3309 lines
122 KiB
Text
3309 lines
122 KiB
Text
msgid ""
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msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.1-dev\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-07-22 03:32 UTC\n"
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"PO-Revision-Date: 2012-04-02 21:59+0300\n"
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"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
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"Language-Team: none\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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#. [campaign]: id=Tutorial
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#: data/campaigns/tutorial/_main.cfg:11
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msgid "Battle Training"
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msgstr ""
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#. [difficulty]
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#. [campaign]: id=Tutorial
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#. [achievement_group]
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#: data/campaigns/tutorial/_main.cfg:14 data/campaigns/tutorial/_main.cfg:30
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#: data/campaigns/tutorial/achievements.cfg:3
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#, fuzzy
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#| msgid "Wesnoth Tutorial"
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msgid "Tutorial"
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msgstr "Wesnothi mänguõpetus"
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#. [campaign]: id=Tutorial
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#: data/campaigns/tutorial/_main.cfg:21
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msgid ""
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"Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first-"
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"time players."
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msgstr ""
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#. [difficulty]
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#: data/campaigns/tutorial/_main.cfg:31
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msgid "Beginner"
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msgstr ""
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#. [achievement]: id=completed
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#: data/campaigns/tutorial/achievements.cfg:7
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msgid "Completed the Tutorial"
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msgstr ""
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#. [achievement]: id=completed
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#: data/campaigns/tutorial/achievements.cfg:8
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msgid "Complete the Battle Training."
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msgstr ""
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#. [label]
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#: data/campaigns/tutorial/gui/character_selection.cfg:19
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msgid "Select Character"
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msgstr ""
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#. [label]
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#: data/campaigns/tutorial/gui/character_selection.cfg:30
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#, fuzzy
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#| msgid "Who would you like to play?"
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msgid "Who do you want to play as?"
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msgstr "Kellena sa soovid mängida?"
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#. [button]
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#. [side]: type=Fighter, id=student
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#: data/campaigns/tutorial/gui/character_selection.cfg:61
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:33
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:30
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msgid "Konrad"
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msgstr "Konrad"
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#. [button]
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#. [lua]: wml_actions.select_character
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#. [modify_side]
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#: data/campaigns/tutorial/gui/character_selection.cfg:70
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#: data/campaigns/tutorial/lua/character_selection.lua:25
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:178
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msgid "Li’sar"
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msgstr "Li’sar"
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#. [scenario]: id=tutorial
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#. Hello, translators! The tutorial is meant to be a bit funny at the start,
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#. welcoming new players. Please keep the friendly fun feeling!
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#. If you have any questions, ask in the forums or, the #wesnoth-dev channel on irc.libera.chat,
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#. or https://discord.gg/battleforwesnoth.
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:9
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#, fuzzy
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#| msgid "Wesnoth Tutorial Part I"
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msgid "Wesnoth Tutorial — Part I"
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msgstr "Wesnothi mänguõpetus, I osa"
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#. [side]: type=Fighter, id=student
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#. [side]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:29
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:26
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:104
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msgid "team_name^Student"
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msgstr ""
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#. [unit]: id=Delfador, type=Elder Mage
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:75
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msgid "Delfador"
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msgstr "Delfador"
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#. [objectives]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:119
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#, fuzzy
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#| msgid ""
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#| "You will learn the basics of:\n"
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#| "Movement\n"
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#| "Attacking\n"
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#| "Healing\n"
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#| "Recruiting"
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msgid ""
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"You will learn the basics of:\n"
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"• <small>Movement</small>\n"
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"• <small>Attacking</small>\n"
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"• <small>Healing</small>\n"
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"• <small>Recruiting</small>"
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msgstr ""
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"Siit saad järgmised põhioskused:\n"
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"liikumine,\n"
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"ründamine,\n"
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"ravitsemine ja\n"
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"värbamine."
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#. [objective]: condition=win
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:125
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msgid "Destroy a fierce enemy"
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msgstr "Hävitad oma hirmsa vastase"
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#. [objective]: condition=lose
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:129
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msgid "Get yourself killed"
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msgstr "Saad ise surma"
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#. [disallow_end_turn]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:137
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msgid ""
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"You cannot end your turn until you have completed the lesson on movement!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:146
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:159
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:167
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#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:195
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msgid "Welcome to Wesnoth!"
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msgstr "Tere tulemast Wesnothi!"
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:148
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msgid ""
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"This is a two-part tutorial intended for people who are new to the game. "
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"Part 1 will teach you the basics about movement, attacking, healing, and "
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"recruiting. Firstly, you’ll choose a hero (both heroes play the same)."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:161
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#, fuzzy
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#| msgid ""
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#| "For this tutorial, you are playing Konrad.\n"
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#| "You are standing in the keep, and your mentor Delfador is on the east "
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#| "side of the river."
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msgid ""
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"For this tutorial, you are playing as Konrad. You are standing on the keep, "
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"and your mentor Delfador is on the east side of the river. You can move the "
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"mouse over a unit to see a summary of its abilities and stats on the right "
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"of the screen."
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msgstr ""
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"Selles õppestsenaariumis oled sa Konradi rollis.\n"
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"Sa seisad oma lossis ning sinu õpetaja Delfador asub jõe idakaldal."
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#. [message]: speaker=narrator
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:169
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#, fuzzy
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#| msgid ""
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#| "For this tutorial, you are playing Li’sar.\n"
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#| "You are standing in the keep, and your mentor Delfador is on the east "
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#| "side of the river."
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msgid ""
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"For this tutorial, you are playing as Li’sar. You are standing on the keep, "
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"and your mentor Delfador is on the east side of the river. You can move the "
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"mouse over a unit to see a summary of its abilities and stats on the right "
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"of the screen."
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msgstr ""
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"Selles õppestsenaariumi oled sa Li'sari rollis.\n"
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"Sa seisad oma lossis ning sinu õpetaja Delfador asub jõe idakaldal."
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:175
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#, fuzzy
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#| msgid "Left click on Konrad"
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msgid "Click on Konrad"
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msgstr "Tee vasakklõps Konradil"
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:177
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#, fuzzy
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#| msgid "Left click on Li’sar"
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msgid "Click on Li’sar"
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msgstr "Tee vasakklõps Li'saril"
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#. [then]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:319
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msgid "To undo your last move, press <b>u</b> or use the right-click menu."
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msgstr ""
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#. [hint_message]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:359
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:364
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#, fuzzy
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#| msgid "Advancement"
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msgid "Movement"
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msgstr "Edasiliikumine"
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#. [hint_message]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:360
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msgid ""
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"When you hover over or select a unit, in this case Konrad, the places he can "
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"move to are highlighted. All units have a certain number of <i>movement "
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"points</i>, which dictate how many hexes that unit can move per turn. "
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"Normally, moving one hex on flat terrain uses one movement point. To move, "
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"simply click on Konrad and then your destination. (You can press <b>u</b> to "
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"undo a move if you move to the wrong place.)"
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msgstr ""
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#. [hint_message]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:365
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msgid ""
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"When you hover over or select a unit, in this case Li’sar, the places she "
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"can move to are highlighted. All units have a certain number of <i>movement "
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"points</i>, which dictate how many hexes that unit can move per turn. "
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"Normally, moving one hex on flat terrain uses one movement point. To move, "
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"simply click on Li’sar and then your destination. (You can press <b>u</b> to "
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"undo a move if you move to the wrong place.)"
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msgstr ""
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:375
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#, fuzzy
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#| msgid "Move Konrad to the keep"
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msgid "Move Konrad next to Delfador"
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msgstr "Vii Konrad lossi värbamisväljale"
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#. [event]
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:377
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#, fuzzy
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#| msgid "Move Li’sar to the keep"
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msgid "Move Li’sar next to Delfador"
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msgstr "Vii Li'sar lossi värbamisväljale"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:394
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msgid "Good morning, Delfador! Is it time to attack things?"
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msgstr "Tere hommikust, Delfador! Kas on aeg kedagi rünnata?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:395
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#, fuzzy
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#| msgid "Good morning, Delfador! Is it time to attack things?"
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msgid "female^Good morning, Delfador! Is it time to attack things?"
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msgstr "Tere hommikust, Delfador! Kas on aeg kedagi rünnata?"
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||
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:400
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msgid "Um, well..."
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msgstr "Eekhmmm..."
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||
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:405
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msgid "Have you found an orc for me to fight, huh? A troll?"
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msgstr "Kas leidsid mulle vastaseks orki? Või trolli?"
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||
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#. [message]: speaker=student
|
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:406
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#, fuzzy
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#| msgid "Have you found an orc for me to fight, huh? A troll?"
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msgid "female^Have you found an orc for me to fight, huh? A troll?"
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msgstr "Kas leidsid mulle vastaseks orki? Või trolli?"
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||
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:411
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msgid "Quiet! I will summon an enemy for you..."
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msgstr "Kuss! Ma tekitan sulle kohe vastase..."
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:469
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msgid "... this quintain!"
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msgstr "... selle puusliku!"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:474
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msgid "A quintain? You want me to fight a dummy?"
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msgstr "Puuslik? Kas sinu arust pean ma selle kolakaga võitlema?"
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#. [message]: speaker=student
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:475
|
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#, fuzzy
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||
#| msgid "A quintain? You want me to fight a dummy?"
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msgid "female^A quintain? You want me to fight a dummy?"
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msgstr "Puuslik? Kas sinu arust pean ma selle kolakaga võitlema?"
|
||
|
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#. [message]: speaker=Delfador
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:481
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#, fuzzy
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||
#| msgid ""
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||
#| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure "
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#| "you’ll win."
|
||
msgid ""
|
||
"Young man, you have $student_hp hitpoints and a sword. I’m fairly sure "
|
||
"you’ll win."
|
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msgstr ""
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"Noor daam, sul on 32 elupunkti ja mõõk. Ma olen üsna kindel, et suudad võita."
|
||
|
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#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:486
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#, fuzzy
|
||
#| msgid ""
|
||
#| "female^Young lady, you have 32 hitpoints and a sword. I’m fairly sure "
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#| "you’ll win."
|
||
msgid ""
|
||
"female^Young lady, you have $student_hp hitpoints and a sword. I’m fairly "
|
||
"sure you’ll win."
|
||
msgstr ""
|
||
"Noor daam, sul on 32 elupunkti ja mõõk. Ma olen üsna kindel, et suudad võita."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:492
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:497
|
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msgid "Attacking"
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msgstr "Rünnak"
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||
|
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#. [hint_message]
|
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#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:493
|
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#, fuzzy
|
||
#| msgid ""
|
||
#| "To attack the quintain, first select the attacker (Konrad) then the "
|
||
#| "target (the quintain). You will see an attack description. When you click "
|
||
#| "<b>OK</b>, Konrad will attack."
|
||
msgid ""
|
||
"To attack the quintain, first select the attacker (Konrad), then the target "
|
||
"(the quintain). You will see an attack description. Click <b>Attack</b> when "
|
||
"you’re ready."
|
||
msgstr ""
|
||
"Puusliku ründamiseks vali esmalt ründaja (Konrad) ja siis sihtmärk "
|
||
"(puuslik). Seejärel näed rünnaku üksikasju. Kui klõpsad 'Olgu', alustab "
|
||
"Konrad rünnakut."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:498
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "To attack the quintain, first select the attacker (Li’sar) then the "
|
||
#| "target (the quintain). You will see an attack description. When you click "
|
||
#| "<b>OK</b>, Li’sar will attack."
|
||
msgid ""
|
||
"To attack the quintain, first select the attacker (Li’sar), then the target "
|
||
"(the quintain). You will see an attack description. Click <b>Attack</b> when "
|
||
"you’re ready."
|
||
msgstr ""
|
||
"Puusliku ründamiseks vali esmalt ründaja (Li'sar) ja siis sihtmärk "
|
||
"(puuslik). Seejärel näed rünnaku üksikasju. Kui klõpsad 'Olgu', alustab "
|
||
"Li'sar rünnakut."
|
||
|
||
#. [disallow_end_turn]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:503
|
||
msgid "You cannot end your turn until you have attacked the dummy!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:522
|
||
msgid "Hey! This quintain fights back!"
|
||
msgstr "Ohoh! Puuslik lööb vastu?!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:527
|
||
msgid "Hmm, perhaps we should have started with a doll."
|
||
msgstr "Hmm, ehk oleksime pidanud alustama nukuga."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:532
|
||
msgid "Should I retreat?"
|
||
msgstr "Kas ma peaks taanduma?"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:533
|
||
#, fuzzy
|
||
#| msgid "Should I retreat?"
|
||
msgid "female^Should I retreat?"
|
||
msgstr "Kas ma peaks taanduma?"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:538
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1078
|
||
msgid "Good idea!"
|
||
msgstr "Hea mõte!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:564
|
||
msgid ""
|
||
"Unfortunately, you’ve used up your turn attacking the quintain. The quintain "
|
||
"now gets to attack."
|
||
msgstr "Kahjuks oled oma käigu ära kulutanud. Nüüd on puusliku kord rünnata."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:569
|
||
msgid "The <i>dummy</i> gets a turn?"
|
||
msgstr "See KOLAKAS teeb käigu...?"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:574
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes. It’s a magical quintain.\n"
|
||
#| "Now, this quintain gets 5 chances to hit you for 3 damage each. If it "
|
||
#| "hits every time, you’ll drop from $student_hp to $future_hp hit points. "
|
||
#| "Brace yourself!"
|
||
msgid ""
|
||
"Yes. It’s a magical quintain! If it hits you, it does 3 damage, and has 5 "
|
||
"chances. If it hits every time, you’ll drop from $student_hp to "
|
||
"$($student_hp-15) hitpoints. Brace yourself!"
|
||
msgstr ""
|
||
"Jah, see on võlupuuslik.\n"
|
||
"Nii, see puuslik saab viis võimalust sind lüüa, iga löök teeb 3 punkti "
|
||
"kahju. Kui ta peaks kõigil viiel korral tabama, jääb sinu $student_hp "
|
||
"elupunktist alles vaid $future_hp punkti, nii et vaata ette!"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:580
|
||
msgid "Turns"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:581
|
||
msgid ""
|
||
"Every turn, each side in a scenario gets a chance to make their move. Once "
|
||
"you’ve completed everything you wish to do this turn, click on the <b>End "
|
||
"Turn</b> button in the bottom right of the screen. The other sides, whether "
|
||
"controlled by the AI or other human players, will then make their move. Some "
|
||
"scenarios must be completed in a certain number of turns. You can see what "
|
||
"turn it is, and any applicable turn limit, next to the flag icon at the top "
|
||
"of the screen."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:584
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:666
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:778
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:498
|
||
msgid "End your turn"
|
||
msgstr "Lõpeta oma käik."
|
||
|
||
#. [disallow_end_turn]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:607
|
||
msgid ""
|
||
"You cannot end your turn until you have completed the lesson on healing!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:622
|
||
msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgstr "Aii, mul on vaja paraneda! Ainult $student_hp elupunkti jäi järele!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:623
|
||
#, fuzzy
|
||
#| msgid "Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgid "female^Ouch! I need to heal! Only $student_hp hitpoints left!"
|
||
msgstr "Aii, mul on vaja paraneda! Ainult $student_hp elupunkti jäi järele!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:628
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "There is a village on the other side of the river. Visiting villages is a "
|
||
#| "good idea, and ending your turn in one will heal you. To the village!"
|
||
msgid ""
|
||
"There are two villages within your reach. Visiting villages is a good idea, "
|
||
"and ending your turn on one will heal you. To a village!"
