wesnoth/po/wesnoth-lib/en_GB.po
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# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
# Wedge009 <wedge009@wedge009.net>, 2015.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-09-17 21:19-0500\n"
"PO-Revision-Date: 2024-09-18 21:25+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 3.4.2\n"
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr "Default AI (RCA)"
#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr "Old Default AI (1.14 version)"
#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
msgid "Multiplayer_AI^Experimental AI"
msgstr "Experimental AI"
#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr "Dev AI: Idle AI"
#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr "Dev AI: Default AI (RCA) with Alternate Recruiting"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#. [terrain_type]: id=fence_iron
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5
#: data/core/terrain.cfg:511 data/core/terrain.cfg:521
msgid "Fence"
msgstr "Fence"
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45
#: data/core/terrain.cfg:3374 data/core/terrain.cfg:3375
msgid "Deep Water"
msgstr "Deep Water"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:24
msgid "Gray Deep Water"
msgstr "Grey Deep Water"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:35
msgid "Medium Deep Water"
msgstr "Medium Deep Water"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:46
msgid "Tropical Deep Water"
msgstr "Tropical Deep Water"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78
#: data/core/terrain.cfg:3333 data/core/terrain.cfg:3334
msgid "Shallow Water"
msgstr "Shallow Water"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:57
msgid "Gray Shallow Water"
msgstr "Grey Shallow Water"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:68
msgid "Medium Shallow Water"
msgstr "Medium Shallow Water"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:79
msgid "Tropical Shallow Water"
msgstr "Tropical Shallow Water"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:89 data/core/terrain.cfg:90
msgid "Ford"
msgstr "Ford"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:95
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land-based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:101 data/core/terrain.cfg:112
#: data/core/terrain.cfg:123 data/core/terrain.cfg:3289
#: data/core/terrain.cfg:3290
msgid "Coastal Reef"
msgstr "Coastal Reef"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:102
msgid "Gray Coastal Reef"
msgstr "Grey Coastal Reef"
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:113
msgid "Medium Coastal Reef"
msgstr "Medium Coastal Reef"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:124
msgid "Tropical Coastal Reef"
msgstr "Tropical Coastal Reef"
#. [terrain_type]: id=sea_kelp
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:134 data/core/terrain.cfg:149
#: data/core/terrain.cfg:160 data/core/terrain.cfg:3317
#: data/core/terrain.cfg:3318
msgid "Swamp"
msgstr "Swamp"
#. [terrain_type]: id=sea_kelp
#: data/core/terrain.cfg:135
msgid "Kelp Forest"
msgstr "Kelp Forest"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:150
msgid "Swamp Water Reed"
msgstr "Swamp Water Reed"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:161
msgid "Muddy Quagmire"
msgstr "Muddy Quagmire"
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:178 data/core/terrain.cfg:189
#: data/core/terrain.cfg:200 data/core/terrain.cfg:210
msgid "Grassland"
msgstr "Grassland"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:179
msgid "Green Grass"
msgstr "Green Grass"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:190
msgid "Semi-dry Grass"
msgstr "Semi-dry Grass"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:201
msgid "Dry Grass"
msgstr "Dry Grass"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:211
msgid "Leaf Litter"
msgstr "Leaf Litter"
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:222 data/core/terrain.cfg:232
#: data/core/terrain.cfg:242
msgid "Dirt"
msgstr "Dirt"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:223
msgid "Dark Dirt"
msgstr "Dark Dirt"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:233
msgid "Regular Dirt"
msgstr "Regular Dirt"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:243
msgid "Dry Dirt"
msgstr "Dry Dirt"
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=road_desert
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=road_icy
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:252 data/core/terrain.cfg:263
#: data/core/terrain.cfg:273 data/core/terrain.cfg:283
#: data/core/terrain.cfg:293 data/core/terrain.cfg:1041
#: data/core/terrain.cfg:1051
msgid "Road"
msgstr "Road"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:253
msgid "Regular Cobbles"
msgstr "Regular Cobbles"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:257
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travellers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:264
msgid "Clean Gray Cobbles"
msgstr "Clean Grey Cobbles"
#. [terrain_type]: id=road_desert
#: data/core/terrain.cfg:274
msgid "Gravel"
msgstr "Gravel"
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:284
msgid "Overgrown Cobbles"
msgstr "Overgrown Cobbles"
#. [terrain_type]: id=road_icy
#: data/core/terrain.cfg:294
msgid "Icy Cobbles"
msgstr "Icy Cobbles"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:307
msgid "Ice"
msgstr "Ice"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:316
msgid "Snow"
msgstr "Snow"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:329
msgid "Desert"
msgstr "Desert"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:330
msgid "Desert Sands"
msgstr "Desert Sands"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:334
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
msgstr ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for game-play purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:340 data/core/terrain.cfg:3276
#: data/core/terrain.cfg:3277
msgid "Sand"
msgstr "Sand"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:341
msgid "Beach Sands"
msgstr "Beach Sands"
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:345 data/core/terrain.cfg:3280
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defence in sand."
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:353
msgid "Oasis"
msgstr "Oasis"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:360
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
"A welcome sight to any traveller, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:366
msgid "Rubble"
msgstr "Rubble"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:376
msgid "Crater"
msgstr "Crater"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:391
msgid "Mixed Flowers"
msgstr "Mixed Flowers"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:400
msgid "Farmland"
msgstr "Farmland"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:409
msgid "Stones"
msgstr "Stones"
#. [terrain_type]: id=snowbits_small
#: data/core/terrain.cfg:418
msgid "Snowbits"
msgstr "Snow Bits"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:427
msgid "Small Mushrooms"
msgstr "Small Mushrooms"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:436
msgid "Mushroom Farm"
msgstr "Mushroom Farm"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:445
msgid "Desert Plants"
msgstr "Desert Plants"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:454
msgid "Desert Plants without Bones"
msgstr "Desert Plants without Bones"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:463
msgid "Windmill"
msgstr "Windmill"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:472
msgid "Campfire"
msgstr "Camp Fire"
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:482
msgid "Sconce"
msgstr "Sconce"
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:492
msgid "Brazier"
msgstr "Brazier"
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:501
msgid "Lit Brazier"
msgstr "Lit Brazier"
#. [terrain_type]: id=fence_iron
#: data/core/terrain.cfg:522
msgid "Iron Fence"
msgstr "Iron Fence"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:532
msgid "Palisade"
msgstr "Palisade"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:533
msgid "Wooden Palisade"
msgstr "Wooden Palisade"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:542
msgid "Stones with Sand Drifts"
msgstr "Stones with Sand Drifts"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:551
msgid "Water Lilies"
msgstr "Water Lilies"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:561
msgid "Flowering Water Lilies"
msgstr "Flowering Water Lilies"
#. [terrain_type]: id=seashells
#: data/core/terrain.cfg:571
msgid "Seashells"
msgstr "Seashells"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:582
msgid "Trash"
msgstr "Rubbish"
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:591
msgid "Remains"
msgstr "Remains"
#. [terrain_type]: id=wall_windows
#: data/core/terrain.cfg:601
msgid "Window"
msgstr "Window"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_snowy
#. [terrain_type]: id=great_tree_dead
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:614 data/core/terrain.cfg:615
#: data/core/terrain.cfg:626 data/core/terrain.cfg:638
#: data/core/terrain.cfg:650
msgid "Great Tree"
msgstr "Great Tree"
#. [terrain_type]: id=great_tree_snowy
#: data/core/terrain.cfg:627
msgid "Snowy Great Tree"
msgstr "Snowy Great Tree"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:639
msgid "Dead Great Tree"
msgstr "Dead Great Tree"
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:651
msgid "Dead Great Oak Tree"
msgstr "Dead Great Oak Tree"
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:662 data/core/terrain.cfg:674
#: data/core/terrain.cfg:686 data/core/terrain.cfg:698
#: data/core/terrain.cfg:710 data/core/terrain.cfg:722
#: data/core/terrain.cfg:734 data/core/terrain.cfg:746
#: data/core/terrain.cfg:758 data/core/terrain.cfg:770
#: data/core/terrain.cfg:782 data/core/terrain.cfg:794
#: data/core/terrain.cfg:806 data/core/terrain.cfg:818
#: data/core/terrain.cfg:830 data/core/terrain.cfg:3400
#: data/core/terrain.cfg:3401
msgid "Forest"
msgstr "Forest"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:663
msgid "Tropical Forest"
msgstr "Tropical Forest"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:675
msgid "Rainforest"
msgstr "Rainforest"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:687
msgid "Palm Forest"
msgstr "Palm Forest"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:699
msgid "Dense Palm Forest"
msgstr "Dense Palm Forest"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:711
msgid "Savanna"
msgstr "Savanna"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:723
msgid "Pine Forest"
msgstr "Pine Forest"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:735
msgid "Snowy Pine Forest"
msgstr "Snowy Pine Forest"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:747
msgid "Summer Deciduous Forest"
msgstr "Summer Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:759
msgid "Fall Deciduous Forest"
msgstr "Fall Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:771
msgid "Winter Deciduous Forest"
msgstr "Winter Deciduous Forest"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:783
msgid "Snowy Deciduous Forest"
msgstr "Snowy Deciduous Forest"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:795
msgid "Summer Mixed Forest"
msgstr "Summer Mixed Forest"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:807
msgid "Fall Mixed Forest"
msgstr "Fall Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:819
msgid "Winter Mixed Forest"
msgstr "Winter Mixed Forest"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:831
msgid "Snowy Mixed Forest"
msgstr "Snowy Mixed Forest"
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:846 data/core/terrain.cfg:856
#: data/core/terrain.cfg:876 data/core/terrain.cfg:3304
#: data/core/terrain.cfg:3305
msgid "Hills"
msgstr "Hills"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:847
msgid "Regular Hills"
msgstr "Regular Hills"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:857
msgid "Dry Hills"
msgstr "Dry Hills"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:866
msgid "Dunes"
msgstr "Dunes"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:877
msgid "Snow Hills"
msgstr "Snow Hills"
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:891 data/core/terrain.cfg:901
#: data/core/terrain.cfg:911 data/core/terrain.cfg:922
#: data/core/terrain.cfg:1345 data/core/terrain.cfg:1355
#: data/core/terrain.cfg:1366 data/core/terrain.cfg:1376
#: data/core/terrain.cfg:3360 data/core/terrain.cfg:3361
msgid "Mountains"
msgstr "Mountains"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:892
msgid "Regular Mountains"
msgstr "Regular Mountains"
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:902
msgid "Dry Mountains"
msgstr "Dry Mountains"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:912
msgid "Snowy Mountains"
msgstr "Snowy Mountains"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:923
msgid "Desert Mountains"
msgstr "Desert Mountains"
#. [terrain_type]: id=regular_stone_floor
#. [terrain_type]: id=ancient_stone_floor
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#: data/core/terrain.cfg:934 data/core/terrain.cfg:944
#: data/core/terrain.cfg:3471 data/core/terrain.cfg:3482
msgid "Stone Floor"
msgstr "Stone Floor"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:937
msgid "Basic Stone Floor"
msgstr "Basic Stone Floor"
#. [terrain_type]: id=ancient_stone_floor
#: data/core/terrain.cfg:947
msgid "Ancient Stone Floor"
msgstr "Ancient Stone Floor"
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#: data/core/terrain.cfg:954 data/core/terrain.cfg:964
#: data/core/terrain.cfg:974 data/core/terrain.cfg:3493
#: data/core/terrain.cfg:3504
msgid "Rug"
msgstr "Rug"
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:957
msgid "Royal Rug"
msgstr "Royal Rug"
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:967
msgid "Normal Rug"
msgstr "Normal Rug"
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:977
msgid "Cave Rug"
msgstr "Cave Rug"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:984
msgid "Wooden Floor"
msgstr "Wooden Floor"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:987
msgid "Basic Wooden Floor"
msgstr "Basic Wooden Floor"
#. [terrain_type]: id=old_wood_floor
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:994 data/core/terrain.cfg:997
#: data/core/terrain.cfg:3515
msgid "Old Wooden Floor"
msgstr "Old Wooden Floor"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1010
msgid "Lit"
msgstr "Lit"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1011
msgid "Beam of Light"
msgstr "Beam of Light"
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:1021 data/core/terrain.cfg:1031
#: data/core/terrain.cfg:3261 data/core/terrain.cfg:3262
msgid "Cave"
msgstr "Cave"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:1022
msgid "Cave Floor"
msgstr "Cave Floor"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:1032
msgid "Earthy Cave Floor"
msgstr "Earthy Cave Floor"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:1042
msgid "Dark Flagstones"
msgstr "Dark Flagstones"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:1052
msgid "Cave Path"
msgstr "Cave Path"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1061 data/core/terrain.cfg:1080
#: data/core/terrain.cfg:1100 data/core/terrain.cfg:1101
#: data/core/terrain.cfg:1112
msgid "Mushroom Grove"
msgstr "Mushroom Grove"
#. [terrain_type]: id=fungus_grove_old
#: data/core/terrain.cfg:1062
msgid "Non-mixed Mushroom Grove"
msgstr "Non-mixed Mushroom Grove"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#: data/core/terrain.cfg:1070 data/core/terrain.cfg:1090
msgid ""
"editor^The overlays '^Uf' and '^Ufi' are deprecated because, although the "
"graphics show an overlay with another terrain underneath, the movement and "
"defense stats are purely fungus terrain, ignoring the underlying terrain. "
"The recommended replacements are '^Tf' and '^Tfi' which look the same but "
"have the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with "
"or without '^Tf' on top."
msgstr ""
"The overlays '^Uf' and '^Ufi' are deprecated because, although the graphics "
"show an overlay with another terrain underneath, the movement and defence "
"stats are purely fungus terrain, ignoring the underlying terrain. The "
"recommended replacements are '^Tf' and '^Tfi' which look the same but have "
"the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with "
"or without '^Tf' on top."
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#: data/core/terrain.cfg:1073 data/core/terrain.cfg:1093
msgid ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defense and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
msgstr ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defence and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
#. [terrain_type]: id=fungus_beam_old
#: data/core/terrain.cfg:1081
msgid "Lit Non-mixed Mushroom Grove"
msgstr "Lit Non-mixed Mushroom Grove"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1113
msgid "Lit Mushroom Grove"
msgstr "Lit Mushroom Grove"
#. [terrain_type]: id=fungus_floor
#: data/core/terrain.cfg:1125 data/core/terrain.cfg:1126
msgid "Mycelium"
msgstr "Mycelium"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1135 data/core/terrain.cfg:1136
#: data/core/terrain.cfg:1151
msgid "Rockbound Cave"
msgstr "Rockbound Cave"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1141 data/core/terrain.cfg:1157
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
msgstr ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defence, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defence in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defence in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1152
msgid "Earthy Rockbound Cave"
msgstr "Earthy Rockbound Cave"
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:1169 data/core/terrain.cfg:1181
#: data/core/terrain.cfg:1194
msgid "Mine Rail"
msgstr "Mine Rail"
#. [terrain_type]: id=high_border
#: data/core/terrain.cfg:1214
msgid "Bluff"
msgstr "Bluff"
#. [terrain_type]: id=high_canyon
#: data/core/terrain.cfg:1224
msgid "Gulch"
msgstr "Gulch"
#. [terrain_type]: id=high_canyon_obst
#: data/core/terrain.cfg:1235
msgid "Unwalkable Ravine"
msgstr "Unwalkable Ravine"
#. [terrain_type]: id=high_border_woods
#: data/core/terrain.cfg:1248
msgid "Wooded Bluffs"
msgstr "Wooded Bluffs"
#. [terrain_type]: id=high_canyon_woods
#: data/core/terrain.cfg:1257
msgid "Wooded Gulch"
msgstr "Wooded Gulch"
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1270 data/core/terrain.cfg:1281
#: data/core/terrain.cfg:1292 data/core/terrain.cfg:1303
msgid "Chasm"
msgstr "Chasm"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1271
msgid "Regular Chasm"
msgstr "Regular Chasm"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1282
msgid "Earthy Chasm"
msgstr "Earthy Chasm"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1293
msgid "Ethereal Abyss"
msgstr "Ethereal Abyss"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1304
msgid "Lava Chasm"
msgstr "Lava Chasm"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1316 data/core/terrain.cfg:1317
msgid "Lava"
msgstr "Lava"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1323
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1330
msgid "Volcano"
msgstr "Volcano"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1346
msgid "Regular Impassable Mountains"
msgstr "Regular Impassable Mountains"
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1356
msgid "Dry Impassable Mountains"
msgstr "Dry Impassable Mountains"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1367
msgid "Snowy Impassable Mountains"
msgstr "Snowy Impassable Mountains"
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1377
msgid "Desert Impassable Mountains"
msgstr "Desert Impassable Mountains"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_damaged
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1387 data/core/terrain.cfg:1409
#: data/core/terrain.cfg:1420 data/core/terrain.cfg:1445
msgid "Cave Wall"
msgstr "Cave Wall"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1388
msgid "Natural Cave Wall"
msgstr "Natural Cave Wall"
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1398 data/core/terrain.cfg:1399
#: data/core/terrain.cfg:1483
msgid "Mine Wall"
msgstr "Mine Wall"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1410
msgid "Natural Earthy Cave Wall"
msgstr "Natural Earthy Cave Wall"
#. [terrain_type]: id=cavewall_damaged
#: data/core/terrain.cfg:1421
msgid "Damaged Cave Wall"
msgstr "Damaged Cave Wall"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1431
msgid "Thick Hedges"
msgstr "Thick Hedges"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1432
msgid "Hedges Wall"
msgstr "Hedges Wall"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#. [terrain_type]: id=wall_stone_ancient
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1460 data/core/terrain.cfg:1470
#: data/core/terrain.cfg:1505 data/core/terrain.cfg:1516
#: data/core/terrain.cfg:1549
msgid "Stone Wall"
msgstr "Stone Wall"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1471
msgid "Lit Stone Wall"
msgstr "Lit Stone Wall"
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1484
msgid "Straight Mine Wall"
msgstr "Straight Mine Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1494
msgid "Interior Wall"
msgstr "Interior Wall"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1495
msgid "Straight White Wall"
msgstr "Straight White Wall"
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1506
msgid "Clean Stone Wall"
msgstr "Clean Stone Wall"
#. [terrain_type]: id=wall_stone_ancient
#: data/core/terrain.cfg:1517
msgid "Ancient Stone Wall"
msgstr "Ancient Stone Wall"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1527
msgid "Catacombs Wall"
msgstr "Catacombs Wall"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1528
msgid "Catacombs Stone Wall"
msgstr "Catacombs Stone Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1538
msgid "Overgrown Wall"
msgstr "Overgrown Wall"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1539
msgid "Overgrown Stone Wall"
msgstr "Overgrown Stone Wall"
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1550
msgid "Damaged Stone Wall"
msgstr "Damaged Stone Wall"
#. [terrain_type]: id=wall_stone_ruins
#: data/core/terrain.cfg:1560
msgid "Ruined Wall"
msgstr "Ruined Wall"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1578 data/core/terrain.cfg:1591
#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1662
#: data/core/terrain.cfg:1674 data/core/terrain.cfg:1687
msgid "Gate"
msgstr "Gate"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1579 data/core/terrain.cfg:1592
#: data/core/terrain.cfg:1606
msgid "Rusty Gate"
msgstr "Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1619 data/core/terrain.cfg:1632
#: data/core/terrain.cfg:1646 data/core/terrain.cfg:1700
#: data/core/terrain.cfg:1712 data/core/terrain.cfg:1725
msgid "Door"
msgstr "Door"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1620 data/core/terrain.cfg:1633
#: data/core/terrain.cfg:1647
msgid "Wooden Door"
msgstr "Wooden Door"
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1663 data/core/terrain.cfg:1675
#: data/core/terrain.cfg:1688
msgid "Open Rusty Gate"
msgstr "Open Rusty Gate"
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1701 data/core/terrain.cfg:1713
#: data/core/terrain.cfg:1726
msgid "Open Wooden Door"
msgstr "Open Wooden Door"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1741
msgid "Impassable Overlay"
msgstr "Impassable Overlay"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1754
msgid "Unwalkable Overlay"
msgstr "Unwalkable Overlay"
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1766 data/core/terrain.cfg:3179
msgid "Void"
msgstr "Void"
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=drake_snow_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1782 data/core/terrain.cfg:1795
#: data/core/terrain.cfg:1808 data/core/terrain.cfg:1821
#: data/core/terrain.cfg:1836 data/core/terrain.cfg:1849
#: data/core/terrain.cfg:1864 data/core/terrain.cfg:1877
#: data/core/terrain.cfg:1892 data/core/terrain.cfg:1905
#: data/core/terrain.cfg:1918 data/core/terrain.cfg:1931
#: data/core/terrain.cfg:1944 data/core/terrain.cfg:1957
#: data/core/terrain.cfg:1970 data/core/terrain.cfg:1983
#: data/core/terrain.cfg:1996 data/core/terrain.cfg:2009
#: data/core/terrain.cfg:2022 data/core/terrain.cfg:2035
#: data/core/terrain.cfg:2048 data/core/terrain.cfg:2063
#: data/core/terrain.cfg:2076 data/core/terrain.cfg:2089
#: data/core/terrain.cfg:2102 data/core/terrain.cfg:2115
#: data/core/terrain.cfg:2128 data/core/terrain.cfg:2141
#: data/core/terrain.cfg:2156 data/core/terrain.cfg:2169
#: data/core/terrain.cfg:2187 data/core/terrain.cfg:3425
#: data/core/terrain.cfg:3426
msgid "Village"
msgstr "Village"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1783
msgid "Adobe Village"
msgstr "Adobe Village"
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1796
msgid "Ruined Adobe Village"
msgstr "Ruined Adobe Village"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1809
msgid "Desert Tent Village"
msgstr "Desert Tent Village"
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1822
msgid "Tent Village"
msgstr "Tent Village"
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1837
msgid "Orcish Village"
msgstr "Orcish Village"
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1850
msgid "Snowy Orcish Village"
msgstr "Snowy Orcish Village"
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1865
msgid "Snowy Elven Village"
msgstr "Snowy Elven Village"
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1878
msgid "Elven Village"
msgstr "Elven Village"
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1893
msgid "Cottage"
msgstr "Cottage"
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1906
msgid "Snowy Cottage"
msgstr "Snowy Cottage"
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1919
msgid "Ruined Cottage"
msgstr "Ruined Cottage"
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1932
msgid "Human City"
msgstr "Human City"
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1945
msgid "Windmill Village"
msgstr "Windmill Village"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1958
msgid "Snowy Human City"
msgstr "Snowy Human City"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1971
msgid "Ruined Human City"
msgstr "Ruined Human City"
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1984
msgid "Hill Stone Village"
msgstr "Hill Stone Village"
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1997
msgid "Snowy Hill Stone Village"
msgstr "Snowy Hill Stone Village"
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:2010
msgid "Ruined Hill Stone Village"
msgstr "Ruined Hill Stone Village"
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:2023
msgid "Tropical Village"
msgstr "Tropical Village"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:2036
msgid "Drake Village"
msgstr "Drake Village"
#. [terrain_type]: id=drake_snow_village
#: data/core/terrain.cfg:2049
msgid "Snowy Drake Village"
msgstr "Snowy Drake Village"
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:2064
msgid "Cave Village"
msgstr "Cave Village"
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:2077
msgid "Dwarven Village"
msgstr "Dwarven Village"
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:2090
msgid "Hut"
msgstr "Hut"
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:2103
msgid "Snowy Hut"
msgstr "Snowy Hut"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:2116
msgid "Log Cabin"
msgstr "Log Cabin"
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:2129
msgid "Snowy Log Cabin"
msgstr "Snowy Log Cabin"
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:2142
msgid "Igloo"
msgstr "Igloo"
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:2157
msgid "Swamp Village"
msgstr "Swamp Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2170
msgid "Merfolk Village"
msgstr "Merfolk Village"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2171
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight hit-"
"points each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defence in submerged villages, whereas land based "
"units usually have a low defence."
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:2188
msgid "Village Overlay"
msgstr "Village Overlay"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2204 data/core/terrain.cfg:2205
#: data/core/terrain.cfg:2216 data/core/terrain.cfg:2228
#: data/core/terrain.cfg:2433 data/core/terrain.cfg:2445
msgid "Encampment"
msgstr "Encampment"
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:2217
msgid "Ruined Encampment"
msgstr "Ruined Encampment"
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:2229
msgid "Snowy Encampment"
msgstr "Snowy Encampment"
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=elven_castle_winter
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=dwarven_castle2
#. [terrain_type]: id=dwarven_castle_ruin
#. [terrain_type]: id=dwarven_castle_winter
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2240 data/core/terrain.cfg:2252
#: data/core/terrain.cfg:2264 data/core/terrain.cfg:2276
#: data/core/terrain.cfg:2287 data/core/terrain.cfg:2299
#: data/core/terrain.cfg:2311 data/core/terrain.cfg:2323
#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2347
#: data/core/terrain.cfg:2359 data/core/terrain.cfg:2409
#: data/core/terrain.cfg:2458 data/core/terrain.cfg:2774
#: data/core/terrain.cfg:3344 data/core/terrain.cfg:3345
msgid "Castle"
msgstr "Castle"
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:2241
msgid "Orcish Castle"
msgstr "Orcish Castle"
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:2253
msgid "Snowy Orcish Castle"
msgstr "Snowy Orcish Castle"
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:2265
msgid "Human Castle"
msgstr "Human Castle"
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:2277
msgid "Snowy Human Castle"
msgstr "Snowy Human Castle"
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:2288
msgid "Elven Castle"
msgstr "Elven Castle"
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:2300
msgid "Elven Castle Ruin"
msgstr "Elven Castle Ruin"
#. [terrain_type]: id=elven_castle_winter
#: data/core/terrain.cfg:2312
msgid "Winter Elven Castle"
msgstr "Winter Elven Castle"
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:2324
msgid "Dwarven Underground Castle"
msgstr "Dwarven Underground Castle"
#. [terrain_type]: id=dwarven_castle2
#: data/core/terrain.cfg:2336
msgid "Dwarven Castle"
msgstr "Dwarven Castle"
#. [terrain_type]: id=dwarven_castle_ruin
#: data/core/terrain.cfg:2348
msgid "Dwarven Castle Ruins"
msgstr "Dwarven Castle Ruins"
#. [terrain_type]: id=dwarven_castle_winter
#: data/core/terrain.cfg:2360
msgid "Winter Dwarven Castle"
msgstr "Winter Dwarven Castle"
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2371 data/core/terrain.cfg:2383
#: data/core/terrain.cfg:2396 data/core/terrain.cfg:2421
msgid "Ruined Castle"
msgstr "Ruined Castle"
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:2372
msgid "Ruined Human Castle"
msgstr "Ruined Human Castle"
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:2384
msgid "Sunken Human Ruin"
msgstr "Sunken Human Ruin"
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2397
msgid "Swamp Human Ruin"
msgstr "Swamp Human Ruin"
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2410
msgid "Desert Castle"
msgstr "Desert Castle"
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2422
msgid "Ruined Desert Castle"
msgstr "Ruined Desert Castle"
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2434
msgid "Troll Encampment"
msgstr "Troll Encampment"
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2446
msgid "Aquatic Encampment"
msgstr "Aquatic Encampment"
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2459
msgid "Aquatic Castle"
msgstr "Aquatic Castle"
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2475 data/core/terrain.cfg:2499
#: data/core/terrain.cfg:2512 data/core/terrain.cfg:2733
#: data/core/terrain.cfg:2746
msgid "Encampment Keep"
msgstr "Encampment Keep"
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2487
msgid "Ruined Encampment Keep"
msgstr "Ruined Encampment Keep"
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2500
msgid "Tall Encampment Keep"
msgstr "Tall Encampment Keep"
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2513
msgid "Snowy Encampment Keep"
msgstr "Snowy Encampment Keep"
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=elven_keep_winter
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=dwarven_keep2
#. [terrain_type]: id=dwarven_keep_ruin
#. [terrain_type]: id=dwarven_keep_winter
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2525 data/core/terrain.cfg:2538
#: data/core/terrain.cfg:2551 data/core/terrain.cfg:2564
#: data/core/terrain.cfg:2577 data/core/terrain.cfg:2590
#: data/core/terrain.cfg:2603 data/core/terrain.cfg:2616
#: data/core/terrain.cfg:2629 data/core/terrain.cfg:2642
#: data/core/terrain.cfg:2655 data/core/terrain.cfg:2707
#: data/core/terrain.cfg:2759 data/core/terrain.cfg:2787
msgid "Keep"
msgstr "Keep"
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2526
msgid "Orcish Keep"
msgstr "Orcish Keep"
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2539
msgid "Snowy Orcish Keep"
msgstr "Snowy Orcish Keep"
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2552
msgid "Human Castle Keep"
msgstr "Human Castle Keep"
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2565
msgid "Snowy Human Castle Keep"
msgstr "Snowy Human Castle Keep"
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2578
msgid "Elven Castle Keep"
msgstr "Elven Castle Keep"
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2591
msgid "Elven Keep Ruin"
msgstr "Elven Keep Ruin"
#. [terrain_type]: id=elven_keep_winter
#: data/core/terrain.cfg:2604
msgid "Winter Elven Keep"
msgstr "Winter Elven Keep"
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2617
msgid "Dwarven Underground Keep"
msgstr "Dwarven Underground Keep"
#. [terrain_type]: id=dwarven_keep2
#: data/core/terrain.cfg:2630
msgid "Dwarven Castle Keep"
msgstr "Dwarven Castle Keep"
#. [terrain_type]: id=dwarven_keep_ruin
#: data/core/terrain.cfg:2643
msgid "Dwarven Ruin Keep"
msgstr "Dwarven Ruin Keep"
#. [terrain_type]: id=dwarven_keep_winter
#: data/core/terrain.cfg:2656
msgid "Winter Dwarven Keep"
msgstr "Winter Dwarven Keep"
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2668 data/core/terrain.cfg:2681
#: data/core/terrain.cfg:2694 data/core/terrain.cfg:2720
msgid "Ruined Keep"
msgstr "Ruined Keep"
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2669
msgid "Ruined Human Castle Keep"
msgstr "Ruined Human Castle Keep"
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2682
msgid "Sunken Human Castle Keep"
msgstr "Sunken Human Castle Keep"
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2695
msgid "Swamp Human Castle Keep"
msgstr "Swamp Human Castle Keep"
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2708
msgid "Desert Keep"
msgstr "Desert Keep"
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2721
msgid "Ruined Desert Keep"
msgstr "Ruined Desert Keep"
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2734
msgid "Aquatic Encampment Keep"
msgstr "Aquatic Encampment Keep"
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2747
msgid "Troll Encampment Keep"
msgstr "Troll Encampment Keep"
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2760
msgid "Aquatic Keep"
msgstr "Aquatic Keep"
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2775
msgid "Castle Overlay"
msgstr "Castle Overlay"
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2788
msgid "Keep Overlay"
msgstr "Keep Overlay"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2806 data/core/terrain.cfg:2821
#: data/core/terrain.cfg:2834 data/core/terrain.cfg:2847
#: data/core/terrain.cfg:2859 data/core/terrain.cfg:2872
#: data/core/terrain.cfg:2887 data/core/terrain.cfg:2899
#: data/core/terrain.cfg:2912 data/core/terrain.cfg:2927
#: data/core/terrain.cfg:2939 data/core/terrain.cfg:2952
#: data/core/terrain.cfg:2967 data/core/terrain.cfg:2979
#: data/core/terrain.cfg:2993 data/core/terrain.cfg:3010
#: data/core/terrain.cfg:3024 data/core/terrain.cfg:3038
#: data/core/terrain.cfg:3052 data/core/terrain.cfg:3066
#: data/core/terrain.cfg:3080 data/core/terrain.cfg:3094
#: data/core/terrain.cfg:3108 data/core/terrain.cfg:3122
msgid "Bridge"
msgstr "Bridge"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2807 data/core/terrain.cfg:2822
#: data/core/terrain.cfg:2835
msgid "Wooden Bridge"
msgstr "Wooden Bridge"
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2813
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2848 data/core/terrain.cfg:2860
#: data/core/terrain.cfg:2873
msgid "Rotting Bridge"
msgstr "Rotting Bridge"
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2888 data/core/terrain.cfg:2900
#: data/core/terrain.cfg:2913
msgid "Basic Stone Bridge"
msgstr "Basic Stone Bridge"
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#: data/core/terrain.cfg:2928 data/core/terrain.cfg:2940
#: data/core/terrain.cfg:2953
msgid "Snowy Stone Bridge"
msgstr "Snowy Stone Bridge"
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2968 data/core/terrain.cfg:2980
#: data/core/terrain.cfg:2994
msgid "Cave Chasm Bridge"
msgstr "Cave Chasm Bridge"
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:3011 data/core/terrain.cfg:3025
#: data/core/terrain.cfg:3039
msgid "Hanging Bridge"
msgstr "Hanging Bridge"
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:3053 data/core/terrain.cfg:3067
#: data/core/terrain.cfg:3081
msgid "Stone Chasm Bridge"
msgstr "Stone Chasm Bridge"
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:3095 data/core/terrain.cfg:3109
#: data/core/terrain.cfg:3123
msgid "Plank Bridge"
msgstr "Plank Bridge"
#. [terrain_type]: id=mark_high
#: data/core/terrain.cfg:3138
msgid "Marker High"
msgstr "Marker High"
#. [terrain_type]: id=mark_high2
#: data/core/terrain.cfg:3148
msgid "Marker High 2"
msgstr "Marker High 2"
#. [terrain_type]: id=mark_low
#: data/core/terrain.cfg:3158
msgid "Marker Low"
msgstr "Marker Low"
#. [terrain_type]: id=mark_low2
#: data/core/terrain.cfg:3168
msgid "Marker Low 2"
msgstr "Marker Low 2"
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:3180
msgid "Off Map"
msgstr "Off Map"
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:3190
msgid "Fake Map Border"
msgstr "Fake Map Border"
#. [terrain_type]: id=overlay_artplaceholder
#: data/core/terrain.cfg:3200
msgid "Art Placeholder"
msgstr "Art Placeholder"
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:3212
#: data/gui/themes/default/window/editor_edit_side.cfg:206
#: data/gui/themes/default/window/game_stats.cfg:384
#: data/gui/themes/default/window/mp_create_game.cfg:405
msgid "Shroud"
msgstr "Shroud"
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:3223
msgid "Fake Shroud"
msgstr "Fake Shroud"
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:3234 data/gui/themes/default/window/game_stats.cfg:370
msgid "Fog"
msgstr "Fog"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3249 data/core/terrain.cfg:3250
msgid "Fungus"
msgstr "Fungus"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3253
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defence in mushroom groves, whereas cavalry "
"receive only 20%."
