wesnoth/po/wesnoth-tutorial/mk.po
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# #-#-#-#-# wesnoth.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Macedonian translations for Battle for Wesnoth package.
# Copyright (C) 2008 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-07-22 03:32 UTC\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
"Language: Macedonian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural= n==1 || n%10==1 ? 0 : 1;\n"
#. [campaign]: id=Tutorial
#: data/campaigns/tutorial/_main.cfg:11
msgid "Battle Training"
msgstr ""
#. [difficulty]
#. [campaign]: id=Tutorial
#. [achievement_group]
#: data/campaigns/tutorial/_main.cfg:14 data/campaigns/tutorial/_main.cfg:30
#: data/campaigns/tutorial/achievements.cfg:3
msgid "Tutorial"
msgstr ""
#. [campaign]: id=Tutorial
#: data/campaigns/tutorial/_main.cfg:21
msgid ""
"Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first-"
"time players."
msgstr ""
#. [difficulty]
#: data/campaigns/tutorial/_main.cfg:31
msgid "Beginner"
msgstr ""
#. [achievement]: id=completed
#: data/campaigns/tutorial/achievements.cfg:7
msgid "Completed the Tutorial"
msgstr ""
#. [achievement]: id=completed
#: data/campaigns/tutorial/achievements.cfg:8
msgid "Complete the Battle Training."
msgstr ""
#. [label]
#: data/campaigns/tutorial/gui/character_selection.cfg:19
msgid "Select Character"
msgstr ""
#. [label]
#: data/campaigns/tutorial/gui/character_selection.cfg:30
msgid "Who do you want to play as?"
msgstr ""
#. [button]
#. [side]: type=Fighter, id=student
#: data/campaigns/tutorial/gui/character_selection.cfg:61
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:33
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:30
msgid "Konrad"
msgstr ""
#. [button]
#. [lua]: wml_actions.select_character
#. [modify_side]
#: data/campaigns/tutorial/gui/character_selection.cfg:70
#: data/campaigns/tutorial/lua/character_selection.lua:25
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:178
msgid "Lisar"
msgstr ""
#. [scenario]: id=tutorial
#. Hello, translators! The tutorial is meant to be a bit funny at the start,
#. welcoming new players. Please keep the friendly fun feeling!
#. If you have any questions, ask in the forums or, the #wesnoth-dev channel on irc.libera.chat,
#. or https://discord.gg/battleforwesnoth.
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:9
msgid "Wesnoth Tutorial — Part I"
msgstr ""
#. [side]: type=Fighter, id=student
#. [side]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:104
msgid "team_name^Student"
msgstr ""
#. [unit]: id=Delfador, type=Elder Mage
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:75
msgid "Delfador"
msgstr ""
#. [objectives]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:119
msgid ""
"You will learn the basics of:\n"
"• <small>Movement</small>\n"
"• <small>Attacking</small>\n"
"• <small>Healing</small>\n"
"• <small>Recruiting</small>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:125
msgid "Destroy a fierce enemy"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:129
msgid "Get yourself killed"
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:137
msgid ""
"You cannot end your turn until you have completed the lesson on movement!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:146
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:159
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:195
msgid "Welcome to Wesnoth!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:148
msgid ""
"This is a two-part tutorial intended for people who are new to the game. "
"Part 1 will teach you the basics about movement, attacking, healing, and "
"recruiting. Firstly, youll choose a hero (both heroes play the same)."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:161
msgid ""
"For this tutorial, you are playing as Konrad. You are standing on the keep, "
"and your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:169
msgid ""
"For this tutorial, you are playing as Lisar. You are standing on the keep, "
"and your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:175
msgid "Click on Konrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:177
msgid "Click on Lisar"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:319
msgid "To undo your last move, press <b>u</b> or use the right-click menu."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:359
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:364
msgid "Movement"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:360
msgid ""
"When you hover over or select a unit, in this case Konrad, the places he can "
"move to are highlighted. All units have a certain number of <i>movement "
"points</i>, which dictate how many hexes that unit can move per turn. "
"Normally, moving one hex on flat terrain uses one movement point. To move, "
"simply click on Konrad and then your destination. (You can press <b>u</b> to "
"undo a move if you move to the wrong place.)"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:365
msgid ""
"When you hover over or select a unit, in this case Lisar, the places she "
"can move to are highlighted. All units have a certain number of <i>movement "
"points</i>, which dictate how many hexes that unit can move per turn. "
"Normally, moving one hex on flat terrain uses one movement point. To move, "
"simply click on Lisar and then your destination. (You can press <b>u</b> to "
"undo a move if you move to the wrong place.)"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:375
msgid "Move Konrad next to Delfador"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:377
msgid "Move Lisar next to Delfador"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:394
msgid "Good morning, Delfador! Is it time to attack things?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:395
msgid "female^Good morning, Delfador! Is it time to attack things?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:400
msgid "Um, well..."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:405
msgid "Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:406
msgid "female^Have you found an orc for me to fight, huh? A troll?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:411
msgid "Quiet! I will summon an enemy for you..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:469
msgid "... this quintain!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:474
msgid "A quintain? You want me to fight a dummy?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:475
msgid "female^A quintain? You want me to fight a dummy?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:481
msgid ""
"Young man, you have $student_hp hitpoints and a sword. Im fairly sure "
"youll win."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:486
msgid ""
"female^Young lady, you have $student_hp hitpoints and a sword. Im fairly "
"sure youll win."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:492
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:497
msgid "Attacking"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:493
msgid ""
"To attack the quintain, first select the attacker (Konrad), then the target "
"(the quintain). You will see an attack description. Click <b>Attack</b> when "
"youre ready."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:498
msgid ""
"To attack the quintain, first select the attacker (Lisar), then the target "
"(the quintain). You will see an attack description. Click <b>Attack</b> when "
"youre ready."
