wesnoth/po/wesnoth-l/eu.po
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msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-09-18 02:19 UTC\n"
"PO-Revision-Date: 2005-04-25 21:43+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=Liberty
#. [achievement_group]
#: data/campaigns/Liberty/_main.cfg:10 data/campaigns/Liberty/_main.cfg:11
#: data/campaigns/Liberty/achievements.cfg:3
msgid "Liberty"
msgstr ""
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:19
msgid "Easy"
msgstr ""
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:19
msgid "Peasant"
msgstr "Baserritarra"
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:20
msgid "Normal"
msgstr ""
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:20
msgid "Outlaw"
msgstr ""
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:21
msgid "Challenging"
msgstr ""
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:21
msgid "Fugitive"
msgstr ""
#. [campaign]: id=Liberty
#. "marchlander" is archaic English for an inhabitant of a border region, not to be confused with "marshlander"
#: data/campaigns/Liberty/_main.cfg:25
msgid ""
"As the shadow of civil war deepens across Wesnoth, a band of hardy "
"marchlanders revolts against the governance of the new queen. To win their "
"way to freedom, they must learn to use shadows and deception to rout the "
"trained blades of the Wesnothian army.\n"
"\n"
msgstr ""
#. [campaign]: id=Liberty
#: data/campaigns/Liberty/_main.cfg:27
msgid "(Novice level, 7 scenarios.)"
msgstr ""
#. [about]
#: data/campaigns/Liberty/_main.cfg:30
msgid "Original Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Liberty/_main.cfg:36
msgid "Latest Rewrite"
msgstr ""
#. [about]
#: data/campaigns/Liberty/_main.cfg:42
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Liberty/_main.cfg:52
msgid "Artwork and Graphics Design"
msgstr ""
#. [achievement]: id=liberty_or_death
#: data/campaigns/Liberty/achievements.cfg:7
msgid "Give Me Liberty or Give Me Death!"
msgstr ""
#. [achievement]: id=liberty_or_death
#: data/campaigns/Liberty/achievements.cfg:8
msgid "Complete Civil Disobedience with at least 3 peasants remaining."
msgstr ""
#. [achievement]: id=liberty_nameless
#: data/campaigns/Liberty/achievements.cfg:14
msgid "The Nameless General"
msgstr ""
#. [achievement]: id=liberty_nameless
#: data/campaigns/Liberty/achievements.cfg:15
msgid "Find out the name of the general in Unlawful Orders."
msgstr ""
#. [achievement]: id=liberty_iron
#: data/campaigns/Liberty/achievements.cfg:21
msgid "Harper vs. Goliath"
msgstr ""
#. [achievement]: id=liberty_iron
#: data/campaigns/Liberty/achievements.cfg:22
msgid "Defeat an Iron Mauler with Harper in Hide and Seek."
msgstr ""
#. [achievement]: id=liberty_hunter
#. this is the achievement for the scenario The Hunters
#: data/campaigns/Liberty/achievements.cfg:29
#, fuzzy
msgid "Perfect Hunter"
msgstr "Baserritarra"
#. [achievement]: id=liberty_hunter
#: data/campaigns/Liberty/achievements.cfg:30
msgid "Complete The Hunters with no losses"
msgstr ""
#. [achievement]: id=liberty_army
#: data/campaigns/Liberty/achievements.cfg:36
msgid "Force of Arms is Pointless Without Strategy"
msgstr ""
#. [achievement]: id=liberty_army
#: data/campaigns/Liberty/achievements.cfg:37
msgid "On Challenging difficulty, defeat Dommel in Glory."
msgstr ""
#. [scenario]: id=01_The_Raid
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:4
msgid "The Raid"
msgstr ""
#. [label]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:15
msgid "Dallben"
msgstr ""
#. [part]
#. Baldras is an old man from the country and both speaks and writes with many grammatical errors due to his relative lack of education
#. He is also a little bit rude and grumpy, so languages with ruder or more informal variants of words should use those where appropriate
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:22
msgid ""
"From the journal of Baldras, 21 Scatterseed, 501 YW\n"
"\n"
"Months... seven months its been since the Crown did send a single guard "
"here to help us. This Garard II be a pompous stinker, even worser than his "
"pa! Us of these border towns Delwyn and Dallben already be poor and needy, "
"yet alls His Majesty can think of is tax, tax, tax, takin all our hard "
"earned gold from us. Then he uses our gold to provoke more wars with more "
"orcs just for personal glory and more land for them grubby nobles to lord "
"over."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:28
msgid ""
"To abbadon with the Crown! We got no armies and we dont even got real "
"weapons, but we of the Western Marches make do just fine with our slings and "
"clubs. In all Annuvin Province, there wont be nobody besting us in these "
"swamps. Were self-reliant out here. We gots our own trade routes and pacts "
"of mutual defense. No need for them Wesnothians. Not a single bit."
msgstr ""
#. [part]
#. Some languages, including Norwegian and Old English, don't have a single word for "uncle", dividing it into
#. mother's-brother vs. father's-brother. Baldras is Harper's mother's brother.
#. Erwen is Baldras' younger sister, so languages with a special word for that should use it
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:35
msgid ""
"The sun were out today, but it were raining too. Weird mix of brightness and "
"woe. Reminds me of the day Harpers pa died in that orc raid. Since my sis "
"Erwen passed when she were young, poor lass had nobody but me. Never wanted "
"no kid of my own but... shes mine to take care of now. Fine lass, that one, "
"just a bit careless like her pa. I needs to keep a good eye on her now, with "
"all them orcs running round here of late."
msgstr ""
#. [side]: type=Bandit_Peasant, id=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:47
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:37
msgid "Baldras"
msgstr ""
#. [side]: type=Goblin Pillager, id=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:78
msgid "Fal Khag"
msgstr ""
#. [side]: type=Goblin Pillager, id=Fal Khag
#. [side]: type=Orcish Warrior, id=Urk Delek
#. [side]: type=Saurian Oracle, id=Thhsthss
#. [side]: type=Orcish Warlord, id=Vashna
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:85
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:106
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:131
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:119
msgid "Orcs"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:108
msgid "Defeat all of the Goblin marauders"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:112
msgid "Goblins reach the village of Dallben"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:116
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:100
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:161
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:129
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:155
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:186
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:156
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:225
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:420
msgid "Death of Baldras"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:120
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:104
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:165
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:133
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:159
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:190
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:160
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:229
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:424
msgid "Death of Harper"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:166
msgid "Gatrakh"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:167
msgid "Thurg"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:170
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:175
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:180
msgid "Krung"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:171
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:176
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:181
msgid "Gorokh"
msgstr ""
#. [message]: speaker=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:203
msgid ""
"I long to burn human cities, but that weaselly witch thinks were only good "
"enough for these puny villages. These hapless clods barely have anything, "
"but at least the witchs gold is good."
msgstr ""
#. [message]: speaker=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:207
msgid "Ride, you worms! Lets finish our raid before their hunters return."
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:216
msgid "Jalak"
msgstr ""
#. [unit]: type=Footpad_Peasant, id=Delurin
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:220
msgid "Delurin"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:228
msgid "Red"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:229
msgid "Ordo"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:230
msgid "Novus"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:231
msgid "Teneor"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:232
msgid "Kembe"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:233
msgid "Treagh"
msgstr ""
#. [unit]: type=Footpad_Peasant, id=Harper, gender=female
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:240
msgid "Harper"
msgstr ""
#. [message]: speaker=Red
#. Other country folk also have accents
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:268
msgid ""
"Look, goblin riders approach! You was right, they was going to raid Dallben "
"while we was gone."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:272
msgid ""
"We gots to stop them or theyll burn down the whole village. Damn these "
"goblins and damn the Crown. We always be havin to fight for ourselves."
msgstr ""
#. [message]: speaker=Harper
#. Harper has a bit of an accent, but not as much as Baldras. She's a bit reckless as Baldras alludes to, but is more polite.
