wesnoth/po/wesnoth-anl/de.po
2017-09-21 23:55:53 +03:00

835 lines
30 KiB
Text
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Translators:
# Nils Kneuper <crazy-ivanovic@gmx.net>, 2009
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.12\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-09-21 20:27 UTC\n"
"PO-Revision-Date: 2011-11-30 14:18+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p — A New Land"
msgstr "4S Eine neue Heimat"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. The recommended starting gold is 100."
msgstr ""
"Dies ist ein Überlebensszenario für 4 Spieler, in welchem es Euch ermöglicht "
"wird Gebäude zu bauen und die Landschaft umzuformen. Empfohlene Einstellung: "
"100 Gold als Startkapital\n"
"\n"
"Hinweis: Ihr müsst die Voreinstellungen nutzen, da das Szenario sonst nicht "
"korrekt funktioniert."
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:27
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
"Nach dem großen Krieg flohen die letzten überlebenden Menschen in ein "
"abgelegenes Tal. Obwohl sie sich bewusst waren, dass sie sich nicht ewig vor "
"den mächtigen Armeen, die ihre Heimat verwüsteten, verstecken konnten, so "
"hofften die Anführer des Widerstands dennoch, dass sie zumindest ein wenig "
"Zeit bekommen würden, um sich auszuruhen und die Truppen neu aufzubauen."
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "Right-click on your leader during your turn for help"
msgstr ""
"Klickt mit der rechten Maustaste auf Euren Anführer wenn Ihr am Zug seid, um "
"Hilfe zu erhalten"
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:37
msgid "You must survive until turn 25."
msgstr "Überlebt bis Runde 25"
#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:57
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:71
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:85
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:99
msgid "teamname^Team 1"
msgstr "Gruppe 1"
#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:116
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:145
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:174
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:203
msgid "teamname^Team 2"
msgstr "Gruppe 2"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:416
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
"Ihr habt die Pilzplantage zerstört. Die Untoten im Nordwesten bekommen nun "
"ein um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:439
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
"Ihr habt die Pilzplantage zerstört. Die Orks im Nordosten bekommen nun ein "
"um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:462
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
"Ihr habt die Pilzplantage zerstört. Die Orks im Südwesten bekommen nun ein "
"um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:485
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
"Ihr habt die Pilzplantage zerstört. Die Untoten im Südosten bekommen nun ein "
"um 10 Goldstücke geringeres Einkommen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:594
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
"Einer Eurer Bauern ist zufällig auf ein Spinnennest im Norden und Süden "
"gestoßen."
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:600
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
"Herr, ich schwöre euch, dass ich jemandem in den Netzen der Spinne gefangen "
"sah. Vielleicht sollten wir ihn retten?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
"Zieht eine Einheit auf ein Feld neben den Gefangenen, um sie zu befreien. "
"Die Befreiten schließen sich Euch dann an. Die Spinnen, die die Netze "
"bewachen, sind momentan verwundet. Je schneller Ihr zu ihnen gelangt, desto "
"schwächer sind die Spinnen."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
"Eure Männer berichten Euch von komischen Geräuschen aus Richtung der Höhlen "
"im Osten und Westen."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:640
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldnt nearly be so slim."
msgstr ""
"Allem Anschein nach hat der Feind einige Pilzplantagen in Höhlen in der Nähe "
"errichtet. Dort muss der größte Teil ihrer Ressourcen herkommen. Wenn wir es "
"schaffen, sie zu zerstören, könnte sich das Blatt wenden."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:662
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
"Bewegt eine Eurer Einheiten auf diese Dörfer, um die jeweilige Plantage zu "
"zerstören. Jede zerstörte Plantage wird das Einkommen Eures Feindes um 10 "
"Goldstücke verringern."
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:675
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr "Der Kampf ist fast beendet. Der Sieg ist nah!"
