1968 lines
76 KiB
Text
1968 lines
76 KiB
Text
# Latin translations for Battle for Wesnoth package.
|
||
# Copyright (C) 2009 Wesnoth development team
|
||
# This file is distributed under the same license as the Battle for Wesnoth package
|
||
#
|
||
# Current Translators:
|
||
# Michael Babich (Aethaeryn) <michaelbabich7@gmail.com> - Maintainer
|
||
# Thomas Hockings (Deusite) <elprofesh@gmail.com>
|
||
#
|
||
# Former Translators:
|
||
# Mark Polo (mpolo) <markpolo@gmail.com>
|
||
msgid ""
|
||
msgstr ""
|
||
"Project-Id-Version: wescamp-i 18n\n"
|
||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||
"POT-Creation-Date: 2024-09-18 02:19 UTC\n"
|
||
"PO-Revision-Date: 2011-12-22 21:43+0100\n"
|
||
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
|
||
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
|
||
"Language: la\n"
|
||
"MIME-Version: 1.0\n"
|
||
"Content-Type: text/plain; charset=UTF-8\n"
|
||
"Content-Transfer-Encoding: 8bit\n"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:13
|
||
msgid "A Tale of Two Brothers"
|
||
msgstr "Fabula Duorum Fratrum"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:14
|
||
msgid "AToTB"
|
||
msgstr "FDF"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:18
|
||
#, fuzzy
|
||
#| msgid "(Beginner)"
|
||
msgid "Beginner"
|
||
msgstr "(Tiro)"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:18
|
||
msgid "Horseman"
|
||
msgstr "Eques"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:19
|
||
#, fuzzy
|
||
#| msgid "(Challenging)"
|
||
msgid "Challenging"
|
||
msgstr "(Provocans)"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:19
|
||
#, fuzzy
|
||
#| msgid "Knight"
|
||
msgid "Grand Knight"
|
||
msgstr "Eques Ordinis"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:21
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "An evil mage is threatening the small village of Maghre and its "
|
||
#| "inhabitants. The village’s mage sends to his warrior brother for help, "
|
||
#| "but not all goes as planned. Can you help?\n"
|
||
#| "\n"
|
||
msgid ""
|
||
"An evil mage is threatening the small village of Maghre and its inhabitants. "
|
||
"The village’s mage sends to his warrior brother for help, but not all goes "
|
||
"as planned. Can you help?"
|
||
msgstr ""
|
||
"Magus malum parvo pago Magerhis et incolis minatur. Magus pagi Baranus e "
|
||
"fratre bellatore auxilium petit, sed rem male gerebat. Potesne subvenire?\n"
|
||
"\n"
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:23
|
||
msgid ""
|
||
"This campaign has two difficulties, with a large difference between them. "
|
||
"The Grand Knight difficulty is intended for players who’ve already completed "
|
||
"Liberty and Heir to the Throne."
|
||
msgstr ""
|
||
|
||
#. [campaign]: id=Two_Brothers
|
||
#: data/campaigns/Two_Brothers/_main.cfg:25
|
||
#, fuzzy
|
||
#| msgid "(Novice level, 4 scenarios.)"
|
||
msgid "(Novice level, 4 scenarios.)"
|
||
msgstr "(Ordo facilis, IV scaenaria.)"
|
||
|
||
#. [about]
|
||
#: data/campaigns/Two_Brothers/_main.cfg:32
|
||
msgid "Campaign Design"
|
||
msgstr "Forma Militiae"
|
||
|
||
#. [about]
|
||
#: data/campaigns/Two_Brothers/_main.cfg:41
|
||
msgid "Prose and Story Edits"
|
||
msgstr "Verba Soluta et Mutationes Fabulae"
|
||
|
||
#. [about]
|
||
#: data/campaigns/Two_Brothers/_main.cfg:50
|
||
msgid "Campaign Maintenance"
|
||
msgstr "Conservatio Militiae"
|
||
|
||
#. [about]
|
||
#: data/campaigns/Two_Brothers/_main.cfg:59
|
||
msgid "Artwork and Graphics Design"
|
||
msgstr "Imagines"
|
||
|
||
#. [about]
|
||
#: data/campaigns/Two_Brothers/_main.cfg:75
|
||
msgid "Miscellaneous"
|
||
msgstr "Alia"
|
||
|
||
#. [entry]
|
||
#: data/campaigns/Two_Brothers/_main.cfg:89
|
||
msgid "And special thanks to everyone else who I forgot to mention."
|
||
msgstr "Et multas gratias pro omnibus mei oblitiis agitur."
|
||
|
||
#. [scenario]: id=01_Rooting_Out_a_Mage
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:5
|
||
msgid "Rooting Out a Mage"
|
||
msgstr "Magum Reperiens"
|
||
|
||
#. [part]
|
||
#. This text is shown with the journey map, showing the village in the foothills along the route between Aldril and Dan’Tonk.
|
||
#. I'm assuming the beacons either use smoke signals or basic fire signals, with a few agreed ones to request goods or indicate that surplus is for sale.
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:52
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The remote freehold of Maghre in the western reaches of the kingdom of "
|
||
#| "Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
|
||
#| "comings and goings of the wider world. Wars and the rumor of wars touched "
|
||
#| "them not, until the day a dark mage settled in the region and began "
|
||
#| "seeking sacrifices for his evil summonings."
|
||
msgid ""
|
||
"The remote freehold of Maghre in the western reaches of the Kingdom of "
|
||
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
|
||
"comings and goings of the wider world. Wars and the rumor of wars touched "
|
||
"them not. Even merchants were rarely seen, although caravans between Aldril "
|
||
"and Dan’Tonk might send a wagon when called by the beacon tower."
|
||
msgstr ""
|
||
"Olim fundi liberi Magerhis in finibus occidentibus Regni Vesnotei "
|
||
"longinquique pacati fuerunt, pleraeque incolarum nesciae rerum publicarum. "
|
||
"Bella et opinies bellorum illos non attigerunt, usque donec magus ater in "
|
||
"regione sedavit ac victimas pro peccatis petere coepit."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:57
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
|
||
#| "Mordak the Mage!”</i> they cried in fell voices as they did their foul "
|
||
#| "deeds. People vanished from isolated farmsteads. Men and women began to "
|
||
#| "fear the night, and their children even the bright day. But the nearest "
|
||
#| "lord was more than a day’s ride distant, and messengers sent to seek his "
|
||
#| "help did not return."
|
||
msgid ""
|
||
"Then came the day that a dark mage settled in the region and began seeking "
|
||
"sacrifices for his summonings.\n"
|
||
"\n"
|
||
"Skeletons and zombies killed cattle and fired fields. <i>“Fear and obey "
|
||
"Mordak the Mage!”</i> they cried in fell voices as they did their foul "
|
||
"deeds. People vanished from isolated farmsteads. Men and women began to fear "
|
||
"the night, and their children even the bright day. But the nearest lord was "
|
||
"more than a day’s ride distant, and messengers sent to seek his help did not "
|
||
"return."
|
||
msgstr ""
|
||
"Ossa cadaveraque pecora trucidaverunt et agros arserunt. <i>“Timete,”</i> "
|
||
"cruenta clamare <i>“Pareteque Mordaccho Mago!”</i> dum nefas facere. Populus "
|
||
"sic e fundis deviis evanuit; viri mulieresque noctem metuere coeperant, ac "
|
||
"liberi dies clarum. Sed proximus dominus a magis quam die equitandi distare, "
|
||
"nec nuntii missi subsidium eius petitum redierunt."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:63
|
||
msgid ""
|
||
"There was a man named Baran who had shown talent as a mage when he was "
|
||
"young, gone to the great Academy on the Isle of Alduin, and returned to work "
|
||
"his magic in the land where he was born. The people looked to him for help "
|
||
"and leadership. He found weapons half-forgotten from the times of their "
|
||
"sires and grandsires hanging in many houses, and bade the villagers to take "
|
||
"them down and clean and oil them. He set the smiths of Maghre to making "
|
||
"spearheads and ax-blades for the rest."
|
||
msgstr ""
|
||
"Erat vir Baranus nomine artem temptatus dum magus iuvenis, nam ad Scholam "
|
||
"Magnam Alduini progressus, et in patria artem magicam usum redivit. Quare "
|
||
"populus illum prospicebant ut se adiuvaret et duceret. Etiam arma neglectum "
|
||
"avorum invenit in multis domibus pendentes, itaque paganos iussit ea sumere "
|
||
"et abluere limareque: fabros Magerhis hastas securesque ceteris facere."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:68
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Now Baran had a brother named Arvith who had also left Maghre to seek his "
|
||
#| "fortune, and had become the leader of a small band of horsemen who hired "
|
||
#| "out as guards to merchant caravans. Fortunate it was for all that when "
|
||
#| "Baran was but an apprentice mage, he had made a pair of amulets for "
|
||
#| "himself and his brother, with which they might call to each other when in "
|
||
#| "dire need. Baran sent out that call."
|
||
msgid ""
|
||
"Now Baran had a brother named Arvith who had also left Maghre to seek his "
|
||
"fortune, and had become the leader of a small band of horsemen who hired out "
|
||
"as guards to merchant caravans. Fortunate it was for all that, in better "
|
||
"times, the brothers had talked of using trade beacons for other signals when "
|
||
"in dire need. Baran sent out that call."
