wesnoth/po/wesnoth-lib/ja.po
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# #-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
# Translators:
# tamanegi, 2024
# k konami, 2024
# h22, 2024
# RatArmy, 2024
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-09-17 21:19-0500\n"
"PO-Revision-Date: 2023-12-03 03:44+0000\n"
"Last-Translator: RatArmy, 2024\n"
"Language-Team: Japanese (https://app.transifex.com/wesnoth-jp/teams/60513/"
"ja/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:9
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr "標準 AI (RCA)"
#. [ai]: id=ai_default_rca_1_14
#: data/ai/ais/ai_default_rca_1_14.cfg:9
msgid "Multiplayer_AI^Old Default AI (1.14 version)"
msgstr "旧標準 AI1.14 バージョン)"
#. [ai]: id=experimental_ai
#: data/ai/ais/ai_experimental.cfg:11
msgid "Multiplayer_AI^Experimental AI"
msgstr "試験的 AI"
#. [ai]: id=idle_ai
#: data/ai/ais/idle_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr "開発 AI待機 AI"
#. [ai]: id=ai_default_rca_alternate_recruiting
#: data/ai/dev/ai_default_rca_alternate_recruiting.cfg:10
msgid "Multiplayer_AI^Dev AI: Default AI (RCA) with Alternate Recruiting"
msgstr "開発 AI雇用方式の異なる標準 AI (RCA) "
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
#. [terrain_type]: id=fence_iron
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:5
#: data/core/terrain.cfg:511 data/core/terrain.cfg:521
msgid "Fence"
msgstr "柵"
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:23 data/core/terrain.cfg:34 data/core/terrain.cfg:45
#: data/core/terrain.cfg:3374 data/core/terrain.cfg:3375
msgid "Deep Water"
msgstr "深水"
#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:24
msgid "Gray Deep Water"
msgstr "灰色の深水"
#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:35
msgid "Medium Deep Water"
msgstr "普通の深水"
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:46
msgid "Tropical Deep Water"
msgstr "熱帯の深水"
#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=tropical_water
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:56 data/core/terrain.cfg:67 data/core/terrain.cfg:78
#: data/core/terrain.cfg:3333 data/core/terrain.cfg:3334
msgid "Shallow Water"
msgstr "浅瀬"
#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:57
msgid "Gray Shallow Water"
msgstr "灰色の浅瀬"
#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:68
msgid "Medium Shallow Water"
msgstr "普通の浅瀬"
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:79
msgid "Tropical Shallow Water"
msgstr "熱帯の浅瀬"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:89 data/core/terrain.cfg:90
msgid "Ford"
msgstr "川瀬"
#. [terrain_type]: id=ford
#: data/core/terrain.cfg:95
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""
"川が極端に浅い場合、陸上のユニットでも楽に渡ることができます。さらに、水中に"
"適応した生物ならばその機動力をフルに発揮することができます。ゲームプレイに関"
"して言えば、川瀬は草原としても、浅瀬としても扱われます。ユニットはそのどちら"
"かのうちより高い方の回避率・移動力を得ることになります。"
#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=tropical_reef
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:101 data/core/terrain.cfg:112
#: data/core/terrain.cfg:123 data/core/terrain.cfg:3289
#: data/core/terrain.cfg:3290
msgid "Coastal Reef"
msgstr "岩礁"
#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:102
msgid "Gray Coastal Reef"
msgstr "灰色の岩礁"
#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:113
msgid "Medium Coastal Reef"
msgstr "普通の岩礁"
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:124
msgid "Tropical Coastal Reef"
msgstr "熱帯の岩礁"
#. [terrain_type]: id=sea_kelp
#. [terrain_type]: id=swamp_water_reed
#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:134 data/core/terrain.cfg:149
#: data/core/terrain.cfg:160 data/core/terrain.cfg:3317
#: data/core/terrain.cfg:3318
msgid "Swamp"
msgstr "沼地"
#. [terrain_type]: id=sea_kelp
#: data/core/terrain.cfg:135
msgid "Kelp Forest"
msgstr "海藻の森"
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:150
msgid "Swamp Water Reed"
msgstr "葦の沼地"
#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:161
msgid "Muddy Quagmire"
msgstr "泥沼"
#. [terrain_type]: id=grassland
#. [terrain_type]: id=savanna
#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:178 data/core/terrain.cfg:189
#: data/core/terrain.cfg:200 data/core/terrain.cfg:210
msgid "Grassland"
msgstr "草原"
#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:179
msgid "Green Grass"
msgstr "緑の草原"
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:190
msgid "Semi-dry Grass"
msgstr "乾燥気味の草原"
#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:201
msgid "Dry Grass"
msgstr "乾いた草原"
#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:211
msgid "Leaf Litter"
msgstr "落ち葉"
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:222 data/core/terrain.cfg:232
#: data/core/terrain.cfg:242
msgid "Dirt"
msgstr "荒地"
#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:223
msgid "Dark Dirt"
msgstr "黒っぽい荒地"
#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:233
msgid "Regular Dirt"
msgstr "普通の荒地"
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:243
msgid "Dry Dirt"
msgstr "乾いた荒地"
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=road_desert
#. [terrain_type]: id=stone_path
#. [terrain_type]: id=road_icy
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:252 data/core/terrain.cfg:263
#: data/core/terrain.cfg:273 data/core/terrain.cfg:283
#: data/core/terrain.cfg:293 data/core/terrain.cfg:1041
#: data/core/terrain.cfg:1051
msgid "Road"
msgstr "道"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:253
msgid "Regular Cobbles"
msgstr "普通の石畳"
#. [terrain_type]: id=road
#: data/core/terrain.cfg:257
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""
"<italic>text='道'</italic>は、その上を通った多くの旅人によって土が踏み固めら"
"れた通路です。ゲームプレイに関して言えば、道は平地として扱われます。"
#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:264
msgid "Clean Gray Cobbles"
msgstr "綺麗な石畳"
#. [terrain_type]: id=road_desert
#: data/core/terrain.cfg:274
msgid "Gravel"
msgstr ""
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:284
msgid "Overgrown Cobbles"
msgstr "蓊鬱な石畳"
#. [terrain_type]: id=road_icy
#: data/core/terrain.cfg:294
msgid "Icy Cobbles"
msgstr "氷畳"
#. [terrain_type]: id=ice
#: data/core/terrain.cfg:307
msgid "Ice"
msgstr "氷"
#. [terrain_type]: id=snow
#: data/core/terrain.cfg:316
msgid "Snow"
msgstr "雪原"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:329
msgid "Desert"
msgstr "砂漠"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:330
msgid "Desert Sands"
msgstr "砂漠の砂地"
#. [terrain_type]: id=desert
#: data/core/terrain.cfg:334
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='..terrain_sand' text='sand'</ref>."
msgstr ""
"<italic>text='砂漠'</italic>は砂地やビーチとはいくらか異なる成分で構成されて"
"います。しかし、ゲーム中での特性は全く同じです。<ref>dst='terrain_sand' "
"text='砂地'</ref>を参照して下さい。"
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:340 data/core/terrain.cfg:3276
#: data/core/terrain.cfg:3277
msgid "Sand"
msgstr "砂地"
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:341
msgid "Beach Sands"
msgstr "砂浜"
#. [terrain_type]: id=sand_beach
#. [terrain_type]: id=sand
#: data/core/terrain.cfg:345 data/core/terrain.cfg:3280
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""
"<italic>text='砂地'</italic>では多くのユニットが足を取られてしまうため、移動"
"が困難になります。しかし、爬虫類は大きな足や蛇のような体を持つものが多いた"
"め、砂地を楽に移動することができます。\n"
"\n"
"砂地では、ほとんどのユニットの回避率は20〜40%となります。"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:353
msgid "Oasis"
msgstr "オアシス"
#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:360
msgid ""
"A welcome sight to any traveler, an oasis allows units to heal as if "
"stationed in a village, but provides no income or defensive advantage."
msgstr ""
"オアシスは旅人にはありがたい地形です。オアシスでは、村に滞在しているときと同"
"様にユニットは回復できます。しかし、村と違って収入は増えませんし、防御面での"
"アドバンテージを得ることもできません。"
#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:366
msgid "Rubble"
msgstr "瓦礫"
#. [terrain_type]: id=crater
#: data/core/terrain.cfg:376
msgid "Crater"
msgstr "クレーター"
#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:391
msgid "Mixed Flowers"
msgstr "花"
#. [terrain_type]: id=farm
#: data/core/terrain.cfg:400
msgid "Farmland"
msgstr "農地"
#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:409
msgid "Stones"
msgstr "石"
#. [terrain_type]: id=snowbits_small
#: data/core/terrain.cfg:418
msgid "Snowbits"
msgstr "雪の欠片"
#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:427
msgid "Small Mushrooms"
msgstr "小さなキノコ"
#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:436
msgid "Mushroom Farm"
msgstr "キノコ畑"
#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:445
msgid "Desert Plants"
msgstr "砂漠の植物"
#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:454
msgid "Desert Plants without Bones"
msgstr "砂漠の植物(動物の骨無し)"
#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:463
msgid "Windmill"
msgstr "風車"
#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:472
msgid "Campfire"
msgstr "キャンプファイア"
#. [terrain_type]: id=wallfire
#: data/core/terrain.cfg:482
msgid "Sconce"
msgstr "燭台"
#. [terrain_type]: id=brazier
#: data/core/terrain.cfg:492
msgid "Brazier"
msgstr "火鉢"
#. [terrain_type]: id=brazier-lit
#: data/core/terrain.cfg:501
msgid "Lit Brazier"
msgstr "燃える火鉢"
#. [terrain_type]: id=fence_iron
#: data/core/terrain.cfg:522
msgid "Iron Fence"
msgstr "鉄の柵"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:532
msgid "Palisade"
msgstr "杭の柵"
#. [terrain_type]: id=fence_palisade
#: data/core/terrain.cfg:533
msgid "Wooden Palisade"
msgstr "木杭の柵"
#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:542
msgid "Stones with Sand Drifts"
msgstr "漂砂と石"
#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:551
msgid "Water Lilies"
msgstr "睡蓮"
#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:561
msgid "Flowering Water Lilies"
msgstr "花咲く睡蓮"
#. [terrain_type]: id=seashells
#: data/core/terrain.cfg:571
msgid "Seashells"
msgstr "貝殻"
#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:582
msgid "Trash"
msgstr "ゴミ"
#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:591
msgid "Remains"
msgstr "残骸"
#. [terrain_type]: id=wall_windows
#: data/core/terrain.cfg:601
msgid "Window"
msgstr "窓"
#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_snowy
#. [terrain_type]: id=great_tree_dead
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:614 data/core/terrain.cfg:615
#: data/core/terrain.cfg:626 data/core/terrain.cfg:638
#: data/core/terrain.cfg:650
msgid "Great Tree"
msgstr "大木"
#. [terrain_type]: id=great_tree_snowy
#: data/core/terrain.cfg:627
msgid "Snowy Great Tree"
msgstr "雪積もる大木"
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:639
msgid "Dead Great Tree"
msgstr "枯れた大木"
#. [terrain_type]: id=great_tree_dead_oak
#: data/core/terrain.cfg:651
msgid "Dead Great Oak Tree"
msgstr "枯れたオークの大木"
#. [terrain_type]: id=tropical_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:662 data/core/terrain.cfg:674
#: data/core/terrain.cfg:686 data/core/terrain.cfg:698
#: data/core/terrain.cfg:710 data/core/terrain.cfg:722
#: data/core/terrain.cfg:734 data/core/terrain.cfg:746
#: data/core/terrain.cfg:758 data/core/terrain.cfg:770
#: data/core/terrain.cfg:782 data/core/terrain.cfg:794
#: data/core/terrain.cfg:806 data/core/terrain.cfg:818
#: data/core/terrain.cfg:830 data/core/terrain.cfg:3400
#: data/core/terrain.cfg:3401
msgid "Forest"
msgstr "森"
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:663
msgid "Tropical Forest"
msgstr "熱帯林"
#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:675
msgid "Rainforest"
msgstr "雨林"
#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:687
msgid "Palm Forest"
msgstr "ヤシ林"
#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:699
msgid "Dense Palm Forest"
msgstr "ヤシの密林"
#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:711
msgid "Savanna"
msgstr "サバンナ"
#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:723
msgid "Pine Forest"
msgstr "松林"
#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:735
msgid "Snowy Pine Forest"
msgstr "雪の松林"
#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:747
msgid "Summer Deciduous Forest"
msgstr "夏の落葉樹林"
#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:759
msgid "Fall Deciduous Forest"
msgstr "秋の落葉樹林"
#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:771
msgid "Winter Deciduous Forest"
msgstr "冬の落葉樹林"
#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:783
msgid "Snowy Deciduous Forest"
msgstr "雪の落葉樹林"
#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:795
msgid "Summer Mixed Forest"
msgstr "夏の混交林"
#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:807
msgid "Fall Mixed Forest"
msgstr "秋の混交林"
#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:819
msgid "Winter Mixed Forest"
msgstr "冬の混交林"
#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:831
msgid "Snowy Mixed Forest"
msgstr "雪の混交林"
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=snow_hills
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:846 data/core/terrain.cfg:856
#: data/core/terrain.cfg:876 data/core/terrain.cfg:3304
#: data/core/terrain.cfg:3305
msgid "Hills"
msgstr "丘"
#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:847
msgid "Regular Hills"
msgstr "普通の丘"
#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:857
msgid "Dry Hills"
msgstr "乾いた丘"
#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:866
msgid "Dunes"
msgstr "砂丘"
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:877
msgid "Snow Hills"
msgstr "雪の丘"
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=dry_mountains
#. [terrain_type]: id=snow_mountains
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_dry
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=cloud_desert
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:891 data/core/terrain.cfg:901
#: data/core/terrain.cfg:911 data/core/terrain.cfg:922
#: data/core/terrain.cfg:1345 data/core/terrain.cfg:1355
#: data/core/terrain.cfg:1366 data/core/terrain.cfg:1376
#: data/core/terrain.cfg:3360 data/core/terrain.cfg:3361
msgid "Mountains"
msgstr "山"
#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:892
msgid "Regular Mountains"
msgstr "普通の山"
#. [terrain_type]: id=dry_mountains
#: data/core/terrain.cfg:902
msgid "Dry Mountains"
msgstr "乾いた山"
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:912
msgid "Snowy Mountains"
msgstr "雪山"
#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:923
msgid "Desert Mountains"
msgstr "砂漠の山"
#. [terrain_type]: id=regular_stone_floor
#. [terrain_type]: id=ancient_stone_floor
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#: data/core/terrain.cfg:934 data/core/terrain.cfg:944
#: data/core/terrain.cfg:3471 data/core/terrain.cfg:3482
msgid "Stone Floor"
msgstr "石の床"
#. [terrain_type]: id=regular_stone_floor
#: data/core/terrain.cfg:937
msgid "Basic Stone Floor"
msgstr "普通の石の床"
#. [terrain_type]: id=ancient_stone_floor
#: data/core/terrain.cfg:947
msgid "Ancient Stone Floor"
msgstr "古代の石の床"
#. [terrain_type]: id=rug_floor
#. [terrain_type]: id=rug2_floor
#. [terrain_type]: id=rug3_floor
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#: data/core/terrain.cfg:954 data/core/terrain.cfg:964
#: data/core/terrain.cfg:974 data/core/terrain.cfg:3493
#: data/core/terrain.cfg:3504
msgid "Rug"
msgstr "敷物"
#. [terrain_type]: id=rug_floor
#: data/core/terrain.cfg:957
msgid "Royal Rug"
msgstr "高貴な敷物"
#. [terrain_type]: id=rug2_floor
#: data/core/terrain.cfg:967
msgid "Normal Rug"
msgstr "普通の敷物"
#. [terrain_type]: id=rug3_floor
#: data/core/terrain.cfg:977
msgid "Cave Rug"
msgstr "洞窟の敷物"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:984
msgid "Wooden Floor"
msgstr "木の床"
#. [terrain_type]: id=wood_floor
#: data/core/terrain.cfg:987
msgid "Basic Wooden Floor"
msgstr "普通の木の床"
#. [terrain_type]: id=old_wood_floor
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:994 data/core/terrain.cfg:997
#: data/core/terrain.cfg:3515
msgid "Old Wooden Floor"
msgstr "古い木の床"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1010
msgid "Lit"
msgstr "光"
#. [terrain_type]: id=lit
#: data/core/terrain.cfg:1011
msgid "Beam of Light"
msgstr "差し込む光"
#. [terrain_type]: id=cave_floor
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:1021 data/core/terrain.cfg:1031
#: data/core/terrain.cfg:3261 data/core/terrain.cfg:3262
msgid "Cave"
msgstr "洞窟"
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:1022
msgid "Cave Floor"
msgstr "洞窟の床"
#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:1032
msgid "Earthy Cave Floor"
msgstr "土色の洞窟の床"
#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:1042
msgid "Dark Flagstones"
msgstr "黒っぽい敷石"
#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:1052
msgid "Cave Path"
msgstr "洞窟の道"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. [terrain_type]: id=fungus_grove
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1061 data/core/terrain.cfg:1080
#: data/core/terrain.cfg:1100 data/core/terrain.cfg:1101
#: data/core/terrain.cfg:1112
msgid "Mushroom Grove"
msgstr "キノコの森"
#. [terrain_type]: id=fungus_grove_old
#: data/core/terrain.cfg:1062
msgid "Non-mixed Mushroom Grove"
msgstr "非複合のキノコの森"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#. this hint is only shown in the map editor, the ^Uf, ^Tf and Tb are all terrain codes and should be left as-is
#: data/core/terrain.cfg:1070 data/core/terrain.cfg:1090
msgid ""
"editor^The overlays '^Uf' and '^Ufi' are deprecated because, although the "
"graphics show an overlay with another terrain underneath, the movement and "
"defense stats are purely fungus terrain, ignoring the underlying terrain. "
"The recommended replacements are '^Tf' and '^Tfi' which look the same but "
"have the stats implied by the graphics. For hexes where the stats of purely "
"fungus are wanted, 'Tb' is a mushroom base terrain, which can be used with "
"or without '^Tf' on top."
msgstr ""
"オーバーレイ「^Uf」と「^Ufi」は非推奨です。なぜなら、キコのグラフィックは異"
"なる地形の上にオーバーレイとして表示されるにも関わらず、移動と回避の計算には"
"キノコ地形のみが用いられて下の地形は無視されるためです。 推奨の交換先は"
"「^Tf」と「^Tfi」で、見た目は交換前と同じですがグラフィックに従ってパラメータ"
"計算が行われます。キノコのみのパラメータ計算を行うヘクスが必要であれば、"
"「Tb」がキコのベース地形であり、上に「^Tf」のつけてもつけなくとも使用できま"
"す。"
#. [terrain_type]: id=fungus_grove_old
#. [terrain_type]: id=fungus_beam_old
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#. this is only shown when the player opens the help by asking for the terrain description of a old mushroom terrain (^Uf or ^Ufi)
#: data/core/terrain.cfg:1073 data/core/terrain.cfg:1093
msgid ""
"Dwarven tales describe different types of mushrooms — with some types the "
"difficulty of walking on the spongy floor has no relation to the ground "
"underneath, even when the ground underneath is still visible. This terrains "
"defense and movement costs are purely based on the units stats for "
"<italic>text='Fungus'</italic>."
msgstr ""
"ドワーフの言い伝えによるとキノコには複数の種類があるといいます。一部の種類は"
"スポンジ状の床となり歩行を困難とするため、その下にある地形の性質は無視される"
"こととなります。この地形の回避と移動コストは<italic>text='キノコ'</italic>の"
"みをベースとして計算されます。"
#. [terrain_type]: id=fungus_beam_old
#: data/core/terrain.cfg:1081
msgid "Lit Non-mixed Mushroom Grove"
msgstr "非複合の光り差すキノコの森"
#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:1113
msgid "Lit Mushroom Grove"
msgstr "光り差すキノコの森"
#. [terrain_type]: id=fungus_floor
#: data/core/terrain.cfg:1125 data/core/terrain.cfg:1126
msgid "Mycelium"
msgstr "菌糸体"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1135 data/core/terrain.cfg:1136
#: data/core/terrain.cfg:1151
msgid "Rockbound Cave"
msgstr "岩に囲まれた洞窟"
#. [terrain_type]: id=rocky_cave
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1141 data/core/terrain.cfg:1157
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which shoulders defense, but is hard for most "
"units to traverse. Only settlers of caves, such as dwarves and trolls, are "
"fully capable of navigating such topography.\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves, by dint of their small size, enjoy 60% defense in "
"rockbound caves.\n"
"\n"
"Occasionally caves are <italic>text='illuminated'</italic>."
msgstr ""
"<italic>text='岩に囲まれた洞窟'</italic>は、風雨の働きによって岩石が侵食され"
"て形作られました。でこぼこの地下洞窟に似ており、ほとんどのユニットにとって、"
"回避率は上がるものの、通過するのは困難な地形です。ドワーフとトロルのような洞"
"窟の住人のみ、この地形をうまく通過する十分な能力を有しています。\n"
"\n"
"岩に囲まれた洞窟において、ほとんどのユニットの回避率は50%前後となり、騎兵は"
"40%に制限されます。しかし、ドワーフはその短身により、60%の回避率の恩恵に与る"
"ことができます。\n"
"\n"
"時折、洞窟の中には<italic>text='照らされている'</italic>場所があります。"
#. [terrain_type]: id=earthy_rocky_cave
#: data/core/terrain.cfg:1152
msgid "Earthy Rockbound Cave"
msgstr "土色の岩に囲まれた洞窟"
#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:1169 data/core/terrain.cfg:1181
#: data/core/terrain.cfg:1194
msgid "Mine Rail"
msgstr "鉱山のレール"
#. [terrain_type]: id=high_border
#: data/core/terrain.cfg:1214
msgid "Bluff"
msgstr "絶壁"
#. [terrain_type]: id=high_canyon
#: data/core/terrain.cfg:1224
msgid "Gulch"
msgstr "峡谷"
#. [terrain_type]: id=high_canyon_obst
#: data/core/terrain.cfg:1235
msgid "Unwalkable Ravine"
msgstr "歩行不能の谷間"
#. [terrain_type]: id=high_border_woods
#: data/core/terrain.cfg:1248
msgid "Wooded Bluffs"
msgstr "樹木の茂る絶壁"
#. [terrain_type]: id=high_canyon_woods
#: data/core/terrain.cfg:1257
msgid "Wooded Gulch"
msgstr "樹木の茂る峡谷"
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=abyss
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1270 data/core/terrain.cfg:1281
#: data/core/terrain.cfg:1292 data/core/terrain.cfg:1303
msgid "Chasm"
msgstr "裂け目"
#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:1271
msgid "Regular Chasm"
msgstr "普通の裂け目"
#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:1282
msgid "Earthy Chasm"
msgstr "土色の裂け目"
#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:1293
msgid "Ethereal Abyss"
msgstr "神秘の裂け目"
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:1304
msgid "Lava Chasm"
msgstr "溶岩の裂け目"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1316 data/core/terrain.cfg:1317
msgid "Lava"
msgstr "溶岩"
#. [terrain_type]: id=lava
#: data/core/terrain.cfg:1323
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""
"<italic>text='溶岩'</italic>を渡る際の危険性については明白でしょう。溶岩は"
"<ref>dst='terrain_unwalkable' text='歩行不能'</ref>地形として扱われ、飛行ユ"
"ニットだけが通行することができます。また、溶解したマグマは周囲を照らします。"
"従って、秩序ユニットの攻撃力は上昇し、混沌ユニットの攻撃力は低下します。"
#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:1330
msgid "Volcano"
msgstr "火山"
#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1346
msgid "Regular Impassable Mountains"
msgstr "普通の通れない山"
#. [terrain_type]: id=cloud_dry
#: data/core/terrain.cfg:1356
msgid "Dry Impassable Mountains"
msgstr "乾いた通行不能の山"
#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1367
msgid "Snowy Impassable Mountains"
msgstr "雪の通れない山"
#. [terrain_type]: id=cloud_desert
#: data/core/terrain.cfg:1377
msgid "Desert Impassable Mountains"
msgstr "砂漠の通れない山"
#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_damaged
#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1387 data/core/terrain.cfg:1409
#: data/core/terrain.cfg:1420 data/core/terrain.cfg:1445
msgid "Cave Wall"
msgstr "洞窟の壁"
#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1388
msgid "Natural Cave Wall"
msgstr "自然な洞窟の壁"
#. [terrain_type]: id=minewall
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1398 data/core/terrain.cfg:1399
#: data/core/terrain.cfg:1483
msgid "Mine Wall"
msgstr "鉱山の壁"
#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1410
msgid "Natural Earthy Cave Wall"
msgstr "自然な土色の洞窟の壁"
#. [terrain_type]: id=cavewall_damaged
#: data/core/terrain.cfg:1421
msgid "Damaged Cave Wall"
msgstr "傷付いた洞窟の壁"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1431
msgid "Thick Hedges"
msgstr "分厚い生け垣"
#. [terrain_type]: id=wall_hedge
#: data/core/terrain.cfg:1432
msgid "Hedges Wall"
msgstr "生け垣の壁"
#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#. [terrain_type]: id=wall_stone_clean
#. [terrain_type]: id=wall_stone_ancient
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1460 data/core/terrain.cfg:1470
#: data/core/terrain.cfg:1505 data/core/terrain.cfg:1516
#: data/core/terrain.cfg:1549
msgid "Stone Wall"
msgstr "石壁"
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1471
msgid "Lit Stone Wall"
msgstr "照らされた石壁"
#. [terrain_type]: id=wall_stone_mine
#: data/core/terrain.cfg:1484
msgid "Straight Mine Wall"
msgstr "まっすぐな鉱山の壁"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1494
msgid "Interior Wall"
msgstr "屋内の壁"
#. [terrain_type]: id=wall_stone_white
#: data/core/terrain.cfg:1495
msgid "Straight White Wall"
msgstr "まっすぐな白い壁"
#. [terrain_type]: id=wall_stone_clean
#: data/core/terrain.cfg:1506
msgid "Clean Stone Wall"
msgstr "綺麗な石壁"
#. [terrain_type]: id=wall_stone_ancient
#: data/core/terrain.cfg:1517
msgid "Ancient Stone Wall"
msgstr "古代の石壁"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1527
msgid "Catacombs Wall"
msgstr "地下墓地の壁"
#. [terrain_type]: id=wall_stone_tomb
#: data/core/terrain.cfg:1528
msgid "Catacombs Stone Wall"
msgstr "地下墓地の石壁"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1538
msgid "Overgrown Wall"
msgstr "蓊鬱な壁"
#. [terrain_type]: id=wall_stone_overgrown
#: data/core/terrain.cfg:1539
msgid "Overgrown Stone Wall"
msgstr "蓊鬱な石壁"
#. [terrain_type]: id=wall_stone_damaged
#: data/core/terrain.cfg:1550
msgid "Damaged Stone Wall"
msgstr "傷付いた石壁"
#. [terrain_type]: id=wall_stone_ruins
#: data/core/terrain.cfg:1560
msgid "Ruined Wall"
msgstr "廃墟の壁"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1578 data/core/terrain.cfg:1591
#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1662
#: data/core/terrain.cfg:1674 data/core/terrain.cfg:1687
msgid "Gate"
msgstr "門"
#. [terrain_type]: id=portal_gate_rusty_sw
#. [terrain_type]: id=portal_gate_rusty_se
#. [terrain_type]: id=portal_gate_rusty_n
#: data/core/terrain.cfg:1579 data/core/terrain.cfg:1592
#: data/core/terrain.cfg:1606
msgid "Rusty Gate"
msgstr "錆びた門"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1619 data/core/terrain.cfg:1632
#: data/core/terrain.cfg:1646 data/core/terrain.cfg:1700
#: data/core/terrain.cfg:1712 data/core/terrain.cfg:1725
msgid "Door"
msgstr "扉"
#. [terrain_type]: id=portal_door_wooden_sw
#. [terrain_type]: id=portal_door_wooden_se
#. [terrain_type]: id=portal_door_wooden_n
#: data/core/terrain.cfg:1620 data/core/terrain.cfg:1633
#: data/core/terrain.cfg:1647
msgid "Wooden Door"
msgstr "木の扉"
#. [terrain_type]: id=portal_gate_rusty_open_sw
#. [terrain_type]: id=portal_gate_rusty_open_se
#. [terrain_type]: id=portal_gate_rusty_open_n
#: data/core/terrain.cfg:1663 data/core/terrain.cfg:1675
#: data/core/terrain.cfg:1688
msgid "Open Rusty Gate"
msgstr "開いている錆びた門"
#. [terrain_type]: id=portal_door_wooden_open_sw
#. [terrain_type]: id=portal_door_wooden_open_se
#. [terrain_type]: id=portal_door_wooden_open_n
#: data/core/terrain.cfg:1701 data/core/terrain.cfg:1713
#: data/core/terrain.cfg:1726
msgid "Open Wooden Door"
msgstr "開いている木の扉"
#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1741
msgid "Impassable Overlay"
msgstr "通行不能のオーバーレイ"
#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1754
msgid "Unwalkable Overlay"
msgstr "歩行不能のオーバーレイ"
#. [terrain_type]: id=void
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:1766 data/core/terrain.cfg:3179
msgid "Void"
msgstr "虚無"
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_ruin
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=camp_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=human_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=city_village
#. [terrain_type]: id=windmill_village
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=drake_snow_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=village
#: data/core/terrain.cfg:1782 data/core/terrain.cfg:1795
#: data/core/terrain.cfg:1808 data/core/terrain.cfg:1821
#: data/core/terrain.cfg:1836 data/core/terrain.cfg:1849
#: data/core/terrain.cfg:1864 data/core/terrain.cfg:1877
#: data/core/terrain.cfg:1892 data/core/terrain.cfg:1905
#: data/core/terrain.cfg:1918 data/core/terrain.cfg:1931
#: data/core/terrain.cfg:1944 data/core/terrain.cfg:1957
#: data/core/terrain.cfg:1970 data/core/terrain.cfg:1983
#: data/core/terrain.cfg:1996 data/core/terrain.cfg:2009
#: data/core/terrain.cfg:2022 data/core/terrain.cfg:2035
#: data/core/terrain.cfg:2048 data/core/terrain.cfg:2063
#: data/core/terrain.cfg:2076 data/core/terrain.cfg:2089
#: data/core/terrain.cfg:2102 data/core/terrain.cfg:2115
#: data/core/terrain.cfg:2128 data/core/terrain.cfg:2141
#: data/core/terrain.cfg:2156 data/core/terrain.cfg:2169
#: data/core/terrain.cfg:2187 data/core/terrain.cfg:3425
#: data/core/terrain.cfg:3426
msgid "Village"
msgstr "村"
#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1783
msgid "Adobe Village"
msgstr "煉瓦の村"
#. [terrain_type]: id=desert_village_ruin
#: data/core/terrain.cfg:1796
msgid "Ruined Adobe Village"
msgstr "煉瓦の廃村"
#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1809
msgid "Desert Tent Village"
msgstr "砂漠のテントの村"
#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1822
msgid "Tent Village"
msgstr "テントの村"
#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1837
msgid "Orcish Village"
msgstr "オークの村"
#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1850
msgid "Snowy Orcish Village"
msgstr "雪のオークの村"
#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1865
msgid "Snowy Elven Village"
msgstr "雪のエルフの村"
#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1878
msgid "Elven Village"
msgstr "エルフの村"
#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1893
msgid "Cottage"
msgstr "コテージ"
#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1906
msgid "Snowy Cottage"
msgstr "雪のコテージ"
#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1919
msgid "Ruined Cottage"
msgstr "廃コテージ"
#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1932
msgid "Human City"
msgstr "人間の都市"
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1945
msgid "Windmill Village"
msgstr "風車の村"
#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1958
msgid "Snowy Human City"
msgstr "雪の人間の都市"
#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1971
msgid "Ruined Human City"
msgstr "人間の廃都市"
#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1984
msgid "Hill Stone Village"
msgstr "丘の石造りの村"
#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1997
msgid "Snowy Hill Stone Village"
msgstr "雪の丘の石造りの村"
#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:2010
msgid "Ruined Hill Stone Village"
msgstr "丘の石造りの廃村"
#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:2023
msgid "Tropical Village"
msgstr "熱帯の村"
#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:2036
msgid "Drake Village"
msgstr "ドレークの村"
#. [terrain_type]: id=drake_snow_village
#: data/core/terrain.cfg:2049
msgid "Snowy Drake Village"
msgstr "雪のドレークの村"
#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:2064
msgid "Cave Village"
msgstr "洞窟の村"
#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:2077
msgid "Dwarven Village"
msgstr "ドワーフの村"
#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:2090
msgid "Hut"
msgstr "小屋"
#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:2103
msgid "Snowy Hut"
msgstr "雪の小屋"
#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:2116
msgid "Log Cabin"
msgstr "丸太小屋"
#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:2129
msgid "Snowy Log Cabin"
msgstr "雪の丸太小屋"
#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:2142
msgid "Igloo"
msgstr "イグルー"
#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:2157
msgid "Swamp Village"
msgstr "沼地の村"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2170
msgid "Merfolk Village"
msgstr "マーフォークの村"
#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:2171
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""
"<italic>text='水没した村'</italic>はマーフォークの住居です。水棲生物にとって"
"は住居となりますが、陸棲生物にとっては移動・回避が困難になるでしょう。しか"
"し、他の村と同様に傷を癒やす設備はあります。村に滞在しているユニットは毎ター"
"ン8回復するか、毒が治療されます。\n"
"\n"
"マーフォークとナーガはこの地形では60%の回避率となりますが、陸棲のユニットは回"
"避率が低下します。"
#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:2188
msgid "Village Overlay"
msgstr "村のオーバーレイ"
#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_ruin
#. [terrain_type]: id=encampment_snow
#. [terrain_type]: id=troll_encampment
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2204 data/core/terrain.cfg:2205
#: data/core/terrain.cfg:2216 data/core/terrain.cfg:2228
#: data/core/terrain.cfg:2433 data/core/terrain.cfg:2445
msgid "Encampment"
msgstr "野営地"
