wesnoth/po/wesnoth-anl/ast.po
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# #-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Asturian translations for PACKAGE package.
# Copyright (C) 2016 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-09-21 20:27 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ast\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p — A New Land"
msgstr ""
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. The recommended starting gold is 100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:27
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:35
msgid "Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:37
msgid "You must survive until turn 25."
msgstr ""
#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:57
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:71
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:85
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:99
msgid "teamname^Team 1"
msgstr ""
#. [side]: type=Death Knight
#. [side]: type=Orcish Sovereign
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:116
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:145
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:174
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:203
msgid "teamname^Team 2"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:416
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:439
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:462
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:485
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:594
msgid ""
"One of your peasants has happened upon some spiders nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:600
msgid ""
"I swear I saw somebody trapped in the spiders web. Maybe we should rescue "
"him?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:640
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby — "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldnt nearly be so slim."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:662
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemys income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:675
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:687
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:691
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:707
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:720
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:733
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:746
msgid "Do not fear, there is hope for us still!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:34
msgid "The chest contains $oc_treasure gold."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr ""
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:16
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:125
msgid "Peasants"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:19
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:132
msgid "Mages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:29
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:139
msgid "Farms"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:39
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:146
msgid "Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:49
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:153
msgid "Mines"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:59
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
#. [message]: speaker=narrator
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:160
msgid "Universities"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
msgid ""
"Any of the Elvish style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
#. [message]: speaker=narrator
#. [option]
#. [set_menu_item]: id=anl_diplomacy
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:167
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:199
msgid "Diplomacy"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
msgid ""
"Right-clicking on your leader when in a university allows you to select "
"special diplomatic options."
msgstr ""
#. [set_menu_item]: id=anl_help
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:87
msgid "Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:111
msgid "A New Land — Help"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
msgid "Select a topic."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:115
msgid "Done"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:47
msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:101
msgid ""
"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
"scholars to further your understanding of agriculture."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:140
msgid ""
"$sm_player_name|, since the wisdom of my people exceeds yours I have "
"instructed my scholars to aid you in your efforts to learn the science of "
"mining."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:186
msgid ""
"You know worryingly little about the arts of war, $sw_player_name|. I feel "
"an obligation to instruct you in this vital matter."
msgstr ""
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:248
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of agriculture"
msgstr ""
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:255
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of mining"
msgstr ""
#. [set_variable]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:262
msgid ""
"<span color='green'>$player_name</span>\n"
"Share knowledge of warfare"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:292
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:375
msgid "Diplomatic Options"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:295
msgid "What shall I do?"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:301
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:47
msgid "Nothing"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:314
msgid ""
"<span color='green'>Donate Funds</span>\n"
"Give 20 gold to another player"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:333
msgid "Who will you donate funds to?"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:381
msgid "Back"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:359
msgid ""
"<span color='green'>Share Knowledge</span>\n"
"Help an ally with their research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:378
msgid "Who will you share knowledge with?"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:417
msgid ""
"<span color='green'>Negotiate with the Dwarves</span>\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:473
msgid ""
"<span color='green'>Negotiate with the Elves</span>\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:541
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:573
msgid "Negotiation Complete"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:544
msgid ""
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:576
msgid ""
"Our talks are complete — the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:34
msgid "Choose New Recruit"
msgstr ""
#. [message]: speaker=unit
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:58
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:236
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:268
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:295
msgid "Study Complete"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:59
msgid "Which type of unit would you like to be able to recruit?"
msgstr ""
#. [set_menu_item]: id=anl_oversee_research
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:82
msgid "Oversee Research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:126
msgid "Research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:128
msgid ""
"We are currently studying $player_$side_number|.research."
"target_language_name|. To which end would you have our scholars devote their "
"minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:136
msgid "Continue as before"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:154
msgid ""
"<span color='green'>Agriculture</span>\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
#. [command]
#. [research]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:158
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:102
msgid "agriculture"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:166
msgid ""
"<span color='green'>Mining</span>\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:170
msgid "mining"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:178
msgid ""
"<span color='green'>Warfare</span>\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
#. [command]
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:189
msgid "warfare"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:238
msgid ""
"$player_$side_number|.name|s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:270
msgid ""
"$player_$side_number|.name|s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:297
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:198
msgid "Lets cut you free!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:202
msgid "You release the creature from the web and it agrees to help you."
msgstr ""
#. [set_menu_item]: id=anl_get_to_work
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
msgid "Get to Work!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:44
msgid "What shall I do my liege?"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:63
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:82
msgid "Plant Farm"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:64
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:83
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:368
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:577
msgid "Cost: 0g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:98
msgid "Build Village"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:99
msgid "Cost: 15g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:122
msgid "Build Castle"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:123
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:524
msgid "Cost: 6g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:145
msgid "Flood the Field"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:146
msgid "Cost: 4g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:170
msgid "Plant Saplings"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:171
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:393
msgid "Cost: 1g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:198
msgid "Chop Down Forest"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:199
msgid "Earns: 1g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:254
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:281
msgid "Build Mine"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:255
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:282
msgid "Cost: 25g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:308
msgid "Make a Ford"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:309
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:449
msgid "Cost: 3g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:336
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:392
msgid "Landfill"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:337
msgid "Cost: 5g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:367
msgid "Destroy the Ford"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:423
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:448
msgid "Smash Cave Floor"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:424
msgid "Cost: 2g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:473
msgid "Harvest Mushrooms"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:474
msgid "Earns: 3g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:523
msgid "Build a Keep"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:549
msgid "Establish University"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:550
msgid "Cost: 7g"
msgstr ""
#. [option]: description=<span size='small'>
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:576
msgid "Clear the Ground"
msgstr ""