for Wesnoth package.
# Copyright (C) 2011 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Steven Panek <Majora700@gmail.com>, 2011
msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-09-21 20:28 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
"Language: ang\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1)\n"
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:9
msgid "The South Guard"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:10
msgid "TSG"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:19
msgid ""
"A young Knight, Deoran, is dispatched to take command of the South Guard... "
"Note: This campaign is designed as an introduction to Wesnoth. The "
"Civilian difficulty level is aimed at first-time players.\n"
"\n"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:21
msgid "(Novice level, 9 scenarios.)"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "Beginner"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "Civilian"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "Easy"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "Recruit"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:25
msgid "Normal"
msgstr ""
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:25
msgid "Soldier"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:30
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:36
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:49
msgid "Artwork and Graphics Design"
msgstr ""
#. [scenario]: id=01_Born_to_the_Banner
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5
msgid "Born to the Banner"
msgstr ""
#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:32
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:37
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:33
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:28
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:30
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:32
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:28
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:32
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:62
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:26
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17
msgid "Deoran"
msgstr ""
#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#. [side]: type=Troll Hero, id=Grek
#. [side]
#. [side]: type=Lieutenant, id=Plynry
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:38
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:42
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:38
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:33
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:34
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:35
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:37
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:33
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:146
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:188
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:37
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:67
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:144
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:32
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:31
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:22
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:22
msgid "South Guard"
msgstr ""
#. [side]: type=Bandit, id=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:57
msgid "Urza Mathin"
msgstr ""
#. [side]: type=Bandit, id=Urza Mathin
#. [side]: type=Outlaw, id=Urza Nalmath
#. [side]
#. [side]: type=Outlaw, id=Jera Ilras
#. [side]: type=Outlaw, id=Urza Afalas
#. [side]: type=Outlaw, id=Tharzo Kalain
#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:60
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:64
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:63
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:123
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:72
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:104
msgid "Bandits"
msgstr ""
#. [label]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:96
msgid "The River Fort"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:114
msgid "Investigate the river fort"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:123
msgid "Defeat Urza Mathin"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:127
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:229
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:258
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:264
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:535
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:671
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:532
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:311
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:37
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:415
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:436
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:483
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:259
msgid "Death of Deoran"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:136
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:242
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:233
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:262
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:268
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:539
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:675
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:241
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:536
msgid "Death of Sir Gerrick"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:180
msgid ""
"Deoran found himself put to the test early in his command. Loris, the "
"previous commander, had squandered his time in games and diversions, and "
"bandits had overrun the land..."
msgstr ""
#. [unit]: id=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:194
msgid "Moreth"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:207
msgid ""
"Youll never take this village! Ive seen your kind kill too many townsmen, "
"and Ill defend them to the death!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:213
msgid ""
"My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new "
"commander of the South Guard! What do you mean, <i>“my kind”</i>?"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:218
msgid ""
"Sorry, sir! I thought you were one of the bandits who have been ransacking "
"the towns and killing the villagers. What are you doing here? Sir Gerrick "
"and I were the last of the South Guard..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:223
msgid ""
"I have been sent to take command of the South Guard and set things right. We "
"must arm the villagers and drive off the bandits before they can do any more "
"harm!"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:228
msgid ""
"Someone should head to the river fort! Sir Gerrick will want to know that "
"reinforcements have arrived!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:237
msgid ""
"Whenever you see a target that looks like this, you should move your leader "
"(or whatever unit the dialog just suggested) onto the hex that contains it."
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:243
msgid ""
"Ha! This new commander is a mere boy. He will soon share the fate of that "
"swine Loris!"
msgstr ""
#. [unit]: type=Infantry Lieutenant, id=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:265
msgid "Sir Gerrick"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:278
msgid ""
"My lord, it is good that King Haldric has sent you to our lands! Bandits "
"have overrun the whole countryside, and are killing and pillaging without "
"pity. You must raise the South Guard again and drive off the bandits!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:283
msgid ""
"No doubt I am needed here. Unfortunately I have seen only farm tools to arm "
"our men with. They are valorous, but cannot fight bandits with pitchforks!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:288
msgid ""
"I will open the citadels armory. We have a supply of spears and bows, and "
"lacked only a leader to bring us to battle with them!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:300
msgid ""
"Sir Gerrick is an infantry commander. He is a strong warrior in his own "
"right, but when he is near less experienced troops, he makes their attack "
"better too!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:306
msgid ""
"Units that have a <i>hero</i> marker are vital to your campaign. If any of "
"them die, you will lose the scenario, so guard them carefully!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:331
msgid "Head back to the encampment where you started and recruit some troops!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:378
msgid ""
"While youre in your camp, you can recruit more troops. Build up a small "
"force to use against the bandits that Urza Mathin recruits."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:384
msgid ""
"Bowmen have a strong ranged attack, and are very effective against units "
"that lack a ranged attack, like Thieves and Thugs. They also carry a sword "
"and can defend themselves against melee attacks."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:389
msgid ""
"Spearmen have a strong melee attack, and are effective against most units. "
"They also have a weak ranged attack. They form the backbone of the South "
"Guard."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:393
msgid ""
"The best army will have a mix of units to deal with the different enemies "
"that you will encounter. For now, concentrate on creating a small corps of "
"experienced Bowmen."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:412
msgid ""
"Sir, bandits are most dangerous at night. Let us hold the north bank of the "
"river until dawn and press our attack in the morning!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:418
msgid ""
"All of your units are <i>lawful</i>. This means that they receive a combat "
"bonus during the day, and a penalty at night. Urza Mathins units are all "
"<i>chaotic</i>, which means that they receive a bonus at night and a penalty "
"during the day. You will be much more effective fighting during the day."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:438
msgid ""
"My lord! The dawn is breaking — now is the time for us to attack and drive "
"these bandits from our lands. To me men of the South Guard!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:444
msgid ""
"During the day your units will deal more damage, and Urza Mathins less. The "
"more of his troops you can defeat during the day, the better!"
msgstr ""
#. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:471
msgid "Myssh"
msgstr ""
#. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:491
msgid "Ylla"
msgstr ""
#. [message]: speaker=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:502
msgid ""
"Your people have been our allies in the past, ever since the days of Lord "
"Typhon. We will help you drive these bandits from your land if you allow us "
"to live here in peace."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:507
msgid ""
"We welcome your aid in the fight against these criminals! The rivers of this "
"land are yours if you will aid us in our battles."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:514
msgid ""
"You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them "
"in rivers and swamps and they will fight well! Put them on dry land and "
"theyre in trouble!"
msgstr ""
#. [unit]: type=Longbowman, id=Aleron
#. [unit]: type=Peasant, id=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:539
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:576
msgid "Aleron"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:550
msgid "Who goes there! Come out of the house now!"
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:554
msgid ""
"Stay! Its me, Aleron! The villagers hid me from the bandits when the town "
"was overrun. They have kept me safe, though I was gravely wounded..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:558
msgid ""
"I am glad to find you alive Aleron, we feared the worst when you did not "
"return after the battle!"
