4684 lines
169 KiB
Text
4684 lines
169 KiB
Text
#
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# Marno van der Maas <wesnoth@techroose.com>, 2020.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-09-18 02:19 UTC\n"
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"PO-Revision-Date: 2024-03-12 21:48+0100\n"
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"Last-Translator: Merijn de Vet\n"
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"Language-Team: Dutch; Flemish <tybonzer@live.nl>\n"
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"Language: nl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 3.4.2\n"
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#. [campaign]: id=Liberty
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#. [achievement_group]
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#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
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#: data/campaigns/Liberty/achievements.cfg:3
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msgid "Liberty"
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msgstr "Vrijheid"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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msgid "Easy"
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msgstr "Makkelijk"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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msgid "Peasant"
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msgstr "Boer"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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msgid "Normal"
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msgstr "Normaal"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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msgid "Outlaw"
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msgstr "Brigant"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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msgid "Challenging"
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msgstr "Uitdagend"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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msgid "Fugitive"
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msgstr "Voortvluchtige"
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#. [campaign]: id=Liberty
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#. "marchlander" is archaic English for an inhabitant of a border region, not to be confused with "marshlander"
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#: data/campaigns/Liberty/_main.cfg:25
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msgid ""
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"As the shadow of civil war deepens across Wesnoth, a band of hardy "
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"marchlanders revolts against the governance of the new queen. To win their "
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"way to freedom, they must learn to use shadows and deception to rout the "
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"trained blades of the Wesnothian army.\n"
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"\n"
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msgstr ""
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"Terwijl de burgeroorlog zich over Wesnoth verspreid, is er een moedige bende "
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"uit het grensgebied in opstand gekomen tegen de tirannie van koningin "
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"Asheviere. Om hun vrijheid te winnen, moeten ze niet alleen de getrainde "
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"troepen van Wesnoth verslaan maar ook duistere vijanden zoals orks en "
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"ondoden.\n"
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"\n"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:27
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msgid "(Novice level, 7 scenarios.)"
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msgstr ""
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"(Beginnersniveau, 7 scenario's.)\n"
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"- Nog niet vertaald in het Nederlands -"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:30
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#, fuzzy
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msgid "Original Campaign Design"
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msgstr "Veldtocht Ontwerp"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:36
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msgid "Latest Rewrite"
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msgstr ""
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:42
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#, fuzzy
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msgid "Campaign Maintenance"
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msgstr "Veldtocht Onderhoud"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:52
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#, fuzzy
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msgid "Artwork and Graphics Design"
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msgstr "Illustraties en Grafisch Ontwerp"
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#. [achievement]: id=liberty_or_death
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#: data/campaigns/Liberty/achievements.cfg:7
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msgid "Give Me Liberty or Give Me Death!"
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msgstr "Geef Mij Vrijheid of Geef Mij De Dood!"
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#. [achievement]: id=liberty_or_death
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#: data/campaigns/Liberty/achievements.cfg:8
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msgid "Complete Civil Disobedience with at least 3 peasants remaining."
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msgstr "Voltooi Burgerlijke Ongehoorzaamheid met minimaal 3 boeren levend."
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#. [achievement]: id=liberty_nameless
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#: data/campaigns/Liberty/achievements.cfg:14
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msgid "The Nameless General"
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msgstr "De Naamloze Generaal"
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#. [achievement]: id=liberty_nameless
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#: data/campaigns/Liberty/achievements.cfg:15
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msgid "Find out the name of the general in Unlawful Orders."
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msgstr "Ontdek de naam van de generaal in Onrechtmatige Bevelen."
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#. [achievement]: id=liberty_iron
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#: data/campaigns/Liberty/achievements.cfg:21
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msgid "Harper vs. Goliath"
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msgstr "Harper en Goliath"
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#. [achievement]: id=liberty_iron
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#: data/campaigns/Liberty/achievements.cfg:22
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msgid "Defeat an Iron Mauler with Harper in Hide and Seek."
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msgstr "Versla een IJzermaler met Harper in Verstoppertje."
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#. [achievement]: id=liberty_hunter
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#. this is the achievement for the scenario The Hunters
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#: data/campaigns/Liberty/achievements.cfg:29
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msgid "Perfect Hunter"
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msgstr "Prefecte Jager"
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#. [achievement]: id=liberty_hunter
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#: data/campaigns/Liberty/achievements.cfg:30
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msgid "Complete The Hunters with no losses"
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msgstr "Voltooi De Jagers zonder verliezen"
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#. [achievement]: id=liberty_army
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#: data/campaigns/Liberty/achievements.cfg:36
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msgid "Force of Arms is Pointless Without Strategy"
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msgstr "Wapenkracht is Zinloos Zonder Strategie"
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#. [achievement]: id=liberty_army
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#: data/campaigns/Liberty/achievements.cfg:37
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msgid "On Challenging difficulty, defeat Dommel in Glory."
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msgstr "Versla Dommel in Overwinning in de Uitdagende moeilijkheidsgraad."
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#. [scenario]: id=01_The_Raid
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
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msgid "The Raid"
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msgstr "De Rooftocht"
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#. [label]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:15
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#, fuzzy
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msgid "Dallben"
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msgstr "Dallben"
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#. [part]
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#. Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education
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#. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22
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msgid ""
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"From the journal of Baldras, 21 Scatterseed, 501 YW\n"
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"\n"
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"Months... seven months it’s been since the Crown did send a single guard "
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"here to help us. This Garard II be a pompous stinker, even worser than his "
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"pa! Us of these border towns Delwyn and Dallben already be poor and needy, "
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"yet alls ‘His Majesty’ can think of is tax, tax, tax, takin’ all our hard "
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"earned gold from us. Then he uses our gold to provoke more wars with more "
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"orcs just for personal glory and more land for them grubby nobles to lord "
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"over."
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msgstr ""
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:28
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msgid ""
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"To abbadon with the Crown! We got no armies and we don’t even got real "
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"weapons, but we of the Western Marches make do just fine with our slings and "
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"clubs. In all Annuvin Province, there won’t be nobody besting us in these "
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"swamps. We’re self-reliant out here. We gots our own trade routes and pacts "
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"of mutual defense. No need for them Wesnothians. Not a single bit."
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msgstr ""
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#. [part]
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#. Some languages, including Norwegian and Old English, don't have a single word for "uncle", dividing it into
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#. mother's-brother vs. father's-brother. Baldras is Harper's mother's brother.
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#. Erwen is Baldras' younger sister, so languages with a special word for that should use it
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35
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msgid ""
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"The sun were out today, but it were raining too. Weird mix of brightness and "
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"woe. Reminds me of the day Harper’s pa died in that orc raid. Since my sis "
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"Erwen passed when she were young, poor lass had nobody but me. Never wanted "
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"no kid of my own but... she’s mine to take care of now. Fine lass, that one, "
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"just a bit careless like her pa. I needs to keep a good eye on her now, with "
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"all them orcs running round here of late."
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msgstr ""
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#. [side]: type=Bandit_Peasant, id=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:47
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:37
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#, fuzzy
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msgid "Baldras"
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msgstr "Baldras"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:78
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#, fuzzy
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msgid "Fal Khag"
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msgstr "Fal Khag"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#. [side]: type=Orcish Warrior, id=Urk Delek
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#. [side]: type=Saurian Oracle, id=Thhsthss
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#. [side]: type=Orcish Warlord, id=Vashna
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:85
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:106
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:119
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#, fuzzy
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msgid "Orcs"
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msgstr "Orks"
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#. [objective]: condition=win
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:108
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#, fuzzy
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msgid "Defeat all of the Goblin marauders"
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msgstr "Versla alle plunderende Koboldplunderaars"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:112
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#, fuzzy
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msgid "Goblins reach the village of Dallben"
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msgstr "Kobolds bereiken het dorp Dallben"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:116
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:100
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:161
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:129
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:155
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#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:186
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:156
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:225
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:420
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#, fuzzy
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msgid "Death of Baldras"
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msgstr "Dood van Baldras"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:120
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:104
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:165
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:133
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:159
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#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:190
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:160
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:229
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:424
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#, fuzzy
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msgid "Death of Harper"
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msgstr "Dood van Harper"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:166
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#, fuzzy
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msgid "Gatrakh"
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msgstr "Gatrakh"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:167
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#, fuzzy
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msgid "Thurg"
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msgstr "Thurg"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:170
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:175
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:180
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#, fuzzy
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msgid "Krung"
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msgstr "Krung"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:171
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:176
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:181
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#, fuzzy
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msgid "Gorokh"
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msgstr "Gorokh"
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:203
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msgid ""
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"I long to burn human cities, but that weaselly witch thinks we’re only good "
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"enough for these puny villages. These hapless clods barely have anything, "
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"but at least the witch’s gold is good."
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msgstr ""
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:207
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#, fuzzy
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msgid "Ride, you worms! Let’s finish our raid before their hunters return."
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msgstr ""
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"Rijd, jullie wormen! Ik wil het mensendorp leeggeroofd hebben voordat die "
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"groep jagers terugkeert."
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216
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#, fuzzy
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msgid "Jalak"
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msgstr "Jalak"
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#. [unit]: type=Footpad_Peasant, id=Delurin
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:220
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#, fuzzy
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msgid "Delurin"
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msgstr "Delurin"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:228
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#, fuzzy
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msgid "Red"
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msgstr "Red"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:229
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#, fuzzy
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msgid "Ordo"
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msgstr "Ordo"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:230
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#, fuzzy
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msgid "Novus"
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msgstr "Novus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231
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#, fuzzy
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msgid "Teneor"
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msgstr "Teneor"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:232
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#, fuzzy
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msgid "Kembe"
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msgstr "Kembe"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:233
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#, fuzzy
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msgid "Treagh"
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msgstr "Treagh"
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#. [unit]: type=Footpad_Peasant, id=Harper, gender=female
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:240
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#, fuzzy
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msgid "Harper"
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msgstr "Harper"
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#. [message]: speaker=Red
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#. Other country folk also have accents
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:268
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#, fuzzy
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msgid ""
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"Look, goblin riders approach! You was right, they was going to raid Dallben "
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"while we was gone."
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msgstr ""
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"Kijk, er komen koboldruiters aan! Je had gelijk, ze waren van plan Dallben "
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"in onze afwezigheid te plunderen."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:272
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msgid ""
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"We gots to stop them or they’ll burn down the whole village. Damn these "
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"goblins and damn the Crown. We always be havin’ to fight for ourselves."
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msgstr ""
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#. [message]: speaker=Harper
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#. Harper has a bit of an accent, but not as much as Baldras. She's a bit reckless as Baldras alludes to, but is more polite.
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#. Harper is quite the tomboy and her personality should reflect that, she should use words that are exciting and high spirited
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#. She's also pretty young (teenagerish) so her dialogue should reflect some lack of experience or immaturity
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:279
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#, fuzzy
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msgid ""
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"Uncle, we got no time to talk! Them riders are heading full speed straight "
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"for Dallben. We’ll need to chase them down through those woods, and fast, or "
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"we won’t be able to catch up."
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msgstr ""
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"De kobold leider rijdt volle vaart op Dallben af. Als we hun willen "
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"verslaan, zullen we ze allemaal moeten achterhalen."
|
||
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:283
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#, fuzzy
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msgid ""
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"Do it. Hold them beasts back till us old-timers get there to finish ‘em off."
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msgstr ""
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"Ga er achteraan. Probeer ze op te houden totdat wij oudjes er ook zijn om "
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"met hen af te rekenen."
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||
|
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:287
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msgid ""
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"And Harper... don’t be getting reckless on me today. Your old man died like "
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"that, charging into a pack of goblins by ‘imself. I won’t lose ya the same "
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"way."
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msgstr ""
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|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:291
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msgid "I know, I know, no need to worry so much. All right, let’s go!"
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msgstr ""
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||
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||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:305
|
||
msgid ""
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||
"These orc raids keep getting harder and harder to hold off. Feels like every "
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||
"new day’s just another chance for us to lose everything..."
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msgstr ""
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||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:309
|
||
msgid ""
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||
"That Garard II stopped sendin’ patrols out here a while back. Stinker "
|
||
"probably sent his troops on some new war against them orcs. Don’t really "
|
||
"matter. Technically Annuvin be under the charge of Elensefar, but you don’t "
|
||
"see ‘em coming to help us either."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:313
|
||
msgid ""
|
||
"Then why do we got to pay taxes to the King? Maybe Elensefar doesn’t help "
|
||
"us, but at least they don’t take our gold."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:317
|
||
msgid ""
|
||
"We don’t got no choice, lass. If I don’t gives them what they want, they’ll "
|
||
"make trouble for everyone in Dallben."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321
|
||
msgid ""
|
||
"But we can’t keep doing this forever, Uncle. If we stay like this, those "
|
||
"orcs will eventually overrun us. What should we do?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325
|
||
msgid ""
|
||
"I don’t know, Harper. I just don’t know. Alls I can say is we’re on our own "
|
||
"out here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#. Harper has a scar from a fire burn on the right side of her face
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:347
|
||
msgid "My face kinda itches... I gotta be careful around these big ones."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Fal Khag
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:364
|
||
msgid "Time to feast on these puny pinkskins."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:369
|
||
msgid "Hey! Who ya calling puny?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:384
|
||
msgid "Ahh! I <i>really</i> don’t like fire..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Fal Khag
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396
|
||
msgid "I was... too weak..?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:401
|
||
msgid "Silly goblin."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:416
|
||
msgid ""
|
||
"Hey, someone left their pack here. I could use it to carry some heavier "
|
||
"rocks."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:449
|
||
msgid "Spooky."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:489
|
||
#, fuzzy
|
||
msgid "They’re getting close to Dallben! What should we do?"
|
||
msgstr ""
|
||
"Ze komen dichterbij ons dorp! Hoe zit het met de stadswacht, kunnen zei ons "
|
||
"helpen?"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:493
|
||
msgid ""
|
||
"There be a couple guards in the village. Might be able to slow them wolves "
|
||
"down if they gets closer."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:506
|
||
#, fuzzy
|
||
msgid "Remald"
|
||
msgstr "Remald"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:507
|
||
#, fuzzy
|
||
msgid "Wolmas"
|
||
msgstr "Wolmas"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:512
|
||
#, fuzzy
|
||
msgid "Jasken"
|
||
msgstr "Jasken"
|
||
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:519
|
||
#, fuzzy
|
||
msgid "What’s happening here? Why be you running like mad, $unit.name|?"
|
||
msgstr "Wat gebeurt hier? Waarom ren je als een malle, $unit.name|?"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:523
|
||
#, fuzzy
|
||
msgid ""
|
||
"Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!"
|
||
msgstr ""
|
||
"Kijk! Kobold ruiters zij aan het jagen -- en ze rijden regelrecht op Dallben "
|
||
"af!"
|
||
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:530
|
||
#, fuzzy
|
||
msgid "Look! Goblin riders be on the hunt, headed right for Dallben!"
|
||
msgstr ""
|
||
"Kijk! Kobold ruiters zij aan het jagen -- en ze rijden regelrecht op Dallben "
|
||
"af!"
|
||
|
||
#. [message]: speaker=Remald
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:534
|
||
msgid "We gots to stop them!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:554
|
||
#, fuzzy
|
||
msgid ""
|
||
"The goblins reached the village! Now there’ll be nothing left after they "
|
||
"raid our homes..."
|
||
msgstr ""
|
||
"De kobolds hebben het dorp bereikt! Nadat ze het geplunderd hebben, zal er "
|
||
"geen steen meer op de andere staan."
|
||
|
||
#. [scenario]: id=02_Civil_Disobedience
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
|
||
msgid "Civil Disobedience"
|
||
msgstr "Burgerlijke Ongehoorzaamheid"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:16
|
||
#, fuzzy
|
||
msgid "Baldras’ farm"
|
||
msgstr "Baldras"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:21
|
||
msgid ""
|
||
"Baldras’ journal, 6 Deeproot, 501 YW:\n"
|
||
"\n"
|
||
"Me and Harper visited Erwen’s grave today. I helped the lass pick her a "
|
||
"bunch of flowers — we even found some of her favorite, blue lilies. Harper "
|
||
"don’t remember her much, but still thinks lots about her. Lass reminds me so "
|
||
"much of her ma often times, real bright and brassy, even if she don’t got "
|
||
"the same sense or wits. I’m just hoping she be learning more with time."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:27
|
||
msgid ""
|
||
"Speaking of sense, I gots me a bad feeling in my gut about today. I’d better "
|
||
"ready our hunting troop when I get back to the village, just in case..."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Bandit_Peasant, id=Baldras
|
||
#. [side]
|
||
#. [side]: type=Bandit, id=Baldras
|
||
#. [side]: type=Highwayman_Peasant, gender=female, id=Relana
|
||
#. [side]: type=Lord of Elensefar, id=Lord Maddock
|
||
#. [side]: type=Rogue, id=Hans
|
||
#. [side]: type=Highwayman, id=Baldras
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:44
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:83
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:48
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:38
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:71
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:128
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:82
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:103
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:46
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:132
|
||
#, fuzzy
|
||
msgid "Rebels"
|
||
msgstr "Rebellen"
|
||
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:53
|
||
#, fuzzy
|
||
msgid "Tarwen"
|
||
msgstr "Tarwen"
|
||
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#. [side]: type=General, id=Kestrel
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#. [side]
|
||
#. [side]: type=Shock Trooper, id=Linneus
|
||
#. [side]: type=Lieutenant, id=Archarel
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:60
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:82
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:85
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:101
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:121
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:140
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:88
|
||
msgid "Weldyn"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:96
|
||
#, fuzzy
|
||
msgid "Kill the Wesnoth army captain, Tarwen"
|
||
msgstr "Dood Tarwen, de aanvoerder van het Wesnothse leger"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:152
|
||
#, fuzzy
|
||
msgid "Look, riders approach."
|
||
msgstr "Kijk, er komen ruiters aan."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:156
|
||
#, fuzzy
|
||
msgid "Stand fast, Harper."
|
||
msgstr "Hou je rug recht, neef."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:169
|
||
#, fuzzy
|
||
msgid ""
|
||
"By order of the Queen, the magistrate of this town is to travel with us to "
|
||
"Elensefar for vetting."
|
||
msgstr ""
|
||
"In naam van de koningin beveel ik de magistraat van dit stadje ons naar "
|
||
"Elensefar te vergezellen om ondervraagd te worden."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:173
|
||
msgid ""
|
||
"The Crown did long since abandon our village. You Wesnothians be too busy "
|
||
"countin’ the gold from our taxes to be sending aid against them orcs. Nobody "
|
||
"here be leaving to nowhere."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:177
|
||
msgid ""
|
||
"Insolent peasant. Try not my patience, else I shall be forced to drag thy "
|
||
"deceased corpse back with me to the city."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:181
|
||
msgid "Try it then, stinker."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:185
|
||
msgid "As you wish."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:219
|
||
#, fuzzy
|
||
msgid "Guard the gate."
|
||
msgstr "Bewaak de poort."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:232
|
||
msgid "<i>Uncle, since when did we have a queen?</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:236
|
||
msgid ""
|
||
"<i>Since a few years back, I thinks, but weren’t never her giving out no "
|
||
"orders...</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240
|
||
msgid ""
|
||
"<i>It don’t really matter right now. Harper, get yerself out o’ here. This "
|
||
"be no kind of battle for you.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:244
|
||
msgid "I can fight!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:248
|
||
msgid "<i>Harper, do what I says to ya.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:252
|
||
msgid "We’re in this together. Death to the Wesnothians!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:256
|
||
msgid "Impulsive lass..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#. this is from Monty Python and the Holy Grail :)
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:269
|
||
msgid "Help, help! I’m being repressed!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:281
|
||
msgid "They just killed an innocent man! Murderers!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:286
|
||
msgid "Cry thine eyes out for me, peasant."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:299
|
||
msgid "I oughta bring out the good mace to fight off these thugs."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:345
|
||
#, fuzzy
|
||
msgid "Back, back ye curs!"
|
||
msgstr "Achteruit, hondsvot!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:357
|
||
msgid "Take that, you bullies!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:371
|
||
#, fuzzy
|
||
msgid "Get out of my village!"
|
||
msgstr "Maak dat je uit mijn dorp wegkomt!"