|
||
msgstr ""
|
||
"Iam Barano frater Arvitius nomine erat, quoque e Magerhe divitiis egressus, "
|
||
"et dux manus equitum pro custodibus mercatoribus locantium factus est. "
|
||
"Omnibus bene erat, cum Baranus magus discipulus esset, duo amuleta ipsi "
|
||
"fratrique fecisse, quibus subsidio indigens utrumque vocarent, etiam Barnus "
|
||
"vocavit."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:72
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "12 V, 363 YW\n"
|
||
#| "Excerpt from the journal of Baran of Maghre\n"
|
||
#| "\n"
|
||
#| "If I could but face this ‘Mordak’! I think my magic might prove stronger "
|
||
#| "than his. But he bides in the hills, well-guarded by his servants, and I "
|
||
#| "muster frightened peasants to fight his minions with blades and sticks. I "
|
||
#| "need my brother; he always had a better head for battle than I.\n"
|
||
#| "\n"
|
||
#| "Will he heed the call? I do not know if he has kept the amulet; we have "
|
||
#| "not spoken since that evil day at Toen Caric. If he will not come for me, "
|
||
#| "perhaps he will return to aid our village in its hour of desperate need."
|
||
msgid ""
|
||
"12 Scryer’s Bloom, 363 YW\n"
|
||
"Excerpt from the journal of Baran of Maghre\n"
|
||
"\n"
|
||
"If I could but face this ‘Mordak’! I think my magic might prove stronger "
|
||
"than his. But he bides in the hills, well-guarded by his servants, and I "
|
||
"muster frightened peasants to fight his minions with blades and sticks.\n"
|
||
"\n"
|
||
"I need my brother; he always had a better head for battle than I. Yet we "
|
||
"have not spoken since that evil day at Toen Caric. If he will not come for "
|
||
"me, perhaps he will return to aid our village in its hour of desperate need."
|
||
msgstr ""
|
||
"XII V, AVC CCCLXIII\n"
|
||
"A diario Barani Magehris\n"
|
||
"\n"
|
||
"Utinam cum isto ‘Mordaccho’ certare possit! Puto magiam meam fortior eo "
|
||
"esse. Sed in collibus sedat, bene servis defensus, et colloco paganos "
|
||
"territos ut ferro ac baculo eos pugnent. Egeo fratro; ille semper melius "
|
||
"quam ego pugnabat.\n"
|
||
"\n"
|
||
"Audietne vocatus? Nescio utrum amuletum tenuerit; non locuti sumus quo die "
|
||
"malo Toeni Carici. Si mihi non venerit, fortasse redibit ad pagum nostrum "
|
||
"adiutum cum tempus fatale attingat. "
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:81
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Heeding the call of his amulet, Arvith gathered such men as he could and "
|
||
#| "hurried to Maghre to help Baran."
|
||
msgid ""
|
||
"Heeding the call, Arvith gathered such men as he could and hurried to Maghre "
|
||
"to help Baran."
|
||
msgstr ""
|
||
"Arvitius amuletum vocatus audiens, quosdam quam celerrime vires civit et "
|
||
"Magehri Barano festinavit subventum."
|
||
|
||
#. [side]
|
||
#. [side]: type=Longbowman, id=Reeve Hoban
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:99
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:66
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:56
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:58
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:111
|
||
msgid "Humans"
|
||
msgstr "Homines"
|
||
|
||
#. [side]: type=Dark Sorcerer, id=Mordak
|
||
#. [side]: type=Dark Sorcerer, id=Rotharik
|
||
#. [side]
|
||
#. [side]: type=Orcish Warlord, id=Tairach
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:120
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:81
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:131
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:82
|
||
msgid "Enemies"
|
||
msgstr "Hostes"
|
||
|
||
#. [side]: type=Dark Sorcerer, id=Mordak
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:125
|
||
msgid "Mordak"
|
||
msgstr "Mordacchus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:152
|
||
msgid "Alwyn"
|
||
msgstr "Alvynius"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:153
|
||
msgid "Brent"
|
||
msgstr "Brentus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:154
|
||
msgid "Cadell"
|
||
msgstr "Cadellus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:155
|
||
msgid "Dannen"
|
||
msgstr "Dannenus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:156
|
||
msgid "Efran"
|
||
msgstr "Efranius"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:157
|
||
msgid "Faren"
|
||
msgstr "Farenus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:160
|
||
msgid "Tarek"
|
||
msgstr "Tarecus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:161
|
||
msgid "Hann"
|
||
msgstr "Hannus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:162
|
||
msgid "Magrid"
|
||
msgstr "Magridius"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:167
|
||
msgid "Slay Mordak, the evil mage"
|
||
msgstr "Magum malum Mordacchum occidere"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:171
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:270
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:339
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:143
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:288
|
||
msgid "Death of Arvith"
|
||
msgstr "Mors Arvitii"
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:182
|
||
msgid ""
|
||
"Use footpads as fodder to protect your loyal units and attack during the day "
|
||
"to minimize the damage your forces take."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:192
|
||
msgid "Greetings, brother, and welcome home."
|
||
msgstr "Te saluto, frater, et domus."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:197
|
||
msgid "Hail."
|
||
msgstr "Ave."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:202
|
||
msgid "Is that all, Arvith? I understand, but..."
|
||
msgstr "Tantum est, Arviti? Intellego, sed..."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:207
|
||
msgid "You called, and I came; be content with that. What ails Maghre?"
|
||
msgstr "Vocavisti, et veni; sis contentus. Quid Magehre polluit?"
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:212
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "A dark mage has come upon us; his creatures call him Mordak. They have "
|
||
#| "been terrorizing outlying farms, and we fear they may soon attack the "
|
||
#| "village itself! The villagers of Maghre have taken up weapons but they "
|
||
#| "are not trained fighters; but we need your men, and you to lead them."
|
||
msgid ""
|
||
"A dark mage has come upon us; his creatures call him Mordak. They have been "
|
||
"terrorizing outlying farms, and we fear they may soon attack the village "
|
||
"itself! The villagers of Maghre have taken up weapons but they are not "
|
||
"trained fighters; we need your men, and you to lead them."
|
||
msgstr ""
|
||
"Magus ater in pagum invasit; creata illius Mordacchus vocant. Continentes "
|
||
"fundos vastaverunt, et veremur ut mox pagum ipsum pugnent! Pagani Magehris "
|
||
"arma adsumpserunt sed non milites sunt; at tuis egemus, quibus praesis."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:217
|
||
msgid ""
|
||
"I can feel Mordak’s foul touch on the hidden currents of the earth and air. "
|
||
"He is somewhere due north of here, I would say not more than two days’ ride."
|
||
msgstr ""
|
||
"Possum tactum Mordacchi foedi in canalibus secretis terrae aerisque sentire. "
|
||
"Alicubi adhuc boream adest, dicam non magis quam biduum equitandi. "
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:222
|
||
msgid ""
|
||
"All right. I will do this for the village. Can you keep the mage off our "
|
||
"backs?"
|
||
msgstr "Esto. Pro pago agam. Potesne magum resistere?"
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:227
|
||
msgid ""
|
||
"I will go stealthily with a handful of our best scouts and woodsmen. While "
|
||
"you demonstrate against him and kill his creatures, I will try to defeat "
|
||
"Mordak himself with magic at an unguarded moment. You shall be the right "
|
||
"hand, I the left... aye, brother?"
|
||
msgstr ""
|
||
"Furtim cum manu spectatorum silvicolarumque optimorum ibo. Dum contra eum "
|
||
"consistetis et creata interficietis, tempore Mordacchum ipsum magia vincere "
|
||
"conabo. Dextra eris, pars laeva ero... fietne, frater? "
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:232
|
||
msgid "... Aye. Just make sure you’re there when we need you."
|
||
msgstr "... Aio. Modo fac ut adsis cum necesse sit."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:243
|
||
msgid ""
|
||
"Baran should be in position by now. Press them, distract the adept so Baran "
|
||
"can spring his trap!"
|
||
msgstr ""
|
||
"Baranus iam paratus esse debet. Eos persequimini, adseculam distrahite ut "
|
||
"Baranus insidiis utatur!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:254
|
||
msgid "Baran has not made his attack!"
|
||
msgstr "Baranus non impetum fecit!"
|
||
|
||
#. [message]: role=Mercenary
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:259
|
||
msgid "Could he have abandoned us?"
|
||
msgstr "Deseruistine nos?"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:264
|
||
msgid ""
|
||
"No... No. This is something else. I’m worried about him... but right now it "
|
||
"means we have to deal with this Mordak ourselves."
|
||
msgstr ""
|
||
"Nego... Nego. Non tantum est. Ille mihi curae est... sed nunc signat nos "
|
||
"ipsos Mordacchum delere debere."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:276
|
||
msgid "Argh!"
|
||
msgstr "A!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:281
|
||
msgid "Good work, men! But what has become of my brother?"
|
||
msgstr "Optime, viri! Sed quid fratri meo accidit?"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:286
|
||
msgid "Worried about him, are you? E-he-he... hergh... gaargh..."
|
||
msgstr "Nonne anxius es? Hahahae... hergh... gaargh..."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:296
|
||
msgid ""
|
||
"There’s nothing more to be had from this one; we will have to search for "
|
||
"Baran ourselves!"
|
||
msgstr "Numquam hic dicet; Baranum nos ipsi debemus!"
|
||
|
||
#. [message]: role=Reporter
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:318
|
||
msgid ""
|
||
"Sir, our scouts report that Baran was seen captured and carried away further "
|
||
"north!"
|
||
msgstr ""
|
||
"Domine, spectatores dicunt Baranum captum videri et longe ad septentrionem "
|
||
"auferri!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:323
|
||
msgid "That they should dare this! We will give chase at once."
|
||
msgstr "Hoc audere! Statim illos fugemus."
