
Other factions lack magic users, so mentioning here it is superfluous information. Also associated with the previous identity of the faction.
101 lines
3 KiB
INI
101 lines
3 KiB
INI
#textdomain wesnoth-multiplayer
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#define RANDOM_SIDE
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[multiplayer_side]
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id=Random
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name= _"Random"
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image="units/random-dice.png"
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random_faction=yes
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[/multiplayer_side]
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#enddef
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#define QUICK_4MP_LEADERS
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# This makes all leaders with 4 MP receive the quick trait, except ones with
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# unit.variables.dont_make_me_quick=yes (boolean)
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[event]
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name=prestart
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[lua]
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code = << wesnoth.require("multiplayer/eras.lua").quick_4mp_leaders(...) >>
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[args]
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{TRAIT_QUICK}
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[/args]
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[/lua]
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[/event]
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#enddef
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#define TURNS_OVER_ADVANTAGE
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[event]
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name=time over
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[lua]
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code = << wesnoth.require("multiplayer/eras.lua").turns_over_advantage() >>
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[/lua]
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[/event]
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#enddef
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# These macros make things easier for UMC eras which are additions to or modifications of the default eras.
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# If anything gets changed or added to the default eras, please do it in the code included in these macros.
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#define ERA_DEFAULT
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{RANDOM_SIDE}
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{multiplayer/factions/loyalists-default.cfg}
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{multiplayer/factions/rebels-default.cfg}
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{multiplayer/factions/northerners-default.cfg}
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{multiplayer/factions/undead-default.cfg}
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{multiplayer/factions/knalgans-default.cfg}
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{multiplayer/factions/drakes-default.cfg}
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{QUICK_4MP_LEADERS}
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{TURNS_OVER_ADVANTAGE}
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#enddef
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[era]
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id=era_default
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name= _ "Default"
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description=_ "The standard era for Wesnoth multiplayer. Consists of six factions and is generally balanced."
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type=hybrid
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{ERA_DEFAULT}
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[/era]
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#define ERA_HEROES
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{RANDOM_SIDE}
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{multiplayer/factions/loyalists-aoh.cfg}
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{multiplayer/factions/rebels-aoh.cfg}
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{multiplayer/factions/northerners-aoh.cfg}
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{multiplayer/factions/undead-aoh.cfg}
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{multiplayer/factions/knalgans-aoh.cfg}
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{multiplayer/factions/drakes-aoh.cfg}
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{QUICK_4MP_LEADERS}
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{TURNS_OVER_ADVANTAGE}
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#enddef
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[era]
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id=era_heroes
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name= _ "Age of Heroes"
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description= _"An era with higher level units: level three leaders, with level one and two units available for recruit. Consists of six factions. Not considered balanced."
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{ERA_HEROES}
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[/era]
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[era]
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id=era_dunefolk
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name= _ "Default + Dunefolk"
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description= _ "An era featuring an additional faction besides the six factions from Default Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
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This era is still under development, so please be sure to report any problems that arise."
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{ERA_DEFAULT}
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{multiplayer/factions/dunefolk-default.cfg}
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[/era]
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[era]
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id=era_dunefolk_heroes
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name= _ "Age of Heroes + Dunefolk"
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description= _ "An era featuring an additional faction besides the six factions from Age of Heroes Era. Dunefolk units rely on careful use of terrain and coordinated strikes around dusk or dawn.
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This era is still under development, so please be sure to report any problems that arise."
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{ERA_HEROES}
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{multiplayer/factions/dunefolk-aoh.cfg}
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[/era]
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