#. Harper is quite the tomboy and her personality should reflect that, she should use words that are exciting and high spirited
#. She's also pretty young (teenagerish) so her dialogue should reflect some lack of experience or immaturity
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:279
msgid ""
"Uncle, we got no time to talk! Them riders are heading full speed straight "
"for Dallben. Well need to chase them down through those woods, and fast, or "
"we wont be able to catch up."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:283
msgid ""
"Do it. Hold them beasts back till us old-timers get there to finish em off."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:287
msgid ""
"And Harper... dont be getting reckless on me today. Your old man died like "
"that, charging into a pack of goblins by imself. I wont lose ya the same "
"way."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:291
msgid "I know, I know, no need to worry so much. All right, lets go!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:305
msgid ""
"These orc raids keep getting harder and harder to hold off. Feels like every "
"new days just another chance for us to lose everything..."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:309
msgid ""
"That Garard II stopped sendin patrols out here a while back. Stinker "
"probably sent his troops on some new war against them orcs. Dont really "
"matter. Technically Annuvin be under the charge of Elensefar, but you dont "
"see em coming to help us either."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:313
msgid ""
"Then why do we got to pay taxes to the King? Maybe Elensefar doesnt help "
"us, but at least they dont take our gold."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:317
msgid ""
"We dont got no choice, lass. If I dont gives them what they want, theyll "
"make trouble for everyone in Dallben."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:321
msgid ""
"But we cant keep doing this forever, Uncle. If we stay like this, those "
"orcs will eventually overrun us. What should we do?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:325
msgid ""
"I dont know, Harper. I just dont know. Alls I can say is were on our own "
"out here."
msgstr ""
#. [message]: speaker=Harper
#. Harper has a scar from a fire burn on the right side of her face
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:347
msgid "My face kinda itches... I gotta be careful around these big ones."
msgstr ""
#. [message]: speaker=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:364
msgid "Time to feast on these puny pinkskins."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:369
msgid "Hey! Who ya calling puny?"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:384
msgid "Ahh! I <i>really</i> dont like fire..."
msgstr ""
#. [message]: speaker=Fal Khag
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:396
msgid "I was... too weak..?"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:401
msgid "Silly goblin."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:416
msgid ""
"Hey, someone left their pack here. I could use it to carry some heavier "
"rocks."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:449
msgid "Spooky."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:489
msgid "Theyre getting close to Dallben! What should we do?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:493
msgid ""
"There be a couple guards in the village. Might be able to slow them wolves "
"down if they gets closer."
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:506
msgid "Remald"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:507
msgid "Wolmas"
msgstr ""
#. [event]
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:512
msgid "Jasken"
msgstr ""
#. [message]: speaker=Wolmas
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:519
msgid "Whats happening here? Why be you running like mad, $unit.name|?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:523
msgid ""
"Goblin riders be on the hunt, headed right for Dallben. We gots to stop them!"
msgstr ""
#. [message]: speaker=Wolmas
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:530
msgid "Look! Goblin riders be on the hunt, headed right for Dallben!"
msgstr ""
#. [message]: speaker=Remald
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:534
msgid "We gots to stop them!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/01_The_Raid.cfg:554
msgid ""
"The goblins reached the village! Now therell be nothing left after they "
"raid our homes..."
msgstr ""
#. [scenario]: id=02_Civil_Disobedience
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:4
msgid "Civil Disobedience"
msgstr ""
#. [label]
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:16
msgid "Baldras farm"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:21
msgid ""
"Baldras journal, 6 Deeproot, 501 YW:\n"
"\n"
"Me and Harper visited Erwens grave today. I helped the lass pick her a "
"bunch of flowers — we even found some of her favorite, blue lilies. Harper "
"dont remember her much, but still thinks lots about her. Lass reminds me so "
"much of her ma often times, real bright and brassy, even if she dont got "
"the same sense or wits. Im just hoping she be learning more with time."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:27
msgid ""
"Speaking of sense, I gots me a bad feeling in my gut about today. Id better "
"ready our hunting troop when I get back to the village, just in case..."
msgstr ""
#. [side]: type=Bandit_Peasant, id=Baldras
#. [side]
#. [side]: type=Bandit, id=Baldras
#. [side]: type=Highwayman_Peasant, gender=female, id=Relana
#. [side]: type=Lord of Elensefar, id=Lord Maddock
#. [side]: type=Rogue, id=Hans
#. [side]: type=Highwayman, id=Baldras
#. [side]: type=Shadow Lord, id=Helicrom
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:44
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:83
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:48
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:78
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:38
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:59
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:71
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:128
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:82
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:103
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:46
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:132
msgid "Rebels"
msgstr ""
#. [side]: type=Cavalier, id=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:53
msgid "Tarwen"
msgstr ""
#. [side]: type=Cavalier, id=Tarwen
#. [side]: type=General, id=Kestrel
#. [side]: type=Master Bowman, id=Quentin
#. [side]
#. [side]: type=Shock Trooper, id=Linneus
#. [side]: type=Lieutenant, id=Archarel
#. [side]: type=General, id=Dommel
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:60
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:82
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:85
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:101
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:121
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:140
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:88
msgid "Weldyn"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:96
msgid "Kill the Wesnoth army captain, Tarwen"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:152
msgid "Look, riders approach."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:156
msgid "Stand fast, Harper."
msgstr ""
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:169
msgid ""
"By order of the Queen, the magistrate of this town is to travel with us to "
"Elensefar for vetting."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:173
msgid ""
"The Crown did long since abandon our village. You Wesnothians be too busy "
"countin the gold from our taxes to be sending aid against them orcs. Nobody "
"here be leaving to nowhere."
msgstr ""
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:177
msgid ""
"Insolent peasant. Try not my patience, else I shall be forced to drag thy "
"deceased corpse back with me to the city."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:181
msgid "Try it then, stinker."
msgstr ""
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:185
msgid "As you wish."
msgstr ""
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:219
msgid "Guard the gate."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:232
msgid "<i>Uncle, since when did we have a queen?</i>"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:236
msgid ""
"<i>Since a few years back, I thinks, but werent never her giving out no "
"orders...</i>"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:240
msgid ""
"<i>It dont really matter right now. Harper, get yerself out o here. This "
"be no kind of battle for you.</i>"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:244
msgid "I can fight!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:248
msgid "<i>Harper, do what I says to ya.</i>"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:252
msgid "Were in this together. Death to the Wesnothians!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:256
msgid "Impulsive lass..."
msgstr ""
#. [message]: speaker=second_unit
#. this is from Monty Python and the Holy Grail :)
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:269
msgid "Help, help! Im being repressed!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:281
msgid "They just killed an innocent man! Murderers!"
msgstr ""
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:286
msgid "Cry thine eyes out for me, peasant."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:299
msgid "I oughta bring out the good mace to fight off these thugs."
msgstr ""
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:345
msgid "Back, back ye curs!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:357
msgid "Take that, you bullies!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:371
msgid "Get out of my village!"