|
||
|
||
#. [message]: speaker=Mordak
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:349
|
||
msgid "Your brother’s plan to ambush me has failed. He is our prisoner now."
|
||
msgstr "Consilio frater defuit mei capiendi. Iam captivus nostris est. "
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:354
|
||
msgid ""
|
||
"My brother, kidnapped? I have failed you, Baran! And even now Mordak’s "
|
||
"forces descend upon the village!"
|
||
msgstr ""
|
||
"Fratremne, captum? Tibi defui, Barane! Etiam nunc copiae Mordacchi in pagum "
|
||
"descendunt!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:370
|
||
msgid "I hear these creatures are nigh-immune to our weapons, let us see!"
|
||
msgstr "Audio has beluas fere tela nostra non sentire, inveniamus!"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:386
|
||
msgid "That was not so hard!"
|
||
msgstr "Facile factu!"
|
||
|
||
#. [scenario]: id=02_The_Chase
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:5
|
||
msgid "The Chase"
|
||
msgstr "Venatio"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:27
|
||
msgid "Arvith and his band rode north in search of his missing brother."
|
||
msgstr "Arvitius manusque ad boream equitavit fratrem amissum inventum."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:34
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "16 V, 363 YW\n"
|
||
#| "Excerpt from the journal of Arvith of Maghre\n"
|
||
#| "\n"
|
||
#| "We’ve been searching three days for Baran, and turned up nothing. My best "
|
||
#| "hunch was to head north into the borderlands, where the necromancer’s "
|
||
#| "minions could safely hide; everywhere else is more farmland. At first I "
|
||
#| "thought the search might be useless, but late in the first day we found a "
|
||
#| "set of tracks. Some of them had been made by skeletal feet.\n"
|
||
#| "\n"
|
||
#| "We’re close enough to be certain now: those tracks are heading into the "
|
||
#| "Grey Woods. No one from Maghre or any of the other villages has gone into "
|
||
#| "that forest in living memory. Stories have been passed down for "
|
||
#| "generations warning against it. Supposedly the place is haunted by lost "
|
||
#| "souls who hunger for the living, and anyone who dies there is doomed to "
|
||
#| "join them."
|
||
msgid ""
|
||
"16 Scryer’s Bloom, 363 YW\n"
|
||
"Excerpt from the journal of Arvith of Maghre\n"
|
||
"\n"
|
||
"We’ve been searching three days for Baran, and turned up nothing. My best "
|
||
"hunch was to head north into the borderlands, where the necromancer’s "
|
||
"minions could safely hide; everywhere else is more farmland. At first I "
|
||
"thought the search might be useless, but late in the first day we found a "
|
||
"set of tracks. Some of them had been made by skeletal feet, although after "
|
||
"their first campsite the tracks were merely those of men carrying heavy "
|
||
"loads.\n"
|
||
"\n"
|
||
"We’re close enough to be certain now: those tracks are heading into the Grey "
|
||
"Woods. No one from Maghre or any of the other villages has gone into that "
|
||
"forest in living memory. Stories have been passed down for generations "
|
||
"warning against it. Supposedly the place is haunted by lost souls who hunger "
|
||
"for the living, and anyone who dies there is doomed to join them."
|
||
msgstr ""
|
||
"XVI V, AVC CCCLXIII\n"
|
||
"A diario Arvitii Magehris\n"
|
||
"\n"
|
||
"Tres dies Baranum petivimus, et nil invenimus. Opinatus sum nos in finibus "
|
||
"debuisse, ubi servi venefici tute latere possunt; ubique plus arvorum "
|
||
"adsunt. Primum putavi petendum inutile esse, sed primum diem vestigia "
|
||
"invenimus. Nonnulla pedibus osseis facta sunt.\n"
|
||
"\n"
|
||
"Adeo adiacemus ut nunc pro certo habeamus: vestigia Silvae Lividae "
|
||
"appropinquant. Ne quis ex Magehri nec ullo pago adeo in illam silvam iit "
|
||
"memoria mei. Saecula fabulae narratae sunt quae monent, ne quis adhuc eat. "
|
||
"Fertur locum ab animis amissis viventium cupidis frequentari, et aliquid ibi "
|
||
"morientem velut illos facturum esse. "
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:43
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "16 V, 363 YW\n"
|
||
#| "Excerpt from the journal of Arvith of Maghre\n"
|
||
#| "\n"
|
||
#| "But I’m past superstitions now; I’ve seen enough of the world to guess at "
|
||
#| "the truth behind these sorts of tales. The forest is home to elves — "
|
||
#| "unfriendly ones, if the stories have any basis at all. I worry for my "
|
||
#| "men; horses don’t fight well in forests, and the elves will be more "
|
||
#| "dangerous in their own territory. But there are things that need done and "
|
||
#| "questions that need answered. Something bigger is happening. One "
|
||
#| "necromancer terrorizing townsfolk is nothing new, but why didn’t his "
|
||
#| "servants scatter when he was killed? Where are they headed now? And most "
|
||
#| "importantly, why did they take Baran with them?\n"
|
||
#| "\n"
|
||
#| "Besides... I want my brother back."
|
||
msgid ""
|
||
"16 Scryer’s Bloom, 363 YW\n"
|
||
"Excerpt from the journal of Arvith of Maghre\n"
|
||
"\n"
|
||
"But I’m past superstitions now; I’ve seen enough of the world to guess at "
|
||
"the truth behind these sorts of tales. The forest is home to elves — "
|
||
"unfriendly ones, if the stories have any basis at all. I worry for my men; "
|
||
"horses don’t fight well in forests, and the elves will be more dangerous in "
|
||
"their own territory. But there are things that need done and questions that "
|
||
"need answered. Something bigger is happening. One necromancer terrorizing "
|
||
"townsfolk is nothing new, but why didn’t his servants scatter when he was "
|
||
"killed? Where are they headed now? And most importantly, why did they take "
|
||
"Baran with them?\n"
|
||
"\n"
|
||
"Besides... I want my brother back."
|
||
msgstr ""
|
||
"XVI V, AVC CCCLXIII\n"
|
||
"A diario Arvitii Magerhis\n"
|
||
"\n"
|
||
"Sed iam superstitionem veto; satis mundi vidi ut vera qualium fabularum "
|
||
"sciam. Silva sedes dryadalium est — hostiles, si saltem fabulae ullo modo "
|
||
"vera dicunt. Meis curae sunt; equi male in silva pugnant, et dryadales in "
|
||
"terra propria magis periculosi erunt. Sed agendum est respondendumque. "
|
||
"Aliquis gravior est. Non mirandum est si unus venificus oppidanos vastat, "
|
||
"sed illo interfecto cur servi non dimiserunt? Iam quo vadent? Ac cur Baranum "
|
||
"secum duxerunt?\n"
|
||
"\n"
|
||
"Etenim... volo fratrem videre."
|
||
|
||
#. [side]: type=Elvish Rider, id=Nil-Galion
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:88
|
||
msgid "Elves"
|
||
msgstr "Dryadales"
|
||
|
||
#. [side]: type=Elvish Rider, id=Nil-Galion
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:93
|
||
msgid "Nil-Galion"
|
||
msgstr "Nilus Galionis"
|
||
|
||
#. [side]: type=Dark Adept, id=Muff Toras
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:170
|
||
#, fuzzy
|
||
#| msgid "Catch the kidnappers"
|
||
msgid "Kidnappers"
|
||
msgstr "Abripientes capere"
|
||
|
||
#. [side]: type=Dark Adept, id=Muff Toras
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:174
|
||
msgid "Muff Toras"
|
||
msgstr "Muffus Toras"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:239
|
||
msgid "Fight your way through the woods before the kidnappers escape"
|
||
msgstr "Pro via per silvas pugnare priusquam abripientes effugere"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:256
|
||
msgid "Catch the kidnappers"
|
||
msgstr "Abripientes capere"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:266
|
||
#, fuzzy
|
||
#| msgid "Kill the Dark Adept before his reinforcements arrive"
|
||
msgid "Kill the Dark Adept before more elves arrive"
|
||
msgstr "Adseculam Venefici occidere priusquam copiae novae adveniunt"
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282
|
||
msgid ""
|
||
"The elvish forces are spread out. Seek to fight them one at a time with "
|
||
"several of your units."
|
||
msgstr ""
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:295
|
||
msgid ""
|
||
"Use horsemen or footpads to quickly explore the shrouded woods to locate the "
|
||
"kidnappers."
|
||
msgstr ""
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:310
|
||
msgid ""
|
||
"Separate the Dark Adept from his guards and attack in force for an easy kill."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:353
|
||
msgid ""
|
||
"Come on, men. A stroll through such lovely green woods, what could be finer?"
|
||
msgstr ""
|
||
"Agitedum. Nonne ambulare per tantum amoenum silvam viridem perbene est? "
|
||
|
||
#. [message]: speaker=Nil-Galion
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:358
|
||
msgid "You there! Halt and explain yourself."
|
||
msgstr "Tu! Siste et te explica."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:363
|
||
msgid "We’re chasing after some men who kidnapped my brother!"
|
||
msgstr "Persequimur homines qui fratrem meum abripuerunt!"