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:503
msgid "You cannot end your turn until you have attacked the dummy!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:522
msgid "Hey! This quintain fights back!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:527
msgid "Hmm, perhaps we should have started with a doll."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:532
msgid "Should I retreat?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:533
msgid "female^Should I retreat?"
msgstr ""
#. [message]: speaker=Delfador
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:538
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1078
msgid "Good idea!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:564
msgid ""
"Unfortunately, youve used up your turn attacking the quintain. The quintain "
"now gets to attack."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:569
msgid "The <i>dummy</i> gets a turn?"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:574
msgid ""
"Yes. Its a magical quintain! If it hits you, it does 3 damage, and has 5 "
"chances. If it hits every time, youll drop from $student_hp to "
"$($student_hp-15) hitpoints. Brace yourself!"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:580
msgid "Turns"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:581
msgid ""
"Every turn, each side in a scenario gets a chance to make their move. Once "
"youve completed everything you wish to do this turn, click on the <b>End "
"Turn</b> button in the bottom right of the screen. The other sides, whether "
"controlled by the AI or other human players, will then make their move. Some "
"scenarios must be completed in a certain number of turns. You can see what "
"turn it is, and any applicable turn limit, next to the flag icon at the top "
"of the screen."
msgstr ""
#. [event]
#. [else]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:584
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:666
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:778
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:498
msgid "End your turn"
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:607
msgid ""
"You cannot end your turn until you have completed the lesson on healing!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:622
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:623
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:628
msgid ""
"There are two villages within your reach. Visiting villages is a good idea, "
"and ending your turn on one will heal you. To a village!"
msgstr ""
#. [label]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:633
msgid "Village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:646
msgid "Move Konrad to a nearby village"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:648
msgid "Move Lisar to a nearby village"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:660
msgid "Villages"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:661
msgid ""
"You have captured a village! It now flies your colors and has been added to "
"your total village count (the house icon at the top of the screen shows how "
"many villages you currently control). Villages provide the gold needed to "
"recruit units. Each turn, you gain 2 gold, plus 1 for every village you own."
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:676
msgid ""
"You cannot end your turn until you have completed the lesson on recruiting!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:685
msgid ""
"Since you started your turn on a village, you regained some health! Villages "
"heal units 8 hitpoints per turn, or enough to top off their health, "
"whichever is less. In your case, you regained $student_hp_heal_amount "
"hitpoints."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:690
msgid "Now, its time to summon some help against that quintain."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:695
msgid "Ill recruit some elves!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:696
msgid "female^Ill recruit some elves!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:701
msgid ""
"A splendid idea! Its probably best not to attempt attacking the quintain "
"this turn. Instead, you should return to the keep and recruit two units; you "
"have plenty of gold for that."
msgstr ""
#. [label]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:706
msgid "Keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:720
msgid "Move Konrad to the keep"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:722
msgid "Move Lisar to the keep"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:739
msgid "Recruiting"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:740
msgid ""
"Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle "
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
"newly recruited units cannot act the turn you recruit them; you will be able "
"to use them next turn. For this scenario, you have only one type of unit to "
"choose from: the Elvish Fighter."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:743
msgid "Recruit two Elvish Fighters"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:763
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:768
msgid "Crowns"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:764
msgid ""
"The tiny golden crown above your leader (Konrad) indicates he is a side "
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
"to keep him safe!"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:769
msgid ""
"The tiny golden crown above your leader (Lisar) indicates she is a side "
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
"to keep her safe!"
