618 lines
17 KiB
Text
618 lines
17 KiB
Text
# #-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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# Translators:
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# RatArmy, 2024
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-11-26 12:08-0600\n"
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"PO-Revision-Date: 2023-12-03 03:44+0000\n"
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"Last-Translator: RatArmy, 2024\n"
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"Language-Team: Japanese (https://app.transifex.com/wesnoth-jp/teams/60513/"
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"ja/)\n"
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"Language: ja\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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#. [brush]: id=brush-1
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#: data/core/editor/brushes.cfg:6
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msgid "Single Hex"
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msgstr "1ヘクス"
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#. [brush]: id=brush-2
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#: data/core/editor/brushes.cfg:16
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msgid "Radius 1 Hex"
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msgstr "半径1ヘクス"
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#. [brush]: id=brush-3
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#: data/core/editor/brushes.cfg:26
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msgid "Radius 2 Hex"
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msgstr "半径2ヘクス"
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#. [brush]: id=brush-nw-se
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#: data/core/editor/brushes.cfg:47
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msgid "Hex Line NW-SE"
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msgstr "北西-南東ブラシ"
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#. [brush]: id=brush-sw-ne
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#: data/core/editor/brushes.cfg:63
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msgid "Hex Line SW-NE"
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msgstr "南西-北東ブラシ"
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#. [editor_group]: id=all
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#: data/core/editor/terrain-groups.cfg:11
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msgid "all"
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msgstr "すべて"
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#. [editor_group]: id=water
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#: data/core/editor/terrain-groups.cfg:17
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msgid "water"
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msgstr "水域"
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#. [editor_group]: id=flat
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#: data/core/editor/terrain-groups.cfg:24
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msgid "flat"
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msgstr "平地"
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#. [editor_group]: id=desert
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#: data/core/editor/terrain-groups.cfg:31
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msgid "desert"
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msgstr "砂漠"
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#. [editor_group]: id=embellishments
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#: data/core/editor/terrain-groups.cfg:38
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msgid "embellishments"
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msgstr "飾り"
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#. [editor_group]: id=forest
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#: data/core/editor/terrain-groups.cfg:45
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msgid "forest"
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msgstr "森林"
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#. [editor_group]: id=fall
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#: data/core/editor/terrain-groups.cfg:52
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msgid "fall"
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msgstr "秋"
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#. [editor_group]: id=frozen
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#: data/core/editor/terrain-groups.cfg:59
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msgid "frozen"
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msgstr "凍土"
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#. [editor_group]: id=rough
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#: data/core/editor/terrain-groups.cfg:66
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msgid "rough"
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msgstr "荒地"
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#. [editor_group]: id=cave
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#: data/core/editor/terrain-groups.cfg:73
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msgid "cave"
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msgstr "洞窟"
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#. [editor_group]: id=obstacle
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#: data/core/editor/terrain-groups.cfg:80
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msgid "obstacle"
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msgstr "障害物"
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#. [editor_group]: id=village
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#: data/core/editor/terrain-groups.cfg:87
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msgid "village"
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msgstr "村"
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#. [editor_group]: id=castle
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#: data/core/editor/terrain-groups.cfg:94
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msgid "castle"
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msgstr "城"
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#. [editor_group]: id=bridge
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#: data/core/editor/terrain-groups.cfg:101
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msgid "bridge"
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msgstr "橋"
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#. [editor_group]: id=special
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#: data/core/editor/terrain-groups.cfg:108
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msgid "special"
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msgstr "特殊地形"
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#. [editor_group]: id=elevation
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#: data/core/editor/terrain-groups.cfg:115
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msgid "elevation"
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msgstr "エレベーション"
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#. [editor_times]: id=empty
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#. Describes a scenario in the editor that has not set a time of day schedule
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#: data/core/editor/time-of-day.cfg:6
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msgid "time of day^None"
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msgstr "なし"
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#. [editor_times]: id=test
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#: data/core/editor/time-of-day.cfg:11
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msgid "Test"
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msgstr "テスト"
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#. [editor_times]: id=default
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#: data/core/editor/time-of-day.cfg:22
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msgid "Default"
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msgstr "デフォルト"
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#. [editor_times]: id=summer
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#: data/core/editor/time-of-day.cfg:28
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msgid "Summer"