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:405
|
||
msgid ""
|
||
"We beat their leader, but a couple of them riders escaped. What should we do?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:410
|
||
msgid ""
|
||
"Somethin’ be very wrong here. That Garard weren’t never no hero or nothing, "
|
||
"but his men never would’ve attacked us. The Queen must’ve did something to "
|
||
"him."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:416
|
||
msgid ""
|
||
"We’ve got to tell the people of Delwyn about this. Ol’ magistrate Relana "
|
||
"will have some ideas."
|
||
msgstr ""
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:421
|
||
msgid ""
|
||
"That’s true. Whenever there’s been troubles, we’ve always looked to her for "
|
||
"help."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:426
|
||
msgid ""
|
||
"Fine. We’ll go to Delwyn, see what Relana gots to say. With them riders so "
|
||
"eagerly attackin’ us today, I’m thinking Delwyn will be under threat too."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:431
|
||
msgid "So we’ll have to fight them Wesnothians again?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:436
|
||
msgid ""
|
||
"Alls I can say for certain is we’ve made ourselves enemies of the Crown. "
|
||
"They’ll be hunting us now."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:441
|
||
msgid "Then we’re outlaws."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:446
|
||
msgid "Aye, outlaws."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Reinforcement Knight
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:539
|
||
msgid "At your order, Captain."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:543
|
||
msgid "Slay them all."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:547
|
||
msgid ""
|
||
"Curses! Their reinforcements has arrived. We gots no chance to fight ‘em off "
|
||
"now..."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=03_A_Strategy_of_Hope
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
|
||
msgid "A Strategy of Hope"
|
||
msgstr "Een Hoopvolle Strategie"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:17
|
||
msgid ""
|
||
"Baldras’ journal, 10 Deeproot, 501 YW:\n"
|
||
"\n"
|
||
"Been a strange few days. Had to leave Dallben real quick. We grabbed "
|
||
"whatever we could in just a day, some food, some clothes, sis’s lucky "
|
||
"bracelet... and made off for Delwyn as quick as these old bones would let "
|
||
"me. It be a three day journey there for me, but I sended Harper ahead for "
|
||
"Relana first. Said we’d meet her in the usual hiding spot in the swamp."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:23
|
||
msgid ""
|
||
"This whole mess be utter stupidness. Of all the things to be driving us from "
|
||
"our home, how did it ended up being those accursed Wesnothians? Blasted "
|
||
"Crown. Don’t matter whoever’s the one giving out them orders, those stinkers "
|
||
"in Weldyn always be making trouble for us countryfolk."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27
|
||
msgid ""
|
||
"I’m too old for all this. Them orc raids already be plenty for me to deal "
|
||
"with. I don’t be keen on fighting no war with Wesnoth. But... I guess, I "
|
||
"don’t really got no choice either. Harper’s still too young to be leading "
|
||
"anyone, and it don’t seem like anyone else in the village be suitable."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:31
|
||
msgid ""
|
||
"In times like these... I still wish Erwen was here with us. Little sis were "
|
||
"always the better of us two. She always knew how to keep her temper and her "
|
||
"wits about her. What would she say to me now? Probably something like, “Quit "
|
||
"yapping ya old dog and focus on what you’re doing. What’s done is done. Just "
|
||
"look at what’s ahead of ya and get them people to safety.” Cheeky, that one. "
|
||
"But, she’d be right, I has me a responsibility to our people. Got a lot of "
|
||
"trouble ahead of us..."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Highwayman_Peasant, gender=female, id=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:57
|
||
#, fuzzy
|
||
msgid "Relana"
|
||
msgstr "Relana"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:86
|
||
#, fuzzy
|
||
msgid "Urk Delek"
|
||
msgstr "Urk Delek"
|
||
|
||
#. [side]: type=Saurian Oracle, id=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:115
|
||
#, fuzzy
|
||
msgid "Thhsthss"
|
||
msgstr "Thhsthss"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:157
|
||
#, fuzzy
|
||
msgid "Defeat both enemy leaders"
|
||
msgstr "Versla beide vijandelijke leiders"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169
|
||
#, fuzzy
|
||
msgid "Death of Relana"
|
||
msgstr "Dood van Relana"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203
|
||
msgid "Baldras! Ya made it! Lil Harper here told me all about what happened."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207
|
||
msgid ""
|
||
"Aye, Relana. It were one o’ the Queen’s patrol, strange as it do sound. "
|
||
"Turns out they was itchin’ to attack us soon as I wasn’t willing to leave "
|
||
"with ‘em."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211
|
||
msgid "But we fought those ugly scoundrels off!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:215
|
||
msgid ""
|
||
"Queen’s patrol, ya say? They sent them a messenger our way a couple days "
|
||
"ago, demanding our allegiance to some ‘Asheviere’. Weren’t that Garard’s "
|
||
"young bride or something? Why’s she the one in charge now?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219
|
||
msgid ""
|
||
"I don’t know, but some of them riders escaped us. Bet they’ll report back to "
|
||
"their local garrison, tell them we’re a bunch o’ traitors."
|
||
msgstr ""
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223
|
||
#, fuzzy
|
||
msgid "Then they’ll be comin’ back in force."
|
||
msgstr "Dan zullen ze op volle sterkte terugkomen."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:227
|
||
msgid ""
|
||
"We needs more information. We should consult ourselves with Elensefar. Lord "
|
||
"Maddock surely gots to know more than us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:231
|
||
#, fuzzy
|
||
msgid "Elensefar? Why him?"
|
||
msgstr "Elensefar"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235
|
||
msgid ""
|
||
"Well all Annuvin be ruled by Elensefar, right? We don’t gots to heed "
|
||
"anything Wesnoth says. Lord Maddock’s technically the one we answer to."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239
|
||
msgid ""
|
||
"It don’t matter. Weldyn be doing whatever it likes while Maddock says "
|
||
"nothing. He knows, but he don’t care."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243
|
||
msgid ""
|
||
"But we still need that knowledge, Baldras. We can’t be coming up with any "
|
||
"great plan without no information. We both knows that if Weldyn brings one "
|
||
"o’ their armies here, there be no way we can fight them off."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247
|
||
msgid ""
|
||
"Perhaps, but — hold there. Did ya hear that? Sounded like some wolf howl."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251
|
||
msgid "Somethin’ smells like lizard too. We’re not alone here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255
|
||
msgid "Finally, some action!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:263
|
||
msgid ""
|
||
"Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to "
|
||
"scout that puny village, not fight it by himself. Then those damned humans "
|
||
"rejected our help and look where that got them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:267
|
||
msgid ""
|
||
"“Don’t know why the Queen hired some stinkin’ orcs, we don’t need you here.” "
|
||
"Yeah, well now they’re dead like a bunch of beasts."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:273
|
||
#, fuzzy
|
||
msgid "Your ordersss mean nothing to usss, orc. You promissed uss gold."
|
||
msgstr ""
|
||
"Fal Khag betekent niets voor onsss, ork. Je hebt onss goud belooft. Glimmend "
|
||
"goud."
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277
|
||
msgid ""
|
||
"Shut your trap, lizard. You’ll get your gold as soon as my wolves get their "
|
||
"meat."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286
|
||
msgid ""
|
||
"We gots to be headin’ for Elensefar soon before them Wesnothians come back."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. fishperson is the same as merfolk
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:300
|
||
msgid "Looks like some fishperson used to live here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:318
|
||
msgid "Looks like they still do. Ick."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:330
|
||
msgid "Ewww, I think it be smelling even worse now. Least it’s stopped moving."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:358
|
||
msgid "I don’t likes me the look of that water."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:391
|
||
msgid "Ahh! Help, it’s a tentacle monster!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:404
|
||
msgid "That’s some fresh tasty water. Mmm!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:435
|
||
msgid "Blasted pinkskins..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:448
|
||
msgid "Thissss was not part of the deal..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:457
|
||
#, fuzzy
|
||
msgid ""
|
||
"Something be very wrong here. These orcs has weapons with army forge-"
|
||
"markings."
|
||
msgstr ""
|
||
"Er is hier iets mis. De orks droegen wapens met de smederijmarkering van het "
|
||
"leger."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:461
|
||
#, fuzzy
|
||
msgid ""
|
||
"Aye, and the gold in their pouches looks new from mint. Could just be "
|
||
"plunder, but..."
|
||
msgstr "Ay. En het goud in hun buidels waren vers van de muntmeester."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:465
|
||
msgid ""
|
||
"Don’t seem like it. I be thinking these orcs were hired to scout us. But for "
|
||
"what? Of all the alliances to be making, why would Weldyn be hiring orcs?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:469
|
||
msgid ""
|
||
"I thinks your mission to Lord Maddock just became even more urgent. We needs "
|
||
"to know the Queen’s motives."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:473
|
||
msgid ""
|
||
"I don’t like leaving our people here alone, but I sees your point. If we "
|
||
"wait, more will be coming."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:477
|
||
msgid ""
|
||
"For now, I can stay here and perhaps talk them Wesnothians out of attacking "
|
||
"us directly, but I don’t thinks it will work forever. To survive this, we "
|
||
"needs to act quick, Baldras."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:481
|
||
msgid "Then we’ll go to Elensefar as fast as we can. Luck be with ya, Relana."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:499
|
||
msgid ""
|
||
"We gots no more time to be spending here nor to be traveling to Elensefar... "
|
||
"them Wesnothians probably already be mobilizing against us. We’ve got to "
|
||
"head back to Dallben!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:505
|
||
#, fuzzy
|
||
msgid ""
|
||
"Baldras and Relana returned to their villages to find them destroyed, with "
|
||
"any survivors borne away to unknown fates. It was a bitter doom, and as "
|
||
"Wesnoth descended into chaos, they would live to see worse."
|
||
msgstr ""
|
||
"Baldras en Relana keren terug naar hun dorpen die nu vernietigd zijn. Veel "
|
||
"zijn dood en de weinige overlevenden waren achtergelaten met een onzekere "
|
||
"toekomst. Het was bitter en ze zullen nog veel meer duisternis zien in "
|
||
"Wesnoth."
|
||
|
||
#. [scenario]: id=04_Unlawful_Orders
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
|
||
msgid "Unlawful Orders"
|
||
msgstr "Onrechtmatige Bevelen"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
|
||
#, fuzzy
|
||
msgid "Elensefar"
|
||
msgstr "Elensefar"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
|
||
#, fuzzy
|
||
msgid "Port of Elensefar"
|
||
msgstr "Poort van Elensefar"
|
||
|
||
#. [side]: type=Lord of Elensefar, id=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:45
|
||
#, fuzzy
|
||
msgid "Lord Maddock"
|
||
msgstr "Heer Maddock"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:125
|
||
#, fuzzy
|
||
msgid "Defeat the enemy general"
|
||
msgstr "Versla de vijandelijke generaal"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:137
|
||
#, fuzzy
|
||
msgid "Death of Maddock"
|
||
msgstr "Dood van Maddock"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:212
|
||
msgid "Maddock, I be coming to report—"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:216
|
||
msgid ""
|
||
"I am already aware of your altercation in Dallben, Baldras. Your dissent was "
|
||
"not wise."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#. pigdirt is slang for bullshit or hogwash
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:221
|
||
msgid ""
|
||
"Dissent? Maddock, I’m not trusting no strange riders who show up out of "
|
||
"nowhere claimin’ to be from the Queen. Seems like a bunch of pigdirt to me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:225
|
||
msgid ""
|
||
"That was partially my fault, since I was not able to send a messenger to you "
|
||
"in time. I shall have to inform you now. Five weeks ago, at the Ford of "
|
||
"Abez, Queen Asheviere’s men allied themselves with the northern orcs and "
|
||
"betrayed King Garard II."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:229
|
||
msgid ""
|
||
"Since Prince Eldred died in the battle, the Queen took the throne and has "
|
||
"been consolidating her power. Part of that has been bringing the elders from "
|
||
"the local villages here, forcing them to swear allegiance to her. That was "
|
||
"the purpose of that patrol."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:233
|
||
msgid "Annuvin province be ruled by Elensefar! We has no duty to Weldyn."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:237
|
||
msgid ""
|
||
"You do now. I do not really need to tell you what will happen should you "
|
||
"refuse Her Majesty’s offer."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:241
|
||
msgid ""
|
||
"Grow a spine, Maddock. If they come to ya and make you swear fealty to this "
|
||
"Asheviere, would ya really give up that easy?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:245
|
||
msgid ""
|
||
"Well, they do not come within the walls of my city. There is a large "
|
||
"garrison south at the great fortress of Halstead, but even should they "
|
||
"mobilize all their troops, I doubt they could take Elensefar. It is true "
|
||
"that for now, the majority of my forces are still returning from the battle "
|
||
"of Abez, but unless we are attacked within the next few days, I shall be "
|
||
"able to hold the city."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:249
|
||
msgid "And what abouts us? Throw us like dogs to those Wesnothians?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:253
|
||
msgid ""
|
||
"We have an uneasy peace to maintain. The treaty between Elensefar and "
|
||
"Wesnoth is ancient, and I do not think Her Majesty means to break it. At the "
|
||
"same time, I have some concessions that I shall have to make. I cannot "
|
||
"afford a war with Weldyn, as you can surely understand."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:257
|
||
msgid ""
|
||
"But we can’t do nothing! The Queen even be sending them beast orcs against "
|
||
"us, that’s how evil she is! Surely you can’t stand for this..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:261
|
||
msgid ""
|
||
"Yes, I am aware of Queen Asheviere’s propensity for hiring orcs to "
|
||
"supplement her forces. That does not mean I could do anything about it, even "
|
||
"if I were so inclined. The best advice I can give you is to just apologize. "
|
||
"Even if they may want your head, Baldras, you still have the chance to "
|
||
"preserve your village. Think of the bigger picture."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:265
|
||
msgid ""
|
||
"The bigger picture of you idly sittin’ here waiting till them Wesnothians "
|
||
"come to take the city right from your hands."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:269
|
||
msgid "I very much doubt they would be bold enough to attack us outright—"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:273
|
||
msgid ""
|
||
"Head out of your behind, Maddock. Open your eyes! Look south and tell me "
|
||
"that again!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:286
|
||
msgid ""
|
||
"An invading army? No, something is not right with those soldiers... but I "
|
||
"presume we have no time to ponder that. To arms!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:309
|
||
msgid "Hey, look! Some buried treasure!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:334
|
||
msgid "Looks like someone left some supplies here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:359
|
||
msgid ""
|
||
"It says, “Here lies Daneth, child of the Light, loyal defender of Lord and "
|
||
"Land.” Whoever that was."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:363
|
||
msgid "Maddock’s firstborn son."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:367
|
||
msgid "Oh."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:380
|
||
msgid ""
|
||
"That’s a deep well! Wonder how far down it goes. Guess I’ll chuck a rock "
|
||
"down and find out."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:384
|
||
msgid ""
|
||
"...\n"
|
||
"...\n"
|
||
"..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:390
|
||
msgid "Plunk!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:423
|
||
msgid "Hold there, soldier! Can we not come to terms without bloodshed?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. [message]: speaker=Lord Maddock
|
||
#. [message]: type=Spearman
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:427
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:871
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:885
|
||
msgid "..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:431
|
||
msgid "Hmm. Something is quite wrong indeed..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:444
|
||
msgid "<i>The sun sets...</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:449
|
||
msgid ""
|
||
"Baldras and Harper watch, petrified, as the skin and flesh of their "
|
||
"adversaries begin to rot away."
|
||
msgstr ""
|
||
|
||
#. [wml_message]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:530
|
||
#, fuzzy
|
||
msgid "Could not convert a $stored_changers[$i].type, please report!"
|
||
msgstr "We kunnen $stored_changers[$i].type niet converteren, rapporteer dit!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:793
|
||
msgid ""
|
||
"Them things look like evil spirits! Are they those undead you told me about, "
|
||
"Uncle?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:797
|
||
msgid ""
|
||
"They bears some likeness, but these men almost seem half alive. This be some "
|
||
"kind of truly dreadful sorcery."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:806
|
||
msgid ""
|
||
"So, their human aspect returns. Whatever these creatures are, we shall crush "
|
||
"them all under the light of the sun."
|
||
msgstr ""
|
||
|
||
#. [modify_unit]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:828
|
||
#, fuzzy
|
||
msgid "General Kestrel"
|
||
msgstr "Kestrel"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:835
|
||
#, fuzzy
|
||
msgid "Who are you? What are you?"
|
||
msgstr "Wie ben je? Wat ben je?"
|
||
|
||
#. [message]: speaker=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:839
|
||
msgid ""
|
||
"We... are accursed. We were the soldiers of Prince Eldred, the King’s son "
|
||
"and betrayer... when the Prince was slain at the hands of the mage Delfador, "
|
||
"those of us who bore witness to it were warped into these twisted forms. "
|
||
"Now, our mortal bodies pass... into another plane of hellish existence..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:862
|
||
msgid "Such is the price for treachery."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:866
|
||
msgid "Maddock, we helped you defend your city. Will you help us now?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:876
|
||
msgid ""
|
||
"<i>Listen carefully. I shall not openly speak against Asheviere seeing as "
|
||
"some of her spies are in the city... however, rest assured, I certainly do "
|
||
"not trust the Queen and her questionable tactics.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:880
|
||
msgid "<i>What can ya offer us then?</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:884
|
||
msgid ""
|
||
"<i>Well, I do not normally make my relationship with them known, but I can "
|
||
"make an exception. Southeast of here, in Carcyn, you may find assistance "
|
||
"from one of my... contacts. Their methods should be better suited to your "
|
||
"needs. As for your homes, I cannot offer you protection against Weldyn, but "
|
||
"I can arrange for some roads to be closed to delay their patrols. That is "
|
||
"the most I can do for you.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:888
|
||
msgid ""
|
||
"<i>Hmph. Clear that you won’t help us fight, but I gots no more time to be "
|
||
"stayin’ here. If we is going to resist the Crown a second time, we needs "
|
||
"ourselves a good plan. Hope that you’re not sending us to our deaths, "
|
||
"Maddock.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:908
|
||
msgid ""
|
||
"More troops be coming from the south! With all them reinforcements, we gots "
|
||
"no chance to defend Elensefar!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:921
|
||
#, fuzzy
|
||
msgid ""
|
||
"Asheviere’s armies assembled and struck before the nascent rebellion could "
|
||
"even be planned. Without the necessary forces, Annuvin soon fell under "
|
||
"Weldyn’s absolute control."
|
||
msgstr ""
|
||
"Inderdaad, Asheviere's legers hebben aangevallen voordat de opstand gepland "
|
||
"kon worden. Haar macht is meedogenloos en de dood dat dit veroorzaakt zal "
|
||
"alleen groeien met de tijd."
|
||
|
||
#. [scenario]: id=05_Hide_and_Seek
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
|
||
msgid "Hide and Seek"
|
||
msgstr "Verstoppertje"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:46
|
||
msgid ""
|
||
"22 Deeproot, 501 YW\n"
|
||
"\n"
|
||
"Been a tough few days since we left Elensefar with all them patrols running "
|
||
"around. Going by boat along the Great River, we has been managing to avoid "
|
||
"them Wesnothians, but being constantly on the lookout be real taxing. I "
|
||
"truly be starting to feel that tiredness in my bones... old men like me "
|
||
"should be sitting back at home, resting our grey bodies and watchin’ over "
|
||
"them younger folk growing up. I don’t got no business here, running around "
|
||
"as some outlaw. Maybe if I was ten years younger..."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:52
|
||
msgid ""
|
||
"Anyway, the messenger I sent back to Relana should be in Delwyn already. We "
|
||
"should be arriving to Carcyn soon too, to where that coward Maddock said his "
|
||
"‘contact’ be. Truths be told, I don’t know how this’ll be turning out, "
|
||
"especially since I don’t be no social butterfly like sis were. Don’t like me "
|
||
"no city folk really. But I’ll deal with them if I gots to."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:80
|
||
#, fuzzy
|
||
msgid "Quentin"
|
||
msgstr "Quentin"
|
||
|
||
#. [side]: type=Rogue, id=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118
|
||
#, fuzzy
|
||
msgid "Hans"
|
||
msgstr "Hans"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
|
||
#, fuzzy
|
||
msgid "Enter the Grey Woods with Hans"
|
||
msgstr "Het Grijze Woud"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
|
||
#, fuzzy
|
||
msgid "Death of Hans"
|
||
msgstr "Dood van Harper"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
|
||
#, fuzzy
|
||
msgid "In fog, units always see one hex further than they can move."
|
||
msgstr ""
|
||
"Herinner je dat eenheden altijd een vakje verder kunnen zien dan waar ze "
|
||
"naartoe kunnen lopen in de mist."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
|
||
#, fuzzy
|
||
msgid ""
|
||
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
|
||
"the villagers traveled unseen along the swampy banks of the Great River to "
|
||
"the city of Carcyn. They hid until nightfall, then crept out to find the "
|
||
"help Lord Maddock hinted was here."
|
||
msgstr ""
|
||
"Ononderbroken achtervolgd door ruiters die de weg naar Elensefar bewaakten, "
|
||
"reisden Baldras en zijn mannen ongezien, over de drassige oevers van de "
|
||
"Grote Rivier, naar de stad Carcyn."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
|
||
msgid ""
|
||
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
|
||
"be!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
|
||
msgid ""
|
||
"Not since I were a young lad did I come this far south. Maybe it looks "
|
||
"impressive now, but city life weren’t never something real nice. Them city "
|
||
"folk be real impatient and mean. Always wantin’ some price for their help, "
|
||
"too."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
|
||
msgid ""
|
||
"Well, we need their help now, don’t we? So we got to figure out a way to get "
|
||
"to Lord Maddock’s friend. But he didn’t say anything about who that was."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
|
||
msgid ""
|
||
"Harper, when a noble lord says he don’t want some kind of relationship "
|
||
"known, it means some kind o’ connection with the black market. We be looking "
|
||
"for criminals, probably some thieves’ den. Or, maybe they be looking for us."