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:812
msgid ""
"You cannot end your turn until you have completed the lesson on attacking!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:821
msgid ""
"Hey, the quintain just healed 2 hitpoints! Id better attack it at once!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:822
msgid ""
"female^Hey, the quintain just healed 2 hitpoints! Id better attack it at "
"once!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:827
msgid "Yes, if a unit doesnt do anything for a turn, it will slowly heal."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:832
msgid ""
"Before you send your fighters against the quintain, you should know they "
"have two kinds of attacks..."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:837
msgid "Ill tell them to use the one that does more damage!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:838
msgid "female^Ill tell them to use the one that does more damage!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:843
msgid ""
"And which would that be? The sword (5×4; or 5 damage on each hit, with 4 "
"attacks) or the bow (3×3; or 3 damage on each hit, with 3 attacks)? I "
"suppose youll find out..."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:846
msgid "Attack the quintain with your fighters"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:850
msgid "Traits"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:851
msgid ""
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
"under its race in the sidebar. Traits can subtly affect how you use your "
"troops. For example, units with the <i>quick</i> trait can move an extra hex "
"each turn, and units with the <i>intelligent</i> trait require 20% less "
"experience to level up."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:863
msgid ""
"You wouldnt do anything stupid like charging that quintain yourself again, "
"now would you? Use the fighters you recruited first; theyll be a lot of "
"help."
msgstr ""
#. [message]: speaker=Delfador
#. a strong elf, so +1 damage
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:906
msgid ""
"Your elf used a sword (6×4; or 6 damage on each hit, with 4 attacks), which "
"is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; "
"or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would "
"have been safer."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:910
msgid ""
"Elvish Fighters normally do 5×4 damage with their swords, but this elf has "
"the <i>strong</i> trait, which increases the damage output of melee attacks."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:916
msgid ""
"Your elf used a sword (5×4; or 5 damage on each hit, with 4 attacks), which "
"is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; "
"or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would "
"have been safer."
msgstr ""
#. [message]: speaker=Delfador
#. a dextrous elf, so +1 damage
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:937
msgid ""
"Your elf used a bow, which is a <i>ranged</i> attack (4×3; or 4 damage on "
"each hit, with 3 attacks). The quintain has no ranged attack, only a melee "
"attack, so it could not defend itself."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:941
msgid ""
"Elvish Fighters normally do 3×3 damage with their bows, but this elf has the "
"<i>dextrous</i> trait, which increases the damage output of ranged attacks."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:947
msgid ""
"Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage on "
"each hit, with 3 attacks). The quintain has no ranged attack, only a melee "
"attack, so it could not defend itself."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:964
msgid "Keep attacking with both elves until the quintain is finished!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:979
msgid "Maybe you should recruit another elf?"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:988
msgid "Unit Descriptions"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:989
msgid ""
"You can right-click on a unit to see a detailed <b>Unit Description</b>."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:998
msgid "Protect Your Troops"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:999
msgid ""
"Remember to pull back wounded units into villages and recruit more if "
"needed. Take special care of units with the highest <i>experience points "
"(XP)</i> so they can gain levels and become more powerful."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1008
msgid "Support"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1009
msgid ""
"Each village you control will <i>support</i> one unit for free. After that, "
"each unit costs you one gold per turn."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1019
msgid "You had really better finish off that quintain."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1028
msgid "Advancement"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1029
msgid ""
"When a unit gains enough experience points (the <i>experience bar</i>, if "
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a "
"level. Elvish Fighters have two advancement options, and you will be able to "
"choose which one you want. However, second level units cost twice as much to "
"support as first level units."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1038
msgid "Defenses"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1040
msgid ""
"Whenever one of your units is selected, youll see varying percentages as "
"you move the mouse over the map. The higher the percentage, the more "
"<i>defense</i> that unit has in that kind of terrain. For example, most "
"units have good defenses in castles and villages but poor defenses in "
"rivers. Some units, like these quintains, have a <i>magical</i> attack, "
"which always has a 70% chance of hitting no matter what terrain their "
"targets occupy."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1052
msgid "Agh! This training is too much for me..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1053
msgid "female^Agh! This training is too much for me..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1089
msgid "The quintain is destroyed, and I have gained more experience!"
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1094
msgid ""
"Yes, you gain experience through battle, especially by killing an opponent. "
"Gain enough experience and youll become more powerful."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1100
msgid ""
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1105
msgid ""
"Now, Lisar, I will leave you with more dummies to practice on! After that, "
"we have real work to do..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1167
msgid "Note"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1169
msgid ""
"These dummies only attack if you are a single tile away. With care, you "
"should be able to kill them one at a time."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1178
msgid ""
"Well, I think I know the basics. Onwards! Maybe I can fight in a real battle "
"next?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1179
msgid ""
"female^Well, I think I know the basics. Onwards! Maybe I can fight in a real "
"battle next?"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1194
msgid "Victory"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1195
msgid ""
"After your victory notice, the map will be grayed out to indicate that the "
"scenario is over; this is called <i>linger mode</i>. You will still be able "
"to examine the final positions and state of your troops and any surviving "
"enemies. When youre finished, click the <b>End Scenario</b> button to go on "
"to the next scenario in the campaign."