|
||
msgstr ""
|
||
"Teisel pool jõge on küla. Nende külastamine on hea mõte, käigu lõpetamine "
|
||
"külas ravib sind. Mine sinna!"
|
||
|
||
#. [label]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:633
|
||
msgid "Village"
|
||
msgstr "Küla"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:646
|
||
#, fuzzy
|
||
#| msgid "Move Konrad to capture a village"
|
||
msgid "Move Konrad to a nearby village"
|
||
msgstr "Hõiva Konradiga küla"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:648
|
||
#, fuzzy
|
||
#| msgid "Move Li’sar to capture a village"
|
||
msgid "Move Li’sar to a nearby village"
|
||
msgstr "Hõiva Li'sariga küla"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:660
|
||
msgid "Villages"
|
||
msgstr "Külad"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:661
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You have captured a village! It now flies your flag and has been added to "
|
||
#| "your total village count. (The house icon at the top of the screen shows "
|
||
#| "how many villages you currently control.) Villages provide the gold "
|
||
#| "needed to recruit units. Each turn, you gain two gold plus one for every "
|
||
#| "village you own."
|
||
msgid ""
|
||
"You have captured a village! It now flies your colors and has been added to "
|
||
"your total village count (the house icon at the top of the screen shows how "
|
||
"many villages you currently control). Villages provide the gold needed to "
|
||
"recruit units. Each turn, you gain 2 gold, plus 1 for every village you own."
|
||
msgstr ""
|
||
"See küla on nüüd sinu valduses: tema juures lehvib sinu lipp ja ekraani "
|
||
"ülaservas majaga ikooni juures olev number suurenes ühe võrra (number "
|
||
"näitab, mitu küla hetkel sinu valduses on). Külad annavad üksuste "
|
||
"värbamiseks vajalikku kulda: iga käiguga saad kaks kuldraha pluss ühe iga "
|
||
"sulle kuuluva küla kohta."
|
||
|
||
#. [disallow_end_turn]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:676
|
||
msgid ""
|
||
"You cannot end your turn until you have completed the lesson on recruiting!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:685
|
||
msgid ""
|
||
"Since you started your turn on a village, you regained some health! Villages "
|
||
"heal units 8 hitpoints per turn, or enough to top off their health, "
|
||
"whichever is less. In your case, you regained $student_hp_heal_amount "
|
||
"hitpoints."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:690
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’re about to be healed by $hp_difference hitpoints, but it’s time to "
|
||
#| "summon some help against that quintain."
|
||
msgid "Now, it’s time to summon some help against that quintain."
|
||
msgstr ""
|
||
"Sa paraned $hp_difference elupunkti võrra. Kuid on aeg tolle puusliku vastu "
|
||
"veidi abi kutsuda."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:695
|
||
msgid "I’ll recruit some elves!"
|
||
msgstr "Ma värban mõned haldjad!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:696
|
||
#, fuzzy
|
||
#| msgid "I’ll recruit some elves!"
|
||
msgid "female^I’ll recruit some elves!"
|
||
msgstr "Ma värban mõned haldjad!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:701
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A splendid idea. You can recruit two units if you return to the keep. You "
|
||
#| "have plenty of gold for that."
|
||
msgid ""
|
||
"A splendid idea! It’s probably best not to attempt attacking the quintain "
|
||
"this turn. Instead, you should return to the keep and recruit two units; you "
|
||
"have plenty of gold for that."
|
||
msgstr ""
|
||
"Hiilgav mõte. Kui lähed tagasi lossi, saad värvata kaks üksust. Kulda on sul "
|
||
"selleks piisavalt."
|
||
|
||
#. [label]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:706
|
||
msgid "Keep"
|
||
msgstr "Pesa"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:720
|
||
msgid "Move Konrad to the keep"
|
||
msgstr "Vii Konrad lossi värbamisväljale"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:722
|
||
msgid "Move Li’sar to the keep"
|
||
msgstr "Vii Li'sar lossi värbamisväljale"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:739
|
||
msgid "Recruiting"
|
||
msgstr "Värbamine"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:740
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Whenever you’re on a <i>keep</i>, you can <i>recruit</i> into the castle "
|
||
#| "tiles around it by right-clicking and selecting <b>Recruit</b>. This time "
|
||
#| "you will only be given one type of unit to choose: the Elvish Fighter."
|
||
msgid ""
|
||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the castle "
|
||
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
|
||
"newly recruited units cannot act the turn you recruit them; you will be able "
|
||
"to use them next turn. For this scenario, you have only one type of unit to "
|
||
"choose from: the Elvish Fighter."
|
||
msgstr ""
|
||
"Lossi värbamisväljal olles saad ümbritsevatesse lossiväljadesse üksusi "
|
||
"värvata, tehes paremklõpsu ja valides avanevast menüüst 'Värba'. Praegu on "
|
||
"valida vaid üks liik üksusi: haldjate võitlejad."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:743
|
||
#, fuzzy
|
||
#| msgid "Left click on an Elvish Fighter"
|
||
msgid "Recruit two Elvish Fighters"
|
||
msgstr "Tee vasakklõps haldjasõdalasel"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:763
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:768
|
||
msgid "Crowns"
|
||
msgstr "Kroonid"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:764
|
||
msgid ""
|
||
"The tiny golden crown above your leader (Konrad) indicates he is a side "
|
||
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
|
||
"to keep him safe!"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:769
|
||
msgid ""
|
||
"The tiny golden crown above your leader (Li’sar) indicates she is a side "
|
||
"leader. In most scenarios, you will lose if your leader is killed. Be sure "
|
||
"to keep her safe!"
|
||
msgstr ""
|
||
|
||
#. [disallow_end_turn]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:812
|
||
msgid ""
|
||
"You cannot end your turn until you have completed the lesson on attacking!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:821
|
||
msgid ""
|
||
"Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgstr ""
|
||
"Hei, see puuslik paranes just kahe elupunkti võrra! Ma pean teda otsekohe "
|
||
"ründama!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:822
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Hey, the quintain just healed 2 hitpoints! I’d better attack it at once!"
|
||
msgid ""
|
||
"female^Hey, the quintain just healed 2 hitpoints! I’d better attack it at "
|
||
"once!"
|
||
msgstr ""
|
||
"Hei, see puuslik paranes just kahe elupunkti võrra! Ma pean teda otsekohe "
|
||
"ründama!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:827
|
||
msgid "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
|
||
msgstr ""
|
||
"Jah, kui üksus käigu jooksul midagi ei tee, siis paraneb ta pikkamööda."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:832
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "But before you send your fighters against the quintain, you should know "
|
||
#| "they have two kinds of attack..."
|
||
msgid ""
|
||
"Before you send your fighters against the quintain, you should know they "
|
||
"have two kinds of attacks..."
|
||
msgstr ""
|
||
"Aga enne kui saadad oma sõdurid puusliku kallale, pead teadma, et neil on "
|
||
"kaht liiki rünnakuid..."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:837
|
||
#, fuzzy
|
||
#| msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgid "I’ll tell them to use the one that does more damage!"
|
||
msgstr "Ma käsin neil kasutada seda, mis teeb suuremat kahju!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:838
|
||
#, fuzzy
|
||
#| msgid "I’ll tell them to use the one that does the most damage!"
|
||
msgid "female^I’ll tell them to use the one that does more damage!"
|
||
msgstr "Ma käsin neil kasutada seda, mis teeb suuremat kahju!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:843
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "And which would that be? The sword (5–4) or the bow (3–3)? I suppose "
|
||
#| "you’ll find out..."
|
||
msgid ""
|
||
"And which would that be? The sword (5×4; or 5 damage on each hit, with 4 "
|
||
"attacks) or the bow (3×3; or 3 damage on each hit, with 3 attacks)? I "
|
||
"suppose you’ll find out..."
|
||
msgstr ""
|
||
"Ja mis see oleks? Mõõk (5-4) või vibu (3-3)? Usutavasti mõtled vastuse ise "
|
||
"välja..."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:846
|
||
#, fuzzy
|
||
#| msgid "Attack the orc with an Archer"
|
||
msgid "Attack the quintain with your fighters"
|
||
msgstr "Ründa orki vibukütiga"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:850
|
||
msgid "Traits"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:851
|
||
msgid ""
|
||
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
|
||
"under its race in the sidebar. Traits can subtly affect how you use your "
|
||
"troops. For example, units with the <i>quick</i> trait can move an extra hex "
|
||
"each turn, and units with the <i>intelligent</i> trait require 20% less "
|
||
"experience to level up."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:863
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You wouldn’t do anything stupid like charging that quintain yourself "
|
||
#| "again, now would you?\n"
|
||
#| "Use the fighters you recruited first; they’ll be a lot of help."
|
||
msgid ""
|
||
"You wouldn’t do anything stupid like charging that quintain yourself again, "
|
||
"now would you? Use the fighters you recruited first; they’ll be a lot of "
|
||
"help."
|
||
msgstr ""
|
||
"Sa ei tee enam midagi nii rumalat nagu ise selle puusliku ründamine, eksju?\n"
|
||
"Kasuta oma värvatuid võitlejaid, neist on suur abi."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#. a strong elf, so +1 damage
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:906
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee "
|
||
#| "attack. The quintain defended with its melee attack (3–5). The ranged "
|
||
#| "attack was safer.\n"
|
||
#| "End your turn, then attack again."
|
||
msgid ""
|
||
"Your elf used a sword (6×4; or 6 damage on each hit, with 4 attacks), which "
|
||
"is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; "
|
||
"or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would "
|
||
"have been safer."
|
||
msgstr ""
|
||
"Sinu haldjas kasutas mõõka (5-4 ehk neli 5-punktilist rünnakut), mis on "
|
||
"lähirünnak. Puuslik vastas oma lähirünnakuga (3-5). Kaugrünnak oleks olnud "
|
||
"ohutum.\n"
|
||
"Lõpeta käik ja ründa siis uuesti."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:910
|
||
msgid ""
|
||
"Elvish Fighters normally do 5×4 damage with their swords, but this elf has "
|
||
"the <i>strong</i> trait, which increases the damage output of melee attacks."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:916
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee "
|
||
#| "attack. The quintain defended with its melee attack (3–5). The ranged "
|
||
#| "attack was safer.\n"
|
||
#| "End your turn, then attack again."
|
||
msgid ""
|
||
"Your elf used a sword (5×4; or 5 damage on each hit, with 4 attacks), which "
|
||
"is a <i>melee</i> attack. The quintain defended with its melee attack (3×5; "
|
||
"or 3 damage on each hit, with 5 attacks). The ranged attack (the bow) would "
|
||
"have been safer."
|
||
msgstr ""
|
||
"Sinu haldjas kasutas mõõka (5-4 ehk neli 5-punktilist rünnakut), mis on "
|
||
"lähirünnak. Puuslik vastas oma lähirünnakuga (3-5). Kaugrünnak oleks olnud "
|
||
"ohutum.\n"
|
||
"Lõpeta käik ja ründa siis uuesti."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#. a dextrous elf, so +1 damage
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:937
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
|
||
#| "attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
#| "could not defend itself."
|
||
msgid ""
|
||
"Your elf used a bow, which is a <i>ranged</i> attack (4×3; or 4 damage on "
|
||
"each hit, with 3 attacks). The quintain has no ranged attack, only a melee "
|
||
"attack, so it could not defend itself."
|
||
msgstr ""
|
||
"Sinu haldjas kasutas vibu, mis on kaugrünnak (3-3 ehk kolm 3-punktilist "
|
||
"rünnakut). Puuslik kaugelt rünnata ei saa, tal on üksnes lähirünnak. Nii ei "
|
||
"saanud ta end kaitsta."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:941
|
||
msgid ""
|
||
"Elvish Fighters normally do 3×3 damage with their bows, but this elf has the "
|
||
"<i>dextrous</i> trait, which increases the damage output of ranged attacks."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:947
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Your elf used a bow, which is a <i>ranged</i> attack (3–3; or 3 damage, 3 "
|
||
#| "attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
#| "could not defend itself."
|
||
msgid ""
|
||
"Your elf used a bow, which is a <i>ranged</i> attack (3×3; or 3 damage on "
|
||
"each hit, with 3 attacks). The quintain has no ranged attack, only a melee "
|
||
"attack, so it could not defend itself."
|
||
msgstr ""
|
||
"Sinu haldjas kasutas vibu, mis on kaugrünnak (3-3 ehk kolm 3-punktilist "
|
||
"rünnakut). Puuslik kaugelt rünnata ei saa, tal on üksnes lähirünnak. Nii ei "
|
||
"saanud ta end kaitsta."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:964
|
||
msgid "Keep attacking with both elves until the quintain is finished!"
|
||
msgstr "Jätka mõlema haldjaga ründamist, kuni puuslik on võidetud!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:979
|
||
msgid "Maybe you should recruit another elf?"
|
||
msgstr "Äkki peaks värbama veel ühe haldja?"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:988
|
||
msgid "Unit Descriptions"
|
||
msgstr "Üksuste kirjeldused"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:989
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||
msgid ""
|
||
"You can right-click on a unit to see a detailed <b>Unit Description</b>."
|
||
msgstr "Üksuse pikemat kirjeldust näed paremklõpsuga üksuse peal."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:998
|
||
msgid "Protect Your Troops"
|
||
msgstr "Kaitse enda üksusi"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:999
|
||
msgid ""
|
||
"Remember to pull back wounded units into villages and recruit more if "
|
||
"needed. Take special care of units with the highest <i>experience points "
|
||
"(XP)</i> so they can gain levels and become more powerful."
|
||
msgstr ""
|
||
"Ära unusta haavatud üksustega küladesse taandumist, vajadusel värba uusi "
|
||
"abiks. Eriti pead hoolitsema üksuste eest, kes on juba palju kogemuspunkte "
|
||
"(KP) kogunud ja võivad varsti uuele tasemele jõuda ning sellega tugevamaks "
|
||
"saada."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1008
|
||
msgid "Support"
|
||
msgstr "Elatis"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1009
|
||
msgid ""
|
||
"Each village you control will <i>support</i> one unit for free. After that, "
|
||
"each unit costs you one gold per turn."
|
||
msgstr ""
|
||
"Iga sinu küla annab elatist ühele sinu üksusele. Ülejäänud üksused vajavad "
|
||
"igaüks ühe kuldraha käigu jooksul."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1019
|
||
msgid "You had really better finish off that quintain."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1028
|
||
msgid "Advancement"
|
||
msgstr "Edasiliikumine"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1029
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
#| "present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will go "
|
||
#| "up a level. Elvish Fighters have two advancement options, and you will be "
|
||
#| "able to choose which one you want. However, second level units cost twice "
|
||
#| "as much to support as first level units."
|
||
msgid ""
|
||
"When a unit gains enough experience points (the <i>experience bar</i>, if "
|
||
"present, is on the <b>right</b> of the <i>hitpoints bar</i>), it will gain a "
|
||
"level. Elvish Fighters have two advancement options, and you will be able to "
|
||
"choose which one you want. However, second level units cost twice as much to "
|
||
"support as first level units."
|
||
msgstr ""
|
||
"Kui üksus saavutab piisava kogemuse (vaata kogemusetulpa üksusest paremal), "
|
||
"jõuab ta uuele tasemele. Haldjate võitlejatel on kaks võimalust, mille vahel "
|
||
"saad valida. Kuid teise taseme üksused vajavad ka poole rohkem elatist kui "
|
||
"esimese taseme omad."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1038
|
||
msgid "Defenses"
|
||
msgstr "Kaitsevõime"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1040
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Whenever one of your units is selected, you’ll see varying percentages as "
|
||
#| "you move the mouse over the map. The higher the percentage, the more "
|
||
#| "<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
#| "units have good defenses in castles and villages but poor defenses in "
|
||
#| "rivers. However, these quintains use a <i>magical</i> attack, which "
|
||
#| "always has a 70% chance of hitting no matter what terrain its target "
|
||
#| "occupies."
|
||
msgid ""
|
||
"Whenever one of your units is selected, you’ll see varying percentages as "
|
||
"you move the mouse over the map. The higher the percentage, the more "
|
||
"<i>defense</i> that unit has in that kind of terrain. For example, most "
|
||
"units have good defenses in castles and villages but poor defenses in "
|
||
"rivers. Some units, like these quintains, have a <i>magical</i> attack, "
|
||
"which always has a 70% chance of hitting no matter what terrain their "
|
||
"targets occupy."
|
||
msgstr ""
|
||
"Kui oled üksuse välja valinud, näed hiirekursoriga ringi liikudes selle "
|
||
"kaitsevõimet eri paikades - mida suurem number, seda paremini ta end kaitsta "
|
||
"suudab. Näiteks on kaitsevõime suur lossides ja külades, halb aga jõgedes. "
|
||
"Puusliku rünnakud on aga võluväelised ning tabavad sind 70% tõenäosusega "
|
||
"maastikust sõltumata."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1052
|
||
msgid "Agh! This training is too much for me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1053
|
||
msgid "female^Agh! This training is too much for me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1089
|
||
msgid "The quintain is destroyed, and I have gained more experience!"
|
||
msgstr "Puuslik on võidetud ja mina sain kogemust juurde!"