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:405
msgid ""
"We beat their leader, but a couple of them riders escaped. What should we do?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:410
msgid ""
"Somethin be very wrong here. That Garard werent never no hero or nothing, "
"but his men never wouldve attacked us. The Queen mustve did something to "
"him."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:416
msgid ""
"Weve got to tell the people of Delwyn about this. Ol magistrate Relana "
"will have some ideas."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:421
msgid ""
"Thats true. Whenever theres been troubles, weve always looked to her for "
"help."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:426
msgid ""
"Fine. Well go to Delwyn, see what Relana gots to say. With them riders so "
"eagerly attackin us today, Im thinking Delwyn will be under threat too."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:431
msgid "So well have to fight them Wesnothians again?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:436
msgid ""
"Alls I can say for certain is weve made ourselves enemies of the Crown. "
"Theyll be hunting us now."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:441
msgid "Then were outlaws."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:446
msgid "Aye, outlaws."
msgstr ""
#. [message]: speaker=Reinforcement Knight
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:539
msgid "At your order, Captain."
msgstr ""
#. [message]: speaker=Tarwen
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:543
msgid "Slay them all."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:547
msgid ""
"Curses! Their reinforcements has arrived. We gots no chance to fight em off "
"now..."
msgstr ""
#. [scenario]: id=03_A_Strategy_of_Hope
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:4
msgid "A Strategy of Hope"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:17
msgid ""
"Baldras journal, 10 Deeproot, 501 YW:\n"
"\n"
"Been a strange few days. Had to leave Dallben real quick. We grabbed "
"whatever we could in just a day, some food, some clothes, siss lucky "
"bracelet... and made off for Delwyn as quick as these old bones would let "
"me. It be a three day journey there for me, but I sended Harper ahead for "
"Relana first. Said wed meet her in the usual hiding spot in the swamp."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:23
msgid ""
"This whole mess be utter stupidness. Of all the things to be driving us from "
"our home, how did it ended up being those accursed Wesnothians? Blasted "
"Crown. Dont matter whoevers the one giving out them orders, those stinkers "
"in Weldyn always be making trouble for us countryfolk."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:27
msgid ""
"Im too old for all this. Them orc raids already be plenty for me to deal "
"with. I dont be keen on fighting no war with Wesnoth. But... I guess, I "
"dont really got no choice either. Harpers still too young to be leading "
"anyone, and it dont seem like anyone else in the village be suitable."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:31
msgid ""
"In times like these... I still wish Erwen was here with us. Little sis were "
"always the better of us two. She always knew how to keep her temper and her "
"wits about her. What would she say to me now? Probably something like, “Quit "
"yapping ya old dog and focus on what youre doing. Whats done is done. Just "
"look at whats ahead of ya and get them people to safety.” Cheeky, that one. "
"But, shed be right, I has me a responsibility to our people. Got a lot of "
"trouble ahead of us..."
msgstr ""
#. [side]: type=Highwayman_Peasant, gender=female, id=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:57
msgid "Relana"
msgstr ""
#. [side]: type=Orcish Warrior, id=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:86
msgid "Urk Delek"
msgstr ""
#. [side]: type=Saurian Oracle, id=Thhsthss
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:115
msgid "Thhsthss"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:157
msgid "Defeat both enemy leaders"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:169
msgid "Death of Relana"
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:203
msgid "Baldras! Ya made it! Lil Harper here told me all about what happened."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:207
msgid ""
"Aye, Relana. It were one o the Queens patrol, strange as it do sound. "
"Turns out they was itchin to attack us soon as I wasnt willing to leave "
"with em."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:211
msgid "But we fought those ugly scoundrels off!"
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:215
msgid ""
"Queens patrol, ya say? They sent them a messenger our way a couple days "
"ago, demanding our allegiance to some Asheviere. Werent that Garards "
"young bride or something? Whys she the one in charge now?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:219
msgid ""
"I dont know, but some of them riders escaped us. Bet theyll report back to "
"their local garrison, tell them were a bunch o traitors."
msgstr ""
#. [message]: role=Advisor
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:223
msgid "Then theyll be comin back in force."
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:227
msgid ""
"We needs more information. We should consult ourselves with Elensefar. Lord "
"Maddock surely gots to know more than us."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:231
msgid "Elensefar? Why him?"
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:235
msgid ""
"Well all Annuvin be ruled by Elensefar, right? We dont gots to heed "
"anything Wesnoth says. Lord Maddocks technically the one we answer to."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:239
msgid ""
"It dont matter. Weldyn be doing whatever it likes while Maddock says "
"nothing. He knows, but he dont care."
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:243
msgid ""
"But we still need that knowledge, Baldras. We cant be coming up with any "
"great plan without no information. We both knows that if Weldyn brings one "
"o their armies here, there be no way we can fight them off."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:247
msgid ""
"Perhaps, but — hold there. Did ya hear that? Sounded like some wolf howl."
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:251
msgid "Somethin smells like lizard too. Were not alone here."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:255
msgid "Finally, some action!"
msgstr ""
#. [message]: speaker=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:263
msgid ""
"Blasted humans and blasted Fal Khag! Stupid goblin was only supposed to "
"scout that puny village, not fight it by himself. Then those damned humans "
"rejected our help and look where that got them."
msgstr ""
#. [message]: speaker=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:267
msgid ""
"“Dont know why the Queen hired some stinkin orcs, we dont need you here.” "
"Yeah, well now theyre dead like a bunch of beasts."
msgstr ""
#. [message]: speaker=Thhsthss
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:273
msgid "Your ordersss mean nothing to usss, orc. You promissed uss gold."
msgstr ""
#. [message]: speaker=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:277
msgid ""
"Shut your trap, lizard. Youll get your gold as soon as my wolves get their "
"meat."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:286
msgid ""
"We gots to be headin for Elensefar soon before them Wesnothians come back."
msgstr ""
#. [message]: speaker=unit
#. fishperson is the same as merfolk
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:300
msgid "Looks like some fishperson used to live here."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:318
msgid "Looks like they still do. Ick."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:330
msgid "Ewww, I think it be smelling even worse now. Least its stopped moving."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:358
msgid "I dont likes me the look of that water."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:391
msgid "Ahh! Help, its a tentacle monster!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:404
msgid "Thats some fresh tasty water. Mmm!"
msgstr ""
#. [message]: speaker=Urk Delek
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:435
msgid "Blasted pinkskins..."
msgstr ""
#. [message]: speaker=Thhsthss
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:448
msgid "Thissss was not part of the deal..."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:457
msgid ""
"Something be very wrong here. These orcs has weapons with army forge-"
"markings."
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:461
msgid ""
"Aye, and the gold in their pouches looks new from mint. Could just be "
"plunder, but..."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:465
msgid ""
"Dont seem like it. I be thinking these orcs were hired to scout us. But for "
"what? Of all the alliances to be making, why would Weldyn be hiring orcs?"
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:469
msgid ""
"I thinks your mission to Lord Maddock just became even more urgent. We needs "
"to know the Queens motives."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:473
msgid ""
"I dont like leaving our people here alone, but I sees your point. If we "
"wait, more will be coming."
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:477
msgid ""
"For now, I can stay here and perhaps talk them Wesnothians out of attacking "
"us directly, but I dont thinks it will work forever. To survive this, we "
"needs to act quick, Baldras."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:481
msgid "Then well go to Elensefar as fast as we can. Luck be with ya, Relana."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:499
msgid ""
"We gots no more time to be spending here nor to be traveling to Elensefar... "
"them Wesnothians probably already be mobilizing against us. Weve got to "
"head back to Dallben!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/03_A_Strategy_Of_Hope.cfg:505
msgid ""
"Baldras and Relana returned to their villages to find them destroyed, with "
"any survivors borne away to unknown fates. It was a bitter doom, and as "
"Wesnoth descended into chaos, they would live to see worse."
msgstr ""
#. [scenario]: id=04_Unlawful_Orders
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:4
msgid "Unlawful Orders"
msgstr ""
#. [label]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:18
msgid "Elensefar"
msgstr ""
#. [label]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:23
msgid "Port of Elensefar"
msgstr ""
#. [side]: type=Lord of Elensefar, id=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:45
msgid "Lord Maddock"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:125
msgid "Defeat the enemy general"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:137
msgid "Death of Maddock"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:212
msgid "Maddock, I be coming to report—"
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:216
msgid ""
"I am already aware of your altercation in Dallben, Baldras. Your dissent was "
"not wise."
msgstr ""
#. [message]: speaker=Baldras
#. pigdirt is slang for bullshit or hogwash
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:221
msgid ""
"Dissent? Maddock, Im not trusting no strange riders who show up out of "
"nowhere claimin to be from the Queen. Seems like a bunch of pigdirt to me."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:225
msgid ""
"That was partially my fault, since I was not able to send a messenger to you "
"in time. I shall have to inform you now. Five weeks ago, at the Ford of "
"Abez, Queen Ashevieres men allied themselves with the northern orcs and "
"betrayed King Garard II."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:229
msgid ""
"Since Prince Eldred died in the battle, the Queen took the throne and has "
"been consolidating her power. Part of that has been bringing the elders from "
"the local villages here, forcing them to swear allegiance to her. That was "
"the purpose of that patrol."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:233
msgid "Annuvin province be ruled by Elensefar! We has no duty to Weldyn."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:237
msgid ""
"You do now. I do not really need to tell you what will happen should you "
"refuse Her Majestys offer."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:241
msgid ""
"Grow a spine, Maddock. If they come to ya and make you swear fealty to this "
"Asheviere, would ya really give up that easy?"