#. [terrain_type]: id=encampment_ruin
#: data/core/terrain.cfg:2217
msgid "Ruined Encampment"
msgstr "野営地の廃墟"
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:2229
msgid "Snowy Encampment"
msgstr "雪の野営地"
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=snow_orcish_fort
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=elven_castle_ruin
#. [terrain_type]: id=elven_castle_winter
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=dwarven_castle2
#. [terrain_type]: id=dwarven_castle_ruin
#. [terrain_type]: id=dwarven_castle_winter
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=aquatic_castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2240 data/core/terrain.cfg:2252
#: data/core/terrain.cfg:2264 data/core/terrain.cfg:2276
#: data/core/terrain.cfg:2287 data/core/terrain.cfg:2299
#: data/core/terrain.cfg:2311 data/core/terrain.cfg:2323
#: data/core/terrain.cfg:2335 data/core/terrain.cfg:2347
#: data/core/terrain.cfg:2359 data/core/terrain.cfg:2409
#: data/core/terrain.cfg:2458 data/core/terrain.cfg:2774
#: data/core/terrain.cfg:3344 data/core/terrain.cfg:3345
msgid "Castle"
msgstr "城"
#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:2241
msgid "Orcish Castle"
msgstr "オークの城"
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:2253
msgid "Snowy Orcish Castle"
msgstr "雪のオークの城"
#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:2265
msgid "Human Castle"
msgstr "人間の城"
#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:2277
msgid "Snowy Human Castle"
msgstr "雪の人間の城"
#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:2288
msgid "Elven Castle"
msgstr "エルフの城"
#. [terrain_type]: id=elven_castle_ruin
#: data/core/terrain.cfg:2300
msgid "Elven Castle Ruin"
msgstr "エルフの荒城"
#. [terrain_type]: id=elven_castle_winter
#: data/core/terrain.cfg:2312
msgid "Winter Elven Castle"
msgstr "冬のエルフの城"
#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:2324
msgid "Dwarven Underground Castle"
msgstr "ドワーフの地下城"
#. [terrain_type]: id=dwarven_castle2
#: data/core/terrain.cfg:2336
msgid "Dwarven Castle"
msgstr "ドワーフの城"
#. [terrain_type]: id=dwarven_castle_ruin
#: data/core/terrain.cfg:2348
msgid "Dwarven Castle Ruins"
msgstr "ドワーフの荒城"
#. [terrain_type]: id=dwarven_castle_winter
#: data/core/terrain.cfg:2360
msgid "Winter Dwarven Castle"
msgstr "冬のドワーフの城"
#. [terrain_type]: id=ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2371 data/core/terrain.cfg:2383
#: data/core/terrain.cfg:2396 data/core/terrain.cfg:2421
msgid "Ruined Castle"
msgstr "荒城"
#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:2372
msgid "Ruined Human Castle"
msgstr "人間の荒城"
#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:2384
msgid "Sunken Human Ruin"
msgstr "水没した人間の荒城"
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:2397
msgid "Swamp Human Ruin"
msgstr "沼地の人間の荒城"
#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:2410
msgid "Desert Castle"
msgstr "砂漠の城"
#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:2422
msgid "Ruined Desert Castle"
msgstr "砂漠の荒城"
#. [terrain_type]: id=troll_encampment
#: data/core/terrain.cfg:2434
msgid "Troll Encampment"
msgstr "トロルの野営地"
#. [terrain_type]: id=aquatic_camp
#: data/core/terrain.cfg:2446
msgid "Aquatic Encampment"
msgstr "水の野営地"
#. [terrain_type]: id=aquatic_castle
#: data/core/terrain.cfg:2459
msgid "Aquatic Castle"
msgstr "水の城"
#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#. [terrain_type]: id=merman_campkeep
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2475 data/core/terrain.cfg:2499
#: data/core/terrain.cfg:2512 data/core/terrain.cfg:2733
#: data/core/terrain.cfg:2746
msgid "Encampment Keep"
msgstr "野営地の主塔"
#. [terrain_type]: id=encampment_ruin_keep
#: data/core/terrain.cfg:2487
msgid "Ruined Encampment Keep"
msgstr "野営地の主塔の廃墟"
#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:2500
msgid "Tall Encampment Keep"
msgstr "野営地の高主塔"
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:2513
msgid "Snowy Encampment Keep"
msgstr "雪の野営地の主塔"
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_orcish_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=elven_keep_ruin
#. [terrain_type]: id=elven_keep_winter
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=dwarven_keep2
#. [terrain_type]: id=dwarven_keep_ruin
#. [terrain_type]: id=dwarven_keep_winter
#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=merman_castlekeep
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2525 data/core/terrain.cfg:2538
#: data/core/terrain.cfg:2551 data/core/terrain.cfg:2564
#: data/core/terrain.cfg:2577 data/core/terrain.cfg:2590
#: data/core/terrain.cfg:2603 data/core/terrain.cfg:2616
#: data/core/terrain.cfg:2629 data/core/terrain.cfg:2642
#: data/core/terrain.cfg:2655 data/core/terrain.cfg:2707
#: data/core/terrain.cfg:2759 data/core/terrain.cfg:2787
msgid "Keep"
msgstr "主塔"
#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:2526
msgid "Orcish Keep"
msgstr "オークの主塔"
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:2539
msgid "Snowy Orcish Keep"
msgstr "雪のオークの主塔"
#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:2552
msgid "Human Castle Keep"
msgstr "人間の城の主塔"
#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:2565
msgid "Snowy Human Castle Keep"
msgstr "雪の人間の城の主塔"
#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:2578
msgid "Elven Castle Keep"
msgstr "エルフの城の主塔"
#. [terrain_type]: id=elven_keep_ruin
#: data/core/terrain.cfg:2591
msgid "Elven Keep Ruin"
msgstr "エルフの廃墟の主塔"
#. [terrain_type]: id=elven_keep_winter
#: data/core/terrain.cfg:2604
msgid "Winter Elven Keep"
msgstr "冬のエルフの主塔"
#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:2617
msgid "Dwarven Underground Keep"
msgstr "ドワーフの地下主塔"
#. [terrain_type]: id=dwarven_keep2
#: data/core/terrain.cfg:2630
msgid "Dwarven Castle Keep"
msgstr "ドワーフの城の主塔"
#. [terrain_type]: id=dwarven_keep_ruin
#: data/core/terrain.cfg:2643
msgid "Dwarven Ruin Keep"
msgstr "ドワーフの廃墟の主塔"
#. [terrain_type]: id=dwarven_keep_winter
#: data/core/terrain.cfg:2656
msgid "Winter Dwarven Keep"
msgstr "冬のドワーフの主塔"
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2668 data/core/terrain.cfg:2681
#: data/core/terrain.cfg:2694 data/core/terrain.cfg:2720
msgid "Ruined Keep"
msgstr "廃墟の主塔"
#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:2669
msgid "Ruined Human Castle Keep"
msgstr "人間の荒城の主塔"
#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:2682
msgid "Sunken Human Castle Keep"
msgstr "水没した人間の荒城の主塔"
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:2695
msgid "Swamp Human Castle Keep"
msgstr "沼地の人間の荒城の主塔"
#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:2708
msgid "Desert Keep"
msgstr "砂漠の主塔"
#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:2721
msgid "Ruined Desert Keep"
msgstr "砂漠の廃墟の主塔"
#. [terrain_type]: id=merman_campkeep
#: data/core/terrain.cfg:2734
msgid "Aquatic Encampment Keep"
msgstr "水の野営地の主塔"
#. [terrain_type]: id=troll_campkeep
#: data/core/terrain.cfg:2747
msgid "Troll Encampment Keep"
msgstr "トロルの野営地の主塔"
#. [terrain_type]: id=merman_castlekeep
#: data/core/terrain.cfg:2760
msgid "Aquatic Keep"
msgstr "水の主塔"
#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:2775
msgid "Castle Overlay"
msgstr "城のオーバーレイ"
#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:2788
msgid "Keep Overlay"
msgstr "主塔のオーバーレイ"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:2806 data/core/terrain.cfg:2821
#: data/core/terrain.cfg:2834 data/core/terrain.cfg:2847
#: data/core/terrain.cfg:2859 data/core/terrain.cfg:2872
#: data/core/terrain.cfg:2887 data/core/terrain.cfg:2899
#: data/core/terrain.cfg:2912 data/core/terrain.cfg:2927
#: data/core/terrain.cfg:2939 data/core/terrain.cfg:2952
#: data/core/terrain.cfg:2967 data/core/terrain.cfg:2979
#: data/core/terrain.cfg:2993 data/core/terrain.cfg:3010
#: data/core/terrain.cfg:3024 data/core/terrain.cfg:3038
#: data/core/terrain.cfg:3052 data/core/terrain.cfg:3066
#: data/core/terrain.cfg:3080 data/core/terrain.cfg:3094
#: data/core/terrain.cfg:3108 data/core/terrain.cfg:3122
msgid "Bridge"
msgstr "橋"
#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:2807 data/core/terrain.cfg:2822
#: data/core/terrain.cfg:2835
msgid "Wooden Bridge"
msgstr "木の橋"
#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:2813
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""
"自然の水路は気まぐれであり、浅瀬の喫水線は上下します。<italic>text='橋'</"
"italic>はそのような川の性質から私達を解き放ってくれます。足の濡れないことは非"
"常に重要であり、寒期においては言うまでもありません。\n"
"\n"
"陸または海を通る者にとって、橋は素晴らしい存在です。ゲーム中では、橋は草原と"
"してもその下を通る水路としても扱われます。ユニットはそのどちらかの内より良い"
"方の回避率と移動力のボーナスを得ることができます。なお、橋と言えど同じヘクス"
"上に水中ユニットと陸上ユニットが存在することはできません。"
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:2848 data/core/terrain.cfg:2860
#: data/core/terrain.cfg:2873
msgid "Rotting Bridge"
msgstr "朽ちた橋"
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:2888 data/core/terrain.cfg:2900
#: data/core/terrain.cfg:2913
msgid "Basic Stone Bridge"
msgstr "普通の石橋"
#. [terrain_type]: id=snow_stone_bridge
#. [terrain_type]: id=snow_stone_bridgediag1
#. [terrain_type]: id=snow_stone_bridgediag2
#: data/core/terrain.cfg:2928 data/core/terrain.cfg:2940
#: data/core/terrain.cfg:2953
msgid "Snowy Stone Bridge"
msgstr "雪の石橋"
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2968 data/core/terrain.cfg:2980
#: data/core/terrain.cfg:2994
msgid "Cave Chasm Bridge"
msgstr "洞窟の裂け目の橋"
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#. [terrain_type]: id=hangingbridge
#: data/core/terrain.cfg:3011 data/core/terrain.cfg:3025
#: data/core/terrain.cfg:3039
msgid "Hanging Bridge"
msgstr "つり橋"
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#. [terrain_type]: id=stonechasmbridge
#: data/core/terrain.cfg:3053 data/core/terrain.cfg:3067
#: data/core/terrain.cfg:3081
msgid "Stone Chasm Bridge"
msgstr "裂け目の石橋"
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#. [terrain_type]: id=plankbridge
#: data/core/terrain.cfg:3095 data/core/terrain.cfg:3109
#: data/core/terrain.cfg:3123
msgid "Plank Bridge"
msgstr "板橋"
#. [terrain_type]: id=mark_high
#: data/core/terrain.cfg:3138
msgid "Marker High"
msgstr "上昇マーカー"
#. [terrain_type]: id=mark_high2
#: data/core/terrain.cfg:3148
msgid "Marker High 2"
msgstr "上昇マーカー 2"
#. [terrain_type]: id=mark_low
#: data/core/terrain.cfg:3158
msgid "Marker Low"
msgstr "下降マーカー"
#. [terrain_type]: id=mark_low2
#: data/core/terrain.cfg:3168
msgid "Marker Low 2"
msgstr "下降マーカー 2"
#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:3180
msgid "Off Map"
msgstr "オフマップ"
#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:3190
msgid "Fake Map Border"
msgstr "フェイクマップボーダー"
#. [terrain_type]: id=overlay_artplaceholder
#: data/core/terrain.cfg:3200
msgid "Art Placeholder"
msgstr "アートのプレースホルダー"
#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#. [toggle_button]: id=sort_7
#: data/core/terrain.cfg:3212
#: data/gui/themes/default/window/editor_edit_side.cfg:206
#: data/gui/themes/default/window/game_stats.cfg:384
#: data/gui/themes/default/window/mp_create_game.cfg:405
msgid "Shroud"
msgstr "幕"
#. [terrain_type]: id=fake_shroud_overlay
#: data/core/terrain.cfg:3223
msgid "Fake Shroud"
msgstr "フェイクの幕"
#. [terrain_type]: id=fog
#. [toggle_button]: id=sort_6
#: data/core/terrain.cfg:3234 data/gui/themes/default/window/game_stats.cfg:370
msgid "Fog"
msgstr "霧"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3249 data/core/terrain.cfg:3250
msgid "Fungus"
msgstr "キノコ"
#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:3253
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms, which thrive in the damp darkness. Most units have trouble "
"negotiating the spongy floor of smaller fungi, but they have plenty of cover "
"behind the larger stalks. Mounted units, however, become completely mired "
"and lack proper freedom of movement in combat. Undead units have a natural "
"affinity for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""
"<italic>text='キノコの森'</italic> は巨大キノコによって構成された地下の広大な"
"森で、 じめじめした暗闇に生い茂ります。ふわふわした小さなキノコの床によって多"
"くのユニットは移動に支障をきたしますが、大きな茎に身を隠すことができます。し"
"かし騎乗ユニットは完全に足を取られてしまい、自由に移動することができませんア"
"ンデッドユニットはもとより腐敗を好んでおり、キノコの森で十分に力を発揮するこ"
"とができます。\n"
"\n"
"ほとんどのユニットは 50〜60% の回避率となりますが、騎乗ユニットはたったの "
"20% となります。"
#. [terrain_type]: id=cave
#: data/core/terrain.cfg:3264
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are <italic>text='illuminated'</"
"italic>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal cave "
"terrains.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""
"<italic>text='洞窟'</italic>地形は、1体のユニットが通るには充分な空間がある"
"地下の洞窟です。\n"
"ほとんどのユニットはこの地形に全く慣れておらず、そのために移動は遅くなり、防"
"御は妨げられます。洞窟を住み処とするドワーフとトロルは、比較的容易にこの地形"
"を移動することができ、特にドワーフはその小さな体軀を活かして、他の種族が通行"
"できないような難所を潜り抜けます。洞窟には時折<italic>text='照らされている'</"
"italic>場所があります。\n"
"\n"
"地下世界は暗闇ではありますが、まれに地表から降り注ぐ光に照らされているところ"
"があります。そのような場所では、秩序ユニットには攻撃ボーナスが与えられ、混沌"
"ユニットの攻撃ボーナスは失われます。その他の効果については、通常の洞窟地形と"
"同じです。\n"
"\n"
"ほとんどのユニットは 20〜40% の回避率ですが、ドワーフは 50% となります。"
#. [terrain_type]: id=reef
#: data/core/terrain.cfg:3294
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Merfolk and Naga both receive 70% defense on coastal reefs."
msgstr ""
"<italic>text='岩礁'</italic>は石やサンゴ、砂で形作られた浅瀬です。\n"
"岩礁には通常の浅瀬よりも良い足場と身を守る遮蔽物が存在するので、陸上ユニット"
"にとっては浅瀬よりは良い地形です。また、水中に適応した種族ならばさらに高い回"
"避率を得ることができます。\n"
"\n"
"マーフォークとナーガは70%の回避率を得ます。"
#. [terrain_type]: id=hills
#: data/core/terrain.cfg:3308
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain, with "
"enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""
"<italic>text='丘'</italic> はでこぼこの地形を表しています。身を隠すのに十分な"
"起伏があり、多くの軍隊にとっては進み辛い地形です。ドワーフとトロル、オークは"
"この地形に慣れており、移動力が落ちることはありません。騎兵はこの地形を進行す"
"るのが困難であり、起伏に身を隠すことも難しいので回避率は上昇しません。\n"
"\n"
"殆どのユニットは 50% の回避率となり、騎兵は 40% に限られます。ドワーフは 60% "
"の回避を楽しむことができるでしょう。"
#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:3322
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Merfolk, naga, and saurians "
"all generally enjoy 60%."
msgstr ""
"<italic>text='沼地'</italic>は湿地を意味しています。\n"
"沼地ではほとんどの者が移動力を削がれ、回避率も制限されます。例外として、水中"
"に適した体を持つ者たちは、その移動力と回避率をフルに発揮できます。湿地で暮ら"
"す生物たちも、この地形に適応し身を隠すことができます。\n"
"\n"
"ほとんどのユニットは30%の回避率となりますが、マーフォークとナーガ、トカゲは"
"60%の回避率を発揮することができます。"
#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:3335
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a mans waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and merfolk enjoy 60%."
msgstr ""
"<italic>text='浅瀬'</italic>は人間の腰が浸かるほど深い水を表しています。ほと"
"んどの者は動きが鈍くなり、攻撃を受けやすくなります。水はドワーフの頭近くまで"
"達するため、彼らは非常に苦しむことになります。例外として、水中に適合した種族"
"は十分な移動力を発揮し、回避ボーナスを得ることができます。\n"
"\n"
"ほとんどのユニットは20〜30%の回避率となりますが、ナーガとマーフォークは60%と"
"なります。"
#. [terrain_type]: id=castle
#: data/core/terrain.cfg:3350
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""
"<italic>text='城'</italic>は要塞の類いを表してます。\n"
"ほとんどのユニットは城の中では高い回避率を得ることができ、移動力をフルに発揮"
"できます。つまり、城の中にいるユニットは守りにおいてはアドバンテージを得るこ"
"とができます。しかし、すべての城壁のヘクスがユニットで埋められていなければ、"
"敵が侵入する可能性もあります。城の回避ボーナスは中にいるもの全員に与えられる"
"ため、注意が必要です。\n"
"\n"
"城内では、ほとんどのユニットは60%の回避率を得るでしょう。"
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:3364
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but also severely impede any passage through them. Units burdened by heavy "
"armor, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas dwarves enjoy 70%."
msgstr ""
"<italic>text='山'</italic> はユニットが移動するのが難しいほどの急勾配です。\n"
"多くの兵は回避率は向上しますが、通行するのは困難です。Wesnoth 軍の騎兵や重歩"
"兵のような重装備のユニットは山に立ち入ることすらできません。マーフォークなど"
"の魚の体を持つ水棲種族も勾配によって立ち入ることができません。ただし、強靭な"
"腕と丈夫な鱗を持つナーガは例外です。山はドワーフとトロルのすみかであり、彼ら"
"は簡単に山を乗り越えることができます。\n"
"\n"
"ほとんどのユニットは60%の回避率を得ることができ、ドワーフは70%にもなります。"
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:3376
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a mans head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Merfolk and naga both receive 50% defense in deep water, with full movement."
msgstr ""
"<italic>text='深水'</italic>は人間の頭を覆い隠すほどの深い水を表していま"
"す。\n"
"ほとんどのユニットは深水に立ち入ることはできませんが、飛行ユニットや泳ぎの達"
"人ならば可能です。\n"
"\n"
"マーフォークとナーガは50%の回避率と、十分な移動力を発揮できます。"
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3387 data/core/terrain.cfg:3388
msgid "Flat"
msgstr "平地"
#. [terrain_type]: id=flat
#: data/core/terrain.cfg:3389
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""
"<italic>text='草原'</italic>は耕された畑や、放牧地、自然のままの土地などの開"
"けた平地を表します。\n"
"広く平坦なため、草原は簡単に横断することができますが、防御には向いていませ"
"ん。一般に、騎兵や平地を得意とする機敏なユニットは草原で最高のパフォーマンス"
"を発揮します。\n"
"\n"
"多くのユニットは30〜40%の回避率を得ます。"
#. [terrain_type]: id=forest
#: data/core/terrain.cfg:3402
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""
"<italic>text='森'</italic>は通行を妨げるほど深いやぶを持つ林地を表していま"
"す。森では多くの者の動きが鈍くなりますが、平地よりも良い回避率を得ることがで"
"きます。しかし、騎兵は移動を阻害され、森に身を隠すことすらできません。ただ"
"し、エルフたちは例外です。移動力をフルに発揮できるだけではなく、高い回避率を"
"得ることができます。ドワーフもまた例外であり、ほとんどスピードを落とさずに進"
"める代わりに、森に不慣れなために回避率は上昇しません。\n"
"\n"
"ほとんどのユニットは50%の回避率となりますが、騎兵は30%に限られます。一方、エ"
"ルフは騎兵でさえも60〜70%の回避率となります。ドワーフは一般的に30%となりま"
"す。"
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3412 data/core/terrain.cfg:3413
msgid "Frozen"
msgstr "凍土"
#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:3415
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""
"<italic>text='凍土'</italic>地形は雪や氷で覆われた平らな場所を表していま"
"す。\n"
"多くのユニットは動きが鈍くなり、回避率も低下します。水中ユニットは、たとえ水"
"中で呼吸できる者であっても、氷の下を泳ぐことはできません。\n"
"\n"
"ほとんどのユニットは20〜40%の回避率を得ます。"
#. [terrain_type]: id=village
#: data/core/terrain.cfg:3428
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""
"<italic>text='村'</italic>は人間などの建物の集落を表しています。\n"
"騎兵を含むほとんど全てのユニットは村の間を簡単に移動でき、多くのユニットは高"
"い回避率を得ることができます。村にはユニットの傷を癒やす資源があり、毎ターン"
"HPを8回復するか解毒することができます。\n"
"\n"
"ほとんどのユニットは50〜60%の回避率となり、騎兵は40%となります。"
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3438 data/core/terrain.cfg:3439
msgid "Impassable"
msgstr "通行不能"
#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:3441
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""
"石の絶壁や雲が掛かるほど高い山々などは、どんな旅人であっても越えることはでき"
"ません。飛行生物でさえも切り立った山の頂点には辿りつけず、獰猛なトロルでさえ"
"も厚い石の壁は破壊できません。"
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3448 data/core/terrain.cfg:3449
msgid "Unwalkable"
msgstr "歩行不能"
#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:3451
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""
"<italic>text='歩行不能地形'</italic>は裂け目や峡谷など、その名の通り徒歩で通"
"行できない場所を示しています。裂け目を渡ろうとすれば何日もかかってしまうで"
"しょう。ゲーム中では、飛行できるユニットだけがこの地形を渡ることができます。"
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3458 data/core/terrain.cfg:3459
msgid "Rails"
msgstr "レール"
#. [terrain_type]: id=rails
#: data/core/terrain.cfg:3461
msgid ""
"<italic>text='Rails'</italic> are used to transport ore, mostly by dwarves."
msgstr ""
"<italic>text='レール'</italic>は鉱石を輸送するためのものです。大抵の場合、ド"
"ワーフによって利用されています。"
#. [terrain_type]: id=regular_stone_floor_deprecated
#. [terrain_type]: id=ancient_stone_floor_deprecated
#. [terrain_type]: id=rug_floor_deprecated
#. [terrain_type]: id=rug2_floor_deprecated
#. [terrain_type]: id=old_wood_floor_deprecated
#: data/core/terrain.cfg:3474 data/core/terrain.cfg:3485
#: data/core/terrain.cfg:3496 data/core/terrain.cfg:3507
#: data/core/terrain.cfg:3518
msgid "Deprecated"
msgstr "非推奨"
#. [button]: id=search
#: data/gui/macros/_initial.cfg:363
#: data/gui/themes/default/window/mp_match_history.cfg:589
msgid "Search"
msgstr "検索"
#. [label]: id=no_options_notice
#: data/gui/macros/custom_options_tree.cfg:26
msgid ""
"There are no custom options available for the selected era, game, or "
"modification."
msgstr "選択した時代、ゲーム、MODにはカスタムオプションは存在しません。"
#. [button]: id=reset_option_values
#. [button]: id=revert_to_defaults
#. [button]: id=reset_timer_defaults
#. [button]: id=btn_reset_hotkeys
#. [button]: id=orb_defaults
#: data/gui/macros/custom_options_tree.cfg:250
#: data/gui/themes/default/window/mp_alerts_options.cfg:227
#: data/gui/themes/default/window/mp_create_game.cfg:474
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:294
#: data/gui/themes/default/window/select_orb_colors.cfg:170
msgid "Defaults"
msgstr "デフォルト"
#. [label]
#: data/gui/macros/player_list_panel.cfg:30
msgid "Connected Players"
msgstr "接続済みプレイヤー"
#. [settings]
#: data/gui/themes/default/default.cfg:23 data/gui/themes/modern/modern.cfg:25
msgid " (Press $hotkey for more information)"
msgstr "(詳しくは「 $hotkey 」を押してください)"
#. [toggle_button]: id=sort_0
#. [toggle_button]: id=sort_name
#. [label]: id=name
#. [label]
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/widget/addon_list.cfg:78
#: data/gui/themes/default/window/campaign_dialog.cfg:214
#: data/gui/themes/default/window/game_load.cfg:170
#: data/gui/themes/default/window/mp_connect.cfg:159
#: data/gui/themes/default/window/terrain_layers.cfg:45
#: data/gui/themes/default/window/unit_list.cfg:93
#: data/gui/themes/default/window/unit_recall.cfg:47
msgid "Name"
msgstr "名前"
#. [label]
#: data/gui/themes/default/widget/addon_list.cfg:93
msgid "Version"
msgstr "バージョン"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/widget/addon_list.cfg:107
msgid "Author"
msgstr "作者"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/widget/addon_list.cfg:121
msgid "Size"
msgstr "サイズ"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/widget/addon_list.cfg:135
msgid "Downloads"
msgstr "ダウンロード数"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_1
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/widget/addon_list.cfg:151
#: data/gui/themes/default/window/unit_create.cfg:152
#: data/gui/themes/default/window/unit_list.cfg:79
#: data/gui/themes/default/window/unit_recall.cfg:33
msgid "Type"
msgstr "種類"
#. [button]: id=single_install
#. [button]: id=install
#: data/gui/themes/default/widget/addon_list.cfg:366
#: data/gui/themes/default/window/addon_manager.cfg:578
msgid "Install add-on"
msgstr "アドオンのインストール"
#. [button]: id=single_update
#. [button]: id=update
#: data/gui/themes/default/widget/addon_list.cfg:389
#: data/gui/themes/default/window/addon_manager.cfg:600
msgid "Update add-on"
msgstr "アドオンのアップデート"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_publish
#. [button]: id=publish
#: data/gui/themes/default/widget/addon_list.cfg:412
#: data/gui/themes/default/window/addon_manager.cfg:645
#: src/gui/widgets/addon_list.cpp:264
msgid "Publish add-on"
msgstr "アドオンの公開"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=single_uninstall
#. [button]: id=uninstall
#: data/gui/themes/default/widget/addon_list.cfg:435
#: data/gui/themes/default/window/addon_manager.cfg:622
#: src/gui/dialogs/addon/manager.cpp:1002
msgid "Uninstall add-on"
msgstr "アドオンのアンインストール"
#. [draw]
#: data/gui/themes/default/widget/button_success.cfg:193
#: data/gui/themes/default/widget/button_success.cfg:208
#: data/gui/themes/default/widget/button_success.cfg:222
#: data/gui/themes/default/widget/button_success.cfg:236
msgid "page^Copy"
msgstr "コピー"
#. [draw]
#. The heavy checkmark character is available in the DejaVu Sans font, but not in the default Lato font
#: data/gui/themes/default/widget/button_success.cfg:250
msgid "page^<span font_family='DejaVu Sans'>✔</span> Copied"
msgstr ""
#. [image]: id=pending_messages
#: data/gui/themes/default/widget/chatbox.cfg:40
msgid "Messages waiting"
msgstr "メッセージ待機中"
#. [button]: id=close_window
#. [button]: id=click_dismiss
#. [button]: id=ok
#. [button]: id=cancel
#: data/gui/themes/default/widget/chatbox.cfg:51
#: data/gui/themes/default/widget/window_borderless.cfg:83
#: data/gui/themes/default/widget/window_default.cfg:106
#: data/gui/themes/default/window/achievements_dialog.cfg:306
#: data/gui/themes/default/window/attack_predictions.cfg:304
#: data/gui/themes/default/window/chat_log.cfg:201
#: data/gui/themes/default/window/end_credits.cfg:145
#: data/gui/themes/default/window/game_cache_options.cfg:247
#: data/gui/themes/default/window/game_stats.cfg:843
#: data/gui/themes/default/window/game_version.cfg:971
#: data/gui/themes/default/window/gamestate_inspector.cfg:398
#: data/gui/themes/default/window/generator_settings.cfg:190
#: data/gui/themes/default/window/help_browser.cfg:188
#: data/gui/themes/default/window/lobby_player_info.cfg:292
#: data/gui/themes/default/window/lua_interpreter.cfg:130
#: data/gui/themes/default/window/message.cfg:135
#: data/gui/themes/default/window/mp_alerts_options.cfg:242
#: data/gui/themes/default/window/mp_match_history.cfg:601
#: data/gui/themes/default/window/preferences.cfg:434
#: data/gui/themes/default/window/screenshot_notification.cfg:214
#: data/gui/themes/default/window/server_info.cfg:253
#: data/gui/themes/default/window/statistics_dialog.cfg:623
#: data/gui/themes/default/window/terrain_layers.cfg:434
#: data/gui/themes/default/window/unit_list.cfg:446
msgid "Close"
msgstr "閉じる"
#. [button]: id=type_profile
#. [button]: id=view_profile
#: data/gui/themes/default/widget/unit_preview_pane.cfg:132
#: data/gui/themes/default/widget/unit_preview_pane.cfg:362
#: data/gui/themes/default/widget/unit_preview_pane.cfg:422
#: data/gui/themes/default/window/lobby_main.cfg:618
#: data/gui/themes/default/window/mp_faction_select.cfg:157
msgid "Profile"
msgstr "プロフィール"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [grid]
#: data/gui/themes/default/window/achievements_dialog.cfg:79
#: data/gui/themes/default/window/title_screen.cfg:260
#: data/gui/themes/modern/dialogs/title_screen.cfg:260
#: src/hotkey/hotkey_command.cpp:97
msgid "Achievements"
msgstr "実績"
#. [label]
#: data/gui/themes/default/window/addon_auth.cfg:41
msgid "Authenticate"
msgstr "認証"
#. [label]
#: data/gui/themes/default/window/addon_auth.cfg:67
msgid "Username:"
msgstr "ユーザー名:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_auth.cfg:99
#: data/gui/themes/default/window/editor_edit_pbl.cfg:216
#: data/gui/themes/default/window/mp_create_game.cfg:1036
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:90
#: data/gui/themes/default/window/mp_login.cfg:143
msgid "Password:"
msgstr "パスワード:"
#. [toggle_button]: id=remember_password
#: data/gui/themes/default/window/addon_auth.cfg:139
#: data/gui/themes/default/window/mp_login.cfg:199
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:68
msgid "Save password locally (encrypted)"
msgstr "パスワードを暗号化して保存する"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/addon_auth.cfg:167
#: data/gui/themes/default/window/custom_tod.cfg:511
#: data/gui/themes/default/window/depcheck_select_new.cfg:151
#: data/gui/themes/default/window/edit_label.cfg:139
#: data/gui/themes/default/window/edit_text.cfg:116
#: data/gui/themes/default/window/editor_choose_addon.cfg:193
#: data/gui/themes/default/window/editor_edit_label.cfg:301
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:125
#: data/gui/themes/default/window/editor_edit_scenario.cfg:287
#: data/gui/themes/default/window/editor_edit_side.cfg:469
#: data/gui/themes/default/window/editor_edit_unit.cfg:1243
#: data/gui/themes/default/window/file_dialog.cfg:506
#: data/gui/themes/default/window/folder_create.cfg:119
#: data/gui/themes/default/window/label_settings.cfg:137
#: data/gui/themes/default/window/logging.cfg:259
#: data/gui/themes/default/window/migrate_version_selection.cfg:114
#: data/gui/themes/default/window/mp_change_control.cfg:203
#: data/gui/themes/default/window/mp_faction_select.cfg:381
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:136
#: data/gui/themes/default/window/mp_login.cfg:243
#: data/gui/themes/default/window/mp_method_selection.cfg:327
#: data/gui/themes/default/window/mp_report.cfg:235
#: data/gui/themes/default/window/prompt.cfg:86
#: data/gui/themes/default/window/select_orb_colors.cfg:181
#: data/gui/themes/default/window/simple_item_selector.cfg:145
#: data/gui/themes/default/window/sp_options_configure.cfg:105
#: data/gui/themes/default/window/theme_list.cfg:142
#: data/gui/themes/default/window/tod_new_schedule.cfg:127
#: data/gui/themes/default/window/unit_advance.cfg:191
#: data/gui/themes/default/window/unit_create.cfg:299
#: data/gui/themes/default/window/wml_error.cfg:162
#: data/gui/themes/default/window/wml_message.cfg:444
#: src/gui/dialogs/message.cpp:179 src/gui/dialogs/message.cpp:186
msgid "OK"
msgstr "OK"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#. [button]: id=exit
#. [button]: id=placeholder
#: data/gui/themes/default/window/addon_auth.cfg:181
#: data/gui/themes/default/window/addon_connect.cfg:211
#: data/gui/themes/default/window/addon_license_prompt.cfg:114
#: data/gui/themes/default/window/addon_uninstall_list.cfg:174
#: data/gui/themes/default/window/campaign_dialog.cfg:535
#: data/gui/themes/default/window/campaign_difficulty.cfg:234
#: data/gui/themes/default/window/core_dialog.cfg:241
#: data/gui/themes/default/window/custom_tod.cfg:524
#: data/gui/themes/default/window/depcheck_select_new.cfg:165
#: data/gui/themes/default/window/edit_label.cfg:153
#: data/gui/themes/default/window/edit_text.cfg:130
#: data/gui/themes/default/window/editor_choose_addon.cfg:207
#: data/gui/themes/default/window/editor_edit_label.cfg:315
#: data/gui/themes/default/window/editor_edit_pbl.cfg:475
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:137
#: data/gui/themes/default/window/editor_edit_scenario.cfg:301
#: data/gui/themes/default/window/editor_edit_side.cfg:481
#: data/gui/themes/default/window/editor_edit_unit.cfg:1256
#: data/gui/themes/default/window/editor_generate_map.cfg:214
#: data/gui/themes/default/window/editor_new_map.cfg:126
#: data/gui/themes/default/window/editor_resize_map.cfg:282
#: data/gui/themes/default/window/file_dialog.cfg:519
#: data/gui/themes/default/window/file_progress.cfg:94
#: data/gui/themes/default/window/folder_create.cfg:133
#: data/gui/themes/default/window/game_load.cfg:654
#: data/gui/themes/default/window/game_save.cfg:134
#: data/gui/themes/default/window/label_settings.cfg:149
#: data/gui/themes/default/window/language_selection.cfg:305
#: data/gui/themes/default/window/logging.cfg:269
#: data/gui/themes/default/window/message.cfg:149
#: data/gui/themes/default/window/mp_change_control.cfg:216
#: data/gui/themes/default/window/mp_connect.cfg:314
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:460
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:378
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:335
#: data/gui/themes/default/window/mp_faction_select.cfg:393
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:149
#: data/gui/themes/default/window/mp_login.cfg:257
#: data/gui/themes/default/window/mp_method_selection.cfg:341
#: data/gui/themes/default/window/mp_report.cfg:249
#: data/gui/themes/default/window/mp_staging.cfg:450
#: data/gui/themes/default/window/network_transmission.cfg:111
#: data/gui/themes/default/window/select_orb_colors.cfg:192
#: data/gui/themes/default/window/simple_item_selector.cfg:158
#: data/gui/themes/default/window/sp_options_configure.cfg:117
#: data/gui/themes/default/window/surrender_quit.cfg:114
#: data/gui/themes/default/window/theme_list.cfg:155
#: data/gui/themes/default/window/tod_new_schedule.cfg:139
#: data/gui/themes/default/window/unit_attack.cfg:233
#: data/gui/themes/default/window/unit_create.cfg:310
#: data/gui/themes/default/window/unit_recall.cfg:462
#: data/gui/themes/default/window/unit_recruit.cfg:243
#: src/hotkey/hotkey_command.cpp:79
msgid "Cancel"
msgstr "キャンセル"
#. [label]
#. [widget]: id=name
#: data/gui/themes/default/window/addon_connect.cfg:40
#: data/gui/themes/default/window/mp_connect.cfg:52
#: data/gui/themes/default/window/mp_method_selection.cfg:254
msgid "Connect to Server"
msgstr "サーバーに接続"
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr "アドオンをダウンロードするためにサーバーに接続します。"
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:89
msgid "Server:"
msgstr "サーバー:"
#. [button]: id=remove_addons
#. [label]
#: data/gui/themes/default/window/addon_connect.cfg:144
#: data/gui/themes/default/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr "アドオンの削除"
#. [button]: id=ok
#: data/gui/themes/default/window/addon_connect.cfg:197
#: data/gui/themes/default/window/mp_connect.cfg:299
msgid "Connect"
msgstr "接続"
#. [label]
#: data/gui/themes/default/window/addon_license_prompt.cfg:39
msgid "addons_server^Terms"
msgstr "条件"
#. [label]: id=message
#: data/gui/themes/default/window/addon_license_prompt.cfg:54
msgid ""
"Before uploading content to this server, you must accept the following "
"distribution terms by choosing “I Agree”."