msgstr ""
#. [scenario]: id=2_Tutorial
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:5
msgid "Wesnoth Tutorial — Part II"
msgstr ""
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
msgid "team_name^Orcs"
msgstr ""
#. [side]: type=Orcish Warrior, id=Thrag
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:47
msgid "Thrag"
msgstr ""
#. [unit]: id=Galdrad, type=Elvish Champion
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:110
msgid "Galdrad"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:124
msgid "I hope I have a chance to retreat after this!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:125
msgid "One lucky attack by an Orcish Grunt, and Im done for!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:126
msgid "I could make use of some healing in a village."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:127
msgid "I had better retreat, before I get caught out with such low health!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:128
msgid "female^I hope I have a chance to retreat after this!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:129
msgid "female^One lucky attack by an Orcish Grunt, and Im done for!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:130
msgid "female^I could make use of some healing in a village."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:131
msgid ""
"female^I had better retreat, before I get caught out with such low health!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:136
msgid "Defeat the Orc Leader"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:141
msgid "Death of Konrad"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:152
msgid "Death of Lisar"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:163
msgid "Death of Galdrad"
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:184
msgid ""
"You cannot end your turn until you have recruited troops and captured a "
"village!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197
msgid ""
"Welcome back! This is the second part of the two-part tutorial. Part 2 will "
"teach you about recalling units, abilities and weapon specials, income and "
"upkeep, long-distance movement, zone of control, and time of day."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:203
msgid ""
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
"of scarecrows, perhaps?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:204
msgid ""
"female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
"flock of scarecrows, perhaps?"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:210
msgid ""
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:215
msgid ""
"This is no game, Lisar! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:221
msgid "What should I do?"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:222
msgid "female^What should I do?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:225
msgid ""
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
"the river. He should be little trouble."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:227
msgid ""
"By then, their leader will have recruited more units to send against us and "
"the real fight will begin."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:229
msgid ""
"See this dark blue water? Its too deep for either side to cross. The orcs "
"could slowly wade through that narrow band of shallow lighter-blue water in "
"the north; but we could stand on the shore and force them to fight us from "
"the water, where they are exposed and we are protected by the forest."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:231
msgid ""
"The more likely attack, then, is across the bridge. That middle island is "
"the key: it has a village for healing injured units and forests in which we "
"fight so well."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:235
msgid "Lets go! Attack!"
msgstr ""
#. [message]: speaker=student
#. The "us" in "let's" refers to Galdrad and Li'sar.
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:237
msgid "female^Lets go! Attack!"
msgstr ""
#. [message]: speaker=Galdrad
#. Addressing Konrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:244
msgid ""
"Hang on! You need to gather your forces. Or do you intend to fight the orcs "
"single-handedly?"
msgstr ""
#. [message]: speaker=Galdrad
#. Addressing Li'sar
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:250
msgid ""
"female^Hang on! You need to gather your forces. Or do you intend to fight "
"the orcs single-handedly?"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:264
msgid ""
"I see you have veteran troops from your training! You should <i>recall</i> "
"them so as to start off the battle with more experienced units. Think "
"carefully, though; if a unit has too little experience, it might be better "
"to recruit a new one."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:270
msgid ""
"Some of your units have also managed to level up. Theyre even more "
"formidable, so you should recall them as well."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:285
msgid ""
"Unfortunately, none of your troops survived your training, so you will have "
"to recruit new units. If you had any veteran troops, you could have "
"<i>recalled</i> them to battle this scenario. More experienced units would "
"have been of help against these orcs."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:291
msgid "Recalling"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:292
msgid ""
"In addition to recruiting new units each scenario, you can also <i>recall</"
"i> your experienced veterans from previous scenarios, for the cost of 20 "
"gold each. This allows you to build up a formidable army over the course of "
"multiple scenarios by recalling your highest leveled troops or those with "
"good combinations of traits and abilities. To recall a unit, right-click "
"while your leader stands on a keep and select the <i>Recall</i> option. "
"Remember to also recruit new troops in addition to recalling old ones."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:297
msgid ""
"You also have two new types of units to recruit this scenario: Elvish "
"Archers and Elvish Shamans. Ill tell you more about them when you recruit "
"them. Personally, I would recommend a balanced force of two archers, two "
"fighters, and a shaman."