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1094
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes, you gain experience through battle, especially by killing an "
|
||
#| "opponent. Gain enough experience and you’ll become more powerful.\n"
|
||
#| "Now, Konrad, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Yes, you gain experience through battle, especially by killing an opponent. "
|
||
"Gain enough experience and you’ll become more powerful."
|
||
msgstr ""
|
||
"Jah, sa saad lahingus kogemuspunkte, eriti surmahoopide eest. Kogu piisavalt "
|
||
"kogemust ja sa saad tugevamaks.\n"
|
||
"Nüüd aga, Konrad, jätan su puuslikega harjutama! Pärast on meil aga päris "
|
||
"töö ees...."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1100
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| " Now, Konrad, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Now, Konrad, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
"Konrad, ma jätan su nüüd veel mõnede kolakatega harjutama. Pärast on meil "
|
||
"vaja juba tõsist tööd teha..."
|
||
|
||
#. [message]: speaker=Delfador
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1105
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| " Now, Li’sar, I will leave you with more dummies to practice on! After "
|
||
#| "that, we have real work to do..."
|
||
msgid ""
|
||
"Now, Li’sar, I will leave you with more dummies to practice on! After that, "
|
||
"we have real work to do..."
|
||
msgstr ""
|
||
"Li'sar, ma jätan su nüüd veel mõnede kolakatega harjutama. Pärast on meil "
|
||
"vaja juba tõsist tööd teha..."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1167
|
||
msgid "Note"
|
||
msgstr "Märkus"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1169
|
||
msgid ""
|
||
"These dummies only attack if you are a single tile away. With care, you "
|
||
"should be able to kill them one at a time."
|
||
msgstr ""
|
||
"Need puuslikud ründavad vaid siis, kui vastane on ühe välja kaugusel. "
|
||
"Hoolikalt liikudes võid nad ükshaaval alistada."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1178
|
||
msgid ""
|
||
"Well, I think I know the basics. Onwards! Maybe I can fight in a real battle "
|
||
"next?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1179
|
||
msgid ""
|
||
"female^Well, I think I know the basics. Onwards! Maybe I can fight in a real "
|
||
"battle next?"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1194
|
||
msgid "Victory"
|
||
msgstr "Võit"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1195
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "After your victory notice, the map will be grayed out to indicate that "
|
||
#| "the scenario is over, but you will still be able to examine the final "
|
||
#| "positions and state of your troops and any surviving enemies. This is "
|
||
#| "called <i>linger mode</i>. When you’re finished, click the <b>End "
|
||
#| "Scenario</b> button to go on the next scenario in the campaign."
|
||
msgid ""
|
||
"After your victory notice, the map will be grayed out to indicate that the "
|
||
"scenario is over; this is called <i>linger mode</i>. You will still be able "
|
||
"to examine the final positions and state of your troops and any surviving "
|
||
"enemies. When you’re finished, click the <b>End Scenario</b> button to go on "
|
||
"to the next scenario in the campaign."
|
||
msgstr ""
|
||
"Peale võidusõnumit muutub kaart halliks, et näidata stsenaariumi lõppemist - "
|
||
"kuid saad veel vaadata oma üksuste asukohta ja olekut, samuti vastaste "
|
||
"ellujäänud üksusi (seda nimetatakse ülevaaterežiimiks). Järgmise "
|
||
"stsenaariumi juurde minekuks klõpsa 'Lõpeta stsenaarium' -nuppu."
|
||
|
||
#. [scenario]: id=2_Tutorial
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:5
|
||
#, fuzzy
|
||
#| msgid "Wesnoth Tutorial Part II"
|
||
msgid "Wesnoth Tutorial — Part II"
|
||
msgstr "Wesnothi mänguõpetus, 2. osa"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:43
|
||
msgid "team_name^Orcs"
|
||
msgstr ""
|
||
|
||
#. [side]: type=Orcish Warrior, id=Thrag
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:47
|
||
msgid "Thrag"
|
||
msgstr "Thrag"
|
||
|
||
#. [unit]: id=Galdrad, type=Elvish Champion
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:110
|
||
msgid "Galdrad"
|
||
msgstr "Galdrad"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:124
|
||
msgid "I hope I have a chance to retreat after this!"
|
||
msgstr "Loodetavasti saan peale seda taanduda!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:125
|
||
msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr "Üks õnnega pooleks rünnak mõne orkijorsi poolt ja olen omadega läbi!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:126
|
||
#, fuzzy
|
||
#| msgid "Ouch! I could make use of some healing in a village."
|
||
msgid "I could make use of some healing in a village."
|
||
msgstr "Ai! Ma peaks mõnda külla taastuma minema."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:127
|
||
msgid "I had better retreat, before I get caught out with such low health!"
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:128
|
||
#, fuzzy
|
||
#| msgid "I hope I have a chance to retreat after this!"
|
||
msgid "female^I hope I have a chance to retreat after this!"
|
||
msgstr "Loodetavasti saan peale seda taanduda!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:129
|
||
#, fuzzy
|
||
#| msgid "One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgid "female^One lucky attack by an Orcish Grunt, and I’m done for!"
|
||
msgstr "Üks õnnega pooleks rünnak mõne orkijorsi poolt ja olen omadega läbi!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:130
|
||
#, fuzzy
|
||
#| msgid "Ouch! I could make use of some healing in a village."
|
||
msgid "female^I could make use of some healing in a village."
|
||
msgstr "Ai! Ma peaks mõnda külla taastuma minema."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:131
|
||
msgid ""
|
||
"female^I had better retreat, before I get caught out with such low health!"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:136
|
||
msgid "Defeat the Orc Leader"
|
||
msgstr "Alista orkipealik"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:141
|
||
msgid "Death of Konrad"
|
||
msgstr "Konradi surm"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:152
|
||
msgid "Death of Li’sar"
|
||
msgstr "Li'sari surm"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:163
|
||
#, fuzzy
|
||
#| msgid "Death of Konrad"
|
||
msgid "Death of Galdrad"
|
||
msgstr "Konradi surm"
|
||
|
||
#. [disallow_end_turn]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:184
|
||
msgid ""
|
||
"You cannot end your turn until you have recruited troops and captured a "
|
||
"village!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197
|
||
msgid ""
|
||
"Welcome back! This is the second part of the two-part tutorial. Part 2 will "
|
||
"teach you about recalling units, abilities and weapon specials, income and "
|
||
"upkeep, long-distance movement, zone of control, and time of day."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:203
|
||
msgid ""
|
||
"Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock "
|
||
"of scarecrows, perhaps?"
|
||
msgstr ""
|
||
"Hei, Galdrad! Kas Delfador on veel midagi minu nahutamiseks kohale võlunud? "
|
||
"Karja hernehirmutisi näiteks?"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:204
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
|
||
#| "flock of scarecrows, perhaps?"
|
||
msgid ""
|
||
"female^Ho, Galdrad! Has Delfador conjured something else to beat me with? A "
|
||
"flock of scarecrows, perhaps?"
|
||
msgstr ""
|
||
"Hei, Galdrad! Kas Delfador on veel midagi minu nahutamiseks kohale võlunud? "
|
||
"Karja hernehirmutisi näiteks?"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:210
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Orcs have encamped across the river. This is elven country; they are "
|
||
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
|
||
#| "must defeat their leader so they never threaten us again. I will advise "
|
||
#| "you."
|
||
msgid ""
|
||
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
|
||
"country; they are fools to enter here. We elves are fast and hard to hit in "
|
||
"forests. You must defeat their leader so they never threaten us again. I "
|
||
"will advise you."
|
||
msgstr ""
|
||
"Orkid on teispool jõge laagri üles löönud. See on haldjamaa ja nad on "
|
||
"lollid, et siia ronivad. Meie, haldjad, oleme metsas kiired ja raskesti "
|
||
"tabatavad. Sa pead alistama nende pealiku, et nad enam meid ei tülitaks. Ma "
|
||
"juhendan sind."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:215
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Orcs have encamped across the river. This is elven country; they are "
|
||
#| "fools to enter here. We Elves are fast and hard to hit in forests. You "
|
||
#| "must defeat their leader so they never threaten us again. I will advise "
|
||
#| "you."
|
||
msgid ""
|
||
"This is no game, Li’sar! Orcs have encamped across the river. This is elven "
|
||
"country; they are fools to enter here. We elves are fast and hard to hit in "
|
||
"forests. You must defeat their leader so they never threaten us again. I "
|
||
"will advise you."
|
||
msgstr ""
|
||
"Orkid on teispool jõge laagri üles löönud. See on haldjamaa ja nad on "
|
||
"lollid, et siia ronivad. Meie, haldjad, oleme metsas kiired ja raskesti "
|
||
"tabatavad. Sa pead alistama nende pealiku, et nad enam meid ei tülitaks. Ma "
|
||
"juhendan sind."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:221
|
||
msgid "What should I do?"
|
||
msgstr "Mida ma peaks tegema?"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:222
|
||
#, fuzzy
|
||
#| msgid "What should I do?"
|
||
msgid "female^What should I do?"
|
||
msgstr "Mida ma peaks tegema?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:225
|
||
msgid ""
|
||
"First, we will have to deal with the Orcish Grunt stationed in the middle of "
|
||
"the river. He should be little trouble."
|
||
msgstr ""
|
||
"Esmalt tuleb ette võtta too orkijorss, kes on keset jõge roninud. Temaga "
|
||
"peaks asi lihtne olema."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:227
|
||
msgid ""
|
||
"By then, their leader will have recruited more units to send against us and "
|
||
"the real fight will begin."
|
||
msgstr ""
|
||
"Selleks ajaks on nende pealik värvanud meie vastu üksusi juurde ja läheb "
|
||
"tõsiseks madinaks."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:229
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "See this dark blue water? It’s too deep for either side to cross. The "
|
||
#| "orcs could slowly wade through that narrow band of shallow lighter-blue "
|
||
#| "water in the east; but we could stand on the shore and force them to "
|
||
#| "fight us from the water, where they are exposed and we are protected by "
|
||
#| "the forest."
|
||
msgid ""
|
||
"See this dark blue water? It’s too deep for either side to cross. The orcs "
|
||
"could slowly wade through that narrow band of shallow lighter-blue water in "
|
||
"the north; but we could stand on the shore and force them to fight us from "
|
||
"the water, where they are exposed and we are protected by the forest."
|
||
msgstr ""
|
||
"Näed seda tumesinist vett? See on liiga sügav, et kumbki pool siit läbi "
|
||
"pääseks. Nad võivad aeglaselt sumada läbi madala helesinise vee riba seal "
|
||
"ida pool, kuid me võime neil kaldal vastas olla ja sundida neid võitlema "
|
||
"vees, olles ise metsa kaitse all."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:231
|
||
msgid ""
|
||
"The more likely attack, then, is across the bridge. That middle island is "
|
||
"the key: it has a village for healing injured units and forests in which we "
|
||
"fight so well."
|
||
msgstr ""
|
||
"Tõenäolisem on rünnak silla kaudu. See keskmine saar on võtmeks: seal on "
|
||
"küla vigastatud üksuste raviks ja ka mets, kus meile meeldib võidelda."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:235
|
||
msgid "Let’s go! Attack!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#. The "us" in "let's" refers to Galdrad and Li'sar.
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:237
|
||
msgid "female^Let’s go! Attack!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#. Addressing Konrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:244
|
||
msgid ""
|
||
"Hang on! You need to gather your forces. Or do you intend to fight the orcs "
|
||
"single-handedly?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#. Addressing Li'sar
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:250
|
||
msgid ""
|
||
"female^Hang on! You need to gather your forces. Or do you intend to fight "
|
||
"the orcs single-handedly?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:264
|
||
msgid ""
|
||
"I see you have veteran troops from your training! You should <i>recall</i> "
|
||
"them so as to start off the battle with more experienced units. Think "
|
||
"carefully, though; if a unit has too little experience, it might be better "
|
||
"to recruit a new one."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:270
|
||
msgid ""
|
||
"Some of your units have also managed to level up. They’re even more "
|
||
"formidable, so you should recall them as well."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:285
|
||
msgid ""
|
||
"Unfortunately, none of your troops survived your training, so you will have "
|
||
"to recruit new units. If you had any veteran troops, you could have "
|
||
"<i>recalled</i> them to battle this scenario. More experienced units would "
|
||
"have been of help against these orcs."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:291
|
||
msgid "Recalling"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:292
|
||
msgid ""
|
||
"In addition to recruiting new units each scenario, you can also <i>recall</"
|
||
"i> your experienced veterans from previous scenarios, for the cost of 20 "
|
||
"gold each. This allows you to build up a formidable army over the course of "
|
||
"multiple scenarios by recalling your highest leveled troops or those with "
|
||
"good combinations of traits and abilities. To recall a unit, right-click "
|
||
"while your leader stands on a keep and select the <i>Recall</i> option. "
|
||
"Remember to also recruit new troops in addition to recalling old ones."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:297
|
||
msgid ""
|
||
"You also have two new types of units to recruit this scenario: Elvish "
|
||
"Archers and Elvish Shamans. I’ll tell you more about them when you recruit "
|
||
"them. Personally, I would recommend a balanced force of two archers, two "
|
||
"fighters, and a shaman."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#. [on_undo]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:300
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:509
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:551
|
||
msgid "Recruit or recall your troops"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:314
|
||
#, fuzzy
|
||
#| msgid "Shaman"
|
||
msgid "Elvish Shaman"
|
||
msgstr "Ravitseja"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:315
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> "
|
||
#| "friendly units around her. She also has a special attack which <i>slows</"
|
||
#| "i> enemies, halving the damage they do."
|
||
msgid ""
|
||
"The Shaman has the ability to <i>heal</i> friendly units around her. She "
|
||
"also has a special attack which <i>slows</i> enemies, halving the damage "
|
||
"they do for one turn. However, she’s physically weaker than fighters and "
|
||
"archers, so be careful when sending her into battle."
