4517 lines
166 KiB
Text
4517 lines
166 KiB
Text
# Latin translations for Battle for Wesnoth package.
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# Copyright (C) 2009 Wesnoth development team
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# This file is distributed under the same license as the Battle for Wesnoth package
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#
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# Current Translators:
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# Michael Babich (Aethaeryn) <michaelbabich7@gmail.com> - Maintainer
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# Thomas Hockings (Deusite) <elprofesh@gmail.com>
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#
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# Former Translators:
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# Mark Polo (mpolo) <markpolo@gmail.com>
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msgid ""
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msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-09-18 02:19 UTC\n"
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"PO-Revision-Date: 2013-06-20 19:37-0000\n"
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"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
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"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
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"Language: la\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.5.5\n"
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#. [campaign]: id=Liberty
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#. [achievement_group]
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#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
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#: data/campaigns/Liberty/achievements.cfg:3
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msgid "Liberty"
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msgstr "Libertas"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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#, fuzzy
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#| msgid "(Easy)"
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msgid "Easy"
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msgstr "(Facilis)"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:19
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msgid "Peasant"
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msgstr "Rusticus"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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#, fuzzy
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#| msgid "(Normal)"
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msgid "Normal"
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msgstr "(Mediocris)"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:20
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msgid "Outlaw"
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msgstr "Proscriptus"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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msgid "Challenging"
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msgstr ""
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:21
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msgid "Fugitive"
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msgstr "Fugitivus"
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#. [campaign]: id=Liberty
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#. "marchlander" is archaic English for an inhabitant of a border region, not to be confused with "marshlander"
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#: data/campaigns/Liberty/_main.cfg:25
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#, fuzzy
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#| msgid ""
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#| "As the shadow of civil war lengthens across Wesnoth, a band of hardy "
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#| "marchlanders revolts against the tyranny of Queen Asheviere. To win their "
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#| "way to freedom, they must defeat not just the trained blades of "
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#| "Wesnothian troops but darker foes including orcs and undead.\n"
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#| "\n"
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msgid ""
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"As the shadow of civil war deepens across Wesnoth, a band of hardy "
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"marchlanders revolts against the governance of the new queen. To win their "
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"way to freedom, they must learn to use shadows and deception to rout the "
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"trained blades of the Wesnothian army.\n"
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"\n"
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msgstr ""
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"Manus colonorum robusta, dum nubes belli civilis per Vesnotem intendit, a "
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"dominatu Reginae Ascuerae deficiunt. Ad se liberandum, non modo ferra "
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"copiarum Vesnotiensium superando exercita opus est, sed et orces et inmortus "
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"cum aliquis, hostes tristiores.\n"
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"\n"
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#. [campaign]: id=Liberty
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#: data/campaigns/Liberty/_main.cfg:27
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#, fuzzy
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#| msgid "(Intermediate level, 8 scenarios.)"
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msgid "(Novice level, 7 scenarios.)"
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msgstr "(Ordo mediocris, VIII scaenaria.)"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:30
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#, fuzzy
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#| msgid "Campaign Design"
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msgid "Original Campaign Design"
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msgstr "Forma Militiae"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:36
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msgid "Latest Rewrite"
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msgstr ""
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:42
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msgid "Campaign Maintenance"
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msgstr "Conservatio Militiae"
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#. [about]
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#: data/campaigns/Liberty/_main.cfg:52
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msgid "Artwork and Graphics Design"
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msgstr "Imagines"
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#. [achievement]: id=liberty_or_death
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#: data/campaigns/Liberty/achievements.cfg:7
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msgid "Give Me Liberty or Give Me Death!"
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msgstr ""
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#. [achievement]: id=liberty_or_death
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#: data/campaigns/Liberty/achievements.cfg:8
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msgid "Complete Civil Disobedience with at least 3 peasants remaining."
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msgstr ""
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#. [achievement]: id=liberty_nameless
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#: data/campaigns/Liberty/achievements.cfg:14
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msgid "The Nameless General"
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msgstr ""
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#. [achievement]: id=liberty_nameless
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#: data/campaigns/Liberty/achievements.cfg:15
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msgid "Find out the name of the general in Unlawful Orders."
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msgstr ""
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#. [achievement]: id=liberty_iron
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#: data/campaigns/Liberty/achievements.cfg:21
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msgid "Harper vs. Goliath"
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msgstr ""
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#. [achievement]: id=liberty_iron
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#: data/campaigns/Liberty/achievements.cfg:22
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msgid "Defeat an Iron Mauler with Harper in Hide and Seek."
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msgstr ""
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#. [achievement]: id=liberty_hunter
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#. this is the achievement for the scenario The Hunters
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#: data/campaigns/Liberty/achievements.cfg:29
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#, fuzzy
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#| msgid "Peasant Hunter"
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msgid "Perfect Hunter"
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msgstr "Auceps Rusticus"
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#. [achievement]: id=liberty_hunter
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#: data/campaigns/Liberty/achievements.cfg:30
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msgid "Complete The Hunters with no losses"
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msgstr ""
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#. [achievement]: id=liberty_army
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#: data/campaigns/Liberty/achievements.cfg:36
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msgid "Force of Arms is Pointless Without Strategy"
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msgstr ""
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#. [achievement]: id=liberty_army
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#: data/campaigns/Liberty/achievements.cfg:37
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msgid "On Challenging difficulty, defeat Dommel in Glory."
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msgstr ""
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#. [scenario]: id=01_The_Raid
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
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msgid "The Raid"
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msgstr "Incursio"
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#. [label]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:15
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msgid "Dallben"
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msgstr "Dalbenum"
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#. [part]
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#. Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education
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#. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22
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msgid ""
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"From the journal of Baldras, 21 Scatterseed, 501 YW\n"
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"\n"
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"Months... seven months it’s been since the Crown did send a single guard "
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"here to help us. This Garard II be a pompous stinker, even worser than his "
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"pa! Us of these border towns Delwyn and Dallben already be poor and needy, "
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"yet alls ‘His Majesty’ can think of is tax, tax, tax, takin’ all our hard "
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"earned gold from us. Then he uses our gold to provoke more wars with more "
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"orcs just for personal glory and more land for them grubby nobles to lord "
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"over."
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msgstr ""
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#. [part]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:28
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msgid ""
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"To abbadon with the Crown! We got no armies and we don’t even got real "
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"weapons, but we of the Western Marches make do just fine with our slings and "
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"clubs. In all Annuvin Province, there won’t be nobody besting us in these "
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"swamps. We’re self-reliant out here. We gots our own trade routes and pacts "
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"of mutual defense. No need for them Wesnothians. Not a single bit."
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msgstr ""
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#. [part]
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#. Some languages, including Norwegian and Old English, don't have a single word for "uncle", dividing it into
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#. mother's-brother vs. father's-brother. Baldras is Harper's mother's brother.
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#. Erwen is Baldras' younger sister, so languages with a special word for that should use it
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35
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msgid ""
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"The sun were out today, but it were raining too. Weird mix of brightness and "
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"woe. Reminds me of the day Harper’s pa died in that orc raid. Since my sis "
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"Erwen passed when she were young, poor lass had nobody but me. Never wanted "
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"no kid of my own but... she’s mine to take care of now. Fine lass, that one, "
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"just a bit careless like her pa. I needs to keep a good eye on her now, with "
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"all them orcs running round here of late."
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msgstr ""
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#. [side]: type=Bandit_Peasant, id=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:47
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:37
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msgid "Baldras"
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msgstr "Baldras"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:78
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msgid "Fal Khag"
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msgstr "Falcagus"
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#. [side]: type=Goblin Pillager, id=Fal Khag
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#. [side]: type=Orcish Warrior, id=Urk Delek
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#. [side]: type=Saurian Oracle, id=Thhsthss
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#. [side]: type=Orcish Warlord, id=Vashna
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:85
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:106
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:119
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msgid "Orcs"
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msgstr "Orces"
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#. [objective]: condition=win
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:108
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msgid "Defeat all of the Goblin marauders"
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msgstr "Omnes depopulatores Orculium vincere "
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:112
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msgid "Goblins reach the village of Dallben"
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msgstr "Orcules viculum Dalbenum attingere"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:116
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:100
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:161
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:129
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:155
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#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:186
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:156
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:225
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:420
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msgid "Death of Baldras"
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msgstr "Mors Baldratis"
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#. [objective]: condition=lose
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:120
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#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:104
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#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:165
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#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:133
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#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:159
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#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:190
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:160
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:229
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#: data/campaigns/Liberty/scenarios/07_Glory.cfg:424
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msgid "Death of Harper"
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msgstr "Mors Harperi"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:166
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msgid "Gatrakh"
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msgstr "Gatracchus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:167
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msgid "Thurg"
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msgstr "Thurgus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:170
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:175
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:180
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msgid "Krung"
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msgstr "Crungus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:171
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:176
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:181
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msgid "Gorokh"
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msgstr "Gorocchus"
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:203
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msgid ""
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"I long to burn human cities, but that weaselly witch thinks we’re only good "
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"enough for these puny villages. These hapless clods barely have anything, "
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"but at least the witch’s gold is good."
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msgstr ""
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#. [message]: speaker=Fal Khag
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:207
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#, fuzzy
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#| msgid ""
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#| "Ride, you worms, I want to finish our raid before the hunting party "
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#| "returns to the human village."
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msgid "Ride, you worms! Let’s finish our raid before their hunters return."
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msgstr ""
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"Currite, isti vermes: ante incursionem conficere volo quam venatores ad "
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"viculum humanum redeunt."
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216
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msgid "Jalak"
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msgstr "Ialacus"
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#. [unit]: type=Footpad_Peasant, id=Delurin
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:220
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msgid "Delurin"
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msgstr "Delurin"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:228
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msgid "Red"
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msgstr "Ruger"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:229
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msgid "Ordo"
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msgstr "Ordo"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:230
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msgid "Novus"
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msgstr "Novus"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231
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msgid "Teneor"
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msgstr "Teneor"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:232
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msgid "Kembe"
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msgstr "Kemba"
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#. [event]
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:233
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msgid "Treagh"
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msgstr "Treagus"
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#. [unit]: type=Footpad_Peasant, id=Harper, gender=female
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:240
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msgid "Harper"
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msgstr "Harper"
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# syncopation
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#. [message]: speaker=Red
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#. Other country folk also have accents
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:268
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#, fuzzy
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#| msgid ""
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#| "Look, goblin riders approach! You were right, they were going to raid "
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#| "Dallben while we were gone."
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msgid ""
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"Look, goblin riders approach! You was right, they was going to raid Dallben "
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"while we was gone."
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msgstr ""
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"En lupites orcules! Vera dixti, incurrere nobis absentibus Dalbeno futuri "
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"erant."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:272
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msgid ""
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"We gots to stop them or they’ll burn down the whole village. Damn these "
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"goblins and damn the Crown. We always be havin’ to fight for ourselves."
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msgstr ""
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#. [message]: speaker=Harper
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#. Harper has a bit of an accent, but not as much as Baldras. She's a bit reckless as Baldras alludes to, but is more polite.
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#. Harper is quite the tomboy and her personality should reflect that, she should use words that are exciting and high spirited
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#. She's also pretty young (teenagerish) so her dialogue should reflect some lack of experience or immaturity
|
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:279
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#, fuzzy
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#| msgid ""
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#| "That goblin leader is heading full-speed straight for Dallben. But we’ll "
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#| "need to chase them all down if we’re going to stop them."
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msgid ""
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"Uncle, we got no time to talk! Them riders are heading full speed straight "
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"for Dallben. We’ll need to chase them down through those woods, and fast, or "
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"we won’t be able to catch up."
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msgstr ""
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"Ille dux orculium praeceps Dalbeno advolat. Sed ad istos arcendum omnes "
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"venari necesse sit."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:283
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#, fuzzy
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#| msgid ""
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#| "Do it. Try to hold them back until us old-timers can get there and finish "
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#| "them off."
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msgid ""
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"Do it. Hold them beasts back till us old-timers get there to finish ‘em off."
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msgstr ""
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"Face. Illos arcendum cura dum nos vetuli istuc ad eos conficiendum eamus."
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#. [message]: speaker=Baldras
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:287
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msgid ""
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"And Harper... don’t be getting reckless on me today. Your old man died like "
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"that, charging into a pack of goblins by ‘imself. I won’t lose ya the same "
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"way."
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msgstr ""
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#. [message]: speaker=Harper
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#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:291
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msgid "I know, I know, no need to worry so much. All right, let’s go!"
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msgstr ""
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#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:305
|
||
msgid ""
|
||
"These orc raids keep getting harder and harder to hold off. Feels like every "
|
||
"new day’s just another chance for us to lose everything..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:309
|
||
msgid ""
|
||
"That Garard II stopped sendin’ patrols out here a while back. Stinker "
|
||
"probably sent his troops on some new war against them orcs. Don’t really "
|
||
"matter. Technically Annuvin be under the charge of Elensefar, but you don’t "
|
||
"see ‘em coming to help us either."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:313
|
||
msgid ""
|
||
"Then why do we got to pay taxes to the King? Maybe Elensefar doesn’t help "
|
||
"us, but at least they don’t take our gold."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:317
|
||
msgid ""
|
||
"We don’t got no choice, lass. If I don’t gives them what they want, they’ll "
|
||
"make trouble for everyone in Dallben."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321
|
||
msgid ""
|
||
"But we can’t keep doing this forever, Uncle. If we stay like this, those "
|
||
"orcs will eventually overrun us. What should we do?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325
|
||
msgid ""
|
||
"I don’t know, Harper. I just don’t know. Alls I can say is we’re on our own "
|
||
"out here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#. Harper has a scar from a fire burn on the right side of her face
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:347
|
||
msgid "My face kinda itches... I gotta be careful around these big ones."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Fal Khag
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:364
|
||
msgid "Time to feast on these puny pinkskins."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:369
|
||
msgid "Hey! Who ya calling puny?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:384
|
||
msgid "Ahh! I <i>really</i> don’t like fire..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Fal Khag
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396
|
||
msgid "I was... too weak..?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:401
|
||
msgid "Silly goblin."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:416
|
||
msgid ""
|
||
"Hey, someone left their pack here. I could use it to carry some heavier "
|
||
"rocks."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:449
|
||
msgid "Spooky."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:489
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "They’re getting closer to our village! What about the town guards, can "
|
||
#| "they help us?"
|
||
msgid "They’re getting close to Dallben! What should we do?"
|
||
msgstr "Vicos nostri accedunt! Nonne custodes vici nos adiuvare possunt?"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:493
|
||
msgid ""
|
||
"There be a couple guards in the village. Might be able to slow them wolves "
|
||
"down if they gets closer."
|
||
msgstr ""
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:506
|
||
msgid "Remald"
|
||
msgstr "Remaldus"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:507
|
||
msgid "Wolmas"
|
||
msgstr "Volmas"
|
||
|
||
#. [event]
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:512
|
||
msgid "Jasken"
|
||
msgstr "Iascenus"
|
||
|
||
# ut si=sicut
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:519
|
||
#, fuzzy
|
||
#| msgid "What’s happening here? Why are you running like mad, $unit.name|?"
|
||
msgid "What’s happening here? Why be you running like mad, $unit.name|?"
|
||
msgstr "Quid est? Cur ut si amens esses undique curris, $unit.name|?"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:523
|
||
#, fuzzy
|
||
#| msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
|
||
msgid ""
|
||
"Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!"
|
||
msgstr "Ecce! Lupites Orcules venantur — ad Dalbenum recta eunt!"
|
||
|
||
#. [message]: speaker=Wolmas
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:530
|
||
#, fuzzy
|
||
#| msgid "Look! Goblin riders are on the hunt — and heading right for Dallben!"
|
||
msgid "Look! Goblin riders be on the hunt, headed right for Dallben!"
|
||
msgstr "Ecce! Lupites Orcules venantur — ad Dalbenum recta eunt!"
|
||
|
||
#. [message]: speaker=Remald
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:534
|
||
msgid "We gots to stop them!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:554
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The goblins reached the village! There will surely be nothing left when "
|
||
#| "they are done pillaging it."
|
||
msgid ""
|
||
"The goblins reached the village! Now there’ll be nothing left after they "
|
||
"raid our homes..."
|
||
msgstr ""
|
||
"Orcules ad vicum pervenerunt! Nihil sane stabit cum rapinam perfecerint."
|
||
|
||
#. [scenario]: id=02_Civil_Disobedience
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
|
||
msgid "Civil Disobedience"
|
||
msgstr "Discordia Civilis"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:16
|
||
#, fuzzy
|
||
#| msgid "Baldras"
|
||
msgid "Baldras’ farm"
|
||
msgstr "Baldras"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:21
|
||
msgid ""
|
||
"Baldras’ journal, 6 Deeproot, 501 YW:\n"
|
||
"\n"
|
||
"Me and Harper visited Erwen’s grave today. I helped the lass pick her a "
|
||
"bunch of flowers — we even found some of her favorite, blue lilies. Harper "
|
||
"don’t remember her much, but still thinks lots about her. Lass reminds me so "
|
||
"much of her ma often times, real bright and brassy, even if she don’t got "
|
||
"the same sense or wits. I’m just hoping she be learning more with time."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:27
|
||
msgid ""
|
||
"Speaking of sense, I gots me a bad feeling in my gut about today. I’d better "
|
||
"ready our hunting troop when I get back to the village, just in case..."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Bandit_Peasant, id=Baldras
|
||
#. [side]
|
||
#. [side]: type=Bandit, id=Baldras
|
||
#. [side]: type=Highwayman_Peasant, gender=female, id=Relana
|
||
#. [side]: type=Lord of Elensefar, id=Lord Maddock
|
||
#. [side]: type=Rogue, id=Hans
|
||
#. [side]: type=Highwayman, id=Baldras
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:44
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:83
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:48
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:38
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:71
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:128
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:82
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:103
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:46
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:132
|
||
msgid "Rebels"
|
||
msgstr "Rebelles"
|
||
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:53
|
||
msgid "Tarwen"
|
||
msgstr "Tarvenius"
|
||
|
||
#. [side]: type=Cavalier, id=Tarwen
|
||
#. [side]: type=General, id=Kestrel
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#. [side]
|
||
#. [side]: type=Shock Trooper, id=Linneus
|
||
#. [side]: type=Lieutenant, id=Archarel
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:60
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:82
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:85
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:101
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:121
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:140
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:88
|
||
msgid "Weldyn"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:96
|
||
msgid "Kill the Wesnoth army captain, Tarwen"
|
||
msgstr "Centurionem Vesnotiensem Tarvenium interficere"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:152
|
||
msgid "Look, riders approach."
|
||
msgstr "Ecce, equites."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:156
|
||
#, fuzzy
|
||
#| msgid "Stand fast, nephew."
|
||
msgid "Stand fast, Harper."
|
||
msgstr "Consiste, fili sororis."
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:169
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "By order of the Queen, the magistrate of this town is ordered to travel "
|
||
#| "with us to Elensefar for vetting."
|
||
msgid ""
|
||
"By order of the Queen, the magistrate of this town is to travel with us to "
|
||
"Elensefar for vetting."
|
||
msgstr ""
|
||
"Magister, Reginae iussu, huius oppidi nobiscum Ellensepharen ire iubetur ut "
|
||
"scrutetur."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:173
|
||
msgid ""
|
||
"The Crown did long since abandon our village. You Wesnothians be too busy "
|
||
"countin’ the gold from our taxes to be sending aid against them orcs. Nobody "
|
||
"here be leaving to nowhere."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:177
|
||
msgid ""
|
||
"Insolent peasant. Try not my patience, else I shall be forced to drag thy "
|
||
"deceased corpse back with me to the city."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:181
|
||
msgid "Try it then, stinker."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:185
|
||
msgid "As you wish."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:219
|
||
msgid "Guard the gate."
|
||
msgstr "Portam custodite."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:232
|
||
msgid "<i>Uncle, since when did we have a queen?</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:236
|
||
msgid ""
|
||
"<i>Since a few years back, I thinks, but weren’t never her giving out no "
|
||
"orders...</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240
|
||
msgid ""
|
||
"<i>It don’t really matter right now. Harper, get yerself out o’ here. This "
|
||
"be no kind of battle for you.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:244
|
||
msgid "I can fight!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:248
|
||
msgid "<i>Harper, do what I says to ya.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:252
|
||
msgid "We’re in this together. Death to the Wesnothians!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:256
|
||
msgid "Impulsive lass..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#. this is from Monty Python and the Holy Grail :)
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:269
|
||
msgid "Help, help! I’m being repressed!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:281
|
||
msgid "They just killed an innocent man! Murderers!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:286
|
||
msgid "Cry thine eyes out for me, peasant."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:299
|
||
msgid "I oughta bring out the good mace to fight off these thugs."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:345
|
||
#, fuzzy
|
||
#| msgid "Get back, you cur!"
|
||
msgid "Back, back ye curs!"
|
||
msgstr "Apage, turpis homo!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:357
|
||
msgid "Take that, you bullies!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:371
|
||
msgid "Get out of my village!"
|
||
msgstr "Vicum meum linque!"