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:3264
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defence. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defence in caves, whereas dwarves have 50%."
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:3294
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defence.\n"
"\n"
"Merfolk and Naga both receive 70% defence on coastal reefs."
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:3308
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defence in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defence in hills."
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:3322
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defence in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:3335
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defence in shallow water, whereas both "
"naga and merfolk enjoy 60%."
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:3350
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defence by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defence in a castle."
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:3364
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%."
msgstr ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%."
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:3376
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defence in deep water, with full movement."
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3387 data/core/terrain.cfg:3388
msgid "Flat"
msgstr "Flat"
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3389
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defence of 30 to 40% on grassland."
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:3402
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defence to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plough through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defence in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defence, even their mounted units. "
"Dwarves generally receive only 30% defence in forests."
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3412 data/core/terrain.cfg:3413
msgid "Frozen"
msgstr "Frozen"
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3415
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defence in frozen terrain."
#. [terrain_type]: id=village
#: data/core/terrain.cfg:3428
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hit-points each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defence in villages, whereas cavalry receive only "
"40%."
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3438 data/core/terrain.cfg:3439
msgid "Impassable"
msgstr "Impassable"
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3441
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
"Obstacles that not even the most determined traveller may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3448 data/core/terrain.cfg:3449
msgid "Unwalkable"
msgstr "Unwalkable"
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3451
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3458 data/core/terrain.cfg:3459
msgid "Rails"
msgstr "Rails"
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3461
msgid ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
msgstr ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:3474 data/core/terrain.cfg:3485
#: data/core/terrain.cfg:3496 data/core/terrain.cfg:3507
#: data/core/terrain.cfg:3518
msgid "Deprecated"
msgstr "Deprecated"
#. [button]: id=search
#: data/gui/macros/_initial.cfg:363
#: data/gui/themes/default/window/mp_match_history.cfg:589
msgid "Search"
msgstr "Search"
#. [label]: id=no_options_notice
#: data/gui/macros/custom_options_tree.cfg:26
msgid ""
"There are no custom options available for the selected era, game, or "
"modification."
msgstr ""
"There are no custom options available for the selected era, game, or "
"modification."
#. [button]: id=reset_option_values
#. [button]: id=revert_to_defaults
#. [button]: id=reset_timer_defaults
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#: data/gui/macros/custom_options_tree.cfg:250
#: data/gui/themes/default/window/mp_alerts_options.cfg:227
#: data/gui/themes/default/window/mp_create_game.cfg:474
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:294
#: data/gui/themes/default/window/select_orb_colors.cfg:170
msgid "Defaults"
msgstr "Defaults"
#. [label]
#: data/gui/macros/player_list_panel.cfg:30
msgid "Connected Players"
msgstr "Connected Players"
#. [settings]
#: data/gui/themes/default/default.cfg:23 data/gui/themes/modern/modern.cfg:25
msgid " (Press $hotkey for more information)"
msgstr " (Press $hotkey for more information)"
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_name
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/widget/addon_list.cfg:78
#: data/gui/themes/default/window/campaign_dialog.cfg:214
#: data/gui/themes/default/window/game_load.cfg:170
#: data/gui/themes/default/window/mp_connect.cfg:159
#: data/gui/themes/default/window/terrain_layers.cfg:45
#: data/gui/themes/default/window/unit_list.cfg:93
#: data/gui/themes/default/window/unit_recall.cfg:47
msgid "Name"
msgstr "Name"
#. [label]
#: data/gui/themes/default/widget/addon_list.cfg:93
msgid "Version"
msgstr "Version"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/widget/addon_list.cfg:107
msgid "Author"
msgstr "Author"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/widget/addon_list.cfg:121
msgid "Size"
msgstr "Size"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/widget/addon_list.cfg:135
msgid "Downloads"
msgstr "Downloads"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/widget/addon_list.cfg:151
#: data/gui/themes/default/window/unit_create.cfg:152
#: data/gui/themes/default/window/unit_list.cfg:79
#: data/gui/themes/default/window/unit_recall.cfg:33
msgid "Type"
msgstr "Type"
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/themes/default/widget/addon_list.cfg:366
#: data/gui/themes/default/window/addon_manager.cfg:578
msgid "Install add-on"
msgstr "Install add-on"
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/themes/default/widget/addon_list.cfg:389
#: data/gui/themes/default/window/addon_manager.cfg:600
msgid "Update add-on"
msgstr "Update add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/themes/default/widget/addon_list.cfg:412
#: data/gui/themes/default/window/addon_manager.cfg:645
#: src/gui/widgets/addon_list.cpp:264
msgid "Publish add-on"
msgstr "Publish add-on"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/themes/default/widget/addon_list.cfg:435
#: data/gui/themes/default/window/addon_manager.cfg:622
#: src/gui/dialogs/addon/manager.cpp:1002
msgid "Uninstall add-on"
msgstr "Uninstall add-on"
#. [draw]
#: data/gui/themes/default/widget/button_success.cfg:193
#: data/gui/themes/default/widget/button_success.cfg:208
#: data/gui/themes/default/widget/button_success.cfg:222
#: data/gui/themes/default/widget/button_success.cfg:236
msgid "page^Copy"
msgstr "Copy"
#. [draw]
#. The heavy checkmark character is available in the DejaVu Sans font, but not in the default Lato font
#: data/gui/themes/default/widget/button_success.cfg:250
msgid "page^<span font_family='DejaVu Sans'>✔</span> Copied"
msgstr "<span font_family='DejaVu Sans'>✔</span> Copied"
#. [image]: id=pending_messages
#: data/gui/themes/default/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr "Messages waiting"
#. [button]: id=close_window
#. [button]: id=click_dismiss
#. [button]: id=ok
#. [button]: id=cancel
#: data/gui/themes/default/widget/chatbox.cfg:51
#: data/gui/themes/default/widget/window_borderless.cfg:83
#: data/gui/themes/default/widget/window_default.cfg:106
#: data/gui/themes/default/window/achievements_dialog.cfg:306
#: data/gui/themes/default/window/attack_predictions.cfg:304
#: data/gui/themes/default/window/chat_log.cfg:201
#: data/gui/themes/default/window/end_credits.cfg:145
#: data/gui/themes/default/window/game_cache_options.cfg:247
#: data/gui/themes/default/window/game_stats.cfg:843
#: data/gui/themes/default/window/game_version.cfg:971
#: data/gui/themes/default/window/gamestate_inspector.cfg:398
#: data/gui/themes/default/window/generator_settings.cfg:190
#: data/gui/themes/default/window/help_browser.cfg:188
#: data/gui/themes/default/window/lobby_player_info.cfg:292
#: data/gui/themes/default/window/lua_interpreter.cfg:130
#: data/gui/themes/default/window/message.cfg:135
#: data/gui/themes/default/window/mp_alerts_options.cfg:242
#: data/gui/themes/default/window/mp_match_history.cfg:601
#: data/gui/themes/default/window/preferences.cfg:434
#: data/gui/themes/default/window/screenshot_notification.cfg:214
#: data/gui/themes/default/window/server_info.cfg:253
#: data/gui/themes/default/window/statistics_dialog.cfg:623
#: data/gui/themes/default/window/terrain_layers.cfg:434
#: data/gui/themes/default/window/unit_list.cfg:446
msgid "Close"
msgstr "Close"
#. [button]: id=type_profile
#. [button]: id=view_profile
#: data/gui/themes/default/widget/unit_preview_pane.cfg:132
#: data/gui/themes/default/widget/unit_preview_pane.cfg:362
#: data/gui/themes/default/widget/unit_preview_pane.cfg:422
#: data/gui/themes/default/window/lobby_main.cfg:618
#: data/gui/themes/default/window/mp_faction_select.cfg:157
msgid "Profile"
msgstr "Profile"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [grid]
#: data/gui/themes/default/window/achievements_dialog.cfg:79
#: data/gui/themes/default/window/title_screen.cfg:260
#: data/gui/themes/modern/dialogs/title_screen.cfg:260
#: src/hotkey/hotkey_command.cpp:97
msgid "Achievements"
msgstr "Achievements"
#. [label]
#: data/gui/themes/default/window/addon_auth.cfg:41
msgid "Authenticate"
msgstr "Authenticate"
#. [label]
#: data/gui/themes/default/window/addon_auth.cfg:67
msgid "Username:"
msgstr "User Name:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_auth.cfg:99
#: data/gui/themes/default/window/editor_edit_pbl.cfg:216
#: data/gui/themes/default/window/mp_create_game.cfg:1036
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:90
#: data/gui/themes/default/window/mp_login.cfg:143
msgid "Password:"
msgstr "Password:"
#. [toggle_button]: id=remember_password
#: data/gui/themes/default/window/addon_auth.cfg:139
#: data/gui/themes/default/window/mp_login.cfg:199
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr "Save password locally (encrypted)"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/addon_auth.cfg:167
#: data/gui/themes/default/window/custom_tod.cfg:511
#: data/gui/themes/default/window/depcheck_select_new.cfg:151
#: data/gui/themes/default/window/edit_label.cfg:139
#: data/gui/themes/default/window/edit_text.cfg:116
#: data/gui/themes/default/window/editor_choose_addon.cfg:193
#: data/gui/themes/default/window/editor_edit_label.cfg:301
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:125
#: data/gui/themes/default/window/editor_edit_scenario.cfg:287
#: data/gui/themes/default/window/editor_edit_side.cfg:469
#: data/gui/themes/default/window/editor_edit_unit.cfg:1243
#: data/gui/themes/default/window/file_dialog.cfg:506
#: data/gui/themes/default/window/folder_create.cfg:119
#: data/gui/themes/default/window/label_settings.cfg:137
#: data/gui/themes/default/window/logging.cfg:259
#: data/gui/themes/default/window/migrate_version_selection.cfg:114
#: data/gui/themes/default/window/mp_change_control.cfg:203
#: data/gui/themes/default/window/mp_faction_select.cfg:381
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:136
#: data/gui/themes/default/window/mp_login.cfg:243
#: data/gui/themes/default/window/mp_method_selection.cfg:327
#: data/gui/themes/default/window/mp_report.cfg:235
#: data/gui/themes/default/window/prompt.cfg:86
#: data/gui/themes/default/window/select_orb_colors.cfg:181
#: data/gui/themes/default/window/simple_item_selector.cfg:145
#: data/gui/themes/default/window/sp_options_configure.cfg:105
#: data/gui/themes/default/window/theme_list.cfg:142
#: data/gui/themes/default/window/tod_new_schedule.cfg:127
#: data/gui/themes/default/window/unit_advance.cfg:191
#: data/gui/themes/default/window/unit_create.cfg:299
#: data/gui/themes/default/window/wml_error.cfg:162
#: data/gui/themes/default/window/wml_message.cfg:444
#: src/gui/dialogs/message.cpp:179 src/gui/dialogs/message.cpp:186
msgid "OK"
msgstr "OK"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#. [button]: id=exit
#. [button]: id=placeholder
#: data/gui/themes/default/window/addon_auth.cfg:181
#: data/gui/themes/default/window/addon_connect.cfg:211
#: data/gui/themes/default/window/addon_license_prompt.cfg:114
#: data/gui/themes/default/window/addon_uninstall_list.cfg:174
#: data/gui/themes/default/window/campaign_dialog.cfg:535
#: data/gui/themes/default/window/campaign_difficulty.cfg:234
#: data/gui/themes/default/window/core_dialog.cfg:241
#: data/gui/themes/default/window/custom_tod.cfg:524
#: data/gui/themes/default/window/depcheck_select_new.cfg:165
#: data/gui/themes/default/window/edit_label.cfg:153
#: data/gui/themes/default/window/edit_text.cfg:130
#: data/gui/themes/default/window/editor_choose_addon.cfg:207
#: data/gui/themes/default/window/editor_edit_label.cfg:315
#: data/gui/themes/default/window/editor_edit_pbl.cfg:475
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:137
#: data/gui/themes/default/window/editor_edit_scenario.cfg:301
#: data/gui/themes/default/window/editor_edit_side.cfg:481
#: data/gui/themes/default/window/editor_edit_unit.cfg:1256
#: data/gui/themes/default/window/editor_generate_map.cfg:214
#: data/gui/themes/default/window/editor_new_map.cfg:126
#: data/gui/themes/default/window/editor_resize_map.cfg:282
#: data/gui/themes/default/window/file_dialog.cfg:519
#: data/gui/themes/default/window/file_progress.cfg:94
#: data/gui/themes/default/window/folder_create.cfg:133
#: data/gui/themes/default/window/game_load.cfg:654
#: data/gui/themes/default/window/game_save.cfg:134
#: data/gui/themes/default/window/label_settings.cfg:149
#: data/gui/themes/default/window/language_selection.cfg:305
#: data/gui/themes/default/window/logging.cfg:269
#: data/gui/themes/default/window/message.cfg:149
#: data/gui/themes/default/window/mp_change_control.cfg:216
#: data/gui/themes/default/window/mp_connect.cfg:314
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:460
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:378
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:335
#: data/gui/themes/default/window/mp_faction_select.cfg:393
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:149
#: data/gui/themes/default/window/mp_login.cfg:257
#: data/gui/themes/default/window/mp_method_selection.cfg:341
#: data/gui/themes/default/window/mp_report.cfg:249
#: data/gui/themes/default/window/mp_staging.cfg:450
#: data/gui/themes/default/window/network_transmission.cfg:111
#: data/gui/themes/default/window/select_orb_colors.cfg:192
#: data/gui/themes/default/window/simple_item_selector.cfg:158
#: data/gui/themes/default/window/sp_options_configure.cfg:117
#: data/gui/themes/default/window/surrender_quit.cfg:114
#: data/gui/themes/default/window/theme_list.cfg:155
#: data/gui/themes/default/window/tod_new_schedule.cfg:139
#: data/gui/themes/default/window/unit_attack.cfg:233
#: data/gui/themes/default/window/unit_create.cfg:310
#: data/gui/themes/default/window/unit_recall.cfg:462
#: data/gui/themes/default/window/unit_recruit.cfg:243
#: src/hotkey/hotkey_command.cpp:79
msgid "Cancel"
msgstr "Cancel"
#. [label]
#. [widget]: id=name
#: data/gui/themes/default/window/addon_connect.cfg:40
#: data/gui/themes/default/window/mp_connect.cfg:52
#: data/gui/themes/default/window/mp_method_selection.cfg:254
msgid "Connect to Server"
msgstr "Connect to Server"
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr "You will now connect to a server to download add-ons."
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:89
msgid "Server:"
msgstr "Server:"
#. [button]: id=remove_addons
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:144
#: data/gui/themes/default/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr "Remove Add-ons"
#. [button]: id=ok
#: data/gui/themes/default/window/addon_connect.cfg:197
#: data/gui/themes/default/window/mp_connect.cfg:299
msgid "Connect"
msgstr "Connect"
#. [label]
#: data/gui/themes/default/window/addon_license_prompt.cfg:39
msgid "addons_server^Terms"
msgstr "Terms"
#. [label]: id=message
#: data/gui/themes/default/window/addon_license_prompt.cfg:54
msgid ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
msgstr ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
#. [button]: id=ok
#: data/gui/themes/default/window/addon_license_prompt.cfg:103
msgid "I Agree"
msgstr "I Agree"
#: data/gui/themes/default/window/addon_manager.cfg:9
msgid "Traffic between the game and server is not secure"
msgstr "Traffic between the game and server is not secure"
#: data/gui/themes/default/window/addon_manager.cfg:13
msgid "Traffic between the game and server is encrypted"
msgstr "Traffic between the game and server is encrypted"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:162
#: data/gui/themes/default/window/addon_manager.cfg:817
#: data/gui/themes/default/window/editor_edit_pbl.cfg:210
#: data/gui/themes/default/window/editor_edit_unit.cfg:706
msgid "Type:"
msgstr "Type:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:195
msgid "Status:"
msgstr "Status:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:229
#: data/gui/themes/default/window/game_cache_options.cfg:160
#: data/gui/themes/default/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr "Size:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:269
msgid "Downloads:"
msgstr "Downloads:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:299
msgid "date^Uploaded:"
msgstr "Uploaded:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:329
msgid "date^Updated:"
msgstr "Updated:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/themes/default/window/addon_manager.cfg:415
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:582
msgid "No description available."
msgstr "No description available."
#. [label]: id=version_string
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:456
#: data/gui/themes/default/window/editor_edit_pbl.cfg:207
msgid "Version:"
msgstr "Version:"
#. [menu_button]: id=version_filter
#: data/gui/themes/default/window/addon_manager.cfg:471
msgid "Select the add-on version"
msgstr "Select the add-on version"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:489
msgid "Website:"
msgstr "Website:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:521
msgid "Id:"
msgstr "ID:"
#. [button]: id=delete
#: data/gui/themes/default/window/addon_manager.cfg:659
msgid "Delete add-on"
msgstr "Delete add-on"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:698
#: data/gui/themes/default/window/editor_edit_pbl.cfg:208
msgid "Dependencies:"
msgstr "Dependencies:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/themes/default/window/addon_manager.cfg:713
#: src/gui/dialogs/addon/manager.cpp:1082
msgid "addon_dependencies^None"
msgstr "None"
#. [label]
#. [label]: id=translations_label
#: data/gui/themes/default/window/addon_manager.cfg:733
#: data/gui/themes/default/window/editor_edit_pbl.cfg:228
msgid "Translations:"
msgstr "Translations:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/themes/default/window/addon_manager.cfg:748
#: src/gui/dialogs/addon/manager.cpp:1096
msgid "translations^None"
msgstr "None"
#. [text_box]: id=filter
#: data/gui/themes/default/window/addon_manager.cfg:770
msgid "Filters on addon description, version, type or author"
msgstr "Filters on add-on description, version, type or author"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:791
msgid "State:"
msgstr "State:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:844
#: data/gui/themes/default/window/editor_edit_pbl.cfg:209
msgid "Tags:"
msgstr "Tags:"
#. [label]
#. [label]: id=translations_language
#. [button]: id=language
#: data/gui/themes/default/window/addon_manager.cfg:870
#: data/gui/themes/default/window/editor_edit_pbl.cfg:257
#: data/gui/themes/default/window/language_selection.cfg:227
#: data/gui/themes/default/window/title_screen.cfg:494
#: data/gui/themes/modern/dialogs/title_screen.cfg:459
msgid "Language"
msgstr "Language"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:895
msgid "Order:"
msgstr "Order:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:989
#: data/gui/themes/default/window/addon_manager.cfg:1186
msgid "Add-ons Manager"
msgstr "Add-ons Manager"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/themes/default/window/addon_manager.cfg:1099
#: src/gui/dialogs/addon/manager.cpp:536 src/gui/dialogs/addon/manager.cpp:810
msgid "Add-on Details"
msgstr "Add-on Details"
#. [button]: id=update_all
#: data/gui/themes/default/window/addon_manager.cfg:1120
#: data/gui/themes/default/window/addon_manager.cfg:1304
msgid "Update All"
msgstr "Update All"
#. [button]: id=cancel
#: data/gui/themes/default/window/addon_manager.cfg:1134
#: data/gui/themes/default/window/addon_manager.cfg:1318
msgid "Exit"
msgstr "Exit"
#. [scroll_label]
#: data/gui/themes/default/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr "Choose the add-ons you want to remove."
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/themes/default/window/addon_uninstall_list.cfg:161
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr "Remove"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr "Base damage"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr "Time of day modifier"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr "Leadership bonus"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr "Slowed penalty"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr "Total damage"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr "Chance to hit"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr "Chance of being unscathed"
#. [label]
#: data/gui/themes/default/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr "Expected Battle Result (HP)"
#. [label]: id=title
#: data/gui/themes/default/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr "Damage Calculations"
#. [column]
#: data/gui/themes/default/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr "Attacker"
#. [column]
#: data/gui/themes/default/window/attack_predictions.cfg:282
msgid "Defender"
msgstr "Defender"
#. [toggle_button]: id=sort_name
#: data/gui/themes/default/window/campaign_dialog.cfg:215
msgid "Sort by full campaign name in alphabetical order"
msgstr "Sort by full campaign name in alphabetical order"
#. [toggle_button]: id=sort_time
#: data/gui/themes/default/window/campaign_dialog.cfg:226
msgid "Timeline"
msgstr "Timeline"
#. [toggle_button]: id=sort_time
#: data/gui/themes/default/window/campaign_dialog.cfg:227
msgid "Sort in approximate chronological order of story events"
msgstr "Sort in approximate chronological order of story events"
#. [multimenu_button]: id=filter_completion
#: data/gui/themes/default/window/campaign_dialog.cfg:237
msgid "Filter by campaign completion status"
msgstr "Filter by campaign completion status"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:240
msgid "Not Completed"
msgstr "Not Completed"
#. [option]
#. campaigns which the player hasn't beaten, rather than campaigns which the author hasn't finished writing
#: data/gui/themes/default/window/campaign_dialog.cfg:242
msgid "Show campaigns not completed by player"
msgstr "Show campaigns not completed by player"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:246
msgid "Completed: Bronze"
msgstr "Completed: Bronze"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:247
msgid "Show campaigns completed at easiest difficulty"
msgstr "Show campaigns completed at easiest difficulty"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:251
msgid "Completed: Silver"
msgstr "Completed: Silver"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:252
msgid "Show campaigns completed at intermediate difficulties"
msgstr "Show campaigns completed at intermediate difficulties"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:256
msgid "Completed: Gold"
msgstr "Completed: Gold"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:257
msgid "Show campaigns completed at hardest difficulty"
msgstr "Show campaigns completed at hardest difficulty"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:261
msgid "Completed: All"
msgstr "Completed: All"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:262
msgid "Show completed campaigns"
msgstr "Show completed campaigns"
#. [label]
#. [label]: id=mods_header
#: data/gui/themes/default/window/campaign_dialog.cfg:313
#: data/gui/themes/default/window/mp_create_game.cfg:220
msgid "Modifications:"
msgstr "Modifications:"
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:338
msgid "Combat:"
msgstr "Combat:"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:353
msgid "Default RNG"
msgstr "Default RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:354
msgid ""
"Pure, unbiased randomness; the way Wesnoth is intended to be played.\n"
"\n"
"Example: if you strike twice with 50% accuracy, youre most likely to hit "
"once and miss once, but might also hit twice or miss twice."
msgstr ""
"Pure, unbiased randomness; the way Wesnoth is intended to be played.\n"
"\n"
"Example: if you strike twice with 50% accuracy, youre most likely to hit "
"once and miss once, but might also hit twice or miss twice."
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:359
msgid "Predictable RNG"
msgstr "Predictable RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:360
msgid ""
"Identical to Default RNG, except loading a saved game will not change the "
"outcome of an attack.\n"
"\n"
"Example: you strike twice and get lucky, hitting both strikes. You then load "
"an earlier save and make the same attack again. Both strikes will still hit."
msgstr ""
"Identical to Default RNG, except loading a saved game will not change the "
"outcome of an attack.\n"
"\n"
"Example: you strike twice and get lucky, hitting both strikes. You then load "
"an earlier save and make the same attack again. Both strikes will still hit."
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:365
msgid "Reduced RNG"
msgstr "Reduced RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:366
msgid ""
"Hits and misses are much more consistent. This tends to make small-scale "
"engagements easier to plan.\n"
"\n"
"Example: if you strike three times with 50% accuracy, you will always hit at "
"least once and miss at least once."
msgstr ""
"Hits and misses are much more consistent. This tends to make small-scale "
"engagements easier to plan.\n"
"\n"
"Example: if you strike three times with 50% accuracy, you will always hit at "
"least once and miss at least once."