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Thief, id=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
|
||
#, fuzzy
|
||
msgid "Link"
|
||
msgstr "Link"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
|
||
msgid "Right on time."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
|
||
msgid "How do we know we can trust him?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
|
||
msgid ""
|
||
"If you were one of my quarries, your throat would be slit by now. As it is, "
|
||
"you two are still in imminent danger. Just a week ago, the Crown sent a "
|
||
"contingent of heavy infantry here to supervise the city. They’re patrolling "
|
||
"the streets and forests for us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
|
||
msgid "I be assuming they’ll also try to stop us if they see us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
|
||
#, fuzzy
|
||
msgid ""
|
||
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
|
||
"There is a small path in the southeast that leads into the forest. Look for "
|
||
"the signpost. My brother Hans will guide you from there. Avoid the soldiers "
|
||
"if you can."
|
||
msgstr ""
|
||
"Het is goed dat ik je als eerste vond. Schiet op, je moet langs de stad naar "
|
||
"het Grijze Woud. Er is een smal paadje dat vanuit de stad naar het "
|
||
"zuidoosten het bos in loopt. Mijn broer Hans wacht jullie daar op bij de "
|
||
"poort om jullie naar onze meester te leiden. Probeer de soldaten te "
|
||
"vermijden."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
|
||
#, fuzzy
|
||
msgid ""
|
||
"Looks like these guards be holding stationary posts. If we’re careful, we "
|
||
"can get ourselves around them unnoticed."
|
||
msgstr ""
|
||
"Het ziet er naar uit dat deze wachters een vaste plek hebben, dus als we "
|
||
"voorzichtig zijn kunnen we onopgemerkt langs glippen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
|
||
#, fuzzy
|
||
msgid ""
|
||
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
|
||
"find a way past them guards, but make sure ya don’t get yourselves spotted..."
|
||
msgstr ""
|
||
"Harper, jullie moeten onze ogen zijn omdat jullie jonger en sneller zijn. Ga "
|
||
"voort en probeer een weg langs de wachters te vinden, maar zorg dat ze je "
|
||
"niet opmerken anders zijn we er allemaal geweest..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
|
||
#, fuzzy
|
||
msgid "Who goes there? Halt!"
|
||
msgstr "Wie is dat?"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
|
||
#, fuzzy
|
||
msgid "They’ve seen us! <i>Run</i>!"
|
||
msgstr "Ze hebben ons gezien! <i>Rennen</i>!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
|
||
#, fuzzy
|
||
msgid "Quick, back into the shadows! Maybe we can still lose them!"
|
||
msgstr "Snel, terugvallen! Misschien kunnen we ze nog ontlopen!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#. Harper defeats an Iron Mauler
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
|
||
msgid "Uncle, we did it! We beat one of them iron monsters!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
|
||
msgid "A fine job lass, but more sure gots to be coming. Let’s keep movin’."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
|
||
#, fuzzy
|
||
msgid ""
|
||
"This way, into the forest! We’ll be able to lose them in the Grey Woods."
|
||
msgstr "Als we snel zijn kunnen we ze nog ontlopen in het Grijze Woud."
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
|
||
#, fuzzy
|
||
msgid ""
|
||
"You can come if you wish, but we are mostly interested in speaking to "
|
||
"Baldras."
|
||
msgstr ""
|
||
"Als je wilt mag je komen, maar onze leider wil alleen met Baldras spreken."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
|
||
#, fuzzy
|
||
msgid ""
|
||
"I haven’t run so much in years. Feels like I be a real outlaw now, "
|
||
"infiltrating a heavily guarded city relyin’ on nothing but the cover of "
|
||
"darkness and my wits."
|
||
msgstr ""
|
||
"Ik heb in jaren niet zoveel gerend. Als je me zou vragen een zwaarbewaakte "
|
||
"stad te infiltreren met niets anders dan de duisternis en mijn sluwheid ter "
|
||
"bescherming, zou ik je voor gek verklaren."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
|
||
msgid "It was fun, wasn’t it?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
|
||
msgid "Perhaps a little."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
|
||
msgid ""
|
||
"Enough chatter, you still have some guards on your tail. We need to head "
|
||
"deeper into the Grey Woods to lose them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
|
||
#, fuzzy
|
||
msgid "Lead the way."
|
||
msgstr "Toon ons de weg."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
|
||
msgid ""
|
||
"Blast it, we was too slow! With the sun rising already, them guards will "
|
||
"have no trouble spotting us now..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
|
||
msgid "You fools! You weren’t supposed to lead them to me..."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=06_The_Hunters
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
|
||
msgid "The Hunters"
|
||
msgstr "De Jagers"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:45
|
||
msgid ""
|
||
"24 Deeproot, 501 YW\n"
|
||
"\n"
|
||
"The sun don’t really shine at all in these Grey Woods, but truth be told, I "
|
||
"has been getting used to it more and more. Lounging out in the warm "
|
||
"daylight, talkin’ with Erwen while watching them kids play out in the "
|
||
"fields... those times were so long ago. Our lives weren’t never real "
|
||
"peaceful, but back then, we had our homes and our friends and our family... "
|
||
"now we be creatures of the dark."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:51
|
||
msgid ""
|
||
"It be real lonesome like this. I still has me Harper, and I be grateful for "
|
||
"the lass, but she don’t really understand an old man like me. I know the "
|
||
"past be the past, but I just can’t help but think of sis in times like "
|
||
"these. How she used to be dragging me out on some silly little romp, a "
|
||
"little job here and there for some gold or lil trinket, or sometimes just "
|
||
"for fun... I never wanted to go, of course. I were always real lazy. Still "
|
||
"am, even now."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:55
|
||
msgid ""
|
||
"Then, Harper tells me, “Come on Uncle, we’re on an adventure! Don’t be so "
|
||
"mopey, live a little!” I know she be trying to be cheery, but she really "
|
||
"don’t know how much she be reminding me of Erwen sometimes..."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:59
|
||
msgid ""
|
||
"I must be strong. That’s what I tells myself. I should be strong, but... I "
|
||
"don’t know what be keeping me going, if it be this misguided sense of pride, "
|
||
"or my duties to the village, or Harper, or even just remembering the past, "
|
||
"making some futile attempts to go back to better times."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:63
|
||
msgid "Either way, I be here now, on this adventure."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:90
|
||
#, fuzzy
|
||
msgid "Helicrom"
|
||
msgstr "Helicrom"
|
||
|
||
#. [side]: type=Shock Trooper, id=Linneus
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:111
|
||
#, fuzzy
|
||
msgid "Linneus"
|
||
msgstr "Linneus"
|
||
|
||
#. [side]: type=Lieutenant, id=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:130
|
||
#, fuzzy
|
||
msgid "Archarel"
|
||
msgstr "Archarel"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:182
|
||
msgid "Kill all enemy patrols before they reach the outpost"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:194
|
||
#, fuzzy
|
||
msgid "Death of Helicrom"
|
||
msgstr "Dood van Harper"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:198
|
||
msgid "Any patrol units survive when turns run out"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:202
|
||
msgid "Any allied unit is sighted by the outpost guards"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:255
|
||
#, fuzzy
|
||
msgid "The leader, I presumes."
|
||
msgstr "De leider, naar ik aanneem."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:259
|
||
msgid ""
|
||
"Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances "
|
||
"of Lord Maddock, who sent word to us of your predicament. I believe we can "
|
||
"work something out for your situation."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:263
|
||
#, fuzzy
|
||
msgid "What be your pursuits?"
|
||
msgstr "Jullie bezigheden?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:267
|
||
#, fuzzy
|
||
msgid ""
|
||
"The former king’s magic ministry kept a tight control on the training and "
|
||
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
|
||
"curriculum were dealt with harshly. Many of us were forced to escape here to "
|
||
"continue our study of our brand of magic. Our security and secrecy are not "
|
||
"cheap."
|
||
msgstr ""
|
||
"Het departement van magie van wijlen de koning zag strak toe op de opleiding "
|
||
"van Magiërs in Wesnoth. Met degenen die het waagden... laten we zeggen van "
|
||
"het curriculum af te wijken, werd hardhandig afgerekend. We zijn "
|
||
"verschoppelingen omdat we beheersing van schaduwmagie nastreven. Onze "
|
||
"geheimhouding en veiligheid zijn niet goedkoop."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:271
|
||
#, fuzzy
|
||
msgid "Then you be fellow outlaws. But why do you wants to help us?"
|
||
msgstr "Het zal wel. Waarom willen jullie ons helpen?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:275
|
||
msgid ""
|
||
"<i>Quid pro quo.</i> Our aid is never given freely. You have something that "
|
||
"may be useful to us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:279
|
||
msgid "Manpower. Mages be no good at fighting, I knows. But what for?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:283
|
||
msgid ""
|
||
"Understand this. Any weakening of the Throne of Wesnoth, whether it be "
|
||
"occupied by king or queen, aids us. To accomplish that, we must destabilize "
|
||
"their forces in this region. The key is Halstead."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:287
|
||
msgid "That big ol’ fort between Aldril and Elensefar?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:291
|
||
msgid ""
|
||
"Aye, Harper. What the mage says be no surprise. It be a bastion of central "
|
||
"importance, rivalin’ Elensefar even. Maddock said the Queen’s troops were "
|
||
"gathering there. But we gots no way to fight a war with them, not since "
|
||
"Maddock won’t send his soldiers to battle."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:295
|
||
msgid ""
|
||
"Know this, Baldras. During the past week, several patrols have again "
|
||
"ventured across the Great River into Annuvin. A woman named Relana opposed "
|
||
"them with a small militia and was victorious, but with heavy losses. The "
|
||
"Crown, however, has begun to take notice of this rebellion and is massing "
|
||
"forces within Halstead. When its armies are raised, none of your little "
|
||
"villages will be able to resist them. Your only choice would be to flee "
|
||
"farther north into orcish territory."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:299
|
||
msgid ""
|
||
"We’d never survive there. But would it be so bad if we just swore fealty to "
|
||
"the Queen?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:303
|
||
msgid "Only if we gots no other choice. Let’s hear the mage’s plan first."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:307
|
||
msgid ""
|
||
"I’m not asking you to fight a war. A direct fight against Weldyn’s armies "
|
||
"would be undoubtedly foolish. However, we have other means within our grasp. "
|
||
"From Dan’Tonk to Halstead, the fastest path lies through the pass between "
|
||
"the Brown Hills and the Gryphon Mountains followed by the trek through these "
|
||
"Grey Woods. We are in prime position to gnaw away at their troops, crippling "
|
||
"their forces before they ever arrive at their destination."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:311
|
||
msgid "Then what?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:315
|
||
msgid "I am sure you can guess, magistrate."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:319
|
||
msgid "You means to sack Halstead itself."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:323
|
||
msgid "There’s no way we can fight them all... can we?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:327
|
||
msgid ""
|
||
"I don’t know. But, for now, ambushing them patrols be easy enough. That’ll "
|
||
"slow them Wesnothians down enough for us to figure out the next step."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:331
|
||
msgid ""
|
||
"In the last day, my scouts have counted five platoons of troops marching "
|
||
"towards the garrison. We must eliminate them all before they reach the "
|
||
"outpost at the end of the woods. The outpost also must not be alerted to our "
|
||
"presence, or we will have the bulk of their forces upon us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:342
|
||
#, fuzzy
|
||
msgid "The first platoon approaches..."
|
||
msgstr "Er komt weer een divisie aan..."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:386
|
||
#, fuzzy
|
||
msgid ""
|
||
"We shall pincer them from the other side of this path. When we are done, no "
|
||
"one shall fear the open roads and night sky more than the armies of Weldyn. "
|
||
"Strike quickly, strike silently... and leave no one alive."
|
||
msgstr ""
|
||
"Als we klaar zijn zal niemand de open wegen en de nachtelijke hemel meer "
|
||
"vrezen dan het leger van Wesnoth. Sla snel toe, sla stil toe... en laat "
|
||
"niemand in leven."
|
||
|
||
#. [message]: speaker=Linneus
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:508
|
||
#, fuzzy
|
||
msgid "It’s an ambush! Run!"
|
||
msgstr "Een hinderlaag! Te wapen!"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:523
|
||
msgid ""
|
||
"Ah, here it is. I was wondering where I had misplaced my favorite blade."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:557
|
||
msgid "Hey, I found some old coins in this shack."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:593
|
||
msgid "Bleagh, a slimy tentacle. Why’s it so big?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:606
|
||
msgid "There’s a rusty key here. I wonder if it could be useful?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:633
|
||
msgid "There is a waterlogged coffin here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:646
|
||
msgid "Hey, that key fits in this coffin. Should I open it?"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:651
|
||
msgid "No, that be a terrible idea."
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:658
|
||
msgid "Fine, do it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:673
|
||
msgid "What is this disgusting monster?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:678
|
||
msgid ""
|
||
"A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its "
|
||
"stench is making me sick."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:703
|
||
msgid ""
|
||
"Disgusting though it may be, perhaps that creature’s corpse could be useful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:718
|
||
msgid "Should I use this potion?"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:720
|
||
msgid "Yes, I’ll use it."
|
||
msgstr ""
|
||
|
||
#. [object]: id=poison_weapon
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:728
|
||
msgid "Vile Concoction"
|
||
msgstr ""
|
||
|
||
#. [object]: id=poison_weapon
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:730
|
||
msgid ""
|
||
"This unit’s melee weapons gain the poison special and this unit gains a "
|
||
"small number of hitpoints."
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:764
|
||
msgid "No, I’ll leave it for someone else."
|
||
msgstr ""
|
||
|
||
#. [message]: type=Spearman
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:877
|
||
msgid "Doesn’t something about these woods feel weird to you, sir?"
|
||
msgstr ""
|
||
|
||
#. [message]: type=Pikeman
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:881
|
||
msgid "Afraid of ghosts, soldier?"
|
||
msgstr ""
|
||
|
||
#. [message]: type=Master at Arms
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:991
|
||
msgid ""
|
||
"Woods, woods, woods and more woods! Bah, that general had better have a good "
|
||
"reason for dragging me out to Halstead with all these oafs."
|
||
msgstr ""
|
||
|
||
#. [message]: type=Duelist
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:995
|
||
msgid "But cap’n, we’re your loyal troops..."
|
||
msgstr ""
|
||
|
||
#. [message]: type=Master at Arms
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:999
|
||
msgid "Shut it and keep moving."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1020
|
||
msgid ""
|
||
"Several platoons of troops were supposed to arrive today. I wonder if "
|
||
"something happened to them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1037
|
||
msgid ""
|
||
"Something about these woods seems quite unnatural. Perhaps we should stop "
|
||
"sending our soldiers this way."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1053
|
||
msgid ""
|
||
"Troops, to arms! Show these fugitive scum the meaning of the Queen’s law!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1057
|
||
msgid ""
|
||
"With the outpost aware of our presence, we can no longer harry their "
|
||
"reinforcements. Their forces will soon grow too powerful for us to resist."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1073
|
||
#, fuzzy
|
||
msgid ""
|
||
"The next morning, the local night patrol returned to the nearby outpost. "
|
||
"They were surprised to see their fellow soldiers engaged in combat with the "
|
||
"band of thugs of which they had heard so much."
|
||
msgstr ""
|
||
"De volgende dag keerde de nachtwacht terug naar de wachtpost. Ze waren "
|
||
"verbaasd toen ze hun kameraden in gevecht zagen met de bende bandieten "
|
||
"waarover ze zoveel hadden gehoord."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1133
|
||
msgid "It be done. Their patrols be shattered and broken."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1138
|
||
msgid ""
|
||
"Well done, but the fight is far from over. We will not be able to employ "
|
||
"these tactics when more platoons arrive. You must make your choice. Will you "
|
||
"fight? Or will you return to your village and beg for amnesty?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1143
|
||
msgid ""
|
||
"Amnesty? Knowing these Wesnothians, they’ll have my head. Then again, if I "
|
||
"could gives my life to save my whole village, I would."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1148
|
||
msgid "We need you! Uncle..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1153
|
||
msgid ""
|
||
"I know what you is going to say, Harper. That we should be fighting for our "
|
||
"homes, just like we do against them orcs. But we be risking everything on "
|
||
"this, lass."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1158
|
||
msgid ""
|
||
"If we go back like this, that means we’ll surrender to them Wesnothians and "
|
||
"live our whole lives in oppression. You saw how they were sending so many "
|
||
"soldiers and even orcs against us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1163
|
||
msgid ""
|
||
"The girl is naive, but her spirit is in the right place. You risk your homes "
|
||
"and the lives of your people, yes, but what good will they be if you live in "
|
||
"tyranny? Believe me, I have been there. I would rather die than go back."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1168
|
||
msgid ""
|
||
"Yes... Erwen would’ve said the same. If we march on Halstead, we gots to "
|
||
"burn it to the ground before the Queen’s forces rally. If we does that, "
|
||
"Weldyn won’t have no foothold in Annuvin no more."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1173
|
||
msgid ""
|
||
"It would be months before they could reassemble their forces here. Enough "
|
||
"time for you to secure your homes, or relocate."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1178
|
||
msgid "Then it be decided. We’ll attack the fort together. Luck be with us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1219
|
||
msgid ""
|
||
"Lieutenant, we were assaulted by a band of outlaws en route to the outpost. "
|
||
"We were barely able to evade them and make it here!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1239
|
||
msgid "Look there! Outlaws and bandits roam these woods, harrying our patrols!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1256
|
||
msgid "This is the end for me..."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=07_Glory
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:4
|
||
msgid "Glory"
|
||
msgstr "Overwinning"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:20
|
||
msgid ""
|
||
"From the Annals of Alduin, 98 YW\n"
|
||
"\n"
|
||
"One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of "
|
||
"Elensefar signed a treaty of trade and alliance in order to further the "
|
||
"security of humankind. The realization of this treaty required the creation "
|
||
"of a safe path between Weldyn and Elensefar, with all manner of hostile "
|
||
"creature or beast scoured from these civilized lands. From Dan’Tonk, the "
|
||
"establishment of Aldril and Carcyn secured the once hazardous passage "
|
||
"alongside the Grey Woods, completing the way between the two cities. With "
|
||
"this, the alliance can truly be deemed a coalition of men."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:26
|
||
msgid ""
|
||
"To commemorate the concordat, six years ago, the Lords of Weldyn and "
|
||
"Elensefar decreed that a monument be erected in the heart of these once "
|
||
"wildlands. We, the magi of Alduin, lent our services to demonstrate the full "
|
||
"prowess and might of human magic. Above a series of old catacombs in a scant "
|
||
"hill, we spent these years raising an immense stronghold from the earth’s "
|
||
"living rock."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:30
|
||
msgid ""
|
||
"Completed, as it is on this day, this sentinel of the west now towers "
|
||
"hundreds of paces tall, a great monolith looming sheer above the plains. The "
|
||
"sight of these colossal walls, to even us magi, is both awe-inspiring and "
|
||
"terrifying. So tall these towers peak and so mighty these walls arise that "
|
||
"such a feat seems more like a force of nature than a work of man. That we "
|
||
"have fashioned this mountain as insignificant humans is almost "
|
||
"inconceivable. Halstead, as we have named it, is impenetrable. No one shall "
|
||
"ever overcome these tidal waves of stone."
|
||
msgstr ""
|
||
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:56
|
||
#, fuzzy
|
||
msgid "Dommel"
|
||
msgstr "Dommel"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:99
|
||
#, fuzzy
|
||
msgid "Vashna"
|
||
msgstr "Vashna"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:152
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:221
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:416
|
||
#, fuzzy
|
||
msgid "Destroy the stronghold of Halstead"
|
||
msgstr "Vernietig de burcht Halstead"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:252
|
||
#, fuzzy
|
||
msgid "There be it. The stronghold of Halstead."
|
||
msgstr "Daar is hij dan. De burcht Halstead."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:265
|
||
#, fuzzy
|
||
msgid ""
|
||
"Look at how tall it is! Those towers be so sheer and smooth, it almost looks "
|
||
"like magic called them up out of the earth!"
|
||
msgstr ""
|
||
"Kijk, zo groot als hij is! De torens rijzen loodrecht uit de grond, alsof ze "
|
||
"uit de aarde zelf zijn opgeroepen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:270
|
||
msgid ""
|
||
"Aye, there may be some truths in that. Old stories tells us that in times "
|
||
"past, Elensefar and Weldyn had some real strong mages, much more adept than "
|
||
"them ones who only be politicking nowadays. They helped tame the lands "
|
||
"between the cities and forged the walls of Halstead itself to honor the "
|
||
"alliance."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:275
|
||
#, fuzzy
|
||
msgid "I don’t see how we can bring it down. They seem invincible in there!"
|
||
msgstr ""
|
||
"Ik zie niet hoe we het ten val kunnen brengen. Ze zijn daarbinnen "
|
||
"onverslaanbaar!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:279
|
||
msgid "Indeed..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:283
|
||
msgid ""
|
||
"Worry not, Halstead has a weakness. What Baldras spoke was partly true. "
|
||
"Previous orders of magi did help erect the fortress. What is not made known "
|
||
"to most is that the original construction of the castle was flawed."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:287
|
||
msgid ""
|
||
"These walls were raised over a system of catacombs, which connect the four "
|
||
"towers to the central keep. Though they appear impressive, the tunnels were "
|
||
"never meant to hold up such a tremendous weight. Supports were added later "
|
||
"to hold up the middle, which eventually began to collapse without them. "
|
||
"Naturally, this was made secret by the magi, who did not want others to "
|
||
"learn of their error."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:291
|
||
#, fuzzy
|
||
msgid ""
|
||
"So... we can knock out the supports and bring down the main keep. Would it "
|
||
"really work?"
|
||
msgstr ""
|
||
"Dus... we kunnen de stutten vernielen en de burcht Halstead neerhalen. Zou "
|
||
"dat echt werken?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:295
|
||
#, fuzzy
|
||
msgid ""
|
||
"I believe it will. Each tower has a passage down to the catacombs. We must "
|
||
"enter the tunnels and demolish all four supports, then the fortress should "
|
||
"crumble."
|
||
msgstr ""
|
||
"Ik denk het wel. Elke toren heeft een ingang naar de catacomben. Als we "
|
||
"binnen in elke toren kunnen komen, kan één van onze mannen de diepten van de "
|
||
"berg in kruipen om de stutten te vernielen. We zullen vermoedelijk wel alle "
|
||
"vier de verstevigingen moeten vernielen om het fort ten val te brengen."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:299
|
||
msgid "Let’s hope you be right. Everything be hinging on this battle."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:308
|
||
msgid ""
|
||
"Dommel! The Queen has sent me and my warriors to support your forces. We "
|
||
"come to squash the puny peasant rebellion."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:312
|
||
msgid "I received no word from Her Majesty of your arrival, orc."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:316
|
||
msgid "I have the orders right here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:320
|
||
msgid ""
|
||
"As if those could possibly be real. I would be a fool and an oaf to let a "
|
||
"band of stinky raider orcs into Halstead without a fight."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:324
|
||
msgid ""
|
||
"What? Now look here, you coddled pinkskin. Your helpless ‘soldiers’ have "
|
||
"been getting bested by a filthy bunch of vagrant bandits. Your army is as "
|
||
"useless as you are pink. The Queen sent us here to clean up the mess that "
|
||
"you are clearly too stupid to fix on your own."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:328
|
||
msgid ""
|
||
"A fine story. Most likely, this is a pitiful excuse for you to enter our "
|
||
"fortress to plunder our armory. Even if Her Majesty did order you here, we "
|
||
"have no need for the help of you uncouth orcs. We have always managed just "
|
||
"fine without you."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:332
|
||
msgid ""
|
||
"Yeah? Well, we will see how fine you manage <i>against</i> us. I’ll show you "
|
||
"just how weak you pinkskins are."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:336
|
||
msgid "Come try it, cretin."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:340
|
||
msgid ""
|
||
"Infighting among the forces of Weldyn does not bode well for the new queen, "
|
||
"but is awfully convenient for us..."
|
||
msgstr ""
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:358
|
||
#, fuzzy
|
||
msgid "Look in the distance... riders approach!"
|
||
msgstr "Kijk, in de verte... er komen ruiters aan!"
|
||
|
||
#. [unit]: type=Paladin, id=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:365
|
||
#, fuzzy
|
||
msgid "Sir Gwydion"
|
||
msgstr "Heer Gwydion"
|
||
|
||
#. [message]: type=Lancer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:380
|
||
#, fuzzy
|
||
msgid "Sound the advance!"
|
||
msgstr "Blaas de aanvalstrompet!"
|
||
|
||
#. [message]: type=Lancer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:384
|
||
msgid "At your order, my liege."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:388
|
||
msgid ""
|
||
"Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I "
|
||
"disobey my father in this endeavor, our presence surely is much needed."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:392
|
||
msgid ""
|
||
"Ready thy lances! Let us trample the armies of Weldyn beneath our steeds!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:405
|
||
msgid ""
|
||
"A horde of knights, bearing the emblem of Elensefar! Amazing. I’ve never "
|
||
"seen me so many riders in one place."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:410
|
||
#, fuzzy
|
||
msgid ""
|
||
"Gwydion be Lord Maddock’s son... more be hinging on victory than I thought. "
|
||
"This battle don’t just be about our little villages no more."
|
||
msgstr ""
|
||
"Baldras, Gwydion is heer Maddocks zoon. Dit gevecht gaat niet langer slechts "
|
||
"om Annuvin."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:447
|
||
msgid ""
|
||
"Not even a full day had passed before the first advance elements of "
|
||
"Wesnoth’s main army began to arrive..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:454
|
||
#, fuzzy
|
||
msgid ""
|
||
"That morning, another advance element of the main Wesnoth army arrived..."
|
||
msgstr ""
|
||
"Die middag arriveerde er nog een hoofddivisie van het Wesnothse leger..."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:519
|
||
#, fuzzy
|
||
msgid ""
|
||
"I think... I think they’re trying to storm Halstead itself... the fools!"
|
||
msgstr ""
|
||
"Ik geloof... Ik geloof dat ze Halstead zelf willen bestormen... de dwazen!"
