wesnoth/po/wesnoth-sotbe/zh_CN.po
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# The Battle for Wesnoth - Simplified Chinese Translations
# Copyright (C) 2005-2022 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
#
# Translators and their initial years of participation:
# IkathrioLionheart <axalaraflameheart@163.com>, 2012.
# CloudiDust <cloudidust@gmail.com>, 2017.
# termanary, 2019.
#
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.16\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-09-18 02:19 UTC\n"
"PO-Revision-Date: 2024-06-10 15:51+0800\n"
"Last-Translator: vimacs <vimacs.hacks@gmail.com>\n"
"Language-Team: Wesnoth Simplified Chinese Team\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n>1;\n"
"X-Generator: Poedit 3.4.2\n"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9
msgid "Son of the Black-Eye"
msgstr "黑眼之子"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:10
msgid "SotBE"
msgstr "SotBE"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
msgid "Challenging"
msgstr "挑战"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:17
msgid "Grunt"
msgstr "大兵"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
msgid "Difficult"
msgstr "困难"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:18
msgid "Warrior"
msgstr "武士"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
msgid "Nightmare"
msgstr "噩梦"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:19
msgid "Warlord"
msgstr "军阀"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:22
msgid ""
"Your father Karun Black-Eye was the greatest orcish leader that ever lived. "
"Now, as his son, its up to you to thwart the selfish designs of the humans "
"who have broken the old agreements with the orcs and are bent upon taking "
"your lands. Unite the warring orcish tribes, bring together the Orcish "
"Council and call up the Great Horde to send the human-worms and their wose-"
"born allies to the Land of the Dead!\n"
"\n"
msgstr ""
"你的父亲黑眼卡伦曾是最伟大的兽人领袖。现在,作为他的儿子,你将肩负起挫败人类"
"自私计划的使命。那些家伙背叛了与兽人签订的古老协议,铁了心要侵占你的领地。统"
"一互相征伐的兽人部落,组成兽人评议会,召集大部落,送人类臭虫和他们那些从树人"
"肚子里爬出来的盟友们去阴曹地府吧!\n"
"\n"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:24
msgid "(Expert level, 18 scenarios.)"
msgstr "专家级别18幕场景。"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:29
msgid "Campaign Design"
msgstr "战役设计"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:40
msgid "Campaign Maintenance"
msgstr "战役维护"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:50
msgid "Prose, Grammatical and WML Assistance"
msgstr "文法、语法和WML辅助"
#. [about]
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:56
msgid "Artwork and Graphics"
msgstr "美工与图像"
#. [scenario]: id=01_End_of_Peace
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:4
msgid "End of Peace"
msgstr "和平的终结"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:22
msgid "Defeat Alber"
msgstr "打败阿尔伯"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:59
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:36
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:46
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:126
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:24
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:438
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:24
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:26
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:49
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:25
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:25
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:57
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:30
msgid "Death of Kapoue"
msgstr "卡破尔死亡"
#. [side]: type=Orcish Leader, id=Kapou'e
#. [side]: id=Kapou'e, type=Orcish Leader
#. [side]
#. [side]: type=Orcish Slayer, id=Rugh
#. [side]: id=Grüü, type=Great Troll
#. [side]: type=General, id=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:56
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:64
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:76
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:96
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:150
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:57
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:87
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:75
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:81
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:72
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:61
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:76
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:58
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:56
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:58
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:84
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:81
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:52
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:60
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:53
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:159
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:19
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:83
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:97
msgid "Kapoue"
msgstr "卡破尔"
#. [side]: type=Lieutenant, id=Alber
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:72
msgid "Alber"
msgstr "阿尔伯"
#. [side]: type=Lieutenant, id=Alber
#. [side]: type=General, id=Lanbec'h
#. [side]: type=General, id=Slowhand
#. [side]
#. [side]: type=General, id=Harman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:82
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:94
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:34
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:47
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:68
msgid "Humans"
msgstr "人类"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:98
msgid ""
"Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy "
"orcs during the fourteenth year of his leadership. He ended a 15-year war "
"with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the "
"Alliance and the orcs settled their territorial disputes."
msgstr ""
"北方联盟守护王拉乎尔一世,在他执政的第十四年与敌对的兽人缔结了和约。他结束了"
"与兽人统治者黑眼卡伦整整十五年的战争。联盟和兽人之间的一纸和约解决了双方的领"
"土争端。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:103
msgid ""
"So impressed was Rahul with the intelligence, prowess and leadership of "
"Black-Eye Karun that he invited him to become a Lord Companion of the "
"Northern Alliance. After much deliberation Black-Eye Karun decided to accept "
"the offer. However, on the way to the city of Dwarven Doors — the "
"headquarters of the Northern Alliance — Karun and his small group of "
"bodyguards were attacked and slain to the last man. There were no survivors "
"to confirm the incident, but it soon became believed among the orcs that the "
"Northern Alliance had deliberately set up this ambush in order to break the "
"unity of the orcs by slaying their strongest leader."
msgstr ""
"黑眼卡伦的智慧、勇敢和领袖气质深深震撼了拉乎尔,于是他邀请卡伦成为北方联盟的"
"共事王。深思熟虑之后,黑眼卡伦决定接受这个邀请。然而,在通往矮人之门——北方联"
"盟总部所在地——的路上,卡伦和他的一小队侍卫遭遇了伏击,无一生还。虽然没有留下"
"任何幸存的目击者,但不久之后兽人们普遍相信,北方联盟精心设计了这次伏击,杀害"
"了他们最强大的领袖,以瓦解兽人的统一。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:108
msgid ""
"The peace treaty still held however, partially because the treaty — although "
"arranged by the Northern Alliance — was between the local earls and the "
"orcish tribes and didnt have any direct connection with the Northern "
"Alliance. The other — and perhaps the main — reason why the treaty held was "
"that with the death of the Black-Eye, the unity of the orcs was shattered "
"and they once again descended into inner squabbling. Thus the years that "
"followed were relatively peaceful and prosperous — at least for the humans."
msgstr ""
"然而,黑眼卡伦死后,和平条约依旧。这一部分是由于,条约——尽管是由北方联盟主持"
"缔结的——实际上是本地诸侯和兽人部落签订的,而和北方联盟并没有任何直接的联系。"
"条约仍然有效的另外一个原因——而且很可能是最主要的原因——是卡伦死后,兽人的统一"
"破碎了,他们又陷入了内讧。所以此后的那些年还算风调雨顺,繁荣昌盛——至少对人类"
"而言如此。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:114
msgid ""
"In the thirteenth year of the Lord Protectorship of Howgarth III — the "
"successor of Rahul I — tension began to rise between orcish tribes and human "
"earldoms in the Northlands. Famine led humans to colonize some orcish lands "
"and push orcs into desolated hill country. The few orcish tribes who had "
"remained part of the Alliance, feeling the pressure, either left Alliance "
"territory or revolted and were destroyed."
msgstr ""
"在守护王拉豪伽施三世——拉乎尔一世的继任者——即位的第十三年,北方兽人部落和人类"
"诸侯国的矛盾开始激化。饥荒驱使着人类向兽人领土扩张,并把兽人驱逐到了荒凉的山"
"区。联盟内仅存的兽人们感到了压力,要么离开了联盟的领土,要么就奋起反抗并被摧"
"毁了。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:119
msgid ""
"Retaliating, the orcs systematically slaughtered human colonies and villages "
"on their lands. Then, Earl Lanbech — the most powerful human warlord of the "
"North — determined to abolish the orcish menace, raised an army and "
"conferred leadership of it to his son-in-law Baron Alber."
msgstr ""
"作为报复,兽人有计划地血洗了领地上的人类殖民地和村庄。而后,兰贝契伯爵——北方"
"势力最大的人类军阀——决心消灭兽人威胁,便召集了一支部队,交由女婿阿尔伯男爵统"
"率。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:124
msgid ""
"Baron Alber personally led a small vanguard with the mission to establish a "
"base inside orcish lands."
msgstr "阿尔伯男爵受命亲自带领了一支小先锋队,在兽人的领地上建立据点。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:129
msgid ""
"By nightfall his troops reached a mountainous region under the authority of "
"orcish leader Kapoue, the son of the Black-Eye."
msgstr ""
"但是黄昏时,他的军队到达了一个多山的地方。那里便是兽族领袖卡破尔——黑眼卡伦之"
"子的领土。"
#. [message]: speaker=Alber
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:140
msgid ""
"Look, friends! Those orcs dont imagine they are living their last day. "
"Lets slay them and claim this land back to our people!"
msgstr ""
"看,弟兄们!那些兽人想不到它们的末日要到了!让我们杀光他们,然后把这片土地归"
"还给我们的人民!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:144
msgid "Who is this unlicked whelp? Grunts — kill him and bring me his head!"
msgstr "那无理的小崽子是谁? 大兵们,杀了他,提头回来!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:155
msgid "Argh! I die! But other humans will come to avenge me, filthy orcs!"
msgstr "啊!我死了!但其它人类会为我复仇的,污秽的兽人!"
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:164
msgid "Victory!"
msgstr "赢啦!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:169
msgid "Oh, just die, human-worm."
msgstr "人类臭虫,死的干脆点儿吧,黄泉路上别找不自在了。"
#. [unit]: type=Wolf Rider, id=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:188
msgid "Vrag"
msgstr "瓦格"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:198
msgid "(<i>Pant</i>) Chief! Chief!"
msgstr "*喘息* 头儿! 头儿!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:203
msgid "Speak, rider."
msgstr "说吧,骑兵。"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:208
msgid ""
"There is a huge human army marching on us! They cant be more than one or "
"two days march from here."
msgstr "一支庞大的人类军团正向我们前进!他们一两天内就会到了。"
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:213
msgid "Uh oh! What should we do, Chief?"
msgstr "哦不!我们应该怎么办,老大?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:218
msgid ""
"Dont be afraid. If any more of these pathetic humans come, well deal with "
"them the way we did with this trash!"
msgstr "不要害怕。如果那些可悲的人类胆敢再来,我们会像这次一样解决这些废物!"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:223
msgid ""
"Uh, Chief, with all respect that army is huge! Not only that, but most of "
"them look like tough old soldiers. It would be foolish to confront them with "
"the forces we have on hand."
msgstr ""
"呃,头儿,不是我不敬,那军队太庞大了!不止如此,他们看起来差不多都是难搞的老"
"兵。靠咱们现在的军力去对抗他们似乎没什么指望啊。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:228
msgid "Hmmm..."
msgstr "唔……"
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:231
msgid ""
"If what you say is true, then there is no way our tribe can face such an "
"army alone."
msgstr "如果你说得是真的,我们的部落将无法独自对抗他们。"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:236
msgid ""
"Wise decision, Kapoue. By the size of that army, this is no mere raid — it "
"seems to me that the humans have decided to declare war on us."
msgstr ""
"英明的决定,卡破尔。如此规模的军队,肯定不是一次奇袭——人类似乎已经决定向我们"
"宣战了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:241
msgid "If they want war, then they shall get war!"
msgstr "他们要战争,那就给他们战争!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:246
msgid ""
"Well head for Barag Gór in the lands of the free tribes and demand "
"assistance from the Great Council. With their help, we can raise troops from "
"the free tribes and crush these humans."
msgstr ""
"我们必须率领我们的人民到自由部落土地上的灞拉.格,请求评议会的支援。在他们帮助"
"下,我们可以从自由部落征兵,而后再碾碎人类。"
#. [message]: role=second
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:251
msgid ""
"But the free tribes are beyond the Mountains of Haag. These mountains are "
"infested with dwarves and wild trolls."
msgstr "但是自由部落在海格山区后面。这些山区被侏儒和巨魔控制着。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:256
msgid ""
"Dont be so cowardly. The trolls have been our allies in the past — maybe "
"they will help us. And what true orc has ever feared dwarvish dirt-grubbers? "
"Move it! We leave within the hour. If youre not ready by then, stay and die."
msgstr ""
"怕什么!巨魔过去是我们的盟友──也许他们能帮助我们。真正的兽人何曾畏惧过挖土的"
"侏儒?快,我们得赶紧离开这儿。如果你们还不起身,就只能等死了。"
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:268
msgid "Bah, humans? No better than goblins. Well break them!"
msgstr "呸,人类。能比地精强到哪儿去?碾碎他们!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_of_Peace.cfg:273
msgid ""
"Prepare for battle, my grunts! Well show these humans what happens when you "
"try to steal from Kapoue, Son of the Black-Eye!"
msgstr ""
"准备战斗,大兵们!让那些人类瞧瞧,进犯我黑眼之子卡破尔会有什么样的下场!"
#. [scenario]: id=02_The_Human_Army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:4
msgid "The Human Army"
msgstr "人类军队"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:22
msgid "Defeat Lanbech"
msgstr "打败兰贝契伯爵"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:31
msgid "Resist until your people are ready to go (turn 12)"
msgstr "坚持抵抗直到你的人民做好出发准备第12回合"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:34
msgid "Resist until your people are ready to go (turn 13)"
msgstr "坚持抵抗直到你的人民做好出发准备第13回合"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:37
msgid "Resist until your people are ready to go (turn 14)"
msgstr "坚持抵抗直到你的人民做好出发准备第14回合"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:45
msgid "Then move Kapoue to the signpost in the northeast"
msgstr "之后移动卡破尔至东北方路标处"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:52
msgid "Move Kapoue to the signpost in the northeast"
msgstr "移动卡破尔至东北方路标处"
#. [side]: type=General, id=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:87
msgid "Lanbech"
msgstr "兰贝契"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:101
msgid ""
"Refusing to yield to fear, Kapoue rallied his warriors in preparation for "
"the upcoming battle."
msgstr "拒绝向畏惧低头,卡破尔为接下来的战斗重整军队。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:107
msgid ""
"He was not disappointed. A few days later the main body of the human army "
"arrived. Driven to a desperate rage by the death of his son-in-law, Earl "
"Lanbech led the army himself."
msgstr ""
"他没有失望。几天后人类军队的主力来了。暴怒的兰贝契御驾亲征,为义子的死复仇。"
#. [message]: speaker=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:124
msgid "So this is the bold orc who has dared kill my son-in-law."
msgstr "所以你就是那个杀了我义子的豹子胆兽人吧。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:128
msgid ""
"And this is that stupid human who dares march against Kapoue — Son of the "
"Black-Eye!"
msgstr "所以你就是那个愚蠢的人类。胆敢来挑战我——黑眼之子卡破尔!"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:137
msgid ""
"As Kapoue saw the hardened troops pour out of the human encampment, he "
"began to have second thoughts."
msgstr "卡破尔看到精锐的军队从人类营地倾巢而出,他开始有些动摇了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:143
msgid "They are too many and too tough. The few here dont stand a chance."
msgstr "他们太多太强了。咱们这点人毫无胜算。"
#. [message]: speaker=Vrag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:167
msgid "I told you so!"
msgstr "我早就告诉过你的!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:172
msgid ""
"Insolence! But you make a good point all the same. I should have paid "
"attention to my supporters before. But what should we do now?"
msgstr ""
"大胆!不过在这点上你说的是有道理。以前我怎么就没在意支持者的建议呢。我们现在"
"应该怎么办?"
#. [message]: speaker=Vrag
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:177
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:183
msgid "We must flee! There is no way we can stand up against such a force."
msgstr "我们必须逃命!这么大一只军队我们是打不过的。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:190
msgid ""
"The Son of the Black-Eye will never flee. But making a strategic "
"withdrawal is another matter."
msgstr "黑眼之子永远不会“逃跑”。但是“战略撤退”又是另外一码事了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:195
msgid ""
"My father often spoke of the shamans of the Great Council who live in Barag "
"Gór in the lands of the free tribes. We shall ask them for support. With "
"their help, perhaps we can unite the orcish tribes and crush these humans."
msgstr ""
"我父亲经常提到评议会的萨满,他们住在霸拉戈·高,自由部落的土地上。我们应该请求"
"大评议会的支援。在他们的帮助下,或许我们能再次联合兽人部族来消灭这些人类。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:208
msgid "$stored_helper.name|!"
msgstr "$stored_helper.name|"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:213
msgid "Yeah, Chief?"
msgstr "是,老大?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:218
msgid ""
"You, gather up our people and assemble them on the road some distance north "
"of here. We will hold back the humans here until you are finished."
msgstr "你,召集我们的人到北面的大路上。我们在这里拖住人类。"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:223
msgid "Done."
msgstr "明白。"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:264
msgid ""
"Chief, we have all our people ready to go. Come on, this way. We managed to "
"gather the last of the gold from the treasury as well."
msgstr "老大,我们的人准备好了。快,这条路!我们尽力带上剩余的最后一点金子。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:274
msgid "Took you long enough. Lets go!"
msgstr "该当差不多了。我们走吧!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:318
msgid "Well be back, you foul mud-sucking humans!"
msgstr "我们会回来的,你们这些吃泥巴的肮脏人类!"