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:383
msgid "Difficulty:"
msgstr "Difficulty:"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:397
msgid "Easy"
msgstr "Easy"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:400
msgid "Normal"
msgstr "Normal"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:403
msgid "Hard"
msgstr "Hard"
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:460
msgid "Play a Campaign"
msgstr "Play a Campaign"
#. [button]: id=ok
#: data/gui/themes/default/window/campaign_dialog.cfg:524
#: data/gui/themes/default/window/campaign_difficulty.cfg:221
msgid "game^Play"
msgstr "Play"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#. [slider]: id=enemy_gold_factor
#: data/gui/themes/default/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:262
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309
#: src/gui/dialogs/editor/edit_pbl.cpp:190
msgid "Difficulty"
msgstr "Difficulty"
#. [scroll_label]: id=message
#: data/gui/themes/default/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr "Select difficulty:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/chat_log.cfg:36
#: src/hotkey/hotkey_command.cpp:292
msgid "Chat Log"
msgstr "Chat Log"
#. [label]
#: data/gui/themes/default/window/chat_log.cfg:58
msgid "Page:"
msgstr "Page:"
#. [slider]: id=page_number
#: data/gui/themes/default/window/chat_log.cfg:76
msgid "Last"
msgstr "Last"
#. [button]: id=previous_page
#. [button]: id=previous_tip
#: data/gui/themes/default/window/chat_log.cfg:105
#: data/gui/themes/default/window/title_screen.cfg:194
#: data/gui/themes/modern/dialogs/title_screen.cfg:195
msgid "Previous"
msgstr "Previous"
#. [button]: id=previous_page
#: data/gui/themes/default/window/chat_log.cfg:106
msgid "Previous page"
msgstr "Previous page"
#. [button]: id=next_page
#. [button]: id=next_tip
#: data/gui/themes/default/window/chat_log.cfg:114
#: data/gui/themes/default/window/title_screen.cfg:209
#: data/gui/themes/modern/dialogs/title_screen.cfg:210
msgid "Next"
msgstr "Next"
#. [button]: id=next_page
#: data/gui/themes/default/window/chat_log.cfg:115
msgid "Next page"
msgstr "Next page"
#. [button]: id=copy
#: data/gui/themes/default/window/chat_log.cfg:187
#: data/gui/themes/default/window/gamestate_inspector.cfg:336
#: data/gui/themes/default/window/lua_interpreter.cfg:105
#: data/gui/themes/default/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr "Copy"
#. [button]: id=copy
#: data/gui/themes/default/window/chat_log.cfg:188
#: data/gui/themes/default/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr "Copy this log to clipboard"
#. [label]
#: data/gui/themes/default/window/core_dialog.cfg:44
msgid "Load Core"
msgstr "Load Core"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/core_dialog.cfg:228
#: data/gui/themes/default/window/language_selection.cfg:293
#: src/gui/dialogs/editor/edit_unit.cpp:312
#: src/preferences/preferences.cpp:1303
msgid "Select"
msgstr "Select"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/themes/default/window/custom_tod.cfg:53
#: data/gui/themes/default/window/game_cache_options.cfg:110
#: data/gui/themes/default/window/game_version.cfg:48
#: data/gui/themes/default/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr "Copy"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/themes/default/window/custom_tod.cfg:54
#: data/gui/themes/default/window/game_cache_options.cfg:111
#: data/gui/themes/default/window/game_version.cfg:49
#: data/gui/themes/default/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr "Copy this path to clipboard"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/themes/default/window/custom_tod.cfg:69
#: data/gui/themes/default/window/editor_edit_unit.cfg:112
#: data/gui/themes/default/window/game_cache_options.cfg:126
#: data/gui/themes/default/window/game_version.cfg:64
msgid "filesystem^Browse"
msgstr "Browse"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/themes/default/window/custom_tod.cfg:70
#: data/gui/themes/default/window/editor_edit_unit.cfg:113
#: data/gui/themes/default/window/game_cache_options.cfg:127
#: data/gui/themes/default/window/game_version.cfg:65
msgid "Browse this location using a file manager"
msgstr "Browse this location using a file manager"
#. [button]: id=preview_
#: data/gui/themes/default/window/custom_tod.cfg:90
#: data/gui/themes/default/window/editor_edit_unit.cfg:98
msgid "Preview image"
msgstr "Preview image"
#. [button]: id=preview_
#: data/gui/themes/default/window/custom_tod.cfg:108
msgid "Play sound"
msgstr "Play sound"
#. [label]
#: data/gui/themes/default/window/custom_tod.cfg:186
msgid "Edit Time Schedule"
msgstr "Edit Time Schedule"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [label]: id=id_label
#: data/gui/themes/default/window/custom_tod.cfg:216
#: data/gui/themes/default/window/editor_edit_scenario.cfg:106
#: data/gui/themes/default/window/editor_edit_unit.cfg:191
#: data/gui/themes/default/window/editor_edit_unit.cfg:645
#: data/gui/themes/default/window/folder_create.cfg:72
#: data/gui/themes/default/window/game_save.cfg:72
#: data/gui/themes/default/window/game_save_message.cfg:92
#: data/gui/themes/default/window/game_save_oos.cfg:90
#: data/gui/themes/default/window/screenshot_notification.cfg:120
#: data/gui/themes/default/window/tod_new_schedule.cfg:86
#: src/gui/dialogs/multiplayer/mp_connect.cpp:185
#: src/gui/dialogs/unit_recall.cpp:324
msgid "Name:"
msgstr "Name:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:244
#: data/gui/themes/default/window/editor_edit_pbl.cfg:151
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:99
#: data/gui/themes/default/window/editor_edit_scenario.cfg:140
#: data/gui/themes/default/window/editor_edit_unit.cfg:322
msgid "Description:"
msgstr "Description:"
#. [label]
#. [label]: id=id_label
#: data/gui/themes/default/window/custom_tod.cfg:271
#: data/gui/themes/default/window/editor_edit_unit.cfg:144
#: data/gui/themes/default/window/editor_edit_unit.cfg:619
#: data/gui/themes/default/window/tod_new_schedule.cfg:46
msgid "ID:"
msgstr "ID:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:352
msgid "Image:"
msgstr "Image:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:353
msgid "Mask:"
msgstr "Mask:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:354
msgid "Sound:"
msgstr "Sound:"
#. [label]
#: data/gui/themes/default/window/custom_tod.cfg:383
msgid "Lawful Bonus:"
msgstr "Lawful Bonus:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:406
msgid "Red:"
msgstr "Red:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:407
msgid "Green:"
msgstr "Green:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:408
msgid "Blue:"
msgstr "Blue:"
#. [button]: id=new
#: data/gui/themes/default/window/custom_tod.cfg:472
msgid "New ToD"
msgstr "New ToD"
#. [button]: id=delete
#: data/gui/themes/default/window/custom_tod.cfg:485
msgid "Delete ToD"
msgstr "Delete ToD"
#. [button]: id=preview_color
#: data/gui/themes/default/window/custom_tod.cfg:498
msgid "Preview color changes on map"
msgstr "Preview colour changes on map"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:975
#: src/gui/dialogs/editor/edit_unit.cpp:325
#: src/gui/dialogs/editor/edit_unit.cpp:333
#: src/gui/dialogs/editor/edit_unit.cpp:341
#: src/gui/dialogs/editor/edit_unit.cpp:1037
#: src/gui/dialogs/file_dialog.cpp:369 src/gui/dialogs/file_dialog.cpp:796
msgid "Confirm"
msgstr "Confirm"
#. [label]
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:96
msgid "Would you like to apply the changes?"
msgstr "Would you like to apply the changes?"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:128
#: data/gui/themes/default/window/game_delete.cfg:107
#: data/gui/themes/default/window/game_save_message.cfg:139
#: data/gui/themes/default/window/game_save_oos.cfg:191
#: data/gui/themes/default/window/game_save_overwrite.cfg:96
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:105
#: src/gui/dialogs/message.cpp:193
msgid "Yes"
msgstr "Yes"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:142
#: data/gui/themes/default/window/game_delete.cfg:121
#: data/gui/themes/default/window/game_save_message.cfg:153
#: data/gui/themes/default/window/game_save_oos.cfg:205
#: data/gui/themes/default/window/game_save_overwrite.cfg:110
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:118
#: src/gui/dialogs/message.cpp:195
msgid "No"
msgstr "No"
#. [label]
#: data/gui/themes/default/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr "User Interaction Required"
#. [label]: id=message
#: data/gui/themes/default/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr "User interaction required"
#. [label]: id=title
#: data/gui/themes/default/window/edit_label.cfg:42
#: data/gui/themes/default/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr "Place Label"
#. [label]
#: data/gui/themes/default/window/edit_label.cfg:72
#: data/gui/themes/default/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr "Label:"
#. [toggle_button]: id=team_only_toggle
#: data/gui/themes/default/window/edit_label.cfg:111
msgid "Team only"
msgstr "Team only"
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:47
msgid "Add-on Selection"
msgstr "Add-on Selection"
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:64
msgid ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
msgstr ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:162
msgid "Show all"
msgstr "Show all"
#. [toggle_button]: id=show_all
#: data/gui/themes/default/window/editor_choose_addon.cfg:174
msgid "Whether to show all installed add-ons or only your add-ons"
msgstr "Whether to show all installed add-ons or only your add-ons"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr "Category:"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr "Properties"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:164
msgid "Color"
msgstr "Colour"
#. [toggle_button]: id=immutable_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:181
msgid "Immutable"
msgstr "Immutable"
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr "Visible in fog"
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr "Visible in shroud"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_pbl.cfg:84
msgid "Add-on Publishing Setup"
msgstr "Add-on Publishing Setup"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:150
msgid "The name of the add-on displayed in-game."
msgstr "The name of the add-on displayed in-game."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:150
msgid "Title:"
msgstr "Title:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:151
msgid "The description of the add-on to display in the add-ons manager."
msgstr "The description of the add-on to display in the add-ons manager."
#. [label]: id=icon_label
#. [grid]: id=grid_atk
#: data/gui/themes/default/window/editor_edit_pbl.cfg:162
#: data/gui/themes/default/window/editor_edit_unit.cfg:661
msgid "Icon:"
msgstr "Icon:"
#. [button]: id=select_icon
#: data/gui/themes/default/window/editor_edit_pbl.cfg:182
msgid "Select an icon file"
msgstr "Select an icon file"
#. [text_box]: id=icon
#: data/gui/themes/default/window/editor_edit_pbl.cfg:195
msgid ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from mainline."
msgstr ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from core."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:206
msgid "Author:"
msgstr "Author:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:206
msgid ""
"The author of this add-on. If forum authentication is used, this is your "
"forum username."
msgstr ""
"The author of this add-on. If forum authentication is used, this is your "
"forum user name."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:207
msgid "The add-ons current version. This should be of the form X.Y.Z."
msgstr "The add-ons current version. This should be of the form X.Y.Z."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:208
msgid ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
msgstr ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:211
msgid "Forum thread:"
msgstr "Forum thread:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:211
msgid ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
msgstr ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:212
msgid "Forum URL"
msgstr "Forum URL"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:212
msgid "The full URL of your feedback thread on the forums."
msgstr "The full URL of your feedback thread on the forums."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:213
msgid "Forum Authentication:"
msgstr "Forum Authentication:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:213
msgid ""
"Whether to use your forum username and password when uploading or to store "
"your password and email address in the add-ons _server.pbl."
msgstr ""
"Whether to use your forum user name and password when uploading or to store "
"your password and e-mail address in the add-ons _server.pbl."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:214
msgid ""
"Comma delimited list of forum usernames of other people who are allowed to "
"upload updates for this add-on."
msgstr ""
"Comma delimited list of forum user names of other people who are allowed to "
"upload updates for this add-on."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:214
msgid "Secondary Authors:"
msgstr "Secondary Authors:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:215
msgid ""
"An email address you can be contacted at in case of issues with your add-on."
msgstr ""
"An e-mail address you can be contacted at in case of issues with your add-on."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:215
msgid "Email:"
msgstr "E-mail:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:216
msgid ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
msgstr ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
#. [label]: id=translations_title
#: data/gui/themes/default/window/editor_edit_pbl.cfg:274
msgid "Title"
msgstr "Title"
#. [label]: id=translations_description
#: data/gui/themes/default/window/editor_edit_pbl.cfg:291
msgid "Description"
msgstr "Description"
#. [button]: id=translations_add
#. [button]: id=server_add
#: data/gui/themes/default/window/editor_edit_pbl.cfg:406
#: data/gui/themes/default/window/mp_connect.cfg:270
msgid "Add"
msgstr "Add"
#. [button]: id=translations_delete
#. [button]: id=delete_file
#. [button]: id=delete
#. [button]: id=server_delete
#: data/gui/themes/default/window/editor_edit_pbl.cfg:420
#: data/gui/themes/default/window/file_dialog.cfg:349
#: data/gui/themes/default/window/game_load.cfg:606
#: data/gui/themes/default/window/mp_connect.cfg:284
msgid "Delete"
msgstr "Delete"
#. [button]: id=validate
#: data/gui/themes/default/window/editor_edit_pbl.cfg:451
msgid "Validate"
msgstr "Validate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#. [button]: id=save
#: data/gui/themes/default/window/editor_edit_pbl.cfg:463
#: data/gui/themes/default/window/game_save.cfg:120
#: data/gui/themes/default/window/screenshot_notification.cfg:201
#: src/gui/dialogs/file_dialog.cpp:231 src/hotkey/hotkey_command.cpp:184
msgid "Save"
msgstr "Save"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:69
msgid "Translation"
msgstr "Translation"
#. [label]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:84
msgid "* Required"
msgstr "* Required"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:97
msgid "* Language:"
msgstr "* Language:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:97
msgid ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
msgstr ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:98
msgid "* Title:"
msgstr "* Title:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:98
msgid "The translation of the add-ons title."
msgstr "The translation of the add-ons title."
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:99
msgid "The translation of the add-ons description."
msgstr "The translation of the add-ons description."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_scenario.cfg:42
#: src/hotkey/hotkey_command.cpp:280
msgid "Edit Scenario Settings"
msgstr "Edit Scenario Settings"
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr "Identifier:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:451
msgid "Experience modifier:"
msgstr "Experience modifier:"
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:201
msgid "Turns:"
msgstr "Turns:"
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/themes/default/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr "Declare victory once all enemies are defeated"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr "Random starting time"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr "Side Setup"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr "Number:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:110
msgid "Team identifier:"
msgstr "Team identifier:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:137
msgid "Team name:"
msgstr "Team name:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:164
msgid "Recruit list:"
msgstr "Recruit list:"
#. [toggle_button]: id=no_leader
#: data/gui/themes/default/window/editor_edit_side.cfg:218
msgid "No leader"
msgstr "No leader"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/editor_edit_side.cfg:234
msgid "Fog of war"
msgstr "Fog of war"
#. [toggle_button]: id=hidden
#: data/gui/themes/default/window/editor_edit_side.cfg:246
msgid "Hide in status table"
msgstr "Hide in status table"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:275
#: data/gui/themes/default/window/mp_staging.cfg:338
msgid "Gold:"
msgstr "Gold:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:303
#: src/gui/dialogs/multiplayer/lobby.cpp:452
msgid "Gold per village:"
msgstr "Gold per village:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:331
#: data/gui/themes/default/window/mp_staging.cfg:370
msgid "Income:"
msgstr "Income:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:359
msgid "Support per village:"
msgstr "Support per village:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:389
msgid "Controller:"
msgstr "Controller:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:399
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Human"
msgstr "Human"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:401
msgid "controller^AI only"
msgstr "AI only"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:403
msgid "controller^None"
msgstr "None"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:422
msgid "Share Vision:"
msgstr "Share Vision:"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:432
msgid "vision^All"
msgstr "All"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:434
msgid "vision^Shroud"
msgstr "Shroud"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:436
msgid "vision^None"
msgstr "None"
#. [button]: id=load_unit_type
#: data/gui/themes/default/window/editor_edit_unit.cfg:174
msgid "Load Unit Type"
msgstr "Load Unit Type"
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:208
msgid "Unit Image:"
msgstr "Unit Image:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:210
msgid "Portrait:"
msgstr "Portrait:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:221
msgid "Level:"
msgstr "Level:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:246
#: data/gui/themes/default/window/mp_join_game.cfg:197
#: data/gui/themes/default/window/mp_staging.cfg:200
msgid "Gender:"
msgstr "Gender:"
#. [row]
#: data/gui/themes/default/window/editor_edit_unit.cfg:254
msgid "gender^Male"
msgstr "Male"
#. [row]
#: data/gui/themes/default/window/editor_edit_unit.cfg:255
msgid "gender^Female"
msgstr "Female"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:270
msgid "Advances to:"
msgstr "Advances to:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:296
msgid "Race:"
msgstr "Race:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:349
msgid "Alignment:"
msgstr "Alignment:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:375
msgid "HP:"
msgstr "HP:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:405
msgid "XP:"
msgstr "XP:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:435
msgid "Cost:"
msgstr "Cost:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:465
msgid "Movement:"
msgstr "Movement:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:524
#: data/gui/themes/default/window/editor_edit_unit.cfg:1206
#: src/gui/widgets/unit_preview_pane.cpp:221
msgid "Attacks"
msgstr "Attacks"
#. [button]: id=atk_new
#: data/gui/themes/default/window/editor_edit_unit.cfg:589
msgid "New Attack"
msgstr "New Attack"
#. [button]: id=atk_delete
#: data/gui/themes/default/window/editor_edit_unit.cfg:602
msgid "Delete Attack"
msgstr "Delete Attack"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:672
msgid "Range:"
msgstr "Range:"
#. [option]
#: data/gui/themes/default/window/editor_edit_unit.cfg:686
msgid "range^Melee"
msgstr "Melee"
#. [option]
#: data/gui/themes/default/window/editor_edit_unit.cfg:690
msgid "range^Ranged"
msgstr "Ranged"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:731
msgid "Damage:"
msgstr "Damage:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:758
msgid "Hits:"
msgstr "Hits:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:786
msgid "Specials:"
msgstr "Specials:"
#. [grid]: id=grid_adv
#: data/gui/themes/default/window/editor_edit_unit.cfg:828
msgid "Small Profile"
msgstr "Small Profile"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:839
msgid "Abilities:"
msgstr "Abilities:"
#. [label]: id=movetype_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:865
msgid "Movetype:"
msgstr "Move Type:"
#. [button]: id=load_movetype
#. [button]: id=ok
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:892
#: data/gui/themes/default/window/game_load.cfg:639
#: data/gui/themes/default/window/title_screen.cfg:258
#: data/gui/themes/modern/dialogs/title_screen.cfg:258
msgid "Load"
msgstr "Load"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=movement_costs_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:908
#: src/gui/widgets/unit_preview_pane.cpp:152
msgid "Movement Costs:"
msgstr "Movement Costs:"
#. [label]: id=defense_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:961
msgid "Defense:"
msgstr "Defence:"
#. [label]: id=resistance_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1014
msgid "Resistances:"
msgstr "Resistances:"
#. [label]: id=usage_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1067
msgid "AI Usage:"
msgstr "AI Usage:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1170
msgid "Unit Type Editor"
msgstr "Unit Type Editor"
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1192
msgid "Main Stats"
msgstr "Main Stats"
#. [tab]
#. [widget]: id=label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1199
#: data/gui/themes/default/window/preferences.cfg:383
msgid "Advanced"
msgstr "Advanced"
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1213
msgid "WML View"
msgstr "WML View"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:43
#: src/hotkey/hotkey_command.cpp:251
msgid "Generate Map"
msgstr "Generate Map"
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr "Choose a map generator:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/themes/default/window/editor_generate_map.cfg:128
#: data/gui/themes/default/window/mp_create_game.cfg:923
#: src/gui/dialogs/multiplayer/lobby.cpp:450
msgid "Settings"
msgstr "Settings"
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr "Numerical seed:"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr "Generate"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/editor_new_map.cfg:36
#: src/hotkey/hotkey_command.cpp:181
msgid "New Map"
msgstr "New Map"
#. [label]
#. [grid]
#: data/gui/themes/default/window/editor_new_map.cfg:55
#: data/gui/themes/default/window/generator_settings.cfg:107
msgid "Width:"
msgstr "Width:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/editor_new_map.cfg:82
#: data/gui/themes/default/window/generator_settings.cfg:109
msgid "Height:"
msgstr "Height:"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_new_map.cfg:116
msgid "Create"
msgstr "Create"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:35
#: src/hotkey/hotkey_command.cpp:250
msgid "Resize Map"
msgstr "Resize Map"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr "New Width:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr "Old Width:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:101
msgid "New height:"
msgstr "New Height:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:125
msgid "Old height:"
msgstr "Old Height:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:152
msgid "Expand/shrink direction:"
msgstr "Expand/shrink direction:"
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/themes/default/window/editor_resize_map.cfg:251
msgid "Copy edge terrain"
msgstr "Copy edge terrain"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_resize_map.cfg:272
msgid "Resize"
msgstr "Resize"
#. [label]
#: data/gui/themes/default/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr "↑ ↓ to adjust speed"
#. [label]
#: data/gui/themes/default/window/file_dialog.cfg:103
msgid "File:"
msgstr "File:"
#. [label]
#: data/gui/themes/default/window/file_dialog.cfg:190
msgid "Places"
msgstr "Places"
#. [button]: id=add_bookmark
#: data/gui/themes/default/window/file_dialog.cfg:281
msgid "Bookmarks the current folder"
msgstr "Bookmarks the current folder"
#. [button]: id=remove_bookmark
#: data/gui/themes/default/window/file_dialog.cfg:293
msgid "Removes the current bookmark"
msgstr "Removes the current bookmark"
#. [button]: id=open_ext
#: data/gui/themes/default/window/file_dialog.cfg:320
msgid "Open External"
msgstr "Open External"
#. [button]: id=open_ext
#: data/gui/themes/default/window/file_dialog.cfg:321
msgid "Open selected using platform's default applications"
msgstr "Open selected using platform's default applications"
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/themes/default/window/file_dialog.cfg:335
#: data/gui/themes/default/window/folder_create.cfg:43
msgid "New Folder"
msgstr "New Folder"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr "Formula debugger"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr "Welcome"
#. [label]: id=state
#: data/gui/themes/default/window/formula_debugger.cfg:71
msgid "state"
msgstr "state"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr "Call stack"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:94
msgid "Actions"
msgstr "Actions"
#. [button]: id=step
#: data/gui/themes/default/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr "Step operation"
#. [button]: id=next
#: data/gui/themes/default/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr "Next operation"
#. [button]: id=stepout
#: data/gui/themes/default/window/formula_debugger.cfg:150
msgid "Step out"
msgstr "Step out"
#. [button]: id=continue
#: data/gui/themes/default/window/formula_debugger.cfg:161
msgid "Continue"
msgstr "Continue"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr "Execution trace"
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/themes/default/window/formula_debugger.cfg:234
#: data/gui/themes/default/window/surrender_quit.cfg:99
#: data/gui/themes/default/window/title_screen.cfg:264
#: data/gui/themes/modern/dialogs/title_screen.cfg:264
msgid "Quit"
msgstr "Quit"
#. [label]: id=title
#: data/gui/themes/default/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr "WML Cache"
#. [label]
#: data/gui/themes/default/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
#. [label]
#: data/gui/themes/default/window/game_cache_options.cfg:81
msgid "Path:"
msgstr "Path:"
#. [button]: id=clean
#: data/gui/themes/default/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr "Clean"
#. [button]: id=clean
#: data/gui/themes/default/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr "Clear stale and unused cache files"
#. [button]: id=purge
#: data/gui/themes/default/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr "Purge"
#. [button]: id=purge
#: data/gui/themes/default/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr "Purge the entire contents of the cache"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_delete.cfg:40
msgid "Delete Save"
msgstr "Delete Save"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr "Do you really want to delete this game?"
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/themes/default/window/game_delete.cfg:80
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr "Do not show again"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/game_load.cfg:185
msgid "Date"
msgstr "Date"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/themes/default/window/game_load.cfg:309
#: data/gui/themes/default/window/mp_create_game.cfg:944
#: src/hotkey/hotkey_command.cpp:109
msgid "Load Game"
msgstr "Load Game"
#. [button]: id=browse_saves_folder
#: data/gui/themes/default/window/game_load.cfg:350
msgid "Open saves folder"
msgstr "Open saves folder"
#. [menu_button]: id=dirList
#: data/gui/themes/default/window/game_load.cfg:362
msgid "Show saves from a different version of Wesnoth"
msgstr "Show saves from a different version of Wesnoth"
#. [toggle_button]: id=change_difficulty
#: data/gui/themes/default/window/game_load.cfg:538
msgid "Change difficulty"
msgstr "Change difficulty"
#. [toggle_button]: id=change_difficulty
#: data/gui/themes/default/window/game_load.cfg:539
msgid "Change campaign difficulty before loading"
msgstr "Change campaign difficulty before loading"
#. [toggle_button]: id=show_replay
#: data/gui/themes/default/window/game_load.cfg:561
msgid "Show replay"
msgstr "Show replay"
#. [toggle_button]: id=show_replay
#: data/gui/themes/default/window/game_load.cfg:562
msgid "Play the embedded replay from the saved game if applicable"
msgstr "Play the embedded replay from the saved game if applicable"
#. [toggle_button]: id=cancel_orders
#: data/gui/themes/default/window/game_load.cfg:584
msgid "Cancel orders"
msgstr "Cancel orders"
#. [toggle_button]: id=cancel_orders
#: data/gui/themes/default/window/game_load.cfg:585
msgid "Cancel any pending unit movements in the saved game"
msgstr "Cancel any pending unit movements in the saved game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_save.cfg:42
#: data/gui/themes/default/window/game_save_message.cfg:42
#: data/gui/themes/default/window/game_save_oos.cfg:42
#: src/hotkey/hotkey_command.cpp:106
msgid "Save Game"
msgstr "Save Game"
#. [toggle_button]: id=ignore_all
#: data/gui/themes/default/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr "Ignore all"
#. [button]: id=quit_game
#: data/gui/themes/default/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr "Quit Game"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr "Overwrite?"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr "Save already exists. Do you want to overwrite it?"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/game_stats.cfg:35
#: data/gui/themes/default/window/game_stats.cfg:283
msgid "Leader"
msgstr "Leader"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/game_stats.cfg:49
msgid "Team"
msgstr "Team"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:433
msgid "Gold"
msgstr "Gold"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:198
msgid "Villages"
msgstr "Villages"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/game_stats.cfg:90
msgid "Units"
msgstr "Units"
#. [toggle_button]: id=sort_5
#: data/gui/themes/default/window/game_stats.cfg:104
msgid "Upkeep"
msgstr "Upkeep"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/themes/default/window/game_stats.cfg:118
#: data/gui/themes/default/window/mp_join_game.cfg:281
#: data/gui/themes/default/window/mp_join_game.cfg:294
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:439
msgid "Income"
msgstr "Income"
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/themes/default/window/game_stats.cfg:297
#: data/gui/themes/default/window/mp_change_control.cfg:22
msgid "Side"
msgstr "Side"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
"Starting\n"
"Gold"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
"Base\n"
"Income"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/game_stats.cfg:340
msgid ""
"Gold Per\n"
"Village"
msgstr ""
"Gold Per\n"
"Village"
#. [toggle_button]: id=sort_5
#: data/gui/themes/default/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
"Support Per\n"
"Village"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/game_stats.cfg:705
#: src/gui/dialogs/game_stats.cpp:247
msgid "Current Status"
msgstr "Current Status"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/game_stats.cfg:780
msgid "Game Stats"
msgstr "Game Stats"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/themes/default/window/game_stats.cfg:793
#: src/gui/dialogs/game_stats.cpp:247
msgid "Scenario Settings"
msgstr "Scenario Settings"
#. [button]: id=ok
#: data/gui/themes/default/window/game_stats.cfg:832
#: data/gui/themes/default/window/unit_list.cfg:435
msgid "Scroll To"
msgstr "Scroll To"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:122
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Version:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Version:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:150
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Running on:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Running on:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:179
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Architecture:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Architecture:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:207
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Homepage:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Home Page:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:239
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Wiki:</b>"
msgstr "<span font_family='DejaVu Sans'>✦</span> <b>Wiki:</b>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:279
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Copy a full report here:</i>"
msgstr ""
"<i><span font_family='DejaVu Sans'>➤</span> Copy a full report here:</i>"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:299
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Report an issue or request a "
"feature:</i>"
msgstr ""
"<i><span font_family='DejaVu Sans'>➤</span> Report an issue or request a "
"feature:</i>"
#. [button]: id=issue
#: data/gui/themes/default/window/game_version.cfg:313
msgid "Report Issue"
msgstr "Report Issue"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:322
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Re-open the version migrator "
"dialog:</i>"
msgstr ""
"<i><span font_family='DejaVu Sans'>➤</span> Re-open the version migrator "
"dialogue:</i>"
#. [button]: id=run_migrator
#. button to open the version migration dialog manually to re-migrate add-ons and the preferences file
#: data/gui/themes/default/window/game_version.cfg:335
msgid "Migrate"
msgstr "Migrate"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:372
msgid "Game data:"
msgstr "Game data:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:374
msgid "User data:"
msgstr "User data:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:376
msgid "Saved games:"
msgstr "Saved games:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:378
msgid "Add-ons:"
msgstr "Add-ons:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:380
msgid "Cache:"
msgstr "Cache:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:382
msgid "Logs:"
msgstr "Logs:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:384
msgid "Screenshots:"
msgstr "Screenshots:"
#. [button]: id=open_stderr
#: data/gui/themes/default/window/game_version.cfg:418
msgid "Log File"
msgstr "Log File"
#. [button]: id=open_stderr
#: data/gui/themes/default/window/game_version.cfg:419
msgid ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
msgstr ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:449
msgid "library^Name"
msgstr "Name"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:460
msgid "library^Build version"
msgstr "Build version"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:472
msgid "library^Runtime version"
msgstr "Run-time version"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:553
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr ""
"The following features were selected when building this version of Wesnoth:"
#. [button]: id=forums
#. this is on a button that opens the Wesnoth forums webpage
#: data/gui/themes/default/window/game_version.cfg:633
msgid "Forums"
msgstr "Forums"
#. [button]: id=discord
#. this is on a button that opens the Wesnoth Discord server webpage
#: data/gui/themes/default/window/game_version.cfg:652
msgid "Discord"
msgstr "Discord"
#. [button]: id=irc
#. this is on a button that opens the Wesnoth IRC webpage. IRC is an acronym for Internet Relay Chat
#: data/gui/themes/default/window/game_version.cfg:671
msgid "IRC"
msgstr "IRC"
#. [button]: id=steam
#. this is on a button that opens the Wesnoth Steam forums webpage
#: data/gui/themes/default/window/game_version.cfg:690
msgid "Steam"
msgstr "Steam"
#. [button]: id=reddit
#. this is on a button that opens the Wesnoth Reddit webpage
#: data/gui/themes/default/window/game_version.cfg:709
msgid "Reddit"
msgstr "Reddit"
#. [button]: id=donate
#. this is on a button that opens the Wesnoth SPI webpage for sending donations
#: data/gui/themes/default/window/game_version.cfg:728
msgid "Donate"
msgstr "Donate"
#. [label]: id=description
#: data/gui/themes/default/window/game_version.cfg:824
msgid "An open source, turn-based strategy game with a high fantasy theme."
msgstr "An open-source, turn-based strategy game with a high fantasy theme."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [tab]
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/themes/default/window/game_version.cfg:859
#: data/gui/themes/default/window/mp_create_game.cfg:579
#: data/gui/themes/default/window/preferences.cfg:292
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:402
#: data/gui/themes/default/window/server_info.cfg:181
#: src/hotkey/hotkey_command.cpp:51
msgid "General"
msgstr "General"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:865
msgid "Paths"
msgstr "Paths"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:871
msgid "Libraries"
msgstr "Libraries"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:877
msgid "Features"
msgstr "Features"
#. [tab]
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:883
#: data/gui/themes/default/window/title_screen.cfg:262
#: data/gui/themes/modern/dialogs/title_screen.cfg:262
msgid "Community"
msgstr "Community"
#. [button]: id=credits
#: data/gui/themes/default/window/game_version.cfg:937
msgid "Credits"
msgstr "Credits"
#. [button]: id=license
#: data/gui/themes/default/window/game_version.cfg:952
msgid "License"
msgstr "Licence"
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:16
msgid "inspector tree item^•"
msgstr "•"
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr "Gamestate Inspector"
#. [button]: id=copy
#: data/gui/themes/default/window/gamestate_inspector.cfg:337
#: data/gui/themes/default/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr "Copy this report to clipboard"
#. [button]: id=lua
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:349
#: data/gui/themes/default/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr "Lua Console"
#. [label]
#: data/gui/themes/default/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr "Map Generator Settings"
#. [grid]
#. [label]
#: data/gui/themes/default/window/generator_settings.cfg:105
#: data/gui/themes/default/window/mp_create_game.cfg:729
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:132
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:151
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr "Players:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr "Number of Hills:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr "Max Hill Size:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:115
msgid "Villages:"
msgstr "Villages:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr "Castle Size:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:119
msgid "Landform:"
msgstr "Landform:"
#. [toggle_button]: id=connect_castles
#: data/gui/themes/default/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr "Roads Between Castles"
#. [toggle_button]: id=show_labels
#: data/gui/themes/default/window/generator_settings.cfg:157
msgid "Show Labels"
msgstr "Show Labels"
#. [label]
#: data/gui/themes/default/window/help_browser.cfg:116
msgid "Battle For Wesnoth Help"
msgstr "Battle For Wesnoth Help"
#. [label]
#: data/gui/themes/default/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr "Press desired hot-key (Esc cancels)"
#. [label]: id=title
#: data/gui/themes/default/window/label_settings.cfg:42
msgid "Show or Hide Labels"
msgstr "Show or Hide Labels"
#. [label]
#: data/gui/themes/default/window/language_selection.cfg:80
msgid ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
msgstr ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to <https://gettext.wesnoth.org/> (which opens in the users browser).