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msgstr "夏"
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#. [editor_times]: id=winter
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#: data/core/editor/time-of-day.cfg:34
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msgid "Winter"
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msgstr "冬"
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#. [editor_times]: id=24
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#: data/core/editor/time-of-day.cfg:60
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msgid "24 Hour Schedule"
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msgstr "24時間スケジュール"
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#. [editor_times]: id=after_the_fall
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#: data/core/editor/time-of-day.cfg:66
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msgid "After the Fall"
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msgstr "「滅び」後"
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#. [theme]: id=editor
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#: data/themes/editor.cfg:11
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msgid "theme^Editor"
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msgstr "エディタ"
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#. [menu]: id=menu-editor-file, type=turbo
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#: data/themes/editor.cfg:61
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msgid "File"
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msgstr "ファイル"
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#. [menu]: id=menu-editor-recent
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#: data/themes/editor.cfg:72
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msgid "Load Recent"
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msgstr "最近のファイルを読み込む"
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#. [menu]: id=menu-editor-map
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#: data/themes/editor.cfg:80
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msgid "Map"
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msgstr "マップ"
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#. [menu]: id=menu-unit-facing
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#: data/themes/editor.cfg:88
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msgid "Unit Facing"
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msgstr "ユニットの色"
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#. [menu]: id=menu-editor-transitions
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#: data/themes/editor.cfg:94
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msgid "Transition Update"
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msgstr "地形のつながりを更新"
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#. [menu]: id=menu-editor-window
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#: data/themes/editor.cfg:101
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msgid "Window"
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msgstr "ウィンドウ"
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#. [menu]: id=menu-editor-addon
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#: data/themes/editor.cfg:110
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msgid "Add-on"
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msgstr "アドオン"
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#. [menu]: id=menu-editor-areas
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#: data/themes/editor.cfg:119
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msgid "Areas"
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msgstr "領域"
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#. [menu]: id=menu-editor-local-time
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#: data/themes/editor.cfg:127
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msgid "Assign Local Time"
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msgstr "ローカルタイムを指定する"
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#. [menu]: id=menu-editor-local-schedule
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#: data/themes/editor.cfg:133
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msgid "Assign Local Time Schedule"
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msgstr "ローカルタイムスケジュールを指定する"
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#. [menu]: id=menu-editor-unit
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#: data/themes/editor.cfg:141
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msgid "Unit"
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msgstr ""
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#. [menu]: id=menu-editor-side
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#: data/themes/editor.cfg:151
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msgid "Side"
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msgstr "陣営"
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#. [label]: id=villages-icon
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#: data/themes/editor.cfg:168
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msgid "villages"
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msgstr "村"
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#. [label]: id=units-icon
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#: data/themes/editor.cfg:184
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msgid "units"
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msgstr "ユニット"
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#. [menu]: id=switch_time
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#: data/themes/editor.cfg:479
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msgid "Time Schedule Menu"
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msgstr "タイムスケジュールメニュー"
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#. [menu]: id=menu-playlist
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#: data/themes/editor.cfg:490
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msgid "Playlist"
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msgstr "プレイリスト"
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#. [menu]: id=menu-editor-schedule
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#: data/themes/editor.cfg:496
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msgid "Assign Time Schedule"
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msgstr "タイムスケジュールを指定する"
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#: src/editor/action/mouse/mouse_action_unit.cpp:58
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msgid "Identifier: "
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msgstr "id: "
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#: src/editor/action/mouse/mouse_action_unit.cpp:60
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msgid "Name: "
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msgstr "名前: "
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#: src/editor/action/mouse/mouse_action_unit.cpp:62
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msgid "Type: "
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msgstr "タイプ: "
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#: src/editor/action/mouse/mouse_action_unit.cpp:63
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msgid "Level: "
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msgstr "レベル: "
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#: src/editor/action/mouse/mouse_action_unit.cpp:64
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msgid "Cost: "
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msgstr "コスト: "
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#: src/editor/controller/editor_controller.cpp:187
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msgid "Fatal error"
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msgstr "致命的なエラー"
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#: src/editor/controller/editor_controller.cpp:217
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msgid "Do you really want to quit?"
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msgstr "本当に終了してもよろしいですか?"
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#: src/editor/controller/editor_controller.cpp:219
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msgid ""
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"Do you really want to quit? Changes to this map since the last save will be "
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"lost."