#. [message]: speaker=Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:323
msgid "Thats right, flee, you cowardly orcs! This land is mine!"
msgstr "这才像话嘛。逃啊,软蛋兽人!这土地是我的了!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/02_The_Human_Army.cfg:328
msgid ""
"In your dreams, worm. When the time comes you will pay for all this with "
"your life!"
msgstr "做梦去吧,臭虫!时辰到了,你们会把命也赔上!"
#. [scenario]: id=03_Toward_Mountains_of_Haag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:4
msgid "Toward Mountains of Haag"
msgstr "翻越海格山区"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:31
msgid "Move Kapoue to the end of the mountains"
msgstr "移动卡破尔至山脉尽头"
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:434
msgid "Defeat the enemy leader"
msgstr "击败敌方首领"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:40
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:50
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:130
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:28
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:442
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:28
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:30
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:53
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:27
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:29
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:61
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:43
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:33
msgid "Death of Grüü"
msgstr "咕噜死亡"
#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:110
msgid "Kwili"
msgstr "魁里"
#. [side]: type=Dwarvish Lord, type=Dwarvish Steelclad, id=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:117
msgid "Dwarves"
msgstr "矮人"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:197
msgid ""
"We have almost crossed the mountains. Were close to the lands of the free "
"tribes. So far so good."
msgstr "我们已经要翻过山区了。自由部落就在前方。一切尚好。"
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:201
msgid "Halt! Who goes there?"
msgstr "停下!是谁在那里?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:206
msgid "It is I, Kapoue, son of the Black-Eye Karun. What do you want, dwarf?"
msgstr "是我,卡破尔,黑眼卡伦之子。你想干什么,矮人?"
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:212
msgid ""
"Oh, so its another group o stinkin orcs, eh. Begone, or we shall wash our "
"axes in yer blood."
msgstr "噢,所以又是一伙臭兽人。滚,否则拿你们的血洗斧头。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:217
msgid ""
"Look, you pint-sized idiot, we arent out to kill you so why dont you just "
"scamper away and hide in a cave or something. Well be through here in a few "
"hours."
msgstr ""
"看,矮个儿蠢货,我们都没打算去杀你们,所以你们为啥不干脆点钻到洞里或者滚别的"
"地儿躲起来?我们只要几个小时就会离开了。"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:222
msgid "(<i>Snicker</i>)"
msgstr "<b>窃笑</b>"
#. [message]: speaker=Kwili
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:227
msgid ""
"Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this "
"way alive!"
msgstr ""
"你们会为自己的傲慢与野蛮付出代价。矮人们,不要让任何一个兽人或者走过这条路!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:232
msgid "It looks like we might have to fight them after all."
msgstr "看来我们似乎必须要和他们一战。"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:237
msgid ""
"Hey, Chief, I was thinking — dwarves are pretty slow; why dont we just "
"bypass them?"
msgstr "头儿,俺在想——矮人既然都那么慢,俺们为什么不绕过他们?"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:242
msgid "I mean, we could defeat them easily but it would just slow us down."
msgstr "俺的意思是,俺们对付它们是简单,但是会拖慢俺们啊。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:247
msgid ""
"We could, but then again, if we crush them, then we can loot their treasury "
"and their dwellings. The gold will be useful."
msgstr ""
"我们是可以,但如果我们打败他们,就可以洗劫他们的财产和居所了。这些金币会有用"
"的。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:252
msgid ""
"Whatever else happens, we have to pass through these mountains and I dislike "
"leaving enemies to our rear. Stab, smite, and slay!"
msgstr ""
"不论发生什么,我们一定要通过这些山岭,而且我不喜欢给我们的后方留下敌人。刺"
"穿,砍翻,杀光!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:268
msgid ""
"Ive never pushed so far. We are crossing the border of the Black-Eye lands."
msgstr "我从来没有推进过这么远。我们就要越过自家边界了。"
#. [unit]: id=Blemaker, type=Troll Warrior
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:287
msgid "Blemaker"
msgstr "布列马克"
#. [unit]: id=Grüü, type=Troll Hero
#. [side]: id=Grüü, type=Great Troll
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:296
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:80
msgid "Grüü"
msgstr "咕噜"
#. [unit]: id=Toughkon, type=Troll Whelp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:318
msgid "Toughkon"
msgstr "塔夫孔"
#. [unit]: id=Pe, type=Troll Whelp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:327
msgid "Pe"
msgstr "丕"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:337
msgid "Look! Dwarves are fighting orcs!"
msgstr "看!矮人和兽人打起来了!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:341
msgid "Father, we should help them. Orcs are our allies."
msgstr "爹,俺们应该去帮他们。兽人是我们的盟友。"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:345
msgid ""
"I dont know. Orcs have been our allies in the past, but they treat us as "
"fools."
msgstr "我不知道。兽人过去一直是我们的盟友,但他们老把我们当成傻子看。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:349
msgid ""
"But, Father, we dont know what they are seeking there. Between us, we could "
"squash these dwarves."
msgstr ""
"但是爹,俺虽然不知道他们在那儿干啥。但至少跟他们一道,俺们能扁那群矮人。"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:353
msgid ""
"Right, my son. We help our orcish friends. But you take care... I would be "
"desperate if something happened to you."
msgstr ""
"是啊儿子。我们去帮那些兽人朋友一把。但是当心点……要是你出了什么意外,老爹我可"
"就伤心死啦。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:367
msgid "Father! Oh no!"
msgstr "爹!不!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:371
msgid "Filthy dwarves! Now Ill kill you to the last!"
msgstr "肮脏的矮人!俺要把你们杀得一个不剩!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:382
msgid "Oh no, Im defeated."
msgstr "噢不。败了。"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:391
msgid ""
"My son! I should have never brought him to this fight. Now we return to our "
"caverns, and we never return."
msgstr "儿子!真不应该卷入这场战斗。现在我们就回洞穴去,再也不要回来了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:397
msgid ""
"The trolls are done. We will desperately need their help in the coming "
"battles. Without them there is no hope."
msgstr ""
"巨魔们走了。在将来的作战中我们会迫切需要他们的帮助。没有他们,就没有指望了。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:414
msgid "Argh! I die!"
msgstr "啊!我要死了!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:419
msgid ""
"You were warned, dwarf. Riders, spread out over the area and collect what "
"you can from each of these houses. If anyone refuses to pay, tie them up and "
"take what they have anyway. Let them know that they live only on my good "
"graces. Ill take the army to Barag Gór. Catch up when youre done."
msgstr ""
"早先警告过你们了,矮人。骑手们,在整个区域里散开,把这些物资里能收上来的钱都"
"收上来。谁不给钱就绑起来,把他们的钱都拿走。让他们知道,留活口算是我发慈悲"
"了。我领队去霸拉戈·高,你们抢完以后跟上。"
#. [message]: role=doggie
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:429
msgid "Sounds like fun. All right boys, lets go!"
msgstr "听起来不错。弟兄们,我们上!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:454
msgid ""
"Weve succeeded! Weve passed through the Mountains of Haag! Look at these "
"green hills! The land of the free tribes is near now. I can see the walls of "
"Barag Gór in the distance."
msgstr ""
"成功了!我们通过了海格山区!看那些绿色的山岭!自由部落的已经离这儿不远了。我"
"可以看见远处的霸拉戈·高的城墙。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:474
msgid ""
"Blemaker, many thanks for your help in this fight. Would you and your son "
"like to join us in our journey? You are a powerful warrior, and you would be "
"of great help."
msgstr ""
"布列马克,非常感谢你在战斗中帮助我们。你愿意和儿子一同加入我们的旅程吗?你是"
"一位强力的武士,能帮上大忙。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:479
msgid "Father, Id like to join them. Would you mind it?"
msgstr "爹,俺想加入他们。您介意吗?"
#. [message]: speaker=Blemaker
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:483
msgid ""
"My son, youre old enough to discover the world. Me, I have to stay here. "
"But take care, there are plenty of creatures that seek our end, like elves "
"or humans. They are clever and merciless."
msgstr ""
"儿子,你已经到了可以去探索世界的碾碎了。但我不得不呆在这儿。一定要注意,有许"
"多人想要杀了我们,比如精灵或人类。他们又精明又残忍。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:487
msgid "Thanks, father. Dont worry, Ill take care of myself."
msgstr "多谢啦爹。您多余操那份心,俺会保护好自己的。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:493
msgid ""
"Grüü, many thanks for your help in this fight. Im sorry for the loss of "
"your father. Would you like to join us in our journey? Your help would be "
"useful to me."
msgstr ""
"咕噜,多谢你的帮助。我为你父亲的死感到抱歉。你愿意加入我们的吗?你一定会派上"
"用场的。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/03_Toward_Mountains_of_Haag.cfg:497
msgid ""
"My father would have come to help you. I would insult his memory not to help "
"you. I come!"
msgstr "老爹本就应该去帮你的。如果俺不来,他老人家必定会含恨九泉。俺来了!"
#. [scenario]: id=04_The_Siege_of_Barag_Gor
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:4
msgid "The Siege of Barag Gór"
msgstr "围攻之都"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:23
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:42
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:21
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:19
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:21
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:23
msgid "Defeat all enemy leaders"
msgstr "击败所有敌方首领"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:54
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:32
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:446
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:32
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:34
msgid "Death of a Shaman"
msgstr "萨满祭司被杀"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:45
msgid ""
"Except for the shamans, the Barag Gór defenders will not follow you into the "
"next scenario"
msgstr "除了萨满,其余霸拉戈·高的战士不会跟随你参与下一关卡"
#. [side]: type=Elvish Marshal, id=Etheliel
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:66
msgid "Etheliel"
msgstr "伊希利尔"
#. [side]: type=Elvish Marshal, id=Etheliel
#. [side]: type=Elvish Marshal, id=Hida'tul
#. [side]: type=Elvish Marshal, id=Ammon
#. [side]: type=Elvish Marshal, id=Sammual
#. [side]: type=Elvish Sharpshooter, gender=female, id=Lucile
#. [side]: type=Elvish Captain, id=Raceme
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:69
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:102
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:118
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:145
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:79
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:98
msgid "Elves"
msgstr "精灵"
#. [side]: type=Orcish Slayer, id=Rugh
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:83
msgid "Rugh"
msgstr "鲁尔"
#. [side]: type=Elvish Marshal, id=Hida'tul
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:99
msgid "Hidatul"
msgstr "希德塔"
#. [side]: type=Elvish Marshal, id=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:115
msgid "Ammon"
msgstr "阿蒙"
#. [side]: type=Elvish Marshal, id=Sammual
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:142
msgid "Sammual"
msgstr "撒马耳"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:190
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1148
msgid "Pirk"
msgstr "皮尔克"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:192
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1149
msgid "Gork"
msgstr "古尔克"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:194
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1150
msgid "Vraurk"
msgstr "瓦鲁克"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:239
msgid ""
"When the party finally reached Barag Gór, they were met with a most "
"startling sight."
msgstr "当军队终于抵达霸拉戈·高以后,他们看到了令人吃惊的一幕。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:249
msgid ""
"What the—! Barag Gór is besieged by elves! The wose-born weaklings have "
"always been jealous of our power, but what reason do they have to attack the "
"city?"
msgstr ""
"活见鬼……!精灵正在围攻霸拉戈·高!虽然那些树上的软蛋一直嫉妒我们的力量,但他们"
"为什么要来攻击我们呢?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:255
msgid "What can you expect, Chief? Theyre elves after all."
msgstr "你指望什么呢,老大?他们毕竟是精灵。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:260
msgid "Hmmm. $scout.name, go find out what they are up to."
msgstr "呣。$scout.name|,去看看他们在搞什么飞机。"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:265
msgid "Sure."
msgstr "是。"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:295
msgid ""
"One more step and you are dead, flea-bag. Better run if you value your life."
msgstr "再往前一步你就死定了,小跳蚤。要活命还不赶紧跑。"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:300
msgid ""
"Quit your boasting, mule-ears. The Chief wants to know why youre here, "
"instead of cowering in your dung-spattered forests."
msgstr ""
"少说大话,倔骡耳朵。我们头儿想知道你们不老实呆在自己堆粪的树林里,跑来这儿做"
"什么。"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:305
msgid ""
"Watch your mouth around your betters, goblin! And you can tell your chief to "
"hand the shamans over to us if he wants to be alive by sundown."
msgstr ""
"注意你的嘴巴,学着点儿礼貌,地精!告诉你的首领,如果太阳落山前他还想活命,就"
"把萨满交给我们。"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:310
msgid "What business do you high-and-mighty elves have with our shamans?"
msgstr "你们这些“高等而强大”的精灵要我们的萨满干什么?"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:315
msgid "Our business with them is none of your concern."
msgstr "我们跟他们的事轮不上你操心。"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:320
msgid ""
"Oh, yes, it is. The shamans keep our ancient knowledge and our sacred "
"things; they are not for the likes of you. Why do you want them anyway?"
msgstr ""
"噢是啊,对对对~ 萨满保存着我们古老的知识和圣物;他们和你们是没什么关系。你们"
"到底要他们干什么?"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:325
msgid "Well... the humans want to... meet with them."
msgstr "这个嘛……人类想……会会他们。"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:330
msgid "Oh, so they paid you to come and get them, have they?"
msgstr "噢,所以他们付钱让你们来抓人,是这样吧?"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:335
msgid "Well..."
msgstr "这个嘛……"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:340
msgid ""
"So the great and mighty elves are now nothing but a bunch of mercenaries."
msgstr "所以“伟岸而强大”的精灵现在不过是一堆佣兵喽。"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:345
msgid "KILL HIM!!"
msgstr "杀!了!他!"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:384
msgid "Hahaha! If you can!"
msgstr "哈哈哈!来试试啊!"
#. [message]: speaker=Ammon
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:414
msgid "Blast it, he got away."
msgstr "可恶,他跑了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:419
msgid "So, what news do you bring, $scout.name?"
msgstr "那么,你有什么新消息吗,$scout.name"
#. [message]: role=Scout
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:424
msgid ""
"The elves have been bribed by the humans to capture and deliver the shamans "
"to them."
msgstr "人类贿赂了精灵来抓萨满给他们。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:429
msgid ""
"Over my dead body! The shamans of the Great Council are the only people who "
"can call up the Great Horde. If they are captured, then all the orcs on this "
"continent would surely be doomed."
msgstr ""
"跨过我的尸首再说!大评议会的萨满们是唯一可以召集大部落的人。要是他们被俘,整"
"个大陆的兽人肯定得玩完。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:434
msgid "I have a subtle plan, Chief."
msgstr "俺有个绝妙的计划,头儿。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:439
msgid "Go on, Grüü."
msgstr "说吧,咕噜。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:444
msgid "We go and we kill all of them. What do you think?"
msgstr "俺们把他们杀光,咋样?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:449
msgid "..."
msgstr "……"
#. [unit]: id=Jetto, type=Orcish Assassin
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:469
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:582
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:598
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:618
msgid "Jetto"
msgstr "杰图"
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:488
msgid ""
"Freedom! Many thanks, Son of the Black-Eye. Im Jetto, master of assassins, "
"now you can count on the assassins guild to help you in your quest!"
msgstr ""
"自由了!太感谢了,黑眼之子。我是杰图,刺客首领。日后您的征途上会得到刺客联盟"
"的帮助!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:493
msgid "Jetto, how did you get captured by the likes of these?"
msgstr "杰图,你怎么会被这些贱货俘虏呢?"
