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# #-#-#-#-# wesnoth-ei.cpp.pot (Battle for Wesnoth VERSION) #-#-#-#-#
# Shavian English translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package
#
# Contributors:
# Arc Riley <arcriley@ubuntu.com>
# Thomas Thurman <thomas@thurman.org.uk>
#
msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2024-07-22 03:31 UTC\n"
"PO-Revision-Date: 2009-10-12 21:45-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [editor_group]: id=eastern_invasion
#. [campaign]: id=Eastern_Invasion
#. [achievement_group]
#. [scenario]: id=01_Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:37
#: data/campaigns/Eastern_Invasion/_main.cfg:51
#: data/campaigns/Eastern_Invasion/achievements.cfg:20
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:19
#, fuzzy
#| msgid "The Eastern Invasion"
msgid "Eastern Invasion"
msgstr "𐑞 𐑰𐑕𐑑𐑼𐑯 𐑦𐑯𐑝𐑱𐑠𐑩𐑯"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:52
msgid "EI"
msgstr "𐑰𐑲"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:56
msgid "1x enemies"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:56
msgid "Skirmish"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:57
msgid "3x enemies"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:57
msgid "Incursion"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:58
msgid "5x enemies"
msgstr ""
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:58
#, fuzzy
#| msgid "The Eastern Invasion"
msgid "Invasion"
msgstr "𐑞 𐑰𐑕𐑑𐑼𐑯 𐑦𐑯𐑝𐑱𐑠𐑩𐑯"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:102
msgid ""
"There are rumors of undead attacks on the eastern border of Wesnoth. You, an "
"officer in the Royal Army, have been sent to the eastern front to protect "
"the villagers and find out what is happening.\n"
"\n"
msgstr ""
"𐑞𐑺 𐑸 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑩𐑑𐑨𐑒𐑕 𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑿, 𐑩𐑯 𐑪𐑓𐑦𐑕𐑼 𐑦𐑯 𐑞 𐑮𐑶𐑩𐑤 "
"𐑸𐑥𐑦, 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑓𐑮𐑳𐑯𐑑 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 𐑦𐑟 "
"𐑣𐑨𐑐𐑩𐑯𐑦𐑙.\n"
"\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:104
#, fuzzy
msgid "(Intermediate level, 16 scenarios.)"
msgstr "(𐑦𐑯𐑑𐑼𐑥𐑰𐑛𐑦𐑩𐑑 𐑤𐑧𐑝𐑩𐑤, 18 𐑕𐑦𐑯𐑺𐑰𐑴𐑟.)"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:108
msgid "Newest Campaign Version Rewrite"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:114
#, fuzzy
#| msgid "Campaign Design"
msgid "Original Campaign Design"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:120
msgid "Prose and Story Editing, Code Preparation"
msgstr ""
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:126
msgid "Artwork and Graphics Design"
msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:144
#, fuzzy
#| msgid "Campaign Design"
msgid "Campaign Redesign Playtesters"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:156
#, fuzzy
#| msgid "Campaign Maintenance"
msgid "Previous Campaign Maintenance"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕"
#. [about]
#: data/campaigns/Eastern_Invasion/_main.cfg:168
msgid "Others"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:33
msgid ""
"Complete the <i>Eastern Invasion</i> scenario with at least 10 surviving "
"units."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:33
msgid "Scenario 1: Tactical Withdrawal"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:35
msgid "Complete <i>The Escape Tunnel</i> before the undead arrive."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:35
msgid "Scenario 2: Speedrun"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:37
msgid ""
"Complete <i>An Unexpected Appearance</i> without killing Mal-Tar, the dark "
"adept."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:37
msgid "Scenario 3: Merciful"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:39
msgid "Defeat both the bandit and elven leaders in <i>Elven Interlude</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:39
msgid "Scenario 4a: Scorched Earth"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:41
msgid "Recruit the dunefolk in <i>Ill Humours</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:41
msgid "Scenario 4b: Mercenary"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:43
msgid "Rescue all 6 prisoners from <i>Mal Ravanals Capital</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:43
msgid "Scenario 4c: No (Horse)Man Left Behind"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:45
msgid "Complete <i>Northern Outpost</i> without any peasants dying."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:45
msgid "Scenario 5: Folk Hero"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:47
msgid ""
"Defeat the necromancer in <i>Undead Crossing</i> before rescuing Dolburras."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:47
msgid "Scenario 6a: A Little Help Here?"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:49
msgid "Complete <i>Soradoc</i> without killing any enemy leaders."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:49
msgid "Scenario 6b: Ninja"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:51
msgid "Refuse to enslave any ogres in <i>Capturing the Ogres</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:51
msgid "Scenario 7a: Ogre Rights Advocate"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:53
msgid "Kill 5 enemy leaders in <i>Ogre Crossing</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:53
msgid "Scenario 7b: Frenzied"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:55
msgid "Ally with the dwarves in <i>Xenophobia</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:55
msgid "Scenario 8: And My Axe"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:57
msgid "Recruit the wild ogres in <i>Castle in the Ice</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:57
msgid "Scenario 9: Guuuh..."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:59
msgid "Find the legendary Staff of Power in <i>Dark Sanctuary</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:59
msgid "Scenario 10: Brains"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:61
msgid "Find the Ring of Invisibility in <i>Captured</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:61
msgid "Scenario 11: And In The Darkness Bind Them"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:63
msgid "Complete <i>Evacuation</i> by defeating all enemy leaders."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:63
msgid "Scenario 12: Plan B"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:65
msgid "Recruit Gaennell, the dark adept, in <i>Spoils of War</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:65
msgid "Scenario 13: Oath of Redemption"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:67
msgid "Read the story of the Clans defeat in <i>The Drowned Plains</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:67
msgid "Scenario 14: Historian"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:69
msgid ""
"Complete <i>Eleventh Hour</i> with no recalling and no droppable items."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:69
msgid "Scenario 16: Alternate History"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:71
msgid "Kill no enemies before defeating Mal-Ravanal in <i>The Duel</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:71
msgid "Scenario 17a: Pacifist"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:73
msgid "Kill all enemies before defeating Mal-Ravanal in <i>All-In</i>."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:73
msgid "Scenario 17b: Warmonger"
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:75
msgid "Complete the secret bonus scenario."
msgstr ""
#. [achievement_group]
#: data/campaigns/Eastern_Invasion/achievements.cfg:75
msgid "Scenario 99: Haw, Haw, Haw"
msgstr ""
#. [lua]: wml_actions.bandit_village_capture
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:84
#, fuzzy
#| msgid "Theyre here!"
msgid "They're here!"
msgstr "𐑞𐑱'𐑼 𐑣𐑽!"
#. [lua]: wml_actions.bandit_village_capture
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/lua/bandits.lua:91
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:560
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:577
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:594
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:611
msgid "No outlaws in this village."
msgstr "𐑯𐑴 𐑬𐑑𐑤𐑷𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:33
msgid "Warning!"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:34
msgid "Content note: this campaign has minor depictions of blood and gore."
msgstr ""
#. [part]
#. It is 625 YW. Konrad II is king, having reigned since 612.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:38
#, fuzzy
#| msgid ""
#| "It was the thirteenth year of Konrad IIs reign, and there were strange "
#| "occurrences in the Estmark Hills on the eastern border of Wesnoth."
msgid ""
"It was the thirteenth year of Konrad IIs reign when the strange occurrences "
"in the Estmark Hills on the eastern border of Wesnoth began."
msgstr ""
"𐑦𐑑 𐑢𐑪𐑟 𐑞 𐑔𐑻𐑑𐑰𐑯𐑔 𐑘𐑽 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛𐑕 𐑮𐑱𐑯, 𐑯 𐑞𐑺 𐑢𐑻 𐑕𐑑𐑮𐑱𐑯𐑡 𐑩𐑒𐑻𐑩𐑯𐑕𐑦𐑟 𐑦𐑯 𐑞 "
"·𐑧𐑕𐑑𐑥𐑸𐑒 𐑣𐑦𐑤𐑟 𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:42
#, fuzzy
#| msgid ""
#| "Cattle and beasts of burden were found dead in the fields, and men went "
#| "missing from their houses, with no clues but a thin stream of black "
#| "blood. At first the settlers suspected raiders from the great desert, but "
#| "when they sent scouts east they found nothing but a small mountain range "
#| "and miles of swamp."
msgid ""
"Cattle and beasts of burden were found dead in the fields and villagers "
"vanished from their houses with nary a clue nor sign of struggle. At first, "
"the settlers suspected raiders from the great desert, but when they sent "
"scouts east they found nothing but a small mountain range and miles of swamp."
msgstr ""
"𐑒𐑨𐑑𐑩𐑤 𐑯 𐑚𐑰𐑕𐑑𐑕 𐑝 𐑚𐑻𐑛𐑩𐑯 𐑢𐑻 𐑓𐑬𐑯𐑛 𐑛𐑧𐑛 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛𐑟, 𐑯 𐑥𐑧𐑯 𐑢𐑧𐑯𐑑 𐑥𐑦𐑕𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞𐑺 "
"𐑣𐑬𐑟𐑩𐑟, 𐑢𐑦𐑞 𐑯𐑴 𐑒𐑤𐑵𐑟 𐑚𐑳𐑑 𐑩 𐑔𐑦𐑯 𐑕𐑑𐑮𐑰𐑥 𐑝 𐑚𐑤𐑨𐑒 𐑚𐑤𐑳𐑛. 𐑨𐑑 𐑓𐑻𐑕𐑑 𐑞 𐑕𐑧𐑑𐑤𐑼𐑟 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 "
"𐑮𐑱𐑛𐑻𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑩𐑟𐑻𐑑, 𐑚𐑳𐑑 𐑢𐑧𐑯 𐑞𐑱 𐑕𐑧𐑯𐑑 𐑕𐑒𐑬𐑑𐑕 𐑰𐑕𐑑 𐑞𐑱 𐑓𐑬𐑯𐑛 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑩 𐑕𐑥𐑷𐑤 "
"𐑥𐑬𐑯𐑑𐑩𐑯 𐑮𐑱𐑯𐑡 𐑯 𐑥𐑲𐑤𐑟 𐑝 𐑕𐑢𐑭𐑥𐑐."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:46
#, fuzzy
#| msgid ""
#| "The disappearances did not stop, and every day the terror grew greater. "
#| "Eventually, the people living in the eastern villages sent a messenger to "
#| "the King, asking for help. The messenger rode hard for many days and "
#| "nights, and finally reached the city of Weldyn."
msgid ""
"The disappearances did not stop and every day the terror grew greater. "
"Eventually, the people living in the eastern villages sent a messenger to "
"the king, asking for help. The messenger rode hard for many days and nights, "
"and finally reached the city of Weldyn."
msgstr ""
"𐑞 𐑛𐑦𐑕𐑩𐑐𐑽𐑩𐑯𐑕𐑩𐑟 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐, 𐑯 𐑧𐑝𐑮𐑦 𐑛𐑱 𐑞 𐑑𐑧𐑮𐑼 𐑜𐑮𐑵 𐑜𐑮𐑱𐑑𐑼. 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰, 𐑞 𐑐𐑰𐑐𐑩𐑤 "
"𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑧𐑯𐑑 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑑 𐑞 𐑒𐑦𐑙, 𐑭𐑕𐑒𐑦𐑙 𐑓𐑹 𐑣𐑧𐑤𐑐. 𐑞 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 "
"𐑮𐑴𐑛 𐑣𐑸𐑛 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑛𐑱𐑟 𐑯 𐑯𐑲𐑑𐑕, 𐑯 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:50
#, fuzzy
#| msgid ""
#| "When the King received news of the problem, his advisor Dacyn had much to "
#| "say. Apparently, these attacks were connected to similar ones that "
#| "occurred earlier on the far southern border, attacks by undead. Dacyn "
#| "outlined a plan to combat these intrusions."
msgid ""
"When the king received news of the problem, his advisor Dacyn had much to "
"say. Apparently, these attacks bore much similarity to ones that had "
"previously occurred on the far southern border where undead had been the "
"eventual culprit. Dacyn outlined a plan to combat these intrusions."
msgstr ""
"𐑢𐑧𐑯 𐑞 𐑒𐑦𐑙 𐑮𐑦𐑕𐑰𐑝𐑛 𐑯𐑿𐑟 𐑝 𐑞 𐑐𐑮𐑪𐑚𐑤𐑩𐑥, 𐑣𐑦𐑟 𐑨𐑛𐑝𐑲𐑟𐑼 ·𐑛𐑱𐑒𐑦𐑯 𐑣𐑨𐑛 𐑥𐑳𐑗 𐑑 𐑕𐑱. 𐑩𐑐𐑨𐑮𐑩𐑯𐑑𐑤𐑦, "
"𐑞𐑰𐑟 𐑩𐑑𐑨𐑒𐑕 𐑢𐑻 𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛 𐑑 𐑕𐑦𐑥𐑦𐑤𐑼 𐑢𐑳𐑯𐑟 𐑞𐑨𐑑 𐑪𐑒𐑻𐑛 𐑻𐑤𐑰𐑼 𐑪𐑯 𐑞 𐑓𐑸 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼, 𐑩𐑑𐑨𐑒𐑕 "
"𐑚𐑲 𐑳𐑯𐑛𐑧𐑛. ·𐑛𐑱𐑒𐑦𐑯 𐑬𐑑𐑤𐑲𐑯𐑛 𐑩 𐑐𐑤𐑨𐑯 𐑑 𐑒𐑪𐑥𐑚𐑨𐑑 𐑞𐑰𐑟 𐑦𐑯𐑑𐑮𐑵𐑖𐑩𐑯𐑟."
#. [part]
#. The River Guard posts had been built in 470 YW; they were abandoned in 544 YW.
#. The wave of colonization had begun around 530 YW.
#. This intro starts in 625 YW; the king's forces arrive at the outposts in 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:57
#, fuzzy
#| msgid ""
#| "In the days of the king Garard I, two strong-points had been built along "
#| "the near bank of the Weldyn, south of Soradoc, to stop bandits and orcish "
#| "raiders out of the Estmarks from entering Wesnoth. But in later years the "
#| "River Guard posts had been abandoned, as colonists spread into the "
#| "Estmarks and the orcs were driven in retreat north of the Great River."
msgid ""
"In the days of King Garard I, two strong points had been built along the "
"near bank of the River Weldyn, south of Soradoc, to stop bandits and orcish "
"raiders out of the Estmarks from entering Wesnoth. In later years, the river "
"guard posts had been abandoned as colonists spread into the Estmarks and the "
"orcs were driven in retreat north of the Great River."
msgstr ""
"𐑦𐑯 𐑞 𐑛𐑱𐑟 𐑝 𐑞 𐑒𐑦𐑙 𐑜𐑻𐑸𐑛 𐑲, 𐑑𐑵 𐑕𐑑𐑮𐑪𐑙-𐑐𐑶𐑯𐑑𐑕 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑚𐑦𐑤𐑑 𐑩𐑤𐑪𐑙 𐑞 𐑯𐑽 𐑚𐑨𐑙𐑒 𐑝 𐑞 "
"·𐑢𐑧𐑤𐑛𐑦𐑯, 𐑕𐑬𐑔 𐑝 ·𐑕𐑹𐑩𐑛𐑭𐑒, 𐑑 𐑕𐑑𐑪𐑐 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑹𐑒𐑦𐑖 𐑮𐑱𐑛𐑻𐑟 𐑬𐑑 𐑝 𐑞 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕 𐑓𐑮𐑪𐑥 "
"𐑧𐑯𐑑𐑼𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑚𐑳𐑑 𐑦𐑯 𐑤𐑱𐑑𐑼 𐑘𐑽𐑟 𐑞 𐑮𐑦𐑝𐑼 𐑜𐑸𐑛 𐑐𐑴𐑕𐑑𐑕 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛, 𐑨𐑟 "
"𐑒𐑭𐑤𐑩𐑯𐑦𐑕𐑑𐑕 𐑕𐑐𐑮𐑧𐑛 𐑦𐑯𐑑𐑫 𐑞 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕 𐑯 𐑞 𐑹𐑒𐑕 𐑢𐑻 𐑛𐑮𐑦𐑝𐑩𐑯 𐑦𐑯 𐑮𐑦𐑑𐑮𐑰𐑑 𐑯𐑹𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 "
"𐑮𐑦𐑝𐑼."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:61
#, fuzzy
#| msgid ""
#| "With unknown enemies pressing Wesnoth from the East, Konrad II decided to "
#| "re-build and re-man the River Guard outposts, and use them to keep the "
#| "Crowns eye and hand firmly on the settled country to either side of the "
#| "lower Weldyn. He sent two of the most promising young officers to them."
msgid ""
"With unknown enemies pressing Wesnoth from the East, Dacyn pressed Konrad II "
"to re-man the outposts, and use them to keep the Crowns eye and hand firmly "
"on the lower River Weldyn. He sent two of the most promising young officers "
"to them. To the northern outpost he sent Owaec, a Clan noble. To the "
"southern outpost, he sent Sergeant Gweddry, who would be accompanied by "
"Dacyn the mage."
msgstr ""
"𐑢𐑦𐑞 𐑳𐑯𐑯𐑴𐑯 𐑧𐑯𐑦𐑥𐑦𐑟 𐑐𐑮𐑧𐑕𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑓𐑮𐑪𐑥 𐑞 𐑰𐑕𐑑, ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑮𐑰-"
"𐑚𐑦𐑤𐑛 𐑯 𐑮𐑰-𐑥𐑨𐑯 𐑞 𐑮𐑦𐑝𐑼 𐑜𐑸𐑛 𐑬𐑑𐑐𐑴𐑕𐑑𐑕, 𐑯 𐑿𐑕 𐑞𐑧𐑥 𐑑 𐑒𐑰𐑐 𐑞 𐑒𐑮𐑬𐑯𐑟 𐑲 𐑯 𐑣𐑨𐑯𐑛 𐑓𐑻𐑥𐑤𐑦 𐑪𐑯 𐑞 "
"𐑕𐑧𐑑𐑩𐑤𐑛 𐑒𐑳𐑯𐑑𐑮𐑰 𐑑 𐑲𐑞𐑼 𐑕𐑲𐑛 𐑝 𐑞 𐑤𐑴𐑼 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑣𐑰 𐑕𐑧𐑯𐑑 𐑑𐑵 𐑝 𐑞 𐑥𐑴𐑕𐑑 𐑐𐑮𐑪𐑥𐑦𐑕𐑦𐑙 𐑘𐑳𐑙 "
"𐑪𐑓𐑦𐑕𐑼𐑟 𐑑 𐑞𐑧𐑥."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:65
#, fuzzy
#| msgid ""
#| "All went well once the Kings forces arrived. There were no attacks for "
#| "several weeks, and Gweddrys men started to grow incautious. Then, at "
#| "dawn one day, Gweddry and his men were roused by the startled cries of "
#| "the night watchmen..."
msgid ""
"All went well once the kings forces arrived. There were no attacks for "
"several weeks, and Gweddrys men started to grow incautious. Then, one "
"evening, Gweddry and his men were roused by the startled cries of the night "
"watchmen..."
msgstr ""
"𐑷𐑤 𐑢𐑧𐑯𐑑 𐑢𐑧𐑤 𐑢𐑳𐑯𐑕 𐑞 𐑒𐑦𐑙𐑟 𐑓𐑹𐑕𐑩𐑟 𐑩𐑮𐑲𐑝𐑛. 𐑞𐑺 𐑢𐑻 𐑯𐑴 𐑩𐑑𐑨𐑒𐑕 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑢𐑰𐑒𐑕, 𐑯 "
"·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑥𐑧𐑯 𐑕𐑑𐑸𐑑𐑩𐑛 𐑑 𐑜𐑮𐑴 𐑦𐑯𐑒𐑷𐑖𐑩𐑕. 𐑞𐑧𐑯, 𐑨𐑑 𐑛𐑷𐑯 𐑢𐑳𐑯 𐑛𐑱, ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑢𐑻 "
"𐑮𐑬𐑟𐑛 𐑚𐑲 𐑞 𐑕𐑑𐑸𐑑𐑩𐑤𐑛 𐑒𐑮𐑲𐑟 𐑝 𐑞 𐑯𐑲𐑑 𐑢𐑭𐑗𐑥𐑧𐑯..."
#. [side]
#. [side]: type=Lancer, id=Yannic
#. [side]: type=General, id=Halrad
#. [side]: id=Konrad, type=King of Wesnoth
#. [scenario]: id=16_Eleventh_Hour
#. [side]: id=Dacyn, type=Fallen Mage
#. [side]: id=Gweddry # TODO: he respawns even if he died last scenario, so we need to fix that
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:78
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:225
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:40
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:41
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:268
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:65
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:33
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:37
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:56
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:28
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:31
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:47
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:32
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:27
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:241
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:95
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:29
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:57
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:39
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:52
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:53
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:35
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:55
msgid "Wesnothians"
msgstr "·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕"
#. [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated)
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [side]: type=Necromancer, id=Mel Guthrak
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Adept, id=Mal-Tar
#. [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female
#. [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male
#. [side]
#. [scenario]: id=04c_Mal-Ravanals_Capital
#. [side]: type=Dark Adept, id=Rilaka
#. [side]: type=Necromancer, id=Mal-un-Karad
#. [side]: type=Ghast, id=ghast_leader
#. [side]: type=Necromancer, id=Mal-Talar
#. [side]: type=Dark Sorcerer, id=Mal-Mana, gender=female
#. [side]: type=Death Knight, id=Naken-alvak
#. [scenario]: id=07b_Ogre_Crossing
#. [side]: type=Death Knight, id=Ducatithil
#. [side]: type=Necromancer, id=Mal-Yrna, gender=female
#. [side]: type=Necromancer, id=Mal-un-Darak
#. [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#. [scenario]: id=16_Eleventh_Hour
#. [side]: type=Dark Adept, id=Lethin
#. [scenario]: id=17b_All-In
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:101
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:137
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:183
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:176
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:53
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:83
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:63
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:289
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:36
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:135
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:59
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:191
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:244
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:299
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:373
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:93
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:260
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:289
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:346
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:120
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:139
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:160
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:252
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:287
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:303
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:316
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:188
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:234
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:277
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:606
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:60
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:62
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:311
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:440
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:450
msgid "Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [side]: type=Death Knight, id=Nakeg-alvan # this guy reappears in S16 even if you kill him in S01. (maybe death knights can get re-animated)
#. [unit]: type=Death Knight, id=Nakeg-alvan
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:105
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:670
msgid "Nakeg-alvan"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Talar
#. [else]
#. [side]: type=Necromancer, id=Mal-Talar
#. A male necromancer, reappears in S06b and can pursue the player to S07b.
#. In case a leader gets killed, there's some alias use between necromancers:
#. if Mel Guthrak dies in S01, the pursuer in S02 is renamed Mal-Talar
#. if Mal-Talar dies in S01, S02 can and S06b does rename to "Mal-Bakral"
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:213
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:248
msgid "Mal-Talar"
msgstr "·𐑥𐑨𐑤-Talar"
#. [side]: type=Necromancer, id=Mel Guthrak
#. [side]: type=Lich, id=Mel Guthrak
#. See comments for Mal-Talar about which necromancer appears in S02.
#. This guy reappears no matter what in S16 (reanimated as a lich).
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:189
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:168
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:662
msgid "Mel Guthrak"
msgstr ""
#. [side]: type=Necromancer, id=Mel Guthrak
#. [unit]: type=Dark Adept, id=Gaennell, gender=female
#. A female Dark Adept with portrait, can be converted to the player's side.
#. Appears in S01, where she's an apprentice of Mel Guthrak, and sometimes copies his motions (plays her animation) when he recruits.
#. She reappears in S13, where Terraent can recruit her to the player's side.
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:211
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1058
msgid "Gaennell"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:235
msgid "Vugreddyr"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:296
#, fuzzy
#| msgid "Survive until end of turns"
msgid "Survive until turns run out"
msgstr "𐑕𐑻𐑝𐑲𐑝 𐑳𐑯𐑑𐑦𐑤 𐑧𐑯𐑛 𐑝 𐑑𐑻𐑯𐑟"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:306
msgid "Move any unit to the trapdoor just outside your keep (10,15)"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:316
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:226
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:508
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:169
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:177
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:314
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:564
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:429
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:846
#, fuzzy
#| msgid "Death of Gweddry"
msgid "Death of Gweddry or Dacyn"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰"
#. [message]: speaker=Gweddry
#. Probably only two or three watchmen
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:330
#, fuzzy
#| msgid "What? What is going on?"
msgid "Watchmen, report. Whats going on?"
msgstr "𐑢𐑪𐑑? 𐑢𐑪𐑑 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑪𐑯?"
#. [message]: speaker=Vugreddyr
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:334
msgid "Help! Run for your lives!"
msgstr ""
#. [message]: speaker=Dacyn
#. Speaking to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:339
msgid "See for yourself. Undead approach from the east."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:343
msgid "Soldiers, to arms!"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:353
msgid "Look! The old outpost is newly manned."
msgstr ""
#. [message]: speaker=Mel Guthrak
#. Mal-Talar is a male dark sorcerer, he'll dispatch a messenger bat
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:358
msgid "Interesting... you, Talar, send news of this development."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:425
msgid "Suns up! Theyre falling back!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:439
msgid "I sense a great power... no, it cannot be... I must not be seen."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:483
msgid ""
"This is the resistance you spoke of, an untrained commander and a few fresh "
"recruits?"
msgstr ""
#. [message]: speaker=Mal-Talar
#. Mal-Ravanal is neither male nor female, so avoid structures using direct addresses or pronouns when possible
#. Gender neutral pronouns or plural pronouns implying multiple entities are preferred, but you can use language default if that is not possible
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:489
msgid "My deepest apologies! Please, forgive us. There will be no more delays."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:493
msgid "So you say."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#. Mal-Ravanal has just animated 10 (more or less depending on difficulty) undead
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:542
msgid "That is how you raise thralls, apprentice. Carry on."
msgstr ""
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:546
msgid "We shall ensure their destruction!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:556
msgid ""
"Blast it, theyve been reinforced! And why did Dacyn leave? Well have to "
"hold back the undead until he returns."
msgstr ""
#. [message]: speaker=Gweddry
#. a huge number of undead are spawning
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:676
msgid "Wha- How did so many of them flank us? Were cut off from Wesnoth!"
msgstr ""
#. [message]: speaker=Dacyn
#. Dacyn doesn't really express much and doesn't like to explain himself
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:712
msgid "Gweddry? Ah, you survive."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:716
msgid ""
"Dacyn, why did you flee the battle? Our situation has become rather "
"desperate."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:720
#, fuzzy
#| msgid ""
#| "There is no time to explain. If you wish to survive, you will escape "
#| "through this trapdoor."
msgid ""
"Now is not the time for a lengthy report. Unless you intend to die, I "
"suggest you escape through this trapdoor."
msgstr "𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑦𐑒𐑕𐑐𐑤𐑱𐑯. 𐑦𐑓 𐑿 𐑢𐑦𐑖 𐑑 𐑕𐑻𐑝𐑲𐑝, 𐑿 𐑢𐑦𐑤 𐑦𐑕𐑒𐑱𐑐 𐑔𐑮𐑵 𐑞𐑦𐑕 𐑑𐑮𐑨𐑐𐑛𐑹."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:760
#, fuzzy
#| msgid "But what about the outpost?"
msgid "But we have orders to hold this outpost!"
msgstr "𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:764
msgid ""
"You have not yet seen even one-hundredth of the undead armies. This outpost "
"is already lost. Your death — as heroic as I am sure it would be — will "
"benefit no one. Now come, there is little time to spare."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:777
msgid "Im at the trapdoor! Follow me!"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:779
msgid "Escape"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:793
msgid "Wait"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:828
msgid "If you wish to die, there will be plenty of time for that later."
msgstr ""
#. [message]: speaker=Nakeg-alvan
#. [message]: speaker=Owaec
#. [message]: speaker=Dacyn
#. [message]: speaker=Gaennell
#. [message]: speaker=Fallen Clansman
#. [message]: speaker=ghast_leader
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:844
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:428
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1018
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1131
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:900
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:904
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1196
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:412
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:578
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:599
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:815
#, fuzzy
#| msgid "Hmm..."
msgid "..."
msgstr "𐑣𐑥𐑥..."
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:861
msgid "No! I was promised I could rule this province!"
msgstr ""
#. [message]: speaker=Gaennell
#. [message]: speaker=$unit.id
#. Gaennell gets to run away instead of dying
#. the speaker is male
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:874
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:87
msgid "Get me out of here!"
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/01_Eastern_Invasion.cfg:888
#, fuzzy
#| msgid "You have defeated my brother, but I will follow you and kill you!"
msgid "You may defeat me now, but I will return!"
msgstr "𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼, 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿 𐑯 𐑒𐑦𐑤 𐑿!"
#. [scenario]: id=02_The_Escape_Tunnel
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:17
msgid "The Escape Tunnel"
msgstr "𐑞 𐑦𐑕𐑒𐑱𐑐 𐑑𐑳𐑯𐑩𐑤"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:27
msgid ""
"Screams and shouts echoed across the surface as Gweddry rushed his remaining "
"men into the roughly hewn tunnel. A foul stench wafted up from below..."
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Knutan
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:55
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:70
msgid "Dwarves"
msgstr ""
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:60
msgid "Knutan"
msgstr "·𐑒𐑯𐑳𐑑𐑨𐑯"
#. [side]: type=Dwarvish Steelclad, id=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:76
msgid "Pelmaithodor"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:86
msgid "Duduril"
msgstr ""
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:110
msgid "Trolls"
msgstr ""
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:114
msgid "Kabak"
msgstr "·𐑒𐑨𐑚𐑩𐑒"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:128
#, fuzzy
#| msgid "Nafga"
msgid "Nag"
msgstr "·𐑯𐑨𐑓𐑜𐑩"
#. [side]: type=Troll, id=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:136
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:146
msgid "Hur"
msgstr ""
#. [then]
#. [modify_unit]
#. If Mal-Talar was killed in S01, use a different name.
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:209
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:481
msgid "Mal-Bakral"
msgstr "·𐑥𐑨𐑤-𐑚𐑨𐑒𐑮𐑨𐑤"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:222
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:504
#, fuzzy
#| msgid "Move Gweddry to the trapdoor"
msgid "Move any unit to the tunnel exit"
msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:244
#, fuzzy
#| msgid "Where are we? I cant see where we are going."
msgid "Where are we? I can hardly see my own nose."
msgstr "𐑢𐑺 𐑸 𐑢𐑰? 𐑲 𐑒𐑭𐑯𐑑 𐑕𐑰 𐑢𐑺 𐑢𐑰 𐑸 𐑜𐑴𐑦𐑙."
#. [message]: speaker=Dacyn
#. "We" is not just Gweddry and Dacyn, but also all survivors from S01
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:249
msgid ""
"We are in a tunnel under the outpost. Smugglers originally dug it to sneak "
"behind Wesnoths patrols. I believe it to be currently inhabited by trolls."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:305
#, fuzzy
#| msgid "Hurry up. We must get across before these undead slaughter us!"
msgid "We must make haste to escape before the undead catch us."
msgstr "𐑣𐑳𐑮𐑦 𐑳𐑐. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕 𐑚𐑦𐑓𐑹 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑕𐑤𐑷𐑑𐑼 𐑳𐑕!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:309
#, fuzzy
msgid "Wait, before we go anywhere — who were those necromancers?"
msgstr "𐑢𐑱𐑑, 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑜𐑴 𐑧𐑯𐑦𐑢𐑺 - 𐑣𐑵 𐑢𐑻 𐑞𐑴𐑟 𐑳𐑯𐑛𐑧𐑛?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:313
msgid ""
"Is this really the time for questions? Suffice to say they represent an army "
"much too powerful for us; perhaps too powerful for all of Wesnoth. We must "
"flee while I consider how to defeat them."
msgstr ""
#. [message]: speaker=unit
#. speaker is a dwarf
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:332
msgid "Who goes there?"
msgstr "𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:336
#, fuzzy
#| msgid ""
#| "We are soldiers of the king of Wesnoth. Will you help us escape these "
#| "trolls?"
msgid ""
"We are soldiers of the King of Wesnoth. Make way, or help us get past these "
"trolls."
msgstr "𐑢𐑰 𐑸 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑞 𐑒𐑦𐑙 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑢𐑦𐑤 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑦𐑕𐑒𐑱𐑐 𐑞𐑰𐑟 𐑑𐑮𐑴𐑤𐑟?"
#. [message]: speaker=Knutan
#. in plain English, "Yes, we'll help anyone quarreling with the trolls. But what are you doing down here?"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:345
msgid ""
"Aye, well help anyone quarrelin wi them trolls. But what be ye doing down "
"here?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:349
msgid ""
"Undead are pursuing us, purging the land of all that lives. You should join "
"us and flee!"
msgstr ""
#. [message]: speaker=Knutan
#. "My clan has lived in these caves for nearly a century. We'll not be scattered now by some sacks of bones"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:354
#, fuzzy
#| msgid ""
#| "My clan ha lived in these caves for centuries. Well no be scattered "
#| "now by a few undead."
msgid ""
"My clan ha lived in these caves fer near a century. Well no be scattered "
"now by some sacks o bones."
msgstr ""
"𐑥𐑲 𐑒𐑤𐑨𐑯 𐑣𐑭' 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟 𐑓𐑹 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟. 𐑢𐑰'𐑤 𐑯𐑴' 𐑚𐑰 𐑕𐑒𐑨𐑑𐑼𐑛 𐑯𐑬 𐑚𐑲 𐑩 𐑓𐑿 "
"𐑳𐑯𐑛𐑧𐑛."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:358
msgid ""
"Yes, Im sure that will end well. Gweddry, we may be able to avoid the bulk "
"of the trolls by going through the dwarves tunnel. I doubt they will need "
"it much longer."
msgstr ""
#. [message]: speaker=Duduril
#. speaker is a dwarf, currently alone
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:376
msgid "Humans! What be ye doin in our caves?"
msgstr ""
#. [message]: speaker=second_unit
#. "you" meaning a single dwarf
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:381
msgid "A horde of undead is pursuing us! You should come with us and escape."
msgstr ""
#. [message]: speaker=Duduril
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:385
msgid "Thursagans beard! Ive got to go help the others!"
msgstr ""
#. [message]: speaker=unit
#. "troll treasure hole, keep out"
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:408
#, fuzzy
#| msgid "TROL TREZZUR HOLE: KEEP OWT"
msgid "TROL TREZZUR HOL: KEIP OWT"
msgstr "𐑑𐑮𐑪𐑤 𐑑𐑮𐑧𐑟𐑳𐑮 𐑣𐑴𐑤: 𐑒𐑰𐑐 𐑬𐑧𐑑"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:427
msgid "It seems these trolls were hiding some gold. I count fifty gold pieces!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:448
msgid ""
"I recognize the enchantment on that quiver. How did trolls come to possess "
"such an artifact?"
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:493
#, fuzzy
#| msgid "We have found you, fleshbag! Prepare to die!"
msgid "I have found your hiding spot, fleshbag! Prepare to die!"
msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑿, 𐑓𐑤𐑧𐑖𐑚𐑨𐑜! 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:497
#, fuzzy
#| msgid ""
#| "They follow us... we must get out of this tunnel. It looks like it is "
#| "leading east. That is unfortunate, for it will take us further from "
#| "Weldyn. But it is our only option."
msgid ""
"He sounds awfully smug for finding an open trapdoor. Gweddry, we must escape "
"through this tunnels eastern exit. It is unfortunate that it will take us "
"into the Estmark hills, beyond the borders of Wesnoth. But it is the only "
"option."
msgstr ""
"𐑞𐑱 𐑓𐑪𐑤𐑴 𐑳𐑕... 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑑𐑳𐑯𐑩𐑤. 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑦𐑑 𐑦𐑟 𐑤𐑰𐑛𐑦𐑙 𐑰𐑕𐑑. 𐑞𐑨𐑑 "
"𐑦𐑟 𐑳𐑯𐑓𐑹𐑑𐑿𐑯𐑩𐑑, 𐑓𐑹 𐑦𐑑 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑳𐑕 𐑓𐑻𐑞𐑼 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑪𐑐𐑖𐑩𐑯."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:531
msgid "I see daylight! Follow me!"
msgstr ""
#. [message]: speaker=Knutan
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:557
msgid "Maybe I aint been the wisest leader..."
msgstr ""
#. [message]: speaker=Kabak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:568
msgid "From stone I come... now stone I return..."
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:579
msgid "I die? But how?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:583
msgid "A small victory. He will be replaced soon enough; we must still flee."
msgstr ""
#. [event]
#. [side]: type=Dark Adept, id=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:628
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:87
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:351
msgid "Mal-Tar"
msgstr "·𐑥𐑨𐑤-𐑑𐑸"
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:636
msgid ""
"Hello? My masters said I should see what was making all the noise down in "
"this old cave..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg:640
msgid "We are discovered and surrounded. Now Wesnoth is doomed..."
msgstr ""
#. [scenario]: id=03_An_Unexpected_Appearance
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:17
msgid "An Unexpected Appearance"
msgstr "𐑩𐑯 𐑳𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑩𐑐𐑽𐑩𐑯𐑕"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:26
msgid ""
"Daylight broke over the relieved faces of Gweddry and his men as they "
"clambered out of the dingy cave. The lush Estmark hills filled the horizon "
"in all directions."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Skraat
#. [side]: type=Dark Sorcerer, id=Mal-Skraat, gender=male
#. [unit]: type=Necromancer, id=Mal-Skraat
#. [then]
#. brother of Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:58
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:51
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:803
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:836
msgid "Mal-Skraat"
msgstr "·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑"
#. [side]: type=Dark Sorcerer, id=Mal-Kallat, gender=female
#. [then]
#. [unit]: type=Necromancer, id=Mal-Kallat, gender=female
#. sister of Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:810
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:828
msgid "Mal-Kallat"
msgstr "·𐑥𐑨𐑤-𐑒𐑨𐑤𐑩𐑑"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:160
msgid "To travel northwest, defeat Mal-Skraat. <i>(easy)</i>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:165
msgid "To travel east, defeat Mal-Kallat. <i>(normal)</i>"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:207
msgid "Quick, I must collapse the tunnels behind us."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:236
msgid ""
"Excellent, we have swiftly escaped the tunnels, and there is no sign of "
"pursuit."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:244
msgid "Its a relief to once again breathe the fresh air. Where are we now?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:248
msgid ""
"These are the Estmark hills, so we must be in a mountain pass leading both "
"east and west. I am unsure which path leads us the swiftest towards Wesnoth, "
"but we certainly cannot stay here."
msgstr ""
#. [message]: speaker=Mal-Kallat
#. sister talking to younger brother
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:253
msgid ""
"What are these soldiers doing here? The vanguard must not have done a "
"thorough job of cleaning up..."
msgstr ""
#. [message]: speaker=Mal-Skraat
#. brother talking to older sister
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:258
msgid ""
"Dont be scared, Kala. Look at how haggard they are! I bet the new recruit "
"can handle them by himself."
msgstr ""
#. [message]: speaker=Mal-Tar
#. Dacyn and Gweddry are going to do this during turn 1, before he even gets a chance to recruit
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:263
#, fuzzy
msgid "No!! Theyll kill me!"
msgstr "𐑯𐑴!!! 𐑞𐑱𐑤 𐑒𐑦𐑤 𐑥𐑰!"
#. [message]: speaker=Mal-Skraat
#. talking to Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:268
msgid "We can always bring you back if you die."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:281
msgid ""
"I believe this is the undead rearguard; we must have crossed under their "
"armies while in the tunnel. We must kill either of the dark sorcerers and "
"escape towards Wesnoth."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:285
msgid ""
"This is a true invasion then? These necromancers mean to conquer Wesnoth "
"itself?"
msgstr ""
#. [message]: speaker=Dacyn
#. "their leader" being Mal-Ravanal, who's neither male nor female
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:290
msgid "Yes. I have history with their leader."
msgstr ""
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:313
msgid "I... I actually did it!"
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:317
msgid ""
"Well well, Im impressed! Perhaps this apprenticeship has not been wasted on "
"you after all."
msgstr ""
#. [message]: speaker=Mal-Kallat
#. star wars reference
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:322
msgid "We will watch your career with great interest..."
msgstr ""
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:336
msgid "Wait, please, not like this!"
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:351
msgid "I told him he should have studied harder."
msgstr ""
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:355
msgid ""
"I wanted to avoid as much battle as I could, but it seems like we have no "
"choice..."
msgstr ""
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:367
msgid "Skrai, no!! Cursed Wesnothians, he was my precious little brother..."
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:388
msgid ""
"Kala, no!! Curse you Wesnothians! You may have killed my sister, but I will "
"chase you east and take my revenge!"
msgstr ""
#. [message]: speaker=Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:418
msgid "... wait, what just happened? Why am I still alive?"
msgstr ""
#. [scenario]: id=04a_An_Elven_Interlude
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:8
#, fuzzy
#| msgid "An Elven Alliance"
msgid "An Elven Interlude"
msgstr "𐑩𐑯 𐑧𐑤𐑝𐑧𐑯 𐑩𐑤𐑲𐑩𐑯𐑕"
#. [scenario]: id=04a_An_Elven_Interlude
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:24
msgid "Singing Spring"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:29
msgid ""
"Gweddry and Dacyn found but scant respite through the west pass. After weeks "
"of slow and labored mountain marching, they stumbled upon a green valley and "
"an unknown forest."
msgstr ""
#. [side]: type=Elvish Lady, id=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:61
msgid "Elves"
msgstr ""
#. [side]: type=Elvish Lady, id=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:65
msgid "Vaelya"
msgstr ""
#. [side]: type=Outlaw, id=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:115
msgid "Mercenaries"
msgstr ""
#. [side]: type=Outlaw, id=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:119
msgid "Addogin"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:162
msgid "Move any unit to the signpost in the northwest"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:167
msgid "Kill Addogin (bonus reward)"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:186
msgid ""
"Control 10 villages or kill Addogin to force the mercenaries to retreat."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:203
#, fuzzy
#| msgid "Greetings, travelers! Welcome to my realm."
msgid "Greetings, travelers! I hope you find our forest hospitable."
msgstr "𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟! 𐑢𐑧𐑤𐑒𐑩𐑥 𐑑 𐑥𐑲 𐑮𐑧𐑤𐑥."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:207
msgid "Indeed, and you have my thanks for allowing us entry."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:211
msgid ""
"What brings you to our lands? Long has it has been since men of Wesnoth "
"presented themselves to us."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:215
msgid ""
"Im afraid Wesnoth has been invaded by fell undead, although I am glad to "
"see they have not yet entered this forest. We have come here seeking refuge "
"and passage to Wesnoths northern river outpost."
msgstr ""
#. [message]: speaker=Vaelya
#. followed by a delay and then the elves switching from allies to enemies
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:220
msgid ""
"I am sorry to hear of your misfortune. Our scouts had spotted undead in this "
"area, but I am shocked to hear that they are attacking Wesnoth. And if they "
"are hunting you, then..."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:233
msgid ""
"My heart aches with the weight of this decision, but if you are being "
"pursued by undead I am afraid I cannot allow you entry. You are welcome to "
"travel outside our lands, but I cannot risk bringing destruction to my "
"people."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:237
msgid ""
"So much for forest hospitality. Elf, you know full well that going around "
"will take us days of forced march, time which we can hardly afford. We "
"despise the undead just as much as you. Let us pass."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:241
msgid "Vaelya, surely you can find it in your heart to grant us passage?"
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:245
msgid ""
"I wish I could, but I would spare my people the fate of undeath. I must take "
"precautions to protect these lands."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:249
msgid ""
"In fact, I confess that since hearing of the undead I have stooped so low as "
"to hire a mercenary company..."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:253
msgid "... Addogin, please escort these Wesnothians away to the east."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:261
msgid "You heard the lady! Boys, its time to earn our keep!"
msgstr ""
#. [unit]: type={ON_DIFFICULTY (Orcish Slayer) (Orcish Nightblade) (Orcish Nightblade)}, id=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:272
msgid "Nafga"
msgstr "·𐑯𐑨𐑓𐑜𐑩"
#. [message]: speaker=Nafga
#. What are your orders for me to perform, Addogin?
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:283
#, fuzzy
#| msgid "But what about the outpost?"
msgid "And what about me?"
msgstr "𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑?"
#. [message]: speaker=Addogin
#. "you" being a single male Orcish Slayer or Orcish Nightblade
#. later in the campaign, it's revealed that the necromancers are buying corpses, and a lot are being sold
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:289
msgid ""
"Into the forest with you. If it comes to bloodshed, strike at them from "
"behind. And dont even think of running off with any corpses before I can "
"collect our bounty!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:308
msgid "There must be some way to resolve this without fighting..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:312
msgid ""
"Finding another path westwards would cause great delay, which would cost "
"Wesnoth many lives. We will fight our way through the mercenaries, through "
"the elves and out the other side."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:317
msgid ""
"... hmm, mercenaries are not known for their loyalty. If we can show we are "
"gaining ground, they may turn and run. If we can defeat their leader, the "
"outcome may be even better."
msgstr ""
#. [message]: speaker=Nafga
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:336
msgid ""
"Bloodshed, hahaha! Nafga will kill the humans and keep the bounty all for "
"himself!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:344
msgid "No amount of money is worth dying for. Forget this, its time to bail!"
msgstr ""
#. [message]: speaker=Vaelya
#. to the remaining mercenaries, who are orcs and human outlaws
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:367
msgid "No, we need your help! Please come back!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:371
msgid "Sorry lady, but coins no good if youre not alive to spend it."
msgstr ""
#. [message]: speaker=$found_unit.id
#. the mercenaries decide it's time to retreat
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:398
msgid "This aint lookin good. Those Wesnoth soldiers are <i>mean</i>."
msgstr ""
#. [message]: speaker=$second_unit.id
#. capturing Addogin, spoken by the unit fighting him
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:418
msgid ""
"Oh no you dont! You and your band of mercenaries have caused us enough "
"trouble! How do we know you wont rally your men and attack us again?"
msgstr ""
#. [message]: speaker=Gweddry
#. capturing Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:423
msgid ""
"I suppose well have to bring him with us, at least for a time. Tie him up "
"so he doesnt run away."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:427
msgid "Help! I was only doing my job!"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:463
msgid ""
"Addogin has joined your side, but will be <b><i>slowed</i></b> and "
"<b><i>unable to attack</i></b> as long as he remains tied up."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:467
msgid "Im gettin too old for this..."
msgstr ""
#. [message]: speaker=Nafga
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:499
#, fuzzy
#| msgid ""
#| "No! This is the first time I have failed a mission, and it is my last!"
msgid "No! This is the first and last time I have failed a mission!"
msgstr "𐑯𐑴! 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑓𐑻𐑕𐑑 𐑑𐑲𐑥 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑩 𐑥𐑦𐑖𐑩𐑯, 𐑯 𐑦𐑑 𐑦𐑟 𐑥𐑲 𐑤𐑭𐑕𐑑!"
#. [message]: speaker=Vaelya
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:512
msgid "I only wanted... to protect my people..."
msgstr ""
#. [message]: speaker=unit
#. The valley of the River Weldyn, although there's also a city with the same name.
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:549
msgid ""
"Ive made it through the forest and I can see the valley Weldyn open on the "
"other side!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:553
msgid ""
"Well done, we have crossed this forest without major delay. Now we must see "
"what has become of Owaec and his garrison."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:592
msgid ""
"What the?! Are you seeing this? Trees arent supposed to move like that."
msgstr ""
#. [message]: speaker=Vaelya
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:596
msgid ""
"The forest itself has come to our aid! Not in a hundred years have I "
"witnessed such a wonder."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04a_An_Elven_Interlude.cfg:600
msgid ""
"The fighting has awoken woses from the forest. Now they will surely deny us "
"passage, and this delay will mean the end of Wesnoth..."
msgstr ""
#. [scenario]: id=04b_Ill_Humors
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:7
msgid "Ill Humours"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:21
msgid ""
"Pursued by a vengeful Mal-Skraat and his minions, Gweddry and Dacyn were "
"forced eastward out of the Estmarks, into the near reaches of the uncharted "
"Bitter Swamp."
msgstr ""
#. [side]
#. a group of Dunefolk
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:211
msgid "Far Travelers"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:223
msgid "Ikriaf"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:233
msgid "Ragnabair"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:243
msgid "Abman"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:253
msgid "Nur al-Nuh"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:263
msgid "Muma"
msgstr ""
#. [objective]: condition=win
#. Mal-Skraat is male
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:310
#, fuzzy
#| msgid "Mal-Skraat"
msgid "Defeat Mal-Skraat"
msgstr "·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:323
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:581
msgid ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:354
msgid ""
"Ugh, the fumes from this swamp are horrific! I can barely see my nose and "
"some of the men have started collapsing from sickness. I dont think we can "
"march much deeper."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:358
msgid ""
"We have already marched much too far eastward. We should now head northwest "
"and try to reach Wesnoths northern river outpost. Owaecs soldiers have "
"likely been routed or killed, but the outpost itself will still provide a "
"place to regroup."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:362
msgid ""
"I had hoped to preserve the lives of our men, yet it seems we have no choice "
"but to confront this infernal sorcerer."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:366
msgid ""
"This is a very dangerous place for us to fight. We must stay away from this "
"swamps vapours, lest we become poisoned. And we should be cautious when "
"venturing forth; there is no telling what lurks invisible under the water."
msgstr ""
#. [unit]: id=Safyam, gender=female, type=Dune Burner
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:380
msgid "Safyam"
msgstr ""
#. [unit]: id=Hahid al-Ali, type=Dune Apothecary
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:396
msgid "Hahid al-Ali"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:418
msgid "Quiet, someone approaches..."
msgstr ""
#. [message]
#. [message]: speaker=Dacyn
#. Speaker (not the spoken text), but used both for humans in S04b and later for the voices from the amulet
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:422
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2869
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1041
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2072
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2084
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1554
msgid "Unknown"
msgstr ""
#. [message]
#. male speaker talking to female
#. alswdan is a fictional swamp herb
#. suggested pronunciation is "ull-su-dahn"
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:427
msgid ""
"It must be here somewhere! Im telling you, alswdan only grows in swamps, "
"and this is the grandest one on the continent."
msgstr ""
#. [message]
#. [message]: speaker=Dacyn
#. Speaker (not the spoken text), but used both for humans in S04b and later for the voices from the amulet
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:431
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2078
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1561
msgid "Unknown 2"
msgstr ""
#. [message]
#. female speaker talking to male, but "us" being a group of at least 5
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:434
msgid ""
"And <i>Im</i> telling <i>you</i>, youre going to get us killed wandering "
"around these northlands! I havent seen home in years! Your easy money "
"expedition has already led us far-too-far astray from the dunes."
msgstr ""
#. [message]: speaker=Gweddry
#. speaking to 1 male and 1 female
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:449
msgid ""
"Hail, strangers! Are you friend or foe? What brings you to this foul swamp?"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. speaking to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:454
msgid ""
"Ah, natives! Perhaps you can help us! I am Hahid al-Ali, herbalist "
"extraordinaire, and this is my assistant Safyam. Weve journeyed to your "
"lands seeking the rare gwza-alswdan plant."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. telling his female companion to harvest a herb
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:459
msgid "Why, theres one now! Safyam, if you would."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:494
msgid ""
"Thanks to my cure made from this marvelous herb, she is now immune to the "
"swamps ill humours! With more, I can make an antitoxin strong enough to "
"cure the draught of death itself!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:498
msgid ""
"If we help you find more of this alswdan, will you share your cure with "
"us? Our people have been attacked by undead and we must now fight this dark "
"sorcerer to return home."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:502
msgid ""
"Ho ho, a haggler after my own heart! I dont see why not. But if these "
"undead are giving you such trouble, why not strike them in their capital? "
"Safyam spotted it not far east of here. I want nothing to do with them of "
"course, but Im sure you military-minded folk would have no trouble storming "
"their walls."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:506
msgid ""
"If you can find enough alswdan and pay a small fee, Id be happy to "
"inoculate all of your men and point you in the direction of the undead "
"fortress."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:549
msgid "To travel west, defeat Mal-Skraat. <i>(normal)</i>"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:552
msgid ""
"To travel east, collect 6 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:553
msgid ""
"To travel east, collect 5 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:554
msgid ""
"To travel east, collect 4 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:555
msgid ""
"To travel east, collect 3 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:556
msgid ""
"To travel east, collect 2 alswdan herbs and pay Hahid al-Ali $gold_cost "
"gold. <i>(challenging)</i>"
msgstr ""
#. [objectives]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:557
msgid ""
"To travel east, collect 1 alswdan herb and pay Hahid al-Ali $gold_cost gold. "
"<i>(challenging)</i>"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:559
msgid "<i>(herbs are spread in all directions around your starting keep)</i>"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:573
msgid ""
"Any unit that begins or ends its turn adjacent to a swamp hex will become "
"poisoned. Hahid and Safyam are already immune."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:591
msgid "The dunefolk will not follow you to the next scenario."
msgstr ""
#. [message]: speaker=unit
#. TODO for 1.19: make this the male message, and add a separate female one
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:646
msgid ""
"Ive found a sprig of alswdan and am now immune to the swamps poison! Well "
"need $herbs_needed more (and $gold_cost gold) to travel east."
msgstr ""
#. [message]: speaker=unit
#. TODO for 1.19: make this the male message, and add a separate female one
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:656
msgid "Ive found a sprig of alswdan and am now immune to the swamps poison!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:708
msgid ""
"Alas, my long, storied, and exceedingly profitable career has come to an "
"end! Perhaps Safyam was right about the dangers of this place..."
msgstr ""
#. [message]: speaker=Safyam
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:713
msgid ""
"My master has perished! It has been too many years since any of us have seen "
"our homeland; we will return to mourn his passing."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:722
msgid ""
"Give Hahid $gold_cost gold; assault the undead fortress. <i>(challenging)</i>"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:732
msgid "Give Hahid nothing; return westward towards Wesnoth. <i>(normal)</i>"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:742
msgid "Give Hahid $gold_extra gold."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:759
msgid ""
"Ho ho, thats all the herbs I need! Now if youll give me those $gold_cost "
"gold pieces you promised, Id be happy to point you in the direction of that "
"undead fortress."
msgstr ""
#. [message]: speaker=Dacyn
#. speaking to Gweddry, although the previous message was spoken by Hahid
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:764
msgid ""
"Even if we do manage to find them, how do you expect us to defeat the undead "
"in the very heart of their territory? I have already told you that this foe "
"is far beyond anything we can face alone. Confronting this menace with the "
"few soldiers we have would be foolish."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:794
msgid ""
"Im afraid you dont have the $gold_cost gold to pay for my information, so "
"I must be off. Best of luck with that Mal-Skraat youre fighting!"
msgstr ""
#. [message]: speaker=Gweddry
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:815
msgid ""
"If the threat is as grave as you say, I believe we must take advantage of "
"our position behind the undead lines. Even outnumbered, we may still be able "
"to disrupt their plans and cause some mischief within their city."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:819
msgid ""
"...so the great Gweddry intends to do what all of Wesnoth cannot. Very well. "
"I cannot return to Wesnoth on my own, so it seems I have little choice but "
"to join you in your folly."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:840
msgid ""
"I heed Dacyns advice on this. Our armies are not strong enough to travel "
"east."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:844
msgid ""
"Suit yourself! Now that I have what I need, its high time my friends and I "
"returned to the Ashland."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. offering Hahid extra gold, but not having enough gold
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:874
msgid ""
"Ho ho, very funny, for a moment I thought you meant it! But really now, do "
"you want my information or not?"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. offering Hahid extra gold
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:896
msgid ""
"What the-? Youre serious!? Well, forget herbalism, I need to find out more "
"about this mystical land where men pay thrice what they owe!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:900
msgid ""
"Friends, come, let us join these Wesnothians and travel west towards the "
"rest of their kind!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:904
msgid "What about journeying east towards the undead fortress?"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:908
msgid ""
"Oh please, I knew you wouldnt fall for that! I just wanted something to "
"keep those skeletons busy while we left."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:926
msgid ""
"(The Dunefolk have joined you! You must now defeat Mal-Skraat and travel "
"west. 10 turns have been added to the limit.)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:951
msgid ""
"The dunefolk are leaving and without their aid we have no chance of even "
"finding the undead capital. We must defeat Mal-Skraat and proceed westward."