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:245
msgid ""
"Well, they do not come within the walls of my city. There is a large "
"garrison south at the great fortress of Halstead, but even should they "
"mobilize all their troops, I doubt they could take Elensefar. It is true "
"that for now, the majority of my forces are still returning from the battle "
"of Abez, but unless we are attacked within the next few days, I shall be "
"able to hold the city."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:249
msgid "And what abouts us? Throw us like dogs to those Wesnothians?"
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:253
msgid ""
"We have an uneasy peace to maintain. The treaty between Elensefar and "
"Wesnoth is ancient, and I do not think Her Majesty means to break it. At the "
"same time, I have some concessions that I shall have to make. I cannot "
"afford a war with Weldyn, as you can surely understand."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:257
msgid ""
"But we cant do nothing! The Queen even be sending them beast orcs against "
"us, thats how evil she is! Surely you cant stand for this..."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:261
msgid ""
"Yes, I am aware of Queen Ashevieres propensity for hiring orcs to "
"supplement her forces. That does not mean I could do anything about it, even "
"if I were so inclined. The best advice I can give you is to just apologize. "
"Even if they may want your head, Baldras, you still have the chance to "
"preserve your village. Think of the bigger picture."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:265
msgid ""
"The bigger picture of you idly sittin here waiting till them Wesnothians "
"come to take the city right from your hands."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:269
msgid "I very much doubt they would be bold enough to attack us outright—"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:273
msgid ""
"Head out of your behind, Maddock. Open your eyes! Look south and tell me "
"that again!"
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:286
msgid ""
"An invading army? No, something is not right with those soldiers... but I "
"presume we have no time to ponder that. To arms!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:309
msgid "Hey, look! Some buried treasure!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:334
msgid "Looks like someone left some supplies here."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:359
msgid ""
"It says, “Here lies Daneth, child of the Light, loyal defender of Lord and "
"Land.” Whoever that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:363
msgid "Maddocks firstborn son."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:367
msgid "Oh."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:380
msgid ""
"Thats a deep well! Wonder how far down it goes. Guess Ill chuck a rock "
"down and find out."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:384
msgid ""
"...\n"
"...\n"
"..."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:390
msgid "Plunk!"
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:423
msgid "Hold there, soldier! Can we not come to terms without bloodshed?"
msgstr ""
#. [message]: speaker=unit
#. [message]: speaker=Lord Maddock
#. [message]: type=Spearman
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:427
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:871
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:885
msgid "..."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:431
msgid "Hmm. Something is quite wrong indeed..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:444
msgid "<i>The sun sets...</i>"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:449
msgid ""
"Baldras and Harper watch, petrified, as the skin and flesh of their "
"adversaries begin to rot away."
msgstr ""
#. [wml_message]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:530
msgid "Could not convert a $stored_changers[$i].type, please report!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:793
msgid ""
"Them things look like evil spirits! Are they those undead you told me about, "
"Uncle?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:797
msgid ""
"They bears some likeness, but these men almost seem half alive. This be some "
"kind of truly dreadful sorcery."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:806
msgid ""
"So, their human aspect returns. Whatever these creatures are, we shall crush "
"them all under the light of the sun."
msgstr ""
#. [modify_unit]
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:828
msgid "General Kestrel"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:835
msgid "Who are you? What are you?"
msgstr ""
#. [message]: speaker=Kestrel
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:839
msgid ""
"We... are accursed. We were the soldiers of Prince Eldred, the Kings son "
"and betrayer... when the Prince was slain at the hands of the mage Delfador, "
"those of us who bore witness to it were warped into these twisted forms. "
"Now, our mortal bodies pass... into another plane of hellish existence..."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:862
msgid "Such is the price for treachery."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:866
msgid "Maddock, we helped you defend your city. Will you help us now?"
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:876
msgid ""
"<i>Listen carefully. I shall not openly speak against Asheviere seeing as "
"some of her spies are in the city... however, rest assured, I certainly do "
"not trust the Queen and her questionable tactics.</i>"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:880
msgid "<i>What can ya offer us then?</i>"
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:884
msgid ""
"<i>Well, I do not normally make my relationship with them known, but I can "
"make an exception. Southeast of here, in Carcyn, you may find assistance "
"from one of my... contacts. Their methods should be better suited to your "
"needs. As for your homes, I cannot offer you protection against Weldyn, but "
"I can arrange for some roads to be closed to delay their patrols. That is "
"the most I can do for you.</i>"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:888
msgid ""
"<i>Hmph. Clear that you wont help us fight, but I gots no more time to be "
"stayin here. If we is going to resist the Crown a second time, we needs "
"ourselves a good plan. Hope that youre not sending us to our deaths, "
"Maddock.</i>"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:908
msgid ""
"More troops be coming from the south! With all them reinforcements, we gots "
"no chance to defend Elensefar!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/04_Unlawful_Orders.cfg:921
msgid ""
"Ashevieres armies assembled and struck before the nascent rebellion could "
"even be planned. Without the necessary forces, Annuvin soon fell under "
"Weldyns absolute control."
msgstr ""
#. [scenario]: id=05_Hide_and_Seek
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:6
msgid "Hide and Seek"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:46
msgid ""
"22 Deeproot, 501 YW\n"
"\n"
"Been a tough few days since we left Elensefar with all them patrols running "
"around. Going by boat along the Great River, we has been managing to avoid "
"them Wesnothians, but being constantly on the lookout be real taxing. I "
"truly be starting to feel that tiredness in my bones... old men like me "
"should be sitting back at home, resting our grey bodies and watchin over "
"them younger folk growing up. I dont got no business here, running around "
"as some outlaw. Maybe if I was ten years younger..."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:52
msgid ""
"Anyway, the messenger I sent back to Relana should be in Delwyn already. We "
"should be arriving to Carcyn soon too, to where that coward Maddock said his "
"contact be. Truths be told, I dont know how thisll be turning out, "
"especially since I dont be no social butterfly like sis were. Dont like me "
"no city folk really. But Ill deal with them if I gots to."
msgstr ""
#. [side]: type=Master Bowman, id=Quentin
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:80
msgid "Quentin"
msgstr ""
#. [side]: type=Rogue, id=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:118
msgid "Hans"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:151
msgid "Enter the Grey Woods with Hans"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:163
msgid "Death of Hans"
msgstr ""
#. [note]
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:168
msgid "In fog, units always see one hex further than they can move."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:349
msgid ""
"Relentlessly pursued by riders patrolling the road to Elensefar, Baldras and "
"the villagers traveled unseen along the swampy banks of the Great River to "
"the city of Carcyn. They hid until nightfall, then crept out to find the "
"help Lord Maddock hinted was here."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:397
msgid ""
"Wow, is that Carcyn in the distance? Look at how grand some of them spires "
"be!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:402
msgid ""
"Not since I were a young lad did I come this far south. Maybe it looks "
"impressive now, but city life werent never something real nice. Them city "
"folk be real impatient and mean. Always wantin some price for their help, "
"too."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:407
msgid ""
"Well, we need their help now, dont we? So we got to figure out a way to get "
"to Lord Maddocks friend. But he didnt say anything about who that was."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:412
msgid ""
"Harper, when a noble lord says he dont want some kind of relationship "
"known, it means some kind o connection with the black market. We be looking "
"for criminals, probably some thieves den. Or, maybe they be looking for us."
msgstr ""
#. [unit]: type=Thief, id=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:428
msgid "Link"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:433
msgid "Right on time."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:438
msgid "How do we know we can trust him?"