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msgstr "本当に終了しますか?このマップに加えた変更を失われます。"
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#: src/editor/controller/editor_controller.cpp:221
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msgid ""
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"Do you really want to quit? The following maps were modified and all changes "
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"since the last save will be lost:"
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msgstr ""
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"本当に終了してもよろしいですか? マップは変更されていますが、最後に保存したと"
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"ころからの変更は全て失われます。"
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#: src/editor/controller/editor_controller.cpp:238
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msgid "No editor time-of-day found."
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msgstr "エディタの時刻設定が見つかりません。"
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#: src/editor/controller/editor_controller.cpp:882
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#, fuzzy
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#| msgid "Add-on"
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msgid "Add-on Files"
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msgstr "アドオン"
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#: src/editor/controller/editor_controller.cpp:895
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#, fuzzy
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#| msgid "Clipboard support not found, contact your packager"
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msgid "Opening files is not supported, contact your packager"
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msgstr ""
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"クリップボードサポートが無効となっています。パッケージャーに連絡してくださ"
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"い。"
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#: src/editor/controller/editor_controller.cpp:1315
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msgid "Change Unit ID"
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msgstr "ユニットIDを変更"
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#: src/editor/controller/editor_controller.cpp:1316
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msgid "ID:"
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msgstr "ID:"
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#: src/editor/controller/editor_controller.cpp:1332
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msgid "Rename Unit"
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msgstr "ユニット名を変更"
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#: src/editor/controller/editor_controller.cpp:1333
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msgid "Name:"
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msgstr "名前:"
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#: src/editor/editor_display.cpp:170
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msgid "<span color='#66ff00'><span face='DejaVuSans'>✔</span> $msg</span>"
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msgstr ""
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#: src/editor/editor_display.cpp:172
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msgid "<span color='red'><span face='DejaVuSans'>✘</span> $msg</span>"
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msgstr ""
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#: src/editor/map/context_manager.cpp:217
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msgid "Load Map"
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msgstr "マップ読み込み"
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#: src/editor/map/context_manager.cpp:313 src/editor/map/map_context.cpp:1130
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msgid "New Map"
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msgstr "新規マップ"
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#: src/editor/map/context_manager.cpp:326 src/editor/map/map_context.cpp:1130
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msgid "New Scenario"
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msgstr "新しいシナリオ"
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#: src/editor/map/context_manager.cpp:382
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msgid "No Recent Files"
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msgstr "最近開いたファイルはありません"
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#: src/editor/map/context_manager.cpp:420
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msgid "Unnamed Area"
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msgstr "無名の領域"
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#: src/editor/map/context_manager.cpp:451
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msgid "New Side"
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msgstr "新しい陣営"
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#: src/editor/map/context_manager.cpp:507
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msgid "Apply Mask"
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msgstr "マスクを適用"
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#: src/editor/map/context_manager.cpp:516
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msgid "Error loading mask"
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msgstr "マスクの読み込みに失敗"
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#: src/editor/map/context_manager.cpp:536
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msgid "Identifier:"
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msgstr "ID:"
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#: src/editor/map/context_manager.cpp:536
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msgid "Rename Area"
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msgstr "領域名を変更"
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#: src/editor/map/context_manager.cpp:550
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msgid "Choose Target Map"
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msgstr "ターゲットマップを選択"
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#: src/editor/map/context_manager.cpp:559
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#: src/editor/map/context_manager.cpp:985
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msgid "Error loading map"
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msgstr "マップの読み込みに失敗"
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#: src/editor/map/context_manager.cpp:691
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msgid "Save Map As"
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msgstr "名前を付けてマップを保存"
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#: src/editor/map/context_manager.cpp:708
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#: src/editor/map/context_manager.cpp:757 src/editor/map/map_context.cpp:269
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#: src/editor/palette/location_palette.cpp:263
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msgid "Error"
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msgstr "エラー"
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#: src/editor/map/context_manager.cpp:709
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#: src/editor/map/context_manager.cpp:758
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#, fuzzy
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#| msgid "Do you really want to quit?"
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msgid "Do you really want to save $type1 in $type2 folder?"
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msgstr "本当に終了してもよろしいですか?"
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#: src/editor/map/context_manager.cpp:717
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#: src/editor/map/context_manager.cpp:926
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msgid "This map is already open."