|
||
|
||
#. [message]: speaker=Nil-Galion
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:368
|
||
msgid ""
|
||
"Those men caught their prisoner practicing necromancy; for your sake, I hope "
|
||
"he was not your brother. Assume that the man they caught was your brother’s "
|
||
"murderer, and rest assured that the grey mages will release all of the souls "
|
||
"that their prisoner’s evil magic has bound to this world."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:379
|
||
msgid ""
|
||
"We killed the necromancer on the battlefield! I struck the killing blow "
|
||
"myself."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:385
|
||
msgid ""
|
||
"We killed the necromancer on the battlefield! I saw the killing blow with my "
|
||
"own eyes."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Nil-Galion
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:392
|
||
msgid ""
|
||
"We heard the sounds of battle three days ago, but the foul reek of death was "
|
||
"unmistakable as the prisoner passed us; if your brother really is the "
|
||
"prisoner then he is also a necromancer. Remember your brother as we all hope "
|
||
"he was, and know that the prisoner’s fate will be revenge as dire as you "
|
||
"could wish.\n"
|
||
"\n"
|
||
"Either way, nothing will be gained by your intrusion into our woods. Now "
|
||
"advance no further, for we will defend our land."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:399
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "So much for those ghost stories. Mere elves will not stop me from freeing "
|
||
#| "Baran!"
|
||
msgid ""
|
||
"So much for those ghost stories, but even ghosts might have been more "
|
||
"observant than these elves. Still, they will not stop me from freeing Baran!"
|
||
msgstr ""
|
||
"Fabulae phasmarum, malum. Dryadales me non prohibebunt quin Barano subveniam!"
|
||
|
||
#. [message]: role=Mercenary
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:404
|
||
msgid ""
|
||
"I am glad at least that we will not have to face ghosts. But those elves "
|
||
"will have us at a disadvantage; our horses will not maneuver well in the "
|
||
"trees."
|
||
msgstr ""
|
||
"Gaudeo saltem quod sunt nullae phasmae certandae. Sed dryadales nobis "
|
||
"praestent; equi nostri male in his arboribus ibunt. "
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:409
|
||
msgid ""
|
||
"Bah, just stay on the paths; our spearmen and bowmen can fight in the deeper "
|
||
"woods. We have faced and won through greater perils than those amateurs can "
|
||
"offer."
|
||
msgstr ""
|
||
"Fu, modo manete in viis; hastati nostri et sagittarii in silvis penitis "
|
||
"pugnare possunt. Certavimus viximusque peiores pericula quam illos tirones "
|
||
"dare possunt."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:450
|
||
msgid "I see them! There they are!"
|
||
msgstr "Eos vidi! Ecce hem!"
|
||
|
||
#. [message]: speaker=Muff Toras
|
||
#. There are no undead on the map yet, but Muff Toras summons some immediately after saying this
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:462
|
||
msgid ""
|
||
"Curses! Had they been a few hours slower, I might have covered our tracks "
|
||
"without arousing the elves’ suspicions. Still, no need for the disguise any "
|
||
"more."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#. it's likely that all the elves are already dead, and Arvith is just shouting to the forest
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:498
|
||
msgid "Well, elves? Now do you see who the necromancers are?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=messenger_elf
|
||
#. a elven scout rides in from off-map, takes their first look at the situation, and realises that they have no idea what's going on
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:517
|
||
msgid ""
|
||
"I heard sounds of battle, but did not expect to see this. I will inform the "
|
||
"Council, they can work out who the necromancers are."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:544
|
||
msgid "Come on, men, let’s catch those kidnappers!"
|
||
msgstr "Porro, viri, capiamus abripientes!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:556
|
||
msgid ""
|
||
"Hah! You have captured me, but it will avail you nothing. I sent your "
|
||
"precious brother the mage north with half my men a day since; he will be "
|
||
"safely locked away in our master’s dungeons by now."
|
||
msgstr ""
|
||
"Ha! Vos me cepisti, sed haudquaquam proderit. Frater amatus misi abhinc unum "
|
||
"diem cum dimidio meorum ad boream; tute in carcere eri conclaudetur."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:561
|
||
msgid ""
|
||
"My blade is at your throat. Give us the way to my brother now, or I will "
|
||
"spill your wretched blood on the ground."
|
||
msgstr ""
|
||
"Gladius meus ante teum gutturem. Ostende viam ad fratrem, aut humum cruorem "
|
||
"effundam."
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:564
|
||
msgid "Sithrak"
|
||
msgstr "Sithracchus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:565
|
||
msgid "Eleben"
|
||
msgstr "Elebenis"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:566
|
||
msgid "Jarlom"
|
||
msgstr "Iarlon"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:567
|
||
msgid "Hamik"
|
||
msgstr "Hamiccus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:571
|
||
msgid "Akranbral"
|
||
msgstr "Akranbral"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:572
|
||
msgid "Drakanal"
|
||
msgstr "Drakanal"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:573
|
||
msgid "Xaskanat"
|
||
msgstr "Xaskanas"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:574
|
||
msgid "Katklagad"
|
||
msgstr "Kataklagadus"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:580
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Three days ride to the northeast, in a deserted castle. The passwords to "
|
||
#| "the guards are $first_password_$first_password_number and "
|
||
#| "$second_password_$second_password_number|."
|
||
msgid ""
|
||
"Three days ride to the northeast, in a deserted castle. The passwords to the "
|
||
"guards are $first_password_$first_password and "
|
||
"$second_password_$second_password|."
|
||
msgstr ""
|
||
"Triduum equitandi inter septentriones et orientem in castello deserto. "
|
||
"Tesserae custodibus $first_password_$first_password_number "
|
||
"$second_password_$second_password_number|que sunt."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:588
|
||
msgid "Bind him and take him with us. If he has played us false, he will die."
|
||
msgstr "Illum vincite et nobiscum ducite. Si mentitus est, morietur."
|
||
|
||
#. [message]: role=Mercenary
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:602
|
||
msgid ""
|
||
"Captain, what are we riding into? I thought you wanted nothing to do with "
|
||
"Baran any more, not since Toen Caric."
|
||
msgstr ""
|
||
"Dux, quo vademus? Putavi te Baranum videre nolere, ex quo res Toeni Carici. "
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:607
|
||
msgid ""
|
||
"I’m no longer sure. What’s between us remains, but knowing someone else has "
|
||
"lain hands on him changes things. Mount up, and let’s get moving."
|
||
msgstr ""
|
||
"Non iam pro certo habeo. Quod accidit manet, sed, scire alium illi iniustiam "
|
||
"agere, res vertet. In equum ascendite, ac pergamus."
|
||
|
||
#. [event]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:622
|
||
msgid "Brena"
|
||
msgstr "Brena"
|
||
|
||
#. [message]: speaker=Brena
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:631
|
||
msgid ""
|
||
"Greetings. I am Brena, a knight errant. I saw you pursuing and fighting the "
|
||
"foul undead. Are there more of them to be destroyed?"
|
||
msgstr ""
|
||
"Avete. Brena sum, eques errans. Vos vidi persequentes inmortus foedos "
|
||
"pugnantesque. Suntne plures delenda? "
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:636
|
||
msgid ""
|
||
"Aye. We think there’s a nest of them north-east of here. They’ve captured my "
|
||
"brother."
|
||
msgstr ""
|
||
"Aio. Putamus latibulum inter orientem et septentrionem adesse. Isti fratrem "
|
||
"meum abripuerunt."
|
||
|
||
#. [message]: speaker=Brena
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:641
|
||
msgid ""
|
||
"I bear a great hatred towards their kind. I will follow and fight them with "
|
||
"you, if you permit."
|
||
msgstr "Magnum istos odi. Vos sequar et vobiscum pugnabo, tua venia."
|
||
|
||
#. [message]: role=Mercenary
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:646
|
||
msgid "He would only slow us down!"
|
||
msgstr "Tantum nos moretur!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:651
|
||
msgid "It is my place to decide this."
|
||
msgstr "Mihi decernendum est."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:653
|
||
msgid "Oh, all right then. Come along with us."
|
||
msgstr "Bene, venite nobiscum."
|
||
|
||
#. [message]: speaker=Brena
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:657
|
||
msgid "Thank you. My comrades and I will help you on your noble quest."
|
||
msgstr "Tibi gratias ago. Ego et socii te adiuvabunt in militia nobili."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:662
|
||
msgid "I am sorry. We have not the time to spare."
|
||
msgstr "Me paenitet. Nullum tempus nobis est."
|
||
|
||
#. [message]: speaker=Brena
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:666
|
||
msgid ""
|
||
"Take this, then, for I see that you are on a quest. My comrades will help "
|
||
"you whenever you call for them."
|
||
msgstr ""
|
||
"Hoc accipe, tunc, quia video te in miltia esse. Socii te adiuvabunt cum "
|
||
"vocas."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:681
|
||
msgid "You receive 70 pieces of gold!"
|
||
msgstr "LXX nummos auri accipis!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:710
|
||
msgid ""
|
||
"These elves have delayed us too long, the kidnappers’ trail will have faded "
|
||
"by now."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:716
|
||
msgid ""
|
||
"More elves are arriving; even if they believe me, the kidnappers’ trail is "
|
||
"sure to fade before we can follow."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Nil-Galion
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:730
|
||
msgid ""
|
||
"Deluded fool, you are rescuing a necromancer. I can only hope that you are "
|
||
"too late, and that our souls will rest in peace."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:740
|
||
msgid "Follow their back trail!"
|
||
msgstr "Sequemini vestigia!"