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:443
msgid ""
"If you were one of my quarries, your throat would be slit by now. As it is, "
"you two are still in imminent danger. Just a week ago, the Crown sent a "
"contingent of heavy infantry here to supervise the city. Theyre patrolling "
"the streets and forests for us."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:448
msgid "I be assuming theyll also try to stop us if they see us."
msgstr ""
#. [message]: speaker=Link
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:453
msgid ""
"Very likely. Now hurry, you must make it past the city into the Grey Woods. "
"There is a small path in the southeast that leads into the forest. Look for "
"the signpost. My brother Hans will guide you from there. Avoid the soldiers "
"if you can."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:491
msgid ""
"Looks like these guards be holding stationary posts. If were careful, we "
"can get ourselves around them unnoticed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:495
msgid ""
"Harper, you younger and faster folks needs to be our eyes. Scout ahead and "
"find a way past them guards, but make sure ya dont get yourselves spotted..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:566
msgid "Who goes there? Halt!"
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:570
msgid "Theyve seen us! <i>Run</i>!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:587
msgid "Quick, back into the shadows! Maybe we can still lose them!"
msgstr ""
#. [message]: speaker=Harper
#. Harper defeats an Iron Mauler
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:605
msgid "Uncle, we did it! We beat one of them iron monsters!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:609
msgid "A fine job lass, but more sure gots to be coming. Lets keep movin."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:628
msgid ""
"This way, into the forest! Well be able to lose them in the Grey Woods."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:653
#, fuzzy
#| msgid ""
#| "You can come if you wish, but the leader is only interested in speaking "
#| "to Baldras."
msgid ""
"You can come if you wish, but we are mostly interested in speaking to "
"Baldras."
msgstr ""
"Etor zaitezke hala nahi baduzu, baina nagusiak Baldrasekin baino ez du "
"hitzegin nahi."
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:673
msgid ""
"I havent run so much in years. Feels like I be a real outlaw now, "
"infiltrating a heavily guarded city relyin on nothing but the cover of "
"darkness and my wits."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:678
msgid "It was fun, wasnt it?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:683
msgid "Perhaps a little."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:688
msgid ""
"Enough chatter, you still have some guards on your tail. We need to head "
"deeper into the Grey Woods to lose them."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:693
msgid "Lead the way."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:717
msgid ""
"Blast it, we was too slow! With the sun rising already, them guards will "
"have no trouble spotting us now..."
msgstr ""
#. [message]: speaker=Hans
#: data/campaigns/Liberty/scenarios/05_Hide_and_Seek.cfg:734
msgid "You fools! You werent supposed to lead them to me..."
msgstr ""
#. [scenario]: id=06_The_Hunters
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:4
msgid "The Hunters"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:45
msgid ""
"24 Deeproot, 501 YW\n"
"\n"
"The sun dont really shine at all in these Grey Woods, but truth be told, I "
"has been getting used to it more and more. Lounging out in the warm "
"daylight, talkin with Erwen while watching them kids play out in the "
"fields... those times were so long ago. Our lives werent never real "
"peaceful, but back then, we had our homes and our friends and our family... "
"now we be creatures of the dark."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:51
msgid ""
"It be real lonesome like this. I still has me Harper, and I be grateful for "
"the lass, but she dont really understand an old man like me. I know the "
"past be the past, but I just cant help but think of sis in times like "
"these. How she used to be dragging me out on some silly little romp, a "
"little job here and there for some gold or lil trinket, or sometimes just "
"for fun... I never wanted to go, of course. I were always real lazy. Still "
"am, even now."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:55
msgid ""
"Then, Harper tells me, “Come on Uncle, were on an adventure! Dont be so "
"mopey, live a little!” I know she be trying to be cheery, but she really "
"dont know how much she be reminding me of Erwen sometimes..."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:59
msgid ""
"I must be strong. Thats what I tells myself. I should be strong, but... I "
"dont know what be keeping me going, if it be this misguided sense of pride, "
"or my duties to the village, or Harper, or even just remembering the past, "
"making some futile attempts to go back to better times."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:63
msgid "Either way, I be here now, on this adventure."
msgstr ""
#. [side]: type=Shadow Lord, id=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:90
msgid "Helicrom"
msgstr ""
#. [side]: type=Shock Trooper, id=Linneus
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:111
msgid "Linneus"
msgstr ""
#. [side]: type=Lieutenant, id=Archarel
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:130
#, fuzzy
msgid "Archarel"
msgstr "kargatu"
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:182
msgid "Kill all enemy patrols before they reach the outpost"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:194
msgid "Death of Helicrom"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:198
msgid "Any patrol units survive when turns run out"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:202
msgid "Any allied unit is sighted by the outpost guards"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:255
msgid "The leader, I presumes."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:259
msgid ""
"Indeed, I am Lord Helicrom, the Crow of the Grey Woods. We are acquaintances "
"of Lord Maddock, who sent word to us of your predicament. I believe we can "
"work something out for your situation."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:263
msgid "What be your pursuits?"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:267
msgid ""
"The former kings magic ministry kept a tight control on the training and "
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
"curriculum were dealt with harshly. Many of us were forced to escape here to "
"continue our study of our brand of magic. Our security and secrecy are not "
"cheap."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:271
msgid "Then you be fellow outlaws. But why do you wants to help us?"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:275
msgid ""
"<i>Quid pro quo.</i> Our aid is never given freely. You have something that "
"may be useful to us."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:279
msgid "Manpower. Mages be no good at fighting, I knows. But what for?"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:283
msgid ""
"Understand this. Any weakening of the Throne of Wesnoth, whether it be "
"occupied by king or queen, aids us. To accomplish that, we must destabilize "
"their forces in this region. The key is Halstead."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:287
msgid "That big ol fort between Aldril and Elensefar?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:291
msgid ""
"Aye, Harper. What the mage says be no surprise. It be a bastion of central "
"importance, rivalin Elensefar even. Maddock said the Queens troops were "
"gathering there. But we gots no way to fight a war with them, not since "
"Maddock wont send his soldiers to battle."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:295
msgid ""
"Know this, Baldras. During the past week, several patrols have again "
"ventured across the Great River into Annuvin. A woman named Relana opposed "
"them with a small militia and was victorious, but with heavy losses. The "
"Crown, however, has begun to take notice of this rebellion and is massing "
"forces within Halstead. When its armies are raised, none of your little "
"villages will be able to resist them. Your only choice would be to flee "
"farther north into orcish territory."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:299
msgid ""
"Wed never survive there. But would it be so bad if we just swore fealty to "
"the Queen?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:303
msgid "Only if we gots no other choice. Lets hear the mages plan first."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:307
msgid ""
"Im not asking you to fight a war. A direct fight against Weldyns armies "
"would be undoubtedly foolish. However, we have other means within our grasp. "
"From DanTonk to Halstead, the fastest path lies through the pass between "
"the Brown Hills and the Gryphon Mountains followed by the trek through these "
"Grey Woods. We are in prime position to gnaw away at their troops, crippling "
"their forces before they ever arrive at their destination."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:311
msgid "Then what?"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:315
msgid "I am sure you can guess, magistrate."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:319
msgid "You means to sack Halstead itself."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:323
msgid "Theres no way we can fight them all... can we?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:327
msgid ""
"I dont know. But, for now, ambushing them patrols be easy enough. Thatll "
"slow them Wesnothians down enough for us to figure out the next step."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:331
msgid ""
"In the last day, my scouts have counted five platoons of troops marching "
"towards the garrison. We must eliminate them all before they reach the "
"outpost at the end of the woods. The outpost also must not be alerted to our "
"presence, or we will have the bulk of their forces upon us."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:342
msgid "The first platoon approaches..."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:386
msgid ""
"We shall pincer them from the other side of this path. When we are done, no "
"one shall fear the open roads and night sky more than the armies of Weldyn. "
"Strike quickly, strike silently... and leave no one alive."