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:405
|
||
msgid ""
|
||
"We beat their leader, but a couple of them riders escaped. What should we do?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:410
|
||
msgid ""
|
||
"Somethin’ be very wrong here. That Garard weren’t never no hero or nothing, "
|
||
"but his men never would’ve attacked us. The Queen must’ve did something to "
|
||
"him."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:416
|
||
#, fuzzy
|
||
#| msgid "We must tell the people of Delwyn about this."
|
||
msgid ""
|
||
"We’ve got to tell the people of Delwyn about this. Ol’ magistrate Relana "
|
||
"will have some ideas."
|
||
msgstr "Delvynum certiorem facere opus est."
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:421
|
||
msgid ""
|
||
"That’s true. Whenever there’s been troubles, we’ve always looked to her for "
|
||
"help."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:426
|
||
msgid ""
|
||
"Fine. We’ll go to Delwyn, see what Relana gots to say. With them riders so "
|
||
"eagerly attackin’ us today, I’m thinking Delwyn will be under threat too."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:431
|
||
msgid "So we’ll have to fight them Wesnothians again?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:436
|
||
msgid ""
|
||
"Alls I can say for certain is we’ve made ourselves enemies of the Crown. "
|
||
"They’ll be hunting us now."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:441
|
||
msgid "Then we’re outlaws."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:446
|
||
msgid "Aye, outlaws."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Reinforcement Knight
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:539
|
||
msgid "At your order, Captain."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Tarwen
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:543
|
||
msgid "Slay them all."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:547
|
||
msgid ""
|
||
"Curses! Their reinforcements has arrived. We gots no chance to fight ‘em off "
|
||
"now..."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=03_A_Strategy_of_Hope
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
|
||
msgid "A Strategy of Hope"
|
||
msgstr "Strategema Spei"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:17
|
||
msgid ""
|
||
"Baldras’ journal, 10 Deeproot, 501 YW:\n"
|
||
"\n"
|
||
"Been a strange few days. Had to leave Dallben real quick. We grabbed "
|
||
"whatever we could in just a day, some food, some clothes, sis’s lucky "
|
||
"bracelet... and made off for Delwyn as quick as these old bones would let "
|
||
"me. It be a three day journey there for me, but I sended Harper ahead for "
|
||
"Relana first. Said we’d meet her in the usual hiding spot in the swamp."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:23
|
||
msgid ""
|
||
"This whole mess be utter stupidness. Of all the things to be driving us from "
|
||
"our home, how did it ended up being those accursed Wesnothians? Blasted "
|
||
"Crown. Don’t matter whoever’s the one giving out them orders, those stinkers "
|
||
"in Weldyn always be making trouble for us countryfolk."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27
|
||
msgid ""
|
||
"I’m too old for all this. Them orc raids already be plenty for me to deal "
|
||
"with. I don’t be keen on fighting no war with Wesnoth. But... I guess, I "
|
||
"don’t really got no choice either. Harper’s still too young to be leading "
|
||
"anyone, and it don’t seem like anyone else in the village be suitable."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:31
|
||
msgid ""
|
||
"In times like these... I still wish Erwen was here with us. Little sis were "
|
||
"always the better of us two. She always knew how to keep her temper and her "
|
||
"wits about her. What would she say to me now? Probably something like, “Quit "
|
||
"yapping ya old dog and focus on what you’re doing. What’s done is done. Just "
|
||
"look at what’s ahead of ya and get them people to safety.” Cheeky, that one. "
|
||
"But, she’d be right, I has me a responsibility to our people. Got a lot of "
|
||
"trouble ahead of us..."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Highwayman_Peasant, gender=female, id=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:57
|
||
msgid "Relana"
|
||
msgstr "Relana"
|
||
|
||
#. [side]: type=Orcish Warrior, id=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:86
|
||
msgid "Urk Delek"
|
||
msgstr "Urcus Delecus"
|
||
|
||
#. [side]: type=Saurian Oracle, id=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:115
|
||
msgid "Thhsthss"
|
||
msgstr "Fisfus"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:157
|
||
msgid "Defeat both enemy leaders"
|
||
msgstr "Ambos duces hostium vincere"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169
|
||
msgid "Death of Relana"
|
||
msgstr "Mors Relanae"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203
|
||
msgid "Baldras! Ya made it! Lil Harper here told me all about what happened."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207
|
||
msgid ""
|
||
"Aye, Relana. It were one o’ the Queen’s patrol, strange as it do sound. "
|
||
"Turns out they was itchin’ to attack us soon as I wasn’t willing to leave "
|
||
"with ‘em."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211
|
||
msgid "But we fought those ugly scoundrels off!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:215
|
||
msgid ""
|
||
"Queen’s patrol, ya say? They sent them a messenger our way a couple days "
|
||
"ago, demanding our allegiance to some ‘Asheviere’. Weren’t that Garard’s "
|
||
"young bride or something? Why’s she the one in charge now?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219
|
||
msgid ""
|
||
"I don’t know, but some of them riders escaped us. Bet they’ll report back to "
|
||
"their local garrison, tell them we’re a bunch o’ traitors."
|
||
msgstr ""
|
||
|
||
#. [message]: role=Advisor
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223
|
||
#, fuzzy
|
||
#| msgid "Then they’ll be back in force."
|
||
msgid "Then they’ll be comin’ back in force."
|
||
msgstr "Itaque cum multis viris redibunt."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:227
|
||
msgid ""
|
||
"We needs more information. We should consult ourselves with Elensefar. Lord "
|
||
"Maddock surely gots to know more than us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:231
|
||
#, fuzzy
|
||
#| msgid "Elensefar"
|
||
msgid "Elensefar? Why him?"
|
||
msgstr "Ellensephar"
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235
|
||
msgid ""
|
||
"Well all Annuvin be ruled by Elensefar, right? We don’t gots to heed "
|
||
"anything Wesnoth says. Lord Maddock’s technically the one we answer to."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239
|
||
msgid ""
|
||
"It don’t matter. Weldyn be doing whatever it likes while Maddock says "
|
||
"nothing. He knows, but he don’t care."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243
|
||
msgid ""
|
||
"But we still need that knowledge, Baldras. We can’t be coming up with any "
|
||
"great plan without no information. We both knows that if Weldyn brings one "
|
||
"o’ their armies here, there be no way we can fight them off."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247
|
||
msgid ""
|
||
"Perhaps, but — hold there. Did ya hear that? Sounded like some wolf howl."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251
|
||
msgid "Somethin’ smells like lizard too. We’re not alone here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255
|
||
msgid "Finally, some action!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:263
|
||
msgid ""
|
||
"Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to "
|
||
"scout that puny village, not fight it by himself. Then those damned humans "
|
||
"rejected our help and look where that got them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:267
|
||
msgid ""
|
||
"“Don’t know why the Queen hired some stinkin’ orcs, we don’t need you here.” "
|
||
"Yeah, well now they’re dead like a bunch of beasts."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:273
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Fal Khag is nothing to usss, orc. You promissed uss gold. Bright gold."
|
||
msgid "Your ordersss mean nothing to usss, orc. You promissed uss gold."
|
||
msgstr ""
|
||
"Falcagus nihil ad nos essst, orx. Aurum nobis promisisti, aurum nitidum."
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277
|
||
msgid ""
|
||
"Shut your trap, lizard. You’ll get your gold as soon as my wolves get their "
|
||
"meat."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286
|
||
msgid ""
|
||
"We gots to be headin’ for Elensefar soon before them Wesnothians come back."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. fishperson is the same as merfolk
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:300
|
||
msgid "Looks like some fishperson used to live here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:318
|
||
msgid "Looks like they still do. Ick."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:330
|
||
msgid "Ewww, I think it be smelling even worse now. Least it’s stopped moving."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:358
|
||
msgid "I don’t likes me the look of that water."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:391
|
||
msgid "Ahh! Help, it’s a tentacle monster!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:404
|
||
msgid "That’s some fresh tasty water. Mmm!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Urk Delek
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:435
|
||
msgid "Blasted pinkskins..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Thhsthss
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:448
|
||
msgid "Thissss was not part of the deal..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:457
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Something is very wrong here. Those orcs were carrying weapons with Army "
|
||
#| "forge-markings."
|
||
msgid ""
|
||
"Something be very wrong here. These orcs has weapons with army forge-"
|
||
"markings."
|
||
msgstr ""
|
||
"Nescioquid malum accidit. Illi orces arma cum insignibus camini militaris "
|
||
"gerebant."
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:461
|
||
#, fuzzy
|
||
#| msgid "Aye. And the gold in their pouches looked new from the mint."
|
||
msgid ""
|
||
"Aye, and the gold in their pouches looks new from mint. Could just be "
|
||
"plunder, but..."
|
||
msgstr "Sic. Et aurum in loculis novissime factum videtur."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:465
|
||
msgid ""
|
||
"Don’t seem like it. I be thinking these orcs were hired to scout us. But for "
|
||
"what? Of all the alliances to be making, why would Weldyn be hiring orcs?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:469
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "I think your mission to Lord Maddock just became more urgent than we "
|
||
#| "knew, Baldras. I must remain here to see to the defense of Delwyn and "
|
||
#| "Dallben, but you should fly to Elensefar with all speed."
|
||
msgid ""
|
||
"I thinks your mission to Lord Maddock just became even more urgent. We needs "
|
||
"to know the Queen’s motives."
|
||
msgstr ""
|
||
"Credo, Baldras, propositum Dominum Madocium petendi magis subitum quam antea "
|
||
"esse. Hic manere mihi necesse est ut Delvynum et Dalbenum defendum curam, "
|
||
"sed tibi quam celerrime Ellensepharem advolare."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:473
|
||
msgid ""
|
||
"I don’t like leaving our people here alone, but I sees your point. If we "
|
||
"wait, more will be coming."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:477
|
||
msgid ""
|
||
"For now, I can stay here and perhaps talk them Wesnothians out of attacking "
|
||
"us directly, but I don’t thinks it will work forever. To survive this, we "
|
||
"needs to act quick, Baldras."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:481
|
||
msgid "Then we’ll go to Elensefar as fast as we can. Luck be with ya, Relana."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:499
|
||
msgid ""
|
||
"We gots no more time to be spending here nor to be traveling to Elensefar... "
|
||
"them Wesnothians probably already be mobilizing against us. We’ve got to "
|
||
"head back to Dallben!"
|
||
msgstr ""
|
||
|
||
# aspicere = historic present
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:505
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Baldras and Relana returned to their villages to find them destroyed, "
|
||
#| "with those who fought left dead and the few survivors born away to "
|
||
#| "unguessable fates. It was a bitter doom, and as Wesnoth descended into "
|
||
#| "darkness they would live to see worse."
|
||
msgid ""
|
||
"Baldras and Relana returned to their villages to find them destroyed, with "
|
||
"any survivors borne away to unknown fates. It was a bitter doom, and as "
|
||
"Wesnoth descended into chaos, they would live to see worse."
|
||
msgstr ""
|
||
"Baldras et Relana ad vicos redeuntes, paucis defensoribus occisis, paucis "
|
||
"superstitibus fato vectis ignoto, vastos invenerunt. Acerbum erat fatum, nam "
|
||
"Vesnote in tenebras praecipitante, illi peius aspicere."
|
||
|
||
#. [scenario]: id=04_Unlawful_Orders
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
|
||
msgid "Unlawful Orders"
|
||
msgstr "Imperia Illicita"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
|
||
msgid "Elensefar"
|
||
msgstr "Ellensephar"
|
||
|
||
#. [label]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
|
||
msgid "Port of Elensefar"
|
||
msgstr "Portus Ellensepharis"
|
||
|
||
#. [side]: type=Lord of Elensefar, id=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:45
|
||
msgid "Lord Maddock"
|
||
msgstr "Dominus Madocius"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:125
|
||
msgid "Defeat the enemy general"
|
||
msgstr "Legatum hostilem vincere"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:137
|
||
msgid "Death of Maddock"
|
||
msgstr "Mors Madocii"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:212
|
||
msgid "Maddock, I be coming to report—"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:216
|
||
msgid ""
|
||
"I am already aware of your altercation in Dallben, Baldras. Your dissent was "
|
||
"not wise."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#. pigdirt is slang for bullshit or hogwash
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:221
|
||
msgid ""
|
||
"Dissent? Maddock, I’m not trusting no strange riders who show up out of "
|
||
"nowhere claimin’ to be from the Queen. Seems like a bunch of pigdirt to me."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:225
|
||
msgid ""
|
||
"That was partially my fault, since I was not able to send a messenger to you "
|
||
"in time. I shall have to inform you now. Five weeks ago, at the Ford of "
|
||
"Abez, Queen Asheviere’s men allied themselves with the northern orcs and "
|
||
"betrayed King Garard II."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:229
|
||
msgid ""
|
||
"Since Prince Eldred died in the battle, the Queen took the throne and has "
|
||
"been consolidating her power. Part of that has been bringing the elders from "
|
||
"the local villages here, forcing them to swear allegiance to her. That was "
|
||
"the purpose of that patrol."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:233
|
||
msgid "Annuvin province be ruled by Elensefar! We has no duty to Weldyn."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:237
|
||
msgid ""
|
||
"You do now. I do not really need to tell you what will happen should you "
|
||
"refuse Her Majesty’s offer."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:241
|
||
msgid ""
|
||
"Grow a spine, Maddock. If they come to ya and make you swear fealty to this "
|
||
"Asheviere, would ya really give up that easy?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:245
|
||
msgid ""
|
||
"Well, they do not come within the walls of my city. There is a large "
|
||
"garrison south at the great fortress of Halstead, but even should they "
|
||
"mobilize all their troops, I doubt they could take Elensefar. It is true "
|
||
"that for now, the majority of my forces are still returning from the battle "
|
||
"of Abez, but unless we are attacked within the next few days, I shall be "
|
||
"able to hold the city."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:249
|
||
msgid "And what abouts us? Throw us like dogs to those Wesnothians?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:253
|
||
msgid ""
|
||
"We have an uneasy peace to maintain. The treaty between Elensefar and "
|
||
"Wesnoth is ancient, and I do not think Her Majesty means to break it. At the "
|
||
"same time, I have some concessions that I shall have to make. I cannot "
|
||
"afford a war with Weldyn, as you can surely understand."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:257
|
||
msgid ""
|
||
"But we can’t do nothing! The Queen even be sending them beast orcs against "
|
||
"us, that’s how evil she is! Surely you can’t stand for this..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:261
|
||
msgid ""
|
||
"Yes, I am aware of Queen Asheviere’s propensity for hiring orcs to "
|
||
"supplement her forces. That does not mean I could do anything about it, even "
|
||
"if I were so inclined. The best advice I can give you is to just apologize. "
|
||
"Even if they may want your head, Baldras, you still have the chance to "
|
||
"preserve your village. Think of the bigger picture."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:265
|
||
msgid ""
|
||
"The bigger picture of you idly sittin’ here waiting till them Wesnothians "
|
||
"come to take the city right from your hands."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:269
|
||
msgid "I very much doubt they would be bold enough to attack us outright—"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:273
|
||
msgid ""
|
||
"Head out of your behind, Maddock. Open your eyes! Look south and tell me "
|
||
"that again!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:286
|
||
msgid ""
|
||
"An invading army? No, something is not right with those soldiers... but I "
|
||
"presume we have no time to ponder that. To arms!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:309
|
||
msgid "Hey, look! Some buried treasure!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:334
|
||
msgid "Looks like someone left some supplies here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:359
|
||
msgid ""
|
||
"It says, “Here lies Daneth, child of the Light, loyal defender of Lord and "
|
||
"Land.” Whoever that was."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:363
|
||
msgid "Maddock’s firstborn son."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:367
|
||
msgid "Oh."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:380
|
||
msgid ""
|
||
"That’s a deep well! Wonder how far down it goes. Guess I’ll chuck a rock "
|
||
"down and find out."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:384
|
||
msgid ""
|
||
"...\n"
|
||
"...\n"
|
||
"..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:390
|
||
msgid "Plunk!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:423
|
||
msgid "Hold there, soldier! Can we not come to terms without bloodshed?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. [message]: speaker=Lord Maddock
|
||
#. [message]: type=Spearman
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:427
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:871
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:885
|
||
msgid "..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:431
|
||
msgid "Hmm. Something is quite wrong indeed..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:444
|
||
msgid "<i>The sun sets...</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:449
|
||
msgid ""
|
||
"Baldras and Harper watch, petrified, as the skin and flesh of their "
|
||
"adversaries begin to rot away."
|
||
msgstr ""
|
||
|
||
#. [wml_message]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:530
|
||
msgid "Could not convert a $stored_changers[$i].type, please report!"
|
||
msgstr "$stored_changers[$i].type converti non potest, sis refer!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:793
|
||
msgid ""
|
||
"Them things look like evil spirits! Are they those undead you told me about, "
|
||
"Uncle?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:797
|
||
msgid ""
|
||
"They bears some likeness, but these men almost seem half alive. This be some "
|
||
"kind of truly dreadful sorcery."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:806
|
||
msgid ""
|
||
"So, their human aspect returns. Whatever these creatures are, we shall crush "
|
||
"them all under the light of the sun."
|
||
msgstr ""
|
||
|
||
#. [modify_unit]
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:828
|
||
#, fuzzy
|
||
#| msgid "Kestrel"
|
||
msgid "General Kestrel"
|
||
msgstr "Cestrellus"
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:835
|
||
msgid "Who are you? What are you?"
|
||
msgstr "Quis es? Quid es?"
|
||
|
||
#. [message]: speaker=Kestrel
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:839
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "We are accursed. We were once under the command of Prince Eldred, the "
|
||
#| "King’s son and betrayer. The price for our treason is this hellish "
|
||
#| "existence. We know not who or what inflicted this curse upon us, but our "
|
||
#| "mortal deaths may be only the beginning of the penance we are doomed to "
|
||
#| "pay."
|
||
msgid ""
|
||
"We... are accursed. We were the soldiers of Prince Eldred, the King’s son "
|
||
"and betrayer... when the Prince was slain at the hands of the mage Delfador, "
|
||
"those of us who bore witness to it were warped into these twisted forms. "
|
||
"Now, our mortal bodies pass... into another plane of hellish existence..."
|
||
msgstr ""
|
||
"Damnati sumus, olim a Regulo Eldredio imperati, filius Regis atque proditor. "
|
||
"Stipendium maiestatis est ista vita funesta. Nescimus quis aut quid sic nos "
|
||
"destatus est, sed fortasse mors corporea tantum initium paenitentia fatalis "
|
||
"erit."
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:862
|
||
msgid "Such is the price for treachery."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:866
|
||
#, fuzzy
|
||
#| msgid "Lord Maddock, now that we are victorious, will you help us?"
|
||
msgid "Maddock, we helped you defend your city. Will you help us now?"
|
||
msgstr "Domine Madoci, quia vicimus, nos adiuvabis?"