msgstr ""
#. [event]
#. [on_undo]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:300
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:509
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:551
msgid "Recruit or recall your troops"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:314
msgid "Elvish Shaman"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:315
msgid ""
"The Shaman has the ability to <i>heal</i> friendly units around her. She "
"also has a special attack which <i>slows</i> enemies, halving the damage "
"they do for one turn. However, shes physically weaker than fighters and "
"archers, so be careful when sending her into battle."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:320
msgid "The <i>Heal</i> Ability"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:322
msgid ""
"At the start of each turn, allied units adjacent to a Shaman will recover 4 "
"hitpoints, which is only half of the amount that a village would provide. "
"The Shaman doesnt gain experience from healing, only from combat, but "
"advancing her is worthwhile — her second-level Elvish Druid advancement has "
"healing equivalent to a village.\n"
"\n"
"A detailed explanation of healing may be found in the <i>Gameplay</i> "
"section of the help (default hotkey: <b>F1</b>)."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:329
msgid "Weapon Specials"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:331
msgid ""
"Weapon specials are special attack modifiers that make certain attacks more "
"powerful. In this case, the Shaman has the Slows special on her entangle "
"attack. When this attack successfully hits an enemy, it will halve the "
"damage they do for one turn. Other weapon specials include First Strike, "
"which allows that attack to always hit first no matter who attacks first, "
"and Magical, which gives that attack a constant 70% chance to hit.\n"
"\n"
"A full list of abilities and weapon specials, along with traits, may be "
"found in the help (default hotkey: <b>F1</b>)."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:361
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:372
msgid "Multiple Healers"
msgstr ""
#. [message]: speaker=narrator
#. both healers are level one elvish shamans
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:363
msgid ""
"You now have two healers. However, each unit can only receive healing from "
"one healer — a unit will still only be healed 4 hitpoints per turn even when "
"adjacent to both Shamans.\n"
"\n"
"If either Shaman advances to become a Druid, then shell be able to heal "
"adjacent units by 8 hitpoints per turn. A unit next to multiple healers is "
"healed by the most advanced one."
msgstr ""
#. [message]: speaker=narrator
#. one healer is a level one shaman, but the other healer is a druid or (very unlikely) a shyde
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374
msgid ""
"You now have two healers. Your Druid can heal adjacent units by 8 hitpoints "
"per turn compared to your Shamans 4. However, each unit can only receive "
"healing from one healer — a unit next to multiple healers is healed by the "
"most advanced one."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:381
msgid "Healers and Villages"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:382
msgid ""
"A unit in a village will receive healing from the village instead of from "
"adjacent healers."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:386
msgid ""
"Having more than one healer allows them to heal each other or to cover "
"separate areas of the battlefield. It can also allow better tactical "
"movement — the 2 hitpoints from rest-healing does combine with other sources "
"of healing, so its often better to move a healer instead of an injured unit."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:401
msgid "Elvish Archer"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:402
msgid ""
"Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer "
"has strong ranged attacks. Its useful to attack enemy units with strong "
"melee attacks with strong ranged attacks, and vice versa. This allows your "
"units to take less damage overall when your enemy counterattacks."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:428
msgid ""
"You certainly have a fondness for shamans, I see. They will provide a lot of "
"healing, but not much offensive potential."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:439
msgid ""
"While none of your recruited units can move yet, you still can. You need "
"more income; there are some villages near the keep you can capture."
msgstr ""
#. [event]
#. [on_undo]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:442
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:564
msgid "Capture a village"
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:445
msgid "You still have to capture a village!"
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:477
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:544
msgid ""
"You forgot to recruit troops! You can press <b>u</b> to undo your last move."
msgstr ""
#. [disallow_end_turn]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:480
msgid "You still have to recruit troops!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:488
msgid ""
"Excellent! As Delfador mentioned earlier, each captured village will support "
"one unit and provide you with 1 extra gold per turn."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:492
msgid "Income and Upkeep"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:493
msgid ""
"Each turn, you will gain 2 gold plus one for each village you own. However, "
"<i>upkeep</i> is subtracted from that. You can support as many levels worth "
"of units as the number of villages you own; beyond that, you must pay 1 gold "
"per turn. Be careful, as owning too many units can cause you to have "
"negative income and lose gold each turn!"