msgstr ""
"サーバーにコンテンツをアップロードする前に、下記の配布条件を受け入れて「同意"
"する」を選択する必要があります。"
#. [button]: id=ok
#: data/gui/themes/default/window/addon_license_prompt.cfg:103
msgid "I Agree"
msgstr "同意する"
#: data/gui/themes/default/window/addon_manager.cfg:9
msgid "Traffic between the game and server is not secure"
msgstr "ゲームとサーバー間の通信は安全ではありません"
#: data/gui/themes/default/window/addon_manager.cfg:13
msgid "Traffic between the game and server is encrypted"
msgstr "ゲームとサーバー間の通信は暗号化されています"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:162
#: data/gui/themes/default/window/addon_manager.cfg:817
#: data/gui/themes/default/window/editor_edit_pbl.cfg:210
#: data/gui/themes/default/window/editor_edit_unit.cfg:706
msgid "Type:"
msgstr "種類:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:195
msgid "Status:"
msgstr "状態:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:229
#: data/gui/themes/default/window/game_cache_options.cfg:160
#: data/gui/themes/default/window/screenshot_notification.cfg:141
msgid "Size:"
msgstr "サイズ:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:269
msgid "Downloads:"
msgstr "ダウンロード数:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:299
msgid "date^Uploaded:"
msgstr "アップロード時刻:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:329
msgid "date^Updated:"
msgstr "アップデート時刻"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [scroll_label]: id=description
#: data/gui/themes/default/window/addon_manager.cfg:415
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:582
msgid "No description available."
msgstr "解説はありません。"
#. [label]: id=version_string
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:456
#: data/gui/themes/default/window/editor_edit_pbl.cfg:207
msgid "Version:"
msgstr "バージョン:"
#. [menu_button]: id=version_filter
#: data/gui/themes/default/window/addon_manager.cfg:471
msgid "Select the add-on version"
msgstr "アドオンのバージョンを選択します"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:489
msgid "Website:"
msgstr "ウェブサイト:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:521
msgid "Id:"
msgstr "ID"
#. [button]: id=delete
#: data/gui/themes/default/window/addon_manager.cfg:659
msgid "Delete add-on"
msgstr "アドオンの削除"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:698
#: data/gui/themes/default/window/editor_edit_pbl.cfg:208
msgid "Dependencies:"
msgstr "必要なもの:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=dependencies
#: data/gui/themes/default/window/addon_manager.cfg:713
#: src/gui/dialogs/addon/manager.cpp:1082
msgid "addon_dependencies^None"
msgstr "なし"
#. [label]
#. [label]: id=translations_label
#: data/gui/themes/default/window/addon_manager.cfg:733
#: data/gui/themes/default/window/editor_edit_pbl.cfg:228
msgid "Translations:"
msgstr "翻訳:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=translations
#: data/gui/themes/default/window/addon_manager.cfg:748
#: src/gui/dialogs/addon/manager.cpp:1096
msgid "translations^None"
msgstr "なし"
#. [text_box]: id=filter
#: data/gui/themes/default/window/addon_manager.cfg:770
msgid "Filters on addon description, version, type or author"
msgstr "アドオンの解説、バージョン、種類または作者でフィルターします"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:791
msgid "State:"
msgstr "状態:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/addon_manager.cfg:844
#: data/gui/themes/default/window/editor_edit_pbl.cfg:209
msgid "Tags:"
msgstr "タグ:"
#. [label]
#. [label]: id=translations_language
#. [button]: id=language
#: data/gui/themes/default/window/addon_manager.cfg:870
#: data/gui/themes/default/window/editor_edit_pbl.cfg:257
#: data/gui/themes/default/window/language_selection.cfg:227
#: data/gui/themes/default/window/title_screen.cfg:494
#: data/gui/themes/modern/dialogs/title_screen.cfg:459
msgid "Language"
msgstr "言語"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:895
msgid "Order:"
msgstr "並び順:"
#. [label]
#: data/gui/themes/default/window/addon_manager.cfg:989
#: data/gui/themes/default/window/addon_manager.cfg:1186
msgid "Add-ons Manager"
msgstr "アドオンマネージャー"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=details_toggle
#: data/gui/themes/default/window/addon_manager.cfg:1099
#: src/gui/dialogs/addon/manager.cpp:536 src/gui/dialogs/addon/manager.cpp:810
msgid "Add-on Details"
msgstr "アドオンの詳細"
#. [button]: id=update_all
#: data/gui/themes/default/window/addon_manager.cfg:1120
#: data/gui/themes/default/window/addon_manager.cfg:1304
msgid "Update All"
msgstr "全てアップデート"
#. [button]: id=cancel
#: data/gui/themes/default/window/addon_manager.cfg:1134
#: data/gui/themes/default/window/addon_manager.cfg:1318
msgid "Exit"
msgstr "終了"
#. [scroll_label]
#: data/gui/themes/default/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr "削除するアドオンを選んで下さい。"
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/themes/default/window/addon_uninstall_list.cfg:161
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:289
msgid "Remove"
msgstr "削除"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:82
msgid "Base damage"
msgstr "基本ダメージ"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:84
msgid "Time of day modifier"
msgstr "時刻の影響"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:85
msgid "Leadership bonus"
msgstr "統率ボーナス"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:86
msgid "Slowed penalty"
msgstr "遅化によるペナルティ"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:90
msgid "Total damage"
msgstr "総ダメージ"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:94
msgid "Chance to hit"
msgstr "命中率"
#. [grid]
#: data/gui/themes/default/window/attack_predictions.cfg:95
msgid "Chance of being unscathed"
msgstr "無傷の可能性"
#. [label]
#: data/gui/themes/default/window/attack_predictions.cfg:185
msgid "Expected Battle Result (HP)"
msgstr "予想される戦闘結果HP"
#. [label]: id=title
#: data/gui/themes/default/window/attack_predictions.cfg:249
msgid "Damage Calculations"
msgstr "ダメージ計算"
#. [column]
#: data/gui/themes/default/window/attack_predictions.cfg:272
msgid "Attacker"
msgstr "攻撃側"
#. [column]
#: data/gui/themes/default/window/attack_predictions.cfg:282
msgid "Defender"
msgstr "防御側"
#. [toggle_button]: id=sort_name
#: data/gui/themes/default/window/campaign_dialog.cfg:215
msgid "Sort by full campaign name in alphabetical order"
msgstr "キャンペーン正式名のアルファベット順"
#. [toggle_button]: id=sort_time
#: data/gui/themes/default/window/campaign_dialog.cfg:226
msgid "Timeline"
msgstr "年代"
#. [toggle_button]: id=sort_time
#: data/gui/themes/default/window/campaign_dialog.cfg:227
msgid "Sort in approximate chronological order of story events"
msgstr "概ねストーリー上のイベントの順"
#. [multimenu_button]: id=filter_completion
#: data/gui/themes/default/window/campaign_dialog.cfg:237
msgid "Filter by campaign completion status"
msgstr ""
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:240
#, fuzzy
#| msgid "Completed"
msgid "Not Completed"
msgstr "完了率"
#. [option]
#. campaigns which the player hasn't beaten, rather than campaigns which the author hasn't finished writing
#: data/gui/themes/default/window/campaign_dialog.cfg:242
msgid "Show campaigns not completed by player"
msgstr ""
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:246
#, fuzzy
#| msgid "Completed"
msgid "Completed: Bronze"
msgstr "完了率"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:247
msgid "Show campaigns completed at easiest difficulty"
msgstr ""
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:251
#, fuzzy
#| msgid "Completed"
msgid "Completed: Silver"
msgstr "完了率"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:252
msgid "Show campaigns completed at intermediate difficulties"
msgstr ""
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:256
#, fuzzy
#| msgid "Completed"
msgid "Completed: Gold"
msgstr "完了率"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:257
msgid "Show campaigns completed at hardest difficulty"
msgstr ""
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:261
#, fuzzy
#| msgid "Completed"
msgid "Completed: All"
msgstr "完了率"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:262
msgid "Show completed campaigns"
msgstr ""
#. [label]
#. [label]: id=mods_header
#: data/gui/themes/default/window/campaign_dialog.cfg:313
#: data/gui/themes/default/window/mp_create_game.cfg:220
msgid "Modifications:"
msgstr "Mod"
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:338
msgid "Combat:"
msgstr "戦闘"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:353
msgid "Default RNG"
msgstr "デフォルト RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:354
msgid ""
"Pure, unbiased randomness; the way Wesnoth is intended to be played.\n"
"\n"
"Example: if you strike twice with 50% accuracy, youre most likely to hit "
"once and miss once, but might also hit twice or miss twice."
msgstr ""
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:359
msgid "Predictable RNG"
msgstr "予測可能な RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:360
msgid ""
"Identical to Default RNG, except loading a saved game will not change the "
"outcome of an attack.\n"
"\n"
"Example: you strike twice and get lucky, hitting both strikes. You then load "
"an earlier save and make the same attack again. Both strikes will still hit."
msgstr ""
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:365
#, fuzzy
#| msgid "Predictable RNG"
msgid "Reduced RNG"
msgstr "予測可能な RNG"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:366
msgid ""
"Hits and misses are much more consistent. This tends to make small-scale "
"engagements easier to plan.\n"
"\n"
"Example: if you strike three times with 50% accuracy, you will always hit at "
"least once and miss at least once."
msgstr ""
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:383
msgid "Difficulty:"
msgstr "難易度:"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:397
msgid "Easy"
msgstr "簡単"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:400
msgid "Normal"
msgstr "ノーマル"
#. [option]
#: data/gui/themes/default/window/campaign_dialog.cfg:403
msgid "Hard"
msgstr "難しい"
#. [label]
#: data/gui/themes/default/window/campaign_dialog.cfg:460
msgid "Play a Campaign"
msgstr "キャンペーンをプレイ"
#. [button]: id=ok
#: data/gui/themes/default/window/campaign_dialog.cfg:524
#: data/gui/themes/default/window/campaign_difficulty.cfg:221
msgid "game^Play"
msgstr "プレイ"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [slider]: id=enemey_gold_factor
#. [slider]: id=enemy_gold_factor
#: data/gui/themes/default/window/campaign_difficulty.cfg:53
#: data/multiplayer/scenarios/2p_Dark_Forecast.cfg:262
#: data/multiplayer/scenarios/2p_Isle_of_Mists.cfg:309
#: src/gui/dialogs/editor/edit_pbl.cpp:190
msgid "Difficulty"
msgstr "難易度 "
#. [scroll_label]: id=message
#: data/gui/themes/default/window/campaign_difficulty.cfg:73
msgid "Select difficulty:"
msgstr "難易度選択:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/chat_log.cfg:36
#: src/hotkey/hotkey_command.cpp:292
msgid "Chat Log"
msgstr "チャットログ"
#. [label]
#: data/gui/themes/default/window/chat_log.cfg:58
msgid "Page:"
msgstr "ページ:"
#. [slider]: id=page_number
#: data/gui/themes/default/window/chat_log.cfg:76
msgid "Last"
msgstr "最後"
#. [button]: id=previous_page
#. [button]: id=previous_tip
#: data/gui/themes/default/window/chat_log.cfg:105
#: data/gui/themes/default/window/title_screen.cfg:194
#: data/gui/themes/modern/dialogs/title_screen.cfg:195
msgid "Previous"
msgstr "前"
#. [button]: id=previous_page
#: data/gui/themes/default/window/chat_log.cfg:106
msgid "Previous page"
msgstr "前のページへ"
#. [button]: id=next_page
#. [button]: id=next_tip
#: data/gui/themes/default/window/chat_log.cfg:114
#: data/gui/themes/default/window/title_screen.cfg:209
#: data/gui/themes/modern/dialogs/title_screen.cfg:210
msgid "Next"
msgstr "次"
#. [button]: id=next_page
#: data/gui/themes/default/window/chat_log.cfg:115
msgid "Next page"
msgstr "次のページへ"
#. [button]: id=copy
#: data/gui/themes/default/window/chat_log.cfg:187
#: data/gui/themes/default/window/gamestate_inspector.cfg:336
#: data/gui/themes/default/window/lua_interpreter.cfg:105
#: data/gui/themes/default/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr "コピー"
#. [button]: id=copy
#: data/gui/themes/default/window/chat_log.cfg:188
#: data/gui/themes/default/window/lua_interpreter.cfg:106
msgid "Copy this log to clipboard"
msgstr "ログをクリップボードにコピーします"
#. [label]
#: data/gui/themes/default/window/core_dialog.cfg:44
msgid "Load Core"
msgstr "コアの読み込み"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/core_dialog.cfg:228
#: data/gui/themes/default/window/language_selection.cfg:293
#: src/gui/dialogs/editor/edit_unit.cpp:312
#: src/preferences/preferences.cpp:1303
msgid "Select"
msgstr "選択"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/themes/default/window/custom_tod.cfg:53
#: data/gui/themes/default/window/game_cache_options.cfg:110
#: data/gui/themes/default/window/game_version.cfg:48
#: data/gui/themes/default/window/screenshot_notification.cfg:33
msgid "filesystem^Copy"
msgstr "コピー"
#. [button]: id=copy_
#. [button]: id=copy
#: data/gui/themes/default/window/custom_tod.cfg:54
#: data/gui/themes/default/window/game_cache_options.cfg:111
#: data/gui/themes/default/window/game_version.cfg:49
#: data/gui/themes/default/window/screenshot_notification.cfg:34
msgid "Copy this path to clipboard"
msgstr "パスをクリップボードにコピーします"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/themes/default/window/custom_tod.cfg:69
#: data/gui/themes/default/window/editor_edit_unit.cfg:112
#: data/gui/themes/default/window/game_cache_options.cfg:126
#: data/gui/themes/default/window/game_version.cfg:64
msgid "filesystem^Browse"
msgstr "ブラウズ"
#. [button]: id=browse_
#. [button]: id=browse
#: data/gui/themes/default/window/custom_tod.cfg:70
#: data/gui/themes/default/window/editor_edit_unit.cfg:113
#: data/gui/themes/default/window/game_cache_options.cfg:127
#: data/gui/themes/default/window/game_version.cfg:65
msgid "Browse this location using a file manager"
msgstr "ファイルマネージャでこの場所を開きます"
#. [button]: id=preview_
#: data/gui/themes/default/window/custom_tod.cfg:90
#: data/gui/themes/default/window/editor_edit_unit.cfg:98
#, fuzzy
#| msgid "Previous page"
msgid "Preview image"
msgstr "前のページへ"
#. [button]: id=preview_
#: data/gui/themes/default/window/custom_tod.cfg:108
#, fuzzy
#| msgid "Player joins"
msgid "Play sound"
msgstr "プレイヤーの参加"
#. [label]
#: data/gui/themes/default/window/custom_tod.cfg:186
msgid "Edit Time Schedule"
msgstr "タイムスケジュールの編集"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [label]: id=id_label
#: data/gui/themes/default/window/custom_tod.cfg:216
#: data/gui/themes/default/window/editor_edit_scenario.cfg:106
#: data/gui/themes/default/window/editor_edit_unit.cfg:191
#: data/gui/themes/default/window/editor_edit_unit.cfg:645
#: data/gui/themes/default/window/folder_create.cfg:72
#: data/gui/themes/default/window/game_save.cfg:72
#: data/gui/themes/default/window/game_save_message.cfg:92
#: data/gui/themes/default/window/game_save_oos.cfg:90
#: data/gui/themes/default/window/screenshot_notification.cfg:120
#: data/gui/themes/default/window/tod_new_schedule.cfg:86
#: src/gui/dialogs/multiplayer/mp_connect.cpp:185
#: src/gui/dialogs/unit_recall.cpp:324
msgid "Name:"
msgstr "名前:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:244
#: data/gui/themes/default/window/editor_edit_pbl.cfg:151
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:99
#: data/gui/themes/default/window/editor_edit_scenario.cfg:140
#: data/gui/themes/default/window/editor_edit_unit.cfg:322
msgid "Description:"
msgstr "解説:"
#. [label]
#. [label]: id=id_label
#: data/gui/themes/default/window/custom_tod.cfg:271
#: data/gui/themes/default/window/editor_edit_unit.cfg:144
#: data/gui/themes/default/window/editor_edit_unit.cfg:619
#: data/gui/themes/default/window/tod_new_schedule.cfg:46
msgid "ID:"
msgstr "ID"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:352
msgid "Image:"
msgstr "画像:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:353
msgid "Mask:"
msgstr "マスク:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:354
msgid "Sound:"
msgstr "サウンド:"
#. [label]
#: data/gui/themes/default/window/custom_tod.cfg:383
msgid "Lawful Bonus:"
msgstr "秩序ボーナス:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:406
msgid "Red:"
msgstr "赤:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:407
msgid "Green:"
msgstr "緑:"
#. [grid]
#: data/gui/themes/default/window/custom_tod.cfg:408
msgid "Blue:"
msgstr "青:"
#. [button]: id=new
#: data/gui/themes/default/window/custom_tod.cfg:472
msgid "New ToD"
msgstr "新しい時刻"
#. [button]: id=delete
#: data/gui/themes/default/window/custom_tod.cfg:485
msgid "Delete ToD"
msgstr "時刻の削除"
#. [button]: id=preview_color
#: data/gui/themes/default/window/custom_tod.cfg:498
msgid "Preview color changes on map"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:40
#: src/gui/dialogs/addon/manager.cpp:975
#: src/gui/dialogs/editor/edit_unit.cpp:325
#: src/gui/dialogs/editor/edit_unit.cpp:333
#: src/gui/dialogs/editor/edit_unit.cpp:341
#: src/gui/dialogs/editor/edit_unit.cpp:1037
#: src/gui/dialogs/file_dialog.cpp:369 src/gui/dialogs/file_dialog.cpp:796
msgid "Confirm"
msgstr "確認"
#. [label]
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:96
msgid "Would you like to apply the changes?"
msgstr "変更を適用しますか?"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:128
#: data/gui/themes/default/window/game_delete.cfg:107
#: data/gui/themes/default/window/game_save_message.cfg:139
#: data/gui/themes/default/window/game_save_oos.cfg:191
#: data/gui/themes/default/window/game_save_overwrite.cfg:96
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:105
#: src/gui/dialogs/message.cpp:193
msgid "Yes"
msgstr "はい"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=cancel
#: data/gui/themes/default/window/depcheck_confirm_change.cfg:142
#: data/gui/themes/default/window/game_delete.cfg:121
#: data/gui/themes/default/window/game_save_message.cfg:153
#: data/gui/themes/default/window/game_save_oos.cfg:205
#: data/gui/themes/default/window/game_save_overwrite.cfg:110
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:118
#: src/gui/dialogs/message.cpp:195
msgid "No"
msgstr "いいえ"
#. [label]
#: data/gui/themes/default/window/depcheck_select_new.cfg:40
msgid "User Interaction Required"
msgstr "ユーザへの操作要求"
#. [label]: id=message
#: data/gui/themes/default/window/depcheck_select_new.cfg:59
msgid "User interaction required"
msgstr "ユーザの操作が必要です"
#. [label]: id=title
#: data/gui/themes/default/window/edit_label.cfg:42
#: data/gui/themes/default/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr "ラベルの設置"
#. [label]
#: data/gui/themes/default/window/edit_label.cfg:72
#: data/gui/themes/default/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr "ラベル:"
#. [toggle_button]: id=team_only_toggle
#: data/gui/themes/default/window/edit_label.cfg:111
msgid "Team only"
msgstr "同盟軍だけに表示"
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:47
#, fuzzy
#| msgid "Add-on selection"
msgid "Add-on Selection"
msgstr "アドオンの選択"
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:64
msgid ""
"Choose an add-on to be associated with the current editor session. If the "
"New Add-on option is chosen, its ID can be changed via the Change Add-on ID "
"option."
msgstr ""
"現在のエディタのセッションに紐付けるアドオンを選択してください。「新しいアド"
"オン」オプションを選択した場合は、その ID は「アドオン ID の変更」オプション"
"から変更できます。"
#. [label]
#: data/gui/themes/default/window/editor_choose_addon.cfg:162
msgid "Show all"
msgstr "全てを表示"
#. [toggle_button]: id=show_all
#: data/gui/themes/default/window/editor_choose_addon.cfg:174
msgid "Whether to show all installed add-ons or only your add-ons"
msgstr ""
"インストール済みの全てのアドオンを表示するか、あなたのアドオンだけを表示する"
"かを切り替えます。"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:106
msgid "Category:"
msgstr "カテゴリ:"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:152
msgid "Properties"
msgstr "プロパティ"
#. [label]
#: data/gui/themes/default/window/editor_edit_label.cfg:164
msgid "Color"
msgstr "色"
#. [toggle_button]: id=immutable_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:181
msgid "Immutable"
msgstr "変更不可"
#. [toggle_button]: id=visible_fog_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:216
msgid "Visible in fog"
msgstr "霧中での視認"
#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/themes/default/window/editor_edit_label.cfg:251
msgid "Visible in shroud"
msgstr "幕中での視認"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_pbl.cfg:84
msgid "Add-on Publishing Setup"
msgstr "アドオン公開のセットアップ"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:150
msgid "The name of the add-on displayed in-game."
msgstr "ゲーム中で表示されるアドオンの名前です。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:150
msgid "Title:"
msgstr "タイトル:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:151
msgid "The description of the add-on to display in the add-ons manager."
msgstr "アドオンマネージャーで表示される解説です。"
#. [label]: id=icon_label
#. [grid]: id=grid_atk
#: data/gui/themes/default/window/editor_edit_pbl.cfg:162
#: data/gui/themes/default/window/editor_edit_unit.cfg:661
msgid "Icon:"
msgstr "アイコン:"
#. [button]: id=select_icon
#: data/gui/themes/default/window/editor_edit_pbl.cfg:182
msgid "Select an icon file"
msgstr "アイコンファイルを選択します。"
#. [text_box]: id=icon
#: data/gui/themes/default/window/editor_edit_pbl.cfg:195
msgid ""
"The path to the icon image to display in the add-ons manager. Must be an "
"image from mainline."
msgstr ""
"アドオンマネージャーで表示されるアイコン画像のパスです。メインラインに含まれ"
"る画像でなければなりません。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:206
msgid "Author:"
msgstr "作者:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:206
msgid ""
"The author of this add-on. If forum authentication is used, this is your "
"forum username."
msgstr ""
"アドオンの作者です。フォーラム認証を使用する場合には、フォーラム上でのあなた"
"のユーザー名です。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:207
msgid "The add-ons current version. This should be of the form X.Y.Z."
msgstr "アドオンの現在のバージョンです。「 X.Y.Z 」の形式とするべきです。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:208
msgid ""
"A comma delimited list of the IDs of any other add-ons that this add-on "
"depends on. The add-on ID is the folder name in your operating systems file "
"manager, not the add-ons name."
msgstr ""
"このアドオンで必要となる他のアドオンの ID をカンマ区切りで並べてください。ア"
"ドオンの ID とは、アドオンの名称ではなく OS のファイルマネージャーでのアドオ"
"ンのフォルダ名です。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:211
msgid "Forum thread:"
msgstr "フォーラムのスレッド:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:211
msgid ""
"The numeric topic ID of a thread on the Wesnoth forums where players can "
"post feedback."
msgstr ""
"プレイヤーがフィードバックを送信するための、Wesnoth フォーラム上の スレッドの"
"トピック ID数値です。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:212
msgid "Forum URL"
msgstr "フォーラムの URL"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:212
msgid "The full URL of your feedback thread on the forums."
msgstr "フォーラム上でのフィードバックスレッドの完全な URL です。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:213
msgid "Forum Authentication:"
msgstr "フォーラム認証:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:213
msgid ""
"Whether to use your forum username and password when uploading or to store "
"your password and email address in the add-ons _server.pbl."
msgstr ""
"アップロード時にあなたのフォーラムでのユーザー名とパスワードを使用するか、ア"
"ドオンの _server.pbl にあなたのパスワードとユーザー名を格納するかを選択しま"
"す。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:214
msgid ""
"Comma delimited list of forum usernames of other people who are allowed to "
"upload updates for this add-on."
msgstr ""
"このアドオンのアップデートをアップロードできる他の人たちのフォーラム上での"
"ユーザー名を、カンマ区切りで並べます。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:214
msgid "Secondary Authors:"
msgstr "副次的な作者たち:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:215
msgid ""
"An email address you can be contacted at in case of issues with your add-on."
msgstr ""
"あなたのアドオンに問題があった場合に、あなたに連絡を取るために使用されるメー"
"ルアドレスです。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:215
msgid "Email:"
msgstr "メールアドレス:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl.cfg:216
msgid ""
"The add-ons current password. Using forum authentication is recommended "
"instead since this password is not stored securely."
msgstr ""
"アドオンの現在のパスワードです。このパスワードは安全に格納されないため、代わ"
"りにフォーラム認証を使用することをおすすめします。"
#. [label]: id=translations_title
#: data/gui/themes/default/window/editor_edit_pbl.cfg:274
msgid "Title"
msgstr "タイトル"
#. [label]: id=translations_description
#: data/gui/themes/default/window/editor_edit_pbl.cfg:291
msgid "Description"
msgstr "解説"
#. [button]: id=translations_add
#. [button]: id=server_add
#: data/gui/themes/default/window/editor_edit_pbl.cfg:406
#: data/gui/themes/default/window/mp_connect.cfg:270
msgid "Add"
msgstr "追加"
#. [button]: id=translations_delete
#. [button]: id=delete_file
#. [button]: id=delete
#. [button]: id=server_delete
#: data/gui/themes/default/window/editor_edit_pbl.cfg:420
#: data/gui/themes/default/window/file_dialog.cfg:349
#: data/gui/themes/default/window/game_load.cfg:606
#: data/gui/themes/default/window/mp_connect.cfg:284
msgid "Delete"
msgstr "削除"
#. [button]: id=validate
#: data/gui/themes/default/window/editor_edit_pbl.cfg:451
msgid "Validate"
msgstr "検証"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#. [button]: id=save
#: data/gui/themes/default/window/editor_edit_pbl.cfg:463
#: data/gui/themes/default/window/game_save.cfg:120
#: data/gui/themes/default/window/screenshot_notification.cfg:201
#: src/gui/dialogs/file_dialog.cpp:231 src/hotkey/hotkey_command.cpp:184
msgid "Save"
msgstr "保存"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:69
msgid "Translation"
msgstr "翻訳"
#. [label]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:84
msgid "* Required"
msgstr "* 必須"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:97
msgid "* Language:"
msgstr "* 言語:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:97
msgid ""
"The POSIX locale name of the translation, such as sv (Swedish) or zh_CN "
"(Simplified Chinese)."
msgstr ""
"svスウェーデン語や zh_CN簡体字中国語のような、翻訳の POSIX ロケール名"
"です。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:98
msgid "* Title:"
msgstr "* タイトル:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:98
msgid "The translation of the add-ons title."
msgstr "アドオンタイトルの翻訳です。"
#. [grid]
#: data/gui/themes/default/window/editor_edit_pbl_translation.cfg:99
msgid "The translation of the add-ons description."