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:876
|
||
msgid ""
|
||
"<i>Listen carefully. I shall not openly speak against Asheviere seeing as "
|
||
"some of her spies are in the city... however, rest assured, I certainly do "
|
||
"not trust the Queen and her questionable tactics.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:880
|
||
msgid "<i>What can ya offer us then?</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:884
|
||
msgid ""
|
||
"<i>Well, I do not normally make my relationship with them known, but I can "
|
||
"make an exception. Southeast of here, in Carcyn, you may find assistance "
|
||
"from one of my... contacts. Their methods should be better suited to your "
|
||
"needs. As for your homes, I cannot offer you protection against Weldyn, but "
|
||
"I can arrange for some roads to be closed to delay their patrols. That is "
|
||
"the most I can do for you.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:888
|
||
msgid ""
|
||
"<i>Hmph. Clear that you won’t help us fight, but I gots no more time to be "
|
||
"stayin’ here. If we is going to resist the Crown a second time, we needs "
|
||
"ourselves a good plan. Hope that you’re not sending us to our deaths, "
|
||
"Maddock.</i>"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:908
|
||
msgid ""
|
||
"More troops be coming from the south! With all them reinforcements, we gots "
|
||
"no chance to defend Elensefar!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:921
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Indeed, Asheviere’s armies had mustered and struck before the nascent "
|
||
#| "rebellion could even be planned. Her power and ruthlessness — and their "
|
||
#| "toll of death — would only grow greater with time."
|
||
msgid ""
|
||
"Asheviere’s armies assembled and struck before the nascent rebellion could "
|
||
"even be planned. Without the necessary forces, Annuvin soon fell under "
|
||
"Weldyn’s absolute control."
|
||
msgstr ""
|
||
"Exercitus quidem Ascuerae ante eos conciti et adorti sunt quam motus nascens "
|
||
"etiam parari potuit. Potestas eius atque crudelitas — et acervi caedium — "
|
||
"mox accumulabat."
|
||
|
||
#. [scenario]: id=05_Hide_and_Seek
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
|
||
msgid "Hide and Seek"
|
||
msgstr "Celare Invenireque"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:46
|
||
msgid ""
|
||
"22 Deeproot, 501 YW\n"
|
||
"\n"
|
||
"Been a tough few days since we left Elensefar with all them patrols running "
|
||
"around. Going by boat along the Great River, we has been managing to avoid "
|
||
"them Wesnothians, but being constantly on the lookout be real taxing. I "
|
||
"truly be starting to feel that tiredness in my bones... old men like me "
|
||
"should be sitting back at home, resting our grey bodies and watchin’ over "
|
||
"them younger folk growing up. I don’t got no business here, running around "
|
||
"as some outlaw. Maybe if I was ten years younger..."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:52
|
||
msgid ""
|
||
"Anyway, the messenger I sent back to Relana should be in Delwyn already. We "
|
||
"should be arriving to Carcyn soon too, to where that coward Maddock said his "
|
||
"‘contact’ be. Truths be told, I don’t know how this’ll be turning out, "
|
||
"especially since I don’t be no social butterfly like sis were. Don’t like me "
|
||
"no city folk really. But I’ll deal with them if I gots to."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Master Bowman, id=Quentin
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:80
|
||
msgid "Quentin"
|
||
msgstr "Quentin"
|
||
|
||
#. [side]: type=Rogue, id=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118
|
||
msgid "Hans"
|
||
msgstr "Hans"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
|
||
#, fuzzy
|
||
#| msgid "The Grey Woods"
|
||
msgid "Enter the Grey Woods with Hans"
|
||
msgstr "Silvae Lividae"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
|
||
#, fuzzy
|
||
#| msgid "Death of Harper"
|
||
msgid "Death of Hans"
|
||
msgstr "Mors Harperi"
|
||
|
||
#. [note]
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
|
||
msgid "In fog, units always see one hex further than they can move."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Relentlessly pursued by riders patrolling the road to Elensefar, Baldras "
|
||
#| "and his men traveled unseen along the swampy banks of the Great River to "
|
||
#| "the city of Carcyn."
|
||
msgid ""
|
||
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
|
||
"the villagers traveled unseen along the swampy banks of the Great River to "
|
||
"the city of Carcyn. They hid until nightfall, then crept out to find the "
|
||
"help Lord Maddock hinted was here."
|
||
msgstr ""
|
||
"Baldras suique, equitibus viam Ellensem circumeuntibus pressi, praeter ripas "
|
||
"limosas Fluminis Magni ad Carsinem invisi vadebant."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
|
||
msgid ""
|
||
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
|
||
"be!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
|
||
msgid ""
|
||
"Not since I were a young lad did I come this far south. Maybe it looks "
|
||
"impressive now, but city life weren’t never something real nice. Them city "
|
||
"folk be real impatient and mean. Always wantin’ some price for their help, "
|
||
"too."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
|
||
msgid ""
|
||
"Well, we need their help now, don’t we? So we got to figure out a way to get "
|
||
"to Lord Maddock’s friend. But he didn’t say anything about who that was."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
|
||
msgid ""
|
||
"Harper, when a noble lord says he don’t want some kind of relationship "
|
||
"known, it means some kind o’ connection with the black market. We be looking "
|
||
"for criminals, probably some thieves’ den. Or, maybe they be looking for us."
|
||
msgstr ""
|
||
|
||
#. [unit]: type=Thief, id=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
|
||
msgid "Link"
|
||
msgstr "Linco"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
|
||
msgid "Right on time."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
|
||
msgid "How do we know we can trust him?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
|
||
msgid ""
|
||
"If you were one of my quarries, your throat would be slit by now. As it is, "
|
||
"you two are still in imminent danger. Just a week ago, the Crown sent a "
|
||
"contingent of heavy infantry here to supervise the city. They’re patrolling "
|
||
"the streets and forests for us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
|
||
msgid "I be assuming they’ll also try to stop us if they see us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Link
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Well, good thing I found you first. Now hurry, you must make it past the "
|
||
#| "city into the Grey Woods. There is a small path in the southeast that "
|
||
#| "leads into the forest; look for the signpost. My brother Hans is waiting "
|
||
#| "for you there and will take you to our master. Try to avoid the soldiers "
|
||
#| "if you can."
|
||
msgid ""
|
||
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
|
||
"There is a small path in the southeast that leads into the forest. Look for "
|
||
"the signpost. My brother Hans will guide you from there. Avoid the soldiers "
|
||
"if you can."
|
||
msgstr ""
|
||
"Bene igitur evenit me primum te invenire. Age, festina, praeter urbem ad "
|
||
"Silvam Lividam ire necesse est. Est parva semita inter meridiem et orientem "
|
||
"quae in silvam ducit; signum ligneum quaerere. Hans, frater meus, ibi te "
|
||
"exspectat atque te ad dominum nostrum ducet. Cave milites vites, si potis."
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Looks like these guards hold stationary posts, so if we’re careful enough "
|
||
#| "we should be able to slip our way around them unnoticed."
|
||
msgid ""
|
||
"Looks like these guards be holding stationary posts. If we’re careful, we "
|
||
"can get ourselves around them unnoticed."
|
||
msgstr ""
|
||
"Hi custodes loca immobiles tenere viduntur. Itaque si satis cavemus clam "
|
||
"illos praeterire possumus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Harper, you younger and faster folks need to be our eyes now. Scout ahead "
|
||
#| "and try to find a way for us to get past the guards, but make sure to not "
|
||
#| "stay where they can see you or we’re all in big trouble..."
|
||
msgid ""
|
||
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
|
||
"find a way past them guards, but make sure ya don’t get yourselves spotted..."
|
||
msgstr ""
|
||
"Harper, vos iuniores alacresque oculis nobis esse debent. Exporate et "
|
||
"quaremini viam qua custodes vitare possumus, sed cavete non ubi vos videre "
|
||
"possunt manere ne nos ruamus..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
|
||
msgid "Who goes there? Halt!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
|
||
msgid "They’ve seen us! <i>Run</i>!"
|
||
msgstr "Nos viderunt! <i>Currite</i>!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
|
||
#, fuzzy
|
||
#| msgid "Fall back, quickly! Maybe we can yet lose them!"
|
||
msgid "Quick, back into the shadows! Maybe we can still lose them!"
|
||
msgstr "Se recipite, agite! Forsitan etiam eos evitemus!"
|
||
|
||
#. [message]: speaker=Harper
|
||
#. Harper defeats an Iron Mauler
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
|
||
msgid "Uncle, we did it! We beat one of them iron monsters!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
|
||
msgid "A fine job lass, but more sure gots to be coming. Let’s keep movin’."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
|
||
#, fuzzy
|
||
#| msgid "Fly, and we may yet evade them in the Grey Woods."
|
||
msgid ""
|
||
"This way, into the forest! We’ll be able to lose them in the Grey Woods."
|
||
msgstr "Fugite, fortasse nos eos in Silva Livida fallemus."
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "You can come if you wish, but the leader is only interested in speaking "
|
||
#| "to Baldras."
|
||
msgid ""
|
||
"You can come if you wish, but we are mostly interested in speaking to "
|
||
"Baldras."
|
||
msgstr "Veni si vis, sed dux tantum cum Baldrade loqui vult."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "I haven’t run this much in years. If you were to ask me to infiltrate a "
|
||
#| "heavily guarded city relying on nothing but the cover of darkness and my "
|
||
#| "wits, I would say you were crazy."
|
||
msgid ""
|
||
"I haven’t run so much in years. Feels like I be a real outlaw now, "
|
||
"infiltrating a heavily guarded city relyin’ on nothing but the cover of "
|
||
"darkness and my wits."
|
||
msgstr ""
|
||
"Ego tantum sat diu non cucurri. Si me roges ut intra moenia ipsa oppidi "
|
||
"nihilo quam tenebris et astu correpam, te vesanum putam."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
|
||
msgid "It was fun, wasn’t it?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
|
||
msgid "Perhaps a little."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
|
||
msgid ""
|
||
"Enough chatter, you still have some guards on your tail. We need to head "
|
||
"deeper into the Grey Woods to lose them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
|
||
msgid "Lead the way."
|
||
msgstr "Duce nos."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
|
||
msgid ""
|
||
"Blast it, we was too slow! With the sun rising already, them guards will "
|
||
"have no trouble spotting us now..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Hans
|
||
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
|
||
msgid "You fools! You weren’t supposed to lead them to me..."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=06_The_Hunters
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
|
||
msgid "The Hunters"
|
||
msgstr "Venatores"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:45
|
||
msgid ""
|
||
"24 Deeproot, 501 YW\n"
|
||
"\n"
|
||
"The sun don’t really shine at all in these Grey Woods, but truth be told, I "
|
||
"has been getting used to it more and more. Lounging out in the warm "
|
||
"daylight, talkin’ with Erwen while watching them kids play out in the "
|
||
"fields... those times were so long ago. Our lives weren’t never real "
|
||
"peaceful, but back then, we had our homes and our friends and our family... "
|
||
"now we be creatures of the dark."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:51
|
||
msgid ""
|
||
"It be real lonesome like this. I still has me Harper, and I be grateful for "
|
||
"the lass, but she don’t really understand an old man like me. I know the "
|
||
"past be the past, but I just can’t help but think of sis in times like "
|
||
"these. How she used to be dragging me out on some silly little romp, a "
|
||
"little job here and there for some gold or lil trinket, or sometimes just "
|
||
"for fun... I never wanted to go, of course. I were always real lazy. Still "
|
||
"am, even now."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:55
|
||
msgid ""
|
||
"Then, Harper tells me, “Come on Uncle, we’re on an adventure! Don’t be so "
|
||
"mopey, live a little!” I know she be trying to be cheery, but she really "
|
||
"don’t know how much she be reminding me of Erwen sometimes..."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:59
|
||
msgid ""
|
||
"I must be strong. That’s what I tells myself. I should be strong, but... I "
|
||
"don’t know what be keeping me going, if it be this misguided sense of pride, "
|
||
"or my duties to the village, or Harper, or even just remembering the past, "
|
||
"making some futile attempts to go back to better times."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:63
|
||
msgid "Either way, I be here now, on this adventure."
|
||
msgstr ""
|
||
|
||
#. [side]: type=Shadow Lord, id=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:90
|
||
msgid "Helicrom"
|
||
msgstr "Helicromus"
|
||
|
||
#. [side]: type=Shock Trooper, id=Linneus
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:111
|
||
msgid "Linneus"
|
||
msgstr "Linnaeus"
|
||
|
||
#. [side]: type=Lieutenant, id=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:130
|
||
msgid "Archarel"
|
||
msgstr "Archarelus"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:182
|
||
msgid "Kill all enemy patrols before they reach the outpost"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:194
|
||
#, fuzzy
|
||
#| msgid "Death of Harper"
|
||
msgid "Death of Helicrom"
|
||
msgstr "Mors Harperi"
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:198
|
||
msgid "Any patrol units survive when turns run out"
|
||
msgstr ""
|
||
|
||
#. [objective]: condition=lose
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:202
|
||
msgid "Any allied unit is sighted by the outpost guards"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:255
|
||
#, fuzzy
|
||
#| msgid "The leader, I presume."
|
||
msgid "The leader, I presumes."
|
||
msgstr "Dux es, opinor."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:259
|
||
msgid ""
|
||
"Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances "
|
||
"of Lord Maddock, who sent word to us of your predicament. I believe we can "
|
||
"work something out for your situation."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:263
|
||
#, fuzzy
|
||
#| msgid "Your pursuits?"
|
||
msgid "What be your pursuits?"
|
||
msgstr "Studiisne vestris"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:267
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The former King’s magic ministry kept a tight control on the training and "
|
||
#| "employment of mages in Wesnoth. Those of us who dared to... depart from "
|
||
#| "the curriculum, you might say, were dealt with harshly. We are outcasts "
|
||
#| "because we seek to master shadow magic. Our secrecy and security are not "
|
||
#| "cheap."
|
||
msgid ""
|
||
"The former king’s magic ministry kept a tight control on the training and "
|
||
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
|
||
"curriculum were dealt with harshly. Many of us were forced to escape here to "
|
||
"continue our study of our brand of magic. Our security and secrecy are not "
|
||
"cheap."
|
||
msgstr ""
|
||
"Magistratus magiae regis prisci disciplinam usumque magorum Vesnotiensium "
|
||
"severus regebat. Qui ausi... materias liquisse, ut dicunt, saeviter tractati "
|
||
"sumus. Nos profugi cum artem magiae umbrarum perficere petamus. Occulta et "
|
||
"impunitas nostrum pretiosa est."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:271
|
||
msgid "Then you be fellow outlaws. But why do you wants to help us?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:275
|
||
msgid ""
|
||
"<i>Quid pro quo.</i> Our aid is never given freely. You have something that "
|
||
"may be useful to us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:279
|
||
msgid "Manpower. Mages be no good at fighting, I knows. But what for?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:283
|
||
msgid ""
|
||
"Understand this. Any weakening of the Throne of Wesnoth, whether it be "
|
||
"occupied by king or queen, aids us. To accomplish that, we must destabilize "
|
||
"their forces in this region. The key is Halstead."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:287
|
||
msgid "That big ol’ fort between Aldril and Elensefar?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:291
|
||
msgid ""
|
||
"Aye, Harper. What the mage says be no surprise. It be a bastion of central "
|
||
"importance, rivalin’ Elensefar even. Maddock said the Queen’s troops were "
|
||
"gathering there. But we gots no way to fight a war with them, not since "
|
||
"Maddock won’t send his soldiers to battle."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:295
|
||
msgid ""
|
||
"Know this, Baldras. During the past week, several patrols have again "
|
||
"ventured across the Great River into Annuvin. A woman named Relana opposed "
|
||
"them with a small militia and was victorious, but with heavy losses. The "
|
||
"Crown, however, has begun to take notice of this rebellion and is massing "
|
||
"forces within Halstead. When its armies are raised, none of your little "
|
||
"villages will be able to resist them. Your only choice would be to flee "
|
||
"farther north into orcish territory."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:299
|
||
msgid ""
|
||
"We’d never survive there. But would it be so bad if we just swore fealty to "
|
||
"the Queen?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:303
|
||
msgid "Only if we gots no other choice. Let’s hear the mage’s plan first."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:307
|
||
msgid ""
|
||
"I’m not asking you to fight a war. A direct fight against Weldyn’s armies "
|
||
"would be undoubtedly foolish. However, we have other means within our grasp. "
|
||
"From Dan’Tonk to Halstead, the fastest path lies through the pass between "
|
||
"the Brown Hills and the Gryphon Mountains followed by the trek through these "
|
||
"Grey Woods. We are in prime position to gnaw away at their troops, crippling "
|
||
"their forces before they ever arrive at their destination."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:311
|
||
msgid "Then what?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:315
|
||
msgid "I am sure you can guess, magistrate."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:319
|
||
msgid "You means to sack Halstead itself."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:323
|
||
msgid "There’s no way we can fight them all... can we?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:327
|
||
msgid ""
|
||
"I don’t know. But, for now, ambushing them patrols be easy enough. That’ll "
|
||
"slow them Wesnothians down enough for us to figure out the next step."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:331
|
||
msgid ""
|
||
"In the last day, my scouts have counted five platoons of troops marching "
|
||
"towards the garrison. We must eliminate them all before they reach the "
|
||
"outpost at the end of the woods. The outpost also must not be alerted to our "
|
||
"presence, or we will have the bulk of their forces upon us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:342
|
||
#, fuzzy
|
||
#| msgid "Another platoon approaches..."
|
||
msgid "The first platoon approaches..."
|
||
msgstr "Alia ala appropinquat..."
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:386
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "When we are done, no one will fear the open roads and night sky more than "
|
||
#| "the army of the usurper. Strike fast, strike silently... and leave no one "
|
||
#| "alive."
|
||
msgid ""
|
||
"We shall pincer them from the other side of this path. When we are done, no "
|
||
"one shall fear the open roads and night sky more than the armies of Weldyn. "
|
||
"Strike quickly, strike silently... and leave no one alive."
|
||
msgstr ""
|
||
"Cum proelium finiverimus, nemo vias apertas noctemque caelumque timebit "
|
||
"magis quam exercitus praedonis. Ferite cito, ferite tacite... et nullum "
|
||
"vivum linquete."
|
||
|
||
#. [message]: speaker=Linneus
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:508
|
||
#, fuzzy
|
||
#| msgid "It’s an ambush! Hold your ground!"
|
||
msgid "It’s an ambush! Run!"
|
||
msgstr "Insidiati sumus! Firmos manete!"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:523
|
||
msgid ""
|
||
"Ah, here it is. I was wondering where I had misplaced my favorite blade."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:557
|
||
msgid "Hey, I found some old coins in this shack."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:593
|
||
msgid "Bleagh, a slimy tentacle. Why’s it so big?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:606
|
||
msgid "There’s a rusty key here. I wonder if it could be useful?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:633
|
||
msgid "There is a waterlogged coffin here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:646
|
||
msgid "Hey, that key fits in this coffin. Should I open it?"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:651
|
||
msgid "No, that be a terrible idea."
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:658
|
||
msgid "Fine, do it."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:673
|
||
msgid "What is this disgusting monster?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:678
|
||
msgid ""
|
||
"A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its "
|
||
"stench is making me sick."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:703
|
||
msgid ""
|
||
"Disgusting though it may be, perhaps that creature’s corpse could be useful."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:718
|
||
msgid "Should I use this potion?"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:720
|
||
msgid "Yes, I’ll use it."
|
||
msgstr ""
|
||
|
||
#. [object]: id=poison_weapon
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:728
|
||
msgid "Vile Concoction"
|
||
msgstr ""
|
||
|
||
#. [object]: id=poison_weapon
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:730
|
||
msgid ""
|
||
"This unit’s melee weapons gain the poison special and this unit gains a "
|
||
"small number of hitpoints."