|
||
msgstr ""
|
||
"Ravitseja on üsna nõrk üksus, kuid ta suudab ümbritsevaid üksusi ravida. Tal "
|
||
"on ka eriline rünnak, mis aeglustab vastaseid ja vähendab nende "
|
||
"ründetõhusust poole võrra."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:320
|
||
msgid "The <i>Heal</i> Ability"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:322
|
||
msgid ""
|
||
"At the start of each turn, allied units adjacent to a Shaman will recover 4 "
|
||
"hitpoints, which is only half of the amount that a village would provide. "
|
||
"The Shaman doesn’t gain experience from healing, only from combat, but "
|
||
"advancing her is worthwhile — her second-level Elvish Druid advancement has "
|
||
"healing equivalent to a village.\n"
|
||
"\n"
|
||
"A detailed explanation of healing may be found in the <i>Gameplay</i> "
|
||
"section of the help (default hotkey: <b>F1</b>)."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:329
|
||
msgid "Weapon Specials"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:331
|
||
msgid ""
|
||
"Weapon specials are special attack modifiers that make certain attacks more "
|
||
"powerful. In this case, the Shaman has the Slows special on her entangle "
|
||
"attack. When this attack successfully hits an enemy, it will halve the "
|
||
"damage they do for one turn. Other weapon specials include First Strike, "
|
||
"which allows that attack to always hit first no matter who attacks first, "
|
||
"and Magical, which gives that attack a constant 70% chance to hit.\n"
|
||
"\n"
|
||
"A full list of abilities and weapon specials, along with traits, may be "
|
||
"found in the help (default hotkey: <b>F1</b>)."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:361
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:372
|
||
msgid "Multiple Healers"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#. both healers are level one elvish shamans
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:363
|
||
msgid ""
|
||
"You now have two healers. However, each unit can only receive healing from "
|
||
"one healer — a unit will still only be healed 4 hitpoints per turn even when "
|
||
"adjacent to both Shamans.\n"
|
||
"\n"
|
||
"If either Shaman advances to become a Druid, then she’ll be able to heal "
|
||
"adjacent units by 8 hitpoints per turn. A unit next to multiple healers is "
|
||
"healed by the most advanced one."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#. one healer is a level one shaman, but the other healer is a druid or (very unlikely) a shyde
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:374
|
||
msgid ""
|
||
"You now have two healers. Your Druid can heal adjacent units by 8 hitpoints "
|
||
"per turn compared to your Shaman’s 4. However, each unit can only receive "
|
||
"healing from one healer — a unit next to multiple healers is healed by the "
|
||
"most advanced one."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:381
|
||
msgid "Healers and Villages"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:382
|
||
msgid ""
|
||
"A unit in a village will receive healing from the village instead of from "
|
||
"adjacent healers."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:386
|
||
msgid ""
|
||
"Having more than one healer allows them to heal each other or to cover "
|
||
"separate areas of the battlefield. It can also allow better tactical "
|
||
"movement — the 2 hitpoints from rest-healing does combine with other sources "
|
||
"of healing, so it’s often better to move a healer instead of an injured unit."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:401
|
||
#, fuzzy
|
||
#| msgid "Elvish Fighter"
|
||
msgid "Elvish Archer"
|
||
msgstr "Haldjasõdalane"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:402
|
||
msgid ""
|
||
"Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer "
|
||
"has strong ranged attacks. It’s useful to attack enemy units with strong "
|
||
"melee attacks with strong ranged attacks, and vice versa. This allows your "
|
||
"units to take less damage overall when your enemy counterattacks."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:428
|
||
msgid ""
|
||
"You certainly have a fondness for shamans, I see. They will provide a lot of "
|
||
"healing, but not much offensive potential."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:439
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "While none of your recruited units can move, you still can. Your five "
|
||
#| "units cost you 5 gold in upkeep, leaving you 3 gold poorer per turn. You "
|
||
#| "need more income."
|
||
msgid ""
|
||
"While none of your recruited units can move yet, you still can. You need "
|
||
"more income; there are some villages near the keep you can capture."
|
||
msgstr ""
|
||
"Tõsi, ükski värvatud üksus ei saa liikuda - aga sina saad ikka. Sinu viis "
|
||
"üksust maksavad 5 kuldraha, nii jääd igal käigul 3 kuldraha võrra vaesemaks. "
|
||
"Sa vajad suuremat sissetulekut."
|
||
|
||
#. [event]
|
||
#. [on_undo]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:442
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:564
|
||
#, fuzzy
|
||
#| msgid "Move Konrad to capture a village"
|
||
msgid "Capture a village"
|
||
msgstr "Hõiva Konradiga küla"
|
||
|
||
#. [disallow_end_turn]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:445
|
||
#, fuzzy
|
||
#| msgid "Move Konrad to capture a village"
|
||
msgid "You still have to capture a village!"
|
||
msgstr "Hõiva Konradiga küla"
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:477
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:544
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Don’t forget, you can press <b>u</b> to undo most things; useful for "
|
||
#| "correcting mistakes."
|
||
msgid ""
|
||
"You forgot to recruit troops! You can press <b>u</b> to undo your last move."
|
||
msgstr ""
|
||
"Jäta meelde - enamikku tegevusi saab 'u' vajutusega tagasi võtta. Nii saad "
|
||
"oma vigu parandada."
|
||
|
||
#. [disallow_end_turn]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:480
|
||
msgid "You still have to recruit troops!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:488
|
||
msgid ""
|
||
"Excellent! As Delfador mentioned earlier, each captured village will support "
|
||
"one unit and provide you with 1 extra gold per turn."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:492
|
||
msgid "Income and Upkeep"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:493
|
||
msgid ""
|
||
"Each turn, you will gain 2 gold plus one for each village you own. However, "
|
||
"<i>upkeep</i> is subtracted from that. You can support as many levels worth "
|
||
"of units as the number of villages you own; beyond that, you must pay 1 gold "
|
||
"per turn. Be careful, as owning too many units can cause you to have "
|
||
"negative income and lose gold each turn!"
|
||
msgstr ""
|
||
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:557
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You moved to the wrong place! After this message, you can press <b>u</b> "
|
||
#| "to undo, then try again."
|
||
msgid ""
|
||
"You forgot to capture a village! You can press <b>u</b> to undo your last "
|
||
"move."
|
||
msgstr ""
|
||
"Sa läksid valesse kohta! Selle teate järel võid vajutada 'u' (tühistamine) "
|
||
"ja proovida uuesti."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:576
|
||
msgid ""
|
||
"Now, young man, it is time to discuss strategy. Your units are ready to "
|
||
"attack, and the orcish leader has begun gathering his own troops."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:581
|
||
msgid ""
|
||
"Now, young lady, it is time to discuss strategy. Your units are ready to "
|
||
"attack, and the orcish leader has begun gathering his own troops."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:587
|
||
msgid ""
|
||
"Galdrad, if I go by the ford, I could sneak up near his keep and dispatch "
|
||
"him quickly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:588
|
||
msgid ""
|
||
"female^Galdrad, if I go by the ford, I could sneak up near his keep and "
|
||
"dispatch him quickly."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:593
|
||
msgid ""
|
||
"You could. However, elves (and orcs) have bad <i>defense</i> in water. "
|
||
"You’ll be more vulnerable as you try to wade slowly across the ford; the "
|
||
"enemy will have an 80% chance to hit you. Since elves have good defense in "
|
||
"the forest, I would advise you keep to the trees and attack the orcs from "
|
||
"there; your Fighters will only suffer a 40% chance of being hit in return, "
|
||
"while Shamans and Archers will only incur a 30% chance."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:598
|
||
msgid ""
|
||
"However, keep an eye on that ford. The orcs may try to sneak around behind "
|
||
"our forces. It might do to send a few units to defend the banks, and the "
|
||
"village there."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:603
|
||
msgid ""
|
||
"Alright. The bridge it is, then, but I’ll be careful about the crossing."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:604
|
||
msgid ""
|
||
"female^Alright. The bridge it is, then, but I’ll be careful about the "
|
||
"crossing."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:607
|
||
msgid ""
|
||
"That Orcish Grunt is still blocking our path. He has no ranged attacks, so "
|
||
"your archers should be able to engage him with little risk. Unfortunately, "
|
||
"your units cannot reach him this turn, but you should not let them languish! "
|
||
"Move them into position so they can attack next turn. There are also other "
|
||
"villages on this side of the river. You should secure them for income and "
|
||
"healing."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:610
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:998
|
||
#, fuzzy
|
||
#| msgid "<big>Long-distance Movement</big>"
|
||
msgid "Long-distance Movement"
|
||
msgstr "<big>Kaugemale liikumine</big>"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:611
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:999
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "\n"
|
||
#| "You can order a unit to move for multiple turns by selecting the unit and "
|
||
#| "clicking on the destination. A number will indicate how many turns it "
|
||
#| "will take to get there."
|
||
msgid ""
|
||
"You can order a unit to move for multiple turns by selecting the unit and "
|
||
"clicking on the destination. A number will indicate how many turns it will "
|
||
"take to get there."
|
||
msgstr ""
|
||
"\n"
|
||
"Üksust saab panna liikuma ka mitmeks käiguks. vali üksus, seejärel klõpsa "
|
||
"sihtkohta: näed numbrit, mis näitab, kui mitu käiku sinna jõudmine aega "
|
||
"võtab."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:616
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’ve captured all the villages around the keep, but stay near so you "
|
||
#| "can recruit more units."
|
||
msgid ""
|
||
"I think I’ll stick around the keep for now, in order to recruit more units."
|
||
msgstr ""
|
||
"Oled hõivanud kõik külad lossi ümber, aga ära mine väga kaugele - ehk on "
|
||
"vaja uusi üksusi värvata."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:617
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You’ve captured all the villages around the keep, but stay near so you "
|
||
#| "can recruit more units."
|
||
msgid ""
|
||
"female^I think I’ll stick around the keep for now, in order to recruit more "
|
||
"units."
|
||
msgstr ""
|
||
"Oled hõivanud kõik külad lossi ümber, aga ära mine väga kaugele - ehk on "
|
||
"vaja uusi üksusi värvata."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:623
|
||
msgid ""
|
||
"You’ve learned well, Konrad. It is indeed a good idea to keep your leader "
|
||
"safe and protected and in range of your keep early in the game. The tide of "
|
||
"battle can turn quickly, and you don’t want to find yourself cut off from "
|
||
"recruiting reinforcements."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:628
|
||
msgid ""
|
||
"You’ve learned well, Li’sar. It is indeed a good idea to keep your leader "
|
||
"safe and protected and in range of your keep early in the game. The tide of "
|
||
"battle can turn quickly, and you don’t want to find yourself cut off from "
|
||
"recruiting reinforcements."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:698
|
||
msgid "The tutorial isn’t meant to be this difficult"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:700
|
||
msgid ""
|
||
"The orc on the island was supposed to move over the bridge, so that he could "
|
||
"be attacked by several elves at once. Something’s broken the scripted event, "
|
||
"which will make the scenario harder by leaving him in a defensive position.\n"
|
||
"\n"
|
||
"Please report the bug."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:712
|
||
#, fuzzy
|
||
#| msgid "<big>Tracking Enemy Movement</big>"
|
||
msgid "Tracking Enemy Movement"
|
||
msgstr "<big>Vaenlase liikumise jälgimine</big>"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:713
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "\n"
|
||
#| "You can see where an enemy can reach by moving the mouse over them. You "
|
||
#| "can see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
|
||
#| "command from the <b>Actions</b> menu."
|
||
msgid ""
|
||
"You can see where an enemy can reach by moving the mouse over them. You can "
|
||
"see all possible enemy moves at once with the <b>Show Enemy Moves</b> "
|
||
"command from the <b>Actions</b> menu."
|
||
msgstr ""
|
||
"\n"
|
||
"Vastase käiguulatust võid näha, viies hiirekursori nende üksustele. Kõiki "
|
||
"vaenlase võimalikke käike korraga näed, kui valid 'Tegevuste' menüüst 'Näita "
|
||
"vastase käike'."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:716
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "That Grunt is blocking the bridge! We must occupy that island before the "
|
||
#| "Wolf Riders reach it."
|
||
msgid "We must occupy that island before the Wolf Riders reach it!"
|
||
msgstr ""
|
||
"See orkijorss hoiab silda enda käes! Me peame selle saare enne "
|
||
"hundiratsanike siiajõudmist kätte saama."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:721
|
||
#, fuzzy
|
||
#| msgid "Can’t our units just move around him?"
|
||
msgid "Can’t we just move around the orcs?"
|
||
msgstr "Kas meie üksused ei saa temast lihtsalt mööda minna?"
|
||
|
||
#. [message]: speaker=student
|
||
#. "we" refers to Li'sar, Galdrad, and the mixed-gender troops
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:723
|
||
#, fuzzy
|
||
#| msgid "Can’t our units just move around him?"
|
||
msgid "female^Can’t we just move around the orcs?"
|
||
msgstr "Kas meie üksused ei saa temast lihtsalt mööda minna?"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:736
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "No. Once you move close to an enemy unit, you are in its <i>Zone of "
|
||
#| "Control</i> and cannot move further that turn.\n"
|
||
#| "To move your troops onto that island without wading slowly through the "
|
||
#| "water, you’ll have to kill the Grunt."
|
||
msgid ""
|
||
"No. Once you move close to an enemy unit, you are in its <i>Zone of Control</"
|
||
"i> and cannot move further that turn. To move your troops onto that island "
|
||
"without wading slowly through the water, you’ll have to kill the Grunt."
|
||
msgstr ""
|
||
"Ei - vastase üksuse ligi jõudes oled tema <i>mõjuväljas</i> ning ei saa "
|
||
"selle käiguga enam edasi liikuda.\n"
|
||
"Üksuste saarele saatmiseks ilma vees sumpamata tuleb see orkijorss enne maha "
|
||
"lüüa."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:740
|
||
msgid "Zone of Control"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:742
|
||
msgid ""
|
||
"The hexes immediately around a unit constitute its <i>Zone of Control</i>. "
|
||
"When an enemy unit enters those hexes, they cannot move any further that "
|
||
"turn. (An exception are units with the <i>skirmisher</i> ability, who are "
|
||
"unaffected by zones of control.) This can be used to create a blockade to "
|
||
"prevent stronger enemies from reaching key locations, such as villages, even "
|
||
"if you have limited manpower."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:769
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "No other units can reach that orc. I hope my $unit.language_name survives "
|
||
#| "its counter-attack! I’d better grab more villages and move everyone "
|
||
#| "closer for next turn."
|
||
msgid ""
|
||
"I hope I will survive the counter-attack if my units can’t take this grunt "
|
||
"out this turn. I should order them to grab more villages if they can and "
|
||
"move everyone closer for next turn."
|
||
msgstr ""
|
||
"Teised üksused ei jõua tolle orkini. Loodan, et mu $unit.language_name elab "
|
||
"tema vastulöögi üle! Ma hõivan parem veel külasid ja saadan järgmisel käigul "
|
||
"kõik lähemale."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:774
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes. If your Shaman stands just behind that unit on the bridge, she will "
|
||
#| "heal it at the beginning of the next turn."
|
||
msgid ""
|
||
"If one of your Shamans stands just behind you, she will heal you 4 hitpoints "
|
||
"at the beginning of the next turn."
|
||
msgstr ""
|
||
"Jah. Kui su ravitseja seisab sillal oleva üksuse kõrval, ravib ta seda "
|
||
"järgmise käigu alguses."