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:968
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:844
msgid "No, it cant end like this! My sister has died unavenged..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:973
msgid ""
"Good, now we should be able to reach whats left of the northern outpost."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:982
msgid "Thanks for nothing! What happened to helping me gather my herbs?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:1018
msgid "...urhggg, I dont feel so good..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04b_Ill_Humors.cfg:1031
msgid "The swamps vapors are overwhelming us... despite our precautions..."
msgstr ""
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:5
msgid "Mal-Ravanals Capital"
msgstr "·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 ·𐑒𐑨𐑐𐑦𐑑𐑩𐑤"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:16
msgid ""
"Gweddry marched his band of soldiers ever eastward, deeper and deeper into "
"the bogs. A great wall of stone loomed before them."
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Rikna, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:67
#, fuzzy
#| msgid "Mal-Uknalu"
msgid "Mal-Rikna"
msgstr "·𐑥𐑨𐑤-𐑳𐑒𐑯𐑨𐑤𐑵"
#. [side]: type=Lich, id=Mal-Vakaz
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:96
#, fuzzy
#| msgid "Mal-Sakkat"
msgid "Mal-Vakaz"
msgstr "·𐑥𐑨𐑤-𐑕𐑨𐑒𐑭𐑑"
#. [side]: type=Death Knight, id=Rava-Krodaz
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:157
msgid "Rava-Krodaz"
msgstr "·𐑮𐑨𐑝𐑨-𐑒𐑮𐑴𐑛𐑩𐑟"
#. [side]: type=Death Knight, id=Rava-Krovan
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:171
#, fuzzy
#| msgid "Rava-Krodaz"
msgid "Rava-Krovan"
msgstr "·𐑮𐑨𐑝𐑨-𐑒𐑮𐑴𐑛𐑩𐑟"
#. [scenario]: id=04c_Mal-Ravanals_Capital
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:277
msgid "Jailer"
msgstr ""
#. [message]: speaker=Gweddry
#. to a single captive
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:307
msgid "How did these undead come to imprison you?"
msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:311
msgid ""
"It is a sad tale. My allies and I were questing when we were ambushed and "
"captured by ghostly warriors. Their leader has been toying with us, forcing "
"us to fight for their amusement."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:315
#, fuzzy
#| msgid ""
#| "This sounds dangerous. We will try to free as many of you as possible "
#| "before we escape from here."
msgid ""
"No soldier deserves such treatment. We will try to free as many of you as "
"possible."
msgstr ""
"𐑞𐑦𐑕 𐑕𐑬𐑯𐑛𐑟 𐑛𐑱𐑯𐑡𐑼𐑩𐑕. 𐑢𐑰 𐑢𐑦𐑤 𐑑𐑮𐑲 𐑑 𐑓𐑮𐑰 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑿 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐 "
"𐑓𐑮𐑪𐑥 𐑣𐑽."
#. [message]: speaker={ID}
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:319
msgid ""
"Five of my comrades are still imprisoned. We will gladly enter your service "
"in appreciation for our freedom."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:330
msgid ""
"A sun paladin! I had no idea there were any of your order still in Wesnoth."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:335
msgid "Aeraery"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:342
msgid ""
"Thank you! My poor horse could barely breathe trapped among these reeds!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:344
msgid "Teoryn"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:351
msgid ""
"Bah, I didnt need your help! Sooner or later, I would have gotten out of "
"this cage on my own."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:353
msgid "Yrthynaenc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:361
msgid ""
"My thanks, friends. I had despaired of ever again riding free amongst the "
"living."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:362
msgid "Inyc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:369
msgid ""
"Vengeance upon the undead! I will make them pay for the abuse theyve "
"inflicted upon us!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:371
msgid "Vobreddaent"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:378
msgid ""
"Truly you are heroes of legend to have fought so deep past the undead! I am "
"forever in your debt."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:414
#, fuzzy
#| msgid "Escape from the capital by killing one of the two dark sorcerers"
msgid "Escape by defeating one of the dark sorcerers"
msgstr "𐑦𐑕𐑒𐑱𐑐 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑚𐑲 𐑒𐑦𐑤𐑦𐑙 𐑢𐑳𐑯 𐑝 𐑞 𐑑𐑵 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟"
#. [objective]: condition=win
#. when initially shown there are 6 imprisoned knights, the text doesn't change as they're freed
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:420
#, fuzzy
#| msgid "Well, where are the prisoners?"
msgid "Rescue the imprisoned knights"
msgstr "𐑢𐑧𐑤, 𐑢𐑺 𐑸 𐑞 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?"
#. [unit]: type=Terraent, id=Terraent
#. the unique unit type is a Paladin variantion
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:447
msgid "Terraent"
msgstr "·𐑑𐑻𐑱𐑯𐑑"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:465
#, fuzzy
#| msgid ""
#| "The Bitter Swamps ill reputation is, it seems, well merited. Mal-"
#| "Ravanals capital lies before us!"
msgid ""
"The Bitter Swamps ill reputation is, it seems, well merited. Mal-Ravanals "
"fortress lies before us."
msgstr ""
"𐑞 ·𐑚𐑦𐑑𐑼 ·𐑕𐑢𐑭𐑥𐑐𐑕 𐑦𐑤 𐑮𐑧𐑐𐑿𐑑𐑱𐑖𐑩𐑯 𐑦𐑟, 𐑦𐑑 𐑕𐑰𐑥𐑟, 𐑢𐑧𐑤 𐑥𐑺𐑦𐑑𐑦𐑛. ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 "
"𐑤𐑲𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:469
msgid ""
"Yes, and behind us undead forces are closing in, including that pest Mal-"
"Skraat. What exactly is your plan? We have no means for victory with the "
"scant tools we have available to us right now. Even if we were to destroy "
"Mal-Ravanals skeletal body, their spirit would remain and simply possess "
"another."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:473
msgid ""
"To retreat, we need to kill one of these dark sorcerers that follow us. But "
"we are already in the enemy capital and I believe we have a duty to hamper "
"the undead however we can. And look, we are not the only ones fighting here!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:484
msgid "In the name of all that is holy, Lich, I will strike you down!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:488
msgid "Try it, fleshbag."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:572
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:82
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:491
msgid "Mal-Ravanal"
msgstr "·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:575
msgid "That tickled a bit!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:581
msgid ""
"Well paladin, this has been amusing, but apparently we have a new group of "
"guests to entertain. Back into the cage with you."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:588
msgid ""
"Gratitude to you and yours, pious warriors! Now let us join forces to free "
"my companions and cleanse this place in holy fire!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:613
msgid "Silly fleshbags, did you come just to nourish our swamp?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:650
msgid "Did you really think that your crude weapons would work?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:654
msgid "Mal-Ravanal cannot be defeated right now. We must flee!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:669
msgid ""
"Gweddry, we should not be here. They are merely toying with us right now, "
"but all will be lost if Mal-Ravanal finds me amongst you!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#. Ravanal and Dacyn perk up a bit when talking to or referring to each other
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:694
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:683
msgid "Wait a moment! That nauseating holier-than-thou aura..."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:698
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:687
msgid ""
"... ah, Dacyn, what an unexpected surprise! Last time we spoke, you blasted "
"me before I could even finish telling you about my research."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:702
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:691
msgid ""
"If only it had ended back then. Stop this madness. Let this torment come to "
"an end."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:709
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:695
msgid ""
"Torment? What torment? Youre the one who seems to be miserable. But dont "
"worry, if your goal was to become one of these mindless thralls, you came to "
"the right place. You know what they say. No brain, no pain!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:810
msgid ""
"Dont worry, old friend, these ghosts will take good care of you. Just stay "
"still for a bit..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:819
msgid "You were <b>friends</b> with this lich?!?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:823
msgid ""
"Yes... We studied together many years ago. Ravans power was already most "
"potent back then, but I fear it has become far greater now. None of you "
"stand a chance; we must escape immediately!"
msgstr ""
#. [message]: speaker=Mal-Rikna
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:868
msgid "Help, please, I never even liked that lich!"
msgstr ""
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:872
msgid "Useless mage, stop dying and start avenging my sister!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:893
msgid ""
"Quickly, make for the western edge of the swamp! We have to get out of here!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:897
msgid ""
"Did I not warn you? Coming here was a fools errand! We have been very lucky "
"to escape with our lives. We must make with all haste to whatever remains of "
"Owaecs northern outpost and hope we are not pursued."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:922
msgid ""
"We cannot leave my companions behind! They have suffered grievously already "
"and will surely be slain."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/04c_Mal-Ravanals_Capital.cfg:931
msgid ""
"Save yourselves and do not despair! As long as there are those who resist "
"the darkness, hope will always remain."
msgstr ""
#. [scenario]: id=05_Northern_Outpost
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:8
msgid "Northern Outpost"
msgstr "·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:27
msgid ""
"With the elven forest open for passage, Gweddry and his men resumed their "
"journey through the northern Estmarks. After many days of mountainous "
"travel, they were greatly relieved to see the walls of the northern outpost "
"silhouetted against the horizon..."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:40
msgid ""
"Gweddry and his men made good time skirting the eastern Estmarks. After "
"several weeks of marching, they were greatly relieved to see the walls of "
"the northern outpost silhouetted against the horizon..."
msgstr ""
#. [part]
#. only shown if the previous scenario was S04c (Mal-Ravanals Capital)
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:48
#, fuzzy
#| msgid ""
#| "Gweddrys men retreated swiftly from the Bitter Swamp, fleeing north and "
#| "west as if their heels were winged. Finding a low pass through the "
#| "northern Estmarks, they were greatly relieved to see the valley of the "
#| "Weldyn open before them on the other side."
msgid ""
"Leaving the Bitter Swamp far behind, Gweddry and his men fled northwest as "
"if their heels were winged. After weeks of frantic marching, they were "
"greatly relieved to see the walls of the northern outpost silhouetted "
"against the horizon..."
msgstr ""
"·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑥𐑧𐑯 𐑮𐑦𐑑𐑮𐑰𐑑𐑩𐑛 𐑕𐑢𐑦𐑓𐑑𐑤𐑦 𐑓𐑮𐑪𐑥 𐑞 ·𐑚𐑦𐑑𐑼 ·𐑕𐑢𐑭𐑥𐑐, 𐑓𐑤𐑰𐑦𐑙 𐑯𐑹𐑔 𐑯 𐑢𐑧𐑕𐑑 𐑨𐑟 𐑦𐑓 𐑞𐑺 "
"𐑣𐑰𐑤𐑟 𐑢𐑻 𐑢𐑦𐑙𐑛. 𐑓𐑲𐑯𐑛𐑦𐑙 𐑩 𐑤𐑴 𐑐𐑭𐑕 𐑔𐑮𐑵 𐑞 𐑯𐑹𐑞𐑼𐑯 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕, 𐑞𐑱 𐑢𐑻 𐑜𐑮𐑱𐑑𐑤𐑦 𐑮𐑦𐑤𐑰𐑝𐑛 𐑑 𐑕𐑰 "
"𐑞 𐑝𐑨𐑤𐑰 𐑝 𐑞 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑴𐑐𐑩𐑯 𐑚𐑦𐑓𐑹 𐑞𐑧𐑥 𐑪𐑯 𐑞 𐑳𐑞𐑼 𐑕𐑲𐑛."
#. [side]: type=Dark Adept, id=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:139
msgid "Rilaka"
msgstr ""
#. [message]: speaker=Owaec
#. "here lies the dead body of". An amulet was visible on this hex, a unit has moved to pick it up, which triggers this explanation why it's there.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:229
msgid ""
"There lies Anwyan, our local priestess. She insisted on hiding the others "
"first and was one of those who didnt make it to the cellars in time."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:256
#, fuzzy
#| msgid "Find the outlaw leader in the villages and kill him"
msgid "Find the outlaw leader"
msgstr "𐑓𐑲𐑯𐑛 𐑞 𐑬𐑑𐑤𐑷 𐑤𐑰𐑛𐑻 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑒𐑦𐑤 𐑣𐑦𐑥"
#. [objective]: condition=win
#. Shodrano is a male Rogue or Assassin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:264
#, fuzzy
#| msgid "Shodrano"
msgid "Kill Shodrano"
msgstr "·𐑖𐑭𐑛𐑮𐑨𐑯𐑴"
#. [objective]: condition=win
#. Rilaka is a male Dark Adept
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:275
#, fuzzy
#| msgid "Defeat Khrakrahs"
msgid "Defeat Rilaka"
msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:285
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:157
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:533
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:140
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:209
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:287
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:446
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:721
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1465
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:278
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1278
#, fuzzy
#| msgid "Death of Gweddry"
msgid "Death of Gweddry, Dacyn, or Owaec"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:294
msgid "Owaec is a leader and can recruit units when standing on a keep."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:349
msgid "Alas! The northern outpost has been destroyed..."
msgstr ""
#. [message]: speaker=Dacyn
#. Did you expect to find the northern outpost still standing?
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:355
msgid ""
"Did you expect anything else? Owaec has either fled or perished and the "
"undead hordes now march toward the River Weldyn. They must seek to overrun "
"Wesnoth before the king can muster his armies."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:366
msgid "Raraery"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:384
msgid "Raetharvan"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:400
msgid "Hail, Gweddry!"
msgstr "𐑣𐑱𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:404
msgid ""
"Hail, Owaec! I am stunned and relieved to see that you are still well. How "
"did you escape the undead?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:408
msgid ""
"Many of these farmers dug deep cellars connected to a network of caves. I "
"hid as many villagers as I could once our scouts spotted the undead. They "
"must have thought the villages abandoned, for they moved on swiftly "
"westward, and yet..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:412
msgid ""
"... I was not able to save everyone. Gweddry, their deaths weigh heavy on my "
"heart."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:416
msgid ""
"I am surprised you managed to save even yourself, much less anyone else. But "
"compared to the havoc these undead seek to unleash on all Wesnoth, the "
"deaths of a few peasants are hardly worth mourning."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:420
msgid "How can you say-"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:424
msgid ""
"For now, I must study and consider how these undead can be defeated, and "
"then we should leave before more arrive. Will you join us?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:432
msgid ""
"No. I failed these villagers once. I will not do so again. They have "
"survived the undead, but a gang of bandits exploits our weakness and now "
"terrorizes these people. I cannot seem to find a way to defeat the outlaws; "
"they hide in the village cellars whenever I send in my horsemen."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:436
msgid ""
"I fear that until the undead are defeated, these villagers will never be "
"truly safe. But if we can drive these bandits out, will you join us? From "
"what Dacyn tells me, Wesnoth will need all of its soldiers if it is to "
"survive what has come."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:440
#, fuzzy
#| msgid ""
#| "Well, you appear to know what youre talking about... but, I have no way "
#| "to remove these bandits."
msgid ""
"If the situation is so dire, I am honor-bound to join you... but I know of "
"no way to remove these bandits."
msgstr ""
"𐑢𐑧𐑤, 𐑿 𐑩𐑐𐑽 𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑿'𐑼 𐑑𐑷𐑒𐑦𐑙 𐑩𐑚𐑬𐑑... 𐑚𐑳𐑑, 𐑲 𐑣𐑨𐑝 𐑯𐑴 𐑢𐑱 𐑑 𐑮𐑰𐑥𐑵𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:444
#, fuzzy
#| msgid ""
#| "I think I may be able to help you. I am a mage; I believe I will be able "
#| "to cast a spell that will reveal them if you enter the villages. However, "
#| "I wont be able to help you in battle."
msgid ""
"You forget that I have many skills as the advisor to the Crown. I can reveal "
"the bandits when our soldiers enter a village. However, this magic will "
"require my full attention. I will not be able to battle them directly."
msgstr ""
"𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑧𐑤𐑐 𐑿. 𐑲 𐑨𐑥 𐑩 𐑥𐑱𐑡; 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑲 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑒𐑭𐑕𐑑 𐑩 "
"𐑕𐑐𐑧𐑤 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑮𐑦𐑝𐑰𐑤 𐑞𐑧𐑥 𐑦𐑓 𐑿 𐑧𐑯𐑑𐑼 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑲 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑧𐑤𐑐 𐑿 "
"𐑦𐑯 𐑚𐑨𐑑𐑩𐑤."
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:454
msgid ""
"Naw, wizard, you go help fight. We dont need no fancy magic for this. Ive "
"dealt with plenty o thugs before. Maybe if you <i>untie me</i> Ill help "
"you find em, eh?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:458
msgid ""
"Do you promise you wont simply flee if we set you free? This is a battle "
"for all of Wesnoth. If we fail, it will spell doom not just for us, but also "
"for you and your little mercenary band."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:462
msgid ""
"Eh, theres always a necromancer or warlord o some kind one way or another. "
"Me and my boys woulda been fine."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:466
msgid ""
"But yeah, sure, I aint runnin. Just sayin, as soon as this invasion "
"business is done, Im outta here."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:470
msgid ""
"Very well, untie him! Owaec, we will aid you in driving out these bandits."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:488
#, fuzzy
#| msgid ""
#| "That sounds good; it is time to drive out some bandits. Dacyn, go cast "
#| "your spell!"
msgid ""
"Very well. Owaec, we will aid you in driving out these bandits. Dacyn, cast "
"your spell!"
msgstr ""
"𐑞𐑨𐑑 𐑕𐑬𐑯𐑛𐑟 𐑜𐑫𐑛; 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑛𐑮𐑲𐑝 𐑬𐑑 𐑕𐑳𐑥 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. ·𐑛𐑱𐑒𐑦𐑯, 𐑜𐑴 𐑒𐑭𐑕𐑑 𐑿𐑼 𐑕𐑐𐑧𐑤!"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:564
msgid "Pull aside that old rug, will ya? I think I see somethin..."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:581
msgid "Check under the floorboards! Theres always somethin there."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:598
msgid "Shh! Do ya hear that?"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:615
msgid "Lemme take a closer look..."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:638
msgid ""
"Every outlaw posse got a leader. Tear up enough cellars and hell turn up, "
"then take him out and the restll run for the hills."
msgstr ""
#. [message]: speaker=Dacyn
#. They retreated when their leader was captured in the previous scenario, which was "many days of mountainous travel" ago.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:643
msgid "Like your mercenary band did?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:650
#, fuzzy
#| msgid ""
#| "I believe there is a leader behind these outlaws; kill him, and we will "
#| "have defeated these bandits."
msgid ""
"I believe there is a leader behind these outlaws. Kill him and we will face "
"no further resistance."
msgstr ""
"𐑲 𐑚𐑦𐑤𐑰𐑝 𐑞𐑺 𐑦𐑟 𐑩 𐑤𐑰𐑛𐑻 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑰𐑟 𐑬𐑑𐑤𐑷𐑟; 𐑒𐑦𐑤 𐑣𐑦𐑥, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞𐑰𐑟 "
"𐑚𐑨𐑯𐑛𐑩𐑑𐑕."
#. [unit]: type=Rogue, id=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:669
msgid "Shodrano"
msgstr "·𐑖𐑭𐑛𐑮𐑨𐑯𐑴"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:679
msgid "Gah, Ive been found!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:683
#, fuzzy
msgid "Thats the bandit leader! Kill him!"
msgstr "𐑞𐑨𐑔'𐑕 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑻! 𐑒𐑦𐑤 𐑣𐑦𐑥, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑓𐑫𐑤𐑓𐑦𐑤𐑛 𐑬𐑼 𐑛𐑿𐑑𐑦!"
#. [message]: speaker=Shodrano
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:697
msgid "This is how it ends..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:719
msgid ""
"Huzzah!! At last, these villagers are liberated! Gweddry, thank you for your "
"aid. I place my Clansmen and myself at your service."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:738
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:899
#, fuzzy
#| msgid "You may now recruit ogres!"
msgid "(You may now recruit Horsemen and Cavalrymen!)"
msgstr "𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑴𐑜𐑻𐑟!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:759
msgid ""
"There is no more need for me to concentrate on this spell. However, we still "
"need to deal with the adept."
msgstr ""
#. [message]: speaker=Rilaka
#. a male Dark Adept has just arrived, there's been an animation of him creating a camp, but he hasn't recruited yet
#. his recruit list will be entirely L0 and L1 undead, no living units
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:837
msgid ""
"Ah ha! I knew this outpost wasnt really abandoned! Too bad nobody else "
"believed me. Maybe once I defeat you Ill finally get the respect I deserve?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:841
msgid "Defeat us, hmm? I have a better idea."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:845
msgid ""
"Once again, undead threaten these villagers! In the name of the Clans, I "
"will strike you down!"
msgstr ""
#. [message]: speaker=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:860
msgid "No! I deserve better than this!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:880
msgid ""
"Huzzah!! May these be the first of many undead to fall before our hooves! "
"Gweddry, thank you for your aid. I place my Clansmen and myself at your "
"service."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:911
msgid "Now let us free these villagers from the outlaws terrorizing them!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:953
#, fuzzy
#| msgid ""
#| "Well, both the outlaws and undead are defeated. We have some time to "
#| "spare now before more undead arrive."
msgid ""
"Now that both the outlaws and undead are defeated, we finally have some time "
"to rest."
msgstr ""
"𐑢𐑧𐑤, 𐑚𐑴𐑔 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺 𐑯𐑬 𐑚𐑦𐑓𐑹 𐑥𐑹 𐑳𐑯𐑛𐑧𐑛 "
"𐑩𐑮𐑲𐑝."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:957
msgid ""
"Good. Now leave me in peace while I consider how to combat this invasion."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:974
msgid "Some time later..."
msgstr ""
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:993
msgid ""
"Mage, pull your nose out of your books for a moment, would you? Gweddry and "
"I have some questions about this invasion you speak of."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1000
msgid ""
"Back at the undead capital, the lich Mal-Ravanal referred to you as an old "
"friend. What history is there between you?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1007
msgid ""
"What do you know of the dread lich they called Mal-Ravanal? Back at the "
"southern outpost, you purposely hid yourself to avoid being seen."
msgstr ""
#. [message]: speaker=Dacyn
#. "you" being Owaec and Gweddry, they're both questioning him
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1024
msgid ""
"I suppose you have a right to know of the adversary we face. I will tell you "
"about Mal-Ravanal."
msgstr ""
#. [message]: speaker=Dacyn
#. Dacyn is an unreliable narrator, he only tells events the way he interprets them but not necessarily as an absolute truth
#. and because Gweddry and Owaec only hear Dacyn's side of the story, they are prone to misinterpretation of motives and events as well
#. TODO in 1.19 change this text to "Early in the reign ..." (issue #8387)
#. Happened by 589 YW at the latest, Haldric VII reigned 585-612 YW, and it's now 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1033
msgid ""
"Late in the reign of Haldric VII, a Sylph of Lintanir forest came to Weldyn "
"and spoke of the emergence of a power that threatened to corrupt Wesnoths "
"greatest mages and eventually bring ruin to the entire kingdom. She offered "
"only a small piece of cryptic advice, that avoiding this calamity would "
"require a peerless wisdom to harness the use of tremendous power."
msgstr ""
#. [message]: speaker=Dacyn
#. Ravan is also of an unspecified gender, and not assumed to be only human
#. Same as Mal-Ravanal, translations can prefer plural pronouns or language default pronoun if the former is not possible
#. Happened in 589 YW, it's now 626 YW.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1040
#, fuzzy
#| msgid ""
#| "In all the land, there were two magi of light that clearly stood out from "
#| "the rest. A mage from the east named Ravan, and myself. The King, wishing "
#| "to choose a good advisor, sent us both before Galdren. Then he conversed "
#| "with the seer privately. None know what was said, but when he came out he "
#| "announced that the seer was dead, and he had chosen me as his new advisor."
msgid ""
"Thus, the King decided to seek this peerless savant. In all the land, there "
"were two magi that clearly stood out from the rest. Myself, and my good "
"friend Ravan, a mage from the east. The King, wishing to choose the best "
"advisor, sent us both before Galdren. Then he conversed with the seer "
"privately. None know what was said, but when he came out he announced that "
"the seer was dead, and he had... chosen... me as his new advisor."
msgstr ""
"𐑦𐑯 𐑷𐑤 𐑞 𐑤𐑨𐑯𐑛, 𐑞𐑺 𐑢𐑻 𐑑𐑵 𐑥𐑱𐑡𐑲 𐑝 𐑤𐑲𐑑 𐑞𐑨𐑑 𐑒𐑤𐑽𐑤𐑰 𐑕𐑑𐑫𐑛 𐑬𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑧𐑕𐑑. 𐑩 𐑥𐑱𐑡 𐑓𐑮𐑪𐑥 "
"𐑞 𐑰𐑕𐑑 𐑯𐑱𐑥𐑛 ·𐑮𐑱𐑝𐑩𐑯, 𐑯 𐑥𐑲𐑕𐑧𐑤𐑓. 𐑞 𐑒𐑦𐑙, 𐑢𐑦𐑖𐑦𐑙 𐑑 𐑗𐑵𐑟 𐑩 𐑜𐑫𐑛 𐑨𐑛𐑝𐑲𐑟𐑼, 𐑕𐑧𐑯𐑑 𐑳𐑕 𐑚𐑴𐑔 "
"𐑚𐑦𐑓𐑹 ·𐑜𐑨𐑤𐑛𐑮𐑧𐑯. 𐑞𐑧𐑯 𐑣𐑰 𐑒𐑩𐑯𐑝𐑻𐑕𐑑 𐑢𐑦𐑞 𐑞 𐑕𐑰𐑼 𐑐𐑮𐑲𐑝𐑩𐑑𐑤𐑰. 𐑯𐑳𐑯 𐑯𐑴 𐑢𐑪𐑑 𐑢𐑪𐑟 𐑕𐑧𐑛, 𐑚𐑳𐑑 "
"𐑢𐑧𐑯 𐑣𐑰 𐑒𐑱𐑥 𐑬𐑑 𐑣𐑰 𐑩𐑯𐑬𐑯𐑕𐑑 𐑞𐑨𐑑 𐑞 𐑕𐑰𐑼 𐑢𐑪𐑟 𐑛𐑧𐑛, 𐑯 𐑣𐑰 𐑣𐑨𐑛 𐑗𐑴𐑟𐑩𐑯 𐑥𐑰 𐑨𐑟 𐑣𐑦𐑟 𐑯𐑿 "
"𐑨𐑛𐑝𐑲𐑟𐑼."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1044
msgid ""
"Ravan took this quietly enough, or so I had thought, but it must have been "
"more of a blow than I had realized. We drifted apart for a long while, and "
"several years passed without my seeing my once close friend."
msgstr ""
#. [message]: speaker=Dacyn
#. Happened in 593 YW, it's now 626 YW. The Listra is a river.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1054
msgid ""
"One day, I received a message. Ravan was calling me north across the Great "
"River and past the Listra, to an ancient sanctuary that we had once explored "
"together in our younger years. At that time, I had still thought Ravan was "
"my friend and a respected mage of the Light, so I obliged. It sounds foolish "
"now, in hindsight, but I made the long journey north in the darkness of "
"winter to the sanctuary and its hidden chambers."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1058
msgid ""
"Even now, that dreadful scene is burned into my memory. At a mere glance, I "
"could already sense the taint of black magic on that cloaked form. Ravans "
"once bright aura was enshrouded by an impenetrable darkness, thick and "
"potent and filled with terror. Before I could gather myself, hoarse and "
"frightful voices sprang to life around me, a stream of foul incantations "
"whose cacophonous sound clawed and tore at my body and soul. At that moment, "
"I knew I was obliged to do whatever was necessary to excise this evil from "
"the world."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1062
msgid ""
"Before the incantation could finish, I summoned the utmost of my power and "
"rended Ravans physical body. Yet even as I witnessed flesh and blood burn "
"away into soot, a dark shadow arose from the ashen bones and dispersed "
"throughout the sanctum. I knew then that death would be but a mere "
"inconvenience to one so skilled in the mystic arts, and that Ravans spirit "
"would return one day..."
msgstr ""
#. [message]: speaker=Gweddry
#. "it" means the spirit of Mal-Ravanal; the Sylph prophesied about it sometime between 36 and 42 years ago.
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1076
msgid ""
"As it has now, to finally fulfill the prophecy that the Sylph spoke of all "
"those years ago."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1080
msgid ""
"Yes. But hope is not yet lost. After pondering the matter once more, I have "
"come to a conclusion. I do not have the power to defeat Mal-Ravanal as I am "
"now. We must travel north, away from Wesnoth, back to the sanctuary where I "
"had defeated Ravan once before."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1084
msgid ""
"And leave our countrymen to fend for themselves in a time of war? This does "
"not sit right with me."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1088
msgid ""
"If we fail to defeat Mal-Ravanal, no effort of ours will be sufficient to "
"withstand the endless armies of the dead. Our blood is limited and the more "
"it is spilled, the more their strength grows. Only by using the power from "
"the sanctuary to destroy the Lich can we find salvation."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1092
msgid ""
"Far though this journey may take us, if it is necessary to defeating this "
"great evil, we have no choice but to make it."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1101
msgid ""
"Very well. The Great River can be crossed near Soradoc. We could reach the "
"garrison there, contact the Crown, and gather supplies for our journey."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1105
msgid ""
"The entire undead army is between us and Soradoc. They even may have already "
"taken the city itself. We should avoid that battle and cross the Great River "
"further east, behind the undead lines."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1109
msgid ""
"If undead are attacking Soradoc, that is all the more reason to travel west! "
"I will not stand by and let my comrades die while I cravenly flee the battle."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1113
msgid ""
"Peace, friends. You both speak wisely. Allow me to cast the deciding vote."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1117
msgid "My decision is..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1119
msgid "Cross the Great River to the east, behind enemy lines. <i>(normal)</i>"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1123
msgid ""
"We are not strong enough to fight the undead head-on. Let us cross the Great "
"River to the east."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1135
msgid ""
"Cross the Great River west in Wesnoth, near Soradoc. <i>(challenging)</i>"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1139
msgid ""
"It is our duty to aid the kings army at Soradoc and cross the river there."
msgstr ""
#. [message]: speaker=Rilaka
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1165
msgid ""
"Im not so sure I can win this fight, but maybe I dont need to defeat you "
"myself to be respected... maybe I only need to tell the others to come "
"destroy you!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1171
msgid "Hes run off to summon reinforcements! If only we had acted sooner..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1178
msgid ""
"Enough of this. We cannot afford to waste time with petty bandits while Mal-"
"Ravanal ravages Wesnoth. Owaec, come with us or stay here and die, I care "
"not either way."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1182
msgid ""
"Since we have failed to root out the bandit leader, I am honor-bound to stay "
"and defend these villagers! If you wish to go, then go, but I shall not aid "
"you."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/05_Northern_Outpost.cfg:1186
msgid "I would that I had acted with more haste..."
msgstr ""
#. [scenario]: id=06a_Undead_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:8
msgid "Undead Crossing"
msgstr "𐑳𐑯𐑛𐑧𐑛 𐑒𐑮𐑪𐑕𐑦𐑙"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:21
msgid ""
"In the west, where the Great River is deep and wide, the few crossings are "
"known by all and heavily guarded. Hoping to evade detection, Gweddry and his "
"band made for one of the numerous eastern fords instead..."
msgstr ""
#. [side]: type=Necromancer, id=Mal-un-Karad
#. male
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:48
msgid "Mal-un-Karad"
msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑒𐑨𐑮𐑩𐑛"
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:95
msgid ""
"Fine, you can have the south shore! Im going to stay nice and safe in my "
"castle."
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:115
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:68
msgid "Monsters"
msgstr "𐑥𐑪𐑯𐑕𐑑𐑼𐑟"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:124
#, fuzzy
#| msgid "An Elven Alliance"
msgid "Northern Alliance"
msgstr "𐑩𐑯 𐑧𐑤𐑝𐑧𐑯 𐑩𐑤𐑲𐑩𐑯𐑕"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:137
#, fuzzy
#| msgid "Mal-un-Karad"
msgid "Defeat Mal-un-Karad"
msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑒𐑨𐑮𐑩𐑛"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:146
msgid "Rescue Dolburras before he drowns"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:164
msgid "Dolburras will take damage every turn until freed."
msgstr ""
#. [unit]: id=Dolburras, type=Dwarvish Steelclad
#. male
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:181
msgid "Dolburras"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:211
msgid ""
"We have done well to avoid conflict with the undead thus far. It is time to "
"turn northward, toward our goal."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:215
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:593
msgid "You still have yet to explain more about this goal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:219
msgid ""
"Wait, look, a small force of undead have already fortified this ford. We "
"will have to fight them to cross the Great River."
msgstr ""
#. [message]: speaker=Dolburras
#. he's being held captive by a Banebow
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:224
msgid ""
"Let me out o this cage ye bag-o-bones! When the Alliance hears abo— "
"<b>glug</b>"
msgstr ""
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:231
msgid ""
"Hahahaha! This dwarf is too short to keep his head out of the water. I "
"wonder how long hell last?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:235
msgid ""
"The undead are torturing that dwarf for sport! This shall not stand; we must "
"rescue him before he drowns!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:240
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:296
msgid ""
"Ho ho, you know what you need? My patented* elixir of water breathing! <span "
"color='#BCB088' size='x-small'><i>*not patented</i></span>"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:244
msgid ""
"One drink from this shimmering blue vial and youll move at full speed* "
"through swamps and shallow water! <span color='#BCB088' size='x-"
"small'><i>*less effective on cavalry</i></span>"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:257
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:313
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:638
msgid "Pleasure doing business with you!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:265
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:321
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:646
msgid "Suit yourself; more for me!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:271
msgid ""
"Supplies are limited so <span strikethrough='true'>call</span> buy now! "
"<i>(elixirs only last for 1 scenario)</i>"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:273
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:329
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:654
msgid "Buy the elixir (10 gold)."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:283
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:339
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:664
msgid "Leave the elixir for Hahid."
msgstr ""
#. [message]: speaker=Mal-un-Karad
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:299
msgid ""
"I dont know how you Wesnothians got here, but dont even think about "
"crossing here unless you want to become fish bait!"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:337
msgid "Glug... glug..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:354
msgid ""
"I have failed in my duty to protect the helpless. I weep at his passing."
msgstr ""
#. [message]: speaker=Dolburras
#. "Many thanks to you! Feels go to be finally breathing properly again."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:381
msgid "Many thanks ta ye! Feels good ta be finally breathin proper again."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:385
msgid "How did you come to be captured by these undead?"
msgstr ""
#. [message]: speaker=Dolburras
#. "Ran into a whole blasted army of them marching from the Swamp of Dread. I think they're headed for Knalga! Someone ought to invade them for a change."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:390
msgid ""
"Ran into a whole blasted army of em marchin from the Swamp o Dread. I "
"think they be headed for Knalga! Someone oughta invade them for a change."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:394
msgid "By the Clans! Do these undead mean to conquer all the world?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:398
msgid ""
"Dolburras, we are men of the King of Wesnoth, seeking the power to destroy "
"these foul undead. Will you join us in our quest?"
msgstr ""
#. [message]: speaker=Dolburras
#. "Can't hardly go back to Knalga with all of the undead about! Yes, I'll join you."
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:403
msgid ""
"Kinna hardly go back ta Knalga with all them undead about! Aye, Ill join ye."
msgstr ""
#. [message]: speaker=Mal-un-Karad
#. "Wake" doesnt mean "raise undead" here. The reinforcements are sea creatures, they're alive but hidden underwater.
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:416
msgid "Time to wake my reinforcements!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:495
#, fuzzy
#| msgid ""
#| "It seems as if in addition to summoning undead this foul sorcerer has "
#| "learned to call up monsters from the deep!"
msgid ""
"In addition to summoning undead, this sorcerer has learned to command swarms "
"of carnivorous fish!"
msgstr ""
"𐑦𐑑 𐑕𐑰𐑥𐑟 𐑨𐑟 𐑦𐑓 𐑦𐑯 𐑩𐑛𐑦𐑖𐑩𐑯 𐑑 𐑕𐑳𐑥𐑩𐑯𐑦𐑙 𐑳𐑯𐑛𐑧𐑛 𐑞𐑦𐑕 𐑓𐑬𐑤 𐑕𐑹𐑕𐑼𐑼 𐑣𐑨𐑟 𐑤𐑻𐑯𐑛 𐑑 𐑒𐑷𐑤 𐑳𐑐 "
"𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑰𐑐!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:499
msgid ""
"A clever plan. The fish gnaw away flesh, leaving the skeletons ready for "
"reanimation. They will make our crossing more difficult."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:536
msgid "No! I thought Id be safe here..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:622
msgid ""
"If we intend to save Wesnoth, we must press onward into the mountains. Let "
"us be off."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:640
msgid "Mel Wylyn"
msgstr ""
#. [message]: speaker=Mal-un-Karad
#. male Necromancer to female Dark Sorcerer
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:648
msgid "What took you so long? We were supposed to change shifts days ago!"
msgstr ""
#. [message]: speaker=Mel Wylyn
#. female Dark Sorcerer to male Necromancer
#: data/campaigns/Eastern_Invasion/scenarios/06a_Undead_Crossing.cfg:653
msgid ""
"Aw, Ive missed out on the fun! But look at it this way, now they stand no "
"chance against the two of us."
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:10
msgid "Soradoc"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:24
msgid ""
"Established by the Crown and administered by the Horse Clans, Soradoc "
"controlled the strategic confluence of the Great River and the River Weldyn. "
"Since its founding in the early days of Wesnoth, it had grown into a "
"prosperous and well-fortified border town. Gweddry and his band approached "
"cautiously, hoping to reunite with Wesnoths armies."
msgstr ""
#. [side]: type=Lancer, id=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:60
msgid "Yannic"
msgstr ""
#. [side]: type=Dark Sorcerer, id=Mal-Mana, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:303
#, fuzzy
#| msgid "Mal-Marak"
msgid "Mal-Mana"
msgstr "·𐑥𐑨𐑤-𐑥𐑨𐑮𐑩𐑒"
#. [side]: type=Death Knight, id=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:377
msgid "Naken-alvak"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:437
msgid "West Barracks"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:438
msgid "East Barracks"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:439
msgid "Citadel"
msgstr ""
#. [scenario]: id=06b_Soradoc
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:440
msgid "Temple"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:489
#, fuzzy
#| msgid "Move Gweddry to the trapdoor"
msgid "Move any unit to the northern path."
msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:495
msgid ""
"Defeat as many enemy leaders as possible, and then move any unit to the "
"northern path (easier next scenario)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:506
msgid ""
"Move Owaec next to Yannic, and then protect Yannic until you move any unit "
"to the northern path (bonus item next scenario)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:520
msgid ""
"Protect Yannic until you move any unit to the northern path (bonus item next "
"scenario)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:555
msgid "The air is filled with smoke. I fear the town is already lost."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:559
msgid ""
"Madness! How can the city have fallen? The garrison is stout-hearted and "
"loyal to a fault. I know many of them personally! They would hold the city "
"to their dying breaths."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:563
msgid ""
"Were you expecting a victory parade? Soradoc will be the first of many if we "
"cannot accomplish our goal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:567
msgid "Wait, look, the flag of Wesnoth still flies over the western barracks!"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:577
msgid ""
"Are you our reinforcements? Weldyn promised us aid days ago! The undead "
"already control most of the city. Were hiding our wounded in the temple, "
"but if we lose the western quarter as well, I fear that no one will escape."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:581
msgid ""
"By the Clans, some of them yet live! We must move quickly if we are to "
"rescue the garrison! If we can defeat this wave of undead, they may yet have "
"time to evacuate."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:585
msgid ""
"I agree, but... there are many powerful undead besieging the city. Do we "
"have the strength to defeat them all?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:589
msgid ""
"Maybe, maybe not. Remember that our true goal lies far to the north. Nothing "
"we do here today will more than inconvenience Mal-Ravanal."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:597
msgid ""
"We should proceed north as quickly as we can. If we cannot save Soradoc, we "
"can at least slip past the undead and escape, though they will certainly "
"follow us."
msgstr ""
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:606
msgid "Intruders... living men... from the southeast..."
msgstr ""
#. [message]: speaker=Mal-Talar
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:613
msgid ""
"Ah, its the garrison that escaped me back at that border outpost. They "
"wont get lucky again this time!"
msgstr ""
#. [message]: speaker=Mal-Mana
#. Mal-Mana dispatches a bat messenger to say she's spotted Dacyn.
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:621
msgid "And see who is among them! I shall inform Mal-Ravanal at once."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:673
msgid ""
"Dacyn, is that you again? So this is where you ran off to. I would recognize "
"your nauseating aura anywhere."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:677
msgid ""
"I should put you out of your misery right now, but then again, I wanted you "
"to see the results of all my long years of research. I guess it can wait a "
"little longer."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:701
msgid ""
"Well then, I know youll miss me, so heres a little going-away present for "
"you and your friends."
msgstr ""
#. [message]: speaker=Gweddry
#. there were originally 4 of them, and 3 are now defeated
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:763
msgid "Thats almost all the undead leaders defeated!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:779
msgid ""
"Who commands this garrison? Time is short. We must evacuate whats left of "
"your men before—"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:783
msgid "Owaec? Is that you?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:787
msgid ""
"Yannic?! Well met friend, I havent seen you in years!! Ha, you never could "
"stay out of trouble! Hows your horse, Clansman?"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:791
msgid ""
"Injured, along with those few of my men lucky enough to yet live. I am more "
"than grateful for your timely arrival and help."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:795
msgid ""
"Speaking of help, we require yours. I, the Kings High Advisor, seek a "
"powerful magic east of the Listra to destroy these undead. We will require "
"your men and provisions for the journey."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:799
msgid ""
"... I would gladly offer all for the friend of a fellow Clansman, but as you "
"can see, myself and what remains of my garrison are in little condition to "
"help anyone. Still, should I encounter any fresh reinforcements or objects "
"of interest, I will send them your way."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:803
msgid "Acceptable."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:807
msgid ""
"Bah, we come to aid you, not to seek <i>your</i> aid! We shall do our utmost "
"to ensure you and your men survive this dark time."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:839
msgid ""
"Ive broken through the undead lines. Follow me before we are overwhelmed!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:840
msgid "The northern path is clear! Follow me, let us cross the Great River."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:867
msgid ""
"We have failed to defeat even a single enemy leader! It galls me to flee, "
"but this is a battle we cannot win."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:868
msgid ""
"We have failed to defeat more than a single enemy leader! It galls me to "
"flee, but this is a battle we cannot win."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:869
msgid ""
"We have weakened the undead here, yet we cannot hope to defeat them all! It "
"galls me to flee, but this is a battle we cannot win."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:872
msgid ""
"We have done well to defeat the undead here. Their forces will be unable to "
"pursue us; we shall have an uneventful river crossing."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:873
msgid ""
"We have done well to defeat the undead here. They may still pursue as we "
"cross the river, but far fewer than would otherwise have come."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:874
msgid ""
"It galls me to flee before vanquishing the final undead leader, but enemy "
"reinforcements will doubtlessly soon arrive."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:890
msgid ""
"Farewell, and good luck! You have bought us enough time to evacuate, and for "
"that I will be ever grateful! May our paths cross again someday."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:894
msgid "Farewell friend! May you find fairer fields unfouled by undead."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:908
msgid "No, wait, you cant just leave us here!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:912
msgid ""
"We flee?! My Clan would banish me for half as much cowardice! I am ashamed "
"to call myself a Clansman."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:921
msgid ""
"But alas, the garrison is slain. If only we had acted more swiftly, they "
"might still have been saved."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:930
msgid ""
"With all enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:932
msgid ""
"With three enemy leaders still alive, we are sure to be destroyed when we "
"attempt to cross the river..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:934
msgid ""
"Several undead leaders yet remain, and they are sure to attack us while we "
"attempt to cross the river."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:977
msgid ""
"We must not tarry here too long. Mal-Ravanal is fickle and may return to "
"vanquish us all."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:997
msgid ""
"Look whos still here! Dacyn, I thought you were wiser than this. Ive "
"changed my mind about letting you live. You know what they say, theres no "
"time like the present!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/06b_Soradoc.cfg:1001
msgid "We have tarried here too long. All is now lost!"
msgstr ""
#. [scenario]: id=07a_Capturing_the_Ogres
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:4
#, fuzzy
#| msgid "Training the Ogres"
msgid "Capturing the Ogres"
msgstr "𐑑𐑮𐑱𐑯𐑦𐑙 𐑞 𐑴𐑜𐑻𐑟"
#. [side]
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:49
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:304
msgid "Ogres"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:135
msgid "(captured ogres will be made available for recall)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:135
msgid "Capture as many ogres as you can"
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:145
msgid ""
"An ogre is captured when it starts a turn being unable to move more than one "
"hex."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:148
msgid "If an ogre reaches the edge of the map, it will escape."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:166
#, fuzzy
#| msgid ""
#| "Look, we have found a pack of ogres. We should try to capture some to "
#| "train."
msgid ""
"Look, this valley is inhabited by a tribe of ogres. They do not seem very "
"bright..."
msgstr "𐑤𐑫𐑒, 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑩 𐑐𐑨𐑒 𐑝 𐑴𐑜𐑻𐑟. 𐑢𐑰 𐑖𐑫𐑛 𐑑𐑮𐑲 𐑑 𐑒𐑨𐑐𐑗𐑻 𐑕𐑳𐑥 𐑑 𐑑𐑮𐑱𐑯."
#. [message]: race=ogre
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:170
msgid "Guh... human? Human come! Run!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:174
msgid ""
"Excellent, a source of slaves. If we surround and capture them, we can use "
"them for risky missions and preserve our more valuable soldiers."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:178
msgid ""
"Slaves?! No, these shall be great warriors fighting alongside us! My "
"Clansmen shall capture them one by one."
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:196
msgid "Waah! Run!"
msgstr ""
#. [value]
#. ogres have intentionally bad grammar
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:200
msgid "Me run life for!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:203
msgid "Ruuuunnnn!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:236
#, fuzzy
#| msgid "We have let one escape. Lets hope they dont all!"
msgid "We have let one escape. Lets hope not all of them do!"
msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑤𐑧𐑑 𐑢𐑳𐑯 𐑦𐑕𐑒𐑱𐑐. 𐑤𐑧𐑑'𐑕 𐑣𐑴𐑐 𐑞𐑱 𐑛𐑴𐑯𐑑 𐑷𐑤!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:284
msgid "$ogre_name surrender!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:287
msgid "Dont hurt $ogre_name|!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:290
msgid "$ogre_name be good will! Promise!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:363
msgid ""
"Taking slaves doesnt feel right, even if it is for a good cause. I refuse "
"to capture any of these ogres."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:374
msgid "Taking slaves just doesnt feel right. I only captured one."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:378
msgid ""
"Unfortunate, but at least we have one. Ogres are unskilled fighters but much "
"cheaper to equip than our other soldiers, and thus <i><b>cost much less gold "
"to recall.</b></i>"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:385
msgid "We failed to capture more than two of the ogres."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:389
msgid ""
"Unfortunate, but at least we have some. Ogres are unskilled fighters but "
"much cheaper to equip than our other soldiers, and thus <i><b>cost much less "
"gold to recall.</b></i>"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:396
msgid "We captured three ogres! I hope they will prove useful."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:400
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:410
msgid ""
"Well done. Ogres are unskilled fighters but much cheaper to equip than our "
"other soldiers, and thus <i><b>cost much less gold to recall.</b></i>"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07a_Capturing_the_Ogres.cfg:406
msgid ""
"We managed to capture many ogres! They will make a good addition to our "
"troops."
msgstr ""
#. [scenario]: id=07b_Ogre_Crossing
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:6
#, fuzzy
#| msgid "The Crossing"
msgid "Ogre Crossing"
msgstr "𐑞 𐑒𐑮𐑪𐑕𐑦𐑙"
#. [part]
#. Delfador's Memoirs was around 160 years ago, DiD was around 240 years ago.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:18
msgid ""
"The Ford of Parthyn is second only to Abez in its notoriety. It was here "
"where Iliah-Malals ghostly army first wrought its terror, only to be routed "
"by the legendary Delfador. It was here where Malin Keshar cast aside his "
"humanity and began delving into the dark arts. And it was here where Gweddry "
"and his men attempted their escape from Wesnoth and Mal-Ravanals undead "
"hordes into the wild northlands."
msgstr ""
#. [side]: type=Ogre, id=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:41
msgid "Grug"
msgstr "·𐑜𐑮𐑳𐑜"
#. [side]: type=Saurian Ambusher, id=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:101
msgid "Izziasch"
msgstr ""
#. [side]: type=Saurian Ambusher, id=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:110
msgid "Saurians"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:187
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:473
#, fuzzy
#| msgid "Northern Outpost"
msgid "Parthyn Guardpost"
msgstr "·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:194
msgid "Defeat Izziasch"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:198
msgid "Reach the north shore before Grug dies"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:250
msgid ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross; the undead will doubtless send their forces "
"to harry us."
msgstr ""
#. [message]: speaker=Gweddry
#. the player killed all four undead leaders during S06b
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:258
msgid ""
"And so we come to the Great River, northern border of Wesnoth. It will take "
"some time for our men to cross, but fortunately we are not being pursued."
msgstr ""
#. [message]: speaker=Owaec
#. This is the first time the protagonists have seen ogres; the routes through the campaign go through exactly one of S07a or S07b.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:270
msgid ""
"Lo, on yonder shore lies a camp of ogres! Ive heard them to be dimwitted, "
"but friendly enough."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:275
msgid ""
"<span size='small'><i>Not unlike yourself?</i></span> Ogres have served the "
"Crown in the past. Perhaps these ones can help us, either willingly or as "
"slaves. But those saurians will definitely attack before that happens."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:279
msgid "Lizard, Grug say leave!"
msgstr ""
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:283
msgid ""
"Get out of my way! There are ssskeletons in my ssswamp... were leaving and "
"you sshould too."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:287
msgid "Lizard dumb! You die now!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:291
#, fuzzy
#| msgid ""
#| "If we show ourselves as enemies of the orcs, they may aid us. But I think "
#| "we should cross the river before trying to convince these ogres to help."
msgid ""
"If we can reach the ogres in time, we may be able to convince them to aid "
"us. But first we need to cross the river."
msgstr ""
"𐑦𐑓 𐑢𐑰 𐑖𐑴 𐑬𐑼𐑕𐑧𐑤𐑝𐑟 𐑨𐑟 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑞 𐑹𐑒𐑕, 𐑞𐑱 𐑥𐑱 𐑲𐑛 𐑳𐑕. 𐑚𐑳𐑑 𐑲 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑖𐑫𐑛 𐑒𐑮𐑪𐑕 𐑞 "
"𐑮𐑦𐑝𐑼 𐑚𐑦𐑓𐑹 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑞𐑰𐑟 𐑴𐑜𐑻𐑟 𐑑 𐑣𐑧𐑤𐑐."
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:300
msgid ""
"One drink from this shimmering blue vial and youll move at full speed "
"through swamps and shallow water!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:327
msgid ""
"Supplies are limited so <span strikethrough='true'>call now</span> buy now! "
"<i>(elixirs only last for 1 scenario)</i>"
msgstr ""
#. [event]
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:367
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1177
msgid "Tarek"
msgstr ""
#. [message]: speaker=Tarek
#. Its a plague staff, giving both a plague attack and the ability to recruit animal walking corpses, but not human walking corpses.
#. The speaker is a horseman, a unit type thats always male.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:383
msgid ""
"Hail, Owaec and company! We retreat from Soradoc, but Yannic sent me to "
"bring a prize we took from one of the necromancers you slew. The temple "
"healers have blessed it so that it may be used safely."
msgstr ""
#. [message]: speaker=Dacyn
#. About the plague staff.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:388
msgid ""
"Fascinating... Ive never had the chance to examine one of these up close "
"before."
msgstr ""
#. [message]: speaker=Owaec
#. Speaking to Tarek, a male horseman, about the plague staff.
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:393
msgid ""
"Our thanks! You are a fair rider, yet you bring a foul boon. I will not "
"wield such a dark artifact, though I shall not begrudge its use by my "
"companions."
msgstr ""
#. [message]: speaker=ghast_leader
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:450
#, fuzzy
msgid "Gruhhhh...."
msgstr "𐑜𐑮𐑸𐑮𐑜...."
#. [message]: speaker=Mal-Talar
#. This is a reference to S01 and S02.
#. Because of renaming fallbacks, this line must fit both:
#. "Mal-Talar stayed outside the tunnel entrance", and
#. "Mal-Talar was the main pursuer in S02".
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:494
msgid ""
"You wont escape me again! This time there are no tunnels for you to hide in!"
msgstr ""
#. [message]: speaker=Mal-Talar
#. Name visible to the player is "Mal-Bakral", because Mal-Talar died in S01
#. The line must fit even if the pursuer in S02 was also renamed "Mal-Bakral"
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:503
msgid "There is no escape from me!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:529
msgid ""
"The first of our pursuers have arrived! We must make haste to cross before "
"more dangerous undead arrive."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:536
msgid ""
"Our undead pursuers have arrived! Fortunately, their other leaders have been "
"defeated. This is all we will have to face."
msgstr ""
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:623
msgid "Found you... Bleed you..."
msgstr ""
#. [message]: speaker=Mal-Mana
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:703
msgid "Dont think you can get away so easily!"
msgstr ""
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:750
msgid "Now to deal with these humansss!"
msgstr ""
#. [message]: speaker=Grug
#. one of the player's units has reached the north side of the river, triggering this conversation
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:771
msgid "You who? Fight lizard?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:775
msgid "Err, yes, were here to fight the lizards."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:779
msgid ""
"If we help you fight your enemies, will you come with us and help fight our "
"enemies?"