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:764
|
||
msgid "No, I’ll leave it for someone else."
|
||
msgstr ""
|
||
|
||
#. [message]: type=Spearman
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:877
|
||
msgid "Doesn’t something about these woods feel weird to you, sir?"
|
||
msgstr ""
|
||
|
||
#. [message]: type=Pikeman
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:881
|
||
msgid "Afraid of ghosts, soldier?"
|
||
msgstr ""
|
||
|
||
#. [message]: type=Master at Arms
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:991
|
||
msgid ""
|
||
"Woods, woods, woods and more woods! Bah, that general had better have a good "
|
||
"reason for dragging me out to Halstead with all these oafs."
|
||
msgstr ""
|
||
|
||
#. [message]: type=Duelist
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:995
|
||
msgid "But cap’n, we’re your loyal troops..."
|
||
msgstr ""
|
||
|
||
#. [message]: type=Master at Arms
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:999
|
||
msgid "Shut it and keep moving."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1020
|
||
msgid ""
|
||
"Several platoons of troops were supposed to arrive today. I wonder if "
|
||
"something happened to them."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1037
|
||
msgid ""
|
||
"Something about these woods seems quite unnatural. Perhaps we should stop "
|
||
"sending our soldiers this way."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Archarel
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1053
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Troops, to arms! These peasant scum think they are above the law. We will "
|
||
#| "show them the law!"
|
||
msgid ""
|
||
"Troops, to arms! Show these fugitive scum the meaning of the Queen’s law!"
|
||
msgstr ""
|
||
"Vires, ad arma! Isti rustici scelrati putant se iurem effugere posse. De "
|
||
"iurerespondebimus!"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1057
|
||
msgid ""
|
||
"With the outpost aware of our presence, we can no longer harry their "
|
||
"reinforcements. Their forces will soon grow too powerful for us to resist."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1073
|
||
msgid ""
|
||
"The next morning, the local night patrol returned to the nearby outpost. "
|
||
"They were surprised to see their fellow soldiers engaged in combat with the "
|
||
"band of thugs of which they had heard so much."
|
||
msgstr ""
|
||
"Vigiles vicini, postridie mane, ad stationem proximam redierunt.Mirabantur, "
|
||
"cum contubernales adversus manum latronum famosam pugnantes viderint."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1133
|
||
msgid "It be done. Their patrols be shattered and broken."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1138
|
||
msgid ""
|
||
"Well done, but the fight is far from over. We will not be able to employ "
|
||
"these tactics when more platoons arrive. You must make your choice. Will you "
|
||
"fight? Or will you return to your village and beg for amnesty?"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1143
|
||
msgid ""
|
||
"Amnesty? Knowing these Wesnothians, they’ll have my head. Then again, if I "
|
||
"could gives my life to save my whole village, I would."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1148
|
||
msgid "We need you! Uncle..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1153
|
||
msgid ""
|
||
"I know what you is going to say, Harper. That we should be fighting for our "
|
||
"homes, just like we do against them orcs. But we be risking everything on "
|
||
"this, lass."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1158
|
||
msgid ""
|
||
"If we go back like this, that means we’ll surrender to them Wesnothians and "
|
||
"live our whole lives in oppression. You saw how they were sending so many "
|
||
"soldiers and even orcs against us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1163
|
||
msgid ""
|
||
"The girl is naive, but her spirit is in the right place. You risk your homes "
|
||
"and the lives of your people, yes, but what good will they be if you live in "
|
||
"tyranny? Believe me, I have been there. I would rather die than go back."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1168
|
||
msgid ""
|
||
"Yes... Erwen would’ve said the same. If we march on Halstead, we gots to "
|
||
"burn it to the ground before the Queen’s forces rally. If we does that, "
|
||
"Weldyn won’t have no foothold in Annuvin no more."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1173
|
||
msgid ""
|
||
"It would be months before they could reassemble their forces here. Enough "
|
||
"time for you to secure your homes, or relocate."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1178
|
||
msgid "Then it be decided. We’ll attack the fort together. Luck be with us."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1219
|
||
msgid ""
|
||
"Lieutenant, we were assaulted by a band of outlaws en route to the outpost. "
|
||
"We were barely able to evade them and make it here!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1239
|
||
msgid "Look there! Outlaws and bandits roam these woods, harrying our patrols!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1256
|
||
msgid "This is the end for me..."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=07_Glory
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:4
|
||
msgid "Glory"
|
||
msgstr "Gloria"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:20
|
||
msgid ""
|
||
"From the Annals of Alduin, 98 YW\n"
|
||
"\n"
|
||
"One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of "
|
||
"Elensefar signed a treaty of trade and alliance in order to further the "
|
||
"security of humankind. The realization of this treaty required the creation "
|
||
"of a safe path between Weldyn and Elensefar, with all manner of hostile "
|
||
"creature or beast scoured from these civilized lands. From Dan’Tonk, the "
|
||
"establishment of Aldril and Carcyn secured the once hazardous passage "
|
||
"alongside the Grey Woods, completing the way between the two cities. With "
|
||
"this, the alliance can truly be deemed a coalition of men."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:26
|
||
msgid ""
|
||
"To commemorate the concordat, six years ago, the Lords of Weldyn and "
|
||
"Elensefar decreed that a monument be erected in the heart of these once "
|
||
"wildlands. We, the magi of Alduin, lent our services to demonstrate the full "
|
||
"prowess and might of human magic. Above a series of old catacombs in a scant "
|
||
"hill, we spent these years raising an immense stronghold from the earth’s "
|
||
"living rock."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:30
|
||
msgid ""
|
||
"Completed, as it is on this day, this sentinel of the west now towers "
|
||
"hundreds of paces tall, a great monolith looming sheer above the plains. The "
|
||
"sight of these colossal walls, to even us magi, is both awe-inspiring and "
|
||
"terrifying. So tall these towers peak and so mighty these walls arise that "
|
||
"such a feat seems more like a force of nature than a work of man. That we "
|
||
"have fashioned this mountain as insignificant humans is almost "
|
||
"inconceivable. Halstead, as we have named it, is impenetrable. No one shall "
|
||
"ever overcome these tidal waves of stone."
|
||
msgstr ""
|
||
|
||
#. [side]: type=General, id=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:56
|
||
msgid "Dommel"
|
||
msgstr "Domellus"
|
||
|
||
#. [side]: type=Orcish Warlord, id=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:99
|
||
msgid "Vashna"
|
||
msgstr "Vasna"
|
||
|
||
#. [objective]: condition=win
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:152
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:221
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:416
|
||
msgid "Destroy the stronghold of Halstead"
|
||
msgstr "Arcem Halmoenis delere"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:252
|
||
#, fuzzy
|
||
#| msgid "There it is. The stronghold of Halstead."
|
||
msgid "There be it. The stronghold of Halstead."
|
||
msgstr "Eccillam: arcem Halmoenis."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:265
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Look at how tall it is! Those towers rise sheer out of the ground, as if "
|
||
#| "called forth out of the earth."
|
||
msgid ""
|
||
"Look at how tall it is! Those towers be so sheer and smooth, it almost looks "
|
||
"like magic called them up out of the earth!"
|
||
msgstr ""
|
||
"Quam longa est! Hi turres recta ab campo surgunt, tamquam ex terra vocati. "
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:270
|
||
msgid ""
|
||
"Aye, there may be some truths in that. Old stories tells us that in times "
|
||
"past, Elensefar and Weldyn had some real strong mages, much more adept than "
|
||
"them ones who only be politicking nowadays. They helped tame the lands "
|
||
"between the cities and forged the walls of Halstead itself to honor the "
|
||
"alliance."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:275
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "I don’t see how we can bring it down. They are already invincible in "
|
||
#| "there!"
|
||
msgid "I don’t see how we can bring it down. They seem invincible in there!"
|
||
msgstr "Nescio quomodo delere possumus. Iam iam ibi isti invicti sunt!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:279
|
||
msgid "Indeed..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:283
|
||
msgid ""
|
||
"Worry not, Halstead has a weakness. What Baldras spoke was partly true. "
|
||
"Previous orders of magi did help erect the fortress. What is not made known "
|
||
"to most is that the original construction of the castle was flawed."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:287
|
||
msgid ""
|
||
"These walls were raised over a system of catacombs, which connect the four "
|
||
"towers to the central keep. Though they appear impressive, the tunnels were "
|
||
"never meant to hold up such a tremendous weight. Supports were added later "
|
||
"to hold up the middle, which eventually began to collapse without them. "
|
||
"Naturally, this was made secret by the magi, who did not want others to "
|
||
"learn of their error."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:291
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "So... we can knock out the supports and bring down the stronghold of "
|
||
#| "Halstead. Would it really work?"
|
||
msgid ""
|
||
"So... we can knock out the supports and bring down the main keep. Would it "
|
||
"really work?"
|
||
msgstr ""
|
||
"Igitur... firmamenta delere possumus et tum arcem Halmoenis. Verene hoc "
|
||
"succedat?"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:295
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "I believe it will. Each tower has a passage down to the catacombs. If we "
|
||
#| "can reach the center of each tower, one of our men can escape down to the "
|
||
#| "bowels of the mountain and destroy its support. I am sure we will need to "
|
||
#| "demolish no less than all four supports to raze the fortress."
|
||
msgid ""
|
||
"I believe it will. Each tower has a passage down to the catacombs. We must "
|
||
"enter the tunnels and demolish all four supports, then the fortress should "
|
||
"crumble."
|
||
msgstr ""
|
||
"Credo sic. Quaeque turris viam ad canales habet. Si ad centrum unae turris "
|
||
"advenire possumus, unus ex nostris ad viscera montis effugere potest et "
|
||
"firmamentum rumpere. Haud dubium est quin omnes turres destruere necesse sit "
|
||
"ut arcem evertamus."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:299
|
||
msgid "Let’s hope you be right. Everything be hinging on this battle."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:308
|
||
msgid ""
|
||
"Dommel! The Queen has sent me and my warriors to support your forces. We "
|
||
"come to squash the puny peasant rebellion."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:312
|
||
msgid "I received no word from Her Majesty of your arrival, orc."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:316
|
||
msgid "I have the orders right here."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:320
|
||
msgid ""
|
||
"As if those could possibly be real. I would be a fool and an oaf to let a "
|
||
"band of stinky raider orcs into Halstead without a fight."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:324
|
||
msgid ""
|
||
"What? Now look here, you coddled pinkskin. Your helpless ‘soldiers’ have "
|
||
"been getting bested by a filthy bunch of vagrant bandits. Your army is as "
|
||
"useless as you are pink. The Queen sent us here to clean up the mess that "
|
||
"you are clearly too stupid to fix on your own."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:328
|
||
msgid ""
|
||
"A fine story. Most likely, this is a pitiful excuse for you to enter our "
|
||
"fortress to plunder our armory. Even if Her Majesty did order you here, we "
|
||
"have no need for the help of you uncouth orcs. We have always managed just "
|
||
"fine without you."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:332
|
||
msgid ""
|
||
"Yeah? Well, we will see how fine you manage <i>against</i> us. I’ll show you "
|
||
"just how weak you pinkskins are."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:336
|
||
msgid "Come try it, cretin."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:340
|
||
msgid ""
|
||
"Infighting among the forces of Weldyn does not bode well for the new queen, "
|
||
"but is awfully convenient for us..."
|
||
msgstr ""
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:358
|
||
msgid "Look in the distance... riders approach!"
|
||
msgstr "Ecce equites procul veniunt!"
|
||
|
||
#. [unit]: type=Paladin, id=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:365
|
||
msgid "Sir Gwydion"
|
||
msgstr "Dominus Guidius"
|
||
|
||
#. [message]: type=Lancer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:380
|
||
msgid "Sound the advance!"
|
||
msgstr "Signum da!"
|
||
|
||
#. [message]: type=Lancer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:384
|
||
msgid "At your order, my liege."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:388
|
||
msgid ""
|
||
"Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I "
|
||
"disobey my father in this endeavor, our presence surely is much needed."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Sir Gwydion
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:392
|
||
msgid ""
|
||
"Ready thy lances! Let us trample the armies of Weldyn beneath our steeds!"
|
||
msgstr ""
|
||
|
||
#. [message]: role=farseer
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:405
|
||
msgid ""
|
||
"A horde of knights, bearing the emblem of Elensefar! Amazing. I’ve never "
|
||
"seen me so many riders in one place."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:410
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Baldras, Gwydion is Lord Maddock’s son. This battle isn’t just about "
|
||
#| "Annuvin anymore."
|
||
msgid ""
|
||
"Gwydion be Lord Maddock’s son... more be hinging on victory than I thought. "
|
||
"This battle don’t just be about our little villages no more."
|
||
msgstr ""
|
||
"Baldras, Guidius filius Madocii est. Iam non se curae est ut Annuviniam "
|
||
"defendant."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:447
|
||
msgid ""
|
||
"Not even a full day had passed before the first advance elements of "
|
||
"Wesnoth’s main army began to arrive..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:454
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "That afternoon, another advance element of the main Wesnoth army "
|
||
#| "arrived..."
|
||
msgid ""
|
||
"That morning, another advance element of the main Wesnoth army arrived..."
|
||
msgstr "Alia, in hoc die, cohors de exeritu Vesnotei principe advenit..."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:519
|
||
msgid ""
|
||
"I think... I think they’re trying to storm Halstead itself... the fools!"
|
||
msgstr "Puto... puto se Halmoenem ipsam expugnare conari... qui caudices!"
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:538
|
||
msgid "They have breached the fortress gate! Repulse them!"
|
||
msgstr "Isti portas castelli irruperunt! Se depellite!"
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:560
|
||
#, fuzzy
|
||
#| msgid "I’m inside the tower! I’m going down to the catacombs — cover me."
|
||
msgid "I’m inside! I’m heading down to the catacombs."
|
||
msgstr "Turrim intra ii! Ad canales eo — me protege."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:578
|
||
msgid "After some time..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:598
|
||
msgid "It’s done."
|
||
msgstr "Factum est."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:625
|
||
msgid "The stronghold of Halstead began to shake..."
|
||
msgstr "Castellum Halmoenis tremere coeperat..."
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:631
|
||
#, fuzzy
|
||
#| msgid "We cannot stay here. The fortress has started to collapse!"
|
||
msgid "We can’t stay here. The fortress is starting to collapse!"
|
||
msgstr "Hic manere non possumus; castellum corruere incipit!"
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:666
|
||
#, fuzzy
|
||
#| msgid "I think it’s working! Everybody get clear <i>now</i>!"
|
||
msgid "I think it be working! Everybody get clear!"
|
||
msgstr "Puto res succedere! Iam iam omnes pedem referte!"
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:707
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "With a thunderous roar and a vast billowing of dust, thousands of tons of "
|
||
#| "stone and wood crashed in on itself. Some of it tumbled down the steep "
|
||
#| "sides, while the remainder came to rest several hundred feet below "
|
||
#| "ground, in the bowels of the hollowed-out mountain."
|
||
msgid ""
|
||
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
|
||
"stone and wood crashed in on itself. Some of the wreckage tumbled down the "
|
||
"steep sides, while the remainder came to rest several hundred feet below "
|
||
"ground, in the bowels of the hollowed-out mountain."
|
||
msgstr ""
|
||
"Cum clamore tonitrus flamine pulveris vasto, vasta moles saxorum et materiae "
|
||
"concidere in se. Pars de arduis praecipitavit montis, pars visceribus in "
|
||
"terram penitus cecidit cavis."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:715
|
||
msgid "No one inside the fortress would make it out alive."
|
||
msgstr "Nemo qui castellum inerat vixit."
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:800
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "After more than a week of fierce fighting, the main body of Asheviere’s "
|
||
#| "host arrived from Weldyn. The battle was soon finished. Every last man "
|
||
#| "from the province of Annuvin was executed."
|
||
msgid ""
|
||
"After several days of fierce fighting, the main body of Weldyn’s host "
|
||
"arrived. The battle was soon finished. Every last man from the rebellion was "
|
||
"executed."
|
||
msgstr ""
|
||
"Pugnatum est multas dies fortiter, sed plerique copiarum Ascuerae a Veldine "
|
||
"advenerunt. Mox proelium confectum est. Dederunt ex Annuvinia omnes poenam."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:829
|
||
msgid "The fort be done with... but I be crushed... under this rubble..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:833
|
||
msgid ""
|
||
"No one was able to get to Baldras in time. He and many of his companions "
|
||
"died that day beneath the stronghold of Halstead."
|
||
msgstr ""
|
||
"Nemo prius Baldradem adire potebat quam ipse multique ex suis sub monte "
|
||
"Halmoenis mortui sunt."
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:840
|
||
msgid "I knew... this wouldn’t work..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:845
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "The rebellion had staked its all on victory at Halstead, but win or lose, "
|
||
#| "there would be no help for the villagers, ground beneath the wheels of "
|
||
#| "Asheviere’s wrath."
|
||
msgid ""
|
||
"The rebellion had staked its all on victory at Halstead, but win or lose, "
|
||
"there would be no help for the doomed villagers."
|
||
msgstr ""
|
||
"Fortuna rebellionis de hac victoria pendebat; sed sive vincerent sive "
|
||
"perderent, nihil vicanis, fractis sub rotis irae Ascuerae, fuit spei."
|
||
|
||
#. [message]: speaker=Harper
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:864
|
||
#: data/campaigns/Liberty/utils/utils.cfg:34
|
||
msgid "Unngh..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:868
|
||
#: data/campaigns/Liberty/utils/utils.cfg:38
|
||
#, fuzzy
|
||
#| msgid "Harper"
|
||
msgid "Harper, no!"
|
||
msgstr "Harper"
|
||
|
||
#. [message]: speaker=Helicrom
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:884
|
||
msgid "Ended... like this? Fight on without me..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=second_unit
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:931
|
||
#, fuzzy
|
||
#| msgid "Your reign of terror is over, General."
|
||
msgid "Your time is over, General."
|
||
msgstr "Regnum terroris tuum finitum est, Legate."
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:936
|
||
msgid ""
|
||
"I may be done... but my death shall only bring the full wrath of the Crown "
|
||
"upon you... relish your small victory, peasants, while you still can..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Vashna
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:956
|
||
msgid "Grrarrghh... you... fools..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Dommel
|
||
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:961
|
||
msgid "Idiot orc. Know your place."
|
||
msgstr ""
|
||
|
||
#. [scenario]: id=08_Epilogue
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:4
|
||
msgid "Liberty — Epilogue"
|
||
msgstr "Libertas — Epilogus"
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:14
|
||
msgid ""
|
||
"03 Scryer’s Bloom, 501 YW\n"
|
||
"\n"
|
||
"It were a real shock. I were so stunned, I barely even remember what "
|
||
"happened after."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:19
|
||
msgid ""
|
||
"Helicrom, I don’t know what happened to him, didn’t see what happened to "
|
||
"Maddock’s son either. Me and Harper and the few of us who survived got up "
|
||
"and ran. We be heading back north now, toward Carcyn and Elensefar. Them "
|
||
"patrols seems to be in real disarray, mostly seeming to be riding back south "
|
||
"to regroup. It be looking like we really did disrupt Weldyn’s chain of "
|
||
"command."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:22
|
||
msgid ""
|
||
"I’m sure them Wesnothians will come back in time and with Maddock holed up "
|
||
"in his stupid tower, they’ll eventually siege Elensefar and take the city... "
|
||
"but that don’t be my problem anymore. I has me a village to worry about. I "
|
||
"need to get back, consult myself with Relana and figure out what to do next. "
|
||
"We gots some more time now, but we can’t wait forever."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:25
|
||
msgid ""
|
||
"10 Scryer’s Bloom, 501 YW\n"
|
||
"\n"
|
||
"We got back to Dallben today, but the village were empty. There were a few "
|
||
"bodies and some burned houses, but it weren’t raided or nothing. Must’ve "
|
||
"been one of them Wesnoth patrols, curse those damned stinkers! When I first "
|
||
"saw the scene with my eyes, I thoughts that we failed, that we was too "
|
||
"late... but now that I thinks of it, it be real weird that so few died. The "
|
||
"others must’ve escaped to somewhere. But I didn’t see any clues here."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:31
|
||
msgid ""
|
||
"I sended Harper off to Delwyn. Hope she’ll find something there. In the "
|
||
"meantimes, I’ll rest this tired body for a little and go see sis, maybe pick "
|
||
"her up some lilies. Seems like this’ll probably be the last time I gets to "
|
||
"see her..."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:34
|
||
msgid ""
|
||
"She’ll tell me not to be sad, of course. That life just be a big adventure "
|
||
"and filled with fun, that I shouldn’t think about stuffs I can’t change. The "
|
||
"world be huge and vast, much bigger than small little people like me. I "
|
||
"don’t got the power to change it, so why not try to live as best I can? "
|
||
"Besides, she’ll say that I still gots me a little piece of her in Harper, so "
|
||
"I should cherish the lass."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:37
|
||
msgid ""
|
||
"I do, Erwen, I really do. This all be real hard. I don’t be no brave soul, "
|
||
"nor some great warrior, but I does my best. And I haven’t forgotten about "
|
||
"all them good times we had together ― somehow, some way, they keeps me "
|
||
"going. Me and Harper, we won’t give up till the very end."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:40
|
||
msgid ""
|
||
"14 Scryer’s Bloom, 501 YW\n"
|
||
"\n"
|
||
"Harper got back today from Delwyn. Said she didn’t find no one alive there, "
|
||
"but she did bring back a note she found. Let’s see what it says."
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:47
|
||
msgid ""
|
||
"<i>“Baldras, you would’ve been proud. We fought them soldiers off twice, "
|
||
"gave them a good ol’ thrashing they won’t ever forget. But in the end, it "
|
||
"weren’t enough. We had to run like criminals before they killed us all.”</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:51
|
||
msgid ""
|
||
"<i>“I don’t know if you and Harper will see this note, but if you do, I’m "
|
||
"expecting ya to come find us. Remember them ol’ pirate islands we used to "
|
||
"hear some of them Elensefar sailors talk about? We be heading there, "
|
||
"southwest of the city and past the land’s end. See you in the Three Sisters, "
|
||
"old friend. ― Relana”</i>"
|
||
msgstr ""
|
||
|
||
#. [part]
|
||
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:55
|
||
msgid ""
|
||
"So they survived! Them islands be a bit far, but I suppose this sack of old "
|
||
"bones has one more adventure left in it..."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Lord of Elensefar, race=human
|
||
#: data/campaigns/Liberty/units/Maddock.cfg:4
|
||
#, fuzzy
|
||
#| msgid "Port of Elensefar"
|
||
msgid "Lord of Elensefar"
|
||
msgstr "Portus Ellensepharis"
|
||
|
||
#. [unit_type]: id=Lord of Elensefar, race=human
|
||
#: data/campaigns/Liberty/units/Maddock.cfg:7
|
||
msgid ""
|
||
"The grand city-state of Elensefar is the wealthiest human settlement on the "
|
||
"Great Continent, commanding a reputation and power that belies its "
|
||
"relatively small population. Unlike the more war-minded inland nobles, "
|
||
"Elensefar’s governors master the art of commerce and the skill of sailing, "
|
||
"and are known to be particularly agreeable. Yet behind that merchant charm "
|
||
"lies a fierce independence, a trait that sometimes puts them at odds with "
|
||
"the aristocrats of other regions."
|
||
msgstr ""
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
|
||
msgid "Rogue Mage"
|
||
msgstr "Magus Profugus"
|
||
|
||
#. [unit_type]: id=Rogue Mage, race=human
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
|
||
#, fuzzy
|
||
#| msgid ""
|
||
#| "Some mages are thrown out of the mage’s guild for attempting to practice "
|
||
#| "forbidden arts. Now completely outside the law, these rogue mages do "
|
||
#| "whatever necessary to support their study of black magic. Although not as "
|
||
#| "skilled as mages with more formal training, their magic can be quite "
|
||
#| "lethal, while their banditry has resulted in moderate skill with the "
|
||
#| "short sword."
|
||
msgid ""
|
||
"Some mages are thrown out of the mages’ guild for attempting to practice "
|
||
"forbidden arts. Now completely outside the law, these rogue mages do "
|
||
"whatever is necessary to support their study of black magic. Although not as "
|
||
"skilled as mages with more formal training, their magic can be quite lethal, "
|
||
"while their banditry has resulted in moderate skill with the short sword."
|
||
msgstr ""
|
||
"Aliqui magorum ex collegio eiiciuntur quia animos in artibus nefandis "
|
||
"exercere conati sunt. Qui proscripti quodcumque necesse est faciunt ut "
|
||
"studio artis nigrae provideo. Quamvis non tam periti quam magi recte "
|
||
"exerciti, magia illorum mortifera est, et latrocinando quoque periti "
|
||
"pugionis sunt."