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:562
msgid ""
"Let us punish these bandits for their crimes and murders! My wounds are "
"healed and I am ready for battle!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:566
msgid ""
"Aleron is a Longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:587
msgid "Not more bandits... We have nothing left. Begone!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:591
msgid ""
"We are no bandits. The banner of the South Guard flies again! Help us drive "
"these criminals from your land."
msgstr ""
#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:595
msgid "However I can, I will help you!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:599
msgid ""
"Garrison the villages behind our lines and keep the enemy from slipping "
"around us at night."
msgstr ""
#. [unit]: type=Footpad, id=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:609
msgid "Glasar"
msgstr ""
#. [message]: speaker=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:615
msgid "This village is ours to plunder! Begone or I will kill you all!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:619
msgid ""
"Do you not see the banners flying in the wind? The South Guard fights again. "
"Flee while you can, or you will meet swift death on our spears!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:642
msgid ""
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:675
msgid ""
"Remember, your job is to defeat Urza Mathin. He should be your main target. "
"Archers will be especially effective against him, because he has no ranged "
"attack. Surround him, and kill him!"
msgstr ""
#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:698
msgid "My days of pillage and plunder are over! My brothers will avenge me..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:726
msgid ""
"Urza Mathin is dead! Congratulations, commander. We thought we would never "
"see reinforcements — Did Sir Loris send word of our plight?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:731
msgid ""
"No. I have been sent by King Haldric to take command of the South Guard. The "
"King has heard no news in weeks. How long have you and your men been shut up "
"in the citadel?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:736
msgid ""
"Almost two months. Sir Loris took one of our patrols along the Westin road "
"and never returned; and the next night, bandits struck and killed eight of "
"my men. We held the citadel, and held out vain hope for reinforcement from "
"Westin. We never thought we would see men sent from the King!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:742
msgid ""
"This is worse than even my darkest fears. We must ride to Westin at once, "
"and hope that Sir Loris is there and well! Come men! Ride for Westin!"
msgstr ""
#. [scenario]: id=02_Proven_by_the_Sword
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5
msgid "Proven by the Sword"
msgstr ""
#. [label]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:18
msgid "Westin"
msgstr ""
#. [side]: type=Outlaw, id=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:61
msgid "Urza Nalmath"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:105
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:110
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:111
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:114
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:116
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:119
msgid "Criminal"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:187
msgid ""
"Look! There is smoke coming from Westin. That can only mean that bandits "
"have overrun the garrison and are sacking the city!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:191
msgid ""
"If too much time passes and they are unchecked, they will leave the city in "
"ruins and make a great slaughter of all who live therein. We must act "
"quickly."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:198
msgid ""
"What?! If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead... They will pay for his death, just as Sir "
"Loris paid for his pride!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:210
msgid "Occupy the Citadel of Westin"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:225
msgid "Bring Deoran to the Citadel of Westin"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:234
msgid "Kill Urza Nalmath, the bandit leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:237
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:266
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:272
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:543
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:679
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:540
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:315
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:41
msgid "Death of Minister Hylas"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:290
msgid "At last the citadel is secured."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:294
msgid "Now, Deoran, take your post of command at the Citadel of Westin."
msgstr ""
#. [unit]: type=White Mage, id=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:318
msgid "Minister Hylas"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:332
msgid "More bandits?! Theyll feel the deadly bite of my lance!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:336
msgid ""
"Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You "
"came just in time! We couldnt have held them off another day..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:340
msgid ""
"Indeed, our arrival was timely. But where is Sir Loris? Where is the "
"garrison of the city? I was sent by Haldric to relieve him and take command "
"of the South Guard, for the King has heard no news from Westin in two months."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:344
msgid ""
"Alas, Sir Loris will find no relief now. He is buried northwest of the city "
"where he fell. For weeks we warned him of the new power of these bandits. "
"And yet he would never lead his men against them until their strength had "
"waxed and ours waned."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:349
msgid ""
"It grieves me to learn of his death, foolish though he may have been! Now, "
"though, there are more pressing matters. Rise, men of Wesnoth! We must drive "
"these bandits from our city!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:352
msgid "Ufes"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:353
msgid "Joran"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:354
msgid "Makees"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:355
msgid "Tyborg"
msgstr ""
#. [message]: speaker=Ufes
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:359
msgid ""
"We will do our best to hold the city — you lead your men across the river "
"and kill the bandit leader!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:415
msgid ""
"They are almost to the great hall! Hurry, Deoran! We must reach the citadel "
"or all will be lost!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:423
msgid ""
"You must move someone here by the end of the next turn, or Westin will fall "
"and you will be defeated!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:441
msgid "Were too late! Theyre burning the city..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:446
msgid ""
"Westin has fallen! This is a problem too great for me to handle — I must "
"return to Haldric and tell him of our loss..."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:468
msgid ""
"Now the Guard will feel the wrath of my new friends! It is time for the dead "
"to wage war! Rise, warriors!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:480
msgid "What devilry is this?! Those are no living men that fight for him!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:485
msgid ""
"He has made some pact with the undead. How could a mere brigand have gained "
"such great powers?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:490
msgid "However he has done this fell thing, we must defeat him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:498
msgid ""
"Not only will Minister Hylass <i>arcane</i> attack melt undead bones, but "
"he can also heal wounded units near him."
msgstr ""
#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:516
msgid "Leave nothing standing! Burn their villages down and kill them all!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:520
msgid "We will avenge your brothers death!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:524
msgid "They are burning our villages! We must stop them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:564
msgid "My brother has died unavenged! What have we done?!"
msgstr ""
#. [message]: speaker=Deoran
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:581
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:588
msgid "How can a bandit have summoned undead?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:610
msgid ""
"Just before the bandit raids began, an ambassador came to Sir Loris from the "
"elves of the Aethenwood west of here. He asked that a knight be sent to "
"discuss a new threat to Wesnoth."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:615
msgid "And did Sir Loris go to the elves?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:620
msgid ""
"No. He suspected the elves of some trickery and made no reply to them. "
"Perhaps they know the origin of these dead warriors we now face."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:625
msgid ""
"My men have been trained to fight the living. I do not know that we can "
"protect the city from foes so dark as these. I shall go meet the elves and "
"see if they can be of any aid!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:630
msgid ""
"I will accompany you, my lord. I have studied the arts of holy magic and my "
"skill may be of some use against the dark ones."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:635
msgid ""
"Deoran sent a rider to request mounted reinforcements and set out at once "
"towards the Aethenwood..."
msgstr ""
#. [scenario]: id=03_A_Desperate_Errand
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5
msgid "A Desperate Errand"
msgstr ""
#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:60
msgid "Urza Fastik"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:184
msgid "Deoran and his men came to the eastern border of the Aethenwood..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:190
msgid ""
"Look, men! There is the forest of the Elves to the northwest. Let us hasten "
"across the river and the hills."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:195
msgid ""
"Be careful, Deoran. No man has set foot in the elvish woods for many a year. "
"We do not know how they will receive us. Sir Loris thought that it was some "
"trick of theirs trying to bring him into the woods..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:200
msgid ""
"But if we do not discover the source of these undead warriors, the whole "
"province shall surely be swallowed up by them, and then their bandit masters "
"will fare no better. We cannot allow it!"
msgstr ""
#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:205
msgid ""
"I have lost two brothers to Deoran — I shall not allow him to reach the "
"accursed elves! Deoran will die before he reaches the western forest!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:213
msgid ""
"You must move Deoran to the center of the elvish citadel. Be sure to recruit "
"a force strong enough to drive off the bandits before moving Deoran from his "
"encampment!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:225
msgid "Move Deoran to the elvish city in the northern woods"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:255
msgid "There is so much ground to cover. If only our riders would arrive!"