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:783
msgid "Mmmm... Grug think..."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:792
msgid "... Grug head hurt. Grug say join you."
msgstr ""
#. [message]: speaker=Izziasch
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:846
msgid "Curssessss!"
msgstr ""
#. [message]: speaker=Owaec
#. crossed the river
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:860
msgid ""
"Good, we have safely crossed! And we have gained the service of several "
"ogres as well."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:864
msgid ""
"Ogres are unskilled fighters but much cheaper to equip than our other "
"soldiers, and thus <i><b>cost much less gold to recall</b></i>."
msgstr ""
#. [message]: speaker=Owaec
#. crossed the river
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:871
#, fuzzy
#| msgid "Good! We have escaped these accursed caves!"
msgid "Good, we have safely crossed!"
msgstr "𐑜𐑫𐑛! 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞𐑰𐑟 𐑩𐑒𐑻𐑕𐑑 𐑒𐑱𐑝𐑟!"
#. [message]: speaker=Izziasch
#. "they" meaning the undead, not the player's troops
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:913
msgid "Cursessss! Theyve caught usss!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:917
msgid "We are caught as well..."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/07b_Ogre_Crossing.cfg:930
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:139
#, fuzzy
msgid "Hurt... grarrgghh..."
msgstr "𐑜𐑮𐑸𐑮𐑜...."
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:10
msgid "Xenophobia"
msgstr "·𐑟𐑧𐑯𐑩𐑓𐑴𐑚𐑰𐑩"
#. [part]
#. newlines at the beginning help to (depending on the screne size) center this vertically. The space at the end stops the last letter from getting cut off
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:27
msgid ""
"<span font_family='Oldania ADF Std' size='90000'>\n"
"\n"
"\n"
"<i>Part II: The Wildlands </i></span>"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:35
msgid ""
"Gweddry and his men made good time past the Great Rivers northern banks, "
"leaving the undead far behind. With winter drawing near, they unexpectedly "
"stumbled upon an inhabited valley..."
msgstr ""
#. [side]: type=Dwarvish Lord, id=Pelathsil
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:61
msgid "Pelathsil"
msgstr "·𐑐𐑧𐑤𐑨𐑔𐑕𐑦𐑤"
#. [side]: type=Orcish Nightblade, id=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:123
msgid "Bagork"
msgstr ""
#. [side]: type=Orcish Nightblade, id=Bagork
#. [side]: type=Orcish Warlord, id=Prok-Bak
#. [side]
#. [side]: type=Orcish Sovereign, id=Chief Dra-Nak
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. [side]: type=Orcish Slurbow, id=Rakkha
#. Whitefang Orcs, the same clan that attacked Tath at the start of Descent into Darkness
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:133
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:156
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:46
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:80
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:145
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:170
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:82
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:195
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:43
msgid "Clan Whitefang"
msgstr ""
#. [side]: type=Orcish Warlord, id=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:147
msgid "Prok-Bak"
msgstr "·𐑐𐑮𐑭𐑒-𐑚𐑨𐑒"
#. [side]: type=Naga Centurion, id=Aleii, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:203
msgid "Aleii"
msgstr ""
#. [side]: type=Naga Centurion, id=Aleii, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:213
msgid "Naga"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:269
msgid ""
"Gather as much gold as you can before turns run out.\n"
"300 gold is the suggested minimum, but the more the better.\n"
"<span size='small'><i>(Youll want as much gold as possible when you try to "
"leave the wildlands!)</i></span>"
msgstr ""
#. [objective]: condition=win
#. two male dwarves
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:277
msgid "Move Dolburras next to Pelathsil."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:295
msgid ""
"The next 4 scenarios have 100% gold carryover, but few villages and 0 "
"starting gold."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:312
msgid ""
"Farmland, in these remote reaches? Our supply situation has become rather "
"dire since abandoning the outposts, so we are fortunate to have found such a "
"fertile valley."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:316
msgid ""
"Huh, maybe throwin in my lot with you aint so bad after all. This place "
"would make for a good retirement."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:328
msgid ""
"Hail, honorable dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our holy journey. Can you be of aid?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:336
msgid ""
"Hail, stout-hearted dwarves! Winter comes fast on our heels and we seek "
"provisions and supplies for our journey north. Can you be of aid?"
msgstr ""
#. [message]: speaker=Prok-Bak
#. A 3-way battle between orcs, dwarves and saurians was just starting when our protagonists arrived on the scene
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:344
msgid ""
"Dont bother asking those freeloading dwarves for anything! They cant even "
"manage to pay their tribute on time."
msgstr ""
#. [message]: speaker=Pelathsil
#. "To flames with your tribute! What's ours is ours, and don't any of you orcs or humans try to take it."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:349
msgid ""
"To flames with yer tribute! Whats ours be ours, and dont no orcs nor any "
"o ye humans be tryin and takin it!"
msgstr ""
#. [message]: speaker=Dolburras
#. "No, these humans are good folk! You can trust us to help against the orcs. All we ask is some food and drink to reprovision."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:360
msgid ""
"Nay, these humans be good folk! Ye can trust us to help against them orcs. "
"All we be askin be some food and drink to reprovision."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:367
msgid ""
"Can we not work together, for our mutual benefit? All we ask is some food "
"and drink to reprovision."
msgstr ""
#. [message]: speaker=Pelathsil
#. "Never! Not since the days of Ulrek and Delfador have any of our clan helped one of you gangly humans!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:374
msgid ""
"Never! Not since tha days o Ulrek and Delfador ha any o our clan helped "
"one o ye gangly humans!"
msgstr ""
#. [message]: speaker=Aleii
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:378
msgid ""
"Hsss... orcsss, dwarvesss, humansss. We have traveled far to find thisss "
"warmth. I have called the vote; the clutch has ssspoken. These waters are "
"only for Naga. Leave usss be."
msgstr ""
#. [message]: speaker=Prok-Bak
#. Whitefang Orcs, the same clan that attacked Tath at the start of Descent into Darkness
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:383
msgid ""
"Thats Whitefang territory youre squatting in, snake! Show some respect for "
"the Chief!"
msgstr ""
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:387
msgid ""
"And I bet they havent paid tribute either! Dwarves, snakes, humans, I say "
"we kill em all!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:397
msgid ""
"Barbarians, the lot of you! Im going to starve because youre busy fighting "
"like a hatch of desert scorplings. <span size='small'>Dont know what I "
"expected, throwing in my lot with a bunch of primitive northerners...</span>"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:404
msgid ""
"Infuriating. We may find scant supplies in the coming winter, but we cannot "
"risk starving in the wilds while undead ravage Wesnoth."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:410
msgid ""
"Gweddry, we will have to reprovision despite this conflict. If we spend "
"cautiously and control enough farms, we should be able to gather enough "
"supplies to see us through the winter."
msgstr ""
#. [message]: speaker=Dolburras
#. to Gweddry
#. "Ack, that Pelathsil has a skull full of mud. If you get me next to him, I'm sure I can talk some sense into him."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:426
msgid ""
"Ack, that Pelathsil ha a skull full o mud. If ye get me next ta him Im "
"sure I ken talk some sense into him."
msgstr ""
#. [message]: speaker=Dolburras
#. start of a discussion between two male dwarves
#. "Oi, mud for brains! What do you think you're doing, fighting with these men of Wesnoth?"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:443
msgid ""
"Oi, mud-fer-brains! What do ye think ye be doin, fighin wi these men o "
"Wesnoth?"
msgstr ""
#. [message]: speaker=Pelathsil
#. "Men of Wesnoth aren't dwarves! I am a dwarf lord, not a man friend."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:448
msgid "Men o Wesnoth aint dwarves! I be a dwarf lord, not a man-friend."
msgstr ""
#. [message]: speaker=Dolburras
#. "Yeah, and so instead you send your subjects to die on man-spears? What kind of lordship is that? If you don't want to help us, at least don't fight us!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:453
msgid ""
"Aye, and so instead ye send yer subjects to die on man-spears? What kind o "
"lordship be that? If ye dinnae want ta help us, at least dinnae fight us!"
msgstr ""
#. [message]: speaker=Pelathsil
#. "A man-friend and a blood-traitor you are... but I suppose I can see your point. We won't fight you any longer."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:458
msgid ""
"A man-friend and a blood-traitor ye be... but I suppose I ken see yer point. "
"We wont be fightin ye any longer."
msgstr ""
#. [message]: speaker=Dacyn
#. to Gweddry or the player, but overheard by Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:490
msgid ""
"Remember, if we spend too much on soldiers now, we may struggle to save "
"enough supplies to see us through the winter."
msgstr ""
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:495
msgid ""
"And how do you expect us to capture farms without enough soldiers to take "
"them?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:506
msgid ""
"... I have held my tongue long enough. While Wesnoth bleeds, the High "
"Advisor leads us north to forage for food. And as our men and our people "
"die, we seek an unknown mage hovel with some unknown power that the High "
"Advisor has yet to explain more about. Gweddry, surely you feel this is "
"strange?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:510
msgid ""
"I dont know, Owaec. It is odd, but Dacyns light and wisdom are well-known "
"throughout Wesnoth."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:514
msgid "So were his friend Ravans, if Dacyns story is to be believed."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:525
msgid "Excited Grug fight friends help!"
msgstr ""
#. [message]: speaker=Dolburras
#. "It's a sad day when dwarf fights dwarf... can you not let us pass peacefully?"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:540
msgid ""
"It be a sad day when dwarf fights dwarf... ken ye not let us pass peaceable-"
"like?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:544
msgid "Im not afraid of ye! Raise yer axe, foreigner!"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:557
msgid "Ach, its been too long since I put my axe in an orcs skull!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:561
msgid "For the Chief!"
msgstr ""
#. [message]: speaker=Dolburras
#. attacking a saurian
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:575
msgid "Ooch, what manner o creature be you?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:579
msgid "Your sssslayer!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:593
msgid ""
"I have smote many evil orcs in my day, yet I have known some to show as much "
"honor as any knight. Can we not resolve this peacefully?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:597
msgid "The only honor here belongs to the Chief!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:610
msgid ""
"Naga, I know little of your kind, yet I do not wish to make enemies of you "
"so hastily. Can we not come to parley?"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:614
msgid "Thisss river is oursss!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:641
msgid "10 gold"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:641
msgid "These dwarves have a pile of 10 gold pieces!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:642
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:643
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1678
msgid "20 gold"
msgstr ""
#. [scenario]: id=08_Xenophobia
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:642
msgid "These nagas have a pile of 20 gold pieces!"
msgstr ""
#. [scenario]: id=08_Xenophobia
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:643
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1678
msgid "These orcs have a pile of 20 gold pieces!"
msgstr ""
#. [message]: speaker=Bagork
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:659
msgid "I will kill all of you!"
msgstr ""
#. [message]: speaker=second_unit
#. The unit who killed Bagork responds to Bagork's last breath, which was "I will kill all of you!"
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:670
msgid "Not likely."
msgstr ""
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:680
msgid "Chief Dra-Nak will hear of this!"
msgstr ""
#. [message]: speaker=Aleii
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:691
msgid "Thisss isss why we avoid outsssidersss..."
msgstr ""
#. [message]: speaker=Pelathsil
#. "It seems those humans were mightier than I thought..."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:706
#, fuzzy
#| msgid "It seems yon humans are mightier than I kenned..."
msgid "It seems yon humans be mightier than I kenned..."
msgstr "𐑦𐑑 𐑕𐑰𐑥𐑟 𐑘𐑭𐑯 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑥𐑲𐑑𐑰𐑼 𐑞𐑨𐑯 𐑲 𐑒𐑧𐑯𐑧𐑛..."
#. [message]: speaker=Pelathsil
#. "Foul orcs! Perhaps we should have allied with the humans..."
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:720
#, fuzzy
#| msgid "Foul orcs! Perhaps we should ha allied wi the humans..."
msgid "Foul orcs! Mayhaps we should ha allied wi the humans..."
msgstr "𐑓𐑬𐑤 𐑹𐑒𐑕! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑭' 𐑨𐑤𐑲𐑛 𐑢𐑦' 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..."
#. [message]: speaker=Dacyn
#. $gold is at least 300
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:740
msgid ""
"We are doing well. Our forces have already gathered $gold gold — plenty for "
"the winter, and there is enough time remaining to gather even more."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:746
msgid ""
"Gweddry, I urge you to gather at least 300 gold before we head further "
"north. We cannot afford to tarry here while Wesnoth contends against Mal-"
"Ravanal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:768
msgid ""
"Ive finished gathering the supplies from all our captured farms! We should "
"have plenty for our journey ahead."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:772
msgid ""
"Let us forge onward. We have almost reached our destination, and will soon "
"have the power to save Wesnoth from Mal-Ravanal."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:780
msgid ""
"Ive tried my best, but I still havent been able to gather very much gold. "
"The farms weve captured simply dont have enough supplies to sustain us for "
"a long journey."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:784
msgid ""
"Without more provisions it will be difficult to travel further north, but "
"neither can we afford to spend any more time here while Wesnoth battles Mal-"
"Ravanal..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:789
msgid "Travel north regardless. <i>(challenging)</i>"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:793
msgid ""
"Bah, a Clansman never succumbs to despair! Let us press forth and fight to "
"save our homeland, whatever the odds!!"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:798
msgid "Restart the level."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:819
msgid ""
"I only hope we are not too late... If what we saw at Soradoc was any guide, "
"Mal-Ravanal may soon overrun all of Wesnoth!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/08_Xenophobia.cfg:826
msgid ""
"I only hope we are not too late! We have heard nothing of the undead since "
"they overran us at the outposts. I wish we knew how Weldyns armies fare..."
msgstr ""
#. [scenario]: id=09_Castle_in_the_Ice
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:4
#, fuzzy
#| msgid "Come, into the castle."
msgid "Castle in the Ice"
msgstr "𐑒𐑳𐑥, 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑩𐑤."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:43
msgid ""
"As Gweddry and his band continued north, winter tightened its grip on the "
"wildlands. The days began to shorten and the air swiftly grew chill, making "
"the already challenging mountains even more perilous to traverse."
msgstr ""
#. [side]: type=Hurricane Drake, id=Kaslar Ro
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:75
msgid "Kaslar Ro"
msgstr ""
#. [side]: type=Hurricane Drake, id=Kaslar Ro
#. [side]: type=Sky Drake, id=Kegra
#. [side]: type=Drake Flameheart, id=Mortic
#. [side]: type=Drake Arbiter, id=Goag
#. [side]: type=Drake Warrior, id=Gra'ritos
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:84
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:114
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:143
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:72
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:100
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:127
msgid "Drakes"
msgstr ""
#. [side]: type=Sky Drake, id=Kegra
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:105
msgid "Kegra"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:178
msgid "Beasts"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:246
msgid "Pudror"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:247
msgid "Chief Bir-brish"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:249
msgid "Huno"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:252
msgid "Iprish"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:431
#, fuzzy
#| msgid "Come, into the castle."
msgid "Move any unit to the abandoned castle."
msgstr "𐑒𐑳𐑥, 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑨𐑕𐑩𐑤."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:436
msgid "Move Grug next to an enemy ogre."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:454
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:741
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:290
msgid "It is winter, daytime is shorter"
msgstr ""
#. [note]
#. The amount is likely between 2 and 10 per turn.
#. With the current balancing its the same for every difficulty, starting at 2/turn and rising by 1 every 10 turns.
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:459
msgid ""
"Living units take $|frostbite_amount cold damage every turn. Damage "
"increases every 10 turns."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:474
msgid ""
"This winter cold chills my very bones! I long for the rolling plains of my "
"homeland. I wonder how the horse lords fare against the grim undead; surely "
"Wesnoth is near victory?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:478
msgid ""
"Doubtful, but <i>our</i> victory is close. Across this river lies the "
"abandoned sanctuary, and within lies an artifact that can destroy Mal-"
"Ravanal once and for all. That is the object of our quest."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:482
msgid ""
"This area was deserted whence last I came, but I have heard rumors that a "
"flight of drakes has taken up residence."
msgstr ""
#. [message]: speaker=Terraent
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:492
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:499
msgid ""
"And listen! I hear the bone-chilling howls of wolves echoing among the peaks."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:505
msgid "Wolves and drakes, bah! I fear no mindless beasts!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:509
msgid ""
"Unlike yourself, drakes are very much intelligent. Their inner flame guards "
"against our mages fire and their flight will serve them better than our "
"feet amidst these snow-covered mountains."
msgstr ""
#. [message]: speaker=Dolburras
#. "Yes, and don't understimate wild beasts! I've known wolves to take a dwarf's arm clean off."
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:520
msgid ""
"Aye, and dinnae underestimate wild beasts! Ive known wolves ta take a "
"dwarfs arm clean off."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:524
msgid "Still, we must press onwards to the icy castle."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:531
msgid ""
"And wild beasts are not to be underestimated either! Still, we must press "
"onwards to the icy castle."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:621
msgid ""
"Fire and ice, eh? I have just the thing — behold the wondrous elixir of "
"elements! Whoever drinks from this bubbling yellow vial will gain immunity "
"to even the hottest flame!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:625
msgid ""
"But wait, theres more! The elixir of elements also bestows immunity to "
"cold; perfect for enduring the frigid winter weather."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:652
msgid ""
"Act fast, this offer is for a limited time only! <i>(elixirs only last for 1 "
"scenario)</i>"
msgstr ""
#. [floating_text]
#. other units are taking damage from the cold, but this unit is immune (through the elixir or yetiburger)
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:744
msgid "<span color='#00FF00' size='small'>resist</span>"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:803
msgid ""
"<i>Brrrr</i>, I cant feel my fingers or toes! Well die of cold if were "
"trapped out here for too long."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:807
msgid ""
"What am I even doin here? All I wanted was to make an honest living "
"smashin in skulls, then retire somewhere warm..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:816
msgid ""
"The cold keeps getting worse! We have to reach that abandoned castle before "
"we all freeze!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:826
msgid ""
"Gweddry, you should try to conserve our gold over the next few conflicts. We "
"will be hard-pressed to find many villages in these lands and will surely "
"need more for later."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:831
msgid ""
"(This and the next 3 scenarios have 100% carryover, but few villages and 0 "
"starting gold.)"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:836
msgid ""
"(Youll want as much gold as you can possibly get when you try to leave the "
"wildlands!)"
msgstr ""
#. [message]: speaker=Gweddry
#. [message]: speaker=unit
#. The speaker is normally whichever unit just moved. However, if that's Dacyn then Gweddry says it to avoid Dacyn talking to himself.
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:863
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:870
msgid ""
"Look, a ruined castle off in the distance! Is that the one were looking for?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:876
msgid "No. The ruin were journeying towards lies across the river."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:923
msgid "Tapok"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:928
msgid "Ogho"
msgstr ""
#. [event]
#. [side]: type=Drake Flameheart, id=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:933
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:131
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:75
msgid "Mortic"
msgstr ""
#. [message]: speaker=Tapok
#. male Orcish Warlord talking to Mortic, a random-gender Drake Flameheart.
#. "they" being two other male drakes
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:991
msgid "Well? Are they ready?"
msgstr ""
#. [event]: race=drake
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:993
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:372
msgid "Gaall"
msgstr ""
#. [event]: race=drake
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:994
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:373
msgid "Verash"
msgstr ""
#. [message]: speaker=Mortic
#. random-gender Drake to two male drakes
#. using the Morogor dialect from WoF (unless I messed it up)
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:999
msgid ""
"Gaall, your Hunt has failed.\n"
"Verash, your claws grow aged.\n"
"To our Flight, your only usefulness remains...\n"
"As tribute to the orcs."
msgstr ""
#. [message]: speaker=Verash
#. "Aspirant" is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1007
msgid ""
"Aspirant Mortic,\n"
"As you command."
msgstr ""
#. [message]: speaker=Ogho
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1012
msgid "Cmon wyrms, get moving!"
msgstr ""
#. [message]: speaker=Tapok
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1019
msgid ""
"Heh heh, quality tribute, as always. Be grateful for our generosity. Chief "
"only asked for two this time!"
msgstr ""
#. [message]: speaker=$found_unit.id
#. speaker is a drake, probably Mortic
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1045
msgid ""
"An unknown creature approaches.\n"
"Paler than an Orc.\n"
"Taller than a Dwarf.\n"
"Tell me of your kin."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1052
msgid ""
"We are men, of Wesnoth! We come in peace, seeking magic to help in our war "
"against an undead horde."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1056
msgid ""
"Dra-Nak warned us.\n"
"You men of Wes-Noth speak of peace.\n"
"Yet you brandish your spears at our flight.\n"
"We have already paid the orcs, dearly.\n"
"No further tribute can be paid."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1064
msgid "No, wait, we just want to-"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1068
msgid "Our Hunt must continue."
msgstr ""
#. [message]: speaker=Mortic
#. letting us know that they're just a small and relatively weak Drake Flight but it sets us up to meet some strong ones later
#. "aspirant" is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1126
msgid ""
"I am Aspirant.\n"
"Yet in these northlands, even prey bares its fangs,\n"
"And threatens to vanquish us.\n"
"We have struggled against mightier flights,\n"
"And tarnished our honor.\n"
"Yet our flame still persists.\n"
"I shall not fall here."
msgstr ""
#. [message]: speaker=Grug
#. Grug to Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1159
msgid "Grug make ogre friendly! Talk ogre Grug make friend."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1163
msgid "I think hes saying he wants to talk with the wild ogres?"
msgstr ""
#. [message]: speaker=$found_unit.id
#. speaker is a hostile ogre
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1211
msgid "Guuuh... human?"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1216
msgid "Err, hello?"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1221
msgid "Human! Human human human!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1225
msgid "They dont look very friendly..."
msgstr ""
#. [message]: speaker=$found_unit.id
#. [message]
#. player's ogre (but not Grug, who gets different lines) to hostile ogre
#. hostile ogre to Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1253
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1311
msgid "Guuuh... who you?"
msgstr ""
#. [message]: speaker=$found_unit.id
#. hostile ogre to player's ogre
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1260
msgid "Uhhhh... who <i><b>you</b></i>?"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1265
msgid "Me... friend? New friend?"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1271
msgid "New friend! Me no fight friend."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1315
msgid "Grug me! Me friend human."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1320
msgid "Uhhhh... friend... human?"
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1324
msgid "You too friend human! Help human fight good."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1329
msgid "OK, me help human fight! Human good!"
msgstr ""
#. [scenario]: id=09_Castle_in_the_Ice
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1365
msgid "25 gold"
msgstr ""
#. [message]: speaker=unit
#. circa 25 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1376
msgid ""
"This shipwreck was carrying chests of gold! Most of them are buried under "
"the ice, but I can still reach $gold pieces."
msgstr ""
#. [message]: speaker=unit
#. circa 30 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1400
msgid ""
"This ruined town still has some valuables! I count enough to be worth $gold "
"gold pieces."
msgstr ""
#. [message]: speaker=unit
#. circa 15 gold pieces
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1424
msgid ""
"This drake only had $gold gold pieces in his camp. Not much of a dragon "
"hoard..."
msgstr ""
#. [message]: type=Yeti
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1444
msgid "GROARRR!!!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1455
msgid "Ive never tried Yeti meat. I wonder what it tastes like?"
msgstr ""
#. [message]: speaker=Dacyn
#. the player has moved a unit (any unit) to the castle
#: data/campaigns/Eastern_Invasion/scenarios/09_Castle_in_the_Ice.cfg:1479
msgid "This is the place! Let us enter."
msgstr ""
#. [scenario]: id=10_Dark_Sanctuary
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:4
msgid "Dark Sanctuary"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:19
msgid ""
"Sequestered away under ice and stone, the dark places of the world quietly "
"count the long years, biding their time until once more disturbed."
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:125
msgid "Goblins"
msgstr ""
#. [message]: speaker=unit
#. a significant hint, exploring would take a long time with no reward
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:299
msgid ""
"Ugh, more ants. I doubt theres anything of value in here, just more of that "
"lousy ambrosia."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:547
#, fuzzy
#| msgid "Royal Guard"
msgid "Study Guard"
msgstr "𐑮𐑶𐑩𐑤 𐑜𐑸𐑛"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:576
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2920
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:512
msgid "Cowardly Goblin"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:583
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1924
msgid "Thirsty Goblin"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:588
msgid "Dushab"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:623
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2239
msgid "Goblin Leader"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:681
msgid "Move Dacyn, Gweddry, and reinforcements into the gate"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:688
msgid "Find both gate keys"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:695
msgid "Move Dacyn, Gweddry, and reinforcements into the inner gate"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:702
#, fuzzy
#| msgid "Defeat either enemy leader"
msgid "Defeat the sanctum guard"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:709
msgid "Retrieve the amulet"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:714
msgid "Survive the orcish assault"
msgstr ""
#. [note]
#. TODO in 1.19 add "... and end your turn"
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:732
msgid "To enter the castle, move Dacyn into the gated area."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:738
msgid ""
"Dacyn has been here before and will have better outcomes when stepping on "
"runes."
msgstr ""
#. [message]: speaker=Dacyn
#. Iliah-Malal was the male lich antagonist of Delfador's Memoirs, around 160 years ago
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:766
msgid ""
"We have arrived. This is a long-abandoned sanctum that you may know as the "
"lair of the mage Iliah-Malal."
msgstr ""
#. [message]: speaker=Dacyn
#. once again Dacyn is an unreliable narrator and does not speak absolute truth, he only says what he knows
#. in fact the Amulet by itself can't do what he says it does, that's just his assumption
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:772
msgid ""
"It is here that I seek Iliah-Malals Amulet of the Veil, an artifact "
"possessing the power to open gates between the land of the living and that "
"of the dead.\n"
"\n"
"I once thought such a power too dangerous to use; I am no longer so naive."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:778
msgid "Iliah-Malal? I know that name from the legends..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:787
msgid ""
"All this time... all this time I thought we were questing towards a noble "
"goal. Searching for a legendary sword, an ancient tome, a holy relic."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:791
msgid ""
"Instead, our quest brings us to the lair of one of the most evil beings that "
"ever lived. How can you possibly mean to make use of anything ever possessed "
"by such an evil? As soldiers of Wesnoth we are honor-bound to fight for the "
"Light, not the darkness!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:795
msgid ""
"Do not be so shortsighted. With the power to open portals to the Land of the "
"Dead, I can pull Mal-Ravanals spirit out of this world. Then, the spells "
"granting false life to the dead will fail, and their fearsome armies will "
"collapse into piles of bones. I am wielding this power for the good of "
"Irdya, not for your honors sake."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:799
msgid ""
"Dacyn, I am uneasy about this course of action. I know little of the Land of "
"the Dead, but everything I have heard suggests-"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:803
msgid ""
"You would violate the deads eternal peace to fight a war, yet you call me "
"shortsighted?! And while our homeland bleeds, you have the gall to speak of "
"the good of all life?! Madness! As a mage of the Light, you should know "
"better!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:807
msgid ""
"I have had enough of your second-guessing. You, fool of a horse boy, know "
"nothing of the mystic arts, yet you mask your ignorance by cowering behind a "
"pretend morality. If that is what you insist on doing, then by all means "
"return to Wesnoth and add your corpses to Mal-Ravanals ever-growing hordes."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:811
msgid ""
"Unlike you, I have the knowledge and power to defeat the undead, and I "
"intend to use it to destroy Mal-Ravanal. Will you wallow in your "
"shortsightedness, or do you intend to help me safeguard all that lives?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:820
msgid ""
"I will help you. We have come this far, and it seems a waste to turn back "
"now."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:824
msgid ""
"By the Clans, I will not!! Would that I had perished in battle against the "
"undead! Better that than living to see Wesnoths high mage succumb to the "
"temptation of darkness."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:828
msgid ""
"Gweddry, if you truly wish to aid this madman, I will guard the outer gates "
"for you. But I will not enter that evil stronghold. I would sooner perish "
"than travel one step closer towards Dacyns foul amulet."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:837
msgid ""
"Ah, I still remember this place quite clearly. Now that I think of it, Ravan "
"had always been very interested in the magic of darkness. Apparently, the "
"balance between light and dark would be crucial to the safety of Irdya in "
"the future, at least according to Ravans theory. In hindsight, that was all "
"nonsense."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:841
msgid "The irony seems lost on you."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:845
msgid ""
"Back then this place was full of traps and undead, and it will no doubt be "
"worse now that the wild beasts have had a chance to move in."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:856
msgid ""
"Ravan sealed this place before our last meeting. I need a moment to remember "
"the incantation."
msgstr ""
#. [message]: speaker=Dacyn
#. the "red star" refers to the Ruby of Fire, and the "red stone" refers to the Amulet of the Veil FYI but these are not to be explicitly mentioned
#. the "black pool" would be located near or under Weldyn, but again not to be explicitly mentioned
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:866
msgid ""
"The red star blazes,\n"
"The red stone bleeds.\n"
"The black pool swallows all voices,\n"
"The darkness between worlds opens its maw."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:893
msgid ""
"Ugh, spellcasting always gives me the shivers. Theres a reason the more "
"civilized people of my homeland dont trifle with magic!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:897
msgid "For a mage of the Light, the words you speak are dark indeed."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:901
msgid ""
"Im a simple man. I use simple tools and weapons. This magic stuff is givin "
"me the creeps."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:911
msgid ""
"This antechamber only has room for eight. I must go to retrieve the "
"artifact, and Gweddry has agreed to accompany me, so that leaves room for "
"six more."
msgstr ""
#. [message]: speaker=Dacyn
#. the player needs to choose 6 troops
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:930
msgid ""
"Gweddry, are you still choosing your troops? I must end my turn in the "
"antechamber to cycle the gate and enter the sanctuary."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:949
msgid "I will not aid in this evil quest."
msgstr ""
#. [message]: speaker=Dacyn
#. somewhat like an airlock
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1003
msgid "I am ready to cycle the gates. Gweddry, shall we proceed?"
msgstr ""
#. [option]
#. 6 soldiers
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1006
msgid "Yes, these are the soldiers I want."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1014
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2490
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:849
msgid "No, not yet."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1023
msgid ""
"Gweddry, you agreed to accompany me. We must both enter this antechamber "
"before I cycle the gates."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1083
msgid "Cave scary! Grug no like!"
msgstr ""
#. [message]: speaker=Gweddry
#. the torches were already burning before any of Gweddry's party entered the castle
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1091
msgid "The torches are lit..."
msgstr ""
#. [message]: speaker=Dolburras
#. "I have seen my fair share of dark caves, but something about this place is making me shake."
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1104
msgid ""
"I ha seen my fair share o dark caves, but summat bout this place be "
"givin me the shakes."
msgstr ""
#. [message]: speaker=Terraent
#. at the moment he's seeing the inside of a castle, the lit torches, and a wild wyvern
#. there's nothing particularly unholy to focus on
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1119
msgid "May this unholy place be cleansed by the Light!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1203
msgid "Hissssss..."
msgstr ""
#. [message]: speaker=unit
#. 200, 160, or 130 gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1218
msgid "This wyvern was rich! I count $gold gold in its hoard."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1223
msgid "Ho ho, northerners gold, now that begins to make this all worth it!"
msgstr ""
#. [message]: speaker=narrator
#. a signpost. "Study" as in a room with a reading desk and small library
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1243
msgid "East: Study and Vaults"
msgstr ""
#. [message]: speaker=narrator
#. a signpost
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1261
msgid "West: Laboratory and Experiment Testing"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1312
msgid ""
"I have triggered a trap. As long as I stay on this rune I will be safe, but "
"once I step away, fire spirits will rise from the lava."
msgstr ""
#. [message]: speaker=unit
#. the feeling that they've triggered a trap
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1323
msgid "Uh oh..."
msgstr ""
#. [message]: speaker=unit
#. no obvious effect yet, it triggers when that unit moves again
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1332
msgid "Oh, nothing happened."
msgstr ""
#. [message]: speaker=Dacyn
#. a walking corpse of a rat or spider
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1340
msgid ""
"That corpse has triggered a trap. When next it moves, fire spirits will rise "
"from the lava."
msgstr ""
#. [message]: speaker=Dacyn
#. the rune is on the floor in front of the door (using one of the terrains that make the rune occupy most of the hex)
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1392
msgid ""
"This gate is locked, and I recognize the petrification trap concealed within "
"its guardian rune. I should avoid trying to open it."
msgstr ""
#. [message]: speaker=unit
#. the rune is on the floor in front of the door (using one of the terrains that make the rune occupy most of the hex)
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1403
msgid "Looks like this gate is locked. I wonder if this rune opens it?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1450
msgid "That was a petrification rune. It should wear off in a few moments."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1457
msgid ""
"We are fortunate, that enemy has triggered a petrification rune. Be warned "
"though, it will only last a few moments."
msgstr ""
#. [message]: speaker=unit
#. the unit triggers the trap immediately
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1511
msgid ""
"Hmm, looks like a magic lamp. Ive heard stories that these can grant "
"wishes. Today must be my lucky day!"
msgstr ""
#. [message]: speaker=Jinn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1548
msgid "WHO DARES DISTURB MY SLUMBER?"
msgstr ""
#. [message]: speaker=unit
#. an item on a display rack, ready to be worn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1562
msgid ""
"This fine silken cloak would be priceless back in Wesnoth, but is useless to "
"us here."
msgstr ""
#. [message]: speaker=unit
#. 70, 55, or 45 gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1582
msgid "This chest contains $gold gold!"
msgstr ""
#. [message]: speaker=unit
#. there was a closed chest on this hex, and it's been opened
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1602
msgid "Its full of... toilet paper?!?"
msgstr ""
#. [message]: speaker=unit
#. and the unit immediately does that, changing a closed-gate terrain to open-gate
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1617
msgid "I can unlock this gate from the inside."
msgstr ""
#. [message]: speaker=Study Guard
#. the Study Guard is a Deathblade (or Draug on hard difficulty) that's stood immobile in the doorway
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1638
msgid "Who. Comes?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1642
msgid "Err... dont mind me, Im just taking a look around."
msgstr ""
#. [message]: speaker=Study Guard
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1646
msgid "Master. Is away. Intruders. Must die."
msgstr ""
#. [message]: speaker=unit
#. a quote from the journal written in SotA, also quoted in DiD
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1680
msgid ""
"Whats this? Looks like a book on necromancy? <i>To become a lich, one must "
"first-</i>"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1684
msgid "Drop that at once! That journal is dangerous!"
msgstr ""
#. [message]: speaker=Dacyn
#. a book on necromancy
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1704
msgid ""
"I recognize this volume. Such a thing could be dangerous in the wrong hands. "
"Perhaps I should hold on to it... for safekeeping."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1711
msgid ""
"... I recognize this volume. It is fortunate that I found it first; such a "
"thing could be dangerous in the wrong hands. Perhaps I should hold on to "
"it... for safekeeping."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1730
msgid "There are a few loose pages on the ground here..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1734
msgid ""
"<i>Journal of Ravan - 13 Blackfire, 588 YW.\n"
"\n"
"This expedition is proving a greater success than I had anticipated. While "
"Dacyn disarms the traps littered around this place, I have been able to "
"conduct extensive research into the other plane beyond the Maw. There is a "
"realm of souls that can be reached from our very own world, one that Iliah-"
"Malal doubtlessly made contact with using the Amulet of the Veil. From time "
"to time, I hear spirits whispering from the other side, but their voices are "
"faint as of yet. I suspect that if I can somehow reach them, they will be "
"able to answer some of the questions I have been pondering. However, there "
"seems to be a piece of the puzzle still missing.</i>"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1740
msgid ""
"<i>Journal of Ravan - 21 Whitefire, 589 YW.\n"
"\n"
"I had a dream tonight. Was it a dream? It seemed much more like a vision. I "
"saw a scorching light from twin orbs in the sky, radiating searing "
"brightness over a land teeming with aberrations of constantly shifting "
"flesh. I saw a jewel, no, a key, alight with fire bridging the vast "
"nothingness of the Maw. I saw darkness, merged with light and transfigured, "
"rending the indestructible core of those without form. I hear voices "
"recounting these muddled dreams, yet their words are disjointed, "
"incomprehensible. What are they trying to tell me?</i>"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1753
msgid ""
"This volume has something to do with a dwarf named Tharga... Thursag-"
"something? The text is very faded."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1764
msgid ""
"<i>Journal of Ravan - 5 Bleeding Moon, 597 YW.\n"
"\n"
"Nothing is going well. My research has come to a dead end and even the "
"spirits from the other plane no longer speak to me. I can no longer rely on "
"Dacyn either. That stupid man! He decided that playing politics would be a "
"better use of his abilities than helping me decipher this crucial puzzle. As "
"if he could do any good, being the advisor to that half-decrepit old King "
"Haldric. Then again, maybe that is the game Dacyn wants to play. What a "
"shame. I had held him in higher regard than that.</i>"
msgstr ""
#. [message]: speaker=unit
#. just flavortext, could be any books that are irrelevant to the story
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1778
msgid ""
"This shelf appears to be full of accounting ledgers detailing the movement "
"of funds and goods hundreds of years ago."
msgstr ""
#. [message]: speaker=unit
#. a wooden crate, using the items/box.png image
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1792
msgid "This box is empty."
msgstr ""
#. [message]: speaker=unit
#. a wooden crate, using the items/box.png image
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1804
msgid "Yuck, this box is full of pickled fingers!"
msgstr ""
#. [message]: speaker=unit
#. a barrel, using items/barrel.png
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1816
msgid ""
"This cask of wine is from nearly 200 years ago! If only I was allowed to "
"drink while on duty."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1830
msgid ""
"These three orbs must be ancient, but still pulse with some kind of dark "
"energy. Just standing near them gives me a splitting headache."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1843
msgid ""
"Ive found a key! It must be magical; it started glowing as soon as I "
"touched it."
msgstr ""
#. [message]: speaker=Cowardly Goblin
#. Cowardly Goblin is male, and appears in just two events. This one, and the end-of-level event.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1876
msgid "Aaah, humans! Run away!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1883
msgid ""
"I guess there are goblins living here. Well, that explains the lit torches."
msgstr ""
#. [message]: speaker=Thirsty Goblin
#. the goblin has moved to a hex with a green potion bottle. After this he drinks it, gets poisoned, and then turns into a walking corpse.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1898
msgid "Hey, this looks tasty!"
msgstr ""
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a blue potion, drunk it, and become slowed
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1957
msgid "Ugh, my head hurts. Was this room always spinning?"
msgstr ""
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a yellow potion, drunk it, and become poisoned
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:1985
msgid ""
"Blech, this tastes awful! Whatever used to be in here, it went bad long ago."
msgstr ""
#. [message]: speaker=unit
#. the player's unit has moved to a hex with a grey potion, drunk it, and ...
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2008
msgid "ACK! IM DYING!"
msgstr ""
#. [message]: speaker=unit
#. the grey potion
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2017
msgid "Hah, just messing with you, its only water."
msgstr ""
#. [message]: speaker=second_unit
#. the player's unit is outside the room with all of this in
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2046
msgid ""
"Look, a key! But its guarded by all those goblins... and there are ghouls "
"in cages!"
msgstr ""
#. [message]: speaker=second_unit
#. the player's unit is outside the room with ghasts and goblins in, and there are a lot of campfires in there too
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2051
msgid ""
"The goblins eyes must be blinded by their fires. I still havent been "
"spotted."
msgstr ""
#. [message]: speaker=unit
#. rune on the floor that will open floor-to-ceiling gates
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2075
msgid ""
"Hmm, it looks like this rune is connected to those cages. Ill bet I could "
"get one of them open..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2077
msgid "Yes, release some ghouls."
msgstr ""
#. [message]: speaker=Goblin Leader
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2101
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2184
msgid "Aaahh!! The monsters have escaped!"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2112
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2195
msgid "No, keep them locked up."
msgstr ""
#. [message]: speaker=Dacyn
#. rune on the floor that will open floor-to-ceiling gates
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2136
msgid ""
"Ah, this is the control for the experiment testing cages. Should I open them?"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2138
msgid "Yes, release all the ghouls."
msgstr ""
#. [message]: speaker=Goblin Leader
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2222
msgid "Humans! Get them!"
msgstr ""
#. [message]: speaker=Goblin Leader
#. death of a wolf rider's mount
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2243
msgid "Noooo, wolfieeee!!!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2258
msgid "Look what I found! This key started glowing as soon as I touched it."
msgstr ""
#. [message]: speaker=unit
#. although there's no filter on this event, the location is only reachable by a flying unit, presumably a walking corpse bat or walking corpse drake
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2297
msgid "Ruuuh... Brains..."
msgstr ""
#. [message]: speaker=narrator
#. This is an easter egg, and the details don't matter because there's no way to get the staff out of the room.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2303
msgid ""
"This legendary magical staff has the power to reshape reality at will! "
"Unfortunately, this zombie is not intelligent enough to understand the "
"significance of what it has found, and merely perceives a lifeless room."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2345
msgid ""
"The Amulet should be just beyond that gate, within the inner sanctum. We "
"will have to find a pair of magical keys to open the door."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2360
msgid ""
"Both keys are found! We can now enter the inner sanctum and retrieve the "
"Amulet."
msgstr ""
#. [message]: speaker=Gweddry
#. by this time Owaec is probably fighting orcs
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2391
msgid "I hope Owaec hasnt gotten into any trouble outside..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2417
msgid "Are we ready to enter the inner sanctum?"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2419
msgid "Yes, Im ready."
msgstr ""
#. [command]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2426
msgid "Sanctum Guard"
msgstr ""
#. [message]: speaker=Gweddry
#. looking at it from about 3 indoor hexes away
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2462
msgid "Is that... the Amulet?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2466
msgid ""
"Yes. We now look upon one of the most powerful artifacts ever to taint "
"Irdya. But first, we must clear out this room."
msgstr ""
#. [message]: speaker=Sanctum Guard
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2470
msgid "TRESSPASSERS!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2474
msgid "Prepare for incoming undead!"
msgstr ""
#. [event]
#. [side]: type=Orcish Sovereign, id=Chief Dra-Nak
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2507
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2911
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:42
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:119
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:29
#, fuzzy
#| msgid "King Dra-Nak"
msgid "Chief Dra-Nak"
msgstr "·𐑒𐑦𐑙 ·𐑛𐑮𐑭-𐑯𐑨𐑒"
#. [message]: speaker=Chief Dra-Nak
#. the wyrms being the drakes in S09
#. Talking about Owaec, who's waiting outside the sanctum, probably on a keep.
#. Owaec probably hasn't recruited, but the entire recall list is available to him so they're presumably "here".
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2523
msgid "What do we have here? This is what those wyrms were groveling about?"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. he's a chief from the Whitefangs because he's not the only one, just a particularly powerful one
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2528
msgid ""
"Im Dra-Nak, Chief from the Whitefang clan. Whatre you doing so far away "
"from home, human?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2532
msgid ""
"I am a lord of the Horse Clans, and we are here on Wesnoth business. You "
"would do well not to bother us."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2536
msgid ""
"Wesnoth business, huh. ...youre not the first group of deserters Ive "
"caught fleeing the undead."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2540
msgid ""
"Ill tell you what. Im a fair orc, I wont take advantage of your "
"situation. Maybe I can help you. Lets make a deal."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2544
msgid ""
"Those necromancers down south are paying me good coin to keep them supplied "
"with corpses. Hand over, lets say, eight of your soldiers as tribute, and "
"youre free to go about your business. Ill even give you a cut of the "
"profit!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2548
msgid ""
"Today I have been called shortsighted, then a coward, and now a deserter?! "
"My honor will stand no more insult! Begone, fetid orc, lest I mount your "
"head on a pike! I dont fear the dead and I dont fear you."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. This is the start of the second night, and around 4 orcs will enter the map this turn, and 3 more next turn.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2553
msgid "(grinning) I was hoping youd say that!"
msgstr ""
#. [message]: speaker=Owaec
#. this is a reminder to the player that Owaec is a leader and can recruit.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2570
msgid ""
"Gweddry may command the whole of our party, but do not forget that I too can "
"recruit and recall! I will need soldiers to hold the line against these orcs."
msgstr ""
#. [message]
#. Turn 21 (start of the fourth night) the second wave of orcs arrive and announce their plans.
#. Around 6 orcs have just arrived, with 5 more next turn.
#. There were 7 orcs in the first wave on turns 9 and 10, but the player has probably already handled them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2640
msgid "Time to chop some human heads!"
msgstr ""
#. [message]
#. Turn 33 (start of the sixth night) the next wave of orcs arrive.
#. The latest group is 7 orcs, with more a turn behind them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2654
msgid "Keep attacking, hit em while the suns down!"
msgstr ""
#. [message]
#. Turn 45 (start of the eigth night) the next wave of orcs arrive.
#. The latest group is 7 orcs, with more a turn behind them.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2668
msgid "Chiefs orders, lets get them!"
msgstr ""
#. [message]
#. Turn 51 (start of the ninth night), and from here on they're arriving every night rather than one night in two.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2681
msgid "Burn and pillage!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2771
msgid "Excellent. Now..."
msgstr ""
#. [message]: speaker=Gweddry
#. before he picks up the amulet
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2778
msgid ""
"Wait, Dacyn, before you pick that up... are you sure this is the right "
"decision? Even if you can wield it safely, something this evil will "
"doubtlessly corrupt anyone who possesses it."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2782
msgid ""
"Why, Im incredibly touched by your deep show of affection. Im sure that "
"will be of great comfort when thousands are massacred after Wesnoth loses "
"its greatest war in living memory."
msgstr ""
#. [message]: speaker=Dacyn
#. there's a short pause between the "deep show of affection" message and this one
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2792
msgid ""
"No, Gweddry, I am not sure. But I know of no other way to defeat Mal-"
"Ravanal. I have tried once before. Even as a mage, Ravans powers near "
"outmatched my own. As the lich Mal-Ravanal, perhaps only Delfador the Great "
"could have stood a chance."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2796
msgid ""
"This Amulet will give us the edge that I need. With it, I can open a gate to "
"the Land of the Dead and pull Mal-Ravanals unholy spells out of this world."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2800
msgid ""
"But if what you said is true, the very same could be said of Ravan. How do "
"you know you will not fall down the same path as well?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2809
msgid ""
"You are right, Gweddry. I cannot know. But I must try. If I do not, Wesnoth "
"— nay, all of Irdya — will surely fall to ruin. As long as I try, there is "
"still a chance. Sacrificing myself is of no consequence if it is for the "
"greater good."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2813
msgid "(picks up the amulet)"
msgstr ""
#. [message]: speaker=Dacyn
#. on putting on the amulet, he's been dropped to 1 hp
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2861
msgid "AAAAHHHH!"
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2871
msgid "<span size='small' font-style='italic'>AAAAHHHH!</span>"
msgstr ""
#. [message]: speaker=Gweddry
#. "everyone" being 6 units, or less
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2876
msgid "Dacyn! Everyone stand back, give him some air."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2880
msgid ""
"... do not fear, I am unharmed. I just... need a moment to catch my breath."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. A wall of the inner sanctum (where the amulet was) has just exploded, revealing a cave that extends off the west edge of the map.
#. Introduction implying that Whitefang has other chiefs, but that Dra-Nak is particularly powerful.
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2945
msgid ""
"Hah, did you think you were safe hiding back in here? Nobody can escape from "
"Dra-Nak, greatest chief east of the Listra."
msgstr ""
#. [message]: speaker=Cowardly Goblin
#. male speaker
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2950
msgid ""
"See see! I told you there were humans in here! And I showed you the secret "
"passage! Reward reward?"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. gives the Cowardly Goblin some gold
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2955
msgid "Sure, here you go. You did well."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. presumably still 8 humans, unless the player has lost some
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2966
msgid ""
"As for you humans, you might as well convince your friends outside to "
"surrender. Otherwise, well slaughter you all starting with that injured old "
"man. I gave you a chance to do things fairly before, but now were doing "
"things my way."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2970
msgid ""
"<span size='small'><i>I dont know what these orcs want with us, but we "
"cant hope to escape with Dacyn so badly hurt.</i></span>"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/10_Dark_Sanctuary.cfg:2974
msgid "Very well, orc, we will surrender."
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:4
msgid "Captured"
msgstr "𐑒𐑨𐑐𐑗𐑻𐑛"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:15
msgid ""
"After their surrender, Gweddry, Dacyn, and Owaec were promptly taken before "
"the orcish chieftain, Dra-Nak. The rest were thrown into the prisons to "
"await their turn..."
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:94
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:414
#, fuzzy
#| msgid "Prison"
msgid "Prisoners"
msgstr "𐑐𐑮𐑦𐑟𐑪𐑯"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:103
msgid "Bats"
msgstr ""
#. [side]: type=Orcish Warlord, id=Varrak-Klar
#. In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit.
#. In S12, a leader with a high but not unbeatable amount of gold.
#. However, if Chief Dra-Nak survived S11 then S12's Varrak-Klar will be changed to an Orcish Sovereign and renamed to appear to be the Chief pursuing the escapees.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:129
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:70
msgid "Varrak-Klar"
msgstr "·𐑝𐑸𐑨𐑒-𐑒𐑤𐑸"
#. [side]: type=Orcish Slurbow, id=Rakkha
#. In S11, an orc with so much gold for recruitment that the player can't beat them, acts as a turn limit.
#. In S12, a leader with a high but not unbeatable amount of gold.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:155
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:183
msgid "Rakkha"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:471
msgid "Boja"
msgstr ""
#. [effect]: type=impact
#. [effect]: type=impact, type=impact
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:631
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:647
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1076
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1090
msgid "unarmed"
msgstr ""
#. [message]: speaker=narrator
#. Exactly four units are in this jail cell, identified as "role=escapee ..." in the po hints.
#. 3 were in Gweddry's recall list, but escapee sidekick 2 deserted from another Wesnoth commander
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:685
msgid ""
"Several of Gweddrys men find themselves locked away in a crude orcish cell."
msgstr ""
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:690
msgid "Weve got to get out of here!"
msgstr ""
#. [message]: role=escapee sidekick 2
#. Speaker is the male deserter, however the other units don't know his backstory yet
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:695
msgid "Im sure your commanders will come and save us!"
msgstr ""
#. [message]: role=escapee sidekick 0
#. Male speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:700
msgid "What? Didnt you see those huge orcs drag them away? Its hopeless!"
msgstr ""
#. [message]: role=escapee sidekick 0
#. Female speaker talking to male deserter, also the huge enemies changed in 1.17 from trolls to orcs
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:702
msgid ""
"female^What? Didnt you see those huge orcs drag them away? Its hopeless!"
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:706
msgid "Be quiet, you three! Theres something back here..."
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:711
msgid ""
"Look! Theres a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:739
msgid "Come on! This way!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:746
msgid "Find Gweddry, Dacyn and Owaec"
msgstr ""
#. [objective]: condition=lose
#. Initially shown with 4 escapees.
#. Later shown meaning all of the released prisoners. Some can die, just not all.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:751
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1203
#, fuzzy
#| msgid "Death of Volas"
msgid "Death of the escapees"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑝𐑴𐑤𐑩𐑕"
#. [message]: speaker=unit
#. the escapees' cell door
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:770
msgid "The door wont open from this side."
msgstr ""
#. [message]: role=escapee sidekick 1
#. The speaker is male. The deserter, "escapee sidekick 2", will always be male.
#. The other escapees, including the speaker, are 3 random units from the player's recall list.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:790
msgid ""
"$deserter_name, I dont recognize you, and you look like youve been locked "
"up longer than the rest of us. How did you get here?"
msgstr ""
#. [message]: role=escapee sidekick 1
#. The speaker is female. The deserter, "escapee sidekick 2", will always be male.
#. The other escapees, including the speaker, are 3 random units from the player's recall list.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:793
msgid ""
"female^$deserter_name, I dont recognize you, and you look like youve been "
"locked up longer than the rest of us. How did you get here?"
msgstr ""
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:798
msgid ""
"When the undead burned Tath, I got... lost. I have family up north, but I "
"didnt even get across the ford before some orcs captured me. They marched "
"me and many other slaves east along the river, until we arrived here."
msgstr ""
#. [message]: role=escapee leader
#. The speaker is male
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:803
msgid "(scowling) A deserter. We should lock you back in your cell."
msgstr ""
#. [message]: role=escapee leader
#. The speaker is female
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:805
msgid "female^(scowling) A deserter. We should lock you back in your cell."
msgstr ""
#. [message]: role=escapee sidekick 2
#. "you" being an audience of three units
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:810
msgid ""
"No, please, you dont understand! The undead are everywhere! I didnt want "
"to die like all my friends..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:824
msgid "Do you hear something coming from those pits?"
msgstr ""
#. [message]: race=bats
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:832
msgid "Neep! Neep!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:846
msgid "Ack! Get away from me!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:859
msgid "This tunnel seems to go deeper into the caves. We cant go that way."
msgstr ""
#. [message]: role=escapee sidekick 0
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:876
msgid ""
"How do we know these caves arent all dead ends? We might be stuck wandering "
"until we die of thirst!"
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:880
msgid "Youre welcome to go back to your cell."
msgstr ""
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:898
msgid ""
"Even if we do find your commanders and escape, maybe we should consider "
"staying in the north? Its tranquil, and quiet.... and theres no undead..."
msgstr ""
#. [message]: role=escapee sidekick 0
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:902
msgid "I didnt come all this way just to give up at the words of a deserter!"
msgstr ""
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:906
msgid ""
"Lets focus on escaping the orcs before worrying about the future. Now "
"quiet, I smell something foul up ahead."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:924
msgid ""
"Ugh, heres where that wretched stench is coming from. This must be the "
"orcish storeroom, full of their discarded gear and trash. At least we can "
"find ourselves some proper weapons."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:932
msgid "<span color='#00FF00' size='x-small'>weapons restored</span>"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:953
msgid ""
"And look, our captured equipment and provisions are here too! Ive recovered "
"supplies worth $gold_amount_S11 gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987
msgid ""
"The other prison cells should be to the north of that chamber. If we can get "
"past those guards we could set everyone free."