#: data/gui/themes/default/window/language_selection.cfg:85
msgid ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete stats, including details for "
"each campaign, are available at the following page:"
msgstr ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete statistics, including details "
"for each campaign, are available at the following page:"
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to the wikis WesnothTranslations page (which opens in the users browser).
#: data/gui/themes/default/window/language_selection.cfg:142
msgid ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
msgstr ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
#. [toggle_button]: id=show_all
#: data/gui/themes/default/window/language_selection.cfg:276
msgid "Show in-progress or abandoned translations"
msgstr "Show in-progress or abandoned translations"
#. [label]: id=status
#: data/gui/themes/default/window/loadscreen.cfg:183
msgid "Loading..."
msgstr "Loading..."
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:75
msgid "General Lobby"
msgstr "General Lobby"
#. [widget]: id=tab_label
#. Games which were created by a bot, there's discussion about the meaning and
#. possibly better names in https://github.com/wesnoth/wesnoth/issues/8148
#: data/gui/themes/default/window/lobby_main.cfg:88
msgid "Matchmaking"
msgstr "Match-making"
#. [label]: id=map
#: data/gui/themes/default/window/lobby_main.cfg:140
msgid "Games"
msgstr "Games"
#. [image]: id=needs_password
#: data/gui/themes/default/window/lobby_main.cfg:259
msgid "Requires a password to join"
msgstr "Requires a password to join"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/themes/default/window/lobby_main.cfg:448
msgid "Vacant slots"
msgstr "Vacant slots"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/themes/default/window/lobby_main.cfg:449
msgid "Only show games with vacant slots"
msgstr "Only show games with vacant slots"
#. [toggle_button]: id=filter_with_friends
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:461
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr "Friends"
#. [toggle_button]: id=filter_with_friends
#: data/gui/themes/default/window/lobby_main.cfg:462
msgid "Only show games with friends"
msgstr "Only show games with friends"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/themes/default/window/lobby_main.cfg:474
msgid "Blocked players"
msgstr "Blocked players"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/themes/default/window/lobby_main.cfg:475
msgid "Show games that include players you have blocked"
msgstr "Show games that include players you have blocked"
#. [toggle_button]: id=filter_invert
#: data/gui/themes/default/window/lobby_main.cfg:487
msgid "Invert filter"
msgstr "Invert filter"
#. [button]: id=create
#. [label]
#. [button]: id=ok
#: data/gui/themes/default/window/lobby_main.cfg:512
#: data/gui/themes/default/window/lobby_main.cfg:784
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:45
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:445
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:44
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:363
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:321
msgid "Create Game"
msgstr "Create Game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=join_global
#: data/gui/themes/default/window/lobby_main.cfg:532
#: data/gui/themes/default/window/lobby_main.cfg:796
#: src/gui/dialogs/multiplayer/lobby.cpp:868
msgid "Join"
msgstr "Join"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=observe_global
#: data/gui/themes/default/window/lobby_main.cfg:544
#: data/gui/themes/default/window/lobby_main.cfg:819
#: src/gui/dialogs/multiplayer/lobby.cpp:834
msgid "Observe"
msgstr "Observe"
#. [button]: id=server_info
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:559
#: data/gui/themes/default/window/lobby_main.cfg:807
#: data/gui/themes/default/window/server_info.cfg:168
msgid "Announcements"
msgstr "Announcements"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_preferences
#. [label]: id=title
#. [grid]
#: data/gui/themes/default/window/lobby_main.cfg:571
#: data/gui/themes/default/window/lobby_main.cfg:772
#: data/gui/themes/default/window/preferences.cfg:213
#: data/gui/themes/default/window/title_screen.cfg:263
#: data/gui/themes/modern/dialogs/title_screen.cfg:263
#: src/hotkey/hotkey_command.cpp:126
msgid "Preferences"
msgstr "Preferences"
#. [button]: id=view_match_history
#. [label]: id=title
#: data/gui/themes/default/window/lobby_main.cfg:629
#: data/gui/themes/default/window/mp_match_history.cfg:299
msgid "Match History"
msgstr "Match History"
#. [button]: id=quit
#: data/gui/themes/default/window/lobby_main.cfg:646
#: data/gui/themes/default/window/lobby_main.cfg:746
msgid "Log Out"
msgstr "Log Out"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:666
#: data/gui/themes/default/window/lobby_main.cfg:834
msgid "Normal Replays"
msgstr "Normal Replays"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:670
#: data/gui/themes/default/window/lobby_main.cfg:838
msgid "Quick Replays"
msgstr "Quick Replays"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:671
#: data/gui/themes/default/window/lobby_main.cfg:839
msgid "Skip quickly to the active turn when observing"
msgstr "Skip quickly to the active turn when observing"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:675
#: data/gui/themes/default/window/lobby_main.cfg:843
msgid "Enter Blindfolded"
msgstr "Enter Blindfolded"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:676
#: data/gui/themes/default/window/lobby_main.cfg:844
msgid "Do not show the map until given control of a side"
msgstr "Do not show the map until given control of a side"
#. [label]
#: data/gui/themes/default/window/lobby_main.cfg:734
#: data/gui/themes/default/window/lobby_main.cfg:957
msgid "Multiplayer Lobby"
msgstr "Multiplayer Lobby"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr "Player Info — "
#. [button]: id=add_to_friends
#. [button]: id=add_friend
#: data/gui/themes/default/window/lobby_player_info.cfg:88
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr "Add Friend"
#. [button]: id=add_to_ignores
#. [button]: id=add_ignored
#: data/gui/themes/default/window/lobby_player_info.cfg:99
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr "Block"
#. [button]: id=remove_from_list
#: data/gui/themes/default/window/lobby_player_info.cfg:112
msgid "Remove from List"
msgstr "Remove from List"
#. [button]: id=start_whisper
#: data/gui/themes/default/window/lobby_player_info.cfg:123
msgid "Send Private Message"
msgstr "Send Private Message"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:149
msgid "Moderator Controls"
msgstr "Moderator Controls"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:169
msgid "Reason:"
msgstr "Reason:"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:195
msgid "Ban time:"
msgstr "Ban time:"
#. [button]: id=check_status
#: data/gui/themes/default/window/lobby_player_info.cfg:236
msgid "Check Status"
msgstr "Check Status"
#. [button]: id=kick
#: data/gui/themes/default/window/lobby_player_info.cfg:248
msgid "Kick"
msgstr "Kick"
#. [button]: id=kick_ban
#: data/gui/themes/default/window/lobby_player_info.cfg:260
msgid "Kick + Ban"
msgstr "Kick + Ban"
#. [button]: id=stopgame
#: data/gui/themes/default/window/lobby_player_info.cfg:272
msgid "Stop Game"
msgstr "Stop Game"
#: data/gui/themes/default/window/logging.cfg:20
msgid "Debug level logging: maximum information"
msgstr "Debug level logging: maximum information"
#: data/gui/themes/default/window/logging.cfg:22
msgid "Info level logging: more information"
msgstr "Info level logging: more information"
#: data/gui/themes/default/window/logging.cfg:24
msgid "Warning level logging: less information"
msgstr "Warning level logging: less information"
#: data/gui/themes/default/window/logging.cfg:26
msgid "Error level logging: minimum information"
msgstr "Error level logging: minimum information"
#: data/gui/themes/default/window/logging.cfg:28
msgid "Disable logging"
msgstr "Disable logging"
#. [label]
#: data/gui/themes/default/window/logging.cfg:145
msgid "Logging Options"
msgstr "Logging Options"
#. [label]
#: data/gui/themes/default/window/logging.cfg:192
msgid "Log Domain"
msgstr "Log Domain"
#. [row]
#: data/gui/themes/default/window/logging.cfg:196
msgid "log_level^Debug"
msgstr "Debug"
#. [row]
#: data/gui/themes/default/window/logging.cfg:197
msgid "log_level^Info"
msgstr "Info"
#. [row]
#: data/gui/themes/default/window/logging.cfg:198
msgid "log_level^Warning"
msgstr "Warning"
#. [row]
#: data/gui/themes/default/window/logging.cfg:199
msgid "log_level^Error"
msgstr "Error"
#. [row]
#: data/gui/themes/default/window/logging.cfg:200
msgid "log_level^None"
msgstr "None"
#. [button]: id=clear
#: data/gui/themes/default/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr "Clear Console"
#. [button]: id=clear
#: data/gui/themes/default/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr "Clear the log area"
#. [label]
#: data/gui/themes/default/window/migrate_version_selection.cfg:40
msgid "Data Migration"
msgstr "Data Migration"
#. [label]
#: data/gui/themes/default/window/migrate_version_selection.cfg:53
msgid ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
msgstr ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
#. [button]: id=cancel
#: data/gui/themes/default/window/migrate_version_selection.cfg:127
#: data/gui/themes/default/window/story_viewer.cfg:145
msgid "Skip"
msgstr "Skip"
#. [label]: id=title
#: data/gui/themes/default/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr "Multiplayer Alerts"
#. [label]
#: data/gui/themes/default/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
#. [label]
#. [widget]: id=label
#: data/gui/themes/default/window/mp_alerts_options.cfg:147
#: data/gui/themes/default/window/preferences.cfg:347
msgid "Sound"
msgstr "Sound"
#. [label]: id=notification_label
#: data/gui/themes/default/window/mp_alerts_options.cfg:163
msgid "Desktop Notification"
msgstr "Desktop Notification"
#. [label]
#: data/gui/themes/default/window/mp_alerts_options.cfg:178
msgid "In Lobby"
msgstr "In Lobby"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:184
msgid "Player joins"
msgstr "Player joins"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:184
msgid "When a player joins the lobby or game"
msgstr "When a player joins the lobby or game"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:185
msgid "Player leaves"
msgstr "Player leaves"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:185
msgid "When a player leaves the lobby or game"
msgstr "When a player leaves the lobby or game"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:186
msgid "When a whisper is received"
msgstr "When a whisper is received"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:186
#: src/gui/dialogs/multiplayer/mp_report.cpp:48
msgid "Whisper"
msgstr "Whisper"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:187
msgid "Friend message"
msgstr "Friend message"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:187
msgid "When a message from a friend is received"
msgstr "When a message from a friend is received"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:188
msgid "Public message"
msgstr "Public message"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:188
msgid "When a public message is received"
msgstr "When a public message is received"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:189
msgid "Server message"
msgstr "Server message"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:189
msgid "When a server message is received"
msgstr "When a server message is received"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:190
msgid "Ready to start"
msgstr "Ready to start"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:190
msgid "When the game you are hosting is ready to start"
msgstr "When the game you are hosting is ready to start"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:191
msgid "Game has begun"
msgstr "Game has begun"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:191
msgid "When the host (not you) has started the game"
msgstr "When the host (not you) has started the game"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:192
msgid "Turn changed"
msgstr "Turn changed"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:192
msgid "When a new turn has begun"
msgstr "When a new turn has begun"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:193
msgid "Game created"
msgstr "Game created"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:193
msgid "When a new game has been created"
msgstr "When a new game has been created"
#. [button]: id=revert_to_defaults
#: data/gui/themes/default/window/mp_alerts_options.cfg:228
msgid "Reset all options to their default values"
msgstr "Reset all options to their default values"
#. [label]: id=nick_title
#: data/gui/themes/default/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr "Nickname"
#. [label]
#: data/gui/themes/default/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr "Change Control"
#. [label]
#: data/gui/themes/default/window/mp_connect.cfg:71
msgid "Choose or enter the address of a multiplayer server."
msgstr "Choose or enter the address of a multiplayer server."
#. [label]
#: data/gui/themes/default/window/mp_connect.cfg:101
msgid "Address:"
msgstr "Address:"
#. [label]: id=address
#: data/gui/themes/default/window/mp_connect.cfg:176
msgid "Address"
msgstr "Address"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr "Eras:"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr "Random Faction Match-ups:"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen"
msgstr "Allow for mirror match-ups when random factions are chosen"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:177
msgid "Independent"
msgstr "Independent"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:178
msgid "Independent: Random factions assigned independently"
msgstr "Independent: Random factions assigned independently"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:182
msgid "No Mirror"
msgstr "No Mirror"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:183
msgid "No Mirror: No two players will get the same faction"
msgstr "No Mirror: No two players will get the same faction"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:187
msgid "No Ally Mirror"
msgstr "No Ally Mirror"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:188
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr "No Ally Mirror: No two allied players will get the same faction"
#. [toggle_button]: id=use_map_settings
#: data/gui/themes/default/window/mp_create_game.cfg:330
msgid "Use Map Settings"
msgstr "Use Map Settings"
#. [toggle_button]: id=use_map_settings
#: data/gui/themes/default/window/mp_create_game.cfg:331
msgid "Use scenario specific settings"
msgstr "Use scenario specific settings"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:347
msgid "Number of Turns"
msgstr "Number of Turns"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:347
msgid "The maximum number of turns the game can last"
msgstr "The maximum number of turns the game can last"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:348
msgid "unlimited"
msgstr "unlimited"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:351
msgid "The amount of income each village yields per turn"
msgstr "The amount of income each village yields per turn"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:351
msgid "Village Gold"
msgstr "Village Gold"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:353
msgid "The number of unit levels each village can support"
msgstr "The number of unit levels each village can support"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:353
msgid "Village Support"
msgstr "Village Support"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:355
msgid "Experience Modifier"
msgstr "Experience Modifier"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:355
msgid "The amount of experience a unit needs to advance"
msgstr "The amount of experience a unit needs to advance"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/mp_create_game.cfg:389
msgid "Fog of War"
msgstr "Fog of War"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/mp_create_game.cfg:390
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr "Enemy units cannot be seen unless they are in range of your units"
#. [toggle_button]: id=shroud
#: data/gui/themes/default/window/mp_create_game.cfg:406
msgid "The map is unknown until your units explore it"
msgstr "The map is unknown until your units explore it"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/mp_create_game.cfg:422
msgid "Random Start Time"
msgstr "Random Start Time"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/mp_create_game.cfg:423
msgid "Randomize the starting time of day"
msgstr "Randomize the starting time of day"
#. [toggle_button]: id=time_limit
#: data/gui/themes/default/window/mp_create_game.cfg:459
msgid "Time Limit"
msgstr "Time Limit"
#. [toggle_button]: id=time_limit
#: data/gui/themes/default/window/mp_create_game.cfg:460
msgid "Enable custom time limits"
msgstr "Enable custom time limits"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:497
msgid "Initial Limit"
msgstr "Initial Limit"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:497
msgid "Longest time allowed for first turn (seconds)"
msgstr "Longest time allowed for first turn (seconds)"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:499
msgid "Time for general tasks each turn (seconds)"
msgstr "Time for general tasks each turn (seconds)"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:499
msgid "Turn Bonus"
msgstr "Turn Bonus"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:501
msgid "Longest time possible for any turn (seconds)"
msgstr "Longest time possible for any turn (seconds)"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:501
msgid "Reservoir"
msgstr "Reservoir"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:503
msgid "Action Bonus"
msgstr "Action Bonus"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:503
msgid "Time for each attack, recruit, and capture"
msgstr "Time for each attack, recruit, and capture"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_create_game.cfg:592
msgid "Custom Options"
msgstr "Custom Options"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_create_game.cfg:605
msgid "Game Settings"
msgstr "Game Settings"
#. [slider]: id=num_players
#: data/gui/themes/default/window/mp_create_game.cfg:748
msgid "Any"
msgstr "Any"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:881
msgid "Random map options: "
msgstr "Random map options: "
#. [button]: id=random_map_regenerate
#: data/gui/themes/default/window/mp_create_game.cfg:902
msgid "Regenerate"
msgstr "Regenerate"
#: data/gui/themes/default/window/mp_create_game.cfg:975
msgid "Assign sides to players at random"
msgstr "Assign sides to players at random"
#: data/gui/themes/default/window/mp_create_game.cfg:975
msgid "Shuffle Sides"
msgstr "Shuffle Sides"
#: data/gui/themes/default/window/mp_create_game.cfg:979
msgid "Allow users who are not playing to watch the game"
msgstr "Allow users who are not playing to watch the game"
#: data/gui/themes/default/window/mp_create_game.cfg:979
msgid "Observers"
msgstr "Observers"
#: data/gui/themes/default/window/mp_create_game.cfg:983
msgid "Strict Synchronization"
msgstr "Strict Synchronization"
#: data/gui/themes/default/window/mp_create_game.cfg:983
msgid "Stricter checks for out-of-sync errors"
msgstr "Stricter checks for out-of-sync errors"
#: data/gui/themes/default/window/mp_create_game.cfg:987
msgid "Private Replay"
msgstr "Private Replay"
#: data/gui/themes/default/window/mp_create_game.cfg:987
msgid "Whether the replay will be publicly available"
msgstr "Whether the replay will be publicly available"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:1003
msgid "Name of game:"
msgstr "Name of game:"
#. [text_box]: id=game_password
#: data/gui/themes/default/window/mp_create_game.cfg:1050
msgid ""
"Set the password that people wanting to join your game as players must enter"
msgstr ""
"Set the password that people wanting to join your game as players must enter"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:176
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:181
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:453
msgid "Map size:"
msgstr "Map size:"
#. [row]
#: data/gui/themes/default/window/mp_faction_select.cfg:180
msgid "gender^Random"
msgstr "Random"
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/themes/default/window/mp_faction_select.cfg:182
#: data/gui/themes/default/window/unit_create.cfg:230
msgid "Male"
msgstr "Male"
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/themes/default/window/mp_faction_select.cfg:184
#: data/gui/themes/default/window/unit_create.cfg:241
msgid "Female"
msgstr "Female"
#. [label]
#: data/gui/themes/default/window/mp_faction_select.cfg:217
msgid "Recruits"
msgstr "Recruits"
#. [label]
#: data/gui/themes/default/window/mp_faction_select.cfg:308
msgid "Choose Your Leader"
msgstr "Choose Your Leader"
#. [label]
#. [widget]: id=name
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:40
#: data/gui/themes/default/window/mp_method_selection.cfg:273
msgid "Host Networked Game"
msgstr "Host Networked Game"
#. [label]
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
#. [button]: id=select_leader
#: data/gui/themes/default/window/mp_join_game.cfg:71
#: data/gui/themes/default/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr "Select the faction and leader for this side"
#. [label]
#: data/gui/themes/default/window/mp_join_game.cfg:155
#: data/gui/themes/default/window/mp_staging.cfg:157
msgid "Faction:"
msgstr "Faction:"
#. [button]: id=cancel
#: data/gui/themes/default/window/mp_join_game.cfg:367
msgid "Leave"
msgstr "Leave"
#. [label]: id=title
#: data/gui/themes/default/window/mp_join_game.cfg:430
#: data/gui/themes/default/window/mp_staging.cfg:569
#: data/gui/themes/default/window/mp_staging.cfg:754
msgid "Game Lobby"
msgstr "Game Lobby"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/themes/default/window/mp_join_game.cfg:499
#: data/gui/themes/default/window/mp_staging.cfg:631
#: data/gui/themes/default/window/mp_staging.cfg:823
#: src/gui/dialogs/multiplayer/mp_staging.cpp:509
msgid "Waiting for players to join..."
msgstr "Waiting for players to join..."
#. [label]: id=title
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr "Password Required"
#. [scroll_label]: id=message
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr "Joining this game requires a password."
#. [label]
#: data/gui/themes/default/window/mp_login.cfg:41
msgid "Login"
msgstr "Login"
#. [label]
#: data/gui/themes/default/window/mp_login.cfg:91
#: data/gui/themes/default/window/mp_method_selection.cfg:76
msgid "Login:"
msgstr "Login:"
#. [button]: id=replay_download
#: data/gui/themes/default/window/mp_match_history.cfg:159
msgid "Download"
msgstr "Download"
#. [label]: id=players
#. [label]: id=modifications
#: data/gui/themes/default/window/mp_match_history.cfg:185
#: data/gui/themes/default/window/mp_match_history.cfg:223
msgid "None"
msgstr "None"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:375
msgid "Info"
msgstr "Info"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:388
msgid "Players"
msgstr "Players"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:401
#: src/gui/dialogs/multiplayer/lobby.cpp:429
msgid "Modifications"
msgstr "Modifications"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:450
msgid "Player:"
msgstr "Player:"
#. [text_box]: id=search_player
#. [text_box]: id=search_game_name
#. [text_box]: id=search_content
#: data/gui/themes/default/window/mp_match_history.cfg:462
#: data/gui/themes/default/window/mp_match_history.cfg:506
#: data/gui/themes/default/window/mp_match_history.cfg:530
msgid "Asterisks match all characters"
msgstr "Asterisks match all characters"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:474
msgid "Content Type:"
msgstr "Content Type:"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:494
msgid "Game name:"
msgstr "Game name:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [widget]: id=label
#. [grid]
#: data/gui/themes/default/window/mp_method_selection.cfg:46
#: data/gui/themes/default/window/preferences.cfg:365
#: data/gui/themes/default/window/title_screen.cfg:257
#: data/gui/themes/modern/dialogs/title_screen.cfg:257
#: src/gui/dialogs/game_load.cpp:395
msgid "Multiplayer"
msgstr "Multiplayer"
#. [label]
#: data/gui/themes/default/window/mp_method_selection.cfg:121
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
#. [button]: id=register
#: data/gui/themes/default/window/mp_method_selection.cfg:136
msgid "Sign Up"
msgstr "Sign Up"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:226
msgid "Log on to the official Wesnoth multiplayer server"
msgstr "Log on to the official Wesnoth multiplayer server"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:235
msgid "Join Official Server"
msgstr "Join Official Server"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:245
msgid "Join a different server"
msgstr "Join a different server"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:264
msgid "Host a game using a dedicated server"
msgstr "Host a game using a dedicated server"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:283
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr "Play a multiplayer game with the AI or humans sharing the same machine"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:292
msgid "Local Game"
msgstr "Local Game"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:50
msgid "* Player being reported:"
msgstr "* Player being reported:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:82
msgid "* Reason for report:"
msgstr "* Reason for report:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:114
msgid "Location of occurrence:"
msgstr "Location of occurrence:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:146
msgid "Additional information:"
msgstr "Additional information:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:191
msgid "* required fields"
msgstr "* required fields"
#. [menu_button]: id=controller
#: data/gui/themes/default/window/mp_staging.cfg:253
msgid "Change the sides controller"
msgstr "Change the sides controller"
#. [menu_button]: id=ai_controller
#: data/gui/themes/default/window/mp_staging.cfg:269
msgid "Change the AI sides behaviour"
msgstr "Change the AI sides behaviour"
#. [menu_button]: id=side_team
#: data/gui/themes/default/window/mp_staging.cfg:296
msgid "Which team this side belongs to"
msgstr "Which team this side belongs to"
#. [menu_button]: id=side_color
#: data/gui/themes/default/window/mp_staging.cfg:312
msgid "This sides color"
msgstr "This sides colour"
#. [button]: id=ok
#: data/gui/themes/default/window/mp_staging.cfg:433
msgid "Im Ready"
msgstr "Im Ready"
#. [text]
#: data/gui/themes/default/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr "Press ESC to skip"
#. [widget]: id=label
#: data/gui/themes/default/window/preferences.cfg:311
msgid "Hotkeys"
msgstr "Hot-keys"
#. [widget]: id=label
#: data/gui/themes/default/window/preferences.cfg:329
msgid "Display"
msgstr "Display"
#. [button]: id=about
#: data/gui/themes/default/window/preferences.cfg:419
msgid "Display the game version and build information"
msgstr "Display the game version and build information"
#. [label]
#: data/gui/themes/default/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr "Scroll speed:"
#. [slider]: id=scroll_speed
#: data/gui/themes/default/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr "Change the speed of scrolling around the map"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr "Skip AI moves"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr "Do not animate AI units moving"
#. [toggle_button]: id=turbo_toggle
#: data/gui/themes/default/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr "Accelerated speed"
#. [toggle_button]: id=turbo_toggle
#: data/gui/themes/default/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr "Make units move and fight faster"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr "Acceleration factor:"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
msgstr ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr "Disable automatic moves"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr "Do not allow automatic movements at the beginning of a turn"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/themes/default/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr "Turn dialogue"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/themes/default/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr "Display a dialogue at the beginning of your turn"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/themes/default/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr "Enable planning mode on start"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/themes/default/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr "Activates Planning Mode on game start"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/themes/default/window/preferences/01_general.cfg:142
msgid "Hide allies plans by default"
msgstr "Hide allies plans by default"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/themes/default/window/preferences/01_general.cfg:143
msgid "Hide allies Planning Mode plans in multiplayer games"
msgstr "Hide allies Planning Mode plans in multiplayer games"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/themes/default/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr "Interrupt move when an ally is sighted"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/themes/default/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your units movement"
msgstr "Sighting an allied unit interrupts your units movement"
#. [toggle_button]: id=save_replays
#: data/gui/themes/default/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr "Save replays at the end of scenarios"
#. [toggle_button]: id=save_replays
#: data/gui/themes/default/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
"Save replays of games on victory in all modes and defeat in multiplayer"
#. [toggle_button]: id=delete_saves
#: data/gui/themes/default/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr "Delete auto-saves at the end of scenarios"
#. [toggle_button]: id=delete_saves
#: data/gui/themes/default/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr "Maximum auto-saves:"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:200
msgid "∞"
msgstr "∞"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:202
msgid "Set maximum number of automatic saves to be retained"
msgstr "Set maximum number of automatic saves to be retained"
#. [button]: id=cachemg
#: data/gui/themes/default/window/preferences/01_general.cfg:218
msgid "Cache"
msgstr "Cache"
#. [button]: id=cachemg
#: data/gui/themes/default/window/preferences/01_general.cfg:219
msgid "Manage the game WML cache"
msgstr "Manage the game WML cache"
#. [label]
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:25
msgid "Filter:"
msgstr "Filter:"
#. [text_box]: id=filter
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:50
msgid "Filters on hotkey description"
msgstr "Filters on hot-key description"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:98
msgid "Action"
msgstr "Action"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:112
msgid "Hotkey"
msgstr "Hot-key"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:126
#: src/gui/dialogs/preferences_dialog.cpp:899
msgid "game_hotkeys^G"
msgstr "G"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:127
msgid "Available in game"
msgstr "Available in game"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:141
#: src/gui/dialogs/preferences_dialog.cpp:900
msgid "editor_hotkeys^E"
msgstr "E"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:142
msgid "Available in editor"
msgstr "Available in editor"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate M as the initial letter for Main Menu
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:156
#: src/gui/dialogs/preferences_dialog.cpp:901
msgid "mainmenu_hotkeys^M"
msgstr "M"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:157
msgid "Available at main menu"
msgstr "Available at main menu"
#. [button]: id=btn_add_hotkey
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:272
msgid "Add Hotkey"
msgstr "Add Hot-key"
#. [button]: id=btn_clear_hotkey
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:283
msgid "Clear Hotkey"
msgstr "Clear Hot-key"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:15
msgid "Window size:"
msgstr "Window size:"
#. [label]: id=help_text
#: data/gui/themes/default/window/preferences/03_display.cfg:39
msgid "Pixel scale multiplier:"
msgstr "Pixel scale multiplier:"
#. [menu_button]: id=resolution_set
#: data/gui/themes/default/window/preferences/03_display.cfg:73
msgid "Change the game window size"
msgstr "Change the game window size"
#. [slider]: id=pixel_scale_slider
#: data/gui/themes/default/window/preferences/03_display.cfg:87
msgid ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
msgstr ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
#. [toggle_button]: id=fullscreen
#: data/gui/themes/default/window/preferences/03_display.cfg:102
msgid "Full screen"
msgstr "Full screen"
#. [toggle_button]: id=fullscreen
#: data/gui/themes/default/window/preferences/03_display.cfg:103
msgid "Toggle between fullscreen and window mode"
msgstr "Toggle between fullscreen and window mode"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/themes/default/window/preferences/03_display.cfg:114
msgid "pixel_scale_multiplier^Automatic scale"
msgstr "Automatic scale"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/themes/default/window/preferences/03_display.cfg:115
msgid "Choose pixel scale multiplier automatically based on current resolution"
msgstr ""
"Choose pixel scale multiplier automatically based on current resolution"
#. [toggle_button]: id=vsync
#: data/gui/themes/default/window/preferences/03_display.cfg:129
msgid "VSync"
msgstr "VSync"
#. [toggle_button]: id=vsync
#: data/gui/themes/default/window/preferences/03_display.cfg:130
msgid ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
msgstr ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
#. [toggle_button]: id=fps_limiter
#: data/gui/themes/default/window/preferences/03_display.cfg:145
msgid "Limit FPS"
msgstr "Limit FPS"
#. [toggle_button]: id=fps_limiter
#: data/gui/themes/default/window/preferences/03_display.cfg:146
msgid ""
"Disabling this increases CPU usage, but may slightly improve performance "
"(requires restart to take effect)"
msgstr ""
"Disabling this increases CPU usage, but may slightly improve performance "
"(requires restart to take effect)"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:168
msgid "In-game theme:"
msgstr "In-game theme:"
#. [menu_button]: id=choose_theme
#: data/gui/themes/default/window/preferences/03_display.cfg:181
msgid ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
msgstr ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:192
msgid "UI theme:"
msgstr "UI theme:"
#. [menu_button]: id=choose_gui2_theme
#: data/gui/themes/default/window/preferences/03_display.cfg:208
msgid ""
"Change the UI (GUI2) theme. Additional themes may be provided by community-"
"made add-ons"
msgstr ""
"Change the UI (GUI2) theme. Additional themes may be provided by community-"
"made add-ons"
#. [button]: id=apply
#: data/gui/themes/default/window/preferences/03_display.cfg:217
msgid "Apply"
msgstr "Apply"
#. [toggle_button]: id=show_floating_labels
#: data/gui/themes/default/window/preferences/03_display.cfg:239
msgid "Combat damage indicators"
msgstr "Combat damage indicators"
#. [toggle_button]: id=show_floating_labels
#: data/gui/themes/default/window/preferences/03_display.cfg:240
msgid "Show amount of damage inflicted or healed as fading labels above units"
msgstr "Show amount of damage inflicted or healed as fading labels above units"
#. [toggle_button]: id=show_ellipses
#: data/gui/themes/default/window/preferences/03_display.cfg:253
msgid "Team color indicators"
msgstr "Team colour indicators"
#. [toggle_button]: id=show_ellipses
#: data/gui/themes/default/window/preferences/03_display.cfg:254
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
"Show a coloured circle around the base of each unit to show which side it is "
"on"
#. [toggle_button]: id=show_grid
#: data/gui/themes/default/window/preferences/03_display.cfg:267
msgid "Grid overlay"
msgstr "Grid overlay"
#. [toggle_button]: id=show_grid
#: data/gui/themes/default/window/preferences/03_display.cfg:268
msgid "Overlay a grid over the map"
msgstr "Overlay a grid over the map"
#. [toggle_button]: id=animate_terrains
#: data/gui/themes/default/window/preferences/03_display.cfg:303
msgid "Animate map"
msgstr "Animate map"
#. [toggle_button]: id=animate_terrains
#: data/gui/themes/default/window/preferences/03_display.cfg:304
msgid "Display animated terrain graphics"
msgstr "Display animated terrain graphics"
#. [toggle_button]: id=animate_water
#: data/gui/themes/default/window/preferences/03_display.cfg:317
msgid "Animate water"
msgstr "Animate water"
#. [toggle_button]: id=animate_water
#: data/gui/themes/default/window/preferences/03_display.cfg:318
msgid "Display animated water graphics (can be slow)"
msgstr "Display animated water graphics (can be slow)"
#. [toggle_button]: id=animate_units_standing
#: data/gui/themes/default/window/preferences/03_display.cfg:333
msgid "Unit standing animations"
msgstr "Unit standing animations"
#. [toggle_button]: id=animate_units_standing
#: data/gui/themes/default/window/preferences/03_display.cfg:334
msgid "Continuously animate standing units on the battlefield"
msgstr "Continuously animate standing units on the battlefield"
#. [toggle_button]: id=animate_units_idle
#: data/gui/themes/default/window/preferences/03_display.cfg:352
msgid "Unit idle animations"
msgstr "Unit idle animations"
#. [toggle_button]: id=animate_units_idle
#: data/gui/themes/default/window/preferences/03_display.cfg:353
msgid "Play short random animations for idle units"
msgstr "Play short random animations for idle units"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:376
msgid "Frequency:"
msgstr "Frequency:"
#. [slider]: id=idle_anim_frequency
#: data/gui/themes/default/window/preferences/03_display.cfg:392
msgid "Set the frequency of unit idle animations"
msgstr "Set the frequency of unit idle animations"
#. [label]
#: data/gui/themes/default/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr "Volume:"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/themes/default/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr "Pause music on focus loss"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/themes/default/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr "Pause the music when you switch to any other window"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr "Sound effects"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr "Sound effects on/off"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr "Change the sound effects volume"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr "Music"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr "Music on/off"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr "Change the music volume"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr "Play a bell sound at the beginning of your turn"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr "Turn bell"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr "Change the bell volume"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr "Turn menu and button sounds on/off"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr "User interface sounds"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr "Change the sound volume for button clicks, etc."