msgstr ""
#. [unit]: id=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:265
msgid "Jarek"
msgstr ""
#. [message]: speaker=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:277
msgid ""
"Commander, I received your request for reinforcements, and I have brought my "
"riders with me!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:284
msgid ""
"You may now recruit Cavalrymen. They are fast and deadly on grassland, but "
"weak in forests and unable to traverse mountains. They can keep up with "
"Deoran, so use them to guard him!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:286
msgid "You may now recruit Cavalrymen."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:304
msgid ""
"What have we done?! Even our undead allies cannot stand against this "
"commander!"
msgstr ""
#. [message]: role=second
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:320
msgid ""
"I hope thats the last of the bandits! How many more of these foul creatures "
"must we fight?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:327
msgid ""
"If we are to check the advance of the dead, I must reach the home of the "
"elves!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:342
msgid "Linderion"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:343
msgid "Mithalwe"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:344
msgid "Sidaurios"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:345
msgid "Eltenmir"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:346
msgid "Vardanos"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:347
msgid "Talchar"
msgstr ""
#. [unit]: type=Elvish Shyde, id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:352
msgid "Ethiliel"
msgstr ""
#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:367
msgid "Halt! Who has entered our citadel without leave?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:372
msgid "De..."
msgstr ""
#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:377
msgid ""
"Speak carefully, for the penalty for trespass on our lands is death, and "
"your life is thus forfeit."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:382
msgid "Deora..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:388
msgid ""
"Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not "
"all the folk of Wesnoth are foes of the elves. Tell us, then, what brings "
"you to the hallowed citadel of Elrath?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:393
msgid ""
"My lady, we have come to the elves to seek guidance. Bandits and criminals "
"in our land have summoned the dead to help them plunder our farms and "
"villages. They are coming across the river from the great forest to the "
"south of our lands, where no man has yet traveled."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:398
msgid ""
"The elves know of the great southern forest, and have walked its paths many "
"times. What would you do, Deoran?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:403
msgid ""
"I would lead my men south of the river to find the source of these beings of "
"darkness that we might destroy it. For surely, ere that be done, we cannot "
"stand against them for long."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:408
msgid ""
"Indeed you are brave to face such foes. But I fear that alone you will fail "
"and fall. One elf now lives who remembers the secrets of the undead that we "
"learned when Haldric I came to our land. His name is Mebrin, and he lives, "
"secluded in the hills, near here. I will take you to him."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:414
msgid "My thanks, lady."
msgstr ""
#. [scenario]: id=04_Vale_of_Tears
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5
msgid "Vale of Tears"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:71
msgid "Mal Akai"
msgstr ""
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#. [side]: type=Soulless, id=Gruth
#. [side]: type=Lich, id=Mal M'Brin
#. [side]
#. [side]: type=Soulless, id=Groth
#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Lich, id=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:77
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:94
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:130
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:71
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:56
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:107
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:61
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:93
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:55
msgid "Undead"
msgstr ""
#. [side]: type=Outlaw, id=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:117
msgid "Jera Ilras"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:178
msgid ""
"We have followed you away from our homes and left them unguarded. Now, where "
"can we find this sage who knows the southern forest well?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:183
msgid ""
"This is the Vale of Blossoming Trees. Our great sages come here to live when "
"they feel that it is time for them to allow others to lead our people. The "
"sage you speak of lives in a secluded village between the two lakes."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:190
msgid ""
"Why, my lady, are there humans camped to the south of us? Are they friends "
"of the elves? I had thought that no humans had set foot in this valley."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:196
msgid ""
"What?! Those are no friends of the elves! They are brigands, and they must "
"be destroyed!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:201
msgid ""
"Perhaps they are allied with the bandits who have been sacking our towns! "
"They have grown bold to attack the elves!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:206
msgid ""
"Destroy these intruders, and I will ask him to help you. He is ancient, and "
"he remembers well Haldrics betrayal of the elves, so if a human sets foot "
"in his village first, he almost certainly will have nothing to do with us!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:211
msgid "Sounds like a charming fellow..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:216
msgid ""
"Yet, as she says, he is our best hope to rid our lands of this new menace. "
"We do that which we must. Ethiliel, you make for Mebrins village. We will "
"handle the intruders."
msgstr ""
#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:221
msgid "Ha! Youre too late. Weve taken what we want from this valley."
msgstr ""
#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:226
msgid "Now your blood and tears will join that of the elves!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:244
msgid "Cleanse the Vale of Tears"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:254
msgid "Move Ethiliel to Mebrins village"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:270
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:276
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:547
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:319
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:263
msgid "Death of Ethiliel"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:309
msgid ""
"Our weapons are useless against these skeletons! They have nothing for our "
"shafts to pierce but air!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:332
msgid ""
"We must clear out these undead if you are to reach Mebrins village! What "
"should we do?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:337
msgid ""
"For now, I can slow them down. Where are the elves who used to live in this "
"valley? They should come to our aid!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:342
msgid ""
"You said this valley would be safe, and we find it filled with skeletal "
"foes! Cannot some of your elf friends help us in our struggle?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:358
msgid "I shall not join these accursed undead! Bury me deeply my friends..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:368
msgid "You shall not die in vain! My bodyguard will avenge you!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:383
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:388
msgid "You have a bodyguard?!"
msgstr ""
#. [unit]: role=Elvish Bodyguard, type=Elvish Ranger
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:447
msgid "Elvish Bodyguard"
msgstr ""
#. [message]: role=Elvish Bodyguard
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:467
msgid ""
"We stand ready, my lady, to protect you! We shall lead these men of Wesnoth "
"into the fray!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:479
msgid "For my lady I fall..."
msgstr ""
#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:491
msgid "Finally, release! Thank you, my friends..."
msgstr ""
#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:532
msgid ""
"Youre too late! Youll never find our stronghold, and even if you did, what "
"can you do against the dead?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:537
msgid "You, at least, will trouble us no more!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:585
msgid "Mebrin! Are you there? We have come to seek your aid!"
msgstr ""
#. [message]: speaker=narrator
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:590
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:601
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:381
msgid "..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:596
msgid "Mebrin! Where are you?!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:607
msgid ""
"His home is empty... There are footprints leading away to the south... What "
"can have happened here?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:612
msgid "Maybe whoever summoned these undead knows where he is?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:617
msgid ""
"There is no blood here, yet no Mebrin. Someone must have kidnapped him. But "
"the undead would have slain him and made him one of them. Who then can have "
"taken him?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:622
msgid "Maybe the bandits who have been summoning the undead took him?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:628
msgid ""
"We must follow these footprints into the woods! Whoever took our greatest "
"sage must pay! Nothing will stop the vengeance of the elves!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:633
msgid ""
"Well, vengeance or no, if you will lead us into the forest, we will follow "
"you and battle the undead!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:672
msgid ""
"Come, my bodyguard! We must make haste to follow the trail and find Mebrin."