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:498
msgid ""
"The Barag Gór Council sent me to assassinate the elvish leaders. "
"Unfortunately, I was captured. But now I am free and the elves shall feel my "
"wrath!"
msgstr ""
"霸拉戈·高评议会派我暗杀精灵首领。但我不幸被抓了。现在我自由了,我要让精灵感受"
"我的怒火!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:509
msgid "At last! The siege has been broken."
msgstr "终于!打破包围了。"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:514
msgid ""
"Thank you, Son of the Black-Eye. If you hadnt arrived when you did, I dont "
"know what would have happened to us."
msgstr "谢谢你,黑眼之子。如果你没能及时到来,我都不知道该怎样。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:519
msgid "No problem! It was fun, wasnt it, Grüü?"
msgstr "小菜一碟!咕噜,有意思吧?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:524
msgid "Hahaha! Yeah!"
msgstr "哈哈哈!耶!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:529
msgid ""
"But, actually, we have come all the way from our lands to get your help."
msgstr "可是实际上,我们好不容易来这里本是为了请求你们帮助的。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:534
msgid "Why? Whats wrong?"
msgstr "为什么?又怎么了?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:539
msgid ""
"Those insolent humans have massed a huge army and attacked us. We defeated "
"their vanguard but in the end we were forced to retreat."
msgstr ""
"那些傲慢的人类组织了大军攻击我们。我们虽然消灭了他们的先锋队,但最终还是不得"
"不撤退。"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:544
msgid ""
"Hmmmm, this situation is very serious. As you know by now, they have also "
"hired these elves to attack us here."
msgstr "唔……局势很危急啊。你也看到了,他们还雇了精灵来打我们。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:549
msgid "Yes. It seems to me that the humans are declaring all-out war on us."
msgstr "是的。似乎人类向我们全面宣战了。"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:554
msgid ""
"We must give this matter careful consideration. Come inside the city, and "
"well discuss it."
msgstr "我们必须仔细斟酌下。进来吧,我们讨论下。"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:584
msgid ""
"Son of the Black-Eye! Could I ask for my release from this blighted cage?"
msgstr "黑眼之子!请您把我从这笼中放出来,好吗?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:589
msgid "How did you get captured by the likes of these?"
msgstr "你是怎么被抓住的?"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:600
msgid ""
"The Barag Gór Council sent me to assassinate the elvish leaders. "
"Unfortunately, I was captured."
msgstr "霸拉戈·高评议会派我暗杀精灵首领。但我不幸被抓了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:605
msgid "Fine, someone go release him."
msgstr "好,快来个人去放了他。"
#. [message]: speaker=Jetto
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/04_The_Siege_of_Barag_Gor.cfg:637
msgid ""
"Freedom! Many thanks, Son of the Black-Eye. Im Jetto, master of assassins, "
"now you can count on my assassins to help you in your quest!"
msgstr ""
"自由了!太感谢了,黑眼之子。我是杰图,刺客首领。现在起,您的征途上可以得到刺"
"客兄弟们的一臂之力!"
#. [scenario]: id=05_To_the_Harbor_of_Tirigaz
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:4
msgid "To the Harbor of Tirigaz"
msgstr "提里嘎兹港口"
#. [side]: type=Lich, id=Na-Mana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:83
msgid "Na-Mana"
msgstr "纳-玛拉"
#. [side]: type=Lich, id=Na-Mana
#. [side]: type=Death Knight, id=Ma-Rana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:115
msgid "Undead"
msgstr "亡灵"
#. [side]: type=Death Knight, id=Ma-Rana
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:112
msgid "Ma-Rana"
msgstr "玛-拉纳"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:129
msgid ""
"Kapoue and the shamans rested and discussed the matter for three days. It "
"was finally decided that it might be necessary to call up the Great Horde to "
"deal with this massive human incursion. However, in order to do that, the "
"entire Great Council would have to gather."
msgstr ""
"卡破尔和萨满休整三天,讨论了这件事。他们终于决定,有必要召集大部落来对抗此次"
"大规模人类入侵。但是,为了做到这一点,必须召集整个大评议会。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:135
msgid ""
"Since it was now obvious that the humans were going to try their best to "
"prevent that by capturing or killing the shamans, Kapoue was requested to "
"escort the shamans to the harbor of Tirigaz where the rest of the Council "
"was residing."
msgstr ""
"很明显,人类试图通过绑架和杀害萨满们来阻止大部落集结,萨满要求卡破尔护送他们"
"前往其它评议会成员居住的提里嘎兹港。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:141
msgid ""
"Leaving most of his people at Barag Gór, Kapoue, accompanied by the shamans "
"and his warriors, set off to Tirigaz."
msgstr ""
"把大部分人留在了霸拉戈·高后,卡破尔和他的战士以及萨满们出发前往提里嘎兹。"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:189
msgid ""
"A couple of days into their journey, the party halted to rest for the night."
msgstr "几日行程后,这支队伍停下休息,等待夜晚降临。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:195
msgid "Ahhh, Im so tired. It was a good idea to halt in such a quiet place."
msgstr "啊啊,好累。在这样安静的地方休息真是一个好主意。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:199
msgid "It is too quiet. Just plain boring."
msgstr "太安静了,安静得无聊。"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:203
msgid "Shut up, I just heard something."
msgstr "闭嘴,我听见了什么声音。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:207
msgid ""
"Youre right. I can see something is moving in these hills. Looks like there "
"are undead there."
msgstr "没错。我也看到有什么玩意儿在山上动来动去的。看上去好像是有亡灵在那儿。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:228
msgid "Excellent! It is time for exercise!"
msgstr "太棒了!运动时间!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:233
msgid "Uh... I dont think so. Lets get out of here!"
msgstr "哦……我可不这么认为。我们赶紧离开吧!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:238
msgid "No way! Grüü want to crush some undead."
msgstr "不要!咕噜要扁亡灵。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:243
msgid ""
"Grüü is right. It is not wise to let these undead remain here, cutting off "
"our supply lines and path of retreat. In these days of turmoil, we dont "
"know what lies ahead, so it is best not to leave any threats to our rear."
msgstr ""
"咕噜说得对,不能让亡灵留在这儿切断我们的补给和撤退路线。在这动荡之时,我们不"
"知道前方会有什么,最好还是别给我们后方留下任何威胁。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:248
msgid "But..."
msgstr "但……"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:253
msgid ""
"Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for "
"he is far more cunning in them than we are."
msgstr "住嘴,瓦鲁克,在用军上我们必须信任黑眼之子,因为他比我们更有智慧。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:258
msgid "Thats right, lets go!"
msgstr "好,我们上吧!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:274
msgid "Hmmm, what a neat bottle! What is it?"
msgstr "啊,多精巧的瓶子!这是什么呢?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:278
msgid "It is written H.O.L.Y W.A.T.E.R"
msgstr "上面写着 -神-圣-的-水-"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:282
msgid "Im thirsty... <i>Gulp gulp</i>"
msgstr "我渴了……*咕噜**咕噜*"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:287
msgid "Ahhh, that was yummy!"
msgstr "啊,真好喝!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:301
msgid "The day is coming, these night creatures will soon return to the pit."
msgstr "天就要亮了,这些夜行生物就要滚回深渊里去了。"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:305
msgid "Grüü, are you forgetting we are also night creatures?"
msgstr "咕噜,你忘了我们也是夜行生物吗?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/05_To_the_Harbor_of_Tirigaz.cfg:309
msgid "Err... well..."
msgstr "额……这个……"
#. [scenario]: id=06_Black_Flag
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:5
msgid "Black Flag"
msgstr "黑色旗帜"
#. [side]: type=General, id=Slowhand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:31
msgid "Slowhand"
msgstr "史洛汉德"
#. [side]: type=General, id=Harman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:65
msgid "Harman"
msgstr "哈曼"
#. [unit]: type=Orcish Warrior, type=Orcish Grunt, id=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:114
msgid "Affman"
msgstr "阿福曼"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:122
msgid "Defeat Slowhand and Harman"
msgstr "打败史洛汉德和哈曼"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:174
msgid "So, here is Tirigaz. But whats going on?"
msgstr "那么这儿就是提里嘎兹了。但是怎么会这副样子?"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:178
msgid ""
"Looks like humans have attacked here too. You were right, Kapoue, the "
"humans have declared all-out war on us."
msgstr "看来人类也进攻过这里了。你是对的,卡破尔,人类已经向我们全面宣战了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:182
msgid ""
"Listen, if we are to meet with the rest of the Great Council, we have to "
"repel this attack. You shamans hide here in the forest until we defeat them. "
"It will be faster and easier for us if we dont have to worry about "
"protecting you."
msgstr ""
"听着,如果你们要去见其他评议会成员,我们一定要击退这次进攻。你们萨满藏在这森"
"林里直到我们打败他们。如果我们在战斗中不用分神保护你们,一切都会尽快结束。"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:186
msgid "This is a wise choice. Good luck, Son of the Black-Eye."
msgstr "明智的选择。祝好运,黑眼之子。"
#. [message]: speaker=Slowhand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:191
msgid ""
"Haha! Our plan is going well, lets surround them on land while our allies "
"attack them from sea!"
msgstr ""
"哈哈!计划进展的挺顺利啊。当我们的盟军从海上攻击时,我们就从陆地上包围他们!"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:208
msgid "Look, a party of our kind approaches from the North."
msgstr "看,我们的盟友从北方赶来了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:213
msgid "Greetings from Kapoue, Son of the Black-Eye Karun."
msgstr "黑眼卡伦之子,卡破尔,向你们致意。"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:218
msgid "Son of the great Black-Eye Karun?! You do us honor, Chief."
msgstr "伟大的黑眼卡伦之子?!你是我们的骄傲,首领。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:223
msgid "Do not grovel like humans, just tell me whats going on here."
msgstr "别整人类那副曲躬卑膝的礼节了,快告诉我这里发生了什么事。"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:228
msgid ""
"I dont really know, one day all was calm and peaceful and the next day a "
"fleet of human ships showed up and began spewing out troops. Did our best to "
"hold them off, but they captured the northern keep. And then human "
"reinforcements arrived from their settlements to the South."
msgstr ""
"我也不是很清楚。起初一切都很平静,直到有一天一只人类舰队登陆后,许多军队奔涌"
"而出。我们尽了全力抵挡他们,但他们还是攻占了北面的要塞。而后人类的增援又到达"
"了南方的营地。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:233
msgid "Are the shamans safe?"
msgstr "萨满们安全吗?"
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:238
msgid ""
"When we realized that there was no way we could hold the humans off, we sent "
"them east to a place near the Mourned Hills along with most of our women and "
"children. The rest of us remained here to buy them some time."
msgstr ""
"我们意识到没法挡住住人类时,就让他们和妇女孩子们一起去了东方,靠近哀悼山峦的"
"某处。其余的人留在这里为他们争取时间。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:243
#, fuzzy
#| msgid ""
#| "Wise decision. We have actually come to speak to the shamans, but while "
#| "we are here we must help you out of this scrape. Grüü, hold them while I "
#| "run to the keep and organize our forces to counterattack. We cant defeat "
#| "them by sea without ships, but we can destroy the foothold they have "
#| "gained on the land."
msgid ""
"Wise decision. We have actually come to speak to the shamans, but while we "
"are here we must help you out of this scrape. Grüü, fight the humans if you "
"must, but dont be reckless. Getting me to the Tirigaz keep so I can rally "
"our forces for the counterattack must be our first priority. And, I need you "
"to stay alive. We cant defeat them by sea without ships, but we can destroy "
"the foothold they have gained on the land."
msgstr ""
"英明的决断。我们其实是来找萨满们的,但是我们既然都在这儿了就要援助自家弟兄。"
"咕噜,在我去城堡集结军队反击的路上挡住他们!虽然我们在没有海军的情况下无法击"
"败他们,但是我们可以让他们在路上无处立足。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:248
msgid "I love this strategy, Chief!"
msgstr "俺喜欢这个策略,头儿!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:332
msgid "Lets get those orcs!"
msgstr "让我们杀光这些兽人!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:357
msgid "Aaaargh! I die!"
msgstr "啊啊啊!我死了!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:361
msgid "Finally, you pay for what you did to my orc brothers!"
msgstr "终于,你要为我的兽人弟兄们付出代价了!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:371
msgid ""
"We are victorious at last. Someone go tell the shamans that they can come "
"out now."
msgstr "我们终于胜利了。来个人告诉萨满他们可以出来了。"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:387
msgid ""
"Congratulations on your victory, Kapoue. You do honor to the memory of your "
"father."
msgstr "祝贺你们胜利,卡破尔。你为你父亲的荣耀增色了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:391
msgid ""
"Thanks, but I have news. Since the forces here were certain they were going "
"to be defeated, they sent the shamans to the Mourned Hills. If we want to "
"meet them, we must go after them."
msgstr ""
"谢谢,但我有了新消息。当地的部队认为自己一定敌不过人类,于是他们送萨满到了哀"
"悼山峦。如果我们要见他们就必须跟着他们去。"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:395
msgid ""
"Oh, great. That means we have to cross the Desert of Death which is full of "
"poisonous giant scorpions and human outlaws. And bypassing it would take too "
"long! Not to mention after this desert, well have to cross the Silent "
"Forest!"
msgstr ""
"真见鬼!也就是说我们必须得穿过死亡沙漠,没有时间绕行了。里面到处都是毒巨蝎,"
"还有人类歹徒!先且不谈这个沙漠,过去之后我们还不得不穿越寂静森林!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:399
msgid ""
"Well, we have no choice... Ive never tasted scorpions but I am sure they "
"are good. This journey will be fun."
msgstr ""
"俺们没得选择了……俺从来没尝过蝎子,不过俺相信一定很好吃。这次旅行一定很有趣。"
#. [scenario]: id=07_The_Desert_of_Death
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:4
msgid "The Desert of Death"
msgstr "死亡沙漠"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:20
msgid "Reach the Oasis in the Southeast"
msgstr "到达东南方的绿洲"
#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:85
msgid "Ar-Dant"
msgstr "亚单"
#. [side]: type=Assassin, type=Rogue, id=Ar-Dant
#. [side]
#. [side]: type=Elvish Champion, id=Thelarion
#. [side]: type=Dwarvish Steelclad, id=Darstang
#. [side]: type=General, id=Earl Lanbec'h
#. [side]: type=General, id=Arthain
#. [side]: type=Lieutenant, id=Hanak
#. [side]: type=Bandit, id=Sagmar
#. [side]: type=General, id=Telthys
#. [side]: type=General, id=Fredor
#. [side]: type=General, id=Georan
#. [side]: type=Grand Marshal, id=Earl Lanbec'h
#. [side]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:98
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:106
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:134
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:75
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:133
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:157
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:173
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:106
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:81
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:95
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:121
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:140
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:158
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:176
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:92
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:131
msgid "Villains"
msgstr "恶霸"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:118
msgid ""
"Resting during the day and doing most of their marching by night, the party "
"moved steadily through the sand for two days."
msgstr "在白天休息夜晚行军的轮回中,部队坚定地在沙漠中行进了两天。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:124
msgid ""
"The heat of the day and the chill of the night wore heavily on the orcs. "
"Fortunately, they didnt encounter any giant scorpions, but neither did they "
"discover any source of food or water."
msgstr ""
"白天的炽热和夜晚的寒冷折磨着兽人。算他们走运,没有遇到任何巨蝎子,但是他们也"
"没找到任何食物和水源。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:130
msgid ""
"By the dawn of the third day the party was hungry, tired and weary, but "
"according to their map, a good-sized oasis was not far away."
msgstr ""
"到了第三天的黎明,部队饿乏交加,但是他们的地图却指明,一个绿洲就在附近。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:136
msgid ""
"Just then, however, a strong wind began to blow. It rapidly increased in "
"fury, whipping hot sand up all around them. They could see little further "
"than the reach of their hands and it began to seem they would be buried "
"alive by smothering sand."
msgstr ""
"在这时却突然刮起了强风。大风扬起了炽热而灼眼的沙。他们除了沙子几乎什么都看不"
"见,而这令人窒息的沙子几乎就要把他们活埋。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:165
msgid "Ack! This blasted sand!"
msgstr "咳!这沙子!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:170
msgid ""
"Im hungry and we found no giant scorpion yet. Im sure it would be tasty."
msgstr "俺饿了,而且俺们还没找到巨蝎子呢。俺相信那一定很好吃。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:174
msgid ""
"I hope we wont find one! They are terrible armored beasts; your hammer "
"would be useless against their heavy shells."
msgstr ""
"我希望我们一只都别找到!它们是可怕的披甲怪物; 你们的锤子对它们的厚壳根本没"
"用。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:178
msgid ""
"Ive been told the best way to defeat them is to attack their eyes with "
"sharp blades, set them afire, or pierce them with arrows. But I hope too we "
"wont meet them."
msgstr ""
"我听说打死它们的最好方法是用锋利的刀攻击它们的眼睛,用火去烧它们,或者拿弓箭"
"射它们。不过我也希望不要遇到它们。"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:182
msgid ""
"I wouldnt worry about the scorpions right now, I would worry about getting "
"out of this sandstorm! These things can last for weeks, and if we arent "
"buried alive by all the sand, we will die of hunger and thirst."
msgstr ""
"我现在倒是暂时不担心蝎子,我担心我们离不开这可恶的沙暴!这东西可能会刮几个星"
"期,而且我们就算不被活埋也会饿死渴死。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:186
msgid "Hurry then, break camp, we must get to the oasis!"
msgstr "那么就快点,拆掉营地,我们赶紧去绿洲!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:191
msgid "What?! Through all this chaos?!"
msgstr "什么?!穿过这大一片沙暴吗?!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:196
msgid "We dont have any other choice. If we remain here, well die."
msgstr "我们别无选择。留在这里必死无疑。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:220
msgid ""
"Finally weve done it! Now lets wait out this sandstorm, resupply and get "
"some rest before we continue on our journey."
msgstr "我们终于成功了!现在让我们上路之前休息补充一下,等到这沙暴过去。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:288
msgid "There you go, Grüü, there is your giant scorpion!"
msgstr "来啦,咕噜,你的大蝎子!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:293
msgid "Oh great, perfect timing."
msgstr "太好了,正是时候。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:298
msgid "Yeah, I am really hungry."