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:538
|
||
#, fuzzy
|
||
msgid "They have breached the fortress gate! Repulse them!"
|
||
msgstr "Ze zijn door de poort gebroken! Sla ze terug!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:560
|
||
#, fuzzy
|
||
msgid "I’m inside! I’m heading down to the catacombs."
|
||
msgstr "Ik ben in de toren! Ik ga de catacomben in — geef me dekking."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:578
|
||
msgid "After some time..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:598
|
||
#, fuzzy
|
||
msgid "It’s done."
|
||
msgstr "Het is klaar."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:625
|
||
#, fuzzy
|
||
msgid "The stronghold of Halstead began to shake..."
|
||
msgstr "De burcht Halstead begint te schudden..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:631
|
||
#, fuzzy
|
||
msgid "We can’t stay here. The fortress is starting to collapse!"
|
||
msgstr "We kunnen hier niet blijven. Het fort begint in te storten!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:666
|
||
#, fuzzy
|
||
msgid "I think it be working! Everybody get clear!"
|
||
msgstr "Ik geloof dat het werkt! Iedereen, weg hier, <i>nu</i>!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:707
|
||
#, fuzzy
|
||
msgid ""
|
||
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
|
||
"stone and wood crashed in on itself. Some of the wreckage tumbled down the "
|
||
"steep sides, while the remainder came to rest several hundred feet below "
|
||
"ground, in the bowels of the hollowed-out mountain."
|
||
msgstr ""
|
||
"Met donderend geraas en in wolken van stof, stortte de paar duizend ton aan "
|
||
"steen en hout in. Een gedeelte stortte langs de steile wanden naar beneden "
|
||
"en de rest kwam enkele honderden voeten lager, in het inwendige van de "
|
||
"uitgeholde berg, tot stilstand."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:715
|
||
#, fuzzy
|
||
msgid "No one inside the fortress would make it out alive."
|
||
msgstr "Niemand die nog in het fort was overleefde het."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:800
|
||
#, fuzzy
|
||
msgid ""
|
||
"After several days of fierce fighting, the main body of Weldyn’s host "
|
||
"arrived. The battle was soon finished. Every last man from the rebellion was "
|
||
"executed."
|
||
msgstr ""
|
||
"Na meer dan een week van hevig vechten arriveerde de hoofdmacht van "
|
||
"Ashevieres leger uit Weldyn. De strijd was snel gestreden. De mannen uit "
|
||
"Annuvin werden stuk voor stuk geëxecuteerd."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:829
|
||
msgid "The fort be done with... but I be crushed... under this rubble..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:833
|
||
#, fuzzy
|
||
msgid ""
|
||
"No one was able to get to Baldras in time. He and many of his companions "
|
||
"died that day beneath the stronghold of Halstead."
|
||
msgstr ""
|
||
"Niemand kon Baldras op tijd bereiken. Hij en velen van zijn kameraden "
|
||
"stierven die dag onder de burcht Halstead."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:840
|
||
msgid "I knew... this wouldn’t work..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:845
|
||
#, fuzzy
|
||
msgid ""
|
||
"The rebellion had staked its all on victory at Halstead, but win or lose, "
|
||
"there would be no help for the doomed villagers."
|
||
msgstr ""
|
||
"De rebellen hebben alles gezet of een overwinning bij Halstead, maar "
|
||
"gewonnen of verloren zal er geen hulp zijn voor de dorpelingen die onder de "
|
||
"gramschap van Asheviere leven."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:864
|
||
#: data/campaigns/Liberty/utils/utils.cfg:34
|
||
msgid "Unngh..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:868
|
||
#: data/campaigns/Liberty/utils/utils.cfg:38
|
||
#, fuzzy
|
||
msgid "Harper, no!"
|
||
msgstr "Harper"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:884
|
||
msgid "Ended... like this? Fight on without me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:931
|
||
#, fuzzy
|
||
msgid "Your time is over, General."
|
||
msgstr "Je schrikbewind is ten einde, generaal."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:936
|
||
msgid ""
|
||
"I may be done... but my death shall only bring the full wrath of the Crown "
|
||
"upon you... relish your small victory, peasants, while you still can..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:956
|
||
msgid "Grrarrghh... you... fools..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:961
|
||
msgid "Idiot orc. Know your place."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=08_Epilogue
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:4
|
||
msgid "Liberty — Epilogue"
|
||
msgstr "Vrijheid — Epiloog"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:14
|
||
msgid ""
|
||
"03 Scryer’s Bloom, 501 YW\n"
|
||
"\n"
|
||
"It were a real shock. I were so stunned, I barely even remember what "
|
||
"happened after."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:19
|
||
msgid ""
|
||
"Helicrom, I don’t know what happened to him, didn’t see what happened to "
|
||
"Maddock’s son either. Me and Harper and the few of us who survived got up "
|
||
"and ran. We be heading back north now, toward Carcyn and Elensefar. Them "
|
||
"patrols seems to be in real disarray, mostly seeming to be riding back south "
|
||
"to regroup. It be looking like we really did disrupt Weldyn’s chain of "
|
||
"command."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:22
|
||
msgid ""
|
||
"I’m sure them Wesnothians will come back in time and with Maddock holed up "
|
||
"in his stupid tower, they’ll eventually siege Elensefar and take the city... "
|
||
"but that don’t be my problem anymore. I has me a village to worry about. I "
|
||
"need to get back, consult myself with Relana and figure out what to do next. "
|
||
"We gots some more time now, but we can’t wait forever."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:25
|
||
msgid ""
|
||
"10 Scryer’s Bloom, 501 YW\n"
|
||
"\n"
|
||
"We got back to Dallben today, but the village were empty. There were a few "
|
||
"bodies and some burned houses, but it weren’t raided or nothing. Must’ve "
|
||
"been one of them Wesnoth patrols, curse those damned stinkers! When I first "
|
||
"saw the scene with my eyes, I thoughts that we failed, that we was too "
|
||
"late... but now that I thinks of it, it be real weird that so few died. The "
|
||
"others must’ve escaped to somewhere. But I didn’t see any clues here."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:31
|
||
msgid ""
|
||
"I sended Harper off to Delwyn. Hope she’ll find something there. In the "
|
||
"meantimes, I’ll rest this tired body for a little and go see sis, maybe pick "
|
||
"her up some lilies. Seems like this’ll probably be the last time I gets to "
|
||
"see her..."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:34
|
||
msgid ""
|
||
"She’ll tell me not to be sad, of course. That life just be a big adventure "
|
||
"and filled with fun, that I shouldn’t think about stuffs I can’t change. The "
|
||
"world be huge and vast, much bigger than small little people like me. I "
|
||
"don’t got the power to change it, so why not try to live as best I can? "
|
||
"Besides, she’ll say that I still gots me a little piece of her in Harper, so "
|
||
"I should cherish the lass."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:37
|
||
msgid ""
|
||
"I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, "
|
||
"nor some great warrior, but I does my best. And I haven’t forgotten about "
|
||
"all them good times we had together ― somehow, some way, they keeps me "
|
||
"going. Me and Harper, we won’t give up till the very end."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:40
|
||
msgid ""
|
||
"14 Scryer’s Bloom, 501 YW\n"
|
||
"\n"
|
||
"Harper got back today from Delwyn. Said she didn’t find no one alive there, "
|
||
"but she did bring back a note she found. Let’s see what it says."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:47
|
||
msgid ""
|
||
"<i>“Baldras, you would’ve been proud. We fought them soldiers off twice, "
|
||
"gave them a good ol’ thrashing they won’t ever forget. But in the end, it "
|
||
"weren’t enough. We had to run like criminals before they killed us all.”</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:51
|
||
msgid ""
|
||
"<i>“I don’t know if you and Harper will see this note, but if you do, I’m "
|
||
"expecting ya to come find us. Remember them ol’ pirate islands we used to "
|
||
"hear some of them Elensefar sailors talk about? We be heading there, "
|
||
"southwest of the city and past the land’s end. See you in the Three Sisters, "
|
||
"old friend. ― Relana”</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:55
|
||
msgid ""
|
||
"So they survived! Them islands be a bit far, but I suppose this sack of old "
|
||
"bones has one more adventure left in it..."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Lord of Elensefar, race=human
|
||
#: data/campaigns/Liberty/units/Maddock.cfg:4
|
||
#, fuzzy
|
||
msgid "Lord of Elensefar"
|
||
msgstr "Poort van Elensefar"
|
||
|
||
#. [unit_type]: id=Lord of Elensefar, race=human
|
||
#: data/campaigns/Liberty/units/Maddock.cfg:7
|
||
msgid ""
|
||
"The grand city-state of Elensefar is the wealthiest human settlement on the "
|
||
"Great Continent, commanding a reputation and power that belies its "
|
||
"relatively small population. Unlike the more war-minded inland nobles, "
|
||
"Elensefar’s governors master the art of commerce and the skill of sailing, "
|
||
"and are known to be particularly agreeable. Yet behind that merchant charm "
|
||
"lies a fierce independence, a trait that sometimes puts them at odds with "
|
||
"the aristocrats of other regions."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
|
||
#, fuzzy
|
||
msgid "Rogue Mage"
|
||
msgstr "Schurk Magiër"
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
|
||
#, fuzzy
|
||
msgid ""
|
||
"Some mages are thrown out of the mages’ guild for attempting to practice "
|
||
"forbidden arts. Now completely outside the law, these rogue mages do "
|
||
"whatever is necessary to support their study of black magic. Although not as "
|
||
"skilled as mages with more formal training, their magic can be quite lethal, "
|
||
"while their banditry has resulted in moderate skill with the short sword."
|
||
msgstr ""
|
||
"Sommige magiërs worden verbannen van de magie gilde voor het beoefenen van "
|
||
"verboden kunst. Zodra ze buiten de wet vallen doen deze schurk magiërs alles "
|
||
"wat nodig is om de schaduwmagie te bestuderen. Hoewel ze niet zo veel kunde "
|
||
"hebben als magiërs met een formele training, kan hun magie best dodelijk "
|
||
"zijn terwijl ze ook redelijk op weg kunnen met een kort zwaard."
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
|
||
#, fuzzy
|
||
msgid "ice blast"
|
||
msgstr "ijsexplosie"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
|
||
#, fuzzy
|
||
msgid "Shadow Lord"
|
||
msgstr "Schaduwmeester"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
|
||
#, fuzzy
|
||
msgid ""
|
||
"Few humans fathom the secrets of light and dark magic and retain their "
|
||
"sanity. Those that can master that balance become Shadow Lords, fully "
|
||
"existing neither in the world of light nor the world of darkness. No longer "
|
||
"needing physical weapons, they are fearsome to both their enemies and those "
|
||
"they lord over."
|
||
msgstr ""
|
||
"Weinig mensen behouden hun verstand nadat ze de geheimen van lichte en "
|
||
"duistere magie leren. Degene die de balans kunnen beheersen worden "
|
||
"Schaduwmeesters, die met één voet in de lichte wereld staan en met de andere "
|
||
"in de duistere wereld. Ze hebben geen fysieke wapens meer nodig en zijn "
|
||
"angstaanjagend voor beide vijanden en hun onderlingen."
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
|
||
#, fuzzy
|
||
msgid "astral blade"
|
||
msgstr "astrale kling"
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
|
||
#, fuzzy
|
||
msgid "shadow bolt"
|
||
msgstr "schaduwschicht"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
|
||
#, fuzzy
|
||
msgid "shadow blast"
|
||
msgstr "schaduwexplosie"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
|
||
#, fuzzy
|
||
msgid "Shadow Mage"
|
||
msgstr "Schaduwmagiër"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
|
||
#, fuzzy
|
||
msgid ""
|
||
"Years of violence and brutality to support the study of forbidden magical "
|
||
"arts have turned the shadow mages into feared fighters. Now completely "
|
||
"enthralled with power, they have been known to command small followings of "
|
||
"henchmen. They are outmatched in direct magical combat with their magic-"
|
||
"using peers, instead channeling their energies into devastating melee "
|
||
"attacks. Despite their offensive power, the corruption in their souls has "
|
||
"begun to adversely affect their health."
|
||
msgstr ""
|
||
"Jaren van geweld en brutaliteit onderbouwen de verboden magische kunst en "
|
||
"maken de schaduwmagiërs gevreesde krijgers. Met voltooide macht kunnen ze "
|
||
"een kleine bende van handlangers commanderen. Met alleen magie kunnen ze "
|
||
"andere magiërs niet verslaan, in plaats daarvan steken ze hun energie in "
|
||
"verwoestende mêlee aanvallen. Alhoewel ze sterk zijn in de aanval wordt hun "
|
||
"gezondheid geteisterd door de corruptie van hun ziel."
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:20
|
||
#, fuzzy
|
||
msgid "Villager"
|
||
msgstr "Dorpeling"
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:23
|
||
#, fuzzy
|
||
msgid ""
|
||
"Peasants live in the small hamlets and villages scattered across the Wesnoth "
|
||
"countryside."
|
||
msgstr ""
|
||
"Boeren leven in de kleine gehuchtjes en dorpen op het platteland van Wesnoth."
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:36
|
||
#, fuzzy
|
||
msgid "Village Elder"
|
||
msgstr "Dorpsoudste"
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:39
|
||
#, fuzzy
|
||
msgid ""
|
||
"Each of the villages scattered across the Wesnoth countryside is normally "
|
||
"guided by a group of elders, who are the village’s wisest and most "
|
||
"experienced residents."
|
||
msgstr ""
|
||
"Elk van de dorpen die Wesnoth rijk is wordt geleid door de wijste en meest "
|
||
"ervaren inwoners van het dorp, de dorpsoudsten."
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant, gender=male,female
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:53
|
||
#, fuzzy
|
||
msgid "Senior Village Elder"
|
||
msgstr "Ervaren Dorpsoudste"
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant, gender=male,female
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:57
|
||
#, fuzzy
|
||
msgid ""
|
||
"The entire village looks to the senior elder for guidance. Strong and wise, "
|
||
"the senior elders take responsibility for the community’s well-being on "
|
||
"their shoulders. Provincial officials tend to choose senior village elders "
|
||
"as magistrates so that legal and customary authority will coincide."
|
||
msgstr ""
|
||
"Het hele dorp laat zich leiden door de ervaren dorpsoudsten. Zowel sterk als "
|
||
"wijs, hebben deze dorpsoudsten de verantwoordelijkheid voor het overleven "
|
||
"van de gemeenschap. Provinciale ambtenaren kiezen vaak ervaren dorpsoudsten "
|
||
"als magistraten zodat de legale en traditionele autoriteit samenvallen."
|
||
|
||
#. [female]: gender=female
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:59
|
||
#, fuzzy
|
||
msgid "female^Senior Village Elder"
|
||
msgstr "female^Ervaren Dorpsoudste"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:92
|
||
#, fuzzy
|
||
msgid "Peasant Youth"
|
||
msgstr "Boeren Jongen"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:96
|
||
#, fuzzy
|
||
msgid ""
|
||
"The scruffy-haired peasant youth are much like the young people living "
|
||
"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
|
||
msgstr ""
|
||
"De ruigharige boerenjeugd lijkt sprekend op alle andere jongeren in Wesnoth: "
|
||
"roekeloos, hanig en avontuurlijk."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:102
|
||
#, fuzzy
|
||
msgid "female^Peasant Youth"
|
||
msgstr "female^Boeren Meisje"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:116
|
||
#, fuzzy
|
||
msgid "Watchman"
|
||
msgstr "Nachtwachter"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:121
|
||
#, fuzzy
|
||
msgid ""
|
||
"The watchmen are men and women who protect the villages from marauders, both "
|
||
"human and otherwise, that prowl the Wesnoth countryside at night."
|
||
msgstr ""
|
||
"De nachtwacht bestaat uit mannen en vrouwen die de dorpen beschermen tegen "
|
||
"plunderaars, menselijk of niet, die 's nachts door Wesnoth zwerven."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:123
|
||
#, fuzzy
|
||
msgid "female^Watchwoman"
|
||
msgstr "female^Nachtwachtster"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:137
|
||
#, fuzzy
|
||
msgid "Borderer"
|
||
msgstr "Grenswachter"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:142
|
||
#, fuzzy
|
||
msgid ""
|
||
"Border villages maintain militias dedicated to fending off hostiles. While "
|
||
"these borderers are not trained and armed to up to military standards, their "
|
||
"native toughness and knowledge of local conditions make them formidable on "
|
||
"their home ground."
|
||
msgstr ""
|
||
"Grensdorpen onderhouden milities die vijanden afweren. Terwijl de "
|
||
"grenswachters niet getraind zijn tot het standaard van het leger, maken hun "
|
||
"taaiheid en kennis van lokale omstandigheden dat ze formidabel zijn op hun "
|
||
"thuis grond."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:144
|
||
#, fuzzy
|
||
msgid "female^Borderer"
|
||
msgstr "female^Grenswachtster"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:163
|
||
#, fuzzy
|
||
msgid "Peasant Hunter"
|
||
msgstr "Boerenjager"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:166
|
||
#, fuzzy
|
||
msgid ""
|
||
"Villages, especially in wilder areas near frontiers, rely on hunters to "
|
||
"bring in much of their food supply. Their stealth and intimate knowledge of "
|
||
"local terrain can be valuable assets in combat."
|
||
msgstr ""
|
||
"Dorpen, vooral in wildere delen van de grenzen, vertrouwen op jagers voor "
|
||
"hun voedselvoorziening. Hun heimelijkheid en intieme kennis van het lokale "
|
||
"terrein kunnen waardevol zijn in een strijd."
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:179
|
||
#, fuzzy
|
||
msgid "Peasant Trapper"
|
||
msgstr "Boerenstroper"
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:183
|
||
#, fuzzy
|
||
msgid ""
|
||
"Trappers are skilled hunters who supply food and furs for several villages. "
|
||
"Their hunting experience makes them most valuable at night and in forests "
|
||
"and swamps."
|
||
msgstr ""
|
||
"Stropers zijn ervaren jagers die de dorpen van voedsel en huiden voorzien. "
|
||
"Hun ervaring in de jacht maakt hen zeer waardevol in de nacht en in bossen "
|
||
"en moerassen."