msgstr ""
#. [scenario]: id=05_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5
msgid "Choice in the Fog"
msgstr ""
#. [side]: type=Outlaw, id=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:64
msgid "Urza Afalas"
msgstr ""
#. [side]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:91
msgid "Gruth"
msgstr ""
#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:125
msgid "?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:208
msgid ""
"The heat in this forest is oppressive, and this fog cannot be natural. I "
"wonder what evil lurks nearby?"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:213
msgid ""
"I fear the fog emanates from some powerful lord of the undead. We may be "
"overmatched..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:218
msgid ""
"This is quite a change from fighting bandits in the farmland near Westin!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:223
msgid ""
"I have brought many of my people along to aid us. My soldiers and shamans "
"will now fight at your command."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:229
msgid ""
"Elvish Fighters are at home in thick forests. They have both a sword and a "
"bow and are deadly with both. They are quick and can hold their own against "
"just about anything."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:234
msgid ""
"Elvish Shamans are no match for most enemies in single combat. They do, "
"however, heal units next to them every turn. Use them to bolster your "
"weakening lines and heal wounded soldiers."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:239
msgid "Why did we stop and make camp here?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:244
msgid ""
"The Black River is before us. Few elves have crossed it, and fewer still "
"have lingered there long. If the undead come from across the river, then we "
"must search for them carefully, for I know not the way."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:249
msgid ""
"I fear no forests. Let us find this river and whatever enemies lie beyond."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:254
msgid "Very well. We will seek the river and probe its secrets."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:260
msgid "Investigate the areas to the south of the Black River"
msgstr ""
#. [message]: speaker=second_unit
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:317
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:324
msgid "The master of the undead is defeated!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:331
msgid "No... I fear there is still much evil present."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:336
msgid ""
"Surely the undead infestation cannot be dispatched so easily. We have merely "
"destroyed a servant of a far darker master."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:358
msgid "We found the lich!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:387
msgid ""
"I think I see something moving in the fog... it looks like an encampment!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:427
msgid "Thank heaven! Youre alive!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:432
msgid ""
"Save your thanks! We are here to root out all the evil from these woods, and "
"that means you!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:437
msgid ""
"Draw your swords and say your prayers! You cannot stand against us! You will "
"pay for your crimes!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:442
msgid ""
"But have you not seen the undead in these forests? I know you have seen them "
"under the control of the many bandit leaders before..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:447
msgid "What of them?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:452
msgid ""
"A year ago we ventured into the land of the elves in secret, and we captured "
"a great sage. We forced him to teach us the secrets of this forest and of "
"the undead."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:457
msgid ""
"You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that "
"we may end this parley and dispatch you quickly! We will have vengeance!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:462
msgid ""
"Hear me out! He taught us to summon the dead to fight for us. We were weak "
"and foolish and soon summoned undead that we could not control. Mebrin too "
"fell sway to the influence of the undead, and now he leads them. For a time "
"he served us, but now he has gone mad and is attacking us as well!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:468
msgid "Lies! Mebrin would never fight for the undead, much less lead them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:473
msgid "But what do you want us to do about it? You are criminals!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:478
msgid ""
"Join us in the fight! Together we can drive off these cruel undead and "
"restore peace to the land."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:483
msgid ""
"My lord, they could be valuable allies, and the undead are a greater threat "
"to our lands. Justice can wait until we are all safely in Westin."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:489
msgid ""
"But think of the destruction they wrought on your borders! You cannot ally "
"yourselves with these evil men! Vengeance!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:494
msgid ""
"Hmm... I have to consider this... If I ally with the elves, I must fight the "
"bandits, but if I ally with the bandits I will make enemies of the elves..."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:496
msgid ""
"Your crimes are too great. You will fall with the rest of the foul undead!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:510
msgid "Then this parley is over! You may have sounded the doom of all of us!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:516
msgid "You will pay for taking Mebrin from us! If he is harmed..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:527
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:667
msgid "Find the source of the undead and destroy it"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:531
msgid "Defeat Urza Afalas"
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:562
msgid "Very well. All men must unite against the undead."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:621
msgid ""
"We will now fight alongside you. Come, my thugs and footpads, rally to me!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:627
msgid ""
"You are no better than these criminals! We shall see if you can find your "
"own way out of the forest! Come, my people, let us return to our lands. We "
"were foolish to ever have any dealings with these humans. Do not set foot in "
"our land ever again, Deoran, for you have brought us nothing but grief."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:639
msgid ""
"The elves have abandoned us in this accursed forest! We are surely lost!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:644
msgid "Do not fear, I can lead you out when the time is right."
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:683
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:544
msgid "Death of Urza Afalas"
msgstr ""
#. [message]: speaker=Urza Afalas
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:723
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1112
msgid "Now I pay for my crimes. But how many others will also suffer for them?"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:736
msgid "Fools! That lich will be the death of us all! You have sealed our doom!"
msgstr ""
#. [unit]: type=Water Serpent, id=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:761
msgid "Beast of the Lake"
msgstr ""
#. [message]: speaker=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:767
msgid "Graar!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:790
msgid ""
"Well! That was easier than I thought itd be. Looks like the undead arent "
"so tough after all!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:795
msgid "Indeed. The dark king has fallen."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:799
msgid ""
"Im afraid it is not so. This was not the real Mebrin we destroyed, but a "
"mere phantom. He resides in catacombs deep underneath the castle, but they "
"cannot be entered without magical means."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:804
msgid ""
"We spared your life in order to defeat the source of these undead, and now "
"you tell us we cannot even reach it?! Ethiliel could have dispelled these "
"magical wards if we hadnt fallen for your lies!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:808
msgid ""
"If I had told you, you and the elves would have killed me! I didnt have a "
"choice!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:812
msgid "Perhaps we should correct that error now."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:816
msgid ""
"Then you would surely be lost in these woods forever at the mercy of the "
"undead. I can lead you and your men back to the lands of Wesnoth if you will "
"grant me pardon."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:821
msgid ""
"Now that the elves have abandoned us, that would seem to be our only choice. "
"But what about Mebrin? The undead will keep attacking our homes unless we "
"root them out at the source."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:825
msgid ""
"I do not know. But if we cannot storm his underground fastness we must "
"either flee or wait here and certainly perish fighting him on his own terms. "
"I know that he will march to ravage your city of Westin with all his might "
"soon, and that the city cannot hold out against such a force unprepared."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:830
msgid ""
"Then we shall retreat towards Westin and prepare for the oncoming battle. I "
"pray our only chance at victory was not lost today."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:848
msgid "Now, on with those bandits!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:865
msgid "We have beaten them both, criminals and undead!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:870
msgid ""
"We should make haste to return to Wesnoth before the harvest. Fall arrived "
"some time ago."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:874
msgid ""
"Do not be so hasty; great mages are no mere tricksters to be easily "
"defeated. I fear that there are tunnels and catacombs buried beneath the "
"fortress and that we have merely defeated a specter. If we wish to cleanse "
"the land of this evil, we must enter the darkness and root it out from "
"within."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:878
msgid ""
"There are strong magical wards placed here that would prevent you from "
"entering, but I am capable of opening them to let us all pass."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:883
msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:887
msgid ""
"Someone must take news back to Wesnoth of this new evil that lurks near our "
"borders. Who knows how many more of these undead are hiding in the forest?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:891
msgid ""
"Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will "
"permit it."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:895
msgid "Indeed I will. My kinsfolk will protect you and your message!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:905
msgid ""
"Your mer followers had best join Sir Gerrick, as well, Deoran. They may "
"prove far more useful in the rivers and swamps to the north than in the "
"caverns which lie ahead."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:909
msgid ""
"Very well. I release them to aid Sir Gerrick, and then to return to their "
"homes."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:915
msgid ""
"Fare well, Deoran! I will be there to greet you when you return to Kerlath "
"Province."