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msgstr "このマップは既に開かれています。"
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#: src/editor/map/context_manager.cpp:740
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msgid "Save Scenario As"
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msgstr "名前を付けてシナリオを保存"
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#: src/editor/map/context_manager.cpp:766
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msgid "This scenario is already open."
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msgstr "このシナリオは既に開かれています。"
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#: src/editor/map/context_manager.cpp:800
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msgid "No random map generators found."
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msgstr "ランダムマップジェネレータがありません。"
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#: src/editor/map/context_manager.cpp:813
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#: src/editor/map/context_manager.cpp:818
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msgid "Map creation failed."
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msgstr "マップの作成に失敗しました。"
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#: src/editor/map/context_manager.cpp:833
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msgid "Unsaved Changes"
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msgstr "保存されていない変更点"
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#: src/editor/map/context_manager.cpp:834
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msgid "Do you want to discard all changes made to the map since the last save?"
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msgstr "本当にこれまでにマップに加えた変更を破棄しますか?"
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#: src/editor/map/context_manager.cpp:887
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msgid "Scenario saved."
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msgstr "シナリオを保存しました。"
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#: src/editor/map/context_manager.cpp:902
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#, fuzzy
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#| msgid "Map saved."
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msgid "Map saved"
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msgstr "マップを保存しました。"
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#: src/editor/map/context_manager.cpp:977
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msgid "Loaded embedded map data"
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msgstr "読み込まれた埋め込みマップデータ"
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#: src/editor/map/context_manager.cpp:978
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#: src/editor/map/context_manager.cpp:981
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msgid "Map loaded from scenario"
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msgstr "シナリオから読み込まれたマップ"
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#: src/editor/map/context_manager.cpp:981
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msgid "Loaded referenced map file:"
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msgstr "読み込まれた参照マップファイル:"
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#: src/editor/map/editor_map.cpp:146
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#: src/editor/palette/location_palette.cpp:118
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msgid "Player $side_num"
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msgstr "プレイヤー $side_num"
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#: src/editor/map/editor_map.cpp:281
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msgid "The size of the target map is different from the current map"
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msgstr "ターゲットマップのサイズが現在のマップのサイズと異なります"
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#: src/editor/map/map_context.cpp:182
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msgid "File not found"
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msgstr "ファイルが見つかりません"
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#: src/editor/map/map_context.cpp:189
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msgid "Empty file"
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msgstr "ファイルが空です"
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#: src/editor/map/map_context.cpp:198
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#, fuzzy
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#| msgid "File does not have .map or .cfg extension"
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msgid "File does not have .map, .cfg, or .mask extension"
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msgstr "ファイルの拡張子が .map か .cfg でありません"
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#: src/editor/map/map_context.cpp:245
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msgid ""
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"The map file looks like a scenario, but the map_data value does not point to "
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"an existing file"
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msgstr ""
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"マップファイルはシナリオのようですが、map_data 値が存在するファイルを指し示し"
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"ていません"
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#: src/editor/map/map_context.cpp:264
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#, fuzzy
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#| msgid ""
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#| "Found the characters '<<' indicating inline lua is present - aborting"
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msgid "Found the characters ‘<<’ indicating inline lua is present — aborting"
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msgstr ""
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"インライン Lua が存在することを示す文字列「<<」が見つかりました - 中止します"
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#: src/editor/map/map_context.cpp:269
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msgid "Failed to load the scenario, attempting to load only the map."
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msgstr "シナリオの読み込みに失敗したため、マップのみの読み込みを試みます。"
|
||
|
||
#: src/editor/map/map_context.cpp:276
|
||
msgid ""
|
||
"The map file looks like a scenario, but the map_file value does not point to "
|
||
"an existing file"
|
||
msgstr ""
|
||
"このマップファイルはシナリオのようですが、map_file の値が存在するファイルを指"
|
||
"示していません"
|
||
|
||
#: src/editor/map/map_context.cpp:291
|
||
msgid "Unable to parse file to find map data"
|
||
msgstr "マップデータを探すためのファイルのパースができません"
|
||
|
||
#: src/editor/map/map_context.cpp:824 src/editor/map/map_context.cpp:864
|
||
#, fuzzy
|
||
#| msgid "Could not save the scenario: $msg"
|
||
msgid "Could not save time schedule: $msg"
|
||
msgstr "シナリオを保存できませんでした: $msg"
|
||
|
||
#: src/editor/map/map_context.cpp:858
|
||
#, fuzzy
|
||
#| msgid "Time Schedule Menu"
|
||
msgid "Time schedule saved."