msgstr "アドオンの解説の翻訳です。"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_scenario.cfg:42
#: src/hotkey/hotkey_command.cpp:280
msgid "Edit Scenario Settings"
msgstr "シナリオ設定の編集"
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr "ID"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:170
#: src/gui/dialogs/multiplayer/lobby.cpp:451
msgid "Experience modifier:"
msgstr "必要経験値の変更(%):"
#. [label]
#: data/gui/themes/default/window/editor_edit_scenario.cfg:201
msgid "Turns:"
msgstr "ターン数:"
#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/themes/default/window/editor_edit_scenario.cfg:241
msgid "Declare victory once all enemies are defeated"
msgstr "全ての敵が倒された場合に勝利とする"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/editor_edit_scenario.cfg:259
msgid "Random starting time"
msgstr "開始時刻のランダム化"
#. [label]: id=title
#: data/gui/themes/default/window/editor_edit_side.cfg:60
msgid "Side Setup"
msgstr "陣営設定"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:83
msgid "Number:"
msgstr "ナンバー:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:110
msgid "Team identifier:"
msgstr "チームID"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:137
msgid "Team name:"
msgstr "チーム名:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:164
msgid "Recruit list:"
msgstr "雇用リスト:"
#. [toggle_button]: id=no_leader
#: data/gui/themes/default/window/editor_edit_side.cfg:218
msgid "No leader"
msgstr "リーダー無し"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/editor_edit_side.cfg:234
msgid "Fog of war"
msgstr "霧"
#. [toggle_button]: id=hidden
#: data/gui/themes/default/window/editor_edit_side.cfg:246
msgid "Hide in status table"
msgstr "ステータステーブルに表示しない"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:275
#: data/gui/themes/default/window/mp_staging.cfg:338
msgid "Gold:"
msgstr "ゴールド:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:303
#: src/gui/dialogs/multiplayer/lobby.cpp:452
msgid "Gold per village:"
msgstr "村あたりのゴールド:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:331
#: data/gui/themes/default/window/mp_staging.cfg:370
msgid "Income:"
msgstr "収入:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:359
msgid "Support per village:"
msgstr "村あたりの維持費の補助:"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:389
msgid "Controller:"
msgstr "コントローラー:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:399
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Human"
msgstr "人間"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:401
msgid "controller^AI only"
msgstr "AIのみ"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:403
msgid "controller^None"
msgstr "無し"
#. [label]
#: data/gui/themes/default/window/editor_edit_side.cfg:422
msgid "Share Vision:"
msgstr "視界の共有:"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:432
msgid "vision^All"
msgstr "全て"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:434
msgid "vision^Shroud"
msgstr "幕"
#. [row]
#: data/gui/themes/default/window/editor_edit_side.cfg:436
msgid "vision^None"
msgstr "なし"
#. [button]: id=load_unit_type
#: data/gui/themes/default/window/editor_edit_unit.cfg:174
msgid "Load Unit Type"
msgstr ""
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:208
#, fuzzy
#| msgid "Image:"
msgid "Unit Image:"
msgstr "画像:"
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:210
msgid "Portrait:"
msgstr ""
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:221
msgid "Level:"
msgstr ""
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:246
#: data/gui/themes/default/window/mp_join_game.cfg:197
#: data/gui/themes/default/window/mp_staging.cfg:200
#, fuzzy
#| msgid "<b>Gender:</b>"
msgid "Gender:"
msgstr "<b>性別:</b>"
#. [row]
#: data/gui/themes/default/window/editor_edit_unit.cfg:254
#, fuzzy
#| msgid "gender^Random"
msgid "gender^Male"
msgstr "ランダム"
#. [row]
#: data/gui/themes/default/window/editor_edit_unit.cfg:255
#, fuzzy
#| msgid "Female"
msgid "gender^Female"
msgstr "女性"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:270
#, fuzzy
#| msgid "Advance Unit"
msgid "Advances to:"
msgstr "ユニットのレベルアップ"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:296
#, fuzzy
#| msgid "Race"
msgid "Race:"
msgstr "種族"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:349
msgid "Alignment:"
msgstr ""
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:375
#, fuzzy
#| msgid "HP: "
msgid "HP:"
msgstr "HP"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:405
#, fuzzy
#| msgid "XP: "
msgid "XP:"
msgstr "XP"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:435
msgid "Cost:"
msgstr ""
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:465
#, fuzzy
#| msgid "Movement Costs:"
msgid "Movement:"
msgstr "移動コスト:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:524
#: data/gui/themes/default/window/editor_edit_unit.cfg:1206
#: src/gui/widgets/unit_preview_pane.cpp:221
msgid "Attacks"
msgstr "攻撃"
#. [button]: id=atk_new
#: data/gui/themes/default/window/editor_edit_unit.cfg:589
#, fuzzy
#| msgid "Attack"
msgid "New Attack"
msgstr "攻撃"
#. [button]: id=atk_delete
#: data/gui/themes/default/window/editor_edit_unit.cfg:602
#, fuzzy
#| msgid "Select/Move/Attack"
msgid "Delete Attack"
msgstr "選択/移動/攻撃"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:672
msgid "Range:"
msgstr ""
#. [option]
#: data/gui/themes/default/window/editor_edit_unit.cfg:686
msgid "range^Melee"
msgstr ""
#. [option]
#: data/gui/themes/default/window/editor_edit_unit.cfg:690
msgid "range^Ranged"
msgstr ""
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:731
#, fuzzy
#| msgid "Damage"
msgid "Damage:"
msgstr "ダメージ"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:758
#, fuzzy
#| msgid "Hits"
msgid "Hits:"
msgstr "命中回数"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:786
msgid "Specials:"
msgstr ""
#. [grid]: id=grid_adv
#: data/gui/themes/default/window/editor_edit_unit.cfg:828
#, fuzzy
#| msgid "Profile"
msgid "Small Profile"
msgstr "プロフィール"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:839
#, fuzzy
#| msgid "Abilities"
msgid "Abilities:"
msgstr "能力"
#. [label]: id=movetype_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:865
#, fuzzy
#| msgid "Content Type:"
msgid "Movetype:"
msgstr "コンテンツの種類:"
#. [button]: id=load_movetype
#. [button]: id=ok
#. [grid]
#: data/gui/themes/default/window/editor_edit_unit.cfg:892
#: data/gui/themes/default/window/game_load.cfg:639
#: data/gui/themes/default/window/title_screen.cfg:258
#: data/gui/themes/modern/dialogs/title_screen.cfg:258
msgid "Load"
msgstr "再開"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=movement_costs_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:908
#: src/gui/widgets/unit_preview_pane.cpp:152
msgid "Movement Costs:"
msgstr "移動コスト:"
#. [label]: id=defense_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:961
#, fuzzy
#| msgid "Defender"
msgid "Defense:"
msgstr "防御側"
#. [label]: id=resistance_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1014
#, fuzzy
#| msgid "Resistances: "
msgid "Resistances:"
msgstr "耐性:"
#. [label]: id=usage_label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1067
#, fuzzy
#| msgid "Image:"
msgid "AI Usage:"
msgstr "画像:"
#. [label]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1170
#, fuzzy
#| msgid "Next Unit"
msgid "Unit Type Editor"
msgstr "次のユニット"
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1192
#, fuzzy
#| msgid "Game Stats"
msgid "Main Stats"
msgstr "ゲームの状況"
#. [tab]
#. [widget]: id=label
#: data/gui/themes/default/window/editor_edit_unit.cfg:1199
#: data/gui/themes/default/window/preferences.cfg:383
msgid "Advanced"
msgstr "上級"
#. [tab]
#: data/gui/themes/default/window/editor_edit_unit.cfg:1213
msgid "WML View"
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:43
#: src/hotkey/hotkey_command.cpp:251
msgid "Generate Map"
msgstr "マップ生成"
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:58
msgid "Choose a map generator:"
msgstr "マップジェネレーターの選択:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=settings
#. [button]: id=random_map_settings
#: data/gui/themes/default/window/editor_generate_map.cfg:128
#: data/gui/themes/default/window/mp_create_game.cfg:923
#: src/gui/dialogs/multiplayer/lobby.cpp:450
msgid "Settings"
msgstr "設定"
#. [label]
#: data/gui/themes/default/window/editor_generate_map.cfg:161
msgid "Numerical seed:"
msgstr "乱数の種:"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_generate_map.cfg:202
msgid "Generate"
msgstr "生成"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/editor_new_map.cfg:36
#: src/hotkey/hotkey_command.cpp:181
msgid "New Map"
msgstr "新規マップ"
#. [label]
#. [grid]
#: data/gui/themes/default/window/editor_new_map.cfg:55
#: data/gui/themes/default/window/generator_settings.cfg:107
msgid "Width:"
msgstr "幅:"
#. [label]
#. [grid]
#: data/gui/themes/default/window/editor_new_map.cfg:82
#: data/gui/themes/default/window/generator_settings.cfg:109
msgid "Height:"
msgstr "高さ:"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_new_map.cfg:116
msgid "Create"
msgstr "作成"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:35
#: src/hotkey/hotkey_command.cpp:250
msgid "Resize Map"
msgstr "マップのリサイズ"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr "新しい幅:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr "以前の幅:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:101
msgid "New height:"
msgstr "新しい高さ:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:125
msgid "Old height:"
msgstr "以前の高さ:"
#. [label]
#: data/gui/themes/default/window/editor_resize_map.cfg:152
msgid "Expand/shrink direction:"
msgstr "拡大/収縮する向き:"
#. [toggle_button]: id=copy_edge_terrain
#: data/gui/themes/default/window/editor_resize_map.cfg:251
msgid "Copy edge terrain"
msgstr "端の地形をコピー"
#. [button]: id=ok
#: data/gui/themes/default/window/editor_resize_map.cfg:272
msgid "Resize"
msgstr "リサイズ"
#. [label]
#: data/gui/themes/default/window/end_credits.cfg:117
msgid "↑ ↓ to adjust speed"
msgstr "↑ ↓:スクロールスピードの調節"
#. [label]
#: data/gui/themes/default/window/file_dialog.cfg:103
msgid "File:"
msgstr "ファイル:"
#. [label]
#: data/gui/themes/default/window/file_dialog.cfg:190
msgid "Places"
msgstr "ブックマーク"
#. [button]: id=add_bookmark
#: data/gui/themes/default/window/file_dialog.cfg:281
msgid "Bookmarks the current folder"
msgstr "現在のフォルダをブックマークに追加します"
#. [button]: id=remove_bookmark
#: data/gui/themes/default/window/file_dialog.cfg:293
msgid "Removes the current bookmark"
msgstr "選択中のブックマークを削除します"
#. [button]: id=open_ext
#: data/gui/themes/default/window/file_dialog.cfg:320
msgid "Open External"
msgstr ""
#. [button]: id=open_ext
#: data/gui/themes/default/window/file_dialog.cfg:321
msgid "Open selected using platform's default applications"
msgstr ""
#. [button]: id=new_dir
#. [label]: id=title
#: data/gui/themes/default/window/file_dialog.cfg:335
#: data/gui/themes/default/window/folder_create.cfg:43
msgid "New Folder"
msgstr "新しいフォルダ"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr "フォーミュラデバッガ"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr "ようこそ"
#. [label]: id=state
#: data/gui/themes/default/window/formula_debugger.cfg:71
msgid "state"
msgstr "状態"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr "コールスタック"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:94
msgid "Actions"
msgstr "アクション"
#. [button]: id=step
#: data/gui/themes/default/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr "ステップオペレーション"
#. [button]: id=next
#: data/gui/themes/default/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr "次のオペレーション"
#. [button]: id=stepout
#: data/gui/themes/default/window/formula_debugger.cfg:150
msgid "Step out"
msgstr "ステップアウト"
#. [button]: id=continue
#: data/gui/themes/default/window/formula_debugger.cfg:161
msgid "Continue"
msgstr "続行"
#. [label]
#: data/gui/themes/default/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr "実行トレース"
#. [button]: id=cancel
#. [button]: id=quit_without_surrender
#. [grid]
#: data/gui/themes/default/window/formula_debugger.cfg:234
#: data/gui/themes/default/window/surrender_quit.cfg:99
#: data/gui/themes/default/window/title_screen.cfg:264
#: data/gui/themes/modern/dialogs/title_screen.cfg:264
msgid "Quit"
msgstr "終了"
#. [label]: id=title
#: data/gui/themes/default/window/game_cache_options.cfg:36
msgid "WML Cache"
msgstr "WMLキャッシュ"
#. [label]
#: data/gui/themes/default/window/game_cache_options.cfg:53
msgid ""
"Wesnoth maintains a cache of preprocessed WML data for campaigns, "
"multiplayer scenarios, and other add-ons to speed up the loading process. "
"The cache may be safely cleaned to free up disk space, thus removing stale "
"files generated by older versions; or you may purge its entire contents if "
"you are experiencing issues when loading the game data."
msgstr ""
"読み込みを高速化するために、Wesnothはキャンペーンやマルチプレイヤーシナリオ、"
"アドオンなどの処理済みWMLデータのキャッシュを維持しています。キャッシュは大抵"
"の場合は安全にディスクスペースから開放されますが、その際に不要なキャッシュ"
"ファイルは古いものから削除されていきます。また、ゲームデータの読み込みに問題"
"があれば、全てのキャッシュを削除することもできます。 "
#. [label]
#: data/gui/themes/default/window/game_cache_options.cfg:81
msgid "Path:"
msgstr "パス:"
#. [button]: id=clean
#: data/gui/themes/default/window/game_cache_options.cfg:194
msgid "cache^Clean"
msgstr "クリーン"
#. [button]: id=clean
#: data/gui/themes/default/window/game_cache_options.cfg:195
msgid "Clear stale and unused cache files"
msgstr "不要な、使われていないキャッシュをクリアします"
#. [button]: id=purge
#: data/gui/themes/default/window/game_cache_options.cfg:207
msgid "cache^Purge"
msgstr "削除"
#. [button]: id=purge
#: data/gui/themes/default/window/game_cache_options.cfg:208
msgid "Purge the entire contents of the cache"
msgstr "全てのキャッシュを削除します"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_delete.cfg:40
msgid "Delete Save"
msgstr "セーブデータの削除"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr "本当にこのゲームを削除しますか?"
#. [toggle_button]: id=dont_ask_again
#. [toggle_button]: id=do_not_show_again
#: data/gui/themes/default/window/game_delete.cfg:80
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:79
msgid "Do not show again"
msgstr "二度と表示しない"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/game_load.cfg:185
msgid "Date"
msgstr "日付"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#. [button]: id=load_game
#: data/gui/themes/default/window/game_load.cfg:309
#: data/gui/themes/default/window/mp_create_game.cfg:944
#: src/hotkey/hotkey_command.cpp:109
msgid "Load Game"
msgstr "ゲームを再開"
#. [button]: id=browse_saves_folder
#: data/gui/themes/default/window/game_load.cfg:350
msgid "Open saves folder"
msgstr "保存フォルダを開く"
#. [menu_button]: id=dirList
#: data/gui/themes/default/window/game_load.cfg:362
msgid "Show saves from a different version of Wesnoth"
msgstr "異なるバージョンの Wesnoth のセーブデータを表示します"
#. [toggle_button]: id=change_difficulty
#: data/gui/themes/default/window/game_load.cfg:538
msgid "Change difficulty"
msgstr "難易度変更"
#. [toggle_button]: id=change_difficulty
#: data/gui/themes/default/window/game_load.cfg:539
msgid "Change campaign difficulty before loading"
msgstr "読み込む前にキャンペーンの難易度を変更します"
#. [toggle_button]: id=show_replay
#: data/gui/themes/default/window/game_load.cfg:561
msgid "Show replay"
msgstr "リプレイを見る"
#. [toggle_button]: id=show_replay
#: data/gui/themes/default/window/game_load.cfg:562
msgid "Play the embedded replay from the saved game if applicable"
msgstr "セーブデータの中のリプレイを再生します"
#. [toggle_button]: id=cancel_orders
#: data/gui/themes/default/window/game_load.cfg:584
msgid "Cancel orders"
msgstr "命令の取り消し"
#. [toggle_button]: id=cancel_orders
#: data/gui/themes/default/window/game_load.cfg:585
msgid "Cancel any pending unit movements in the saved game"
msgstr "セーブデータ中の、まだ未解決のユニットの移動命令を取り消します"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_save.cfg:42
#: data/gui/themes/default/window/game_save_message.cfg:42
#: data/gui/themes/default/window/game_save_oos.cfg:42
#: src/hotkey/hotkey_command.cpp:106
msgid "Save Game"
msgstr "ゲームを保存"
#. [toggle_button]: id=ignore_all
#: data/gui/themes/default/window/game_save_oos.cfg:141
msgid "Ignore all"
msgstr "すべて無視"
#. [button]: id=quit_game
#: data/gui/themes/default/window/game_save_oos.cfg:158
msgid "Quit Game"
msgstr "ゲームを終了"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr "セーブデータの上書き"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr "同じ名前のセーブデータが既に存在しています。上書きしますか?"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/game_stats.cfg:35
#: data/gui/themes/default/window/game_stats.cfg:283
msgid "Leader"
msgstr "リーダー"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/game_stats.cfg:49
msgid "Team"
msgstr "チーム"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/game_stats.cfg:63
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:433
msgid "Gold"
msgstr "ゴールド"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/game_stats.cfg:76
#: src/generators/default_map_generator.cpp:198
msgid "Villages"
msgstr "村の数"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/game_stats.cfg:90
msgid "Units"
msgstr "ユニット数"
#. [toggle_button]: id=sort_5
#: data/gui/themes/default/window/game_stats.cfg:104
msgid "Upkeep"
msgstr "維持費"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [image]: id=income_icon
#. [label]: id=side_income
#: data/gui/themes/default/window/game_stats.cfg:118
#: data/gui/themes/default/window/mp_join_game.cfg:281
#: data/gui/themes/default/window/mp_join_game.cfg:294
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:439
msgid "Income"
msgstr "収入"
#. [toggle_button]: id=sort_1
#. [label]: id=side_title
#: data/gui/themes/default/window/game_stats.cfg:297
#: data/gui/themes/default/window/mp_change_control.cfg:22
msgid "Side"
msgstr "陣営"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/game_stats.cfg:311
msgid ""
"Starting\n"
"Gold"
msgstr ""
"開始時の\n"
"ゴールド"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/game_stats.cfg:325
msgid ""
"Base\n"
"Income"
msgstr ""
"基準\n"
"収入"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/game_stats.cfg:340
msgid ""
"Gold Per\n"
"Village"
msgstr ""
"村あたりの\n"
"ゴールド"
#. [toggle_button]: id=sort_5
#: data/gui/themes/default/window/game_stats.cfg:355
msgid ""
"Support Per\n"
"Village"
msgstr ""
"村あたりの\n"
"補助"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/game_stats.cfg:705
#: src/gui/dialogs/game_stats.cpp:247
msgid "Current Status"
msgstr "現在の状況"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/game_stats.cfg:780
msgid "Game Stats"
msgstr "ゲームの状況"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/themes/default/window/game_stats.cfg:793
#: src/gui/dialogs/game_stats.cpp:247
msgid "Scenario Settings"
msgstr "シナリオ設定"
#. [button]: id=ok
#: data/gui/themes/default/window/game_stats.cfg:832
#: data/gui/themes/default/window/unit_list.cfg:435
msgid "Scroll To"
msgstr "スクロール"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:122
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Version:</b>"
msgstr ""
#. [label]
#: data/gui/themes/default/window/game_version.cfg:150
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Running on:</b>"
msgstr ""
#. [label]
#: data/gui/themes/default/window/game_version.cfg:179
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Architecture:</b>"
msgstr ""
#. [label]
#: data/gui/themes/default/window/game_version.cfg:207
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Homepage:</b>"
msgstr ""
#. [label]
#: data/gui/themes/default/window/game_version.cfg:239
msgid "<span font_family='DejaVu Sans'>✦</span> <b>Wiki:</b>"
msgstr ""
#. [label]
#: data/gui/themes/default/window/game_version.cfg:279
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Copy a full report here:</i>"
msgstr ""
#. [label]
#: data/gui/themes/default/window/game_version.cfg:299
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Report an issue or request a "
"feature:</i>"
msgstr ""
#. [button]: id=issue
#: data/gui/themes/default/window/game_version.cfg:313
msgid "Report Issue"
msgstr ""
#. [label]
#: data/gui/themes/default/window/game_version.cfg:322
msgid ""
"<i><span font_family='DejaVu Sans'>➤</span> Re-open the version migrator "
"dialog:</i>"
msgstr ""
#. [button]: id=run_migrator
#. button to open the version migration dialog manually to re-migrate add-ons and the preferences file
#: data/gui/themes/default/window/game_version.cfg:335
msgid "Migrate"
msgstr "移行"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:372
msgid "Game data:"
msgstr "ゲームデータ:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:374
msgid "User data:"
msgstr "ユーザデータ:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:376
msgid "Saved games:"
msgstr "セーブデータ:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:378
msgid "Add-ons:"
msgstr "アドオン:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:380
msgid "Cache:"
msgstr "キャッシュ:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:382
msgid "Logs:"
msgstr "ログ:"
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:384
msgid "Screenshots:"
msgstr "スクリーンショット:"
#. [button]: id=open_stderr
#: data/gui/themes/default/window/game_version.cfg:418
msgid "Log File"
msgstr "ログファイル"
#. [button]: id=open_stderr
#: data/gui/themes/default/window/game_version.cfg:419
msgid ""
"Opens the log file pertaining to the current session, which may contain "
"useful debug information"
msgstr ""
"現在のセッションに紐付けられたログファイルを開きます。このファイルには有用な"
"デバッグ情報が含まれている可能性があります。"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:449
msgid "library^Name"
msgstr "名前"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:460
msgid "library^Build version"
msgstr "ビルドバージョン"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:472
msgid "library^Runtime version"
msgstr "ランタイムバージョン"
#. [label]
#: data/gui/themes/default/window/game_version.cfg:553
msgid ""
"The following features were selected when building this version of Wesnoth:"
msgstr "Wesnothのビルド時に選択された機能"
#. [button]: id=forums
#. this is on a button that opens the Wesnoth forums webpage
#: data/gui/themes/default/window/game_version.cfg:633
msgid "Forums"
msgstr "フォーラム"
#. [button]: id=discord
#. this is on a button that opens the Wesnoth Discord server webpage
#: data/gui/themes/default/window/game_version.cfg:652
msgid "Discord"
msgstr "Discord"
#. [button]: id=irc
#. this is on a button that opens the Wesnoth IRC webpage. IRC is an acronym for Internet Relay Chat
#: data/gui/themes/default/window/game_version.cfg:671
msgid "IRC"
msgstr "IRC"
#. [button]: id=steam
#. this is on a button that opens the Wesnoth Steam forums webpage
#: data/gui/themes/default/window/game_version.cfg:690
msgid "Steam"
msgstr "Steam"
#. [button]: id=reddit
#. this is on a button that opens the Wesnoth Reddit webpage
#: data/gui/themes/default/window/game_version.cfg:709
msgid "Reddit"
msgstr "Reddit"
#. [button]: id=donate
#. this is on a button that opens the Wesnoth SPI webpage for sending donations
#: data/gui/themes/default/window/game_version.cfg:728
msgid "Donate"
msgstr "寄付"
#. [label]: id=description
#: data/gui/themes/default/window/game_version.cfg:824
msgid "An open source, turn-based strategy game with a high fantasy theme."
msgstr ""
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [tab]
#. [widget]: id=tab_label
#. [widget]: id=label
#: data/gui/themes/default/window/game_version.cfg:859
#: data/gui/themes/default/window/mp_create_game.cfg:579
#: data/gui/themes/default/window/preferences.cfg:292
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:402
#: data/gui/themes/default/window/server_info.cfg:181
#: src/hotkey/hotkey_command.cpp:51
msgid "General"
msgstr "一般"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:865
msgid "Paths"
msgstr "パス"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:871
msgid "Libraries"
msgstr "ライブラリ"
#. [tab]
#: data/gui/themes/default/window/game_version.cfg:877
msgid "Features"
msgstr "機能"
#. [tab]
#. [grid]
#: data/gui/themes/default/window/game_version.cfg:883
#: data/gui/themes/default/window/title_screen.cfg:262
#: data/gui/themes/modern/dialogs/title_screen.cfg:262
msgid "Community"
msgstr "コミュニティ"
#. [button]: id=credits
#: data/gui/themes/default/window/game_version.cfg:937
msgid "Credits"
msgstr "クレジット"
#. [button]: id=license
#: data/gui/themes/default/window/game_version.cfg:952
msgid "License"
msgstr ""
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:16
msgid "inspector tree item^•"
msgstr "•"
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:94
msgid "Gamestate Inspector"
msgstr "ゲーム状態インスペクタ"
#. [button]: id=copy
#: data/gui/themes/default/window/gamestate_inspector.cfg:337
#: data/gui/themes/default/window/wml_error.cfg:125
msgid "Copy this report to clipboard"
msgstr "このリポートをクリップボードにコピーします"
#. [button]: id=lua
#. [label]
#: data/gui/themes/default/window/gamestate_inspector.cfg:349
#: data/gui/themes/default/window/lua_interpreter.cfg:38
msgid "Lua Console"
msgstr "Luaコンソール"
#. [label]
#: data/gui/themes/default/window/generator_settings.cfg:89
msgid "Map Generator Settings"
msgstr "マップジェネレーターの設定"
#. [grid]
#. [label]
#: data/gui/themes/default/window/generator_settings.cfg:105
#: data/gui/themes/default/window/mp_create_game.cfg:729
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:132
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:151
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:137
msgid "Players:"
msgstr "プレイヤー数:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:111
msgid "Number of Hills:"
msgstr "丘の数:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:113
msgid "Max Hill Size:"
msgstr "丘の最大サイズ:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:115
msgid "Villages:"
msgstr "村:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:117
msgid "Castle Size:"
msgstr "城のサイズ:"
#. [grid]
#: data/gui/themes/default/window/generator_settings.cfg:119
msgid "Landform:"
msgstr "地形:"
#. [toggle_button]: id=connect_castles
#: data/gui/themes/default/window/generator_settings.cfg:135
msgid "Roads Between Castles"
msgstr "城どうしの間に道を設置する"
#. [toggle_button]: id=show_labels
#: data/gui/themes/default/window/generator_settings.cfg:157
msgid "Show Labels"
msgstr "ラベルを表示する"
#. [label]
#: data/gui/themes/default/window/help_browser.cfg:116
msgid "Battle For Wesnoth Help"
msgstr "Battle For Wesnoth ヘルプ"
#. [label]
#: data/gui/themes/default/window/hotkey_bind.cfg:35
msgid "Press desired hotkey (Esc cancels)"
msgstr "希望のホットキーを押して下さい Escでキャンセル"
#. [label]: id=title
#: data/gui/themes/default/window/label_settings.cfg:42
msgid "Show or Hide Labels"
msgstr "ラベルの表示・非表示"
#. [label]
#: data/gui/themes/default/window/language_selection.cfg:80
msgid ""
"<i>The Battle for Wesnoth</i> relies on volunteers for development, "
"including translation. Translations may drift behind or even become "
"abandoned."
msgstr ""
"<i>The Battle for Wesnoth</i> は、翻訳を含む開発をボランティアに依存していま"
"す。翻訳が遅れたり、放置されることもあります。"
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to <https://gettext.wesnoth.org/> (which opens in the users browser).
#: data/gui/themes/default/window/language_selection.cfg:85
msgid ""
"<b>Note:</b> The translation percentages shown apply to the core game "
"interface and in-game help only. More complete stats, including details for "
"each campaign, are available at the following page:"
msgstr ""
"<b>注:</b>表示されている翻訳パーセンテージは、core game interface とゲーム内"
"ヘルプのみに適用されます。各キャンペーンの詳細を含む、より完全な統計は以下の"
"ページでご覧いただけます:"
#. [label]
#. Beneath the label widget displaying this text there is a widget displaying
#. a clickable link to the wikis WesnothTranslations page (which opens in the users browser).
#: data/gui/themes/default/window/language_selection.cfg:142
msgid ""
"If you are interested in translating the game yourself, please follow the "
"link below for more information:"
msgstr ""
"ご自身でゲームを翻訳することにご興味のある方は、以下のリンクから詳細をご覧く"
"ださい:"
#. [toggle_button]: id=show_all
#: data/gui/themes/default/window/language_selection.cfg:276
msgid "Show in-progress or abandoned translations"
msgstr "進行中または放置されている翻訳を表示する"
#. [label]: id=status
#: data/gui/themes/default/window/loadscreen.cfg:183
msgid "Loading..."
msgstr "読み込み中..."
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:75
msgid "General Lobby"
msgstr "一般ロビー"
#. [widget]: id=tab_label
#. Games which were created by a bot, there's discussion about the meaning and
#. possibly better names in https://github.com/wesnoth/wesnoth/issues/8148
#: data/gui/themes/default/window/lobby_main.cfg:88
msgid "Matchmaking"
msgstr "マッチメイキング"
#. [label]: id=map
#: data/gui/themes/default/window/lobby_main.cfg:140
msgid "Games"
msgstr "ゲーム"
#. [image]: id=needs_password
#: data/gui/themes/default/window/lobby_main.cfg:259
msgid "Requires a password to join"
msgstr "参加するにはパスワードが必要です"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/themes/default/window/lobby_main.cfg:448
msgid "Vacant slots"
msgstr "空きスロット"
#. [toggle_button]: id=filter_vacant_slots
#: data/gui/themes/default/window/lobby_main.cfg:449
msgid "Only show games with vacant slots"
msgstr "空席があるゲームのみを表示します"
#. [toggle_button]: id=filter_with_friends
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:461
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:415
msgid "Friends"
msgstr "友人"
#. [toggle_button]: id=filter_with_friends
#: data/gui/themes/default/window/lobby_main.cfg:462
msgid "Only show games with friends"
msgstr "友人がいるゲームのみを表示します"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/themes/default/window/lobby_main.cfg:474
msgid "Blocked players"
msgstr "ブロックされたプレイヤー"
#. [toggle_button]: id=filter_with_ignored
#: data/gui/themes/default/window/lobby_main.cfg:475
msgid "Show games that include players you have blocked"
msgstr "ブロックしたプレイヤーがいるゲームも表示します"
#. [toggle_button]: id=filter_invert
#: data/gui/themes/default/window/lobby_main.cfg:487
msgid "Invert filter"
msgstr "フィルターを反転"
#. [button]: id=create
#. [label]
#. [button]: id=ok
#: data/gui/themes/default/window/lobby_main.cfg:512
#: data/gui/themes/default/window/lobby_main.cfg:784
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:45
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:445
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:44
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:363
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:47
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:321
msgid "Create Game"
msgstr "ゲームを作成"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=join_global
#: data/gui/themes/default/window/lobby_main.cfg:532
#: data/gui/themes/default/window/lobby_main.cfg:796
#: src/gui/dialogs/multiplayer/lobby.cpp:868
msgid "Join"
msgstr "参加"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=observe_global
#: data/gui/themes/default/window/lobby_main.cfg:544
#: data/gui/themes/default/window/lobby_main.cfg:819
#: src/gui/dialogs/multiplayer/lobby.cpp:834
msgid "Observe"
msgstr "観戦"
#. [button]: id=server_info
#. [widget]: id=tab_label
#: data/gui/themes/default/window/lobby_main.cfg:559
#: data/gui/themes/default/window/lobby_main.cfg:807
#: data/gui/themes/default/window/server_info.cfg:168
msgid "Announcements"
msgstr "アナウンスメント"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=show_preferences
#. [label]: id=title
#. [grid]
#: data/gui/themes/default/window/lobby_main.cfg:571
#: data/gui/themes/default/window/lobby_main.cfg:772
#: data/gui/themes/default/window/preferences.cfg:213
#: data/gui/themes/default/window/title_screen.cfg:263
#: data/gui/themes/modern/dialogs/title_screen.cfg:263
#: src/hotkey/hotkey_command.cpp:126
msgid "Preferences"
msgstr "設定"
#. [button]: id=view_match_history
#. [label]: id=title
#: data/gui/themes/default/window/lobby_main.cfg:629
#: data/gui/themes/default/window/mp_match_history.cfg:299
msgid "Match History"
msgstr "マッチ履歴"
#. [button]: id=quit
#: data/gui/themes/default/window/lobby_main.cfg:646
#: data/gui/themes/default/window/lobby_main.cfg:746
msgid "Log Out"
msgstr "ログアウト"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:666
#: data/gui/themes/default/window/lobby_main.cfg:834
msgid "Normal Replays"
msgstr "通常リプレイ"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:670
#: data/gui/themes/default/window/lobby_main.cfg:838
msgid "Quick Replays"
msgstr "高速リプレイ"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:671
#: data/gui/themes/default/window/lobby_main.cfg:839
msgid "Skip quickly to the active turn when observing"
msgstr "観戦を始めたとき、現在のターンまで高速でリプレイを行います"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:675
#: data/gui/themes/default/window/lobby_main.cfg:843
msgid "Enter Blindfolded"
msgstr "目隠しで入る"
#. [option]
#: data/gui/themes/default/window/lobby_main.cfg:676
#: data/gui/themes/default/window/lobby_main.cfg:844
msgid "Do not show the map until given control of a side"
msgstr "陣営のコントロールを得るまで、マップを表示しません"
#. [label]
#: data/gui/themes/default/window/lobby_main.cfg:734
#: data/gui/themes/default/window/lobby_main.cfg:957
msgid "Multiplayer Lobby"
msgstr "マルチプレイヤーロビー"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr "プレイヤー情報:"
#. [button]: id=add_to_friends
#. [button]: id=add_friend
#: data/gui/themes/default/window/lobby_player_info.cfg:88
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:263
msgid "Add Friend"
msgstr "友人に追加"
#. [button]: id=add_to_ignores
#. [button]: id=add_ignored
#: data/gui/themes/default/window/lobby_player_info.cfg:99
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:276
msgid "Block"
msgstr "ブロック"
#. [button]: id=remove_from_list
#: data/gui/themes/default/window/lobby_player_info.cfg:112
msgid "Remove from List"
msgstr "リストから消去"
#. [button]: id=start_whisper
#: data/gui/themes/default/window/lobby_player_info.cfg:123
msgid "Send Private Message"
msgstr "プライベートメッセージを送信"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:149
msgid "Moderator Controls"
msgstr "管理者の操作"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:169
msgid "Reason:"
msgstr "理由:"
#. [label]
#: data/gui/themes/default/window/lobby_player_info.cfg:195
msgid "Ban time:"
msgstr "バンの時間:"
#. [button]: id=check_status
#: data/gui/themes/default/window/lobby_player_info.cfg:236
msgid "Check Status"
msgstr "ステータスのチェック"
#. [button]: id=kick
#: data/gui/themes/default/window/lobby_player_info.cfg:248
msgid "Kick"
msgstr "キック"
#. [button]: id=kick_ban
#: data/gui/themes/default/window/lobby_player_info.cfg:260
msgid "Kick + Ban"
msgstr "キック + バン"
#. [button]: id=stopgame
#: data/gui/themes/default/window/lobby_player_info.cfg:272
msgid "Stop Game"
msgstr "ゲームを停止"
#: data/gui/themes/default/window/logging.cfg:20
msgid "Debug level logging: maximum information"
msgstr "Debug レベルログ:すべての情報"
#: data/gui/themes/default/window/logging.cfg:22
msgid "Info level logging: more information"
msgstr "Info レベルログ:多めの情報"
#: data/gui/themes/default/window/logging.cfg:24
msgid "Warning level logging: less information"
msgstr "Warning レベルログ:少ない情報"
#: data/gui/themes/default/window/logging.cfg:26
msgid "Error level logging: minimum information"
msgstr "Error レベルログ:最小限の情報"
#: data/gui/themes/default/window/logging.cfg:28
msgid "Disable logging"
msgstr "ログの無効化"
#. [label]
#: data/gui/themes/default/window/logging.cfg:145
msgid "Logging Options"
msgstr "ログ出力オプション"
#. [label]
#: data/gui/themes/default/window/logging.cfg:192
msgid "Log Domain"
msgstr "ログ領域"
#. [row]
#: data/gui/themes/default/window/logging.cfg:196
msgid "log_level^Debug"
msgstr "デバッグ"
#. [row]
#: data/gui/themes/default/window/logging.cfg:197
msgid "log_level^Info"
msgstr "情報"
#. [row]
#: data/gui/themes/default/window/logging.cfg:198
msgid "log_level^Warning"
msgstr "警告"
#. [row]
#: data/gui/themes/default/window/logging.cfg:199
msgid "log_level^Error"
msgstr "エラー"
#. [row]
#: data/gui/themes/default/window/logging.cfg:200
msgid "log_level^None"
msgstr "なし"
#. [button]: id=clear
#: data/gui/themes/default/window/lua_interpreter.cfg:117
msgid "Clear Console"
msgstr "コンソールのクリア"
#. [button]: id=clear
#: data/gui/themes/default/window/lua_interpreter.cfg:118
msgid "Clear the log area"
msgstr "ログを消去します"
#. [label]
#: data/gui/themes/default/window/migrate_version_selection.cfg:40
msgid "Data Migration"
msgstr "データの移行"
#. [label]
#: data/gui/themes/default/window/migrate_version_selection.cfg:53
msgid ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
msgstr ""
"データの移行元の Wesnoth のバージョンを選択してください。\n"
"一部の設定は Wesnoth を再起動するまで適用されません。"
#. [button]: id=cancel
#: data/gui/themes/default/window/migrate_version_selection.cfg:127
#: data/gui/themes/default/window/story_viewer.cfg:145
msgid "Skip"
msgstr "スキップ"
#. [label]: id=title
#: data/gui/themes/default/window/mp_alerts_options.cfg:95
msgid "Multiplayer Alerts"
msgstr "マルチプレイヤー通知"
#. [label]
#: data/gui/themes/default/window/mp_alerts_options.cfg:113
msgid ""
"Choose how you wish to be notified of events in multiplayer games or in the "
"multiplayer lobby; either by playing sound alerts or (if the game window is "
"inactive or minimized) displaying desktop notifications."