msgstr ""
#. [scenario]: id=06a_Tidings_Good_and_Ill
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:5
msgid "Tidings, Good and Ill"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:54
msgid "Enemies"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:60
msgid "Ssesseth"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:61
msgid "Zasz"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:62
msgid "Zerix"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:64
msgid "Scorpion"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:65
msgid "Kramak"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:67
msgid "Issorai"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:68
msgid "Zarr"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:72
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:78
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:85
msgid "Abdur"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:73
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:79
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:87
msgid "Queen Xeila"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:77
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:84
msgid "Ssanur"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:80
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:88
msgid "Lesssh"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:86
msgid "Kallen"
msgstr ""
#. [unit]: type=Elvish Ranger, id=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:186
msgid "Eliomir"
msgstr ""
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:205
msgid ""
"Sir Gerrick, you must make it back to Kerlath Province and warn your people "
"of the danger from the south. We will lead you through the forest and clear "
"any foes from your path. You may choose some of your veterans to go with you "
"as well, and any ones you leave behind will still have time to join Ethiliel "
"and Deoran."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:218
msgid ""
"With the bandits and undead vanquished behind us, what foes can there be "
"ahead? Let us hope this is a speedy journey, for the specter of winter looms."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:224
msgid "Move Sir Gerrick to the north end of the woods"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:228
msgid "Defeat the Queen Xeila"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:252
msgid "Recalled units will be unavailable to Deoran."
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:275
msgid ""
"Hss... Here are the humans who have made a pact with the cursed mermen! "
"Hss..."
msgstr ""
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:279
msgid "We have stumbled into a den of nagas!"
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:283
msgid "Hss... We will kill them all, my brood. Hss..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:287
msgid ""
"We must clear this road for Deoran and Ethiliel! We must destroy the naga "
"lair!"
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:293
msgid "Hss... elves! Are they friends or enemies? Hss..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:297
msgid "We are weary travelers, seeking our homes. If you but let us pass..."
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:301
msgid ""
"Hss... And humans! Humans drained our swamps and made them fields for farms, "
"and now they have found my winter nest. The Land-Walkers must die! Hss..."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:305
msgid ""
"She wont listen. If we leave these nagas here, they will ambush Deoran and "
"Ethiliel! We must destroy them!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:334
msgid ""
"There are a group of naga occupying this area... they dont look very "
"friendly."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:339
msgid ""
"If they are hostile to us, they could endanger Deoran and Ethiliel as well. "
"Perhaps their leader can be reasoned with."
msgstr ""
#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:354
msgid "Hss... Who will watch over my brood now? Hss..."
msgstr ""
#. [message]: speaker=Kramak
#. The ogre purposely has very bad grammar, because he is very stupid.
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:368
msgid "Ho! Me see elves. Elves tasty? Me take elves to eat."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:373
msgid "Err, Mr. Ogre, we are not very tasty."
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:377
msgid "Oh. Me only want tasty food. Go away."
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:385
msgid "Wait! Me not believe you. Me eat you!"
msgstr ""
#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:396
msgid "Bad food! It hurt me. Arrrrggghhhh!!"
msgstr ""
#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:408
msgid ""
"Travelers in this desolate land! I seek that dark Sage who is rumored to "
"dwell in these lands. Surely you have come from him?"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:412
msgid ""
"Indeed! I just left my comrades, who were preparing to kill the vile "
"Necromancer."
msgstr ""
#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:416
msgid "Unworthy fools! Ill kill you for this sacrilege!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:437
msgid ""
"These naga are still in control of the road. We must clear the way for "
"Deoran and Ethiliel!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:450
msgid ""
"I will hasten back to Kerlath Province now and seek the advice of the "
"Council of Westin..."
msgstr ""
#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:454
msgid ""
"We too will return to our councils. We have much to tell them... Much indeed."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:458
msgid ""
"While the council debated the best course of action, Deoran and Ethiliel "
"prepared to enter the caves under Mebrins fortress..."
msgstr ""
#. [scenario]: id=06b_The_Long_March
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5
msgid "The Long March"
msgstr ""
#. [side]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:101
msgid "Elves"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:325
msgid "Fssth"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:328
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:332
msgid "Wizzi"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:476
msgid "Deoran and Urza Afalas led their men quickly from Mebrins fortress..."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:495
msgid "Will this forest ever end? How can we know what path to take?!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:499
msgid ""
"You have to follow me! I have often traveled these woods avoiding the elves "
"with my comrades, and I know a secret path through it."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:503
msgid "Can we trust him? His people are murderers and thieves!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:507
msgid ""
"Do we have any choice? Our food is running out, and it will be winter soon..."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:511
msgid ""
"Beware! I sense that there are many undead creatures chasing us. We should "
"move quickly."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515
msgid "Let us go quickly, then. I will show you the way."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:522
msgid ""
"Remember that these woods are crawling with elves, and I dont think theyll "
"receive us too kindly. Stay on the path and perhaps we can avoid at least "
"most of them."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:528
msgid "Move Deoran through the woods and over the river"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:556
msgid ""
"At the start of each turn, Urza Afalas will reveal as much of the secret "
"path as is within his vision range."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:749
msgid "Just a little further!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:767
msgid "Were almost there!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:785
msgid "Come on! Hurry!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:803
msgid "Keep moving!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:822
msgid ""
"From here you can see the banks of the river! Across it we will find the sun "
"again, and an end to these cursed trees!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:876
msgid ""
"You humans have kidnapped Mebrin the Sage. You will pay for your crimes."
msgstr ""
#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:880
msgid ""
"Your sage Mebrin is the criminal. He practices necromancy and now commands "
"an army of undead. By the laws of Wesnoth, the punishment for his crimes is "
"death!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:889
msgid ""
"It is you who is a criminal and who is in a company of criminals. We will "
"not let you kill Mebrin!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:923
msgid "We cannot allow you bandits and criminals to pass through our lands!"
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:927
msgid "We wish only to return to our homes!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:936
msgid "Nevertheless, we will have vengeance for Mebrin!!"
msgstr ""
#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:970
msgid "Get them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1139
msgid "Thank heaven we have escaped that awful forest!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1143
msgid "Indeed, Afalas, youve earned my trust today."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1147
msgid "I can only hope for mercy when I return to Westin."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1152
msgid "But there was a dark cloud looming behind Deoran and his men..."
msgstr ""
#. [scenario]: id=07a_Into_the_Depths
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:5
msgid "Into the Depths"
msgstr ""
#. [side]: type=Lich, id=Mal M'Brin
#. [side]: type=Ancient Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:52
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:56
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:52
msgid "Mal MBrin"
msgstr ""
#. [side]: type=Soulless, id=Groth
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:104
msgid "Groth"
msgstr ""
#. [side]: type=Troll Hero, id=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:143
msgid "Grek"
msgstr ""
#. [unit]: type=Eyestalk, id=Eye Guardian
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:223
msgid "Eye Guardian"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:277
msgid ""
"Proceed slowly, who knows what evils the bandits have awoken here! We cannot "
"be too careful."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:283
msgid ""
"Cavalrymen and Dragoons will be less useful in the caves than soldiers who "
"fight on foot."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:288
msgid "Also, soldiers with the <i>quick</i> trait will be useful in the dark."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:296
msgid "Find the source of the undead under the citadel"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:307
msgid ""
"Meet with and pay the troll leader $troll_help_cost gold to receive their "
"help"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:349
msgid ""
"What horrid creature may that be? Ive seen many wicked things in my life, "
"but never one such as that."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:354
msgid ""
"Whatever evil lurks below must have set it here as a guardian. We elves have "
"heard stories of these creatures but I wouldnt have expected to come across "
"one here. Let us proceed with caution."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:372
msgid ""
"Ha! Humans and elves! What are you doing in our caves, and why shouldnt we "
"grind your bones and gnaw on your flesh?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:377
msgid "We mean no trespass. We are hunting the undead."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:382
msgid ""
"Undead! Ha! We kill undead all the time. You be friendly enough so we wont "
"kill you, but why should we help you?"