|
||
|
||
#. [scenario]: id=03_Guarded_Castle
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:5
|
||
msgid "Guarded Castle"
|
||
msgstr "Castellum Defensum"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:26
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "19 IV, 363 YW\n"
|
||
#| "Excerpt from the journal of Rotharik the Clanless\n"
|
||
#| "\n"
|
||
#| "The last of Mordak’s servants arrived this morning bearing the news of "
|
||
#| "his death, as well as a bundle so well-bound it was barely recognizable "
|
||
#| "as a man. Mordak was always reckless. This whole desperate scheme was "
|
||
#| "his, and I suppose I could blame him for everything that we have suffered "
|
||
#| "through if it still mattered. It was he who brought the wrath of the orcs "
|
||
#| "down on us, too. But all the same, he managed to accomplish what he set "
|
||
#| "out to do. I still cannot believe the finality of what has happened; "
|
||
#| "until now we had always managed to make it through somehow.\n"
|
||
#| "\n"
|
||
#| "We had hoped to deliver the mage to Tairach in return for our lives. I do "
|
||
#| "not know what the warlord wants with this man, but he matches the "
|
||
#| "description. I suppose that Mordak’s plan would have worked perfectly if "
|
||
#| "not for the appearance of the horse warriors. Now they are coming here, "
|
||
#| "led by a man rumored to be this mage’s brother. If that is true, he will "
|
||
#| "stop at nothing, no more than would I if they held Mordak."
|
||
msgid ""
|
||
"19 Scryer’s Bloom, 363 YW\n"
|
||
"Excerpt from the journal of Rotharik the Clanless\n"
|
||
"\n"
|
||
"The last of Mordak’s servants arrived this morning bearing the news of his "
|
||
"death, as well as a bundle so well-bound it was barely recognizable as a "
|
||
"man. Mordak was always reckless. This whole desperate scheme was his, and I "
|
||
"suppose I could blame him for everything that we have suffered through if it "
|
||
"still mattered. It was he who brought the wrath of the orcs down on us, too. "
|
||
"But all the same, he managed to accomplish what he set out to do. I still "
|
||
"cannot believe the finality of what has happened; until now we had always "
|
||
"managed to make it through somehow.\n"
|
||
"\n"
|
||
"We had hoped to deliver the mage to Tairach in return for our lives. I do "
|
||
"not know what the warlord wants with this man, but he matches the "
|
||
"description. I suppose that Mordak’s plan would have worked perfectly if not "
|
||
"for the appearance of the horse warriors. Now they are coming here, led by a "
|
||
"man rumored to be this mage’s brother. If that is true, he will stop at "
|
||
"nothing, no more than would I if they held Mordak."
|
||
msgstr ""
|
||
"IX IV, AVC CCCLXIII\n"
|
||
"A diario Rotharici Genticarentis\n"
|
||
"\n"
|
||
"Reliqui servorum Mordacchi mane mortem narrantes adierunt, quoque nescioquid "
|
||
"adeo vinctum ut vix humanum videatur. Mordacchus semper audax erat. Totum "
|
||
"ingenium desperatum sibi erat, et opinor me illum ob omnes passa accusare "
|
||
"posse, si etiam intersit. Qui orces deo vexabat. Sed etiam, officum egit. "
|
||
"Etiam finem rei suspicor; adhuc aliquando semper passi eramus."
|
||
"\\nSperaveramus nos magum Tairacho pro vita dare. Nescio quod bellipotens ab "
|
||
"homine vult, sed vultus similis descriptionis est. Arbitror consilium "
|
||
"Mordacchi perbene perfectum esse, sine aspectu equitum. Iam huc veniunt, ab "
|
||
"homine ducti, de quo fama est id fratrem magi esse. Si verum fertur, numquam "
|
||
"desistet, ut ego si Mordacchum teneant."
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:34
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "19 IV, 363 YW\n"
|
||
#| "Excerpt from the journal of Rotharik the Clanless\n"
|
||
#| "\n"
|
||
#| "I have done what I can to fortify this dilapidated castle. The orcs who "
|
||
#| "came with us stand guard at the gates, and I am gathering all of my "
|
||
#| "servants to me in the inner sanctum. But ill fate awaits. Whether I "
|
||
#| "defeat this horse-warrior or no, the orcs will still come for me; they "
|
||
#| "have been scouring the borderlands and raiding the northern farm country "
|
||
#| "in search of us.\n"
|
||
#| "\n"
|
||
#| "Yet for some reason I fear these brothers more. If Mordak were here it "
|
||
#| "would be different, but we are broken... and these two men are whole. In "
|
||
#| "each other, in the ties that bind them, they have strength."
|
||
msgid ""
|
||
"19 Scryer’s Bloom, 363 YW\n"
|
||
"Excerpt from the journal of Rotharik the Clanless\n"
|
||
"\n"
|
||
"I have done what I can to fortify this dilapidated castle. The orcs who came "
|
||
"with us stand guard at the gates, and I am gathering all of my servants to "
|
||
"me in the inner sanctum. But ill fate awaits. Whether I defeat this horse-"
|
||
"warrior or no, the orcs will still come for me; they have been scouring the "
|
||
"borderlands and raiding the northern farm country in search of us.\n"
|
||
"\n"
|
||
"Yet for some reason I fear these brothers more. If Mordak were here it would "
|
||
"be different, but we are broken... and these two men are whole. In each "
|
||
"other, in the ties that bind them, they have strength."
|
||
msgstr ""
|
||
"IX IV, AVC CCCLXIII\n"
|
||
"A diario Rotharici Genticarentis\n"
|
||
"\n"
|
||
"Feci quod pro parte mea est ut castellum obsoletum muniam. Orces qui "
|
||
"nobiscum venerunt, ostium custodiunt, et in sanctum imum omnes servorum mei "
|
||
"colloco. At invidia exspectat. Utrum bellatorem equitantem vincam an non, "
|
||
"etiam orces in me ibunt; fines ut nos inveniant, scrutabantur et fundorum "
|
||
"septentrionalium vastabant.\n"
|
||
"\n"
|
||
"Attamen magis fratres metuo. Si Mordacchus adsit res dissimiles sint, sed "
|
||
"fracti sumus... et isti duo integri sunt. Utroque consanguinitateque valent."
|
||
|
||
#. [side]: type=Dark Sorcerer, id=Rotharik
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:86
|
||
msgid "Rotharik"
|
||
msgstr "Rotharicus"
|
||
|
||
#. [unit]: role=Guard, id=Guard_leader, type=Assassin
|
||
#. [unit]: role=Guard, type=Bandit
|
||
#. [unit]: role=Guard2, id=Guard2_leader, type=Rogue
|
||
#. [unit]: role=Guard2, type=Thug
|
||
#. [unit]: role=Guard2, type=Bandit
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:94
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:102
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:111
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:119
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:583
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:593
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:602
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:612
|
||
msgid "Guard"
|
||
msgstr "Custos"
|
||
|
||
#. [unit]: id=Knago-Brek, type=Orcish Warrior
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:138
|
||
msgid "Knago-Brek"
|
||
msgstr "Gnago Breccus"
|
||
|
||
#. [unit]: type=Orcish Grunt
|
||
#. [unit]: type=Orcish Warrior
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:146
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:154
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:163
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:171
|
||
msgid "Castle Guard"
|
||
msgstr "Custos Castelli"
|
||
|
||
#. [time]: id=indoors_dark_castle
|
||
#. similar string in the wesnoth-help textdomain
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:236
|
||
msgid "Indoors (dark castle)"
|
||
msgstr ""
|
||
|
||
#. [time]: id=indoors_dark_castle_lit
|
||
#. similar string in th4e wesnoth-help textdomain
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:252
|
||
msgid "Indoors (lit)"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:309
|
||
msgid "Rescue Baran"
|
||
msgstr "Barano subvenire"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:321
|
||
msgid "Kill the dark sorcerer to get the cell key"
|
||
msgstr "Veneficum occidere ut clavem carpas"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:335
|
||
msgid "Move Arvith to the cell with his brother to free him"
|
||
msgstr "Arvitium ad carcerem movere ut fratrem liberet"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:348
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:147
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:292
|
||
msgid "Death of Baran"
|
||
msgstr "Mors Barani"
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:360
|
||
msgid ""
|
||
"When facing an unknown situation, take into account details from story and "
|
||
"dialog to inform your strategy."
|
||
msgstr ""
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:369
|
||
msgid ""
|
||
"The dark sorcerer is a strong unit; attack him with multiple units at once "
|
||
"and try to force him off his keep."
|
||
msgstr ""
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:379
|
||
msgid ""
|
||
"Markings or decorations on hexes may indicate something to be found. If you "
|
||
"can, it is usually a good idea to investigate."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:416
|
||
msgid ""
|
||
"Arvith and his men halt outside of the castle, gazing for a moment at the "
|
||
"hulking mass of stone looming in the fog. There is movement in the mist."
|
||
msgstr ""
|
||
"Arvitius suique castellum extra desistunt, aspicientes molem immanem in "
|
||
"caligine eminentes. Est motus in nebula."
|
||
|
||
#. [message]: speaker=Guard_leader
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:421
|
||
msgid "Halt! Friend or foe? Give the password."
|
||
msgstr "Sisti! Amicusne an inimicus? Tesseram da."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:426
|
||
msgid "The password is"
|
||
msgstr "Tessera est"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:429
|
||
#, fuzzy
|
||
#| msgid "Sithrak"
|
||
msgid "Sithrak!"
|
||
msgstr "Sithracchus"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:432
|
||
#, fuzzy
|
||
#| msgid "Eleben"
|
||
msgid "Eleben!"
|
||
msgstr "Elebenis"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:435
|
||
#, fuzzy
|
||
#| msgid "Jarlom"
|
||
msgid "Jarlom!"
|
||
msgstr "Iarlon"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:438
|
||
#, fuzzy
|
||
#| msgid "Hamik"
|
||
msgid "Hamik!"