#. [label]
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr "Chat lines:"
#. [slider]: id=chat_lines
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr "Set the number of chat lines shown"
#. [toggle_button]: id=chat_timestamps
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr "Chat time-stamping"
#. [toggle_button]: id=chat_timestamps
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr "Add a timestamp to chat messages"
#. [toggle_button]: id=remember_password
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr "Uncheck to delete the saved password (on exit)"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr "Accept whispers from friends only"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr "Only accept whisper messages from people on your friends list"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr "Do not show lobby joins"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr "Do not show messages about players joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr "Show lobby joins of friends only"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr "Show messages about your friends joining the multiplayer lobby"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr "Show all lobby joins"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr "Show messages about all players joining the multiplayer lobby"
#. [button]: id=mp_alerts
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr "Alerts"
#. [button]: id=mp_alerts
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr "Configure multiplayer notification settings"
#. [button]: id=mp_wesnothd
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr "Server Executable"
#. [button]: id=mp_wesnothd
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr "Find and set path to MP server to host LAN games"
#. [button]: id=add_friend
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"player_name notes on friend)"
msgstr ""
"Add this user name to your friends list (add optional notes, e.g. "
"player_name notes on friend)"
#. [button]: id=add_ignored
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"player_name reason ignored)"
msgstr ""
"Add this user name to your ignore list (add optional reason, e.g. "
"player_name reason ignored)"
#. [button]: id=remove
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr "Remove this username from your list"
#. [label]: id=no_friends_notice
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or blocked any other players."
msgstr "You have not befriended or blocked any other players."
#. [button]: id=open
#: data/gui/themes/default/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr "Open"
#. [button]: id=open
#: data/gui/themes/default/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr "Open this file with an external application"
#. [button]: id=browse_dir
#: data/gui/themes/default/window/screenshot_notification.cfg:187
msgid "Browse the screenshots folder using a file manager"
msgstr "Browse the screenshots folder using a file manager"
#. [label]
#: data/gui/themes/default/window/select_orb_colors.cfg:140
msgid "Choose Orb/Minimap Colors"
msgstr "Choose Orb/Mini-Map Colours"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:144
msgid "Show unmoved orb"
msgstr "Show unmoved orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:147
msgid "Show partially moved orb"
msgstr "Show partially moved orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:148
msgid ""
"If a unit can move but cant attack, show a two-color orb with the colors "
"for partially and fully moved."
msgstr ""
"If a unit can move but cant attack, show a two-colour orb with the colours "
"for partially- and fully-moved."
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:148
msgid "Use a two-color orb for disengaged units"
msgstr "Use a two-colour orb for disengaged units"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:150
msgid "Show moved orb"
msgstr "Show moved orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:153
msgid "Show ally orb"
msgstr "Show ally orb"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:154
msgid "During allys turn, use a two-color orb to show movement"
msgstr "During allys turn, use a two-colour orb to show movement"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:154
msgid ""
"During your allies turns, their units have a two-color orb. One half is the "
"ally orb color, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
msgstr ""
"During your allies turns, their units have a two-colour orb. One half is "
"the ally orb colour, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:156
msgid "Show enemy orb"
msgstr "Show enemy orb"
#. [label]: id=asdf
#: data/gui/themes/default/window/server_info.cfg:79
msgid "Server Information"
msgstr "Server Information"
#. [label]
#: data/gui/themes/default/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr "Configure Options"
#. [label]
#: data/gui/themes/default/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr "Configure settings for the selected custom modifications."
#. [label]
#: data/gui/themes/default/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr "Overall"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/statistics_dialog.cfg:490
#: src/hotkey/hotkey_command.cpp:129
msgid "Statistics"
msgstr "Statistics"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:557
msgid "Damage"
msgstr "Damage"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:558
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hitpoints "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hitpoints inflicted/taken."
msgstr ""
"Difference of actual outcome to expected outcome, as a percentage.\n"
"The first number in parentheses is the expected number of hit-points "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hit-points inflicted/taken."
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:561
msgid "stats dialog^Ratio of actual to expected"
msgstr "Ratio of actual to expected"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:576
msgid "Hits"
msgstr "Hits"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:579
msgid ""
"stats dialog^The <i>a priori</i> probability of inflicting/taking at most "
"this many hits, in percent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
msgstr ""
"The <i>a priori</i> probability of inflicting/taking at most this many hits, "
"in per cent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/themes/default/window/surrender_quit.cfg:40
#: src/hotkey/hotkey_command.cpp:132
msgid "Surrender Game"
msgstr "Surrender Game"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr "Do you really want to surrender and quit the game?"
#. [button]: id=quit_and_surrender
#: data/gui/themes/default/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr "Surrender & Quit"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr "Waiting..."
#. [label]: id=lblMessage
#: data/gui/themes/default/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr "Waiting for remote input"
#. [button]: id=btn_quit_game
#: data/gui/themes/default/window/synced_choice_wait.cfg:96
msgid "Quit game"
msgstr "Quit game"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:21
msgid "#"
msgstr "#"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:33
msgid "Image"
msgstr "Image"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:57
msgid "Loc"
msgstr "Loc"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:69
msgid "Layer"
msgstr "Layer"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr "Base.x"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr "Base.y"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:105
msgid "Center"
msgstr "Centre"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr "Terrain Layers"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:384
msgid "Flags"
msgstr "Flags"
#. [label]
#: data/gui/themes/default/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr "Choose Theme"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=help
#: data/gui/themes/default/window/title_screen.cfg:178
#: data/gui/themes/modern/dialogs/title_screen.cfg:180
#: src/hotkey/hotkey_command.cpp:290
msgid "Help"
msgstr "Help"
#. [button]: id=help
#: data/gui/themes/default/window/title_screen.cfg:179
#: data/gui/themes/modern/dialogs/title_screen.cfg:181
msgid "Show Battle for Wesnoth help"
msgstr "Show Battle for Wesnoth help"
#. [button]: id=previous_tip
#: data/gui/themes/default/window/title_screen.cfg:195
#: data/gui/themes/modern/dialogs/title_screen.cfg:196
msgid "Show previous tip of the day"
msgstr "Show previous tip of the day"
#. [button]: id=next_tip
#: data/gui/themes/default/window/title_screen.cfg:210
#: data/gui/themes/modern/dialogs/title_screen.cfg:211
msgid "Show next tip of the day"
msgstr "Show next tip of the day"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:256
#: data/gui/themes/modern/dialogs/title_screen.cfg:256
msgid "Campaigns"
msgstr "Campaigns"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:256
#: data/gui/themes/modern/dialogs/title_screen.cfg:256
msgid "Start a new single player campaign"
msgstr "Start a new single player campaign"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:257
#: data/gui/themes/modern/dialogs/title_screen.cfg:257
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:258
#: data/gui/themes/modern/dialogs/title_screen.cfg:258
msgid "Load a saved game"
msgstr "Load a saved game"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:259
#: data/gui/themes/modern/dialogs/title_screen.cfg:259
msgid "Add-ons"
msgstr "Add-ons"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:259
#: data/gui/themes/modern/dialogs/title_screen.cfg:259
msgid "Download usermade campaigns, eras, or map packs"
msgstr "Download usermade campaigns, eras, or map packs"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:260
#: data/gui/themes/modern/dialogs/title_screen.cfg:260
msgid "View achievements"
msgstr "View achievements"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:261
#: data/gui/themes/modern/dialogs/title_screen.cfg:261
msgid "Map Editor"
msgstr "Map Editor"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:261
#: data/gui/themes/modern/dialogs/title_screen.cfg:261
msgid "Start the map editor"
msgstr "Start the map editor"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:262
#: data/gui/themes/modern/dialogs/title_screen.cfg:262
msgid "Places to talk about Wesnoth"
msgstr "Places to talk about Wesnoth"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:263
#: data/gui/themes/modern/dialogs/title_screen.cfg:263
msgid "Configure the games settings"
msgstr "Configure the games settings"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:264
#: data/gui/themes/modern/dialogs/title_screen.cfg:264
msgid "Quit the game"
msgstr "Quit the game"
#. [button]: id=about
#: data/gui/themes/default/window/title_screen.cfg:472
#: data/gui/themes/modern/dialogs/title_screen.cfg:437
msgid "About"
msgstr "About"
#. [button]: id=about
#: data/gui/themes/default/window/title_screen.cfg:473
#: data/gui/themes/modern/dialogs/title_screen.cfg:438
msgid "General information about Battle for Wesnoth"
msgstr "General information about Battle for Wesnoth"
#. [button]: id=language
#: data/gui/themes/default/window/title_screen.cfg:495
#: data/gui/themes/modern/dialogs/title_screen.cfg:460
msgid "Change the language"
msgstr "Change the language"
#. [label]
#: data/gui/themes/default/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr "Advance Unit"
#. [label]
#: data/gui/themes/default/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr "What should our victorious unit become?"
#. [button]: id=damage_calculation
#: data/gui/themes/default/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr "Damage Calculation"
#. [button]: id=ok
#: data/gui/themes/default/window/unit_attack.cfg:220
msgid "Attack"
msgstr "Attack"
#. [label]
#: data/gui/themes/default/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr "Attack Enemy"
#. [label]
#: data/gui/themes/default/window/unit_create.cfg:56
msgid "Create Unit"
msgstr "Create Unit"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/unit_create.cfg:137
msgid "Race"
msgstr "Race"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/unit_list.cfg:107
msgid "Moves"
msgstr "Moves"
#. [label]
#: data/gui/themes/default/window/unit_list.cfg:120
msgid "Status"
msgstr "Status"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/unit_list.cfg:134
msgid "HP"
msgstr "HP"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/unit_list.cfg:148
#: data/gui/themes/default/window/unit_recall.cfg:61
msgid "Lvl"
msgstr "Lvl"
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/unit_list.cfg:162
#: data/gui/themes/default/window/unit_recall.cfg:75
msgid "XP"
msgstr "XP"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/unit_list.cfg:176
#: data/gui/themes/default/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:379
#: src/gui/widgets/unit_preview_pane.cpp:529
msgid "Traits"
msgstr "Traits"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/unit_list.cfg:367
#: src/hotkey/hotkey_command.cpp:128
msgid "Unit List"
msgstr "Unit List"
#. [label]: id=title
#: data/gui/themes/default/window/unit_recall.cfg:297
msgid "Recall Unit"
msgstr "Recall Unit"
#. [text_box]: id=filter_box
#: data/gui/themes/default/window/unit_recall.cfg:311
msgid "Search for unit name, unit type name, unit level, or trait"
msgstr "Search for unit name, unit type name, unit level, or trait"
#. [button]: id=rename
#: data/gui/themes/default/window/unit_recall.cfg:401
msgid "Rename"
msgstr "Rename"
#. [button]: id=dismiss
#: data/gui/themes/default/window/unit_recall.cfg:413
msgid "Dismiss"
msgstr "Dismiss"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/unit_recall.cfg:450
#: src/hotkey/hotkey_command.cpp:112
msgid "Recall"
msgstr "Recall"
#. [label]
#: data/gui/themes/default/window/unit_recruit.cfg:155
msgid "Recruit Unit"
msgstr "Recruit Unit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/unit_recruit.cfg:231
#: src/hotkey/hotkey_command.cpp:110
msgid "Recruit"
msgstr "Recruit"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/wml_error.cfg:40
#: src/gui/dialogs/message.cpp:208 src/gui/dialogs/preferences_dialog.cpp:269
#: src/gui/dialogs/transient_message.cpp:78
msgid "Error"
msgstr "Error"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/themes/default/window/wml_error.cfg:112
#: src/gui/dialogs/multiplayer/lobby.cpp:177
#: src/gui/dialogs/multiplayer/lobby.cpp:193 src/gui/dialogs/wml_error.cpp:157
msgid "Details:"
msgstr "Details:"
#: src/build_info.cpp:285
msgid "feature^Lua console completion"
msgstr "Lua console completion"
#: src/build_info.cpp:292
msgid "feature^D-Bus notifications back end"
msgstr "D-Bus notifications back-end"
#: src/build_info.cpp:301
msgid "feature^Win32 notifications back end"
msgstr "Win32 notifications back-end"
#: src/build_info.cpp:307
msgid "feature^Cocoa notifications back end"
msgstr "Cocoa notifications back-end"
#: src/build_info.cpp:346 src/desktop/version.cpp:125
msgid "cpu_architecture^<unknown>"
msgstr "<unknown>"
#: src/desktop/paths.cpp:96
msgid "filesystem_path_system^Volumes"
msgstr "Volumes"
#: src/desktop/paths.cpp:210
msgid "filesystem_path_game^Game executables"
msgstr "Game executables"
#: src/desktop/paths.cpp:214
msgid "filesystem_path_game^Game data"
msgstr "Game data"
#: src/desktop/paths.cpp:218
msgid "filesystem_path_game^User data"
msgstr "User data"
#: src/desktop/paths.cpp:222
msgid "filesystem_path_game^Editor maps"
msgstr "Editor maps"
#: src/desktop/paths.cpp:235
msgid "filesystem_path_system^Home"
msgstr "Home"
#: src/desktop/paths.cpp:244
msgid "filesystem_path_system^Root"
msgstr "Root"
#: src/desktop/version.cpp:405
msgid "operating_system^<unknown>"
msgstr "<unknown>"
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/filesystem.cpp:1786
msgid "language code for localized resources^en_US"
msgstr "en_GB"
#: src/font/text.cpp:987
msgid "The text contains invalid Pango markup: "
msgstr "The text contains invalid Pango mark-up: "
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:265
msgid "conjunct pair^$first and $second"
msgstr "$first and $second"
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:268
msgid "conjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:272
msgid "conjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:275
msgid "conjunct end^$prefix, and $last"
msgstr "$prefix, and $last"
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:283
msgid "disjunct pair^$first or $second"
msgstr "$first or $second"
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:286
msgid "disjunct start^$first, $second"
msgstr "$first, $second"
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:290
msgid "disjunct mid^$prefix, $next"
msgstr "$prefix, $next"
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:293
msgid "disjunct end^$prefix, or $last"
msgstr "$prefix, or $last"
#: src/formula/string_utils.cpp:299 src/formula/string_utils.cpp:339
msgid "timespan^expired"
msgstr "expired"
#. TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file
#. as the string with this comment MUST be translated following the usual rules
#. for WML variable interpolation -- that is, without including or translating
#. the caret^ prefix, and leaving the $num variable specification intact, since
#. it is technically code. The only translatable natural word to be found here
#. is the time unit (year, month, etc.) For example, for French you would
#. translate "timespan^$num years" as "$num ans", thus allowing the game UI to
#. generate output such as "39 ans" after variable interpolation.
#: src/formula/string_utils.cpp:313
msgid "timespan^$num year"
msgid_plural "timespan^$num years"
msgstr[0] "$num year"
msgstr[1] "$num years"
#: src/formula/string_utils.cpp:314
msgid "timespan^$num month"
msgid_plural "timespan^$num months"
msgstr[0] "$num month"
msgstr[1] "$num months"
#: src/formula/string_utils.cpp:315
msgid "timespan^$num week"
msgid_plural "timespan^$num weeks"
msgstr[0] "$num week"
msgstr[1] "$num weeks"
#: src/formula/string_utils.cpp:316
msgid "timespan^$num day"
msgid_plural "timespan^$num days"
msgstr[0] "$num day"
msgstr[1] "$num days"
#: src/formula/string_utils.cpp:317
msgid "timespan^$num hour"
msgid_plural "timespan^$num hours"
msgstr[0] "$num hour"
msgstr[1] "$num hours"
#: src/formula/string_utils.cpp:318
msgid "timespan^$num minute"
msgid_plural "timespan^$num minutes"
msgstr[0] "$num minute"
msgstr[1] "$num minutes"
#: src/formula/string_utils.cpp:319
msgid "timespan^$num second"
msgid_plural "timespan^$num seconds"
msgstr[0] "$num second"
msgstr[1] "$num seconds"
#: src/gui/core/canvas.cpp:276
msgid "Image doesn't fit on canvas."
msgstr "Image doesn't fit on canvas."
#: src/gui/core/canvas.cpp:441
msgid "Text has a font size of 0."
msgstr "Text has a font size of 0."
#: src/gui/core/widget_definition.cpp:29
msgid "No draw section defined for state."
msgstr "No draw section defined for state."
#: src/gui/core/widget_definition.cpp:67 src/gui/core/window_builder.cpp:132
msgid "No resolution defined for "
msgstr "No resolution defined for "
#: src/gui/core/window_builder.cpp:166 src/gui/widgets/addon_list.cpp:430
#: src/gui/widgets/multi_page.cpp:176 src/gui/widgets/panel.cpp:131
#: src/gui/widgets/size_lock.cpp:110 src/gui/widgets/stacked_widget.cpp:224
#: src/gui/widgets/toggle_panel.cpp:321
msgid "No grid defined."
msgstr "No grid defined."
#: src/gui/core/window_builder.cpp:220
msgid "Grid '$grid' row $row must have at least one column."
msgstr "Grid '$grid' row $row must have at least one column."
#: src/gui/core/window_builder.cpp:232
msgid ""
"Grid '$grid' row $row has a differing number of columns ($found found, "
"$expected expected)"
msgstr ""
"Grid '$grid' row $row has a differing number of columns ($found found, "
"$expected expected)"
#: src/gui/dialogs/achievements_dialog.cpp:137
msgid "Completed"
msgstr "Completed"
#: src/gui/dialogs/addon/manager.cpp:147
msgid "addons_view^All Add-ons"
msgstr "All Add-ons"
#: src/gui/dialogs/addon/manager.cpp:148
msgid "addons_view^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:149
msgid "addons_view^Upgradable"
msgstr "Upgrade Available"
#: src/gui/dialogs/addon/manager.cpp:150
msgid "addons_view^Publishable"
msgstr "Ready to Publish"
#: src/gui/dialogs/addon/manager.cpp:151
msgid "addons_view^Not Installed"
msgstr "Not Installed"
#: src/gui/dialogs/addon/manager.cpp:155
msgid "addons_of_type^Campaigns"
msgstr "Campaigns"
#: src/gui/dialogs/addon/manager.cpp:156
msgid "addons_of_type^Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/addon/manager.cpp:157
msgid "addons_of_type^SP/MP campaigns"
msgstr "SP/MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:158
msgid "addons_of_type^MP campaigns"
msgstr "MP campaigns"
#: src/gui/dialogs/addon/manager.cpp:159
msgid "addons_of_type^MP scenarios"
msgstr "MP scenarios"
#: src/gui/dialogs/addon/manager.cpp:160
msgid "addons_of_type^MP map-packs"
msgstr "MP map-packs"
#: src/gui/dialogs/addon/manager.cpp:161
msgid "addons_of_type^MP eras"
msgstr "MP eras"
#: src/gui/dialogs/addon/manager.cpp:162
msgid "addons_of_type^MP factions"
msgstr "MP factions"
#: src/gui/dialogs/addon/manager.cpp:163
msgid "addons_of_type^Modifications"
msgstr "Modifications"
#: src/gui/dialogs/addon/manager.cpp:164
msgid "addons_of_type^Cores"
msgstr "Cores"
#: src/gui/dialogs/addon/manager.cpp:165
msgid "addons_of_type^Resources"
msgstr "Resources"
#: src/gui/dialogs/addon/manager.cpp:167
msgid "addons_of_type^Other"
msgstr "Other"
#: src/gui/dialogs/addon/manager.cpp:168
msgid "addons_of_type^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:172
msgid "addons_order^Name ($order)"
msgstr "Name ($order)"
#: src/gui/dialogs/addon/manager.cpp:175
msgid "addons_order^Author ($order)"
msgstr "Author ($order)"
#: src/gui/dialogs/addon/manager.cpp:178
msgid "addons_order^Size ($order)"
msgstr "Size ($order)"
#: src/gui/dialogs/addon/manager.cpp:181
msgid "addons_order^Downloads ($order)"
msgstr "Downloads ($order)"
#: src/gui/dialogs/addon/manager.cpp:184
msgid "addons_order^Type ($order)"
msgstr "Type ($order)"
#: src/gui/dialogs/addon/manager.cpp:187
msgid "addons_order^Last updated ($datelike_order)"
msgstr "Last updated ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:190
msgid "addons_order^First uploaded ($datelike_order)"
msgstr "First uploaded ($datelike_order)"
#: src/gui/dialogs/addon/manager.cpp:208
msgid "addon_tag^Cooperative"
msgstr "Co-operative"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:210
msgid "addon_tag^All human players are on the same team, versus the AI"
msgstr "All human players are on the same team, versus the AI"
#: src/gui/dialogs/addon/manager.cpp:211
msgid "addon_tag^Cosmetic"
msgstr "Cosmetic"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:213
msgid "addon_tag^These make the game look different, without changing gameplay"
msgstr "These make the game look different, without changing game-play"
#: src/gui/dialogs/addon/manager.cpp:214
msgid "addon_tag^Difficulty"
msgstr "Difficulty"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:216
msgid "addon_tag^Can make campaigns easier or harder"
msgstr "Can make campaigns easier or harder"
#: src/gui/dialogs/addon/manager.cpp:217
msgid "addon_tag^RNG"
msgstr "RNG"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:219
msgid ""
"addon_tag^Modify the randomness in the combat mechanics, or remove it "
"entirely"
msgstr "Modify the randomness in the combat mechanics, or remove it entirely"
#: src/gui/dialogs/addon/manager.cpp:220
msgid "addon_tag^Survival"
msgstr "Survival"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:222
msgid "addon_tag^Fight against waves of enemies"
msgstr "Fight against waves of enemies"
#: src/gui/dialogs/addon/manager.cpp:223
msgid "addon_tag^Terraforming"
msgstr "Terraforming"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:225
msgid "addon_tag^Players can change the terrain"
msgstr "Players can change the terrain"
#: src/gui/dialogs/addon/manager.cpp:249 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Not installed"
msgstr "Not installed"
#: src/gui/dialogs/addon/manager.cpp:250 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Published, not installed"
msgstr "Published, not installed"
#: src/gui/dialogs/addon/manager.cpp:254 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Installed"
msgstr "Installed"
#: src/gui/dialogs/addon/manager.cpp:255 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Published"
msgstr "Published"
#: src/gui/dialogs/addon/manager.cpp:259
msgid "addon_state^Installed, not tracking local version"
msgstr "Installed, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:262
msgid "addon_state^Published, not tracking local version"
msgstr "Published, not tracking local version"
#: src/gui/dialogs/addon/manager.cpp:266
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr "Installed ($local_version|), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:267
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr "Published ($local_version| installed), upgrade available"
#: src/gui/dialogs/addon/manager.cpp:273
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr "Installed ($local_version|), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:274
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr "Published ($local_version| installed), outdated on server"
#: src/gui/dialogs/addon/manager.cpp:280 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Installed, not ready to publish"
msgstr "Installed, not ready to publish"
#: src/gui/dialogs/addon/manager.cpp:281 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Ready to publish"
msgstr "Ready to publish"
#: src/gui/dialogs/addon/manager.cpp:285 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Installed, broken"
msgstr "Installed, broken"
#: src/gui/dialogs/addon/manager.cpp:286 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Published, broken"
msgstr "Published, broken"
#: src/gui/dialogs/addon/manager.cpp:289 src/gui/widgets/addon_list.cpp:130
msgid "addon_state^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/addon/manager.cpp:429
msgid "ascending"
msgstr "ascending"
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:431
msgid "oldest to newest"
msgstr "oldest to newest"
#: src/gui/dialogs/addon/manager.cpp:434
msgid "descending"
msgstr "descending"
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:436
msgid "newest to oldest"
msgstr "newest to oldest"
#: src/gui/dialogs/addon/manager.cpp:533
msgid "addons^Back to List"
msgstr "Back to List"
#: src/gui/dialogs/addon/manager.cpp:545
msgid "An error occurred while downloading the add-ons list from the server."
msgstr "An error occurred while downloading the add-ons list from the server."
#: src/gui/dialogs/addon/manager.cpp:583
msgid "No Add-ons Available"
msgstr "No Add-ons Available"
#: src/gui/dialogs/addon/manager.cpp:583
msgid "There are no add-ons available for download from this server."
msgstr "There are no add-ons available for download from this server."
#: src/gui/dialogs/addon/manager.cpp:852
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
#: src/gui/dialogs/addon/manager.cpp:860
msgid "The following add-on could not be deleted properly:"
msgstr "The following add-on could not be deleted properly:"
#: src/gui/dialogs/addon/manager.cpp:914
msgid "Warning"
msgstr "Warning"
#: src/gui/dialogs/addon/manager.cpp:915
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:933
msgid "The passphrase attribute cannot be present when forum_auth is used."
msgstr "The passphrase attribute cannot be present when forum_auth is used."
#: src/gui/dialogs/addon/manager.cpp:938
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr "Invalid icon path. Make sure the path points to a valid image."
#: src/gui/dialogs/addon/manager.cpp:941 src/gui/dialogs/addon/manager.cpp:983
msgid "The server responded with an error:"
msgstr "The server responded with an error:"
#: src/gui/dialogs/addon/manager.cpp:944
msgid "The add-on was rejected by the server:"
msgstr "The add-on was rejected by the server:"
#: src/gui/dialogs/addon/manager.cpp:959 src/gui/dialogs/addon/manager.cpp:986
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:508
msgid "Response"
msgstr "Response"
#: src/gui/dialogs/addon/manager.cpp:971
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
#: src/gui/dialogs/addon/manager.cpp:1003
msgid "Do you want to uninstall '$addon|'?"
msgstr "Do you want to uninstall '$addon|'?"
#. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1035
msgid "%B %d %Y, %I:%M %p"
msgstr "%d %B %Y, %I:%M %p"
#. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1038
msgid "%B %d %Y, %H:%M"
msgstr "%d %B %Y, %H:%M"
#: src/gui/dialogs/addon/manager.cpp:1099
msgid "url^None"
msgstr "None"
#: src/gui/dialogs/attack_predictions.cpp:115
msgid "No usable weapon"
msgstr "No usable weapon"
#: src/gui/dialogs/attack_predictions.cpp:193
msgid "Defender resistance vs"
msgstr "Defender resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:195
msgid "Defender vulnerability vs"
msgstr "Defender vulnerability vs"
#: src/gui/dialogs/attack_predictions.cpp:199
msgid "Attacker resistance vs"
msgstr "Attacker resistance vs"
#: src/gui/dialogs/attack_predictions.cpp:201
msgid "Attacker vulnerability vs"
msgstr "Attacker vulnerability vs"
#: src/gui/dialogs/campaign_selection.cpp:375
msgid "Missing Campaigns"
msgstr "Missing Campaigns"
#. TRANSLATORS: "more than 15" gives a little leeway to add or remove one without changing the translatable text.
#. It's already ambiguous, 1.18 has 19 campaigns, if you include the tutorial and multiplayer-only World Conquest.