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:196
|
||
#, fuzzy
|
||
msgid "Peasant Huntsman"
|
||
msgstr "Boerenjager"
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:201
|
||
#, fuzzy
|
||
msgid ""
|
||
"Huntsmen have spent their lives in the backwoods and swamps of their "
|
||
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
|
||
"that moves in their territory."
|
||
msgstr ""
|
||
"Jagers hebben hun leven doorgebracht in de dichte bossen en moerassen van de "
|
||
"wildernis waar ze wonen. Ze kunnen feilloos een rat doorboren met een pijl "
|
||
"en kunnen wat dan ook opsporen dat zich in hun gebied begeeft."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/utils/utils.cfg:19
|
||
msgid "I’m coming... Erwen..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/utils/utils.cfg:52
|
||
msgid "I’m finished..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/utils/utils.cfg:66
|
||
#, fuzzy
|
||
msgid "How can this be?"
|
||
msgstr "Hoe is het mogelijk? We hebben verloren."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Rothel"
|
||
#~ msgstr "Rothel"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Bone Knight"
|
||
#~ msgstr "Beenderridder"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Once great warriors across the plains, these mounted riders atop their "
|
||
#~ "skeletal horses were raised from the ground by unholy magic to spread "
|
||
#~ "fear and destruction."
|
||
#~ msgstr ""
|
||
#~ "Deze ridders op hun beenderrossen waren ooit grote krijgers op de "
|
||
#~ "vlakten, en werden na hun dood door duistere magie weer tot leven gewekt "
|
||
#~ "om dood en verderf te zaaien."
|
||
|
||
#, fuzzy
|
||
#~ msgid "trample"
|
||
#~ msgstr "vertrappen"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Death Squire"
|
||
#~ msgstr "Doodspage"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Sometimes the mightiest warriors and generals, cursed with hate and "
|
||
#~ "angst, came back to this world as Death Knights. Death Squires serve them "
|
||
#~ "whilst accruing enough unholy power to become Death Knights. In the "
|
||
#~ "process they pick up a good deal of the Knight’s power, including the "
|
||
#~ "ability to command underlings."
|
||
#~ msgstr ""
|
||
#~ "Soms komen de machtigste krijgers en generaals, vervloekt door haat en "
|
||
#~ "angst, terug naar deze wereld als Doodsridders. Doodspages dienen hen "
|
||
#~ "totdat ze genoeg kwade krachten hebben opgedaan om Doodsridder te worden. "
|
||
#~ "Als neveneffect pikken ze een aardig deel van de kracht van de ridder "
|
||
#~ "mee, zoals het vermogen onderdanen te commanderen."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Skeleton Rider"
|
||
#~ msgstr "Skeletruiter"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Once great warriors thundering across the plains, these mounted riders "
|
||
#~ "atop their skeletal horses were raised from the grave by unholy magic to "
|
||
#~ "spread fear and destruction."
|
||
#~ msgstr ""
|
||
#~ "Deze ridders op hun beenderrossen waren ooit grote krijgers op de "
|
||
#~ "vlakten, en werden na hun dood door duistere magie weer tot leven gewekt "
|
||
#~ "om dood en verderf te zaaien."
|
||
|
||
#~ msgid "Difficult"
|
||
#~ msgstr "Lastig"
|
||
|
||
#~ msgid "Prose-doctoring and preparation for mainline"
|
||
#~ msgstr "Proza-dokteren en voorbereiden voor mainline"
|
||
|
||
#~ msgid ""
|
||
#~ "In the Era of Turmoil, during the reign of King Garard II, the border "
|
||
#~ "towns of Delwyn and Dallben in the Province of Annuvin grew increasingly "
|
||
#~ "dissatisfied with the King’s rule. Being preoccupied with the great wars, "
|
||
#~ "the King was unable to send adequate forces to protect the frontier."
|
||
#~ msgstr ""
|
||
#~ "In het Tijdperk van Tumult, onder het bewind van koning Garard II, werden "
|
||
#~ "de grensdorpen Dathyl en Dallben, in de provincie Annuvin, steeds "
|
||
#~ "ontevredener met de heerschappij van de koning. Geheel in beslag genomen "
|
||
#~ "door de grote oorlogen was de koning niet in staat voldoende manschappen "
|
||
#~ "te sturen om het grensgebied te beschermen."
|
||
|
||
#~ msgid ""
|
||
#~ "The hardy people of these marches learned self-reliance and survival "
|
||
#~ "skills against the raiding orc hordes and savage saurians. They "
|
||
#~ "established their own trading routes and pacts of mutual defense."
|
||
#~ msgstr ""
|
||
#~ "Het volk van de grensgebieden leerden zelfredzaamheid en verdedigden "
|
||
#~ "zichzelf tegen de invallende orks en woeste saurianen. Ze openden hun "
|
||
#~ "eigen handelsroutes en sloten verdragen om elkaar te verdedigen."
|
||
|
||
#~ msgid ""
|
||
#~ "Although not permitted to train with proper military weapons, these "
|
||
#~ "woodsmen were at home in the forests and swamps of the Western Marches, "
|
||
#~ "and became very effective with their simple slings and clubs."
|
||
#~ msgstr ""
|
||
#~ "Hoewel het hen niet was toegestaan traditionele militaire wapens te "
|
||
#~ "gebruiken, waren ze vertrouwd met de bossen en moerassen in het Westerse "
|
||
#~ "grensgebied, en maakten ze uiterst effectief gebruik van hun eenvoudige "
|
||
#~ "slingers en knuppels."
|
||
|
||
#~ msgid ""
|
||
#~ "After the betrayal of the King by Queen Asheviere, the new regent of "
|
||
#~ "Wesnoth sought to consolidate her ill-gotten power. She sent her armies "
|
||
#~ "across Wesnoth to intimidate the provincial rulers and secure her "
|
||
#~ "continued reign."
|
||
#~ msgstr ""
|
||
#~ "Nadat koningin Asheviere de koning had verraden, trachtte de nieuwe "
|
||
#~ "regent van Wesnoth haar macht te consolideren. Ze stuurde haar legers uit "
|
||
#~ "naar heel Wesnoth om de provinciale machthebbers te intimideren en om "
|
||
#~ "haar regie te behouden."
|
||
|
||
#~ msgid ""
|
||
#~ "The people of Annuvin were unwilling to relinquish their hard-earned self-"
|
||
#~ "rule, especially not to this pretender..."
|
||
#~ msgstr ""
|
||
#~ "Het volk van Annuvin voelden er niets voor hun hardbevochten zelfbestuur "
|
||
#~ "op te geven, zeker niet voor deze pretendente..."
|
||
|
||
#~ msgid ""
|
||
#~ "I long to burn human cities, but until our great chieftains provide us "
|
||
#~ "with sufficient forces we must look to these villagers to feed our wolves "
|
||
#~ "and slake the thirst of our blades."
|
||
#~ msgstr ""
|
||
#~ "Ik lang naar het verbranden van mensensteden, maar zolang de opperhoofden "
|
||
#~ "ons niet voorzien van voldoende troepen, zullen we ons tot deze "
|
||
#~ "dorpelingen moeten wenden om onze wolven te voeden en onze klingen het "
|
||
#~ "bloed te geven waar ze naar dorsten."
|
||
|
||
#~ msgid ""
|
||
#~ "We must stop them before they reach the village. Damn the crown, they "
|
||
#~ "have long since forgotten about us out here."
|
||
#~ msgstr ""
|
||
#~ "We moeten ze tegenhouden voor ze het dorp bereiken. Vervloekt zij de "
|
||
#~ "kroon, ze is ons hier allang vergeten."
|
||
|
||
#~ msgid ""
|
||
#~ "And Harper... don’t get yourself killed. I’m responsible for you now that "
|
||
#~ "your father is gone, and I won’t dishonor his memory by breaking my "
|
||
#~ "promise to keep you safe."
|
||
#~ msgstr ""
|
||
#~ "En Harper... zorg dat je in leven blijft. Ik ben verantwoordelijk voor "
|
||
#~ "je, nu je vader dood is, en ik ben niet van plan zijn nagedachtenis te "
|
||
#~ "schenden door mijn belofte jou te beschermen te breken."
|
||
|
||
#~ msgid "... I know... All right now, let’s stop these goblins!"
|
||
#~ msgstr "...Ik weet het... Goed dan, laten we die orks tot staan brengen!"
|
||
|
||
#~ msgid ""
|
||
#~ "We are barely able to survive these orc raids. We lost two men last week, "
|
||
#~ "more today... yet Weldyn does nothing!"
|
||
#~ msgstr ""
|
||
#~ "We kunnen de invallen van de orks amper overleven. We hebben vorige week "
|
||
#~ "twee mannen verloren, vandaag meer... maar Weldyn doet niets!"
|
||
|
||
#~ msgid ""
|
||
#~ "We are barely able to survive these orc raids. We lost two men last week, "
|
||
#~ "more could have died today... yet Weldyn does nothing!"
|
||
#~ msgstr ""
|
||
#~ "We kunnen de invallen van de orks amper overleven. We hebben vorige week "
|
||
#~ "twee mannen verloren, en vandaag hadden er meer kunnen sneuvelen... maar "
|
||
#~ "Weldyn doet niets!"
|
||
|
||
#~ msgid ""
|
||
#~ "The King stopped sending patrols out here once the war started. Once that "
|
||
#~ "happened, the burden fell to us. We are citizens of Wesnoth, and as long "
|
||
#~ "as her banner flies we will resist the horde."
|
||
#~ msgstr ""
|
||
#~ "De koning stuurt al sinds het begin van de oorlog geen patrouilles meer. "
|
||
#~ "Die last ligt nu op onze schouders. Maar we zijn burgers van Wesnoth en "
|
||
#~ "zolang haar vaandel wappert zullen we ons verzetten tegen de Orks."
|
||
|
||
#~ msgid "The banner will fly over a ghost town if help does not come soon."
|
||
#~ msgstr ""
|
||
#~ "Die vaandel zal boven een spookstad wapperen als ze niet snel hulp sturen."
|
||
|
||
#~ msgid ""
|
||
#~ "They’ll come out when they see those riders, or us, approaching, but "
|
||
#~ "there aren’t many of them... I wouldn’t count on them being able to "
|
||
#~ "protect the village alone for long."
|
||
#~ msgstr ""
|
||
#~ "Ze zullen komen wanneer ze de ruiters zien aankomen, maar het zijn er "
|
||
#~ "maar weinig... I zou niet op ze rekenen om het dorp alleen te verdedigen."
|
||
|
||
#~ msgid ""
|
||
#~ "Goblin riders on the hunt. We must not let any of them to the village!"
|
||
#~ msgstr ""
|
||
#~ "Kobold ruiters zijn aan het jagen. Zorg dat geen van hen het dorp "
|
||
#~ "bereiken!"
|
||
|
||
#~ msgid "Halt!"
|
||
#~ msgstr "Halt!"
|
||
|
||
#~ msgid ""
|
||
#~ "None remarked on the passing of the tiny, isolated frontier town. It was "
|
||
#~ "but a harbinger of the evil to come under the tyranny of Asheviere."
|
||
#~ msgstr ""
|
||
#~ "Niemand zei iets over het passeren van het kleine, geïsoleerde grensstad. "
|
||
#~ "Het was een voorbode van het kwaad dat zou komen onder de tirannie van "
|
||
#~ "Asheviere."
|
||
|
||
#~ msgid "Asheviere"
|
||
#~ msgstr "Asheviere"
|
||
|
||
#~ msgid "Garard is the King of Wesnoth. We are ruled by no queen."
|
||
#~ msgstr "Garard is de koning van Wesnoth. Wij hebben geen koningin."
|
||
|
||
#~ msgid ""
|
||
#~ "Insolent peasants, you will kneel before your betters! Asheviere is the "
|
||
#~ "Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not "
|
||
#~ "bandy words with you. Your magistrate will be coming with us, and we do "
|
||
#~ "not care if it is dead or alive."
|
||
#~ msgstr ""
|
||
#~ "Jullie oneerbiedige boeren, kniel voor jullie meerderen! Asheviere is "
|
||
#~ "koningin van Wesnoth. De koning is drie week geleden gevallen bij Abez. "
|
||
#~ "Ik duld geen tegenspraak, de magistraat gaat met ons mee. Levend of dood, "
|
||
#~ "dat maakt ons niet uit."
|
||
|
||
#~ msgid "Harper, get out of here. This is no battle for you."
|
||
#~ msgstr "Harper, maak dat je hier wegkomt. Dit wordt vechten."
|
||
|
||
#~ msgid ""
|
||
#~ "I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
|
||
#~ "Dallben, be it dead or alive."
|
||
#~ msgstr ""
|
||
#~ "Ik ben de magistraat van Dallben, en <i>jij</i> zult Dallben verlaten, "
|
||
#~ "levend of dood."
|
||
|
||
#~ msgid ""
|
||
#~ "Our lives were hard enough when we were beneath the attention of the "
|
||
#~ "Crown. But now I fear things will be worse."
|
||
#~ msgstr ""
|
||
#~ "Het leven was moeilijk genoeg toen de kroon ons geen aandacht schonk, "
|
||
#~ "maar ik vrees dat we nu nog slechter af zijn."
|
||
|
||
#~ msgid "We must tell the people of Delwyn about this."
|
||
#~ msgstr "We moeten de mensen in Delwyn op de hoogte brengen."
|
||
|
||
#~ msgid ""
|
||
#~ "That is true. We have always flown to their aid, and they to ours. This "
|
||
#~ "is something we should face together."
|
||
#~ msgstr ""
|
||
#~ "Dat is waar. We hebben elkaar altijd geholpen en dit is iets waarbij we "
|
||
#~ "moeten samenwerken."
|
||
|
||
#~ msgid ""
|
||
#~ "Very well. We will go to Delwyn and share counsel with them. I never "
|
||
#~ "thought Wesnoth would fall into darkness. Now, not only do the orcs "
|
||
#~ "threaten our lands, but some sinister thing is happening with the ascent "
|
||
#~ "of the Queen to the throne."
|
||
#~ msgstr ""
|
||
#~ "Goed dan, we gaan naar Delwyn om de situatie te bespreken. Ik had nooit "
|
||
#~ "gedacht dat de duisternis ooit over Wesnoth zou vallen. We worden nu niet "
|
||
#~ "alleen bedreigd door Orks, maar er is ook de onheilspellende "
|
||
#~ "troonsbestijging van de koningin aan de gang."
|
||
|
||
#~ msgid ""
|
||
#~ "Today we may no longer be citizens of Wesnoth. I wish it could be "
|
||
#~ "otherwise, but we are now outlaws."
|
||
#~ msgstr ""
|
||
#~ "Ik wilde dat het anders was, maar vanaf vandaag zijn we geen burgers van "
|
||
#~ "Wesnoth meer. Vanaf nu zijn we vogelvrij."
|
||
|
||
#~ msgid ""
|
||
#~ "Oh, no! We have run out of time, they have arrived with reinforcements..."
|
||
#~ msgstr "O nee! We zijn te laat. Daar zijn hun versterkingen..."
|
||
|
||
#~ msgid ""
|
||
#~ "They would be remembered only as traitors rightly put down by the Queen’s "
|
||
#~ "lances. And in the dark years to come, woe betide any who questioned it."
|
||
#~ msgstr ""
|
||
#~ "Ze zullen worden herdacht als verraders die zijn verslagen door de lansen "
|
||
#~ "van de koningin. En in de donkere jaren die zullen komen, o wee als "
|
||
#~ "iemand dit betwijfelt."
|
||
|
||
#~ msgid ""
|
||
#~ "Fearing that the Queen’s army would return in force in the wake of its "
|
||
#~ "fallen patrol, Baldras and his men fled Dallben. They tracked to Delwyn "
|
||
#~ "and sent ahead for the magistrate, Relana, to meet them in a secluded "
|
||
#~ "strath in the swamps."
|
||
#~ msgstr ""
|
||
#~ "Omdat hij bang was dat het leger van de koningin zou terugkeren in de "
|
||
#~ "waak van de gevallen patrouille, vluchtte Baldras en zijn mannen weg uit "
|
||
#~ "Dallben. Ze trokken naar Delwyn en vroegen de magistraat, Relana, om hun "
|
||
#~ "te ontmoeten in de geïsoleerde vallei in het moeras."
|
||
|
||
#~ msgid ""
|
||
#~ "As morning dawned over the day after next, they found Relana already "
|
||
#~ "waiting for them."
|
||
#~ msgstr ""
|
||
#~ "In de ochtend, twee dagen later, kwamen ze Relana tegen die op hun aan "
|
||
#~ "het wachten was."
|
||
|
||
#~ msgid "Evil"
|
||
#~ msgstr "Kwaad"
|
||
|
||
#~ msgid ""
|
||
#~ "Relana, thank you for welcoming our messenger and agreeing to meet with "
|
||
#~ "us. In your many years as Delwyn’s magistrate I have never known your "
|
||
#~ "judgment to err."
|
||
#~ msgstr ""
|
||
#~ "Relana, bedankt dat je onze bode hebt willen aanhoren en ons ontvangt. In "
|
||
#~ "de vele jaren dat je Delwyn bestuurt heb ik je nog nooit een verkeerd "
|
||
#~ "oordeel zien vellen."
|
||
|
||
#~ msgid ""
|
||
#~ "It has been a long time, old friend. Your news worries us. Yet, there is "
|
||
#~ "no problem we have not worked out together."
|
||
#~ msgstr ""
|
||
#~ "Dat is lang geleden, oude vriend. Je nieuws is verontrustend. Maar er is "
|
||
#~ "nooit een probleem geweest dat we samen niet konden oplossen."
|
||
|
||
#~ msgid ""
|
||
#~ "You do not understand. We attacked a Wesnoth army patrol. Not only that, "
|
||
#~ "the leader was no man I had ever seen in Annuvin Province before. Never "
|
||
#~ "has one been sent out here as a patrol captain who was so ruthless and "
|
||
#~ "cruel."
|
||
#~ msgstr ""
|
||
#~ "Je begrijpt het niet. We hebben een patrouille van het Wesnothse leger "
|
||
#~ "aangevallen. En dat is niet alles. Hun aanvoerder was een mij volstrekt "
|
||
#~ "onbekende man. Nog nooit hebben we hier in Annuvin te maken gehad met een "
|
||
#~ "legeraanvoerder die zo wreed en gewetenloos is als hij."
|
||
|
||
#~ msgid ""
|
||
#~ "Had they taken my uncle, they would have surely shown up in Delwyn today "
|
||
#~ "with the same ultimatum. As it is, several riders escaped."
|
||
#~ msgstr ""
|
||
#~ "Als ze erin waren geslaagd mijn oom gevangen te nemen dan waren ze "
|
||
#~ "ongetwijfeld al in Delwyn geweest en hadden ze jullie hetzelfde ultimatum "
|
||
#~ "gesteld. Dat hebben we voorkomen, maar enkele van hun ruiters zijn "
|
||
#~ "ontsnapt."
|
||
|
||
#~ msgid ""
|
||
#~ "Well, it won’t be long until they report back to the local garrison with "
|
||
#~ "the details of your encounter."
|
||
#~ msgstr ""
|
||
#~ "Welnu, het zal niet lang duren voor ze het dichtstbijzijnde garnizoen "
|
||
#~ "hebben ingelicht."
|
||
|
||
#~ msgid ""
|
||
#~ "An offense to decency, this is! Since when has Wesnoth been ruled by fear "
|
||
#~ "and treachery? We should consult with Lord Maddock of Elensefar. We have "
|
||
#~ "known him for years to be noble in deed as well as in name."
|
||
#~ msgstr ""
|
||
#~ "Dit is een misdaad tegen het fatsoen! Sinds wanneer wordt Wesnoth "
|
||
#~ "geregeerd door angst en verraad? We zouden Heer Maddock van Elensefar "
|
||
#~ "moeten raadplegen. Hem kennen we als een nobel man, zowel in daad als van "
|
||
#~ "naam."
|
||
|
||
#~ msgid ""
|
||
#~ "I agree. But, Baldras, what will you tell him? We know something has been "
|
||
#~ "going badly wrong in Wesnoth of late, that more than ordinary corruption "
|
||
#~ "and incompetence is afoot. But when the effects fall on mere peasants, "
|
||
#~ "the wrong of it may not seem so obvious from a noble’s chair."
|
||
#~ msgstr ""
|
||
#~ "Eens. Maar, Baldras, wat zal je hem zeggen? We weten dat iets slechts "
|
||
#~ "gaande is in Wesnoth en dat het meer is dan normale corruptie of "
|
||
#~ "incompetentie. Maar als het alleen boeren beïnvloedt, zal het niet "
|
||
#~ "makkelijk zijn om dat te zien vanuit een edele stoel."
|
||
|
||
#~ msgid ""
|
||
#~ "We need evidence. Hard evidence... but wait— Are those orcish war drums I "
|
||
#~ "hear?"
|
||
#~ msgstr ""
|
||
#~ "We hebben bewijs nodig. Hard bewijs... maar wacht— Is dat de oorlogstrom "
|
||
#~ "van de orks die ik hoor?"
|
||
|
||
#~ msgid ""
|
||
#~ "I think they are, old friend. And that rank smell on the wind tells "
|
||
#~ "another tale: saurians approach. To arms!"
|
||
#~ msgstr ""
|
||
#~ "Ik denk het, oude vriend. En die geur in de wind verteld ons dat de "
|
||
#~ "saurianen eraan komen. Pak je wapens!"
|
||
|
||
#~ msgid ""
|
||
#~ "By the sound of the wolves, the scent trail of Fal Khag’s killers ends "
|
||
#~ "here."
|
||
#~ msgstr ""
|
||
#~ "Zo te horen aan de wolven zijn we het spoor van Fal Khag's doders kwijt."
|
||
|
||
#~ msgid "You will get gold. And our wolves will get meat."
|
||
#~ msgstr "Je zult je goud krijgen. En onze wolven zullen vlees krijgen."
|
||
|
||
#~ msgid ""
|
||
#~ "Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
|
||
#~ "Asheviere... send orcs against her own people?"
|
||
#~ msgstr ""
|
||
#~ "Zijn de donkere geruchten dan toch waar? Stuurt het koninkrijk— Stuurt "
|
||
#~ "koningin Asheviere... orks op hun eigen burgers af?"
|
||
|
||
#~ msgid ""
|
||
#~ "I think your mission to Lord Maddock just became more urgent than we "
|
||
#~ "knew, Baldras. I must remain here to see to the defense of Delwyn and "
|
||
#~ "Dallben, but you should fly to Elensefar with all speed."