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:780
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "No other units can reach that orc. I hope my $unit.language_name survives "
|
||
#| "its counter-attack! I’d better grab more villages and move everyone "
|
||
#| "closer for next turn."
|
||
msgid ""
|
||
"I hope my units will survive the counter-attack if I can’t take this grunt "
|
||
"out this turn. I’d better grab more villages if I can and move everyone "
|
||
"closer for next turn."
|
||
msgstr ""
|
||
"Teised üksused ei jõua tolle orkini. Loodan, et mu $unit.language_name elab "
|
||
"tema vastulöögi üle! Ma hõivan parem veel külasid ja saadan järgmisel käigul "
|
||
"kõik lähemale."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:785
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Yes. If your Shaman stands just behind that unit on the bridge, she will "
|
||
#| "heal it at the beginning of the next turn."
|
||
msgid ""
|
||
"If one of your Shamans stands just behind your wounded units, she will heal "
|
||
"each of them 4 hitpoints at the beginning of the next turn."
|
||
msgstr ""
|
||
"Jah. Kui su ravitseja seisab sillal oleva üksuse kõrval, ravib ta seda "
|
||
"järgmise käigu alguses."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:821
|
||
msgid ""
|
||
"One fewer orc to deal with, and our way across the bridge is clear! I also "
|
||
"gained experience from striking the killing blow!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:822
|
||
msgid ""
|
||
"female^One fewer orc to deal with, and our way across the bridge is clear! I "
|
||
"also gained experience from striking the killing blow!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:843
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Be careful: if you stand on the bridge you are exposed to attack from "
|
||
#| "multiple directions!"
|
||
msgid ""
|
||
"Be careful! If you stand on the bridge you are exposed to attack from "
|
||
"multiple directions! Even though the orcs have low defense in water, they "
|
||
"will overwhelm you with their numbers."
|
||
msgstr "Ettevaatust: sllal seistes oled rünnatav eri suundadest!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:859
|
||
msgid ""
|
||
"Well done! The island village is ours. You can use the trees to set up a "
|
||
"blockade against the orcs; they can only come across the bridge one by one "
|
||
"without wading through the water, and you will be securely on a terrain with "
|
||
"good defense."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:871
|
||
msgid ""
|
||
"Don’t forget about that last village near the channel. The orcs will capture "
|
||
"it if they try to sneak around via the ford! It will be hard to dislodge "
|
||
"them if they do."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:888
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "It’s very dangerous to stand in water when there are enemies about! Your "
|
||
#| "unit will have an 80% chance of being hit! Cancel, and wait for them to "
|
||
#| "attack you!"
|
||
msgid ""
|
||
"It’s very dangerous to stand in water when there are enemies about! Your "
|
||
"unit will have an 80% chance of being hit. Get back, and wait for them to "
|
||
"attack you!"
|
||
msgstr ""
|
||
"Kui vaenlane on ligidal, on vees seismajäämine väga ohtlik. Su üksusel on "
|
||
"80% tõenäosus vastulöögiga pihta saada. Parem oota, kuni nad ise ründavad!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:914
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Stay near the keep! You need to be on a keep to recruit more units, and I "
|
||
#| "doubt the orc leader will let you use his!"
|
||
msgid ""
|
||
"You’re venturing away from your keep. You might need to recruit more units, "
|
||
"and I doubt the orc leader will let you use his! Careful!"
|
||
msgstr ""
|
||
"Jää lossi lähedusse! Värbamiseks pead olema lossi värbamisväljal ja ma "
|
||
"kahtlen, et orkipealik laseb sul tema lossi kasutada..."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:923
|
||
msgid ""
|
||
"When moving a unit, the percentages shown are the unit’s defense on that "
|
||
"hex. The higher the number, the less likely they are to get hit."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:938
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We need to occupy that village, otherwise they will take it next turn! "
|
||
#| "Move a unit into the village to stop the orcs capturing it. Whichever "
|
||
#| "unit you choose will benefit from the village’s healing, too."
|
||
msgid ""
|
||
"We need to occupy that village, otherwise they will take it soon! Move a "
|
||
"unit into the village to stop the orcs capturing it. Whichever unit you "
|
||
"choose will benefit from the village’s healing, too."
|
||
msgstr ""
|
||
"Me peame selle küla saarel kätte saama, muidu jääb see järgmisel käigul "
|
||
"neile! Vii üks üksus sinna, et orkid seda kätte ei saaks. Kui see üksus on "
|
||
"haavatud, siis tervendab see küla teda samuti."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:944
|
||
msgid ""
|
||
"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their "
|
||
"attacks are now 25% stronger. By day, their attacks are 25% weaker, which is "
|
||
"a noticeable difference. You are <i>lawful</i>: stronger by day and weaker "
|
||
"at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of "
|
||
"day."
|
||
msgstr ""
|
||
"Ettevaatust! Praegu on öö. Orkid on <i>korratud</i>: nad ründavad 25% "
|
||
"tugevamini öösel ja 25% nõrgemini päeval, mis on oluline erinevus. Sina oled "
|
||
"<i>kuulekas</i> ja tugevam päeva ajal. Haldjad on ükskõiksed, öö ja päev "
|
||
"neid ei mõjuta."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:947
|
||
#, fuzzy
|
||
#| msgid "<big>Time of Day</big>"
|
||
msgid "Time of Day"
|
||
msgstr "<big>Päevaaeg</big>"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:948
|
||
msgid ""
|
||
"During a scenario, the time of day will shift as turns pass. There are four "
|
||
"<i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each "
|
||
"alignment gets a different bonus or handicap depending on the time of day. "
|
||
"You can hover over the sky image below the minimap on the right to see the "
|
||
"current time of day and who has the advantage."
|
||
msgstr ""
|
||
|
||
#. [then]
|
||
#. [else]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:970
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:977
|
||
msgid ""
|
||
"Remember to retreat your wounded units to villages. Shamans can only heal 4 "
|
||
"hitpoints per turn, while villages can heal them faster at 8 per turn.\n"
|
||
"\n"
|
||
"Different sources of healing are generally not combined. If a unit starts "
|
||
"its turn next to multiple healers, or on a village and next to a healer, it "
|
||
"will still be healed only once.\n"
|
||
"\n"
|
||
"Rest-healing is an exception to the rule — if a unit doesn’t do anything for "
|
||
"a turn, it will heal 2 hitpoints in addition to any healing it may receive "
|
||
"from villages or healers, combining for a total of up to 10 hitpoints per "
|
||
"turn."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1007
|
||
#, fuzzy
|
||
#| msgid "<big>Tracking Unused Units</big>"
|
||
msgid "Tracking Unused Units"
|
||
msgstr "<big>Kasutamata üksuste leidmine</big>"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1008
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "\n"
|
||
#| "You can ensure you use all your troops by pressing <b>n</b> to step from "
|
||
#| "one unit to the next. If you press <b>space</b>, you can mark the "
|
||
#| "currently selected unit as having finished its turn, which stops you "
|
||
#| "moving it by accident later on. When <b>n</b> no longer selects a new "
|
||
#| "unit, it’s safe to end your turn."
|
||
msgid ""
|
||
"You can ensure you use all your troops by pressing <b>n</b> to step from one "
|
||
"unit to the next. If you press <b>space</b>, you can mark the currently "
|
||
"selected unit as having finished its turn, which stops you moving it by "
|
||
"accident later on. When <b>n</b> no longer selects a new unit, it’s safe to "
|
||
"end your turn."
|
||
msgstr ""
|
||
"\n"
|
||
"Sa võid veenduda kõigi üksuste liikumiste ärakasutamises käigu jooksul nii: "
|
||
"vajuta järgmise üksuse valimiseks 'n', seejärel vajuta selle üksuse käigu "
|
||
"lõpetamiseks tühikuklahvi.\n"
|
||
" Kui 'n' enam uusi üksusi ei näita, võid käigu ära lõpetada."
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1016
|
||
msgid "Status Table"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1017
|
||
msgid ""
|
||
"The Status Table details the sides’ current status and starting conditions. "
|
||
"Fog and shroud will affect what you can see in this table, and occasionally "
|
||
"a side may be hidden; however, it is still useful to check this table when a "
|
||
"scenario begins. You can access it in the <b>Menu</b> menu."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1025
|
||
msgid "Speeding Up Animations"
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1026
|
||
msgid ""
|
||
"Holding down <b>shift</b> will make the animations for moving and fighting "
|
||
"quicker. The <b>acceleration factor</b> can be set, and turned on by "
|
||
"default, in the <b>Preferences</b> menu’s <b>General</b> tab."
|
||
msgstr ""
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1034
|
||
#, fuzzy
|
||
#| msgid "<big>Victory Conditions</big>"
|
||
msgid "Victory Conditions"
|
||
msgstr "<big>Võidu tingimused</big>"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1035
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "\n"
|
||
#| "In this scenario, you only need to defeat the orc leader to win. (Victory "
|
||
#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
|
||
#| "the <b>Main Menu</b>)."
|
||
msgid ""
|
||
"In this scenario, you only need to defeat the orc leader to win. Victory "
|
||
"conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</"
|
||
"b> menu."
|
||
msgstr ""
|
||
"\n"
|
||
"Selles stsenaariumis on sul vaja alistada orkide pealik (stsenaariumi "
|
||
"võidutingimusi näed peamenüüs Stsenaariumi eesmärkide all)."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1044
|
||
msgid "Hurry up and defeat the orcs before they become entrenched!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1072
|
||
#, fuzzy
|
||
#| msgid "I have no more money to recruit!"
|
||
msgid "I have enough gold to recruit more units!"
|
||
msgstr "Mul pole värbamiseks enam raha!"
|
||
|
||
#. [message]: speaker=student
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1073
|
||
#, fuzzy
|
||
#| msgid "I have no more money to recruit!"
|
||
msgid "female^I have enough gold to recruit more units!"
|
||
msgstr "Mul pole värbamiseks enam raha!"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1082
|
||
#, fuzzy
|
||
#| msgid "<big>Recruit the Right Unit Types</big>"
|
||
msgid "Recruit the Right Units"
|
||
msgstr "<big>Õigete üksuste värbamine</big>"
|
||
|
||
#. [hint_message]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1083
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "\n"
|
||
#| "Remember to recruit troops useful for the situation. Archers are "
|
||
#| "particularly effective against Grunts, Wolf Riders and the orcish leader."
|
||
msgid ""
|
||
"Remember to recruit troops useful for the situation. Archers are "
|
||
"particularly effective against Grunts, Wolf Riders and the orcish leader."
|
||
msgstr ""
|
||
"\n"
|
||
"Peaksid alati värbama neid üksusi, mis sellesse olukorda sobivad. Vibukütid "
|
||
"on eriti tõhusad orkijorsside, hundiratsanike ja orkipealikute vastu."
|
||
|
||
#. [then]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1122
|
||
msgid ""
|
||
"Beware of those orcs crossing the river! If they get into the forest they’ll "
|
||
"be hard to dislodge!"
|
||
msgstr ""
|
||
"Ettevaatust, orkid tulevad üle jõe! Kui nad jõuavad metsa, on neid sealt "
|
||
"raske välja ajada!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1162
|
||
msgid ""
|
||
"That unit is about one kill (8 experience points) away from gaining a level! "
|
||
"Do not let it die!"
|
||
msgstr ""
|
||
"See üksus on ühe võidu (8 kogemuspunkti) kaugusel järgmisest tasemest! "
|
||
"Vaata, et ta enne surma ei saa!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1184
|
||
msgid ""
|
||
"Their leader has moved into that village! He’s not as stupid as I thought. "
|
||
"The village heals him each turn and provides good defense."
|
||
msgstr ""
|
||
"Nende pealik on liikunud külasse! Ta pole nii rumal, kui arvasin: see ravib "
|
||
"teda iga käigu jooksul ja pakub head kaitset."
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1195
|
||
msgid ""
|
||
"That unit has captured our village! You’d better get him out; it heals him "
|
||
"each turn and provides good defense."
|
||
msgstr ""
|
||
"Nende üksus on hõivanud meie küla. Katsu ta sealt välja ajada: ta terveneb "
|
||
"seal iga käiguga ja on hästi kaitstud."
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1208
|
||
msgid ""
|
||
"Using me to attack is risky! I can slow the opponent with my ranged attack, "
|
||
"but I hope you have a plan if I miss!"
|
||
msgstr ""
|
||
"Mind rünnakule saata on riskantne! Ma võin kaugrünnakuga vastast aeglustada, "
|
||
"kuid ma väga loodan, et sul on varuplaan juhuks, kui ma ei taba!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1224
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You are close to killing their leader! The unit who finishes him will "
|
||
#| "gain 16 experience points because he is second level. Choose your "
|
||
#| "attacking unit carefully!"
|
||
msgid ""
|
||
"You are close to killing their leader! Because he is second level, the unit "
|
||
"who finishes him will gain 16 experience points. In a campaign, it’s "
|
||
"important to decide which units you want to advance, and give those units "
|
||
"the best chances to gain experience."
|
||
msgstr ""
|
||
"Oleme nende pealikust jagu saamas! Üksus, kes talle surmahoobi annab, teenib "
|
||
"16 kogemuspunkti, kuna pealik on 2. tasemega. Vali see üksus läbimõeldult!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1228
|
||
msgid "You have almost finished the tutorial"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1230
|
||
msgid ""
|
||
"In a campaign you may have ten or even twenty scenarios to build your army, "
|
||
"but this tutorial will conclude after you defeat Thrag."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1256
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name| because he had $deadguy.experience experience "
|
||
#| "points. He would have advanced to second level soon."
|
||
msgid ""
|
||
"We will miss $unit.name| because he had $unit.experience experience points. "
|
||
"He would have advanced a level soon."
|
||
msgstr ""
|
||
"Kahju, et $deadguy.name| surma sai - tal oli juba $deadguy.experience "
|
||
"kogemuspunkti ja ta oleks võinud varsti 2. tasemele jõuda."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1262
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name| because she had $deadguy.experience "
|
||
#| "experience points. She would have advanced to second level soon."
|
||
msgid ""
|
||
"We will miss $unit.name| because she had $unit.experience experience points. "
|
||
"She would have advanced a level soon."
|
||
msgstr ""
|
||
"Kahju, et $deadguy.name| surma sai - tal oli juba $deadguy.experience "
|
||
"kogemuspunkti ja ta oleks võinud varsti 2. tasemele jõuda."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1291
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name|, but at least he was not one of our "
|
||
#| "experienced troops!"
|
||
msgid ""
|
||
"We will miss $unit.name|, but at least he was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
"Kahju, et $deadguy.name| surma sai - aga see oli parem kui mõne kogenud "
|
||
"üksuse surm!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1297
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We will miss $deadguy.name|, but at least she was not one of our "
|
||
#| "experienced troops!"
|
||
msgid ""
|
||
"We will miss $unit.name|, but at least she was not one of our experienced "
|
||
"troops!"
|
||
msgstr ""
|
||
"Kahju, et $deadguy.name| surma sai - aga see oli parem kui mõne kogenud "
|
||
"üksuse surm!"