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
|
||
msgid "ice blast"
|
||
msgstr "flamen glaciei"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
|
||
msgid "Shadow Lord"
|
||
msgstr "Dominus Umbrarum"
|
||
|
||
#. [unit_type]: id=Shadow Lord, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
|
||
msgid ""
|
||
"Few humans fathom the secrets of light and dark magic and retain their "
|
||
"sanity. Those that can master that balance become Shadow Lords, fully "
|
||
"existing neither in the world of light nor the world of darkness. No longer "
|
||
"needing physical weapons, they are fearsome to both their enemies and those "
|
||
"they lord over."
|
||
msgstr ""
|
||
"Pauci hominum qui secreta lucis tenebrasque cognoscunt sanitatem tenent. Qui "
|
||
"se librare possunt Dominus Umbrarum fiunt, et nec mundum lucis nec mundum "
|
||
"tenebrarum insunt. Quia tela corporea iam non utilia sunt, et hostes et "
|
||
"inter quos dominatur terret."
|
||
|
||
#. [attack]: type=blade
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
|
||
msgid "astral blade"
|
||
msgstr "ferrum aetherium"
|
||
|
||
#. [attack]: type=cold
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
|
||
msgid "shadow bolt"
|
||
msgstr "fulmen umbrarum"
|
||
|
||
#. [attack]: type=impact
|
||
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
|
||
msgid "shadow blast"
|
||
msgstr "flamen umbrarum"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
|
||
msgid "Shadow Mage"
|
||
msgstr "Magus Umbrarum"
|
||
|
||
#. [unit_type]: id=Shadow Mage, race=human
|
||
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
|
||
msgid ""
|
||
"Years of violence and brutality to support the study of forbidden magical "
|
||
"arts have turned the shadow mages into feared fighters. Now completely "
|
||
"enthralled with power, they have been known to command small followings of "
|
||
"henchmen. They are outmatched in direct magical combat with their magic-"
|
||
"using peers, instead channeling their energies into devastating melee "
|
||
"attacks. Despite their offensive power, the corruption in their souls has "
|
||
"begun to adversely affect their health."
|
||
msgstr ""
|
||
"Anni violentiae saevitiaeque studio artium nefandarum magos umbrarum "
|
||
"pugnatores formidulosos fecerunt. Quamvis servi potestatis, aliquando "
|
||
"gregibus satellitum imperant. Magia eminus impares aliis magis, igitur "
|
||
"impetus vastos comminus curant. Quamquam potentes sint, corruptio animi "
|
||
"salutem adficere coepit. "
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:20
|
||
msgid "Villager"
|
||
msgstr "Vicanus"
|
||
|
||
#. [unit_type]: id=Thug_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:23
|
||
msgid ""
|
||
"Peasants live in the small hamlets and villages scattered across the Wesnoth "
|
||
"countryside."
|
||
msgstr ""
|
||
"Rustici viculos et vicos parvos per rurem Vesnotiensem sparsos habitant."
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:36
|
||
msgid "Village Elder"
|
||
msgstr "Senior Vici"
|
||
|
||
#. [unit_type]: id=Bandit_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:39
|
||
msgid ""
|
||
"Each of the villages scattered across the Wesnoth countryside is normally "
|
||
"guided by a group of elders, who are the village’s wisest and most "
|
||
"experienced residents."
|
||
msgstr ""
|
||
"Quisque vicus per rurem Vesnotiensem sparsus saepe ab senioribus regitur, "
|
||
"qui incolae sapientissimi expertissimique vici sunt. "
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant, gender=male,female
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:53
|
||
msgid "Senior Village Elder"
|
||
msgstr "Princeps Vici"
|
||
|
||
#. [unit_type]: id=Highwayman_Peasant, gender=male,female
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:57
|
||
msgid ""
|
||
"The entire village looks to the senior elder for guidance. Strong and wise, "
|
||
"the senior elders take responsibility for the community’s well-being on "
|
||
"their shoulders. Provincial officials tend to choose senior village elders "
|
||
"as magistrates so that legal and customary authority will coincide."
|
||
msgstr ""
|
||
"Totus vicus ex principe moderationi pendet. Principes, validi et sapientes, "
|
||
"salutati populi praesunt. Ministri provinciae principes ut magistros eligere "
|
||
"solent ut auctoritas morum et legis conveniat."
|
||
|
||
#. [female]: gender=female
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:59
|
||
msgid "female^Senior Village Elder"
|
||
msgstr "Princeps Vici"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:92
|
||
msgid "Peasant Youth"
|
||
msgstr "Iuvenis Rusticus"
|
||
|
||
#. [unit_type]: id=Footpad_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:96
|
||
msgid ""
|
||
"The scruffy-haired peasant youth are much like the young people living "
|
||
"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
|
||
msgstr ""
|
||
"Iuventus rustica et impexa verisimilis iuventuti urbanae sunt: audax, ferox, "
|
||
"cupida explorandi."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:102
|
||
msgid "female^Peasant Youth"
|
||
msgstr "Iuvenis Rustica"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:116
|
||
msgid "Watchman"
|
||
msgstr "Vigil"
|
||
|
||
#. [unit_type]: id=Outlaw_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:121
|
||
msgid ""
|
||
"The watchmen are men and women who protect the villages from marauders, both "
|
||
"human and otherwise, that prowl the Wesnoth countryside at night."
|
||
msgstr ""
|
||
"Vigiles homines mulieresque sunt, qui a praedonibus et humanis et alienis, "
|
||
"qui noctu rurem Vesnotiensem surrepunt, vicos defendunt."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:123
|
||
msgid "female^Watchwoman"
|
||
msgstr "Vigil"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:137
|
||
msgid "Borderer"
|
||
msgstr "Oppidanus"
|
||
|
||
#. [unit_type]: id=Fugitive_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:142
|
||
msgid ""
|
||
"Border villages maintain militias dedicated to fending off hostiles. While "
|
||
"these borderers are not trained and armed to up to military standards, their "
|
||
"native toughness and knowledge of local conditions make them formidable on "
|
||
"their home ground."
|
||
msgstr ""
|
||
"Vici oppidani milites proprios tenent ut hostes depellant. Etsi qui non ut "
|
||
"milites regii periti armative sunt, duritia indigena et scientia rerum "
|
||
"localium se formidabiles domi facit."
|
||
|
||
#. [female]
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:144
|
||
msgid "female^Borderer"
|
||
msgstr "Oppidana"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:163
|
||
msgid "Peasant Hunter"
|
||
msgstr "Auceps Rusticus"
|
||
|
||
#. [unit_type]: id=Poacher_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:166
|
||
msgid ""
|
||
"Villages, especially in wilder areas near frontiers, rely on hunters to "
|
||
"bring in much of their food supply. Their stealth and intimate knowledge of "
|
||
"local terrain can be valuable assets in combat."
|
||
msgstr ""
|
||
"Vici, praesertim qui pro finibus insint, ex venatoribus multo cibo pendent. "
|
||
"Illorum astutia et terrae localis scientia in certamine multum potest."
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:179
|
||
msgid "Peasant Trapper"
|
||
msgstr "Captor Rusticus"
|
||
|
||
#. [unit_type]: id=Trapper_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:183
|
||
msgid ""
|
||
"Trappers are skilled hunters who supply food and furs for several villages. "
|
||
"Their hunting experience makes them most valuable at night and in forests "
|
||
"and swamps."
|
||
msgstr ""
|
||
"Captores venatores periti sunt qui cibo et pellibus pro multis vicis "
|
||
"provideant. Ob usum venatoriam noctu et in silva paludineque utilissimi sunt."
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:196
|
||
msgid "Peasant Huntsman"
|
||
msgstr "Venator Rusticus"
|
||
|
||
#. [unit_type]: id=Huntsman_Peasant
|
||
#: data/campaigns/Liberty/units/Villagers.cfg:201
|
||
msgid ""
|
||
"Huntsmen have spent their lives in the backwoods and swamps of their "
|
||
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
|
||
"that moves in their territory."
|
||
msgstr ""
|
||
"Venatores vitam in solitudinibus et paludinibus domus solae egerunt. Mures "
|
||
"feroces paludis longe transfigere possunt et quidcumque movet vestigari. "
|
||
|
||
#. [message]: speaker=Baldras
|
||
#: data/campaigns/Liberty/utils/utils.cfg:19
|
||
msgid "I’m coming... Erwen..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Relana
|
||
#: data/campaigns/Liberty/utils/utils.cfg:52
|
||
msgid "I’m finished..."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=Lord Maddock
|
||
#: data/campaigns/Liberty/utils/utils.cfg:66
|
||
#, fuzzy
|
||
#| msgid "How can this be? We have lost."
|
||
msgid "How can this be?"
|
||
msgstr "Quomodo potis est? Defuimus."
|
||
|
||
#~ msgid "Rothel"
|
||
#~ msgstr "Rothelius"
|
||
|
||
#~ msgid "Bone Knight"
|
||
#~ msgstr "Eques Osseus"
|
||
|
||
#~ msgid ""
|
||
#~ "Once great warriors across the plains, these mounted riders atop their "
|
||
#~ "skeletal horses were raised from the ground by unholy magic to spread "
|
||
#~ "fear and destruction."
|
||
#~ msgstr ""
|
||
#~ "Hi, olim bellatores magni, in equis osseis sedentes magia mala a terra "
|
||
#~ "missi sunt ut pavorem atque exitium dare."
|
||
|
||
#~ msgid "trample"
|
||
#~ msgstr "calcare"
|
||
|
||
#~ msgid "Death Squire"
|
||
#~ msgstr "Comes Mortis"
|
||
|
||
#~ msgid ""
|
||
#~ "Sometimes the mightiest warriors and generals, cursed with hate and "
|
||
#~ "angst, came back to this world as Death Knights. Death Squires serve them "
|
||
#~ "whilst accruing enough unholy power to become Death Knights. In the "
|
||
#~ "process they pick up a good deal of the Knight’s power, including the "
|
||
#~ "ability to command underlings."
|
||
#~ msgstr ""
|
||
#~ "Interdum bellatores imperatoresque maximi cum odio detestati, Duces "
|
||
#~ "Mortis redeunt. Comites Mortis illos servant dum satis potestatis "
|
||
#~ "adipiscuntur ut Duces Mortis fiant."
|
||
|
||
#~ msgid "Skeleton Rider"
|
||
#~ msgstr "Eques Osseus"
|
||
|
||
#~ msgid ""
|
||
#~ "Once great warriors thundering across the plains, these mounted riders "
|
||
#~ "atop their skeletal horses were raised from the grave by unholy magic to "
|
||
#~ "spread fear and destruction."
|
||
#~ msgstr ""
|
||
#~ "Hi equites, qui olim per campos tonabant, equos ossea sedentes a terra "
|
||
#~ "magia nefanda metum exitiumque effusum sparsa arcessiti sunt."
|
||
|
||
#, fuzzy
|
||
#~| msgid "(Difficult)"
|
||
#~ msgid "Difficult"
|
||
#~ msgstr "(Difficilis)"
|
||
|
||
#~ msgid ""
|
||
#~ "They hid until nightfall, then crept out to find the help Lord Maddock "
|
||
#~ "hinted was here."
|
||
#~ msgstr ""
|
||
#~ "Postquam usque ad primam noctem se celabant, ad auxilium possibile "
|
||
#~ "aperiendum repserunt."
|
||
|
||
#~ msgid "Prose-doctoring and preparation for mainline"
|
||
#~ msgstr "Verba soluta et militiam pro militiis primis mutare"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "In the Era of Turmoil, during the reign of King Garard II, the border "
|
||
#~| "towns of Delwyn and Dallben in the province of Annuvin grew increasingly "
|
||
#~| "dissatisfied with the King’s rule. Being preoccupied with the great "
|
||
#~| "wars, the King was unable to send adequate forces to protect the "
|
||
#~| "frontier."
|
||
#~ msgid ""
|
||
#~ "In the Era of Turmoil, during the reign of King Garard II, the border "
|
||
#~ "towns of Delwyn and Dallben in the Province of Annuvin grew increasingly "
|
||
#~ "dissatisfied with the King’s rule. Being preoccupied with the great wars, "
|
||
#~ "the King was unable to send adequate forces to protect the frontier."
|
||
#~ msgstr ""
|
||
#~ "Delvyno Dalbenoque ultimae provinciae Annuviniae, Garardo II Aetate "
|
||
#~ "Tumultuum Rege, ob regis odium motus ortus est. Ille magnis bellis "
|
||
#~ "occupatus non satis copiarum finem defensum mittere potuit."
|
||
|
||
#~ msgid ""
|
||
#~ "I long to burn human cities, but until our great chieftains provide us "
|
||
#~ "with sufficient forces we must look to these villagers to feed our wolves "
|
||
#~ "and slake the thirst of our blades."
|
||
#~ msgstr ""
|
||
#~ "Urbes hominum cremare cupio, at antequam Magi Principes nostri satis "
|
||
#~ "copiarum tribuant, ex his vicanis, ut lupos pascamus et sitim cruoris "
|
||
#~ "expleamus, pendere necesse est."
|
||
|
||
#~ msgid ""
|
||
#~ "We must stop them before they reach the village. Damn the crown, they "
|
||
#~ "have long since forgotten about us out here."
|
||
#~ msgstr ""
|
||
#~ "A vico nobis arcendi sunt. Coronam despuo, nostrum ipsorum iampridem "
|
||
#~ "obliti sunt."
|
||
|
||
#~ msgid ""
|
||
#~ "And Harper... don’t get yourself killed. I’m responsible for you now that "
|
||
#~ "your father is gone, and I won’t dishonor his memory by breaking my "
|
||
#~ "promise to keep you safe."
|
||
#~ msgstr ""
|
||
#~ "En Harper... noli mori. Patre obito tibi tutor sum, atque haud eum "
|
||
#~ "promisso te tuendi frangendo dedecorabo."
|
||
|
||
#~ msgid "... I know... All right now, let’s stop these goblins!"
|
||
#~ msgstr "... Scio... Agite, hos orcules contineamus!"
|
||
|
||
#~ msgid ""
|
||
#~ "We are barely able to survive these orc raids. We lost two men last week, "
|
||
#~ "more today... yet Weldyn does nothing!"
|
||
#~ msgstr ""
|
||
#~ "Vix incursionem orcium superfuimus. Duo homines nuper amissi sunt, hodie "
|
||
#~ "plures... Veldin tamen nihil agit!"
|
||
|
||
#~ msgid ""
|
||
#~ "We are barely able to survive these orc raids. We lost two men last week, "
|
||
#~ "more could have died today... yet Weldyn does nothing!"
|
||
#~ msgstr ""
|
||
#~ "Vix incursionem orcium superfuimus. Duo homines nuper amissi sunt, hodie "
|
||
#~ "plures mortui fuisse debuerunt... Veldin tamen nihil agit!"
|
||
|
||
#~ msgid ""
|
||
#~ "The King stopped sending patrols out here once the war started. Once that "
|
||
#~ "happened, the burden fell to us. We are citizens of Wesnoth, and as long "
|
||
#~ "as her banner flies we will resist the horde."
|
||
#~ msgstr ""
|
||
#~ "Bello sumpto Rex huc circitores mittere destitit. Quae cum ita essent nos "
|
||
#~ "onus sustinebamus. Cives Vesnotienses sumus, atque gregem sistemus dum "
|
||
#~ "vexillum retineatur."
|
||
|
||
#~ msgid "The banner will fly over a ghost town if help does not come soon."
|
||
#~ msgstr "Vexillum a vico lemurum direptum fuerit si nihil auxilii erit."
|
||
|
||
#~ msgid ""
|
||
#~ "They’ll come out when they see those riders, or us, approaching, but "
|
||
#~ "there aren’t many of them... I wouldn’t count on them being able to "
|
||
#~ "protect the village alone for long."
|
||
#~ msgstr ""
|
||
#~ "Cum illos lupites vel nos conspectaverint apparebunt, sed modo pauci "
|
||
#~ "sunt... "
|
||
|
||
#~ msgid ""
|
||
#~ "Goblin riders on the hunt. We must not let any of them to the village!"
|
||
#~ msgstr "Lupites orcules venantur. Omnibus vicus haud attingendus est!"
|
||
|
||
#~ msgid "Halt!"
|
||
#~ msgstr "Manete!"
|
||
|
||
#~ msgid ""
|
||
#~ "None remarked on the passing of the tiny, isolated frontier town. It was "
|
||
#~ "but a harbinger of the evil to come under the tyranny of Asheviere."
|
||
#~ msgstr ""
|
||
#~ "Nulli exitium exigui oppidi deviique memorabant. Tantum erat omen malorum "
|
||
#~ "tyrannidis Ascuerae futurorum."
|
||
|
||
#~ msgid "Asheviere"
|
||
#~ msgstr "Ascuera"
|
||
|
||
#, fuzzy
|
||
#~| msgid "Garard is the King of Wesnoth. We are ruled by no queen."
|
||
#~ msgid "Besides, Garard is the King of Wesnoth. We are ruled by no queen."
|
||
#~ msgstr "Rex Vesnotei est Garardus. Nulla recti sumus regina."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Insolent peasants, you will kneel before your betters! Asheviere is the "
|
||
#~| "queen of Wesnoth. The King fell three weeks ago at Abez. I shall not "
|
||
#~| "bandy words with you. Your magistrate will be coming with us, and we do "
|
||
#~| "not care if it is dead or alive."
|
||
#~ msgid ""
|
||
#~ "Insolent peasants, you will kneel before your betters! Asheviere is the "
|
||
#~ "Queen of Wesnoth. The King fell three weeks ago at Abez. I shall not "
|
||
#~ "bandy words with you. Your magistrate will be coming with us, and we do "
|
||
#~ "not care if it is dead or alive."
|
||
#~ msgstr ""
|
||
#~ "Ignari rustici, bonis supplicatote! Ascuera est Regina Vesnotei. Rex "
|
||
#~ "abhinc multos dies in Abese cecidit. Vobiscum non verbis decertabo. "
|
||
#~ "Magister voster nobiscum ibit, at non flocci facimus utrum vivus an "
|
||
#~ "mortuus."
|
||
|
||
#~ msgid "Harper, get out of here. This is no battle for you."
|
||
#~ msgstr "Harper, exi. Hoc proelium non tibi est."
|
||
|
||
#~ msgid ""
|
||
#~ "I am the magistrate of Dallben, and it is <i>you</i> who will be leaving "
|
||
#~ "Dallben, be it dead or alive."
|
||
#~ msgstr ""
|
||
#~ "Ego sum magister Dalbeni, at tu <i>ipse</i> e Dalbeno exibis, utrum sis "
|
||
#~ "mortuus an vivus."
|
||
|
||
#~ msgid ""
|
||
#~ "Our lives were hard enough when we were beneath the attention of the "
|
||
#~ "Crown. But now I fear things will be worse."
|
||
#~ msgstr ""
|
||
#~ "Vita erat satis difficilis cum regnum nos omitteret. Sed iam paveo ne res "
|
||
#~ "peius gerat."
|
||
|
||
#~ msgid ""
|
||
#~ "That is true. We have always flown to their aid, and they to ours. This "
|
||
#~ "is something we should face together."
|
||
#~ msgstr ""
|
||
#~ "Vera dicis. Semper mutuo utroque subveniebamus. Haec est res cui una "
|
||
#~ "resistere debemus."