#: src/gui/dialogs/campaign_selection.cpp:386
msgid ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
msgstr ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
#: src/gui/dialogs/campaign_selection.cpp:417
#: src/gui/dialogs/multiplayer/lobby.cpp:434
msgid "active_modifications^None"
msgstr "None"
#: src/gui/dialogs/chat_log.cpp:396 src/gui/dialogs/game_cache_options.cpp:68
#: src/gui/dialogs/game_version_dialog.cpp:158
#: src/gui/dialogs/gamestate_inspector.cpp:415
#: src/gui/dialogs/lua_interpreter.cpp:446
#: src/gui/dialogs/screenshot_notification.cpp:70
#: src/gui/dialogs/wml_error.cpp:189
msgid "Clipboard support not found, contact your packager"
msgstr "Clipboard support not found, contact your packager"
#: src/gui/dialogs/depcheck_confirm_change.cpp:38
msgid "$requester requires the following modifications to be enabled:"
msgstr "$requester requires the following modifications to be enabled:"
#: src/gui/dialogs/depcheck_confirm_change.cpp:42
msgid "$requester requires the following modifications to be disabled:"
msgstr "$requester requires the following modifications to be disabled:"
#: src/gui/dialogs/depcheck_select_new.cpp:41
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:46
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/depcheck_select_new.cpp:52
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
#: src/gui/dialogs/editor/edit_pbl.cpp:171
msgid "Core"
msgstr "Core"
#: src/gui/dialogs/editor/edit_pbl.cpp:172
msgid "Campaign"
msgstr "Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:173
msgid "Hybrid Campaign"
msgstr "Hybrid Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:174
msgid "Multiplayer Campaign"
msgstr "Multiplayer Campaign"
#: src/gui/dialogs/editor/edit_pbl.cpp:175
msgid "Scenario"
msgstr "Scenario"
#: src/gui/dialogs/editor/edit_pbl.cpp:176
msgid "Multiplayer Scenario"
msgstr "Multiplayer Scenario"
#: src/gui/dialogs/editor/edit_pbl.cpp:177
msgid "Faction"
msgstr "Faction"
#: src/gui/dialogs/editor/edit_pbl.cpp:178
#: src/gui/dialogs/multiplayer/lobby.cpp:422
msgid "Era"
msgstr "Era"
#: src/gui/dialogs/editor/edit_pbl.cpp:179
msgid "Map Pack"
msgstr "Map Pack"
#: src/gui/dialogs/editor/edit_pbl.cpp:180
msgid "Modification"
msgstr "Modification"
#: src/gui/dialogs/editor/edit_pbl.cpp:181
msgid "Media"
msgstr "Media"
#: src/gui/dialogs/editor/edit_pbl.cpp:182
msgid "Other"
msgstr "Other"
#: src/gui/dialogs/editor/edit_pbl.cpp:188
msgid "Cooperative"
msgstr "Co-operative"
#: src/gui/dialogs/editor/edit_pbl.cpp:189
msgid "Cosmetic"
msgstr "Cosmetic"
#: src/gui/dialogs/editor/edit_pbl.cpp:191
msgid "RNG"
msgstr "RNG"
#: src/gui/dialogs/editor/edit_pbl.cpp:192
msgid "Survival"
msgstr "Survival"
#: src/gui/dialogs/editor/edit_pbl.cpp:193
msgid "Terraforming"
msgstr "Terraforming"
#: src/gui/dialogs/editor/edit_pbl.cpp:376
msgid "No validation errors"
msgstr "No validation errors"
#: src/gui/dialogs/editor/edit_pbl.cpp:376
msgid "Success"
msgstr "Success"
#: src/gui/dialogs/editor/edit_pbl.cpp:406
msgid "Choose an icon"
msgstr "Choose an icon"
#: src/gui/dialogs/editor/edit_unit.cpp:194
msgid "scout"
msgstr "scout"
#: src/gui/dialogs/editor/edit_unit.cpp:195
msgid "fighter"
msgstr "fighter"
#: src/gui/dialogs/editor/edit_unit.cpp:196
msgid "archer"
msgstr "archer"
#: src/gui/dialogs/editor/edit_unit.cpp:197
msgid "mixed fighter"
msgstr "mixed fighter"
#: src/gui/dialogs/editor/edit_unit.cpp:198
msgid "healer"
msgstr "healer"
#: src/gui/dialogs/editor/edit_unit.cpp:311
msgid "Choose File"
msgstr "Choose File"
#: src/gui/dialogs/editor/edit_unit.cpp:320
msgid ""
"This file is outside Wesnoth's data dirs. Do you wish to copy it into your "
"add-on?"
msgstr ""
"This file is outside Wesnoth's data directories. Do you wish to copy it into "
"your add-on?"
#: src/gui/dialogs/editor/edit_unit.cpp:1036
msgid "Unsaved changes will be lost. Do you want to leave?"
msgstr "Unsaved changes will be lost. Do you want to leave?"
#: src/gui/dialogs/editor/edit_unit.cpp:1055
msgid "Unit type saved."
msgstr "Unit type saved."
#: src/gui/dialogs/editor/generator_settings.cpp:70
msgid "/1000 tiles"
msgstr "/1000 tiles"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Coastal"
msgstr "Coastal"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Inland"
msgstr "Inland"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Island"
msgstr "Island"
#: src/gui/dialogs/file_dialog.cpp:106
msgid "Find File"
msgstr "Find File"
#: src/gui/dialogs/file_dialog.cpp:181
msgid "<span color='#00dcff' size='small'>please enter a filename</span>"
msgstr "<span color='#00dcff' size='small'>please enter a file name</span>"
#: src/gui/dialogs/file_dialog.cpp:203
msgid ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span size='small'>wrong "
"extension, use $extensions</span></span>"
msgstr ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span size='small'>wrong "
"extension, use $extensions</span></span>"
#: src/gui/dialogs/file_dialog.cpp:206
msgid ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span "
"size='small'>whitespace is not allowed in filename</span></span>"
msgstr ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span size='small'>white-"
"space is not allowed in file name</span></span>"
#: src/gui/dialogs/file_dialog.cpp:231
msgid "Open"
msgstr "Open"
#: src/gui/dialogs/file_dialog.cpp:311
msgid "Opening files is not supported, contact your packager"
msgstr "Opening files is not supported, contact your packager"
#: src/gui/dialogs/file_dialog.cpp:368
msgid "The file already exists. Do you wish to overwrite it?"
msgstr "The file already exists. Do you wish to overwrite it?"
#: src/gui/dialogs/file_dialog.cpp:392
msgid "The file or folder $path cannot be created."
msgstr "The file or folder $path cannot be created."
#: src/gui/dialogs/file_dialog.cpp:398
msgid "The file or folder $path does not exist."
msgstr "The file or folder $path does not exist."
#: src/gui/dialogs/file_dialog.cpp:774
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
#: src/gui/dialogs/file_dialog.cpp:792
msgid "The following folder and its contents will be permanently deleted:"
msgstr "The following folder and its contents will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:793
msgid "The following file will be permanently deleted:"
msgstr "The following file will be permanently deleted:"
#: src/gui/dialogs/file_dialog.cpp:794
msgid "Do you wish to continue?"
msgstr "Do you wish to continue?"
#: src/gui/dialogs/file_dialog.cpp:806
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
#: src/gui/dialogs/folder_create.cpp:40
msgid "New Bookmark"
msgstr "New Bookmark"
#: src/gui/dialogs/game_cache_options.cpp:100
msgid "dir_size^Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_cache_options.cpp:102
#: src/gui/dialogs/network_transmission.cpp:49
#: src/gui/dialogs/network_transmission.cpp:50
#: src/gui/dialogs/screenshot_notification.cpp:117
msgid "unit_byte^B"
msgstr "B"
#: src/gui/dialogs/game_cache_options.cpp:125
msgid "Cache Cleaned"
msgstr "Cache Cleaned"
#: src/gui/dialogs/game_cache_options.cpp:126
msgid "The game data cache has been cleaned."
msgstr "The game data cache has been cleaned."
#: src/gui/dialogs/game_cache_options.cpp:128
msgid "The game data cache could not be completely cleaned."
msgstr "The game data cache could not be completely cleaned."
#: src/gui/dialogs/game_cache_options.cpp:144
msgid "Cache Purged"
msgstr "Cache Purged"
#: src/gui/dialogs/game_cache_options.cpp:145
msgid "The game data cache has been purged."
msgstr "The game data cache has been purged."
#: src/gui/dialogs/game_cache_options.cpp:147
msgid "The game data cache could not be purged."
msgstr "The game data cache could not be purged."
#: src/gui/dialogs/game_load.cpp:69
msgid "No Saved Games"
msgstr "No Saved Games"
#: src/gui/dialogs/game_load.cpp:69
msgid "There are no saved games to load."
msgstr "There are no saved games to load."
#: src/gui/dialogs/game_load.cpp:139
msgid "game_version^Current Version"
msgstr "Current Version"
#: src/gui/dialogs/game_load.cpp:143
msgid "game_version^Wesnoth $version"
msgstr "Wesnoth $version"
#. TRANSLATORS: "reserve" refers to units on the recall list
#: src/gui/dialogs/game_load.cpp:230
msgid "$active active, $reserve reserve"
msgstr "$active active, $reserve reserve"
#: src/gui/dialogs/game_load.cpp:285
msgid "The selected file is corrupt: "
msgstr "The selected file is corrupt: "
#: src/gui/dialogs/game_load.cpp:356
msgid "(Invalid)"
msgstr "(Invalid)"
#: src/gui/dialogs/game_load.cpp:386
msgid "Campaign: $campaign_name"
msgstr "Campaign: $campaign_name"
#: src/gui/dialogs/game_load.cpp:398
msgid "Tutorial"
msgstr "Tutorial"
#: src/gui/dialogs/game_load.cpp:401
msgid "Test scenario"
msgstr "Test scenario"
#: src/gui/dialogs/game_load.cpp:411
msgid "Replay"
msgstr "Replay"
#: src/gui/dialogs/game_load.cpp:413
msgid "Turn"
msgstr "Turn"
#: src/gui/dialogs/game_load.cpp:415
msgid "Scenario start"
msgstr "Scenario start"
#: src/gui/dialogs/game_load.cpp:434
msgid "Difficulty: "
msgstr "Difficulty: "
#: src/gui/dialogs/game_load.cpp:457
msgid "Version: "
msgstr "Version: "
#: src/gui/dialogs/game_load.cpp:462
msgid "Modifications: "
msgstr "Modifications: "
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^AI"
msgstr "AI"
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Idle"
msgstr "Idle"
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Reserved"
msgstr "Reserved"
#: src/gui/dialogs/game_stats.cpp:102 src/gui/dialogs/label_settings.cpp:74
msgid "Unknown"
msgstr "Unknown"
#: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193
#: src/gui/dialogs/multiplayer/lobby.cpp:448
msgid "no"
msgstr "no"
#: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193
#: src/gui/dialogs/multiplayer/lobby.cpp:448
msgid "yes"
msgstr "yes"
#: src/gui/dialogs/game_version_dialog.cpp:282 src/gui/widgets/label.cpp:123
msgid "Opening links is not supported, contact your packager"
msgstr "Opening links is not supported, contact your packager"
#: src/gui/dialogs/label_settings.cpp:52
msgid "Team Labels"
msgstr "Team Labels"
#: src/gui/dialogs/label_settings.cpp:80
msgid "Side $side_number ($name)"
msgstr "Side $side_number ($name)"
#: src/gui/dialogs/loading_screen.cpp:45
msgid "Building terrain rules"
msgstr "Building terrain rules"
#: src/gui/dialogs/loading_screen.cpp:46
msgid "Reading files and creating cache"
msgstr "Reading files and creating cache"
#: src/gui/dialogs/loading_screen.cpp:47 src/gui/dialogs/loading_screen.cpp:50
msgid "Initializing display"
msgstr "Initializing display"
#: src/gui/dialogs/loading_screen.cpp:48
msgid "Reinitialize fonts for the current language"
msgstr "Reinitialize fonts for the current language"
#: src/gui/dialogs/loading_screen.cpp:49
msgid "Initializing teams"
msgstr "Initializing teams"
#: src/gui/dialogs/loading_screen.cpp:51
msgid "Loading game configuration"
msgstr "Loading game configuration"
#: src/gui/dialogs/loading_screen.cpp:52
msgid "Loading data files"
msgstr "Loading data files"
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Loading level"
msgstr "Loading level"
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Initializing scripting engine"
msgstr "Initializing scripting engine"
#: src/gui/dialogs/loading_screen.cpp:55
msgid "Initializing planning mode"
msgstr "Initializing planning mode"
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Reading unit files"
msgstr "Reading unit files"
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Loading units"
msgstr "Loading units"
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Searching for installed add-ons"
msgstr "Searching for installed add-ons"
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Starting game"
msgstr "Starting game"
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Verifying cache"
msgstr "Verifying cache"
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Connecting to server"
msgstr "Connecting to server"
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Logging in"
msgstr "Logging in"
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Waiting for server"
msgstr "Waiting for server"
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Connecting to redirected server"
msgstr "Connecting to redirected server"
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Waiting for next scenario"
msgstr "Waiting for next scenario"
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Getting game data"
msgstr "Getting game data"
#: src/gui/dialogs/loading_screen.cpp:67
msgid "Downloading lobby data"
msgstr "Downloading lobby data"
#: src/gui/dialogs/lua_interpreter.cpp:639
msgid "The lua console can only be used in debug mode! (Run ':debug' first)"
msgstr "The lua console can only be used in debug mode! (Run ':debug' first)"
#: src/gui/dialogs/lua_interpreter.cpp:640
msgid "lua console"
msgstr "lua console"
#: src/gui/dialogs/migrate_version_selection.cpp:48
msgid "No Other Version Found"
msgstr "No Other Version Found"
#: src/gui/dialogs/migrate_version_selection.cpp:48
msgid ""
"This would import settings from a previous version of Wesnoth, but no other "
"version was found on this device"
msgstr ""
"This would import settings from a previous version of Wesnoth, but no other "
"version was found on this device"
#: src/gui/dialogs/multiplayer/faction_select.cpp:138
#: src/gui/dialogs/multiplayer/mp_staging.cpp:493
msgid "Random"
msgstr "Random"
#: src/gui/dialogs/multiplayer/lobby.cpp:66
msgid "Do you really want to log out?"
msgstr "Do you really want to log out?"
#: src/gui/dialogs/multiplayer/lobby.cpp:173
msgid "Incompatible User-made Content"
msgstr "Incompatible User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:174
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
msgstr ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
#: src/gui/dialogs/multiplayer/lobby.cpp:189
msgid "Missing User-made Content"
msgstr "Missing User-made Content"
#: src/gui/dialogs/multiplayer/lobby.cpp:190
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
"This game requires one or more user-made add-ons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
#: src/gui/dialogs/multiplayer/lobby.cpp:367
msgid "Games: showing $num_shown out of $num_total"
msgstr "Games: showing $num_shown out of $num_total"
#: src/gui/dialogs/multiplayer/lobby.cpp:389
msgid "$game_name (Era: $era_name)"
msgstr "$game_name (Era: $era_name)"
#: src/gui/dialogs/multiplayer/lobby.cpp:419
msgid "era_or_mod^not installed"
msgstr "not installed"
#: src/gui/dialogs/multiplayer/lobby.cpp:454
msgid "Reloaded:"
msgstr "Reloaded:"
#: src/gui/dialogs/multiplayer/lobby.cpp:455
msgid "Shared vision:"
msgstr "Shared vision:"
#: src/gui/dialogs/multiplayer/lobby.cpp:456
msgid "Shuffle sides:"
msgstr "Shuffle sides:"
#: src/gui/dialogs/multiplayer/lobby.cpp:457
msgid "Time limit:"
msgstr "Time limit:"
#: src/gui/dialogs/multiplayer/lobby.cpp:458
msgid "Use map settings:"
msgstr "Use map settings:"
#: src/gui/dialogs/multiplayer/lobby.cpp:466
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
"One or more add-ons need to be installed\n"
"in order to join this game."
#: src/gui/dialogs/multiplayer/lobby.cpp:491
msgid "Observers allowed"
msgstr "Observers allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:494
msgid "Observers not allowed"
msgstr "Observers not allowed"
#: src/gui/dialogs/multiplayer/lobby.cpp:625
msgid "lobby"
msgstr "lobby"
#: src/gui/dialogs/multiplayer/lobby.cpp:834
msgid ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
msgstr ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/lobby.cpp:847
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
"Something is wrong with the add-on version, check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
#: src/gui/dialogs/multiplayer/lobby.cpp:868
msgid "This game is password protected. Join using moderator rights anyway?"
msgstr "This game is password protected. Join using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:120
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:81
msgid "Side $side"
msgstr "Side $side"
#: src/gui/dialogs/multiplayer/mp_connect.cpp:185
msgid "Add Server"
msgstr "Add Server"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:122
msgid "Scenarios"
msgstr "Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:123
msgid "Multiplayer Campaigns"
msgstr "Multiplayer Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:124
msgid "Singleplayer Campaigns"
msgstr "Single-Player Campaigns"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:125
msgid "Custom Maps"
msgstr "Custom Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:126
msgid "Custom Scenarios"
msgstr "Custom Scenarios"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:127
msgid "Random Maps"
msgstr "Random Maps"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:193
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:194
msgid "No games found."
msgstr "No games found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:260
msgid "No eras found."
msgstr "No eras found."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:261
msgid "No eras found"
msgstr "No eras found"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:528
msgid "No eras available for this game."
msgstr "No eras available for this game."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:734
msgid "number of players^$min to $max"
msgstr "$min to $max"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:848
msgid "The selected game has no sides!"
msgstr "The selected game has no sides!"
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:855
msgid "The selected game cannot be created."
msgstr "The selected game cannot be created."
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:927
msgid "Choose Starting Scenario"
msgstr "Choose Starting Scenario"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:927
msgid "Select at which point to begin this campaign."
msgstr "Select at which point to begin this campaign."
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:221
msgid "Computer Player"
msgstr "Computer Player"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:223
msgid "Empty slot"
msgstr "Empty slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:225
msgid "Reserved for $playername"
msgstr "Reserved for $playername"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:227
msgid "Vacant slot"
msgstr "Vacant slot"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:231
msgid "empty"
msgstr "empty"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:257
#: src/gui/dialogs/multiplayer/mp_staging.cpp:108
msgid "this game"
msgstr "this game"
#: src/gui/dialogs/multiplayer/mp_report.cpp:47
msgid "Lobby"
msgstr "Lobby"
#: src/gui/dialogs/multiplayer/mp_report.cpp:49
msgid "Game"
msgstr "Game"
#: src/gui/dialogs/multiplayer/mp_staging.cpp:510
msgid "Waiting for players to choose factions..."
msgstr "Waiting for players to choose factions..."
#: src/gui/dialogs/outro.cpp:55
msgid "The End"
msgstr "The End"
#: src/gui/dialogs/preferences_dialog.cpp:195
msgid "friend"
msgstr "friend"
#: src/gui/dialogs/preferences_dialog.cpp:200
msgid "ignored"
msgstr "ignored"
#: src/gui/dialogs/preferences_dialog.cpp:254
#: src/gui/dialogs/preferences_dialog.cpp:311
msgid "No username specified"
msgstr "No user name specified"
#: src/gui/dialogs/preferences_dialog.cpp:269
msgid "Invalid username"
msgstr "Invalid username"
#: src/gui/dialogs/preferences_dialog.cpp:316
msgid "Not on friends or ignore lists"
msgstr "Not on friends or ignore lists"
#: src/gui/dialogs/preferences_dialog.cpp:945
#: src/gui/dialogs/preferences_dialog.cpp:1009
msgid "No hotkey selected"
msgstr "No hot-key selected"
#: src/gui/dialogs/preferences_dialog.cpp:973
msgid ""
"“<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.\n"
"Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?"
msgstr ""
"<b>$hotkey_sequence|</b> is in use by <b>$old_hotkey_action|</b>.\n"
"Do you wish to re-assign it to <b>$new_hotkey_action|</b>?"
#: src/gui/dialogs/preferences_dialog.cpp:979
msgid "Reassign Hotkey"
msgstr "Re-assign Hot-key"
#: src/gui/dialogs/preferences_dialog.cpp:996
msgid "All hotkeys have been reset to their default values."
msgstr "All hot-keys have been reset to their default values."
#: src/gui/dialogs/preferences_dialog.cpp:996
msgid "Hotkeys Reset"
msgstr "Hot-keys Reset"
#: src/gui/dialogs/screenshot_notification.cpp:99
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
#: src/gui/dialogs/statistics_dialog.cpp:79
msgid "All Scenarios"
msgstr "All Scenarios"
#: src/gui/dialogs/statistics_dialog.cpp:177
#: src/gui/dialogs/statistics_dialog.cpp:336
msgid "This Turn"
msgstr "This Turn"
#: src/gui/dialogs/statistics_dialog.cpp:213
msgid "Actual hit rates, by chance to hit:"
msgstr "Actual hit rates, by chance to hit:"
#: src/gui/dialogs/statistics_dialog.cpp:215
msgid "(no attacks have taken place yet)"
msgstr "(no attacks have taken place yet)"
#: src/gui/dialogs/statistics_dialog.cpp:323
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
msgstr ""
"Difference of actual outcome to expected outcome, as a percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
#: src/gui/dialogs/statistics_dialog.cpp:367
msgid "stats^Recruits"
msgstr "Recruits"
#: src/gui/dialogs/statistics_dialog.cpp:368
msgid "Recalls"
msgstr "Recalls"
#: src/gui/dialogs/statistics_dialog.cpp:369
msgid "Advancements"
msgstr "Advancements"
#: src/gui/dialogs/statistics_dialog.cpp:370
msgid "Losses"
msgstr "Losses"
#: src/gui/dialogs/statistics_dialog.cpp:371
msgid "Kills"
msgstr "Kills"
#: src/gui/dialogs/statistics_dialog.cpp:393
#: src/gui/dialogs/statistics_dialog.cpp:400
msgid "Inflicted"
msgstr "Inflicted"
#: src/gui/dialogs/statistics_dialog.cpp:406
#: src/gui/dialogs/statistics_dialog.cpp:413
msgid "Taken"
msgstr "Taken"
#: src/gui/dialogs/statistics_dialog.cpp:454
msgid "$count|× $name"
msgstr "$count|× $name"
#: src/gui/dialogs/title_screen.cpp:114 src/hotkey/hotkey_command.cpp:98
msgid "Screenshot"
msgstr "Screenshot"
#: src/gui/dialogs/title_screen.cpp:387
msgid "Version $version"
msgstr "Version $version"
#: src/gui/dialogs/title_screen.cpp:480 src/hotkey/hotkey_command.cpp:309
msgid "Choose Test Scenario"
msgstr "Choose Test Scenario"
#: src/gui/dialogs/unit_create.cpp:190
msgid "unit_variation^Default Variation"
msgstr "Default Variation"
#: src/gui/dialogs/unit_recall.cpp:221
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
#: src/gui/dialogs/unit_recall.cpp:223
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr "This unit cannot be recalled because you do not have enough gold."
#: src/gui/dialogs/unit_recall.cpp:323 src/hotkey/hotkey_command.cpp:103
msgid "Rename Unit"
msgstr "Rename Unit"
#: src/gui/dialogs/unit_recall.cpp:359
msgid "This unit is loyal and requires no upkeep."
msgstr "This unit is loyal and requires no upkeep."
#: src/gui/dialogs/unit_recall.cpp:360 src/gui/dialogs/unit_recall.cpp:365
#: src/gui/dialogs/unit_recall.cpp:370
msgid "Do you really want to dismiss him?"
msgstr "Do you really want to dismiss him?"
#: src/gui/dialogs/unit_recall.cpp:361 src/gui/dialogs/unit_recall.cpp:366
#: src/gui/dialogs/unit_recall.cpp:371
msgid "Do you really want to dismiss her?"
msgstr "Do you really want to dismiss her?"
#: src/gui/dialogs/unit_recall.cpp:364
msgid "This unit is an experienced one, having advanced levels."
msgstr "This unit is an experienced one, having advanced levels."
#: src/gui/dialogs/unit_recall.cpp:369
msgid "This unit is close to advancing a level."
msgstr "This unit is close to advancing a level."
#: src/gui/dialogs/unit_recall.cpp:375
msgid "Dismiss Unit"
msgstr "Dismiss Unit"
#: src/gui/gui.cpp:132
msgid "No default gui defined."
msgstr "No default gui defined."
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Installed, upgradable"
msgstr "Installed, upgrade available"
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Published, upgradable"
msgstr "Published, upgrade available"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Installed, outdated on server"
msgstr "Installed, outdated on server"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Published, outdated on server"
msgstr "Published, outdated on server"
#: src/gui/widgets/addon_list.cpp:295
msgid "Delete add-on from server"
msgstr "Delete add-on from server"
#: src/gui/widgets/chatbox.cpp:294
msgid "whisper to $receiver"
msgstr "whisper to $receiver"
#: src/gui/widgets/chatbox.cpp:378
msgid "Joined <i>$name</i>"
msgstr "Joined <i>$name</i>"
#: src/gui/widgets/chatbox.cpp:384
msgid ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
msgstr ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
#: src/gui/widgets/helper.cpp:122
msgid "Mandatory widget '$id' hasn't been defined."
msgstr "Mandatory widget '$id' hasn't been defined."
#: src/gui/widgets/label.cpp:141
msgid "Open link?"
msgstr "Open link?"
#: src/gui/widgets/label.cpp:172
msgid "Copied link!"
msgstr "Copied link!"
#: src/gui/widgets/listbox.cpp:725 src/gui/widgets/multi_page.cpp:219
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
"'list_data' must have the same number of columns as the 'list_definition'."
#: src/gui/widgets/listbox.cpp:770 src/gui/widgets/listbox.cpp:813
#: src/gui/widgets/listbox.cpp:856 src/gui/widgets/scrollbar_panel.cpp:90
msgid "No list defined."
msgstr "No list defined."
#: src/gui/widgets/listbox.cpp:775 src/gui/widgets/listbox.cpp:818
#: src/gui/widgets/listbox.cpp:861
msgid "A 'list_definition' should contain one row."
msgstr "A 'list_definition' should contain one row."
#: src/gui/widgets/multi_page.cpp:195
msgid "No page defined."
msgstr "No page defined."
#: src/gui/widgets/multimenu_button.cpp:171
msgid "multimenu^All Selected"
msgstr "All Selected"
#. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part
#. of the text on the button when many of the boxes are selected. The text becomes
#. "x, y and 1 other", "x, y and 2 others", etc.
#: src/gui/widgets/multimenu_button.cpp:179
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] "$excess other"
msgstr[1] "$excess others"
#: src/gui/widgets/multimenu_button.cpp:181
#: src/gui/widgets/multimenu_button.cpp:233
msgid "multimenu^None Selected"
msgstr "None Selected"
#: src/gui/widgets/pane.cpp:361
msgid "Need at least 1 parallel item."
msgstr "Need at least 1 parallel item."
#: src/gui/widgets/size_lock.cpp:88
msgid "Invalid size."
msgstr "Invalid size."
#: src/gui/widgets/size_lock.cpp:123
msgid "No widget defined."
msgstr "No widget defined."
#: src/gui/widgets/slider.cpp:356
msgid "The number of value_labels and values don't match."
msgstr "The number of value_labels and values don't match."
#: src/gui/widgets/stacked_widget.cpp:242
msgid "No stack layers defined."
msgstr "No stack layers defined."
#: src/gui/widgets/styled_widget.cpp:606
msgid "Found a widget with a helptip and without a tooltip."
msgstr "Found a widget with a helptip and without a tooltip."
#: src/gui/widgets/tab_container.cpp:139
msgid "No grid defined for tab container control"
msgstr "No grid defined for tab container control"
#: src/gui/widgets/tree_view.cpp:290
msgid "No nodes defined for a tree view."
msgstr "No nodes defined for a tree view."
#: src/gui/widgets/tree_view.cpp:325
msgid "[node]id 'root' is reserved for the implementation."
msgstr "[node]id 'root' is reserved for the implementation."
#: src/gui/widgets/tree_view_node.cpp:105
msgid "Unknown builder id for tree view node."
msgstr "Unknown builder id for tree view node."
#: src/gui/widgets/unit_preview_pane.cpp:136
msgid "Resistances: "
msgstr "Resistances: "
#: src/gui/widgets/unit_preview_pane.cpp:138
msgid "(Att / Def)"
msgstr "(Att / Def)"
#: src/gui/widgets/unit_preview_pane.cpp:298
#: src/gui/widgets/unit_preview_pane.cpp:329
#: src/gui/widgets/unit_preview_pane.cpp:450
#: src/gui/widgets/unit_preview_pane.cpp:482
msgid "Lvl $lvl"
msgstr "Lvl $lvl"
#: src/gui/widgets/unit_preview_pane.cpp:336
#: src/gui/widgets/unit_preview_pane.cpp:349
#: src/gui/widgets/unit_preview_pane.cpp:490
#: src/gui/widgets/unit_preview_pane.cpp:509
msgid "HP: "
msgstr "HP: "
#: src/gui/widgets/unit_preview_pane.cpp:338
#: src/gui/widgets/unit_preview_pane.cpp:354
#: src/gui/widgets/unit_preview_pane.cpp:492
#: src/gui/widgets/unit_preview_pane.cpp:514
msgid "XP: "
msgstr "XP: "
#: src/gui/widgets/unit_preview_pane.cpp:356
#: src/gui/widgets/unit_preview_pane.cpp:516
msgid "Experience Modifier: "
msgstr "Experience Modifier: "
#: src/gui/widgets/unit_preview_pane.cpp:359
#: src/gui/widgets/unit_preview_pane.cpp:519
msgid "MP: "
msgstr "MP: "
#: src/gui/widgets/unit_preview_pane.cpp:397
#: src/gui/widgets/unit_preview_pane.cpp:547
msgid "Abilities"
msgstr "Abilities"
#: src/gui/widgets/window.cpp:421
msgid "Linked '$id' group has multiple definitions."
msgstr "Linked '$id' group has multiple definitions."
#: src/gui/widgets/window.cpp:907
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button."
#: src/gui/widgets/window.cpp:932 src/gui/widgets/window.cpp:969
#: src/tests/gui/test_gui2.cpp:742
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr "Failed to show a dialogue, which doesn't fit on the screen."