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:996
msgid "But theres too many of them!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1000
msgid "Hmm... I have an idea."
msgstr ""
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1058
msgid "So, how do I look?"
msgstr ""
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1062
msgid "Ill try to slip past the guards. You wait here."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. Gweddry, Dacyn and Owaec are being held by guards in front of Dra-Nak's throne
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1109
msgid ""
"Youve been a difficult prize to capture, but well worth the cost! Human "
"corpses may not sell as well as dwarf or drake tribute, but with this many "
"of you, Ill still fetch a hefty bounty."
msgstr ""
#. [message]: speaker=Gweddry
#. The nearest guards are orcs, but there are drakes guarding the edge of the room.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1114
msgid ""
"Drakes, surely you can see that this orc does not have your best interests "
"at heart? He is bleeding your numbers to fund his empire while your leader "
"stands by and does nothing!"
msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1118
msgid ""
"I follow the Ways of our Flight.\n"
"Mortic is Aspirant.\n"
"I serve his will."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1146
msgid ""
"You Wesnothians still dont get it? These weaklings <i>need</i> me! Before I "
"came, this place was a wasteland, with drake, dwarf, and naga fighting over "
"scraps and bleeding in the snow."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1150
msgid ""
"I united them all under my banner, bringing <i>peace</i> and <i>order</i> to "
"these mountains! And once I sell you off, we will have enough money and "
"power to rival even the great tribes of the north. I will usher in a new "
"golden age for my people!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1154
msgid ""
"You murder your allies and call it peace? Bah, this place will only know "
"peace once you are dead!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. Owaec has attacked the orc
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1183
msgid ""
"Hah, that almost hurt! Im gonna enjoy shipping you lot down south. Maybe "
"this time, the necromancers will let me watch..."
msgstr ""
#. [message]: speaker=unit
#. speaker is the escapee wearing the orc disguise, there are around 10 guards
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1190
msgid ""
"Opening the cells should confuse the guards for a moment. But I better not "
"get too close to them..."
msgstr ""
#. [objective]: condition=win
#. At least one cell is still locked. There's one with 8 Wesnothians, one with 6 Wesnothians,
#. and one containing 4 Wesnothians plus 2 Drakes.
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1198
#, fuzzy
#| msgid "Well, where are the prisoners?"
msgid "Release the other prisoners"
msgstr "𐑢𐑧𐑤, 𐑢𐑺 𐑸 𐑞 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?"
#. [message]: speaker=unit
#. while the speaker is still in disguise
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1274
msgid ""
"Heres one of the prison cells! As soon as I open this, all hell is going to "
"break loose."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1291
msgid ""
"Im already well-equipped, but well have to pay upkeep to arm and armor "
"each prisoner I free. I hope well have enough gold left over for the next "
"battle!"
msgstr ""
#. [message]: speaker=unit
#. prompt to the player
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1325
msgid "Open the cell?"
msgstr ""
#. [option]
#. choice when prompted "open the cell?"
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1328
msgid "Yes! <i>(freed units will incur upkeep)</i>"
msgstr ""
#. [option]
#. choice when prompted "open the cell?"
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1359
msgid "Not yet..."
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1366
msgid "Huzzah, were free at last!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1367
msgid "Hooray, were rescued!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1368
msgid "Yes! Get us out of here!"
msgstr ""
#. [message]: speaker=Ga'all
#. Ga'all and Verash are drakes from S10
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1373
msgid ""
"I am free!\n"
"Never again shall I be prisoner!"
msgstr ""
#. [message]: speaker=Verash
#. Ga'all and Verash are drakes from S10, this is followed by Verash killing Ga'all
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1379
msgid ""
"You disobey the Aspirant.\n"
"For your treachery,\n"
"Your punishment is death."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1446
#, fuzzy
#| msgid "The guards are distracted! Now is the time to escape!"
msgid "The guards are distracted! Let us make our daring escape!"
msgstr "𐑞 𐑜𐑸𐑛𐑟 𐑸 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑𐑩𐑛! 𐑯𐑬 𐑦𐑟 𐑞 𐑑𐑲𐑥 𐑑 𐑦𐑕𐑒𐑱𐑐!"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1451
#, fuzzy
#| msgid "Move Gweddry to the trapdoor"
msgid "Move Gweddry, Dacyn, or Owaec to the south-west exit"
msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹"
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1455
#, fuzzy
#| msgid "Well, where are the prisoners?"
msgid "Release the remaining prisoners"
msgstr "𐑢𐑧𐑤, 𐑢𐑺 𐑸 𐑞 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1473
msgid "Save as much gold as possible for the next scenario!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. shouted to the two leaders who are positioned outside the orcs' caves, happens 2 turns after the main escape starts
#. combined with removing shroud to reveal that those two leaders recruited last turn (and have full castles on normal or hard)
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1521
msgid "The prisoners are escaping! Get in here and stop them!"
msgstr ""
#. [message]: speaker=Rakkha
#. orc leader who was guarding against external threats sends troops into the orcs' throneroom
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1536
msgid "Protect the Chief!"
msgstr ""
#. [message]: speaker=Varrak-Klar
#. orc leader who was guarding against external threats sends troops into the orcs' throneroom
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1541
#, fuzzy
#| msgid "Death of Volas"
msgid "Into the caves!"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑝𐑴𐑤𐑩𐑕"
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1551
msgid ""
"Guess were on the run again! My mercenary boys back home woulda made short "
"work o these Whitefang punks... I sure am missin the Estmarks right about "
"now."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1558
msgid "Everyone hurry, we have to get out of here!"
msgstr ""
#. [message]: speaker=Owaec
#. 3 turns after the main escape starts
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1581
msgid ""
"Such carnage in this dark confined cave... how I long to once again gaze "
"upon the rolling plains of my homeland. These lands are cold, but the "
"thought of my fellow Clansmen is as a fire burning in my breast."
msgstr ""
#. [message]: speaker=Gweddry
#. "there" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1586
msgid ""
"Wesnoths best horses and much of Weldyns food is come from there. Im sure "
"its well-defended, despite never having visited there myself."
msgstr ""
#. [message]: speaker=Owaec
#. "them" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1591
msgid ""
"There is naught that I can speak that would truly do them justice! You will "
"have to see the plains yourself to appreciate their majesty."
msgstr ""
#. [message]: speaker=Gweddry
#. "them" being the Horse Clans' plains
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1596
#, fuzzy
#| msgid "Come, let us return to Wesnoth and aid the Northern Outpost."
msgid "Then let us return quickly to Wesnoth to aid in their defense!"
msgstr "𐑒𐑳𐑥, 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯 𐑲𐑛 𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑."
#. [message]: speaker=Chief Dra-Nak
#. Boja is the name of the cave bear
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1611
msgid "Hey, who are you? Boja, sic em!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1615
msgid "Uh oh!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1673
msgid "70 gold"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1673
msgid "Youve pillaged 70 orcish gold pieces!"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1674
msgid "115 gold"
msgstr ""
#. [scenario]: id=11_Captured
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1674
msgid "Youve pillaged 115 orcish gold pieces!"
msgstr ""
#. [message]: speaker=unit
#. goblin with a ring of invisibility
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1695
msgid "Oooh so shiny, my precious... what a great gift from the Chief..."
msgstr ""
#. [message]: speaker=unit
#. goblin with a ring of invisibility (although not enough sense to wear it when running away)
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1700
msgid "Aaah! Humans! Run away run away!"
msgstr ""
#. [message]: speaker=second_unit
#. unit who discovered the goblin with a ring of invisibility
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1707
msgid "Hmm, looks like he dropped something."
msgstr ""
#. [message]: speaker=unit
#. if the disguised unit runs out of the caves alone, without rescuing any other prisoners
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1729
msgid "Phew! I made it."
msgstr ""
#. [message]
#. if the disguised unit runs out of the caves alone, without rescuing any other prisoners
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1739
msgid "Where are you going?! Come back!"
msgstr ""
#. [message]: speaker=unit
#. One of the main heroes gets outside, triggering the victory condition
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1757
msgid "Ive reached the exit! Well have to make a run for it!"
msgstr ""
#. [message]
#. The player didnt open all the cells before moving a hero to the exit and triggering the victory event
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1762
msgid "Wait, you cant leave us behind!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. immediate response to Boja's death
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1788
msgid "You killed my bear, you filthy humans! Youll pay for that!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. [message]: speaker=Varrak-Klar
#. last breath event for Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1825
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:969
msgid ""
"Curse you all! Why couldnt you have just died as tribute like everyone "
"else? Now my glorious golden Empire will never be..."
msgstr ""
#. [message]: speaker=Gweddry
#. die event for Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1846
msgid "Look, he was carrying the key to their treasury!"
msgstr ""
#. [scenario]: id=12_Evacuation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:33
msgid "Evacuation"
msgstr "𐑦𐑝𐑨𐑒𐑘𐑩𐑢𐑱𐑖𐑩𐑯"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:45
#, fuzzy
#| msgid ""
#| "Gweddry had escaped from the orcish prisons. He found himself in the "
#| "Northlands, farther south than before. Orcs were at his back. He and his "
#| "men went south, until they reached the Great River."
msgid ""
"Gweddry and his men escaped from the orcish prisons and fled westward as "
"swiftly as they could, closely pursued by the orcs and their drake vassals."
msgstr ""
"·𐑜𐑢𐑧𐑛𐑮𐑰 𐑣𐑨𐑛 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑹𐑒𐑦𐑖 𐑐𐑮𐑦𐑟𐑩𐑯𐑟. 𐑣𐑰 𐑓𐑬𐑯𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑦𐑯 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕, 𐑓𐑸𐑞𐑼 "
"𐑕𐑬𐑔 𐑞𐑨𐑯 𐑚𐑦𐑓𐑹. 𐑹𐑒𐑕 𐑢𐑻 𐑨𐑑 𐑣𐑦𐑟 𐑚𐑨𐑒. 𐑣𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑢𐑧𐑯𐑑 𐑕𐑬𐑔, 𐑳𐑯𐑑𐑦𐑤 𐑞𐑱 𐑮𐑰𐑗𐑑 𐑞 "
"·𐑜𐑮𐑱𐑑 ·𐑮𐑦𐑝𐑼."
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:273
msgid "Move Owaec to the end of the bridge"
msgstr ""
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:276
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1266
msgid "Defeat all enemy leaders"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:293
#, fuzzy
#| msgid ""
#| "Note: every unit not on the south side of the river when the bridge is "
#| "destroyed will be lost (including non-recalled units)"
msgid ""
"<b>Every unit east of the bridge when it is destroyed will be lost "
"(including non-recalled units)</b>"
msgstr ""
"𐑯𐑴𐑑: 𐑧𐑝𐑮𐑦 𐑿𐑯𐑦𐑑 𐑯𐑪𐑑 𐑪𐑯 𐑞 𐑕𐑬𐑔 𐑕𐑲𐑛 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑢𐑧𐑯 𐑞 𐑚𐑮𐑦𐑡 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑪𐑕𐑑 "
"(𐑦𐑯𐑒𐑤𐑵𐑛𐑦𐑙 𐑯𐑪𐑯-𐑮𐑰𐑒𐑷𐑤𐑛 𐑿𐑯𐑦𐑑𐑕)"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:302
msgid ""
"Dacyn, are you feeling better? We must keep moving! The orcs have almost "
"caught up to us."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:306
msgid "(cough) (cough) Yes, yes, Im perfectly fine... (cough)"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:310
msgid ""
"Such decrepitude is one ten-thousandth of what you deserve for wielding that "
"evil amulet! But lo, a bridge in the distance! Hope is not yet lost."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:314
msgid ""
"We must get across quickly before we are cut off and overwhelmed. But the "
"men are exhausted! We cannot keep running for much longer."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:318
msgid "(nodding) Gruuhhh... Grug tired. Leg hurt..."
msgstr ""
#. [message]: speaker=Dolburras
#. "Yeah, don't forget! My legs aren't as long as you humans'!"
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:323
msgid "Aye, dinnae forget, my legs aint as long as ye human-folks!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:327
msgid ""
"Tell the men they need not fear! I will cross last and destroy the bridge "
"behind us so that the orcs cannot follow!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:332
msgid ""
"Well I intend to cross first! Golds no good if I die before I can spend it! "
"Im not about to sacrifice myself to save you bunch of barbarians."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:336
msgid ""
"Everyone, get moving! Anyone left behind on this side of the bridge will "
"surely be killed!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:340
msgid "Im gettin too old for this life..."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:345
msgid ""
"All units <b>(including non-recalled units!)</b> left behind will be lost."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:362
msgid ""
"It is unfortunate (cough) that we have not saved any gold to recruit or "
"recall. Escape for our soldiers is impossible, yet if us few rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:372
msgid ""
"It is unfortunate (cough) that we have saved little gold to recruit or "
"recall. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:382
msgid ""
"We have enough gold to put up a fight, but the orcs are numerous (cough) and "
"strong. Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:389
msgid ""
"We have gold for many soldiers, but the bridge (cough) is long and narrow. "
"Escape for everyone is likely impossible, yet if the 3 of us rush "
"immediately across the bridge we may be able to (cough)(cough) reach the far "
"shore before the orcs can attack."
msgstr ""
#. [message]: speaker=Owaec
#. Although Dacyn is a Mage of Light, he currently doesn't have a halo.
#. In the unlikely case that he was still L2 when he picked up the amulet, he's automatically advanced at that point in S10.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:401
msgid ""
"Small wonder your Light has abandoned you, if you would leave our companions "
"to the mercy of the orcs! We should all cross together and leave none behind!"
msgstr ""
#. [message]: speaker=Dacyn
#. After this message the halo flickers and then stays on.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:406
msgid "(cough) My light? ...oh, oh yes, yes of course. Just one moment."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. He drinks an elixir between this message and the next one
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:458
msgid ""
"Trapped among barbarians and pursued by orcs... how in the sands did I get "
"here? Time to break out something Ive been saving for a rainy day..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. He drank an elixir between the last message and this one
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:471
msgid "Nothing like some extra speed to help me get away!"
msgstr ""
#. [message]: speaker=Owaec
#. Addressed to Gweddry, but many of the heroes except Dacyn are together in this conversation, assuming the player managed to collect them.
#. It has to still make sense with only Gweddry and Owaec talking to each other.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:481
msgid ""
"Gweddry, you saw how Dacyn struggled to channel his Light. What do you think "
"of this?"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:485
msgid "Aye, and have ye noticed the mans cough? He be trying to hide it."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:489
msgid ""
"... it is a bad sign, to be sure. But Dacyn is determined to protect Wesnoth "
"and destroy Mal-Ravanal, and I believe he is our only chance at doing so."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:493
msgid "Magic man kind! Be good magic man be."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:497
msgid ""
"I agree his intentions are good, but with each passing hour, that foul "
"amulets darkness festers within him. What influence may it have?"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:501
msgid ""
"I choose to place my faith in the holy Light, not the darkness! We will "
"overcome Mal-Ravanals evil, and this dark amulets as well."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. Last message in the "Gweddry, you saw how Dacyn struggled to channel his Light" conversation
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:506
msgid ""
"Bah, magic! Theres a reason the civilized people of my world eschew magic — "
"we would never have to deal with problems like this back in my homeland."
msgstr ""
#. [message]: race=orc
#. Speaker might be any of Chief Dra-Nak, Varrak-Klar or Rakkha; all three are male orcs.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:530
msgid ""
"(squinting) I cant see anything in this searing sunlight. Fall back, wait "
"for dusk!"
msgstr ""
#. [message]: id=Mortic
#. to the male orc leader who's ordering the retreat
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:535
msgid ""
"The sun strengthens my kin.\n"
"Daytime is our Domain.\n"
"We should press the attack."
msgstr ""
#. [message]: race=orc
#. The messages in this event give the player a chance to react to the retreat.
#. By now they should know that enemies retreat during the day, but it's especially important to know now so they can evacuate.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:544
msgid "You heard me, wyrm! Wait. For. Dusk."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:585
msgid "Is everyone across? Im ready to chop down the bridge."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:589
msgid "Hmm..."
msgstr "𐑣𐑥𐑥..."
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:591
#, fuzzy
#| msgid "Destroy the bridge OR defeat all enemies"
msgid "Yes, destroy the bridge."
msgstr "𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑚𐑮𐑦𐑡 𐑹 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑦𐑥𐑦𐑟"
#. [message]: speaker=Dacyn
#. Owaec has just destroyed the bridge
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:625
msgid ""
"Owaec, you fool! I am trapped on the east bank! Without my help Wesnoth will "
"surely fall to Mal-Ravanal..."
msgstr ""
#. [message]: speaker=Dacyn
#. Owaec has just destroyed the bridge
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:639
msgid ""
"Owaec, you fool! Gweddry is trapped on the east bank! Without his help "
"Wesnoth will surely fall to Mal-Ravanal..."
msgstr ""
#. [message]: speaker=Owaec
#. Several high-level units were left unrecalled. For a brief cutscene, 10 unrecalled units (high levels preferred) appear on the starting castle.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:687
msgid ""
"Alas, what have I done? So many brave soldiers of Wesnoth, left behind in "
"the wildlands..."
msgstr ""
#. [message]
#. Said by any left-behind unit except ogres (they can't speak fluently) and Hahid al-Ali (it would be very out of character for him).
#. TODO in 1.19: the "we" in this is a typo. It should be "you must ride ..."
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:702
msgid ""
"At least you three commanders are safe. From here, we must ride swift, ride "
"strong, and ride to save all of Wesnoth!"
msgstr ""
#. [message]: speaker=Owaec
#. either got everyone across or left behind at most one L2 or L3 unit
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:710
msgid ""
"Huzzah, we have escaped the northerners! A true Clansman would never "
"willingly leave his companions behind, and so have we clutched victory from "
"the jaws of defeat!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:727
msgid ""
"Yes, yes, (cough)(cough) thats all well and good. With the bridge "
"destroyed, the orcs cannot (cough) cross, but what of the drakes?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:734
msgid ""
"(cough) And with the drakes defeated, (cough)(cough) no enemies will be able "
"to pursue us. Now, it is finally time for us to once again travel toward "
"Weldyn."
msgstr ""
#. [message]: race=orc
#. Spoken to Mortic, but at this point it's possible that all the orc leaders are dead, in which case it doesn't get said.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:752
msgid ""
"Useless pathetic ugly weakling wyrms! Fly across and chase after them, or "
"well sell you <i>all</i> to the necromancers!"
msgstr ""
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:760
msgid ""
"Dra-Nak is dead,\n"
"His armies weakened,\n"
"His prey fled."
msgstr ""
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:770
msgid ""
"Dra-Nak is feeble,\n"
"His armies weakened,\n"
"His prey fled."
msgstr ""
#. [message]: speaker=Mortic
#. to his fellow drakes, and any surviving orcs
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:779
msgid ""
"Long has our Honor been stained.\n"
"No longer shall it be.\n"
"Now we reclaim our Aerie,\n"
"And the strength of our Flight."
msgstr ""
#. [message]: speaker=$found_unit.id
#. Speaker is an orc, and Mortic is flying towards them. "What? Hey!" *gets killed by Mortic*
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:805
msgid "Wha- hey!"
msgstr ""
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:824
msgid ""
"The Hunt is called!\n"
"The orcs our prey!\n"
"Flight of Mortic, we fight!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:861
msgid ""
"Hurry! If we cannot secure a position on the west bank, the drakes will "
"surely fly behind and cut off our retreat!"
msgstr ""
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:868
msgid ""
"The sun arises.\n"
"Second and third Wings,\n"
"Capture the west bank."
msgstr ""
#. [message]
#. spoken by the leader of either orc side. Lots of drakes appear immediately after this.
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:884
msgid ""
"We need help over here! Where are the rest of those lousy drakes? They "
"should be in position by now!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:912
msgid "Gelka"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:917
#, fuzzy
#| msgid ""
#| "We have not thrown down the bridge in time! The orcs will kill us all!"
msgid "We have not crossed the bridge in time. Now we will all be killed!"
msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑔𐑮𐑴𐑯 𐑛𐑬𐑯 𐑞 𐑚𐑮𐑦𐑡 𐑦𐑯 𐑑𐑲𐑥! 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑳𐑕 𐑷𐑤!"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:928
msgid ""
"I can hardly believe it! We didnt need to destroy the bridge after all."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:932
msgid ""
"Huzzah, a glorious victory in the name of the Clans! Man will never flee "
"from orc and drake; we have taught these northerners not to trifle with "
"Wesnoth!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:936
msgid ""
"(cough)(cough) Yes, yes, very well, well done. (cough) Now, it is finally "
"time for us to see what has become of Wesnoth in our absence."
msgstr ""
#. [message]: speaker=Varrak-Klar
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:963
msgid "Graahh! Stupid humans..."
msgstr ""
#. [message]: speaker=Mortic
#. Aspirant is a drake military rank
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:985
msgid "I am Aspirant no more."
msgstr ""
#. [message]: speaker=Rakkha
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:998
msgid "I hate you! Hate... hate... hate you..."
msgstr ""
#. [scenario]: id=13_Spoils_of_War
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:8
msgid "Spoils of War"
msgstr ""
#. [part]
#. newlines at the beginning help to (depending on the screne size) center this vertically. The space at the end stops the last letter from getting cut off
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:26
msgid ""
"<span font_family='Oldania ADF Std' size='90000'>\n"
"\n"
"\n"
"<i>Part III: Wesnoth at War </i></span>"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:40
msgid ""
"As Gweddry, Owaec, and Dacyn fled across the Listra, a frenzy of shouts, "
"screams, and roars broke out from behind. Neither the orcs nor the drakes "
"attempted to give pursuit."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:45
msgid ""
"Leaving the tumultuous wildlands far behind, the soldiers of Wesnoth "
"prepared to cross the Great River once more and return to their homeland..."
msgstr ""
#. [side]: type=Death Knight, id=Ducatithil
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:254
msgid "Ducatithil"
msgstr ""
#. [side]: type=Necromancer, id=Mal-Yrna, gender=female
#. female necromancer, will be renamed to Mal-Mana if Mal-Mana wasn't killed in a previous scenario
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:280
#, fuzzy
#| msgid "Mal-Arnai"
msgid "Mal-Yrna"
msgstr "·𐑥𐑨𐑤-𐑸𐑥𐑱"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:442
msgid "Vaenyc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:454
msgid "Vovan"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:466
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:834
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:907
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:989
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1071
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1238
msgid "Gaoler"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:479
msgid "Rescue as many prisoners as possible (6 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:486
msgid "Rescue as many prisoners as possible (5 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:493
msgid "Rescue as many prisoners as possible (4 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:500
msgid "Rescue as many prisoners as possible (3 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:507
msgid "Rescue as many prisoners as possible (2 groups arrive soon)"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:514
msgid "Rescue as many prisoners as possible (1 group arrives soon)"
msgstr ""
#. [objective]: condition=win
#. Mal-Yrna, a female necromancer
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:522
#, fuzzy
#| msgid "Defeat either enemy leader"
msgid "Defeat the southern necromancer"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:526
msgid "Death of Owaec"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑴𐑢𐑨𐑧𐑒"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:535
#, fuzzy
#| msgid "Death of Dacyn"
msgid "Death of Terraent"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑛𐑱𐑒𐑦𐑯"
#. [note]
#. two prisoners and one jailer per gang
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:551
msgid "Prisoner gangs will alternate arriving on north and south paths."
msgstr ""
#. [note]
#. "enemy" in this case meaning "player's unit"
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:555
msgid "Bats prefer to fly towards the nearest enemy."
msgstr ""
#. [message]: id=Owaec,Terraent
#. TODO for 1.19? There's a cut-scene running up to this, but it's unclear what's happened until I read the WML and found that player's full starting roster is exactly one *horseman* for this scenario.
#. The fastest-moving of the player's units has been trying to catch up with a bat, but the bat has flow over the river to the Mal-Yrna / Mal-Mana.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:596
msgid ""
"Alas, I have failed in my mission! The undead scout has already reported "
"back to its mistress."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. speaking to a bat
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:606
msgid ""
"Minion, whats this? Soldiers of Wesnoth approach from the north? That area "
"should have been cleansed over a month ago."
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:610
msgid ""
"No matter. Bring in the next batch of prisoners. I have need of them a "
"little sooner than expected."
msgstr ""
#. [message]: speaker=Vovan
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:618
msgid "Wait a moment, can we talk about thi-"
msgstr ""
#. [message]
#. Vovan has been turned into a ghoul, and the other prisoner has been too.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:624
#, fuzzy
#| msgid "I... lose?..."
msgid "I... Hunger..."
msgstr "𐑲... 𐑤𐑵𐑟?..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:629
msgid ""
"By the Clans, she wields slaves as weapons! This injustice will not stand!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:633
msgid ""
"By all that is holy, she wields slaves as weapons! This evil will not stand!"
msgstr ""
#. [message]: id=Owaec,Terraent
#. two dwarves, with a Deathblade as the jailer
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:647
msgid ""
"More prisoners approach from the northwest! I have not the time to depart "
"and return with Gweddry, or those dwarves will surely be slain."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:651
msgid ""
"I may have failed my original mission, but in the name of the Clans, I will "
"not fail these prisoners now!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:655
msgid ""
"I may have failed my original mission, but by the holy Light, I will not "
"fail these prisoners now!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. the speaker was renamed to Mal-Mana at the start
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:672
msgid ""
"Wait — I remember you! Youre one of the ones who fled from me last autumn "
"near Soradoc!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:676
msgid ""
"This time Ive traded my bats for ghouls. Theres no way youll escape now!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:800
msgid "Nargaril"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:817
msgid "Urmarol"
msgstr ""
#. [message]: speaker=Nargaril
#. to a Deathblade
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:842
msgid "Get yer filthy chains off my wrists, ye pile o bones!"
msgstr ""
#. [message]: speaker=Urmarol
#. "Thank you kindly for freeing us! My runesmithing arts are not meant to be used outside of knalga, but I think now is an exception. I just hope the East Gate didn't fare too bad after I was captured..."
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:856
msgid ""
"Thank ye kindly fer freein us! Me runesmithin arts are not meant ta be "
"used outside o Knalga, but methinks now is an exception. I just hope tha "
"East Gate dinnae faren too bad after I were captured..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:873
msgid "Vinreddoc"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:890
msgid "Tunreoryr"
msgstr ""
#. [message]: speaker=Vinreddoc
#. spoken between two prisoners, "them" being the undead forces
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:915
msgid "How are there so many of them? Is this the end of all Wesnoth?"
msgstr ""
#. [message]: speaker=Tunreoryr
#. spoken between two prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:920
msgid "Dont worry. Im sure the Crown has a plan..."
msgstr ""
#. [message]: speaker=Vinreddoc
#. Vinreddoc is a mage, but with random gender
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:934
msgid ""
"Thank you! When the undead overran the academy I thought I was dead for "
"sure. I just wonder what has happened to my friends..."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:938
msgid "Take heart! As long as there is Light, hope always remains."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:955
msgid "Ugzush"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:972
msgid "Hibro"
msgstr ""
#. [message]: speaker=Hibro
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:999
msgid "Ill take you all on! As soon as I get out of these chains..."
msgstr ""
#. [message]: speaker=Gaoler_Orcs
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1003
msgid "Silence. Orcs. March."
msgstr ""
#. [message]: speaker=Ugzush
#. he's just been rescued
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1017
msgid ""
"Cruddy undead think they can chain me up! Ill grind their bones into dust!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1034
msgid "Syner"
msgstr ""
#. [message]: speaker=Gaennell
#. this Dark Adept is a prisoner too
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1082
msgid ""
"I swear, it was an accident! Please, if youll just let me talk to Mel "
"Guthrak, Im sure this can all be straightened out."
msgstr ""
#. [message]: speaker=Syner
#. to Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1087
msgid ""
"Your time is done, necromancer. If I have one small comfort, its that Ill "
"get to watch you die alongside me."
msgstr ""
#. [message]: speaker=Syner
#. speaking of Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1101
msgid "Im free! Now Ill have the pleasure of killing this dark adept myself."
msgstr ""
#. [message]: speaker=Terraent
#. speaking to Syner about Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1114
msgid ""
"Stay your hand, man of Wesnoth! A killing in cold blood is no justice and "
"revenge will bring you no peace."
msgstr ""
#. [message]: speaker=Syner
#. speaking of Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1119
msgid "Are you mad? That woman is a necromancer!"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1123
msgid ""
"...you might as well. They think Im a traitor. Im as good as dead already."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1127
msgid ""
"Then the choice is yours. Flee and face the world alone, or forswear your "
"dark arts and join me to protect all that yet remains holy in this good "
"world."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1139
msgid "Okay. No more necromancy. Ill join you."
msgstr ""
#. [message]: speaker=Owaec
#. speaking to Syner, who has just killed Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1184
msgid "And so justice has been served! Such is the fate of all evildoers."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1204
msgid "Scyla"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1221
msgid "Mame"
msgstr ""
#. [message]: speaker=Gaoler_Merfolk
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1250
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1272
msgid "March. Faster."
msgstr ""
#. [message]: speaker=Mame
#. a Mermaid Priestess as prisoner, the line ends with the jailer hitting her
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1255
msgid "Were going as fast as we can! Maybe if youd let us swim-"
msgstr ""
#. [message]: speaker=Mame
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1285
msgid ""
"Thanks stranger! I do not recognize these lands, but I do recognize a kind "
"heart when I meet one. Should I ever find my way home to the coast, I will "
"be sure to tell my kinsmen of your actions here."
msgstr ""
#. [message]: id=Owaec,Terraent
#. "we" being the speaker and the prisoners that they've rescued
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1296
msgid "Now we come for you, necromancer!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. each bat-summoning event is triggered by the player rescuing prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1345
msgid ""
"Of course, just because I said I wouldnt summon bats doesnt mean I cant..."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. each bat-summoning event is triggered by the player rescuing prisoners
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1353
msgid "My prisoners!! Youll pay for that..."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. this is a common misquote from the wizard of oz, she's talking to her bats
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1363
msgid "Fly, my pretties, fly!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. to Terraent. She's summoning bats.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1390
#, fuzzy
#| msgid "You have failed me, man of Wesnoth..."
msgid "Not again! Do not test me, paladin of Wesnoth..."
msgstr "𐑿 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑥𐑰, 𐑥𐑨𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔..."
#. [message]: speaker=Mal-Yrna
#. to Owaec. She's summoning bats.
#. The text is an allusion to drowned plains, which the next scenario will reveal to be the current state of the Horse Clans' beloved plains.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1399
msgid "Not again! Do not test me, lord of the swamps..."
msgstr ""
#. [message]: speaker=Mal-Yrna
#. More prisoners rescued, more bats get summoned.
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1423
msgid "You are starting to become rather irritating."
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1445
msgid "Enough! My bats will feast on your blood!"
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1468
msgid "Why wont you just die?!"
msgstr ""
#. [message]: speaker=Gweddry
#. victory event, and the rest of the player's units catch up
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1552
msgid ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well!"
msgstr ""
#. [message]: speaker=Gweddry
#. victory event, and the rest of the player's units catch up
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1560
msgid ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1573
msgid ""
"Indeed! The Light blessed me with an opportunity to save many souls and I "
"could not decline! Now the crossing is clear, and we may return to see what "
"has become of our homeland."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1580
msgid ""
"Huzzah! Today has been a great victory! I have rescued a great many "
"prisoners and defeated a foul necromancer! Now the crossing is clear, and we "
"may return to see what has become of our homeland."
msgstr ""
#. [message]: speaker=Mal-Yrna
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1587
msgid "Youre too late! Wesnoth is... already..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1638
msgid ""
"Hail, Terraent! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1645
msgid ""
"Hail, Owaec! We feared the worst when you did not return, yet here I find "
"you alive and well! But who is this you are fighting?"
msgstr ""
#. [message]: speaker=Mal-Yrna
#. she dispatches a messenger bat after this, leading to Dacyn saying all is lost
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1652
msgid ""
"Can it be? Dacyn the mage? We thought you perished in the wild northlands, "
"but now I find you alive and isolated from Wesnoth! I must inform Mal-"
"Ravanal!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/13_Spoils_of_War.cfg:1678
msgid ""
"Even if we triumph at this crossing, Mal-Ravanal will surely find and "
"destroy us before we can reunite with Wesnoth..."
msgstr ""
#. [scenario]: id=14_The_Drowned_Plains
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:23
msgid "The Drowned Plains"
msgstr "𐑞 ·𐑛𐑮𐑬𐑯𐑛 ·𐑐𐑤𐑱𐑯𐑟"
#. [part]
#. In this scenario, there's circa 18 ghosts, each with a single line of speech, you'll recognise them because most start and end with ellipsis. The WML would need to be restructured to put po hints on those lines themselves.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:41
msgid ""
"Anxious to rendezvous with the Wesnothian army, Gweddry, Owaec, and Dacyn "
"pressed hurriedly westward. Their hearts sank as they passed battlefield "
"after battlefield, in the ruins of what used to be Wesnoths thriving "
"eastern provinces."
msgstr ""
#. [leader]: type=Barrow Wight, id=Sir Seoraery
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:113
msgid "Sir Seoraery"
msgstr ""
#. [leader]: type=Pyre Wight, id=Sir Efran
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:132
msgid "Sir Efran"
msgstr ""
#. [leader]: type=Skeletal Dragon, id=Khrakrahs
#. Date of death unknown, seen alive in 40 YW during the Sceptre of Fire campaign.
#. Male; he's been canon in many versions of Wesnoth that only had male drakes, thus will surely have been male in any translation that needed to know his gender.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:153
msgid "Khrakrahs"
msgstr "·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕"
#. [side]
#. neutral side, is only horses (although the user_team_name is vaguer than that)
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:329
msgid "Animals"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:483
msgid "... I failed you all..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:484
msgid "... my daughter... what has happened to my daughter?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:485
msgid ""
"... they dont know pain... they dont know fatigue... there was nothing we "
"could have done..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:486
msgid "Lords of Light... what affront did I commit to deserve this fate..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:487
msgid "I fought the undead with everything... I gave everything..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:488
msgid ""
"... it came from the shadows. A gust of wind, then a claw through my chest..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:489
msgid "... please, find my wife... tell her my story."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:490
msgid "... honor, glory, wealth... none of it saved us in the end."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:491
msgid "... they wont let me die... why wont they let me die?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:492
msgid ""
"... they tore the ribs out from my friends... then fashioned them into "
"arrows."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:493
msgid ""
"... I could not hurt him... my own father... his corpse risen to fight me."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:494
msgid "... Lord Gaelyc, I have failed you."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:495
msgid "... the Clans were not prepared... I was not prepared."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:496
msgid "... how could we have known? What could we have done?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:497
msgid "... my family, where is my family?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:498
msgid "... what good was my lance... against a creature... without flesh?"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:499
msgid ""
"At first I thought he was one of ours... then he waved his hand and my blood "
"ran cold..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:500
msgid "... so cold... so dark..."
msgstr ""
#. [message]: speaker=unit
#. Player's unit has just been ambushed. Some other nearby corpses have awoken too, but the player will find that out during the enemy turn.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:582
msgid ""
"Gah, undead! This one was mired face-first in the swamp, dormant until I "
"stumbled upon it. They must be lying everywhere in this muck."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:586
msgid ""
"Perhaps their leaders are dormant as well. I suspect we will not have to "
"contend with them until we sight them. We can afford some time to capture "
"villages and build our forces."
msgstr ""
#. [message]: speaker=Gweddry
#. Player's unit trigger an ambush last turn. During the enemy turn, some other nearby corpses started moving too.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:593
msgid ""
"Whenever we stumble upon a corpse, it awakens its nearby allies! What will "
"happen when we wake their leaders?"
msgstr ""
#. [message]: speaker=Dacyn
#. The keeps are visible, so the player can guess where the leaders themselves are.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:598
msgid ""
"It may be prudent to clear the swamp near the undead leaders before we sight "
"them."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:727
msgid "Their leader is waking nearby allies out from the swamp!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:731
msgid "Just more abominations for us to slay!!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:785
msgid "Lord Alrics Palace"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:786
msgid "Sir Efrans Castle"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:787
msgid "Lord Gaelycs Citadel"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:788
msgid "Sir Seoraerys Keep"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:789
msgid "Clearwater Lake"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:842
#, fuzzy
#| msgid "Defeat either enemy leader"
msgid "Defeat the spirits"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻"
#. [message]: speaker=Owaec
#. The player hasn't recruited yet, so listening are Gweddry, Dacyn, and the auto-recalled optional loyals (at most 8 people in total).
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:874
#, fuzzy
msgid ""
"At last we have reached the Horse Plains, the fair homeland of my people! "
"Here we can finally reunite with our comrades-in-arms and vanquish the "
"undead once and for all."
msgstr ""
"𐑯𐑬, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 ·𐑣𐑹𐑕 ·𐑐𐑤𐑱𐑯𐑟, 𐑞 𐑓𐑺 𐑣𐑴𐑥𐑤𐑨𐑯𐑛 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑞𐑱 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑧𐑤𐑐 "
"𐑳𐑕 𐑦𐑯 - "
#. [message]: speaker=Owaec
#. Shouted to the landscape, expecting to find living comrades. What will answer is walking corpses and ghosts.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:884
msgid "Hail, Clansmen! Come and greet one of your own!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:888
msgid "Fallen Clansman"
msgstr ""
#. [message]: speaker=Owaec
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:908
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:824
msgid "No."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:912
msgid ""
"No, NO! Why are there swamps here? Why are there undead here? How can this "
"be?! How can Mal-Ravanal have already advanced so far into the heartland of "
"Wesnoth?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:916
msgid ""
"Im sorry Owaec. The undead armies must have defeated the Clansmen and "
"dammed the river to drown the plains. They must like the swamp, filled with "
"death and decay..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:920
msgid "My home... my people... how could this happen..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:930
msgid ""
"YOU! MAGE!!! Had you not insisted we travel north, we might have arrived in "
"time to save these people! My friends, my family, dead from your neglect. "
"And all for what? Some necromancers trinket more likely to curse us than "
"save us?"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:934
msgid ""
"We trusted you. I trusted you! Instead, you sent us away from the war like "
"cowards, led our men to slaughter at the hand of orcs and drakes, and "
"deprived Wesnoth of her eastern guard when she needed it most sorely. And "
"now my homeland has paid the price for your misdeeds!!"
msgstr ""
#. [message]: speaker=Owaec
#. Dacyn is bleeding and about to take damage from an unknown source
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:944
msgid "Are you even listening?!?"
msgstr ""
#. [message]: speaker=Gweddry
#. Dacyn is bleeding and taking damage, from an unknown source
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:961
msgid "Dacyn, whats wrong? Are you all right?"
msgstr ""
#. [message]: speaker=Dacyn
#. Dacyn steps away from the initial encampment, and is about take a lot of damage
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:973
msgid "...I cant-"
msgstr ""
#. [message]: speaker=Dacyn
#. Dacyn stepped away from the castle, the six hexes around him have changed to chasms and he's down to 15 hp.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1020
msgid "Ive lost control of the Amulet! I must-"
msgstr ""
#. [message]
#. up to 6 ghosts or wraiths come out of the chasms, depending on difficulty and how many auto-recalled loyals the player has
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1044
msgid "<span size='small' font-style='italic'>And most importantly...</span>"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1051
msgid "Lord Alric"
msgstr ""
#. [message]: speaker=Lord Alric
#. speaker is a wraith, he's emerged from the chasms around Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1057
msgid "Owaec, my son..."
msgstr ""
#. [message]: speaker=Lord Alric
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1061
msgid "Why did you abandon us? I am dead... thanks to you..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1065
msgid "No, its not true! Youre not dead! I dont believe you!"
msgstr ""
#. [message]: speaker=Gweddry
#. Owaec rides off to the south, into the shroud, and disappears
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1070
msgid "Owaec, wait!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1089
#, fuzzy
#| msgid "So what should we do now?"
msgid "What do I do now?"
msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵 𐑯𐑬?"
#. [message]: speaker=Dacyn
#. The chasms are filled with sand, so all terrain near the keep is walkable again.
#. Dacyn has healed back to full HP, although that's for gameplay reasons because he needs to fight the ghosts, there isn't a story reason for it.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1112
msgid "(gasping) I have regained control!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1116
msgid "What happened? I did not know this Amulet could act of its own accord."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1120
msgid ""
"Neither did I. I should have sensed it, but the darkness is nearly "
"overwhelming. Even with my inner light, the best I can do is cancel out this "
"dark energy. Such is the price of power..."
msgstr ""
#. [message]: speaker=Dacyn
#. loses his halo and advances to an L4 Twilight Mage (liminal, heals +4, does not illuminate, melee attack gains "drain")
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1125
msgid ""
"... but it is a necessary price to pay. I will not let up until Mal-Ravanal "
"is defeated, whatever the cost may be."
msgstr ""
#. [message]: speaker=Owaec
#. Owaec is near his father's castle, and there's a dead (not undead) skeleton on the keep
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1206
msgid "...so it is true. My lord and father is dead."
msgstr ""
#. [message]: speaker=Owaec
#. today is when he learns the news of that, not when it happened
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1215
msgid ""
"Today truly is a day of ill fortune. My family is slain, my kinsmen "
"scattered, my homeland defiled."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1219
msgid ""
"But I will not despair! This damning destruction will not be the lasting "
"legacy of the Clans!! These undead will pay for the death they have "
"brought!!!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1256
msgid ""
"Owaec, do not be so hasty. Much of the horde that conquered this place now "
"marches on Weldyn, but even what little lingers is surely more than a match "
"for our weary band."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1260
msgid ""
"I agree, yet all is strangely quiet. Perhaps the remaining undead lie "
"dormant? If we take time to capture villages and rebuild our forces, we may "
"yet be able to reclaim this place."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1271
msgid "Loot Addogins smugglers caches."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1287
msgid ""
"Enemy leaders are idle until first sighted, but will then abandon their keep "
"and attack you."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1290
msgid ""
"It may be wise to capture villages and build up an army before attacking."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1298
msgid ""
"On a quest of searing vengeance? Owaec my friend, what you need is my elixir "
"of ulfserker fury! One taste of this bitter red ambrosia and youll fight "
"until you drop, with <b><i>unlimited melee attacks</i></b> and the "
"<b><i>berserk</i></b> melee special!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. player bought the elixir of ulfserker fury
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1312
msgid "Try not to die too quickly!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#. player declined the elixir of ulfserker fury
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1321
msgid "Suit yourself! Dont expect me to drink that though, Im not suicidal!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1326
msgid ""
"This offer expires as soon as your anger does! <i>(elixirs only last for 1 "
"scenario)</i>"
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1328
msgid "Buy the elixir for Owaec (30 gold)."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1338
msgid "Leave the elixir."
msgstr ""
#. [message]: speaker=Addogin
#. Wait a moment... this landscape looks familiar.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1366
msgid ""
"Hol up... some of this place is lookin mighty familiar. Yeah, few years "
"back I used to work for a smuggler round these parts."
msgstr ""
#. [message]: speaker=Addogin
#. hint about the smuggler's hidden gold, will be followed by adding three "go here" markers to the map
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1371
msgid ""
"Im sure the undead have burned down his storehouse, but there might still "
"be a cache or three hidden round here."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1395
msgid ""
"We should retrieve as many as we can; Im sure the extra gold will be useful."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1399
msgid ""
"Just remember, I aint been here in years. Some of them caches might be "
"empty now."
msgstr ""
#. [message]: speaker=Addogin
#. although there are three map markers to explore, the first one that the player explores always has this gold, and the second is always empty
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1446
msgid ""
"Thats the first cache. Lookee here, my smuggler friend left us 45 gold "
"pieces."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1460
msgid ""
"This be the second cache, but looks like someun found it before us. Empty."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1466
msgid "Third n last cache, and its loaded! A clean 100 gold pieces."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1478
msgid "Excellent! The gold from these caches will be very helpful."
msgstr ""
#. [message]: speaker=Grug
#. this is probably grug's first time fighting squishy undead (though there were a few in S10)
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1529
msgid "Squishy fun to squash! Squash squish squash!"
msgstr ""
#. [message]: speaker=unit
#. "odd that his body didn't become undead"
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1551
msgid ""
"This man looks to have been dead for about a month. Odd that his body yet "
"lies still."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1564
msgid "There is a journal here, still intact despite the swamp."
msgstr ""
#. [message]: speaker=unit
#. Reading from a dead horseman's journal. This is a warning to the player that there's a Skeletal Dragon in the scenario.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1569
msgid ""
"<i>... we thought the enemy had erred, that the battle could yet be won. "
"Taking advantage of the gap, our swiftest riders drove toward the exposed "
"heart of the skeletal formation. But even as they wrought destruction within "
"the necromancers ranks, from out of the water came a great tremor, as if "
"Irdya herself shivered in morbid anticipation.\n"
"\n"
"For a moment, I espied a great bony figure, a shambling mass of tooth and "
"claw and wing. Then it fell upon us from behind, and the enemy closed their "
"ranks, and we were encircled by death.</i>"
msgstr ""
#. [message]: speaker=unit
#. Reading more from the dead horseman's journal, whose corpse prompted the "odd that his body didn't become undead" comment.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1576
msgid ""
"<i>I fled, coward that I am, riding breakneck through the night before my "
"injuries overcame my strength. And so it comes that I have earned no "
"honorable death in battle, only the slow fatigue and fever borne by rot and "
"poison.\n"
"\n"
"I offer one final prayer to the Light, that at least my family may be spared "
"and that my soul may be kept from undeath...</i>"
msgstr ""
#. [message]: speaker=Sir Seoraery
#. no-one sends a messenger, he's talking about memories from before he died
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1625
msgid "... we need... reinforcements... send a messenger..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1629
msgid "Im not your enemy!"
msgstr ""
#. [message]: speaker=Sir Seoraery
#. he's talking of a memory, not the current situation
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1634
msgid "...must... hold... the line."
msgstr ""
#. [message]: speaker=Sir Efran
#. he's talking of a memory, not the current situation
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1686
msgid "... theres... too many."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1690
msgid ""
"You and your men have been turned to undeath! Let us put you out of your "
"misery."
msgstr ""
#. [message]: speaker=Sir Efran
#. he's talking to a memory, not the unit that triggered the event
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1695
msgid "... I would sooner... die... than yield to you... necromancer."
msgstr ""
#. [message]: speaker=unit
#. undead dragon, talking to a memory rather than the unit that triggered him
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1771
msgid "... Lich, you do not belong here... leave, or I shall... rend you..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1775
msgid ""
"Is that... an undead dragon? Dear Light! Raising such a powerful thrall must "
"have been no small feat, even for a necromancer such as Mal-Ravanal."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1779
msgid ""
"Even a living dragon is nothing but flesh. This feeble imitation lacks even "
"that. Smash it to pieces."
msgstr ""
#. [message]: speaker=unit
#. undead dragon, again talking to a memory rather than anyone currently on the map
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1784
msgid "... I warned you... Ravanal... now <b>burn</b>."
msgstr ""
#. [message]: speaker=second_unit
#. speaker is one of the undead leaders, in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1875
msgid ""
"... Owaec... why do you fight me? Join us... ride alongside your father... "
"defend the plains..."
msgstr ""
#. [message]: speaker=Owaec
#. speaking to one of the undead leaders, in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1880
msgid ""
"Abomination!! Clansmen though you once were, I have no choice but to grind "
"you into dust now."
msgstr ""
#. [message]: speaker=Owaec
#. speaking to Khrakrahs in an [event]name=attack, although the anger seems misdirected
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1897
msgid ""
"You! You are the cause of this destruction!! Vengeance for my fallen people!"
msgstr ""
#. [message]: speaker=Terraent
#. speaking to one of the undead leaders (horseman, not dragon) in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1914
msgid ""
"All things deserve redemption, but I fear the undead will never find it. May "
"this place be cleansed in holy fire!"
msgstr ""
#. [message]: speaker=Terraent
#. speaking to Khrakrahs in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1931
msgid ""
"I have faced worse terrors than you, lizard! Through piety and the holy "
"Light, this place will be sanctified once more."
msgstr ""
#. [message]: speaker=second_unit
#. speaker is an undead horseman, who's fighting Gaennell. Unclear whether this is to a memory, or because Gaennell is a Shadow Mage
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1948
msgid "... Necromancer... you are a blight..."
msgstr ""
#. [message]: speaker=Gaennell
#. to an undead horseman in an [event]name=attack
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1953
msgid ""
"Not sure what youd call me anymore, but definitely not more of a blight "
"than you."
msgstr ""
#. [message]: speaker=second_unit
#. Attacked with a fireball from an L2 or higher mage.
#. Shekkahan was Khrakrahs' brother, but died during TRoW, 6 centuries ago.
#. The date of Khrakrahs' own death isn't canon, he was still alive in 40 YW (he appears in SoF).
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1972
msgid "... Shekkahan, your fire grows weak... you are hardly... a rival."
msgstr ""
#. [message]: speaker=second_unit
#. speaker is Khrakrahs when attacked by a dwarf, but remembering one he met in 40 YW.
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:1989
msgid "... Thursagan... I warned you not... to enter my lair."
msgstr ""
#. [message]: speaker=Lord Alric
#. last breath request from the ghost of Lord Alric
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2006
msgid "... please, watch over my son for me."
msgstr ""
#. [message]: speaker=Sir Seoraery
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2018
msgid "... I may die... but the Clans... will never fall."
msgstr ""
#. [message]: speaker=Sir Efran
#. last breath, but still talking to a memory rather than the unit currently fighting him
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2031
msgid "... Necromancer... Wesnoth will defeat you... in the end."
msgstr ""
#. [message]: speaker=Khrakrahs
#. last breath
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2044
msgid "I am... ...<i>cold</i>."
msgstr ""
#. [message]: speaker=Gweddry
#. spoken at the start of a new turn after killing the first undead leader
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2065
msgid ""
"Dacyn, Ive been thinking. This artifact has had such a draining effect on "
"you. Perhaps you should rest and take a moment to regain your strength? I "
"could carry the Amulet for a while, or we could store it away."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2069
msgid ""
"Hmm... I suppose there would be no harm in locking it up somewhere safe."
msgstr ""
#. [message]
#. voices from the amulet talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2075
msgid ""
"<span size='small' font-style='italic'>You have a great weapon... and you "
"would simply lock it away?</span>"
msgstr ""
#. [message]
#. voices from the amulet talking to Dacyn, speaking of Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2081
msgid ""
"<span size='small' font-style='italic'>His intent is good, but his spirit is "
"weak... he would be corrupted...</span>"
msgstr ""
#. [message]
#. voices from the amulet talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2087
msgid ""
"<span size='small' font-style='italic'>Only you can be trusted with this "
"responsibility.</span>"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2091
msgid ""
"But on the other hand... this is a dangerous artifact. I fear that only I "
"can withstand its energies."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2095
msgid "Well, youre the magic expert."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2109
msgid ""
"We must finish here and hurry on from this dead place! If the Horse Clans "
"have fallen so completely, I fear for Weldyn and the rest of Wesnoth."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2113
msgid ""
"Why are we here at all? We should be advancing towards Weldyn, not humoring "
"Owaecs lust for vengeance. The Plains are already drowned."
msgstr ""
#. [message]: speaker=Dacyn
#. time over, talking to Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2122
msgid ""
"Enough of this. We have wasted too much time here already; give up your "
"foolish quest of vengeance and travel on."
msgstr ""
#. [message]: speaker=Owaec
#. time over, talking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2127
msgid ""
"Your search for foul magic has caused enough harm already, and now you would "
"leave my countrymens bodies defiled by undeath? I will slay everything that "
"moves in this swamp, and once I am done, perhaps my hammer will find you "
"next!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2131
msgid ""
"You fools are welcome to linger here clearing this swamp, but I intend to "
"travel on alone and defeat Mal-Ravanal. Go as you wish on your own. I have a "
"task to complete."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2169
msgid "It is done. My kinsmen have been avenged."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2178
msgid ""
"Mage... I owe you an apology. This destruction... even had we journeyed here "
"instead of questing north, we would most assuredly have made no difference. "
"Of that I am now certain.\n"
"\n"
"The fates may yet reveal that our journey north was necessary, even at such "
"a steep cost. I will stand by you in this fight."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2184
msgid "Apology accepted."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2193
msgid ""
"And I too must admit, I underestimated the power in this Amulet. Even now, "
"voices gnaw at the edges of my mind..."
msgstr ""
#. [message]: speaker=Owaec
#. to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2198
msgid ""
"Make no mistake, I still do not approve of your plan! It will lead you only "
"to ruin and death! Yet, at least now I believe that your intentions are good "
"despite your questionable methods."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_The_Drowned_Plains.cfg:2202
msgid ""
"Im glad we have prevailed here, but I fear greatly for Wesnoth if the Clans "
"have been defeated so thoroughly so quickly. It has scant been a year since "
"their invasion first began. Owaec, Dacyn, if you are prepared to travel, we "
"must press toward Weldyn at once."
msgstr ""
#. [scenario]: id=15_Return_to_Wesnoth
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:4
msgid "Return to Wesnoth"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:17
msgid ""
"Leaving the rotting Horse Plains far behind, Gweddry, Owaec, and Dacyn "
"marched hurriedly towards Weldyn, capital of Wesnoth. They dreaded what they "
"might find there..."
msgstr ""
#. [side]: type=General, id=Halrad
#. [unit]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:44
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:859
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:64
msgid "Halrad"
msgstr "·𐑣𐑩𐑤𐑮𐑨𐑛"
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:79
msgid "Shield of Anasar"
msgstr ""
#. [side]: type=General, id=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:87
msgid "Carcyns Pride"
msgstr ""
#. [side]: type=Necromancer, id=Mal-un-Darak
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:176
msgid "Mal-un-Darak"
msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑛𐑺𐑨𐑒"
#. [side]: type=Dark Sorcerer, id=Mal-un-Zanrad, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:222
msgid "Mal-un-Zanrad"
msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑟𐑨𐑯𐑮𐑨𐑛"
#. [side]: type=Necromancer, id=Mal-un-Xadrux
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:266
msgid "Mal-un-Xadrux"
msgstr "·𐑥𐑨𐑤-𐑩𐑯-𐑟𐑨𐑛𐑮𐑳𐑒𐑕"
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:471
msgid ""
"Lo and behold, the great city of Weldyn! Its walls still stand, thank the "
"Light."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:526
msgid ""
"But look, the undead are laying siege and have built fortifications "
"completely surrounding the city! The defenders must be grievously "
"outnumbered."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:577
msgid ""
"Even this undead force appears to be (cough) but a small fraction of Mal-"
"Ravanals greater host. (cough)(cough) I must meet with the king. Weldyn "
"will fall if we do not act."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:628
msgid "Then we must break through to the city at once! Come on men, follow me!"
msgstr ""
#. [time]: id=indoors
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:721
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:917
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:12
msgid "Indoors"
msgstr ""
#. [unit]: id=Aeraeka, type=Arch Mage, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:755
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:101
msgid "Aeraeka"
msgstr ""
#. [unit]: id=Halric, type=General
#. [side]: type=General, id=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:767
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:93
msgid "Halric"
msgstr "·𐑣𐑩𐑤𐑮𐑦𐑒"
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:777
msgid "Denogyc"
msgstr ""
#. [message]: speaker=Aeraeka
#. the council discusses the northern alliance
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:815
msgid ""
"Well try again! It is absolutely imperative that we get a response from the "
"Northerners."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:819
msgid ""
"If help was coming, we would have heard about it by now. Theyre either "
"unwilling or unable to march. What we need to consider is-"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:823
msgid "Mefel"
msgstr ""
#. [message]: speaker=Mefel
#. the speaker, a male Silver Mage, has just teleported in
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:833
msgid "Urgent report from the south, Sire! Im afraid it cant wait."
msgstr ""
#. [message]: speaker=Konrad
#. Denogyc is a male Lancer.