|
||
|
||
# putaram=putaveram
|
||
#~ msgid ""
|
||
#~ "Very well. We will go to Delwyn and share counsel with them. I never "
|
||
#~ "thought Wesnoth would fall into darkness. Now, not only do the orcs "
|
||
#~ "threaten our lands, but some sinister thing is happening with the ascent "
|
||
#~ "of the Queen to the throne."
|
||
#~ msgstr ""
|
||
#~ "Bene est. Ad Delvynum eos consultum ibimus. Numquam putaram patriam ad "
|
||
#~ "tenebras adire. Iam non solum orces nobis minantur, sed nescioquid "
|
||
#~ "sinistrum accidit ut Regina regnum capiat."
|
||
|
||
# forsitan + indic because he's normal
|
||
#~ msgid ""
|
||
#~ "Today we may no longer be citizens of Wesnoth. I wish it could be "
|
||
#~ "otherwise, but we are now outlaws."
|
||
#~ msgstr ""
|
||
#~ "Forsitan non iam cives Vesnotienses sumus, sed iam, utinam aliter esset, "
|
||
#~ "proscripti."
|
||
|
||
#~ msgid ""
|
||
#~ "Oh, no! We have run out of time, they have arrived with reinforcements..."
|
||
#~ msgstr "Eheu! Novae copiae tempore exito adierunt..."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "They would be remembered only traitors rightly put down by the Queen’s "
|
||
#~| "lances. And in the dark years to come, woe betide any who questioned it."
|
||
#~ msgid ""
|
||
#~ "They would be remembered only as traitors rightly put down by the Queen’s "
|
||
#~ "lances. And in the dark years to come, woe betide any who questioned it."
|
||
#~ msgstr ""
|
||
#~ "Modo memoratur hos proditores, qui lanceis Reginae depulsi sunt; male "
|
||
#~ "praeterea gerat quibus has spreverunt."
|
||
|
||
#~ msgid "Evil"
|
||
#~ msgstr "Mali"
|
||
|
||
# Why yes, isti and errasse are contracted!
|
||
#~ msgid ""
|
||
#~ "Relana, thank you for welcoming our messenger and agreeing to meet with "
|
||
#~ "us. In your many years as Delwyn’s magistrate I have never known your "
|
||
#~ "judgment to err."
|
||
#~ msgstr ""
|
||
#~ "Relana, gratias ago tibi quia nuntium nostrum recepisti et nobis obviam "
|
||
#~ "isti. Dum magistratum habes, numquam vidi te errasse."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "It has been a long time, old friend. Your news worries us. Yet, there is "
|
||
#~| "no problem we have not worked out here at our secret meeting place."
|
||
#~ msgid ""
|
||
#~ "It has been a long time, old friend. Your news worries us. Yet, there is "
|
||
#~ "no problem we have not worked out together."
|
||
#~ msgstr ""
|
||
#~ "Iampridem habui, mi aequalis. Nuntius nos sollicitat. Nulla tamen res est "
|
||
#~ "quae in congressu occulto non decreta est."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "You do not understand. We attacked a Wesnoth army patrol. Not only that, "
|
||
#~| "the leader was no man I had ever seen in Annuvin province before. Never "
|
||
#~| "has one been sent out here as a patrol captain who was so ruthless and "
|
||
#~| "cruel."
|
||
#~ msgid ""
|
||
#~ "You do not understand. We attacked a Wesnoth army patrol. Not only that, "
|
||
#~ "the leader was no man I had ever seen in Annuvin Province before. Never "
|
||
#~ "has one been sent out here as a patrol captain who was so ruthless and "
|
||
#~ "cruel."
|
||
#~ msgstr ""
|
||
#~ "Non intellegis. Nod modo in circitores exercitus Vesnotei impetum "
|
||
#~ "fecimus, sed dux erat vir quem numquam in provincia Annuviniae vidi. "
|
||
#~ "Numquam vir missus est dux circitorum tam crudelis cruentusque."
|
||
|
||
#~ msgid ""
|
||
#~ "Had they taken my uncle, they would have surely shown up in Delwyn today "
|
||
#~ "with the same ultimatum. As it is, several riders escaped."
|
||
#~ msgstr ""
|
||
#~ "Si avunculum meum cepissent, hodie sane in Delvyno eisdem in animis "
|
||
#~ "apparabant. Quae cum ita sint, nonnulli equites effugerunt."
|
||
|
||
#~ msgid ""
|
||
#~ "Well, it won’t be long until they report back to the local garrison with "
|
||
#~ "the details of your encounter."
|
||
#~ msgstr "Mox, igitur, proximae stationi summam congressus tui renuntiabunt."
|
||
|
||
#~ msgid ""
|
||
#~ "An offense to decency, this is! Since when has Wesnoth been ruled by fear "
|
||
#~ "and treachery? We should consult with Lord Maddock of Elensefar. We have "
|
||
#~ "known him for years to be noble in deed as well as in name."
|
||
#~ msgstr ""
|
||
#~ "Haec est iniuria dignitati! Quamdiu Vesnotes pavore atque perfidia "
|
||
#~ "regnata est? Dominum Madocium Ellensepharis petere debemus. Diu sciebamus "
|
||
#~ "illum et facto et nomine honestum esse."
|
||
|
||
#~ msgid ""
|
||
#~ "I agree. But, Baldras, what will you tell him? We know something has been "
|
||
#~ "going badly wrong in Wesnoth of late, that more than ordinary corruption "
|
||
#~ "and incompetence is afoot. But when the effects fall on mere peasants, "
|
||
#~ "the wrong of it may not seem so obvious from a noble’s chair."
|
||
#~ msgstr ""
|
||
#~ "Se petamus. Sed, Baldras, quid sibi dicemus? Scimus nescioquid nuper "
|
||
#~ "pessime in Vesnote gerere, insueti corruptelam et impotentiam oriri. Sed "
|
||
#~ "mala rei ipsae, cum eventus a talibus rusticis sentiatur, non nobili "
|
||
#~ "manifesta sint. "
|
||
|
||
#~ msgid ""
|
||
#~ "We need evidence. Hard evidence... but wait— Are those orcish war drums I "
|
||
#~ "hear?"
|
||
#~ msgstr ""
|
||
#~ "Indicia dare necesse est, atque gravia... io— belline tympana orcium "
|
||
#~ "audio?"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "I think they are, old friend. And that rank smell on the wind tells "
|
||
#~| "another tale; saurians approach. To arms!"
|
||
#~ msgid ""
|
||
#~ "I think they are, old friend. And that rank smell on the wind tells "
|
||
#~ "another tale: saurians approach. To arms!"
|
||
#~ msgstr ""
|
||
#~ "Puto te vera dicere, aequalis. Et fetor in aura rem aliam designat; "
|
||
#~ "lacertas appropinquare. Ad arma!"
|
||
|
||
#~ msgid ""
|
||
#~ "By the sound of the wolves, the scent trail of Fal Khag’s killers ends "
|
||
#~ "here."
|
||
#~ msgstr "Vestigiis interfectorum Falcagi, luporum sonitu, hic abeunt."
|
||
|
||
#~ msgid "You will get gold. And our wolves will get meat."
|
||
#~ msgstr "Aurum habebitis, et lupi carnem habebunt."
|
||
|
||
#~ msgid ""
|
||
#~ "Can the darkest rumors be true, then? Does the Kingdom— Does Queen "
|
||
#~ "Asheviere... send orcs against her own people?"
|
||
#~ msgstr ""
|
||
#~ "Fama igitur triste vera est? Regnumne— Reginane Ascuera... in suas orces "
|
||
#~ "mittit?"
|
||
|
||
#~ msgid ""
|
||
#~ "We have tarried here for far too long... There is no way we can reach "
|
||
#~ "Elensefar and return with help before the Wesnoth army destroys our "
|
||
#~ "homes. Retreat!"
|
||
#~ msgstr ""
|
||
#~ "Hic nimis diu commorati sumus... Prius Ellensepharem advenire cum novis "
|
||
#~ "copiis redireque non possumus quam exercitus Vesnotiensis domos nostros "
|
||
#~ "deleverint. Se recipite!!"
|
||
|
||
#~ msgid ""
|
||
#~ "Baldras, your trip here was not wise. The Queen’s patrols have been "
|
||
#~ "visiting the local villages and bringing the elders here. Those that "
|
||
#~ "swear allegiance to the Queen are allowed to return home. Those that do "
|
||
#~ "not—"
|
||
#~ msgstr ""
|
||
#~ "Baldras, iter tui non sapienter factum est. Circitores Reginae ad "
|
||
#~ "propinquos vicos priores huc deductum adibant. Quibus in nomen Ascuerae "
|
||
#~ "iurant domum redire licet. Quique non iurant—"
|
||
|
||
#~ msgid ""
|
||
#~ "— Are dispatched on the spot. I know the price of dissent. But what of "
|
||
#~ "you?"
|
||
#~ msgstr "— In loco ipso conficiuntur. Pretium dissensionis soleo. Et tu?"
|
||
|
||
#~ msgid ""
|
||
#~ "Well, they do not come within the walls of my city. They are actually "
|
||
#~ "camped nearby, and the main garrison is further south at Halstead. I know "
|
||
#~ "my time will soon come to swear allegiance, but they do not press me. "
|
||
#~ "They are afraid I will refuse."
|
||
#~ msgstr ""
|
||
#~ "Moenibus oppidi mei saltem non appropinquant. Haud quidem procul castra "
|
||
#~ "posuerunt, atque primum praesidium in Halmoene iacet. Cerno me mox iurare "
|
||
#~ "coactum esse, sed me non vexant. Metuunt ne abnuam."
|
||
|
||
#~ msgid "Will you?"
|
||
#~ msgstr "Abnuesne?"
|
||
|
||
#~ msgid ""
|
||
#~ "Yes. The Queen ascended to the throne through the vilest of treachery. "
|
||
#~ "However, while most of my forces were sent with the King to fight the "
|
||
#~ "orcs, we have a strong enough contingent here to make the Queen’s forces "
|
||
#~ "think twice about attacking Elensefar outright."
|
||
#~ msgstr ""
|
||
#~ "Abnuam. Regina regnum per dolo pessimo cepit. Quamquam bona pars meorum "
|
||
#~ "cum Rege orcibus pugnatum missi sunt, satis tamen vis habemus quae eam "
|
||
#~ "inhibeat quominus Ellensepharem ipsam oppugnet."
|
||
|
||
#~ msgid ""
|
||
#~ "We have an uneasy peace until they are done with the smaller villages and "
|
||
#~ "finally come around to obtaining my oath. The treaty between Elensefar "
|
||
#~ "and Wesnoth is ancient, but I am not so naïve as to place my full trust "
|
||
#~ "in it. Not in these wicked times."
|
||
#~ msgstr ""
|
||
#~ "Erit pax anceps dum de vicis minoribus facta perfecerint et demum me "
|
||
#~ "iurare cogere conati fuerint. Quamvis foedus inter Ellensepharem et "
|
||
#~ "Wesnotem antiquum sit, non sum qui illo credam, non in temporibus malis."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "What can we do then? We have brought with us many from Annuvin province "
|
||
#~| "who are willing to fight, but our families are still at home. They will "
|
||
#~| "not last long if the Queen’s patrols return."
|
||
#~ msgid ""
|
||
#~ "What can we do then? We have brought with us many from Annuvin Province "
|
||
#~ "who are willing to fight, but our families are still at home. They will "
|
||
#~ "not last long if the Queen’s patrols return."
|
||
#~ msgstr ""
|
||
#~ "Quid faciamus? Plures e provincia Annuviniae qui pugnare volunt, ducimus, "
|
||
#~ "sed familiae nostrae ibi manent. Non manebunt si circitores Reginae "
|
||
#~ "redeant."
|
||
|
||
# credo must be used parenthetically as remaneo is defective
|
||
#~ msgid ""
|
||
#~ "I am unwilling to start a civil war. I believe the Queen will remain "
|
||
#~ "preoccupied with order throughout the kingdom and, more importantly, with "
|
||
#~ "quelling the Northerner threat. We are a matter she will choose to deal "
|
||
#~ "with later rather than sooner, if she can."
|
||
#~ msgstr ""
|
||
#~ "Bellum civile incipere nolo. Regina, credo, concordiae regni dedita "
|
||
#~ "remanebit, atque tumultum Septentrionalis delendo. Nos mox animadvertere "
|
||
#~ "velit, si potest."
|
||
|
||
#~ msgid ""
|
||
#~ "A foolish miscalculation, Lord Maddock. These men with which you consort "
|
||
#~ "are outlaws and fugitives. They are a well-organized gang of criminals "
|
||
#~ "and murderers. We will kill them and then expect your oath of allegiance "
|
||
#~ "to Queen Asheviere."
|
||
#~ msgstr ""
|
||
#~ "Male est putatum, Domine Madoci. Quibus conversaris sunt, manus bene "
|
||
#~ "paratus maleficorum atque necatorum, et proscripti et fugitivi. Illis "
|
||
#~ "interfectis exspectamus te in nomine Reginae Ascuerae iuraturum esse."
|
||
|
||
#~ msgid "Men, to arms! The defense of Elensefar has begun!"
|
||
#~ msgstr "Vires, ad arma! Defensio Ellensepharis inceptum est!"
|
||
|
||
#~ msgid ""
|
||
#~ "As the sun set, a horrific change began to take place to the human "
|
||
#~ "adversaries of Baldras and his allies..."
|
||
#~ msgstr ""
|
||
#~ "Horribilis, sole occidente, permutatio hostes humanos Baldradis "
|
||
#~ "sociorumque percipiebat..."
|
||
|
||
#~ msgid ""
|
||
#~ "I cannot believe what my eyes are seeing! The flesh runs from their "
|
||
#~ "bones... these are not human warriors we fight. They are evil spirits "
|
||
#~ "masquerading as human!"
|
||
#~ msgstr ""
|
||
#~ "Quam novae res oculis meis! Viscera ab ossibus solvuntur... non "
|
||
#~ "bellatoribus humanis pugnamus, sed larvis quae homines simulant!"
|
||
|
||
#~ msgid ""
|
||
#~ "Their human aspect is returning! This is an evil manner of sorcery we "
|
||
#~ "face, but one that we may yet overcome. CHARGE!"
|
||
#~ msgstr ""
|
||
#~ "Speciem hominum restituunt! Haec malum est veneficium quo committimus, "
|
||
#~ "sed tamen valeamus. INCURRITE!"
|
||
|
||
#~ msgid ""
|
||
#~ "I will not. Unless you want me to round up the city’s thieves to fight "
|
||
#~ "for you, I do not have the troops to spare. However, I am not the only "
|
||
#~ "one who commands men in this corner of Wesnoth."
|
||
#~ msgstr ""
|
||
#~ "Non adiuvabo. Nisi me fures oppidi colligere vis, qui pro se pugnemus, "
|
||
#~ "non satis copiarum mihi sunt. Sunt tamen alii qui copiis in hac parte "
|
||
#~ "Vesnotei imperant."
|
||
|
||
#~ msgid "I don’t understand. There are no other noble lords in this area."
|
||
#~ msgstr "Non intellego. Non sunt alii domini nobiles prope nos."
|
||
|
||
#~ msgid ""
|
||
#~ "Southeast of here there is a town, and there you may find assistance of "
|
||
#~ "the type I cannot give."
|
||
#~ msgstr ""
|
||
#~ "Est oppidum inter meridiem et orientem, quo genus auxilii invenietes quod "
|
||
#~ "offere non possum."
|
||
|
||
#~ msgid ""
|
||
#~ "Wish us well. If we are to resist the Wesnoth army a second time, we’re "
|
||
#~ "going to need more than clubs and slings against steel."
|
||
#~ msgstr ""
|
||
#~ "Valeamus. Si iterum exercitu Vesnotiense resistere volutis, arma fortiora "
|
||
#~ "clavis et fundis habere necesse est."
|
||
|
||
#~ msgid ""
|
||
#~ "Look, more riders come from the southeast. We cannot survive another "
|
||
#~ "assault. We are finished!"
|
||
#~ msgstr ""
|
||
#~ "Ecce, plures equitum e meridie et oriente adveniunt. Impetum alium "
|
||
#~ "superare non possumus. Ruti sumus!"
|
||
|
||
#~ msgid "Midnight"
|
||
#~ msgstr "Multa Nox"
|
||
|
||
#~ msgid "Take Baldras to meet the leader of the insurgency"
|
||
#~ msgstr "Baldradem ad ducem motus movere."
|
||
|
||
#~ msgid ""
|
||
#~ "I’m not sure where we’re supposed to go now. If we go into town we can "
|
||
#~ "start asking around for information."
|
||
#~ msgstr ""
|
||
#~ "Nescio quo iam ire debemus. Si ad oppidum eamus de re petere possimus."
|
||
|
||
#~ msgid "Who are you?"
|
||
#~ msgstr "Quis es?"
|
||
|
||
#~ msgid ""
|
||
#~ "I have come to find you. You must make it through the city without being "
|
||
#~ "seen. The soldiers are normally out hunting for my kind, but a company of "
|
||
#~ "heavy infantry arrived three days ago and took over the patrols."
|
||
#~ msgstr ""
|
||
#~ "Vos inventum veni. Nobis per oppidum clam ire necesse est. Milites meos "
|
||
#~ "persequi solent, sed manus ferratorum tres dies praefuit."
|
||
|
||
#~ msgid "They’re looking for us."
|
||
#~ msgstr "Nos petunt."
|
||
|
||
#~ msgid ""
|
||
#~ "Gentlemen, please come this way and follow the path into the forest. Our "
|
||
#~ "leader is anxious to meet you."
|
||
#~ msgstr ""
|
||
#~ "Viri, amabo, hic agite, sequimini semitam in silvam. Dux mostrum vos "
|
||
#~ "videre cupit."
|
||
|
||
#~ msgid ""
|
||
#~ "As soon as we escape the Wesnoth death squad, we will be happy to oblige."
|
||
#~ msgstr "Simul ac nos turbam mortis Vesnotiensem fugerimus, nobis placebunt."
|
||
|
||
#~ msgid "As it turns out, I’m the crazy one. Let’s finish this folly."
|
||
#~ msgstr "At ego vesanus. Hunc stultum perficiamus."
|
||
|
||
#~ msgid ""
|
||
#~ "We have spent too much time here. Surely the Queen’s forces have returned "
|
||
#~ "to Dallben. Our mission is unfinished, but we must return to fight a "
|
||
#~ "suicide battle."
|
||
#~ msgstr ""
|
||
#~ "Nimis temporis hic perdidimus. Nonne copiae Reginae ad Dalbenum "
|
||
#~ "redierunt. Finis imperfecta est, pugnatum perituri redire necesse est."
|
||
|
||
#~ msgid ""
|
||
#~ "I am Helicrom, and you should not be so glib. I control dangerous men. My "
|
||
#~ "henchmen can slip unseen through any city, rob a man while he sleeps, or "
|
||
#~ "attack a caravan head-on. It’s not noble work, but our pursuits require "
|
||
#~ "plenty of gold."
|
||
#~ msgstr ""
|
||
#~ "Helicromus sum, ac tu non tam fallax esse debes. Periculosos vires duco. "
|
||
#~ "Satelles mei invisi quemque urbem adire possumus, hominem per somno "
|
||
#~ "spoliare, vel commeatum proruere. Non dignum est, sed copiis auri studiis "
|
||
#~ "nostris opus est."
|
||
|
||
#, fuzzy
|
||
#~| msgid "I... see, I think. Why do you want to help us?"
|
||
#~ msgid "Why do you want to help us?"
|
||
#~ msgstr "Intellego... arbitror. Quare nos adiuvare vultis?"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "We don’t. You have sought us out. But, I do know of your situation and "
|
||
#~| "am willing to help. Any weakening of the Throne of Wesnoth, whether it "
|
||
#~| "be occupied by King or Queen, aids us."
|
||
#~ msgid ""
|
||
#~ "You are the ones who have sought us out. But, I do know of your situation "
|
||
#~ "and am willing to help. Any weakening of the Throne of Wesnoth, whether "
|
||
#~ "it be occupied by King or Queen, aids us. Do you know of Halstead?"
|
||
#~ msgstr ""
|
||
#~ "Nolumus. Nos petivimus. Sed has res cognosco et iuvare mihi placet. "
|
||
#~ "Coronam Vesnotei, seu Rex seu Regina habet, affligere nobis prosit."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "The words of Lord Maddock have weighed heavy on me these past few days. "
|
||
#~| "It has dawned on me that we can never win. We will never defeat the "
|
||
#~| "entire army of Wesnoth. Idiocy! If the noble lord of Elensefar is "
|
||
#~| "unwilling to resist the Queen, how should I ever expect to?"
|
||
#~ msgid ""
|
||
#~ "Well, what can we do? It seems to me that we can never win. It is "
|
||
#~ "impossible for us to face the entire forces of Weldyn by ourselves. "
|
||
#~ "Idiocy! If the noble lord of Elensefar is unwilling to resist the Queen, "
|
||
#~ "how can we expect to?"