msgstr "耶。我好饿啊。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:303
msgid "That is not what I meant!"
msgstr "那不是我的意思!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:320
msgid "Ahh, finally! Lunchtime!"
msgstr "啊,终于!午饭时间!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:325
msgid "You trolls are just sick!"
msgstr "你们巨魔就是有病!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:330
msgid "<i>Yuck</i>! Disgusting! These things taste horrible!"
msgstr "恶心!真恶心!太倒胃口了!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:335
msgid ""
"I dont know if you should have eaten that, Grüü, you dont look so good."
msgstr "我不知道你该不该吃那玩意儿,咕噜,但你看起来气色不好。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:340
msgid "Ugh... I feel sick."
msgstr "呃……我觉得有点难受。"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:345
msgid "Hmmm, it seems that scorpions are poisonous."
msgstr "唔,似乎那些蝎子有毒。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:350
msgid "But what about Grüü?"
msgstr "那咕噜怎么样啊?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:355
msgid ""
"Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?"
msgstr "他应该过会儿就好了。毕竟他是个巨魔嘛。是吧,咕噜?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:360
msgid "(<i>Puke</i>)"
msgstr "(<b>呕</b>)"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:408
msgid ""
"Hold it right there! This oasis is ours! Begone or you all will be killed!"
msgstr "滚远点!这绿洲是我们的!不识相点走开就跟你们拼命!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:413
msgid ""
"Look, fool, we are in the middle of a sandstorm, and we are almost "
"completely out of food and water. There is no way we can keep going without "
"stopping at this oasis."
msgstr ""
"你也不看看,傻子,我们在沙暴中央,又几乎没有食物和水。如果不在绿洲停一停要我"
"们怎么赶路。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:418
msgid "I dont care, get lost!"
msgstr "我不管,快滚开!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:423
msgid "Its no use reasoning with them, Kapoue, they arent going to listen."
msgstr "没法和他们理论的,卡破尔,他们不会听的。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:428
msgid ""
"Yeah, I can see that. Well, I guess we have to clean these rabble out of "
"here."
msgstr "是啊,我都看着呢。那我们先把那帮的乌合之众清理掉吧。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:464
msgid "... Food...!"
msgstr "……食物……!"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:469
msgid "... Water...!"
msgstr "……水……!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:474
msgid "... Come... on..., people...! We have... to... keep... going..."
msgstr "……快……弟兄们……!我们……必须……前进……"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/07_The_Desert_of_Death.cfg:479
msgid "... Cant... The... heat... is... too... much..."
msgstr "……不行……热……太热了……"
#. [scenario]: id=08_Silent_Forest
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:4
msgid "Silent Forest"
msgstr "寂静森林"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:20
msgid "Defeat the elves"
msgstr "击败精灵"
#. [side]: type=Elvish Sharpshooter, gender=female, id=Lucile
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:76
msgid "Lucile"
msgstr "露西儿"
#. [side]: type=Elvish Captain, id=Raceme
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:95
msgid "Raceme"
msgstr "拉希米"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:114
msgid ""
"As soon as the sandstorm died down, Kapoue and his men — eager to escape "
"the searing heat — left the oasis and continued on their trek."
msgstr "沙暴一停下,渴望逃离热浪的卡破尔和他的战士们就离开了绿洲,继续跋涉。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:120
msgid ""
"It was with great relief that they finally spotted the Silent Forest on the "
"evening of their second day. They quickly made camp in the hope of getting "
"some much needed rest. However, as dawn approached, a thick fog rolled in "
"and all the natural sounds of the forest died away — leaving everything "
"deathly quiet."
msgstr ""
"令人感到慰藉的是,他们终于在第二天傍晚看见了寂静森林。他们迅速扎营,期望得到"
"更多休息。然而,当第二天黎明之时,随着一层浓雾蔓延开,所有树林里的声音都消失"
"了,只留下了死一般地寂静。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:148
msgid ""
"This fog and the silence are starting to unsettle me. What is this place, "
"anyway?"
msgstr "这雾和寂静让我觉得有点不对头。这里发生过什么?"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:152
msgid ""
"It has not always been like this. A lot of hunters from the tribes used to "
"hunt here and fish in the River Bork. But that all changed a few years ago. "
"Now, few would enter here unless forced."
msgstr ""
"寂静森林并不总是这么寂静的。过去有很多来自各个部落的猎人在这里打猎,在伯克河"
"钓鱼。但是几年前一切都变了。现在,除非迫不得已,几乎没有人愿意进入这里。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:156
msgid "What happened? Why did people stop coming here?"
msgstr "怎么回事?为什么人们都不来这里?"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:160
msgid ""
"The fact is that few people entered this forest and returned home safe. I am "
"not sure, but most likely, this forest is full of elvish renegades."
msgstr ""
"事实是没几个人进入森林后能再安全地回来。我虽然不确定,但很有可能这里到处都是"
"叛逃到这里的精灵。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:164
msgid ""
"What would elves be doing so far into orcish territory? Anyway, we need some "
"rest. We are sufficiently armed to cope with a bunch of elvish poachers. If "
"we meet any, well cut them to pieces."
msgstr ""
"精灵跑到这么远的兽人领土里搞什么?不论如何,我们要休整一下。我们现在有足够的"
"武装来对付这一小撮精灵偷猎者。如果我们遇到他们,就把他们砍成渣渣。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:201
msgid "Elves! I was right, this place is infested with the skinny weaklings."
msgstr "是精灵!我说对了,这些皮包骨头的软蛋已经寄生在这块地方了。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:207
msgid ""
"Elves! You were right, Gork, this place is infested with the skinny "
"weaklings."
msgstr "是精灵!你说对了,格尔克,这些皮包骨头的软蛋已经寄生在这块地方了。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:214
msgid "Blast it, the orcs have discovered us."
msgstr "可恶,兽人发现我们了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:219
msgid "What is your purpose for trespassing on orcish territory?"
msgstr "你们侵入兽人领地干什么?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:224
msgid "Fool, do you really think we are going to tell you?"
msgstr "傻子,你以为我们会告诉你?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:229
msgid ""
"Men, capture one of these elves and interrogate him. I am sure that will get "
"us some answers."
msgstr "弟兄们,拎一个精灵来拷问。我确信这样我们就有答案了。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:241
msgid "Now were going to have some answers out of you."
msgstr "现在,我们要从你这儿审出点什么了。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:246
msgid "You might as well go ahead and kill me, Im not telling you anything."
msgstr "你可以直接杀了我,我不会告诉你任何事。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:251
msgid "Very well then..."
msgstr "好吧……"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:256
msgid "Some time later..."
msgstr "过了一会儿……"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:262
msgid "So you elves have set up an enclave here have you. Why is that?"
msgstr "所以你们精灵在我们的地盘上建立了飞地。但是为什么?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:267
msgid ""
"We made an agreement with the humans some time ago. They were planning a "
"major assault on you war-mongers, and the humans pledged that if we assisted "
"them they would give us a large chunk of your territory once the battle was "
"over."
msgstr ""
"不久前我们和人类签订协议。他们计划对你们这些好战的杂种发动大规模袭击,并且保"
"证如果我们参战,战胜后就会在你们的地盘上许给我们大片领土。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:272
msgid ""
"Why would you elves want still more territory? You already have the "
"undisputed rule of the whole elvish forest."
msgstr ""
"为什么你们精灵还想要更多的领土?你们在自己的森林里已经有了绝对的统治权。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:277
msgid ""
"Yes, but our prince has been banished from those lands for collaborating "
"with humans. He now seeks to carve out an empire for himself."
msgstr "是的,但是我们的王子因为和人类勾结而被驱逐了。他现在要营造自己的帝国。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:282
msgid ""
"Hmmm, interesting. So you set up a base here to launch your attacks on us. "
"Is that right?"
msgstr "哈,有意思。所以你们在这儿建了个营地,还想来派人打我们。嗯?"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:287
msgid "Yes, that is correct."
msgstr "是的,没错。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:292
msgid ""
"Well folks, it looks like we have our work cut out for us. We must destroy "
"this enclave."
msgstr "好吧伙计们,看来我们有活儿干啦。我们必须消灭他们的基地。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:311
msgid "As for this weakling, Ill personally behead her."
msgstr "至于这个软蛋,我要亲手剁下她的脑袋。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:318
msgid "As for this weakling, Ill personally behead him."
msgstr "至于这个软蛋,我要亲手剁下他的脑袋。"
#. [message]: speaker=second_unit
#. In this string, the speaker is male while the person described as a "weakling" is female.
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:335
msgid "female^With pleasure. But what should I do with this weakling?"
msgstr "好的。但我要怎么处置这个软蛋?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:340
msgid "Behead her."
msgstr "砍头。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:347
msgid "With pleasure. But what should I do with this weakling?"
msgstr "好的。但我要怎么处置这个软蛋?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:352
msgid "Behead him."
msgstr "砍头。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:361
msgid "Ahhhhh!"
msgstr "啊啊啊!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:370
msgid ""
"Good work, men, weve done it! Now we dont have to worry about these elves "
"attacking us. Lets get some rest and continue our journey."
msgstr ""
"干得好,弟兄们,我们成功了!现在我们不用担心这些精灵了。咱们休息休息再上路"
"吧。"
#. [message]: speaker=Lucile
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:388
msgid ""
"Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed."
msgstr "啊!快逃命吧。 告诉王子,我被杀了,飞地也被摧毁了。"
#. [unit]: type=Elvish Scout, id=Linduilas
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:397
msgid "Linduilas"
msgstr "林铎拉斯"
#. [message]: speaker=Linduilas
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/08_Silent_Forest.cfg:402
msgid "As you command, my lady."
msgstr "谨遵命令,女士。"
#. [scenario]: id=09_Shan_Taum_the_Smug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:4
msgid "Shan Taum the Smug"
msgstr "自以为是的闪·陶姆"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:20
msgid "Survive the Shan Taum menace for 20 turns"
msgstr "抵御闪·陶姆攻击20回合"
#. [objectives]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:24
msgid "Defeat Shan Taum"
msgstr "打败闪·陶姆"
#. [side]: type=Orcish Warlord, id=Shan Taum
#. [unit]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:60
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:145
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:124
msgid "Shan Taum"
msgstr "闪·陶姆"
#. [side]: type=Orcish Warlord, id=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:69
msgid "Rivals"
msgstr "对手"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:78
msgid ""
"After clearing out the elves from the Silent Forest, Kapoue and his party "
"set out on the last leg of their journey. Within a few days they finally "
"reached the city of Lmarig in the Mourned Hills, which was then ruled by "
"Shan Taum the Smug."
msgstr ""
"清理了寂静森林的精灵后,卡破尔和队伍行将到达旅途的终点。几天后他们终于到达了"
"哀悼山峦的都市玛里戈,统治者正是自命不凡的闪·陶姆。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:107
msgid "At last, here are the Mourned Hills! We can only hope for the best."
msgstr "终于!这里就是哀悼山峦。我希望能够一切顺利。"
#. [message]: speaker=Grüü
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:112
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:290
msgid "Why?"
msgstr "为什么?"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:117
msgid ""
"You are a troll, so you dont know. These lands are ruled by Shan Taum the "
"Smug, who was a rival of Black-Eye Karun."
msgstr ""
"你是巨魔,所以你不知道。这片土地是被自以为是的闪·陶姆统治的。他是黑眼卡伦的死"
"敌。"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:122
msgid "I doubt he would welcome the son of the Black-Eye."
msgstr "我不知道他是否欢迎黑眼之子。"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:126
msgid ""
"Who is that? Kapoue! What are you doing in my lands, you weakling runt?"
msgstr "谁在那儿?卡破尔!你来我的地盘上干什么,狗娘养的软蛋?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:131
msgid "Hold on, Shan Taum. We seek the Great Council, not a quarrel with you."
msgstr "收敛点,闪·陶姆,我们在找元老们,懒得和你吵嘴。"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:136
msgid ""
"Bwahaha! You are nothing! Where is your land? You became a beggar. You are "
"as pathetic as your father!"
msgstr ""
"哈哈哈!你算个蛋!你哪儿还有领地?你已经是个乞丐了,和你的父亲一样可悲!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:141
msgid ""
"How can you talk that way about my father, you miserable coward?! Ill make "
"a mug from your skull!"
msgstr "你吃了豹子胆的说我父亲,可怜的软蛋?!我要拿你的头颅喝酒!"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:145
msgid "Really? What would you drink with it? Mint cordial?"
msgstr "当真?打算喝什么?薄荷甜酒?"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:150
msgid ""
"Exasperated, Kapoue launched an attack on his fellow orc Shan Taum the Smug."
msgstr "气急败坏之下,卡破尔对他的同族人,自以为是的闪·陶姆,发动了攻击。"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:157
msgid "Fabstep"
msgstr "法布斯坦普"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:158
msgid "Klebar"
msgstr "柯乐巴"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:159
msgid "Echarp"
msgstr "以查普"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:162
msgid ""
"What is this? Are you mad?! Humans are to besiege our fortress at Prestim "
"and you are fighting each other?!"
msgstr ""
"怎么搞的?你们俩是傻×吗?!人类在围攻我们普雷斯提姆的要塞,而你们却在自相残"
"杀?!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:167
msgid "Well, ermmm..."
msgstr "好吧,那……"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:171
msgid ""
"Kapoue, rumors tell of you making a long trip to seek assistance from us, "
"and escorting Pirk, Gork and Vraurk. The Council is grateful for that."
msgstr ""
"卡破尔,听说你长途跋涉来向我们求援,并护送了皮尔克、古尔克和瓦鲁克。评议会对"
"此非常感激。"
#. [message]: speaker=Fabstep
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:175
msgid "I know what you want from us but Im afraid we cant help you."
msgstr "我知道你想要我们做什么,但很抱歉我们帮不了你。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:179
msgid "But my people..."
msgstr "但是我的人民……"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:183
msgid ""
"You dont understand. Orcs have been divided for ages. The only one who gave "
"us some unity was your father, Black-Eye Karun. When we heard rumors of your "
"exploits, we understood that you are a worthy son of your father."
msgstr ""
"你不理解。兽族已经分裂了几个世纪了。你的父亲黑眼卡伦,是唯一给予了我们些许团"
"结的人。我们从传言中听闻了你的功绩,相信你一定是位不辱父名的儿子。"
#. [message]: speaker=Vraurk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:187
msgid ""
"This is true. Now we are pressed from all sides by humans and elves; we need "
"a leader that can unite all banners. This one is <i>you</i>!"
msgstr ""
"这是真的。我们现在四面受敌,被人类和精灵压迫;我们需要一个领袖来团结每一面旗"
"帜。这个人就是——你!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:191
msgid "Thank you."
msgstr "谢谢。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:195
msgid "Did you hear? There is a battle waiting for us at Prestim!"
msgstr "你听说了吗?在普雷斯提姆有一场战争在等着我们!"