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:839
msgid ""
"Denogyc, youre excused. Get some rest. Minister Mefel, what news of Kerlath?"
msgstr ""
#. [message]: speaker=Mefel
#. Kerlath Province is the area around Westin
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:851
msgid ""
"The siege around Westin has been broken, but Kerlaths forces are badly "
"depleted. Im afraid we wont be able to mount a counter-offensive in time "
"to support you, especially with Mal-Xlana still holding Fort Tahn."
msgstr ""
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:872
msgid "Oh, what now..."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:877
msgid ""
"My Liege, your former High Advisor Dacyn is here, and he says he has vital "
"information on how to defeat the undead."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:898
msgid "Dacyn?! At last some good news! I thought you were long dead."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:902
msgid ""
"He certainly looks half-dead. Dacyn, there is an unholy pall over your skin. "
"Where have you been all this time? Weve sorely needed your help."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:906
msgid ""
"My story and appearance are irrelevant. What matters is that I know how to "
"defeat these invaders. The only path to victory is cutting off the head of "
"the snake. Mal-Ravanal, who you once knew as the mage Ravan, must be "
"destroyed."
msgstr ""
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:910
msgid ""
"You think we havent tried?! Our best mages struck down that infernal lich "
"at great cost to their number, but within seconds, Mal-Ravanal had already "
"taken a new body and returned the favor on our ranks. I myself barely made "
"it out alive!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:914
msgid ""
"And that is why my companions and I have spent the past year traveling far "
"to the northeast, seeking (cough) a potent magical amulet that I now "
"possess. If we can destroy the skeletal body, I wield the power to banish "
"the lichs long-tortured soul. This destruction will be permanent."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:918
msgid ""
"Your Majesty, I have seen this amulet used before. While I cannot attest to "
"its reliability, it is certainly powerful enough to do what Dacyn claims."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:922
msgid ""
"Even assuming this magical voodoo works, how do you mean to destroy Mal-"
"Ravanals body? The one chance we had was out of the lichs own arrogance, "
"and even that cost us four of our elite magi under better conditions. Now "
"weve been cut off from DanTonk and barely have enough men to hold the "
"walls, much less sortie against the undead."
msgstr ""
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:926
#, fuzzy
#| msgid ""
#| "I can tell by your words that you have not seen the hordes for yourself. "
#| "It is like all of the dead warriors from all the ages have come back to "
#| "attack us. There is no end to the columns of marching skeletons, the "
#| "wailing ghosts, the infernal bats, led by the foul necromancers who "
#| "raised them."
msgid ""
"Truly, have you three not seen the might of the armies encircling Weldyn? It "
"is as if all of the dead warriors from all ages past have come back to "
"attack us. There is no end to the columns of marching skeletons, the wailing "
"ghosts, the infernal bats, the necromancers who raised them..."
msgstr ""
"𐑲 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑚𐑲 𐑿𐑼 𐑢𐑻𐑛𐑟 𐑞𐑨𐑑 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑕𐑰𐑯 𐑞 𐑣𐑹𐑛𐑟 𐑓𐑹 𐑿𐑼𐑕𐑧𐑤𐑓. 𐑦𐑑 𐑦𐑟 𐑤𐑲𐑒 𐑷𐑤 𐑝 𐑞 "
"𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑓𐑮𐑪𐑥 𐑷𐑤 𐑞 𐑱𐑡𐑩𐑟 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑚𐑨𐑒 𐑑 𐑩𐑑𐑨𐑒 𐑳𐑕. 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑧𐑯𐑛 𐑑 𐑞 𐑒𐑪𐑤𐑩𐑥𐑟 𐑝 "
"𐑥𐑸𐑗𐑦𐑙 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟, 𐑞 𐑢𐑱𐑤𐑦𐑙 𐑜𐑴𐑕𐑑𐑕, 𐑞 𐑦𐑯𐑓𐑼𐑯𐑩𐑤 𐑚𐑨𐑑𐑕, 𐑤𐑧𐑛 𐑚𐑲 𐑞 𐑓𐑬𐑤 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕 𐑣𐑵 "
"𐑮𐑱𐑟𐑛 𐑞𐑧𐑥."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:930
msgid ""
"I pay no heed to the odds! I say we strike at Mal-Ravanal with all the might "
"of Wesnoth. If we assault in force, we can punch through the enemy lines, "
"isolate Mal-Ravanal in the chaos of battle, and blast the lich to oblivion!\n"
"\n"
"I will not let the devastation at the plains be the final legacy of the "
"Clans. We must attack and win back our glory!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:940
msgid ""
"I have a (cough) superior suggestion. Mal-Ravanals armies are vast and "
"unconquerable. Yet the lich alone is not. As a human, Ravan was "
"overconfident to the point of arrogance. I still believe this to be true, if "
"not more so after gaining lichdom. (cough)(cough) If I were to challenge Mal-"
"Ravanal to a duel, I believe they would choose to face me. That would be our "
"opportunity."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:944
msgid ""
"You call Mal-Ravanal arrogant, yet you seek to face such an overwhelming "
"power in single combat? Even if you could claim victory with that foul "
"amulet of yours, we cannot trust that lich to honor the terms of such a "
"challenge. You would likely find yourself facing their entire army!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:948
msgid ""
"We face their entire army regardless. (cough)(cough) The only difference is "
"whether Mal-Ravanal is commanding in the back or gloating in the front."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:956
msgid ""
"Two risky plans. But the armies surrounding Weldyn grow each day, and we are "
"hard-pressed for options."
msgstr ""
#. [unit]: id=Halrod, type=General
#. [side]: type=General, id=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:963
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:123
msgid "Halrod"
msgstr "·𐑣𐑩𐑤𐑮𐑪𐑛"
#. [unit]: id=Escort, type=Swordsman
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:974
msgid "Escort"
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:990
msgid ""
"Sire, were under attack! Undead have breached the perimeter earthworks and "
"are massing around the outer villages. I think they mean to storm the moat "
"at nightfall."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:994
msgid ""
"They attack again so soon?! The few men we have left are in no position to "
"repel a concentrated assault!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/15_Return_to_Wesnoth.cfg:999
msgid ""
"This is ill news indeed. We will have to cut our council short; Generals, "
"Lieutenant, ready your men!"
msgstr ""
#. [scenario]: id=16_Eleventh_Hour
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:18
msgid "Eleventh Hour"
msgstr ""
#. [side]: type=Lich, id=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:715
msgid "Mal-Xakralan"
msgstr "·𐑥𐑨𐑤-𐑟𐑨𐑒𐑮𐑩𐑤𐑨𐑯"
#. [unit]: type=Death Knight, id=Nalu-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:723
msgid "Nalu-alvan"
msgstr ""
#. [side]: type=Necromancer, id=Mal-Analla, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:755
#, fuzzy
#| msgid "Mal-Kallat"
msgid "Mal-Analla"
msgstr "·𐑥𐑨𐑤-𐑒𐑨𐑤𐑩𐑑"
#. [unit]: type=Necromancer, id=Mal-Saerav
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:863
#, fuzzy
#| msgid "Mal-Marak"
msgid "Mal-Saerav"
msgstr "·𐑥𐑨𐑤-𐑥𐑨𐑮𐑩𐑒"
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:878
msgid ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenseless sister? You escaped me once before, but "
"now I will have my revenge!"
msgstr ""
#. [message]: speaker=Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:882
msgid ""
"Gweddry, do you recognize me? Do you remember in the Estmarks, when you "
"mercilessly cut down my defenseless brother? I will kill you for what you "
"have done."
msgstr ""
#. [message]: speaker=sibling_corpse
#. Mal-Skraat or Mal-Kallat is still alive, this is their dead brother/sister reanimated as a Soulless
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:887
msgid "Rev... enge..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:972
msgid "Garards Hold"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:973
msgid "Merchants Guildhall"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:974
msgid "Basilica of Lisar"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:975
msgid "Hall of Warriors"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:998
msgid "Survive the undead assault"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1003
msgid "Protect generals Halrad, Halric, and Halrod"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1013
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:134
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:618
msgid "Death of Dacyn"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑛𐑱𐑒𐑦𐑯"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1017
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:622
msgid "Death of Konrad II"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1022
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:627
msgid "Konrad II will not leave the center island."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1025
msgid ""
"Generals will reinforce each bridgehead while they/you have defenders there, "
"falling back to their castle otherwise."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1028
msgid ""
"If you decide not to duel Mal-Ravanal, surviving generals will aid you in "
"the next scenario."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1052
msgid ""
"Undead approach at the northern crossings. My forces are in position to "
"engage the invaders."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1057
msgid "The southeastern bridges are secure; hostiles inbound."
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1062
msgid ""
"My fortifications are manned and ready. Brace for attack from the southwest."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1095
#, fuzzy
#| msgid ""
#| "We will fight soon, my lord. Look, night approaches; they will soon "
#| "attack. I hope we can hold them off."
msgid "Night approaches, and with it the undead hordes. I stand ready."
msgstr ""
"𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑕𐑵𐑯, 𐑥𐑲 𐑤𐑹𐑛. 𐑤𐑫𐑒, 𐑯𐑲𐑑 𐑩𐑐𐑮𐑴𐑗𐑩𐑟; 𐑞𐑱 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑩𐑑𐑨𐑒. 𐑲 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 "
"𐑞𐑧𐑥 𐑪𐑓."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1099
msgid "Let us show these undead the might of Wesnoth!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1103
msgid ""
"And so it comes to this, here at what seems the end of days. Prepare for "
"battle!"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1149
msgid ""
"So it is true, Owaec and Gweddry survived! When your forces had not returned "
"to Wesnoth by winter I feared the worst. I am relieved to see you alive and "
"well! This is the first good news Ive heard of the war in quite some time."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1153
msgid ""
"Im afraid my Soradoc company was nearly wiped out in the massacre at the "
"Plains, but the few of us who remain place ourselves at your service!"
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1257
msgid ""
"So this is Weldyn? Didnt know cities got this big. Never thought Id end up "
"fightin here, of all places."
msgstr ""
#. [message]: speaker=Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1269
msgid ""
"Gaennell, you traitor! <b>I</b> am your master, not some petty king of men. "
"Return to me and face your punishment."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1273
msgid ""
"You tried to have me killed over a petty accident! Im not going to grovel "
"at your feet and suffer your abuse any more."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1285
msgid "For my fallen brothers at Soradoc and the Plains!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1307
msgid ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I will strike you down!"
msgstr ""
#. [message]: speaker=$found_unit.id
#. one of the AI generals when the player takes their village
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1334
msgid ""
"Sire, you are of course welcome to capture any of my villages if you need "
"them, but please know that it will make it more difficult to heal my injured "
"soldiers."
msgstr ""
#. [message]: speaker=Konrad
#. "light of dawn" is merely because it's that time of day
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1357
msgid ""
"Stand strong, men of Wesnoth! Rally under the light of dawn, and drive the "
"undead back!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1369
msgid "Oh hello, am I interrupting something?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#. according to the turn counter, it's dawn; Mal-Ravanal is claiming to be able to control that
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1374
msgid ""
"Its been fun watching this little squabble unfold, but its time to move "
"things along. Night will now fall, and the city with it."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1380
msgid "Not if I stop you first! I defeated you before, and I will do so again!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1406
msgid ""
"Ah Dacyn, picked up a few tricks, have we? But your understanding is a bit "
"shallow. Observe how it is done."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1410
msgid ""
"Bleed black, the fabric of firmament.\n"
"Open wide, the maw of the darkness between worlds.\n"
"Swallow the day and swallow the sun,\n"
"And leave eternal night to remain."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1491
msgid "Dark scary! Not like!"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1495
msgid "What manner o dark sorcery be this?"
msgstr ""
#. [message]: speaker=Gweddry
#. as well as changing the time-of-day schedule, fog of war has just been enabled
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1506
msgid ""
"Im nearly blind in this fog, but I think the undead have been reinforced!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1518
msgid ""
"This cursed fog has clouded my sight, but I think I hear the sounds of "
"reinforcing undead!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1525
msgid "Look sharp; theyre reinforcing under the cover of fog."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1533
msgid "By the light of all that is holy, we must not fail!"
msgstr ""
#. [message]: speaker=Dacyn
#. speaker is one of the voices from the amulet, speaking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1557
msgid ""
"<span size='small' font-style='italic'>You see? Mal-Ravanal has grown too "
"powerful. Wesnoth is helpless!</span>"
msgstr ""
#. [message]: speaker=Dacyn
#. speaker is one of the voices from the amulet, speaking to Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1564
msgid ""
"<span size='small' font-style='italic'>Use the Amulet. There is no other "
"way! Use us!</span>"
msgstr ""
#. [message]: speaker=Dacyn
#. after this, Dacyn gets unpoisonable, undrainable, unplagueable and changes to a Fallen Mage
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1569
msgid ""
"I must... defeat Ravan! I must be strong enough to stand alone... I alone "
"must wield this fullness of power!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1628
msgid "Careful! Theyre regrouping for another wave."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1669
msgid ""
"The first rays of the blessed dawn pierce through the fog! The lichs foul "
"spell begins to fail!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1681
msgid ""
"Take heart, for victory is near at hand! The first rays of sunlight have "
"pierced through Mal-Ravanals night fog."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1693
msgid ""
"Look, the first rays of sunlight have pierced through the fog! Mal-Ravanals "
"spell has begun to fail. I only wish Owaec were here to see it..."
msgstr ""
#. [message]: speaker=Dacyn
#. Gweddry and Owaec are dead during this scenario, and Terraent isn't here either
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1700
msgid ""
"The sun has pierced through the nights fog; Mal-Ravanals spell begins to "
"wane. I need neither Gweddry nor Owaec. I will finish this battle on my own."
msgstr ""
#. [message]: speaker=Dacyn
#. any undead unit from side 5 (except the leader) that was within 3 hexes of a living unit has died
#. followed immediately after this line by similar for sides 6 and 7.
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1738
msgid ""
"Mal-Ravanals necromancers have overexerted themselves. They are struggling "
"to maintain all their minions."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1779
msgid "The undead are falling back! Thank the Light; its finally over."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1791
msgid "Gweddry has not died in vain; the undead resolve is broken!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1797
msgid "At last, the undead end their assault."
msgstr ""
#. [message]: speaker=Konrad
#. the scenario doesn't let the player move Konrad away from his castle
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1833
msgid "I will not abandon my post!"
msgstr ""
#. [message]: speaker=narrator
#. plaque on a statue
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1850
msgid "<i>Haldric the First, Dragonslayer, first king of Wesnoth.</i>"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1855
msgid ""
"My father was named after him, and the royal sceptre hails from his line. "
"Sadly, the histories say that he became paranoid in his old age."
msgstr ""
#. [message]: speaker=narrator
#. plaque on a statue
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1867
msgid "<i>Delfador the Great, sage of Wesnoth, restorer of the throne.</i>"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1872
msgid "My predecessor, the Great. I intend to be greater."
msgstr ""
#. [message]: speaker=Mel Guthrak
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1885
msgid "Wha- but how?"
msgstr ""
#. [message]: speaker=Gaennell
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1890
msgid "Good riddance..."
msgstr ""
#. [message]: speaker=Halrod
#. [message]: speaker=Halrad
#. last breath of Mel Guthrak
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1895
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1937
msgid "Impressive tactics! Ill begin redeploying towards other threats."
msgstr ""
#. [message]: speaker=Nakeg-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1905
msgid "You waste... your effort..."
msgstr ""
#. [message]: speaker=Halrod
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1909
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1947
msgid ""
"Well done! This will free my soldiers to defend other sectors of the city."
msgstr ""
#. [message]: speaker=Nalu-alvan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1919
msgid "Your victory... is meaningless..."
msgstr ""
#. [message]: speaker=Halrad
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1923
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1961
msgid "Excellent work! Ill send my soldiers to the other fronts."
msgstr ""
#. [message]: speaker=Mal-Xakralan
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1933
msgid "Mal-Ravanal will make you suffer for this!"
msgstr ""
#. [message]: speaker=Mal-Analla
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1957
msgid "No! I was supposed to... become immortal..."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1973
#, fuzzy
#| msgid "Now I will never get promoted!"
msgid "No! Now I will never have my revenge..."
msgstr "𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑜𐑧𐑑 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛!"
#. [message]: speaker=unit
#. last breath of the reanimated (Soulless) Mal-Skraat or Mal-Kallat
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:1984
#, fuzzy
msgid "Gruhhh..."
msgstr "𐑜𐑮𐑸𐑮𐑜...."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2030
msgid ""
"Huzzah! Even Mal-Ravanals infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2034
msgid ""
"Now we must press our advantage! Let us strike the undead while they are in "
"disarray and banish Mal-Ravanals dark soul once and for all!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2038
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2096
msgid ""
"I will not put the fate of all Irdya in the hands of a vengeful Clansman and "
"Weldyns tattered armies. I must face Mal-Ravanal in a duel, and I must be "
"the one to strike the infernal lich down! I will trust none other than "
"myself with such responsibility."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2042
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2163
msgid ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2046
msgid ""
"Lieutenant Gweddry, you are familiar with the situation, and you know both "
"Owaec and Dacyn well. Whose plan do you suggest I follow?"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2050
msgid "I think we should..."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2052
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2106
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2169
msgid "challenge Mal-Ravanal to a duel. <i>(normal)</i>"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2056
msgid "I agree. Dacyn, send the message at once."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2066
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2120
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2183
msgid "defeat Mal-Ravanal in pitched battle. <i>(challenging)</i>"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2070
msgid "I agree. Owaec, begin preparing our armies."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2088
msgid ""
"Huzzah! Even Mal-Ravanals infernal darkness could not dim the spirits of "
"our men! My friends, we have won a great victory today. Alas, if only "
"Gweddry were here..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2092
msgid ""
"... I am certain he would tell us to muster our resolve and regroup to press "
"our advantage! Let us strike the undead while they are in disarray and "
"banish Mal-Ravanals dark soul once and for all!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2100
msgid ""
"Both of you alike speak wisdom. This is a difficult decision, and I have "
"little time in which to make it. I wish that Gweddry still lived to advise "
"me, but it seems I must decide on my own."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2104
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2167
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2221
msgid "By my command, we will..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2110
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2173
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2227
msgid "Excellent, I will send the message at once."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2124
msgid "Excellent, I will begin preparing our armies!"
msgstr ""
#. [message]: speaker=Gweddry
#. although there's a lot of dead troops, this is mainly "to mourn for Owaec"
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2151
msgid ""
"The city grows still at last. I wish there was time to mourn, but we still "
"must decide how to deal with Mal-Ravanal."
msgstr ""
#. [message]: speaker=Gweddry
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2155
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2209
msgid ""
"Owaec had wished for us to strike at the undead and isolate Mal-Ravanal by "
"force of arms. With their armies in disarray after the failed attack on "
"Weldyn, this may be our best opportunity."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2159
msgid ""
"I will not put the fate of all Irdya in the hands of Weldyns feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2187
msgid "I will begin preparing our armies."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2205
msgid ""
"The city grows still at last. This battle is won, but with our best "
"commanders dead we have little hope of surviving another attack."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2213
msgid ""
"We cannot put the fate of all Irdya in the hands of Weldyns feeble "
"defenders! I must face Mal-Ravanal in a duel, and I must be the one to "
"strike the infernal lich down! I will trust none other than myself with such "
"responsibility."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2217
msgid ""
"This is a difficult decision, and I have little time in which to make it. I "
"wish that Gweddry or Owaec still lived to advise me, but it seems I must "
"decide on my own."
msgstr ""
#. [option]
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2223
msgid "challenge Mal-Ravanal to a duel. <i>(regular)</i>"
msgstr ""
#. [option]
#. both Gweddry and Owaec are dead, so this goes from "challenging" to "very hard"
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2238
msgid "defeat Mal-Ravanal in pitched battle. <i>(very hard)</i>"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/16_Eleventh_Hour.cfg:2242
msgid "This is an unwise decision, but I will aid our armies as best I can."
msgstr ""
#. [scenario]: id=17a_The_Duel
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:4
msgid "The Duel"
msgstr "𐑞 ·𐑛𐑵𐑩𐑤"
#. [part]
#. a human messenger
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:25
msgid ""
"As the messenger passed out of the city gates, silence settled over the "
"valley of the Weldyn. Children buried their fathers, mothers entombed their "
"sons; soldiers slept where they stood, spears still clutched behind pale "
"knuckles. The only sound was the incessant drum-march of skeletal feet, ever-"
"growing outside the walls."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:29
msgid ""
"Finally, the gates creaked open once again. Eyes looked on, eager, anxious, "
"terrified, as the messenger rode toward the castle..."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:33
msgid ""
"News spread quickly. Mal-Ravanal had accepted the challenge. Dacyn and six "
"of Weldyns finest were to duel the lich in the abandoned catacombs under "
"the city..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:130
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:609
#, fuzzy
#| msgid "Mal-Ravanal"
msgid "Defeat Mal-Ravanal"
msgstr "·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:169
msgid "Dacyn, Im surprised you came. I remember you being smarter than that!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:173
msgid ""
"I and I alone will put an end to your foul machinations! You have grown "
"strong in the darkness, but I have become stronger (cough)(cough) still!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:177
msgid ""
"A-ha haha! And how exactly do you plan to do that? Come now, you must know "
"that youre outmatched."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:191
#, fuzzy
#| msgid ""
#| "The rules of the duel are these:\n"
#| "You may recruit or recall up to 6 units.\n"
#| "At the end of your first turn, your keep will disappear, and you must "
#| "battle with whatever troops you have at that time.\n"
#| "The first leader to fall loses the duel."
msgid ""
"The rules of the duel are these:\n"
"You may recruit or recall up to 6 units.\n"
"At the end of your first turn, your keep will disappear, and you must battle "
"with whatever troops you have at that time."
msgstr ""
"𐑞 𐑮𐑵𐑤𐑟 𐑝 𐑞 𐑛𐑵𐑩𐑤 𐑸 𐑞𐑰𐑟:\n"
"𐑿 𐑥𐑱 𐑮𐑩𐑒𐑮𐑵𐑑 𐑹 𐑮𐑰𐑒𐑷𐑤 𐑳𐑐 𐑑 𐑕𐑦𐑒𐑕 𐑿𐑯𐑦𐑑𐑕.\n"
"𐑨𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑿𐑼 𐑓𐑻𐑕𐑑 𐑑𐑻𐑯, 𐑿𐑼 𐑒𐑰𐑐 𐑢𐑦𐑤 𐑛𐑦𐑕𐑩𐑐𐑽, 𐑯 𐑿 𐑥𐑳𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑢𐑪𐑑𐑧𐑝𐑼 𐑑𐑮𐑵𐑐𐑕 𐑿 "
"𐑣𐑨𐑝 𐑨𐑑 𐑞𐑨𐑑 𐑑𐑲𐑥.\n"
"𐑞 𐑓𐑻𐑕𐑑 𐑤𐑰𐑛𐑻 𐑑 𐑓𐑷𐑤 𐑤𐑵𐑟𐑩𐑟 𐑞 𐑛𐑵𐑩𐑤."
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:294
#, fuzzy
msgid ""
"Wait — what just happened? More undead creatures just came out of the "
"ground! Thats not allowed!"
msgstr "𐑢𐑱𐑑 - 𐑢𐑪𐑑 𐑡𐑳𐑕𐑑 𐑣𐑨𐑐𐑩𐑯𐑛? 𐑣𐑰 𐑒𐑷𐑤𐑛 𐑥𐑹 𐑢𐑪𐑮𐑦𐑼𐑟 𐑬𐑑 𐑝 𐑞 𐑜𐑮𐑬𐑯𐑛! 𐑞𐑨𐑔'𐑕 𐑯𐑪𐑑 𐑩𐑤𐑬𐑛!"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:298
#, fuzzy
#| msgid ""
#| "Stop talking and fight! The rules do not stop me from bringing up "
#| "warriors that were already here."
msgid ""
"The rules say nothing about bringing up warriors who were already here. Feel "
"free to reanimate some too, if you can."
msgstr ""
"𐑕𐑑𐑪𐑐 𐑑𐑷𐑒𐑦𐑙 𐑯 𐑓𐑲𐑑! 𐑞 𐑮𐑵𐑤𐑟 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑑𐑪𐑐 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑚𐑮𐑦𐑙𐑦𐑙 𐑳𐑐 𐑢𐑪𐑮𐑦𐑼𐑟 𐑞𐑨𐑑 𐑢𐑻 𐑷𐑤𐑮𐑧𐑛𐑦 "
"𐑣𐑽."
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:306
msgid "Tsk, tsk, I begin to tire of this."
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17a_The_Duel.cfg:311
msgid "More reinforcements come every time!"
msgstr ""
#. [scenario]: id=17b_All-In
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:11
msgid "All-In"
msgstr ""
#. [part]
#. the river has the same name as the city
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:28
msgid ""
"The morning sun shone bright upon the valley of the Weldyn, glinting off "
"swords and lances innumerable, arrayed in tight formation inside the city "
"walls."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:32
msgid ""
"From the ranks of Wesnoths finest arose a cry, soft at first but then "
"mounting in volume, a cry of desperate hope, a cry of fiery purpose and icy "
"will."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:37
msgid ""
"The horns sounded, the gates swung open, and from inside the city spilled "
"forth Weldyns last gasp."
msgstr ""
#. [side]: type=Lich, id=Lich2
#. [side]: type=Lich, id=Lich3
#. [side]: type=Lich, id=Lich4
#. [side]: type=Lich, id=Lich5
#. [side]: type=Lich, id=Lich6
#. [side]: type=Lich, id=Lich7
#. [side]: type=Lich, id=Lich8
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:97
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:113
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:132
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:150
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:168
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:188
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:205
msgid "?"
msgstr "?"
#. [side]: type=Dark Adept, id=Lethin
#. in the unlikely event that Mal-Tar survived S03, Lethin gets renamed and has dialogue as Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:301
msgid "Lethin"
msgstr ""
#. [unit]: type=Dark Adept, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:321
msgid "Rerivyan"
msgstr ""
#. [unit]: type=Dark Adept, gender=female
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:332
msgid "Vowyn"
msgstr ""
#. [message]: speaker=unit
#. last breath for Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:361
msgid "Wait, wait, stop, I surrender! I know your leader Gweddry!"
msgstr ""
#. [message]: speaker=unit
#. last breath for Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:366
msgid ""
"He defeated me back in the Estmarks but still let me live! Let me go and I "
"promise youll never see me again!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:370
msgid "Well, okay I guess..."
msgstr ""
#. [message]: speaker=Gweddry
#. speaking of Mal-Tar
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:377
msgid ""
"Its been an entire war, and that guy still hasnt improved his magic..."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:598
msgid "Kill $liches_to_kill liches to reveal Mal-Ravanal"
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:705
msgid "150 gold remains in my war-chest. I place it at your service, my Liege."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:741
msgid ""
"My Liege, Ive managed to conserve 150 gold from the previous battle. I "
"place it at your disposal."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:779
msgid ""
"For you, my Liege: my men have salvaged 150 gold from the ruins of the city "
"outskirts."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:829
msgid "My forces are in position at the northern wall; awaiting your orders."
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:833
msgid "Eastern flank reclaimed. I stand ready to launch the assault."
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:837
msgid "The western barricades are manned and ready — its payback time."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:847
msgid ""
"Now is the time to strike! In the name of the Clans, Mal-Ravanal will be "
"ended this day!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:854
msgid ""
"Now is the time to strike! By the might of all Wesnoth, Mal-Ravanal shall be "
"ended this day!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:881
msgid ""
"These liches are channeling some dark magic to hide themselves. (cough)"
"(cough) Even if Mal-Ravanal is here, I will not be able to (cough) reveal "
"them until we have killed enough of these liches to break their spell. "
"(cough)"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:892
msgid ""
"Then thats what well have to do. And we will have to do it quickly, before "
"Mal-Ravanals reinforcing armies overwhelm us."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:896
msgid ""
"Stride fearless upon the plain of battle, for today we reclaim our legacy! "
"For Wesnoth!!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:903
msgid ""
"Then kill them we shall. Stride fearless upon the plain of battle, for today "
"we reclaim our legacy! For Wesnoth!!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:912
msgid "Mal-Hadanak"
msgstr "·𐑥𐑨𐑤-𐑣𐑨𐑛𐑩𐑯𐑨𐑒"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:913
#, fuzzy
#| msgid "You dare to attack me? Now you will pay!"
msgid "You dare to attack me?"
msgstr "𐑿 𐑛𐑺 𐑑 𐑩𐑑𐑨𐑒 𐑥𐑰? 𐑯𐑬 𐑿 𐑢𐑦𐑤 𐑐𐑱!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:916
msgid "Mal-Katklagad"
msgstr "·𐑥𐑨𐑤-𐑒𐑨𐑑𐑒𐑤𐑱𐑡𐑨𐑛"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:917
msgid "I will enjoy watching you suffer!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:920
msgid "Mal-Xaskanat"
msgstr "·𐑥𐑨𐑤-𐑟𐑨𐑕𐑒𐑱𐑯𐑩𐑑"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:921
msgid "Death will only be the beginning of your torment!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:924
msgid "Mal-Akranbral"
msgstr "·𐑥𐑨𐑤-𐑨𐑒𐑮𐑱𐑯𐑚𐑮𐑭𐑤"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:925
msgid "You will serve me in death!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:928
msgid "Mal-Larakan"
msgstr "·𐑥𐑨𐑤-𐑤𐑨𐑮𐑱𐑒𐑨𐑯"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:929
msgid "Allow me to free you from your wretched existence!"
msgstr ""
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:932
msgid "Mal-Drakanal"
msgstr "·𐑥𐑨𐑤-𐑛𐑮𐑱𐑒𐑨𐑯𐑩𐑤"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:933
msgid "I am merely toying with you!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:978
msgid ""
"The River Weldyn used to be so beautiful, before the undead dammed it and "
"flooded the shores..."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1002
msgid ""
"My legacy will not be one of failure! With all the might of the throne of "
"Wesnoth, I shall strike you down!"
msgstr ""
#. [message]: speaker=Konrad
#. killed a lich
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1023
msgid ""
"Thats one down! The undead must still be in disarray after their failed "
"attack during the long night."
msgstr ""
#. [message]: speaker=$found_unit.id
#. speaker is a random lich
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1037
msgid ""
"Night falls on Weldyn! Your counterattack may have caught us by surprise, "
"but this hour is our domain."
msgstr ""
#. [message]: speaker=$found_unit.id
#. speaker is a random lich, almost certainly a different one than the previous speaker
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1046
msgid "Now you will pay for your arrogance!"
msgstr ""
#. [message]: speaker=Konrad
#. the player is trying to move him away
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1068
msgid "A king belongs in his capital! I will not abandon my post!"
msgstr ""
#. [floating_text]
#. the parts to translate here are "gold refunded" and "per side"
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1200
msgid ""
"<span color='#FFD700' size='x-small'>gold refunded</span>\n"
"<span color='#FFFFFF' size='xx-small'> (1/$side_count per side)</span>"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1229
msgid ""
"Fools, you have already lost! For each minion you strike down, another shall "
"rise to take its place."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1371
msgid "Their spell is broken!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/scenarios/17b_All-In.cfg:1663
msgid "Enough of this farce! I shall end this personally."
msgstr ""
#. [scenario]: id=18_Epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:4
#, fuzzy
msgid "Epilogue"
msgstr "·𐑧𐑐𐑦𐑤𐑪𐑜"
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:18
msgid ""
"When Mal-Ravanal fell, the undead army collapsed like puppets with cut "
"strings. The invading necromancers looked on in horror, unable to comprehend "
"what had happened."
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:21
#, fuzzy
msgid ""
"Yet even as the lichs body crumbled, for a moments breath, the onlookers "
"saw a vast and louring column of shadow arise like smoke from an unclean "
"fire. It divided fivefold at its height, reaching for the heavens like a "
"clutching hand. Men let weapons fall from nerveless fingers and horses "
"reared in terror as that great dark pall obscured the sun..."
msgstr ""
"𐑢𐑧𐑯 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑓𐑧𐑤, 𐑞 𐑤𐑦𐑝𐑦𐑙 𐑒𐑮𐑰𐑗𐑼𐑟 𐑳𐑯𐑛𐑼 𐑣𐑦𐑟 𐑚𐑨𐑯𐑻 𐑚𐑮𐑴𐑒 𐑯 𐑓𐑤𐑧𐑛; 𐑞 𐑳𐑯𐑛𐑧𐑛 "
"𐑕𐑦𐑥𐑐𐑤𐑦 𐑒𐑩𐑤𐑨𐑐𐑕𐑑 𐑤𐑲𐑒 𐑐𐑩𐑐𐑩𐑑𐑕 𐑢𐑦𐑞 𐑞𐑺 𐑕𐑑𐑮𐑦𐑙𐑟 𐑒𐑳𐑑. 𐑨𐑟 𐑞 𐑤𐑦𐑗𐑟 𐑛𐑧𐑔-𐑕𐑒𐑮𐑰𐑥 𐑧𐑒𐑴𐑛 𐑦𐑯 𐑞 "
"𐑺, 𐑩 𐑝𐑭𐑕𐑑 𐑯 louring 𐑒𐑪𐑤𐑩𐑥 𐑝 𐑖𐑨𐑛𐑴 𐑩𐑮𐑴𐑟 𐑓𐑮𐑪𐑥 𐑣𐑦𐑟 𐑒𐑹𐑐𐑕 𐑤𐑲𐑒 𐑕𐑥𐑴𐑒 𐑓𐑮𐑪𐑥 𐑩𐑯 𐑳𐑯𐑒𐑤𐑰𐑯 "
"𐑓𐑲𐑼; 𐑞𐑧𐑯 𐑦𐑑 𐑛𐑦𐑝𐑲𐑛𐑩𐑛 𐑓𐑲𐑝𐑓𐑴𐑤𐑛 𐑨𐑑 𐑦𐑑𐑕 𐑣𐑲𐑑, 𐑮𐑰𐑗𐑦𐑙 𐑓𐑹 𐑞 𐑙𐑧𐑝𐑩𐑯𐑟 𐑤𐑲𐑒 𐑩 𐑒𐑤𐑩𐑗𐑦𐑙 "
"𐑣𐑨𐑯𐑛.\n"
"\n"
"𐑥𐑧𐑯 𐑤𐑧𐑑 𐑢𐑧𐑐𐑩𐑯𐑟 𐑓𐑷𐑤 𐑓𐑮𐑪𐑥 𐑯𐑻𐑝𐑤𐑧𐑕 𐑓𐑦𐑙𐑜𐑼𐑟 𐑯 𐑣𐑹𐑕𐑩𐑟 𐑮𐑽𐑛 𐑦𐑯 𐑑𐑧𐑮𐑼 𐑨𐑟 𐑞𐑨𐑑 𐑜𐑮𐑱𐑑 𐑛𐑸𐑒 "
"𐑐𐑭𐑤 𐑩𐑚𐑕𐑒𐑘𐑫𐑼𐑛 𐑞 𐑕𐑳𐑯..."
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:24
#, fuzzy
msgid ""
"... and then it thinned, and paled, and a breeze from the west dissolved it "
"in tatters, and the light of day shone once again undiminished on Weldyn."
msgstr ""
"...𐑯 𐑞𐑧𐑯 𐑦𐑑 𐑔𐑦𐑯𐑛, 𐑯 𐑐𐑱𐑤𐑛, 𐑯 𐑩 𐑚𐑮𐑰𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑧𐑕𐑑 𐑛𐑦𐑟𐑭𐑤𐑝𐑛 𐑦𐑑 𐑦𐑯 𐑑𐑨𐑑𐑻𐑟, 𐑯 𐑞 𐑤𐑲𐑑 "
"𐑝 𐑛𐑱 𐑖𐑪𐑯 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑩𐑯𐑛𐑩𐑥𐑦𐑯𐑦𐑖𐑑 𐑪𐑯 ·𐑢𐑧𐑤𐑛𐑦𐑯."
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:113
msgid "Renaerawan"
msgstr ""
#. [message]: speaker=Renaerawan
#. the speaker is a white mage who first appears in this epilogue
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:198
msgid ""
"We are gathered here today in remembrance of our dear colleague and friend, "
"Dacyn, who fell even as he vanquished the arch-lich Mal-Ravanal."
msgstr ""
#. [message]: speaker=Renaerawan
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:202
msgid ""
"I knew Dacyn as a complicated man: ambitious yet loyal, proud yet wise. But "
"above all, Dacyn sought to act for the good of Wesnoth, and today we honor "
"him for that."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:208
msgid "Today we have won a great victory, yet it comes at great cost."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:212
msgid "Grug sad! Magic man kind."
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:216
msgid ""
"Ay. Too many ha died in this war, both my kinsmen at Knalga and yours here."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:220
#, fuzzy
msgid ""
"So many months of fighting... I feel as though I am awakening from a long "
"nightmare."
msgstr "𐑕𐑴 𐑥𐑧𐑯𐑦 𐑥𐑳𐑯𐑔𐑕 𐑝 𐑓𐑲𐑑𐑦𐑙...𐑲 𐑓𐑰𐑤 𐑨𐑟 𐑞𐑴 𐑲 𐑨𐑥 𐑩𐑢𐑱𐑒𐑩𐑯𐑦𐑙 𐑓𐑮𐑪𐑥 𐑩 𐑤𐑪𐑙 𐑯𐑲𐑑𐑥𐑺."
#. [message]: speaker=Owaec
#. he's alive, this isn't a plaque on a tomb
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:225
msgid ""
"My duty is done; the Clans have been avenged. At last, I can rest in peace."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:231
#, fuzzy
#| msgid ""
#| "Nor is our work yet complete. Mal-Ravanals main host has been broken, "
#| "but its outriders ravage the countryside in all directions."
msgid ""
"Alas, our work is not yet complete. Mal-Ravanals host has been broken, but "
"in its wake, chaos and disorder prevail throughout the countryside. We will "
"be years... decades... recovering from the ill wrought here."
msgstr ""
"𐑯𐑹 𐑦𐑟 𐑬𐑼 𐑢𐑻𐑒 𐑘𐑧𐑑 𐑒𐑩𐑥𐑐𐑤𐑰𐑑. ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 𐑥𐑱𐑯 𐑣𐑴𐑕𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑚𐑮𐑴𐑒𐑩𐑯, 𐑚𐑳𐑑 𐑦𐑑𐑕 "
"𐑬𐑑𐑮𐑲𐑛𐑻𐑟 𐑮𐑨𐑝𐑦𐑡 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑦𐑯 𐑷𐑤 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯𐑟."
#. [message]: speaker=Aeraeka
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:235
#, fuzzy
#| msgid ""
#| "Even now we should be sending our troops to harry and slay as many of the "
#| "fleeing orcs as we can."
msgid ""
"Even now we should be sending whats left of our armies to restore order "
"throughout the land."
msgstr ""
"𐑰𐑝𐑩𐑯 𐑯𐑬 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑧𐑯𐑛𐑦𐑙 𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑑 ·𐑣𐑨𐑮𐑦 𐑯 𐑕𐑤𐑱 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑓𐑤𐑰𐑦𐑙 𐑹𐑒𐑕 𐑨𐑟 𐑢𐑰 "
"𐑒𐑨𐑯."
#. [message]: speaker=Konrad
#. TODO for 1.19? Make clear who this is addressing, and make variations depending on whether it's to one person or two.
#. To Owaec, Gweddry or both; but I only know that because I can see the condition and the alternative line if they're both dead.
#. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:249
#, fuzzy
#| msgid ""
#| "It shall be so. But it is also to be thought that you three have served "
#| "Us, and Our Kingdom, full well. We are minded to reward you."
msgid ""
"It shall be so. But first, know that you have served Us, and Our Kingdom, "
"full well. We are minded to reward you."
msgstr ""
"𐑦𐑑 𐑖𐑨𐑤 𐑚𐑰 𐑕𐑴. 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑷𐑤𐑕𐑴 𐑑 𐑚𐑰 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑿 𐑔𐑮𐑰 𐑣𐑨𐑝 𐑕𐑻𐑝𐑛 𐑳𐑕, 𐑯 𐑬𐑼 𐑒𐑦𐑙𐑛𐑩𐑥, "
"𐑓𐑫𐑤 𐑢𐑧𐑤. 𐑢𐑰 𐑸 𐑥𐑲𐑯𐑛𐑩𐑛 𐑑 𐑮𐑩𐑢𐑹𐑛 𐑿."
#. [message]: speaker=Konrad
#. All three heroes are dead.
#. The "we" could be the royal pronoun (first person singular), but "we" as in "everyone in the Kingdom" fits too.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:259
msgid ""
"I had a mind to share this victory with those who made it possible, yet so "
"many of them now lie dead. Lieutenant Gweddry, Lord Owaec, Advisor Dacyn, we "
"thank you for your sacrifice."
msgstr ""
#. [message]: speaker=Konrad
#. the player chose to give Grug the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:284
msgid ""
"Grug, a necromancer ogre is something wholly new to Us, but know that "
"Wesnoth will never tolerate your kind. You shall surrender that accursed "
"stave to be destroyed, you shall foreswear the practice of all magic on "
"penalty of death, and are hereby exiled from Wesnoth. Be grateful for Our "
"mercy."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:288
msgid "Guh... Grug say no magic yes ok."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:297
msgid ""
"Grug, Gweddry has told me of the help you and your tribe provided his men. "
"We wish to offer you a new home in the Estmark Hills along with Our thanks."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:301
#, fuzzy
#| msgid "Grug say join you will he."
msgid "(bowing clumsily) Grug say new home will make thanks with."
msgstr "·𐑜𐑮𐑳𐑜 𐑕𐑱 𐑡𐑶𐑯 𐑿 𐑢𐑦𐑤 𐑣𐑰."
#. [message]: speaker=Konrad
#. the player chose to give Dolburras the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:325
msgid ""
"Dwarf, <i>necromancer</i>, know that Wesnoth will never tolerate your kind. "
"You shall surrender that accursed stave to be destroyed, you shall foreswear "
"the practice of all magic on penalty of death, and you are hereby exiled "
"from Wesnoth. Be grateful for Our mercy."
msgstr ""
#. [message]: speaker=Dolburras
#. "Yeah, fair enough. I don't think my kinsmen will look kindly upon necromancies either."
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:330
msgid ""
"Aye, fair enough. I dinnae think my kinsmen will look kindly upon "
"necromancies either."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:339
msgid ""
"Dolburras, Owaec has told me of the help you provided his men; both your "
"skill at arms and your tenacious spirit. We wish to offer you this finely "
"crafted shield — an heirloom of my line — and an honor guard as you return "
"to Knalga."
msgstr ""
#. [message]: speaker=Dolburras
#. "Aye, I am honored. You have my sincerest thanks, your Majesty."
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:350
msgid "Aye, I be honored. Ye have my sincerest thanks, yer Majesty."
msgstr ""
#. [message]: speaker=Dolburras
#. Owaec's dead
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:358
msgid "Aye, I be honored. I only wish he were here to see the Clans avenged."
msgstr ""
#. [message]: speaker=Konrad
#. the player chose to give Addogin the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:387
msgid ""
"Mercenary, <i>necromancer</i>, know that Wesnoth will never tolerate your "
"kind. You shall surrender that accursed stave to be destroyed, you shall "
"foreswear the practice of all magic on penalty of death, and you are hereby "
"exiled from Wesnoth. Be grateful for Our mercy."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:391
msgid ""
"Yeah, figures. How did I let myself get caught up in all this anyways? "
"Suppose I can always head north to those farmlands we passed by..."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:400
msgid ""
"Addogin, mercenary captain from the Estmarks. I have heard the story of how "
"you entered Gweddrys service against your will, but I have also heard that "
"you honored your word to see this invasion through to its end. The palace "
"could use a warrior of such caliber. We would offer you a position in the "
"Royal Guard."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:404
msgid ""
"Sir, uh, milord, uh, King sir, Im honored, really am, but I just wanna go "
"home. If its alright with you, this old geezer will be haulin himself back "
"east, to an overdue retirement."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:409
msgid ""
"As you wish. Then take this chest of silver, that you may never again need "
"raise sword for coin."
msgstr ""
#. [message]: speaker=Konrad
#. the player chose to give Hahid the plague staff
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:433
msgid ""
"Southerner, <i>necromancer</i>, know that Wesnoth will never tolerate your "
"kind. You shall surrender that accursed stave to be destroyed, you shall "
"foreswear the practice of all magic on penalty of death, and you are hereby "
"exiled back to the desert wastes. Be grateful for Our mercy."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:437
msgid ""
"Bah, I save you barbarians from an invasion, and this is the thanks I get! "
"What happened to being paid thrice what Im owed? So much for northerner "
"generosity!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:446
msgid ""
"Hahid al-Ali, We know of your far-off people, but great distance has caused "
"little contact between us. May it be thus no longer. If you accept, We would "
"appoint you as ambassador between our two realms."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:450
msgid ""
"Me, ambassador to the barbarian kingdoms, what a thought! I am honored, and "
"would be even more honored to learn that the job comes with... excellent pay "
"I hope?"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:470
msgid ""
"Sir Terraent, your service to the Crown and your unfailing optimism has been "
"a beacon of light in these dark times. If you accept, we would appoint you "
"to command the River Guard in Estmark."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:474
msgid ""
"It has been an honor to spread the holy Light in this kingdom, and I humbly "
"accept your commission. May the Light shine ever-bright upon the pious."
msgstr ""
#. [message]: speaker=Konrad
#. Gaennells previous crimes are held against her, regardless of whether or not she has the plague staff now.
#. Terraent is alive, "speaks well of you" meaning he's asked the King to pardon Gaennell.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:509
msgid ""
"As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy "
"unto evil, but he speaks well of you, and so mercy shall be shown. Go from "
"here a free woman, but know that you are hereby forbidden to practice magic "
"in any form, at penalty of death."
msgstr ""
#. [message]: speaker=Konrad
#. Gaennells previous crimes are held against her, regardless of whether or not she has the plague staff now.
#. Terraent is dead.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:519
msgid ""
"As for you, <i>necromancer</i>. We are not as like as Terraent to show mercy "
"unto evil, but in honor of his sacrifice We will show it now. Go from here a "
"free woman, but know that you are hereby forbidden to practice magic in any "
"form, at penalty of death."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:525
msgid "<i>Forbidden to-</i>"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:529
msgid ""
"... as an adept Id dreamt of one day standing in this palace, though "
"under... different circumstances. Well, better that I get to keep my head, I "
"guess. I am grateful for Your leniency."
msgstr ""
#. [message]: speaker=Konrad
#. a unit has the plague staff, but they're not one of the loyals. This version of the line is used if Gaennell is here.
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:554
msgid ""
"And the same goes for you, wielder of that accursed stave. You shall "
"surrender it to be destroyed, and leave here forbidden to practice magic. Be "
"grateful for Our mercy."
msgstr ""
#. [message]: speaker=Konrad
#. a unit has the plague staff, but they're not one of the loyals, and the player doesn't have Gaennell
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:563
msgid ""
"As for you, <i>necromancer</i>. You shall surrender that accursed stave to "
"be destroyed, and are hereby forbidden to practice magic in any form, at "
"penalty of death. Be grateful for Our mercy."
msgstr ""
#. [message]: speaker=$plague_staff_wielder_id
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:569
msgid "As you command, your Majesty."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:590
msgid ""
"Owaec, last Prince of the Plains. You and your people have suffered much."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:594
msgid ""
"My Lord, the Clansmen gladly gave their lives for Wesnoth, and know that I "
"would do the same without hesitation."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:599
msgid ""
"The true test is not to die for ones King, but to live for Him... Kneel, "
"Owaec."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:604
msgid ""
"And arise, Sir Owaec, High Lord of the Horse Clans! Your people have been "
"shattered, but We trust none more than you to make them whole again. Ride "
"from here, and recover in peace."
msgstr ""
#. [message]: speaker=Konrad
#. Owaec is dead too
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:613
msgid ""
"But alas, what of the Clansmen? Their horses have been scattered, their "
"Lords were broken, and now the last prince has fallen defending the walls of "
"Weldyn. I fear that the Horse Clans will never again return to their former "
"glory."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:631
msgid ""
"And now what of the humble Gweddry; still but a lieutenant. It seems you are "
"long-overdue for a promotion."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:635
#, fuzzy
#| msgid "Sire, we but did our duty."
msgid "Sire, I but did my duty."
msgstr "𐑕𐑲𐑼, 𐑢𐑰 𐑚𐑳𐑑 𐑛𐑦𐑛 𐑬𐑼 𐑛𐑿𐑑𐑦."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:640
#, fuzzy
msgid ""
"Quite. Now do not interrupt while I am doing mine... Kneel, Gweddry, "
"lieutenant."
msgstr "𐑒𐑢𐑲𐑑. 𐑯𐑬 𐑛𐑵 𐑯𐑪𐑑 𐑦𐑯𐑑𐑻𐑳𐑐𐑑 𐑢𐑲𐑤 𐑲 𐑨𐑥 𐑛𐑵𐑦𐑙 𐑥𐑲𐑯...𐑯𐑰𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:645
#, fuzzy
#| msgid ""
#| "And arise, Gweddry, Earl of Estmark. The land for which you shed your "
#| "blood shall be put under your hand to be made green again."
msgid ""
"And arise, Gweddry, Earl of Estmark! The land for which you shed your blood "
"shall be put under your hand to be made green again. May you ever prosper."
msgstr ""
"𐑯 𐑩𐑮𐑲𐑟, ·𐑜𐑢𐑧𐑛𐑮𐑰, ·𐑻𐑤 𐑝 ·𐑧𐑕𐑑𐑥𐑸𐑒. 𐑞 𐑤𐑨𐑯𐑛 𐑓𐑹 𐑢𐑦𐑗 𐑿 𐑖𐑧𐑛 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑖𐑨𐑤 𐑚𐑰 𐑐𐑫𐑑 𐑳𐑯𐑛𐑼 "
"𐑿𐑼 𐑣𐑨𐑯𐑛 𐑑 𐑚𐑰 𐑥𐑱𐑛 𐑜𐑮𐑰𐑯 𐑩𐑜𐑱𐑯."
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:653
msgid ""
"And what of Gweddry... He had survived long, sacrificed much, only to meet "
"his end here at the last. I wish he could have lived to see the peace he has "
"wrought."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:665
msgid ""
"Wesnoth is bowed, but thanks to the efforts of many heroes we stand yet "
"unbroken. And now, at long last, the time has come to rebuild."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/scenarios/18_Epilogue.cfg:670
#, fuzzy
#| msgid ""
#| "Arise, Owaec, Knight Commander of the Kings Horse. And take as Our first "
#| "command to you your own wish; go from here, harry and destroy the enemy "
#| "in their flight until the fields of Weldyn become a byword for fear at "
#| "which the orcs will tremble for generations."
msgid ""
"To each of you, take as Our first command to you your own wish! Go from "
"here; secure our borders. Show all that the might of Wesnoth will endure!"
msgstr ""
"𐑩𐑮𐑲𐑟, ·𐑴𐑢𐑨𐑧𐑒, 𐑯𐑲𐑑 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 𐑒𐑦𐑙𐑟 𐑣𐑹𐑕. 𐑯 𐑑𐑱𐑒 𐑨𐑟 𐑬𐑼 𐑓𐑻𐑕𐑑 𐑒𐑩𐑥𐑭𐑯𐑛 𐑑 𐑿 𐑿𐑼 𐑴𐑯 "
"𐑢𐑦𐑖; 𐑜𐑴 𐑓𐑮𐑪𐑥 𐑣𐑽, ·𐑣𐑨𐑮𐑦 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑦𐑯 𐑞𐑺 𐑓𐑤𐑲𐑑 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑓𐑰𐑤𐑛𐑟 𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯 "
"𐑚𐑦𐑒𐑳𐑥 𐑩 𐑚𐑲𐑢𐑻𐑛 𐑓𐑹 𐑓𐑽 𐑨𐑑 𐑢𐑦𐑗 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑑𐑮𐑧𐑥𐑚𐑩𐑤 𐑓𐑹 𐑡𐑧𐑯𐑩𐑮𐑱𐑖𐑩𐑯𐑟."
#. [scenario]: id=99_Empire
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:4
msgid "Empire"
msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:18
msgid ""
"Congratulations! By sparing Dra-Nak in S11, Captured, sparing Mortic in "
"S12 Evacuation, and completing the difficult S17b All-In, youve "
"unlocked this bonus scenario!"
msgstr ""
#. [side]: type=Drake Arbiter, id=Goag
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:103
msgid "Goag"
msgstr ""
#. [side]: type=Drake Warrior, id=Gra'ritos
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:130
msgid "Graritos"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:190
msgid "Survivors"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:224
msgid "Tribute"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:232
#, fuzzy
#| msgid "Prison"
msgid "Prison Guards"
msgstr "𐑐𐑮𐑦𐑟𐑪𐑯"
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:234
msgid "Tobo"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:235
msgid "Unik"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:236
msgid "Shubru"
msgstr ""
#. [side]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:237
#, fuzzy
#| msgid "Grug"
msgid "Grugnuk"
msgstr "·𐑜𐑮𐑳𐑜"
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:539
msgid "Filthy..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:544
msgid "Stinking..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:549
msgid "TRAITORS!!!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:554
msgid ""
"Drakes, human, dwarves... vermin, all of them! I offered them a chance at "
"peace, at purpose! A chance to be part of something greater than themselves "
"— my great golden Empire!!! And this is the thanks I get?"
msgstr ""
#. [message]: type=Orcish Slayer
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:560
msgid ""
"Chief, more wyrms are attacking the east tunnels! Theres too many of them! "
"What do we do?"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:564
msgid ""
"Im not going to let everything Ive worked for fall apart so easily! These "
"vermin are WEAK! We are STRONG!"
msgstr ""
#. [message]: type=Orcish Slayer
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:568
msgid "Okay, but thats not really a battle pla-"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:572
msgid ""
"Capture their warriors and sell them for gold. Break their leaders and bend "
"their followers to my will. Ill slay anyone who resists and build a new "
"empire on top of their steaming corpses!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:578
#, fuzzy
#| msgid "Defeat all enemy leaders"
msgid "Defeat all drake leaders"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟"
#. [objective]: condition=lose
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:582
#, fuzzy
#| msgid "King Dra-Nak"
msgid "Death of Chief Dra-Nak"
msgstr "·𐑒𐑦𐑙 ·𐑛𐑮𐑭-𐑯𐑨𐑒"
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:586
msgid "You are fighting in your home and therefore pay no upkeep."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:589
msgid ""
"Reduce enemies to 0 hp to capture them and gain gold. The prisons have "
"limited space."
msgstr ""
#. [note]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:592
msgid "Surviving enemies will (mostly) join you when you defeat their leader."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:621
msgid ""
"Ive emptied the last of our treasury! Only 31 pieces, but better than "
"nothing."
msgstr ""
#. [then]
#. said by Dra-Nak as an insult to Mortic in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:636
msgid "Some leader."
msgstr ""
#. [then]
#. said by Dra-Nak as an insult to Goag in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:643
msgid "Thatll teach him. Where was that loyalty when he used to obey me?"
msgstr ""
#. [then]
#. said by Dra-Nak as an insult to Graritos in the latter's last-breath event
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:650
msgid "What happened to dying slow? So much for him."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:656
msgid "They really thought they could get away? Haw..."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:680
msgid ""
"He called himself your leader, but now you see him for the weakling he "
"really was. You can either join him or fight alongside me and pray I show "
"you mercy."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:686
msgid ""
"As for the rest of you — pledge yourselves to me, or die a slow painful "
"death!"