#: src/hotkey/hotkey_command.cpp:52
msgid "Saved Games"
msgstr "Saved Games"
#: src/hotkey/hotkey_command.cpp:53
msgid "Map Commands"
msgstr "Map Commands"
#: src/hotkey/hotkey_command.cpp:54
msgid "Unit Commands"
msgstr "Unit Commands"
#: src/hotkey/hotkey_command.cpp:55
msgid "Player Chat"
msgstr "Player Chat"
#: src/hotkey/hotkey_command.cpp:56
msgid "Replay Control"
msgstr "Replay Control"
#: src/hotkey/hotkey_command.cpp:57
msgid "Planning Mode"
msgstr "Planning Mode"
#: src/hotkey/hotkey_command.cpp:58
msgid "Scenario Editor"
msgstr "Scenario Editor"
#: src/hotkey/hotkey_command.cpp:59
msgid "Editor Palettes"
msgstr "Editor Palettes"
#: src/hotkey/hotkey_command.cpp:60
msgid "Editor Tools"
msgstr "Editor Tools"
#: src/hotkey/hotkey_command.cpp:61
msgid "Editor Clipboard"
msgstr "Editor Clipboard"
#: src/hotkey/hotkey_command.cpp:62
msgid "Debug Commands"
msgstr "Debug Commands"
#: src/hotkey/hotkey_command.cpp:63
msgid "Custom WML Commands"
msgstr "Custom WML Commands"
#: src/hotkey/hotkey_command.cpp:74
msgid "Scroll Up"
msgstr "Scroll Up"
#: src/hotkey/hotkey_command.cpp:75
msgid "Scroll Down"
msgstr "Scroll Down"
#: src/hotkey/hotkey_command.cpp:76
msgid "Scroll Left"
msgstr "Scroll Left"
#: src/hotkey/hotkey_command.cpp:77
msgid "Scroll Right"
msgstr "Scroll Right"
#: src/hotkey/hotkey_command.cpp:79
msgid "cancel"
msgstr "cancel"
#: src/hotkey/hotkey_command.cpp:80
msgid "Select Hex"
msgstr "Select Hex"
#: src/hotkey/hotkey_command.cpp:81
msgid "Deselect Hex"
msgstr "Deselect Hex"
#: src/hotkey/hotkey_command.cpp:82
msgid "Move/Attack"
msgstr "Move/Attack"
#: src/hotkey/hotkey_command.cpp:83
msgid "Select/Move/Attack"
msgstr "Select/Move/Attack"
#: src/hotkey/hotkey_command.cpp:84
msgid "Touch"
msgstr "Touch"
#: src/hotkey/hotkey_command.cpp:85
msgid "Animate Map"
msgstr "Animate Map"
#: src/hotkey/hotkey_command.cpp:86
msgid "Next Unit"
msgstr "Next Unit"
#: src/hotkey/hotkey_command.cpp:87
msgid "Previous Unit"
msgstr "Previous Unit"
#: src/hotkey/hotkey_command.cpp:88
msgid "Hold Position"
msgstr "Hold Position"
#: src/hotkey/hotkey_command.cpp:89
msgid "End Unit Turn"
msgstr "End Unit Turn"
#: src/hotkey/hotkey_command.cpp:90
msgid "Scroll to Leader"
msgstr "Scroll to Leader"
#: src/hotkey/hotkey_command.cpp:91
msgid "Undo"
msgstr "Undo"
#: src/hotkey/hotkey_command.cpp:92
msgid "Redo"
msgstr "Redo"
#: src/hotkey/hotkey_command.cpp:93
msgid "Zoom In"
msgstr "Zoom In"
#: src/hotkey/hotkey_command.cpp:94
msgid "Zoom Out"
msgstr "Zoom Out"
#: src/hotkey/hotkey_command.cpp:95
msgid "Default Zoom"
msgstr "Default Zoom"
#: src/hotkey/hotkey_command.cpp:96
msgid "Toggle Full Screen"
msgstr "Toggle Full Screen"
#: src/hotkey/hotkey_command.cpp:99
msgid "Map Screenshot"
msgstr "Map Screenshot"
#: src/hotkey/hotkey_command.cpp:100
msgid "Toggle Accelerated Speed"
msgstr "Toggle Accelerated Speed"
#: src/hotkey/hotkey_command.cpp:101
msgid "Terrain Description"
msgstr "Terrain Description"
#: src/hotkey/hotkey_command.cpp:102
msgid "Unit Type Description"
msgstr "Unit Type Description"
#: src/hotkey/hotkey_command.cpp:104
msgid "Delete Unit"
msgstr "Delete Unit"
#: src/hotkey/hotkey_command.cpp:107
msgid "Save Replay"
msgstr "Save Replay"
#: src/hotkey/hotkey_command.cpp:108
msgid "Save Map"
msgstr "Save Map"
#: src/hotkey/hotkey_command.cpp:111
msgid "Repeat Recruit"
msgstr "Repeat Recruit"
#: src/hotkey/hotkey_command.cpp:113
msgid "Show/Hide Labels"
msgstr "Show/Hide Labels"
#: src/hotkey/hotkey_command.cpp:114
msgid "End Turn"
msgstr "End Turn"
#: src/hotkey/hotkey_command.cpp:116
msgid "Toggle Ellipses"
msgstr "Toggle Ellipses"
#: src/hotkey/hotkey_command.cpp:117
msgid "Toggle Grid"
msgstr "Toggle Grid"
#: src/hotkey/hotkey_command.cpp:118
msgid "Mouse Scrolling"
msgstr "Mouse Scrolling"
#: src/hotkey/hotkey_command.cpp:119
msgid "Status Table"
msgstr "Status Table"
#: src/hotkey/hotkey_command.cpp:120
msgid "Mute"
msgstr "Mute"
#: src/hotkey/hotkey_command.cpp:121
msgid "Speak"
msgstr "Speak"
#: src/hotkey/hotkey_command.cpp:122
msgid "Create Unit (Debug!)"
msgstr "Create Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:123
msgid "Change Side (Debug!)"
msgstr "Change Side (Debug!)"
#: src/hotkey/hotkey_command.cpp:124
msgid "Kill Unit (Debug!)"
msgstr "Kill Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:125
msgid "Teleport Unit (Debug!)"
msgstr "Teleport Unit (Debug!)"
#: src/hotkey/hotkey_command.cpp:127
msgid "Objectives"
msgstr "Objectives"
#: src/hotkey/hotkey_command.cpp:130
msgid "Pause Network Game"
msgstr "Pause Network Game"
#: src/hotkey/hotkey_command.cpp:131
msgid "Continue Network Game"
msgstr "Continue Network Game"
#: src/hotkey/hotkey_command.cpp:133
msgid "Quit to Menu"
msgstr "Quit to Menu"
#: src/hotkey/hotkey_command.cpp:134
msgid "Set Team Label"
msgstr "Set Team Label"
#: src/hotkey/hotkey_command.cpp:135
msgid "Set Label"
msgstr "Set Label"
#: src/hotkey/hotkey_command.cpp:136
msgid "Clear Labels"
msgstr "Clear Labels"
#: src/hotkey/hotkey_command.cpp:137
msgid "Show Enemy Moves"
msgstr "Show Enemy Moves"
#: src/hotkey/hotkey_command.cpp:138
msgid "Best Possible Enemy Moves"
msgstr "Best Possible Enemy Moves"
#: src/hotkey/hotkey_command.cpp:140
msgid "Play Replay"
msgstr "Play Replay"
#: src/hotkey/hotkey_command.cpp:141
msgid "Reset Replay"
msgstr "Reset Replay"
#: src/hotkey/hotkey_command.cpp:142
msgid "Stop Replay"
msgstr "Stop Replay"
#: src/hotkey/hotkey_command.cpp:143
msgid "Next Turn"
msgstr "Next Turn"
#: src/hotkey/hotkey_command.cpp:144
msgid "Next Side"
msgstr "Next Side"
#: src/hotkey/hotkey_command.cpp:145
msgid "Next Move"
msgstr "Next Move"
#: src/hotkey/hotkey_command.cpp:146
msgid "View: Full Map"
msgstr "View: Full Map"
#: src/hotkey/hotkey_command.cpp:147
msgid "View: Each Team"
msgstr "View: Each Team"
#: src/hotkey/hotkey_command.cpp:148
msgid "View: Human Team"
msgstr "View: Human Team"
#: src/hotkey/hotkey_command.cpp:149
msgid "Skip Animation"
msgstr "Skip Animation"
#: src/hotkey/hotkey_command.cpp:150
msgid "End Replay"
msgstr "End Replay"
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:153
msgid "whiteboard^Planning Mode"
msgstr "Planning Mode"
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:155
msgid "whiteboard^Execute Action"
msgstr "Execute Action"
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:157
msgid "whiteboard^Execute All Actions"
msgstr "Execute All Actions"
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:159
msgid "whiteboard^Delete Action"
msgstr "Delete Action"
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:161
msgid "whiteboard^Move Action Up"
msgstr "Move Action Up"
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:163
msgid "whiteboard^Move Action Down"
msgstr "Move Action Down"
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:165
msgid "whiteboard^Suppose Dead"
msgstr "Suppose Dead"
#: src/hotkey/hotkey_command.cpp:167
msgid "Quit to Desktop"
msgstr "Quit to Desktop"
#: src/hotkey/hotkey_command.cpp:168
msgid "Close Map"
msgstr "Close Map"
#: src/hotkey/hotkey_command.cpp:172
msgid "Switch Time of Day"
msgstr "Switch Time of Day"
#: src/hotkey/hotkey_command.cpp:174
msgid "Switch Map"
msgstr "Switch Map"
#: src/hotkey/hotkey_command.cpp:175
msgid "Assign Local Time"
msgstr "Assign Local Time"
#: src/hotkey/hotkey_command.cpp:177
msgid "New Unit Type"
msgstr "New Unit Type"
#: src/hotkey/hotkey_command.cpp:179
msgid "Time Schedule Editor"
msgstr "Time Schedule Editor"
#: src/hotkey/hotkey_command.cpp:180
msgid "Partial Undo"
msgstr "Partial Undo"
#: src/hotkey/hotkey_command.cpp:182
msgid "New Scenario"
msgstr "New Scenario"
#: src/hotkey/hotkey_command.cpp:183
msgid "Load Map/Scenario"
msgstr "Load Map/Scenario"
#: src/hotkey/hotkey_command.cpp:185
msgid "Save Map As"
msgstr "Save Map As"
#: src/hotkey/hotkey_command.cpp:186
msgid "Save Scenario As"
msgstr "Save Scenario As"
#: src/hotkey/hotkey_command.cpp:187
msgid "Save All Maps"
msgstr "Save All Maps"
#: src/hotkey/hotkey_command.cpp:188
msgid "Revert All Changes"
msgstr "Revert All Changes"
#: src/hotkey/hotkey_command.cpp:189
msgid "Map Information"
msgstr "Map Information"
#: src/hotkey/hotkey_command.cpp:191
msgid "Clear Selected Item Set"
msgstr "Clear Selected Item Set"
#: src/hotkey/hotkey_command.cpp:192
msgid "Swap Foreground/Background Palette Item"
msgstr "Swap Foreground/Background Palette Item"
#: src/hotkey/hotkey_command.cpp:193
msgid "Change Palette Group"
msgstr "Change Palette Group"
#: src/hotkey/hotkey_command.cpp:194
msgid "Scroll Palette Left"
msgstr "Scroll Palette Left"
#: src/hotkey/hotkey_command.cpp:195
msgid "Scroll Palette Right"
msgstr "Scroll Palette Right"
#: src/hotkey/hotkey_command.cpp:196
msgid "Remove Location"
msgstr "Remove Location"
#: src/hotkey/hotkey_command.cpp:198
msgid "Add New Side"
msgstr "Add New Side"
#: src/hotkey/hotkey_command.cpp:200
msgid "Next Tool"
msgstr "Next Tool"
#: src/hotkey/hotkey_command.cpp:202
msgid "Paint Tool"
msgstr "Paint Tool"
#: src/hotkey/hotkey_command.cpp:202 src/hotkey/hotkey_command.cpp:203
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
#: src/hotkey/hotkey_command.cpp:203
msgid "Fill Tool"
msgstr "Fill Tool"
#: src/hotkey/hotkey_command.cpp:204
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
#: src/hotkey/hotkey_command.cpp:204
msgid "Selection Tool"
msgstr "Selection Tool"
#: src/hotkey/hotkey_command.cpp:205
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
#: src/hotkey/hotkey_command.cpp:205
msgid "Starting Positions Tool"
msgstr "Starting Positions Tool"
#: src/hotkey/hotkey_command.cpp:206
msgid "Label Tool"
msgstr "Label Tool"
#: src/hotkey/hotkey_command.cpp:206
msgid "Left mouse button sets or drags a label, right clears."
msgstr "Left mouse button sets or drags a label, right clears."
#: src/hotkey/hotkey_command.cpp:207
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:207
msgid "Unit Tool"
msgstr "Unit Tool"
#: src/hotkey/hotkey_command.cpp:208
msgid "Item Tool"
msgstr "Item Tool"
#: src/hotkey/hotkey_command.cpp:208
msgid "Left mouse button sets a new item. Right click removes item."
msgstr "Left mouse button sets a new item. Right-click removes item."
#: src/hotkey/hotkey_command.cpp:209
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
#: src/hotkey/hotkey_command.cpp:209
msgid "Village Tool"
msgstr "Village Tool"
#: src/hotkey/hotkey_command.cpp:211
msgid "Can Recruit"
msgstr "Can Recruit"
#: src/hotkey/hotkey_command.cpp:211
msgid "Toggle the recruit attribute of a unit."
msgstr "Toggle the recruit attribute of a unit."
#: src/hotkey/hotkey_command.cpp:212
msgid "Can be Renamed"
msgstr "Can be Renamed"
#: src/hotkey/hotkey_command.cpp:212
msgid "Toggle the unit being renameable."
msgstr "Toggle the unit being renameable."
#: src/hotkey/hotkey_command.cpp:214
msgid "Change Unit ID"
msgstr "Change Unit ID"
#: src/hotkey/hotkey_command.cpp:215
msgid "Loyal"
msgstr "Loyal"
#: src/hotkey/hotkey_command.cpp:218
msgid "Show Tool Information"
msgstr "Show Tool Information"
#: src/hotkey/hotkey_command.cpp:220
msgid "Toggle Minimap Unit Coding"
msgstr "Toggle Minimap Unit Coding"
#: src/hotkey/hotkey_command.cpp:221
msgid "Toggle Minimap Terrain Coding"
msgstr "Toggle Minimap Terrain Coding"
#: src/hotkey/hotkey_command.cpp:223
msgid "Toggle Minimap Unit Drawing"
msgstr "Toggle Minimap Unit Drawing"
#: src/hotkey/hotkey_command.cpp:224
msgid "Toggle Minimap Village Drawing"
msgstr "Toggle Minimap Village Drawing"
#: src/hotkey/hotkey_command.cpp:225
msgid "Toggle Minimap Terrain Drawing"
msgstr "Toggle Minimap Terrain Drawing"
#: src/hotkey/hotkey_command.cpp:227
msgid "Next Brush"
msgstr "Next Brush"
#: src/hotkey/hotkey_command.cpp:228
msgid "Default Brush"
msgstr "Default Brush"
#: src/hotkey/hotkey_command.cpp:229
msgid "Single Tile"
msgstr "Single Tile"
#: src/hotkey/hotkey_command.cpp:230
msgid "Radius One"
msgstr "Radius One"
#: src/hotkey/hotkey_command.cpp:231
msgid "Radius Two"
msgstr "Radius Two"
#: src/hotkey/hotkey_command.cpp:232
msgid "Brush NW-SE"
msgstr "Brush NW-SE"
#: src/hotkey/hotkey_command.cpp:233
msgid "Brush SW-NE"
msgstr "Brush SW-NE"
#: src/hotkey/hotkey_command.cpp:235
msgid "Cut"
msgstr "Cut"
#: src/hotkey/hotkey_command.cpp:236
msgid "Copy"
msgstr "Copy"
#: src/hotkey/hotkey_command.cpp:237
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
#: src/hotkey/hotkey_command.cpp:237
msgid "Paste"
msgstr "Paste"
#: src/hotkey/hotkey_command.cpp:238
msgid "Export Selected Coordinates to System Clipboard"
msgstr "Export Selected Coordinates to System Clipboard"
#: src/hotkey/hotkey_command.cpp:239
msgid "Select All"
msgstr "Select All"
#: src/hotkey/hotkey_command.cpp:240
msgid "Select Inverse"
msgstr "Select Inverse"
#: src/hotkey/hotkey_command.cpp:241
msgid "Select None"
msgstr "Select None"
#: src/hotkey/hotkey_command.cpp:242
msgid "Rotate Clipboard Clockwise"
msgstr "Rotate Clipboard Clockwise"
#: src/hotkey/hotkey_command.cpp:243
msgid "Rotate Clipboard Counter-Clockwise"
msgstr "Rotate Clipboard Anticlockwise"
#: src/hotkey/hotkey_command.cpp:244
msgid "Flip Clipboard Horizontally"
msgstr "Flip Clipboard Horizontally"
#: src/hotkey/hotkey_command.cpp:245
msgid "Flip Clipboard Vertically"
msgstr "Flip Clipboard Vertically"
#: src/hotkey/hotkey_command.cpp:246
msgid "Rotate Selection"
msgstr "Rotate Selection"
#: src/hotkey/hotkey_command.cpp:247
msgid "Flip Selection"
msgstr "Flip Selection"
#: src/hotkey/hotkey_command.cpp:248
msgid "Fill Selection"
msgstr "Fill Selection"
#: src/hotkey/hotkey_command.cpp:249
msgid "Randomize Tiles in Selection"
msgstr "Randomize Tiles in Selection"
#: src/hotkey/hotkey_command.cpp:252
msgid "Apply a Mask"
msgstr "Apply a Mask"
#: src/hotkey/hotkey_command.cpp:253
msgid "Create Mask"
msgstr "Create Mask"
#: src/hotkey/hotkey_command.cpp:254
msgid "Refresh Display"
msgstr "Refresh Display"
#: src/hotkey/hotkey_command.cpp:256
msgid "Update Terrain Transitions"
msgstr "Update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:259
msgid "Toggle Terrain Transition Update"
msgstr "Toggle Terrain Transition Update"
#: src/hotkey/hotkey_command.cpp:261
msgid "Auto-update Terrain Transitions"
msgstr "Auto-update Terrain Transitions"
#: src/hotkey/hotkey_command.cpp:262
msgid "Auto-update Terrain Transitions: No"
msgstr "Auto-update Terrain Transitions: No"
#: src/hotkey/hotkey_command.cpp:263
msgid "Auto-update Terrain Transitions: Partial"
msgstr "Auto-update Terrain Transitions: Partial"
#: src/hotkey/hotkey_command.cpp:265
msgid "Refresh Image Cache"
msgstr "Refresh Image Cache"
#: src/hotkey/hotkey_command.cpp:266
msgid "Draw Hex Coordinates"
msgstr "Draw Hex Coordinates"
#: src/hotkey/hotkey_command.cpp:267
msgid "Draw Terrain Codes"
msgstr "Draw Terrain Codes"
#: src/hotkey/hotkey_command.cpp:268
msgid "Draw Number of Bitmaps"
msgstr "Draw Number of Bitmaps"
#: src/hotkey/hotkey_command.cpp:270
msgid "Save Selection to Area"
msgstr "Save Selection to Area"
#: src/hotkey/hotkey_command.cpp:271
msgid "Rename Selected Area"
msgstr "Rename Selected Area"
#: src/hotkey/hotkey_command.cpp:272
msgid "Remove Selected Area"
msgstr "Remove Selected Area"
#: src/hotkey/hotkey_command.cpp:273
msgid "Add New Area"
msgstr "Add New Area"
#: src/hotkey/hotkey_command.cpp:275
msgid "Add-on Publishing Editor"
msgstr "Add-on Publishing Editor"
#: src/hotkey/hotkey_command.cpp:276
msgid "Change Add-on ID"
msgstr "Change Add-on ID"
#: src/hotkey/hotkey_command.cpp:277
msgid "Select active Add-on"
msgstr "Select active Add-on"
#: src/hotkey/hotkey_command.cpp:278
msgid "Open Add-on folder"
msgstr "Open Add-on folder"
#: src/hotkey/hotkey_command.cpp:281
msgid "Edit Side"
msgstr "Edit Side"
#: src/hotkey/hotkey_command.cpp:282
msgid "Remove Side"
msgstr "Remove Side"
#: src/hotkey/hotkey_command.cpp:284
msgid "Delay Shroud Updates"
msgstr "Delay Shroud Updates"
#: src/hotkey/hotkey_command.cpp:285
msgid "Update Shroud Now"
msgstr "Update Shroud Now"
#: src/hotkey/hotkey_command.cpp:286
msgid "Continue Interrupted Move"
msgstr "Continue Interrupted Move"
#: src/hotkey/hotkey_command.cpp:287
msgid "Find Label or Unit"
msgstr "Find Label or Unit"
#: src/hotkey/hotkey_command.cpp:288
msgid "Speak to Ally"
msgstr "Speak to Ally"
#: src/hotkey/hotkey_command.cpp:289
msgid "Speak to All"
msgstr "Speak to All"
#: src/hotkey/hotkey_command.cpp:291
msgid "Help about save-loading"
msgstr "Help about save-loading"
#: src/hotkey/hotkey_command.cpp:291
msgid "Hint: save-loading is unnecessary"
msgstr "Hint: save-loading is unnecessary"
#: src/hotkey/hotkey_command.cpp:293
msgid "Enter Command"
msgstr "Enter Command"
#: src/hotkey/hotkey_command.cpp:294
msgid "Custom Command"
msgstr "Custom Command"
#: src/hotkey/hotkey_command.cpp:295
msgid "Run Formula"
msgstr "Run Formula"
#: src/hotkey/hotkey_command.cpp:296
msgid "Clear Chat"
msgstr "Clear Chat"
#: src/hotkey/hotkey_command.cpp:298
msgid "Change Language"
msgstr "Change Language"
#: src/hotkey/hotkey_command.cpp:299
msgid "Start Game (MP)"
msgstr "Start Game (MP)"
#: src/hotkey/hotkey_command.cpp:300
msgid "Refresh WML"
msgstr "Refresh WML"
#: src/hotkey/hotkey_command.cpp:301
msgid "Next Tip of the Day"
msgstr "Next Tip of the Day"
#: src/hotkey/hotkey_command.cpp:302
msgid "Previous Tip of the Day"
msgstr "Previous Tip of the Day"
#: src/hotkey/hotkey_command.cpp:303
msgid "Start Campaign"
msgstr "Start Campaign"
#: src/hotkey/hotkey_command.cpp:304
msgid "Start Multiplayer Game"
msgstr "Start Multiplayer Game"
#: src/hotkey/hotkey_command.cpp:305
msgid "Manage Add-ons"
msgstr "Manage Add-ons"
#: src/hotkey/hotkey_command.cpp:306
msgid "Manage Cores"
msgstr "Manage Cores"
#: src/hotkey/hotkey_command.cpp:307
msgid "Start Editor"
msgstr "Start Editor"
#: src/hotkey/hotkey_command.cpp:308
msgid "Show Credits"
msgstr "Show Credits"
#: src/hotkey/hotkey_command.cpp:311
msgid "Show Helptip"
msgstr "Show Help Tip"
#: src/hotkey/hotkey_command.cpp:313
msgid "Show Lua Console"
msgstr "Show Lua Console"
#: src/hotkey/hotkey_command.cpp:316
msgid "Unrecognized Command"
msgstr "Unrecognized Command"
#: src/preferences/preferences.cpp:1260
msgid "No known themes. Try changing from within an existing game."
msgstr "No known themes. Try changing from within an existing game."
#: src/preferences/preferences.cpp:1297
msgid ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
#: src/preferences/preferences.cpp:1301
msgid "Find Server Application"
msgstr "Find Server Application"
#: src/preferences/preferences.cpp:1746
msgid "[%H:%M]"
msgstr "[%H:%M]"
#: src/preferences/preferences.cpp:1748
msgid "[%I:%M %p]"
msgstr "[%I:%M %p]"
#: src/wml_exception.cpp:66
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
#: src/wml_exception.cpp:68
msgid "When reporting the bug please include the following error message :"
msgstr "When reporting the bug please include the following error message :"
#: src/wml_exception.cpp:89
msgid ""
"In section [$section|] where $primary_key| = $primary_value the "
"mandatory key $key| isn't set."
msgstr ""
"In section [$section|] where $primary_key| = $primary_value the "
"mandatory key $key| isnt set."
#: src/wml_exception.cpp:92
msgid "In section [$section|] the mandatory key $key| isn't set."
msgstr "In section [$section|] the mandatory key $key| isnt set."
#: src/wml_exception.cpp:104
msgid "In section [$section|] the mandatory subtag [$tag|] is missing."
msgstr "In section [$section|] the mandatory sub-tag [$tag|] is missing."
#~ msgid "lawful"
#~ msgstr "lawful"
#~ msgid "chaotic"
#~ msgstr "chaotic"
#~ msgid "neutral"
#~ msgstr "neutral"
#~ msgid "liminal"
#~ msgstr "liminal"
#~ msgid "<b>Faction:</b>"
#~ msgstr "<b>Faction:</b>"
#~ msgid "<b>Gender:</b>"
#~ msgstr "<b>Gender:</b>"
#~ msgid "<span color='red'>*restart required</span>"
#~ msgstr "<span color='red'>*restart required</span>"
#~ msgid "page^✔ Copied"
#~ msgstr "✔ Copied"
#~ msgid "Stats"
#~ msgstr "Stats"
#~ msgid "Configuration:"
#~ msgstr "Configuration:"
#~ msgid "filesystem_path_game^User preferences"
#~ msgstr "User preferences"
#~ msgid "--userdata-dir=<relative path that doesn't start with a period>"
#~ msgstr "--userdata-dir=<relative path that doesn't start with a full-stop>"
#~ msgid ""
#~ "Use an absolute path, or a relative path that starts with a period and a "
#~ "backslash"
#~ msgstr ""
#~ "Use an absolute path, or a relative path that starts with a full-stop and "
#~ "a backslash"
#~ msgid "--userdata-dir=<relative path>"
#~ msgstr "--userdata-dir=<relative path>"
#~ msgid ""
#~ "Use absolute paths. Relative paths are deprecated because they are "
#~ "interpreted relative to $HOME"
#~ msgstr ""
#~ "Use absolute paths. Relative paths are deprecated because they are "
#~ "interpreted relative to $HOME"
#~ msgid "Load Map"
#~ msgstr "Load Map"
#~ msgid "<span foreground='yellow'><u>https://www.wesnoth.org</u></span>"
#~ msgstr "<span foreground='yellow'><u>https://www.wesnoth.org</u></span>"
#~ msgid "<span foreground='yellow'><u>https://wiki.wesnoth.org</u></span>"
#~ msgstr "<span foreground='yellow'><u>https://wiki.wesnoth.org</u></span>"
#~ msgid "/data/core/images/units/human-loyalists/general.png"
#~ msgstr "/data/core/images/units/human-loyalists/general.png"
#~ msgid "/data/core/images/attacks/rectangular-shield.png"
#~ msgstr "/data/core/images/attacks/rectangular-shield.png"
#~ msgid "/data/core/images/attacks/sword-human.png"
#~ msgstr "/data/core/images/attacks/sword-human.png"
#~ msgid "/data/core/images/attacks/gaze.png"
#~ msgstr "/data/core/images/attacks/gaze.png"
#~ msgid "Copy the full report to clipboard"
#~ msgstr "Copy the full report to clipboard"
#~ msgid ""
#~ "<i>Battle for Wesnoth</i> relies on community submissions to provide an "
#~ "accessible game experience for players around the world. Because "
#~ "development of the main game can move faster than volunteer translators "
#~ "are able to keep up with, translations may drift behind or even become "
#~ "abandoned.\n"
#~ "\n"
#~ "If you are a first-time player, we recommend using a mostly-complete "
#~ "translation. If you are interested in translating the game yourself, we "
#~ "suggest visiting the following page for more information and enabling all "
#~ "translations while you work on your contributions:"
#~ msgstr ""
#~ "<i>Battle for Wesnoth</i> relies on community submissions to provide an "
#~ "accessible game experience for players around the world. Because "
#~ "development of the main game can move faster than volunteer translators "
#~ "are able to keep up with, translations may drift behind or even become "
#~ "abandoned.\n"
#~ "\n"
#~ "If you are a first-time player, we recommend using a mostly-complete "
#~ "translation. If you are interested in translating the game yourself, we "
#~ "suggest visiting the following page for more information and enabling all "
#~ "translations while you work on your contributions:"
#~ msgid "View the credits"
#~ msgstr "View the credits"
#~ msgid "Running on $os"
#~ msgstr "Running on $os"
#~ msgid "Rocky Sands"
#~ msgstr "Rocky Sands"
#~ msgid "Sands"
#~ msgstr "Sands"
#~ msgid "Reloading alters future combat outcomes"
#~ msgstr "Reloading alters future combat outcomes"
#~ msgid "Combat outcomes remain constant when reloading"
#~ msgstr "Combat outcomes remain constant when reloading"
#~ msgid "Biased RNG (experimental)"
#~ msgstr "Biased RNG (experimental)"
#~ msgid ""
#~ "Combat outcomes are more in line with displayed probabilities and "
#~ "unaffected by reloading"
#~ msgstr ""
#~ "Combat outcomes are more in line with displayed probabilities and "
#~ "unaffected by reloading"
#~ msgid "Add-on ID"
#~ msgstr "Add-on ID"
#~ msgid "Choose your preferred language:"
#~ msgstr "Choose your preferred language:"
#~ msgid "Missing required state for button"
#~ msgstr "Missing required state for button"
#~ msgid "Missing required background for chatbox"
#~ msgstr "Missing required background for chat box"
#~ msgid "Missing required foreground for chatbox"
#~ msgstr "Missing required foreground for chat box"
#~ msgid "Missing required grid for chatbox"
#~ msgstr "Missing required grid for chat box"
#~ msgid "Missing [draw] in drawing"
#~ msgstr "Missing [draw] in drawing"
#~ msgid "Missing required state for horizontal scrollbar"
#~ msgstr "Missing required state for horizontal scroll-bar"
#~ msgid "Missing required state for image control"
#~ msgstr "Missing required state for image control"
#~ msgid "Missing required state for text label control"
#~ msgstr "Missing required state for text label control"
#~ msgid "Missing required state for listbox"
#~ msgstr "Missing required state for list box"
#~ msgid "Missing [content] in [matrix_definition]"
#~ msgstr "Missing [content] in [matrix_definition]"
#~ msgid "Missing required state for matrix definition"
#~ msgstr "Missing required state for matrix definition"
#~ msgid "Missing [main] in [matrix]"
#~ msgstr "Missing [main] in [matrix]"
#~ msgid "Missing required state for menu button"
#~ msgstr "Missing required state for menu button"
#~ msgid "Missing required state for minimap control"
#~ msgstr "Missing required state for mini-map control"
#~ msgid "Missing required state for editable text box"
#~ msgstr "Missing required state for editable text box"
#~ msgid "Missing required state for multimenu button"
#~ msgstr "Missing required state for multi-menu button"
#~ msgid "Missing [item_definition] in [pane]"
#~ msgstr "Missing [item_definition] in [pane]"
#~ msgid "Missing required background for panel definition"
#~ msgstr "Missing required background for panel definition"
#~ msgid "Missing required foreground for panel definition"
#~ msgstr "Missing required foreground for panel definition"
#~ msgid "Missing required state for progress bar"
#~ msgstr "Missing required state for progress bar"
#~ msgid "Missing required state for repeating button"
#~ msgstr "Missing required state for repeating button"
#~ msgid "Missing required state for scroll label control"
#~ msgstr "Missing required state for scroll label control"
#~ msgid "Missing required background for scrollbar panel"
#~ msgstr "Missing required background for scroll-bar panel"
#~ msgid "Missing required foreground for scrollbar panel"
#~ msgstr "Missing required foreground for scroll-bar panel"
#~ msgid "Missing required grid for scrollbar panel"
#~ msgstr "Missing required grid for scroll-bar panel"
#~ msgid "Missing required state for slider"
#~ msgstr "Missing required state for slider"
#~ msgid "Missing required state for toggle button"
#~ msgstr "Missing required state for toggle button"
#~ msgid "Missing required state for toggle panel"
#~ msgstr "Missing required state for toggle panel"
#~ msgid "Missing required state for tree view"
#~ msgstr "Missing required state for tree view"
#~ msgid "No grid defined for tree view"
#~ msgstr "No grid defined for tree view"
#~ msgid "No node defined."