|
||
msgstr "Hamiccus"
|
||
|
||
#. [message]: speaker=Guard_leader
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:451
|
||
msgid "Pass, friend."
|
||
msgstr "Praeteri, amice."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:466
|
||
msgid ""
|
||
"The adept didn’t lead us astray after all. I’ll keep my word, distasteful as "
|
||
"it may be; cut him loose, and let’s be rid of him."
|
||
msgstr ""
|
||
"Ita adsecula nos non fefellit. Sponso parebo, tamen odiosum; illum solve, et "
|
||
"dimitte."
|
||
|
||
#. [message]: speaker=Guard_leader
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:477
|
||
msgid "Wrong! Die!"
|
||
msgstr "Falsum! Morere!"
|
||
|
||
#. [message]: speaker=Knago-Brek
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:495
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
||
#| "humans!!"
|
||
msgid ""
|
||
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
|
||
"humans!"
|
||
msgstr ""
|
||
"Hahae! Homines non diu interfecimus. Telum cruorem cupit. Nunc occidimus "
|
||
"homines!!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:500
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "My sword-arm has a say in who will do the dying. Come on, men, let’s kill "
|
||
#| "some orcs."
|
||
msgid ""
|
||
"My sword-arm shall have a say in who will do the dying. Come on, men, let’s "
|
||
"kill some orcs."
|
||
msgstr "Lacerti mei quem morte afficiunt! Venite viri, occidamus orces."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:512
|
||
msgid "One less braggart orc in the world."
|
||
msgstr "Igitur unus mortuus est gloriosus."
|
||
|
||
#. [message]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:520
|
||
msgid "Captain, what are <i>orcs</i> doing this far south?"
|
||
msgstr "Dux, quare <i>orces</i> adeo in septentrionalia adsunt?"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:525
|
||
msgid "Good question. Perhaps my brother will have found out."
|
||
msgstr "Bene dicis. Fortasse frater meus scit."
|
||
|
||
#. [message]: speaker=Guard2_leader
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:625
|
||
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
|
||
msgstr "Suntne novae copiae nostrum? Possumusne nunc exire?"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:630
|
||
msgid "Um, yes. Fine. You can go."
|
||
msgstr "Mmm, ita. Bene. Exite."
|
||
|
||
#. [message]: speaker=Guard2_leader
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:635
|
||
msgid "Um, you’re supposed to give the password."
|
||
msgstr "Um, debes tesseram dicere."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:640
|
||
msgid "Oh, of course. I had nearly forgotten."
|
||
msgstr "O, sane, haud multum afuit quin obliviscerer."
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:643
|
||
#, fuzzy
|
||
#| msgid "Akranbral"
|
||
msgid "Akranbral!"
|
||
msgstr "Akranbral"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:646
|
||
#, fuzzy
|
||
#| msgid "Drakanal"
|
||
msgid "Drakanal!"
|
||
msgstr "Drakanal"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:649
|
||
#, fuzzy
|
||
#| msgid "Xaskanat"
|
||
msgid "Xaskanat!"
|
||
msgstr "Xaskanas"
|
||
|
||
#. [option]
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:652
|
||
#, fuzzy
|
||
#| msgid "Katklagad"
|
||
msgid "Katklagad!"
|
||
msgstr "Kataklagadus"
|
||
|
||
# ritiolus = diminutive of ritus
|
||
#. [message]: speaker=Guard2_leader
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:665
|
||
msgid "Thanks! Irritating little formality, isn’t it?"
|
||
msgstr "Gratias! Nonne ritiolus molestus est?"
|
||
|
||
#. [message]: speaker=Guard2_leader
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:675
|
||
msgid "That’s the wrong password! These aren’t our relief! Get them!"
|
||
msgstr "Tessera falsa est! Non sunt novae copiae! Hos capite!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:683
|
||
msgid ""
|
||
"I think I should better support my men at the front to make sure we can free "
|
||
"my brother."
|
||
msgstr "Puto me meos in acie adiuvare debere ut certo fratrem meum solvant."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:695
|
||
msgid "Your hand or Tairach’s, death is still death... (argh)"
|
||
msgstr "Sive manu tui sive Tairachi, etiam mors est mors... (ah) "
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:705
|
||
msgid "‘Tairach’? Who or what is Tairach?"
|
||
msgstr "‘Tairachus’? Quis est Tairachus?"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:710
|
||
msgid "There’s a key in his robes."
|
||
msgstr "Est clavis in vestimento."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:720
|
||
msgid ""
|
||
"That may well be the key to the cell they’re holding Baran in! I will take "
|
||
"it."
|
||
msgstr "Debet clavis carceri ubi Baranum tenent esse! Capiam."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:748
|
||
msgid "It may be important, I best take it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:766
|
||
msgid "This castle seems as dark as a cave!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:772
|
||
msgid ""
|
||
"This castle is under a constant, <i>chaotic</i> time of day (equivalent to "
|
||
"permanent night), except for illuminated hexes adjacent to lit stone walls "
|
||
"(neutral time of day). Place your units carefully, as your troops will be "
|
||
"weaker and enemy units stronger."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:792
|
||
msgid "Look what I have found in here! I can count a hundred pieces of gold."
|
||
msgstr "Ecce quod hic inveni! Numero centum nummos auri."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:806
|
||
msgid "Look what I have found in here! I can count fifty pieces of gold."
|
||
msgstr "Ecce quod inveni! Numero quinquaginta nummos auri."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:845
|
||
msgid "I found Baran. He is in this cell."
|
||
msgstr "Baranum inveni. Est in hoc clauso."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:856
|
||
msgid "It’s good to see you, Arvith."
|
||
msgstr "Te videre gaudeo, Arviti."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:861
|
||
msgid "And you too, brother."
|
||
msgstr "Et te, frater."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:867
|
||
msgid ""
|
||
"You must be one of Arvith’s men. Please help me get out of this dungeon."
|
||
msgstr "Nonne est unus Arvitii? Amabo, adiuva me ut ex carcere exeam."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:874
|
||
msgid ""
|
||
"The accursed dark sorcerer Rotharik has imprisoned me behind this magically "
|
||
"enhanced iron gate. It can only be opened with the correct key. You must get "
|
||
"it from him to free me."
|
||
msgstr ""
|
||
"Veneficus damnatus Rotharicus me conclausit trans portam ferream atque "
|
||
"magicam. Quae tantum recta clave aperiri potest. Clavis capienda est."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:886
|
||
msgid ""
|
||
"I have already met, and killed, the sorcerer. Is this the key to which you "
|
||
"referred?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:890
|
||
msgid ""
|
||
"Yes, it is. Come, unlock this cell door, and let us depart this place, "
|
||
"brother!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:944
|
||
msgid "Thank you for saving me. I... was not certain you would come."
|
||
msgstr "Tibi gratias ago quia me servavisti. Non... pro certo habui te venire."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:949
|
||
msgid "Have you no faith in your brother, Baran?"
|
||
msgstr "Nonne fratro credis, Barane?"
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:954
|
||
msgid ""
|
||
"It’s not that. Perhaps I deserved to rot here. I failed you. I failed you "
|
||
"again."
|
||
msgstr ""
|
||
"Non tantum est. Fortasse me decet hic emori. Tibi defui. Iterumque defui."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:959
|
||
msgid ""
|
||
"That is as may be. But you are my brother still. And... I never doubted you "
|
||
"would have come for me."
|
||
msgstr "Fiat. At etiam frater mi es. Ac... numquam dubito quin mihi venires."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:964
|
||
msgid ""
|
||
"It was no great trial, after all. A few elves, one or two dark sorcerers, a "
|
||
"gang of orcs and some undead. Really just a day’s work for the company."
|
||
msgstr ""
|
||
"Nullum periculum erat, nonnulli dryadalium, unus duove veneficiorum, manus "
|
||
"orcium, et nonnulli inmortuum. Vix dies laboris mercennariis."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:969
|
||
msgid "Thank you for coming to my aid. Let us return to the village."
|
||
msgstr "Gratias ago subvenio. Redeamus ad pagum."
|
||
|
||
#. [unit]: id=Rotharik, type=Orcish Assassin
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1003
|
||
msgid "Minion of Tairach"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Rotharik
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1015
|
||
msgid "You are too late! Your brother is already dead! Muahahaha...!"
|
||
msgstr "Seri estis! Iam mortuus est frater! Muhahahae...!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:1020
|
||
msgid "Argh!!"
|
||
msgstr "A!!"
|
||
|
||
#. [scenario]: id=04_Return_to_the_Village
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:5
|
||
msgid "Return to the Village"
|
||
msgstr "Regressus ad Pagum"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:26
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "27 V, 363 YW\n"
|
||
#| "Excerpt from the journal of Baran of Maghre\n"
|
||
#| "\n"
|
||
#| "Almost home now. The last week has been full of mixed feelings for me — "
|
||
#| "blissful and difficult by turns. It was wonderful to be out of that "
|
||
#| "dungeon cell and in the sunlight again without the threat of death or "
|
||
#| "worse hanging over my head... but with that behind me, I turned to the "
|
||
#| "almost equally daunting task of making amends with my brother.\n"
|
||
#| "\n"
|
||
#| "Arvith had largely forgiven me by the time he freed me from my cell. All "
|
||
#| "the same, it has taken all of the past week for us to rebuild the sense "
|
||
#| "of comfort in each other we once had. It is fortunate that we have been "
|
||
#| "able to take our time getting back — we gave the Grey Woods a wide berth, "
|
||
#| "and on our way around it we traveled through some truly beautiful "
|
||
#| "countryside. It has given us plenty of time to talk."