msgstr ""
#. [else]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:557
msgid ""
"You forgot to capture a village! You can press <b>u</b> to undo your last "
"move."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:576
msgid ""
"Now, young man, it is time to discuss strategy. Your units are ready to "
"attack, and the orcish leader has begun gathering his own troops."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:581
msgid ""
"Now, young lady, it is time to discuss strategy. Your units are ready to "
"attack, and the orcish leader has begun gathering his own troops."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:587
msgid ""
"Galdrad, if I go by the ford, I could sneak up near his keep and dispatch "
"him quickly."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:588
msgid ""
"female^Galdrad, if I go by the ford, I could sneak up near his keep and "
"dispatch him quickly."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:593
msgid ""
"You could. However, elves (and orcs) have bad <i>defense</i> in water. "
"Youll be more vulnerable as you try to wade slowly across the ford; the "
"enemy will have an 80% chance to hit you. Since elves have good defense in "
"the forest, I would advise you keep to the trees and attack the orcs from "
"there; your Fighters will only suffer a 40% chance of being hit in return, "
"while Shamans and Archers will only incur a 30% chance."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:598
msgid ""
"However, keep an eye on that ford. The orcs may try to sneak around behind "
"our forces. It might do to send a few units to defend the banks, and the "
"village there."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:603
msgid ""
"Alright. The bridge it is, then, but Ill be careful about the crossing."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:604
msgid ""
"female^Alright. The bridge it is, then, but Ill be careful about the "
"crossing."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:607
msgid ""
"That Orcish Grunt is still blocking our path. He has no ranged attacks, so "
"your archers should be able to engage him with little risk. Unfortunately, "
"your units cannot reach him this turn, but you should not let them languish! "
"Move them into position so they can attack next turn. There are also other "
"villages on this side of the river. You should secure them for income and "
"healing."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:610
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:998
msgid "Long-distance Movement"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:611
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:999
msgid ""
"You can order a unit to move for multiple turns by selecting the unit and "
"clicking on the destination. A number will indicate how many turns it will "
"take to get there."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:616
msgid ""
"I think Ill stick around the keep for now, in order to recruit more units."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:617
msgid ""
"female^I think Ill stick around the keep for now, in order to recruit more "
"units."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:623
msgid ""
"Youve learned well, Konrad. It is indeed a good idea to keep your leader "
"safe and protected and in range of your keep early in the game. The tide of "
"battle can turn quickly, and you dont want to find yourself cut off from "
"recruiting reinforcements."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:628
msgid ""
"Youve learned well, Lisar. It is indeed a good idea to keep your leader "
"safe and protected and in range of your keep early in the game. The tide of "
"battle can turn quickly, and you dont want to find yourself cut off from "
"recruiting reinforcements."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:698
msgid "The tutorial isnt meant to be this difficult"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:700
msgid ""
"The orc on the island was supposed to move over the bridge, so that he could "
"be attacked by several elves at once. Somethings broken the scripted event, "
"which will make the scenario harder by leaving him in a defensive position.\n"
"\n"
"Please report the bug."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:712
msgid "Tracking Enemy Movement"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:713
msgid ""
"You can see where an enemy can reach by moving the mouse over them. You can "
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
"command from the <b>Actions</b> menu."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:716
msgid "We must occupy that island before the Wolf Riders reach it!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:721
msgid "Cant we just move around the orcs?"
msgstr ""
#. [message]: speaker=student
#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
msgid "female^Cant we just move around the orcs?"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:736
msgid ""
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
"i> and cannot move further that turn. To move your troops onto that island "
"without wading slowly through the water, youll have to kill the Grunt."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:740
msgid "Zone of Control"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:742
msgid ""
"The hexes immediately around a unit constitute its <i>Zone of Control</i>. "
"When an enemy unit enters those hexes, they cannot move any further that "
"turn. (An exception are units with the <i>skirmisher</i> ability, who are "
"unaffected by zones of control.) This can be used to create a blockade to "
"prevent stronger enemies from reaching key locations, such as villages, even "
"if you have limited manpower."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:769
msgid ""
"I hope I will survive the counter-attack if my units cant take this grunt "
"out this turn. I should order them to grab more villages if they can and "
"move everyone closer for next turn."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:774
msgid ""
"If one of your Shamans stands just behind you, she will heal you 4 hitpoints "
"at the beginning of the next turn."
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:780
msgid ""
"I hope my units will survive the counter-attack if I cant take this grunt "
"out this turn. Id better grab more villages if I can and move everyone "
"closer for next turn."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:785
msgid ""
"If one of your Shamans stands just behind your wounded units, she will heal "
"each of them 4 hitpoints at the beginning of the next turn."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:821
msgid ""
"One fewer orc to deal with, and our way across the bridge is clear! I also "
"gained experience from striking the killing blow!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:822
msgid ""
"female^One fewer orc to deal with, and our way across the bridge is clear! I "
"also gained experience from striking the killing blow!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:843
msgid ""
"Be careful! If you stand on the bridge you are exposed to attack from "
"multiple directions! Even though the orcs have low defense in water, they "
"will overwhelm you with their numbers."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:859
msgid ""
"Well done! The island village is ours. You can use the trees to set up a "
"blockade against the orcs; they can only come across the bridge one by one "
"without wading through the water, and you will be securely on a terrain with "
"good defense."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:871
msgid ""
"Dont forget about that last village near the channel. The orcs will capture "
"it if they try to sneak around via the ford! It will be hard to dislodge "
"them if they do."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:888
msgid ""
"Its very dangerous to stand in water when there are enemies about! Your "
"unit will have an 80% chance of being hit. Get back, and wait for them to "
"attack you!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:914
msgid ""
"Youre venturing away from your keep. You might need to recruit more units, "
"and I doubt the orc leader will let you use his! Careful!"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:923
msgid ""
"When moving a unit, the percentages shown are the units defense on that "
"hex. The higher the number, the less likely they are to get hit."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:938
msgid ""
"We need to occupy that village, otherwise they will take it soon! Move a "
"unit into the village to stop the orcs capturing it. Whichever unit you "
"choose will benefit from the villages healing, too."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:944
msgid ""
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
"day."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:947
msgid "Time of Day"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:948
msgid ""
"During a scenario, the time of day will shift as turns pass. There are four "
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
"alignment gets a different bonus or handicap depending on the time of day. "
"You can hover over the sky image below the minimap on the right to see the "
"current time of day and who has the advantage."