msgstr ""
"マルチプレイヤーロビー内や、マルチプレイヤーゲーム中のイベント通知方法を選択"
"できます。アラート音を鳴らしたり、(ウィンドウが最小化されているかアクティブ"
"になっていない時は)デスクトップ通知を表示できます。"
#. [label]
#. [widget]: id=label
#: data/gui/themes/default/window/mp_alerts_options.cfg:147
#: data/gui/themes/default/window/preferences.cfg:347
msgid "Sound"
msgstr "サウンド"
#. [label]: id=notification_label
#: data/gui/themes/default/window/mp_alerts_options.cfg:163
msgid "Desktop Notification"
msgstr "デスクトップ通知"
#. [label]
#: data/gui/themes/default/window/mp_alerts_options.cfg:178
msgid "In Lobby"
msgstr "ロビー内"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:184
msgid "Player joins"
msgstr "プレイヤーの参加"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:184
msgid "When a player joins the lobby or game"
msgstr "プレイヤーがロビーまたはゲームに参加した時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:185
msgid "Player leaves"
msgstr "プレイヤーの退席"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:185
msgid "When a player leaves the lobby or game"
msgstr "プレイヤーがロビーまたはゲームを退席した時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:186
msgid "When a whisper is received"
msgstr "ささやきを受け取った時"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:186
#: src/gui/dialogs/multiplayer/mp_report.cpp:48
msgid "Whisper"
msgstr "ささやき"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:187
msgid "Friend message"
msgstr "友人のメッセージ"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:187
msgid "When a message from a friend is received"
msgstr "友人からメッセージが届いた時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:188
msgid "Public message"
msgstr "公開メッセージ"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:188
msgid "When a public message is received"
msgstr "公開メッセージを受け取った時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:189
msgid "Server message"
msgstr "サーバーメッセージ"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:189
msgid "When a server message is received"
msgstr "サーバーからメッセージが届いた時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:190
msgid "Ready to start"
msgstr "開始準備完了"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:190
msgid "When the game you are hosting is ready to start"
msgstr "ホストゲームを開始できるようになった時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:191
msgid "Game has begun"
msgstr "ゲームの開始"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:191
msgid "When the host (not you) has started the game"
msgstr "ホスト(他のプレイヤー)がゲームを開始した時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:192
msgid "Turn changed"
msgstr "ターンの経過"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:192
msgid "When a new turn has begun"
msgstr "新しいターンが始まった時"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:193
msgid "Game created"
msgstr "ゲームの作成"
#. [grid]
#: data/gui/themes/default/window/mp_alerts_options.cfg:193
msgid "When a new game has been created"
msgstr "新しいゲームが作成された時"
#. [button]: id=revert_to_defaults
#: data/gui/themes/default/window/mp_alerts_options.cfg:228
msgid "Reset all options to their default values"
msgstr "全てのオプションをデフォルトの値にリセッ卜します"
#. [label]: id=nick_title
#: data/gui/themes/default/window/mp_change_control.cfg:75
msgid "Nickname"
msgstr "ニックネーム"
#. [label]
#: data/gui/themes/default/window/mp_change_control.cfg:140
msgid "Change Control"
msgstr "コントロールの変更"
#. [label]
#: data/gui/themes/default/window/mp_connect.cfg:71
msgid "Choose or enter the address of a multiplayer server."
msgstr "マルチプレイヤーサーバーを選択するか、アドレスを入力してください。"
#. [label]
#: data/gui/themes/default/window/mp_connect.cfg:101
msgid "Address:"
msgstr "アドレス:"
#. [label]: id=address
#: data/gui/themes/default/window/mp_connect.cfg:176
msgid "Address"
msgstr "アドレス"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:119
msgid "Eras:"
msgstr "時代:"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:155
msgid "Random Faction Matchups:"
msgstr "ランダム党派の組み合わせ:"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:156
msgid "Allow for mirror matchups when random factions are chosen"
msgstr "ランダムな党派が選択された際にミラーマッチを許可します"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:177
msgid "Independent"
msgstr "完全ランダム"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:178
msgid "Independent: Random factions assigned independently"
msgstr ""
"完全ランダム:陣営の党派をランダムに決定します。ミラーマッチが起こる可能性も"
"あります。"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:182
msgid "No Mirror"
msgstr "ミラーマッチ防止"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:183
msgid "No Mirror: No two players will get the same faction"
msgstr ""
"ミラーマッチ防止ミラーマッチ2人以上のプレイヤーが同じ党派にならないよう"
"にします。"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:187
msgid "No Ally Mirror"
msgstr "同盟ミラー防止"
#. [option]
#: data/gui/themes/default/window/mp_create_game.cfg:188
msgid "No Ally Mirror: No two allied players will get the same faction"
msgstr "同盟ミラー防止:同盟関係にある陣営の党派が被らないようにします。"
#. [toggle_button]: id=use_map_settings
#: data/gui/themes/default/window/mp_create_game.cfg:330
msgid "Use Map Settings"
msgstr "マップ設定を使用"
#. [toggle_button]: id=use_map_settings
#: data/gui/themes/default/window/mp_create_game.cfg:331
msgid "Use scenario specific settings"
msgstr "シナリオのデフォルト設定を使用します"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:347
msgid "Number of Turns"
msgstr "ターン数"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:347
msgid "The maximum number of turns the game can last"
msgstr "ゲームの最大ターン数です"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:348
msgid "unlimited"
msgstr "無制限"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:351
msgid "The amount of income each village yields per turn"
msgstr "村1つあたりの収入です"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:351
msgid "Village Gold"
msgstr "村のゴールド"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:353
msgid "The number of unit levels each village can support"
msgstr "村1つにつき免除される、ユニットの維持費です"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:353
msgid "Village Support"
msgstr "村による維持費の補助"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:355
msgid "Experience Modifier"
msgstr "必要経験値の変更(%"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:355
msgid "The amount of experience a unit needs to advance"
msgstr "ユニットがレベルアップする際に必要な経験値の量を変更します"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/mp_create_game.cfg:389
msgid "Fog of War"
msgstr "戦雲(霧)"
#. [toggle_button]: id=fog
#: data/gui/themes/default/window/mp_create_game.cfg:390
msgid "Enemy units cannot be seen unless they are in range of your units"
msgstr ""
"自軍のユニットの移動範囲に入るまで、敵ユニットはマップ上に表示されません"
#. [toggle_button]: id=shroud
#: data/gui/themes/default/window/mp_create_game.cfg:406
msgid "The map is unknown until your units explore it"
msgstr "自軍ユニットが探索するまで、マップが不明な状態となります。"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/mp_create_game.cfg:422
msgid "Random Start Time"
msgstr "開始時刻をランダムに"
#. [toggle_button]: id=random_start_time
#: data/gui/themes/default/window/mp_create_game.cfg:423
msgid "Randomize the starting time of day"
msgstr "開始時刻をランダムに設定します"
#. [toggle_button]: id=time_limit
#: data/gui/themes/default/window/mp_create_game.cfg:459
msgid "Time Limit"
msgstr "持ち時間"
#. [toggle_button]: id=time_limit
#: data/gui/themes/default/window/mp_create_game.cfg:460
msgid "Enable custom time limits"
msgstr "ターンごとに持ち時間(時間制限)を設けます"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:497
msgid "Initial Limit"
msgstr "初期値"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:497
msgid "Longest time allowed for first turn (seconds)"
msgstr "初ターン時の最大持ち時間(秒)です"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:499
msgid "Time for general tasks each turn (seconds)"
msgstr "毎ターンごとに追加される持ち時間(秒)です"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:499
msgid "Turn Bonus"
msgstr "ターンボーナス"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:501
msgid "Longest time possible for any turn (seconds)"
msgstr "持ち時間の上限値(秒)です"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:501
msgid "Reservoir"
msgstr "上限値"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:503
msgid "Action Bonus"
msgstr "行動ボーナス"
#. [grid]
#: data/gui/themes/default/window/mp_create_game.cfg:503
msgid "Time for each attack, recruit, and capture"
msgstr "攻撃、雇用、村確保を行うごとに追加される持ち時間(秒)です"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_create_game.cfg:592
msgid "Custom Options"
msgstr "カスタムオプション"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_create_game.cfg:605
msgid "Game Settings"
msgstr "ゲーム設定"
#. [slider]: id=num_players
#: data/gui/themes/default/window/mp_create_game.cfg:748
msgid "Any"
msgstr "全て"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:881
msgid "Random map options: "
msgstr "ランダムマップオプション:"
#. [button]: id=random_map_regenerate
#: data/gui/themes/default/window/mp_create_game.cfg:902
msgid "Regenerate"
msgstr "再生成"
#: data/gui/themes/default/window/mp_create_game.cfg:975
msgid "Assign sides to players at random"
msgstr "プレイヤーへの陣営の割り当てがランダムに行われます"
#: data/gui/themes/default/window/mp_create_game.cfg:975
msgid "Shuffle Sides"
msgstr "陣営をシャッフル"
#: data/gui/themes/default/window/mp_create_game.cfg:979
msgid "Allow users who are not playing to watch the game"
msgstr "プレイヤー以外のユーザがゲームを観戦することを許可します"
#: data/gui/themes/default/window/mp_create_game.cfg:979
msgid "Observers"
msgstr "観戦者"
#: data/gui/themes/default/window/mp_create_game.cfg:983
msgid "Strict Synchronization"
msgstr "厳格な同期チェック"
#: data/gui/themes/default/window/mp_create_game.cfg:983
msgid "Stricter checks for out-of-sync errors"
msgstr "out-of-sync同期失敗エラーを厳格にチェックします"
#: data/gui/themes/default/window/mp_create_game.cfg:987
msgid "Private Replay"
msgstr "非公開リプレイ"
#: data/gui/themes/default/window/mp_create_game.cfg:987
msgid "Whether the replay will be publicly available"
msgstr "リプレイの公開・非公開を切り替えます"
#. [label]
#: data/gui/themes/default/window/mp_create_game.cfg:1003
msgid "Name of game:"
msgstr "ゲーム名:"
#. [text_box]: id=game_password
#: data/gui/themes/default/window/mp_create_game.cfg:1050
msgid ""
"Set the password that people wanting to join your game as players must enter"
msgstr "ゲームにプレイヤーとして参加する際に要求するパスワードを設定します"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/mp_create_game/default_resolution.cfg:176
#: data/gui/themes/default/window/mp_create_game/small_resolution.cfg:181
#: data/gui/themes/default/window/mp_create_game/tiny_resolution.cfg:164
#: src/gui/dialogs/multiplayer/lobby.cpp:453
msgid "Map size:"
msgstr "マップサイズ:"
#. [row]
#: data/gui/themes/default/window/mp_faction_select.cfg:180
msgid "gender^Random"
msgstr "ランダム"
#. [row]
#. [toggle_button]: id=male_toggle
#: data/gui/themes/default/window/mp_faction_select.cfg:182
#: data/gui/themes/default/window/unit_create.cfg:230
msgid "Male"
msgstr "男性"
#. [row]
#. [toggle_button]: id=female_toggle
#: data/gui/themes/default/window/mp_faction_select.cfg:184
#: data/gui/themes/default/window/unit_create.cfg:241
msgid "Female"
msgstr "女性"
#. [label]
#: data/gui/themes/default/window/mp_faction_select.cfg:217
msgid "Recruits"
msgstr "雇用"
#. [label]
#: data/gui/themes/default/window/mp_faction_select.cfg:308
msgid "Choose Your Leader"
msgstr "リーダー選択"
#. [label]
#. [widget]: id=name
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:40
#: data/gui/themes/default/window/mp_method_selection.cfg:273
msgid "Host Networked Game"
msgstr "ネットワークゲームを立てる"
#. [label]
#: data/gui/themes/default/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""
"ネットワークゲームを立てるにはローカルサーバーを起動する必要があります。サー"
"バーは全てのユーザが切断するまで、バックグラウンドプロセスとして動作します。"
"ローカルサーバーを起動しますか?"
#. [button]: id=select_leader
#: data/gui/themes/default/window/mp_join_game.cfg:71
#: data/gui/themes/default/window/mp_staging.cfg:70
msgid "Select the faction and leader for this side"
msgstr "陣営の党派とリーダーを選択します"
#. [label]
#: data/gui/themes/default/window/mp_join_game.cfg:155
#: data/gui/themes/default/window/mp_staging.cfg:157
#, fuzzy
#| msgid "Faction"
msgid "Faction:"
msgstr "党派"
#. [button]: id=cancel
#: data/gui/themes/default/window/mp_join_game.cfg:367
msgid "Leave"
msgstr "退室"
#. [label]: id=title
#: data/gui/themes/default/window/mp_join_game.cfg:430
#: data/gui/themes/default/window/mp_staging.cfg:569
#: data/gui/themes/default/window/mp_staging.cfg:754
msgid "Game Lobby"
msgstr "ゲームロビー"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=status_label
#: data/gui/themes/default/window/mp_join_game.cfg:499
#: data/gui/themes/default/window/mp_staging.cfg:631
#: data/gui/themes/default/window/mp_staging.cfg:823
#: src/gui/dialogs/multiplayer/mp_staging.cpp:509
msgid "Waiting for players to join..."
msgstr "プレイヤーの参加を待っています..."
#. [label]: id=title
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:42
msgid "Password Required"
msgstr "パスワードの要求"
#. [scroll_label]: id=message
#: data/gui/themes/default/window/mp_join_game_password_prompt.cfg:61
msgid "Joining this game requires a password."
msgstr "このゲームに参加するにはパスワードが必要です。"
#. [label]
#: data/gui/themes/default/window/mp_login.cfg:41
msgid "Login"
msgstr "ログイン"
#. [label]
#: data/gui/themes/default/window/mp_login.cfg:91
#: data/gui/themes/default/window/mp_method_selection.cfg:76
msgid "Login:"
msgstr "ログイン:"
#. [button]: id=replay_download
#: data/gui/themes/default/window/mp_match_history.cfg:159
msgid "Download"
msgstr "ダウンロード"
#. [label]: id=players
#. [label]: id=modifications
#: data/gui/themes/default/window/mp_match_history.cfg:185
#: data/gui/themes/default/window/mp_match_history.cfg:223
msgid "None"
msgstr "なし"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:375
msgid "Info"
msgstr "情報"
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:388
msgid "Players"
msgstr "プレイヤー"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [widget]: id=tab_label
#: data/gui/themes/default/window/mp_match_history.cfg:401
#: src/gui/dialogs/multiplayer/lobby.cpp:429
msgid "Modifications"
msgstr "Mod"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:450
msgid "Player:"
msgstr "プレイヤー"
#. [text_box]: id=search_player
#. [text_box]: id=search_game_name
#. [text_box]: id=search_content
#: data/gui/themes/default/window/mp_match_history.cfg:462
#: data/gui/themes/default/window/mp_match_history.cfg:506
#: data/gui/themes/default/window/mp_match_history.cfg:530
msgid "Asterisks match all characters"
msgstr "アスタリスクは全ての文字とマッチします。"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:474
msgid "Content Type:"
msgstr "コンテンツの種類:"
#. [label]
#: data/gui/themes/default/window/mp_match_history.cfg:494
msgid "Game name:"
msgstr "ゲーム名:"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#. [widget]: id=label
#. [grid]
#: data/gui/themes/default/window/mp_method_selection.cfg:46
#: data/gui/themes/default/window/preferences.cfg:365
#: data/gui/themes/default/window/title_screen.cfg:257
#: data/gui/themes/modern/dialogs/title_screen.cfg:257
#: src/gui/dialogs/game_load.cpp:395
msgid "Multiplayer"
msgstr "マルチプレイヤー"
#. [label]
#: data/gui/themes/default/window/mp_method_selection.cfg:121
msgid ""
"A registered account on the Wesnoth forums is required to join the official "
"server."
msgstr ""
"公式サーバーに接続するには、Wesnoth フォーラムにアカウントを登録する必要があ"
"ります。"
#. [button]: id=register
#: data/gui/themes/default/window/mp_method_selection.cfg:136
msgid "Sign Up"
msgstr "登録"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:226
msgid "Log on to the official Wesnoth multiplayer server"
msgstr "公式Wesnothマルチプレイヤーサーバーに接続します"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:235
msgid "Join Official Server"
msgstr "公式サーバーに接続"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:245
msgid "Join a different server"
msgstr "別のサーバーに接続します"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:264
msgid "Host a game using a dedicated server"
msgstr "専用のサーバーを使ってゲームを立てます"
#. [column]
#: data/gui/themes/default/window/mp_method_selection.cfg:283
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr "AIや人間と台のPCでマルチプレイヤーゲームをプレイします"
#. [widget]: id=name
#: data/gui/themes/default/window/mp_method_selection.cfg:292
msgid "Local Game"
msgstr "ローカルゲーム"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:50
msgid "* Player being reported:"
msgstr "* 通報対象のプレイヤー:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:82
msgid "* Reason for report:"
msgstr "* 通報の理由:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:114
msgid "Location of occurrence:"
msgstr "起こった場所:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:146
msgid "Additional information:"
msgstr "追加情報:"
#. [label]
#: data/gui/themes/default/window/mp_report.cfg:191
msgid "* required fields"
msgstr "* 必須項目"
#. [menu_button]: id=controller
#: data/gui/themes/default/window/mp_staging.cfg:253
msgid "Change the sides controller"
msgstr "陣営のコントローラーを変更します"
#. [menu_button]: id=ai_controller
#: data/gui/themes/default/window/mp_staging.cfg:269
msgid "Change the AI sides behaviour"
msgstr "AI 陣営の挙動を変更します"
#. [menu_button]: id=side_team
#: data/gui/themes/default/window/mp_staging.cfg:296
msgid "Which team this side belongs to"
msgstr "陣営が属するチームを変更します"
#. [menu_button]: id=side_color
#: data/gui/themes/default/window/mp_staging.cfg:312
msgid "This sides color"
msgstr "陣営の色です"
#. [button]: id=ok
#: data/gui/themes/default/window/mp_staging.cfg:433
msgid "Im Ready"
msgstr "準備OK"
#. [text]
#: data/gui/themes/default/window/outro.cfg:49
msgid "Press ESC to skip"
msgstr "ESCでスキップ"
#. [widget]: id=label
#: data/gui/themes/default/window/preferences.cfg:311
msgid "Hotkeys"
msgstr "ホットキー"
#. [widget]: id=label
#: data/gui/themes/default/window/preferences.cfg:329
msgid "Display"
msgstr "表示"
#. [button]: id=about
#: data/gui/themes/default/window/preferences.cfg:419
msgid "Display the game version and build information"
msgstr "ゲームバージョンとビルド情報を表示する"
#. [label]
#: data/gui/themes/default/window/preferences/01_general.cfg:20
msgid "Scroll speed:"
msgstr "スクロール速度:"
#. [slider]: id=scroll_speed
#: data/gui/themes/default/window/preferences/01_general.cfg:36
msgid "Change the speed of scrolling around the map"
msgstr "マップのスクロール速度を変更します"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:54
msgid "Skip AI moves"
msgstr "AI 移動スキップ"
#. [toggle_button]: id=skip_ai_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:55
msgid "Do not animate AI units moving"
msgstr "AIが操作するユニットの移動時にアニメーションを行わないようにします"
#. [toggle_button]: id=turbo_toggle
#: data/gui/themes/default/window/preferences/01_general.cfg:68
msgid "Accelerated speed"
msgstr "高速化"
#. [toggle_button]: id=turbo_toggle
#: data/gui/themes/default/window/preferences/01_general.cfg:69
msgid "Make units move and fight faster"
msgstr "ユニットの移動と戦闘を高速化します"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:79
msgid "Acceleration factor:"
msgstr "高速化の倍率:"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:84
msgid ""
"Speed at which unit moves and animations play when Accelerated speed is "
"enabled or when Shift is held down in-game"
msgstr ""
"ユニットの移動とアニメーションの速度です。「高速化」が有効になっているか、"
"ゲーム中で Shift キーを押している間に適用されます。"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:100
msgid "Disable automatic moves"
msgstr "自動移動を無効にする"
#. [toggle_button]: id=disable_auto_moves
#: data/gui/themes/default/window/preferences/01_general.cfg:101
msgid "Do not allow automatic movements at the beginning of a turn"
msgstr "ターン開始時の自動移動を無効にします"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/themes/default/window/preferences/01_general.cfg:114
msgid "Turn dialog"
msgstr "ターンダイアログを表示する"
#. [toggle_button]: id=show_turn_dialog
#: data/gui/themes/default/window/preferences/01_general.cfg:115
msgid "Display a dialog at the beginning of your turn"
msgstr "プレイヤーのターン開始時にダイアログを表示して知らせます"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/themes/default/window/preferences/01_general.cfg:128
msgid "Enable planning mode on start"
msgstr "開始時に計画モードを有効にする"
#. [toggle_button]: id=whiteboard_on_start
#: data/gui/themes/default/window/preferences/01_general.cfg:129
msgid "Activates Planning Mode on game start"
msgstr "計画モードをゲーム開始時に有効にします"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/themes/default/window/preferences/01_general.cfg:142
msgid "Hide allies plans by default"
msgstr "同盟軍の計画を非表示にする"
#. [toggle_button]: id=whiteboard_hide_allies
#: data/gui/themes/default/window/preferences/01_general.cfg:143
msgid "Hide allies Planning Mode plans in multiplayer games"
msgstr ""
"マルチプレイヤーゲームで同盟軍が計画モードを使用している時、その計画を非表示"
"にします"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/themes/default/window/preferences/01_general.cfg:156
msgid "Interrupt move when an ally is sighted"
msgstr "同盟軍を見つけた時、移動を中断する"
#. [toggle_button]: id=interrupt_move_when_ally_sighted
#: data/gui/themes/default/window/preferences/01_general.cfg:157
msgid "Sighting an allied unit interrupts your units movement"
msgstr "同盟軍ユニットを見つけた時に、ユニットの移動を中断します"
#. [toggle_button]: id=save_replays
#: data/gui/themes/default/window/preferences/01_general.cfg:172
msgid "Save replays at the end of scenarios"
msgstr "シナリオ終了時にリプレイを保存する"
#. [toggle_button]: id=save_replays
#: data/gui/themes/default/window/preferences/01_general.cfg:173
msgid "Save replays of games on victory in all modes and defeat in multiplayer"
msgstr ""
"全てのモードでの勝利時と、マルチプレイヤーモードでの敗北時にリプレイを保存し"
"ます"
#. [toggle_button]: id=delete_saves
#: data/gui/themes/default/window/preferences/01_general.cfg:186
msgid "Delete auto-saves at the end of scenarios"
msgstr "シナリオ終了時に自動保存を削除する"
#. [toggle_button]: id=delete_saves
#: data/gui/themes/default/window/preferences/01_general.cfg:187
msgid ""
"Delete previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr ""
"全てのモードでの勝利時とマルチプレイヤーモードでの敗北時に、以前の自動保存を"
"削除します"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:197
msgid "Maximum auto-saves:"
msgstr "自動保存の最大数:"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:200
msgid "∞"
msgstr "無限"
#. [column]
#: data/gui/themes/default/window/preferences/01_general.cfg:202
msgid "Set maximum number of automatic saves to be retained"
msgstr "自動保存の最大数を設定します"
#. [button]: id=cachemg
#: data/gui/themes/default/window/preferences/01_general.cfg:218
msgid "Cache"
msgstr "キャッシュ"
#. [button]: id=cachemg
#: data/gui/themes/default/window/preferences/01_general.cfg:219
msgid "Manage the game WML cache"
msgstr "WMLキャッシュを管理します"
#. [label]
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:25
msgid "Filter:"
msgstr "フィルター:"
#. [text_box]: id=filter
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:50
msgid "Filters on hotkey description"
msgstr "ホットキーの説明でフィルターします"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:98
msgid "Action"
msgstr "動作"
#. [toggle_button]: id=sort_1
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:112
msgid "Hotkey"
msgstr "ホットキー"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_2
#. Translate G as the initial letter for Game
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:126
#: src/gui/dialogs/preferences_dialog.cpp:899
msgid "game_hotkeys^G"
msgstr "ゲ"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:127
msgid "Available in game"
msgstr "ゲーム中"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_3
#. Translate E as the initial letter for Editor
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:141
#: src/gui/dialogs/preferences_dialog.cpp:900
msgid "editor_hotkeys^E"
msgstr "エ"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:142
msgid "Available in editor"
msgstr "エディタ"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_4
#. Translate M as the initial letter for Main Menu
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:156
#: src/gui/dialogs/preferences_dialog.cpp:901
msgid "mainmenu_hotkeys^M"
msgstr "タ"
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:157
msgid "Available at main menu"
msgstr "タイトル画面(メインメニュー)"
#. [button]: id=btn_add_hotkey
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:272
msgid "Add Hotkey"
msgstr "ホットキーの追加"
#. [button]: id=btn_clear_hotkey
#: data/gui/themes/default/window/preferences/02_hotkeys.cfg:283
msgid "Clear Hotkey"
msgstr "ホットキーの消去"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:15
msgid "Window size:"
msgstr "ウィンドウサイズ:"
#. [label]: id=help_text
#: data/gui/themes/default/window/preferences/03_display.cfg:39
msgid "Pixel scale multiplier:"
msgstr "ピクセル拡大倍率:"
#. [menu_button]: id=resolution_set
#: data/gui/themes/default/window/preferences/03_display.cfg:73
msgid "Change the game window size"
msgstr "ゲームウィンドウのサイズを変更します"
#. [slider]: id=pixel_scale_slider
#: data/gui/themes/default/window/preferences/03_display.cfg:87
msgid ""
"Set the global pixel scale multiplier. A pixel scale multiplier of 2 will "
"make everything look twice as large."
msgstr ""
"グローバルで適用されるピクセル拡大倍率を設定します。ピクセル拡大倍率を 2 にす"
"ると、全ての表示が 2 倍大きく見えるようになります。"
#. [toggle_button]: id=fullscreen
#: data/gui/themes/default/window/preferences/03_display.cfg:102
msgid "Full screen"
msgstr "フルスクリーン"
#. [toggle_button]: id=fullscreen
#: data/gui/themes/default/window/preferences/03_display.cfg:103
msgid "Toggle between fullscreen and window mode"
msgstr "フルスクリーンモード/ウィンドウモードを切り替えます"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/themes/default/window/preferences/03_display.cfg:114
msgid "pixel_scale_multiplier^Automatic scale"
msgstr "自動倍率"
#. [toggle_button]: id=auto_pixel_scale
#: data/gui/themes/default/window/preferences/03_display.cfg:115
msgid "Choose pixel scale multiplier automatically based on current resolution"
msgstr "現在の解像度に基づいてピクセル拡大倍率を自動で選択します"
#. [toggle_button]: id=vsync
#: data/gui/themes/default/window/preferences/03_display.cfg:129
msgid "VSync"
msgstr "垂直同期"
#. [toggle_button]: id=vsync
#: data/gui/themes/default/window/preferences/03_display.cfg:130
msgid ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
msgstr ""
"画面のリフレッシュレートとレンダリングを同期させることでティアリングを減少さ"
"せます(適用するには再起動が必要です)"
#. [toggle_button]: id=fps_limiter
#: data/gui/themes/default/window/preferences/03_display.cfg:145
msgid "Limit FPS"
msgstr "FPS 制限"
#. [toggle_button]: id=fps_limiter
#: data/gui/themes/default/window/preferences/03_display.cfg:146
msgid ""
"Disabling this increases CPU usage, but may slightly improve performance "
"(requires restart to take effect)"
msgstr ""
"無効化するとCPU使用率が上がりますが、パフォーマンスが僅かに向上します適用す"
"るには再起動が必要です)"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:168
#, fuzzy
#| msgid "Interface theme:"
msgid "In-game theme:"
msgstr "インターフェースのテーマ:"
#. [menu_button]: id=choose_theme
#: data/gui/themes/default/window/preferences/03_display.cfg:181
msgid ""
"Change the in-game interface theme. Additional themes may be provided by "
"community-made add-ons"
msgstr ""
"ゲーム画面でのインターフェースのテーマを変更します。追加のテーマはコミュニ"
"ティーによって作られたアドオンによって提供されるかもしれません。"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:192
#, fuzzy
#| msgid "Interface theme:"
msgid "UI theme:"
msgstr "インターフェースのテーマ:"
#. [menu_button]: id=choose_gui2_theme
#: data/gui/themes/default/window/preferences/03_display.cfg:208
#, fuzzy
#| msgid ""
#| "Change the in-game interface theme. Additional themes may be provided by "
#| "community-made add-ons"
msgid ""
"Change the UI (GUI2) theme. Additional themes may be provided by community-"
"made add-ons"
msgstr ""
"ゲーム画面でのインターフェースのテーマを変更します。追加のテーマはコミュニ"
"ティーによって作られたアドオンによって提供されるかもしれません。"
#. [button]: id=apply
#: data/gui/themes/default/window/preferences/03_display.cfg:217
msgid "Apply"
msgstr ""
#. [toggle_button]: id=show_floating_labels
#: data/gui/themes/default/window/preferences/03_display.cfg:239
msgid "Combat damage indicators"
msgstr "戦闘ダメージの表示"
#. [toggle_button]: id=show_floating_labels
#: data/gui/themes/default/window/preferences/03_display.cfg:240
msgid "Show amount of damage inflicted or healed as fading labels above units"
msgstr ""
"ダメージまたは回復量をユニットの上方にラベルとして表示します(ラベルは徐々に"
"透明になって消えます)"
#. [toggle_button]: id=show_ellipses
#: data/gui/themes/default/window/preferences/03_display.cfg:253
msgid "Team color indicators"
msgstr "チームカラーの表示"
#. [toggle_button]: id=show_ellipses
#: data/gui/themes/default/window/preferences/03_display.cfg:254
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr "ユニットの下に陣営ごとに異なる色付きの円を表示します"
#. [toggle_button]: id=show_grid
#: data/gui/themes/default/window/preferences/03_display.cfg:267
msgid "Grid overlay"
msgstr "グリッドのオーバーレイ"
#. [toggle_button]: id=show_grid
#: data/gui/themes/default/window/preferences/03_display.cfg:268
msgid "Overlay a grid over the map"
msgstr "マップ上にグリッドを表示します"
#. [toggle_button]: id=animate_terrains
#: data/gui/themes/default/window/preferences/03_display.cfg:303
msgid "Animate map"
msgstr "マップのアニメーション"
#. [toggle_button]: id=animate_terrains
#: data/gui/themes/default/window/preferences/03_display.cfg:304
msgid "Display animated terrain graphics"
msgstr "地形グラフィックをアニメーションします"
#. [toggle_button]: id=animate_water
#: data/gui/themes/default/window/preferences/03_display.cfg:317
msgid "Animate water"
msgstr "水のアニメーション"
#. [toggle_button]: id=animate_water
#: data/gui/themes/default/window/preferences/03_display.cfg:318
msgid "Display animated water graphics (can be slow)"
msgstr "水のグラフィックをアニメーションします(遅くなる可能性あり)"
#. [toggle_button]: id=animate_units_standing
#: data/gui/themes/default/window/preferences/03_display.cfg:333
msgid "Unit standing animations"
msgstr "ユニットのスタンディングアニメーション"
#. [toggle_button]: id=animate_units_standing
#: data/gui/themes/default/window/preferences/03_display.cfg:334
msgid "Continuously animate standing units on the battlefield"
msgstr "戦場にいるユニットを常にアニメーションします"
#. [toggle_button]: id=animate_units_idle
#: data/gui/themes/default/window/preferences/03_display.cfg:352
msgid "Unit idle animations"
msgstr "ユニットの待機アニメーション"
#. [toggle_button]: id=animate_units_idle
#: data/gui/themes/default/window/preferences/03_display.cfg:353
msgid "Play short random animations for idle units"
msgstr "待機中のユニットをランダムにアニメーションします"
#. [label]
#: data/gui/themes/default/window/preferences/03_display.cfg:376
msgid "Frequency:"
msgstr "頻度:"
#. [slider]: id=idle_anim_frequency
#: data/gui/themes/default/window/preferences/03_display.cfg:392
msgid "Set the frequency of unit idle animations"
msgstr "待機中ユニットのアニメーション頻度を設定します"
#. [label]
#: data/gui/themes/default/window/preferences/04_sound.cfg:38
msgid "Volume:"
msgstr "音量:"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/themes/default/window/preferences/04_sound.cfg:82
msgid "Pause music on focus loss"
msgstr "フォーカスが無いときにはBGMを一時停止する"
#. [toggle_button]: id=sound_toggle_stop_music_in_background
#: data/gui/themes/default/window/preferences/04_sound.cfg:83
msgid "Pause the music when you switch to any other window"
msgstr "他のウィンドウにフォーカスが移っている場合、BGMを一時停止します"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:104
msgid "Sound effects"
msgstr "効果音"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:104
msgid "Sound effects on/off"
msgstr "効果音のオン/オフを切り替えます"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:105
msgid "Change the sound effects volume"
msgstr "効果音の音量を変更します"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:115
msgid "Music"
msgstr "BGM"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:115
msgid "Music on/off"
msgstr "BGMのオン/オフを切り替えます"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:116
msgid "Change the music volume"
msgstr "BGMの音量を変更します"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:127
msgid "Play a bell sound at the beginning of your turn"
msgstr "プレイヤーのターン開始時にベルを鳴らします"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:127
msgid "Turn bell"
msgstr "ターンベル"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:128
msgid "Change the bell volume"
msgstr "ベルの音量を変更します"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:137
msgid "Turn menu and button sounds on/off"
msgstr "メニューとボタンの効果音のオン/オフを切り替えます"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:137
msgid "User interface sounds"
msgstr "ユーザーインターフェースサウンド"
#. [column]
#: data/gui/themes/default/window/preferences/04_sound.cfg:138
msgid "Change the sound volume for button clicks, etc."
msgstr "ボタンを押した時などに鳴る、効果音の音量を変更します"
#. [label]
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:20
msgid "Chat lines:"
msgstr "チャットの行数:"
#. [slider]: id=chat_lines
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:36
msgid "Set the number of chat lines shown"
msgstr "表示されるチャットの行数を指定します"
#. [toggle_button]: id=chat_timestamps
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:52
msgid "Chat timestamping"
msgstr "チャットメッセージの送信時刻を表示する"
#. [toggle_button]: id=chat_timestamps
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:53
msgid "Add a timestamp to chat messages"
msgstr "チャットメッセージに時刻を表示します"
#. [toggle_button]: id=remember_password
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:69
msgid "Uncheck to delete the saved password (on exit)"
msgstr "チェックをはずすと、終了時に保存されたパスワードを削除します"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:84
msgid "Accept whispers from friends only"
msgstr "友人からのささやきのみを受け入れる"
#. [toggle_button]: id=lobby_whisper_friends_only
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:85
msgid "Only accept whisper messages from people on your friends list"
msgstr "友人リストに含まれているプレイヤーからのささやきだけを受け入れます"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:101
msgid "Do not show lobby joins"
msgstr "ロビーへの参加者を通知しない"
#. [toggle_button]: id=lobby_joins_none
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:102
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr ""
"マルチプレイヤーロビーに他のプレイヤーが参加した時に、通知メッセージを表示し"
"ません"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:116
msgid "Show lobby joins of friends only"
msgstr "ロビーへの参加者を友人のみ通知する"
#. [toggle_button]: id=lobby_joins_friends
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:117
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr "マルチプレイヤーロビーに友人が参加した時に、通知メッセージを表示します"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:131
msgid "Show all lobby joins"
msgstr "ロビーへの参加者を全て通知する"
#. [toggle_button]: id=lobby_joins_all
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:132
msgid "Show messages about all players joining the multiplayer lobby"
msgstr ""
"マルチプレイヤーロビーに他のプレイヤーが参加した時に、通知メッセージを表示し"
"ます"
#. [button]: id=mp_alerts
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:149
msgid "Alerts"
msgstr "通知"
#. [button]: id=mp_alerts
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:150
msgid "Configure multiplayer notification settings"
msgstr "マルチプレイヤー時の通知を設定します"
#. [button]: id=mp_wesnothd
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:162
msgid "Server Executable"
msgstr "サーバーのパス"
#. [button]: id=mp_wesnothd
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:163
msgid "Find and set path to MP server to host LAN games"
msgstr ""
"ホストLANゲーム時に使用する、マルチプレイヤーサーバーのパスを指定します"
#. [button]: id=add_friend
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:264
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"player_name notes on friend)"
msgstr ""
"このユーザー名を友人リストに追加します(次のように入力するとオプションとして"
"メモを追加することもできます。「ユーザー名 そのユーザーに関するメモ」)"
#. [button]: id=add_ignored
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:277
msgid ""
"Add this username to your ignore list (add optional reason, e.g., "
"player_name reason ignored)"
msgstr ""
"このユーザを無視リストに追加します(オプションとして理由も付加可能です。例:"
"「プレイヤー名 無視の理由」)"
#. [button]: id=remove
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:290
msgid "Remove this username from your list"
msgstr "ユーザ名をリストから削除します"
#. [label]: id=no_friends_notice
#: data/gui/themes/default/window/preferences/05_multiplayer.cfg:311
msgid "You have not befriended or blocked any other players."