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:692
msgid "You might as well give it up! Resistance is pointless."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:698
msgid ""
"Nobody escapes me. Join me and Ill treat you fairly, resist me and youll "
"die painfully."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:709
msgid ""
"Mortic was strong.\n"
"Alone I am weak.\n"
"I will serve you."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:717
msgid ""
"I crave not death.\n"
"I will myself to you."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:724
msgid ""
"These orcs enrage me,\n"
"But I possess no strength to resist.\n"
"I will serve you."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:732
msgid "Yes, yes, just please dont hurt me!"
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:772
msgid ""
"I shall never again obey orc.\n"
"Mortic fought and died.\n"
"I shall fight as well."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:780
msgid ""
"I am always loyal,\n"
"but never to prey.\n"
"I fight until death."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:788
msgid ""
"I grieve.\n"
"May the end come swiftly."
msgstr ""
#. [then]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:795
msgid "You traitors, how could you! Ill never betray Wesnoth!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:823
msgid "Surrender or die, your choice!"
msgstr ""
#. [message]: speaker=Mortic
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:827
msgid ""
"Surrender brings certain death.\n"
"Battle may yet bring victory.\n"
"There is no choice."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:833
msgid "Die it is then!"
msgstr ""
#. [message]: speaker=Mortic
#. Mortic's last breath
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:850
msgid ""
"Surrender brings death.\n"
"Battle brings death.\n"
"All is death..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:873
msgid ""
"The reapers knocking at your door, wyrm! Give up now and maybe Ill kill "
"you quickly."
msgstr ""
#. [message]: speaker=Goag
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:877
msgid ""
"Mortic commanded me to fight.\n"
"So the Aspirant ordered, so I will fight,\n"
"Until the end."
msgstr ""
#. [message]: speaker=Gra'ritos
#. to Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:913
msgid ""
"You are Prey.\n"
"I am Hunter.\n"
"I will not fall easily."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:919
msgid "Good, Ill enjoy making it slow."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. as the west bridge is broken, the Wesnothians who were left behind are trying to get though the orc's caves and out the east side
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:953
msgid ""
"Haw, back so soon? Too bad your friends abandoned you on MY side of the "
"river. But its your lucky day, Im a fair orc. Surrender now and I might be "
"merciful."
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:957
msgid "Well never give in to you! For Wesnoth!!"
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:969
msgid "This foolish plan was my idea... Im so, so sorry everyone..."
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:985
msgid "Keep pushing forward! Stick to the south tunnels! We can do this!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. the necromancers are apparently paying gold immediately when each prisoner is captured
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1010
msgid ""
"Thats right, bleed them down and lock them up! I need gold to win this "
"fight!"
msgstr ""
#. [message]: speaker=Unik
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1020
msgid ""
"Chief, I only have space for so many prisoners. As cells get crowded, "
"prisoners will start to get sick and we wont get paid as much."
msgstr ""
#. [message]: speaker=Unik
#. the hole where the escape in S11 started
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1028
msgid ""
"Things are starting to get really crowded over here Chief. Shame the fourth "
"cell has a hole in the back..."
msgstr ""
#. [message]: speaker=Unik
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1035
msgid ""
"Thats it boss, the prisoners are packed as tight as theyll go! Hope you "
"got enough gold to finish off the drakes."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1205
msgid "Get away from my jail cells! Filthy traitors, there goes my income..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1209
msgid ""
"Fine then, Im done taking prisoners. From here on out, you either submit or "
"die!"
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1336
msgid ""
"Come on, dont give up! Owaecs destroyed the bridge so well have to fight "
"our way back through the orcish tunnels."
msgstr ""
#. [message]: role=leader
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1352
msgid ""
"I know this looks grim, but we have to try. Its our only chance. If we can "
"just get through to the eastern exit, we might be able to escape!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1414
msgid "Thank the Light, Ive made it! Please please please dont chase me..."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1417
msgid "Yes, YES! Get me out of here."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1420
msgid "Ha ha, youll never catch me now!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1423
msgid "Whew, that was a close one!"
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1427
msgid "Ive escaped!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1483
msgid ""
"Well done, grunts. No more revolts, no more rebellion, and lots of "
"prisoners..."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. all the prisoners
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1488
#, fuzzy
#| msgid "Kill them."
msgid "Now kill them all."
msgstr "𐑒𐑦𐑤 𐑞𐑧𐑥."
#. [message]: speaker=Unik
#. already paid them for the prisoners
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1604
msgid "But Chief, the necromancers already paid us! We cant just-"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. all the necromancers
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1609
msgid "Then Ill kill them all too! Im done working with others!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1625
msgid ""
"I tried being merciful. I tried working toward peace. I tried building an "
"empire where all races could be a part of something great, and all I asked "
"in return was simple tribute."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1629
msgid ""
"Mercy no more. Ill build a new empire on the smoking rubble of the old, an "
"empire for orcs and orcs alone, an empire to unite all the scattered tribes "
"under one banner!"
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1633
msgid "And when Im ready, we will march across the world and make it ours."
msgstr ""
#. [message]: speaker=Chief Dra-Nak
#. the chief's last breath
#: data/campaigns/Eastern_Invasion/scenarios/99_Empire.cfg:1649
msgid "FILTHY... Rotten... ...traitors... ..."
msgstr ""
#. [terrain_type]: id=urbanjungle
#: data/campaigns/Eastern_Invasion/terrain.cfg:8
#: data/campaigns/Eastern_Invasion/terrain.cfg:9
msgid "Urban"
msgstr ""
#. [terrain_type]: id=urbanjungle
#: data/campaigns/Eastern_Invasion/terrain.cfg:10
msgid ""
"Densely packed structures are less suitable for garrison than traditional "
"villages, providing no income or healing. They are difficult to navigate "
"quickly, but offer significant protection."
msgstr ""
#. [terrain_type]: id=urbanjungleA
#. [terrain_type]: id=urbanjungle{ID}
#: data/campaigns/Eastern_Invasion/terrain.cfg:17
#: data/campaigns/Eastern_Invasion/terrain.cfg:18
#: data/campaigns/Eastern_Invasion/terrain.cfg:19
#: data/campaigns/Eastern_Invasion/terrain.cfg:32
#: data/campaigns/Eastern_Invasion/terrain.cfg:33
#: data/campaigns/Eastern_Invasion/terrain.cfg:34
msgid "Urban Jungle"
msgstr ""
#. [unit_type]: id=Ant Queen, race=monster
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:4
msgid "Ant Queen"
msgstr ""
#. [unit_type]: id=Ant Queen, race=monster
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:19
msgid ""
"At the heart of each giant ant burrow lies a queen. Much like their "
"miniature cousins, a well-fed giant ant queen will continually lay eggs, "
"ensuring that the colony never lacks workers for scavenging or soldiers for "
"defense."
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:25
msgid "royalty"
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Ant_Queen.cfg:26
msgid "If the ant queen is killed, all of her subjects die."
msgstr ""
#. [unit_type]: id=Egg Sac, race=monster
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:4
msgid "Egg Sac"
msgstr ""
#. [unit_type]: id=Egg Sac, race=monster
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:17
msgid ""
"Each of these enormous egg sacs contains up to a dozen ant larvae, "
"sheltering and nourishing them while they develop into worker drones. When "
"the burrow is threatened, an ant queen can release pheromones that cause "
"each sac to rapidly develop into a single large warrior ant."
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:22
msgid "hatch"
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Egg_Sac.cfg:23
msgid ""
"If an enemy unit is adjacent to this egg sac when it begins its turn, it "
"will hatch."
msgstr ""
#. [unit_type]: id=Gate, race=mechanical
#: data/campaigns/Eastern_Invasion/units/Gate.cfg:5
msgid "Gate"
msgstr ""
#. [unit_type]: id=Gate, race=mechanical
#: data/campaigns/Eastern_Invasion/units/Gate.cfg:9
msgid "An old gate, poorly maintained but of sturdy construction."
msgstr ""
#. [unit_type]: id=Banneret, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:4
msgid "Banneret"
msgstr ""
#. [unit_type]: id=Banneret, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Banneret.cfg:19
msgid ""
"The few lancers who survive for long enough invariably find themselves "
"commanding companies of their own. Still clad in minimal armor, they ride "
"with even greater speed, charging into battle and leading from the forefront "
"of any conflict."
msgstr ""
#. [unit_type]: id=Fallen Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:10
msgid "Fallen Mage"
msgstr ""
#. [unit_type]: id=Fallen Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:25
msgid ""
"There are dark powers in this world which humankind was not meant to "
"understand. Even the greatest and wisest can be bound in service of such a "
"darkness."
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:63
msgid "rotting"
msgstr ""
#. [dummy]
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Fallen_Mage.cfg:64
msgid "Immune to poison, drain, and plague."
msgstr ""
#. [unit_type]: id=Twilight Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:4
msgid "Twilight Mage"
msgstr ""
#. [unit_type]: id=Twilight Mage, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Dacyn_Twilight_Mage.cfg:19
msgid ""
"Even the most devout of white magi can have their light tainted by the power "
"of darkness. Though not extinguished, their faltering inner light can become "
"muted."
msgstr ""
#. [unit_type]: id=Frontier Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:4
msgid "Frontier Lieutenant"
msgstr ""
#. [unit_type]: id=Frontier Lieutenant, race=human
#. same as regular Lieutenant's description
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Lieutenant.cfg:19
msgid ""
"Lieutenants are some of the more respected commanding officers among humans "
"and are often seen leading smaller-scale incursions and managing the "
"battlefield. Trained both with sword and crossbow, they excel at neither, "
"and are somewhat less resilient than the warlords of other races — this is "
"more than made up for by their superior knowledge and training in military "
"strategy."
msgstr ""
#. [unit_type]: id=Frontier Sergeant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:4
msgid "Frontier Sergeant"
msgstr ""
#. [unit_type]: id=Frontier Sergeant, race=human
#. same as regular Sergeant's description
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Frontier_Sergeant.cfg:19
msgid ""
"Sergeants are low-ranking officers of human armies. Though academically "
"trained, they need some experience in the field before their leadership is "
"sound and acknowledged. Still, their diligent bearing and basic insight of "
"combat means they can more effectively rouse civilians and peasants in "
"trying situations."
msgstr ""
#. [unit_type]: id=Veteran Commander, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:4
msgid "Veteran Commander"
msgstr ""
#. [unit_type]: id=Veteran Commander, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Commander.cfg:30
msgid ""
"Despite his lack of formal rank, Gweddry radiates more leadership and "
"experience than many commanders twice his age. His cunning and tactical "
"skill have been honed over countless battles, enabling him to direct even "
"the freshest of recruits to strike strategically against impossible odds and "
"emerge victorious."
msgstr ""
#. [unit_type]: id=Veteran Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:4
msgid "Veteran Lieutenant"
msgstr ""
#. [unit_type]: id=Veteran Lieutenant, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Gweddry_Veteran_Lieutenant.cfg:29
msgid ""
"Once inexperienced, Gweddry is now a veteran of many battles. His cunning "
"and tactical skill enable him to direct even the freshest of recruits to "
"strike strategically and emerge victorious. His skill with the longsword and "
"crossbow is not to be underestimated either, nor is the speed with which he "
"can move despite his heavy armor."
msgstr ""
#. [unit_type]: id=King of Wesnoth, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:4
msgid "King of Wesnoth"
msgstr ""
#. [unit_type]: id=King of Wesnoth, race=human, gender=male
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:23
msgid ""
"Kings are trained rigorously in the combat arts, sometimes out of necessity, "
"more often out of tradition from when their priors made their wealth in war. "
"Fitted in armor so skillfully made as to incite envy even from many dwarvish "
"smiths, these sovereigns are well conditioned to their heavy armor and can "
"maneuver across the battlefield much faster than their gilded plate would "
"suggest."
msgstr ""
#. [attack]: type=fire
#: data/campaigns/Eastern_Invasion/units/Human_Konrad_King_of_Wesnoth.cfg:39
msgid "sceptre of fire"
msgstr ""
#. [unit_type]: id=Mounted Warrior # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:4
msgid "Clan Captain"
msgstr ""
#. [unit_type]: id=Mounted Warrior # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:26
msgid ""
"The leaders-to-be of the Horse Clans, each of these proud nobles is skilled "
"in combat and adheres to a strict code of honor. Even the most tenacious of "
"opponents will quake at the sight of a horse charge spearheaded by one of "
"these fearless riders."
msgstr ""
#. [attack]: type=impact
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Clan_Captain.cfg:47
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:48
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:47
msgid "greathammer"
msgstr ""
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:4
msgid "Horse Lord"
msgstr "𐑣𐑹𐑕 𐑤𐑹𐑛"
#. [unit_type]: id=Horse Lord, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Horse_Lord.cfg:27
#, fuzzy
#| msgid ""
#| "The greatest of the men of the plains, Horse Lords are heads of their "
#| "houses and are respected by all, friend or foe. Their sword can kill most "
#| "ordinary enemies, and their morning star crushes those who are left."
msgid ""
"The greatest of the men of the plains, Horse Lords are heads of their houses "
"and are respected by all, friend or foe. These lords lead by example, "
"dominating the battlefield from the head of a cavalry charge."
msgstr ""
"𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑝 𐑞 𐑥𐑧𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑣𐑹𐑕 𐑤𐑹𐑛𐑟 𐑸 𐑣𐑧𐑛𐑟 𐑝 𐑞𐑺 𐑣𐑬𐑟𐑩𐑟 𐑯 𐑸 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑚𐑲 𐑷𐑤, "
"𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴. 𐑞𐑺 𐑕𐑹𐑛 𐑒𐑨𐑯 𐑒𐑦𐑤 𐑥𐑴𐑕𐑑 𐑹𐑛𐑦𐑯𐑼𐑦 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑯 𐑞𐑺 𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸 𐑒𐑮𐑳𐑖𐑩𐑟 𐑞𐑴𐑟 𐑣𐑵 "
"𐑸 𐑤𐑧𐑓𐑑."
#. [unit_type]: id=Mounted Fighter # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:4
msgid "Princeling"
msgstr ""
#. [unit_type]: id=Mounted Fighter # use the old id so we don't break old saves, race=human
#: data/campaigns/Eastern_Invasion/units/Human_Owaec_Princeling.cfg:26
msgid ""
"From early age, the nobles of the plains train vigorously in both combat and "
"governance, preparing to someday become captains of the Clans. Though young "
"and brash, these fighters have the potential to become great warriors one "
"day."
msgstr ""
#. [unit_type]: id=Shadow Lord, race=human, gender=female
#. In the liberty textdomain exists a male unit with that name
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:6
msgid "female^Shadow Lord"
msgstr ""
#. [unit_type]: id=Shadow Lord, race=human, gender=female
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:24
msgid ""
"Few humans fathom the secrets of light and dark magic and retain their "
"sanity. Those that can master that balance become Shadow Lords, fully "
"existing neither in the world of light nor the world of darkness. No longer "
"needing physical weapons, they are fearsome to both their enemies and those "
"they fight alongside."
msgstr ""
#. [attack]: type=arcane
#. Translation for this weapon can be taken from liberty textdomain
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:36
msgid "astral blade"
msgstr ""
#. [attack]: type=impact
#. The secondary attack of this unit is named shadow wave, known from the Dark Adept line
#. The secondary attack of this unit is named shadow wave (same as the Dark Sorcerers)
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Lord.cfg:49
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:49
msgid "blast wave"
msgstr ""
#. [unit_type]: id=Shadow Mage, race=human, gender=female
#. In the liberty textdomain exists a male unit with that name
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:6
msgid "female^Shadow Mage"
msgstr ""
#. [unit_type]: id=Shadow Mage, race=human, gender=female
#: data/campaigns/Eastern_Invasion/units/Human_Shadow_Mage.cfg:23
msgid ""
"Obsessive study over the forces of light and dark have turned the shadow "
"mages into feared fighters. Cloaked in mist, they have been known to vanish "
"into the night swifter than any ghost. While their zealous study has left "
"their bodies exhausted and enfeebled, they instead channel their energies "
"into devastatingly accurate melee attacks."
msgstr ""
#. [attack]: type=fire
#: data/campaigns/Eastern_Invasion/units/Human_Terraent_Paladin.cfg:48
msgid "blessed lance"
msgstr ""
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg:4
msgid "Townsfolk"
msgstr ""
#. [unit_type]: id=Townsfolk, race=human, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Human_Townsfolk.cfg:18
msgid ""
"Townsfolk are city-dwellers who try to make their fortune in a non-violent "
"manner, be they traders, craftsmen, or servants of a noble house. They "
"almost universally lack the strength that comes from a life of physical "
"labour, and thus are not conscripted as often as peasants."
msgstr ""
#. [unit_type]: id=Naga Centurion, race=naga, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:4
msgid "Naga Centurion"
msgstr ""
#. [unit_type]: id=Naga Centurion, race=naga, gender=male,female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:20
msgid ""
"The leaders of the naga have mastered the serpentine arts of their kind, "
"striking faster than a lightning bolt and dancing away more gracefully than "
"a forest brook. Undisputed masters of both swordsmanship and leadership, "
"these Naga are honored by their clutch and bestowed the rare title of "
"Centurion."
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:32
msgid "blade"
msgstr ""
#. [attack]: type=blade
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:41
msgid "speed strike"
msgstr ""
#. [female]: gender=female
#: data/campaigns/Eastern_Invasion/units/Naga_Centurion.cfg:72
msgid "Nagini Centurion"
msgstr ""
#. [unit_type]: id=Ancient Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:4
msgid "Ancient Ogre"
msgstr ""
#. [unit_type]: id=Ancient Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Ancient.cfg:30
msgid ""
"Ancient ogres possess legendary strength and stand taller than even many "
"woses. They usually live among their own kind in the wilderness, but can be "
"highly loyal to those few they trust."
msgstr ""
#. [unit_type]: id=Great Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:4
msgid "Great Ogre"
msgstr ""
#. [unit_type]: id=Great Ogre, race=ogre
#: data/campaigns/Eastern_Invasion/units/Ogre_Great.cfg:27
msgid ""
"Great Ogres are giant creatures that usually live alone in the wilderness. "
"While they can be easily outrun or outsmarted, their strength is not to be "
"underestimated."
msgstr ""
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:4
#, fuzzy
#| msgid "Mounted Fighter"
msgid "Barrow Wight"
msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑑𐑼"
#. [unit_type]: id=Barrow Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Barrow_Wight.cfg:18
msgid ""
"Perpetually haunted by the fading memory of its former life, a Barrow Wight "
"wanders aimlessly in a delirium of darkness and despair. Their chill essence "
"is shrouded behind cloak and bone, shielding them from most magic."
msgstr ""
#. [unit_type]: id=Pyre Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:4
msgid "Pyre Wight"
msgstr ""
#. [unit_type]: id=Pyre Wight, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Horse_Pyre_Wight.cfg:18
msgid ""
"Risen from a funerals ashes and newly bathed in fire, a Pyre Wights soul "
"burns with a desire for vengeance. They single-mindedly seek out those who "
"wronged them in their past life, but undeath has robbed their memories of "
"friend and foe."
msgstr ""
#. [unit_type]: id=Dread Lich, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:17
msgid "Dread Lich"
msgstr ""
#. [unit_type]: id=Dread Lich, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:31
msgid ""
"Named thusly for the abject terror they awaken in their enemies, a so-called "
"Dread Lich is an artisan of necromantic power, a consummate master of the "
"dark magics they wield.\n"
"\n"
"Invariably in command of a nigh limitless horde of risen warriors and undead "
"monsters, a lich of this order has a mastery of dark sorcery that can bring "
"dread to the most storied magi of human and elven kind. Such a figure "
"usually marks a dark and bloody chapter in history, and in those times of "
"need, it is only through the tireless efforts of the most valiant heroes "
"that the rise of an Dread Lich has not led to the shadows ruling the world "
"for the rest of time."
msgstr ""
#. [dummy]: id=reanimation
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:74
msgid "reanimation"
msgstr ""
#. [dummy]: id=reanimation
#: data/campaigns/Eastern_Invasion/units/Undead_Ravanal_Dread_Lich.cfg:75
msgid ""
"This unit can reanimate its defeated allies and enemies.\n"
"\n"
"When any of Mal-Ravanals recruits die, that unit will be reanimated as a "
"weaker undead version of itself. Enemies killed by Mal-Ravanal will rise "
"again as ghosts."
msgstr ""
#. [unit_type]: id=Skeletal Corpse, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:5
msgid "Skeletal Corpse"
msgstr ""
#. [unit_type]: id=Skeletal Corpse, race=undead
#. [unit_type]: id=Skeletal Soulless, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Corpse.cfg:14
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:16
msgid ""
"When a skeletal warrior is defeated, their animating energies are sometimes "
"not wholly destroyed. A particularly skilled lich can recapture what remains "
"of their servants necromantic energy, reanimating a new — albeit weaker — "
"minion."
msgstr ""
#. [unit_type]: id=Skeletal Soulless, race=undead
#: data/campaigns/Eastern_Invasion/units/Undead_Skeletal_Soulless.cfg:5
msgid "Skeletal Soulless"
msgstr ""
#. [drains]: id=greater drains
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:6
msgid "greater drains"
msgstr ""
#. [drains]: id=greater drains
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:7
msgid ""
"This unit drains health from living units, healing itself for the full "
"amount of damage it deals."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:54
msgid "Your soul is mine!!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:133
msgid ""
"Funny thing about the undead. If you know what youre doing, theyre really "
"very easy to put back together."
msgstr ""
#. [attacks]: id=swift
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:141
msgid "swift"
msgstr ""
#. [attacks]: id=swift
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:142
msgid ""
"This attack is exceptionally swift. When this attack is used on offense, the "
"opponent will be unable to retaliate."
msgstr ""
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:152
msgid "shock"
msgstr ""
#. [attacks]: id=shock
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:153
msgid ""
"The crushing power of this attack overwhelms enemies. When used on offense, "
"the opponent can only retaliate with one strike."
msgstr ""
#. [special_note]
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:162
msgid ""
"This units melee attack can overwhelm enemies defenses, preventing them "
"from retaliating as effectively."
msgstr ""
#. [dummy]: id=vanguard
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:169
msgid "vanguard"
msgstr ""
#. [dummy]: id=vanguard
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:170
msgid ""
"This unit fights best in the heart of battle, surrounded by friends and foes "
"alike.\n"
"\n"
"Deals an additional 25% damage for each adjacent ally and/or enemy after the "
"first."
msgstr ""
#. [special_note]
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:233
msgid "This unit gains increased damage for each adjacent ally and/or enemy."
msgstr ""
#. [illuminates]: id=darkens
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:243
msgid "darkens"
msgstr ""
#. [illuminates]: id=darkens
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:244
msgid ""
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse.\n"
"\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"day, and as if it were night when it is dusk."
msgstr ""
#. [illuminates]: id=obfuscation
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:257
msgid "obfuscates"
msgstr ""
#. [illuminates]: id=obfuscation
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:258
msgid ""
"This unit obfuscates the surrounding area, making chaotic units fight much "
"better, and lawful units fight much worse."
msgstr ""
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:267
msgid "nightskirmish"
msgstr ""
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:268
msgid "female^nightskirmish"
msgstr ""
#. [skirmisher]: id=nightskirmish
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:269
msgid ""
"This unit is skilled in moving past enemies quickly and ignores all enemy "
"Zones of Control, but only at night."
msgstr ""
#. [dummy]: id=terror
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:283
msgid "terror"
msgstr ""
#. [dummy]: id=terror
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:284
msgid ""
"This unit can frighten enemies in a 2 hex radius, making them fight worse. "
"Units with the fearless trait are unaffected.\n"
"\n"
"When an enemy unit of lower level within a 2 hex radius engages in combat, "
"its attacks do 25% less damage times the difference in their levels."
msgstr ""
#. [resistance]: id=shroud
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:521
msgid "shroud"
msgstr ""
#. [resistance]: id=shroud
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:522
msgid "While defending, this unit has 50% fire and arcane resistance."
msgstr ""
#. [damage_type]: id=arcane_damage_blessing
#. [damage_type]: id=arcane_damage_ranged_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:534
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:546
msgid "arcane blessing"
msgstr ""
#. [damage_type]: id=arcane_damage_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:535
msgid ""
"All attacks combine the arcane type with the type of the weapon used, so "
"that resistance to arcane does not penalize the user."
msgstr ""
#. [damage_type]: id=arcane_damage_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:536
msgid ""
"This unit's weapons are treated as arcane instead of the declared damage "
"type if that would increase the damage."
msgstr ""
#. [damage_type]: id=arcane_damage_ranged_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:547
msgid ""
"All bow or crossbow attacks combine the arcane type with the type of the "
"weapon used, so that resistance to arcane does not penalize the user."
msgstr ""
#. [damage_type]: id=arcane_damage_ranged_blessing
#: data/campaigns/Eastern_Invasion/utils/abilities.cfg:548
msgid ""
"This unit's bow or crossbow attacks are treated as arcane instead of the "
"declared damage type if that would increase the damage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:39
msgid ""
"In this campaign, whenever a max-level unit advances, they can select one of "
"several minor bonuses!"
msgstr ""
#. [advancement]: id=hitpoints_increase
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:112
msgid "Gain +8 hitpoints."
msgstr ""
#. [advancement]: id=melee_increase1
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:127
msgid "Gain +4 melee damage."
msgstr ""
#. [advancement]: id=melee_increase2
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:155
msgid "Gain +2 melee damage."
msgstr ""
#. [advancement]: id=melee_increase3
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:183
msgid "Gain +1 melee damage."
msgstr ""
#. [advancement]: id=ranged_increase1
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:204
msgid "Gain +3 ranged damage."
msgstr ""
#. [advancement]: id=ranged_increase2
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:232
msgid "Gain +2 ranged damage."
msgstr ""
#. [advancement]: id=ranged_increase3
#: data/campaigns/Eastern_Invasion/utils/amlas.cfg:260
msgid "Gain +1 ranged damage."
msgstr ""
#. [trait]: id=loyal_dummy
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:16
msgid "loyal"
msgstr ""
#. [trait]: id=loyal_dummy
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:17
msgid "Zero upkeep"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:27
msgid "Gweddry"
msgstr "·𐑜𐑢𐑧𐑛𐑮𐑰"
#. [event]
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:46
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:821
msgid "Dacyn"
msgstr "·𐑛𐑱𐑒𐑦𐑯"
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:61
msgid "Owaec"
msgstr "·𐑴𐑢𐑨𐑧𐑒"
#: data/campaigns/Eastern_Invasion/utils/character-definitions.cfg:93
msgid "Konrad II"
msgstr "·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:13
msgid "No! I... die..."
msgstr "𐑯𐑴! 𐑲... 𐑛𐑲..."
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:30
#, fuzzy
msgid "I... must— Argh...!"
msgstr "𐑲... 𐑥𐑳𐑕𐑑... 𐑸𐑜."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:47
#, fuzzy
#| msgid "We are doomed..."
msgid "The light fades... We are doomed..."
msgstr "𐑢𐑰 𐑸 𐑛𐑵𐑥𐑛..."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:65
msgid "So much death... so much senseless destruction..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:69
msgid ""
"Unfortunate. Gweddry has fought with me since the very beginning, only to "
"fall so close to the end."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:84
msgid "Alas, I fall! The clans will never truly be avenged..."
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:88
msgid "Owaec! Weve been through so much together! You cant die now..."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:102
msgid "The light fades... Wesnoth, I have failed you..."
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:121
msgid "Watch out behind ye- ach!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:125
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:143
msgid ""
"Though he was not one of us, he served bravely alongside Wesnoths best. We "
"must carry on the good fight."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:157
msgid "How did I get dragged into this mess..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:171
msgid ""
"Alas, my long, storied, and exceedingly profitable career has at last come "
"to an end, so far from home! I only... wish I could have died on the soft "
"sands... instead of among these primitive barbarians..."
msgstr ""
#. [message]: speaker=Grug
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:175
msgid "Bar... ber... bears? Die why?"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:179
msgid ""
"Aye, tis a sad place for one o us foreigners to fall. Well miss ye, "
"thats for sure."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:193
msgid "Oh, I knew drinking all those elixirs was a bad idea..."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:207
msgid ""
"And so, I give... the last thing I have to give... in service of the Light..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:211
msgid ""
"You shall be gravely missed, paladin of the Light! May you long live on in "
"song and tale."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:224
msgid "Death is coming for me..."
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:228
msgid ""
"Truly, you have proven that there is goodness within all of us. I pledge "
"that your sacrifice will not be in vain!"
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:243
msgid "Alas, I fall..."
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:255
msgid "Yannic! The Clans have lost another brave soul this day..."
msgstr ""
#. [message]: speaker=Halrad
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:271
msgid "I may die, but Wesnoth will never fall!"
msgstr ""
#. [message]: speaker=Halric
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:285
msgid "Theres too many! Must... keep fighting..."
msgstr ""
#. [message]: speaker=Halrod
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:299
msgid ""
"Ack! Curse these undead! I should have listened to my mother and been a "
"dentist..."
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:313
msgid "Alas, I perish! The kingdom is lost without its king."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:327
#, fuzzy
#| msgid ""
#| "It was perhaps as well for the men of Gweddrys troop that they did not "
#| "live to see the grim tide of undead sweeping westward into Wesnoth, "
#| "laying waste to all in its path."
msgid ""
"It was perhaps as well for the men of Gweddrys troop that they did not live "
"to witness the fullness of the grim tide of undead sweeping westward into "
"Wesnoth, laying waste to all in its path."
msgstr ""
"𐑦𐑑 𐑢𐑪𐑟 𐑐𐑼𐑣𐑨𐑐𐑕 𐑨𐑟 𐑢𐑧𐑤 𐑓𐑹 𐑞 𐑥𐑧𐑯 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑑𐑮𐑵𐑐 𐑞𐑨𐑑 𐑞𐑱 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑤𐑦𐑝 𐑑 𐑕𐑰 𐑞 𐑜𐑮𐑦𐑥 "
"𐑑𐑲𐑛 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑕𐑢𐑰𐑐𐑦𐑙 𐑢𐑧𐑕𐑑𐑢𐑼𐑛 𐑦𐑯𐑑𐑫 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑤𐑱𐑦𐑙 𐑢𐑱𐑕𐑑 𐑑 𐑷𐑤 𐑦𐑯 𐑦𐑑𐑕 𐑐𐑭𐑔."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:337
#, fuzzy
#| msgid ""
#| "Wesnoth never learned the fate of Gweddrys band, but all too soon they "
#| "would suffer the rage and malice of marauding orcs and undead in a war "
#| "that would end only in misery and death."
msgid ""
"Wesnoth never learned the fate of Gweddrys band, but they would soon learn "
"the full measure of the power of Mal-Ravanal in a war that would end only in "
"misery and death."
msgstr ""
"·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯𐑧𐑝𐑼 𐑤𐑻𐑯𐑛 𐑞 𐑓𐑱𐑑 𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑚𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑷𐑤 𐑑𐑵 𐑕𐑵𐑯 𐑞𐑱 𐑢𐑫𐑛 𐑕𐑳𐑓𐑼 𐑞 𐑮𐑱𐑡 𐑯 "
"𐑥𐑨𐑤𐑦𐑕 𐑝 𐑥𐑻𐑪𐑛𐑦𐑙 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑩 𐑢𐑹 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑧𐑯𐑛 𐑴𐑯𐑤𐑦 𐑦𐑯 𐑥𐑦𐑟𐑼𐑦 𐑯 𐑛𐑧𐑔."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:347
#, fuzzy
#| msgid ""
#| "Their home country proved to be no refuge for Gweddrys weary men, and no "
#| "more would it for the inhabitants of Wesnoth as foes pressed them on all "
#| "sides to a final defense of the doomed kingdom."
msgid ""
"Their home country had proved to be no refuge for Gweddrys weary men, and "
"no more would it for the inhabitants of Wesnoth as foes pressed them on all "
"sides to a final defense of the doomed kingdom."
msgstr ""
"𐑞𐑺 𐑣𐑴𐑥 𐑒𐑳𐑯𐑑𐑮𐑰 𐑐𐑮𐑵𐑝𐑛 𐑑 𐑚𐑰 𐑯𐑴 𐑮𐑧𐑓𐑿𐑡 𐑓𐑹 ·𐑜𐑢𐑧𐑛𐑮𐑰𐑟 𐑢𐑽𐑦 𐑥𐑧𐑯, 𐑯 𐑯𐑴 𐑥𐑹 𐑢𐑫𐑛 𐑦𐑑 𐑓𐑹 𐑞 "
"𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑯𐑑𐑕 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑨𐑟 𐑓𐑴𐑟 𐑐𐑮𐑧𐑕𐑑 𐑞𐑧𐑥 𐑪𐑯 𐑷𐑤 𐑕𐑲𐑛𐑟 𐑑 𐑩 𐑓𐑲𐑯𐑩𐑤 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑛𐑵𐑥𐑛 "
"𐑒𐑦𐑙𐑛𐑩𐑥."
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:357
#, fuzzy
#| msgid ""
#| "With the staunchest defenders of Wesnoth bested on their home ground, the "
#| "once-great kingdom was plunged into final darkness under the vengeful "
#| "hand of Mal-Ravanal."
msgid ""
"With the staunchest defenders of Wesnoth bested on their home ground, the "
"once-great kingdom was plunged into final darkness under the hand of Mal-"
"Ravanal."
msgstr ""
"𐑢𐑦𐑞 𐑞 𐑕𐑑𐑪𐑯𐑗𐑩𐑕𐑑 𐑛𐑦𐑓𐑧𐑯𐑛𐑻𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑧𐑕𐑑𐑦𐑛 𐑪𐑯 𐑞𐑺 𐑣𐑴𐑥 𐑜𐑮𐑬𐑯𐑛, 𐑞 𐑢𐑳𐑯𐑕-𐑜𐑮𐑱𐑑 𐑒𐑦𐑙𐑛𐑩𐑥 "
"𐑢𐑪𐑟 𐑐𐑤𐑩𐑯𐑡𐑛 𐑦𐑯𐑑𐑫 𐑓𐑲𐑯𐑩𐑤 𐑛𐑸𐑒𐑯𐑩𐑕 𐑳𐑯𐑛𐑼 𐑞 𐑝𐑧𐑯𐑡𐑓𐑩𐑤 𐑣𐑨𐑯𐑛 𐑝 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤."
#. [message]: speaker=Mal-Mana
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:372
msgid "My beautiful bats, why didnt you protect me..."
msgstr ""
#. [message]: speaker=Mal-Talar
#. death of a male Necromancer. Mal-Talar survived in S01 but the player has now killed him.
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:389
msgid "No! Once again you escape me..."
msgstr ""
#. [message]: speaker=Mal-Talar
#. death of a male Necromancer. Mal-Talar died in S01 and the player has now killed his renamed clone too.
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:397
msgid "No! How am I defeated so easily..."
msgstr ""
#. [message]: speaker=Naken-alvak
#: data/campaigns/Eastern_Invasion/utils/deaths.cfg:425
msgid "You... waste... your effort..."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:27
msgid "A-ha, whats this? The white mage resorts to wielding black magic?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:45
msgid ""
"Ah, the feeling of my flesh burned away by your nauseating radiance... this "
"takes me back to when I still thought of you as my friend."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:49
msgid ""
"I only did what I had to do. Your mad quest for power has corrupted you and "
"turned you into a tormented creature of darkness! It is high time I ended "
"your existence!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:70
msgid "For King and country!"
msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:86
msgid "So much death, so much destruction... this has to end, now!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:105
msgid "I shall avenge my fallen people!"
msgstr ""
#. [message]: speaker=Owaec
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:121
msgid ""
"Mal-Ravanal, at last I face you. I will have my vengeance for the "
"destruction you wrought on my people!"
msgstr ""
#. [message]: speaker=Dolburras
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:140
msgid "Aye, I love the sound o bones crunching beneath me hammer!"
msgstr ""
#. [message]: speaker=Dolburras
#. in regular English, "So you are the big one, aren't you? Well, the bigger they are"
#. there is a colloquial expression, "the bigger they are, the harder they fall"
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:158
msgid "Ooch, so you be the big un, arent ye? Well, the bigger they are..."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:177
msgid ""
"Never thought Id be seeing this in my lifetime. The whole blasted "
"apocalypse came early, didnt it."
msgstr ""
#. [message]: speaker=Addogin
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:193
msgid "Aww hell. If I live through this, Im never pickin up a sword again."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:212
msgid ""
"How in the sands did I get caught up in all this mess? Im an herbalist, not "
"a warrior!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:228
msgid "No, no no, no, what am I even doing here!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:247
msgid ""
"Ashes to ashes, dust to dust. The undead have no place in this bright world!"
msgstr ""
#. [message]: speaker=Terraent
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:263
msgid ""
"Foul lich, no longer shall you toy with me for your amusement! No longer "
"shall I watch your armies slaughter the innocent! No longer shall your evil "
"darken this world!"
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:282
msgid "I remember when I used to raise creatures like you..."
msgstr ""
#. [message]: speaker=Gaennell
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:298
msgid ""
"I loyally served you, once. Look at what that got me. A whole lot of nothing."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:303
msgid "I dont even know who you are."
msgstr ""
#. [message]: speaker=Yannic
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:321
msgid ""
"So you are the lich behind this madness! Enough is enough. Vengeance for "
"Soradoc; vengeance for the Plains!"
msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:339
msgid ""
"You are no savior of Man! Naught but a pile of bones, a dead mage too "
"stubborn to fall. Wesnoth will suffer you no longer!"
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:372
msgid ""
"<i>*gulp*</i> Well, its now or never. Id better not think too hard about "
"the fortune in elixirs that Im about to drink away."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:380
msgid "Agility in swamp and shallow water..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:385
msgid "Resistance to fire and cold..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:390
msgid "Speed and defense..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:395
msgid "And berserker fury. Oh sands, what am I doing..."
msgstr ""
#. [message]: speaker=Hahid al-Ali
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:404
msgid "Ugh, I feel queasy..."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:421
msgid "What?! How could this happen?!"
msgstr ""
#. [message]: speaker=$found_unit.id
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:480
msgid "Is it over? Weve won?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:494
msgid "A-ha haha! You really thought you had a chance there, didnt you?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:498
msgid ""
"Well, coming to the battlefield myself has been entertaining, but thats "
"enough for now."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:502
msgid "You escaped me once before-"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:550
msgid "-but NEVER AGAIN!!!"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:561
#, fuzzy
msgid "Wha- what is this?!"
msgstr "𐑢𐑪𐑑 𐑦𐑟 𐑞𐑨𐑑 𐑕𐑬𐑯𐑛?!?"
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:568
msgid "Do you even know where that gate youre opening leads to?"
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:585
msgid ""
"...you think youre better than me, dont you? You must think of yourself as "
"some kind of hero."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:592
msgid ""
"You think that a stiff old codger like yourself has what it takes to use "
"that amulet to destroy me? I doubt you even know what youre doing."
msgstr ""
#. [message]: speaker=Mal-Ravanal
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:603
msgid "Ha. Ah-ha, haha. Have it your way. Ill be seeing you soon."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:651
msgid "It is done."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:747
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:748
msgid "Fallen Soul"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:763
msgid ""
"Well done! Who else but Dacyn the Magnificent could have defeated such a "
"rival? You truly are the greatest of heroes."
msgstr ""
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:767
msgid "Now, embrace our power! You shall live on as the champion of Irdya!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:771
msgid "Wha- where am I? Whats happening to me?"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:775
msgid "The mage called Dacyn is dying! It is time for you to be reborn!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:779
msgid "-I... -I am no lich! I am no harbinger of darkness, unlike Ravan!"
msgstr ""
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:783
msgid ""
"The wielder of the red stone shall become intertwined with the darkness "
"between worlds, whether they will it or not. You sought this Amulet of your "
"own will, O Magnificent Dacyn!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:787
msgid "I... I needed this power! I had to safeguard Irdya!"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:791
msgid ""
"And now you can, for all eternity! Leave your mortal coil behind. Live on as "
"an undying spirit of mighty power, and do unto this world as you will!"
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:795
msgid "I... but... I could never choose to-"
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:808
msgid ""
"You misunderstand. This is no choice of yours.\n"
"\n"
"The stone bleeds your flesh. The darkness consumes your soul. Rebirth into "
"undeath is the only path forward to escape the Maw, else ye embrace oblivion."
msgstr ""
#. [event]
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:812
#, fuzzy
#| msgid "Mal-Drakanal"
msgid "Mal-Dakan"
msgstr "·𐑥𐑨𐑤-𐑛𐑮𐑱𐑒𐑨𐑯𐑩𐑤"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:832
msgid ""
"No. For too long, I have allowed my pride to overrule my wisdom. I have been "
"arrogant. I have been the fool in this story. I believed I and only I was "
"destined for greatness. But I can see it clearly now. I have been no "
"different than my dear friend Ravan. We have been the same all along."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:836
msgid "But no longer. My will is my own."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:840
msgid ""
"I will not be tempted by undeath. I will pass unto the Land of the Dead, and "
"if I am to be damned there then so be it."
msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:844
msgid "My story ends here."
msgstr ""
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:856
msgid "So be it."
msgstr ""
#. [message]: speaker=spirit
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:860
msgid "<i>THE MAW OPENS ITS JAWS.</i>"
msgstr ""
#. [message]: speaker=spirit2
#: data/campaigns/Eastern_Invasion/utils/final_battle/final_battle.cfg:876
msgid "<i>DARKNESS CONSUMES THE SOUL.</i>"
msgstr ""
#. [item_dialog]: description={ITEM_DESC}
#. [item_dialog_musttake]
#. Button label for 'take an item'
#: data/campaigns/Eastern_Invasion/utils/items.cfg:37
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1007
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1161
msgid "Take"
msgstr ""
#. [item_dialog]: description={ITEM_DESC}
#. Button label for 'leave an item'
#: data/campaigns/Eastern_Invasion/utils/items.cfg:39
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1008
msgid "Leave"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:119
msgid ""
"<span size='small'><i> This item is reusable if its wielder dies, and can "
"be dropped by right clicking.</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:124
msgid ""
"<span size='small'><i>This item <b>CANNOT</b> be dropped, and <b>CANNOT</b> "
"be reused if its user dies.</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:138
msgid "quiver"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:139
msgid "Crystal Quiver"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:140
msgid ""
"Arrows from this crystalline quiver glimmer with a pale magical light, "
"<i><b>illuminating</b></i> the surrounding area and making your bow or "
"crossbow attacks <i><b>arcane</b></i>."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:160
msgid "Drop Crystal Quiver"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:180
msgid "amulet"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:181
msgid "Holy Amulet"
msgstr "𐑣𐑴𐑤𐑰 𐑨𐑥𐑘𐑩𐑤𐑩𐑑"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:182
msgid ""
"Engraved with a consecrated symbol, this amulet will bless both your "
"<i><b>melee</b></i> and <i><b>ranged</b></i> attacks with <i><b>arcane</b></"
"i> damage."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:201
#, fuzzy
#| msgid "Holy Amulet"
msgid "Drop Holy Amulet"
msgstr "𐑣𐑴𐑤𐑰 𐑨𐑥𐑘𐑩𐑤𐑩𐑑"
#: data/campaigns/Eastern_Invasion/utils/items.cfg:215
msgid "sentinel"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:216
msgid "Shield of the Sentinel"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:217
msgid ""
"Deep within this shields towering bulk, enchanted machinery whirrs faintly. "
"Whenever an adjacent ally is hit by an attack, <i><b>this shields bearer is "
"hit instead</b></i>."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:239
msgid "Drop Shield of the Sentinel"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:567
msgid "yetiburger"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:568
msgid "Yetiburger"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:569
msgid ""
"Eating this funny tasting meat <i><b>doubles your hitpoints</b></i> and "
"grants <i><b>immunity to cold</b></i>."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:595
msgid "ant ambrosia"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:596
msgid "Ant Ambrosia"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:597
msgid ""
"This goopy honey-like substance makes you feel very sleepy... perhaps eating "
"too much would be unwise.\n"
"\n"
"<i><b><span color='#FF0000'>-1</span> damage, <span color='#FF0000'>-1</"
"span> movement, <span color='#00FF00'>+10</span> hitpoints</b></i>."
msgstr ""
#. [effect]: type=arcane
#: data/campaigns/Eastern_Invasion/utils/items.cfg:629
#: data/campaigns/Eastern_Invasion/utils/items.cfg:644
msgid "baneblade"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:630
msgid "Baneblade"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:631
msgid ""
"This incorporeal sword resembles those wielded by undead wraiths. Any mortal "
"brave enough to wield it becomes <i><b>chaotic</b></i> and lashes out at "
"their foes with reckless abandon.\n"
"<i><b>6x4 arcane</b></i> damage, <i><b>drains</b></i>, <i><b>berserk</b></i>."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:681
msgid "Drop Baneblade"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:695
msgid "barkskin"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:696
msgid "Potion of Barkskin"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:697
msgid ""
"This potion bubbles as though over an open flame, yet is cool to the touch. "
"Its drinker gains the <i><b>steadfast</b></i> ability and can <i><b>heal 2 "
"hitpoints each turn</b></i>, like dwarves with the healthy trait."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:727
msgid "ring"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:728
msgid "Ring of Invisibility"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:729
msgid ""
"This plain gold ring looks unremarkable, but its wearer gains "
"<i><b>skirmisher</b></i> and <i><b>nightstalk</b></i>, becoming invisible in "
"the dark."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:753
msgid "Drop Ring of Invisibility"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:767
msgid "staff"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:783
msgid "Plague Staff"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:784
msgid ""
"Looted from a dead necromancer, the wielder of this dark staff becomes "
"<i><b>chaotic</b></i>, and can <i><b>recruit and recall</b></i> Walking "
"Corpses and Soulless.\n"
"<i><b>6x3 impact</b></i> damage, <i>plague</i>."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:787
msgid ""
"I will not wield such a dark magical artifact, though I shall not begrudge "
"its use by my companions."
msgstr ""
#. [effect]: type=impact
#: data/campaigns/Eastern_Invasion/utils/items.cfg:793
msgid "plague staff"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:858
msgid "Drop Plague Staff"
msgstr ""
#. [message]: speaker=Dacyn
#. If the player accepts the plague staff, the unit that picks it up can recruit walking corpses of animals (but not humans),
#. randomly getting a falcon, spider, wolf or sand scorpion corpse. Here “crown” means “top of head”, or “top of cephalothorax”.
#. Dacyn says this the first time a corpse is recruited, and this event could happen in almost any scenario from S07b onwards.
#. Even before picking up the amulet, hes showing a level of interest that might get a student expelled from the Academy on Alduin
#: data/campaigns/Eastern_Invasion/utils/items.cfg:903
msgid ""
"Fascinating. The necromantic magic concentrates in the subjects crown, "
"replacing its bestial soul. Unnatural, yet effective."
msgstr ""
#. [message]: speaker=Owaec
#. First time a corpse is recruited by the wielder of the plague staff.
#: data/campaigns/Eastern_Invasion/utils/items.cfg:908
msgid "A disgusting abomination! I lament living in such times..."
msgstr ""
#. [object]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:966
msgid "Gwza-Alswdan"
msgstr ""
#. [item_dialog]: description={ITEM_DESC}
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1004
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1158
msgid ""
"<span size='small'><i> (Elixirs only last for 1 scenario.)</i></span>\n"
"<span size='small'><i> Picking up an item consumes your moves and attack.</"
"i></span>\n"
"<b></b>"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1029
msgid "Elixir of Water Breathing"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1030
msgid ""
"This shimmering blue vial grants its drinker normal movement and defense in "
"swamp and shallow water."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1050
msgid "<span color='#00FFFF' size='x-small'>water breathing</span>"
msgstr ""
#. [trait]: id=TRAIT_waterbreathing
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1062
msgid "waterbreathing"
msgstr ""
#. [trait]: id=TRAIT_waterbreathing
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1063
msgid ""
"An elixir of waterbreathing has given this unit normal movement and defense "
"in swamp and shallow water."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1096
msgid "Elixir of Elements"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1097
msgid ""
"This bubbling yellow vial grants immunity to both fire and cold. It also "
"makes you sweat profusely."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1117
msgid "<span color='#E8B923' size='x-small'>elemental resist</span>"
msgstr ""
#. [trait]: id=TRAIT_elements
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1131
msgid "elements"
msgstr ""
#. [trait]: id=TRAIT_elements
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1132
msgid ""
"An elixir of elements has given this unit immunity to both fire and cold."
msgstr ""
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1155
msgid "Elixir of Haste"
msgstr ""
#. [item_dialog_musttake]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1157
msgid ""
"This saccharine green liquid grants +1 movement and +10% defense on all "
"terrain. You may have difficulty standing still."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1180
msgid "<span color='#0BDA51' size='x-small'>haste</span>"
msgstr ""
#. [trait]: id=TRAIT_haste
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1192
msgid "haste"
msgstr ""
#. [trait]: id=TRAIT_haste
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1193
msgid ""
"An elixir of haste has given this unit +1 movement and +10% defense on all "
"terrain."
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1231
msgid "Elixir of Fury"
msgstr ""
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1232
msgid ""
"The red liquid in this vial sloshes violently, as though trying to escape. "
"Drinking it grants <b><i>unlimited melee attacks</i></b> and the "
"<b><i>berserk</i></b> melee special."
msgstr ""
#. [floating_text]
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1252
msgid "<span color='#FF0000' size='x-small'>berserker fury</span>"
msgstr ""
#. [trait]: id=TRAIT_fury
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1264
msgid "fury"
msgstr ""
#. [trait]: id=TRAIT_fury
#: data/campaigns/Eastern_Invasion/utils/items.cfg:1265
msgid ""
"An elixir of fury has given this unit <b><i>unlimited melee attacks</i></b> "
"and the <b><i>berserk</i></b> melee special."
msgstr ""
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:8
msgid "audacious"
msgstr ""
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:9
msgid "Fights normally during unfavorable times of day/night"
msgstr ""
#. [trait]: id=audacious
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:10
msgid ""
"Aversion to light and dark holds no sway over these audacious individuals."
msgstr ""
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:20
msgid "deserter"
msgstr ""
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:21
msgid "female^deserter"
msgstr ""
#. [trait]: id=deserter
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:22
msgid ""
"When this unit drops below half health, it will flee the battle and reappear "
"on your recall list."
msgstr ""
#. [message]: speaker=$unit.id
#. The unit is about to desert
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:72
msgid "Forget this!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:79
msgid "Run for your lives!"
msgstr ""
#. [message]: speaker=$unit.id
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:88
msgid "female^Get me out of here!"
msgstr ""
#. [message]: speaker=narrator
#. unit is male
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:107
msgid ""
"The deserter trait has caused $unit.name to flee back to your recall list."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:114
msgid ""
"female^The deserter trait has caused $unit.name to flee back to your "
"recall list."
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:125
msgid "mercenary"
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:126
msgid "female^mercenary"
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:127
msgid ""
"<span color='#00FF00'>+30%</span> base damage when gold is positive.\n"
"<span color='#FF0000'>-30%</span> base damage when gold is 0 or negative."
msgstr ""
#. [trait]: id=mercenary
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:129
msgid ""
"+30% base damage when gold is positive.\n"
"-30% base damage when gold is 0 or negative."
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:158
msgid "survivor"
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:159
msgid "female^survivor"
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:160
msgid ""
"<span color='#00FF00'>+1</span> damage to and <span color='#00FF00'>-1</"
"span> damage from undead, necromancers, and bats.\n"
"\n"
"Against all odds, this unit has endured the terrors and tortures of Mal-"
"Ravanals prisons and lived to tell the tale. Survivors bear a heavy burden "
"from their time in captivity, but have also learned much of the strengths "
"and weaknesses of their former captors."
msgstr ""
#. [trait]: id=survivor
#: data/campaigns/Eastern_Invasion/utils/traits.cfg:163
msgid ""
"+1 damage to and -1 damage from undead, necromancers, and bats.\n"
"\n"
"Against all odds, this unit has endured the terrors and tortures of Mal-"
"Ravanals prisons and lived to tell the tale. Survivors bear a heavy burden "
"from their time in captivity, but have also learned much of the strengths "
"and weaknesses of their former captors."
msgstr ""
#~ msgid "sword"
#~ msgstr "𐑕𐑹𐑛"
#, fuzzy
#~| msgid "sword"
#~ msgid "longsword"
#~ msgstr "𐑕𐑹𐑛"
#~ msgid "morning star"
#~ msgstr "𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸"
#, fuzzy
#~| msgid "Kill them."
#~ msgid "chill tempest"
#~ msgstr "𐑒𐑦𐑤 𐑞𐑧𐑥."
#, fuzzy
#~| msgid "(Normal)"
#~ msgid "Normal"
#~ msgstr "(𐑯𐑹𐑥𐑩𐑤)"
#~ msgid "Spearman"
#~ msgstr "𐑕𐑐𐑽𐑥𐑩𐑯"
#, fuzzy
#~| msgid "(Challenging)"
#~ msgid "Challenging"
#~ msgstr "(𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑙)"
#~ msgid "Swordsman"
#~ msgstr "𐑕𐑹𐑛𐑟𐑥𐑨𐑯"
#~ msgid "Campaign Epilogue and Continuity"
#~ msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑧𐑐𐑩𐑤𐑪𐑜 𐑯 𐑒𐑭𐑯𐑑𐑩𐑯𐑵𐑩𐑑𐑰"
#~ msgid "The Outpost"
#~ msgstr "𐑞 𐑬𐑑𐑐𐑴𐑕𐑑"
#, fuzzy
#~| msgid ""
#~| "To the northern outpost he sent Owaec, a clan noble. To the southern "
#~| "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. It "
#~| "is with them this story is concerned."
#~ msgid ""
#~ "To the northern outpost he sent Owaec, a clan noble. To the southern "
#~ "outpost, he sent Gweddry, who would be accompanied by Dacyn the mage. Our "
#~ "story begins there."