|
||
msgid ""
|
||
"27 Scryer’s Bloom, 363 YW\n"
|
||
"Excerpt from the journal of Baran of Maghre\n"
|
||
"\n"
|
||
"Almost home now. The last week has been full of mixed feelings for me — "
|
||
"blissful and difficult by turns. It was wonderful to be out of that dungeon "
|
||
"cell and in the sunlight again without the threat of death or worse hanging "
|
||
"over my head... but with that behind me, I turned to the almost equally "
|
||
"daunting task of making amends with my brother.\n"
|
||
"\n"
|
||
"Arvith had largely forgiven me by the time he freed me from my cell. All the "
|
||
"same, it has taken all of the past week for us to rebuild the sense of "
|
||
"comfort in each other we once had. It is fortunate that we have been able to "
|
||
"take our time getting back — we gave the Grey Woods a wide berth, and on our "
|
||
"way around it we traveled through some truly beautiful countryside. It has "
|
||
"given us plenty of time to talk."
|
||
msgstr ""
|
||
"XXVII V, AVC CCCLXIII\n"
|
||
"A diario Barani Magerhis\n"
|
||
"\n"
|
||
"Paene adiemus. Hoc tempus mihi plenum sensuum variorum est — invicem felix "
|
||
"difficilis. A carcere isto abesse et sub luce sive sine morte minace sive "
|
||
"peiore pendente super capite beatus erat... sed illo facto, curavi ut cum "
|
||
"fratre meo pacatus essem, factum aequaliter eminens.\n"
|
||
"\n"
|
||
"Arnis post fere me donaverat quam me a clauso liberavit. Tamen, omnem tempus "
|
||
"carpsimus ut solacium olim inter se restituamus. Beatus sum, quia lente ire "
|
||
"potuimus — Silvam Lividam evitavimus, et in itinere per amoenissimum rurem "
|
||
"ibamus. Quare tempus loqui."
|
||
|
||
# There seems to be no known technical term, so I used a phrase I found in Frontinus Stra 2.7. Livy uses a similar phrase (22 47)
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:34
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "27 V, 363 YW\n"
|
||
#| "Excerpt from the journal of Baran of Maghre\n"
|
||
#| "\n"
|
||
#| "Though I am more at ease now, my thoughts often turn back to Toen Caric. "
|
||
#| "We should have been able to repel the orcs without great loss — the "
|
||
#| "pincer attack Arvith devised would surely have carried the day but for "
|
||
#| "me. It was reckless of me to leave my men behind — I wounded the warlord "
|
||
#| "and forced him to flee the field, but the cost far outweighed the gain. "
|
||
#| "Those under my command could have been saved if I had remained with "
|
||
#| "them.\n"
|
||
#| "\n"
|
||
#| "I can hardly blame Arvith for having taken their deaths ill, and I can "
|
||
#| "never undo the wrong that I have done, but I suppose that time heals some "
|
||
#| "things. We return to the village as brothers once more.\n"
|
||
#| "\n"
|
||
#| "But I am still troubled. I wonder... is this sense of foreboding I feel "
|
||
#| "merely a remnant of my time locked away in that dungeon, or is it a sign "
|
||
#| "of something real?"
|
||
msgid ""
|
||
"27 Scryer’s Bloom, 363 YW\n"
|
||
"Excerpt from the journal of Baran of Maghre\n"
|
||
"\n"
|
||
"Though I am more at ease now, my thoughts often turn back to Toen Caric. We "
|
||
"should have been able to repel the orcs without great loss — the pincer "
|
||
"attack Arvith devised would surely have carried the day but for me. It was "
|
||
"reckless of me to leave my men behind — I wounded the warlord and forced him "
|
||
"to flee the field, but the cost far outweighed the gain. Those under my "
|
||
"command could have been saved if I had remained with them.\n"
|
||
"\n"
|
||
"I can hardly blame Arvith for having taken their deaths ill, and I can never "
|
||
"undo the wrong that I have done, but I suppose that time heals some things. "
|
||
"We return to the village as brothers once more.\n"
|
||
"\n"
|
||
"But I am still troubled. I wonder... is this sense of foreboding I feel "
|
||
"merely a remnant of my time locked away in that dungeon, or is it a sign of "
|
||
"something real?"
|
||
msgstr ""
|
||
"XXVII V, AVC CCCLXIII\n"
|
||
"A diario Barani Magerhis\n"
|
||
"\n"
|
||
"Etsi securior sum, saepe cogito Toenum Caricum. Orces sine multa morte "
|
||
"depellere possemus — acies sinuata Arnis certe vicisset sine me. Relinquere "
|
||
"meos audax erat — bellipotentem vulneravi et a campo effugere coegit, sed "
|
||
"sumptus maiore fructu erat. Illi me recti servati essent si secum "
|
||
"manuissem.\n"
|
||
"\n"
|
||
"Vix Arvitio culpam dare possum mortes inviso, et numquam colligere possum "
|
||
"nefas actum, sed opinor tempus sanare. Ad pagum fratres rursus redimus.\n"
|
||
"\n"
|
||
"Sed etiam anxius sum. Cogito... estne sensus ominis modo vestigium carceris, "
|
||
"aut signum verum? "
|
||
|
||
#. [side]: type=Orcish Warlord, id=Tairach
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:87
|
||
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:56
|
||
msgid "Tairach"
|
||
msgstr "Tairachus"
|
||
|
||
#. [side]: type=Longbowman, id=Reeve Hoban
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:116
|
||
msgid "Reeve Hoban"
|
||
msgstr "Hobanus Praefectus"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:139
|
||
msgid "Find out what is happening in the village"
|
||
msgstr "Quid accidit in pago aperire"
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:155
|
||
msgid ""
|
||
"Recruit or Recall some high-move units to be able to see as far as possible "
|
||
"through the fog for approaching units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:171
|
||
msgid ""
|
||
"There. The village is just across those hills, and already I see men coming "
|
||
"to greet us!"
|
||
msgstr ""
|
||
"Ecce. Pagus trans hos colles est, etiam video viros venientes nos salutatum!"
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:176
|
||
msgid ""
|
||
"No, they are fleeing from something. We must find out what is happening over "
|
||
"there!"
|
||
msgstr "Non salutatum. Ab aliquo fugiunt. Oportet invenire quid accidit illic!"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:181
|
||
msgid "Men! Ready your arms!"
|
||
msgstr "Viri! Parate arma!"
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:186
|
||
msgid "We should find Reeve Hoban. Maybe he knows what is going on here."
|
||
msgstr ""
|
||
"Debemus Praefactum Hobanum invenire. Fortasse intellegit quid hic accidit."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:201
|
||
msgid "We’re almost there!"
|
||
msgstr "Adiacemus!"
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:206
|
||
msgid "That warlord! It’s..."
|
||
msgstr "Bellipotentem! Est..."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:211
|
||
msgid "Yes, I’d know that face anywhere. Especially after what you did to it."
|
||
msgstr "Est, sciam alicubi faciem. Praesertim ideo quod illam violavisti."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:216
|
||
msgid "The warlord from Toen Caric."
|
||
msgstr "Bellipotens a Toeno Carico."
|
||
|
||
#. [message]: speaker=Tairach
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:221
|
||
msgid "You! The mage who scarred me with fire! KILL THEM!"
|
||
msgstr "Te! Magus me igne vexatus! EOS TRUCIDATE!"
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:226
|
||
msgid "Let’s finish what we started, brother."
|
||
msgstr "Finiamus quod incepimus, frater."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:231
|
||
msgid "Aye. I’ll be the right arm, and you’ll be the left. Let’s go!"
|
||
msgstr "Aio. Dextra ero, et pars laeva eris. Agedum!"
|
||
|
||
#. [message]: speaker=Reeve Hoban
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:250
|
||
msgid "I am glad to see you returned."
|
||
msgstr "Gaudeo quod redisti."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:255
|
||
msgid "No gladder than I am to be here. But what has happened to Maghre?"
|
||
msgstr "Non magis quam ego vivus. Sed quid Magerhi accidit?"
|
||
|
||
#. [message]: speaker=Reeve Hoban
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:260
|
||
msgid ""
|
||
"Soon after you departed we were beset by orcs. With half the men of Maghre "
|
||
"gone, we could not stop them."
|
||
msgstr ""
|
||
"Simulac existis ab orcibus expugnabamus. Dimiduo virum Magerhi cesso, "
|
||
"resistere non potuimus."
|
||
|
||
#. [message]: speaker=Reeve Hoban
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:265
|
||
msgid ""
|
||
"The orcish warlord aims to enslave us. We will not be able to hold out for "
|
||
"much longer."
|
||
msgstr ""
|
||
"Orx bellipotens nos in servitutem ducere vult. Non poterimus diu resistere."
|
||
|
||
#. [message]: speaker=Reeve Hoban
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:270
|
||
msgid ""
|
||
"Have a care, his men are fell fighters and have killed many. Very few remain "
|
||
"who can bear arms, but I will send them to aid you in battle."
|
||
msgstr ""
|
||
"Praecave, sui feroces et multos occiderunt. Pauci sunt qui arma gerere "
|
||
"possint, sed illos mittam te in pugna adiutum."