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1314
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Second level units are powerful, but not invulnerable! Goodbye, $deadguy."
|
||
#| "name|."
|
||
msgid ""
|
||
"Higher level units are powerful, but not invulnerable. We’ll miss you, $unit."
|
||
"name|."
|
||
msgstr ""
|
||
"Teise taseme üksused on tugevad, aga mitte haavamatud. Hüvasti, $deadguy."
|
||
"name|."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1328
|
||
msgid ""
|
||
"Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
|
||
msgstr ""
|
||
"Ravitseja kaotus toob häda kõigile üksustele! Hoia nad vaenlase "
|
||
"löögiulatusest eemal!"
|
||
|
||
#. [event]
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1342
|
||
msgid ""
|
||
"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack "
|
||
"with many units at once during the day."
|
||
msgstr ""
|
||
"Ettevaatust tolle orkipealikuga: öösel võib ta teha kahju koguni 36 "
|
||
"elupunkti jagu! Ründa teda paljude üksustega korraga ja päeva ajal."
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1356
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am able to heal units 8 hitpoints "
|
||
"per turn, instead of just 4, and may also cure them of poison if they cannot "
|
||
"reach a village! I also have gained a new <i>magical</i> attack, meaning it "
|
||
"always has a 70% chance to hit, but it is not as powerful as the similar "
|
||
"attack wielded by the Elvish Sorceress."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. The speaker is female
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1370
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I cannot heal adjacent units anymore, "
|
||
"but to compensate, I have a new, powerful faerie fire attack that deals 7 "
|
||
"damage each for 4 strikes. It also has the <i>magical</i> weapon special, "
|
||
"meaning it always has a 70% chance to hit."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1384
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
|
||
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
|
||
#| "units."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! When attacking, I always have at "
|
||
"least a 60% chance of hitting with my longbow thanks to my <i>Marksman</i> "
|
||
"ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-"
|
||
"hit units."
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Mul on oma vibuga alati 60% tabamistõenäosus ning neli 9-punktilist "
|
||
"rünnakut. Kasuta mind raskelttabatavate vaenlaste vastu."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1385
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "female^Advancing a level has fully healed me!\n"
|
||
#| "I always have a 60% chance of hitting with my <i>Marksman</i> ability, "
|
||
#| "and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit "
|
||
#| "units."
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me! When attacking, I always have "
|
||
"at least a 60% chance of hitting with my longbow thanks to my <i>Marksman</"
|
||
"i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-"
|
||
"to-hit units."
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Mul on täpsuslaskurina oma vibuga alati 60% tabamistõenäosus ning neli 9-"
|
||
"punktilist rünnakut. Kasuta mind raskelttabatavate vaenlaste vastu."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1398
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
|
||
#| "they are right next to me."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am good with both bow and sword, "
|
||
"and I have a special ability: <i>Ambush</i>. I can hide in forests where "
|
||
"enemies can only see me if they are right next to me."
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Ma olen hea nii vibu kui mõõgaga, kuid minu erivõimeks on varitsemine. Ma "
|
||
"suudan metsas nii hästi peituda, et vastased näevad mind ainult täiesti minu "
|
||
"kõrvale jõudes."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1399
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Ambush</i>. I can hide in forests where enemies can only see me if "
|
||
#| "they are right next to me."
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me! I am good with both bow and "
|
||
"sword, and I have a special ability: <i>Ambush</i>. I can hide in forests "
|
||
"where enemies can only see me if they are right next to me."
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Ma olen hea nii vibu kui mõõgaga, kuid minu erivõimeks on varitsemine. Ma "
|
||
"suudan metsas nii hästi peituda, et vastased näevad mind ainult täiesti minu "
|
||
"kõrvale jõudes."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1413
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am good with both bow and sword, and I have a special ability: "
|
||
#| "<i>Leadership</i>. First level units around me do 25% more damage, so "
|
||
#| "position me carefully."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am good with both bow and sword, "
|
||
"and I have a special ability: <i>Leadership</i>. I do less damage myself "
|
||
"than the Elvish Hero, but my ability allows my allies to fight better. First "
|
||
"level units around me do 25% more damage, so position me carefully!"
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Ma olen hea nii vibu kui mõõgaga, kuid minu erivõimeks on juhtimine. 1. "
|
||
"taseme üksused teevad minu kõrval olles 25% enam kahju, seega vali minu "
|
||
"asukoht targasti."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1426
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I am particularly good with the "
|
||
"sword, dealing 8 damage in 4 attacks. While I don’t have the Leadership "
|
||
"abilities of the Elvish Captain, my superior fighting skills allow my "
|
||
"attacks to do more damage!"
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Ma olen eriti hea mõõgaga: mul on neli 8-punktilist rünnakut."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1439
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgid ""
|
||
"Advancing a level has fully healed me! I have become better at using the "
|
||
"sword, dealing 9 damage in 4 attacks. Although I do not have any special "
|
||
"abilities, my fighting skills will allow me to beat the orcs by dealing more "
|
||
"damage!"
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Ma olen eriti hea mõõgaga: mul on neli 8-punktilist rünnakut."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1440
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Advancing a level has fully healed me!\n"
|
||
#| "I am particularly good with the sword, dealing 8 damage in 4 attacks."
|
||
msgid ""
|
||
"female^Advancing a level has fully healed me! I have become better at using "
|
||
"the sword, dealing 9 damage in 4 attacks. Although I do not have any special "
|
||
"abilities, my fighting skills will allow me to beat the orcs by dealing more "
|
||
"damage!"
|
||
msgstr ""
|
||
"Uue taseme saavutamine tegi mu täiesti terveks!\n"
|
||
"Ma olen eriti hea mõõgaga: mul on neli 8-punktilist rünnakut."
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1449
|
||
#, fuzzy
|
||
#| msgid "You took too long! We’ll never be rid of these orcs!"
|
||
msgid "You took too long! Now we’ll never be rid of these orcs!"
|
||
msgstr "Sa viitsid liiga pikalt aega, nüüd ei saagi me neist orkidest lahti!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1465
|
||
msgid "That... was foolish. Next time I should be more careful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1466
|
||
msgid "female^That... was foolish. Next time I should be more careful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1484
|
||
msgid "Agh! Who will guide you to victory now?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Galdrad
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1499
|
||
msgid ""
|
||
"You have beaten the orcs! You may want to try one of the novice-level "
|
||
"campaigns next. <i>A Tale of Two Brothers</i> is the easiest and is the "
|
||
"recommended first campaign."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1504
|
||
msgid ""
|
||
"You can also refer to the in-game help browser if you ever need to refresh "
|
||
"your memory on gameplay mechanics."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:4
|
||
msgid "Fighter"
|
||
msgstr "Sõdalane"
|
||
|
||
#. [unit_type]: id=Fighter, race=human
|
||
#. [unit_type]: id=Fighteress, gender=female, race=human
|
||
#: data/campaigns/tutorial/units/Fighter.cfg:18
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:20
|
||
msgid ""
|
||
"Young and brash, Fighters are skilled with swords and are vulnerable to "
|
||
"attack from enemies. However, they have the potential to become great "
|
||
"warriors one day."
|
||
msgstr ""
|
||
"Noored ja tormakad võitlejad kasutavad mõõku. Nad on üsna haavatavad "
|
||
"vastase rünnakutele, kuid siiski on neil lootust saada ühel päeval suurteks "
|
||
"sõdalasteks."
|
||
|
||
#. [unit_type]: id=Fighteress, gender=female, race=human
|
||
#: data/campaigns/tutorial/units/Fighteress.cfg:4
|
||
msgid "female^Fighter"
|
||
msgstr "Võitleja"
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:4
|
||
msgid "Quintain"
|
||
msgstr "Puuslik"
|
||
|
||
#. [unit_type]: id=Quintain, race=mechanical
|
||
#: data/campaigns/tutorial/units/Quintain.cfg:16
|
||
msgid ""
|
||
"Quintains are used to practice swordplay and jousting on. It would be "
|
||
"extremely unusual to be attacked by one."
|
||
msgstr ""
|
||
"Puuslikke kasutatakse mõõga- ja piigivõitluse harjutamiseks. On äärmiselt "
|
||
"ebaharilik, kui mõni neist ise kedagi ründab."
|
||
|
||
#. [unit_type]: id=Warrior, race=human
|
||
#: data/campaigns/tutorial/units/Warrior.cfg:4
|
||
msgid "Warrior"
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Warrior, race=human
|
||
#. [unit_type]: id=Warrioress, gender=female, race=human
|
||
#: data/campaigns/tutorial/units/Warrior.cfg:19
|
||
#: data/campaigns/tutorial/units/Warrioress.cfg:21
|
||
msgid ""
|
||
"With more experience, Fighters have honed their skills with the sword and "
|
||
"become powerful Warriors."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Warrioress, gender=female, race=human
|
||
#: data/campaigns/tutorial/units/Warrioress.cfg:4
|
||
#, fuzzy
|
||
#| msgid "female^Fighter"
|
||
msgid "female^Warrior"
|
||
msgstr "Võitleja"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/utils/utils.cfg:63
|
||
msgid "Undo"
|
||
msgstr "Tagasivõtmine"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/tutorial/utils/utils.cfg:65
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Don’t forget, you can press <b>u</b> to undo most things; useful for "
|
||
#| "correcting mistakes."
|
||
msgid ""
|
||
"Don’t forget, you can press <b>u</b> to undo most things if you make a "
|
||
"mistake."
|
||
msgstr ""
|
||
"Jäta meelde - enamikku tegevusi saab 'u' vajutusega tagasi võtta. Nii saad "
|
||
"oma vigu parandada."
|
||
|
||
#: data/campaigns/tutorial/utils/utils.cfg:126
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "\n"
|
||
#| "<big>Click a mouse button or press the spacebar to continue...</big>"
|
||
msgid ""
|
||
"\n"
|
||
"\n"
|
||
"<big>Click a mouse button or press the spacebar to continue...</big>"
|
||
msgstr ""
|
||
"\n"
|
||
"<big>Jätkamiseks klõpsa hiirt või vajuta tühikuklahvi...</big>"
|
||
|
||
#~ msgid ""
|
||
#~ "Remember to retreat your wounded units to villages. Healers can only heal "
|
||
#~ "4 hitpoints at a time, while villages can heal 8 (the maximum healing for "
|
||
#~ "any unit)."
|
||
#~ msgstr ""
|
||
#~ "Ära unusta haavatud üksusi küladesse saata. Ravitsejad suudavad taastada "
|
||
#~ "4 elupunkti korraga, külad aga 8 (suurim võimalik arv)."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "You have beaten the orcs! You may want to try some novice-level "
|
||
#~| "campaigns next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</"
|
||
#~| "i>, <i>A Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The "
|
||
#~| "South Guard</i> was specifically designed as a beginner’s campaign. "
|
||
#~| "Konrad, Li’sar and Delfador are characters from <i>Heir to the Throne</"
|
||
#~| "i>."
|
||
#~ msgid ""
|
||
#~ "You have beaten the orcs! You may want to try one of the novice-level "
|
||
#~ "campaigns next, such as <i>A Tale of Two Brothers</i>, <i>An Orcish "
|
||
#~ "Incursion</i>, or <i>The South Guard</i>. Konrad, Li’sar and Delfador are "
|
||
#~ "characters from <i>Heir to the Throne</i>. You can also refer to the in-"
|
||
#~ "game help browser if you ever need to refresh your memory on gameplay "
|
||
#~ "mechanics."
|
||
#~ msgstr ""
|
||
#~ "Sa oled orkid alistanud! Järgmiseks võiksid proovida mõnd algtaseme "
|
||
#~ "sõjakäiku nagu 'Lõuna kaardivägi', 'Orkide sissetung', 'Lugu kahest "
|
||
#~ "vennast' või 'Troonipärija'. 'Lõuna kaardivägi' loodi just algajate "
|
||
#~ "jaoks. Konrad, Li'sar ja Delfador on aga tegelased 'Troonipärijast'."
|
||
|
||
#~ msgid "Yes, I’m still figuring it out."
|
||
#~ msgstr "Jah, ma õpin ikka veel."
|
||
|
||
#, fuzzy
|
||
#~| msgid "Yes, I’m still figuring it out."
|
||
#~ msgid "female^Yes, I’m still figuring it out."
|
||
#~ msgstr "Jah, ma õpin ikka veel."
|
||
|
||
#~ msgid "No, I think I’ve got it."
|
||
#~ msgstr "Ei, ma arvan, et sain asja selgeks."
|
||
|
||
#, fuzzy
|
||
#~| msgid "No, I think I’ve got it."
|
||
#~ msgid "female^No, I think I’ve got it."
|
||
#~ msgstr "Ei, ma arvan, et sain asja selgeks."
|
||
|
||
#~ msgid "sword"
|
||
#~ msgstr "mõõk"
|
||
|
||
#~ msgid "saber"
|
||
#~ msgstr "saabel"
|
||
|
||
#~ msgid "flail"
|
||
#~ msgstr "kettnui"
|
||
|
||
#, fuzzy
|
||
#~| msgid "You have 32 hitpoints and a sword, boy. I’m fairly sure you’ll win."
|
||
#~ msgid ""
|
||
#~ "You have $student_hp hitpoints and a sword, boy. I’m fairly sure you’ll "
|
||
#~ "win."
|
||
#~ msgstr ""
|
||
#~ "Poiss, sul on 32 elupunkti ja mõõk Ma olen üsna kindel, et suudad võita."
|
||
|
||
#~ msgid ""
|
||
#~ "<big>You have selected Konrad.</big>\n"
|
||
#~ "The places he can move to are highlighted."
|
||
#~ msgstr ""
|
||
#~ "<big>Sa valisid Konradi.</big>\n"
|
||
#~ "Kohad, kuhu ta saab liikuda, on kaardil heledamad."
|
||
|
||
#~ msgid ""
|
||
#~ "<big>You have selected Li’sar.</big>\n"
|
||
#~ "The places she can move to are highlighted."
|
||
#~ msgstr ""
|
||
#~ "<big>Sa valisid Li'sari.</big>\n"
|
||
#~ "Kohad, kuhu ta saab liikuda, on kaardil heledamad."
|
||
|
||
#~ msgid "Here"
|
||
#~ msgstr "Siia"
|
||
|
||
#~ msgid ""
|
||
#~ "Move Konrad next to Delfador by clicking on the tile marked <b>Here</b>."
|
||
#~ msgstr ""
|
||
#~ "Vii Konrad Delfadori juurde, klõpsates kaardil sinna, kus on kiri 'Siia'."
|
||
|
||
#~ msgid ""
|
||
#~ "Move Li’sar next to Delfador by clicking on the tile marked <b>Here</b>."
|
||
#~ msgstr ""
|
||
#~ "Vii Li'sar Delfadori juurde, klõpsates kaardil sinna, kus on kiri 'Siia'."
|
||
|
||
#~ msgid "Left click on tile labeled <b>Here</b>"
|
||
#~ msgstr "Tee vasakklõps väljal sildiga 'Siia'"
|
||
|
||
#~ msgid "Oops!"
|
||
#~ msgstr "Ups!"
|
||
|
||
#~ msgid "Click on the quintain to attack it"
|
||
#~ msgstr "Puusliku ründamiseks klõpsa sellele"
|
||
|
||
#~ msgid ""
|
||
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
|
||
#~ "killed. You will also lose the game if your leader (Konrad) is killed."
|
||
#~ msgstr ""
|
||
#~ "NB: pisike metallkroon Delfadori juures näitab, et tema surma korral "
|
||
#~ "kaotad mängu. Kaotad ka juhul, kui sinu pealik (Konrad) surma saab."
|
||
|
||
#~ msgid ""
|
||
#~ "The tiny metal crown above Delfador means you will lose the game if he is "
|
||
#~ "killed. You will also lose the game if your leader (Li’sar) is killed."