#~ msgstr ""
#~ "𐑑 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑬𐑑𐑐𐑴𐑕𐑑 𐑣𐑰 𐑕𐑧𐑯𐑑 ·𐑴𐑢𐑨𐑧𐑒, 𐑩 𐑒𐑤𐑨𐑯 𐑯𐑴𐑚𐑤. 𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑬𐑑𐑐𐑴𐑕𐑑, 𐑣𐑰 𐑕𐑧𐑯𐑑 "
#~ "·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑣𐑵 𐑢𐑫𐑛 𐑚𐑰 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦𐑛 𐑚𐑲 ·𐑛𐑱𐑒𐑦𐑯 𐑞 𐑥𐑱𐑡. 𐑦𐑑 𐑦𐑟 𐑢𐑦𐑞 𐑞𐑧𐑥 𐑞𐑦𐑕 𐑕𐑑𐑹𐑦 𐑦𐑟 "
#~ "𐑒𐑩𐑯𐑕𐑻𐑯𐑛."
#~ msgid "Mal-Uldhar"
#~ msgstr "·𐑥𐑨𐑤-𐑵𐑤𐑛𐑣𐑸"
#, fuzzy
#~| msgid "The Outpost"
#~ msgid "Defend the outpost"
#~ msgstr "𐑞 𐑬𐑑𐑐𐑴𐑕𐑑"
#, fuzzy
#~| msgid "Very well, Dark Archon. They will die. And then?"
#~ msgid "Apologies, Dark Archon. They will die. And then?"
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, ·𐑛𐑸𐑒 ·𐑸𐑗𐑪𐑯. 𐑞𐑱 𐑢𐑦𐑤 𐑛𐑲. 𐑯 𐑞𐑧𐑯?"
#, fuzzy
#~| msgid "What?! Men, to arms! And where did Dacyn go?!"
#~ msgid "What?! We must hold the outpost! And where did Dacyn go?!"
#~ msgstr "𐑢𐑪𐑑?! 𐑥𐑧𐑯, 𐑑 𐑸𐑥𐑟! 𐑯 𐑢𐑺 𐑛𐑦𐑛 ·𐑛𐑱𐑒𐑦𐑯 𐑜𐑴?!"
#~ msgid ""
#~ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
#~ msgstr "·𐑜𐑢𐑧𐑛𐑮𐑰? 𐑜𐑫𐑛! 𐑿 𐑸 𐑕𐑑𐑦𐑤 𐑩𐑤𐑲𐑝. 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑰𐑝 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕!"
#~ msgid "Where did you go?! And where did you come from?"
#~ msgstr "𐑢𐑺 𐑛𐑦𐑛 𐑿 𐑜𐑴?! 𐑯 𐑢𐑺 𐑛𐑦𐑛 𐑿 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥?"
#, fuzzy
#~| msgid ""
#~| "It is pointless to try to defend it. Now, come on, we do not have much "
#~| "time to spare!"
#~ msgid ""
#~ "This outpost is already lost. We must defeat this evil if Wesnoth is to "
#~ "survive. Now, come on, we do not have much time to spare!"
#~ msgstr ""
#~ "𐑦𐑑 𐑦𐑟 𐑐𐑶𐑯𐑑𐑤𐑩𐑕 𐑑 𐑑𐑮𐑲 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑦𐑑. 𐑯𐑬, 𐑒𐑳𐑥 𐑪𐑯, 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺!"
#~ msgid "Move Gweddry to the trapdoor"
#~ msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹"
#~ msgid "Follow me, men! Through the trapdoor!"
#~ msgstr "𐑓𐑪𐑤𐑴 𐑥𐑰, 𐑥𐑧𐑯! 𐑔𐑮𐑵 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹!"
#~ msgid ""
#~ "Aye, well help ye, for we have nae love for the trolls. Anyone attacked "
#~ "by them deserves some help, I think."
#~ msgstr ""
#~ "𐑲, 𐑢𐑰'𐑤 𐑣𐑧𐑤𐑐 𐑘𐑰, 𐑓𐑹 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑱 𐑤𐑳𐑝 𐑓𐑹 𐑞 𐑑𐑮𐑴𐑤𐑟. 𐑧𐑯𐑦𐑢𐑳𐑯 𐑩𐑑𐑨𐑒𐑑 𐑚𐑲 𐑞𐑧𐑥 𐑛𐑦𐑟𐑻𐑝𐑟 "
#~ "𐑕𐑳𐑥 𐑣𐑧𐑤𐑐, 𐑲 𐑔𐑦𐑙𐑒."
#~ msgid ""
#~ "Thank you. Now, I invite you to join us. Undead have followed us into "
#~ "these caves, and they will kill you if you stay behind."
#~ msgstr ""
#~ "𐑔𐑨𐑙𐑒 𐑿. 𐑯𐑬, 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟, 𐑯 𐑞𐑱 "
#~ "𐑢𐑦𐑤 𐑒𐑦𐑤 𐑿 𐑦𐑓 𐑿 𐑕𐑑𐑱 𐑚𐑦𐑣𐑲𐑯𐑛."
#~ msgid ""
#~ "Thank you. Now, I invite you to join us. Undead are in these lands, and "
#~ "they will find these caves."
#~ msgstr ""
#~ "𐑔𐑨𐑙𐑒 𐑿. 𐑯𐑬, 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑦𐑯 𐑞𐑰𐑟 𐑤𐑨𐑯𐑛𐑟, 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑞𐑰𐑟 "
#~ "𐑒𐑱𐑝𐑟."
#~ msgid "We have reached the end of the tunnel. I see daylight above us!"
#~ msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑤. 𐑲 𐑕𐑰 𐑛𐑱𐑤𐑲𐑑 𐑩𐑚𐑳𐑝 𐑳𐑕!"
#~ msgid "Defeat either enemy dark sorcerer"
#~ msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼"
#~ msgid "We have escaped from those dark tunnels! But where are we now?"
#~ msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞𐑴𐑟 𐑛𐑸𐑒 𐑑𐑳𐑯𐑩𐑤𐑟! 𐑚𐑳𐑑 𐑢𐑺 𐑸 𐑢𐑰 𐑯𐑬?"
#, fuzzy
#~| msgid ""
#~| "We are in the middle of the eastern mountains, in a mountain pass "
#~| "leading east and west. We need to head north, to meet Owaec, but we "
#~| "cannot go through the mountains... we must go east, or west, and hope we "
#~| "can get around them."
#~ msgid ""
#~ "We are in the middle of the eastern mountains, in a mountain pass leading "
#~ "east and west. We need to head north, but we cannot go through the "
#~ "mountains... we must go east, or west, and hope we can get around them."
#~ msgstr ""
#~ "𐑢𐑰 𐑸 𐑦𐑯 𐑞 𐑥𐑦𐑛𐑩𐑤 𐑝 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑥𐑬𐑯𐑑𐑩𐑯𐑟, 𐑦𐑯 𐑩 𐑥𐑬𐑯𐑑𐑩𐑯 𐑐𐑭𐑕 𐑤𐑰𐑛𐑦𐑙 𐑰𐑕𐑑 𐑯 𐑢𐑧𐑕𐑑. 𐑢𐑰 "
#~ "𐑯𐑰𐑛 𐑑 𐑣𐑧𐑛 𐑯𐑹𐑔, 𐑑 𐑥𐑰𐑑 ·𐑴𐑢𐑨𐑧𐑒, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑔𐑮𐑵 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟... 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 "
#~ "𐑰𐑕𐑑, 𐑹 𐑢𐑧𐑕𐑑, 𐑯 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑩𐑮𐑬𐑯𐑛 𐑞𐑧𐑥."
#~ msgid "Hahaha! We have you surrounded!"
#~ msgstr "𐑣𐑭𐑣𐑭𐑣𐑭! 𐑢𐑰 𐑣𐑨𐑝 𐑿 𐑕𐑼𐑬𐑯𐑛𐑩𐑛!"
#~ msgid ""
#~ "Why dont we see if the new recruit can handle them. After all, there are "
#~ "only two!"
#~ msgstr "𐑢𐑲 𐑛𐑴𐑯𐑑 𐑢𐑰 𐑕𐑰 𐑦𐑓 𐑞 𐑯𐑿 𐑮𐑩𐑒𐑮𐑵𐑑 𐑒𐑨𐑯 𐑣𐑨𐑯𐑛𐑩𐑤 𐑞𐑧𐑥. 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑞𐑺 𐑸 𐑴𐑯𐑤𐑦 𐑑𐑵!"
#~ msgid "That would be your problem, then."
#~ msgstr "𐑞𐑨𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑿𐑼 𐑐𐑮𐑪𐑚𐑤𐑩𐑥, 𐑞𐑧𐑯."
#, fuzzy
#~ msgid ""
#~ "These undead are toying with us! This adept is weak — we should attack at "
#~ "once and take his fort."
#~ msgstr ""
#~ "𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑑𐑶𐑦𐑙 𐑢𐑦𐑞 𐑳𐑕! 𐑞𐑦𐑕 𐑩𐑛𐑧𐑐𐑑 𐑦𐑟 𐑢𐑰𐑒 - 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑑𐑱𐑒 𐑣𐑦𐑟 𐑒𐑨𐑕𐑩𐑤."
#, fuzzy
#~| msgid ""
#~| "A good idea. Then, we must kill either of the dark sorcerers. I would "
#~| "prefer to attack the western one, so we can get closer to Wesnoth."
#~ msgid ""
#~ "Indeed, I see no better option. Then, we must kill either of the dark "
#~ "sorcerers. I would prefer to attack the western one, so we can return to "
#~ "Wesnoth."
#~ msgstr ""
#~ "𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾. 𐑞𐑧𐑯, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑦𐑤 𐑲𐑞𐑼 𐑝 𐑞 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟. 𐑲 𐑢𐑫𐑛 𐑐𐑮𐑦𐑓𐑻 𐑑 𐑩𐑑𐑨𐑒 𐑞 "
#~ "𐑢𐑧𐑕𐑑𐑼𐑯 𐑢𐑳𐑯, 𐑕𐑴 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑒𐑤𐑴𐑕𐑼 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔."
#~ msgid "No! You have defeated me, and can re-enter Wesnoth!"
#~ msgstr "𐑯𐑴! 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑰, 𐑯 𐑒𐑨𐑯 𐑮𐑰-𐑧𐑯𐑑𐑼 ·𐑢𐑧𐑕𐑯𐑷𐑔!"
#, fuzzy
#~| msgid ""
#~| "But Gweddry and Dacyn were to find that re-entering Wesnoth would not be "
#~| "easy with the escape tunnel closed to them. They marched out of the "
#~| "foothills of the Estmarks in a direction few Wesnothians had traveled "
#~| "before, into unknown forest country just south of the Great River."
#~ msgid ""
#~ "But Gweddry and Dacyn were to find no respite within the borders of "
#~ "Wesnoth. They marched out of the foothills of the Estmarks into an "
#~ "unknown forest..."
#~ msgstr ""
#~ "𐑚𐑳𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 ·𐑛𐑱𐑒𐑦𐑯 𐑢𐑻 𐑑 𐑓𐑲𐑯𐑛 𐑞𐑨𐑑 𐑮𐑰-𐑧𐑯𐑑𐑼𐑦𐑙 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑰𐑟𐑦 𐑢𐑦𐑞 𐑞 "
#~ "𐑦𐑕𐑒𐑱𐑐 𐑑𐑳𐑯𐑩𐑤 𐑒𐑤𐑴𐑟𐑛 𐑑 𐑞𐑧𐑥. 𐑞𐑱 𐑥𐑸𐑗𐑑 𐑬𐑑 𐑝 𐑞 𐑓𐑫𐑑𐑣𐑦𐑤𐑟 𐑝 𐑞 ·𐑧𐑕𐑑𐑥𐑸𐑒𐑕 𐑦𐑯 𐑩 "
#~ "𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯 𐑓𐑿 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕 𐑣𐑨𐑛 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑚𐑦𐑓𐑹, 𐑦𐑯𐑑𐑫 𐑳𐑯𐑯𐑴𐑯 𐑓𐑹𐑦𐑕𐑑 𐑒𐑳𐑯𐑑𐑮𐑰 𐑡𐑳𐑕𐑑 𐑕𐑬𐑔 "
#~ "𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼."
#~ msgid "Allies"
#~ msgstr "𐑨𐑤𐑲𐑟"
#~ msgid "Volas"
#~ msgstr "·𐑝𐑴𐑤𐑩𐑕"
#~ msgid "Gruga-Har"
#~ msgstr "·𐑜𐑮𐑵𐑜𐑨-𐑣𐑸"
#~ msgid "Defeat enemy leader"
#~ msgstr "𐑛𐑦𐑓𐑰𐑑 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻"
#~ msgid "Death of Volas"
#~ msgstr "𐑛𐑧𐑔 𐑝 ·𐑝𐑴𐑤𐑩𐑕"
#, fuzzy
#~| msgid ""
#~| "Would it be possible for us to rest in your lands for a while? We have "
#~| "been pursued by fell undead, although they did not dare to enter the "
#~| "forest... yet."
#~ msgid ""
#~ "Would it be possible for us to rest in your lands for a while? We have "
#~ "been pursued by fell undead, although they did not dare follow us into "
#~ "the forest... yet."
#~ msgstr ""
#~ "𐑢𐑫𐑛 𐑦𐑑 𐑚𐑰 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑓𐑹 𐑳𐑕 𐑑 𐑮𐑧𐑕𐑑 𐑦𐑯 𐑿𐑼 𐑤𐑨𐑯𐑛𐑟 𐑓𐑹 𐑩 𐑢𐑲𐑤? 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑐𐑼𐑕𐑿𐑛 𐑚𐑲 "
#~ "𐑓𐑧𐑤 𐑳𐑯𐑛𐑧𐑛, 𐑷𐑤𐑞𐑴 𐑞𐑱 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑛𐑺 𐑑 𐑧𐑯𐑑𐑼 𐑞 𐑓𐑹𐑦𐑕𐑑... 𐑘𐑧𐑑."
#~ msgid "Certainly."
#~ msgstr "𐑕𐑻𐑑𐑩𐑯𐑤𐑦."
#, fuzzy
#~| msgid ""
#~| "Good. Now, you should be warned. This undead warlord is very powerful. "
#~| "If you choose to battle with him then, even if you are victorious, few "
#~| "will survive. I invite you to join us, and head north. We may be able to "
#~| "leave the area he wishes to conquer."
#~ msgid ""
#~ "Good. Now, you should be warned: this undead warlord is very powerful. If "
#~ "you choose to fight, even if you are victorious, few will survive. I "
#~ "invite you to join us, and head north."
#~ msgstr ""
#~ "𐑜𐑫𐑛. 𐑯𐑬, 𐑿 𐑖𐑫𐑛 𐑚𐑰 𐑢𐑹𐑯𐑛. 𐑞𐑦𐑕 𐑳𐑯𐑛𐑧𐑛 𐑢𐑹𐑤𐑹𐑛 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤. 𐑦𐑓 𐑿 𐑗𐑵𐑟 𐑑 𐑚𐑨𐑑𐑩𐑤 "
#~ "𐑢𐑦𐑞 𐑣𐑦𐑥 𐑞𐑧𐑯, 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑿 𐑸 𐑝𐑦𐑒𐑑𐑹𐑦𐑩𐑕, 𐑓𐑿 𐑢𐑦𐑤 𐑕𐑻𐑝𐑲𐑝. 𐑲 𐑦𐑯𐑝𐑲𐑑 𐑿 𐑑 𐑡𐑶𐑯 𐑳𐑕, 𐑯 "
#~ "𐑣𐑧𐑛 𐑯𐑹𐑔. 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑤𐑰𐑝 𐑞 𐑺𐑦𐑩 𐑣𐑰 𐑢𐑦𐑖𐑩𐑟 𐑑 𐑒𐑪𐑙𐑒𐑼."
#~ msgid ""
#~ "I thank you for your offer. But I will not leave my homeland. These "
#~ "undead cannot be as powerful as you say; I will fight them."
#~ msgstr ""
#~ "𐑲 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑿𐑼 𐑪𐑓𐑼. 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑰𐑝 𐑥𐑲 𐑣𐑴𐑥𐑤𐑨𐑯𐑛. 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑨𐑟 "
#~ "𐑐𐑬𐑼𐑓𐑩𐑤 𐑨𐑟 𐑿 𐑕𐑱; 𐑲 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑞𐑧𐑥."
#~ msgid ""
#~ "This is not a wise choice, but it is yours to make. If you will not join "
#~ "us, will you at least help us reach the northern outpost? We wish to warn "
#~ "our comrades there."
#~ msgstr ""
#~ "𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑩 𐑢𐑲𐑟 𐑗𐑶𐑕, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑿𐑼𐑟 𐑑 𐑥𐑱𐑒. 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑳𐑕, 𐑢𐑦𐑤 𐑿 𐑨𐑑 "
#~ "𐑤𐑰𐑕𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑮𐑰𐑗 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑬𐑑𐑐𐑴𐑕𐑑? 𐑢𐑰 𐑢𐑦𐑖 𐑑 𐑢𐑹𐑯 𐑬𐑼 𐑒𐑪𐑥𐑮𐑩𐑛𐑟 𐑞𐑺."
#~ msgid ""
#~ "I will aid you. Although, I too, think that yours is the foolish choice. "
#~ "You should stay, and fight."
#~ msgstr ""
#~ "𐑲 𐑢𐑦𐑤 𐑲𐑛 𐑿. 𐑷𐑤𐑞𐑴, 𐑲 𐑑𐑵, 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑿𐑼𐑟 𐑦𐑟 𐑞 𐑓𐑵𐑤𐑦𐑖 𐑗𐑶𐑕. 𐑿 𐑖𐑫𐑛 𐑕𐑑𐑱, 𐑯 𐑓𐑲𐑑."
#~ msgid ""
#~ "After we rest for a short while, we will leave. We have little time to "
#~ "spare."
#~ msgstr "𐑭𐑓𐑑𐑼 𐑢𐑰 𐑮𐑧𐑕𐑑 𐑓𐑹 𐑩 𐑖𐑹𐑑 𐑢𐑲𐑤, 𐑢𐑰 𐑢𐑦𐑤 𐑤𐑰𐑝. 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑦𐑑𐑩𐑤 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺."
#~ msgid "Intruders!"
#~ msgstr "𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟!"
#~ msgid "What? Orcs! Where did they come from?"
#~ msgstr "𐑢𐑪𐑑? 𐑹𐑒𐑕! 𐑢𐑺 𐑛𐑦𐑛 𐑞𐑱 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥?"
#, fuzzy
#~| msgid ""
#~| "I know not. But they are right in the Northern Path. You will have to "
#~| "fight them to move on."
#~ msgid ""
#~ "I know not. But they have made camp on the northern path. You will have "
#~ "to fight them to move on."
#~ msgstr ""
#~ "𐑲 𐑯𐑴 𐑯𐑪𐑑. 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑮𐑲𐑑 𐑦𐑯 𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑐𐑭𐑔. 𐑿 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑞𐑧𐑥 𐑑 𐑥𐑵𐑝 𐑪𐑯."
#~ msgid "Bring forth the assassins, we may be able to poison them!"
#~ msgstr "𐑚𐑮𐑦𐑙 𐑓𐑹𐑔 𐑞 𐑩𐑕𐑨𐑕𐑩𐑯𐑟, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑐𐑶𐑟𐑩𐑯 𐑞𐑧𐑥!"
#~ msgid ""
#~ "Your Warlordship, I am the only assassin left! Do you want me to go "
#~ "poison their leader?"
#~ msgstr ""
#~ "𐑿𐑼 𐑢𐑹𐑤𐑹𐑛𐑖𐑦𐑐, 𐑲 𐑨𐑥 𐑞 𐑴𐑯𐑤𐑦 𐑩𐑕𐑨𐑕𐑩𐑯 𐑤𐑧𐑓𐑑! 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑜𐑴 𐑐𐑶𐑟𐑩𐑯 𐑞𐑺 𐑤𐑰𐑛𐑻?"
#~ msgid "Perfect! Go, into the forest!"
#~ msgstr "𐑐𐑼𐑓𐑧𐑒𐑑! 𐑜𐑴, 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑!"
#~ msgid ""
#~ "They have sent an assassin into the forest. We will have to be careful, "
#~ "and make sure he does not come out and attack us unexpectedly."
#~ msgstr ""
#~ "𐑞𐑱 𐑣𐑨𐑝 𐑕𐑧𐑯𐑑 𐑩𐑯 𐑩𐑕𐑨𐑕𐑩𐑯 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, 𐑯 𐑥𐑱𐑒 𐑖𐑫𐑼 𐑣𐑰 "
#~ "𐑛𐑳𐑟 𐑯𐑪𐑑 𐑒𐑳𐑥 𐑬𐑑 𐑯 𐑩𐑑𐑨𐑒 𐑳𐑕 𐑩𐑯𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑦𐑛𐑤𐑰."
#~ msgid "Hahaha! Nafga will kill the elves!"
#~ msgstr "𐑣𐑭𐑣𐑭𐑣𐑭! ·𐑯𐑨𐑓𐑜𐑩 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞 𐑧𐑤𐑝𐑟!"
#~ msgid ""
#~ "My assassin is dead! The elves must pay, not for his death, but for "
#~ "stopping him in his mission!"
#~ msgstr ""
#~ "𐑥𐑲 𐑩𐑕𐑨𐑕𐑩𐑯 𐑦𐑟 𐑛𐑧𐑛! 𐑞 𐑧𐑤𐑝𐑟 𐑥𐑳𐑕𐑑 𐑐𐑱, 𐑯𐑪𐑑 𐑓𐑹 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑚𐑳𐑑 𐑓𐑹 𐑕𐑑𐑪𐑐𐑦𐑙 𐑣𐑦𐑥 𐑦𐑯 "
#~ "𐑣𐑦𐑟 𐑥𐑦𐑖𐑩𐑯!"
#, fuzzy
#~| msgid "We have defeated the orcs! Now you can rest, and then leave."
#~ msgid "We have defeated the orcs! Now you can rest before your journey."
#~ msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑹𐑒𐑕! 𐑯𐑬 𐑿 𐑒𐑨𐑯 𐑮𐑧𐑕𐑑, 𐑯 𐑞𐑧𐑯 𐑤𐑰𐑝."
#~ msgid ""
#~ "We have not the time. This battle has wasted too much of it already. We "
#~ "must leave now."
#~ msgstr ""
#~ "𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑞 𐑑𐑲𐑥. 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑟 𐑢𐑱𐑕𐑑𐑩𐑛 𐑑𐑵 𐑥𐑳𐑗 𐑝 𐑦𐑑 𐑷𐑤𐑮𐑧𐑛𐑦. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑰𐑝 𐑯𐑬."
#, fuzzy
#~| msgid "Very well. I will send guides to lead you to your allies."
#~ msgid "Very well. I will send guides to lead you north to your allies."
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑲 𐑢𐑦𐑤 𐑕𐑧𐑯𐑛 𐑜𐑲𐑛𐑟 𐑑 𐑤𐑧𐑛 𐑿 𐑑 𐑿𐑼 𐑨𐑤𐑲𐑟."
#~ msgid "The Undead Border Patrol"
#~ msgstr "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑚𐑹𐑛𐑼 𐑐𐑩𐑑𐑮𐑴𐑤"
#~ msgid "Mal-Telnarad"
#~ msgstr "·𐑥𐑨𐑤-𐑑𐑧𐑤𐑯𐑸𐑨𐑛"
#~ msgid "Defeat either enemy leader"
#~ msgstr "𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻"
#, fuzzy
#~| msgid ""
#~| "We have gotten out of that mountain range now, and the path northwards "
#~| "is clear. Let us go north, now, and try to reach Owaec at the outpost."
#~ msgid ""
#~ "Now that we are free of the mountain range the path northwards is clear. "
#~ "Let us go north and try to reach Owaec at the outpost."
#~ msgstr ""
#~ "𐑢𐑰 𐑣𐑨𐑝 𐑜𐑪𐑑𐑩𐑯 𐑬𐑑 𐑝 𐑞𐑨𐑑 𐑥𐑬𐑯𐑑𐑩𐑯 𐑮𐑱𐑯𐑡 𐑯𐑬, 𐑯 𐑞 𐑐𐑭𐑔 𐑯𐑹𐑔𐑢𐑼𐑛𐑟 𐑦𐑟 𐑒𐑤𐑽. 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 "
#~ "𐑯𐑹𐑔, 𐑯𐑬, 𐑯 𐑑𐑮𐑲 𐑑 𐑮𐑰𐑗 ·𐑴𐑢𐑨𐑧𐑒 𐑨𐑑 𐑞 𐑬𐑑𐑐𐑴𐑕𐑑."
#, fuzzy
#~| msgid ""
#~| "Wait. I am not sure that is the best option. If we go east now, we may "
#~| "be able to find the lich Mal-Ravanal who attacked us, and destroy him "
#~| "before he can attack Wesnoth again. After we escaped, I suspect he went "
#~| "back east to find us."
#~ msgid ""
#~ "Wait. I am not sure that is the best option. If we go east now, we may be "
#~ "able to find the lich who attacked us and destroy him. He must be nearby."
#~ msgstr ""
#~ "𐑢𐑱𐑑. 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑦𐑟 𐑞 𐑚𐑧𐑕𐑑 𐑪𐑐𐑖𐑩𐑯. 𐑦𐑓 𐑢𐑰 𐑜𐑴 𐑰𐑕𐑑 𐑯𐑬, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 "
#~ "𐑓𐑲𐑯𐑛 𐑞 𐑤𐑦𐑗 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑣𐑵 𐑩𐑑𐑨𐑒𐑑 𐑳𐑕, 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑣𐑦𐑥 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑒𐑨𐑯 𐑩𐑑𐑨𐑒 "
#~ "·𐑢𐑧𐑕𐑯𐑷𐑔 𐑩𐑜𐑱𐑯. 𐑭𐑓𐑑𐑼 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐𐑑, 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑣𐑰 𐑢𐑧𐑯𐑑 𐑚𐑨𐑒 𐑰𐑕𐑑 𐑑 𐑓𐑲𐑯𐑛 𐑳𐑕."
#~ msgid ""
#~ "They run from me! Still, it will not help them, the border patrol will "
#~ "destroy them. I may even be promoted!"
#~ msgstr ""
#~ "𐑞𐑱 𐑮𐑳𐑯 𐑓𐑮𐑪𐑥 𐑥𐑰! 𐑕𐑑𐑦𐑤, 𐑦𐑑 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑞𐑧𐑥, 𐑞 𐑚𐑹𐑛𐑼 𐑐𐑩𐑑𐑮𐑴𐑤 𐑢𐑦𐑤 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥. "
#~ "𐑲 𐑥𐑱 𐑰𐑝𐑩𐑯 𐑚𐑰 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛!"
#, fuzzy
#~| msgid ""
#~| "We have defeated this patrol, but we can still turn back! Do we want to "
#~| "go further east now, or do we want to try to turn back and defeat this "
#~| "dark sorcerer?"
#~ msgid ""
#~ "We have defeated this patrol, but we can still turn back! Do you insist "
#~ "on traveling east, or shall we defeat this dark sorcerer?"
#~ msgstr ""
#~ "𐑢𐑰 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞𐑦𐑕 𐑐𐑩𐑑𐑮𐑴𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑕𐑑𐑦𐑤 𐑑𐑻𐑯 𐑚𐑨𐑒! 𐑛𐑵 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑑 𐑜𐑴 𐑓𐑻𐑞𐑼 "
#~ "𐑰𐑕𐑑 𐑯𐑬, 𐑹 𐑛𐑵 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑑 𐑑𐑮𐑲 𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒 𐑯 𐑛𐑦𐑓𐑰𐑑 𐑞𐑦𐑕 𐑛𐑸𐑒 𐑕𐑹𐑕𐑼𐑼?"
#~ msgid "I wish to destroy the evil before it can spread. East we go!"
#~ msgstr "𐑲 𐑢𐑦𐑖 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑰𐑝𐑩𐑤 𐑚𐑦𐑓𐑹 𐑦𐑑 𐑒𐑨𐑯 𐑕𐑐𐑮𐑧𐑛. 𐑰𐑕𐑑 𐑢𐑰 𐑜𐑴!"
#, fuzzy
#~| msgid "I cannot say if this is a good decision, but I will follow you."
#~ msgid "I cannot say this is a good decision, but I will follow you."
#~ msgstr "𐑲 𐑒𐑨𐑯𐑪𐑑 𐑕𐑱 𐑦𐑓 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑜𐑫𐑛 𐑛𐑩𐑕𐑦𐑠𐑩𐑯, 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿."
#, fuzzy
#~ msgid "Noo!! I cant be promoted if they run away!"
#~ msgstr "𐑯𐑴𐑴!!! 𐑲 𐑒𐑭𐑯𐑑 𐑚𐑰 𐑐𐑮𐑩𐑥𐑴𐑑𐑩𐑛 𐑦𐑓 𐑞𐑱 𐑮𐑳𐑯 𐑩𐑢𐑱!"
#, fuzzy
#~ msgid "You are right. It is foolish to go onward — we will turn back."
#~ msgstr ""
#~ "𐑿 𐑸 𐑮𐑲𐑑. 𐑦𐑑 𐑦𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑜𐑴 𐑪𐑯𐑢𐑼𐑛 - 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑 𐑯 𐑑𐑻𐑯 𐑚𐑨𐑒, "
#~ "𐑜𐑴𐑦𐑙 𐑑 𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑬𐑑𐑐𐑴𐑕𐑑."
#~ msgid "Good! If I defeat them, I can become a lich!"
#~ msgstr "𐑜𐑫𐑛! 𐑦𐑓 𐑲 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥, 𐑲 𐑒𐑨𐑯 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑤𐑦𐑗!"
#, fuzzy
#~| msgid ""
#~| "We failed to defeat either enemy! Now more liches will come, and we will "
#~| "be overwhelmed!"
#~ msgid ""
#~ "We failed to defeat either enemy! Now more undead will come and we will "
#~ "be overwhelmed!"
#~ msgstr ""
#~ "𐑢𐑰 𐑓𐑱𐑤𐑛 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑧𐑯𐑩𐑥𐑦! 𐑯𐑬 𐑥𐑹 𐑤𐑦𐑗𐑧𐑟 𐑢𐑦𐑤 𐑒𐑳𐑥, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑴𐑝𐑼𐑢𐑧𐑤𐑥𐑛!"
#~ msgid ""
#~ "We cannot spend any more time attempting to defeat Mal-Skraat. Like it or "
#~ "not, we must go further into these undead lands."
#~ msgstr ""
#~ "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑐𐑧𐑯𐑛 𐑧𐑯𐑦 𐑥𐑹 𐑑𐑲𐑥 𐑩𐑑𐑧𐑥𐑐𐑑𐑦𐑙 𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑨𐑤-𐑕𐑒𐑮𐑭𐑑. 𐑤𐑲𐑒 𐑦𐑑 𐑹 𐑯𐑪𐑑, 𐑢𐑰 "
#~ "𐑥𐑳𐑕𐑑 𐑜𐑴 𐑓𐑻𐑞𐑼 𐑦𐑯𐑑𐑫 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑤𐑨𐑯𐑛𐑟."
#, fuzzy
#~ msgid ""
#~ "Noo!! He will reach Mal-Ravanals capital, and I shall be punished for "
#~ "letting him escape!"
#~ msgstr ""
#~ "𐑯𐑴𐑴!!! 𐑣𐑰 𐑢𐑦𐑤 𐑮𐑰𐑗 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤𐑟 𐑒𐑨𐑐𐑦𐑑𐑩𐑤, 𐑯 𐑲 𐑖𐑨𐑤 𐑚𐑰 𐑐𐑳𐑯𐑦𐑖𐑑 𐑓𐑹 𐑤𐑧𐑑𐑦𐑙 𐑣𐑦𐑥 "
#~ "𐑦𐑕𐑒𐑱𐑐!"
#~ msgid "Mal-Galkar"
#~ msgstr "·𐑥𐑨𐑤-𐑜𐑨𐑤𐑒𐑸"
#, fuzzy
#~| msgid ""
#~| "Yes, but look! The undead forces are closing in behind us. As I said "
#~| "before, we cannot kill Mal-Ravanal. It was foolish to come this far, we "
#~| "must turn back!"
#~ msgid ""
#~ "Yes, but look! The undead forces are closing in behind us. As I said "
#~ "before we cannot kill Mal-Ravanal. It was foolish to come this far; we "
#~ "must turn back!"
#~ msgstr ""
#~ "𐑘𐑧𐑕, 𐑚𐑳𐑑 𐑤𐑫𐑒! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑓𐑹𐑕𐑩𐑟 𐑸 𐑒𐑤𐑴𐑟𐑦𐑙 𐑦𐑯 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕. 𐑨𐑟 𐑲 𐑕𐑧𐑛 𐑚𐑦𐑓𐑹, 𐑢𐑰 "
#~ "𐑒𐑨𐑯𐑪𐑑 𐑒𐑦𐑤 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤. 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑓𐑸, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒!"
#, fuzzy
#~| msgid ""
#~| "Perhaps. To retreat, we must kill one of these dark sorcerers that "
#~| "follow us. But, perhaps we can kill this Mal-Ravanal still. I might wish "
#~| "to try."
#~ msgid ""
#~ "Perhaps. To retreat, we must kill one of these dark sorcerers that follow "
#~ "us. But, perhaps we can kill this Mal-Ravanal. I might wish to try."
#~ msgstr ""
#~ "𐑐𐑼𐑣𐑨𐑐𐑕. 𐑑 𐑮𐑦𐑑𐑮𐑰𐑑, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑞𐑰𐑟 𐑛𐑸𐑒 𐑕𐑹𐑕𐑻𐑻𐑟 𐑞𐑨𐑑 𐑓𐑪𐑤𐑴 𐑳𐑕. 𐑚𐑳𐑑, "
#~ "𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑦𐑤 𐑞𐑦𐑕 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑕𐑑𐑦𐑤. 𐑲 𐑥𐑲𐑑 𐑢𐑦𐑖 𐑑 𐑑𐑮𐑲."
#~ msgid ""
#~ "These humans have dared foolishly to come this far into my land. Crush "
#~ "them!"
#~ msgstr "𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑛𐑺𐑛 𐑓𐑵𐑤𐑦𐑖𐑤𐑦 𐑑 𐑒𐑳𐑥 𐑞𐑦𐑕 𐑓𐑸 𐑦𐑯𐑑𐑫 𐑥𐑲 𐑤𐑨𐑯𐑛. 𐑒𐑮𐑳𐑖 𐑞𐑧𐑥!"
#~ msgid ""
#~ "Thank you for destroying that skeleton warrior! Every time you kill one "
#~ "of the Revenants, one of us knights is let free!"
#~ msgstr ""
#~ "𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑞𐑨𐑑 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯 𐑢𐑪𐑮𐑦𐑼! 𐑧𐑝𐑮𐑦 𐑑𐑲𐑥 𐑿 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑞 𐑮𐑧𐑝𐑩𐑯𐑩𐑯𐑑𐑕, "
#~ "𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑯𐑲𐑑𐑕 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑮𐑰!"
#~ msgid "Why? Are you the undeads prisoners?"
#~ msgstr "𐑢𐑲? 𐑸 𐑿 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟?"
#, fuzzy
#~ msgid ""
#~ "Yes. My allies and I were questing when we were ambushed by undead. The "
#~ "guard is playing a sick game — whenever one of their warriors dies, one "
#~ "of us is let free, but whenever you lose a fighter, they kill one of us."
#~ msgstr ""
#~ "𐑘𐑧𐑕. 𐑥𐑲 𐑨𐑤𐑲𐑟 𐑯 𐑲 𐑢𐑻 questing 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑨𐑥𐑚𐑫𐑖𐑑 𐑚𐑲 𐑳𐑯𐑛𐑧𐑛. 𐑞 𐑜𐑸𐑛 𐑦𐑟 𐑐𐑤𐑱𐑦𐑙 𐑩 "
#~ "𐑕𐑦𐑒 𐑜𐑱𐑥 - 𐑢𐑧𐑯𐑧𐑝𐑼 𐑢𐑳𐑯 𐑝 𐑞𐑺 𐑢𐑪𐑮𐑦𐑼𐑟 𐑛𐑲𐑟, 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑦𐑟 𐑤𐑧𐑑 𐑓𐑮𐑰, 𐑚𐑳𐑑 𐑢𐑧𐑯𐑧𐑝𐑼 𐑿 "
#~ "𐑤𐑵𐑟 𐑩 𐑓𐑲𐑑𐑼, 𐑞𐑱 𐑒𐑦𐑤 𐑢𐑳𐑯 𐑝 𐑳𐑕."
#~ msgid "Lanar-Skal"
#~ msgstr "·𐑤𐑨𐑯𐑸-𐑕𐑒𐑨𐑤"
#~ msgid "Defeat the undead leader"
#~ msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑤𐑰𐑛𐑻"
#~ msgid ""
#~ "Greetings, Owaec! We have been forced from our positions by undead "
#~ "invaders. They follow us even now."
#~ msgstr ""
#~ "𐑜𐑮𐑰𐑑𐑦𐑙𐑟, ·𐑴𐑢𐑨𐑧𐑒! 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑓𐑹𐑕𐑑 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑟 𐑚𐑲 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯𐑝𐑱𐑛𐑻𐑟. 𐑞𐑱 "
#~ "𐑓𐑪𐑤𐑴 𐑳𐑕 𐑰𐑝𐑩𐑯 𐑯𐑬."
#, fuzzy
#~| msgid ""
#~| "Indeed, they do. And do not think you will be able to defeat them. They "
#~| "are too powerful. We are heading for the Northlands, where we may be "
#~| "able to outrun them. Will you join us?"
#~ msgid ""
#~ "Indeed, they do. And do not think you will be able to defeat them. They "
#~ "are too powerful. We are heading for the Northlands, where I hope to find "
#~ "a means to stop this invasion. Will you join us?"
#~ msgstr ""
#~ "𐑦𐑯𐑛𐑰𐑛, 𐑞𐑱 𐑛𐑵. 𐑯 𐑛𐑵 𐑯𐑪𐑑 𐑔𐑦𐑙𐑒 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥. 𐑞𐑱 𐑸 𐑑𐑵 𐑐𐑬𐑼𐑓𐑩𐑤. 𐑢𐑰 "
#~ "𐑸 𐑣𐑧𐑛𐑦𐑙 𐑓𐑹 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕, 𐑢𐑺 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑬𐑑𐑮𐑩𐑯 𐑞𐑧𐑥. 𐑢𐑦𐑤 𐑿 𐑡𐑶𐑯 𐑳𐑕?"
#, fuzzy
#~| msgid ""
#~| "Hoping to protect these villages is foolish; all who stay here will die. "
#~| "However, if we can drive these bandits out, we will be able to have all "
#~| "the villagers follow us into the northlands. There they may survive. But "
#~| "Wesnoth is no longer safe."
#~ msgid ""
#~ "Hoping to protect these villages is foolish; all who stay here will die. "
#~ "However, if we can drive these bandits out, will you organize the "
#~ "villagers to flee to the west? There they may survive for a time. But "
#~ "soon nowhere in Wesnoth will be safe."
#~ msgstr ""
#~ "𐑣𐑪𐑐𐑦𐑙 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑦𐑟 𐑓𐑵𐑤𐑦𐑖; 𐑷𐑤 𐑣𐑵 𐑕𐑑𐑱 𐑣𐑽 𐑢𐑦𐑤 𐑛𐑲. 𐑣𐑬𐑧𐑝𐑼, 𐑦𐑓 𐑢𐑰 "
#~ "𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑬𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑨𐑝 𐑷𐑤 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑓𐑪𐑤𐑴 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 "
#~ "·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑞𐑺 𐑞𐑱 𐑥𐑱 𐑕𐑻𐑝𐑲𐑝. 𐑚𐑳𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑕𐑱𐑓."
#~ msgid ""
#~ "Go, go far from here! But me and my kind will chase you, and kill you!"
#~ msgstr "𐑜𐑴, 𐑜𐑴 𐑓𐑸 𐑓𐑮𐑪𐑥 𐑣𐑽! 𐑚𐑳𐑑 𐑥𐑰 𐑯 𐑥𐑲 𐑒𐑲𐑯𐑛 𐑢𐑦𐑤 𐑗𐑱𐑕 𐑿, 𐑯 𐑒𐑦𐑤 𐑿!"
#, fuzzy
#~| msgid ""
#~| "It seems the undead have caught up with us! We will have to kill them, "
#~| "too, if we want these villages to be safe. Well, I will see you when you "
#~| "defeat the outlaws and undead!"
#~ msgid ""
#~ "It seems the undead have caught up with us! We will have to kill them too "
#~ "if we want the villagers to be safe. Well, I will begin casting the spell."
#~ msgstr ""
#~ "𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑒𐑷𐑑 𐑳𐑐 𐑢𐑦𐑞 𐑳𐑕! 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 𐑞𐑧𐑥, 𐑑𐑵, 𐑦𐑓 𐑢𐑰 𐑢𐑪𐑯𐑑 "
#~ "𐑞𐑰𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑑 𐑚𐑰 𐑕𐑱𐑓. 𐑢𐑧𐑤, 𐑲 𐑢𐑦𐑤 𐑕𐑰 𐑿 𐑢𐑧𐑯 𐑿 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛!"
#~ msgid ""
#~ "So, you have found my hiding place. Very well, I guess I will have to "
#~ "kill you!"
#~ msgstr "𐑕𐑴, 𐑿 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑥𐑲 𐑣𐑲𐑛𐑦𐑙 𐑐𐑤𐑱𐑕. 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑲 𐑜𐑧𐑕 𐑲 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 𐑿!"
#~ msgid "You have defeated me! I can terrorize the villagers no more..."
#~ msgstr "𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑰! 𐑲 𐑒𐑨𐑯 𐑑𐑺𐑻𐑲𐑟 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯𐑴 𐑥𐑹..."
#~ msgid "We still need to defeat these undead for the villagers to be safe."
#~ msgstr "𐑢𐑰 𐑕𐑑𐑦𐑤 𐑯𐑰𐑛 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑓𐑹 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑚𐑰 𐑕𐑱𐑓."
#, fuzzy
#~ msgid ""
#~ "There are still these outlaws to take care of — we must continue fighting "
#~ "here."
#~ msgstr "𐑞𐑺 𐑸 𐑕𐑑𐑦𐑤 𐑞𐑰𐑟 𐑬𐑑𐑤𐑷𐑟 𐑑 𐑑𐑱𐑒 𐑒𐑺 𐑝 - 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑓𐑲𐑑𐑦𐑙 𐑣𐑽."
#, fuzzy
#~| msgid ""
#~| "Good work! Now, we should move onward, north. Tell the villagers to pack "
#~| "their belongings and follow us."
#~ msgid ""
#~ "Good! Now, we must move onward, north. Tell the villagers to pack their "
#~ "belongings and head west."
#~ msgstr ""
#~ "𐑜𐑫𐑛 𐑢𐑻𐑒! 𐑯𐑬, 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑪𐑯𐑢𐑼𐑛, 𐑯𐑹𐑔. 𐑑𐑧𐑤 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑐𐑨𐑒 𐑞𐑺 𐑚𐑦𐑤𐑪𐑙𐑦𐑙𐑟 𐑯 "
#~ "𐑓𐑪𐑤𐑴 𐑳𐑕."
#~ msgid "Two Paths"
#~ msgstr "𐑑𐑵 𐑐𐑭𐑞𐑟"
#~ msgid "Evil"
#~ msgstr "𐑰𐑝𐑩𐑤"
#~ msgid "Wak-Rano"
#~ msgstr "·𐑢𐑨𐑒-𐑮𐑩𐑯𐑴"
#, fuzzy
#~| msgid "Look! The road splits here. Which way shall we go?"
#~ msgid "It looks like the road splits here. Which way shall we go?"
#~ msgstr "𐑤𐑫𐑒! 𐑞 𐑮𐑴𐑛 𐑕𐑐𐑤𐑦𐑑𐑕 𐑣𐑽. 𐑢𐑦𐑗 𐑢𐑱 𐑖𐑨𐑤 𐑢𐑰 𐑜𐑴?"
#, fuzzy
#~| msgid ""
#~| "Were in the land of the Clans now; I know it well. The road north leads "
#~| "directly to the Great River; across it lies the orcs home country in "
#~| "the Northlands. The westward road will keep us inside the realm of "
#~| "Wesnoth, for a time, before we reach another crossing point north of "
#~| "Glyns Forest. If we travel along that path, we will not have to fight "
#~| "orcs immediately."
#~ msgid ""
#~ "Were in the land of the Clans now; I know it well. The road north leads "
#~ "directly to the Great River; across it lies the orcs home country in the "
#~ "Northlands. The westward road will keep us inside the realm of Wesnoth, "
#~ "for a time, before we reach another river crossing north of Glyns "
#~ "Forest. If we travel west we will not have to fight orcs immediately."
#~ msgstr ""
#~ "𐑢𐑰'𐑼 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑒𐑤𐑨𐑯𐑟 𐑯𐑬; 𐑲 𐑯𐑴 𐑦𐑑 𐑢𐑧𐑤. 𐑞 𐑮𐑴𐑛 𐑯𐑹𐑔 𐑤𐑰𐑛𐑟 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑑 𐑞 "
#~ "𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼; 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑤𐑲𐑟 𐑞 𐑹𐑒𐑕' 𐑣𐑴𐑥 𐑒𐑳𐑯𐑑𐑮𐑰 𐑦𐑯 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑞 𐑢𐑧𐑕𐑑𐑢𐑼𐑛 𐑮𐑴𐑛 "
#~ "𐑢𐑦𐑤 𐑒𐑰𐑐 𐑳𐑕 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑮𐑧𐑤𐑥 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑓𐑹 𐑩 𐑑𐑲𐑥, 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑮𐑰𐑗 𐑩𐑯𐑳𐑞𐑼 𐑒𐑮𐑪𐑕𐑦𐑙 "
#~ "𐑐𐑶𐑯𐑑 𐑯𐑹𐑔 𐑝 ·𐑜𐑤𐑦𐑯𐑕 ·𐑓𐑹𐑦𐑕𐑑. 𐑦𐑓 𐑢𐑰 𐑑𐑮𐑨𐑝𐑩𐑤 𐑩𐑤𐑪𐑙 𐑞𐑨𐑑 𐑐𐑭𐑔, 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 "
#~ "𐑹𐑒𐑕 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰."
#, fuzzy
#~| msgid ""
#~| "The orcs are more powerful than you suspect. I doubt the undead have had "
#~| "time to get past us in large enough numbers to make them more dangerous "
#~| "than the orcs."
#~ msgid ""
#~ "The orcs are more powerful than you suspect. I doubt the few undead in "
#~ "Wesnoth can rival the might of the orcish homeland."
#~ msgstr ""
#~ "𐑞 𐑹𐑒𐑕 𐑸 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑿 𐑕𐑳𐑕𐑐𐑧𐑒𐑑. 𐑲 𐑛𐑬𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑑𐑲𐑥 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑳𐑕 "
#~ "𐑦𐑯 𐑤𐑸𐑡 𐑦𐑯𐑳𐑓 𐑯𐑳𐑥𐑚𐑼𐑟 𐑑 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑞𐑨𐑯 𐑞 𐑹𐑒𐑕."
#, fuzzy
#~| msgid ""
#~| "Either way we will have to fight. Look, the orcs and undead are in a "
#~| "conflict, and block our path!"
#~ msgid ""
#~ "Either way we will have to fight. Look, the orcs and undead block our "
#~ "path ahead!"
#~ msgstr ""
#~ "𐑲𐑞𐑼 𐑢𐑱 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑. 𐑤𐑫𐑒, 𐑞 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑦𐑯 𐑩 𐑒𐑪𐑯𐑓𐑤𐑦𐑒𐑑, 𐑯 𐑚𐑤𐑪𐑒 𐑬𐑼 "
#~ "𐑐𐑭𐑔!"
#~ msgid ""
#~ "Well, orc, we can either continue this fight, or we can crush the humans "
#~ "and battle later. How shall it be?"
#~ msgstr ""
#~ "𐑢𐑧𐑤, 𐑹𐑒, 𐑢𐑰 𐑒𐑨𐑯 𐑲𐑞𐑼 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑞𐑦𐑕 𐑓𐑲𐑑, 𐑹 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑮𐑳𐑖 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑚𐑨𐑑𐑩𐑤 𐑤𐑱𐑑𐑼. "
#~ "𐑣𐑬 𐑖𐑨𐑤 𐑦𐑑 𐑚𐑰?"
#~ msgid ""
#~ "Hmm... I know. We will make a pact to destroy these men, and continue our "
#~ "fight later. "
#~ msgstr ""
#~ "𐑣𐑥... 𐑲 𐑯𐑴. 𐑢𐑰 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑩 𐑐𐑨𐑒𐑑 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑰𐑟 𐑥𐑧𐑯, 𐑯 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑬𐑼 𐑓𐑲𐑑 𐑤𐑱𐑑𐑼. "
#~ msgid "This foolish orc will surely perish."
#~ msgstr "𐑞𐑦𐑕 𐑓𐑵𐑤𐑦𐑖 𐑹𐑒 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑐𐑧𐑮𐑦𐑖."
#~ msgid "Very well, we are allies, for now. "
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰 𐑸 𐑨𐑤𐑲𐑟, 𐑓𐑹 𐑯𐑬. "
#~ msgid "Arrgh! I have failed to defend the northern homeland!"
#~ msgstr "𐑸𐑮𐑜! 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑣𐑴𐑥𐑤𐑨𐑯𐑛!"
#~ msgid "I was supposed to kill you all! I have failed."
#~ msgstr "𐑲 𐑢𐑪𐑟 𐑕𐑩𐑐𐑴𐑟𐑛 𐑑 𐑒𐑦𐑤 𐑿 𐑷𐑤! 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛."
#~ msgid "Garnad"
#~ msgstr "·𐑜𐑸𐑯𐑨𐑛"
#~ msgid "Draka-Kura"
#~ msgstr "·𐑛𐑮𐑱𐑒𐑨-𐑒𐑳𐑮𐑨"
#, fuzzy
#~| msgid "Get Gweddry and Owaec across the river"
#~ msgid "Move Gweddry, Owaec, and Dacyn across the river"
#~ msgstr "𐑜𐑧𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 ·𐑴𐑢𐑨𐑧𐑒 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼"
#, fuzzy
#~| msgid ""
#~| "We have come to the Great River. What should we do? Should we attempt to "
#~| "cross it?"
#~ msgid ""
#~ "We have come to the Great River. Should we cross here, or try to find a "
#~ "ford?"
#~ msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑞 ·𐑜𐑮𐑱𐑑 ·𐑮𐑦𐑝𐑼. 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵? 𐑖𐑫𐑛 𐑢𐑰 𐑩𐑑𐑧𐑥𐑐𐑑 𐑑 𐑒𐑮𐑪𐑕 𐑦𐑑?"
#, fuzzy
#~| msgid ""
#~| "We must cross this river. The undead are chasing us, and their hordes "
#~| "are much too great for us to defeat. Reinforcements for the undead will "
#~| "arrive soon. We must be across the river before that happens."
#~ msgid ""
#~ "We must cross here. The undead are chasing us, and their hordes are much "
#~ "too great for us to defeat. Weve havent faced even a small part of "
#~ "their force yet. We need to cross the river before the bulk of their army "
#~ "arrives!"
#~ msgstr ""
#~ "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑗𐑱𐑕𐑦𐑙 𐑳𐑕, 𐑯 𐑞𐑺 𐑣𐑹𐑛𐑟 𐑸 𐑥𐑳𐑗 𐑑𐑵 𐑜𐑮𐑱𐑑 𐑓𐑹 𐑳𐑕 "
#~ "𐑑 𐑛𐑦𐑓𐑰𐑑. 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑓𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝 𐑕𐑵𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 "
#~ "𐑚𐑦𐑓𐑹 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟."
#, fuzzy
#~ msgid ""
#~ "Across this river lie the Northlands. If we can get there, we may be able "
#~ "to get some ogres to help us — but the orcs will definitely attack us "
#~ "before that happens."
#~ msgstr ""
#~ "𐑩𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑤𐑲𐑟 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞𐑺, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑕𐑳𐑥 "
#~ "𐑴𐑜𐑻𐑟 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 - 𐑚𐑳𐑑 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑤𐑦 𐑩𐑑𐑨𐑒 𐑳𐑕 𐑚𐑦𐑓𐑹 𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑟."
#~ msgid "Grug say we no help you! We finish must battle orc with!"
#~ msgstr "·𐑜𐑮𐑳𐑜 𐑕𐑱 𐑢𐑰 𐑯𐑴 𐑣𐑧𐑤𐑐 𐑿! 𐑢𐑰 𐑓𐑦𐑯𐑦𐑖 𐑥𐑳𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑹𐑒 𐑢𐑦𐑞!"
#~ msgid ""
#~ "Was that comprehensible to anyone? Silence, foolish ogre. I will deal "
#~ "with you later. Right now there are men trying to cross this river."
#~ msgstr ""
#~ "𐑢𐑪𐑟 𐑞𐑨𐑑 𐑒𐑭𐑥𐑐𐑮𐑰𐑣𐑧𐑯𐑕𐑩𐑚𐑩𐑤 𐑑 𐑧𐑯𐑦𐑢𐑳𐑯? 𐑕𐑲𐑤𐑩𐑯𐑕, 𐑓𐑵𐑤𐑦𐑖 𐑴𐑜𐑻. 𐑲 𐑢𐑦𐑤 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑿 𐑤𐑱𐑑𐑼. "
#~ "𐑮𐑲𐑑 𐑯𐑬 𐑞𐑺 𐑸 𐑥𐑧𐑯 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼."
#~ msgid "Orc foolish! Die you now!"
#~ msgstr "𐑹𐑒 𐑓𐑵𐑤𐑦𐑖! 𐑛𐑲 𐑿 𐑯𐑬!"
#~ msgid "Mal-Hakralan"
#~ msgstr "·𐑥𐑨𐑤-𐑣𐑨𐑒𐑮𐑱𐑤𐑨𐑯"
#~ msgid ""
#~ "The undead reinforcements have arrived! We must cross the river "
#~ "immediately!"
#~ msgstr "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰!"
#~ msgid "Hurry up. We must get across before these undead slaughter us!"
#~ msgstr "𐑣𐑳𐑮𐑦 𐑳𐑐. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕 𐑚𐑦𐑓𐑹 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑕𐑤𐑷𐑑𐑼 𐑳𐑕!"
#~ msgid ""
#~ "Good! We have crossed. Now lets see if we can get the ogres to join us. "
#~ "They have been convinced to work for the Crown in the past; maybe it can "
#~ "be done again."
#~ msgstr ""
#~ "𐑜𐑫𐑛! 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑮𐑪𐑕𐑛. 𐑯𐑬 𐑤𐑧𐑑'𐑕 𐑕𐑰 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑞 𐑴𐑜𐑻𐑟 𐑑 𐑡𐑶𐑯 𐑳𐑕. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯 "
#~ "𐑒𐑩𐑯𐑝𐑦𐑯𐑕𐑑 𐑑 𐑢𐑻𐑒 𐑓𐑹 𐑞 ·𐑒𐑮𐑬𐑯 𐑦𐑯 𐑞 𐑐𐑭𐑕𐑑; 𐑥𐑱𐑚𐑰 𐑦𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑛𐑳𐑯 𐑩𐑜𐑱𐑯."