|
||
#~ msgstr ""
|
||
#~ "Verba Domini Madocii me presserunt. Mihi viditur nos nusquam vincere "
|
||
#~ "posse; nam numquam totum exercitum Vesnotei vincemus. Quam stultum! Si "
|
||
#~ "dominus Ellensepharis honestus Reginae resistere nolet, quomodo ego "
|
||
#~ "speram?"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Do you propose surrender? It’s this or nothing. All we can do is see it "
|
||
#~| "through to the end."
|
||
#~ msgid ""
|
||
#~ "We... cannot just surrender either. Helicrom is right. It’s this or "
|
||
#~ "nothing. All we can do is see it through to the end."
|
||
#~ msgstr ""
|
||
#~ "Putesne nos se dedere? Hoc faciamus aut nihil. Modo pergere ad finem "
|
||
#~ "possumus."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "What a bloody mess. We must attack Halstead next. If we wait, they will "
|
||
#~| "become invincible. If we can burn it to the ground before that happens, "
|
||
#~| "our people may have a chance. Rest well tonight, because tomorrow’s "
|
||
#~| "battle will decide the fate of our homes, our families, and our freedom."
|
||
#~ msgid ""
|
||
#~ "It seems to me that our only choice is to attack Halstead itself. If we "
|
||
#~ "wait, their armies will become invincible. If we can burn it to the "
|
||
#~ "ground before the Queen’s forces rally, we may yet be able to break their "
|
||
#~ "foothold in this province."
|
||
#~ msgstr ""
|
||
#~ "Quam cruenta caedes. Nunc ad Halmoenem pugnandum est. Si moremur, illi "
|
||
#~ "invicti fiant. Si totum urere possimus priusquam accidit, fortasse gens "
|
||
#~ "nostra superstabunt. Bene dormite hac nocte, nam ex proelio psotridie "
|
||
#~ "pendet fortuna vitarum nostrum et domuum et libertatis."
|
||
|
||
#~ msgid ""
|
||
#~ "In the Year of Wesnoth 161, the newly crowned king sought to tame the "
|
||
#~ "wildlands that separated the human cities surrounding Weldyn and the "
|
||
#~ "coastal regions of Elensefar once and for all."
|
||
#~ msgstr ""
|
||
#~ "Rex modo coronatus, centum sexaginta primo anno a Vesnotei condita, "
|
||
#~ "solitudines, quae inter urbes humanas ad Veldinem et maritima "
|
||
#~ "Ellensepharis iacent, tandem denique domabat."
|
||
|
||
#~ msgid ""
|
||
#~ "The grand army of Wesnoth, personally led by the High Council of "
|
||
#~ "Archmagi, scoured the plains of all manner of hostile creature, be it "
|
||
#~ "beast, orc, or elf. The city-state of Elensefar was formally united to "
|
||
#~ "the kingdom and settlements rapidly spread. The country of Wesnoth had "
|
||
#~ "been carved in deed as well as in name."
|
||
#~ msgstr ""
|
||
#~ "Exercitus Vesnotei grandis, a Concilio Archimagorum Grande ipso rectus, "
|
||
#~ "campos omnium animalium, sive bestia orx dryadalis, speculati sunt. "
|
||
#~ "Civitas Ellensepharis socius regno esse solebat et coloniae cito conditae "
|
||
#~ "sunt. Vesnotes dicto atque facto divisa erat."
|
||
|
||
#~ msgid ""
|
||
#~ "A monument to this achievement was erected in the very heart of the "
|
||
#~ "wildlands. In a twelve-year ritual, the High Council demonstrated the "
|
||
#~ "height to which human magic had grown over the years by drawing the "
|
||
#~ "monument directly from the earth’s living rock."
|
||
#~ msgstr ""
|
||
#~ "Pro quo monumentum in medio solitudinum sublatum. Ritu duodecim annorum "
|
||
#~ "ostenderat Consilium Grande quanto magia sua creverat monumento de saxis "
|
||
#~ "vivis recta deducendo."
|
||
|
||
#~ msgid ""
|
||
#~ "Hundreds of feet tall, the mountain towered high above the plains, its "
|
||
#~ "sheer walls both inspiring and terrifying. Men from all over the "
|
||
#~ "countryside labored there, building the most formidable fortress ever "
|
||
#~ "conceived. It became the Stronghold of Halstead."
|
||
#~ msgstr ""
|
||
#~ "Mons immanis super campos iacet sublimis, cuius muri abscisi et terrent "
|
||
#~ "et incitant. Ibi plurimi rustici laborabant ut arcem optimam aedificent. "
|
||
#~ "Arx Halmoenis facta est."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "This sentinel of the western plains stood watch as Wesnoth prospered for "
|
||
#~| "many centuries under the protection it provided. No war has overcome it, "
|
||
#~| "and its walls have never been overrun. The blood of invaders stains its "
|
||
#~| "parapets and the bones of the defeated crumble at the base of Halstead’s "
|
||
#~| "frozen waves of stone."
|
||
#~ msgid ""
|
||
#~ "This sentinel of the western plains stood watch as Wesnoth prospered for "
|
||
#~ "many centuries under its protection. No war has overcome it, and its "
|
||
#~ "walls have never been overrun. The blood of invaders stains its parapets "
|
||
#~ "and the bones of the defeated crumble at the base of Halstead’s frozen "
|
||
#~ "waves of stone."
|
||
#~ msgstr ""
|
||
#~ "Hic custos camporum occidentium spectabat dum Vesnotes defensa plurima "
|
||
#~ "saecula prosperat. Nullo bello superata est, et muri numquam cecidit. "
|
||
#~ "Cruor hostilis turres tingit et conteruntur undis ossa victa congelatis "
|
||
#~ "saxeis."
|
||
|
||
#~ msgid ""
|
||
#~ "That may not be too far from the truth. During the time of the Great "
|
||
#~ "Kings of Wesnoth, this land was tamed with powerful magic. Wizards of an "
|
||
#~ "ancient era forged the walls of Halstead from the rock below."
|
||
#~ msgstr ""
|
||
#~ "Fortasse vera dicis, nam cum Magni Reges Vesnote fuissent, haec regio "
|
||
#~ "magia potente domita est. Magi maiores saxa sub terra moenia Halmoenis "
|
||
#~ "finxerunt."
|
||
|
||
#~ msgid ""
|
||
#~ "No, my young friend. Halstead indeed has a weakness. Among my many assets "
|
||
#~ "is access to a wealth of secrets few in Wesnoth are privy to."
|
||
#~ msgstr ""
|
||
#~ "Non sunt, amice. Halmoen quidem in forma deest. Ingenium meum est plurima "
|
||
#~ "secreta habere, quae pauci Vesnotiensium noscunt."
|
||
|
||
#~ msgid ""
|
||
#~ "You see, the mountain on which the fort was built is solid, but the "
|
||
#~ "castle on top has been built and rebuilt many times over the ages. It is "
|
||
#~ "not as indestructible as you might think."
|
||
#~ msgstr ""
|
||
#~ "Videtis montem solidam esse, in quo arx aedificata est. Sed castellum "
|
||
#~ "superum multum refectum est. Non arx quae invicta sit."
|
||
|
||
#~ msgid ""
|
||
#~ "Beneath the structure is a system of catacombs that connects all four "
|
||
#~ "towers to the central keep. Over time, after many wars, supports were "
|
||
#~ "required to hold up the middle."
|
||
#~ msgstr ""
|
||
#~ "Sub aedificio series canalium est quae quattor turres cum arce media "
|
||
#~ "coniungit. Denique firmamentis opus erat ut medium sustinerent."
|
||
|
||
#~ msgid ""
|
||
#~ "I hope you’re right. In a few hours, night will fall, and we will find "
|
||
#~ "out."
|
||
#~ msgstr "Spero te vera dicere. Paucis post horis, vesperascit et inveniemus."
|
||
|
||
#~ msgid ""
|
||
#~ "We must be cautious. Look there, a substantial orc force is also "
|
||
#~ "advancing on Halstead. They must think Wesnoth’s army is spread out right "
|
||
#~ "now."
|
||
#~ msgstr ""
|
||
#~ "Cauti debemus esse. En ubi copiae orcium quoque Halmoene aggrediuntur. "
|
||
#~ "Nonne putant nunc exercitum Vesnotei in terris rari esse."
|
||
|
||
#~ msgid "Heh. They’re in for a surprise. This may work to our advantage."
|
||
#~ msgstr "Ha, istos deprehendemus. Fortasse nobis prodest."
|
||
|
||
#~ msgid "Who is it?"
|
||
#~ msgstr "Qui sunt?"
|
||
|
||
#~ msgid "Help, I hope. Circumstances cannot afford to get much more dire."
|
||
#~ msgstr "Spero se spei fore. Res sane haud magis subitae factae sint."
|
||
|
||
#~ msgid "Riders approach from the northwest! Stand fast, men."
|
||
#~ msgstr "Ecce equites ab aquilone et occidente! Resistite, viri."
|
||
|
||
#~ msgid ""
|
||
#~ "Knights of Elensefar, behold: the battle has already begun! Make camp "
|
||
#~ "here. Then, we charge!"
|
||
#~ msgstr ""
|
||
#~ "Equites Ellenses, aspicite: proelium iam sumptum est! Castra hic ponite. "
|
||
#~ "Inde eis incurremus!"
|
||
|
||
#~ msgid ""
|
||
#~ "Amazing. Lord Maddock sent his house guards... his finest troops! "
|
||
#~ "Elensefar must be defenseless now. More hinges on this battle than I "
|
||
#~ "thought."
|
||
#~ msgstr ""
|
||
#~ "Babae. Dominus Madocius bucellarios misit... optimos milites! Nonne nunc "
|
||
#~ "indefensa est Ellensephar. Hoc est proelium de quo multa pendeant."
|
||
|
||
#~ msgid "After about an hour..."
|
||
#~ msgstr "Fere una post hora..."
|
||
|
||
#~ msgid "Men, help me out of here! I am trapped under this rubble."
|
||
#~ msgstr "Viri, me subvenite! ego his ruinis opprimor."
|
||
|
||
#~ msgid "I hope this sacrifice is not in vain... but we will never know."
|
||
#~ msgstr "Spero hoc non frustra fore... sed numquam sciemus."
|
||
|
||
#~ msgid "Our dream of freedom... gone... Unngh."
|
||
#~ msgstr "Somnium libertatis nostrum... perditum... Ah."
|
||
|
||
#~ msgid "Uncle!"
|
||
#~ msgstr "Avuncule!"
|
||
|
||
#~ msgid "NO!"
|
||
#~ msgstr "VAE!"
|
||
|
||
#~ msgid "I promised your father I would watch after you... and I failed."
|
||
#~ msgstr "Patri tuo promisi me te custoditurum esse... et defui."
|
||
|
||
#~ msgid ""
|
||
#~ "But we are so close to the end. We must finish this. I am sorry you will "
|
||
#~ "not be able to enjoy our freedom. Goodbye, Harper."
|
||
#~ msgstr ""
|
||
#~ "At non procul est quin vincamus. Huic finiri necesse est. Me paenitet "
|
||
#~ "numquam vos libertate gaudentes videre. Harper, vale."
|
||
|
||
#~ msgid ""
|
||
#~ "Carry on, my friends. Fighting by your side is the most honorable thing I "
|
||
#~ "have done..."
|
||
#~ msgstr ""
|
||
#~ "Amici, pergite. Vobiscum in acie tua stare me virum honoratissimum "
|
||
#~ "fecit..."
|
||
|
||
#~ msgid ""
|
||
#~ "You will never successfully oppose Asheviere. Her power is too great... "
|
||
#~ "This small victory today is but a reprieve from the unimaginable pain you "
|
||
#~ "will suffer when the full force of her wrath descends upon you."
|
||
#~ msgstr ""
|
||
#~ "Cum successu numquam Ascueram resistetis, auctoritas enim tam magna "
|
||
#~ "est... Haec parva victoria tantum affert solaciola miseriae quae in te "
|
||
#~ "incidet cum ipsa vult."
|
||
|
||
#~ msgid ""
|
||
#~ "This was no small victory. You underestimate the power of love for "
|
||
#~ "freedom."
|
||
#~ msgstr ""
|
||
#~ "Haec victoria non parva erat. Male potestatem desideri libertatis "
|
||
#~ "existimas."
|
||
|
||
#~ msgid ""
|
||
#~ "You... underestimate the... cruelty and ambition of your Queen... Uungh..."
|
||
#~ msgstr "Tu... crudelitatem et ambitionem Reginae... male existimas... Ah."
|
||
|
||
#~ msgid ""
|
||
#~ "Small victory? Bah! Now we will raze this fortress and bury it in the "
|
||
#~ "earth from whence it came."
|
||
#~ msgstr ""
|
||
#~ "Victoria parva? Fu! Nunc hoc castellum delebimus et in terra sepelire."
|
||
|
||
#~ msgid ""
|
||
#~ "The rest of the battle was a blur. The shock of what had happened stunned "
|
||
#~ "everybody."
|
||
#~ msgstr "Ceterum proelii incertum est, nam omnes eventis stupebant."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Baldras and his men fled the plains of western Wesnoth under the cover "
|
||
#~| "of night. The spectacle of Halstead’s destruction stunned them into a "
|
||
#~| "daze that only slowly wore off as they made their way north to and past "
|
||
#~| "Elensefar."
|
||
#~ msgid ""
|
||
#~ "Baldras and his men fled the plains of western Wesnoth under the cover of "
|
||
#~ "night. The spectacle of Halstead’s destruction held them in a daze that "
|
||
#~ "only slowly wore off as they made their way north to and past Elensefar."
|
||
#~ msgstr ""
|
||
#~ "Baldras suique clam in noctu campos occidentes Vesnotei fugerunt. "
|
||
#~ "Stuporem spectaculum exitii Halmoenis urgebat qui ut praeter "
|
||
#~ "Ellensepharem eunt, minuebat paulatim."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "The Elense riders routed the orcish army, small as it was, and sent them "
|
||
#~| "back across the Great River. They then scattered to the countryside and "
|
||
#~| "were not heard from again. Baldras thought this odd behavior when he "
|
||
#~| "heard about it."
|
||
#~ msgid ""
|
||
#~ "The Elense riders routed the orcish army, small as it was, and sent them "
|
||
#~ "back across the Great River. They then scattered to the countryside and "
|
||
#~ "were not heard from again. Baldras thought this behavior odd when word of "
|
||
#~ "this first reached him."
|
||
#~ msgstr ""
|
||
#~ "Equites Ellenses exercitum orcium, ita ut parvus erat, trans Magnum "
|
||
#~ "Flumen pulserunt, qui se in fugam ad rurem sparserunt. Cum Baldras "
|
||
#~ "audivit hoc novissimum esse putabat."
|
||
|
||
#~ msgid ""
|
||
#~ "As the main body of Asheviere’s army neared the ruins of Halstead, "
|
||
#~ "strange things began to happen. Every night, men would disappear. Others "
|
||
#~ "were found hacked to bloody pieces. Unexplained misfortune plagued the "
|
||
#~ "marching columns. Soldiers dropped dead where they stood, slain by unseen "
|
||
#~ "assassins. Fear of an undead menace spread through the ranks."
|
||
#~ msgstr ""
|
||
#~ "Prodigia erant ut exercitus Ascuerae ruinis Halmoenis appropinquat; "
|
||
#~ "homines cotidie evanescere; alios trucidatos inveniri; calamitates agmina "
|
||
#~ "capere; milites ita ut erat cadere, ab sicariis incertis interfectos. "
|
||
#~ "Metus pestis inmortuum exercitum oppressit."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "When the army of Wesnoth found the ruins of the mighty fortress "
|
||
#~| "Halstead, it was too much. Their shock that such a thing could happen "
|
||
#~| "combined with the invisible terror stalking them convinced Asheviere’s "
|
||
#~| "second in command the entire countryside was cursed. He quickly "
|
||
#~| "retreated to the traditional border and set up strong defenses against "
|
||
#~| "the west."
|
||
#~ msgid ""
|
||
#~ "When the army of Wesnoth found the ruins of the mighty fortress Halstead, "
|
||
#~ "it was too much. Their shock that such a thing could happen, combined "
|
||
#~ "with the invisible terror stalking them, convinced Asheviere’s second in "
|
||
#~ "command the entire countryside was cursed. He quickly retreated to the "
|
||
#~ "traditional border and set up strong defenses against the west."
|
||
#~ msgstr ""
|
||
#~ "Cum exercitus Vesnotei ruinas castelli magni Halmoenis invenit, obruti "
|
||
#~ "sunt. Stupor novae res cum terrore inviso persequente miscebat ut "
|
||
#~ "imperator Ascuerae crederet totam rurem detestatam fuisse. Cito ad fines "
|
||
#~ "solitos praesidia contra occidentem fortia positum pedem rettulit."
|
||
|
||
#~ msgid ""
|
||
#~ "Baldras had just crossed the Great River when rumors of night-stalkers "
|
||
#~ "filtered through his ranks. With bitter humor he realized that Lord "
|
||
#~ "Maddock’s men were successfully using tactics Baldras had mastered and "
|
||
#~ "used during his resistance."
|
||
#~ msgstr ""
|
||
#~ "Baldras vix Flumen Magnum transierat cum fama noctivagorum suos "
|
||
#~ "surrepebat. Tristis putabat vires Madocii consiliis a Baldrade captis uti "
|
||
#~ "cum successu."
|
||
|
||
#~ msgid ""
|
||
#~ "The peasants-turned-outlaws finally reached Dallben. It was burnt to the "
|
||
#~ "ground. In a panic, they raced through the forest to Delwyn. It was "
|
||
#~ "likewise devastated. However, they did find one clue as to what "
|
||
#~ "happened..."
|
||
#~ msgstr ""
|
||
#~ "Rustici tamquam proscripti tandem Dalbenum adierunt, at omnino ustum est. "
|
||
#~ "Horrore persequente per silvam ad Delvynum celeraverunt, qui item "
|
||
#~ "populatum est. Nihilominus aliquid indicio fuit..."
|
||
|
||
#~ msgid ""
|
||
#~ "... a grimy note nailed to a charred post that read, <i>“Baldras, You "
|
||
#~ "would have been proud. We gave ’em hell. But in the end, it wasn’t "
|
||
#~ "enough.”</i>"
|
||
#~ msgstr ""
|
||
#~ "... epistulam maculosam in poste fixam, in qua scribitur, <i>“Baldras, "
|
||
#~ "superbus fuisset. Pro virili parti pugnavimus, sed non satis fuit.”</i>"
|
||
|
||
#~ msgid ""
|
||
#~ "<i>“We fled like criminals in the night, but we made sure that no one "
|
||
#~ "would harass us anymore.”</i>"
|
||
#~ msgstr ""
|
||
#~ "<i>“Noctu ut damnati fugimus, sed operam dedimus ne quis etiam nos "
|
||
#~ "vexeret.”</i>"
|
||
|
||
#~ msgid ""
|
||
#~ "<i>“If you wish to find us, head southwest. When you reach the land’s "
|
||
#~ "end, just keep going. See you in the Three Sisters, old friend. ― "
|
||
#~ "Relana”</i>"
|
||
#~ msgstr ""
|
||
#~ "<i>“Si nos invenire vis, i ad boream et occidentem. Cum litus attingis, "
|
||
#~ "perge. Sodalis, nos in Tribus Sororibus exspectamus. ― Relana”</i>"
|
||
|
||
#~ msgid "Tell my wife... that I loved her!"
|
||
#~ msgstr "Dice uxori meae... me eam amare!"
|
||
|
||
#~ msgid "Unngh... Now our people may never be free..."
|
||
#~ msgstr "Ah... nunc populo liberari non licet..."
|
||
|
||
#~ msgid "I am finished... will we ever be free?"
|
||
#~ msgstr "Ruor... umquam liberi erimus?"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "They returned to their village to find it destroyed, with those who "
|
||
#~| "fought left dead and the few survivors borne away to unguessable fates. "
|
||
#~| "It was a bitter doom, but as Asheviere’s grip tightened they would live "
|
||
#~| "to see worse."
|
||
#~ msgid ""
|
||
#~ "They returned to their village to find it destroyed, with those who "
|
||
#~ "fought left dead and the few survivors borne away to unknown fates. It "
|
||
#~ "was a bitter doom, but as Asheviere’s grip tightened they would live to "
|
||
#~ "see worse."
|
||
#~ msgstr ""
|
||
#~ "Ad vicos redeuntes, paucis defensoribus occisis, paucis superstitibus "
|
||
#~ "fato vectis ignoto, vastos invenerunt. Acerbum erat fatum, sed "
|
||
#~ "auctoritate Ascuerae accumulate, illi peius aspicere."