|
||
msgstr "タイムスケジュールメニュー"
|
||
|
||
#: src/editor/map/map_context.cpp:904
|
||
msgid "Could not save the scenario: $msg"
|
||
msgstr "シナリオを保存できませんでした: $msg"
|
||
|
||
#: src/editor/map/map_context.cpp:935
|
||
msgid "Could not save into scenario"
|
||
msgstr "シナリオに保存できませんでした。"
|
||
|
||
#: src/editor/map/map_context.cpp:945
|
||
msgid "Could not save the map: $msg"
|
||
msgstr "マップを保存できませんでした: $msg"
|
||
|
||
#: src/editor/palette/editor_palettes.cpp:50
|
||
msgid "(Unknown Group)"
|
||
msgstr "(未知のグループ)"
|
||
|
||
#: src/editor/palette/editor_palettes.cpp:308
|
||
msgid "(non-core)"
|
||
msgstr "(コア以外)"
|
||
|
||
#: src/editor/palette/editor_palettes.cpp:309
|
||
msgid "Will not work in game without extra care."
|
||
msgstr "更に手を入れなければゲームで動作しません。"
|
||
|
||
#: src/editor/palette/item_palette.cpp:33
|
||
#, fuzzy
|
||
#| msgid "Right-click: "
|
||
msgid "Left-click: Place item $item | Right-click to remove"
|
||
msgstr "右クリック:"
|
||
|
||
#: src/editor/palette/location_palette.cpp:247
|
||
msgid "Go To"
|
||
msgstr "地点へ向かう"
|
||
|
||
#: src/editor/palette/location_palette.cpp:254
|
||
msgid "Add"
|
||
msgstr "追加"
|
||
|
||
#: src/editor/palette/location_palette.cpp:256
|
||
msgid "New Location Identifier"
|
||
msgstr "新しい地点の識別子"
|
||
|
||
#: src/editor/palette/location_palette.cpp:264
|
||
msgid "Invalid location id"
|
||
msgstr "無効な地点 ID です (Invalid location id)"
|
||
|
||
#: src/editor/palette/location_palette.cpp:271
|
||
msgid "Delete"
|
||
msgstr "削除"
|
||
|
||
#: src/editor/palette/terrain_palettes.cpp:224
|
||
msgid "Left-click: "
|
||
msgstr "左クリック:"
|
||
|
||
#: src/editor/palette/terrain_palettes.cpp:225
|
||
msgid "Right-click: "
|
||
msgstr "右クリック:"
|
||
|
||
#. TRANSLATORS: Similar behavior applies to shift + right-click. This message specifies left-click
|
||
#. because the logic of whether to show the "overlay only" or "base only" version depends on the
|
||
#. terrain currently selected for the left button.
|
||
#: src/editor/palette/terrain_palettes.cpp:230
|
||
msgid "Shift + left-click: paint overlay layer only"
|
||
msgstr "Shift+左クリック:オーバーレイレイヤーのみペイント"
|
||
|
||
#: src/editor/palette/terrain_palettes.cpp:232
|
||
msgid "Shift + left-click: paint base layer only"
|
||
msgstr "Shift+左クリック:ベースレイヤーのみペイント"
|
||
|
||
#: src/editor/palette/terrain_palettes.cpp:235
|
||
msgid "Cmd + click: copy terrain"
|
||
msgstr "Cmd+クリック:地形をコピー"
|
||
|
||
#: src/editor/palette/terrain_palettes.cpp:237
|
||
msgid "Ctrl + click: copy terrain"
|
||
msgstr "Ctrl+クリック:地形をコピー"
|
||
|
||
#~ msgid "Choose File"
|
||
#~ msgstr "ファイルを選択"
|
||
|
||
#~ msgid "Select"
|
||
#~ msgstr "選択"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Left-click: "
|
||
#~ msgid "Left-click: Place item "
|
||
#~ msgstr "左クリック:"
|
||
|
||
#~ msgid "Clipboard support not found, contact your packager"
|
||
#~ msgstr ""
|
||
#~ "クリップボードサポートが無効となっています。パッケージャーに連絡してくださ"
|
||
#~ "い。"
|