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:450
msgid ""
"Gold is good. We can trade gold for weapons and fire. We will help you "
"defeat the undead now."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:454
msgid ""
"What aid can you offer us? We are not well suited to fighting in the caves."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:458
msgid ""
"We already planned to kill the undead ourselves... First we kill dwarves "
"though! Now we have dwarvish thunder fire and many trolls ready for "
"fighting. They come too and help you smash them undead."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:472
msgid ""
"Go here and light the thunder fire and it will blast a back door into the "
"lichs lair!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:482
msgid "What should we offer them for their help?"
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:484
msgid ""
"We will give you $troll_help_cost gold pieces if you help us defeat the "
"undead."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:504
msgid ""
"Haha, you humans and elves poor, you have not enough gold! If you want troll "
"help, you must come to me when you have the gold."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:519
msgid "We will offer you freedom and a place in our lands."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:523
msgid "Ha! Who wants stupid human lands!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:527
msgid "Then you will not aid us in our quest to destroy the undead menace?"
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:532
msgid ""
"Bah! We destroy the undead when we want. Maybe wait for a few years first. "
"If you want troll help, you come see me and give proper payment!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:536
msgid ""
"These creatures are much too simpleminded to be of any help to us but at "
"least they will not attack us outright. We will have to face this enemy "
"alone."
msgstr ""
#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:574
msgid "Ha, you can afford troll help this time?"
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:583
msgid "Heres $troll_help_cost for your help against the undead."
msgstr ""
#. [option]
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:591
msgid "No, sorry."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:618
msgid "Im lighting it!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:656
msgid "Ive broken through!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:676
msgid "Mebrin! My teacher of old! Can that truly be you?"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:682
msgid "Eth...Ethiliel? You are here?"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:687
msgid ""
"How did you come to be here, you of all people, shut away from the trees and "
"the light of the sun?"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:692
msgid ""
"I broke their chains. They bound me, the accursed humans. Bound me! "
"Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the "
"iron on my skin, it burned, it burned!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:697
msgid "What is this? Elves bear steel swords."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:702
msgid ""
"They are but warriors. All elves feel the shadow of iron, and to those who "
"walk our higher paths it is a bane, interfering with our magic. But this "
"touches on mysteries that are not for men to know, human. I bind you never "
"to speak of it."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:707
msgid ""
"Humans! Betrayers! Tree-killers! They are a blight on the world! I shall "
"bring my new servants north to the lands we so foolishly granted to men in "
"ages past, and destroy them all!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:712
msgid ""
"Your servants! Your servants are abominations worse than any human. They "
"stink of the grave. This cannot be the sage Mebrin that I knew and revered "
"speaking. He would never have allied himself with the dead against the "
"living!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:717
msgid ""
"I am called Mal MBrin now, Ethiliel, best student of mine. It is time for a "
"new lesson. I was such as you, full of doubt and weakness, but now I have "
"passed over and become more than you know. There is infinity in death; I "
"have touched the void at the heart of all things. You, too, can partake of "
"its boundless power."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:722
msgid ""
"Join me! Stand by my side! We shall rise and sweep the humans from the green "
"world. Their corpses will serve us; their bones will dance for our pleasure."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:727
msgid ""
"And when we were done, what would we have become? Unlife. Hungering shadows, "
"devouring all we once cherished."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:733
msgid ""
"No. It shall not be. The sage Mebrin is dead. It is time to put him to rest."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:739
msgid ""
"Even a mere human can see that you have become a mockery of all that you "
"once believed in. I will destroy you and your works if its the last thing I "
"do!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:743
msgid ""
"You, destroy me? Fool human. You will die, and the elves you have seduced "
"with you. And you shall serve me beyond death, forever."
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:755
msgid ""
"Nooo! This cannot be. The elves I once led have destroyed me. After all I "
"have sacrificed, I still die..."
msgstr ""
#. [scenario]: id=07b_Pebbles_in_the_Flood
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5
msgid "Pebbles in the Flood"
msgstr ""
#. [side]: type=Lich, id=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:90
msgid "Mal Tera"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133
msgid "Sgt. Finde"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:134
msgid "Maelvas"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:135
msgid "Orome"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:136
msgid "Mitche"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:140
msgid "Lt. Illan"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:141
msgid "Rheban"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:142
msgid "Jul"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:146
msgid "Lt. Meris"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:147
msgid "Findlas"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:148
msgid "Chumet"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149
msgid "Neras"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:150
msgid "Eera"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:154
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:155
msgid "Death Guard"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:176
msgid ""
"We have escaped the great forest, but look! The undead are chasing us — we "
"must not have rooted them all out of the wood."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:180
msgid ""
"My lord, you must hasten back to Westin to prepare a defense against them. I "
"will command the defense of the border forts."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:184
msgid ""
"I too will make my stand here — I owe you my life and must atone for my "
"crimes. Together we will hold off the foul undead as long as we can."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:188
msgid ""
"Minister Hylas, ride with me to Westin — you must summon the Council of "
"Westin while I prepare the citys defenses. We shall return as soon as we "
"can in force and relieve you."
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:192
msgid ""
"Make no promises you know you cannot keep. Organize the defense of Westin, "
"and if you survive, remember those who fell here."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:199
msgid ""
"Your name will be sounded in the roll of heroes, and you will be avenged. "
"Thank you, my friend."
msgstr ""
#. [message]: speaker=Lt. Illan
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:222
msgid ""
"We are yours to command, Sir Gerrick. Our men are not the great warriors "
"that you and Deoran are, but we will hold our lines staunchly, until the "
"bitter end."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:228
msgid "Hold the line: Keep Sir Gerrick alive as long as possible"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:240
msgid ""
"There is no way to win this scenario, and no way to lose. Hold off the "
"undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. "
"Every turn that passes strengthens the defenses of Westin."
msgstr ""
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:274
msgid "Now I will never see my home again... Hold back the undead, Gerrick!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:286
msgid ""
"I only hope we have bought Deoran enough time to secure Westin for the "
"onslaught!"
msgstr ""
#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:294
msgid ""
"We will crush Westin as we have crushed you! No one shall stand between us "
"and our home."
msgstr ""
#. [scenario]: id=08a_Return_to_Kerlath
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:4
msgid "Return to Kerlath"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:33
msgid "Move Deoran into Kerlath Province"
msgstr ""
#. [side]: type=Outlaw, id=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:93
msgid "Tharzo Kalain"
msgstr ""
#. [side]: type=Lieutenant, id=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:138
msgid "Plynry"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:161
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:162
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:163
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:164
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:165
msgid "Border Guard"
msgstr ""
#. [message]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:178
msgid ""
"Tharzo! That meddler who killed the Urza brothers approaches from the south. "
"His men and horses look worn out."
msgstr ""
#. [message]: speaker=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:183
msgid ""
"The dark gods have put revenge in our laps. Destroy them all before they "
"reach the border fort!"