msgstr ""
#. [then]
#. [else]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:970
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:977
msgid ""
"Remember to retreat your wounded units to villages. Shamans can only heal 4 "
"hitpoints per turn, while villages can heal them faster at 8 per turn.\n"
"\n"
"Different sources of healing are generally not combined. If a unit starts "
"its turn next to multiple healers, or on a village and next to a healer, it "
"will still be healed only once.\n"
"\n"
"Rest-healing is an exception to the rule — if a unit doesnt do anything for "
"a turn, it will heal 2 hitpoints in addition to any healing it may receive "
"from villages or healers, combining for a total of up to 10 hitpoints per "
"turn."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1007
msgid "Tracking Unused Units"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1008
msgid ""
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
"unit to the next. If you press <b>space</b>, you can mark the currently "
"selected unit as having finished its turn, which stops you moving it by "
"accident later on. When <b>n</b> no longer selects a new unit, its safe to "
"end your turn."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1016
msgid "Status Table"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1017
msgid ""
"The Status Table details the sides current status and starting conditions. "
"Fog and shroud will affect what you can see in this table, and occasionally "
"a side may be hidden; however, it is still useful to check this table when a "
"scenario begins. You can access it in the <b>Menu</b> menu."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1025
msgid "Speeding Up Animations"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1026
msgid ""
"Holding down <b>shift</b> will make the animations for moving and fighting "
"quicker. The <b>acceleration factor</b> can be set, and turned on by "
"default, in the <b>Preferences</b> menus <b>General</b> tab."
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1034
msgid "Victory Conditions"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1035
msgid ""
"In this scenario, you only need to defeat the orc leader to win. Victory "
"conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</"
"b> menu."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1044
msgid "Hurry up and defeat the orcs before they become entrenched!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1072
msgid "I have enough gold to recruit more units!"
msgstr ""
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1073
msgid "female^I have enough gold to recruit more units!"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1082
msgid "Recruit the Right Units"
msgstr ""
#. [hint_message]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1083
msgid ""
"Remember to recruit troops useful for the situation. Archers are "
"particularly effective against Grunts, Wolf Riders and the orcish leader."
msgstr ""
#. [then]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1122
msgid ""
"Beware of those orcs crossing the river! If they get into the forest theyll "
"be hard to dislodge!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1162
msgid ""
"That unit is about one kill (8 experience points) away from gaining a level! "
"Do not let it die!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1184
msgid ""
"Their leader has moved into that village! Hes not as stupid as I thought. "
"The village heals him each turn and provides good defense."
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1195
msgid ""
"That unit has captured our village! Youd better get him out; it heals him "
"each turn and provides good defense."
msgstr ""
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1208
msgid ""
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
"but I hope you have a plan if I miss!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1224
msgid ""
"You are close to killing their leader! Because he is second level, the unit "
"who finishes him will gain 16 experience points. In a campaign, its "
"important to decide which units you want to advance, and give those units "
"the best chances to gain experience."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1228
msgid "You have almost finished the tutorial"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1230
msgid ""
"In a campaign you may have ten or even twenty scenarios to build your army, "
"but this tutorial will conclude after you defeat Thrag."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1256
msgid ""
"We will miss $unit.name| because he had $unit.experience experience points. "
"He would have advanced a level soon."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1262
msgid ""
"We will miss $unit.name| because she had $unit.experience experience points. "
"She would have advanced a level soon."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1291
msgid ""
"We will miss $unit.name|, but at least he was not one of our experienced "
"troops!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1297
msgid ""
"We will miss $unit.name|, but at least she was not one of our experienced "
"troops!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1314
msgid ""
"Higher level units are powerful, but not invulnerable. Well miss you, $unit."
"name|."