msgstr ""
#. [message]: speaker=Linneus
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:508
msgid "Its an ambush! Run!"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:523
msgid ""
"Ah, here it is. I was wondering where I had misplaced my favorite blade."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:557
msgid "Hey, I found some old coins in this shack."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:593
msgid "Bleagh, a slimy tentacle. Whys it so big?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:606
msgid "Theres a rusty key here. I wonder if it could be useful?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:633
msgid "There is a waterlogged coffin here."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:646
msgid "Hey, that key fits in this coffin. Should I open it?"
msgstr ""
#. [option]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:651
msgid "No, that be a terrible idea."
msgstr ""
#. [option]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:658
msgid "Fine, do it."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:673
msgid "What is this disgusting monster?"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:678
msgid ""
"A ghoul, a creature of disease and pestilence. Kill the putrid thing. Its "
"stench is making me sick."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:703
msgid ""
"Disgusting though it may be, perhaps that creatures corpse could be useful."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:718
msgid "Should I use this potion?"
msgstr ""
#. [option]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:720
msgid "Yes, Ill use it."
msgstr ""
#. [object]: id=poison_weapon
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:728
msgid "Vile Concoction"
msgstr ""
#. [object]: id=poison_weapon
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:730
msgid ""
"This units melee weapons gain the poison special and this unit gains a "
"small number of hitpoints."
msgstr ""
#. [option]
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:764
msgid "No, Ill leave it for someone else."
msgstr ""
#. [message]: type=Spearman
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:877
msgid "Doesnt something about these woods feel weird to you, sir?"
msgstr ""
#. [message]: type=Pikeman
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:881
msgid "Afraid of ghosts, soldier?"
msgstr ""
#. [message]: type=Master at Arms
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:991
msgid ""
"Woods, woods, woods and more woods! Bah, that general had better have a good "
"reason for dragging me out to Halstead with all these oafs."
msgstr ""
#. [message]: type=Duelist
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:995
msgid "But capn, were your loyal troops..."
msgstr ""
#. [message]: type=Master at Arms
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:999
msgid "Shut it and keep moving."
msgstr ""
#. [message]: speaker=Archarel
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1020
msgid ""
"Several platoons of troops were supposed to arrive today. I wonder if "
"something happened to them."
msgstr ""
#. [message]: speaker=Archarel
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1037
msgid ""
"Something about these woods seems quite unnatural. Perhaps we should stop "
"sending our soldiers this way."
msgstr ""
#. [message]: speaker=Archarel
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1053
msgid ""
"Troops, to arms! Show these fugitive scum the meaning of the Queens law!"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1057
msgid ""
"With the outpost aware of our presence, we can no longer harry their "
"reinforcements. Their forces will soon grow too powerful for us to resist."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1073
msgid ""
"The next morning, the local night patrol returned to the nearby outpost. "
"They were surprised to see their fellow soldiers engaged in combat with the "
"band of thugs of which they had heard so much."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1133
msgid "It be done. Their patrols be shattered and broken."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1138
msgid ""
"Well done, but the fight is far from over. We will not be able to employ "
"these tactics when more platoons arrive. You must make your choice. Will you "
"fight? Or will you return to your village and beg for amnesty?"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1143
msgid ""
"Amnesty? Knowing these Wesnothians, theyll have my head. Then again, if I "
"could gives my life to save my whole village, I would."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1148
msgid "We need you! Uncle..."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1153
msgid ""
"I know what you is going to say, Harper. That we should be fighting for our "
"homes, just like we do against them orcs. But we be risking everything on "
"this, lass."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1158
msgid ""
"If we go back like this, that means well surrender to them Wesnothians and "
"live our whole lives in oppression. You saw how they were sending so many "
"soldiers and even orcs against us."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1163
msgid ""
"The girl is naive, but her spirit is in the right place. You risk your homes "
"and the lives of your people, yes, but what good will they be if you live in "
"tyranny? Believe me, I have been there. I would rather die than go back."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1168
msgid ""
"Yes... Erwen wouldve said the same. If we march on Halstead, we gots to "
"burn it to the ground before the Queens forces rally. If we does that, "
"Weldyn wont have no foothold in Annuvin no more."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1173
msgid ""
"It would be months before they could reassemble their forces here. Enough "
"time for you to secure your homes, or relocate."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1178
msgid "Then it be decided. Well attack the fort together. Luck be with us."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1219
msgid ""
"Lieutenant, we were assaulted by a band of outlaws en route to the outpost. "
"We were barely able to evade them and make it here!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1239
msgid "Look there! Outlaws and bandits roam these woods, harrying our patrols!"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:1256
msgid "This is the end for me..."
msgstr ""
#. [scenario]: id=07_Glory
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:4
msgid "Glory"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:20
msgid ""
"From the Annals of Alduin, 98 YW\n"
"\n"
"One score and eight years ago, in 70 YW, the King of Wesnoth and the Lord of "
"Elensefar signed a treaty of trade and alliance in order to further the "
"security of humankind. The realization of this treaty required the creation "
"of a safe path between Weldyn and Elensefar, with all manner of hostile "
"creature or beast scoured from these civilized lands. From DanTonk, the "
"establishment of Aldril and Carcyn secured the once hazardous passage "
"alongside the Grey Woods, completing the way between the two cities. With "
"this, the alliance can truly be deemed a coalition of men."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:26
msgid ""
"To commemorate the concordat, six years ago, the Lords of Weldyn and "
"Elensefar decreed that a monument be erected in the heart of these once "
"wildlands. We, the magi of Alduin, lent our services to demonstrate the full "
"prowess and might of human magic. Above a series of old catacombs in a scant "
"hill, we spent these years raising an immense stronghold from the earths "
"living rock."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:30
msgid ""
"Completed, as it is on this day, this sentinel of the west now towers "
"hundreds of paces tall, a great monolith looming sheer above the plains. The "
"sight of these colossal walls, to even us magi, is both awe-inspiring and "
"terrifying. So tall these towers peak and so mighty these walls arise that "
"such a feat seems more like a force of nature than a work of man. That we "
"have fashioned this mountain as insignificant humans is almost "
"inconceivable. Halstead, as we have named it, is impenetrable. No one shall "
"ever overcome these tidal waves of stone."
msgstr ""
#. [side]: type=General, id=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:56
msgid "Dommel"
msgstr ""
#. [side]: type=Orcish Warlord, id=Vashna
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:99
msgid "Vashna"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:152
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:221
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:416
msgid "Destroy the stronghold of Halstead"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:252
msgid "There be it. The stronghold of Halstead."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:265
msgid ""
"Look at how tall it is! Those towers be so sheer and smooth, it almost looks "
"like magic called them up out of the earth!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:270
msgid ""
"Aye, there may be some truths in that. Old stories tells us that in times "
"past, Elensefar and Weldyn had some real strong mages, much more adept than "
"them ones who only be politicking nowadays. They helped tame the lands "
"between the cities and forged the walls of Halstead itself to honor the "
"alliance."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:275
msgid "I dont see how we can bring it down. They seem invincible in there!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:279
msgid "Indeed..."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:283
msgid ""
"Worry not, Halstead has a weakness. What Baldras spoke was partly true. "
"Previous orders of magi did help erect the fortress. What is not made known "
"to most is that the original construction of the castle was flawed."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:287
msgid ""
"These walls were raised over a system of catacombs, which connect the four "
"towers to the central keep. Though they appear impressive, the tunnels were "
"never meant to hold up such a tremendous weight. Supports were added later "
"to hold up the middle, which eventually began to collapse without them. "
"Naturally, this was made secret by the magi, who did not want others to "
"learn of their error."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:291
msgid ""
"So... we can knock out the supports and bring down the main keep. Would it "
"really work?"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:295
msgid ""
"I believe it will. Each tower has a passage down to the catacombs. We must "
"enter the tunnels and demolish all four supports, then the fortress should "
"crumble."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:299
msgid "Lets hope you be right. Everything be hinging on this battle."
msgstr ""
#. [message]: speaker=Vashna
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:308
msgid ""
"Dommel! The Queen has sent me and my warriors to support your forces. We "
"come to squash the puny peasant rebellion."