#. [message]: speaker=Echarp
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:199
msgid ""
"Kapoue, if Prestim falls, humans will have a strong bridgehead on this side "
"of the river and your people wont be safe. You are the only one that can "
"help us defend Prestim!"
msgstr ""
"卡破尔,如果普雷斯提姆陷落了,人类就会在河这边建立一个强大的据点,你的人民就"
"再也不会安全了。你是唯一能够帮助我们坚守普雷斯提姆的人!"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:203
msgid ""
"Go defend Prestim, Kapoue. In the meantime, now that the Council is "
"complete again, we will decide. We may have to form the Great Horde again "
"and make you its leader."
msgstr ""
"去保卫普雷斯提姆吧,卡破尔。与此同时,既然评议会已经重聚,那我们会作出决定"
"的。我们可能得再次组成大部落,并授予你最高领导权。"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/09_Shan_Taum_the_Smug.cfg:248
msgid "Nooo! Dont kill me, I surrender to you, little earthworm."
msgstr "不不不!别杀我,我向你这小蚯蚓投降。"
#. [scenario]: id=10_Saving_Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:12
msgid "Saving Inarix"
msgstr "援救依那利克斯"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:31
msgid "Wait for Inarixs arrival from the south on turn 4"
msgstr "等待伊诺斯在第四回合从南方赶来"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:41
msgid "Destroy the southern part of the bridge"
msgstr "破坏南桥"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:45
msgid ""
"In order to recruit saurians later on, bring Inarix and at least four "
"saurians to safety"
msgstr "为了日后招募蜥蜴人,你至少要保证依那利克斯和至少四个蜥蜴人的安全"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:65
msgid "Whoever detonates the bridge will die."
msgstr "引爆桥梁的人会死。"
#. [side]: type=Elvish Champion, id=Thelarion
#. [unit]: type=Elvish Champion, id=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:63
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:189
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:134
msgid "Thelarion"
msgstr "塞拉利昂"
#. [side]: type=Dwarvish Steelclad, id=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:117
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:85
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:76
msgid "Darstang"
msgstr "靼斯湯"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:146
msgid "Plonk"
msgstr "普隆克"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:192
msgid ""
"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
"fortified bridge over the River Bork was taken this morning by a small "
"commando of elves. We have already tried to assault it twice without success."
msgstr ""
"援军终于到了!不管你是谁,欢迎来到普雷斯提姆!伯克河上的桥垒在这个早上被一小"
"队精灵突击队攻占了,我们已经两次试图进攻,但都失败了。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:196
msgid "Ah! They are no match against my hammer."
msgstr "呵!休想打败俺的锤子。"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:200
msgid ""
"There is worse; our scouts report that our saurian allies led by Inarix are "
"still trapped on the other side of the river some miles away. They wont be "
"able to cross the river."
msgstr ""
"还有更糟的;我们的狼骑兵报告说依那利克斯率领的蜥蜴盟军仍然被困在河那边的几里"
"外。他们没法过河。"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:204
msgid ""
"Elves and dwarves have joined humans against us and have set up camp nearby. "
"Humans will arrive soon. We must destroy the southern bridge on the river."
msgstr ""
"精灵和侏儒已经和人类联合起来对付我们,并且在附近扎了营。人类很快就要来了。我"
"们必须把南边的桥摧毁。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:208
msgid ""
"If Inarix falls prey to those humans, then we wont be able to count on "
"their help in this struggle. We must do something!"
msgstr ""
"假如依那利克斯成了人类的盘中餐,我们就不能指望他们帮我们了。我们必须做些什"
"么!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:213
msgid "I know what we must do. Kill elves and help Inarix cross."
msgstr "俺知道俺们必须做什么。杀了精灵,帮依那利克斯过河。"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:217
msgid "It wont be that easy! Our enemies are well entrenched."
msgstr "哪有那么简单!敌人防御森严。"
#. [message]: speaker=Plonk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:221
msgid ""
"We can capture the southern bridge and keep it open for the saurians. When "
"the bulk of them have crossed, someone needs to go and light the barrel of "
"oil we have set up beside the bridge to destroy it. Any warriors trapped on "
"the bridge or on the other side of the river will perish!"
msgstr ""
"我们可以占领南边的桥,帮蜥蜴人畅通道路。等蜥蜴人大部队过河后,得有人去点燃我"
"们放在桥边的油桶,把桥炸毁。所有困在桥上或是在河的另一边的战士都会死掉!"
# 飞地,大多数人不会知道这个概念?
# 抑或错别字?基地?
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:228
msgid ""
"Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest "
"have reinforced Prestim. It is time to avenge the death of our fallen kin my "
"friends — get them!"
msgstr ""
"嘿弟兄们看呐,就是这个部落的兽人破坏了我在寂静森林的基地,而且还来增援普雷斯"
"提姆了。现在是为了我们逝去的朋友们复仇的时刻了——冲啊!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:232
msgid ""
"Ahhh, its the Prince from the Silent Forest. Unfortunately, I dont think "
"we can deal with him now, we have to focus on saving Inarix."
msgstr ""
"啊,它就是那个寂静森林的“王子”。真可惜现在不是理他的时候,我们得先援救依那利"
"克斯。"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:239
msgid "Inarix"
msgstr "依那利克斯"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:258
msgid ""
"Hurry-hurry, friends. Lanbech and his kind are right on our tails, we must "
"reach Prestim quickly."
msgstr ""
"加油啊加油啊,朋友们。兰贝契快要逮住我们的大尾巴了,我们得赶紧去普雷斯提姆。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:341
msgid "Bah! Im not going to blow myself to bits!"
msgstr "呸!我才不会傻到炸了自己!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:359
msgid "Grüü, stay away from that thing! I still have a use for you!"
msgstr "咕噜,离那东西远点!我还要你办其他事儿呢!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:365
msgid "Uh... Fine, Chief!"
msgstr "额…… 是,老大!"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:383
msgid "Im not going to do it!"
msgstr "我才不去!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:412
msgid "Get away from there you idiot, Im still over here!"
msgstr "离那地方远点,你这傻×!我还在呢!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:427
msgid "Hey, dont light it up, Im not safe!"
msgstr "喂,别点火,我还没到地方呢!"
#. [message]: speaker=Grüü
#. To "blow up" means "to make something explode".
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:451
msgid "Chief, we cant be blowing up the bridge before Inarix is here, can we?"
msgstr "头儿,依那利克斯没到,俺们还不能炸桥吧?"
#. [then]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:463
msgid ""
"Chief, Inarix hasnt yet made it across! Are you really sure you want to do "
"this?"
msgstr "头儿,依那利克斯还没过桥!你真要这么做吗?"
#. [else]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:467
msgid "Im ready, Chief!"
msgstr "我准备好了,头儿!"
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:476
msgid "Let her blow!"
msgstr "炸吧!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:481
msgid "Bye bye, $unit.name|!"
msgstr "拜拜, $unit.name|"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:493
msgid "Damn you, Son of the Black-Eye! Youll pay for this!"
msgstr "可恶,黑眼之子!你要为此付出代价!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:507
msgid "No, wait!"
msgstr "不,等等我!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:514
msgid "Aaaaaaaargh!"
msgstr "啊啊啊啊啊!"
#. [option]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:530
msgid "Wait a moment."
msgstr "等一会儿。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:535
msgid "<i>Phew!</i>"
msgstr "<b>咻!</b>"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:592
msgid ""
"Blast it! The saurians have had too many casualties in order for them to be "
"of any real help to us. We wont be able to recruit them in the future."
msgstr "可恶!蜥蜴人死伤太多,已经帮不了我们什么了。我们日后无法征募它们。"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:638
msgid ""
"This isnt working. Mobilize all our troops and send these creatures back to "
"hell."
msgstr "这没有效果。所有部队出击,送这些混蛋回地狱去。"
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:642
msgid "It wont be said that Elves were braver than us, everyone attack!"
msgstr "我们岂能不如精灵勇猛,全体出击!"
#. [unit]: type=General, id=Earl Lanbec'h
#. [side]: type=General, id=Earl Lanbec'h
#. [side]: type=Grand Marshal, id=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:661
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:691
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:144
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:86
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:80
msgid "Earl Lanbech"
msgstr "兰贝契伯爵"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:677
msgid "At them! Rip them to the last!"
msgstr "找到他们了!把它们统统砍成肉酱!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:681
msgid "It is too late, we are defeated."
msgstr "太迟了,我们被打败了。"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:701
msgid ""
"So, the elves and dwarves failed to take the fortress and the beasts were "
"able to muster a defense. No matter. Once the vanguard of my army arrives, I "
"will storm their pitiful fortress myself."
msgstr ""
"这么说,精灵和矮人没能攻下要塞,而野兽们成功进行了防御。没关系。一旦我军的先"
"锋到达,我将亲自攻克他们可怜的堡垒。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:741
msgid "The green earth will curse you for this..."
msgstr "大地母亲诅咒你们……"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:753
msgid "Curse you, foul orc!"
msgstr "可恶,混蛋兽人!"
#. [scenario]: id=11_Clash_of_Armies
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:4
msgid "Clash of Armies"
msgstr "混战之军"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:20
msgid "Defend Prestim successfully for four days"
msgstr "成功防守普莱斯亭四天"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:25
msgid ""
"You dont control all villages on the north side of the river when turns run "
"out"
msgstr "在回合耗尽时,你没能控制住河北岸的所有村庄"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:233
msgid "Telamir"
msgstr "特拉米尔"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:234
msgid "Angthur"
msgstr "安哥萨"
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:255
msgid "So here we are, and they are preparing to assault."
msgstr "所以我们现在在这头,而他们在准备攻城。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:260
msgid "Prestims walls are rock-hard, theyll waste themselves on them."
msgstr "普雷斯提姆的城墙像坚不可摧,他们只会在这上面浪费生命。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:265
msgid ""
"Im not that sure. Every fortress has its own weakness. Prestims walls are "
"strong but long, and it is difficult to defend them from many directions at "
"once. This Earl Lanbech must know they cant break through by only fording "
"the river where the bridge previously stood, so he must have a better plan "
"than that."
msgstr ""
"我不确定。任何堡垒都自有它自身的弱点。普雷斯提姆的城墙虽然坚实但很长,难以同"
"时防御多方向的进攻。兰贝契伯爵也应当知道,他们不可能仅靠强渡原先桥梁所在的浅"
"滩来攻破这座城,所以他肯定还有什么更好的计划。"
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:270
msgid ""
"Weve received messengers from the Council, saying that they are gathering "
"tribes into the Great Horde."
msgstr "我从评议会那儿得到消息说,他们正在召集各族人民重聚大部落。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:275
msgid "Great! When do they arrive?"
msgstr "太棒了!他们什么时候到?"
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:280
msgid "In four days. I fear it will be too late."
msgstr "四天左右。我怕会太迟了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:285
msgid ""
"Fool! We can hold that long. But we have to have Prestim firmly in control "
"when the shamans arrive with the Great Horde. We cant let the humans "
"establish a foothold on this side of the river..."
msgstr ""
"蠢货!我们当然可以坚守四天。但我们必须在萨满和大部落到来前牢牢控制住普雷斯提"
"姆。我们绝不能让人类在河这边建立落脚处……"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:295
msgid ""
"... because if we cannot decisively beat these humans, the other tribes "
"wont think us strong enough to lead them. Each chieftain will try to claim "
"leadership of the horde for themselves, and the humans will be able to break "
"through our defenses."
msgstr ""
"……要是我们不能决定性地击败人类,其他部落就不会认为我们强到足以领导他们。每个"
"酋长都会想当大部落的首领,而人类就可以击破我们的防线。"
#. [message]: role=cannonfodder
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:300
msgid "Great."
msgstr "好。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:379
msgid "Look, the humans are boarding a ship!"
msgstr "看,人类正在登船!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:900
msgid "Charge!"
msgstr "冲啊!"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:909
msgid "Get them!"
msgstr "杀了他们!"
#. [unit]: type=Merman Warrior, id=Plouf
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1042
msgid "Plouf"
msgstr "普劳夫"
#. [message]: speaker=Plouf
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1053
msgid "We arrive to honor our alliance, Earl Lanbech."
msgstr "我们来兑现我们的盟约了,兰贝契伯爵。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1058
msgid "Curses! They have fish-men on their side."
msgstr "见鬼!他们那边有鱼尾巴人。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1141
msgid ""
"The Great Horde is almost here! Drive them out of our villages <b>now</b>!"
msgstr "大部落就要到达了!把他们从我们的村子里轰出去!快!!"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1178
msgid "Here we are!"
msgstr "我们来了!"
#. [message]: role=greathordewarlord1
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1183
msgid ""
"Whats this? This weakling has let humans enter Prestim? I will lead the "
"horde and push them to the river!"
msgstr ""
"什么?这个废柴居然使得人类攻入普雷斯提姆了?让我来领导大部落,把人类搡下水"
"吧!"
#. [message]: role=greathordewarlord2
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1189
msgid ""
"Bah! Im the only one strong enough to drive out the humans! The Great Horde "
"follows me!"
msgstr "呸!只有我才够资格领导大部落打败人类!大部落,跟随我走向胜利吧!"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1195
msgid ""
"Look at that, the stupid orcs are starting to fight amongst themselves! "
"Nows our chance, everyone attack!"
msgstr "看啊,那帮傻×兽人开始起内讧了!现在我们的机会来了,全体出动!"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1206
msgid "Here we are! Hold on Prestim, we will help you push them to the river!"
msgstr "我们来了!普雷斯提姆挺住,我们会帮你们把他们推到河里去!"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1211
msgid "They are too numerous now, RETREAT!"
msgstr "他们太多了。撤退!!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1233
msgid ""
"The Great Horde at last! I was beginning to think they would never come."
msgstr "大部落终于来了!我还以为他们永远不会来呢。"
#. [message]: speaker=Gork
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1238
msgid ""
"Your defense of Prestim was heroic, facing such opposition surely undermined "
"the morale of the humans. Now they are retreating to their fortresses and "
"will not venture out again anytime soon."
msgstr ""
"你们保卫普雷斯提姆的战斗如同史诗,面对如此强大的抵抗显然使人类士气大降。现在"
"他们撤回了自己的要塞,短期内应该不会冒险出来了。"
#. [message]: speaker=Pirk
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/11_Clash_of_Armies.cfg:1243
msgid ""
"It is now time to show them who we are and to lead the Great Horde in "
"pursuit. We will not rest until we destroy Earl Lanbech. Smite, stab, slay!"
msgstr ""
"现在是让他们看看我们是谁的时候了。带领大部落,把他们赶紧杀绝。不把兰贝契伯爵"
"这傻×灭了我们绝不停息。刺穿,砍翻,杀光!!"
#. [scenario]: id=12_Giving_Some_Back
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:5
msgid "Giving Some Back"
msgstr "以牙还牙"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:31
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:33
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:34
msgid "Death of AlBrock"
msgstr "奥伯克死亡"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:37
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:35
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:37
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:38
msgid "Death of FlarTar"
msgstr "弗拉塔死亡"
#. [side]: type=General, id=Arthain
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:80
msgid "Arthain"
msgstr "亚瑟因"
#. [side]: type=Lieutenant, id=Hanak
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:101
msgid "Hanak"
msgstr "哈纳克"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:120
msgid ""
"With the arrival of the Great Horde, and the humans having retreated, the "
"united orcish forces held a council of war."
msgstr ""
"伴随着大部落的到来,人类的撤退同时进行着,联合的兽人军团建立了战争议会。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:126
msgid ""
"After a fair amount of squabbling — for some of the older warlords were "
"reluctant to let this young upstart lead them — and a few consequent "
"executions, leadership of the horde was formally bestowed upon Kapoue."
msgstr ""
"经过相当多的争吵——有些年长的军阀显然不情愿承认这位年轻的领袖──因此还砍了几个"
"头之后,大部落的领导权终于被正式授予卡破尔。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:132
msgid ""
"Riders were dispatched in all directions to gather intelligence and to "
"pinpoint the exact locations of hostile forces."
msgstr "狼骑手被派往四面八方收集情报,查明敌方军队的准确位置。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:138
msgid ""
"The horde was then split into two forces. On the advice of the shamans, "
"Kapoue placed one force under the leadership of Shan Taum the Smug, who — "
"despite his obnoxious nature — was a fierce and capable leader. He was sent "
"to Bitok, the most southwestern orcish city, to cut off the humans already "
"invading the port city of Tirigaz, and to stop any further human incursion "
"into orcish territory."
msgstr ""
"大部落军队分兵两路。在萨满们的建议下,卡破尔把一部分领导权交给“自以为是者”闪·"
"陶姆——虽然其人粗鲁无礼——但闪·陶姆确实是凶悍而称职的首领。他被派往毕脱克——最西"
"南方的兽人城市,以切断正进攻港口城市提里嘎兹的人类战线,阻止人类继续侵入兽人"
"领地。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:145
msgid ""
"Kapoue sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city "
"just north of the Mourned Hills — to organize any remaining orcish forces as "
"well as create an arms and supply depot."
msgstr ""
"卡破尔派出萨满皮尔克,古尔克和瓦鲁克返回博步——一座在哀悼山峦北麓的城市——去组"
"织所有残余的兽人军队,同时建立军备补给点。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:151
msgid ""
"Kapoue himself — desiring to settle this business once and for all — led "
"his remaining forces to Dorest, the human city due southeast of Prestim, to "
"which Earl Lanbech had retreated."
msgstr ""
"卡破尔渴望着把这件破事一了百了,就带领着剩余的部队直奔普雷斯提姆东南方的人类"
"城市多雷斯特,也是兰贝契伯爵撤退的地方。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:226
msgid ""
"Earl Lanbech, you slimy coward, come out and face me if you have the guts!"
msgstr "兰贝契,你这烂泥巴懦夫,有种的就出来跟我对♂肛!"
#. [message]: speaker=Arthain
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:232
msgid ""
"Sorry there, old chap. Youre deemed too insignificant for the likes of the "
"Earl to deal with. Hes left that pleasure to me instead."
msgstr "抱歉,老小伙子。你还不够格让伯爵亲自处理。他把这美差留给我了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:237
msgid ""
"Foolish human. Attack, men! I want that city to be orcish territory within "
"the week. Smite, stab, and slay!"
msgstr ""
"愚蠢的人类。进攻,战士们!我要这城市一周之内成为兽人领土!砍翻、刺穿、杀光!"
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:244
msgid ""
"Easier said than done, Chief. There are many humans in that city. And they "
"are well armed, too."
msgstr "说起来比做起来容易,老大。那城里人类很多。而且他们的武装也很精良。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:249
msgid "No matter. Horde smash!"
msgstr "没关系。大部落,冲锋!"