msgstr ""
#. [message]: role=GarrisonCommander
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:219
msgid "Halt! Who comes to the border of Wesnoth?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:224
msgid "It is I, Deoran, commander of the South Guard, and my men."
msgstr ""
#. [message]: role=GarrisonCommander
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:229
msgid ""
"Deoran? You had been thought lost long since. But I see by your mens gear "
"and drill that they are of the South Guard indeed. Pass."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:234
msgid "We, and our elvish allies, have won a great battle against a lich."
msgstr ""
#. [message]: role=GarrisonCommander
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:239
msgid ""
"Elvish allies? I think you had best make haste to Westin. There are rumors "
"of trouble with the elves of the Aethenwood."
msgstr ""
#. [scenario]: id=08b_The_Tides_of_War
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5
msgid "The Tides of War"
msgstr ""
#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:122
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:131
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:158
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:163
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:168
msgid "Provincial Guard"
msgstr ""
#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:152
msgid "Lt. Nilaf"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:294
msgid ""
"Look! The undead army has broken through Sir Gerricks lines! Alas, he is "
"lost!"
msgstr ""
#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:299
msgid ""
"Since I was a boy, Gerrick was my leader, and there was no one braver. Today "
"we shall defend our homes, and avenge him!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:314
msgid ""
"But in the narrow window his valiant stand gave us, we have roused some of "
"the provincial guard and reinforced our defenses!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:329
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and reinforced our defenses!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:345
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and fully embattled the city!"
msgstr ""
#. [message]: speaker=Lt. Nilaf
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:353
msgid "Indeed, Lord, we are ready to defend our homes!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:364
msgid "I have summoned the great Council of Westin!"
msgstr ""
#. [then]
#. [else]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:367
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:381
msgid "Minister Mefel"
msgstr ""
#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:370
msgid ""
"Hylas, I have made all possible haste, but my Council brethren are not as "
"swift as I. It will take more time for them to arrive."
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:379
msgid ""
"And I have summoned the great Council of Westin! They will battle with all "
"their might!"
msgstr ""
#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:382
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:462
msgid "Minister Romand"
msgstr ""
#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:383
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:463
msgid "Minister Alanafel"
msgstr ""
#. [message]: speaker=Minister Mefel
#. [message]: speaker=Minister Romand
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:388
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:468
msgid ""
"We have heard your summons, and we shall send these dark foes back to the "
"abyss that spawned them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:392
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:472
msgid ""
"Council of Westin, we are cheered by your presence. Your aid will be most "
"welcome."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:399
msgid ""
"We have rallied all the forces that we will be able to! Let us not make Sir "
"Gerricks sacrifice a vain one. For Wesnoth!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:411
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:432
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:479
msgid "Defeat Mal MBrin"
msgstr ""
#. [note]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:424
msgid "The Council of Westin will arrive on turn $council_arrive_turn|."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:520
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:322
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12
msgid "I have failed my kingdom and duty..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:535
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:79
msgid "Now I will never see Westin free again..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:546
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:93
msgid "Far from home I fall — but not in vain! Guard our people, Deoran!"
msgstr ""
#. [scenario]: id=09a_Vengeance
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5
msgid "Vengeance"
msgstr ""
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:44
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:49
msgid "Westin Guard"
msgstr ""
#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:60
msgid "Ithelden"
msgstr ""
#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:63
msgid "Enraged Elves"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:123
msgid ""
"Commander! I took your message to the council, and your deeds have pleased "
"them. Are the undead finally gone from our lands?"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:127
msgid ""
"The undead are gone! Perhaps now there will be peace for a time in Westin. "
"You have our thanks Lady Ethiliel."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:131
msgid ""
"Though the undead are vanquished, they have brought us much sorrow. Deoran, "
"your people have restored their honor. Let us part in peace."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:135
msgid ""
"Indeed. Neither the bandits nor the undead will trouble us for some time. We "
"will tend our wounds and you yours."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:149
msgid "Help!"
msgstr ""
#. [unit]: type=Peasant, id=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:161
msgid "Poor Farmer"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:168
msgid "You must pay for killing Mebrin!"
msgstr ""
#. [message]: speaker=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:172
msgid "I am just a farmer! What did I do?!"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:176
msgid ""
"What did you do?! Your people kidnapped and murdered our greatest leader! "
"And now you will pay!"
msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:197
msgid "He just killed that innocent farmer! We must stop him!"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:201
msgid ""
"Stop, Ithelden! I have traveled with these humans, and they are not the ones "
"who harmed Mebrin. They are our allies!"
msgstr ""
#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:205
msgid ""
"You too, Ethiliel? All these humans are the same! They fell trees to till "
"the earth; now they have felled our leader! We cannot brook such deeds! You "
"will die with them!"
msgstr ""
#. [event]
#. [unit]: type=$unit_type
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:222
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:223
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:224
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:225
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:226
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:227
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:228
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:293
msgid "Disciple of Mebrin"
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238
msgid ""
"We wont be able to hold them off for long. I should go reason with them!"
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242
msgid ""
"Are you sure that the elves will greet you any more kindly than they have "
"met us? After all, you did lead us into the forests..."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:246
msgid "Perhaps not, but it is your only hope. I must reach Ithelden!"
msgstr ""
#. [event]
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:249
msgid "Itheldens base"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:255
msgid "Send Ethiliel to the Great Tree and parley with Ithelden"
msgstr ""
#. [message]: speaker=$new_elf.id
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:307
msgid "For every one of us you strike down, more will rise!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:336
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64
msgid "I have given my all for my kingdom! Avenge me, Deoran!"
msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:349
msgid ""
"Itheldens elves have killed Ethiliel! Now we have no chance to come to an "
"agreement with them. A war with the Elves is imminent."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:353
msgid ""
"We are far away from Weldyn. Well surely all be killed long before any "
"reinforcements arrive."
msgstr ""
#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:391
msgid ""
"Take care, Deoran! My people are upset. Killing one will only draw more."
msgstr ""
#. [scenario]: id=09b_Bandit_Epilogue
#. [scenario]: id=10a_Elf_Epilogue
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5
msgid "Epilogue"
msgstr ""
#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4
msgid "Eyestalk"
msgstr ""
#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25
msgid ""
"Named Eyestalks for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32
msgid "smash"
msgstr ""
#. [attack]: type=arcane
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:56
msgid "gaze"
msgstr ""
#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4
msgid "Horseman Commander"
msgstr ""
#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:25
msgid ""
"Leaders of the border guards, mounted commanders are trained not only to "
"ride and fight, but to lead. They command the garrisons that keep peace in "
"the provinces of Wesnoth."
msgstr ""
#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4
msgid "Infantry Commander"
msgstr ""
#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:26
msgid ""
"Veteran commanders have faced battle many times and led their men with "
"steady hands and calm determination."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:30
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:29
msgid "glaive"
msgstr ""
#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4
msgid "Infantry Lieutenant"
msgstr ""
#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:25
msgid ""
"Commanders of the infantry of Wesnoth are responsible for the garrison and "
"defense of the border towns and villages. They are drawn from the ranks of "
"veteran soldiers, not nobility, and all have shown leadership and courage in "
"battle."
msgstr ""
#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4
msgid "Junior Commander"
msgstr ""
#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:25
msgid ""
"Scarcely 17 or 18 years old, the sons of knights and lords were given mounts "
"and swords and told to become leaders of men. Those whose mettle was strong "
"enough for the task became the commanders of the armies of Wesnoth."