|
||
#~ msgstr ""
|
||
#~ "NB: pisike metallkroon Delfadori juures näitab, et tema surma korral "
|
||
#~ "kaotad mängu. Kaotad ka juhul, kui sinu pealik (Li'sar) surma saab."
|
||
|
||
#~ msgid ""
|
||
#~ "female^Unfortunately, you’ve used up your turn attacking the quintain. "
|
||
#~ "The quintain now gets to attack."
|
||
#~ msgstr ""
|
||
#~ "Kahjuks oled oma käigu ära kulutanud. Nüüd on puusliku kord rünnata."
|
||
|
||
#~ msgid ""
|
||
#~ "Click on the <b>End Turn</b> button in the bottom right of the screen"
|
||
#~ msgstr "Klõpsa nuppu 'Lõpeta käik' ekraani paremas alanurgas."
|
||
|
||
#~ msgid ""
|
||
#~ "female^There is a village on the other side of the river. Visiting "
|
||
#~ "villages is a good idea, and ending your turn in one will heal you. To "
|
||
#~ "the village!"
|
||
#~ msgstr ""
|
||
#~ "Teisel pool jõge on küla. Nende külastamine on hea mõte, käigu lõpetamine "
|
||
#~ "külas ravib sind. Mine sinna!"
|
||
|
||
#~ msgid "Click on the village to move Konrad"
|
||
#~ msgstr "Konradi liigutamiseks klõpsa külale"
|
||
|
||
#~ msgid "Click on the village to move Li’sar"
|
||
#~ msgstr "LI'sari liigutamiseks klõpsa külale"
|
||
|
||
#~ msgid "Click on the <b>End Turn</b> button"
|
||
#~ msgstr "Klõpsa nupule 'Lõpeta käik'."
|
||
|
||
#~ msgid ""
|
||
#~ "female^You’re about to be healed by $hp_difference hitpoints, but it’s "
|
||
#~ "time to summon some help against that quintain."
|
||
#~ msgstr ""
|
||
#~ "Sa paraned $hp_difference elupunkti võrra. Kuid on aeg tolle puusliku "
|
||
#~ "vastu veidi abi kutsuda."
|
||
|
||
#~ msgid ""
|
||
#~ "female^A splendid idea. You can recruit two units if you return to the "
|
||
#~ "keep. You have plenty of gold for that."
|
||
#~ msgstr ""
|
||
#~ "Hiilgav mõte. Kui lähed tagasi lossi, saad värvata kaks üksust. Kulda on "
|
||
#~ "sul selleks piisavalt."
|
||
|
||
#~ msgid "Right click on a castle tile and select <b>Recruit</b>"
|
||
#~ msgstr "Tee paremklõps mõnel lossiväljal ja vali 'Värba'."
|
||
|
||
#~ msgid "New Recruits"
|
||
#~ msgstr "Uued värvatud"
|
||
|
||
#~ msgid ""
|
||
#~ "New units cannot act in the turn they appear; you will gain control of "
|
||
#~ "them next turn.\n"
|
||
#~ "After this dialog, you can move the mouse over a unit to see a summary of "
|
||
#~ "its abilities on the right of the screen."
|
||
#~ msgstr ""
|
||
#~ "Värskelt värvatud üksused ei saa samal käigul midagi teha: neid saab "
|
||
#~ "käsutada alates järgmisest käigust.\n"
|
||
#~ "NB: peale seda teadet võid viia hiirekursori mõnele üksusele ja vaadata "
|
||
#~ "selle kirjeldust paremal külgpaanil."
|
||
|
||
#~ msgid "Right click on the other castle tile and recruit another unit"
|
||
#~ msgstr "Tee paremklõps teisel lossivälja ja värba veel teinegi üksus"
|
||
|
||
#~ msgid ""
|
||
#~ "Had the quintain survived your onslaught, it would have regained two "
|
||
#~ "hitpoints. If a unit doesn’t do anything for a turn, it will slowly heal."
|
||
#~ msgstr ""
|
||
#~ "Kui puuslik oleks su rünnaku üle elanud, oleks ta saanud tagasi kaks "
|
||
#~ "elupunkti. Kui üksus käigu jooksul midagi ei tee, siis paraneb ta "
|
||
#~ "pikkamööda."
|
||
|
||
#~ msgid "End your turn and attack again."
|
||
#~ msgstr "Lõpeta käik ja ründa siis uuesti."
|
||
|
||
#~ msgid "Left click on the quintain to attack it."
|
||
#~ msgstr "Puusliku ründamiseks tee selle peal vasakklõps."
|
||
|
||
#~ msgid " The ranged attack would have been safer."
|
||
#~ msgstr "Kaugrünnak oleks olnud ohutum."
|
||
|
||
#~ msgid ""
|
||
#~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a <i>melee</"
|
||
#~ "i> attack. The quintain defended with its melee attack (3–5)."
|
||
#~ msgstr ""
|
||
#~ "Sinu haldjas kasutas mõõka (5-4 ehk neli 5-punktilist rünnakut), mis on "
|
||
#~ "lähirünnak. Puuslik vastas oma lähirünnakuga (3-5)."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "End your turn, then attack again."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Lõpeta käik ja ründa siis uuesti."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "You should tell the other elf to use the bow."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Peaksid teisel haldjal laskma vibu kasutada."
|
||
|
||
#~ msgid "Attack with the other elf"
|
||
#~ msgstr "Ründa teise haldjaga"
|
||
|
||
#~ msgid ""
|
||
#~ "Yes, you gain experience through battle, especially by killing an "
|
||
#~ "opponent. Gain enough experience and you’ll become more powerful.\n"
|
||
#~ "Now, Li’sar, I will leave you with more dummies to practice on! After "
|
||
#~ "that, we have real work to do..."
|
||
#~ msgstr ""
|
||
#~ "Jah, sa saad lahingus kogemuspunkte, eriti surmahoopide eest. Kogu "
|
||
#~ "piisavalt kogemust ja sa saad tugevamaks.\n"
|
||
#~ "Nüüd aga, Li'sar, jätan su puuslikega harjutama! Pärast on meil aga päris "
|
||
#~ "töö ees...."
|
||
|
||
#~ msgid ""
|
||
#~ ", your new recruit, has two traits: <i>strong</i> and <i>intelligent</i>. "
|
||
#~ "‘Strong’ means a unit does more damage, and ‘intelligent’ means it needs "
|
||
#~ "less experience to advance a level."
|
||
#~ msgstr ""
|
||
#~ ", sinu uus värvatu, on kahe eripäraga - <i>tugev</i> ja <i>taibukas</i>. "
|
||
#~ "'Tugev' tähendab, et üksus teeb rünnakul vastasele rohkem kahju, "
|
||
#~ "'taibukas' aga, et ta vajab vähem kogemust uuele tasemele jõudmiseks."
|
||
|
||
#~ msgid ""
|
||
#~ " has two traits: <i>quick</i> and <i>resilient</i>. ‘Quick’ means a unit "
|
||
#~ "can move one tile further each turn, and ‘resilient’ means it has more "
|
||
#~ "hitpoints."
|
||
#~ msgstr ""
|
||
#~ " on kahe eripäraga: <i>väle</i> ja <i>vastupidav</i>. 'Väle' tähendab, et "
|
||
#~ "üksus suudab igal käigul ühe välja võrra kaugemale liikuda, 'vastupidav' "
|
||
#~ "aga, et sel üksusel on rohkem elupunkte."
|
||
|
||
#~ msgid "Patch of forest"
|
||
#~ msgstr "Metsatukk"
|
||
|
||
#~ msgid ""
|
||
#~ "Now put an unwounded unit, preferably a Fighter, in that patch of forest "
|
||
#~ "on the south-east of the island; a nice, defensible spot."
|
||
#~ msgstr ""
|
||
#~ "Nüüd saada mõni haavamata üksus, eelistatavalt sõdalane, sellesse "
|
||
#~ "metsatukka saare kaguosas: see on kena, hästi kaitstav koht."
|
||
|
||
#~ msgid "Can one unit survive against all those enemies?"
|
||
#~ msgstr "Kas üksainus üksus suudab kõigile neile vaenlastele vastu panna?"
|
||
|
||
#~ msgid ""
|
||
#~ "With a little help, yes. If you move your Shaman next to the defending "
|
||
#~ "unit, she will heal it 4 hitpoints per turn. Just be careful not to "
|
||
#~ "expose the Shaman to attack since she is fairly weak herself."
|
||
#~ msgstr ""
|
||
#~ "Jah, väikese kõrvalabiga. Kui viid enda ravitseja kaitsva üksuse kõrvale, "
|
||
#~ "paraneb too iga käiguga 4 elupunkti võrra. Vaata ainult ette, et "
|
||
#~ "ravitseja ise rünnaku ette ei jää, kuna ta on üsna nõrk."
|
||
|
||
#~ msgid "Move a unit (a Fighter if possible) to the patch of forest"
|
||
#~ msgstr "Vii oma üksus (soovitavalt sõdalane) metsatukka"
|
||
|
||
#~ msgid ""
|
||
#~ "Advance other units onto the island or to capture villages, then <b>End "
|
||
#~ "Turn</b>"
|
||
#~ msgstr ""
|
||
#~ "Liigu teiste üksustega saarele või hõiva külad, seejärel lõpeta käik"
|
||
|
||
#~ msgid "I have $side.gold gold; enough to recruit!"
|
||
#~ msgstr "Mul on $side.gold kuldraha: värbamiseks piisab!"
|
||
|
||
#~ msgid "Yes, keep recruiting more units: I think you might need them!"
|
||
#~ msgstr "Jah, värba veel üksusi. Arvatavasti läheb sul neid tarvis!"
|
||
|
||
#~ msgid "This is no game, Konrad! "
|
||
#~ msgstr "Konrad, see pole mäng!"
|
||
|
||
#~ msgid "This is no game, Li’sar! "
|
||
#~ msgstr "Li'sar, see pole mäng!"
|
||
|
||
#~ msgid "Shallow"
|
||
#~ msgstr "Madal"
|
||
|
||
#~ msgid "Deep water"
|
||
#~ msgstr "Sügav vesi"
|
||
|
||
#~ msgid ""
|
||
#~ "To start, we will need some units:\n"
|
||
#~ "two Elvish Fighters\n"
|
||
#~ "two Elvish Archers\n"
|
||
#~ "one Elvish Shaman"
|
||
#~ msgstr ""
|
||
#~ "Alustuseks tuleb värvata mõned üksused:\n"
|
||
#~ "kaks haldjasõdalast\n"
|
||
#~ "kaks haldjate vibukütti\n"
|
||
#~ "üks haldjate ravitseja"
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, both $recall_name1 and $recall_name2 gained "
|
||
#~ "$recall_xp1 experience points. You should <i>recall</i> them now so they "
|
||
#~ "can gain more experience, rather than recruiting new Fighters."
|
||
#~ msgstr ""
|
||
#~ "Selle õpetuse jooksul kogus $recall_name1 $recall_xp1 ning $recall_name2 "
|
||
#~ "$recall_xp2 kogemuspunkti. Edaspidi võiksid uute üksuste värbamise asemel "
|
||
#~ "nad tagasi kutsuda, et veel kogemusi saada."
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points, "
|
||
#~ "and $recall_name2 gained $recall_xp2. You should <i>recall</i> them now "
|
||
#~ "so they can gain more experience, rather than recruiting new Fighters."
|
||
#~ msgstr ""
|
||
#~ "Selle õpetuse jooksul kogus $recall_name1 $recall_xp1 ning $recall_name2 "
|
||
#~ "$recall_xp2 kogemuspunkti. Edaspidi võiksid uute üksuste värbamise asemel "
|
||
#~ "nad tagasi kutsuda, et veel kogemusi saada."
|
||
|
||
#~ msgid ""
|
||
#~ "During your tutorial, $recall_name1 gained $recall_xp1 experience points. "
|
||
#~ "You should recall that unit now, and recruit a second one (which is "
|
||
#~ "cheaper than recalling, anyway)."
|
||
#~ msgstr ""
|
||
#~ "Selle õpetuse jooksul kogus $recall_name1 $recall_xp1 kogemuspunkti. "
|
||
#~ "Edaspidi võiksid selle tagasi kutsuda ja värvata ühe uue üksuse (mis on "
|
||
#~ "odavam kui tagasikutsumine)."
|
||
|
||
#~ msgid "RECALL $recall_name1"
|
||
#~ msgstr "KUTSU $recall_name1 TAGASI"
|
||
|
||
#~ msgid ""
|
||
#~ "Right click on the tile north-east of you and <i>recall</i> $recall_name1"
|
||
#~ msgstr "Tee kirdes oleval väljal paremklõps ja kutsu $recall_name1 tagasi"
|
||
|
||
#~ msgid ""
|
||
#~ "If any Elvish Fighters from your last battle had experience, we would "
|
||
#~ "<i>recall</i> them to the current battlefield. However, your veterans "
|
||
#~ "gained no experience so it’s cheaper to recruit new units instead. "
|
||
#~ "Recruit an Elvish Fighter."
|
||
#~ msgstr ""
|
||
#~ "Kui mõnel eelmise lahingu haldjasõdalasel oleks kogemuspunkte, tasuks nad "
|
||
#~ "tagasi kutsuda. Kuna neil aga pole, on odavam värvata uued. Seega värba "
|
||
#~ "üks haldjasõdalane."
|
||
|
||
#~ msgid ""
|
||
#~ "If you had any experienced units alive from your last battle we would "
|
||
#~ "<i>recall</i> them. Instead we must recruit some new Elvish Fighters."
|
||
#~ msgstr ""
|
||
#~ "Oleks eelmises lahingus mõni kogenud üksus ellu jäänud, võiks selle "
|
||
#~ "tagasi kutsuda. Nüüd aga peame värbama mõned uued haldjasõdalased."
|
||
|
||
#~ msgid ""
|
||
#~ "Right click on the tile north-east of you and recruit an Elvish Fighter"
|
||
#~ msgstr "Tee kirdepoolsel väljal paremklõps ja värba haldjasõdalane"
|
||
|
||
#~ msgid "No! I said recruit an Elvish <i>Shaman</i>! Now try again..."
|
||
#~ msgstr "Ei! Ma ütlesin, värba RAVITSEJA! Proovi uuesti..."
|
||
|
||
#~ msgid "So, should I end my turn now?"
|
||
#~ msgstr "Nii, kas ma peaks nüüd oma käigu lõpetama?"
|
||
|
||
#~ msgid "No! I said recruit an Elvish <i>Archer</i>! Now try again..."
|
||
#~ msgstr "Ei! Ma ütlesin, värba VIBUKÜTT! Proovi uuesti..."
|
||
|
||
#~ msgid "Eowynial"
|
||
#~ msgstr "Eowynial"
|
||
|
||
#~ msgid "Recruit an Elvish Shaman to your north"
|
||
#~ msgstr "Värba põhjapoolsele väljale haldjate ravitseja"
|
||
|
||
#~ msgid "Elriend"
|
||
#~ msgstr "Elriend"
|
||
|
||
#~ msgid "No! I said <i>recall</i> $recall_name2|! Now try again..."
|
||
#~ msgstr "Ei! Ma ütlesin, et KUTSU $recall_name2| TAGASI! Proovi uuesti..."
|
||
|
||
#~ msgid "Archer #1"
|
||
#~ msgstr "Vibukütt 1"
|
||
|
||
#~ msgid "Archer #2"
|
||
#~ msgstr "Vibukütt 2"
|
||
|
||
#~ msgid "Recruit two Elvish Archers in the tiles to your west"
|
||
#~ msgstr "Värba läänepoolsetele väljadele kaks haldjate vibukütti"
|
||
|
||
#~ msgid "No! I said recruit an Elvish <i>Fighter</i>! Now try again..."