msgstr "友人またはブロック指定したプレイヤーはいません。"
#. [button]: id=open
#: data/gui/themes/default/window/screenshot_notification.cfg:49
msgid "filesystem^Open"
msgstr "開く"
#. [button]: id=open
#: data/gui/themes/default/window/screenshot_notification.cfg:50
msgid "Open this file with an external application"
msgstr "このファイルを外部アプリケーションで開きます"
#. [button]: id=browse_dir
#: data/gui/themes/default/window/screenshot_notification.cfg:187
msgid "Browse the screenshots folder using a file manager"
msgstr "ファイルマネージャでスクリーンショットフォルダをブラウズします"
#. [label]
#: data/gui/themes/default/window/select_orb_colors.cfg:140
msgid "Choose Orb/Minimap Colors"
msgstr "宝珠とミニマップの色を変更"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:144
msgid "Show unmoved orb"
msgstr "移動前のユニットに宝珠を表示"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:147
msgid "Show partially moved orb"
msgstr "移動途中のユニットに宝珠を表示"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:148
msgid ""
"If a unit can move but cant attack, show a two-color orb with the colors "
"for partially and fully moved."
msgstr ""
"ユニットが戦闘不可かつ移動可の場合、移動前と移動済みの 2 色の宝珠を表示しま"
"す。"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:148
msgid "Use a two-color orb for disengaged units"
msgstr "離脱中のユニットに 2 色の宝珠を使用"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:150
msgid "Show moved orb"
msgstr "移動済みユニットに宝珠を表示"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:153
msgid "Show ally orb"
msgstr "同盟軍のユニットに宝珠を表示"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:154
msgid "During allys turn, use a two-color orb to show movement"
msgstr "同盟軍のターン中、2 色の宝珠で移動を表示"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:154
msgid ""
"During your allies turns, their units have a two-color orb. One half is the "
"ally orb color, and the other half shows whether the unit is unmoved, "
"partially moved or fully moved."
msgstr ""
"あなたの同盟軍のターン中、同盟軍のユニットは 2 色の宝珠を持ちます。1 つは同盟"
"を示す宝珠の色で、もう 1 つはそのユニットが移動前か、移動中か、移動済みかを示"
"します。"
#. [grid]
#: data/gui/themes/default/window/select_orb_colors.cfg:156
msgid "Show enemy orb"
msgstr "敵ユニットに宝珠を表示"
#. [label]: id=asdf
#: data/gui/themes/default/window/server_info.cfg:79
msgid "Server Information"
msgstr "サーバー情報"
#. [label]
#: data/gui/themes/default/window/sp_options_configure.cfg:44
msgid "Configure Options"
msgstr "オプション設定"
#. [label]
#: data/gui/themes/default/window/sp_options_configure.cfg:62
msgid "Configure settings for the selected custom modifications."
msgstr "カスタムModの設定を変更することができます。"
#. [label]
#: data/gui/themes/default/window/statistics_dialog.cfg:141
msgid "Overall"
msgstr "総計"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=title
#: data/gui/themes/default/window/statistics_dialog.cfg:490
#: src/hotkey/hotkey_command.cpp:129
msgid "Statistics"
msgstr "統計情報"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:557
msgid "Damage"
msgstr "ダメージ"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:558
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hitpoints "
"inflicted/taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hitpoints inflicted/taken."
msgstr ""
"実際の結果と期待値の差をパーセントで表示します。\n"
"最初の括弧内の数値は与ダメージまたは被ダメージの期待値です。\n"
"括弧内の 2 つの数値の合計が実際の与ダメージまたは被ダメージとなります。"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:561
msgid "stats dialog^Ratio of actual to expected"
msgstr "実際の値と期待値の割合"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:576
msgid "Hits"
msgstr "命中回数"
#. [column]
#: data/gui/themes/default/window/statistics_dialog.cfg:579
msgid ""
"stats dialog^The <i>a priori</i> probability of inflicting/taking at most "
"this many hits, in percent.\n"
"\n"
"Intuitively, this is a measure of how randomness affected this side.\n"
"Values between 0 and 50 suggest the number of hits was less than expected.\n"
"Values between 50 and 100 suggest the number of hits was more than "
"expected.\n"
"\n"
"Green values indicate this side fared better than expected.\n"
"Red values indicate this side fared worse than expected."
msgstr ""
"与えたまたは受けた攻撃の回数が実際の結果以下となる<i>事前確率</i>です。\n"
"\n"
"直感的に言えば、この陣営がどれだけランダム性の影響を受けたかを示します。\n"
"0 から 50 の値は期待値よりも回数が少ないことを示します。\n"
"50 から 100 の値は期待値よりも回数が多いことを示します。\n"
"\n"
"緑の値は期待値よりもこの陣営にとって良い結果であったことを示します。\n"
"赤の値は期待値よりもこの陣営にとって良い結果であったことを示します。"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/themes/default/window/surrender_quit.cfg:40
#: src/hotkey/hotkey_command.cpp:132
msgid "Surrender Game"
msgstr "ゲームの負けを認める"
#. [label]: id=lblMessage
#: data/gui/themes/default/window/surrender_quit.cfg:60
msgid "Do you really want to surrender and quit the game?"
msgstr "負けを認めて退出します。本当によろしいですか?"
#. [button]: id=quit_and_surrender
#: data/gui/themes/default/window/surrender_quit.cfg:85
msgid "Surrender & Quit"
msgstr "負けを認めて退出する"
#. [label]: id=lblTitle
#: data/gui/themes/default/window/synced_choice_wait.cfg:40
msgid "Waiting..."
msgstr "待機中..."
#. [label]: id=lblMessage
#: data/gui/themes/default/window/synced_choice_wait.cfg:60
msgid "Waiting for remote input"
msgstr "リモートの入力を待機しています"
#. [button]: id=btn_quit_game
#: data/gui/themes/default/window/synced_choice_wait.cfg:96
msgid "Quit game"
msgstr "ゲーム終了"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:21
msgid "#"
msgstr "#"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:33
msgid "Image"
msgstr "画像"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:57
msgid "Loc"
msgstr "場所"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:69
msgid "Layer"
msgstr "レイヤー"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:81
msgid "Base.x"
msgstr "Base.x"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:93
msgid "Base.y"
msgstr "Base.y"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:105
msgid "Center"
msgstr "中央"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:339
msgid "Terrain Layers"
msgstr "地形レイヤー"
#. [label]
#: data/gui/themes/default/window/terrain_layers.cfg:384
msgid "Flags"
msgstr "フラグ"
#. [label]
#: data/gui/themes/default/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr "テーマ選択"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=help
#: data/gui/themes/default/window/title_screen.cfg:178
#: data/gui/themes/modern/dialogs/title_screen.cfg:180
#: src/hotkey/hotkey_command.cpp:290
msgid "Help"
msgstr "ヘルプ"
#. [button]: id=help
#: data/gui/themes/default/window/title_screen.cfg:179
#: data/gui/themes/modern/dialogs/title_screen.cfg:181
msgid "Show Battle for Wesnoth help"
msgstr "Battle for Wesnothのヘルプを表示します"
#. [button]: id=previous_tip
#: data/gui/themes/default/window/title_screen.cfg:195
#: data/gui/themes/modern/dialogs/title_screen.cfg:196
msgid "Show previous tip of the day"
msgstr "前のヒントを表示します"
#. [button]: id=next_tip
#: data/gui/themes/default/window/title_screen.cfg:210
#: data/gui/themes/modern/dialogs/title_screen.cfg:211
msgid "Show next tip of the day"
msgstr "次のヒントを表示します"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:256
#: data/gui/themes/modern/dialogs/title_screen.cfg:256
msgid "Campaigns"
msgstr "キャンペーン"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:256
#: data/gui/themes/modern/dialogs/title_screen.cfg:256
msgid "Start a new single player campaign"
msgstr "一人プレイ用のキャンペーン(物語)を開始します"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:257
#: data/gui/themes/modern/dialogs/title_screen.cfg:257
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr "他のプレイヤーやAIと対戦します"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:258
#: data/gui/themes/modern/dialogs/title_screen.cfg:258
msgid "Load a saved game"
msgstr "セーブデータを読み込みます"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:259
#: data/gui/themes/modern/dialogs/title_screen.cfg:259
msgid "Add-ons"
msgstr "アドオン"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:259
#: data/gui/themes/modern/dialogs/title_screen.cfg:259
msgid "Download usermade campaigns, eras, or map packs"
msgstr ""
"ユーザーが作成したキャンペーン、時代、マップパックなどをダウンロードします"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:260
#: data/gui/themes/modern/dialogs/title_screen.cfg:260
msgid "View achievements"
msgstr "各キャンペーンやシナリオの達成状況を表示します "
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:261
#: data/gui/themes/modern/dialogs/title_screen.cfg:261
msgid "Map Editor"
msgstr "マップエディタ"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:261
#: data/gui/themes/modern/dialogs/title_screen.cfg:261
msgid "Start the map editor"
msgstr "マップエディタを起動します"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:262
#: data/gui/themes/modern/dialogs/title_screen.cfg:262
msgid "Places to talk about Wesnoth"
msgstr "Wesnoth について語る場所"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:263
#: data/gui/themes/modern/dialogs/title_screen.cfg:263
msgid "Configure the games settings"
msgstr "ゲームの設定を行います"
#. [grid]
#: data/gui/themes/default/window/title_screen.cfg:264
#: data/gui/themes/modern/dialogs/title_screen.cfg:264
msgid "Quit the game"
msgstr "ゲームを終了します"
#. [button]: id=about
#: data/gui/themes/default/window/title_screen.cfg:472
#: data/gui/themes/modern/dialogs/title_screen.cfg:437
msgid "About"
msgstr ""
#. [button]: id=about
#: data/gui/themes/default/window/title_screen.cfg:473
#: data/gui/themes/modern/dialogs/title_screen.cfg:438
#, fuzzy
#| msgid "The Battle for Wesnoth"
msgid "General information about Battle for Wesnoth"
msgstr "The Battle for Wesnoth"
#. [button]: id=language
#: data/gui/themes/default/window/title_screen.cfg:495
#: data/gui/themes/modern/dialogs/title_screen.cfg:460
msgid "Change the language"
msgstr "言語を変更します"
#. [label]
#: data/gui/themes/default/window/unit_advance.cfg:99
msgid "Advance Unit"
msgstr "ユニットのレベルアップ"
#. [label]
#: data/gui/themes/default/window/unit_advance.cfg:144
msgid "What should our victorious unit become?"
msgstr "勝者はどの道を歩むのでしょうか?"
#. [button]: id=damage_calculation
#: data/gui/themes/default/window/unit_attack.cfg:192
msgid "Damage Calculation"
msgstr "ダメージ計算"
#. [button]: id=ok
#: data/gui/themes/default/window/unit_attack.cfg:220
msgid "Attack"
msgstr "攻撃"
#. [label]
#: data/gui/themes/default/window/unit_attack.cfg:305
msgid "Attack Enemy"
msgstr "敵を攻撃"
#. [label]
#: data/gui/themes/default/window/unit_create.cfg:56
msgid "Create Unit"
msgstr "ユニット作成"
#. [toggle_button]: id=sort_0
#: data/gui/themes/default/window/unit_create.cfg:137
msgid "Race"
msgstr "種族"
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/unit_list.cfg:107
msgid "Moves"
msgstr "移動力"
#. [label]
#: data/gui/themes/default/window/unit_list.cfg:120
msgid "Status"
msgstr "ステータス"
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/unit_list.cfg:134
msgid "HP"
msgstr "HP"
#. [toggle_button]: id=sort_4
#. [toggle_button]: id=sort_2
#: data/gui/themes/default/window/unit_list.cfg:148
#: data/gui/themes/default/window/unit_recall.cfg:61
msgid "Lvl"
msgstr "Lv"
#. [toggle_button]: id=sort_5
#. [toggle_button]: id=sort_3
#: data/gui/themes/default/window/unit_list.cfg:162
#: data/gui/themes/default/window/unit_recall.cfg:75
msgid "XP"
msgstr "XP"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [toggle_button]: id=sort_6
#. [toggle_button]: id=sort_4
#: data/gui/themes/default/window/unit_list.cfg:176
#: data/gui/themes/default/window/unit_recall.cfg:89
#: src/gui/widgets/unit_preview_pane.cpp:379
#: src/gui/widgets/unit_preview_pane.cpp:529
msgid "Traits"
msgstr "特性"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/unit_list.cfg:367
#: src/hotkey/hotkey_command.cpp:128
msgid "Unit List"
msgstr "ユニット一覧"
#. [label]: id=title
#: data/gui/themes/default/window/unit_recall.cfg:297
msgid "Recall Unit"
msgstr "ユニットの召還"
#. [text_box]: id=filter_box
#: data/gui/themes/default/window/unit_recall.cfg:311
msgid "Search for unit name, unit type name, unit level, or trait"
msgstr "ユニット名、種類、レベルまたは特性で検索します。"
#. [button]: id=rename
#: data/gui/themes/default/window/unit_recall.cfg:401
msgid "Rename"
msgstr "名前を変更する"
#. [button]: id=dismiss
#: data/gui/themes/default/window/unit_recall.cfg:413
msgid "Dismiss"
msgstr "解雇"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/unit_recall.cfg:450
#: src/hotkey/hotkey_command.cpp:112
msgid "Recall"
msgstr "召還"
#. [label]
#: data/gui/themes/default/window/unit_recruit.cfg:155
msgid "Recruit Unit"
msgstr "ユニットの雇用"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [button]: id=ok
#: data/gui/themes/default/window/unit_recruit.cfg:231
#: src/hotkey/hotkey_command.cpp:110
msgid "Recruit"
msgstr "雇用"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]
#: data/gui/themes/default/window/wml_error.cfg:40
#: src/gui/dialogs/message.cpp:208 src/gui/dialogs/preferences_dialog.cpp:269
#: src/gui/dialogs/transient_message.cpp:78
msgid "Error"
msgstr "エラー"
#. #-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/themes/default/window/wml_error.cfg:112
#: src/gui/dialogs/multiplayer/lobby.cpp:177
#: src/gui/dialogs/multiplayer/lobby.cpp:193 src/gui/dialogs/wml_error.cpp:157
msgid "Details:"
msgstr "情報:"
#: src/build_info.cpp:285
msgid "feature^Lua console completion"
msgstr "Luaコンソールでの補完機能"
#: src/build_info.cpp:292
msgid "feature^D-Bus notifications back end"
msgstr "D-Bus通知バックエンド"
#: src/build_info.cpp:301
msgid "feature^Win32 notifications back end"
msgstr "Win32通知バックエンド"
#: src/build_info.cpp:307
msgid "feature^Cocoa notifications back end"
msgstr "Cocoa通知バックエンド"
#: src/build_info.cpp:346 src/desktop/version.cpp:125
msgid "cpu_architecture^<unknown>"
msgstr "<不明>"
#: src/desktop/paths.cpp:96
msgid "filesystem_path_system^Volumes"
msgstr "ボリューム"
#: src/desktop/paths.cpp:210
msgid "filesystem_path_game^Game executables"
msgstr "ゲームプログラム"
#: src/desktop/paths.cpp:214
msgid "filesystem_path_game^Game data"
msgstr "ゲームデータ"
#: src/desktop/paths.cpp:218
msgid "filesystem_path_game^User data"
msgstr "ユーザーデータ"
#: src/desktop/paths.cpp:222
msgid "filesystem_path_game^Editor maps"
msgstr "エディタマップ"
#: src/desktop/paths.cpp:235
msgid "filesystem_path_system^Home"
msgstr "ホーム"
#: src/desktop/paths.cpp:244
msgid "filesystem_path_system^Root"
msgstr "ルート"
#: src/desktop/version.cpp:405
msgid "operating_system^<unknown>"
msgstr "<不明>"
#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/filesystem.cpp:1786
msgid "language code for localized resources^en_US"
msgstr "ja"
#: src/font/text.cpp:987
msgid "The text contains invalid Pango markup: "
msgstr "テキストに無効な Pango マークアップが含まれています:"
#. TRANSLATORS: Formats a two-element conjunctive list.
#: src/formula/string_utils.cpp:265
msgid "conjunct pair^$first and $second"
msgstr "$first および $second"
#. TRANSLATORS: Formats the first two elements of a conjunctive list.
#: src/formula/string_utils.cpp:268
msgid "conjunct start^$first, $second"
msgstr "$first、$second"
#. TRANSLATORS: Formats successive elements of a conjunctive list.
#: src/formula/string_utils.cpp:272
msgid "conjunct mid^$prefix, $next"
msgstr "$prefix、$next"
#. TRANSLATORS: Formats the final element of a conjunctive list.
#: src/formula/string_utils.cpp:275
msgid "conjunct end^$prefix, and $last"
msgstr "$prefix および $last"
#. TRANSLATORS: Formats a two-element disjunctive list.
#: src/formula/string_utils.cpp:283
msgid "disjunct pair^$first or $second"
msgstr "$first または $second"
#. TRANSLATORS: Formats the first two elements of a disjunctive list.
#: src/formula/string_utils.cpp:286
msgid "disjunct start^$first, $second"
msgstr "$first、$second"
#. TRANSLATORS: Formats successive elements of a disjunctive list.
#: src/formula/string_utils.cpp:290
msgid "disjunct mid^$prefix, $next"
msgstr "$prefix、$next"
#. TRANSLATORS: Formats the final element of a disjunctive list.
#: src/formula/string_utils.cpp:293
msgid "disjunct end^$prefix, or $last"
msgstr "$prefix または $last"
#: src/formula/string_utils.cpp:299 src/formula/string_utils.cpp:339
msgid "timespan^expired"
msgstr "期限切れ"
#. TRANSLATORS: The "timespan^$num xxxxx" strings originating from the same file
#. as the string with this comment MUST be translated following the usual rules
#. for WML variable interpolation -- that is, without including or translating
#. the caret^ prefix, and leaving the $num variable specification intact, since
#. it is technically code. The only translatable natural word to be found here
#. is the time unit (year, month, etc.) For example, for French you would
#. translate "timespan^$num years" as "$num ans", thus allowing the game UI to
#. generate output such as "39 ans" after variable interpolation.
#: src/formula/string_utils.cpp:313
msgid "timespan^$num year"
msgid_plural "timespan^$num years"
msgstr[0] "$num 年"
#: src/formula/string_utils.cpp:314
msgid "timespan^$num month"
msgid_plural "timespan^$num months"
msgstr[0] "$num ヵ月"
#: src/formula/string_utils.cpp:315
msgid "timespan^$num week"
msgid_plural "timespan^$num weeks"
msgstr[0] "$num 週間"
#: src/formula/string_utils.cpp:316
msgid "timespan^$num day"
msgid_plural "timespan^$num days"
msgstr[0] "$num 日"
#: src/formula/string_utils.cpp:317
msgid "timespan^$num hour"
msgid_plural "timespan^$num hours"
msgstr[0] "$num 時間"
#: src/formula/string_utils.cpp:318
msgid "timespan^$num minute"
msgid_plural "timespan^$num minutes"
msgstr[0] "$num 分"
#: src/formula/string_utils.cpp:319
msgid "timespan^$num second"
msgid_plural "timespan^$num seconds"
msgstr[0] "$num 秒"
#: src/gui/core/canvas.cpp:276
msgid "Image doesn't fit on canvas."
msgstr "画像がキャンバスに合いません。"
#: src/gui/core/canvas.cpp:441
msgid "Text has a font size of 0."
msgstr "テキストのフォントサイズが 0 です。"
#: src/gui/core/widget_definition.cpp:29
msgid "No draw section defined for state."
msgstr "state に対して draw section が定義されていません。"
#: src/gui/core/widget_definition.cpp:67 src/gui/core/window_builder.cpp:132
#, fuzzy
#| msgid "No resolution defined."
msgid "No resolution defined for "
msgstr "解像度resolutionが1つも定義されていません。"
#: src/gui/core/window_builder.cpp:166 src/gui/widgets/addon_list.cpp:430
#: src/gui/widgets/multi_page.cpp:176 src/gui/widgets/panel.cpp:131
#: src/gui/widgets/size_lock.cpp:110 src/gui/widgets/stacked_widget.cpp:224
#: src/gui/widgets/toggle_panel.cpp:321
msgid "No grid defined."
msgstr "グリッドgridが定義されていません。"
#: src/gui/core/window_builder.cpp:220
msgid "Grid '$grid' row $row must have at least one column."
msgstr ""
"グリッド「$grid」の行 $row は最低でも 1 つの列を持たなければなりません。"
#: src/gui/core/window_builder.cpp:232
msgid ""
"Grid '$grid' row $row has a differing number of columns ($found found, "
"$expected expected)"
msgstr ""
"グリッド「$grid」の行 $row は異なる列数を持ちます($found が見つかりました, "
"$expected が期待されます。)"
#: src/gui/dialogs/achievements_dialog.cpp:137
msgid "Completed"
msgstr "完了率"
#: src/gui/dialogs/addon/manager.cpp:147
msgid "addons_view^All Add-ons"
msgstr "全てのアドオン"
#: src/gui/dialogs/addon/manager.cpp:148
msgid "addons_view^Installed"
msgstr "インストール済み"
#: src/gui/dialogs/addon/manager.cpp:149
msgid "addons_view^Upgradable"
msgstr "アップデート有り"
#: src/gui/dialogs/addon/manager.cpp:150
msgid "addons_view^Publishable"
msgstr "公開済み"
#: src/gui/dialogs/addon/manager.cpp:151
msgid "addons_view^Not Installed"
msgstr "未インストール"
#: src/gui/dialogs/addon/manager.cpp:155
msgid "addons_of_type^Campaigns"
msgstr "キャンペーン"
#: src/gui/dialogs/addon/manager.cpp:156
msgid "addons_of_type^Scenarios"
msgstr "シナリオ"
#: src/gui/dialogs/addon/manager.cpp:157
msgid "addons_of_type^SP/MP campaigns"
msgstr "SP/MP キャンペーン"
#: src/gui/dialogs/addon/manager.cpp:158
msgid "addons_of_type^MP campaigns"
msgstr "MP キャンペーン"
#: src/gui/dialogs/addon/manager.cpp:159
msgid "addons_of_type^MP scenarios"
msgstr "MP シナリオ"
#: src/gui/dialogs/addon/manager.cpp:160
msgid "addons_of_type^MP map-packs"
msgstr "MP マップパック"
#: src/gui/dialogs/addon/manager.cpp:161
msgid "addons_of_type^MP eras"
msgstr "MP 時代"
#: src/gui/dialogs/addon/manager.cpp:162
msgid "addons_of_type^MP factions"
msgstr "MP 党派"
#: src/gui/dialogs/addon/manager.cpp:163
msgid "addons_of_type^Modifications"
msgstr "Mod"
#: src/gui/dialogs/addon/manager.cpp:164
msgid "addons_of_type^Cores"
msgstr "コア"
#: src/gui/dialogs/addon/manager.cpp:165
msgid "addons_of_type^Resources"
msgstr "素材集"
#: src/gui/dialogs/addon/manager.cpp:167
msgid "addons_of_type^Other"
msgstr "その他"
#: src/gui/dialogs/addon/manager.cpp:168
msgid "addons_of_type^Unknown"
msgstr "不明"
#: src/gui/dialogs/addon/manager.cpp:172
msgid "addons_order^Name ($order)"
msgstr "名前($order"
#: src/gui/dialogs/addon/manager.cpp:175
msgid "addons_order^Author ($order)"
msgstr "作者($order"
#: src/gui/dialogs/addon/manager.cpp:178
msgid "addons_order^Size ($order)"
msgstr "サイズ($order"
#: src/gui/dialogs/addon/manager.cpp:181
msgid "addons_order^Downloads ($order)"
msgstr "ダウンロード数($order"
#: src/gui/dialogs/addon/manager.cpp:184
msgid "addons_order^Type ($order)"
msgstr "タイプ($order"
#: src/gui/dialogs/addon/manager.cpp:187
msgid "addons_order^Last updated ($datelike_order)"
msgstr "最終更新($datelike_order"
#: src/gui/dialogs/addon/manager.cpp:190
msgid "addons_order^First uploaded ($datelike_order)"
msgstr "初アップロード($datelike_order"
#: src/gui/dialogs/addon/manager.cpp:208
msgid "addon_tag^Cooperative"
msgstr "協力"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:210
msgid "addon_tag^All human players are on the same team, versus the AI"
msgstr "すべての人間プレイヤーが同じチームに所属してAIと対決します。"
#: src/gui/dialogs/addon/manager.cpp:211
msgid "addon_tag^Cosmetic"
msgstr "外観"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:213
msgid "addon_tag^These make the game look different, without changing gameplay"
msgstr "ゲームプレイには影響を与えず、ゲームの見た目を変更します。"
#: src/gui/dialogs/addon/manager.cpp:214
msgid "addon_tag^Difficulty"
msgstr "難易度"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:216
msgid "addon_tag^Can make campaigns easier or harder"
msgstr "キャンペーンを簡単にしたり、難しくします。"
#: src/gui/dialogs/addon/manager.cpp:217
msgid "addon_tag^RNG"
msgstr "RNG"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:219
msgid ""
"addon_tag^Modify the randomness in the combat mechanics, or remove it "
"entirely"
msgstr ""
"戦闘メカニズムに用いられるランダム性を変更したり、ランダム性を完全に取り除き"
"ます。"
#: src/gui/dialogs/addon/manager.cpp:220
msgid "addon_tag^Survival"
msgstr "サバイバル"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:222
msgid "addon_tag^Fight against waves of enemies"
msgstr "敵の大群と戦います。"
#: src/gui/dialogs/addon/manager.cpp:223
msgid "addon_tag^Terraforming"
msgstr "地形変更"
#. TRANSLATORS: tooltip in the drop-down menu for filtering add-ons
#: src/gui/dialogs/addon/manager.cpp:225
msgid "addon_tag^Players can change the terrain"
msgstr "地形に変更を加えます。"
#: src/gui/dialogs/addon/manager.cpp:249 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Not installed"
msgstr "未インストール"
#: src/gui/dialogs/addon/manager.cpp:250 src/gui/widgets/addon_list.cpp:103
msgid "addon_state^Published, not installed"
msgstr "公開済み、未インストール"
#: src/gui/dialogs/addon/manager.cpp:254 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Installed"
msgstr "インストール済み"
#: src/gui/dialogs/addon/manager.cpp:255 src/gui/widgets/addon_list.cpp:111
msgid "addon_state^Published"
msgstr "公開済み"
#: src/gui/dialogs/addon/manager.cpp:259
msgid "addon_state^Installed, not tracking local version"
msgstr "インストール済み、トラッキングされていないローカルバージョン"
#: src/gui/dialogs/addon/manager.cpp:262
msgid "addon_state^Published, not tracking local version"
msgstr "公開済み、トラッキングされていないローカルバージョン"
#: src/gui/dialogs/addon/manager.cpp:266
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr "インストール済み( $local_version| )、アップデート有り"
#: src/gui/dialogs/addon/manager.cpp:267
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr "公開済み( $local_version| インストール済み)、アップデート有り"
#: src/gui/dialogs/addon/manager.cpp:273
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr "インストール済み( $local_version| )、サーバー上に旧バージョン有り"
#: src/gui/dialogs/addon/manager.cpp:274
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr ""
"公開済み($local_version| インストール済み)、サーバー上に旧バージョン有り"
#: src/gui/dialogs/addon/manager.cpp:280 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Installed, not ready to publish"
msgstr "インストール済み、公開準備未了"
#: src/gui/dialogs/addon/manager.cpp:281 src/gui/widgets/addon_list.cpp:114
msgid "addon_state^Ready to publish"
msgstr "公開準備完了"
#: src/gui/dialogs/addon/manager.cpp:285 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Installed, broken"
msgstr "インストール済み、破損"
#: src/gui/dialogs/addon/manager.cpp:286 src/gui/widgets/addon_list.cpp:126
msgid "addon_state^Published, broken"
msgstr "公開済み、破損"
#: src/gui/dialogs/addon/manager.cpp:289 src/gui/widgets/addon_list.cpp:130
msgid "addon_state^Unknown"
msgstr "不明"
#: src/gui/dialogs/addon/manager.cpp:429
msgid "ascending"
msgstr "昇順"
#. TRANSLATORS: Sorting order of dates, oldest first
#: src/gui/dialogs/addon/manager.cpp:431
msgid "oldest to newest"
msgstr "古い順"
#: src/gui/dialogs/addon/manager.cpp:434
msgid "descending"
msgstr "降順"
#. TRANSLATORS: Sorting order of dates, newest first
#: src/gui/dialogs/addon/manager.cpp:436
msgid "newest to oldest"
msgstr "新しい順"
#: src/gui/dialogs/addon/manager.cpp:533
msgid "addons^Back to List"
msgstr "リストに"
#: src/gui/dialogs/addon/manager.cpp:545
msgid "An error occurred while downloading the add-ons list from the server."
msgstr ""
"サーバーからアドオン一覧をダウンロードしている間にエラーが発生しました。"
#: src/gui/dialogs/addon/manager.cpp:583
msgid "No Add-ons Available"
msgstr "アドオンはありません"
#: src/gui/dialogs/addon/manager.cpp:583
msgid "There are no add-ons available for download from this server."
msgstr "このサーバーからダウンロード可能なアドオンはありません。"
#: src/gui/dialogs/addon/manager.cpp:852
msgid ""
"The following add-on appears to have publishing or version control "
"information stored locally, and will not be removed:"
msgstr ""
"以下のアドオンは、アドオンの公開情報やバージョン情報をローカルに保存していま"
"す。これらのアドオンはアンインストールされません。"
#: src/gui/dialogs/addon/manager.cpp:860
msgid "The following add-on could not be deleted properly:"
msgstr "以下のアドオンを正常に削除できませんでした。"
#: src/gui/dialogs/addon/manager.cpp:914
msgid "Warning"
msgstr "警告"
#: src/gui/dialogs/addon/manager.cpp:915
msgid ""
"The remote version of this add-on is greater or equal to the version being "
"uploaded. Do you really wish to continue?"
msgstr ""
"アップロードされるアドオンのバージョンは、リモートにあるアドオンのバージョン"
"以下の値となっています。 それでも続けますか?"
#: src/gui/dialogs/addon/manager.cpp:933
msgid "The passphrase attribute cannot be present when forum_auth is used."
msgstr "forum_auth が使用された場合には passphrase 属性は存在できません。"
#: src/gui/dialogs/addon/manager.cpp:938
msgid "Invalid icon path. Make sure the path points to a valid image."
msgstr ""
"アイコンのパスが無効です。 有効な画像が存在するパスを指定してください。"
#: src/gui/dialogs/addon/manager.cpp:941 src/gui/dialogs/addon/manager.cpp:983
msgid "The server responded with an error:"
msgstr "サーバーが返したエラー:"
#: src/gui/dialogs/addon/manager.cpp:944
msgid "The add-on was rejected by the server:"
msgstr "アドオンはサーバーから拒否されました:"
#: src/gui/dialogs/addon/manager.cpp:959 src/gui/dialogs/addon/manager.cpp:986
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:508
msgid "Response"
msgstr "応答"
#: src/gui/dialogs/addon/manager.cpp:971
msgid ""
"Deleting '$addon|' will permanently erase its download and upload counts on "
"the add-ons server. Do you really wish to continue?"
msgstr ""
"「$addon|」 を削除するとアドオンサーバー上のダウンロード・アップロード回数も"
"完全に消去されます。 続行しますか?"
#: src/gui/dialogs/addon/manager.cpp:1003
msgid "Do you want to uninstall '$addon|'?"
msgstr "「$addon|」をアンインストールしますか?"
#. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1035
msgid "%B %d %Y, %I:%M %p"
msgstr "%Y-%m-%d %I:%M %p"
#. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale.
#. Format reference: https://www.boost.org/doc/libs/1_85_0/doc/html/date_time/date_time_io.html#date_time.format_flags
#: src/gui/dialogs/addon/manager.cpp:1038
msgid "%B %d %Y, %H:%M"
msgstr "%Y-%m-%d %H:%M"
#: src/gui/dialogs/addon/manager.cpp:1099
msgid "url^None"
msgstr "なし"
#: src/gui/dialogs/attack_predictions.cpp:115
msgid "No usable weapon"
msgstr "使用できる武器:無し"
#: src/gui/dialogs/attack_predictions.cpp:193
msgid "Defender resistance vs"
msgstr "防御側の耐性:"
#: src/gui/dialogs/attack_predictions.cpp:195
msgid "Defender vulnerability vs"
msgstr "防御側の弱点:"
#: src/gui/dialogs/attack_predictions.cpp:199
msgid "Attacker resistance vs"
msgstr "攻撃側の耐性:"
#: src/gui/dialogs/attack_predictions.cpp:201
msgid "Attacker vulnerability vs"
msgstr "攻撃側の弱点:"
#: src/gui/dialogs/campaign_selection.cpp:375
msgid "Missing Campaigns"
msgstr "欠落したキャンペーン"
#. TRANSLATORS: "more than 15" gives a little leeway to add or remove one without changing the translatable text.
#. It's already ambiguous, 1.18 has 19 campaigns, if you include the tutorial and multiplayer-only World Conquest.