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:687
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
"Wir haben den Angriff überstanden! Die Schlacht hat sich zu unseren Gunsten "
"gewendet. Der Sieg ist uns nicht mehr zu nehmen!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:691
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
"Ihr habt diese Partie gewonnen, doch dürft Ihr fortfahren so denn Ihr dies "
"wünscht..."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:707
msgid "I have fallen, but all is not lost!"
msgstr "Ich bin gefallen, doch noch ist nicht alles verloren!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:720
msgid "I am done for, but we have yet to lose this battle!"
msgstr "Mit mir geht es zu Ende, doch noch ist die Schlacht nicht verloren!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:733
msgid "Comrades, avenge me!"
msgstr "Kameraden, rächt meinen Tod!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:746
msgid "Do not fear, there is hope for us still!"
msgstr "Fürchtet euch nicht, es gibt noch einen Funken Hoffnung."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34
msgid "The chest contains $oc_treasure gold."
msgstr "Die Truhe enthält $oc_treasure Goldstücke"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr "Zurück zum Menü"
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125
msgid "Peasants"
msgstr "Bauern"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
"Bauern sind Eure Arbeiter. Abhängig vom aktuellen Gelände kann man per "
"Rechtsklick die Landschaft umformen, Burgen und Bergwerke bauen, Dörfer und "
"Universitäten gründen, oder Ackerland anlegen."
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132
msgid "Mages"
msgstr "Magier"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
"Magier sind Eure weisesten Untertanen. Sie können an Universitäten "
"studieren, um Euch so neue Kenntnisse beim Ackerbau, der Arbeit in den "
"Bergwerken oder Euren Truppen zu bringen."
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139
msgid "Farms"
msgstr "Ackerland"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
"Ackerland kann nur auf Wiesen angelegt werden. Bewegt einen Bauern auf "
"Ackerland und er wird dort automatisch die Ernte einbringen, was Euer "
"Einkommen erhöht."
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146
msgid "Villages"
msgstr "Dörfer"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
"Dörfer können nur auf Wiesen gegründet werden. Sie versorgen Euch wie "
"gewohnt mit einem Einkommen und dort stationierte Einheiten werden geheilt. "
"Per Rechtsklick auf einen in einem Dorf stationierten Bauern könnt Ihr eine "
"Universität gründen."
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153
msgid "Mines"
msgstr "Bergwerk"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
"Bergwerke können auf Hügeln oder Bergen angelegt werden. Zu Beginn Eures "
"Zuges wird ein auf einem Bergwerk stationierter Bauer automatisch nach Gold "
"graben."
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160
msgid "Universities"
msgstr "Universitäten"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
msgid ""
"Any of the Elvish style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
"Die »Elfendörfer« stehen für Universitäten. Zu Beginn Eures Zuges sorgen in "
"Universitäten stationierte Magier dafür, dass Ihr Fortschritte in der "
"Forschung im aktuell gewählten Gebiet erzielt. Mit einem Rechtsklick auf "
"einen Magier in einer Universität könnt Ihr das aktuelle Forschungsgebiet "
"festlegen."
#. [message]: speaker=narrator
#. [option]
#. [set_menu_item]: id=anl_diplomacy
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:199
msgid "Diplomacy"
msgstr "Diplomatie"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
"Wenn sich Euer Anführer gerade in einer Universität befindet, könnt Ihr mit "
"einem Rechtsklick auf ihn spezielle Diplomatieoptionen auswählen."
#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87
msgid "Help"
msgstr "Hilfe"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111
msgid "A New Land — Help"
msgstr "Eine neue Heimat - Hilfe"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
msgid "Select a topic."
msgstr "Wählt ein Thema, dass Euch interessiert."
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115
msgid "Done"
msgstr "Fertig"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr "Hiermit überlasse ich Euch, $df_player_name|, 20 Goldstücke."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:101
msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
"Da unsere Forschung weiter fortgeschritten ist als die Eure, "
"$sf_player_name|, habe ich meine Forscher angewiesen, Euch über unsere "
"aktuellen Fortschritte im Ackerbau zu unterrichten."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:140
msgid ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
"Da unsere Forschung weiter fortgeschritten ist als die Eure, "
"$sm_player_name|, habe ich meine Forscher angewiesen, Euch über unsere "
"aktuellen Fortschritte im Bergbau zu unterrichten."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:186
msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
"Ihr wisst nur wenig über die Kunst des Krieges, $sw_player_name|. Deshalb "
"werde ich Euch über unseren aktuellen Erkenntnisse in diesem "
"überlebenswichtigen Bereich unterrichten."