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1328
msgid ""
"Losing a healer hurts all the troops! Keep them out of the enemys reach!"
msgstr ""
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1342
msgid ""
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
"with many units at once during the day."
msgstr ""
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1356
msgid ""
"Advancing a level has fully healed me! I am able to heal units 8 hitpoints "
"per turn, instead of just 4, and may also cure them of poison if they cannot "
"reach a village! I also have gained a new <i>magical</i> attack, meaning it "
"always has a 70% chance to hit, but it is not as powerful as the similar "
"attack wielded by the Elvish Sorceress."
msgstr ""
#. [message]: speaker=unit
#. The speaker is female
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1370
msgid ""
"Advancing a level has fully healed me! I cannot heal adjacent units anymore, "
"but to compensate, I have a new, powerful faerie fire attack that deals 7 "
"damage each for 4 strikes. It also has the <i>magical</i> weapon special, "
"meaning it always has a 70% chance to hit."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1384
msgid ""
"Advancing a level has fully healed me! When attacking, I always have at "
"least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> "
"ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-"
"hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1385
msgid ""
"female^Advancing a level has fully healed me! When attacking, I always have "
"at least a 60% chance of hitting with my longbow thanks to my <i>Marksman</"
"i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-"
"to-hit units."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1398
msgid ""
"Advancing a level has fully healed me! I am good with both bow and sword, "
"and I have a special ability: <i>Ambush</i>. I can hide in forests where "
"enemies can only see me if they are right next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1399
msgid ""
"female^Advancing a level has fully healed me! I am good with both bow and "
"sword, and I have a special ability: <i>Ambush</i>. I can hide in forests "
"where enemies can only see me if they are right next to me."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1413
msgid ""
"Advancing a level has fully healed me! I am good with both bow and sword, "
"and I have a special ability: <i>Leadership</i>. I do less damage myself "
"than the Elvish Hero, but my ability allows my allies to fight better. First "
"level units around me do 25% more damage, so position me carefully!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1426
msgid ""
"Advancing a level has fully healed me! I am particularly good with the "
"sword, dealing 8 damage in 4 attacks. While I dont have the Leadership "
"abilities of the Elvish Captain, my superior fighting skills allow my "
"attacks to do more damage!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1439
msgid ""
"Advancing a level has fully healed me! I have become better at using the "
"sword, dealing 9 damage in 4 attacks. Although I do not have any special "
"abilities, my fighting skills will allow me to beat the orcs by dealing more "
"damage!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1440
msgid ""
"female^Advancing a level has fully healed me! I have become better at using "
"the sword, dealing 9 damage in 4 attacks. Although I do not have any special "
"abilities, my fighting skills will allow me to beat the orcs by dealing more "
"damage!"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1449
msgid "You took too long! Now well never be rid of these orcs!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1465
msgid "That... was foolish. Next time I should be more careful."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1466
msgid "female^That... was foolish. Next time I should be more careful."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1484
msgid "Agh! Who will guide you to victory now?"
msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1499
msgid ""
"You have beaten the orcs! You may want to try one of the novice-level "
"campaigns next. <i>A Tale of Two Brothers</i> is the easiest and is the "
"recommended first campaign."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1504
msgid ""
"You can also refer to the in-game help browser if you ever need to refresh "
"your memory on gameplay mechanics."
msgstr ""
#. [unit_type]: id=Fighter, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:4
msgid "Fighter"
msgstr ""
#. [unit_type]: id=Fighter, race=human
#. [unit_type]: id=Fighteress, gender=female, race=human
#: data/campaigns/tutorial/units/Fighter.cfg:18
#: data/campaigns/tutorial/units/Fighteress.cfg:20
msgid ""
"Young and brash, Fighters are skilled with swords and are vulnerable to "
"attack from enemies. However, they have the potential to become great "
"warriors one day."
msgstr ""
#. [unit_type]: id=Fighteress, gender=female, race=human
#: data/campaigns/tutorial/units/Fighteress.cfg:4
msgid "female^Fighter"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:4
msgid "Quintain"
msgstr ""
#. [unit_type]: id=Quintain, race=mechanical
#: data/campaigns/tutorial/units/Quintain.cfg:16
msgid ""
"Quintains are used to practice swordplay and jousting on. It would be "
"extremely unusual to be attacked by one."
msgstr ""
#. [unit_type]: id=Warrior, race=human
#: data/campaigns/tutorial/units/Warrior.cfg:4
msgid "Warrior"
msgstr ""
#. [unit_type]: id=Warrior, race=human
#. [unit_type]: id=Warrioress, gender=female, race=human
#: data/campaigns/tutorial/units/Warrior.cfg:19
#: data/campaigns/tutorial/units/Warrioress.cfg:21
msgid ""
"With more experience, Fighters have honed their skills with the sword and "
"become powerful Warriors."
msgstr ""
#. [unit_type]: id=Warrioress, gender=female, race=human
#: data/campaigns/tutorial/units/Warrioress.cfg:4
msgid "female^Warrior"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/utils/utils.cfg:63
msgid "Undo"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/utils/utils.cfg:65
msgid ""
"Dont forget, you can press <b>u</b> to undo most things if you make a "
"mistake."
msgstr ""
#: data/campaigns/tutorial/utils/utils.cfg:126
msgid ""
"\n"
"\n"
"<big>Click a mouse button or press the spacebar to continue...</big>"
msgstr ""