#: src/gui/dialogs/campaign_selection.cpp:386
msgid ""
"Wesnoth normally includes more than 15 mainline campaigns, even before "
"installing any from the add-ons server. If youve installed the game via a "
"package manager, theres probably a separate package to install the complete "
"game data."
msgstr ""
"アドオンサーバーでキャンペーンを 1 つもインストールしていなくとも、Wesnoth に"
"は通常 15 以上のメインライン(公式)のキャンペーンが同梱されています。この"
"ゲームをパッケージマネージャーによってインストールした場合、ゲームデータを完"
"全に揃えるには別のパッケージが必要となるかもしれません。"
#: src/gui/dialogs/campaign_selection.cpp:417
#: src/gui/dialogs/multiplayer/lobby.cpp:434
msgid "active_modifications^None"
msgstr "なし"
#: src/gui/dialogs/chat_log.cpp:396 src/gui/dialogs/game_cache_options.cpp:68
#: src/gui/dialogs/game_version_dialog.cpp:158
#: src/gui/dialogs/gamestate_inspector.cpp:415
#: src/gui/dialogs/lua_interpreter.cpp:446
#: src/gui/dialogs/screenshot_notification.cpp:70
#: src/gui/dialogs/wml_error.cpp:189
msgid "Clipboard support not found, contact your packager"
msgstr ""
"クリップボードサポートが無効となっています。パッケージャーに連絡してくださ"
"い。"
#: src/gui/dialogs/depcheck_confirm_change.cpp:38
msgid "$requester requires the following modifications to be enabled:"
msgstr "$requester は以下のModの有効化を要求しています"
#: src/gui/dialogs/depcheck_confirm_change.cpp:42
msgid "$requester requires the following modifications to be disabled:"
msgstr "$requester は以下のModの無効化を要求しています"
#: src/gui/dialogs/depcheck_select_new.cpp:41
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"現在選択されているシナリオはあなたの設定と両立できません。\n"
"矛盾の無いものを選んで下さい。"
#: src/gui/dialogs/depcheck_select_new.cpp:46
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"現在選択されている時代はあなたの設定と両立できません。\n"
"矛盾の無いものを選んで下さい。"
#: src/gui/dialogs/depcheck_select_new.cpp:52
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""
"現在選択されているModはあなたの設定と両立できません。\n"
"矛盾の無いものを選んで下さい。"
#: src/gui/dialogs/editor/edit_pbl.cpp:171
msgid "Core"
msgstr "コア"
#: src/gui/dialogs/editor/edit_pbl.cpp:172
msgid "Campaign"
msgstr "キャンペーン"
#: src/gui/dialogs/editor/edit_pbl.cpp:173
msgid "Hybrid Campaign"
msgstr "ハイブリッドキャンペーン"
#: src/gui/dialogs/editor/edit_pbl.cpp:174
msgid "Multiplayer Campaign"
msgstr "マルチプレイヤーキャンペーン"
#: src/gui/dialogs/editor/edit_pbl.cpp:175
msgid "Scenario"
msgstr "シナリオ"
#: src/gui/dialogs/editor/edit_pbl.cpp:176
msgid "Multiplayer Scenario"
msgstr "マルチプレイヤーシナリオ"
#: src/gui/dialogs/editor/edit_pbl.cpp:177
msgid "Faction"
msgstr "党派"
#: src/gui/dialogs/editor/edit_pbl.cpp:178
#: src/gui/dialogs/multiplayer/lobby.cpp:422
msgid "Era"
msgstr "時代"
#: src/gui/dialogs/editor/edit_pbl.cpp:179
msgid "Map Pack"
msgstr "マップパック"
#: src/gui/dialogs/editor/edit_pbl.cpp:180
msgid "Modification"
msgstr "Mod"
#: src/gui/dialogs/editor/edit_pbl.cpp:181
msgid "Media"
msgstr "メディア"
#: src/gui/dialogs/editor/edit_pbl.cpp:182
msgid "Other"
msgstr "その他"
#: src/gui/dialogs/editor/edit_pbl.cpp:188
msgid "Cooperative"
msgstr "協力"
#: src/gui/dialogs/editor/edit_pbl.cpp:189
msgid "Cosmetic"
msgstr "外観"
#: src/gui/dialogs/editor/edit_pbl.cpp:191
msgid "RNG"
msgstr "RNG"
#: src/gui/dialogs/editor/edit_pbl.cpp:192
msgid "Survival"
msgstr "サバイバル"
#: src/gui/dialogs/editor/edit_pbl.cpp:193
msgid "Terraforming"
msgstr "地形変更"
#: src/gui/dialogs/editor/edit_pbl.cpp:376
msgid "No validation errors"
msgstr "検証エラーはありません"
#: src/gui/dialogs/editor/edit_pbl.cpp:376
msgid "Success"
msgstr "成功"
#: src/gui/dialogs/editor/edit_pbl.cpp:406
msgid "Choose an icon"
msgstr "アイコンの選択"
#: src/gui/dialogs/editor/edit_unit.cpp:194
msgid "scout"
msgstr ""
#: src/gui/dialogs/editor/edit_unit.cpp:195
msgid "fighter"
msgstr ""
#: src/gui/dialogs/editor/edit_unit.cpp:196
#, fuzzy
#| msgid "Search"
msgid "archer"
msgstr "検索"
#: src/gui/dialogs/editor/edit_unit.cpp:197
msgid "mixed fighter"
msgstr ""
#: src/gui/dialogs/editor/edit_unit.cpp:198
msgid "healer"
msgstr ""
#: src/gui/dialogs/editor/edit_unit.cpp:311
#, fuzzy
#| msgid "Choose Theme"
msgid "Choose File"
msgstr "テーマ選択"
#: src/gui/dialogs/editor/edit_unit.cpp:320
msgid ""
"This file is outside Wesnoth's data dirs. Do you wish to copy it into your "
"add-on?"
msgstr ""
#: src/gui/dialogs/editor/edit_unit.cpp:1036
#, fuzzy
#| msgid "Save already exists. Do you want to overwrite it?"
msgid "Unsaved changes will be lost. Do you want to leave?"
msgstr "同じ名前のセーブデータが既に存在しています。上書きしますか?"
#: src/gui/dialogs/editor/edit_unit.cpp:1055
msgid "Unit type saved."
msgstr ""
#: src/gui/dialogs/editor/generator_settings.cpp:70
msgid "/1000 tiles"
msgstr "/1000 タイル"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Coastal"
msgstr "沿岸"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Inland"
msgstr "内陸"
#: src/gui/dialogs/editor/generator_settings.cpp:73
msgid "Island"
msgstr "島"
#: src/gui/dialogs/file_dialog.cpp:106
msgid "Find File"
msgstr "ファイル探索"
#: src/gui/dialogs/file_dialog.cpp:181
msgid "<span color='#00dcff' size='small'>please enter a filename</span>"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:203
msgid ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span size='small'>wrong "
"extension, use $extensions</span></span>"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:206
msgid ""
"<span color='red'><span face='DejaVuSans'>✘</span> <span "
"size='small'>whitespace is not allowed in filename</span></span>"
msgstr ""
#: src/gui/dialogs/file_dialog.cpp:231
msgid "Open"
msgstr "開く"
#: src/gui/dialogs/file_dialog.cpp:311
#, fuzzy
#| msgid "Opening links is not supported, contact your packager"
msgid "Opening files is not supported, contact your packager"
msgstr ""
"リンクを開く機能がサポートされていません。パッケージャーに連絡してください。"
#: src/gui/dialogs/file_dialog.cpp:368
msgid "The file already exists. Do you wish to overwrite it?"
msgstr "ファイルがすでに存在しています。上書きしますか?"
#: src/gui/dialogs/file_dialog.cpp:392
msgid "The file or folder $path cannot be created."
msgstr "ファイル/フォルダ「 $path 」を作成できません。"
#: src/gui/dialogs/file_dialog.cpp:398
msgid "The file or folder $path does not exist."
msgstr "「 $path 」というファイル/フォルダは存在しません。"
#: src/gui/dialogs/file_dialog.cpp:774
msgid ""
"Could not create a new folder at $path|. Make sure you have the appropriate "
"permissions to write to this location."
msgstr ""
"フォルダ「$path|」を作成できません。その場所への書き込み権限があるか確認して"
"ください。"
#: src/gui/dialogs/file_dialog.cpp:792
msgid "The following folder and its contents will be permanently deleted:"
msgstr "以下のフォルダとその中身は完全に削除されます。"
#: src/gui/dialogs/file_dialog.cpp:793
msgid "The following file will be permanently deleted:"
msgstr "以下のファイルは完全に削除されます。"
#: src/gui/dialogs/file_dialog.cpp:794
msgid "Do you wish to continue?"
msgstr "削除しますか?"
#: src/gui/dialogs/file_dialog.cpp:806
msgid ""
"Could not delete $path|. Make sure you have the appropriate permissions to "
"write to this location."
msgstr ""
"「 $path| 」を削除できません。その場所への書き込み権限を所持しているか確認し"
"てください。"
#: src/gui/dialogs/folder_create.cpp:40
msgid "New Bookmark"
msgstr "ブックマークの追加"
#: src/gui/dialogs/game_cache_options.cpp:100
msgid "dir_size^Unknown"
msgstr "不明"
#: src/gui/dialogs/game_cache_options.cpp:102
#: src/gui/dialogs/network_transmission.cpp:49
#: src/gui/dialogs/network_transmission.cpp:50
#: src/gui/dialogs/screenshot_notification.cpp:117
msgid "unit_byte^B"
msgstr "B"
#: src/gui/dialogs/game_cache_options.cpp:125
msgid "Cache Cleaned"
msgstr "キャッシュのクリーン完了"
#: src/gui/dialogs/game_cache_options.cpp:126
msgid "The game data cache has been cleaned."
msgstr "ゲームデータのキャッシュをクリーンしました。"
#: src/gui/dialogs/game_cache_options.cpp:128
msgid "The game data cache could not be completely cleaned."
msgstr "ゲームデータのキャッシュを完全にクリーンできませんでした。"
#: src/gui/dialogs/game_cache_options.cpp:144
msgid "Cache Purged"
msgstr "キャッシュの削除完了"
#: src/gui/dialogs/game_cache_options.cpp:145
msgid "The game data cache has been purged."
msgstr "ゲームデータのキャッシュを削除しました。"
#: src/gui/dialogs/game_cache_options.cpp:147
msgid "The game data cache could not be purged."
msgstr "ゲームデータのキャッシュを削除できませんでした。"
#: src/gui/dialogs/game_load.cpp:69
msgid "No Saved Games"
msgstr "セーブデータが存在しません"
#: src/gui/dialogs/game_load.cpp:69
msgid "There are no saved games to load."
msgstr "再開できるセーブデータが存在しません。"
#: src/gui/dialogs/game_load.cpp:139
msgid "game_version^Current Version"
msgstr "現在のバージョン"
#: src/gui/dialogs/game_load.cpp:143
msgid "game_version^Wesnoth $version"
msgstr "Wesnoth $version"
#. TRANSLATORS: "reserve" refers to units on the recall list
#: src/gui/dialogs/game_load.cpp:230
msgid "$active active, $reserve reserve"
msgstr "アクティブ $active 、予約 $reserve"
#: src/gui/dialogs/game_load.cpp:285
msgid "The selected file is corrupt: "
msgstr "選択したファイルは壊れています:"
#: src/gui/dialogs/game_load.cpp:356
msgid "(Invalid)"
msgstr "(無効)"
#: src/gui/dialogs/game_load.cpp:386
msgid "Campaign: $campaign_name"
msgstr "キャンペーン:$campaign_name"
#: src/gui/dialogs/game_load.cpp:398
msgid "Tutorial"
msgstr "チュートリアル"
#: src/gui/dialogs/game_load.cpp:401
msgid "Test scenario"
msgstr "テストシナリオ"
#: src/gui/dialogs/game_load.cpp:411
msgid "Replay"
msgstr "リプレイ"
#: src/gui/dialogs/game_load.cpp:413
msgid "Turn"
msgstr "ターン"
#: src/gui/dialogs/game_load.cpp:415
msgid "Scenario start"
msgstr "シナリオの開始"
#: src/gui/dialogs/game_load.cpp:434
msgid "Difficulty: "
msgstr "難易度:"
#: src/gui/dialogs/game_load.cpp:457
msgid "Version: "
msgstr "バージョン:"
#: src/gui/dialogs/game_load.cpp:462
msgid "Modifications: "
msgstr "Mod"
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^AI"
msgstr "AI"
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Idle"
msgstr "待機"
#: src/gui/dialogs/game_stats.cpp:63
msgid "controller^Reserved"
msgstr "予約済み"
#: src/gui/dialogs/game_stats.cpp:102 src/gui/dialogs/label_settings.cpp:74
msgid "Unknown"
msgstr "不明"
#: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193
#: src/gui/dialogs/multiplayer/lobby.cpp:448
msgid "no"
msgstr "いいえ"
#: src/gui/dialogs/game_stats.cpp:190 src/gui/dialogs/game_stats.cpp:193
#: src/gui/dialogs/multiplayer/lobby.cpp:448
msgid "yes"
msgstr "はい"
#: src/gui/dialogs/game_version_dialog.cpp:282 src/gui/widgets/label.cpp:123
msgid "Opening links is not supported, contact your packager"
msgstr ""
"リンクを開く機能がサポートされていません。パッケージャーに連絡してください。"
#: src/gui/dialogs/label_settings.cpp:52
msgid "Team Labels"
msgstr "チームラベル"
#: src/gui/dialogs/label_settings.cpp:80
msgid "Side $side_number ($name)"
msgstr "陣営 $side_number $name "
#: src/gui/dialogs/loading_screen.cpp:45
msgid "Building terrain rules"
msgstr "地形ルールの構築"
#: src/gui/dialogs/loading_screen.cpp:46
msgid "Reading files and creating cache"
msgstr "ファイルの読込み、キャッシュの作成"
#: src/gui/dialogs/loading_screen.cpp:47 src/gui/dialogs/loading_screen.cpp:50
msgid "Initializing display"
msgstr "表示の初期化"
#: src/gui/dialogs/loading_screen.cpp:48
msgid "Reinitialize fonts for the current language"
msgstr "現在の言語向けにフォントを再初期化"
#: src/gui/dialogs/loading_screen.cpp:49
msgid "Initializing teams"
msgstr "チームの初期化"
#: src/gui/dialogs/loading_screen.cpp:51
msgid "Loading game configuration"
msgstr "ゲーム設定の読込み"
#: src/gui/dialogs/loading_screen.cpp:52
msgid "Loading data files"
msgstr "データファイルの読込み"
#: src/gui/dialogs/loading_screen.cpp:53
msgid "Loading level"
msgstr "レベルの読込み"
#: src/gui/dialogs/loading_screen.cpp:54
msgid "Initializing scripting engine"
msgstr "スクリプトエンジンの初期化"
#: src/gui/dialogs/loading_screen.cpp:55
msgid "Initializing planning mode"
msgstr "計画モードの初期化"
#: src/gui/dialogs/loading_screen.cpp:56
msgid "Reading unit files"
msgstr "ユニットのファイルを読込み"
#: src/gui/dialogs/loading_screen.cpp:57
msgid "Loading units"
msgstr "ユニットの読込み"
#: src/gui/dialogs/loading_screen.cpp:58
msgid "Searching for installed add-ons"
msgstr "インストール済みアドオンを検索中"
#: src/gui/dialogs/loading_screen.cpp:59
msgid "Starting game"
msgstr "ゲーム開始"
#: src/gui/dialogs/loading_screen.cpp:60
msgid "Verifying cache"
msgstr "キャッシュの検証"
#: src/gui/dialogs/loading_screen.cpp:61
msgid "Connecting to server"
msgstr "サーバーへ接続中"
#: src/gui/dialogs/loading_screen.cpp:62
msgid "Logging in"
msgstr "ログイン中"
#: src/gui/dialogs/loading_screen.cpp:63
msgid "Waiting for server"
msgstr "サーバーを待機中"
#: src/gui/dialogs/loading_screen.cpp:64
msgid "Connecting to redirected server"
msgstr "リダイレクトされたサーバーへ接続中"
#: src/gui/dialogs/loading_screen.cpp:65
msgid "Waiting for next scenario"
msgstr "次のシナリオを待機中"
#: src/gui/dialogs/loading_screen.cpp:66
msgid "Getting game data"
msgstr "ゲームデータの取得中"
#: src/gui/dialogs/loading_screen.cpp:67
msgid "Downloading lobby data"
msgstr "ロビーデータをダウンロード中"
#: src/gui/dialogs/lua_interpreter.cpp:639
msgid "The lua console can only be used in debug mode! (Run ':debug' first)"
msgstr ""
"Lua コンソールはデバッグモードでのみ使用可能です! ( まず :debug を起動し"
"てください)"
#: src/gui/dialogs/lua_interpreter.cpp:640
msgid "lua console"
msgstr "Luaコンソール"
#: src/gui/dialogs/migrate_version_selection.cpp:48
#, fuzzy
#| msgid "No eras found"
msgid "No Other Version Found"
msgstr "時代が存在しません"
#: src/gui/dialogs/migrate_version_selection.cpp:48
msgid ""
"This would import settings from a previous version of Wesnoth, but no other "
"version was found on this device"
msgstr ""
#: src/gui/dialogs/multiplayer/faction_select.cpp:138
#: src/gui/dialogs/multiplayer/mp_staging.cpp:493
msgid "Random"
msgstr "ランダム"
#: src/gui/dialogs/multiplayer/lobby.cpp:66
msgid "Do you really want to log out?"
msgstr "ログアウトしますか?"
#: src/gui/dialogs/multiplayer/lobby.cpp:173
msgid "Incompatible User-made Content"
msgstr "互換性の無いユーザーメイドコンテンツ"
#: src/gui/dialogs/multiplayer/lobby.cpp:174
msgid ""
"This game cannot be joined because the host has out-of-date add-ons that are "
"incompatible with your version. You might wish to suggest that the host's "
"add-ons be updated."
msgstr ""
"ホストが互換性の無い古いバージョンのアドオンを使用しており、このゲームに参加"
"することはできません。ホストにアドオンをアップデートするよう促した方が良いか"
"もしれません。"
#: src/gui/dialogs/multiplayer/lobby.cpp:189
msgid "Missing User-made Content"
msgstr "ユーザーメイドコンテンツの不足"
#: src/gui/dialogs/multiplayer/lobby.cpp:190
msgid ""
"This game requires one or more user-made addons to be installed or updated "
"in order to join.\n"
"Do you want to try to install them?"
msgstr ""
"このゲームをプレイするには、いくつかのアドオンをインストールまたはアップデー"
"トする必要があります。それらのアドオンをインストールしますか?"
#: src/gui/dialogs/multiplayer/lobby.cpp:367
msgid "Games: showing $num_shown out of $num_total"
msgstr "ゲーム: $num_total 中の $num_shown を表示"
#: src/gui/dialogs/multiplayer/lobby.cpp:389
msgid "$game_name (Era: $era_name)"
msgstr "$game_name時代 $era_name"
#: src/gui/dialogs/multiplayer/lobby.cpp:419
msgid "era_or_mod^not installed"
msgstr "未インストール"
#: src/gui/dialogs/multiplayer/lobby.cpp:454
msgid "Reloaded:"
msgstr "再開:"
#: src/gui/dialogs/multiplayer/lobby.cpp:455
msgid "Shared vision:"
msgstr "共有された視界:"
#: src/gui/dialogs/multiplayer/lobby.cpp:456
msgid "Shuffle sides:"
msgstr "陣営をシャッフル:"
#: src/gui/dialogs/multiplayer/lobby.cpp:457
msgid "Time limit:"
msgstr "制限時間:"
#: src/gui/dialogs/multiplayer/lobby.cpp:458
msgid "Use map settings:"
msgstr "マップ設定を使用:"
#: src/gui/dialogs/multiplayer/lobby.cpp:466
msgid ""
"One or more add-ons need to be installed\n"
"in order to join this game."
msgstr ""
"このゲームに参加するには、1つあるいは複数のアドオンをインストールする必要が"
"あります。"
#: src/gui/dialogs/multiplayer/lobby.cpp:491
msgid "Observers allowed"
msgstr "観戦可"
#: src/gui/dialogs/multiplayer/lobby.cpp:494
msgid "Observers not allowed"
msgstr "観戦不可"
#: src/gui/dialogs/multiplayer/lobby.cpp:625
msgid "lobby"
msgstr "ロビー"
#: src/gui/dialogs/multiplayer/lobby.cpp:834
msgid ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
msgstr ""
"このゲームでは観戦が許可されていません。管理者権限を使用して観戦しますか?"
#: src/gui/dialogs/multiplayer/lobby.cpp:847
msgid ""
"Something is wrong with the addon version check database supporting the "
"multiplayer lobby. Please report this at https://bugs.wesnoth.org."
msgstr ""
"マルチプレイヤーロビーのアドオンバージョンチェックデータベースに何らかの不具"
"合があったようです。bugs.wesnoth.orgにバグ報告をお願いします。"
#: src/gui/dialogs/multiplayer/lobby.cpp:868
msgid "This game is password protected. Join using moderator rights anyway?"
msgstr ""
"このゲームはパスワードで保護されています。管理者権限を使用して参加しますか?"
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:120
msgid ""
"This build of wesnoth does not include support for desktop notifications, "
"contact your package manager"
msgstr ""
"このwesnothのビルドにはデスクトップ通知機能が含まれていません。パッケージャー"
"に連絡してください。"
#: src/gui/dialogs/multiplayer/mp_change_control.cpp:81
msgid "Side $side"
msgstr "陣営 $side"
#: src/gui/dialogs/multiplayer/mp_connect.cpp:185
msgid "Add Server"
msgstr "サーバーを追加"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:122
msgid "Scenarios"
msgstr "シナリオ"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:123
msgid "Multiplayer Campaigns"
msgstr "マルチプレイヤーキャンペーン"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:124
msgid "Singleplayer Campaigns"
msgstr "1人用キャンペーン"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:125
msgid "Custom Maps"
msgstr "カスタムマップ"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:126
msgid "Custom Scenarios"
msgstr "カスタムシナリオ"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:127
msgid "Random Maps"
msgstr "ランダムマップ"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:193
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:194
msgid "No games found."
msgstr "ゲームが存在しません。"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:260
msgid "No eras found."
msgstr "時代が存在しません。"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:261
msgid "No eras found"
msgstr "時代が存在しません"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:528
msgid "No eras available for this game."
msgstr "このゲームには時代を適用できません。"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:734
msgid "number of players^$min to $max"
msgstr "$min $max"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:848
msgid "The selected game has no sides!"
msgstr "選択したゲームには陣営がありません!"
#. TRANSLATORS: This sentence will be followed by some details of the error, most likely the "Map could not be loaded" message from create_engine.cpp
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:855
msgid "The selected game cannot be created."
msgstr "選択したゲームを作成できません。"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:927
msgid "Choose Starting Scenario"
msgstr "開始シナリオの選択"
#: src/gui/dialogs/multiplayer/mp_create_game.cpp:927
msgid "Select at which point to begin this campaign."
msgstr "どこからキャンペーンを開始しますか?"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:221
msgid "Computer Player"
msgstr "コンピュータープレイヤー"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:223
msgid "Empty slot"
msgstr "空席"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:225
msgid "Reserved for $playername"
msgstr " $playername が予約済み)"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:227
msgid "Vacant slot"
msgstr "空席"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:231
msgid "empty"
msgstr "空"
#: src/gui/dialogs/multiplayer/mp_join_game.cpp:257
#: src/gui/dialogs/multiplayer/mp_staging.cpp:108
msgid "this game"
msgstr "このゲーム"
#: src/gui/dialogs/multiplayer/mp_report.cpp:47
msgid "Lobby"
msgstr "ロビー"
#: src/gui/dialogs/multiplayer/mp_report.cpp:49
msgid "Game"
msgstr "ゲーム"
#: src/gui/dialogs/multiplayer/mp_staging.cpp:510
msgid "Waiting for players to choose factions..."
msgstr "プレイヤーが党派を選択中..."
#: src/gui/dialogs/outro.cpp:55
msgid "The End"
msgstr "The End"
#: src/gui/dialogs/preferences_dialog.cpp:195
msgid "friend"
msgstr "友人"
#: src/gui/dialogs/preferences_dialog.cpp:200
msgid "ignored"
msgstr "無視"
#: src/gui/dialogs/preferences_dialog.cpp:254
#: src/gui/dialogs/preferences_dialog.cpp:311
msgid "No username specified"
msgstr "ユーザー名が指定されていません"
#: src/gui/dialogs/preferences_dialog.cpp:269
msgid "Invalid username"
msgstr "無効なユーザ名です。"
#: src/gui/dialogs/preferences_dialog.cpp:316
msgid "Not on friends or ignore lists"
msgstr "友人・無視リストに含まれていません"
#: src/gui/dialogs/preferences_dialog.cpp:945
#: src/gui/dialogs/preferences_dialog.cpp:1009
msgid "No hotkey selected"
msgstr "ホットキーが選択されていません"
#: src/gui/dialogs/preferences_dialog.cpp:973
msgid ""
"“<b>$hotkey_sequence|</b>” is in use by “<b>$old_hotkey_action|</b>”.\n"
"Do you wish to reassign it to “<b>$new_hotkey_action|</b>”?"
msgstr ""
"「<b>$hotkey_sequence|</b>」は 「<b>$old_hotkey_action|</b>」に割り当てられて"
"います。\n"
"割り当てを「<b>$new_hotkey_action|</b>」に変更しますか?"
#: src/gui/dialogs/preferences_dialog.cpp:979
msgid "Reassign Hotkey"
msgstr "ホットキーの再割り当て"
#: src/gui/dialogs/preferences_dialog.cpp:996
msgid "All hotkeys have been reset to their default values."
msgstr "全てのホットキーはデフォルトの値にリセットされます。"
#: src/gui/dialogs/preferences_dialog.cpp:996
msgid "Hotkeys Reset"
msgstr "ホットキーのリセット"
#: src/gui/dialogs/screenshot_notification.cpp:99
msgid ""
"Unsupported image format.\n"
"\n"
"Try to save the screenshot as PNG instead."
msgstr ""
"サポートされていない画像のフォーマットです。\n"
"\n"
"代わりに、PNG でスクリーンショットを保存します。"
#: src/gui/dialogs/statistics_dialog.cpp:79
msgid "All Scenarios"
msgstr "すべてのシナリオ"
#: src/gui/dialogs/statistics_dialog.cpp:177
#: src/gui/dialogs/statistics_dialog.cpp:336
msgid "This Turn"
msgstr "このターン"
#: src/gui/dialogs/statistics_dialog.cpp:213
msgid "Actual hit rates, by chance to hit:"
msgstr "命中確率ごとの命中割合:"
#: src/gui/dialogs/statistics_dialog.cpp:215
msgid "(no attacks have taken place yet)"
msgstr "(まだ攻撃が行われていません)"
#: src/gui/dialogs/statistics_dialog.cpp:323
msgid ""
"stats dialog^Difference of actual outcome to expected outcome, as a "
"percentage.\n"
"The first number in parentheses is the expected number of hits inflicted/"
"taken.\n"
"The sum (or difference) of the two numbers in parentheses is the actual "
"number of hits inflicted/taken."
msgstr ""
"結果と期待値の差をパーセントで表示します。\n"
"括弧内の 1 番目の数値は与えたまたは受けた攻撃の数の期待値です。\n"
"括弧内の 2 つの数値の合計が実際に与えたまたは受けた攻撃の数となります。"
#: src/gui/dialogs/statistics_dialog.cpp:367
msgid "stats^Recruits"
msgstr "雇用"
#: src/gui/dialogs/statistics_dialog.cpp:368
msgid "Recalls"
msgstr "召還"
#: src/gui/dialogs/statistics_dialog.cpp:369
msgid "Advancements"
msgstr "レベルアップ"
#: src/gui/dialogs/statistics_dialog.cpp:370
msgid "Losses"
msgstr "損失"
#: src/gui/dialogs/statistics_dialog.cpp:371
msgid "Kills"
msgstr "撃破"
#: src/gui/dialogs/statistics_dialog.cpp:393
#: src/gui/dialogs/statistics_dialog.cpp:400
msgid "Inflicted"
msgstr "与"
#: src/gui/dialogs/statistics_dialog.cpp:406
#: src/gui/dialogs/statistics_dialog.cpp:413
msgid "Taken"
msgstr "被"
#: src/gui/dialogs/statistics_dialog.cpp:454
msgid "$count|× $name"
msgstr "$count|× $name"
#: src/gui/dialogs/title_screen.cpp:114 src/hotkey/hotkey_command.cpp:98
msgid "Screenshot"
msgstr "スクリーンショット"
#: src/gui/dialogs/title_screen.cpp:387
msgid "Version $version"
msgstr "バージョン $version"
#: src/gui/dialogs/title_screen.cpp:480 src/hotkey/hotkey_command.cpp:309
msgid "Choose Test Scenario"
msgstr "テストシナリオを選択"
#: src/gui/dialogs/unit_create.cpp:190
msgid "unit_variation^Default Variation"
msgstr "デフォルトのバリエーション"
#: src/gui/dialogs/unit_recall.cpp:221
msgid ""
"This unit cannot be recalled because you will not have enough gold at this "
"point in your plan."
msgstr ""
"計画中のこの時点では、ゴールドが不足しているためこのユニットを召還できませ"
"ん。"
#: src/gui/dialogs/unit_recall.cpp:223
msgid "This unit cannot be recalled because you do not have enough gold."
msgstr "ゴールドが不足しているため、このユニットを召還することはできません。"
#: src/gui/dialogs/unit_recall.cpp:323 src/hotkey/hotkey_command.cpp:103
msgid "Rename Unit"
msgstr "ユニット名を変更"
#: src/gui/dialogs/unit_recall.cpp:359
msgid "This unit is loyal and requires no upkeep."
msgstr "忠義ユニットには維持費が必要ありません。"
#: src/gui/dialogs/unit_recall.cpp:360 src/gui/dialogs/unit_recall.cpp:365
#: src/gui/dialogs/unit_recall.cpp:370
msgid "Do you really want to dismiss him?"
msgstr "本当に彼を解雇しますか?"
#: src/gui/dialogs/unit_recall.cpp:361 src/gui/dialogs/unit_recall.cpp:366
#: src/gui/dialogs/unit_recall.cpp:371
msgid "Do you really want to dismiss her?"
msgstr "本当に彼女を解雇しますか?"
#: src/gui/dialogs/unit_recall.cpp:364
msgid "This unit is an experienced one, having advanced levels."
msgstr "このユニットは熟練しており、高レベルです。"
#: src/gui/dialogs/unit_recall.cpp:369
msgid "This unit is close to advancing a level."
msgstr "レベルアップが近いユニットです。"
#: src/gui/dialogs/unit_recall.cpp:375
msgid "Dismiss Unit"
msgstr "ユニットの解雇"
#: src/gui/gui.cpp:132
msgid "No default gui defined."
msgstr "デフォルトの GUI が定義されていません。"
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Installed, upgradable"
msgstr "インストール済み、アップデート有り"
#: src/gui/widgets/addon_list.cpp:118
msgid "addon_state^Published, upgradable"
msgstr "公開済み、アップデート有り"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Installed, outdated on server"
msgstr "インストール済み、サーバー上に旧バージョン有り"
#: src/gui/widgets/addon_list.cpp:122
msgid "addon_state^Published, outdated on server"
msgstr "公開済み、サーバー上に旧バージョン有り"
#: src/gui/widgets/addon_list.cpp:295
msgid "Delete add-on from server"
msgstr "サーバーからアドオンを削除します"
#: src/gui/widgets/chatbox.cpp:294
msgid "whisper to $receiver"
msgstr "$receiver にささやく"
#: src/gui/widgets/chatbox.cpp:378
msgid "Joined <i>$name</i>"
msgstr "<i>$name</i> が参加"
#: src/gui/widgets/chatbox.cpp:384
msgid ""
"Started private message with <i>$name</i>. If you do not want to receive "
"messages from this player, type <i>/ignore $name</i>"
msgstr ""
"<i>$name</i>とのプライベートメッセージを開始しました。このプレイヤーからメッ"
"セージを受け取りたくなければ、<i>/ignore $name</i>を入力してください。"
#: src/gui/widgets/helper.cpp:122
msgid "Mandatory widget '$id' hasn't been defined."
msgstr "必須widget 「 $id 」が定義されていません。"
#: src/gui/widgets/label.cpp:141
msgid "Open link?"
msgstr "リンクを開きますか?"
#: src/gui/widgets/label.cpp:172
msgid "Copied link!"
msgstr "リンクをコピーしました!"
#: src/gui/widgets/listbox.cpp:725 src/gui/widgets/multi_page.cpp:219
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
"「 list_data 」には「 list_definition 」と同じ数のcolumnがなければなりませ"
"ん。"
#: src/gui/widgets/listbox.cpp:770 src/gui/widgets/listbox.cpp:813
#: src/gui/widgets/listbox.cpp:856 src/gui/widgets/scrollbar_panel.cpp:90
msgid "No list defined."
msgstr "listが定義されていません。"
#: src/gui/widgets/listbox.cpp:775 src/gui/widgets/listbox.cpp:818
#: src/gui/widgets/listbox.cpp:861
msgid "A 'list_definition' should contain one row."
msgstr "「 list_definition 」には単一のrowを含む必要があります。"
#: src/gui/widgets/multi_page.cpp:195
msgid "No page defined."
msgstr "pageが定義されていません。"
#: src/gui/widgets/multimenu_button.cpp:171
msgid "multimenu^All Selected"
msgstr "全て選択済み"
#. TRANSLATORS: In a drop-down menu that's a list of toggle-boxes, this becomes part
#. of the text on the button when many of the boxes are selected. The text becomes
#. "x, y and 1 other", "x, y and 2 others", etc.