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:248
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of agriculture"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Wissen über Ackerbau teilen"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:255
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of mining"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Wissen über Bergbau teilen"
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:262
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of warfare"
msgstr ""
"<span color='green'>$player_name</span>\n"
"Wissen über Kriegsführung teilen"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:292
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:375
msgid "Diplomatic Options"
msgstr "Diplomatie-Optionen"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:295
msgid "What shall I do?"
msgstr "Was soll ich machen?"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:301
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:47
msgid "Nothing"
msgstr "Nichts"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314
msgid ""
"<span color='green'>Donate Funds</span>\n"
"Give 20 gold to another player"
msgstr ""
"<span color='green'>Gold verschenken</span>\n"
"Gebt einem anderen Spieler 20 Goldstücke"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333
msgid "Who will you donate funds to?"
msgstr "Wem wollt Ihr das Gold schenken?"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:381
msgid "Back"
msgstr "Zurück"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:359
msgid ""
"<span color='green'>Share Knowledge</span>\n"
"Help an ally with their research"
msgstr ""
"<span color='green'>Forschungsergebnisse austauschen</span>\n"
"Helft einem Eurer Verbündeten bei seiner Forschung"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:378
msgid "Who will you share knowledge with?"
msgstr "Mit wem wollt Ihr Euer Wissen teilen?"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:417
msgid ""
"<span color='green'>Negotiate with the Dwarves</span>\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
"<span color='green'>Verhandlungen mit den Zwergen</span>\n"
"Dies erlaubt es Euch, eine zwergische Einheit zu rekrutieren\n"
"Fortschritt der Verhandlungen: $player_$side_number|.leader_option_1."
"progress|/$player_$side_number|.leader_option_1.target"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:473
msgid ""
"<span color='green'>Negotiate with the Elves</span>\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
"<span color='green'>Verhandlungen mit den Elfen</span>\n"
"Dies erlaubt es Euch, eine elfische Einheit zu rekrutieren\n"
"Fortschritt der Verhandlungen: $player_$side_number|.leader_option_2."
"progress|/$player_$side_number|.leader_option_2.target"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573
msgid "Negotiation Complete"
msgstr "Verhandlungen abgeschlossen"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:544
msgid ""
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
"Unsere Gespräche sind beendet. Wir Zwerge sind bereit, an Eurer Seite zu "
"kämpfen. Welchen meiner Brüder möchtet Ihr rekrutieren?"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:576
msgid ""
"Our talks are complete — the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
"Unsere Gespräche sind beendet. Die Elfen werden Euch in diesem Kampf "
"unterstützen. Welchen meiner Artgenossen möchtet Ihr rekrutieren?"
#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34
msgid "Choose New Recruit"
msgstr "Neuen Einheitentyp wählen"
#. [message]: speaker=unit
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:58
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:236
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:268
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:295
msgid "Study Complete"
msgstr "Forschung abgeschlossen"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:59
msgid "Which type of unit would you like to be able to recruit?"
msgstr "Welchen Einheitentyp würdet Ihr gerne rekrutieren können?"
#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:82
msgid "Oversee Research"
msgstr "Forschung begutachten"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:126
msgid "Research"
msgstr "Forschung"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:128
msgid ""
"We are currently studying $player_$side_number|.research."