|
||
#~ msgstr ""
|
||
#~ "Jouw missie naar heer Maddock is zojuist meer urgent geworden, Baldras. I "
|
||
#~ "moet hier Delwyn en Dallben blijven verdedigen, maar jij moet nu snel "
|
||
#~ "naar Elensefar."
|
||
|
||
#~ msgid ""
|
||
#~ "We have tarried here for far too long... There is no way we can reach "
|
||
#~ "Elensefar and return with help before the Wesnoth army destroys our "
|
||
#~ "homes. Retreat!"
|
||
#~ msgstr ""
|
||
#~ "We hebben hier te lang vertoefd... We kunnen nooit Elensefar bereiken en "
|
||
#~ "hulp terugbrengen voordat het leger van Wesnoth onze huizen vernietigd. "
|
||
#~ "Trek terug!"
|
||
|
||
#~ msgid ""
|
||
#~ "Baldras, your trip here was not wise. The Queen’s patrols have been "
|
||
#~ "visiting the local villages and bringing the elders here. Those that "
|
||
#~ "swear allegiance to the Queen are allowed to return home. Those that do "
|
||
#~ "not—"
|
||
#~ msgstr ""
|
||
#~ "Baldras, je had hier beter niet kunnen komen. De patrouilles van de "
|
||
#~ "koningin zijn de dorpen in het land afgegaan en hebben de ouderen "
|
||
#~ "hierheen gebracht. Degenen die trouw zweren aan de koningin mogen weer "
|
||
#~ "naar huis gaan, maar de anderen—"
|
||
|
||
#~ msgid ""
|
||
#~ "— Are dispatched on the spot. I know the price of dissent. But what of "
|
||
#~ "you?"
|
||
#~ msgstr ""
|
||
#~ "— worden ter plekke een kopje kleiner gemaakt. Ik ken de prijs van "
|
||
#~ "ongehoorzaamheid. Maar hoe zit dat met jou?"
|
||
|
||
#~ msgid ""
|
||
#~ "Well, they do not come within the walls of my city. They are actually "
|
||
#~ "camped nearby, and the main garrison is further south at Halstead. I know "
|
||
#~ "my time will soon come to swear allegiance, but they do not press me. "
|
||
#~ "They are afraid I will refuse."
|
||
#~ msgstr ""
|
||
#~ "Nou, ze komen niet binnen de muren van mijn stad. Ze hebben even verderop "
|
||
#~ "hun kamp opgeslagen en het hoofdgarnizoen bevindt zich meer naar het "
|
||
#~ "zuidoosten bij Halstead. Binnenkort is het mijn beurt om trouw te zweren, "
|
||
#~ "maar ze oefenen geen druk op me uit. Ze zijn bang dat ik zal weigeren."
|
||
|
||
#~ msgid "Will you?"
|
||
#~ msgstr "En zul je?"
|
||
|
||
#~ msgid ""
|
||
#~ "Yes. The Queen ascended to the throne through the vilest of treachery. "
|
||
#~ "However, while most of my forces were sent with the King to fight the "
|
||
#~ "orcs, we have a strong enough contingent here to make the Queen’s forces "
|
||
#~ "think twice about attacking Elensefar outright."
|
||
#~ msgstr ""
|
||
#~ "Ja. De koningin heeft de troon slechts door laag verraad verkregen. "
|
||
#~ "Hoewel ik de meeste van mijn troepen met de koning heb meegestuurd om de "
|
||
#~ "Orks te bestrijden, is ons contingent hier sterk genoeg dat de koningin "
|
||
#~ "zich wel twee keer bedenkt alvorens Elensefar aan te vallen."
|
||
|
||
#~ msgid ""
|
||
#~ "We have an uneasy peace until they are done with the smaller villages and "
|
||
#~ "finally come around to obtaining my oath. The treaty between Elensefar "
|
||
#~ "and Wesnoth is ancient, but I am not so naïve as to place my full trust "
|
||
#~ "in it. Not in these wicked times."
|
||
#~ msgstr ""
|
||
#~ "We hebben een wapenstilstand tot ze klaar zijn met de kleinere dorpjes en "
|
||
#~ "tenslotte hier om mijn eed komen vragen. Er is een eeuwenoud verdrag "
|
||
#~ "tussen Elensefar en Wesnoth, maar ik ben niet zo naïef dat ik daar "
|
||
#~ "volledig op vertrouw. Niet in deze tijden."
|
||
|
||
#~ msgid ""
|
||
#~ "What can we do then? We have brought with us many from Annuvin Province "
|
||
#~ "who are willing to fight, but our families are still at home. They will "
|
||
#~ "not last long if the Queen’s patrols return."
|
||
#~ msgstr ""
|
||
#~ "Wat kunnen we doen? We hebben vele mannen uit de Annuvin provincie "
|
||
#~ "meegenomen die bereid zijn te vechten, maar onze families hebben we "
|
||
#~ "achtergelaten. Ze zullen niet lang stand houden als de patrouilles van de "
|
||
#~ "koningin weer komen."
|
||
|
||
#~ msgid ""
|
||
#~ "I am unwilling to start a civil war. I believe the Queen will remain "
|
||
#~ "preoccupied with order throughout the kingdom and, more importantly, with "
|
||
#~ "quelling the Northerner threat. We are a matter she will choose to deal "
|
||
#~ "with later rather than sooner, if she can."
|
||
#~ msgstr ""
|
||
#~ "Ik voel er niet voor een burgeroorlog te beginnen. Ik denk dat de "
|
||
#~ "koningin volledig in beslag genomen zal zijn met het herstellen van de "
|
||
#~ "orde in het koninkrijk en, belangerijker nog, met het onderdrukken van de "
|
||
#~ "dreiging van de Noordelingen. Ze zal ons negeren zolang ze dat kan."
|
||
|
||
#~ msgid ""
|
||
#~ "A foolish miscalculation, Lord Maddock. These men with which you consort "
|
||
#~ "are outlaws and fugitives. They are a well-organized gang of criminals "
|
||
#~ "and murderers. We will kill them and then expect your oath of allegiance "
|
||
#~ "to Queen Asheviere."
|
||
#~ msgstr ""
|
||
#~ "Een ernstige misrekening, heer Maddock. De mannen met wie je samenspant "
|
||
#~ "zijn misdadigers en voortvluchtigen. Het is een goed georganiseerde bende "
|
||
#~ "dieven en moordenaars. We zullen hen doden en dan zul je de gelofte van "
|
||
#~ "trouw afleggen."
|
||
|
||
#~ msgid "Men, to arms! The defense of Elensefar has begun!"
|
||
#~ msgstr "Mannen, te wapen! De verdediging van Elensefar is begonnen!"
|
||
|
||
#~ msgid ""
|
||
#~ "As the sun set, a horrific change began to take place to the human "
|
||
#~ "adversaries of Baldras and his allies..."
|
||
#~ msgstr ""
|
||
#~ "Bij het ondergaan van de zon kwam er een verschrikkelijke verandering "
|
||
#~ "over de menselijke vijanden van Baldras en zijn vrienden..."
|
||
|
||
#~ msgid ""
|
||
#~ "I cannot believe what my eyes are seeing! The flesh runs from their "
|
||
#~ "bones... these are not human warriors we fight. They are evil spirits "
|
||
#~ "masquerading as human!"
|
||
#~ msgstr ""
|
||
#~ "Ik geloof mijn ogen niet! Het vlees valt van hun botten... Het zijn geen "
|
||
#~ "mensen die we bestrijden, het zijn kwade geesten vermomd als mensen!"
|
||
|
||
#~ msgid ""
|
||
#~ "Their human aspect is returning! This is an evil manner of sorcery we "
|
||
#~ "face, but one that we may yet overcome. CHARGE!"
|
||
#~ msgstr ""
|
||
#~ "Ze krijgen hun menselijke uiterlijk terug! We strijden tegen kwade "
|
||
#~ "toverij, maar van een soort die we kunnen overwinnen. AANVALLEN!"
|
||
|
||
#~ msgid ""
|
||
#~ "We are accursed. We were once under the command of Prince Eldred, the "
|
||
#~ "King’s son and betrayer. The price for our treason is this hellish "
|
||
#~ "existence. We know not who or what inflicted this curse upon us, but our "
|
||
#~ "mortal deaths may be only the beginning of the penance we are doomed to "
|
||
#~ "pay."
|
||
#~ msgstr ""
|
||
#~ "We zijn vervloekt. Ooit vochten we onder prins Eldred, de zoon en "
|
||
#~ "verrader van de koning. De prijs voor ons verraad is dit helse bestaan. "
|
||
#~ "We weten niet wie of wat de vloek over ons heeft gebracht, maar onze dood "
|
||
#~ "is misschien slechts het begin van de prijs die we gedoemd zijn te "
|
||
#~ "betalen."
|
||
|
||
#~ msgid "Lord Maddock, now that we are victorious, will you help us?"
|
||
#~ msgstr "Heer Maddock, kun je ons helpen, nu dat we ze verslagen hebben?"
|
||
|
||
#~ msgid ""
|
||
#~ "I will not. Unless you want me to round up the city’s thieves to fight "
|
||
#~ "for you, I do not have the troops to spare. However, I am not the only "
|
||
#~ "one who commands men in this corner of Wesnoth."
|
||
#~ msgstr ""
|
||
#~ "Dat kan ik niet. Tenzij je wil dat ik de dieven in de stad verzamel om "
|
||
#~ "voor jullie te vechten, heb ik niet genoeg manschappen. Maar ik ben niet "
|
||
#~ "de enige met troepen in dit deel van Wesnoth."
|
||
|
||
#~ msgid "I don’t understand. There are no other noble lords in this area."
|
||
#~ msgstr "Ik begrijp het niet. Er zijn geen andere edele heren in dit gebied."
|
||
|
||
#~ msgid ""
|
||
#~ "Southeast of here there is a town, and there you may find assistance of "
|
||
#~ "the type I cannot give."
|
||
#~ msgstr ""
|
||
#~ "Ten zuidoosten van hier is een stadje. Daar vind je misschien hulp van "
|
||
#~ "het soort dat ik je niet kan geven."
|
||
|
||
#~ msgid ""
|
||
#~ "Wish us well. If we are to resist the Wesnoth army a second time, we’re "
|
||
#~ "going to need more than clubs and slings against steel."
|
||
#~ msgstr ""
|
||
#~ "Wens ons succes. Bij onze volgende ontmoeting met het Wesnothse leger "
|
||
#~ "zullen we meer nodig hebben dan knuppels en slingers tegen hun staal."
|
||
|
||
#~ msgid ""
|
||
#~ "Look, more riders come from the southeast. We cannot survive another "
|
||
#~ "assault. We are finished!"
|
||
#~ msgstr ""
|
||
#~ "Kijk, vanuit het zuidoosten komen nog meer ruiters. We zullen niet nog "
|
||
#~ "een aanval overleven. Het is gedaan met ons!"
|
||
|
||
#~ msgid "Midnight"
|
||
#~ msgstr "Middernacht"
|
||
|
||
#~ msgid "Take Baldras to meet the leader of the insurgency"
|
||
#~ msgstr "Neem Baldras naar de leider van de opstand"
|
||
|
||
#~ msgid ""
|
||
#~ "They hid until nightfall, then crept out to find the help Lord Maddock "
|
||
#~ "hinted was here."
|
||
#~ msgstr ""
|
||
#~ "Ze verscholen zich tot het duister viel en kropen toen tevoorschijn op "
|
||
#~ "zoek naar de hulp waarover heer Maddock gesproken had."
|
||
|
||
#~ msgid ""
|
||
#~ "I’m not sure where we’re supposed to go now. If we go into town we can "
|
||
#~ "start asking around for information."
|
||
#~ msgstr ""
|
||
#~ "Ik weet niet zeker waar we nu heen moeten. Als we de stad ingaan kunnen "
|
||
#~ "we daar wat rondvragen."
|
||
|
||
#~ msgid "Who are you?"
|
||
#~ msgstr "Wie ben je?"
|
||
|
||
#~ msgid ""
|
||
#~ "I have come to find you. You must make it through the city without being "
|
||
#~ "seen. The soldiers are normally out hunting for my kind, but a company of "
|
||
#~ "heavy infantry arrived three days ago and took over the patrols."
|
||
#~ msgstr ""
|
||
#~ "Ik was naar jullie op zoek. Jullie moeten de stad inkomen zonder gezien "
|
||
#~ "te worden. Meestal zijn het soldaten die hier buiten op ons jagen, maar "
|
||
#~ "drie dagen geleden arriveerde er een gezelschap schoktroepen die de "
|
||
#~ "wachtrondes hebben overgenomen."
|
||
|
||
#~ msgid "They’re looking for us."
|
||
#~ msgstr "Ze zijn op zoek naar ons."
|
||
|
||
#~ msgid ""
|
||
#~ "Gentlemen, please come this way and follow the path into the forest. Our "
|
||
#~ "leader is anxious to meet you."
|
||
#~ msgstr ""
|
||
#~ "Heren, wees zo goed mij het bos in te volgen. Onze leider staat te "
|
||
#~ "popelen jullie te ontmoeten."
|
||
|
||
#~ msgid ""
|
||
#~ "As soon as we escape the Wesnoth death squad, we will be happy to oblige."
|
||
#~ msgstr ""
|
||
#~ "Zodra we aan het Wesnothse doodseskader zijn ontsnapt, zullen we graag "
|
||
#~ "komen."
|
||
|
||
#~ msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
|
||
#~ msgstr "Goed, ik ben dus gek. Laten we een eind maken aan deze dwaasheid."
|
||
|
||
#~ msgid ""
|
||
#~ "We have spent too much time here. Surely the Queen’s forces have returned "
|
||
#~ "to Dallben. Our mission is unfinished, but we must return to fight a "
|
||
#~ "suicide battle."
|
||
#~ msgstr ""
|
||
#~ "We hebben te veel tijd verspild. De troepen van de koningin zijn "
|
||
#~ "ongetwijfeld al in Dallben. Onze missie is nog niet volbracht maar we "
|
||
#~ "moeten terugkeren om een verloren strijd te strijden."
|
||
|
||
#~ msgid "Mal-Jarrof"
|
||
#~ msgstr "Mal-Jarrof"
|
||
|
||
#~ msgid "Mal-Jerod"
|
||
#~ msgstr "Mal-Jerod"
|
||
|
||
#~ msgid "Sel-Mana"
|
||
#~ msgstr "Sel-Mana"
|
||
|
||
#~ msgid "Defeat the lich and its minions"
|
||
#~ msgstr "Dood de herrezen magiër en zijn handlangers"
|
||
|
||
#~ msgid ""
|
||
#~ "I am Helicrom, and you should not be so glib. I control dangerous men. My "
|
||
#~ "henchmen can slip unseen through any city, rob a man while he sleeps, or "
|
||
#~ "attack a caravan head-on. It’s not noble work, but our pursuits require "
|
||
#~ "plenty of gold."
|
||
#~ msgstr ""
|
||
#~ "Ik ben Hellicrom en je kunt beter niet zo'n toon tegen mij aanslaan. Ik "
|
||
#~ "voer het bevel over gevaarlijke mannen. Mijn handlangers kunnen ongezien "
|
||
#~ "elke stad binnensluipen, een man in zijn slaap beroven of hele karavanen "
|
||
#~ "overvallen. Het is geen nobel werk, maar onze bezigheden vergen nogal wat "
|
||
#~ "goud."
|
||
|
||
#~ msgid "I have heard of you. Necromancers. Barely-human scum, I say."
|
||
#~ msgstr ""
|
||
#~ "Ik heb van jullie gehoord. Dodenbezweerders. Nauwelijks menselijk "
|
||
#~ "uitschot, naar mijn mening."
|
||
|
||
#~ msgid ""
|
||
#~ "Wrong. Necromancers become slaves to their lich masters and eventually "
|
||
#~ "lose their humanity. We have proven that practicing the dark arts need "
|
||
#~ "not lead down that path to damnation. We remain human, and seek the "
|
||
#~ "mystical secret of balance between the ways of light and darkness. We "
|
||
#~ "dance between both ways, adhering to neither."
|
||
#~ msgstr ""
|
||
#~ "Mis. Dodenbezweerders worden slaven van een herrezen magiër en verliezen "
|
||
#~ "uiteindelijk hun menselijkheid. Onze experimenten leren dat het beoefenen "
|
||
#~ "van de duistere kunst niet zo gevaarlijk is als het lijkt. De balans "
|
||
#~ "tussen licht en duisternis is een mystiek geheim dat we hopen te "
|
||
#~ "ontdekken. Als zodanig leven we tussen beide werelden en horen we in geen "
|
||
#~ "van beide thuis."
|
||
|
||
#~ msgid ""
|
||
#~ "We don’t. You have sought us out. But, I do know of your situation and am "
|
||
#~ "willing to help. Any weakening of the Throne of Wesnoth, whether it be "
|
||
#~ "occupied by King or Queen, aids us."
|
||
#~ msgstr ""
|
||
#~ "Dat willen we niet. Jullie hebben ons opgezocht. Maar ik weet in wat voor "
|
||
#~ "situatie jullie verkeren en ben bereid te helpen. We zijn nooit te "
|
||
#~ "beroerd de troon van Wesnoth, of het nou onder een koning of een koningin "
|
||
#~ "is, een loer te draaien."
|
||
|
||
#~ msgid ""
|
||
#~ "Carcyn is always foggy as of late because these woods have recently "
|
||
#~ "become home to a lich and two of its underling necromancers. Our "
|
||
#~ "experiments may have actually aroused it from sleep... We’re not sure."
|
||
#~ msgstr ""
|
||
#~ "Sinds kort is Carcyn continu gehuld in nevelen door de komst van een "
|
||
#~ "herrezen magiër en twee ondergeschikte dodenbezweerders. Misschien hebben "
|
||
#~ "onze experimenten hen uit hun slaap gewekt... we weten het niet zeker."
|
||
|
||
#~ msgid ""
|
||
#~ "So now you need to defend your rear as well as your front... I see your "
|
||
#~ "predicament. My men will wipe this land clean if you can help us defend "
|
||
#~ "our homeland."
|
||
#~ msgstr ""
|
||
#~ "Dus nu bevind je je tussen twee vuren... ik zie je probleem. Mijn mannen "
|
||
#~ "zullen het gebied schoonvegen als je ons kunt helpen ons thuisland te "
|
||
#~ "verdedigen."
|
||
|
||
#~ msgid "Finally, that creature is dead, yet its foolish minions resist."
|
||
#~ msgstr ""
|
||
#~ "Eindelijk, dat wezen is dood, maar de handlangers blijven zich verzetten."
|
||
|
||
#~ msgid "The lich is destroyed and its minions dead."
|
||
#~ msgstr "De herrezen magiër en zijn handlangers zijn dood."
|
||
|
||
#~ msgid ""
|
||
#~ "The defeat of the evil lich infesting the Grey Woods was a bittersweet "
|
||
#~ "victory. With Helicrom dead, the guild of shadow magic was thrown into "
|
||
#~ "disarray."
|
||
#~ msgstr ""
|
||
#~ "De overwinning op de kwade herrezen magiër die het Grijze Woud "
|
||
#~ "teisterden, smaakte bitterzoet. Met Helicrom dood is de gilde van "
|
||
#~ "schaduwmagie in wanorde."
|
||
|
||
#~ msgid ""
|
||
#~ "The remaining members were very grateful and offered Baldras a sizable "
|
||
#~ "sum of gold for his help. It was not the help he was hoping for, but he "
|
||
#~ "knew it would have to be enough for the coming conflict."
|
||
#~ msgstr ""
|
||
#~ "De achtergebleven leden waren zeer dankbaar en gaven Baldras een "
|
||
#~ "aanzienlijk hoeveelheid goud voor zijn hulp. Het was niet het soort hulp "
|
||
#~ "waarvoor hij gekomen was, maar hij wist dat hij het ermee moest doen."
|
||
|
||
#~ msgid ""
|
||
#~ "With the undead driven out, we may live here in relative peace and pursue "
|
||
#~ "our studies. For this, Baldras, I am grateful."
|
||
#~ msgstr ""
|
||
#~ "Nu de ondoden zijn verdwenen kunnen we hier in relatieve rust onze studie "
|
||
#~ "vervolgen. We zijn je hiervoor dankbaar Baldras."
|
||
|
||
#~ msgid ""
|
||
#~ "Studies? Peace? You mean to continue feeding on the lawful citizens of "
|
||
#~ "Wesnoth. There will be no peace for them."
|
||
#~ msgstr ""
|
||
#~ "Studie? Rust? Je bedoelt dat je doorgaat de brave burgers van Wesnoth te "
|
||
#~ "beroven. Zij zullen geen rust kennen."
|
||
|
||
#~ msgid ""
|
||
#~ "No one here is in a position to be dispensing moral judgments. "
|
||
#~ "Regardless, you have done great service to us today, and we owe you a "
|
||
#~ "debt. I will help you to the utmost of my ability."
|
||
#~ msgstr ""
|
||
#~ "Niemand hier is in een positie om te oordelen over de ander. Hoe dan ook, "
|
||
#~ "je hebt geen idee hoeveel jullie hulp vandaag heeft betekend. Ik zal je "
|
||
#~ "naar mijn beste vermogen helpen."
|
||
|
||
#~ msgid ""
|
||
#~ "I was planning on giving you gold. Any good army is well financed, and "
|
||
#~ "with the lich gone we can now spare it."
|
||
#~ msgstr ""
|
||
#~ "Ik had gedacht jullie goud te geven. Elk degelijk leger is goed "
|
||
#~ "gefinancierd en nu de herrezen magiër verslagen is kunnen we het missen."
|
||
|
||
#~ msgid ""
|
||
#~ "But, I think it would help you more if I lent you some of my men to join "
|
||
#~ "you on your adventures. The Queen has been sending mages out here, and my "
|
||
#~ "men are itching for some payback."