#. [scenario]: id=13_The_Dwarvish_Stand
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:4
msgid "The Dwarvish Stand"
msgstr "矮人要塞"
#. [side]: type=Bandit, id=Sagmar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:90
msgid "Sagmar"
msgstr "萨格玛"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:103
msgid ""
"After conquering and occupying Dorest, Kapoue and his men set themselves to "
"stabilizing the area and bringing it firmly under iron-hard orcish rule."
msgstr ""
"攻占了多雷斯特后,卡破尔和部下们用兽人开始稳定这片区域,并把它牢牢置于兽人的"
"铁腕统治之下。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:109
msgid ""
"After a few weeks of putting down minor rebellions and clearing out the last "
"human strongholds, the first snows of the long northern winter began to "
"fall. A few days after the first snowfall, a goblin rider — half dead from "
"exhaustion — raced into Dorest with news that Borstep was under siege by a "
"large force of dwarves, outlaws and elves."
msgstr ""
"卡破尔花了几周时间扑灭了人类的小规模叛乱,又清除人类最后的要塞后,昭示着北方"
"漫漫寒冬的第一片雪花落下了。第一场雪之后又过了几天,一名地精骑手——精疲力尽,"
"半死不活地——冲进了多雷斯特,带来了博步被大批矮人、流寇和精灵包围的消息。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:115
msgid ""
"The orcish commanders were stunned. How had such a large enemy force "
"penetrated so deep and so far into orcish territory, especially without "
"their knowledge? How also had their enemies known to strike at Borstep, "
"which was the rally point for orcish forces as well as their main arms and "
"supply depot?"
msgstr ""
"兽人指挥官们震惊了。如此庞大的军队怎么会如此深入兽人领地,而且全无消息?他们"
"的首领又怎么知道要进攻兽人的集结点和军备贮存地博步?"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:121
msgid ""
"Kapoue suspected some sort of treachery. Under the assumption that human "
"attacks would be minimal due to the harsh weather, he left only a small "
"force to defend Dorest while he and the main horde of orcs sped to the aid "
"of Borstep."
msgstr ""
"卡破尔嗅到了背叛的气息儿。虑及在这样的天气下人类的攻击会极大的受挫,他只留下"
"了小部分军队防御多雷斯特,而他和大部落主力去支援博步。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:127
msgid ""
"Rushing to reach Borstep before the river froze up for the winter, the orcs "
"sailed up the River Bork. Paddling day and night, the horde barely managed "
"to get through the Silent Forest before the river froze solid. Beaching "
"their crafts, they marched the last leg of their journey through the "
"deepening snow of the Mourned Hills."
msgstr ""
"为了赶在寒冬冻结河面之前到达博步,兽人们匆匆乘船抢渡伯克河。大部落没日没夜的"
"航行,差点就没能在河面冻实前穿越寂静森林。登陆之后,在征途的最后一段,他们大"
"步进军,穿越哀悼山峦的重重积雪。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:133
msgid ""
"As they crested the last hill before the city, the sight before them cast "
"them into gloom; there was nothing left of Borstep. The walls had been "
"smashed, houses burnt and its inhabitants driven out or slaughtered. Of the "
"orcish shamans there was no sign."
msgstr ""
"他们到达城市外最近的山顶,看到了悲惨的一幕:博步一无所剩,墙毁房塌,人民奔"
"逃,惨遭屠戮。找不到任何萨满的痕迹。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:139
msgid ""
"With eyes burning with apprehension and rage, Kapoue sent his riders out to "
"scour the land in all directions for the culprits while he made camp with "
"the rest of the horde. A few hours later, a rider reported back that he had "
"picked up a trail of a large body of dwarves, elves and humans heading east "
"through the mountains."
msgstr ""
"卡破尔的眼睛里燃烧着焦虑与暴怒,派出骑手四处探查罪魁祸首,而他自己和大部落暂"
"时扎营休整。几小时后,一名骑手报告说找到大队矮人、精灵和人类的踪迹,他们正向"
"东前进,穿过山脉。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:145
msgid ""
"Breaking camp the following dusk, the horde set out in hot pursuit. By the "
"third day, they caught up with their enemies."
msgstr "当天傍晚兽人就拆了营地。大部落出发奋力追逐。第三天,他们追上了敌军。"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:195
msgid "Pelondras"
msgstr "派隆达斯"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:196
msgid "Trithalsul"
msgstr "提萨苏尔"
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:200
msgid ""
"My my, look at this, two abandoned keeps. Probably built by those orcs in "
"one of their pointless wars against each other."
msgstr ""
"哎呀呀呀,看看这,两个被遗弃的城堡。可能是哪些兽人为了他们之间毫无意义的内战"
"修建的。"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:250
msgid "Blast it, the orcs have caught up to us."
msgstr "见鬼,兽人们追上来了。"
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:255
msgid ""
"Elf, our kind can move and fight far better and faster in these conditions "
"than your kind can. Take the orcish prisoners and hurry to Melmog. The "
"dwarves shall stop this orcish menace!"
msgstr ""
"精灵,在这种状况下我们远比你们行军更快,战力更强。赶紧带着兽人俘虏去梅莫戈。"
"矮人们定可阻挡兽人的侵袭!"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:260
msgid ""
"Very well, but our human allies will also stay behind and help you. After "
"all, we are dealing with the Son of the Black-Eye here."
msgstr ""
"好,但是我们的人类联军也会待在这里协助你们。别忘了,我们毕竟是在对付黑眼之"
"子。"
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:265
msgid "Bah, have it your way then. Now, hurry on your way elf."
msgstr "呸,随你的大小便吧。快上路吧精灵小哥。"
#. [message]: speaker=Darstang
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:281
msgid ""
"Bah, cowardly little elves. No dwarf would have ever agreed to such a "
"proposal. Good riddance too, those elves just get in the way. Come on men, "
"its time to show those orcs our steel!"
msgstr ""
"呸,懦弱的小精灵们。从来没有矮人会同意这样的提议。不过摆脱了那些精灵也好,他"
"们也该上路了。来吧战士们,给兽人秀斧头的时候到了!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:287
msgid "Ahhh, nice. I finally get chance to squash dwarves again."
msgstr "啊哈,好哇。又能扁矮人了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:293
msgid "Lets make them pay for what they did to our people. Blood and steel!"
msgstr "让他们为我们的人民付出代价!血洗沙场!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:302
msgid "Victory! ... Grüü, what <i>is</i> that you are eating?"
msgstr "胜利了!……咕噜,你在吃什么 "
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/13_The_Dwarvish_Stand.cfg:307
msgid ""
"A human-worms dog. Animal meat very tasty. When we fight humans again, can "
"I have a pony?"
msgstr "人类养的狗。好吃。下回打人类,俺能要只小马来吃么?"
#. [scenario]: id=14_Back_Home
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:4
msgid "Back Home"
msgstr "回家"
#. [side]: type=General, id=Telthys
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:115
msgid "Telthys"
msgstr "提尔赛思"
#. [side]: type=General, id=Fredor
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:152
msgid "Fredor"
msgstr "弗雷德"
#. [side]: type=General, id=Georan
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:170
msgid "Georan"
msgstr "杰奥兰"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:187
msgid ""
"Having broken the dwarvish blockade, the horde continued on through the "
"mountain pass. Kapoue began to recognize the lands about them and sure "
"enough, they soon found themselves back in the tribes homeland."
msgstr ""
"突破了矮人的阻塞,大部落继续翻越山岭。卡破尔渐渐认出了这方土地,兽人们也意识"
"到他们回到了家乡。"
#. [event]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:198
msgid "Valan"
msgstr "瓦兰"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:268
msgid "Well, boys, were home. I told you we would return one day."
msgstr "好啦弟兄们,我们到家了。我说过总有一天我们会回来的。"
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:275
msgid "Boy, have they ever built this place up."
msgstr "弟兄们,他们居然在这里建立了工事。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:281
msgid ""
"Listen up, orcs. Our main objective is to rescue the shamans. It wont work "
"to take the human runts head-on while they sneak the shamans out the back "
"door."
msgstr ""
"注意,兽人们。我们主要目标是援救萨满。如果那些狗娘养的人类蚀到萨满这把米,就"
"算我们正面杀光他们也没有用了。"
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:287
msgid "What are you thinking, Chief?"
msgstr "您在盘算什么,首领?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:293
msgid ""
"My men know the land well. FlarTar and AlBrock, both of you take a scout "
"and circle around to the northeast and southeast respectively. Grüü, you "
"take your trolls and circle around to the northwest. If all goes well, we "
"shall surround them."
msgstr ""
"我的战士们熟悉这里的地形。弗拉塔、奥伯克,你俩分别带一支侦察队,分别绕去东北"
"和东南方。咕噜,带着你的巨魔们去西北。如果顺利,我们应该可以包围他们。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:299
msgid "I like this plan, Chief!"
msgstr "俺喜欢这个主意,头儿!"
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:305
msgid "You always like his plans, Grüü."
msgstr "你总是喜欢他的主意,咕噜。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:311
msgid ""
"Of course. Squash elves, squash undead, squash dwarves, squash humans. "
"Squash them all, very good plan!"
msgstr "当然!砸精灵,砸亡灵,砸矮人,砸人类。统统砸的稀巴烂,非常好的主意!"
#. [message]: role=army
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:317
msgid "Well, he has the right idea, anyway."
msgstr "那啥,不管怎么说,他是明白啦。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:324
msgid ""
"Good, everyone move out. I will begin the attack from here. I want everyone "
"to be in position by first watch at the latest. Is that clear?"
msgstr ""
"好,所有人出动。我要开始作战了。我希望所有人最晚在上半夜前就到位。明白?"
#. [message]: speaker=Flar'Tar
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:330
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:701
msgid "Yes, Chief."
msgstr "是,酋长。"
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:336
msgid "Understood."
msgstr "明白。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:358
msgid "Uh, Chief..."
msgstr "呃,头儿……"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:364
msgid "... Yes, Grüü?"
msgstr "……啥事儿,咕噜?"
# 下句带走了100金币
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:370
msgid "Can I get some gold with me?"
msgstr "俺能带点金币吗?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:376
msgid "Fine, take a hundred. Dont lose it."
msgstr "行,拿一百。别搞丢了。"
#. [message]: speaker=Al'Brock
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:443
msgid "I am in position, Chief."
msgstr "我就位了,首领。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:449
msgid "Excellent. Now, where are the others?"
msgstr "很好。其他人呢?"
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:493
msgid "We made it."
msgstr "我们到了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:499
msgid "Good, but where is Grüü?"
msgstr "不错,但咕噜在哪儿?"
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:504
msgid "Dumb trolls, you can never rely on them."
msgstr "傻×巨魔,别对他们抱太大指望。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:566
msgid "Im here, Chief!"
msgstr "俺到了,头儿!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:572
msgid ""
"Blood and stone, Grüü! You were supposed to be in position by first watch. "
"Its dawn!"
msgstr "血和石头!咕噜!!你本该上半夜就到位的。现在都黎明啦!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:578
msgid "Err, sorry, there were some humans in way. We squash, no problem."
msgstr "呃对不起……那里有人类挡路,俺们扁了他们一顿,没问题了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:584
msgid ""
"Better late than never. Now its time to kill! Let nobody escape! Everyone, "
"keep an eye out for the shamans."
msgstr ""
"迟到总比来不了好。现在该开杀了!一个也不许放跑!都听好了,注意保护萨满。"
#. [message]: speaker=Flar'Tar
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:589
msgid "Sounds simple enough."
msgstr "听起来够简洁的。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:612
msgid "Miserable elf, we want some answers!"
msgstr "卑鄙的小精灵,我们要你张嘴说话!"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:617
msgid "Ugh!"
msgstr "呃!"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:622
msgid "SPEAK!"
msgstr "说-话!!"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:627
msgid "... Well, what do you want to know?"
msgstr "……额,你们想知道什么?"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:632
msgid "You can start by telling us who told you to strike at Borstep."
msgstr "你可以先说说是谁让你袭击博步的。"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:637
msgid "Uh... we have intelligence."
msgstr "呃……我们自己谋划的。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:642
msgid "Dont make me hurt you more."
msgstr "别逼我继续打你。"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:647
msgid ""
"I yield. Shan Taum the Smug told us that thats where the shamans were, and "
"that it was a rally point and weapons depot for you orcs."
msgstr ""
"好吧好吧,我投降。自鸣得意的闪·陶姆告诉我们那里有萨满,而且那里也是你们的集结"
"点和武器库。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:652
msgid ""
"Bah, do not think you can break the unity of the horde with your stupid lies!"
msgstr "呸!休想用你的谎言破坏大部落的团结!"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:657
msgid ""
"No really, its true. He is jealous of some young upstart called Kapoue. He "
"says all the shamans suck up to him just because his father had a black "
"eye or something like that."
msgstr ""
"不不不,真的。他嫉妒一个叫卡破尔的新贵。他说所有的萨满都“像狗一样巴结”卡破"
"尔,就因为他父亲有一只黑眼还是什么的。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:662
msgid ""
"Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?"
msgstr "那是光荣的黑眼卡伦,树皮虱。那么萨满在哪?"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:667
msgid "Theyre... the humans killed them."
msgstr "他们……人类把他们杀了。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:672
msgid "You lie!"
msgstr "你说谎!"
#. [message]: speaker=Thelarion
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:677
msgid "I do not. Their bodies are frozen in the lake just over there."
msgstr "我没有。他们的尸体已经在那边的湖里僵硬了。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:689
msgid "We had better go look."
msgstr "我们最好去看看。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:696
msgid "You had better go look."
msgstr "你们最好去看看。"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:708
msgid "A few minutes later..."
msgstr "几分钟后……"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:721
msgid ""
"The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want "
"every human and elf in this area slaughtered! Show no mercy, give no quarter!"
msgstr ""
"那些人类蠕虫和树皮虱做的太过分了!让他们血流漂杵!!杀光这里所有的人类和精"
"灵!把它们分尸,绝不留情!"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:727
msgid "Chief! Its true, the shamans have been murdered!"
msgstr "头儿!是真的,萨满们被杀了!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:733
msgid ""
"<i>What</i>?! The human-worms and tree-shaggers have gone too far! BLOOD AND "
"STEEL! I want every human and elf in this area slaughtered! Show no mercy, "
"give no quarter!"
msgstr ""
"什么那些人类蠕虫和树皮虱做的太TM过分了让他们血流漂杵杀光这里所有"
"的人类和精灵!把它们分尸,绝不留情!"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:738
msgid "What should I do with this one?"
msgstr "怎么处理这厮,头儿?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:744
msgid "Throw him in the lake. If he freezes to death, all the better."
msgstr "把他丢到湖里。冻死他,那就再好不过了。"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/14_Back_Home.cfg:767
msgid "You retrieve $amount_gold of Grüü's leftover gold."
msgstr "你获得了咕噜剩下的金币中的$amount_gold|枚。"
#. [scenario]: id=15_Civil_War
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:4
msgid "Civil War"
msgstr "内战"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:24
msgid "Defeat all rebel leaders and..."
msgstr "击败所有反抗首领并且……"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:37
msgid "Then move Kapoue to the signpost in the southwest"
msgstr "移动卡破尔至西南方路标处"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:46
msgid "Move Kapoue to the signpost in the southwest"
msgstr "移动卡破尔至西南方路标处"
#. [side]: type=Orcish Warlord, id=Braga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:92
msgid "Braga"
msgstr "布拉戛"
#. [side]: type=Orcish Warlord, id=Braga
#. [side]: type=Orcish Warlord, id=Meato
#. [side]: type=Orcish Warlord, id=Ragvan
#. [side]: type=Orcish Warlord, id=Kergai
#. [side]: type=Orcish Warlord, id=Orga
#. [side]: type=Orcish Warrior, id=Knorgh
#. [side]: type=Orcish Warrior, id=Nofhug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:100
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:121
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:142
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:163
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:67
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:88
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:102
msgid "Rebels"
msgstr "叛军"
#. [side]: type=Orcish Warlord, id=Meato
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:113
msgid "Meato"
msgstr "米亚图"
#. [side]: type=Orcish Warlord, id=Ragvan
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:134
msgid "Ragvan"
msgstr "拉格文"
#. [side]: type=Orcish Warlord, id=Kergai
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:155
msgid "Kergai"
msgstr "科尔咖"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:175
msgid ""
"Infuriated by the murder of the shamans, the orcish horde massacred the "
"humans and their allies. In their rage, they scoured the snow for hours "
"looking for any survivors. Only when their rage was spent did the full "
"implications of the shamans deaths begin to sink in."
msgstr ""
"被萨满的死所激怒,大部落开始了对人类和精灵的肆意屠杀。狂怒之下,兽人们整整花"
"了几个小时在雪原上扫荡任何幸存者。只有挥洒尽这满腔怒火,才能使得萨满逝去的事"
"实在他们心中渐渐沉湎。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:181
msgid ""
"With the Council broken, there was now nothing left to hold the orcish "
"forces together. And if the orcish forces began to fight amongst themselves, "
"as they so often did, then the humans would eradicate them with ease."