msgstr ""
#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4
msgid "Mounted General"
msgstr ""
#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:26
msgid ""
"Being the most able leaders of the border guards, Mounted Generals are "
"trained not only to ride and fight, but to lead. They command the garrisons "
"that keep peace in the provinces of Wesnoth."
msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35
msgid "Taste cold steel!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50
msgid "I have lost all helping the humans... Now they will surely perish!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:29
msgid ""
"Thugs are the mainstay of the bandit armies. They do not have a <i>ranged</"
"i> attack, and are vulnerable to your archers. Deorans lance will also "
"strike fear into their hearts! Like all of the bandit units, they are much "
"more dangerous at night."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:56
msgid ""
"Thieves are more subtle than thugs. They try to surround your units and stab "
"them in the back. Make sure that thieves never have an opportunity to attack "
"when they have an ally directly behind the unit they are attacking — theyll "
"do double damage! Like thugs, thieves are vulnerable to the ranged attacks "
"of your archers."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:83
msgid ""
"Footpads are the scouts of the bandit armies. They are quick, and have both "
"a <i>melee</i> attack and a <i>ranged</i> attack. Neither of their attacks "
"is very strong, however, and your spearmen will make quick work of them "
"during the day."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:110
msgid ""
"Skeletons are the bones of fallen warriors raised by some dark magic. They "
"are almost immune to piercing weapons like arrows and spears. Bladed attacks "
"like swords will injure them, and Minister Hylass <i>arcane</i> attack is "
"deadly against them. Like the rest of the bandits, they are more dangerous "
"at night!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:137
msgid ""
"Walking corpses are the bodies of slain warriors, filled with some black "
"magic. They are slow and weak — any of your units is more than a match for "
"them. They are only dangerous in packs..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:7
msgid ""
"During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I "
"had driven off the orcs in the north. The eastern forts were quiet and "
"almost deserted. The elves in the western forest kept to their own affairs. "
"In the prosperous south men built new towns and farms."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:12
msgid ""
"For eight years the South Guard had defended the farms and homes surrounding "
"the city of Westin, the capital of Wesnoths frontier province of Kerlath in "
"the furthermost south. The fiercest foe they had faced was the occasional "
"bandit. The orcs were far to the north. In the Aethenwood to the west "
"dreamed the elves, not foes of humankind but keeping aloof from men. Only "
"scattered few outlaws lived in the wildlands south of Kerlath, a bastion of "
"the ancient heart forest of the Great Continent so dense and gloomy that "
"even elves forbore from dwelling there."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:16
msgid ""
"Then, in the spring of the ninth year, the reports from the South Guard, "
"under the command of Sir Loris, suddenly ceased. King Haldric decided to "
"send someone to investigate."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:20
msgid ""
"King Haldric summoned a young, undistinguished but promising cavalry officer "
"named Deoran. Deoran was the grandson of Haldiel, who had fought with "
"distinction alongside Konrad I in the war to reclaim the throne. The King "
"had a mission for him."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:24
msgid ""
"King Haldric knighted young Deoran, and when he rose tasked him to ride to "
"Westin, to demand an accounting from Sir Loris, the commander of the South "
"Guard..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:34
msgid ""
"Having defeated Urza Mathin, Deoran immediately sent scouts out into the "
"whole countryside. His men reported bandits roaming freely over the border, "
"terrorizing the peasants and villagers. Nowhere did they find soldiers of "
"the South Guard."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:39
msgid ""
"Deoran decided to take action and wipe out the bandits. He gathered the men "
"of Sir Gerricks command and whatever peasants were of strong body and "
"fighting age. With this small force he rode in haste to Westin, capital of "
"the province."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:43
msgid ""
"Deoran and his men approached the old city, and they saw that their fears "
"were well founded..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:53
msgid ""
"Ethiliel led the men of the South Guard into the southern forest. Shadows "
"soon covered their paths day and night, and a thick fog filled the air."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:59
msgid ""
"For many weeks they marched down nameless paths that no man had trod before. "
"From time to time they saw ghostly images of elven villages and halls in the "
"deep woods, but as they advanced, even those became scarce."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:64
msgid ""
"Finally Ethiliel told the men to halt and pitch camp — they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:73
msgid ""
"After Mal MBrins defeat, Deorans troops and their elvish allies turned "
"north for home. As they re-crossed the Black River, fall was fading into "
"winter."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:79
msgid ""
"Forage and game were scarce in the gloomy woods. The mens spirits were "
"lifted by the thought of home, but their bodies became gaunt. The long weeks "
"of trudging northward took its toll."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:88
msgid ""
"Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great "
"southern forest. An oppressive silence hung over the land, and an ominous "
"gloom followed close behind the men of the South Guard."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:94
msgid ""
"Finally they arrived at the southern border of Wesnoth and the forts that "
"guarded it. The undead were close on their heels..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:103
msgid ""
"Finally the sun broke the horizon and its rays breathed new life into the "
"weary defenders of Westin. A great cry echoed through the valley as the men "
"of the South Guard pressed their elven foes back from the walls. Suddenly "
"the field was covered in a great fog..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:108
msgid ""
"When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed "
"in light, she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood "
"has been spilled before the walls of this city! The injury you humans have "
"done to the elves is great, but your service also was worthy.”</i>"
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:112
msgid ""
"<i>“These are the terms of the peace between us: any man found in the forest "
"or hills that belong to the elves will taste death. No more will the elves "
"send ambassadors or councilors to Westin, and no more will men wander the "
"green woods.”</i>"
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:116
msgid ""
"Thus an uneasy peace was consummated between man and elf. For many weeks the "
"South Guard patrolled the borders of the elven woods and watched over the "
"growing farms and villages. Finally, as the snow melted and the roads bore "
"their burdens again, a messenger came from King Haldric."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:120
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:160
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Dark clouds were brewing throughout the realm, and "
"every commander would be needed to weather the storm..."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:130
msgid ""
"With bitter spears and grim expression, the men of Wesnoth launched the last "
"assault on the undead. As they cut through lifeless flesh and shattered "
"chill bones a ray of sunlight pierced the clouds. The winds died and the men "
"were filled with new life. A great cry they let out as they stormed the "
"encampment of Mal MBrin himself, and threw down the mighty wizard."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:136
msgid ""
"Exhausted, Deoran dropped his lance to the ground. The men around him slowly "
"lifted their helmets from their brows. The moans of the wounded overshadowed "
"the rustling of the north wind in the distance. The undead were gone."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:141
msgid ""
"For days the healers of Westin worked feverishly to save as many of the "
"valiant soldiers as they were able. Many mounds, though, were raised as "
"homes for the fallen in the fields north of the city, and to the roll of "
"fallen heroes many names were added."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:146
msgid ""
"The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an "
"expedition to the southern border posts, and there he found Sir Gerricks "
"sword and shield. Those he placed atop Gerricks mound, and they were a "
"symbol of loyalty and valor to all the people of Westin."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:150
msgid ""
"Gerricks name was added at the top of the roll of fallen heroes, and read "
"aloud at the beginning of every great council. The memory of his desperate "
"last stand at the border posts passed into song, and was not forgotten for "
"many generations."
msgstr ""
#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:155
msgid ""
"Deoran spent his days visiting the wounded and directing the men as they "
"rebuilt the shattered walls and ramparts of the city. Finally, as the snow "
"melted and the roads bore their burdens again, a messenger came from King "
"Haldric."
msgstr ""