|
||
#~ msgstr ""
|
||
#~ "Maar ik denk dat je meer gediend bent bij de hulp van mijn volgelingen. "
|
||
#~ "Er zijn hier door de koningin gestuurde magiërs geweest en de handen van "
|
||
#~ "mijn mannen jeuken om daarvoor wraak te nemen."
|
||
|
||
#~ msgid ""
|
||
#~ "On the other hand, if I keep the full force of my organization here, we "
|
||
#~ "might be able to regroup and join you on the battlefield when the time "
|
||
#~ "comes."
|
||
#~ msgstr ""
|
||
#~ "Aan de andere kant, als ik de volledige gilde hier hou, kunnen we "
|
||
#~ "misschien hergroeperen en jullie op het slagveld bijstaan als de tijd "
|
||
#~ "gekomen is."
|
||
|
||
#~ msgid "I leave it to you to decide."
|
||
#~ msgstr "Ik laat het aan jou over om te beslissen."
|
||
|
||
#~ msgid "I will take the gold. How does 500 sound?"
|
||
#~ msgstr "Ik neem het goud. Wat dacht je van 500 goudstukken?"
|
||
|
||
#~ msgid "Agreed. Good luck and farewell to you, Master Baldras."
|
||
#~ msgstr "Akkoord. Vaarwel en succes, meester Baldras."
|
||
|
||
#~ msgid ""
|
||
#~ "Send your men with us. They will be valuable help as we prepare for the "
|
||
#~ "assault from the Wesnoth army garrison."
|
||
#~ msgstr ""
|
||
#~ "Stuur je mannen met ons mee. Ze zullen waardevol zijn wanneer we de "
|
||
#~ "aanval op het garnizoen van Wesnoth voorbereiden."
|
||
|
||
#~ msgid ""
|
||
#~ "Done. My finest mages and thieves are at your disposal. Use them well."
|
||
#~ msgstr ""
|
||
#~ "Je krijgt ze. Mijn beste magiërs en dieven staan tot je beschikking. "
|
||
#~ "Gebruik ze verstandig."
|
||
|
||
#~ msgid "I wish you to join us in battle against the Queen’s forces."
|
||
#~ msgstr ""
|
||
#~ "Ik verzoek je ons in de strijd tegen de troepen van de koningin bij te "
|
||
#~ "staan."
|
||
|
||
#~ msgid ""
|
||
#~ "All right. I need time to clean up this forest and recall my men from the "
|
||
#~ "countryside. We will be ready to march in seven days. All now hinges on "
|
||
#~ "you! Until then..."
|
||
#~ msgstr ""
|
||
#~ "Goed. Ik heb tijd nodig om dit bos uit te kammen en mijn mannen uit de "
|
||
#~ "omgeving terug te roepen. Over zeven dagen zullen we klaar zijn om uit te "
|
||
#~ "rijden. Alles hangt nu van jullie af. Tot dan..."
|
||
|
||
#~ msgid "My men... have failed to protect me! I perish..."
|
||
#~ msgstr ""
|
||
#~ "Mijn mannen... hebben mij niet kunnen beschermen! Ik ben er geweest..."
|
||
|
||
#~ msgid ""
|
||
#~ "Baldras and his men quickly left the Grey Woods, not entirely convinced "
|
||
#~ "of their safety even after eradicating the lich."
|
||
#~ msgstr ""
|
||
#~ "Baldras en zijn mannen verlieten het Grijze Woud haastig, niet geheel "
|
||
#~ "zeker dat ze veilig waren, zelfs nadat ze de herrezen magiër hadden "
|
||
#~ "verdreven."
|
||
|
||
#~ msgid ""
|
||
#~ "As they marched, many men and women from the small hamlets peppering the "
|
||
#~ "area around Carcyn and the Grey Woods approached the group, asking to "
|
||
#~ "join them. The ascent of the Queen had cast an uneasy pall over the "
|
||
#~ "citizens of Wesnoth, and some of them were willing to resist it."
|
||
#~ msgstr ""
|
||
#~ "Tijdens hun mars kwamen er vele mannen en vrouwen vanuit de kleine "
|
||
#~ "dorpjes rondom Carcyn en het Grijze Woud naar hen toe om zich bij hen te "
|
||
#~ "voegen. De troonsbestijging van de koningin had een onheimlijk gevoel "
|
||
#~ "gebracht over de burgers van Wesnoth en sommigen van hen waren bereid in "
|
||
#~ "opstand te komen."
|
||
|
||
#~ msgid ""
|
||
#~ "Knowing they too would be labeled criminals, he reluctantly accepted "
|
||
#~ "their help.\n"
|
||
#~ "<b>Note:</b> Baldras is now able to recruit Outlaws."
|
||
#~ msgstr ""
|
||
#~ "Hij accepteerde hun hulp met tegenzin, wetende dat ook zij als criminelen "
|
||
#~ "bestempeld zouden worden.\n"
|
||
#~ "<b>Merk op:</b> Baldras kan nu ook briganten rekruteren."
|
||
|
||
#~ msgid ""
|
||
#~ "Camped at the edge of the forest, they quietly observed substantial troop "
|
||
#~ "movements coming from the direction of Aldril, a nearby city, and "
|
||
#~ "marching to the northwest. Unsure what to make of it, they debated their "
|
||
#~ "next course of action..."
|
||
#~ msgstr ""
|
||
#~ "Vanuit hun kamp aan de rand van het bos observeerden ze stilletjes de "
|
||
#~ "aanzienlijke troepenbewegingen vanuit de richting van Aldril, een stad in "
|
||
#~ "de buurt, naar het noordwesten. Onzeker over wat dat te betekenen had, "
|
||
#~ "overlegden ze wat hen te doen stond..."
|
||
|
||
#~ msgid "Kill all enemy forces"
|
||
#~ msgstr "Dood alle vijanden"
|
||
|
||
#~ msgid "Jingo"
|
||
#~ msgstr "Jingo"
|
||
|
||
#~ msgid "Majel"
|
||
#~ msgstr "Majel"
|
||
|
||
#~ msgid ""
|
||
#~ "The words of Lord Maddock have weighed heavy on me these past few days. "
|
||
#~ "It has dawned on me that we can never win. We will never defeat the "
|
||
#~ "entire army of Wesnoth. Idiocy! If the noble lord of Elensefar is "
|
||
#~ "unwilling to resist the Queen, how should I ever expect to?"
|
||
#~ msgstr ""
|
||
#~ "De woorden van heer Maddock liggen me zwaar op de maag. Het is me wel "
|
||
#~ "duidelijk geworden dat we dit nooit kunnen winnen. We zullen nooit het "
|
||
#~ "hele leger van Wesnoth kunnen verslaan. Waanzin! Als de edele heer van "
|
||
#~ "Elensefar al niet bereid is weerstand te bieden aan de koningin, wat moet "
|
||
#~ "ik dan?"
|
||
|
||
#~ msgid ""
|
||
#~ "What’s worse is that she appears to have taken notice. We have counted "
|
||
#~ "five platoons of heavy infantry marching towards the garrison in just the "
|
||
#~ "last two hours."
|
||
#~ msgstr ""
|
||
#~ "Wat erger is, het lijkt erop dat ze ons opgemerkt heeft. Alleen al in de "
|
||
#~ "laatste twee uur hebben we vijf divisies zware infanterie geteld, op weg "
|
||
#~ "naar het garnizoen."
|
||
|
||
#~ msgid ""
|
||
#~ "The garrison. The towers of Halstead are more than a garrison, nephew, "
|
||
#~ "they are a fortress. They used to protect this area from the enemies of "
|
||
#~ "Wesnoth; I never imagined they would house its enemies."
|
||
#~ msgstr ""
|
||
#~ "Het garnizoen. De torens van Halstead zijn meer dan een garnizoen, neef. "
|
||
#~ "Het is een fort. Vroeger beschermde het het gebied tegen de vijanden van "
|
||
#~ "Wesnoth; ik had nooit gedacht dat het ooit de vijanden van Wesnoth zou "
|
||
#~ "herbergen."
|
||
|
||
#~ msgid "Pitcher"
|
||
#~ msgstr "Pitcher"
|
||
|
||
#~ msgid "whisper^<i>Baldras!</i>"
|
||
#~ msgstr "whisper^<i>Baldras!</i>"
|
||
|
||
#~ msgid "Uncle, he wears the crest of the Elense. We should answer."
|
||
#~ msgstr "Oom, hij draagt het wapenteken van Elense. We moeten antwoorden."
|
||
|
||
#~ msgid "Rider, hush before we are discovered! Come to us, but quietly!"
|
||
#~ msgstr ""
|
||
#~ "Ruiter, wees stil, voor ze ons ontdekken! Kom geruisloos naar ons toe!"
|
||
|
||
#~ msgid ""
|
||
#~ "Master Baldras, I bring news from the north. During the past week, "
|
||
#~ "several patrols have again ventured across the Great River into Annuvin. "
|
||
#~ "A woman named Relana opposed them with a small militia. She was "
|
||
#~ "victorious."
|
||
#~ msgstr ""
|
||
#~ "Meester Baldras, ik breng nieuws uit het noorden. In de laatste week zijn "
|
||
#~ "verscheidene patrouilles de Grote Rivier overgestoken, Annuvin in. Een "
|
||
#~ "man met de naam Relana bestreed hen met een kleine militie. Hij behaalde "
|
||
#~ "de overwinning."
|
||
|
||
#~ msgid "This is surely good news!"
|
||
#~ msgstr "Dat is vast goed nieuws!"
|
||
|
||
#~ msgid ""
|
||
#~ "I am afraid it is not. The Queen is sending a branch of her main field "
|
||
#~ "army directly from Weldyn. As soon as they arrive, they will burn every "
|
||
#~ "village to the ground. No one will live."
|
||
#~ msgstr ""
|
||
#~ "Ik ben bang van niet. De koningin stuurt een deel van haar hoofdmacht "
|
||
#~ "direct vanuit Weldyn. Zodra ze gearriveerd zijn, zullen ze elk dorp tot "
|
||
#~ "de grond toe afbranden. Niemand zal het overleven."
|
||
|
||
#~ msgid ""
|
||
#~ "The troop movements all make sense now. We must stop this army from "
|
||
#~ "reaching the garrison. We cannot swallow them whole, but we can gnaw away "
|
||
#~ "at them. They mustn’t take one step without us being there to harass and "
|
||
#~ "delay them. When they reach Halstead they must be exhausted or dying."
|
||
#~ msgstr ""
|
||
#~ "Dat verklaart de troepenbewegingen. We moeten voorkomen dat dit leger het "
|
||
#~ "garnizoen bereikt. We kunnen ze niet allemaal tegelijk aan, maar we "
|
||
#~ "kunnen ze stukje bij beetje verslaan. Ze zullen geen stap kunnen zetten "
|
||
#~ "zonder door ons lastig gevallen en vertraagd te worden. Tegen de tijd dat "
|
||
#~ "ze Halstead bereiken zullen ze uitgeput of stervende zijn."
|
||
|
||
#~ msgid "You just said we can’t beat their entire army!"
|
||
#~ msgstr "Je zei net nog dat we hun hele leger niet aankunnen!"
|
||
|
||
#~ msgid ""
|
||
#~ "Do you propose surrender? It’s this or nothing. All we can do is see it "
|
||
#~ "through to the end."
|
||
#~ msgstr ""
|
||
#~ "Wil je dan dat we ons overgeven? We hebben geen keuze. We moeten "
|
||
#~ "doorzetten tot het einde."
|
||
|
||
#~ msgid ""
|
||
#~ "May you prevail in peace and war. I must depart before I am seen so far "
|
||
#~ "from my Lord’s borders."
|
||
#~ msgstr ""
|
||
#~ "Moge je standhouden in oorlog en vrede. Ik moet vertrekken voor ik zo ver "
|
||
#~ "van het land van mijn heer ontdekt wordt."
|
||
|
||
#~ msgid ""
|
||
#~ "Troops, to arms! These peasant scum think they are above the law. We will "
|
||
#~ "show them the law!"
|
||
#~ msgstr ""
|
||
#~ "Mannen, te wapen! Dit boerengespuis denkt boven de wet te staan. We "
|
||
#~ "zullen ze eens kennis laten maken met de wet!"
|
||
|
||
#~ msgid "Ow! Fire hot! No step in fire!"
|
||
#~ msgstr "Au! Vuur heet! Niet stappen in vuur!"
|
||
|
||
#~ msgid ""
|
||
#~ "What a bloody mess. We must attack Halstead next. If we wait, they will "
|
||
#~ "become invincible. If we can burn it to the ground before that happens, "
|
||
#~ "our people may have a chance. Rest well tonight, because tomorrow’s "
|
||
#~ "battle will decide the fate of our homes, our families, and our freedom."
|
||
#~ msgstr ""
|
||
#~ "Wat een bloederig geheel. De volgende stap is de aanval op Halstead. Als "
|
||
#~ "we wachten worden ze onverslaanbaar. Als we het voor die tijd vernietigen "
|
||
#~ "zal ons volk een kans hebben. Rust goed uit vannacht, het gevecht van "
|
||
#~ "morgen zal beslissend zijn voor het lot van onze huizen, onze familie en "
|
||
#~ "onze vrijheid."
|
||
|
||
#~ msgid ""
|
||
#~ "Send word to Helicrom that we are ready. It is time for him to repay his "
|
||
#~ "debt."
|
||
#~ msgstr ""
|
||
#~ "Stuur bericht naar Helicrom dat we klaar staan. Het wordt tijd dat hij "
|
||
#~ "zijn belofte nakomt."
|
||
|
||
#~ msgid ""
|
||
#~ "We have spent too much time here. Surely the entire Wesnoth army marches "
|
||
#~ "on our position. We are done for!"
|
||
#~ msgstr ""
|
||
#~ "We hebben hier teveel tijd verspild. Ongetwijfeld marcheert het Wesnothse "
|
||
#~ "leger nu hierheen. We hebben geen kans meer!"
|
||
|
||
#~ msgid ""
|
||
#~ "In the Year of Wesnoth 161, the newly crowned king sought to tame the "
|
||
#~ "wildlands that separated the human cities surrounding Weldyn and the "
|
||
#~ "coastal regions of Elensefar once and for all."
|
||
#~ msgstr ""
|
||
#~ "In het Jaar 161 van Wesnoth, trachtte de pas gekroonde koning de "
|
||
#~ "wildernis, die de steden van de mensen rond Weldyn scheidde van het "
|
||
#~ "kustgebied van Elensefar, voor eens en voor altijd veilig te maken."
|
||
|
||
#~ msgid ""
|
||
#~ "The grand army of Wesnoth, personally led by the High Council of "
|
||
#~ "Archmagi, scoured the plains of all manner of hostile creature, be it "
|
||
#~ "beast, orc, or elf. The city-state of Elensefar was formally united to "
|
||
#~ "the kingdom and settlements rapidly spread. The country of Wesnoth had "
|
||
#~ "been carved in deed as well as in name."
|
||
#~ msgstr ""
|
||
#~ "Het machtige leger van Wesnoth, aangevoerd door de Hoge Raad van de "
|
||
#~ "Oppermagiër zelf, ontdeed de vlakten van alle soorten vijandige wezens, "
|
||
#~ "of het nu beesten, orks of elfen waren. De stadstaat Elensefar werd "
|
||
#~ "officieel verenigd met het koninkrijk en nieuwe nederzettingen schoten "
|
||
#~ "als paddenstoelen uit de grond. Het land Wesnoth had zijn beslag "
|
||
#~ "gevonden, zowel in daad als in naam."
|
||
|
||
#~ msgid ""
|
||
#~ "A monument to this achievement was erected in the very heart of the "
|
||
#~ "wildlands. In a twelve-year ritual, the High Council demonstrated the "
|
||
#~ "height to which human magic had grown over the years by drawing the "
|
||
#~ "monument directly from the earth’s living rock."
|
||
#~ msgstr ""
|
||
#~ "Ter ere van deze gebeurtenissen werd een monument opgericht in het hart "
|
||
#~ "van de wildernis. In een twaalf jaar durend ritueel demonstreerde de Hoge "
|
||
#~ "Raad tot welke hoogten de magie van de mensen inmiddels reikte door het "
|
||
#~ "monument rechtstreeks uit het natuurlijke gesteente op te trekken."
|
||
|
||
#~ msgid ""
|
||
#~ "Hundreds of feet tall, the mountain towered high above the plains, its "
|
||
#~ "sheer walls both inspiring and terrifying. Men from all over the "
|
||
#~ "countryside labored there, building the most formidable fortress ever "
|
||
#~ "conceived. It became the Stronghold of Halstead."
|
||
#~ msgstr ""
|
||
#~ "Enkele honderden voeten hoog torende de berg uit boven de vlaktes, zijn "
|
||
#~ "steile muren zowel inspirerend als angstaanjagend. Mannen uit het hele "
|
||
#~ "land werkten eraan; de bouw van het formidabelste fort aller tijden. Het "
|
||
#~ "werd de burcht Halstead."
|
||
|
||
#~ msgid ""
|
||
#~ "This sentinel of the western plains stood watch as Wesnoth prospered for "
|
||
#~ "many centuries under its protection. No war has overcome it, and its "
|
||
#~ "walls have never been overrun. The blood of invaders stains its parapets "
|
||
#~ "and the bones of the defeated crumble at the base of Halstead’s frozen "
|
||
#~ "waves of stone."
|
||
#~ msgstr ""
|
||
#~ "De burcht waakte over de westerse vlaktes, en Wesnoth floreerde "
|
||
#~ "eeuwenlang onder zijn bescherming. Nog nooit is de burcht gevallen. De "
|
||
#~ "kantelen zijn bevlekt met het bloed van de vele aanvallers en de "
|
||
#~ "beenderen van de verslagenen liggen nog aan de voet van het massieve "
|
||
#~ "steen."
|
||
|
||
#~ msgid ""
|
||
#~ "That may not be too far from the truth. During the time of the Great "
|
||
#~ "Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an "
|
||
#~ "ancient era forged the walls of Halstead from the rock below."
|
||
#~ msgstr ""
|
||
#~ "Dat is niet ver bezijden de waarheid. In de tijd van de Grote Koningen "
|
||
#~ "van Wesnoth werd dit land getemd met krachtige magie. Tovenaars uit de "
|
||
#~ "oudheid wrochten de muren van Halstead uit de rots eronder."
|
||
|
||
#~ msgid ""
|
||
#~ "No, my young friend. Halstead indeed has a weakness. Among my many assets "
|
||
#~ "is access to a wealth of secrets few in Wesnoth are privy to."
|
||
#~ msgstr ""
|
||
#~ "Nee, jonge vriend. Halstead heeft wel degelijk een zwakte. Een van mijn "
|
||
#~ "vele goede eigenschappen is dat ik een veelheid aan geheimen ken waarvan "
|
||
#~ "slechts weinig in Wesnoth van op de hoogte zijn."
|
||
|
||
#~ msgid ""
|
||
#~ "You see, the mountain on which the fort was built is solid, but the "
|
||
#~ "castle on top has been built and rebuilt many times over the ages. It is "
|
||
#~ "not as indestructible as you might think."
|
||
#~ msgstr ""
|
||
#~ "Je moet weten, dat de berg waarop het fort is gebouwd massief is, maar "
|
||
#~ "dat het kasteel, dat erop staat, vele malen herbouwt is, in de loop der "
|
||
#~ "jaren. Het is niet zo onverwoestbaar als je zou denken."
|
||
|
||
#~ msgid ""
|
||
#~ "Beneath the structure is a system of catacombs that connects all four "
|
||
#~ "towers to the central keep. Over time, after many wars, supports were "
|
||
#~ "required to hold up the middle."
|
||
#~ msgstr ""
|
||
#~ "Onder het bouwwerk bevindt zich een stelsel van catacomben dat alle vier "
|
||
#~ "de torens met de donjon verbindt. Na vele oorlogen was het nodig de muren "
|
||
#~ "te stutten om het midden overeind te houden."
|
||
|
||
#~ msgid "No, young one. Halstead indeed has a weakness."
|
||
#~ msgstr "Nee, jongen. Halstead heeft wel degelijk een zwakte."
|
||
|
||
#~ msgid "How do you know?"
|
||
#~ msgstr "Hoe weet je dat?"
|
||
|
||
#~ msgid ""
|
||
#~ "When I was a boy, my father — your grandfather — brought your mother and "
|
||
#~ "me to live in Aldril after orcs massacred many in our village. We grew up "
|
||
#~ "around here, and we learned many things."
|
||
#~ msgstr ""
|
||
#~ "Toen ik een jongen was, bracht mijn vader — jouw opa — je moeder en ik "
|
||
#~ "naar Aldril, nadat velen in ons dorp waren omgebracht door orks. We "
|
||
#~ "groeiden hier op en we leerden veel."
|
||
|
||
#~ msgid ""
|
||
#~ "Beneath the structure is a system of catacombs that connects all four "
|
||
#~ "towers to the central keep. The catacombs growing over time, combined "
|
||
#~ "with centuries of war, made it necessary to install supports to hold up "
|
||
#~ "the middle."
|
||
#~ msgstr ""
|
||
#~ "Onder het bouwwerk bevindt zich een stelsel van catacomben dat alle vier "
|
||
#~ "de torens met de donjon verbindt. Na vele oorlogen en het groeien van de "
|
||
#~ "catacomben was het nodig de muren te stutten om het midden overeind te "
|
||
#~ "houden."
|
||
|
||
#~ msgid ""
|
||
#~ "I hope you’re right. In a few hours, night will fall, and we will find "
|
||
#~ "out."
|
||
#~ msgstr ""
|
||
#~ "Ik hoop dat je gelijk krijgt. Over een paar uur is het donker en dan "
|
||
#~ "zullen we het te weten komen."