msgstr ""
"大评议会毁灭了,再没有什么能够团结兽人军队了。假使兽人们一如既往地展开内战,"
"人类就可以轻易灭绝他们。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:187
msgid ""
"Kapoue vowed that this would not happen. Events had the smell of a "
"treacherous plot aimed at destroying the unity of the orcs. Furthermore, if "
"the tree-shagger was to be trusted, then Shan Taum the Smug was behind it "
"all. What an orc expected to gain from destroying his own race was beyond "
"Kapoue, but he decided to march to Bitok personally and confront the "
"traitor. Bitok being on the far side of orcish territory, this would also "
"give him a good chance to clobber the orcs into working together again — the "
"old-fashioned way."
msgstr ""
"卡破尔发誓绝不会让这事发生。近来的事件让他嗅到了破坏兽人团结的背叛与险谋。此"
"外,要是那树皮虱的话可信,那么就是“自命不凡者”闪·陶姆主使了一切。卡破尔不知道"
"一个兽人妄图杀戮自己的同胞是为了获得什么,但他决定向毕脱克进军,亲自料理叛"
"徒。毕脱克在兽人领土的边缘地带,这也给了他一个把兽人打到重新团结起来的好机会"
"——这可是老路子了。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:193
msgid ""
"Furthermore, the troops who had been led by Kapoue this far had grown to "
"respect him as a wise and capable leader, and they proclaimed their loyalty "
"to him. Delighted, Kapoue sent detachments off in different directions to "
"bring in the other tribes, by force if necessary. AlBrock was sent west, "
"along the route that Kapoue had used to flee the human forces almost a year "
"before. FlarTar was sent directly south to rally the tribes along the "
"Mountains of Haag and the eastern Mourned Hills. Kapoue himself made a "
"direct southwest beeline towards Bitok. They were all to meet in Dorest that "
"spring to repel the human attack that seemed certain to come."
msgstr ""
"另外,卡破尔的军队尊敬他们这位英明称职的领袖,他们向他示忠。由衷高兴的卡破尔"
"派出分遣队到各个方向联合其它部落,必须时容许动用武力。奥伯克派往西方,沿着卡"
"破尔将近一年前逃避人类军队走过的路。弗拉塔被派往正南,沿着哈戈山脉和东部的哀"
"悼山峦,集结各个部落。卡破尔自己带兵直指西南方的毕脱克。他们准备在春天到来时"
"到多雷斯特会师,一同击退必定要卷土重来的人类。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:199
msgid ""
"Having thus made his plans, Kapoue set out for Bitok to get to the root of "
"this treachery."
msgstr "这样定了计划,卡破尔出发前往毕脱克,寻找这叛乱的根源。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:224
msgid ""
"If we are going to make it to Bitok, and then back to Dorest before spring, "
"we have to get a move on. Break camp as soon as possible. Destroy all "
"opposition in your path, I want this area to be firmly under my control by "
"the time we are through here."
msgstr ""
"假如我们要去毕脱克,然后在春天前赶回多雷斯特,那么现在就得出发。尽快撤除营"
"地。杀光一切挡路的敌人,穿过此地时,我要这里完全在我的控制之下。"
#. [message]: speaker=Braga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:230
msgid "Black-Eye! We wont submit to an upstart like you!"
msgstr "黑眼!我们不会向你这种新人服从的!"
#. [message]: speaker=Meato
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:236
msgid ""
"Turn around and go back to where you came from or youll find your head on a "
"pike! Right?"
msgstr "掉头回去否则就把你的脑袋挂在长矛上!明白吗?"
#. [message]: speaker=Ragvan
#. [message]: speaker=Kergai
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:241
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:246
msgid "Right!"
msgstr "没错!"
#. [message]: speaker=Kapou'e
#. "whupping" is not a typo for "whipping"; it is a Southern
#. American dialect word meaning "a severe beating".
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:254
msgid ""
"Its been a chilly winter. How about we warm ourselves up a bit by giving "
"these traitors a good whupping, boys?"
msgstr "这冬天真冷。我们热热身给叛徒们送出个惊喜怎样,伙计们?"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:259
msgid "Yeah!"
msgstr "耶!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:336
msgid "Little orcs fun to squash too! Chief doesnt let me too often."
msgstr "扁小兽人也好玩!头儿老是不让我干这事儿。"
# 更贴切
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:341
msgid "You can have as many as you want now, Grüü."
msgstr "现在你想砸多少都行,咕噜。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:361
msgid "This rabble wont be a problem anymore."
msgstr "这群乌合之众马上就不是问题了。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:370
msgid "Got this tribe under control."
msgstr "这个部落被摆平了。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:379
msgid "This is what you get for deserting the Son of the Black-Eye."
msgstr "这是你们背弃黑眼之子的下场。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:388
msgid "This trashs gone."
msgstr "这垃圾挂啦。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:410
msgid "Heehee, we wiped them out good."
msgstr "嘿嘿嘿,我们团灭了他们。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:415
msgid "Now lets get going, we have an appointment with Shan Taum."
msgstr "现在赶紧上路吧,我们还与闪·陶姆有个约会。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/15_Civil_War.cfg:565
msgid ""
"I cant leave these renegades unguarded at our rear. I must take care of "
"them before continuing."
msgstr "不能让这些变节者在我屁股后面搞鬼。继续这破事儿以前我必须把这群人摆平。"
#. [scenario]: id=16_The_Coward
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:4
msgid "The Coward"
msgstr "懦夫"
#. [side]: type=Orcish Warlord, id=Orga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:61
msgid "Orga"
msgstr "奥迦"
#. [side]: type=Orcish Warrior, id=Knorgh
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:83
msgid "Knorgh"
msgstr "诺尔"
#. [side]: type=Orcish Warrior, id=Nofhug
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:97
msgid "Nofhug"
msgstr "诺夫哈格"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:110
msgid ""
"Kapoue and his followers made a grueling march across the frozen "
"Northlands. For the orcs, it was a constant nightmare of freezing, marching "
"and fighting. Food was scarce, and the stores that they managed to seize "
"from rebellious tribes had to be strictly rationed. Many of the weaker orcs "
"who werent killed in combat died from exhaustion or fell behind and froze "
"to death."
msgstr ""
"卡破尔和他的追随者历经千难万险穿越了冰封的北陆。对兽人而言,这是一场严寒、行"
"军与战斗的噩梦。食物极为难觅,从叛乱部落劫取的食物被严格地限量配给。很多没有"
"战死却身体弱小的兽人都死在了这里,不是精疲力竭,就是落单冻死了。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:116
msgid ""
"Throughout this nightmare, Kapoue drove himself and his men ruthlessly. The "
"spring thaw would soon be upon them and with it, the human army that Earl "
"Lanbech was no doubt rallying. By that time, the orcs had to be united one "
"way or another, since if they were separated and scattered, they would "
"surely be exterminated."
msgstr ""
"在这整场噩梦之中,卡破尔无情地催赶着自己和部下。融雪的春天快到了,而兰贝契伯"
"爵无疑正在集结的人类军队也会和春天一起到来。到那时,不论用什么手段,兽人必须"
"团结一支,否则支离破碎的兽人部落必定会走向灭绝。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:122
msgid ""
"And so they marched on, persevering in weather that would kill even the most "
"hardened human, and through fierce bloody battles with belligerent tribes."
msgstr ""
"于是他们继续向前行军,在能冻杀最强健人类的环境里坚持着,并且和好战的部落以血"
"洗刃。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:128
msgid ""
"Finally, after over three months, Kapoue and his exhausted but hardened "
"army arrived at Bitok, just before the spring thaw."
msgstr ""
"终于,过了三个多月,卡破尔和他精疲力竭然而深受战斗洗礼的军队到达了毕脱克,恰"
"好在融雪之前。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:199
msgid "Good morning, Shan Taum!"
msgstr "早啊,闪·陶姆!"
# What in the frozen northlands
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:206
msgid "What... Kapoue! What in the frozen Northlands are you doing here?!"
msgstr "什么鬼……卡破尔!冰封的北陆啊!你在这儿做啥?!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:211
msgid ""
"Oh, I just thought I would take a bracing winter stroll and visit my "
"fathers old friend. How could I not, given his impressive list of recent "
"accomplishments."
msgstr ""
"噢,我只是想冬天出门锻炼一下,顺道见见父亲的老朋友。我来恭祝他最近达成的一长"
"串成就,难道不可以吗。"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:217
msgid "Accomplishments?"
msgstr "成就?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:222
msgid ""
"Well lets see, first he betrays the trust of his sworn sovereign and "
"becomes no less than a boot-licking spy for the humans. Then he goes on to "
"engineer the death of half of the Great Council and in doing so makes "
"himself directly responsible for the deaths of hundreds of orcs. And best of "
"all, he is directly responsible for a bloody civil war right at the time "
"when his people are on the edge of total extermination!"
msgstr ""
"来,我们看看。首先,他背叛了自己誓言效忠的君主,成为了俯首帖耳给人类舔鞋的间"
"谍。然后策划杀害评议会大半的成员,使他直接成为让成百上千兽人同胞死去的罪魁祸"
"首。最棒的一条是,恰在这整个民族生死存亡的时刻,他对自己的同胞发动血腥的内"
"战!"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:228
msgid "LIES! THESE ARE ALL LIES!"
msgstr "说谎!全是谎言!!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:233
msgid ""
"Tell you what, you ungrateful backstabbing traitor, if you surrender right "
"now, I will just cut off your head instead of torturing you to death."
msgstr ""
"我有个建议,忘恩负义的背后捅刀子的叛徒,假如你现在投降,我就会直接剁下你的脑"
"袋,而不是把你折磨到死。"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:239
msgid "How dare you accuse me of being a traitor, you turdlicker!"
msgstr "你这吞粪小废物竟敢说我是叛徒!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:244
msgid "Right... So what will it be, beheading or torture?"
msgstr "好吧……那你选什么呢,砍头还是拷打致死?"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:251
msgid "Orga, kill this kid for me. Ill be in my keep."
msgstr "奥加,杀了这崽子。我会呆在城堡里。"
#. [message]: speaker=Orga
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:257
msgid "Yes, sir!"
msgstr "是,老大!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:273
msgid "What! Fight like an orc, you gutless coward!"
msgstr "什么?!像个兽人一样战斗嘛,没骨气的小废物!"
#. [message]: role=Helper
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:292
msgid ""
"Hey Chief, its pretty odd. Shan Taum doesnt seem to have too many of his "
"men around. He was given control of half the Great Horde. Do you think they "
"left him?"
msgstr ""
"首领,这很奇怪嘛。闪·陶姆似乎没有带多少部下在身边。他可是统率着一半大部落人马"
"的。您认为他们离开他了吗?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:297
msgid ""
"I doubt it. Shan Taum knows how to dissemble. Ill bet he sent them out like "
"we did to clobber the other tribes into his rule. In any case, it will be "
"convenient for us."
msgstr ""
"恐怕不是。闪·陶姆善于掩饰。我打赌他和我们一样,把部队派出去打服其他部落了。不"
"论如何,这倒是方便了我们。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/16_The_Coward.cfg:306
msgid ""
"Good, we crushed this pocket of resistance too. Now where in the world did "
"that coward Shan Taum run off to?"
msgstr "好,我们消灭了这小股抵抗。那么懦夫闪·陶姆到底特么跑哪儿去了?"
#. [scenario]: id=17_The_Human_Attack
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:5
msgid "The Human Attack"
msgstr "人类进攻"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:25
msgid "Hold off the humans"
msgstr "抵挡人类进攻"
#. [objectives]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:28
msgid "Defeat Earl Lanbech"
msgstr "击败兰贝契伯爵"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:129
msgid ""
"As Kapoue expected, by the time his forces had been defeated, Shan Taum was "
"nowhere to be found. Gritting his teeth and vowing that he would yet make a "
"mug out of the traitors skull, Kapoue gathered his men and headed for "
"Dorest."
msgstr ""
"如卡破尔预想的,闪·陶姆的军队被打败时,已经哪儿都找不到他了。卡破尔咬牙切齿,"
"发誓要用这叛徒的头颅做酒杯,于是集结部队,向多雷斯特进发。"
# 这应该是真实的意思,之前的翻译与下文不符。
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:135
msgid ""
"Once there, he found that his generals, AlBrock and FlarTar, had already "
"arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes "
"that Kapoue had cowed into submission were also present. In addition, the "
"remaining shamans of the Great Council were also present to help in whatever "
"way they could to preserve the unity of the Horde."
msgstr ""
"在那里,他发现他的将军奥伯克和弗拉塔已经到达,他俩分别带着数百嗜血的兽人。被"
"卡破尔打服的各部落的战士们也在场。此外,大评议会剩下的萨满们也来了,尽自己所"
"能去维持大部落的团结。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:141
msgid ""
"Their presence proved to be unnecessary. It came as a shock to Kapoue to "
"discover, after a few days, that his people held him in awe. News of "
"Kapoues exploits had been widely circulated — from his rescue of the "
"shamans at Barag Gór, to his forced march through the northern blizzards. "
"Younger grunts especially worshiped him with such fervor that he found it "
"almost frightening."
msgstr ""
"他们的出现可以说是多此一举。仅仅几日后卡破尔就惊讶的发现,他的人民对他怀有极"
"大的尊敬。卡破尔的功绩广传四方──在霸拉戈·高援救萨满,在北方的暴雪中强行军。年"
"轻的大兵们尤为热切的崇拜他,接近于敬畏。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:147
msgid ""
"Days passed, the snows melted, and Kapoue readied his defenses. A few weeks "
"after Kapoues arrival, riders caught sight of Earl Lanbechs army."
msgstr ""
"时光飞逝,积雪消融,卡破尔也备做好了防御准备。卡破尔到达之后数周,骑手们看到"
"了兰贝契的军队。"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:236
msgid ""
"This is it, men! It is time to make these orcs pay for all that they have "
"done to us. Attack without compromise, we have several detachments of "
"reinforcements on their way. Spare no orc, and let us take back this land, "
"which is rightfully ours!"
msgstr ""
"就在此刻,战士们!让兽人血债血偿的时候到了。进攻,绝不留情!我们还有几拨援军"
"正在路上。一个兽人活口都不留,让我们夺回这本就是我们的土地吧!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:241
msgid "Forward, men! Our wolves will feed well tonight!"
msgstr "出征,伙计们!让我们的狼今晚大肆饕餮!"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:247
msgid "Come here, human softlings. Grüü has a little present for you..."
msgstr "来吧,人类软蛋。咕噜有小礼物送给你们……"
#. [message]: speaker=narrator
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:346
msgid "As a fresh day dawned, more human forces arrived."
msgstr "新的破晓,人类又来了。"
#. [message]: speaker=Bruce
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:359
msgid "We have arrived, my lord."
msgstr "我们到了,伯爵阁下。"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:370
msgid "Ahhh, perfect. More reinforcements."
msgstr "啊,好极了,更多援军。"
#. [unit]: type=General, id=Howgarth III
#. [side]: type=General, id=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:388
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:152
msgid "Howgarth III"
msgstr "豪伽施三世"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:429
msgid "Hold it! What in the wide green world is going on here!"
msgstr "住手!宽广翠绿的世界啊,究竟发生了什么!"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:435
msgid ""
"Howgarth? You and your interfering alliance always show up at the worst "
"possible time."
msgstr "豪伽施?你和你总喜欢搅局的联盟总是在最坏的时刻出现。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:440
msgid "Just who do you think you are, slug?"
msgstr "你以为你谁啊,鼻涕虫?"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:446
msgid "I am Howgarth of the Northern Alliance, successor to the late Rahul I."
msgstr "我是北方联盟的豪伽施,拉乎尔一世的继任者。"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:452
msgid ""
"This is a strictly territorial matter, Howgarth. The Northern Alliance has "
"no right to intervene in this affair."
msgstr "这完全是本地的内部问题,豪伽施。北方联盟无权干涉。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:457
msgid ""
"The hell I dont, Earl Lanbech, the Northern Alliance was witness to a "
"treaty some seventeen years ago between your people and the orcs, which both "
"of you are no doubt violating. It is our duty as the orchestrator and "
"witness of this treaty to see that it is honored."
msgstr ""
"我当然有权干涉,兰贝契伯爵。十七年前北方联盟见证了你的人民和兽人的和约,现在"
"你们双方无疑都违背了它。作为调停人以及和约的见证者,我们有责任确保和约得到遵"
"守。"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:463
msgid ""
"Well, good for you. As a matter of fact, this land is clearly defined under "
"your precious treaty as human territory. So if you are so keen on being all "
"high and noble, then muster your men to help us push back this orcish menace."
msgstr ""
"哈,很不错嘛。事实上,你们先前的协议清楚的划定这块土地为人类领地。所以如果你"
"还算个高尚的人,赶紧召集你的人马帮我们轰走这些兽人。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:468
msgid ""
"Cease your lies, Lanbech. We all know that you were the one who started "
"this war. But enough. It is time for all this to end. I call for both sides "
"to parley and we shall discuss this matter."