|
||
|
||
#~ msgid ""
|
||
#~ "The hardy people of these marches learned self-reliance and survival "
|
||
#~ "skills against the raiding orc hordes and savage saurians. They "
|
||
#~ "established their own trading routes and pacts of mutual defense."
|
||
#~ msgstr ""
|
||
#~ "Populus robustus harum finium, commerciis structis; foederibus ictis, "
|
||
#~ "superesse greges orcium lacertarumque aggredientum superareque didicerant."
|
||
|
||
#~ msgid ""
|
||
#~ "Although not permitted to train with proper military weapons, these "
|
||
#~ "woodsmen were at home in the forests and swamps of the Western Marches, "
|
||
#~ "and became very effective with their simple slings and clubs."
|
||
#~ msgstr ""
|
||
#~ "Quamvis silvicolae non permissi ut telis propriis exercerent, silvas "
|
||
#~ "etiam et paludes Finium Occidentis solebant. Quae peritissimi fundarum et "
|
||
#~ "clavarum simplicium facti sunt."
|
||
|
||
#~ msgid ""
|
||
#~ "After the betrayal of the King by Queen Asheviere, the new regent of "
|
||
#~ "Wesnoth sought to consolidate her ill-gotten power. She sent her armies "
|
||
#~ "across Wesnoth to intimidate the provincial rulers and secure her "
|
||
#~ "continued reign."
|
||
#~ msgstr ""
|
||
#~ "Interrex nova Rege ab Asceura prodito petebat ut potestatem male adeptam "
|
||
#~ "muniat. Exercitus ita eius per Vesnotem procuratores provinciarum "
|
||
#~ "territum misit."
|
||
|
||
#~ msgid ""
|
||
#~ "The people of Annuvin were unwilling to relinquish their hard-earned self-"
|
||
#~ "rule, especially not to this pretender..."
|
||
#~ msgstr ""
|
||
#~ "Populus Annuviniae rem publicam vix adeptam relinquere, praesertim istae "
|
||
#~ "fraudatoris causa, nolebant..."
|
||
|
||
#~ msgid "Mal-Jarrof"
|
||
#~ msgstr "Malis Iarrofus"
|
||
|
||
#~ msgid "Mal-Jerod"
|
||
#~ msgstr "Malis Ierodus"
|
||
|
||
#~ msgid "Sel-Mana"
|
||
#~ msgstr "Selmana"
|
||
|
||
#~ msgid "Defeat the lich and its minions"
|
||
#~ msgstr "Mortifugam adseculasque eius vincere "
|
||
|
||
#~ msgid "I have heard of you. Necromancers. Barely-human scum, I say."
|
||
#~ msgstr "Istorum conscius sum, Veneficorum. Qui faex, puto, vix humana estis"
|
||
|
||
#~ msgid ""
|
||
#~ "Wrong. Necromancers become slaves to their lich masters and eventually "
|
||
#~ "lose their humanity. We have proven that practicing the dark arts need "
|
||
#~ "not lead down that path to damnation. We remain human, and seek the "
|
||
#~ "mystical secret of balance between the ways of light and darkness. We "
|
||
#~ "dance between both ways, adhering to neither."
|
||
#~ msgstr ""
|
||
#~ "Falsum dicis. Evocatores Mortum servi mortifugarum erorum facti sunt et "
|
||
#~ "denique humanitatem perdunt. Probavimus artes nigras exercendum non "
|
||
#~ "semper ad viam damnatam ducere. Humani manemus, et mystica viae lucis cum "
|
||
#~ "via tenebrarum aequandae petemus. Nos ambas persequimur et neutras "
|
||
#~ "obsequimur."
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "Carcyn is always foggy as of late because these woods have recently "
|
||
#~| "become home to a lich and two of its underling necromancers. Our "
|
||
#~| "experiments may have actually aroused it from sleep... We’re not exactly "
|
||
#~| "sure."
|
||
#~ msgid ""
|
||
#~ "Carcyn is always foggy as of late because these woods have recently "
|
||
#~ "become home to a lich and two of its underling necromancers. Our "
|
||
#~ "experiments may have actually aroused it from sleep... We’re not sure."
|
||
#~ msgstr ""
|
||
#~ "Carsin iam semper nebulosa est cum mortifuga duoque veneficorum servilium "
|
||
#~ "hanc silvam occupaverit. Nescio an ille per experimenta nostra ultra se "
|
||
#~ "experrectus est."
|
||
|
||
#~ msgid ""
|
||
#~ "So now you need to defend your rear as well as your front... I see your "
|
||
#~ "predicament. My men will wipe this land clean if you can help us defend "
|
||
#~ "our homeland."
|
||
#~ msgstr ""
|
||
#~ "Igitur frontem atque tergum defendere vobis necesse est... has res "
|
||
#~ "intellego. Mei han terram purgaverint si patriam nostramdefendere "
|
||
#~ "adiuvabis."
|
||
|
||
#~ msgid "Finally, that creature is dead, yet its foolish minions resist."
|
||
#~ msgstr "Ista bestia denique mortua est, sed etiam satellites resistunt"
|
||
|
||
#~ msgid "The lich is destroyed and its minions dead."
|
||
#~ msgstr "Mortifuga deleta et adseculae mortui sunt."
|
||
|
||
#~ msgid ""
|
||
#~ "The defeat of the evil lich infesting the Grey Woods was a bittersweet "
|
||
#~ "victory. With Helicrom dead, the guild of shadow magic was thrown into "
|
||
#~ "disarray."
|
||
#~ msgstr ""
|
||
#~ "Mortifugae mali mors Silvam Lividam incestans victoriam dubiam attulit, "
|
||
#~ "nam, Helicromo mortuo, collegium magiae tenebrarum disiectum est."
|
||
|
||
#~ msgid ""
|
||
#~ "The remaining members were very grateful and offered Baldras a sizable "
|
||
#~ "sum of gold for his help. It was not the help he was hoping for, but he "
|
||
#~ "knew it would have to be enough for the coming conflict."
|
||
#~ msgstr ""
|
||
#~ "Relicti grati Baldradi numerum aureorum pro auxilio eius, quod non modum "
|
||
#~ "auxilii sperabat, quamquam sciebat id ad conflictionem futuram necessario "
|
||
#~ "sufficere, obtulerunt."
|
||
|
||
#~ msgid ""
|
||
#~ "With the undead driven out, we may live here in relative peace and pursue "
|
||
#~ "our studies. For this, Baldras, I am grateful."
|
||
#~ msgstr ""
|
||
#~ "Nos, inmortibus fusis, hic cum pace mentis studia nostra sequentes vivere "
|
||
#~ "possumus, pro quo, Baldras, quidem gratias habeo."
|
||
|
||
#~ msgid ""
|
||
#~ "Studies? Peace? You mean to continue feeding on the lawful citizens of "
|
||
#~ "Wesnoth. There will be no peace for them."
|
||
#~ msgstr ""
|
||
#~ "Studiane? Cum pace? Bonis Vesnotei abuti pergere intendis, pro quibus "
|
||
#~ "nihil pacis erit."
|
||
|
||
#~ msgid ""
|
||
#~ "No one here is in a position to be dispensing moral judgments. "
|
||
#~ "Regardless, you have done great service to us today, and we owe you a "
|
||
#~ "debt. I will help you to the utmost of my ability."
|
||
#~ msgstr ""
|
||
#~ "Nemo nostrum est qui iudicium facere possit. Verumtamen, beneficium "
|
||
#~ "magnum nobis dedistis, et gratias agemus. Vos adiuvabo pro virile parte."
|
||
|
||
#~ msgid ""
|
||
#~ "I was planning on giving you gold. Any good army is well financed, and "
|
||
#~ "with the lich gone we can now spare it."
|
||
#~ msgstr ""
|
||
#~ "Aurum tibi dare intendebam. Quisque exercitus bonus copiam auri habet; "
|
||
#~ "equidem, mortifuga deleto, nunc ea uti possumus."
|
||
|
||
#~ msgid ""
|
||
#~ "But, I think it would help you more if I lent you some of my men to join "
|
||
#~ "you on your adventures. The Queen has been sending mages out here, and my "
|
||
#~ "men are itching for some payback."
|
||
#~ msgstr ""
|
||
#~ "At, puto, melior sit partem meorum qui tecum coniungant commodare. Regina "
|
||
#~ "magos hinc mittere solet, et mei illos ulcisci cupiunt cupiunt."
|
||
|
||
#~ msgid ""
|
||
#~ "On the other hand, if I keep the full force of my organization here, we "
|
||
#~ "might be able to regroup and join you on the battlefield when the time "
|
||
#~ "comes."
|
||
#~ msgstr ""
|
||
#~ "Contra si vim totam meorum detineam forsitan nos reparare possimus; "
|
||
#~ "dehinc in tempore ad certandum tecum coniungere."
|
||
|
||
#~ msgid "I leave it to you to decide."
|
||
#~ msgstr "Tibi rem decernere licet."
|
||
|
||
#~ msgid "I will take the gold. How does 500 sound?"
|
||
#~ msgstr "Aurum mihi placeat. Quingentos aureos des?"
|
||
|
||
#~ msgid "Agreed. Good luck and farewell to you, Master Baldras."
|
||
#~ msgstr "Constat. Feliciter et vale, Baldras."
|
||
|
||
#~ msgid ""
|
||
#~ "Send your men with us. They will be valuable help as we prepare for the "
|
||
#~ "assault from the Wesnoth army garrison."
|
||
#~ msgstr ""
|
||
#~ "Mittite suos nobiscum. Utilissimi expeditioni procul castello exercitus "
|
||
#~ "Vesnotiensis erint."
|
||
|
||
#~ msgid ""
|
||
#~ "Done. My finest mages and thieves are at your disposal. Use them well."
|
||
#~ msgstr "Dictum et factum. Optimi de magis meis tibi sunt. Bene eos utere."
|
||
|
||
#~ msgid "I wish you to join us in battle against the Queen’s forces."
|
||
#~ msgstr "Te nobiscum pro proelio in copias Reginae coniungere volo."
|
||
|
||
#~ msgid ""
|
||
#~ "All right. I need time to clean up this forest and recall my men from the "
|
||
#~ "countryside. We will be ready to march in seven days. All now hinges on "
|
||
#~ "you! Until then..."
|
||
#~ msgstr ""
|
||
#~ "Bene. Amabo da mihi spatium ut silva purgata meos ex rure revocem. Parati "
|
||
#~ "septem diebus ad iter faciendum erimus. Nunc omnia ex te pendunt!"
|
||
|
||
#~ msgid "My men... have failed to protect me! I perish..."
|
||
#~ msgstr "Mei... in defensioni mei defuerunt! Pereo..."
|
||
|
||
#~ msgid ""
|
||
#~ "Baldras and his men quickly left the Grey Woods, not entirely convinced "
|
||
#~ "of their safety even after eradicating the lich."
|
||
#~ msgstr ""
|
||
#~ "Baldras suique cito Silva Livida abeunt, nec etiam post mortifugam "
|
||
#~ "deletam omnino salutatis certi."
|
||
|
||
#~ msgid ""
|
||
#~ "As they marched, many men and women from the small hamlets peppering the "
|
||
#~ "area around Carcyn and the Grey Woods approached the group, asking to "
|
||
#~ "join them. The ascent of the Queen had cast an uneasy pall over the "
|
||
#~ "citizens of Wesnoth, and some of them were willing to resist it."
|
||
#~ msgstr ""
|
||
#~ "Ut pergebant, multi homines mulieresque se ex viculis parvis per Carcinem "
|
||
#~ "et Silam Lividam dispersis rogabant, ut secum coniungant; ascensum "
|
||
#~ "Reginae nubem tristem civibus Vesnotei ponisse, ac quosdem esse qui "
|
||
#~ "resistant."
|
||
|
||
#~ msgid ""
|
||
#~ "Knowing they too would be labeled criminals, he reluctantly accepted "
|
||
#~ "their help.\n"
|
||
#~ "<b>Note:</b> Baldras is now able to recruit Outlaws."
|
||
#~ msgstr ""
|
||
#~ "Quamquam sciebant se sceleres appellari, Baldras invitus illos accepit.\n"
|
||
#~ "<b>Nota bene:</b> Baldras nunc Profugos adlegere potest."
|
||
|
||
#~ msgid ""
|
||
#~ "Camped at the edge of the forest, they quietly observed substantial troop "
|
||
#~ "movements coming from the direction of Aldril, a nearby city, and "
|
||
#~ "marching to the northwest. Unsure what to make of it, they debated their "
|
||
#~ "next course of action..."
|
||
#~ msgstr ""
|
||
#~ "Tacite, castris suis in extrema silva positis, motum multarum copiarum, "
|
||
#~ "quae ex Aldrile, urbe vicina, venerant, ad aquilonem et occidentem "
|
||
#~ "euntium inspexerunt. Quia nesciebant quid erat, deliberarverunt quid "
|
||
#~ "faciant..."
|
||
|
||
#~ msgid "Kill all enemy forces"
|
||
#~ msgstr "Omnes copias hostiles interficere"
|
||
|
||
#~ msgid "Jingo"
|
||
#~ msgstr "Iingo"
|
||
|
||
#~ msgid "Majel"
|
||
#~ msgstr "Maiellus"
|
||
|
||
#~ msgid ""
|
||
#~ "What’s worse is that she appears to have taken notice. We have counted "
|
||
#~ "five platoons of heavy infantry marching towards the garrison in just the "
|
||
#~ "last two hours."
|
||
#~ msgstr ""
|
||
#~ "Quod peior est, illa nos cognoscere viditur. Quinque cohortes peditum ad "
|
||
#~ "castellum euntes tantum duobus horis numeravimus."
|
||
|
||
#~ msgid ""
|
||
#~ "The garrison. The towers of Halstead are more than a garrison, nephew, "
|
||
#~ "they are a fortress. They used to protect this area from the enemies of "
|
||
#~ "Wesnoth; I never imagined they would house its enemies."
|
||
#~ msgstr ""
|
||
#~ "Castellum. Turres Halmoenis magis sunt quam unum castellum, fili sororis; "
|
||
#~ "namque arx sunt. Hanc regionem ab hostibus Vesnotei custodire solebant; "
|
||
#~ "numquam fingebam illa hostes eius continere."
|
||
|
||
#~ msgid "Pitcher"
|
||
#~ msgstr "Urceus"
|
||
|
||
#~ msgid "whisper^<i>Baldras!</i>"
|
||
#~ msgstr "<i>Baldras!</i>"
|
||
|
||
#~ msgid "Uncle, he wears the crest of the Elense. We should answer."
|
||
#~ msgstr "Avuncule, insigne Ellensium gerit. Respondere debemus."
|
||
|
||
#~ msgid "Rider, hush before we are discovered! Come to us, but quietly!"
|
||
#~ msgstr "Eques, sile ne reperiamur! Veni, at tacite!"
|
||
|
||
#~ msgid ""
|
||
#~ "Master Baldras, I bring news from the north. During the past week, "
|
||
#~ "several patrols have again ventured across the Great River into Annuvin. "
|
||
#~ "A woman named Relana opposed them with a small militia. She was "
|
||
#~ "victorious."
|
||
#~ msgstr ""
|
||
#~ "Baldras, nuntia ex septentrione refero. Paucie ante diebus, multi "
|
||
#~ "circitores trans Magnum Flumen in Annuviniam ire ausi sunt. Quaedam "
|
||
#~ "mulier, Relana nomine, in obviam cum parva copia iit. Illa vicit."
|
||
|
||
#~ msgid "This is surely good news!"
|
||
#~ msgstr "Nonne nuntium bonum est?"
|
||
|
||
#~ msgid ""
|
||
#~ "I am afraid it is not. The Queen is sending a branch of her main field "
|
||
#~ "army directly from Weldyn. As soon as they arrive, they will burn every "
|
||
#~ "village to the ground. No one will live."
|
||
#~ msgstr ""
|
||
#~ "Malum est. Regina partem ex legionibus propioribus recta ab Veldine "
|
||
#~ "mittit. Simulatque pervenerint, omnes viculos radicitus urentur. Nemo "
|
||
#~ "vivabit."
|
||
|
||
#~ msgid ""
|
||
#~ "The troop movements all make sense now. We must stop this army from "
|
||
#~ "reaching the garrison. We cannot swallow them whole, but we can gnaw away "
|
||
#~ "at them. They mustn’t take one step without us being there to harass and "
|
||
#~ "delay them. When they reach Halstead they must be exhausted or dying."
|
||
#~ msgstr ""
|
||
#~ "Omnes motus copiarum nunc ad cognoscendum in aperto sunt. Necesse est "
|
||
#~ "impedire ne castrum attingant. Vorare non possumus, sed saltem arrodere. "
|
||
#~ "Illis non una uncia licet nisi nos ante pedes ad vexandum ac tardandum "
|
||
#~ "sumus. Cum Halmoenem attigerint defessi aut morientes simus."
|
||
|
||
#~ msgid "You just said we can’t beat their entire army!"
|
||
#~ msgstr "At modo dixisti nos omnes superare non posse!"
|
||
|
||
#~ msgid ""
|
||
#~ "May you prevail in peace and war. I must depart before I am seen so far "
|
||
#~ "from my Lord’s borders."
|
||
#~ msgstr ""
|
||
#~ "Valeas domo belloque. Ire debeo priusquam tam procul a finibus ipsius "
|
||
#~ "observor."
|
||
|
||
#~ msgid "Ow! Fire hot! No step in fire!"
|
||
#~ msgstr "Io! Ignem calidum! Noli ei insistere!"
|
||
|
||
#~ msgid ""
|
||
#~ "Send word to Helicrom that we are ready. It is time for him to repay his "
|
||
#~ "debt."
|
||
#~ msgstr ""
|
||
#~ "Helicromum certiorem fac nos paratos esse. Nunc sibi ad debitum reddendum "
|
||
#~ "est."
|
||
|
||
#~ msgid ""
|
||
#~ "We have spent too much time here. Surely the entire Wesnoth army marches "
|
||
#~ "on our position. We are done for!"
|
||
#~ msgstr ""
|
||
#~ "Tamdiu hic morati sumus. Nonne totus exercitus Vesnotei hinc iter "
|
||
#~ "faciunt. Vae nobis!"
|
||
|
||
#~ msgid "No, young one. Halstead indeed has a weakness."
|
||
#~ msgstr "Non sunt, iuvenis. Halmoen quidem in forma deest."
|
||
|
||
#~ msgid "How do you know?"
|
||
#~ msgstr "Itane est?"
|
||
|
||
#, fuzzy
|
||
#~| msgid ""
|
||
#~| "When I was a boy, my father — your grandfather — brought your dad and me "
|
||
#~| "to live in Aldril after orcs massacred many in our village. We grew up "
|
||
#~| "around here, and we learned many things."
|
||
#~ msgid ""
|
||
#~ "When I was a boy, my father — your grandfather — brought your mother and "
|
||
#~ "me to live in Aldril after orcs massacred many in our village. We grew up "
|
||
#~ "around here, and we learned many things."
|
||
#~ msgstr ""
|
||
#~ "Cum adhuc puer essem, pater meus — avus tuus - patrum tuum et me ad "
|
||
#~ "Aldinem duxit, multis vicanorum ab orcibus necatis. Hic crescebamus et "
|
||
#~ "multa discbamus."
|
||
|
||
#~ msgid ""
|
||
#~ "Beneath the structure is a system of catacombs that connects all four "
|
||
#~ "towers to the central keep. The catacombs growing over time, combined "
|
||
#~ "with centuries of war, made it necessary to install supports to hold up "
|
||
#~ "the middle."
|
||
#~ msgstr ""
|
||
#~ "Sub aedificio series canalium est quae quattor turres cum arce media "
|
||
#~ "coniungit. Canalibus cretis et saeculis bellandi, firmamentis opus erat "
|
||
#~ "ut medium sustinerent."
|
||
|
||
#~ msgid "axe"
|
||
#~ msgstr "securis"
|
||
|
||
#~ msgid "sword"
|
||
#~ msgstr "gladius"
|
||
|
||
#~ msgid "short sword"
|
||
#~ msgstr "pugio"
|
||
|
||
#~ msgid "Holy Ankh"
|
||
#~ msgstr "Anchus Sacer"
|
||
|
||
#~ msgid ""
|
||
#~ "You find a hefty pendant on a strange and ominous looking altar. It glows "
|
||
#~ "brightly when you pick it up!"
|
||
#~ msgstr ""
|
||
#~ "Torquem gravem in ara nova ominosaque invenis. Late fulget cum tollis!"
|
||
|
||
#~ msgid ""
|
||
#~ "There is a strange altar here and a pendant on it. I don’t want to touch "
|
||
#~ "it."
|
||
#~ msgstr "Est ara nova cum torque, quam tangere nolo."
|
||
|
||
#~ msgid "holy ankh"
|
||
#~ msgstr "anchus sacer"
|