|
||
|
||
#~ msgid ""
|
||
#~ "We must be cautious. Look there, a substantial orc force is also "
|
||
#~ "advancing on Halstead. They must think Wesnoth’s army is spread out right "
|
||
#~ "now."
|
||
#~ msgstr ""
|
||
#~ "We moeten voorzichtig zijn. Kijk daar, een groot leger orks nadert "
|
||
#~ "Halstead van de andere kant. Ze denken zeker dat het Wesnothse leger "
|
||
#~ "verspreid is."
|
||
|
||
#~ msgid "Heh. They’re in for a surprise. This may work to our advantage."
|
||
#~ msgstr ""
|
||
#~ "Ha, dan zullen ze nog lelijk opkijken. Dit zou wel eens in ons voordeel "
|
||
#~ "kunnen uitpakken."
|
||
|
||
#~ msgid "Who is it?"
|
||
#~ msgstr "Wie is het?"
|
||
|
||
#~ msgid "Help, I hope. Circumstances cannot afford to get much more dire."
|
||
#~ msgstr ""
|
||
#~ "Hulp, hoop ik. Gegeven de omstandigheden kunnen we geen tegenslagen meer "
|
||
#~ "gebruiken."
|
||
|
||
#~ msgid "Riders approach from the northwest! Stand fast, men."
|
||
#~ msgstr "Er komen ruiters aan vanuit het noordwesten! Houd stand, mannen."
|
||
|
||
#~ msgid ""
|
||
#~ "Knights of Elensefar, behold: the battle has already begun! Make camp "
|
||
#~ "here. Then, we charge!"
|
||
#~ msgstr ""
|
||
#~ "Ridders van Elensefar, ziedaar: de strijd is reeds begonnen! Sla hier het "
|
||
#~ "kamp op. En dan, aanvallen!"
|
||
|
||
#~ msgid ""
|
||
#~ "Amazing. Lord Maddock sent his house guards... his finest troops! "
|
||
#~ "Elensefar must be defenseless now. More hinges on this battle than I "
|
||
#~ "thought."
|
||
#~ msgstr ""
|
||
#~ "Onvoorstelbaar. Heer Maddock heeft zijn persoonlijke wacht gestuurd... "
|
||
#~ "zijn beste troepen! Elensefar is nu onverdedigd. Er hangt meer van dit "
|
||
#~ "gevecht af dan ik dacht."
|
||
|
||
#~ msgid "After about an hour..."
|
||
#~ msgstr "Een uurtje later..."
|
||
|
||
#~ msgid "Men, help me out of here! I am trapped under this rubble."
|
||
#~ msgstr "Mannen, help me hieruit! Ik zit vast onder het puin."
|
||
|
||
#~ msgid "I hope this sacrifice is not in vain... but we will never know."
|
||
#~ msgstr ""
|
||
#~ "Ik hoop dat dit offer niet vergeefs zal zijn geweest... we zullen het "
|
||
#~ "nooit weten."
|
||
|
||
#~ msgid "Our dream of freedom... gone... Unngh."
|
||
#~ msgstr "Onze vrijheidsdroom... afgelopen.... Unngh."
|
||
|
||
#~ msgid "Uncle!"
|
||
#~ msgstr "Oom!"
|
||
|
||
#~ msgid "NO!"
|
||
#~ msgstr "NEE!"
|
||
|
||
#~ msgid "I promised your father I would watch after you... and I failed."
|
||
#~ msgstr "Ik heb je vader beloofd voor je te zorgen... en ik heb gefaald."
|
||
|
||
#~ msgid ""
|
||
#~ "But we are so close to the end. We must finish this. I am sorry you will "
|
||
#~ "not be able to enjoy our freedom. Goodbye, Harper."
|
||
#~ msgstr ""
|
||
#~ "Maar we zijn zo dichtbij. We moeten dit afmaken. Het doet me verdriet dat "
|
||
#~ "je nooit van de vrijheid zult kunnen genieten. Vaarwel, Harper."
|
||
|
||
#~ msgid ""
|
||
#~ "Carry on, my friends. Fighting by your side is the most honorable thing I "
|
||
#~ "have done..."
|
||
#~ msgstr ""
|
||
#~ "Ga door, mijn vrienden. Aan jullie zijde vechten is het eervolst wat ik "
|
||
#~ "ooit heb gedaan..."
|
||
|
||
#~ msgid ""
|
||
#~ "You will never successfully oppose Asheviere. Her power is too great... "
|
||
#~ "This small victory today is but a reprieve from the unimaginable pain you "
|
||
#~ "will suffer when the full force of her wrath descends upon you."
|
||
#~ msgstr ""
|
||
#~ "Jullie verzet tegen Asheviere zal nooit succesvol zijn. Haar macht is te "
|
||
#~ "groot... De kleine overwinning van vandaag is slechts uitstel van de "
|
||
#~ "onvoorstelbare pijn die jullie zullen lijden wanneer ze zich op jullie "
|
||
#~ "wreekt."
|
||
|
||
#~ msgid ""
|
||
#~ "This was no small victory. You underestimate the power of love for "
|
||
#~ "freedom."
|
||
#~ msgstr ""
|
||
#~ "Dit was geen kleine overwinning. Je onderschat de kracht van de liefde "
|
||
#~ "voor vrijheid."
|
||
|
||
#~ msgid ""
|
||
#~ "You... underestimate the... cruelty and ambition of your Queen... Uungh..."
|
||
#~ msgstr ""
|
||
#~ "Jij... onderschat de... wreedheid en ambitie van je koningin... Uungh..."
|
||
|
||
#~ msgid ""
|
||
#~ "Small victory? Bah! Now we will raze this fortress and bury it in the "
|
||
#~ "earth from whence it came."
|
||
#~ msgstr ""
|
||
#~ "Kleine overwinning? Bah! We zullen dit fort met de grond, waar het uit "
|
||
#~ "kwam, gelijk maken."
|
||
|
||
#~ msgid ""
|
||
#~ "The rest of the battle was a blur. The shock of what had happened stunned "
|
||
#~ "everybody."
|
||
#~ msgstr ""
|
||
#~ "Het vervolg van de strijd werd een vage herinnering. De schok van wat er "
|
||
#~ "gebeurd was verdoofde iedereen."
|
||
|
||
#~ msgid ""
|
||
#~ "Baldras and his men fled the plains of western Wesnoth under the cover of "
|
||
#~ "night. The spectacle of Halstead’s destruction stunned them into a daze "
|
||
#~ "that only slowly wore off as they made their way north to and past "
|
||
#~ "Elensefar."
|
||
#~ msgstr ""
|
||
#~ "Baldras en zijn mannen ontvluchtten de vlaktes van westelijk Wesnoth "
|
||
#~ "onder de dekking van de nacht. Ze waren verdoofd door het spektakel van "
|
||
#~ "de verwoesting van Halstead. Terwijl ze naar het noorden langs Elensefar "
|
||
#~ "afreisden kwamen ze langzaam weer bij zinnen."
|
||
|
||
#~ msgid ""
|
||
#~ "The Elense riders routed the orcish army, small as it was, and sent them "
|
||
#~ "back across the Great River. They then scattered to the countryside and "
|
||
#~ "were not heard from again. Baldras thought this behavior odd when he "
|
||
#~ "heard about it."
|
||
#~ msgstr ""
|
||
#~ "De Elensische ruiters achtervolgden het okrse leger, klein als het was, "
|
||
#~ "en stuurde het terug over de Grote Rivier. Vervolgens verspreidden ze "
|
||
#~ "zich over het land en werd er niets meer van hen vernomen. Baldras vond "
|
||
#~ "dit gedrag merkwaardig toen hij ervan hoorde."
|
||
|
||
#~ msgid ""
|
||
#~ "As the main body of Asheviere’s army neared the ruins of Halstead, "
|
||
#~ "strange things began to happen. Every night, men would disappear. Others "
|
||
#~ "were found hacked to bloody pieces. Unexplained misfortune plagued the "
|
||
#~ "marching columns. Soldiers dropped dead where they stood, slain by unseen "
|
||
#~ "assassins. Fear of an undead menace spread through the ranks."
|
||
#~ msgstr ""
|
||
#~ "Toen de hoofdmacht van Ashevieres leger de ruïnes van Halstead naderde, "
|
||
#~ "gebeurden er vreemde dingen. Elke nacht verdwenen er mannen. Anderen "
|
||
#~ "werden gevonden, in bloederige stukken gehakt. Onverklaarbaar ongeluk "
|
||
#~ "teisterde de oprukkende divisies. Soldaten vielen dood neer waar ze "
|
||
#~ "stonden, geveld door onopgemerkte moordenaars. Angst voor ondoden "
|
||
#~ "verspreidde zich onder de gelederen."
|
||
|
||
#~ msgid ""
|
||
#~ "When the army of Wesnoth found the ruins of the mighty fortress Halstead, "
|
||
#~ "it was too much. Their shock that such a thing could happen combined with "
|
||
#~ "the invisible terror stalking them convinced Asheviere’s second in "
|
||
#~ "command the entire countryside was cursed. He quickly retreated to the "
|
||
#~ "traditional border and set up strong defenses against the west."
|
||
#~ msgstr ""
|
||
#~ "Toen het leger van Wesnoth de ruïnes van het machtige Halstead zagen, "
|
||
#~ "werd het hen teveel. Hun ongeloof over de gebeurtenis, gecombineerd met "
|
||
#~ "de onzichtbare verschrikking die hen achtervolgde, gaf Ashevieres tweede "
|
||
#~ "bevelhebber de overtuiging dat het hele gebied vervloekt was. Hij trok "
|
||
#~ "zich snel terug tot de traditionele grens en richtte een sterke "
|
||
#~ "verdediging op tegen het westen."
|
||
|
||
#~ msgid ""
|
||
#~ "Baldras had just crossed the Great River when rumors of night-stalkers "
|
||
#~ "filtered through his ranks. With bitter humor he realized that Lord "
|
||
#~ "Maddock’s men were successfully using tactics Baldras had mastered and "
|
||
#~ "used during his resistance."
|
||
#~ msgstr ""
|
||
#~ "Baldras was net de Grote Rivier overgestoken, toen de geruchten over "
|
||
#~ "nachtsluipers zijn mannen bereikten. Met een glimlach besefte hij dat "
|
||
#~ "heer Maddock tactieken gebruikte die Baldras had geleerd en gebruikt "
|
||
#~ "tijdens zijn verzet."
|
||
|
||
#~ msgid ""
|
||
#~ "The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
|
||
#~ "ground. In a panic, they raced through the forest to Delwyn. It was "
|
||
#~ "likewise devastated. However, they did find one clue as to what "
|
||
#~ "happened..."
|
||
#~ msgstr ""
|
||
#~ "De rebel geworden boeren bereikten uiteindelijk Dallben. Het was tot de "
|
||
#~ "grond toe afgebrand. In paniek raasden ze door het bos naar Delwyn. Het "
|
||
#~ "was op dezelfde manier verwoest. Maar ze vonden een aanwijzing voor wat "
|
||
#~ "er gebeurd was..."
|
||
|
||
#~ msgid ""
|
||
#~ "... a grimy note nailed to a charred post that read, <i>“Baldras, You "
|
||
#~ "would have been proud. We gave ’em hell. But in the end, it wasn’t "
|
||
#~ "enough.”</i>"
|
||
#~ msgstr ""
|
||
#~ "... een smerig stukje papier vastgespijkerd op een verkoolde balk met de "
|
||
#~ "tekst: <i>“Baldras, je zou trots zijn geweest. We hebben ze ervan langs "
|
||
#~ "gegeven, maar uiteindelijk was dat onvoldoende.”</i>"
|
||
|
||
#~ msgid ""
|
||
#~ "<i>“We fled like criminals in the night, but we made sure that no one "
|
||
#~ "would harass us anymore.”</i>"
|
||
#~ msgstr ""
|
||
#~ "<i>“We zijn gevlucht als dieven in de nacht, maar we hebben ons ervan "
|
||
#~ "verzekerd dat niemand ons nog lastig zal vallen.”</i>"
|
||
|
||
#~ msgid ""
|
||
#~ "<i>“If you wish to find us, head southwest. When you reach the land’s "
|
||
#~ "end, just keep going. See you in the Three Sisters, old friend. ― "
|
||
#~ "Relana”</i>"
|
||
#~ msgstr ""
|
||
#~ "<i>“Als je ons zoekt, ga dan naar het zuidwesten. Als je aan het eind van "
|
||
#~ "het land bent, ga dan gewoon door. Tot snel in de Drie Zusters, oude "
|
||
#~ "vriend. ― Relana”</i>"
|
||
|
||
#~ msgid "Tell my wife... that I loved her!"
|
||
#~ msgstr "Zeg tegen mijn vrouw... dat ik van haar gehouden heb!"
|
||
|
||
#~ msgid "Unngh... Now our people may never be free..."
|
||
#~ msgstr "Unngh... Nu zal ons volk nooit vrij zijn..."
|
||
|
||
#~ msgid "I am finished... will we ever be free?"
|
||
#~ msgstr "Het is met me gedaan... zullen we ooit vrij zijn?"
|
||
|
||
#~ msgid ""
|
||
#~ "They returned to their village to find it destroyed, with those who "
|
||
#~ "fought left dead and the few survivors borne away to unknown fates. It "
|
||
#~ "was a bitter doom, but as Asheviere’s grip tightened they would live to "
|
||
#~ "see worse."
|
||
#~ msgstr ""
|
||
#~ "Ze keerden terug naar hun vernietigde dorp met de lichamen van gevallen "
|
||
#~ "strijders en met de weinige overlevenden achtergelaten met een onbekend "
|
||
#~ "lot. Het was een bittere doem maar doordat de grip van Asheviere die "
|
||
#~ "alleen maar strakker wordt zullen ze nog veel erger meemaken."
|
||
|
||
#~ msgid "axe"
|
||
#~ msgstr "bijl"
|
||
|
||
#~ msgid "sword"
|
||
#~ msgstr "zwaard"
|
||
|
||
#~ msgid "short sword"
|
||
#~ msgstr "kortzwaard"
|
||
|
||
#~ msgid "Relnan"
|
||
#~ msgstr "Relnan"
|
||
|
||
#~ msgid "magic missile"
|
||
#~ msgstr "magisch projectiel"
|
||
|
||
#~ msgid "Turns run out"
|
||
#~ msgstr "Overschrijding van het aantal beurten"
|
||
|
||
#~ msgid "(Baldras!)"
|
||
#~ msgstr "(Baldras!)"
|
||
|
||
#~ msgid "Translators"
|
||
#~ msgstr "Vertalers"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Goblins do not do well without their leaders. If we can kill this one, it "
|
||
#~ "may take the fight out of the rest."
|
||
#~ msgstr ""
|
||
#~ "Goblins zijn erg afhankelijk van hun aanvoerder. Als we hem te pakken "
|
||
#~ "krijgen kunnen we ze misschien tegenhouden."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Each village has a group of highly capable fighters dedicated to fending "
|
||
#~ "off orc raids. Some of these join the Wesnoth army, while others join the "
|
||
#~ "core of the village's patrol."
|
||
#~ msgstr ""
|
||
#~ "Elk dorp heeft een groep zeer capabele vechtjassen die zich erop toelegt "
|
||
#~ "de orken af te slaan. Enkelen van hen treden toe tot het leger van "
|
||
#~ "Wesnoth, anderen tot de kern van de nachtwacht van het dorp."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Amman"
|
||
#~ msgstr "scherpschutter"
|
||
|
||
#~ msgid "Wait - I hear something..."
|
||
#~ msgstr "Wacht - ik hoor iets..."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "I'm glad we finally get to spend some time near a city. I was sick of "
|
||
#~ "marching through swamps and woods chasing down locals. If this terrorist "
|
||
#~ "shows up at Carcyn I'll put his head at the end of my pole."
|
||
#~ msgstr ""
|
||
#~ "Ik ben blij dat we eindelijk wat tijd bij een stad doorbrengen. Ik werd "
|
||
#~ "er goed ziek van om alsmaar door moerassen en bossen te marcheren op zoek "
|
||
#~ "naar inboorlingen. Als die terrorist zich hier bij Carcyn laat zien prik "
|
||
#~ "ik zijn hoofd op het uiteinde van mijn spies."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "If we let him into the city, the commander will put our heads on poles... "
|
||
#~ "damn moonless night! Did you hear something?"
|
||
#~ msgstr ""
|
||
#~ "Als we hem de stad in laten komen zal de bevelhebber onze hoofden op een "
|
||
#~ "spies zetten... verdomde maanloze nacht! Hoorde jij ook iets?"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Umm, I don't know. It is pitch black out there..."
|
||
#~ msgstr "Hmm, ik weet het niet. Het is aardedonker..."
|
||
|
||
#, fuzzy
|
||
#~ msgid "I don't see anything. Let's keep going."
|
||
#~ msgstr "Ik zie niets. Laten we verder gaan."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "I think we need to find a way to sneak past these patrols. We would be "
|
||
#~ "slaughtered if we tried to fight them."
|
||
#~ msgstr ""
|
||
#~ "We moeten een manier vinden om langs die patrouilles te sluipen. Als we "
|
||
#~ "proberen hen hier aan te vallen worden we afgeslacht."
|
||
|
||
#~ msgid "Let's go around then."
|
||
#~ msgstr "Laten we om ze heen gaan dan."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Well, good thing I found you first. Now hurry."
|
||
#~ msgstr "Nou, dan is het maar goed dat ik jullie eerst vond. Haast je nu."
|
||
|
||
#, fuzzy
|
||
#~ msgid "No, THEY found us first! Let's go!"
|
||
#~ msgstr "Nee, ZIJ hebben ons als eerste gevonden! Op weg nu!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Shhhhh!! I could hear you coming from bottom of the city dungeon."
|
||
#~ msgstr "Ssssst!! Ik kon jullie van onderin de stadskerkers horen aankomen."
|
||
|
||
#, fuzzy
|
||
#~ msgid "I can barely see where we are going. Is the city near?"
|
||
#~ msgstr "Ik zie geen hand voor ogen. Is de stad dichtbij?"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Yes, just south of here. You should avoid the main gate. The west gate is "
|
||
#~ "heavily traveled but is less guarded than the east gate. Try to sneak in "
|
||
#~ "that way."
|
||
#~ msgstr ""
|
||
#~ "Ja, een stukje naar het zuiden. Ik zou de hoofdpoort mijden. De westpoort "
|
||
#~ "wordt veel gebruikt maar is minder goed bewaakt dan de oostpoort. Probeer "
|
||
#~ "daarlangs binnen te sluipen."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Unfortunately, they know we are here already. We can only hope that the "
|
||
#~ "cover of night will be adequate despite their stepped-up efforts to find "
|
||
#~ "us."
|
||
#~ msgstr ""
|
||
#~ "Jammer genoeg weten ze al dat we hier zijn. We kunnen alleen maar hopen "
|
||
#~ "dat de dekking van de nacht genoeg zal zijn ondanks hun verhoogde staat "
|
||
#~ "van paraatheid."
|
||
|
||
#~ msgid "Hello, our leader is on the other side of the city."
|
||
#~ msgstr "Hallo, onze leider bevindt zich aan de andere kant van de stad."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "We already tangled with some guards. The city is probably swarming with "
|
||
#~ "soldiers by now. We cannot go that way. "
|
||
#~ msgstr ""
|
||
#~ "We zijn al in gevecht geweest met enkele wachters. De stad zal nu wel "
|
||
#~ "wemelen van de soldaten. We kunnen daar niet heengaan."
|
||
|
||
#, fuzzy
|
||
#~ msgid "We have to go through the city? Impossible!"
|
||
#~ msgstr "Moeten we door de stad? Onmogelijk!"
|
||
|
||
#~ msgid "Elense Vanguard Rider"
|
||
#~ msgstr "Elensische Ruiter"
|
||
|
||
#~ msgid "Dusk"
|
||
#~ msgstr "Schemering"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Look there... the canyon valley lies in perpetual darkness... a sign of "
|
||
#~ "true evil."
|
||
#~ msgstr ""
|
||
#~ "Kijk daar... de vallei is in eeuwige duisternis gehuld... een teken van "
|
||
#~ "waarachtig kwaad."
|
||
|
||
#~ msgid "leadership"
|
||
#~ msgstr "leiderschap"
|
||
|
||
#~ msgid "blade"
|
||
#~ msgstr "kling"
|
||
|
||
#, fuzzy
|
||
#~ msgid "fire"
|
||
#~ msgstr "puntig"
|
||
|
||
#~ msgid "marksman"
|
||
#~ msgstr "scherpschutter"
|
||
|
||
#~ msgid "impact"
|
||
#~ msgstr "impact"
|
||
|
||
#, fuzzy
|
||
#~ msgid "magic-missile"
|
||
#~ msgstr "projectiel"
|
||
|
||
#~ msgid "cold"
|
||
#~ msgstr "kou"
|
||
|
||
#~ msgid "Night Patrolman"
|
||
#~ msgstr "Nachtwacht"
|
||
|
||
#, fuzzy
|
||
#~ msgid "female^Night Patroller"
|
||
#~ msgstr "Nachtwacht"
|
||
|
||
#~ msgid "club"
|
||
#~ msgstr "knuppel"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "I agree. However, I must stay here and prepare to defend Delwyn and "
|
||
#~ "Dallben so it's up to you to travel to Elensefar and talk to him."
|
||
#~ msgstr ""
|
||
#~ "Inderdaad. Ik zal hier blijven om Delwyn en Dallben te verdedigen... "
|
||
#~ "wacht eens... we zijn niet alleen! De stank verraad hun... er zijn "
|
||
#~ "Saurianen in aantocht."
|
||
|
||
#~ msgid "magical"
|
||
#~ msgstr "magisch"
|