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:284
|
||
msgid "Slay the Orcish Warlord to free the village"
|
||
msgstr "Orcem Bellipotentem occidere ut pagum liberes"
|
||
|
||
#. [objectives]
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:300
|
||
msgid "You can use Reeve Hoban’s keep to recruit or recall additional units."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tairach
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:341
|
||
msgid "Today, you shall pay for disfiguring my face, mage!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:346
|
||
msgid ""
|
||
"I have already paid with the lives of my men at Toen Caric. It is time I "
|
||
"righted that mistake and finished this once and for all."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:355
|
||
msgid ""
|
||
"It is finished. We’ve defeated him at last. It was good to have you at my "
|
||
"side, Baran."
|
||
msgstr "Finitum est. Denique vicimus. Mihi conspectus tuus placebat, Barane."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:360
|
||
msgid ""
|
||
"So much has been destroyed. It will be difficult to repair all that the orcs "
|
||
"and undead have wrecked. And they could come again."
|
||
msgstr ""
|
||
"Tantum perditur. Difficile erit damna orcium et inmortuum purgare. Ac "
|
||
"fortasse redibunt."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#. "you have my word" is a idiom for promising to do something
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:366
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "I must go back to earning my living. But we have our amulets, little "
|
||
#| "brother. If you are beset again, I will come."
|
||
msgid ""
|
||
"I must go back to earning my living. But you have my word, little brother; "
|
||
"if you are beset again, I will come."
|
||
msgstr ""
|
||
"Redire oportet est. Sed amuleta nostra habemus, Biarnule. Si quis te "
|
||
"pugnaverit, veniam."
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:384
|
||
msgid "I don’t think we can rescue anyone from these villages. It is too late."
|
||
msgstr "Non puto nos aliquem e pagis servare posse. Serum est."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/scenarios/04_Return_to_the_Village.cfg:389
|
||
msgid "I was too weak to protect these people. Oh, why did this happen to me?!"
|
||
msgstr "Nimium debilis fui ut populum defendissem. O, cur mihi accidit?!"
|
||
|
||
#. [scenario]: id=05_Epilogue
|
||
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:5
|
||
msgid "A Tale of Two Brothers — Epilogue"
|
||
msgstr "Fabula Duorum Fratrum — Epilogus"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:18
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "22 IX, 365 YW\n"
|
||
#| "Excerpt from the journal of Arvith of Maghre\n"
|
||
#| "\n"
|
||
#| "Maghre is looking much better than the last time I saw it. Baran has done "
|
||
#| "wonders in two years. The village is rebuilt, and the surrounding "
|
||
#| "farmlands are restored and reoccupied. Despite my brother’s worries, our "
|
||
#| "people have faced no new threats in that time.\n"
|
||
#| "\n"
|
||
#| "It has been more difficult to stay away in those two years, but I have my "
|
||
#| "calling and Baran has his, and we have had little opportunity to meet "
|
||
#| "again. But as the company and I are passing through this part of the "
|
||
#| "kingdom with a new patron, I have asked leave of him to visit my brother "
|
||
#| "and he gave it."
|
||
msgid ""
|
||
"22 Stillseed, 365 YW\n"
|
||
"Excerpt from the journal of Arvith of Maghre\n"
|
||
"\n"
|
||
"Maghre is looking much better than the last time I saw it. Baran has done "
|
||
"wonders in two years. The village is rebuilt, and the surrounding farmlands "
|
||
"are restored and reoccupied. Despite my brother’s worries, our people have "
|
||
"faced no new threats in that time.\n"
|
||
"\n"
|
||
"It has been more difficult to stay away in those two years, but I have my "
|
||
"calling and Baran has his, and we have had little opportunity to meet again. "
|
||
"But as the company and I are passing through this part of the kingdom with a "
|
||
"new patron, I have asked leave of him to visit my brother and he gave it."
|
||
msgstr ""
|
||
"XX IX, AVC CCCLXV\n"
|
||
"A diario Arvitii Magerhis\n"
|
||
"\n"
|
||
"Magerhe valde melior videtur ex quo redivi. Baranus mira duobus annis fecit. "
|
||
"Pagus iterum aedificatus est, et fundi continentes restituti receptique "
|
||
"sunt. Tamen frater anxius erat, hinc populus noster nullo periculo obviam "
|
||
"ierunt.\n"
|
||
"\n"
|
||
"Magis dificilior erat, ut illos duos annos distem, sed officium est mihi "
|
||
"sibique, et erat nulla facultas rursrum conventum. Sed quod mercennarii "
|
||
"egoque cum patrono novo per hanc partem regni eunt, petivi, venia sua, ut "
|
||
"fratrem videam, et ita dedit. "
|
||
|
||
#. [part]
|
||
#: data/campaigns/Two_Brothers/scenarios/05_Epilogue.cfg:27
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "22 IX, 365 YW\n"
|
||
#| "Excerpt from the journal of Arvith of Maghre\n"
|
||
#| "\n"
|
||
#| "This patron is, of all things, an elf. I never thought I’d befriend one, "
|
||
#| "but he is less arrogant than the rest. Kalenz, he calls himself. He’s "
|
||
#| "seen too much; I can tell that just by meeting his eyes. I think we will "
|
||
#| "have to work for our pay soon.\n"
|
||
#| "\n"
|
||
#| "In the meantime, though, it’s good to relax and enjoy the peace."
|
||
msgid ""
|
||
"22 Stillseed, 365 YW\n"
|
||
"Excerpt from the journal of Arvith of Maghre\n"
|
||
"\n"
|
||
"This patron is, of all things, an elf. I never thought I’d befriend one, but "
|
||
"he is less arrogant than the rest. Kalenz, he calls himself. He’s seen too "
|
||
"much; I can tell that just by meeting his eyes. I think we will have to work "
|
||
"for our pay soon.\n"
|
||
"\n"
|
||
"In the meantime, though, it’s good to relax and enjoy the peace."
|
||
msgstr ""
|
||
"XXII IX, AVC CCCLXV\n"
|
||
"A diario Arvitii Magerhis\n"
|
||
"\n"
|
||
"Hic patronus mire dryadales est. Numquam putabam me amicum uni fore, sed "
|
||
"minor superbus ceteris est. Calens, ut se vocat. Nimis vidit; sentio oculos "
|
||
"aspiciendo. Puto nos mox stipendio laborare debere.\n"
|
||
"\n"
|
||
"Saltem bonum est quiescere et pacem uti."
|
||
|
||
#: data/campaigns/Two_Brothers/utils/characters.cfg:6
|
||
msgid "Arvith"
|
||
msgstr "Arvitius"
|
||
|
||
#. [message]: speaker=Arvith
|
||
#: data/campaigns/Two_Brothers/utils/characters.cfg:21
|
||
msgid "All is lost now that I am dead..."
|
||
msgstr "Omnis perit quia morior..."
|
||
|
||
#. [message]: speaker=Baran
|
||
#: data/campaigns/Two_Brothers/utils/characters.cfg:39
|
||
msgid "It is over, I am vanquished."
|
||
msgstr "Finitum est, victus sum."
|
||
|
||
#. [unit]: id=Baran, type=Red Mage
|
||
#: data/campaigns/Two_Brothers/utils/characters.cfg:141
|
||
msgid "Baran"
|
||
msgstr "Baranus"
|
||
|
||
#: data/campaigns/Two_Brothers/utils/macros.cfg:4
|
||
msgid "Hint:"
|
||
msgstr ""
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Curses! If they had been an hour slower our master’s reinforcements "
|
||
#~| "would already be here to meet us."
|
||
#~ msgid ""
|
||
#~ "Curses! If they had been an hour slower, our master’s reinforcements "
|
||
#~ "would already be here to meet us."
|
||
#~ msgstr ""
|
||
#~ "Malum! Si lentius ivissent novae copiae eri iam adirent nos coniunctum."
|
||
|
||
#~ msgid "My reinforcements are here!"
|
||
#~ msgstr "Copiae novae adsunt!"
|
||
|
||
#~ msgid "He escaped us..."
|
||
#~ msgstr "Nos effugit..."
|
||
|
||
#~ msgid ""
|
||
#~ "Those men told me their prisoner had attempted to murder their master, "
|
||
#~ "and warned that evil men would follow him. Advance no further, or you "
|
||
#~ "will die."
|
||
#~ msgstr ""
|
||
#~ "Isti me dixerunt captivum erum occidere conatos esse, et monitos esse "
|
||
#~ "malos eum secuturos esse. Manete, ne moriantur. "
|
||
|
||
#~ msgid ""
|
||
#~ "Foolish human, you have killed me but you will not catch the undead in "
|
||
#~ "time. I have fulfilled my contract, and will be reanimated soon to become "
|
||
#~ "a lord of their armies."
|
||
#~ msgstr ""
|
||
#~ "Asine, me occidisti, sed non tempore inmortus attinges. Pactum complevi, "
|
||
#~ "et mox iterum animatus dominus exercituum fiam."
|
||
|
||
#~ msgid "$first_password_1|!"
|
||
#~ msgstr "$first_password_1|!"
|
||
|
||
#~ msgid "$first_password_2|!"
|
||
#~ msgstr "$first_password_2|!"
|
||
|
||
#~ msgid "$first_password_3|!"
|
||
#~ msgstr "$first_password_3|!"
|
||
|
||
#~ msgid "$first_password_4|!"
|
||
#~ msgstr "$first_password_4|!"
|
||
|
||
#~ msgid "$second_password_1|!"
|
||
#~ msgstr "$second_password_1|!"
|
||
|
||
#~ msgid "$second_password_2|!"
|
||
#~ msgstr "$second_password_2|!"
|
||
|
||
#~ msgid "$second_password_3|!"
|
||
#~ msgstr "$second_password_3|!"
|
||
|
||
#~ msgid "$second_password_4|!"
|
||
#~ msgstr "$second_password_4|!"
|
||
|
||
#~ msgid "Everything is lost now that I am dead..."
|
||
#~ msgstr "Omnis perit quia morior..."
|