"target_language_name|. To which end would you have our scholars devote their "
"minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
"Wir forschen gerade an $player_$side_number|.research.target_language_name|. "
"Womit sollen sich unsere Forscher beschäftigen?\n"
"\n"
"Unser Ackerland erzeugt $player_$side_number|.farming.gold|G\n"
"Unsere Bergwerke erzeugen $player_$side_number|.mining.gold|G\n"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:136
msgid "Continue as before"
msgstr "Ohne Änderungen fortfahren"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:154
msgid ""
"<span color='green'>Agriculture</span>\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
"<span color='green'>Ackerbau</span>\n"
"Bauern erwirtschaften +1 Goldstück\n"
"Forschungsfortschritt: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
#. [command]
#. [research]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:158
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102
msgid "agriculture"
msgstr "Ackerbau"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:166
msgid ""
"<span color='green'>Mining</span>\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
"<span color='green'>Bergbau</span>\n"
"Bergarbeiter erwirtschaften +1 Goldstück\n"
"Forschungsfortschritt: $player_$side_number|.mining.progress|/$player_"
"$side_number|.mining.target"
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:170
msgid "mining"
msgstr "Bergbau"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:178
msgid ""
"<span color='green'>Warfare</span>\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
"<span color='green'>Kriegsführung</span>\n"
"Gestattet es Euch, einen neuen Einheitentyp zu rekrutieren\n"
"Forschungsfortschritt: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:189
msgid "warfare"
msgstr "Kriegsführung"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:238
msgid ""
"$player_$side_number|.name|s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
"Ackerland von $player_$side_number|.name erzeugt nun $player_$side_number|."
"farming.gold Goldstücke."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:270
msgid ""
"$player_$side_number|.name|s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
"Bergwerke von $player_$side_number|.name| erzeugen nun $player_$side_number|."
"mining.gold Goldstücke."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:297
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
"Wir haben neue Fortschritte in der Kriegsführung erzielt, $player_"
"$side_number|.name|. Rechtsklickt auf einen Magier in einer Universität, um "
"den neuen Einheitentyp auszuwählen."
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:198
msgid "Lets cut you free!"
msgstr "Dann will ich euch mal von den Spinnweben befreien!"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:202
msgid "You release the creature from the web and it agrees to help you."
msgstr ""
"Ihr schafft es, die Kreatur aus dem Netz zu befreien und sie erklärt sich "
"bereit, sich Euch anzuschließen."
#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr "An die Arbeit!"
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:44
msgid "What shall I do my liege?"
msgstr "Wie kann ich euch zu Diensten sein, Herr?"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:63
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:82
msgid "Plant Farm"
msgstr "Ackerland anlegen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:64
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:83
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:368
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:577
msgid "Cost: 0g"
msgstr "Kosten: 0G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:98
msgid "Build Village"
msgstr "Dorf gründen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:99
msgid "Cost: 15g"
msgstr "Kosten: 15G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
msgid "Build Castle"
msgstr "Burg bauen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:123
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:524
msgid "Cost: 6g"
msgstr "Kosten: 6G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:145
msgid "Flood the Field"
msgstr "Feld überfluten"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:146
msgid "Cost: 4g"
msgstr "Kosten: 4G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:170
msgid "Plant Saplings"
msgstr "Setzlinge pflanzen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:171
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:393
msgid "Cost: 1g"
msgstr "Kosten: 1G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:198
msgid "Chop Down Forest"
msgstr "Wald abroden"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:199
msgid "Earns: 1g"
msgstr "Einnahmen: 1G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:254
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
msgid "Build Mine"
msgstr "Bergwerk bauen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:255
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:282
msgid "Cost: 25g"
msgstr "Kosten: 25G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:308
msgid "Make a Ford"
msgstr "Eine Furt erschaffen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:309
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:449
msgid "Cost: 3g"
msgstr "Kosten: 3G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:392
msgid "Landfill"
msgstr "Boden aufschütten"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:337
msgid "Cost: 5g"
msgstr "Kosten: 5G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:367
msgid "Destroy the Ford"
msgstr "Zerstört die Furt"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:423
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:448
msgid "Smash Cave Floor"
msgstr "Untergrund einebnen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:424
msgid "Cost: 2g"
msgstr "Kosten: 2G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:473
msgid "Harvest Mushrooms"
msgstr "Pilze abernten"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:474
msgid "Earns: 3g"
msgstr "Einnahmen: 3G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:523
msgid "Build a Keep"
msgstr "Burgfried bauen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:549
msgid "Establish University"
msgstr "Universität gründen"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:550
msgid "Cost: 7g"
msgstr "Kosten: 7G"
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:576
msgid "Clear the Ground"
msgstr "Untergrund einebnen"
#~ msgid "Convert to Grassland"
#~ msgstr "Umwandeln in eine Wiese"