msgstr ""
"别说谎了,兰贝契。所有人都知道是你先开战的。不过够了,是时候结束这一切了。我"
"呼吁双方谈判,大家一起讨论这件事。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:473
msgid ""
"Ha ha, very funny, old fool. You think we are stupid enough to fall for "
"that? Ive not forgotten what you people did to my father."
msgstr ""
"哈哈,很有趣嘛,老蠢货。你以为我们会蠢到栽在那上面?我可没有忘记你们对我父亲"
"做了什么。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:479
msgid "What in the world are you talking about?"
msgstr "你这是在说什么啊?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:484
msgid ""
"I am Kapoue, son of the Black-Eye Karun. Seventeen years ago, you people "
"assassinated my father after inviting him to join the Northern Alliance."
msgstr ""
"我是卡破尔,黑眼卡伦之子。十七年前,你们的人在邀请我的父亲加入北方联盟之后,"
"暗杀了他。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:490
msgid ""
"What? We received word that he declined our invitation and that was the end "
"of the matter. I know nothing of his assassination. As a matter of fact, I "
"was there when the orcish messenger brought Rahul Karuns reply."
msgstr ""
"什么?我们收到消息是他拒绝了我们的邀请,于是加入一事到此为止。我一点都不知道"
"他被刺之事。事实上,兽人信使把卡伦的回复带给拉乎尔时,我就在现场。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:495
msgid "Messenger, what messenger?"
msgstr "信使?什么信使?"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:501
msgid "If I remember correctly, it was some orc named Shan Taum."
msgstr "如果我记得没错,那个兽人名叫闪·陶姆。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_The_Human_Attack.cfg:506
msgid "Funny, that name sounds oddly familiar..."
msgstr "有意思,这名字听着怪耳熟的……"
#. [scenario]: id=18_Northern_Alliance
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:4
msgid "Northern Alliance"
msgstr "北方联盟"
#. [objective]: condition=win
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:26
msgid "Kill Shan Taum and Earl Lanbech"
msgstr "杀了闪·陶姆和兰贝契伯爵"
#. [objective]: condition=lose
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:37
msgid "Death of Howgarth III"
msgstr "豪伽施三世死亡"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:180
msgid ""
"Kapoue agreed to meet Howgarth III. Not trusting the human however, Kapoue "
"brought along Grüü, as well as one of his most trusted soldiers. Earl "
"Lanbech flatly refused to attend the parley."
msgstr ""
"卡破尔同意会见豪伽施三世。因为仍然不信任人类,他带上了咕噜以及一个最信任的士"
"兵。兰贝契伯爵断然拒绝参加和谈。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:186
msgid ""
"The human attack having stopped for the time being, both parties met in the "
"middle of the battlefield. Howgarth III demanded that Kapoue give Dorest "
"back to the humans and return to their lands as defined in the treaty. "
"Kapoue refused to do so as long as the humans were attacking orcish lands. "
"He demanded that the humans disperse their forces and return any land they "
"had stolen from the orcs. Only then would he return Dorest and disperse the "
"Horde."
msgstr ""
"人类的进攻暂时停止,双方在战场中央会面。豪伽施三世要求卡破尔按照协议归还多雷"
"斯特并返回自己的领地。卡破尔拒绝在人类大举进攻兽人领地时依协议而行。他要求人"
"类解散军队并归还从兽人手中窃取的全部领土。只有这样,他才会归还多雷斯特并解散"
"大部落。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:192
msgid ""
"Howgarth III agreed and further added that, if Earl Lanbech continued in "
"aggression, then under the dictates of the Northern Alliance, he himself "
"would be forced to move against the Earl."
msgstr ""
"豪伽施三世同意了,并且做了补充:假如兰贝契伯爵继续侵略,他会依据北方联盟的命"
"令与伯爵对抗。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:198
msgid ""
"That having been settled, Kapoue began to inquire about the death of his "
"father. Howgarth III repeated his story, that the last thing they heard from "
"Black-Eye Karun was the message declining their invitation to join the "
"Northern Alliance, brought by none other than Shan Taum himself."
msgstr ""
"这些都决定下来以后,卡破尔开始询问父亲的死讯。豪伽施三世又一次讲述了那个故"
"事:黑眼卡伦的最后消息是拒绝了北方联盟的邀请,而消息完全由闪·陶姆传达。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:204
msgid ""
"As they were discussing the matter, a group of orcs charged from the "
"surrounding trees and hills and surrounded the parley."
msgstr "他们正在谈判时,一队兽人从四周的树丛和山丘里包围了谈判者。"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:475
msgid ""
"Now now now, what do we have here? Collaborating with the enemy again just "
"like your disgusting father, are you?"
msgstr "啊呀呀,看看这都是谁呀。又通敌了,像你那恶心老爹一样,嗯哼?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:481
msgid ""
"Collaborating with the humans, pfff. Youre one to talk. What are you doing "
"here, Shan Taum?"
msgstr "私通人类,呵。你倒是有脸说。你在这儿干什么,闪·陶姆?"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:486
msgid "I am here to do to you what I did to your father."
msgstr "我来这儿是为了对你干和我对你老爹干的一样的事儿。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:491
msgid "So you did kill my father then."
msgstr "那么确实是你杀了我父亲。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:496
msgid "What did I tell you, Kapoue?"
msgstr "你看看我怎么跟你说的,卡破尔?"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:502
msgid ""
"Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want "
"Dorest recaptured by sunset."
msgstr ""
"哈哈!干得不错,闪·陶姆。这会好好给他们上一课的。进攻,士兵们!我要在日落前夺"
"回多雷斯特。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:507
msgid ""
"Hold, Earl Lanbech. I have reached an agreement with these orcs. Since your "
"army has been the aggressor, you must immediately disperse it and withdraw "
"from orcish territory. Once that is done, then Kapoue will give you back "
"Dorest and call off the horde. I have had dealings with Kapoues father "
"before, and I believe his blood will be trustworthy. And if that isnt "
"enough, then we are here to protect you in case he violates the pact."
msgstr ""
"停手,兰贝契伯爵。我已经和兽人达成协议了。你和你的军队是入侵者,因此你必须立"
"即解散军队,并撤出兽人领土。之后,卡破尔就会归还多雷斯特于你,并解散大部落。"
"我曾与卡破尔的父亲谈判过,我相信他的血脉值得信赖。假如这还不够,我们会留在这"
"里保护你,防止他违约。"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:513
msgid ""
"You and your damned compromises can go to hell! Your beloved Kapoue will be "
"joining you shortly."
msgstr "你和你那见鬼的妥协一起下地狱吧!你心爱的卡破尔不久就会下去陪你的。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:518
msgid "You leave us no choice but to take military action against you."
msgstr "你让我们别无选择,只能动用军力来对付你了。"
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:524
msgid ""
"Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as "
"soon as my orc friend here gives the order. And then your men will "
"automatically assume that Kapoue tricked and killed you."
msgstr ""
"哈哈!有意思,豪伽施。看看你周围。一旦我的兽人朋友下令,你就没命了!你的人自"
"然会认为是卡破尔设计杀了你。"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:529
msgid "Not today, my friend. (<i>Whistles</i>)"
msgstr "今天可不行,我的朋友。(<b>口哨</b>"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:637
msgid ""
"Kapoue, it is essential that I make it back to my camp to bring news of our "
"agreement and this treachery. One of my gryphon riders will take me. My "
"bodyguards and the rest of my gryphons will help you fight free of this "
"ambush. Once you get back to your camp, we will make a joint assault on "
"these traitors. Once they are dead and dispersed, then I trust you will "
"carry out our agreement."
msgstr ""
"卡破尔,我务必回到营地传达我们的协议和这次叛乱的消息。一个狮鹫骑士会载着我"
"去。我的卫兵和其它狮鹫会帮你脱离这个埋伏圈。你一回到营地,我们就联合攻击这些"
"叛徒。等他们都被赶尽杀绝,我相信你会坚守承诺。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:642
msgid "Agreed. Lets get to it. BLOOD AND STEEL!"
msgstr "同意。我们来吧。血流漂杵!!"
#. [message]: speaker=Shan Taum
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:666
msgid ""
"Blast! The human has escaped. Orcs, bring me Kapoues head. I must get to "
"my camp and assault the city."
msgstr "可恶!那个人类逃跑了。兽人们,把卡破尔的头提给我。我要返回营地攻城。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:695
msgid "Shan Taum big coward. Never want to fight."
msgstr "闪·陶姆懦夫。从来不参战。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:750
msgid "Yeah, we finally got the coward."
msgstr "耶!俺们终于逮住这厮啦。"
#. [message]: speaker=second_unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:756
msgid ""
"Yeah, we finally got the coward. What do you want us to do with him, Chief?"
msgstr "耶!俺们终于逮住这厮啦。老大,怎么处理他?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:765
msgid "Blood and steel! The traitor was mine!"
msgstr "让他死!这叛徒是我的!"
#. [message]: speaker=Howgarth III
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:771
msgid "Im sorry, Kapoue. Ill have my men leave what remains of him to you."
msgstr "对不起,卡破尔。我会让我的人把他的尸首留给你的。"
#. [message]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:777
msgid "What do you want us to do with him, Chief?"
msgstr "头儿,您想要我们怎么处理他?"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:784
msgid ""
"Stick his head at the end of a pike and let the buzzards pick it clean. I "
"wasnt joking about making a mug from his skull."
msgstr "用长矛刺穿他的脑袋喂给秃鹫吃干净。拿他的头颅做酒杯我TM没开玩笑。"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:797
msgid "No! Without him the Northern Alliance will continue to fall apart."
msgstr "不!失去了他,北方联盟将继续分崩离析。"
#. [message]: speaker=Grüü
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/18_Northern_Alliance.cfg:810
msgid "YEAH!"
msgstr "耶!!"
#. [scenario]: id=19_Epilogue
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:4
msgid "Epilogue"
msgstr "尾声"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:25
msgid ""
"True to his word, once Lanbech had been slain, Howgarth III dispersed the "
"Earls forces and withdrew them from orcish territory. For his part, Kapoue "
"withdrew from Dorest and dispersed the Great Horde. However, before the "
"horde was dispersed, he appointed three more shamans — with the consent of "
"all — to make the Great Council complete again."
msgstr ""
"兰贝契伯爵被杀后,豪伽施信守承诺,解散了伯爵的军队并把他们撤出了兽人领土。而"
"在卡破尔一方,他也从多雷斯特撤回,并解散了大部落。不过,在解散大部落前,他又"
"委任了另外三名萨满──经所有萨满一致同意——来让大评议会重新满员。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:32
msgid ""
"As Rahul had done to Kapoues father, Howgarth III issued an invitation to "
"Kapoue to join the Northern Alliance. Kapoue declined. Instead, he went "
"back to Barag Gór and, making that his capital, established himself as "
"sovereign over all the northern tribes."
msgstr ""
"正如拉乎尔曾经邀请卡破尔的父亲一般,豪伽施三世邀请卡破尔加入北方联盟。卡破尔"
"拒绝了。取而代之的是,他回到霸拉戈·高,在那里定都,确立自己为北方所有部落的共"
"主。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:38
msgid ""
"Kapoue ruled for many years, and those years were a time of unprecedented "
"prosperity and unity for the orcs. Under the leadership of Kapoue, the "
"united orc forces thoroughly scoured their territory of any renegade bands "
"of humans, dwarves, elves, and undead. Agreements were thrashed out to the "
"effect that orcs desiring to trade would have free passage anywhere in "
"orcish territory without hindrance from other tribes."
msgstr ""
"卡破尔统治多年,这些年兽人空前繁荣而团结。在卡破尔的领导下,团结的兽人军团彻"
"底地清算了他们的领域内背叛他们的人类、矮人、精灵和亡灵。经过研究建立的贸易协"
"定,使得任何想要交易的兽人都能够在兽族领土内毫无阻碍地自由贸易。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:44
msgid ""
"During the eighth year of Kapoues reign, and then again in the fourteenth, "
"the orcish territories were once again invaded, first by the elves, and then "
"once again by the humans. As testament to the power of the orcs united under "
"Kapoue, both attacks were quickly and decisively crushed, even before the "
"Northern Alliance could intervene."
msgstr ""
"卡破尔统治的第八年,兽人的领土遭遇了精灵的侵略,而在第十四年,人类又来进犯。"
"作为对兽人凝聚力的证实,两次入侵都被迅速瓦解了,甚至还没等到北方联盟介入调"
"停。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:50
msgid ""
"In order to keep fighting between the tribes to a minimum, Kapoue also "
"maintained an enormous army, drawn from all corners of his empire. To offset "
"the cost of maintaining such an army, he often hired out portions of it to "
"act as mercenaries in foreign struggles. People of all races took advantage "
"of this and, consequently, those orcs thirsting for battle got more than "
"enough to keep them from attacking their nearest neighbors."
msgstr ""
"为了将部族内战减到最少,卡破尔组织了庞大的正规军,军员选拔自帝国各个角落。为"
"了补偿巨大的军费缺口,卡破尔时常借派军队作为雇佣军,参与外族战争。最终,各种"
"族都因此得到了好处,而那些渴望战斗的兽人也得到了足够多的战斗,因而他们也不再"
"攻击邻居们了。"
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/19_Epilogue.cfg:56
msgid ""
"Grüü in particular took great delight in these excursions. The huge, "
"cunning, and swift troll soon became even more well known than Kapoue. "
"Tales of his courage and cunning reached even as far as Wesnoth itself."
msgstr ""
"咕噜享受着特别的荣耀。这巨大、狡猾而灵巧的巨魔不久就变得比卡破尔更有名。他勇"
"武机智的故事甚至传遍了整个韦诺。"
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:4
msgid "Orcish Shaman"
msgstr "兽人萨满"
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:20
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life."
msgstr ""
"兽人萨满是兽人魔法的守卫者,受到各部落的尊重。他们建立了兽人评议会,为整个兽"
"人社区进行重大决策,并仲裁这一热衷争端的种族的各部落间的种种冲突。尽管他们身"
"体脆弱(对于兽人而言),兽人萨满却是魔咒专家,可以诅咒敌人并吸取他们的生命。"
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:104
msgid "variation^Novice"
msgstr "新手"
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:108
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Novice Shamans are still young and vigorous, but their "
"spell-casting ability still needs improvement."
msgstr ""
"兽人萨满是兽人魔法的守卫者,受到各部落的尊重。他们建立了兽人评议会,为整个兽"
"人社区进行重大决策,并仲裁这一热衷争端的种族的各部落间的种种冲突。尽管他们身"
"体脆弱(对于兽人而言),兽人萨满却是魔咒专家,可以诅咒敌人并吸取他们的生命。"
"萨满新手年轻而精力旺盛,但魔力尚需锻练。"
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:133
msgid "variation^Elder"
msgstr "长者"
#. [variation]
#: data/campaigns/Son_Of_The_Black_Eye/units/Orcish_Shaman.cfg:137
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life. Old Orcish Shamans are shamans that have mastered "
"magic, although their physical strength has declined with age."
msgstr ""
"兽人萨满是兽人魔法的守卫者,受到各部落的尊重。他们建立了兽人评议会,为整个兽"
"人社区进行重大决策,并仲裁这一热衷争端的种族的各部落间的种种冲突。尽管他们身"
"体脆弱(对于兽人而言),兽人萨满却是魔咒专家,可以诅咒敌人并吸取他们的生命。"
"兽人萨满长者是已然掌握了魔法的萨满,但他们的物理力量也随年龄增长而衰弱。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:17
msgid "Ouch! This hurts!"
msgstr "哎哟喂!痛!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:21
msgid "The Council will never be complete again. This is hopeless."
msgstr "评议会再也不会重聚了。没指望了。"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:35
msgid "Argh! Im done. My people are doomed!"
msgstr "啊!我玩完啦!我的人民也死定了!"
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:49
msgid "Oh no, I am defeated."
msgstr "噢不,我被打败了。"
#. [message]: speaker=Inarix
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:71
msgid "Ahhh!"
msgstr "啊!"
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/utils/deaths.cfg:76
msgid ""
"Blast it, without Inarix to lead her saurians, we can no longer count on "
"their help."
msgstr "该死的,没有依那利克斯来率领他的蜥蜴人,我们没法指望他们帮忙了。"
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:76
msgid "AlBrock"
msgstr "奥伯克"
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:90
msgid "FlarTar"
msgstr "弗拉塔"
#. [note]
#: data/campaigns/Son_Of_The_Black_Eye/utils/utils.cfg:103
msgid "The Great Horde: upkeep cost of every unit decreased by one."
msgstr "大部落:每个单位的维护费用均减一。"
#~ msgid "Novice Orcish Shaman"
#~ msgstr "兽人萨满新手"
#~ msgid "Old Orcish Shaman"
#~ msgstr "兽人萨满长者"