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:312
msgid "I received no word from Her Majesty of your arrival, orc."
msgstr ""
#. [message]: speaker=Vashna
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:316
msgid "I have the orders right here."
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:320
msgid ""
"As if those could possibly be real. I would be a fool and an oaf to let a "
"band of stinky raider orcs into Halstead without a fight."
msgstr ""
#. [message]: speaker=Vashna
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:324
msgid ""
"What? Now look here, you coddled pinkskin. Your helpless soldiers have "
"been getting bested by a filthy bunch of vagrant bandits. Your army is as "
"useless as you are pink. The Queen sent us here to clean up the mess that "
"you are clearly too stupid to fix on your own."
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:328
msgid ""
"A fine story. Most likely, this is a pitiful excuse for you to enter our "
"fortress to plunder our armory. Even if Her Majesty did order you here, we "
"have no need for the help of you uncouth orcs. We have always managed just "
"fine without you."
msgstr ""
#. [message]: speaker=Vashna
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:332
msgid ""
"Yeah? Well, we will see how fine you manage <i>against</i> us. Ill show you "
"just how weak you pinkskins are."
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:336
msgid "Come try it, cretin."
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:340
msgid ""
"Infighting among the forces of Weldyn does not bode well for the new queen, "
"but is awfully convenient for us..."
msgstr ""
#. [message]: role=farseer
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:358
msgid "Look in the distance... riders approach!"
msgstr ""
#. [unit]: type=Paladin, id=Sir Gwydion
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:365
msgid "Sir Gwydion"
msgstr ""
#. [message]: type=Lancer
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:380
msgid "Sound the advance!"
msgstr ""
#. [message]: type=Lancer
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:384
msgid "At your order, my liege."
msgstr ""
#. [message]: speaker=Sir Gwydion
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:388
msgid ""
"Lo, Knights of Elensefar, the battle hath begun ere our arrival. Though I "
"disobey my father in this endeavor, our presence surely is much needed."
msgstr ""
#. [message]: speaker=Sir Gwydion
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:392
msgid ""
"Ready thy lances! Let us trample the armies of Weldyn beneath our steeds!"
msgstr ""
#. [message]: role=farseer
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:405
msgid ""
"A horde of knights, bearing the emblem of Elensefar! Amazing. Ive never "
"seen me so many riders in one place."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:410
msgid ""
"Gwydion be Lord Maddocks son... more be hinging on victory than I thought. "
"This battle dont just be about our little villages no more."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:447
msgid ""
"Not even a full day had passed before the first advance elements of "
"Wesnoths main army began to arrive..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:454
msgid ""
"That morning, another advance element of the main Wesnoth army arrived..."
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:519
msgid ""
"I think... I think theyre trying to storm Halstead itself... the fools!"
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:538
msgid "They have breached the fortress gate! Repulse them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:560
msgid "Im inside! Im heading down to the catacombs."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:578
msgid "After some time..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:598
msgid "Its done."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:625
msgid "The stronghold of Halstead began to shake..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:631
msgid "We cant stay here. The fortress is starting to collapse!"
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:666
msgid "I think it be working! Everybody get clear!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:707
msgid ""
"With a thunderous roar and a vast billowing of dust, thousands of tons of "
"stone and wood crashed in on itself. Some of the wreckage tumbled down the "
"steep sides, while the remainder came to rest several hundred feet below "
"ground, in the bowels of the hollowed-out mountain."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:715
msgid "No one inside the fortress would make it out alive."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:800
msgid ""
"After several days of fierce fighting, the main body of Weldyns host "
"arrived. The battle was soon finished. Every last man from the rebellion was "
"executed."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:829
msgid "The fort be done with... but I be crushed... under this rubble..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:833
msgid ""
"No one was able to get to Baldras in time. He and many of his companions "
"died that day beneath the stronghold of Halstead."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:840
msgid "I knew... this wouldnt work..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:845
msgid ""
"The rebellion had staked its all on victory at Halstead, but win or lose, "
"there would be no help for the doomed villagers."
msgstr ""
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:864
#: data/campaigns/Liberty/utils/utils.cfg:34
msgid "Unngh..."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:868
#: data/campaigns/Liberty/utils/utils.cfg:38
msgid "Harper, no!"
msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:884
msgid "Ended... like this? Fight on without me..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:931
msgid "Your time is over, General."
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:936
msgid ""
"I may be done... but my death shall only bring the full wrath of the Crown "
"upon you... relish your small victory, peasants, while you still can..."
msgstr ""
#. [message]: speaker=Vashna
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:956
msgid "Grrarrghh... you... fools..."
msgstr ""
#. [message]: speaker=Dommel
#: data/campaigns/Liberty/scenarios/07_Glory.cfg:961
msgid "Idiot orc. Know your place."
msgstr ""
#. [scenario]: id=08_Epilogue
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:4
msgid "Liberty — Epilogue"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:14
msgid ""
"03 Scryers Bloom, 501 YW\n"
"\n"
"It were a real shock. I were so stunned, I barely even remember what "
"happened after."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:19
msgid ""
"Helicrom, I dont know what happened to him, didnt see what happened to "
"Maddocks son either. Me and Harper and the few of us who survived got up "
"and ran. We be heading back north now, toward Carcyn and Elensefar. Them "
"patrols seems to be in real disarray, mostly seeming to be riding back south "
"to regroup. It be looking like we really did disrupt Weldyns chain of "
"command."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:22
msgid ""
"Im sure them Wesnothians will come back in time and with Maddock holed up "
"in his stupid tower, theyll eventually siege Elensefar and take the city... "
"but that dont be my problem anymore. I has me a village to worry about. I "
"need to get back, consult myself with Relana and figure out what to do next. "
"We gots some more time now, but we cant wait forever."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:25
msgid ""
"10 Scryers Bloom, 501 YW\n"
"\n"
"We got back to Dallben today, but the village were empty. There were a few "
"bodies and some burned houses, but it werent raided or nothing. Mustve "
"been one of them Wesnoth patrols, curse those damned stinkers! When I first "
"saw the scene with my eyes, I thoughts that we failed, that we was too "
"late... but now that I thinks of it, it be real weird that so few died. The "
"others mustve escaped to somewhere. But I didnt see any clues here."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:31
msgid ""
"I sended Harper off to Delwyn. Hope shell find something there. In the "
"meantimes, Ill rest this tired body for a little and go see sis, maybe pick "
"her up some lilies. Seems like thisll probably be the last time I gets to "
"see her..."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:34
msgid ""
"Shell tell me not to be sad, of course. That life just be a big adventure "
"and filled with fun, that I shouldnt think about stuffs I cant change. The "
"world be huge and vast, much bigger than small little people like me. I "
"dont got the power to change it, so why not try to live as best I can? "
"Besides, shell say that I still gots me a little piece of her in Harper, so "
"I should cherish the lass."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:37
msgid ""
"I do, Erwen, I really do. This all be real hard. I dont be no brave soul, "
"nor some great warrior, but I does my best. And I havent forgotten about "
"all them good times we had together ― somehow, some way, they keeps me "
"going. Me and Harper, we wont give up till the very end."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:40
msgid ""
"14 Scryers Bloom, 501 YW\n"
"\n"
"Harper got back today from Delwyn. Said she didnt find no one alive there, "
"but she did bring back a note she found. Lets see what it says."