#: src/gui/widgets/multimenu_button.cpp:179
msgid "multimenu^$excess other"
msgid_plural "$excess others"
msgstr[0] "他 $excess"
#: src/gui/widgets/multimenu_button.cpp:181
#: src/gui/widgets/multimenu_button.cpp:233
msgid "multimenu^None Selected"
msgstr "未選択"
#: src/gui/widgets/pane.cpp:361
msgid "Need at least 1 parallel item."
msgstr "少なくとも1つのparallel itemが必要です。"
#: src/gui/widgets/size_lock.cpp:88
msgid "Invalid size."
msgstr "無効なサイズです。"
#: src/gui/widgets/size_lock.cpp:123
msgid "No widget defined."
msgstr "widget が定義されていません。"
#: src/gui/widgets/slider.cpp:356
msgid "The number of value_labels and values don't match."
msgstr "value_labels と values の数が合いません。"
#: src/gui/widgets/stacked_widget.cpp:242
msgid "No stack layers defined."
msgstr "stack layerが定義されていません。"
#: src/gui/widgets/styled_widget.cpp:606
msgid "Found a widget with a helptip and without a tooltip."
msgstr "helptipがあるのにtooltipの無いwidgetが見つかりました。"
#: src/gui/widgets/tab_container.cpp:139
msgid "No grid defined for tab container control"
msgstr ""
#: src/gui/widgets/tree_view.cpp:290
msgid "No nodes defined for a tree view."
msgstr "tree viewのためのnodeが定義されていません。"
#: src/gui/widgets/tree_view.cpp:325
msgid "[node]id 'root' is reserved for the implementation."
msgstr "[node]id「root」は実装のために予約されています。"
#: src/gui/widgets/tree_view_node.cpp:105
msgid "Unknown builder id for tree view node."
msgstr "tree view nodeのbuilder idが不明です。"
#: src/gui/widgets/unit_preview_pane.cpp:136
msgid "Resistances: "
msgstr "耐性:"
#: src/gui/widgets/unit_preview_pane.cpp:138
msgid "(Att / Def)"
msgstr "(攻撃時 / 防御時)"
#: src/gui/widgets/unit_preview_pane.cpp:298
#: src/gui/widgets/unit_preview_pane.cpp:329
#: src/gui/widgets/unit_preview_pane.cpp:450
#: src/gui/widgets/unit_preview_pane.cpp:482
msgid "Lvl $lvl"
msgstr "レベル $lvl"
#: src/gui/widgets/unit_preview_pane.cpp:336
#: src/gui/widgets/unit_preview_pane.cpp:349
#: src/gui/widgets/unit_preview_pane.cpp:490
#: src/gui/widgets/unit_preview_pane.cpp:509
msgid "HP: "
msgstr "HP"
#: src/gui/widgets/unit_preview_pane.cpp:338
#: src/gui/widgets/unit_preview_pane.cpp:354
#: src/gui/widgets/unit_preview_pane.cpp:492
#: src/gui/widgets/unit_preview_pane.cpp:514
msgid "XP: "
msgstr "XP"
#: src/gui/widgets/unit_preview_pane.cpp:356
#: src/gui/widgets/unit_preview_pane.cpp:516
msgid "Experience Modifier: "
msgstr "必要経験値の変更(%"
#: src/gui/widgets/unit_preview_pane.cpp:359
#: src/gui/widgets/unit_preview_pane.cpp:519
msgid "MP: "
msgstr "MP"
#: src/gui/widgets/unit_preview_pane.cpp:397
#: src/gui/widgets/unit_preview_pane.cpp:547
msgid "Abilities"
msgstr "能力"
#: src/gui/widgets/window.cpp:421
msgid "Linked '$id' group has multiple definitions."
msgstr "「 $id 」に結び付けられたグループに重複する定義があります。"
#: src/gui/widgets/window.cpp:907
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr "Click dismissには「 click_dismiss 」または「 ok 」ボタンが必要です。"
#: src/gui/widgets/window.cpp:932 src/gui/widgets/window.cpp:969
#: src/tests/gui/test_gui2.cpp:742
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr "画面に合わないため、ダイアログの表示に失敗しました。"
#: src/hotkey/hotkey_command.cpp:52
msgid "Saved Games"
msgstr "ゲームの保存"
#: src/hotkey/hotkey_command.cpp:53
msgid "Map Commands"
msgstr "マップコマンド"
#: src/hotkey/hotkey_command.cpp:54
msgid "Unit Commands"
msgstr "ユニットコマンド"
#: src/hotkey/hotkey_command.cpp:55
msgid "Player Chat"
msgstr "プレイヤーチャット"
#: src/hotkey/hotkey_command.cpp:56
msgid "Replay Control"
msgstr "リプレイコントロール"
#: src/hotkey/hotkey_command.cpp:57
msgid "Planning Mode"
msgstr "計画モード"
#: src/hotkey/hotkey_command.cpp:58
msgid "Scenario Editor"
msgstr "シナリオエディタ"
#: src/hotkey/hotkey_command.cpp:59
msgid "Editor Palettes"
msgstr "エディタのパレット"
#: src/hotkey/hotkey_command.cpp:60
msgid "Editor Tools"
msgstr "エディタのツール"
#: src/hotkey/hotkey_command.cpp:61
msgid "Editor Clipboard"
msgstr "エディタのクリップボード"
#: src/hotkey/hotkey_command.cpp:62
msgid "Debug Commands"
msgstr "デバッグコマンド"
#: src/hotkey/hotkey_command.cpp:63
msgid "Custom WML Commands"
msgstr "カスタムWMLコマンド"
#: src/hotkey/hotkey_command.cpp:74
msgid "Scroll Up"
msgstr "上にスクロール"
#: src/hotkey/hotkey_command.cpp:75
msgid "Scroll Down"
msgstr "下にスクロール"
#: src/hotkey/hotkey_command.cpp:76
msgid "Scroll Left"
msgstr "左にスクロール"
#: src/hotkey/hotkey_command.cpp:77
msgid "Scroll Right"
msgstr "右にスクロール"
#: src/hotkey/hotkey_command.cpp:79
msgid "cancel"
msgstr "キャンセル"
#: src/hotkey/hotkey_command.cpp:80
msgid "Select Hex"
msgstr "ヘクス選択"
#: src/hotkey/hotkey_command.cpp:81
msgid "Deselect Hex"
msgstr "ヘクス選択解除"
#: src/hotkey/hotkey_command.cpp:82
msgid "Move/Attack"
msgstr "移動/攻撃"
#: src/hotkey/hotkey_command.cpp:83
msgid "Select/Move/Attack"
msgstr "選択/移動/攻撃"
#: src/hotkey/hotkey_command.cpp:84
msgid "Touch"
msgstr "タッチ"
#: src/hotkey/hotkey_command.cpp:85
msgid "Animate Map"
msgstr "マップのアニメーション"
#: src/hotkey/hotkey_command.cpp:86
msgid "Next Unit"
msgstr "次のユニット"
#: src/hotkey/hotkey_command.cpp:87
msgid "Previous Unit"
msgstr "前のユニット"
#: src/hotkey/hotkey_command.cpp:88
msgid "Hold Position"
msgstr "位置を保持"
#: src/hotkey/hotkey_command.cpp:89
msgid "End Unit Turn"
msgstr "ユニットのターンを終了"
#: src/hotkey/hotkey_command.cpp:90
msgid "Scroll to Leader"
msgstr "リーダーにスクロール"
#: src/hotkey/hotkey_command.cpp:91
msgid "Undo"
msgstr "アンドゥ"
#: src/hotkey/hotkey_command.cpp:92
msgid "Redo"
msgstr "リドゥ"
#: src/hotkey/hotkey_command.cpp:93
msgid "Zoom In"
msgstr "ズームイン"
#: src/hotkey/hotkey_command.cpp:94
msgid "Zoom Out"
msgstr "ズームアウト"
#: src/hotkey/hotkey_command.cpp:95
msgid "Default Zoom"
msgstr "ズームを初期値に戻す"
#: src/hotkey/hotkey_command.cpp:96
msgid "Toggle Full Screen"
msgstr "フルスクリーンの切り替え"
#: src/hotkey/hotkey_command.cpp:99
msgid "Map Screenshot"
msgstr "マップのスクリーンショット"
#: src/hotkey/hotkey_command.cpp:100
msgid "Toggle Accelerated Speed"
msgstr "高速化の切り替え"
#: src/hotkey/hotkey_command.cpp:101
msgid "Terrain Description"
msgstr "地形情報"
#: src/hotkey/hotkey_command.cpp:102
#, fuzzy
#| msgid "Unit Description"
msgid "Unit Type Description"
msgstr "ユニット解説"
#: src/hotkey/hotkey_command.cpp:104
msgid "Delete Unit"
msgstr "ユニットを削除"
#: src/hotkey/hotkey_command.cpp:107
msgid "Save Replay"
msgstr "リプレイを保存"
#: src/hotkey/hotkey_command.cpp:108
msgid "Save Map"
msgstr "マップを保存"
#: src/hotkey/hotkey_command.cpp:111
msgid "Repeat Recruit"
msgstr "雇用を繰り返す"
#: src/hotkey/hotkey_command.cpp:113
msgid "Show/Hide Labels"
msgstr "ラベルの表示・非表示"
#: src/hotkey/hotkey_command.cpp:114
msgid "End Turn"
msgstr "ターン終了"
#: src/hotkey/hotkey_command.cpp:116
msgid "Toggle Ellipses"
msgstr "ユニット足元の楕円表示の切り替え"
#: src/hotkey/hotkey_command.cpp:117
msgid "Toggle Grid"
msgstr "グリッド表示の切り替え"
#: src/hotkey/hotkey_command.cpp:118
msgid "Mouse Scrolling"
msgstr "マウススクロール"
#: src/hotkey/hotkey_command.cpp:119
msgid "Status Table"
msgstr "ステータステーブル"
#: src/hotkey/hotkey_command.cpp:120
msgid "Mute"
msgstr "ミュート"
#: src/hotkey/hotkey_command.cpp:121
msgid "Speak"
msgstr "チャット"
#: src/hotkey/hotkey_command.cpp:122
msgid "Create Unit (Debug!)"
msgstr "ユニット作成(デバッグモード)"
#: src/hotkey/hotkey_command.cpp:123
msgid "Change Side (Debug!)"
msgstr "陣営変更(デバッグモード)"
#: src/hotkey/hotkey_command.cpp:124
msgid "Kill Unit (Debug!)"
msgstr "ユニットを殺す(デバッグモード)"
#: src/hotkey/hotkey_command.cpp:125
#, fuzzy
#| msgid "Create Unit (Debug!)"
msgid "Teleport Unit (Debug!)"
msgstr "ユニット作成(デバッグモード)"
#: src/hotkey/hotkey_command.cpp:127
msgid "Objectives"
msgstr "目標"
#: src/hotkey/hotkey_command.cpp:130
msgid "Pause Network Game"
msgstr "通信対戦の一時停止"
#: src/hotkey/hotkey_command.cpp:131
msgid "Continue Network Game"
msgstr "通信対戦の再開"
#: src/hotkey/hotkey_command.cpp:133
msgid "Quit to Menu"
msgstr "メニューに戻る"
#: src/hotkey/hotkey_command.cpp:134
msgid "Set Team Label"
msgstr "チームラベルの設置"
#: src/hotkey/hotkey_command.cpp:135
msgid "Set Label"
msgstr "ラベルの設置"
#: src/hotkey/hotkey_command.cpp:136
msgid "Clear Labels"
msgstr "ラベルを消去"
#: src/hotkey/hotkey_command.cpp:137
msgid "Show Enemy Moves"
msgstr "敵の移動可能範囲の表示"
#: src/hotkey/hotkey_command.cpp:138
msgid "Best Possible Enemy Moves"
msgstr "最も可能性のある敵の動き"
#: src/hotkey/hotkey_command.cpp:140
msgid "Play Replay"
msgstr "リプレイを開始"
#: src/hotkey/hotkey_command.cpp:141
msgid "Reset Replay"
msgstr "リプレイをリセット"
#: src/hotkey/hotkey_command.cpp:142
msgid "Stop Replay"
msgstr "リプレイの停止"
#: src/hotkey/hotkey_command.cpp:143
msgid "Next Turn"
msgstr "次のターンをリプレイ"
#: src/hotkey/hotkey_command.cpp:144
msgid "Next Side"
msgstr "次の陣営をリプレイ"
#: src/hotkey/hotkey_command.cpp:145
msgid "Next Move"
msgstr "次の動きをリプレイ"
#: src/hotkey/hotkey_command.cpp:146
msgid "View: Full Map"
msgstr "視点:マップ全体"
#: src/hotkey/hotkey_command.cpp:147
msgid "View: Each Team"
msgstr "視点:各チーム"
#: src/hotkey/hotkey_command.cpp:148
msgid "View: Human Team"
msgstr "視点:コンピュータ以外のチーム"
#: src/hotkey/hotkey_command.cpp:149
msgid "Skip Animation"
msgstr "アニメーションをスキップ(リプレイ)"
#: src/hotkey/hotkey_command.cpp:150
msgid "End Replay"
msgstr "リプレイ終了"
#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:153
msgid "whiteboard^Planning Mode"
msgstr "計画モードの切り替え"
#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:155
msgid "whiteboard^Execute Action"
msgstr "アクションを実行"
#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:157
msgid "whiteboard^Execute All Actions"
msgstr "全てのアクションを実行"
#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:159
msgid "whiteboard^Delete Action"
msgstr "アクションを削除"
#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:161
msgid "whiteboard^Move Action Up"
msgstr "アクションの順番を早める"
#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:163
msgid "whiteboard^Move Action Down"
msgstr "アクションの順番を遅くする"
#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:165
msgid "whiteboard^Suppose Dead"
msgstr "死亡を仮定(計画モード)"
#: src/hotkey/hotkey_command.cpp:167
msgid "Quit to Desktop"
msgstr "デスクトップに戻る"
#: src/hotkey/hotkey_command.cpp:168
msgid "Close Map"
msgstr "マップを閉じる"
#: src/hotkey/hotkey_command.cpp:172
msgid "Switch Time of Day"
msgstr "時刻帯を切り替える"
#: src/hotkey/hotkey_command.cpp:174
msgid "Switch Map"
msgstr "マップを切り替える"
#: src/hotkey/hotkey_command.cpp:175
msgid "Assign Local Time"
msgstr "ローカルタイムを指定する"
#: src/hotkey/hotkey_command.cpp:177
#, fuzzy
#| msgid "Next Unit"
msgid "New Unit Type"
msgstr "次のユニット"
#: src/hotkey/hotkey_command.cpp:179
msgid "Time Schedule Editor"
msgstr "タイムスケジュールエディタ"
#: src/hotkey/hotkey_command.cpp:180
msgid "Partial Undo"
msgstr "アンドゥ"
#: src/hotkey/hotkey_command.cpp:182
msgid "New Scenario"
msgstr "新規シナリオ"
#: src/hotkey/hotkey_command.cpp:183
#, fuzzy
#| msgid "Edit Scenario"
msgid "Load Map/Scenario"
msgstr "シナリオの編集"
#: src/hotkey/hotkey_command.cpp:185
msgid "Save Map As"
msgstr "名前をつけてマップを保存"
#: src/hotkey/hotkey_command.cpp:186
msgid "Save Scenario As"
msgstr "名前を付けてシナリオを保存"
#: src/hotkey/hotkey_command.cpp:187
msgid "Save All Maps"
msgstr "全てのマップを保存"
#: src/hotkey/hotkey_command.cpp:188
msgid "Revert All Changes"
msgstr "全ての変更を取り消す"
#: src/hotkey/hotkey_command.cpp:189
msgid "Map Information"
msgstr "マップ情報"
#: src/hotkey/hotkey_command.cpp:191
msgid "Clear Selected Item Set"
msgstr "選択したアイテムセットの消去"
#: src/hotkey/hotkey_command.cpp:192
msgid "Swap Foreground/Background Palette Item"
msgstr "パレットのメイン/サブの切り替え"
#: src/hotkey/hotkey_command.cpp:193
msgid "Change Palette Group"
msgstr "パレットグループの変更"
#: src/hotkey/hotkey_command.cpp:194
msgid "Scroll Palette Left"
msgstr "パレットを下にスクロール"
#: src/hotkey/hotkey_command.cpp:195
msgid "Scroll Palette Right"
msgstr "パレットを上にスクロール"
#: src/hotkey/hotkey_command.cpp:196
msgid "Remove Location"
msgstr "開始位置の削除"
#: src/hotkey/hotkey_command.cpp:198
msgid "Add New Side"
msgstr "新しい陣営の追加"
#: src/hotkey/hotkey_command.cpp:200
msgid "Next Tool"
msgstr "次のツール"
#: src/hotkey/hotkey_command.cpp:202
msgid "Paint Tool"
msgstr "ペイントツール"
#: src/hotkey/hotkey_command.cpp:202 src/hotkey/hotkey_command.cpp:203
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""
"マウスの左 / 右クリックを使ってメイン / サブパレットの地形を描きます。Shiftを"
"押しっぱなしにすることで、ベースレイヤのみに描くことができます。Ctrl+クリック"
"でカーソル下の地形のサンプルを取ります。"
#: src/hotkey/hotkey_command.cpp:203
msgid "Fill Tool"
msgstr "塗り潰しツール"
#: src/hotkey/hotkey_command.cpp:204
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""
"マウスの左クリックで選択、Ctrlを押しながらクリックで選択を解除します。右ク"
"リックでコンテキストメニューを表示します。シフトキーを押すことで、同じ地形の"
"タイルを選択することができます。"
#: src/hotkey/hotkey_command.cpp:204
msgid "Selection Tool"
msgstr "選択ツール"
#: src/hotkey/hotkey_command.cpp:205
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""
"左クリックでプレイヤーの開始位置をセットし、右クリックで消去します。数字キー"
"で各開始地点にスクロールし、alt+数字キーで開始地点をカーソル下にセットするこ"
"とができます。また、deleteキーでカーソル下の開始地点を消去することもできま"
"す。"
#: src/hotkey/hotkey_command.cpp:205
msgid "Starting Positions Tool"
msgstr "開始地点ツール"
#: src/hotkey/hotkey_command.cpp:206
msgid "Label Tool"
msgstr "ラベルツール"
#: src/hotkey/hotkey_command.cpp:206
msgid "Left mouse button sets or drags a label, right clears."
msgstr ""
"左クリックでラベルのセット / ドラッグ、右クリックでラベルの消去を行えます。"
#: src/hotkey/hotkey_command.cpp:207
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""
"左クリックで新しいユニットの設置、ドラッグアンドドロップでユニットを移動しま"
"す。右クリックでコンテキストメニューが開きます。使用の前に陣営を定義しておく"
"必要があります。"
#: src/hotkey/hotkey_command.cpp:207
msgid "Unit Tool"
msgstr "ユニットツール"
#: src/hotkey/hotkey_command.cpp:208
msgid "Item Tool"
msgstr "アイテムツール"
#: src/hotkey/hotkey_command.cpp:208
#, fuzzy
#| msgid "Left mouse button sets a new item."
msgid "Left mouse button sets a new item. Right click removes item."
msgstr "左マウスボタンで新しいアイテムを設置します。"
#: src/hotkey/hotkey_command.cpp:209
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""
"左クリックで村の所有権を現在の陣営に設定し、右クリックで取り消します。陣営を"
"定義しておく必要があります。"
#: src/hotkey/hotkey_command.cpp:209
msgid "Village Tool"
msgstr "村ツール"
#: src/hotkey/hotkey_command.cpp:211
msgid "Can Recruit"
msgstr "雇用の可否の切り替え"
#: src/hotkey/hotkey_command.cpp:211
msgid "Toggle the recruit attribute of a unit."
msgstr "ユニットの雇用属性を切り替えます。"
#: src/hotkey/hotkey_command.cpp:212
msgid "Can be Renamed"
msgstr "リネームの可否の切り替え"
#: src/hotkey/hotkey_command.cpp:212
msgid "Toggle the unit being renameable."
msgstr "ユニット名の変更の可否を切り替えます。"
#: src/hotkey/hotkey_command.cpp:214
msgid "Change Unit ID"
msgstr "ユニットIDの変更"
#: src/hotkey/hotkey_command.cpp:215
msgid "Loyal"
msgstr "忠義の切り替え"
#: src/hotkey/hotkey_command.cpp:218
#, fuzzy
#| msgid "Server Information"
msgid "Show Tool Information"
msgstr "サーバー情報"
#: src/hotkey/hotkey_command.cpp:220
msgid "Toggle Minimap Unit Coding"
msgstr "ミニマップ上のユニット表示色の切り替え"
#: src/hotkey/hotkey_command.cpp:221
msgid "Toggle Minimap Terrain Coding"
msgstr "ミニマップ上の地形表示形式の切り替え"
#: src/hotkey/hotkey_command.cpp:223
msgid "Toggle Minimap Unit Drawing"
msgstr "ミニマップ上でのユニットの表示/非表示"
#: src/hotkey/hotkey_command.cpp:224
msgid "Toggle Minimap Village Drawing"
msgstr "ミニマップ上での村の表示/非表示"
#: src/hotkey/hotkey_command.cpp:225
msgid "Toggle Minimap Terrain Drawing"
msgstr "ミニマップ上での地形の表示/非表示"
#: src/hotkey/hotkey_command.cpp:227
msgid "Next Brush"
msgstr "次のブラシ"
#: src/hotkey/hotkey_command.cpp:228
msgid "Default Brush"
msgstr "デフォルトブラシ"
#: src/hotkey/hotkey_command.cpp:229
msgid "Single Tile"
msgstr "シングルヘクスブラシ"
#: src/hotkey/hotkey_command.cpp:230
msgid "Radius One"
msgstr "半径1ヘクスブラシ"
#: src/hotkey/hotkey_command.cpp:231
msgid "Radius Two"
msgstr "半径2ヘクスブラシ"
#: src/hotkey/hotkey_command.cpp:232
msgid "Brush NW-SE"
msgstr "北西-南東ブラシ"
#: src/hotkey/hotkey_command.cpp:233
msgid "Brush SW-NE"
msgstr "南西-北東ブラシ"
#: src/hotkey/hotkey_command.cpp:235
msgid "Cut"
msgstr "切り取り"
#: src/hotkey/hotkey_command.cpp:236
msgid "Copy"
msgstr "コピー"
#: src/hotkey/hotkey_command.cpp:237
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""
"左クリックでクリップボードから貼り付け、右クリックでコンテキストメニューを表"
"示します。"
#: src/hotkey/hotkey_command.cpp:237
msgid "Paste"
msgstr "貼り付け"
#: src/hotkey/hotkey_command.cpp:238
msgid "Export Selected Coordinates to System Clipboard"
msgstr "選択した座標をクリップボードにコピー"
#: src/hotkey/hotkey_command.cpp:239
msgid "Select All"
msgstr "全て選択"
#: src/hotkey/hotkey_command.cpp:240
msgid "Select Inverse"
msgstr "選択部分を反転"
#: src/hotkey/hotkey_command.cpp:241
msgid "Select None"
msgstr "選択解除"
#: src/hotkey/hotkey_command.cpp:242
msgid "Rotate Clipboard Clockwise"
msgstr "クリップボードの内容を時計回りに回転"
#: src/hotkey/hotkey_command.cpp:243
msgid "Rotate Clipboard Counter-Clockwise"
msgstr "クリップボードの内容を反時計回りに回転"
#: src/hotkey/hotkey_command.cpp:244
msgid "Flip Clipboard Horizontally"
msgstr "クリップボードの内容を水平反転"
#: src/hotkey/hotkey_command.cpp:245
msgid "Flip Clipboard Vertically"
msgstr "クリップボードの内容を垂直反転"
#: src/hotkey/hotkey_command.cpp:246
msgid "Rotate Selection"
msgstr "選択部分を回転"
#: src/hotkey/hotkey_command.cpp:247
msgid "Flip Selection"
msgstr "選択部分を反転する"
#: src/hotkey/hotkey_command.cpp:248
msgid "Fill Selection"
msgstr "選択部分を塗りつぶす"
#: src/hotkey/hotkey_command.cpp:249
msgid "Randomize Tiles in Selection"
msgstr "選択部分のタイルをランダム化"
#: src/hotkey/hotkey_command.cpp:252
msgid "Apply a Mask"
msgstr "マスクを適用"
#: src/hotkey/hotkey_command.cpp:253
msgid "Create Mask"
msgstr "マスクを作成"
#: src/hotkey/hotkey_command.cpp:254
msgid "Refresh Display"
msgstr "画面を再描画"
#: src/hotkey/hotkey_command.cpp:256
msgid "Update Terrain Transitions"
msgstr "地形の繋ぎ目を更新"
#: src/hotkey/hotkey_command.cpp:259
msgid "Toggle Terrain Transition Update"
msgstr "地形の繋ぎ目の自動更新の切り替え"
#: src/hotkey/hotkey_command.cpp:261
msgid "Auto-update Terrain Transitions"
msgstr "地形の繋ぎ目の自動更新"
#: src/hotkey/hotkey_command.cpp:262
msgid "Auto-update Terrain Transitions: No"
msgstr "地形の繋ぎ目の自動更新OFF"
#: src/hotkey/hotkey_command.cpp:263
msgid "Auto-update Terrain Transitions: Partial"
msgstr "地形の繋ぎ目の自動更新:一部"
#: src/hotkey/hotkey_command.cpp:265
msgid "Refresh Image Cache"
msgstr "イメージキャッシュを更新"
#: src/hotkey/hotkey_command.cpp:266
msgid "Draw Hex Coordinates"
msgstr "ヘクスの座標を描画"
#: src/hotkey/hotkey_command.cpp:267
msgid "Draw Terrain Codes"
msgstr "地形コードを描画"
#: src/hotkey/hotkey_command.cpp:268
msgid "Draw Number of Bitmaps"
msgstr "ビットマップの数を表示"
#: src/hotkey/hotkey_command.cpp:270
msgid "Save Selection to Area"
msgstr "選択部分を領域として保存"
#: src/hotkey/hotkey_command.cpp:271
msgid "Rename Selected Area"
msgstr "選択領域のリネーム"
#: src/hotkey/hotkey_command.cpp:272
msgid "Remove Selected Area"
msgstr "選択領域の削除"
#: src/hotkey/hotkey_command.cpp:273
msgid "Add New Area"
msgstr "新たな領域の追加"
#: src/hotkey/hotkey_command.cpp:275
msgid "Add-on Publishing Editor"
msgstr "アドオン公開エディタ"
#: src/hotkey/hotkey_command.cpp:276
msgid "Change Add-on ID"
msgstr "アドオン ID の変更"
#: src/hotkey/hotkey_command.cpp:277
#, fuzzy
#| msgid "Select the add-on version"
msgid "Select active Add-on"
msgstr "アドオンのバージョンを選択します"
#: src/hotkey/hotkey_command.cpp:278
#, fuzzy
#| msgid "Open saves folder"
msgid "Open Add-on folder"
msgstr "保存フォルダを開く"
#: src/hotkey/hotkey_command.cpp:281
msgid "Edit Side"
msgstr "陣営の編集"
#: src/hotkey/hotkey_command.cpp:282
msgid "Remove Side"
msgstr "陣営の削除"
#: src/hotkey/hotkey_command.cpp:284
msgid "Delay Shroud Updates"
msgstr "幕の更新を遅らせる"
#: src/hotkey/hotkey_command.cpp:285
msgid "Update Shroud Now"
msgstr "幕を今すぐ更新する"
#: src/hotkey/hotkey_command.cpp:286
msgid "Continue Interrupted Move"
msgstr "中断された移動の続行"
#: src/hotkey/hotkey_command.cpp:287
msgid "Find Label or Unit"
msgstr "ラベルまたはユニットの検索"
#: src/hotkey/hotkey_command.cpp:288
msgid "Speak to Ally"
msgstr "同盟軍とチャット"
#: src/hotkey/hotkey_command.cpp:289
msgid "Speak to All"
msgstr "全員とチャット"
#: src/hotkey/hotkey_command.cpp:291
msgid "Help about save-loading"
msgstr "保存と再開に関するヘルプ"
#: src/hotkey/hotkey_command.cpp:291
msgid "Hint: save-loading is unnecessary"
msgstr "ヒント:保存と再開は不要です"
#: src/hotkey/hotkey_command.cpp:293
msgid "Enter Command"
msgstr "コマンドの入力"
#: src/hotkey/hotkey_command.cpp:294
msgid "Custom Command"
msgstr "カスタムコマンド"
#: src/hotkey/hotkey_command.cpp:295
msgid "Run Formula"
msgstr "フォーミュラの実行"
#: src/hotkey/hotkey_command.cpp:296
msgid "Clear Chat"
msgstr "チャットの消去"
#: src/hotkey/hotkey_command.cpp:298
msgid "Change Language"
msgstr "言語の変更"
#: src/hotkey/hotkey_command.cpp:299
#, fuzzy
#| msgid "Starting game"
msgid "Start Game (MP)"
msgstr "ゲーム開始"
#: src/hotkey/hotkey_command.cpp:300
msgid "Refresh WML"
msgstr "WMLのリフレッシュ"
#: src/hotkey/hotkey_command.cpp:301
msgid "Next Tip of the Day"
msgstr "次のヒント"
#: src/hotkey/hotkey_command.cpp:302
msgid "Previous Tip of the Day"
msgstr "前のヒント"
#: src/hotkey/hotkey_command.cpp:303
msgid "Start Campaign"
msgstr "キャンペーンの開始"
#: src/hotkey/hotkey_command.cpp:304
msgid "Start Multiplayer Game"
msgstr "マルチプレイヤーゲームの開始"
#: src/hotkey/hotkey_command.cpp:305
msgid "Manage Add-ons"
msgstr "アドオンの管理"
#: src/hotkey/hotkey_command.cpp:306
msgid "Manage Cores"
msgstr "コアの管理"
#: src/hotkey/hotkey_command.cpp:307
msgid "Start Editor"
msgstr "エディタの起動"
#: src/hotkey/hotkey_command.cpp:308
msgid "Show Credits"
msgstr "クレジットの表示"
#: src/hotkey/hotkey_command.cpp:311
msgid "Show Helptip"
msgstr "ヘルプチップの表示"
#: src/hotkey/hotkey_command.cpp:313
msgid "Show Lua Console"
msgstr "Luaコンソールの表示"
#: src/hotkey/hotkey_command.cpp:316
msgid "Unrecognized Command"
msgstr "認識できないコマンド"
#: src/preferences/preferences.cpp:1260
msgid "No known themes. Try changing from within an existing game."
msgstr "テーマがありません。既存のゲーム内から変更してみて下さい。"
#: src/preferences/preferences.cpp:1297
msgid ""
"The <b>$filename</b> server application provides multiplayer server "
"functionality and is required for hosting local network games. It will "
"normally be found in the same folder as the game executable."
msgstr ""
"<b>$filename</b> サーバーはマルチプレイヤー用のサーバーであり、ローカルネット"
"ワークゲームを立てるために必要です。通常は、ゲームの実行ファイルと同じフォル"
"ダに置かれています。"
#: src/preferences/preferences.cpp:1301
msgid "Find Server Application"
msgstr "サーバープログラムの探索"
#: src/preferences/preferences.cpp:1746
msgid "[%H:%M]"
msgstr "[%H:%M]"
#: src/preferences/preferences.cpp:1748
msgid "[%I:%M %p]"
msgstr "[%I:%M %p]"
#: src/wml_exception.cpp:66
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
"無効なWMLが原因だと思われるエラーが起こりました。\n"
"エラーメッセージ:"
#: src/wml_exception.cpp:68
msgid "When reporting the bug please include the following error message :"
msgstr "バグを報告する際には以下のエラーメッセージを含めてください:"
#: src/wml_exception.cpp:89
#, fuzzy
#| msgid ""
#| "In section '[$section|]' where '$primary_key| = $primary_value' the "
#| "mandatory key '$key|' isn't set."
msgid ""
"In section [$section|] where $primary_key| = $primary_value the "
"mandatory key $key| isn't set."
msgstr ""
"「 $primary_key| = $primary_value 」である「 [$section|] 」セクションにおいて"
"必須のキー「 $key| 」が設定されていません。"
#: src/wml_exception.cpp:92
#, fuzzy
#| msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgid "In section [$section|] the mandatory key $key| isn't set."
msgstr ""
"「 [$section|] 」セクションにおいて必須のキー「 $key| 」が設定されていませ"
"ん。"
#: src/wml_exception.cpp:104
#, fuzzy
#| msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgid "In section [$section|] the mandatory subtag [$tag|] is missing."
msgstr ""
"「 [$section|] 」セクションにおいて必須のキー「 $key| 」が設定されていませ"
"ん。"
#~ msgid "<b>Faction:</b>"
#~ msgstr "<b>党派:</b>"
#~ msgid "<b>Gender:</b>"
#~ msgstr "<b>性別:</b>"
#, fuzzy
#~| msgid "page^Copy"
#~ msgid "page^✔ Copied"
#~ msgstr "コピー"
#, fuzzy
#~| msgid "Status"
#~ msgid "Stats"
#~ msgstr "ステータス"
#~ msgid "Configuration:"
#~ msgstr "設定:"
#~ msgid "filesystem_path_game^User preferences"
#~ msgstr "ユーザ設定"
#~ msgid "--userdata-dir=<relative path that doesn't start with a period>"
#~ msgstr "--userdata-dir=<ピリオド以外から始まる相対パス>"
#~ msgid ""
#~ "Use an absolute path, or a relative path that starts with a period and a "
#~ "backslash"
#~ msgstr ""
#~ "絶対パスまたはピリオドとバックスラッシュから始まる相対パスを使用してくださ"
#~ "い。"
#~ msgid "--userdata-dir=<relative path>"
#~ msgstr "--userdata-dir=<相対パス>"
#~ msgid ""
#~ "Use absolute paths. Relative paths are deprecated because they are "
#~ "interpreted relative to $HOME"
#~ msgstr ""
#~ "絶対パスを使用してください。$HOME を基準として解釈されるため、相対パスは非"
#~ "推奨です。"
#~ msgid "Load Map"
#~ msgstr "マップ読み込み"
#~ msgid "Rocky Sands"
#~ msgstr "岩混じりの砂地"
#~ msgid "Sands"
#~ msgstr "砂地"
#~ msgid "Reloading alters future combat outcomes"
#~ msgstr "再開すると未来の戦闘結果が変化します"
#~ msgid "Combat outcomes remain constant when reloading"
#~ msgstr "再開しても戦闘結果は変化しません。"
#~ msgid "Biased RNG (experimental)"
#~ msgstr "偏った RNG試験的"
#~ msgid ""
#~ "Combat outcomes are more in line with displayed probabilities and "
#~ "unaffected by reloading"
#~ msgstr ""
#~ "表示されている確率に近づくように戦闘結果が制御され、再開しても結果は変化し"
#~ "ません。"
#~ msgid "Add-on ID"
#~ msgstr "アドオンの ID"
#~ msgid "Copy the full report to clipboard"
#~ msgstr "リポートを全てクリップボードにコピーします"
#~ msgid "View the credits"
#~ msgstr "クレジットを表示します"
#~ msgid "Running on $os"
#~ msgstr "$os 上で動作中"