#~ msgstr "No node defined."
#~ msgid "Missing required background for unit preview pane"
#~ msgstr "Missing required background for unit preview pane"
#~ msgid "Missing required foreground for unit preview pane"
#~ msgstr "Missing required foreground for unit preview pane"
#~ msgid "Missing required grid for unit preview pane"
#~ msgstr "Missing required grid for unit preview pane"
#~ msgid "Missing required state for vertical scrollbar"
#~ msgstr "Missing required state for vertical scroll-bar"
#~ msgid "Missing [widget] in [viewport]"
#~ msgstr "Missing [widget] in [viewport]"
#~ msgid "Resolution:"
#~ msgstr "Resolution:"
#~ msgid "Change the game resolution"
#~ msgstr "Change the game resolution"
#~ msgid "Automatic pixel scale multiplier"
#~ msgstr "Automatic pixel scale multiplier"
#~ msgid "Show floating labels"
#~ msgstr "Show floating labels"
#~ msgid "Show team colors"
#~ msgstr "Show team colours"
#~ msgid "Show grid"
#~ msgstr "Show grid"
#~ msgid "Theme"
#~ msgstr "Theme"
#~ msgid "Change the in-game theme"
#~ msgstr "Change the in-game theme"
#~ msgid ""
#~ "The key '$key' is deprecated and support will be removed in version "
#~ "$removal_version."
#~ msgstr ""
#~ "The key '$key' is deprecated and support will be removed in version "
#~ "$removal_version."
#~ msgid ""
#~ "The key '$deprecated_key' has been renamed to '$key'. Support for "
#~ "'$deprecated_key' will be removed in version $removal_version."
#~ msgstr ""
#~ "The key '$deprecated_key' has been renamed to '$key'. Support for "
#~ "'$deprecated_key' will be removed in version $removal_version."
#~ msgid "Show disengaged orb"
#~ msgstr "Show disengaged orb"
#~ msgid "This uses the colors for partial and moved orbs."
#~ msgstr "This uses the colours for partial and moved orbs."
#~ msgid "Player Hosted"
#~ msgstr "Player Hosted"
#~ msgid "Bot Hosted"
#~ msgstr "Bot Hosted"
#~ msgid "Area to draw has negative size"
#~ msgstr "Area to draw has negative size"
#~ msgid "Area to draw is larger than widget size"
#~ msgstr "Area to draw is larger than widget size"
#~ msgid "Choose Test"
#~ msgstr "Choose Test"
#~ msgid "Start Test Scenario"
#~ msgstr "Start Test Scenario"
#~ msgid ""
#~ "A terrain with a string with more than 4 characters has been found, the "
#~ "affected terrain is:"
#~ msgstr ""
#~ "A terrain with a string with more than 4 characters has been found, the "
#~ "affected terrain is:"
#~ msgid "Desert Cobbles"
#~ msgstr "Desert Cobbles"
#~ msgid "Gold Left:"
#~ msgstr "Gold Left:"
#~ msgid "Active Troops:"
#~ msgstr "Active Troops:"
#~ msgid "Reserve Troops:"
#~ msgstr "Reserve Troops:"
#~ msgid "By:"
#~ msgstr "By:"
#~ msgid "Leader:"
#~ msgstr "Leader:"
#~ msgid "Starting position:"
#~ msgstr "Starting position:"
#~ msgid "titlescreen_hotkeys^T"
#~ msgstr "T"
#~ msgid "timespan^$num years"
#~ msgstr "$num years"
#~ msgid "timespan^$num months"
#~ msgstr "$num months"
#~ msgid "timespan^$num weeks"
#~ msgstr "$num weeks"
#~ msgid "timespan^$num days"
#~ msgstr "$num days"
#~ msgid "timespan^$num hours"
#~ msgstr "$num hours"
#~ msgid "timespan^$num minutes"
#~ msgstr "$num minutes"
#~ msgid "timespan^$num seconds"
#~ msgstr "$num seconds"
#~ msgid "Selected Game"
#~ msgstr "Selected Game"
#~ msgid "Team:"
#~ msgstr "Team:"
#~ msgid "$player has entered the room"
#~ msgstr "$player has entered the room"
#~ msgid "$player has left the room"
#~ msgstr "$player has left the room"
#~ msgid "Start Tutorial"
#~ msgstr "Start Tutorial"
#~ msgid "Add-on upload authentication dialog"
#~ msgstr "Add-on upload authentication dialogue"
#~ msgid "Multiplayer server login dialog"
#~ msgstr "Multiplayer server login dialog"
#~ msgid "Current Room"
#~ msgstr "Current Room"
#~ msgid "Line doesn't fit on canvas."
#~ msgstr "Line doesn't fit on canvas."
#~ msgid "Rectangle doesn't fit on canvas."
#~ msgstr "Rectangle doesn't fit on canvas."
#~ msgid "Rounded Rectangle doesn't fit on canvas."
#~ msgstr "Rounded Rectangle doesn't fit on canvas."
#~ msgid "Circle doesn't fit on canvas."
#~ msgstr "Circle doesn't fit on canvas."
#~ msgid "Text doesn't start on canvas."
#~ msgstr "Text doesn't start on canvas."
#~ msgid ""
#~ "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
#~ msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)"
#~ msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
#~ msgstr "Dev AI: Default + Poisoning (Formula AI)"
#~ msgid "feature^Legacy bidirectional rendering"
#~ msgstr "Legacy bidirectional rendering"
#~ msgid "The maximum text width is less than 1."
#~ msgstr "The maximum text width is less than 1."
#~ msgid "Open Preferences Screen"
#~ msgstr "Open Preferences Screen"
#~ msgid "View Chat Log"
#~ msgstr "View Chat Log"
#~ msgid "Clear Chat and Errors"
#~ msgstr "Clear Chat and Errors"
#~ msgid "Categories:"
#~ msgstr "Categories:"
#~ msgid "Accelerated"
#~ msgstr "Accelerated"
#~ msgid "Clear Messages"
#~ msgstr "Clear Messages"
#~ msgid "Dates"
#~ msgstr "Dates"
#~ msgid "Save random seed"
#~ msgstr "Save random seed"
#~ msgid ""
#~ "Makes the random number generator yield the same results even after "
#~ "reloading a game"
#~ msgstr ""
#~ "Makes the random number generator yield the same results even after "
#~ "reloading a game"
#~ msgid "Which player should start here?"
#~ msgstr "Which player should start here?"
#~ msgid "No ignored"
#~ msgstr "No ignored"
#~ msgid "Do you want to open this link?"
#~ msgstr "Do you want to open this link?"
#~ msgid "url^Copy"
#~ msgstr "Copy"
#~ msgid "Copy this URL to clipboard"
#~ msgstr "Copy this URL to clipboard"
#~ msgid "url^Go"
#~ msgstr "Go"
#~ msgid "Visit this URL with a web browser"
#~ msgstr "Visit this URL with a web browser"
#~ msgid "Screenshots..."
#~ msgstr "Screenshots..."
#~ msgid "feature^JPEG screenshots"
#~ msgstr "JPEG screenshots"
#~ msgid "Number of columns differ."
#~ msgstr "Number of columns differ."
#~ msgid "Terms"
#~ msgstr "Terms"
#~ msgid "version^N/A"
#~ msgstr "N/A"
#~ msgid "Assign Recruit List"
#~ msgstr "Assign Recruit List"
#~ msgid "Assign the selected unit set as recruit list to the unit."
#~ msgstr "Assign the selected unit set as recruit list to the unit."
#~ msgid "Room <i>“$name”</i> joined"
#~ msgstr "Room <i>$name</i> joined"
#~ msgid ""
#~ "Left mouse button sets a new item or moves it via drag and drop, right "
#~ "clears. Not implemented yet."
#~ msgstr ""
#~ "Left mouse button sets a new item or moves it via drag and drop, right "
#~ "clears. Not implemented yet."
#~ msgid ""
#~ "Left mouse button sets or drags a sound source, right clears. Not "
#~ "implemented yet."
#~ msgstr ""
#~ "Left mouse button sets or drags a sound source, right clears. Not "
#~ "implemented yet."
#~ msgid "Sound Source Tool"
#~ msgstr "Sound Source Tool"
#~ msgid "Generate Tiles in Selection"
#~ msgstr "Generate Tiles in Selection"
#~ msgid "Rotate Map"
#~ msgstr "Rotate Map"
#~ msgid "Allow only registered users to join the game"
#~ msgstr "Allow only registered users to join the game"
#~ msgid "Registered Users Only"
#~ msgstr "Registered Users Only"
#~ msgid "Are you sure you want to open this link? "
#~ msgstr "Are you sure you want to open this link? "
#~ msgid "Find $filename server binary"
#~ msgstr "Find $filename server binary"
#~ msgid "Event"
#~ msgstr "Event"
#~ msgid "Nearest Neighbor"
#~ msgstr "Nearest Neighbour"
#~ msgid "Nearest Neighbor scaling (fastest)"
#~ msgstr "Nearest Neighbour scaling (fastest)"
#~ msgid "xBRZ + linear"
#~ msgstr "xBRZ + linear"
#~ msgid "xBRZ followed by Bilinear interpolation"
#~ msgstr "xBRZ followed by Bilinear interpolation"
#~ msgid "xBRZ + NN"
#~ msgstr "xBRZ + NN"
#~ msgid "xBRZ followed by Nearest Neighbor (recommended)"
#~ msgstr "xBRZ followed by Nearest Neighbour (recommended)"
#~ msgid "Bilinear interpolation scaling"
#~ msgstr "Bilinear interpolation scaling"
#~ msgid "Linear"
#~ msgstr "Linear"
#~ msgid "Advanced Graphics Options"
#~ msgstr "Advanced Graphics Options"
#~ msgid "Images will be scaled using the following algorithms:"
#~ msgstr "Images will be scaled using the following algorithms:"
#~ msgid "All units, haloes, border hexes"
#~ msgstr "All units, haloes, border hexes"
#~ msgid "Scaled to zoom"
#~ msgstr "Scaled to zoom"
#~ msgid "Everything else"
#~ msgstr "Everything else"
#~ msgid "Scaled to hex"
#~ msgstr "Scaled to hex"
#~ msgid "Sort by:"
#~ msgstr "Sort by:"
#~ msgid "Kick / ban reason:"
#~ msgstr "Kick / ban reason:"
#~ msgid "You will now connect to the multiplayer server."
#~ msgstr "You will now connect to the multiplayer server."
#~ msgid "View List"
#~ msgstr "View List"
#~ msgid "Font Scaling:"
#~ msgstr "Font Scaling:"
#~ msgid "Set the scaling factor of fonts"
#~ msgstr "Set the scaling factor of fonts"
#~ msgid "Start a tutorial to familiarize yourself with the game"
#~ msgstr "Start a tutorial to familiarize yourself with the game"
#~ msgid "Select the game core data"
#~ msgstr "Select the game core data"
#~ msgid "No matching widget found for scaling option"
#~ msgstr "No matching widget found for scaling option"
#~ msgid "&#9679;"
#~ msgstr "&#9679;"
#~ msgid "No server has been defined."
#~ msgstr "No server has been defined."
#~ msgid "Rusty Open Gate"
#~ msgstr "Rusty Open Gate"
#~ msgid "Wooden Open Door"
#~ msgstr "Wooden Open Door"
#~ msgid "Deterministic mode"
#~ msgstr "Deterministic mode"
#~ msgid "Sort players:"
#~ msgstr "Sort players:"
#~ msgid "Friends first, ignored people last"
#~ msgstr "Friends first, ignored people last"
#~ msgid "Alphabetically"
#~ msgstr "Alphabetically"
#~ msgid "Refresh"
#~ msgstr "Refresh"
#~ msgid ""
#~ "You may login to the official multiplayer server with your forum username "
#~ "and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered username.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgstr ""
#~ "You may log-in to the official multiplayer server with your forum user "
#~ "name and password.\n"
#~ "Note that registration is not required to join the server: you need to "
#~ "supply a password only if you wish to use a registered user name.\n"
#~ "\n"
#~ "The Battle for Wesnoth forum can be found at https://forums.wesnoth.org/"
#~ msgid "Speed:"
#~ msgstr "Speed:"
#~ msgid "Units move and fight speed"
#~ msgstr "Units move and fight speed"
#~ msgid "Available at titlescreen"
#~ msgstr "Available at title screen"
#~ msgid "feature^Experimental OpenMP support"
#~ msgstr "Experimental OpenMP support"
#~ msgid "asc"
#~ msgstr "asc"
#~ msgid "desc"
#~ msgstr "desc"
#~ msgid "Settings:"
#~ msgstr "Settings:"
#~ msgid "Registered users only:"
#~ msgstr "Registered users only:"
#, fuzzy
#~| msgid "Available at titlescreen"
#~ msgid "Quit to Titlescreen"
#~ msgstr "Available at title screen"
#~ msgid "$min to $max"
#~ msgstr "$min to $max"
#~ msgid "FPS limiter"
#~ msgstr "FPS limiter"
#~ msgid "era^missing"
#~ msgstr "missing"
#~ msgid "Password Reminder"
#~ msgstr "Password Reminder"
#~ msgid "feature^Growl notifications back end"
#~ msgstr "Growl notifications back-end"
#~ msgid "Rooms"
#~ msgstr "Rooms"
#~ msgid "Screenshot Saved"
#~ msgstr "Screenshot Saved"
#~ msgid "file_size^Unknown"
#~ msgstr "Unknown"
#~ msgid "Get Add-ons"
#~ msgstr "Get Add-ons"
#~ msgid "Send new version to server"
#~ msgstr "Send new version to server"
#~ msgid "Only registered users may join"
#~ msgstr "Only registered users may join"
#~ msgid "Unknown era"
#~ msgstr "Unknown era"
#~ msgid "Gold per village"
#~ msgstr "Gold per village"
#~ msgid "Experience modifier"
#~ msgstr "Experience modifier"
#~ msgid "Multiplayer command dialog"
#~ msgstr "Multiplayer command dialog"
#~ msgid "Messaging"
#~ msgstr "Messaging"
#~ msgid "Message:"
#~ msgstr "Message:"
#~ msgid "Send"
#~ msgstr "Send"
#~ msgid "Friends/Ignored List"
#~ msgstr "Friends/Ignored List"
#~ msgid "Add as Friend"
#~ msgstr "Add as Friend"
#~ msgid "Add as Ignore"
#~ msgstr "Add as Ignore"
#~ msgid "Moderating"
#~ msgstr "Moderating"
#~ msgid "Time:"
#~ msgstr "Time:"
#~ msgid "Ban"
#~ msgstr "Ban"
#~ msgid "Sort lobby list"
#~ msgstr "Sort lobby list"
#~ msgid "Sort the player list in the lobby by player groups"
#~ msgstr "Sort the player list in the lobby by player groups"
#~ msgid "Iconize lobby list"
#~ msgstr "Iconize lobby list"
#~ msgid "Show icons in front of the player names in the lobby"
#~ msgstr "Show icons in front of the player names in the lobby"
#~ msgid "controller^Computer"
#~ msgstr "Computer"
#~ msgid "User Maps"
#~ msgstr "User Maps"
#~ msgid "SP Campaigns"
#~ msgstr "SP Campaigns"
#~ msgid "No description available"
#~ msgstr "No description available"
#~ msgid ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgstr ""
#~ "Widget definition '$definition' doesn't contain the definition for '$id'."
#~ msgid "Save password to preferences (plain text)"
#~ msgstr "Save password to preferences (plain text)"
#~ msgid "player"
#~ msgstr "player"
#~ msgid "Advanced Settings"
#~ msgstr "Advanced Settings"
#~ msgid "Configure sides"
#~ msgstr "Configure sides"
#~ msgid "Metadata:"
#~ msgstr "Metadata:"
#~ msgid "The new theme will take effect after loading or starting a new game."
#~ msgstr ""
#~ "The new theme will take effect after loading or starting a new game."
#~ msgid ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgstr ""
#~ "Era:\n"
#~ "\n"
#~ "Not allowed."
#~ msgid ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~ msgstr ""
#~ "Modifications:\n"
#~ "\n"
#~ "None found."
#~ msgid "Modifiers"
#~ msgstr "Modifiers"
#~ msgid "Experimental Fake Map Edge"
#~ msgstr "Experimental Fake Map Edge"
#~ msgid "Options"
#~ msgstr "Options"
#~ msgid "Add-ons matching the following criteria will be displayed."
#~ msgstr "Add-ons matching the following criteria will be displayed."
#~ msgid "Installation status:"
#~ msgstr "Installation status:"
#~ msgid "Add-on types:"
#~ msgstr "Add-on types:"
#~ msgid "Toggle All"
#~ msgstr "Toggle All"
#~ msgid "Add-ons will be sorted as follows when no column is selected:"
#~ msgstr "Add-ons will be sorted as follows when no column is selected:"
#~ msgid "sort^By name"
#~ msgstr "By name"
#~ msgid "sort^By last updated"
#~ msgstr "By last updated"
#~ msgid "sort^By first upload"
#~ msgstr "By first upload"
#~ msgid "Seed:"
#~ msgstr "Seed:"
#~ msgid "Filter"
#~ msgstr "Filter"
#~ msgid "Set Password"
#~ msgstr "Set Password"
#~ msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
#~ msgid "Weapon special: "
#~ msgstr "Weapon special: "
#~ msgid "Items"
#~ msgstr "Items"
#~ msgid "Add to Friends"
#~ msgstr "Add to Friends"
#~ msgid "Add to Ignores"
#~ msgstr "Add to Ignores"
#~ msgid "Map to play:"
#~ msgstr "Map to play:"
#~ msgid "Choose Modifications"
#~ msgstr "Choose Modifications"
#~ msgid "Enable the modifications you want to be active during the game."
#~ msgstr "Enable the modifications you want to be active during the game."
#~ msgid "Show haloing effects"
#~ msgstr "Show haloing effects"
#~ msgid "Show special unit graphical effects"
#~ msgstr "Show special unit graphical effects"
#~ msgid "Add Ignored"
#~ msgstr "Add Ignored"
#~ msgid "Delete File"
#~ msgstr "Delete File"
#~ msgid "Deletion of the file failed."
#~ msgstr "Deletion of the file failed."
#~ msgid "Creation of the directory failed."
#~ msgstr "Creation of the directory failed."
#~ msgid "Load Game..."
#~ msgstr "Load Game..."
#~ msgid "infinite"
#~ msgstr "infinite"
#~ msgid "Prefs tab^General"
#~ msgstr "General"
#~ msgid "Prefs tab^Friends"
#~ msgstr "Friends"
#~ msgid "Prefs section^General"
#~ msgstr "General"
#~ msgid "Prefs section^Hotkeys"
#~ msgstr "Hotkeys"
#~ msgid "Prefs section^Display"
#~ msgstr "Display"
#~ msgid "Prefs section^Sound"
#~ msgstr "Sound"
#~ msgid "Prefs section^Multiplayer"
#~ msgstr "Multiplayer"
#~ msgid "Prefs section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Version "
#~ msgstr "Version "
#~ msgid "&#10003;"
#~ msgstr "&#10003;"
#~ msgid "Reinforced Earthy Cave Wall"
#~ msgstr "Reinforced Earthy Cave Wall"
#~ msgid "Manage Data"
#~ msgstr "Manage Data"
#~ msgid "Choose the game to load"
#~ msgstr "Choose the game to load"
#~ msgid "Clear"
#~ msgstr "Clear"
#~ msgid "Restore"
#~ msgstr "Restore"
#~ msgid "Backup"
#~ msgstr "Backup"
#~ msgid "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgstr "Bilinear interpolation scaling (legacy wesnoth option)"
#~ msgid "Linear (legacy)"
#~ msgstr "Linear (legacy)"
#~ msgid "Bilinear interpolation scaling (new implementation)"
#~ msgstr "Bilinear interpolation scaling (new implementation)"
#~ msgid "long size text"
#~ msgstr "long size text"
#~ msgid "100/100"
#~ msgstr "100/100"
#~ msgid "Map scrolling"
#~ msgstr "Map scrolling"
#~ msgid "Mouse emulation"
#~ msgstr "Mouse emulation"
#~ msgid "Joystick Settings"
#~ msgstr "Joystick Settings"
#~ msgid "Enable joystick support"
#~ msgstr "Enable joystick support"
#~ msgid "Event:"
#~ msgstr "Event:"
#~ msgid "Play a sound for the event, specified in data/game_config.cfg"
#~ msgstr "Play a sound for the event, specified in data/game_config.cfg"
#~ msgid "Desktop Notification:"
#~ msgstr "Desktop Notification:"
#~ msgid ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgstr ""
#~ "Shows desktop/system tray notifications for turn change events or "
#~ "conversations when the game window is inactive"
#~ msgid "Also in main lobby:"
#~ msgstr "Also in main lobby:"
#~ msgid ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgstr ""
#~ "Also take these actions in response to events in the main multiplayer "
#~ "lobby"
#~ msgid "Private message:"
#~ msgstr "Private message:"
#~ msgid "When a private message is received"
#~ msgstr "When a private message is received"
#~ msgid "Ready to start game:"
#~ msgstr "Ready to start game:"
#~ msgid "Attack enemy"
#~ msgstr "Attack enemy"
#~ msgid "Set Path to wesnothd"
#~ msgstr "Set Path to wesnothd"
#~ msgid "Friends List"
#~ msgstr "Friends List"
#~ msgid "Add As Friend"
#~ msgstr "Add As Friend"
#~ msgid "Add As Ignore"
#~ msgstr "Add As Ignore"
#~ msgid "Colors"
#~ msgstr "Colours"
#~ msgid "sound^Advanced Options"
#~ msgstr "Advanced Options"
#~ msgid "sound^Standard Options"
#~ msgstr "Standard Options"
#~ msgid "Custom"
#~ msgstr "Custom"
#~ msgid "Sample rate (Hz):"
#~ msgstr "Sample rate (Hz):"
#~ msgid "User defined sample rate"
#~ msgstr "User defined sample rate"
#~ msgid "Buffer size: "
#~ msgstr "Buffer size: "
#~ msgid "Choose whether the game should run full screen or in a window"
#~ msgstr "Choose whether the game should run full screen or in a window"
#~ msgid "Back to the multiplayer options"
#~ msgstr "Back to the multiplayer options"
#~ msgid "Insert a username"
#~ msgstr "Insert a username"
#~ msgid "Show text above a unit when it is hit to display damage inflicted"
#~ msgstr "Show text above a unit when it is hit to display damage inflicted"
#~ msgid "Change the resolution the game runs at"
#~ msgstr "Change the resolution the game runs at"
#~ msgid "Change the theme the game runs with"
#~ msgstr "Change the theme the game runs with"
#~ msgid "Use graphical special effects (may be slower)"
#~ msgstr "Use graphical special effects (may be slower)"
#~ msgid "View and configure keyboard shortcuts"
#~ msgstr "View and configure keyboard shortcuts"
#~ msgid "Adjust orb colors"
#~ msgstr "Adjust orb colours"
#~ msgid "Desktop Notifications Unavailable"
#~ msgstr "Desktop Notifications Unavailable"
#~ msgid ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgstr ""
#~ "This build of Wesnoth does not include support for desktop notifications. "
#~ "Check with the packager for your platform, or if compiling yourself, make "
#~ "sure that you have the appropriate dependencies installed."
#~ msgid "Advanced section^Advanced"
#~ msgstr "Advanced"
#~ msgid "Purge Cache"
#~ msgstr "Purge Cache"
#~ msgid ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgstr ""
#~ "Are you sure you want to purge the game data cache? All files in the "
#~ "cache directory will be deleted, and the cache will be regenerated next "
#~ "time it is required."
#~ msgid "Add a new binding to \"$hotkey_description|\""
#~ msgstr "Add a new binding to \"$hotkey_description|\""
#~ msgid "Clears the current bindings for \"$hotkey_description|\""
#~ msgstr "Clears the current bindings for \"$hotkey_description|\""
#~ msgid "Hotkey Settings"
#~ msgstr "Hotkey Settings"
#~ msgid "Reset all bindings to the default values"
#~ msgstr "Reset all bindings to the default values"
#~ msgid "Prefs section^Title Screen"
#~ msgstr "Title Screen"
#~ msgid "Prefs section^Editor"
#~ msgstr "Editor"
#~ msgid "Binding"
#~ msgstr "Binding"
#~ msgid "Button"
#~ msgstr "Button"
#~ msgid "Mouse"
#~ msgstr "Mouse"
#~ msgid "Joystick"
#~ msgstr "Joystick"
#~ msgid "Up"
#~ msgstr "Up"
#~ msgid "Down"
#~ msgstr "Down"
#~ msgid "Left"
#~ msgstr "Left"
#~ msgid "RightUp"
#~ msgstr "RightUp"
#~ msgid "RightDown"
#~ msgstr "RightDown"
#~ msgid "LeftUp"
#~ msgstr "LeftUp"
#~ msgid "LeftDown"
#~ msgstr "LeftDown"
#~ msgid "Hat"
#~ msgstr "Hat"
#~ msgid ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgstr ""
#~ "The video mode could not be changed. Your window manager must be set to "
#~ "16 bits per pixel to run the game in windowed mode. Your display must "
#~ "support 1024x768x16 to run the game full screen."
#~ msgid "Share map"
#~ msgstr "Share map"
#~ msgid "controller^Player number:"
#~ msgstr "Player number:"
#~ msgid "View game file paths"
#~ msgstr "View game file paths"
#~ msgid "Next Generator"
#~ msgstr "Next Generator"
#~ msgid "Password: "
#~ msgstr "Password: "
#~ msgid "Elvish Castle"
#~ msgstr "Elvish Castle"
#~ msgid "Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Forested Snow Hills"
#~ msgstr "Forested Snow Hills"
#~ msgid "Summer Deciduous Forested Hills"
#~ msgstr "Summer Deciduous Forested Hills"
#~ msgid "Fall Deciduous Forested Hills"
#~ msgstr "Fall Deciduous Forested Hills"
#~ msgid "Winter Deciduous Forested Hills"
#~ msgstr "Winter Deciduous Forested Hills"
#~ msgid "Snowy Deciduous Forested Hills"
#~ msgstr "Snowy Deciduous Forested Hills"
#~ msgid "Summer Mixed Forested Hills"
#~ msgstr "Summer Mixed Forested Hills"
#~ msgid "Fall Mixed Forested Hills"
#~ msgstr "Fall Mixed Forested Hills"
#~ msgid "Winter Mixed Forested Hills"
#~ msgstr "Winter Mixed Forested Hills"
#~ msgid "Snowy Mixed Forested Hills"
#~ msgstr "Snowy Mixed Forested Hills"
#, fuzzy
#~| msgid "Tropical Forest"
#~ msgid "Tropical Forested Hills"
#~ msgstr "Tropical Forest"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Dense Palm Forested Hills"
#~ msgstr "Forested Hills"
#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Savanna Forested Hills"
#~ msgstr "Forested Hills"
#~ msgid "Show color cursors"
#~ msgstr "Show colour cursors"
#~ msgid "Use colored mouse cursors (may be slower)"
#~ msgstr "Use coloured mouse cursors (may be slower)"
#~ msgid ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgstr ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgid "Left Mouse Click"
#~ msgstr "Left Mouse Click"
#~ msgid "Right Mouse Click"
#~ msgstr "Right Mouse Click"
#, fuzzy
#~| msgid "Switch Map"
#~ msgid "Switch Area"
#~ msgstr "Switch Map"
#~ msgid "Map-Screenshot"
#~ msgstr "Map-Screenshot"
#~ msgid " (widescreen)"
#~ msgstr " (widescreen)"
#, fuzzy
#~| msgid "Multiplayer Options"
#~ msgid "Filter Options"
#~ msgstr "Multiplayer Options"
#, fuzzy
#~| msgid "Flip Clipboard Horizontally"
#~ msgid "Scroll Viewport Horizontally"
#~ msgstr "Flip Clipboard Horizontally"
#, fuzzy
#~| msgid "Flip Clipboard Vertically"
#~ msgid "Scroll Viewport Vertically"
#~ msgstr "Flip Clipboard Vertically"
#~ msgid "Time of day lighting preset:"
#~ msgstr "Time of day lighting preset:"
#~ msgid "Custom lighting settings"
#~ msgstr "Custom lighting settings"
#~ msgid "Automatically update map view"
#~ msgstr "Automatically update map view"
#~ msgid "Allow multiple maps to be open simultaneously"
#~ msgstr "Allow multiple maps to be open simultaneously"
#~ msgid "Add this username to your ignores list"
#~ msgstr "Add this username to your ignores list"
#, fuzzy
#~| msgid "Auto-update Terrain Transitions"
#~ msgid "Auto-update Terrain Transitions: Yes"
#~ msgstr "Auto-update Terrain Transitions"
#~ msgid "Types"
#~ msgstr "Types"
#~ msgid "Inspection window"
#~ msgstr "Inspection window"
#~ msgid "Variable"
#~ msgstr "Variable"
#~ msgid "Use new lobby interface"
#~ msgstr "Use new lobby interface"
#~ msgid "Use New Lobby Interface"
#~ msgstr "Use New Lobby Interface"
#, fuzzy
#~| msgid "Default"
#~ msgid "Reset Defaults"
#~ msgstr "Default"