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:47
msgid ""
"<i>“Baldras, you wouldve been proud. We fought them soldiers off twice, "
"gave them a good ol thrashing they wont ever forget. But in the end, it "
"werent enough. We had to run like criminals before they killed us all.”</i>"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:51
msgid ""
"<i>“I dont know if you and Harper will see this note, but if you do, Im "
"expecting ya to come find us. Remember them ol pirate islands we used to "
"hear some of them Elensefar sailors talk about? We be heading there, "
"southwest of the city and past the lands end. See you in the Three Sisters, "
"old friend. ― Relana”</i>"
msgstr ""
#. [part]
#: data/campaigns/Liberty/scenarios/08_Epilogue.cfg:55
msgid ""
"So they survived! Them islands be a bit far, but I suppose this sack of old "
"bones has one more adventure left in it..."
msgstr ""
#. [unit_type]: id=Lord of Elensefar, race=human
#: data/campaigns/Liberty/units/Maddock.cfg:4
msgid "Lord of Elensefar"
msgstr ""
#. [unit_type]: id=Lord of Elensefar, race=human
#: data/campaigns/Liberty/units/Maddock.cfg:7
msgid ""
"The grand city-state of Elensefar is the wealthiest human settlement on the "
"Great Continent, commanding a reputation and power that belies its "
"relatively small population. Unlike the more war-minded inland nobles, "
"Elensefars governors master the art of commerce and the skill of sailing, "
"and are known to be particularly agreeable. Yet behind that merchant charm "
"lies a fierce independence, a trait that sometimes puts them at odds with "
"the aristocrats of other regions."
msgstr ""
#. [unit_type]: id=Rogue Mage, race=human
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:5
msgid "Rogue Mage"
msgstr ""
#. [unit_type]: id=Rogue Mage, race=human
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:17
msgid ""
"Some mages are thrown out of the mages guild for attempting to practice "
"forbidden arts. Now completely outside the law, these rogue mages do "
"whatever is necessary to support their study of black magic. Although not as "
"skilled as mages with more formal training, their magic can be quite lethal, "
"while their banditry has resulted in moderate skill with the short sword."
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Liberty/units/Rogue_Mage.cfg:33
msgid "ice blast"
msgstr ""
#. [unit_type]: id=Shadow Lord, race=human
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:5
msgid "Shadow Lord"
msgstr ""
#. [unit_type]: id=Shadow Lord, race=human
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:21
msgid ""
"Few humans fathom the secrets of light and dark magic and retain their "
"sanity. Those that can master that balance become Shadow Lords, fully "
"existing neither in the world of light nor the world of darkness. No longer "
"needing physical weapons, they are fearsome to both their enemies and those "
"they lord over."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:33
msgid "astral blade"
msgstr ""
#. [attack]: type=cold
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:44
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:45
msgid "shadow bolt"
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Liberty/units/Shadow_Lord.cfg:56
msgid "shadow blast"
msgstr ""
#. [unit_type]: id=Shadow Mage, race=human
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:5
msgid "Shadow Mage"
msgstr ""
#. [unit_type]: id=Shadow Mage, race=human
#: data/campaigns/Liberty/units/Shadow_Mage.cfg:20
msgid ""
"Years of violence and brutality to support the study of forbidden magical "
"arts have turned the shadow mages into feared fighters. Now completely "
"enthralled with power, they have been known to command small followings of "
"henchmen. They are outmatched in direct magical combat with their magic-"
"using peers, instead channeling their energies into devastating melee "
"attacks. Despite their offensive power, the corruption in their souls has "
"begun to adversely affect their health."
msgstr ""
#. [unit_type]: id=Thug_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:20
msgid "Villager"
msgstr ""
#. [unit_type]: id=Thug_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:23
msgid ""
"Peasants live in the small hamlets and villages scattered across the Wesnoth "
"countryside."
msgstr ""
#. [unit_type]: id=Bandit_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:36
msgid "Village Elder"
msgstr ""
#. [unit_type]: id=Bandit_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:39
msgid ""
"Each of the villages scattered across the Wesnoth countryside is normally "
"guided by a group of elders, who are the villages wisest and most "
"experienced residents."
msgstr ""
#. [unit_type]: id=Highwayman_Peasant, gender=male,female
#: data/campaigns/Liberty/units/Villagers.cfg:53
msgid "Senior Village Elder"
msgstr ""
#. [unit_type]: id=Highwayman_Peasant, gender=male,female
#: data/campaigns/Liberty/units/Villagers.cfg:57
msgid ""
"The entire village looks to the senior elder for guidance. Strong and wise, "
"the senior elders take responsibility for the communitys well-being on "
"their shoulders. Provincial officials tend to choose senior village elders "
"as magistrates so that legal and customary authority will coincide."
msgstr ""
#. [female]: gender=female
#: data/campaigns/Liberty/units/Villagers.cfg:59
msgid "female^Senior Village Elder"
msgstr ""
#. [unit_type]: id=Footpad_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:92
#, fuzzy
msgid "Peasant Youth"
msgstr "Baserritarra"
#. [unit_type]: id=Footpad_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:96
msgid ""
"The scruffy-haired peasant youth are much like the young people living "
"elsewhere in Wesnoth: reckless, cocky, and eager to explore."
msgstr ""
#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:102
msgid "female^Peasant Youth"
msgstr ""
#. [unit_type]: id=Outlaw_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:116
msgid "Watchman"
msgstr ""
#. [unit_type]: id=Outlaw_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:121
msgid ""
"The watchmen are men and women who protect the villages from marauders, both "
"human and otherwise, that prowl the Wesnoth countryside at night."
msgstr ""
#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:123
msgid "female^Watchwoman"
msgstr ""
#. [unit_type]: id=Fugitive_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:137
msgid "Borderer"
msgstr ""
#. [unit_type]: id=Fugitive_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:142
msgid ""
"Border villages maintain militias dedicated to fending off hostiles. While "
"these borderers are not trained and armed to up to military standards, their "
"native toughness and knowledge of local conditions make them formidable on "
"their home ground."
msgstr ""
#. [female]
#: data/campaigns/Liberty/units/Villagers.cfg:144
msgid "female^Borderer"
msgstr ""
#. [unit_type]: id=Poacher_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:163
#, fuzzy
msgid "Peasant Hunter"
msgstr "Baserritarra"
#. [unit_type]: id=Poacher_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:166
msgid ""
"Villages, especially in wilder areas near frontiers, rely on hunters to "
"bring in much of their food supply. Their stealth and intimate knowledge of "
"local terrain can be valuable assets in combat."
msgstr ""
#. [unit_type]: id=Trapper_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:179
#, fuzzy
msgid "Peasant Trapper"
msgstr "Baserritarra"
#. [unit_type]: id=Trapper_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:183
msgid ""
"Trappers are skilled hunters who supply food and furs for several villages. "
"Their hunting experience makes them most valuable at night and in forests "
"and swamps."
msgstr ""
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:196
#, fuzzy
msgid "Peasant Huntsman"
msgstr "Baserritarra"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:201
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/utils/utils.cfg:19
msgid "Im coming... Erwen..."
msgstr ""
#. [message]: speaker=Relana
#: data/campaigns/Liberty/utils/utils.cfg:52
msgid "Im finished..."
msgstr ""
#. [message]: speaker=Lord Maddock
#: data/campaigns/Liberty/utils/utils.cfg:66
msgid "How can this be?"
msgstr ""
#~ msgid ""
#~ "Oh, no! We have run out of time, they have arrived with reinforcements..."
#~ msgstr "Oh, ez! Denborarik gabe gelditu gara, indar berriekin heldu dira..."
#~ msgid "axe"
#~ msgstr "aizkora"
#~ msgid "sword"
#~ msgstr "ezpata"
#~ msgid "short sword"
#~ msgstr "ezpata motza"
#, fuzzy
#~ msgid "Relnan"
#~ msgstr "Bezpirtua"
#, fuzzy
#~ msgid "magic missile"
#~ msgstr "misila"
#~ msgid "Turns run out"
#~ msgstr "Txanden bukaera"
#, fuzzy
#~ msgid "Amman"
#~ msgstr "tiratzailea"
#~ msgid "Dusk"
#~ msgstr "Ilunabarra"
#~ msgid "leadership"
#~ msgstr "buruzagia"
#~ msgid "marksman"
#~ msgstr "tiratzailea"
#~ msgid "impact"
#~ msgstr "kolpea"
#, fuzzy
#~ msgid "magic-missile"
#~ msgstr "misila"
#~ msgid "cold"
#~ msgstr "hotz"
#~ msgid "club"
#~ msgstr "kluba"
#~ msgid "magical"
#~ msgstr "magikoa"