|
||
#~ msgstr "Ei! Ma käskisin värvata haldjaSÕDALASE! Proovi uuesti..."
|
||
|
||
#~ msgid "Golir"
|
||
#~ msgstr "Golir"
|
||
|
||
#~ msgid ""
|
||
#~ "No! I said recall $recall_name1, not $recall_name2|! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Ei! Ma ütlesin, et kutsu $recall_name1 tagasi, mitte$recall_name2|! "
|
||
#~ "Proovi uuesti..."
|
||
|
||
#~ msgid ""
|
||
#~ "No! I said <i>recall</i> $recall_name1 from the last battle, not recruit "
|
||
#~ "a new $recruit.language_name|! Now try again..."
|
||
#~ msgstr ""
|
||
#~ "Ei! Ma ütlesin, et kutsu $recall_name1 TAGASI, mitte, et värba uus "
|
||
#~ "$recruit.language_name|! Proovi uuesti..."
|
||
|
||
#~ msgid "Right click on the tile east of you and recall $recall_name2"
|
||
#~ msgstr "Tee idapoolsel väljal paremklõps ja kutsu $recall_name2 tagasi"
|
||
|
||
#~ msgid "RECALL $recall_name2"
|
||
#~ msgstr "KUTSU $recall_name2 TAGASI"
|
||
|
||
#~ msgid "Right click on the tile east of you and recruit an Elvish Fighter"
|
||
#~ msgstr "Tee idapoolsel väljal paremklõps ja värba haldjasõdalane"
|
||
|
||
#~ msgid ""
|
||
#~ "$recruit.language_name|? I said <i>recruit</i> a new <i>Elvish Fighter</"
|
||
#~ "i>. Now try again..."
|
||
#~ msgstr ""
|
||
#~ "$recruit.language_name|? Ma ütlesin, VÄRBA uus HALDJASÕDALANE. Proovi "
|
||
#~ "uuesti..."
|
||
|
||
#~ msgid "Elindel"
|
||
#~ msgstr "Elindel"
|
||
|
||
#~ msgid "You’ve learned well, Konrad! "
|
||
#~ msgstr "Oled tublisti õppinud, Konrad!"
|
||
|
||
#~ msgid ""
|
||
#~ "The village supports one unit and pays 1 gold per turn. You’re only "
|
||
#~ "losing 1 gold per turn now."
|
||
#~ msgstr ""
|
||
#~ "Küla toetab üht üksust ja annab ühe kuldraha iga käigu jooksul, seega "
|
||
#~ "kaotad vaid 1 kuldraha käigu kohta."
|
||
|
||
#~ msgid "You’ve learned well, Li’sar! "
|
||
#~ msgstr "Oled tublisti õppinud, Li'sar!"
|
||
|
||
#~ msgid ""
|
||
#~ "You should leave the villages near your keep for Konrad to capture. He "
|
||
#~ "needs to stay nearby to recruit more units anyway."
|
||
#~ msgstr ""
|
||
#~ "Lossi ümber olevad külad võiksid jätta hõivamiseks Konradile, kuna ta "
|
||
#~ "peab värbamiseks jääma lossi lähedusse."
|
||
|
||
#~ msgid ""
|
||
#~ "You should leave the villages near your keep for Li’sar to capture. She "
|
||
#~ "needs to stay nearby to recruit more units anyway."
|
||
#~ msgstr ""
|
||
#~ "Lossi ümber olevad külad võiksid jätta hõivamisels Li'sarile, kuna ta "
|
||
#~ "peab värbamiseks jääma lossi lähedusse."
|
||
|
||
#~ msgid ""
|
||
#~ "Orcish Grunts have no ranged attacks, so use your archers against them."
|
||
#~ msgstr ""
|
||
#~ "Orkijorssidel pole kaugrünnakut, nii et kasuta nende vastu vibukütte."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "\n"
|
||
#~| "To review the capabilities of any unit—including an enemy—hover the "
|
||
#~| "mouse over it, and you will see a unit summary on the right of the screen"
|
||
#~ msgid ""
|
||
#~ "To review the capabilities of any unit—including an enemy—hover the mouse "
|
||
#~ "over it, and you will see a unit summary on the right of the screen"
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Üksuse - ka vaenlase omade - kirjelduse nägemiseks vii hiirekursor "
|
||
#~ "sellele. Üksuse lühikirjeldus kuvatakse ekraani paremas servas."
|
||
|
||
#, fuzzy
|
||
#~| msgid "<big>Unit Summaries</big>"
|
||
#~ msgid "Unit Summaries"
|
||
#~ msgstr "<big>Üksuste lühikirjeldused</big>"
|
||
|
||
#~ msgid ""
|
||
#~ "Excellent. Elves are well-protected in the forest. There’s only a 30% "
|
||
#~ "chance of hitting an Elvish Archer in that tile."
|
||
#~ msgstr ""
|
||
#~ "Suurepärane. Haldjad on metsas hästi kaitstud: tõenäosus tabada metsas "
|
||
#~ "asuvat haldjate vibukütti on vaid 30%."
|
||
|
||
#~ msgid ""
|
||
#~ "It’s very dangerous to stand in water when there are enemies about! Your "
|
||
#~ "unit will have an 80% chance of being hit when the enemy counter-attacks! "
|
||
#~ "Cancel!"
|
||
#~ msgstr ""
|
||
#~ "Kui vaenlane on ligidal, on vees seismajäämine väga ohtlik. Su üksusel on "
|
||
#~ "80% tõenäosus vaenlase vastulöögiga pihta saada. Ära parem ürita!"
|
||
|
||
#~ msgid "Attack the orc with the other Archer"
|
||
#~ msgstr "Ründa orki teise vibukütiga"
|
||
|
||
#~ msgid "Fighter to HERE"
|
||
#~ msgstr "Sõdalane SIIA"
|
||
|
||
#~ msgid ""
|
||
#~ "Your other units cannot reach the orc this turn. Send a Fighter to the "
|
||
#~ "village in the far east of the map. It will take two turns to reach it."
|
||
#~ msgstr ""
|
||
#~ "Su teised üksused ei jõua selle käiguga tolle orkini. Saada üks sõdalane "
|
||
#~ "kaugemal idas asuvasse külla: see võtab kaks käiku."
|
||
|
||
#~ msgid "Tell a Fighter to move to the far east village"
|
||
#~ msgstr "Saada sõdalane kaugemal idas olevasse külla."
|
||
|
||
#~ msgid ""
|
||
#~ "Send the other Fighter and the Shaman south so they can attack next turn, "
|
||
#~ "then return to the keep to recruit more units!"
|
||
#~ msgstr ""
|
||
#~ "Saada teine sõdalane koos ravitsejaga lõunasse, et nad saaksid järgmisel "
|
||
#~ "käigul rünnata. Seejärel mine lossi tagasi uusi üksusi värbama. "
|
||
|
||
#~ msgid "Move your Fighter and Shaman south, then return Konrad to the keep"
|
||
#~ msgstr ""
|
||
#~ "Saada sõdalane ja ravitseja lõunasse, seejärel mine Konradiga lossi tagasi"
|
||
|
||
#~ msgid "Move your Fighter and Shaman south, then return Li’sar to the keep"
|
||
#~ msgstr ""
|
||
#~ "Saada sõdalane ja ravitseja lõunasse, seejärel mine Li'sariga lossi tagasi"
|
||
|
||
#~ msgid "Recruit another Archer and a Fighter"
|
||
#~ msgstr "Värba veel üks vibukütt ja sõdalane"
|
||
|
||
#~ msgid "That is often a problem, which is why owning villages is important."
|
||
#~ msgstr "See on sage probleem. Näed, miks külade hõivamine on tähtis."
|
||
|
||
#~ msgid "Move Konrad to another (unowned) village"
|
||
#~ msgstr "Liigu Konradiga mõnda teise (hõivamata) külla"
|
||
|
||
#~ msgid "Move Li’sar to another (unowned) village"
|
||
#~ msgstr "Liigu Li'sariga mõnda teise (hõivamata) külla"
|
||
|
||
#~ msgid "ZoC"
|
||
#~ msgstr "Mõjuväli"
|
||
|
||
#~ msgid "Advance other units and capture villages, then <b>End Turn</b>"
|
||
#~ msgstr "Liigu ka teiste üksustega ja hõiva külasid, seejärel lõpeta käik"
|
||
|
||
#~ msgid ""
|
||
#~ "female^No other units can reach that orc. I hope my $unit.language_name "
|
||
#~ "survives its counter-attack! I’d better grab more villages and move "
|
||
#~ "everyone closer for next turn."
|
||
#~ msgstr ""
|
||
#~ "Teised üksused ei jõua tolle orkini. Loodan, et mu $unit.language_name "
|
||
#~ "elab tema vastulöögi üle! Ma hõivan parem veel külasid ja saadan "
|
||
#~ "järgmisel käigul kõik lähemale."
|
||
|
||
#~ msgid "Move your Shaman onto the bridge to stand behind your other unit"
|
||
#~ msgstr "Liigu ravitsejaga sillal oleva üksuse taha"
|
||
|
||
#~ msgid ""
|
||
#~ "Don’t forget about your Fighter in the east; you can move him south to "
|
||
#~ "that last village near the channel."
|
||
#~ msgstr ""
|
||
#~ "Ära unusta oma sõdalast ida pool: sa võid saata ta lõunasse, viimasesse "
|
||
#~ "külla kanali lähedal."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "\n"
|
||
#~| "After this dialog, hold the mouse over the landscape image below the "
|
||
#~| "minimap on the right. This brings up a description of the time of day, "
|
||
#~| "showing who has the advantage."
|
||
#~ msgid ""
|
||
#~ "After this dialog, hold the mouse over the landscape image below the "
|
||
#~ "minimap on the right. This brings up a description of the time of day, "
|
||
#~ "showing who has the advantage."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Selle teate järel vii hiirekursor paremale külgpaanile, pildile kaardi "
|
||
#~ "all - seal näed päevaaja kirjeldust ja ka seda, kes praegu eelisseisundis "
|
||
#~ "on."
|
||
|
||
#~ msgid "Defend here"
|
||
#~ msgstr "Kaitse siin"
|
||
|
||
#~ msgid "Do you want to keep practicing?"
|
||
#~ msgstr "Kas soovid harjutamist jätkata?"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "For this tutorial, you are playing Konrad. "
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Selles õpetuses mängid sa Konradi osa."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "For this tutorial, you are playing Li’sar. "
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Selles õpetuses mängid sa Li'sari osa."
|
||
|
||
#~ msgid "HERE"
|
||
#~ msgstr "SIIA"
|
||
|
||
#~ msgid "Click on the End Turn button"
|
||
#~ msgstr "Klõpsa nupule 'Lõpeta käik'."
|
||
|
||
#~ msgid "SHALLOW"
|
||
#~ msgstr "MADAL"
|
||
|
||
#~ msgid "DEEP"
|
||
#~ msgstr "SÜGAV"
|
||
|
||
#~ msgid ""
|
||
#~ "Attack the orc with an Archer\n"
|
||
#~ "(move mouse over units to see description on right)"
|
||
#~ msgstr ""
|
||
#~ "Ründa orki vibukütiga (vii hiirekursor üksuste peale, et näha ekraani "
|
||
#~ "paremas servas kirjeldust)"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "You only need to defeat the leader to win (see <b>Main Menu</b>-"
|
||
#~ "><b>Objectives</b>)."
|
||
#~ msgstr ""
|
||
#~ "Võitmiseks pead alistama vastase pealiku: vaata peamenüüst valikut "
|
||
#~ "Eesmärgid."
|
||
|
||
#~ msgid ""
|
||
#~ "Your elf used a sword (5–4; or 5 damage, 4 attacks), which is a melee "
|
||
#~ "attack. The quintain defended with its melee attack (3–5).\n"
|
||
#~ "You should tell the other Elf to use the bow."
|
||
#~ msgstr ""
|
||
#~ "Sinu haldjas kasutas mõõka (5-4 ehk neli 5-punktilist rünnakut), mis on "
|
||
#~ "lähirünnak. Puuslik vastas oma lähirünnakuga (3-5). \n"
|
||
#~ "Teisel haldjal võiksid käskida vibu kasutada."
|
||
|
||
#~ msgid ""
|
||
#~ "Your elf used a bow, which is a ranged attack (3–3; or 3 damage, 3 "
|
||
#~ "attacks). The quintain has no ranged attack, only a melee attack, so it "
|
||
#~ "could not defend itself.\n"
|
||
#~ "End your turn, then attack again."
|
||
#~ msgstr ""
|
||
#~ "Sinu haldjas kasutas vibu, mis on kaugrünnak (3-3 ehk kolm 3-punktilist "
|
||
#~ "rünnakut). Puuslik kaugelt rünnata ei saa, tal on üksnes lähirünnak. Nii "
|
||
#~ "ei saanud ta end kaitsta.\n"
|
||
#~ "Lõpeta käik ja ründa siis uuesti."
|
||
|
||
#~ msgid "Turns run out"
|
||
#~ msgstr "Käigud saavad otsa"
|
||
|
||
#~ msgid "No! I said recruit an Elvish ARCHER! Now try again..."
|
||
#~ msgstr "Ei! Ma ütlesin, et värba VIBUKÜTT! Proovi uuesti..."
|
||
|
||
#~ msgid ""
|
||
#~ "Hello translators! Tutorial is meant to be a little funny at the start, "
|
||
#~ "welcoming new players. Please keep friendly fun feeling! Any questions "
|
||
#~ "email rusty@rustcorp.com.au!"
|
||
#~ msgstr ""
|
||
#~ "Märkus tõlkijatele: Õpetus peaks olema alguses veidi humoorikas ning uute "
|
||
#~ "mängijatega arvestav. Palun hoidke üldine toon sõbraliku ja lõbusana! "
|
||
#~ "Küsimused võib saata aadressile rusty@rustcorp.com.au ."
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "*Left click or press spacebar to continue..."
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "*Jätkamiseks tee vasakklõps või vajuta tühikuklahvi..."
|
||
|
||
#~ msgid "*Galdrad"
|
||
#~ msgstr "*Galdrad"
|
||
|
||
#, fuzzy
|
||
#~ msgid "<big>Galdrad"
|
||
#~ msgstr "Galdrad"
|
||
|
||
#~ msgid "Elder Mage"
|
||
#~ msgstr "Vana Maag"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Once great, Elder Magi have seen their power diminished from wearying "
|
||
#~ "years of battle. Nevertheless, they remain feared on the battlefield for "
|
||
#~ "their powerful lightning bolts."
|
||
#~ msgstr ""
|
||
#~ "Kunagi võimsate vanade maagide vägi on pikkade lahinguaastatega veidi "
|
||
#~ "kahanenud. Kuid ikkagi on nad oma hirmuäratavate välgunooltega lahingus "
|
||
#~ "kardetav jõud."
|
||
|
||
#~ msgid "staff"
|
||
#~ msgstr "sau"
|
||
|
||
#~ msgid "lightning"
|
||
#~ msgstr "välk"
|
||
|
||
#~ msgid "impact"
|
||
#~ msgstr "löök"
|
||
|
||
#~ msgid "fire"
|
||
#~ msgstr "tuli"
|
||
|
||
#~ msgid "blade"
|
||
#~ msgstr "tera"
|