#, fuzzy
#~| msgid "Grug say join you will he."
#~ msgid "Grug say join you will he. Gork and Drog too."
#~ msgstr "·𐑜𐑮𐑳𐑜 𐑕𐑱 𐑡𐑶𐑯 𐑿 𐑢𐑦𐑤 𐑣𐑰."
#~ msgid "Gork"
#~ msgstr "·𐑜𐑪𐑮𐑒"
#~ msgid "Drog"
#~ msgstr "·𐑛𐑮𐑴𐑜"
#~ msgid ""
#~ "These fens look impassable. I dont think we will be able to continue on "
#~ "this road; it is time to turn northwards, away from these undead."
#~ msgstr ""
#~ "𐑞𐑰𐑟 𐑓𐑧𐑯𐑕 𐑤𐑫𐑒 𐑦𐑥𐑐𐑨𐑕𐑩𐑚𐑩𐑤. 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑪𐑯 𐑞𐑦𐑕 𐑮𐑴𐑛; "
#~ "𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑑𐑻𐑯 𐑯𐑹𐑔𐑢𐑼𐑛𐑟, 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛."
#~ msgid ""
#~ "We must cross this river, then. We must make haste, already we have "
#~ "wasted too much time. Undead have positioned themselves in the middle of "
#~ "the ford."
#~ msgstr ""
#~ "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑, 𐑷𐑤𐑮𐑧𐑛𐑦 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑱𐑕𐑑𐑩𐑛 𐑑𐑵 𐑥𐑳𐑗 "
#~ "𐑑𐑲𐑥. 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑐𐑩𐑟𐑦𐑖𐑩𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑦𐑯 𐑞 𐑥𐑦𐑛𐑩𐑤 𐑝 𐑞 𐑓𐑹𐑛."
#, fuzzy
#~| msgid ""
#~| "Across this river lies the Northland. Ogres live there, as do orcs. We "
#~| "should proceed with caution. The undead are dangerous, but the orcs may "
#~| "be more dangerous still."
#~ msgid ""
#~ "Across this river lie the Northlands. Ogres live there, as do orcs. We "
#~ "should proceed with caution. The undead are dangerous, but the orcs may "
#~ "be more dangerous still."
#~ msgstr ""
#~ "𐑩𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑤𐑲𐑟 𐑞 𐑯𐑹𐑔𐑤𐑨𐑯𐑛. 𐑴𐑜𐑻𐑟 𐑤𐑦𐑝 𐑞𐑺, 𐑨𐑟 𐑛𐑵 𐑹𐑒𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑐𐑮𐑩𐑕𐑰𐑛 𐑢𐑦𐑞 "
#~ "𐑒𐑷𐑖𐑩𐑯. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑛𐑱𐑯𐑡𐑼𐑩𐑕, 𐑚𐑳𐑑 𐑞 𐑹𐑒𐑕 𐑥𐑱 𐑚𐑰 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑕𐑑𐑦𐑤."
#~ msgid ""
#~ "I will leave your bodies to rot in the river, then I will raise you up to "
#~ "serve in my Masters undead hordes!"
#~ msgstr ""
#~ "𐑲 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑿𐑼 𐑚𐑪𐑛𐑦𐑟 𐑑 𐑮𐑪𐑑 𐑦𐑯 𐑞 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯 𐑲 𐑢𐑦𐑤 𐑮𐑱𐑟 𐑿 𐑳𐑐 𐑑 𐑕𐑻𐑝 𐑦𐑯 𐑥𐑲 "
#~ "·𐑥𐑭𐑕𐑑𐑼𐑟 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟!"
#~ msgid "Elandin"
#~ msgstr "·𐑧𐑤𐑨𐑯𐑛𐑦𐑯"
#, fuzzy
#~| msgid ""
#~| "Hail, dwarves! Will you help us get by these foul orcs? We need to get "
#~| "further along this path."
#~ msgid ""
#~ "Hail, dwarves! Will you help us get by these foul orcs? We are headed "
#~ "farther north."
#~ msgstr ""
#~ "𐑣𐑱𐑤, 𐑛𐑢𐑹𐑝𐑟! 𐑢𐑦𐑤 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑜𐑧𐑑 𐑚𐑲 𐑞𐑰𐑟 𐑓𐑬𐑤 𐑹𐑒𐑕? 𐑢𐑰 𐑯𐑰𐑛 𐑑 𐑜𐑧𐑑 𐑓𐑻𐑞𐑼 𐑩𐑤𐑪𐑙 𐑞𐑦𐑕 "
#~ "𐑐𐑭𐑔."
#, fuzzy
#~ msgid "You human! Call us foul, will you?!"
#~ msgstr "𐑿 𐑣𐑿𐑥𐑩𐑯! 𐑒𐑷𐑤 𐑳𐑕 𐑓𐑬𐑤, 𐑢𐑦𐑤 𐑿!?"
#~ msgid "Why should we help you? Youre not a dwarf!"
#~ msgstr "𐑢𐑲 𐑖𐑫𐑛 𐑢𐑰 𐑣𐑧𐑤𐑐 𐑿? 𐑿'𐑼 𐑯𐑪𐑑 𐑩 𐑛𐑢𐑹𐑓!"
#~ msgid ""
#~ "Your people helped us in the past, in the tunnels in the south. Will you "
#~ "not help us now?"
#~ msgstr ""
#~ "𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑧𐑤𐑐𐑑 𐑳𐑕 𐑦𐑯 𐑞 𐑐𐑭𐑕𐑑, 𐑦𐑯 𐑞 𐑑𐑳𐑯𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑕𐑬𐑔. 𐑢𐑦𐑤 𐑿 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑯𐑬?"
#~ msgid "Impossible! I canna believe any of my kin would ha helped a human!"
#~ msgstr "𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤! 𐑲 𐑒𐑨𐑯𐑩' 𐑚𐑦𐑤𐑰𐑝 𐑧𐑯𐑦 𐑝 𐑥𐑲 𐑒𐑦𐑯 𐑢𐑫𐑛 𐑣𐑭' 𐑣𐑧𐑤𐑐𐑑 𐑩 𐑣𐑿𐑥𐑩𐑯!"
#~ msgid "Indeed. Why should any of us help those not of our people?"
#~ msgstr "𐑦𐑯𐑛𐑰𐑛. 𐑢𐑲 𐑖𐑫𐑛 𐑧𐑯𐑦 𐑝 𐑳𐑕 𐑣𐑧𐑤𐑐 𐑞𐑴𐑟 𐑯𐑪𐑑 𐑝 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤?"
#~ msgid "Will you but let us pass, so that we may fight the orcs on our own?"
#~ msgstr "𐑢𐑦𐑤 𐑿 𐑚𐑳𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕, 𐑕𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑱 𐑓𐑲𐑑 𐑞 𐑹𐑒𐑕 𐑪𐑯 𐑬𐑼 𐑴𐑯?"
#~ msgid "I am afraid that is... impossible."
#~ msgstr "𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑞𐑨𐑑 𐑦𐑟... 𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤."
#~ msgid "Orcs, killem all! Humans, elves or dwarves, it dont matter!"
#~ msgstr "𐑹𐑒𐑕, 𐑒𐑦𐑤𐑧𐑥 𐑷𐑤! 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑧𐑤𐑝𐑟 𐑹 𐑛𐑢𐑹𐑝𐑟, 𐑦𐑑 𐑛𐑴𐑯𐑑 𐑥𐑨𐑑𐑼!"
#~ msgid ""
#~ "These orcs will die. But so will you, human. You have trespassed on "
#~ "elvish land."
#~ msgstr "𐑞𐑰𐑟 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑛𐑲. 𐑚𐑳𐑑 𐑕𐑴 𐑢𐑦𐑤 𐑿, 𐑣𐑿𐑥𐑩𐑯. 𐑿 𐑣𐑨𐑝 𐑑𐑮𐑧𐑕𐑐𐑩𐑕𐑑 𐑪𐑯 𐑧𐑤𐑝𐑦𐑖 𐑤𐑨𐑯𐑛."
#~ msgid "Oh, elvish land is it now? Die, ye elf-dog! And you too, human!"
#~ msgstr "𐑴, 𐑧𐑤𐑝𐑦𐑖 𐑤𐑨𐑯𐑛 𐑦𐑟 𐑦𐑑 𐑯𐑬? 𐑛𐑲, 𐑘𐑰 𐑧𐑤𐑓-𐑛𐑪𐑜! 𐑯 𐑿 𐑑𐑵, 𐑣𐑿𐑥𐑩𐑯!"
#, fuzzy
#~| msgid ""
#~| "These people wont listen to reason, they are all blinded by their "
#~| "beliefs in their own supposed superiority. We probably will have to "
#~| "fight them, although we may be able to bypass them."
#~ msgid ""
#~ "These people wont listen to reason, they are all blinded by their "
#~ "beliefs in their own supposed superiority. We probably will have to fight "
#~ "them, although we can let them fight each other first."
#~ msgstr ""
#~ "𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑤 𐑢𐑴𐑯𐑑 𐑤𐑦𐑕𐑩𐑯 𐑑 𐑮𐑰𐑟𐑩𐑯, 𐑞𐑱 𐑸 𐑷𐑤 𐑚𐑤𐑲𐑯𐑛𐑩𐑛 𐑚𐑲 𐑞𐑺 𐑚𐑦𐑤𐑰𐑓𐑕 𐑦𐑯 𐑞𐑺 𐑴𐑯 "
#~ "𐑕𐑩𐑐𐑴𐑟𐑛 𐑕𐑵𐑐𐑽𐑰𐑹𐑦𐑑𐑰. 𐑢𐑰 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑞𐑧𐑥, 𐑷𐑤𐑞𐑴 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 "
#~ "𐑚𐑲𐑐𐑨𐑕 𐑞𐑧𐑥."
#~ msgid ""
#~ "True. As much as I dislike killing anything but orcs and undead, it seems "
#~ "we will have to kill these elves, and these dwarves, before they do the "
#~ "same to us."
#~ msgstr ""
#~ "𐑑𐑮𐑵. 𐑨𐑟 𐑥𐑳𐑗 𐑨𐑟 𐑲 𐑛𐑦𐑕𐑤𐑲𐑒 𐑒𐑦𐑤𐑦𐑙 𐑧𐑯𐑦𐑔𐑦𐑙 𐑚𐑳𐑑 𐑹𐑒𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛, 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 "
#~ "𐑑 𐑒𐑦𐑤 𐑞𐑰𐑟 𐑧𐑤𐑝𐑟, 𐑯 𐑞𐑰𐑟 𐑛𐑢𐑹𐑝𐑟, 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑛𐑵 𐑞 𐑕𐑱𐑥 𐑑 𐑳𐑕."
#~ msgid "I die? Orcs rule all!"
#~ msgstr "𐑲 𐑛𐑲? 𐑹𐑒𐑕 𐑮𐑵𐑤 𐑷𐑤!"
#~ msgid "It seems these humans are more powerful than I thought. Ugh."
#~ msgstr "𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑. 𐑳𐑜."
#~ msgid "Cursed dwarves! Perhaps we should have allied with the humans..."
#~ msgstr "𐑒𐑻𐑕𐑛 𐑛𐑢𐑹𐑝𐑟! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..."
#~ msgid "Foul orcs! Perhaps we should have allied with the humans..."
#~ msgstr "𐑓𐑬𐑤 𐑹𐑒𐑕! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..."
#~ msgid "Cursed elves! Perhaps we should have allied wi the humans..."
#~ msgstr "𐑒𐑻𐑕𐑛 𐑧𐑤𐑝𐑟! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 𐑢𐑦' 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟..."
#~ msgid "Lake Vrug"
#~ msgstr "𐑤𐑱𐑒 ·𐑝𐑮𐑳𐑜"
#~ msgid "Darg"
#~ msgstr "·𐑛𐑸𐑜"
#~ msgid "Kraagak"
#~ msgstr "·𐑒𐑮𐑷𐑜𐑨𐑒"
#, fuzzy
#~| msgid "Move Gweddry to the trapdoor"
#~ msgid "The stronghold"
#~ msgstr "𐑥𐑵𐑝 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹"
#, fuzzy
#~| msgid ""
#~| "Very well. Let us rally there, and then move to destroy these trolls and "
#~| "gryphons."
#~ msgid ""
#~ "Very well. Let us rally there after the trolls and gryphons are defeated."
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑨𐑤𐑰 𐑞𐑺, 𐑯 𐑞𐑧𐑯 𐑥𐑵𐑝 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑰𐑟 𐑑𐑮𐑴𐑤𐑟 𐑯 𐑜𐑮𐑦𐑓𐑩𐑯𐑟."
#~ msgid "You find 100 gold in the fortress!"
#~ msgstr "𐑿 𐑓𐑲𐑯𐑛 100 𐑜𐑴𐑤𐑛 𐑦𐑯 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕!"
#~ msgid "Groog"
#~ msgstr "·𐑜𐑮𐑵𐑜"
#~ msgid "Be not going too fast. You gonna come wid us."
#~ msgstr "𐑚𐑰 𐑯𐑪𐑑 𐑜𐑴𐑦𐑙 𐑑𐑵 𐑓𐑭𐑕𐑑. 𐑿 𐑜𐑭𐑯𐑩 𐑒𐑳𐑥 𐑢𐑦𐑛 𐑳𐑕."
#, fuzzy
#~| msgid ""
#~| "After reaching what they believed was safety, Gweddry and his men had "
#~| "been captured by northern orcs."
#~ msgid ""
#~ "After reaching what they believed was safety, Gweddry and his men had "
#~ "been captured by trolls from the northern orcish tribes."
#~ msgstr ""
#~ "𐑭𐑓𐑑𐑼 𐑮𐑰𐑗𐑦𐑙 𐑢𐑪𐑑 𐑞𐑱 𐑚𐑦𐑤𐑰𐑝𐑛 𐑢𐑪𐑟 𐑕𐑱𐑓𐑑𐑦, ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑒𐑨𐑐𐑗𐑻𐑛 𐑚𐑲 "
#~ "𐑯𐑹𐑞𐑼𐑯 𐑹𐑒𐑕."
#~ msgid "Unhk"
#~ msgstr "·𐑳𐑯𐑣𐑒"
#~ msgid "Ran-Lar"
#~ msgstr "·𐑮𐑨𐑯-𐑤𐑸"
#~ msgid "Engineer"
#~ msgstr "𐑧𐑯𐑡𐑦𐑯𐑽"
#, fuzzy
#~ msgid ""
#~ "We have to get out of the Northlands as quickly as possible! Run for your "
#~ "— what the...?! Who are you?"
#~ msgstr ""
#~ "𐑷𐑤 𐑦𐑟 𐑤𐑪𐑕𐑑! 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕 𐑨𐑟 𐑒𐑢𐑦𐑒𐑤𐑦 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤! 𐑮𐑳𐑯 𐑓𐑹 𐑿𐑼 "
#~ "- 𐑢𐑪𐑑 𐑞...!? 𐑣𐑵 𐑸 𐑿?"
#~ msgid ""
#~ "Im an enginea. I spect youll have a need of me services. I bet youre "
#~ "gonna want me to blow up that bridge ovr theah."
#~ msgstr ""
#~ "𐑲'𐑧𐑥 𐑩𐑯 𐑧𐑯𐑡𐑦𐑯𐑾'. 𐑲 𐑕'𐑐𐑧𐑒𐑑 𐑿'𐑤 𐑣𐑨𐑝 𐑩 𐑯𐑰𐑛 𐑝 𐑥𐑰 𐑕𐑻𐑝𐑦𐑕𐑩𐑟. 𐑲 𐑚𐑧𐑑 𐑿'𐑼 𐑜𐑭𐑯𐑩 𐑢𐑪𐑯𐑑 "
#~ "𐑥𐑰 𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑞𐑨𐑑 𐑚𐑮𐑦𐑡 𐑴𐑝𐑸 𐑞𐑱𐑳."
#, fuzzy
#~ msgid "Why would we want to do that?!"
#~ msgstr "𐑢𐑲 𐑢𐑫𐑛 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑑 𐑛𐑵 𐑞𐑨𐑑?!?"
#~ msgid ""
#~ "Well, I see those orcs are chasin you, and if I blow up the bridge, they "
#~ "cant get across. Itll help you to escape."
#~ msgstr ""
#~ "𐑢𐑧𐑤, 𐑲 𐑕𐑰 𐑞𐑴𐑟 𐑹𐑒𐑕 𐑸 𐑗𐑨𐑕𐑦𐑯' 𐑿, 𐑯 𐑦𐑓 𐑲 𐑚𐑤𐑴 𐑳𐑐 𐑞 𐑚𐑮𐑦𐑡, 𐑞𐑱 𐑒𐑭𐑯𐑑 𐑜𐑧𐑑 𐑩𐑒𐑮𐑪𐑕. "
#~ "𐑦𐑑'𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑑 𐑦𐑕𐑒𐑱𐑐."
#~ msgid "I see... I think it is a good idea to hire him. How much?"
#~ msgstr "𐑲 𐑕𐑰... 𐑲 𐑔𐑦𐑙𐑒 𐑦𐑑 𐑦𐑟 𐑩 𐑜𐑫𐑛 𐑲𐑛𐑾 𐑑 𐑣𐑲𐑼 𐑣𐑦𐑥. 𐑣𐑬 𐑥𐑳𐑗?"
#, fuzzy
#~ msgid ""
#~ "I aint charging gold — I wants protecshun! Everywhere I go, I see orcs, "
#~ "undead. Taint safe round ere!"
#~ msgstr ""
#~ "𐑲 𐑱𐑯𐑑 𐑗𐑸𐑡𐑦𐑙 𐑜𐑴𐑤𐑛 - 𐑲 𐑢𐑪𐑯𐑑𐑕 𐑐𐑮𐑴𐑑𐑧𐑒𐑖𐑳𐑯! 𐑧𐑝𐑮𐑰𐑢𐑺 𐑲 𐑜𐑴, 𐑲 𐑕𐑰 𐑹𐑒𐑕, 𐑳𐑯𐑛𐑧𐑛. "
#~ "'𐑑𐑰'𐑱𐑯𐑑 𐑕𐑱𐑓 '𐑮𐑬𐑯𐑛 '𐑺!"
#, fuzzy
#~| msgid ""
#~| "Very well, well protect you from the undead. But we cant help you "
#~| "until we get across this river. Now lets go!"
#~ msgid ""
#~ "Very well, well protect you from the undead. But we cant help you until "
#~ "we get off this island. Now lets go!"
#~ msgstr ""
#~ "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰'𐑤 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑿 𐑓𐑮𐑪𐑥 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑣𐑧𐑤𐑐 𐑿 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑜𐑧𐑑 "
#~ "𐑩𐑒𐑮𐑪𐑕 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼. 𐑯𐑬 𐑤𐑧𐑑'𐑕 𐑜𐑴!"
#, fuzzy
#~ msgid ""
#~ "Deal. I cn blower up once I get to that signpost ovr dere. Thats "
#~ "where my eqpment is. But evryone not ovr theah on that side when it "
#~ "blows wll be killed by the orcs fa sure!"
#~ msgstr ""
#~ "𐑛𐑰𐑤. 𐑲 𐑒𐑯 𐑚𐑤𐑴𐑻 𐑳𐑐 𐑢𐑳𐑯𐑕 𐑲 𐑜𐑧𐑑 𐑑 𐑞𐑨𐑑 𐑕𐑲𐑯𐑐𐑴𐑕𐑑 𐑴𐑝𐑸 dere. 𐑞𐑨𐑔'𐑕 𐑢𐑺 𐑥𐑲 𐑧𐑒'𐑐𐑥𐑧𐑯𐑑 "
#~ "𐑦𐑟. 𐑚𐑳𐑑 𐑧𐑝'𐑮𐑰𐑢𐑪𐑯 𐑯𐑪𐑑 𐑴𐑝𐑸 𐑞𐑱𐑳 𐑪𐑯 𐑞𐑨𐑑 𐑕𐑲𐑛 𐑢𐑧𐑯 𐑦𐑑 𐑚𐑤𐑴𐑟 𐑛𐑩𐑚𐑩𐑤𐑿'𐑤 𐑚𐑰 𐑒𐑦𐑤𐑛 𐑚𐑲 𐑞 "
#~ "𐑹𐑒𐑕 𐑓𐑷' 𐑖𐑫𐑼!"
#~ msgid "So, dya want me to blow up der bridge yet, Capn?"
#~ msgstr "𐑕𐑴, 𐑛𐑰'𐑘𐑭 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑛𐑻 𐑚𐑮𐑦𐑡 𐑘𐑧𐑑, 𐑒𐑨𐑐'𐑯?"
#~ msgid "Yes, blow it up."
#~ msgstr "𐑘𐑧𐑕, 𐑚𐑤𐑴 𐑦𐑑 𐑳𐑐."
#, fuzzy
#~ msgid "All right! Blastn time!"
#~ msgstr "𐑪𐑤𐑮𐑲𐑑! 𐑚𐑤𐑨𐑕𐑑𐑯 𐑑𐑲𐑥!"
#, fuzzy
#~| msgid ""
#~| "Good, we have escaped from these orcs. But where will we go? There are "
#~| "undead in Wesnoth."
#~ msgid ""
#~ "Good, we have escaped from the orcs. Now we must return to save Wesnoth."
#~ msgstr ""
#~ "𐑜𐑫𐑛, 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑹𐑒𐑕. 𐑚𐑳𐑑 𐑢𐑺 𐑢𐑦𐑤 𐑢𐑰 𐑜𐑴? 𐑞𐑺 𐑸 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔."
#~ msgid "No, wait until later."
#~ msgstr "𐑯𐑴, 𐑢𐑱𐑑 𐑳𐑯𐑑𐑦𐑤 𐑤𐑱𐑑𐑼."
#, fuzzy
#~ msgid "Neh? Aright then, well wait fa later, eh?"
#~ msgstr "𐑯𐑧? 𐑪𐑤𐑮𐑲𐑑 𐑞𐑧𐑯, 𐑢𐑰'𐑤 𐑢𐑱𐑑 𐑓𐑷' 𐑤𐑱𐑑𐑼, 𐑱?"
#, fuzzy
#~| msgid ""
#~| "Well, we didnt have to blow up the bridge after all, but we still have "
#~| "to leave the northlands. More orcs will come. But where will we go? "
#~| "There are undead in Wesnoth."
#~ msgid ""
#~ "Well, we didnt have to blow up the bridge after all. Now we must return "
#~ "to save Wesnoth."
#~ msgstr ""
#~ "𐑢𐑧𐑤, 𐑢𐑰 𐑛𐑦𐑛𐑯𐑑 𐑣𐑨𐑝 𐑑 𐑚𐑤𐑴 𐑳𐑐 𐑞 𐑚𐑮𐑦𐑡 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑚𐑳𐑑 𐑢𐑰 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑤𐑰𐑝 𐑞 "
#~ "·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕. 𐑥𐑹 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑒𐑳𐑥. 𐑚𐑳𐑑 𐑢𐑺 𐑢𐑦𐑤 𐑢𐑰 𐑜𐑴? 𐑞𐑺 𐑸 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔."
#, fuzzy
#~| msgid "So what do you propose?"
#~ msgid "How do you propose to do that?"
#~ msgstr "𐑕𐑴 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑐𐑮𐑩𐑐𐑴𐑟?"
#~ msgid ""
#~ "Ill be followin yah from now on. Hope yah can get to Weldn an all so "
#~ "I cn stop runnin..."
#~ msgstr ""
#~ "𐑲'𐑤 𐑚𐑰 𐑓𐑪𐑤𐑬𐑦𐑯' 𐑘𐑭𐑣 𐑓𐑮𐑪𐑥 𐑯𐑬 𐑪𐑯. 𐑣𐑴𐑐 𐑘𐑭𐑣 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑑 𐑢𐑧𐑤𐑛'𐑯 𐑩𐑯' 𐑷𐑤 𐑕𐑴 𐑲 𐑕𐑰'n "
#~ "𐑕𐑑𐑪𐑐 𐑮𐑳𐑯𐑦𐑯'..."
#~ msgid ""
#~ "What?! Swamps?! Those undead have destroyed the grasslands of my House, "
#~ "and they shall pay for it!"
#~ msgstr ""
#~ "𐑢𐑪𐑑?! 𐑕𐑢𐑭𐑥𐑐𐑕?! 𐑞𐑴𐑟 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑞 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛𐑟 𐑝 𐑥𐑲 𐑣𐑬𐑟, 𐑯 𐑞𐑱 𐑖𐑨𐑤 𐑐𐑱 𐑓𐑹 "
#~ "𐑦𐑑!"
#~ msgid ""
#~ "The lich-lord must have flooded the valley. The undead like the swamp. It "
#~ "is death, decay, everything that they are themselves. I can sense them "
#~ "lurking in the swamps, waiting to ambush us."
#~ msgstr ""
#~ "𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑓𐑤𐑩𐑛𐑩𐑛 𐑞 𐑝𐑨𐑤𐑰. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑤𐑲𐑒 𐑞 𐑕𐑢𐑭𐑥𐑐. 𐑦𐑑 𐑦𐑟 𐑛𐑧𐑔, 𐑛𐑦𐑒𐑱, "
#~ "𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑞𐑱 𐑸 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟. 𐑲 𐑒𐑨𐑯 𐑕𐑧𐑯𐑕 𐑞𐑧𐑥 𐑤𐑻𐑒𐑦𐑙 𐑦𐑯 𐑞 𐑕𐑢𐑭𐑥𐑐𐑕, 𐑢𐑱𐑑𐑦𐑙 𐑑 "
#~ "𐑨𐑥𐑚𐑫𐑖 𐑳𐑕."
#~ msgid "I sppose well hav to wade across it anyway... ugh."
#~ msgstr "𐑲 𐑕'𐑐𐑴𐑕 𐑢𐑰'𐑤 𐑣𐑨𐑝' 𐑑 𐑢𐑱𐑛 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑧𐑯𐑦𐑢𐑱... 𐑳𐑜."
#~ msgid "Findshhhh... slayhhhh... killhhhh..."
#~ msgstr "𐑝𐑦𐑯𐑛𐑖𐑖𐑖... 𐑕𐑤𐑱𐑣𐑣𐑣... 𐑒𐑦𐑤𐑣𐑣𐑣..."
#, fuzzy
#~| msgid ""
#~| "I do not know, but my guess is the dragon Khrakrahs. He was a powerful "
#~| "beast indeed, in the time of Haldric, living in the Northern Mountains. "
#~| "But he does not sound alive. I know not what happened, but we must "
#~| "surely destroy him."
#~ msgid ""
#~ "That was the dragon Khrakrahs. He was a powerful beast indeed in the time "
#~ "of Haldric, living in the Northern Mountains. But he radiates a dark "
#~ "power these days, and I know not why he has taken up residence this far "
#~ "south. We must find him, and pray that he still has the Null Stone."
#~ msgstr ""
#~ "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴, 𐑚𐑳𐑑 𐑥𐑲 𐑜𐑧𐑕 𐑦𐑟 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯 ·𐑒𐑣𐑮𐑨𐑒𐑤𐑷𐑕. 𐑣𐑰 𐑢𐑪𐑟 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑚𐑰𐑕𐑑 "
#~ "𐑦𐑯𐑛𐑰𐑛, 𐑦𐑯 𐑞 𐑑𐑲𐑥 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑤𐑦𐑝𐑦𐑙 𐑦𐑯 𐑞 ·𐑯𐑹𐑞𐑼𐑯 ·𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑚𐑳𐑑 𐑣𐑰 𐑛𐑳𐑟 𐑯𐑪𐑑 "
#~ "𐑕𐑬𐑯𐑛 𐑩𐑤𐑲𐑝. 𐑲 𐑯𐑴 𐑯𐑪𐑑 𐑢𐑪𐑑 𐑣𐑨𐑐𐑩𐑯𐑛, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑖𐑫𐑼𐑤𐑦 𐑛𐑩𐑕𐑑𐑮𐑶 𐑣𐑦𐑥."
#~ msgid "Approaching Weldyn"
#~ msgstr "𐑩𐑐𐑮𐑴𐑗𐑦𐑙 ·𐑢𐑧𐑤𐑛𐑦𐑯"
#, fuzzy
#~| msgid "Get Gweddry to Weldyn"
#~ msgid "Move Gweddry to Weldyn castle"
#~ msgstr "𐑜𐑧𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯"
#, fuzzy
#~| msgid ""
#~| "We have finally reached Weldyn, but it seems the undead have surrounded "
#~| "it. We must break through to reach the king!"
#~ msgid ""
#~ "We have finally reached Weldyn, but it seems the undead have it "
#~ "surrounded. We must break through to reach the King!"
#~ msgstr ""
#~ "𐑢𐑰 𐑣𐑨𐑝 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑰𐑗𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯, 𐑚𐑳𐑑 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑕𐑼𐑬𐑯𐑛𐑩𐑛 𐑦𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 "
#~ "𐑚𐑮𐑱𐑒 𐑔𐑮𐑵 𐑑 𐑮𐑰𐑗 𐑞 𐑒𐑦𐑙!"
#, fuzzy
#~| msgid ""
#~| "It would be best not to try to defeat these undead, there are too many "
#~| "of them. Go straight to the city."
#~ msgid ""
#~ "It would be best not to waste time defeating these undead, they are but a "
#~ "small fraction of the host we face. We should go straight to the city and "
#~ "prepare our defenses."
#~ msgstr ""
#~ "𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑚𐑧𐑕𐑑 𐑯𐑪𐑑 𐑑 𐑑𐑮𐑲 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛, 𐑞𐑺 𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥. 𐑜𐑴 𐑕𐑑𐑮𐑱𐑑 "
#~ "𐑑 𐑞 𐑕𐑦𐑑𐑦."
#~ msgid "Weldyn has been captured, and Wesnoth is no more..."
#~ msgstr "·𐑢𐑧𐑤𐑛𐑦𐑯 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑒𐑨𐑐𐑗𐑻𐑛, 𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑯𐑴 𐑥𐑹..."
#~ msgid "The Council"
#~ msgstr "𐑞 ·𐑒𐑬𐑯𐑕𐑩𐑤"
#, fuzzy
#~| msgid ""
#~| "Before we begin our council, I must tell you all the history of this "
#~| "lich we face. He was at first a mage of light, like me, and his fall "
#~| "began during the reign of Haldric VII..."
#~ msgid ""
#~ "Before we begin our council, I must tell you all the history of this lich "
#~ "we face. He was at first a mage of the realm, like me, and his fall began "
#~ "during the reign of Haldric VII..."
#~ msgstr ""
#~ "𐑚𐑦𐑓𐑹 𐑢𐑰 𐑚𐑩𐑜𐑦𐑯 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤, 𐑲 𐑥𐑳𐑕𐑑 𐑑𐑧𐑤 𐑿 𐑷𐑤 𐑞 𐑣𐑦𐑕𐑑𐑼𐑦 𐑝 𐑞𐑦𐑕 𐑤𐑦𐑗 𐑢𐑰 𐑓𐑱𐑕. 𐑣𐑰 "
#~ "𐑢𐑪𐑟 𐑨𐑑 𐑓𐑻𐑕𐑑 𐑩 𐑥𐑱𐑡 𐑝 𐑤𐑲𐑑, 𐑤𐑲𐑒 𐑥𐑰, 𐑯 𐑣𐑦𐑟 𐑓𐑷𐑤 𐑚𐑩𐑜𐑨𐑯 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 "
#~ "𐑞 ·𐑕𐑧𐑝𐑧𐑯𐑔..."
#, fuzzy
#~ msgid ""
#~ "The greatest seer in the land, Galdren, foresaw that some day, some day "
#~ "soon, a great evil would spread over the land. The King, naturally, was "
#~ "worried. The seer told him that the only way to stop the evil was to "
#~ "appoint a mage, versed well in combat with the spirits of darkness, to be "
#~ "the kings advisor."
#~ msgstr ""
#~ "𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑕𐑰𐑼 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛, ·𐑜𐑨𐑤𐑛𐑮𐑧𐑯, 𐑓𐑹𐑕𐑪 𐑞𐑨𐑑 𐑕𐑳𐑥 𐑛𐑱, 𐑕𐑳𐑥 𐑛𐑱 𐑕𐑵𐑯, 𐑩 𐑜𐑮𐑱𐑑 "
#~ "𐑰𐑝𐑩𐑤 𐑢𐑫𐑛 𐑕𐑐𐑮𐑧𐑛 𐑴𐑝𐑼 𐑞 𐑤𐑨𐑯𐑛. 𐑞 𐑒𐑦𐑙, 𐑯𐑨𐑗𐑼𐑩𐑤𐑦, 𐑢𐑪𐑟 𐑢𐑳𐑮𐑦𐑛. 𐑞 𐑕𐑰𐑼 𐑑𐑴𐑤𐑛 𐑣𐑦𐑥 𐑞𐑨𐑑 "
#~ "𐑞 𐑴𐑯𐑤𐑦 𐑢𐑱 𐑑 𐑕𐑑𐑪𐑐 𐑞 𐑰𐑝𐑩𐑤 𐑢𐑪𐑟 𐑑 𐑩𐑐𐑶𐑯𐑑 𐑩 𐑥𐑱𐑡, 𐑝𐑻𐑕𐑑 𐑢𐑧𐑤 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑞 "
#~ "𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕, 𐑑 𐑚𐑰 𐑞 𐑒𐑦𐑙𐑟 𐑨𐑛𐑝𐑲𐑟𐑼."
#, fuzzy
#~| msgid ""
#~| "Ravan took this quietly enough, we all thought, but now I think that "
#~| "this was when he began his fall. He went deep into conversation with the "
#~| "spirits of darkness, hoping to discover their weaknesses, but it was "
#~| "they who found his. In time, as all of the magi of death eventually do, "
#~| "he took his own life and reformed himself as a lich, one of the most "
#~| "powerful ones ever seen."
#~ msgid ""
#~ "Ravan took this quietly enough, we all thought, but now I think that this "
#~ "was when he began his fall. He went deep into conversation with the "
#~ "spirits of darkness, hoping to discover their weaknesses. But it was they "
#~ "who found his."
#~ msgstr ""
#~ "·𐑮𐑱𐑝𐑩𐑯 𐑑𐑫𐑒 𐑞𐑦𐑕 𐑒𐑢𐑲𐑧𐑑𐑤𐑦 𐑦𐑯𐑳𐑓, 𐑢𐑰 𐑷𐑤 𐑔𐑷𐑑, 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑢𐑪𐑟 𐑢𐑧𐑯 𐑣𐑰 "
#~ "𐑚𐑩𐑜𐑨𐑯 𐑣𐑦𐑟 𐑓𐑷𐑤. 𐑣𐑰 𐑢𐑧𐑯𐑑 𐑛𐑰𐑐 𐑦𐑯𐑑𐑫 𐑒𐑪𐑯𐑝𐑼𐑕𐑱𐑖𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕, 𐑣𐑪𐑐𐑦𐑙 "
#~ "𐑑 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑞𐑺 𐑢𐑰𐑒𐑯𐑩𐑕𐑩𐑟, 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑞𐑱 𐑣𐑵 𐑓𐑬𐑯𐑛 𐑣𐑦𐑟. 𐑦𐑯 𐑑𐑲𐑥, 𐑨𐑟 𐑷𐑤 𐑝 𐑞 𐑥𐑱𐑡𐑲 "
#~ "𐑝 𐑛𐑧𐑔 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑛𐑵, 𐑣𐑰 𐑑𐑫𐑒 𐑣𐑦𐑟 𐑴𐑯 𐑤𐑲𐑓 𐑯 𐑮𐑦𐑓𐑹𐑥𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑨𐑟 𐑩 𐑤𐑦𐑗, 𐑢𐑳𐑯 𐑝 𐑞 "
#~ "𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑢𐑳𐑯𐑟 𐑧𐑝𐑼 𐑕𐑰𐑯."
#, fuzzy
#~| msgid ""
#~| "One day, he disguised himself and came to the castle, where I was "
#~| "living. He demanded to see me, and the guards let him in, for then he "
#~| "was still a respected member of the court. When I came out, he revealed "
#~| "himself, named himself Mal-Ravanal, and challenged me to a duel."
#~ msgid ""
#~ "One day, Ravan returned to the castle where I was living. He demanded to "
#~ "see me and the guards let him in, for then he was still a well-respected "
#~ "mage. When I greeted him, he named himself Mal-Ravanal and challenged me "
#~ "to a duel."
#~ msgstr ""
#~ "𐑢𐑳𐑯 𐑛𐑱, 𐑣𐑰 𐑛𐑦𐑕𐑜𐑲𐑟𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑯 𐑒𐑱𐑥 𐑑 𐑞 𐑒𐑨𐑕𐑩𐑤, 𐑢𐑺 𐑲 𐑢𐑪𐑟 𐑤𐑦𐑝𐑦𐑙. 𐑣𐑰 𐑛𐑦𐑥𐑭𐑯𐑛𐑩𐑛 𐑑 "
#~ "𐑕𐑰 𐑥𐑰, 𐑯 𐑞 𐑜𐑸𐑛𐑟 𐑤𐑧𐑑 𐑣𐑦𐑥 𐑦𐑯, 𐑓𐑹 𐑞𐑧𐑯 𐑣𐑰 𐑢𐑪𐑟 𐑕𐑑𐑦𐑤 𐑩 𐑮𐑦𐑕𐑐𐑧𐑒𐑑𐑦𐑛 𐑥𐑧𐑥𐑚𐑼 𐑝 𐑞 𐑒𐑹𐑑. "
#~ "𐑢𐑧𐑯 𐑲 𐑒𐑱𐑥 𐑬𐑑, 𐑣𐑰 𐑮𐑦𐑝𐑰𐑤𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓, 𐑯𐑱𐑥𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤, 𐑯 𐑗𐑨𐑤𐑩𐑡𐑛 𐑥𐑰 𐑑 "
#~ "𐑩 𐑛𐑵𐑩𐑤."
#~ msgid "Kaldor"
#~ msgstr "·𐑒𐑨𐑤𐑛𐑹"
#~ msgid ""
#~ "We must fight, obviously. Surely the might of Wesnoth can triumph over a "
#~ "mere lich!"
#~ msgstr ""
#~ "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑲𐑑, 𐑪𐑚𐑝𐑦𐑩𐑕𐑤𐑦. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑥𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑨𐑯 𐑑𐑮𐑲𐑩𐑥𐑓 𐑴𐑝𐑼 𐑩 𐑥𐑽 𐑤𐑦𐑗!"
#, fuzzy
#~| msgid ""
#~| "That simply makes you cowards. True warriors would have stayed and "
#~| "fought, to the death!"
#~ msgid ""
#~ "That simply makes you cowards. True warriors would have stayed and fought "
#~ "to the death!"
#~ msgstr "𐑞𐑨𐑑 𐑕𐑦𐑥𐑐𐑤𐑦 𐑥𐑱𐑒𐑕 𐑿 𐑒𐑬𐑻𐑛𐑟. 𐑑𐑮𐑵 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑕𐑑𐑱𐑛 𐑯 𐑓𐑷𐑑, 𐑑 𐑞 𐑛𐑧𐑔!"
#~ msgid "Sire, the undead armies are attacking!"
#~ msgstr "𐑕𐑲𐑼, 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑥𐑰𐑟 𐑸 𐑩𐑑𐑨𐑒𐑦𐑙!"
#~ msgid "Well, that will have to be the end of our council. Let us fight!"
#~ msgstr "𐑢𐑧𐑤, 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑰 𐑞 𐑧𐑯𐑛 𐑝 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤. 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑑!"
#~ msgid "Weldyn under Attack"
#~ msgstr "·𐑢𐑧𐑤𐑛𐑦𐑯 𐑳𐑯𐑛𐑼 𐑩𐑑𐑨𐑒"
#~ msgid "Mal-Grekulak"
#~ msgstr "·𐑥𐑨𐑤-𐑜𐑮𐑧𐑒𐑳𐑤𐑩𐑒"
#~ msgid "Very well. But this... Mal-Ravanal, that you spoke of, is he here?"
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑚𐑳𐑑 𐑞𐑦𐑕... ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤, 𐑞𐑨𐑑 𐑿 𐑕𐑐𐑴𐑒 𐑝, 𐑦𐑟 𐑣𐑰 𐑣𐑽?"
#, fuzzy
#~| msgid "I do not sense his magic, but he might be concealing his presence."
#~ msgid ""
#~ "I sense his dark magic prolonging the night, but I do not feel his "
#~ "presence."
#~ msgstr "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑧𐑯𐑕 𐑣𐑦𐑟 𐑥𐑨𐑡𐑦𐑒, 𐑚𐑳𐑑 𐑣𐑰 𐑥𐑲𐑑 𐑚𐑰 𐑒𐑩𐑯𐑕𐑰𐑤𐑦𐑙 𐑣𐑦𐑟 𐑐𐑮𐑧𐑟𐑩𐑯𐑕."
#, fuzzy
#~| msgid ""
#~| "In any case, the undead are attacking now. Let us hope we can last out "
#~| "the night."
#~ msgid ""
#~ "In any case, the undead are attacking now. Let us show them the might of "
#~ "Wesnoth!"
#~ msgstr "𐑦𐑯 𐑧𐑯𐑦 𐑒𐑱𐑕, 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑩𐑑𐑨𐑒𐑦𐑙 𐑯𐑬. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑤𐑭𐑕𐑑 𐑬𐑑 𐑞 𐑯𐑲𐑑."
#, fuzzy
#~| msgid "I have died, and with me gone the city shall fall."
#~ msgid "I have died, and with me gone the kingdom is lost."
#~ msgstr "𐑲 𐑣𐑨𐑝 𐑛𐑲𐑛, 𐑯 𐑢𐑦𐑞 𐑥𐑰 𐑜𐑪𐑯 𐑞 𐑕𐑦𐑑𐑦 𐑖𐑨𐑤 𐑓𐑷𐑤."
#, fuzzy
#~| msgid "Look, the sun has risen, and the undead are retreating."
#~ msgid "Look, the sun has finally risen, and the undead are retreating."
#~ msgstr "𐑤𐑫𐑒, 𐑞 𐑕𐑳𐑯 𐑣𐑨𐑟 𐑮𐑦𐑟𐑩𐑯, 𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑮𐑦𐑑𐑮𐑰𐑑𐑦𐑙."
#, fuzzy
#~| msgid "Defeat Mal-Ravanal"
#~ msgid "Defeat Mal-Ravanal while Dacyn is nearby"
#~ msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤"
#, fuzzy
#~| msgid ""
#~| "I have waited a long time for this day to come. Prepare to die, Gweddry "
#~| "of Wesnoth!"
#~ msgid ""
#~ "I have waited a long time for this day to come. I shall have my revenge, "
#~ "Dacyn!"
#~ msgstr ""
#~ "𐑲 𐑣𐑨𐑝 𐑢𐑱𐑑𐑩𐑛 𐑩 𐑤𐑪𐑙 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑦𐑕 𐑛𐑱 𐑑 𐑒𐑳𐑥. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲, ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔!"
#~ msgid "Weldyn Besieged"
#~ msgstr "·𐑢𐑧𐑤𐑛𐑦𐑯 ·𐑚𐑦𐑕𐑰𐑡𐑛"
#, fuzzy
#~| msgid "Death of Konrad II"
#~ msgid "Death of Konrad"
#~ msgstr "𐑛𐑧𐑔 𐑝 ·𐑒𐑭𐑯𐑮𐑩𐑛 𐑞 ·𐑕𐑧𐑒𐑩𐑯𐑛"
#, fuzzy
#~| msgid "Letting any enemy unit on to your keep"
#~ msgid "Letting any enemy unit onto your keep"
#~ msgstr "𐑤𐑧𐑑𐑦𐑙 𐑧𐑯𐑦 𐑧𐑯𐑩𐑥𐑦 𐑿𐑯𐑦𐑑 𐑪𐑯 𐑑 𐑿𐑼 𐑒𐑰𐑐"
#, fuzzy
#~| msgid ""
#~| "They killed Konrad... now, even if we save Weldyn, Wesnoth has fallen."
#~ msgid ""
#~ "They killed the royal family... now, even if we save Weldyn, Wesnoth has "
#~ "fallen."
#~ msgstr "𐑞𐑱 𐑒𐑦𐑤𐑛 ·𐑒𐑭𐑯𐑮𐑩𐑛... 𐑯𐑬, 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑢𐑰 𐑕𐑱𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯, ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯."
#, fuzzy
#~| msgid ""
#~| "It is a great victory we have won here, destroying he who was the main "
#~| "author of Wesnoths troubles."
#~ msgid ""
#~ "It is a great victory we have won here today, vanquishing the arch-lich "
#~ "Mal-Ravanal."
#~ msgstr ""
#~ "𐑦𐑑 𐑦𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑣𐑽, 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑣𐑰 𐑣𐑵 𐑢𐑪𐑟 𐑞 𐑥𐑱𐑯 𐑷𐑔𐑼 𐑝 "
#~ "·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑑𐑮𐑳𐑚𐑩𐑤𐑟."
#, fuzzy
#~ msgid ""
#~ "We will be years... perhaps decades... recovering from the ill he has "
#~ "wrought."
#~ msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑘𐑽𐑟...𐑐𐑼𐑣𐑨𐑐𐑕 𐑛𐑧𐑒𐑱𐑛𐑟...𐑮𐑩𐑒𐑩𐑝𐑻𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑦𐑤 𐑣𐑰 𐑣𐑨𐑟 𐑮𐑷𐑑."
#, fuzzy
#~| msgid ""
#~| "Even now we should be sending our cavalry to harry and slay as many of "
#~| "the fleeing orcs as we can."
#~ msgid ""
#~ "Even now we should be sending our cavalry to restore order throughout the "
#~ "land."
#~ msgstr ""
#~ "𐑰𐑝𐑩𐑯 𐑯𐑬 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑧𐑯𐑛𐑦𐑙 𐑬𐑼 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑑 ·𐑣𐑨𐑮𐑦 𐑯 𐑕𐑤𐑱 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑓𐑤𐑰𐑦𐑙 𐑹𐑒𐑕 "
#~ "𐑨𐑟 𐑢𐑰 𐑒𐑨𐑯."
#, fuzzy
#~| msgid ""
#~| "Dacyn. You will remain by Our side, here; as you counseled these two in "
#~| "war, you shall counsel Us in peace and the rebuilding of the Kingdom."
#~ msgid ""
#~ "Dacyn. I would have you remain by Our side, here; as you counseled these "
#~ "two in war, so shall you counsel Us in peace and the rebuilding of the "
#~ "Kingdom."
#~ msgstr ""
#~ "·𐑛𐑱𐑒𐑦𐑯. 𐑿 𐑢𐑦𐑤 𐑮𐑦𐑥𐑱𐑯 𐑚𐑲 𐑬𐑼 𐑕𐑲𐑛, 𐑣𐑽; 𐑨𐑟 𐑿 𐑒𐑬𐑯𐑕𐑩𐑤𐑛 𐑞𐑰𐑟 𐑑𐑵 𐑦𐑯 𐑢𐑹, 𐑿 𐑖𐑨𐑤 "
#~ "𐑒𐑬𐑯𐑕𐑩𐑤 𐑳𐑕 𐑦𐑯 𐑐𐑰𐑕 𐑯 𐑞 𐑮𐑰𐑚𐑦𐑤𐑛𐑦𐑙 𐑝 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥."
#~ msgid "Sire, we but did our duty."
#~ msgstr "𐑕𐑲𐑼, 𐑢𐑰 𐑚𐑳𐑑 𐑛𐑦𐑛 𐑬𐑼 𐑛𐑿𐑑𐑦."
#, fuzzy
#~ msgid "Quite. Now do not interrupt while I am doing mine... Kneel, Owaec."
#~ msgstr "𐑒𐑢𐑲𐑑. 𐑯𐑬 𐑛𐑵 𐑯𐑪𐑑 𐑦𐑯𐑑𐑻𐑳𐑐𐑑 𐑢𐑲𐑤 𐑲 𐑨𐑥 𐑛𐑵𐑦𐑙 𐑥𐑲𐑯...𐑯𐑰𐑤, ·𐑴𐑢𐑨𐑧𐑒."
#~ msgid "Kneel, Gweddry."
#~ msgstr "𐑯𐑰𐑤, ·𐑜𐑢𐑧𐑛𐑮𐑰."
#, fuzzy
#~| msgid ""
#~| "With these words and acts began the Silver Age of Wesnoth, that time "
#~| "known to historians as the Reconstruction..."
#~ msgid ""
#~ "And so began the Silver Age of Wesnoth, that time known to historians as "
#~ "the Reconstruction..."
#~ msgstr ""
#~ "𐑢𐑦𐑞 𐑞𐑰𐑟 𐑢𐑻𐑛𐑟 𐑯 𐑨𐑒𐑑𐑕 𐑚𐑩𐑜𐑨𐑯 𐑞 ·𐑕𐑦𐑤𐑝𐑻 ·𐑱𐑡 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞𐑨𐑑 𐑑𐑲𐑥 𐑯𐑴𐑯 𐑑 𐑣𐑦𐑕𐑑𐑹𐑰𐑩𐑯𐑟 "
#~ "𐑨𐑟 𐑞 ·𐑮𐑰𐑒𐑩𐑯𐑕𐑑𐑮𐑩𐑒𐑖𐑩𐑯..."
#~ msgid "Mounted Fighter"
#~ msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑓𐑲𐑑𐑼"
#~ msgid ""
#~ "The nobles of the men of the plains are trained with the rest of the "
#~ "horsemen to become great warriors. However, they are also trained in "
#~ "commanding their comrades, and they are the ones that become captains of "
#~ "the armies of the Clans."
#~ msgstr ""
#~ "𐑞 𐑯𐑴𐑚𐑤𐑟 𐑝 𐑞 𐑥𐑧𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑣𐑹𐑕𐑥𐑩𐑯 𐑑 𐑚𐑦𐑒𐑳𐑥 𐑜𐑮𐑱𐑑 "
#~ "𐑢𐑪𐑮𐑦𐑼𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑱 𐑸 𐑷𐑤𐑕𐑴 𐑑𐑮𐑱𐑯𐑛 𐑦𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑦𐑙 𐑞𐑺 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑯 𐑞𐑱 𐑸 𐑞 𐑢𐑳𐑯𐑟 𐑞𐑨𐑑 "
#~ "𐑚𐑦𐑒𐑳𐑥 𐑒𐑨𐑐𐑑𐑩𐑯𐑟 𐑝 𐑞 𐑸𐑥𐑰𐑟 𐑝 𐑞 𐑒𐑤𐑨𐑯𐑟."
#~ msgid "Mounted Warrior"
#~ msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑢𐑪𐑮𐑦𐑼"
#~ msgid ""
#~ "Leaders of the plains, Mounted Warriors are skilled with the use of the "
#~ "sword and the morning star. Riding horses, they are able to move around "
#~ "the battlefield with great speed, and can provide much needed assistance "
#~ "to different fronts."
#~ msgstr ""
#~ "𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑿𐑕 𐑝 𐑞 𐑕𐑹𐑛 𐑯 𐑞 𐑥𐑹𐑯𐑦𐑙 𐑕𐑑𐑸. "
#~ "𐑮𐑦𐑛𐑦𐑙 𐑣𐑹𐑕𐑩𐑟, 𐑞𐑱 𐑸 𐑱𐑚𐑩𐑤 𐑑 𐑥𐑵𐑝 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑢𐑦𐑞 𐑜𐑮𐑱𐑑 𐑕𐑐𐑰𐑛, 𐑯 𐑒𐑨𐑯 "
#~ "𐑐𐑮𐑩𐑝𐑲𐑛 𐑥𐑳𐑗 𐑯𐑰𐑛𐑩𐑛 𐑩𐑕𐑦𐑕𐑑𐑩𐑯𐑕 𐑑 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑓𐑮𐑩𐑯𐑑𐑕."
#~ msgid "Wha? Yah faild to give me protecshun..."
#~ msgstr "𐑢'? 𐑘𐑭𐑣 𐑓𐑱𐑤𐑛 𐑑 𐑜𐑦𐑝 𐑥𐑰 𐑐𐑮𐑴𐑑𐑧𐑒𐑖𐑳𐑯..."
#, fuzzy
#~ msgid ""
#~ "Wearing this amulet will cause every blow you deal to inflict <i>arcane</"
#~ "i> damage!"
#~ msgstr "𐑢𐑺𐑦𐑙 𐑞𐑦𐑕 𐑨𐑥𐑘𐑩𐑤𐑩𐑑 𐑢𐑦𐑤 𐑒𐑷𐑟 𐑧𐑝𐑮𐑦 𐑚𐑤𐑴 𐑿 𐑛𐑰𐑤 𐑑 𐑦𐑯𐑓𐑤𐑦𐑒𐑑 𐑸𐑒𐑱𐑯 𐑛𐑨𐑥𐑦𐑡!"
#, fuzzy
#~ msgid "holy amulet^Take it"
#~ msgstr "𐑣𐑴𐑤𐑰 𐑨𐑥𐑘𐑩𐑤𐑩𐑑"
#~ msgid "I am not suited to using this item! Let another take it."
#~ msgstr "𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑿𐑟𐑦𐑙 𐑞𐑦𐑕 𐑲𐑑𐑩𐑥! 𐑤𐑧𐑑 𐑩𐑯𐑳𐑞𐑼 𐑑𐑱𐑒 𐑦𐑑."
#, fuzzy
#~| msgid "(Easy)"
#~ msgid "Easy"
#~ msgstr "(𐑰𐑟𐑦)"
#, fuzzy
#~ msgid "Gweddry reaches the western exit"
#~ msgstr "𐑮𐑰𐑗 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑤"
#~ msgid "Very well. The best of luck in your battle."
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑞 𐑚𐑧𐑕𐑑 𐑝 𐑤𐑳𐑒 𐑦𐑯 𐑿𐑼 𐑚𐑨𐑑𐑩𐑤."
#~ msgid "greatsword"
#~ msgstr "𐑜𐑮𐑱𐑑𐑕𐑹𐑛"
#~ msgid "I summon from the depths of the river beasts to destroy you!"
#~ msgstr "𐑲 𐑕𐑳𐑥𐑩𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑚𐑰𐑕𐑑𐑕 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑿!"
#~ msgid "Argh! Im dead! Well, dwarves are still the best!"
#~ msgstr "𐑸𐑜! 𐑲'𐑧𐑥 𐑛𐑧𐑛! 𐑢𐑧𐑤, 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑕𐑑𐑦𐑤 𐑞 𐑚𐑧𐑕𐑑!"
#~ msgid ""
#~ "There is a great fortune in this chest of treasure! I can count two "
#~ "hundred pieces of gold."
#~ msgstr ""
#~ "𐑞𐑺 𐑦𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑓𐑹𐑑𐑿𐑯 𐑦𐑯 𐑞𐑦𐑕 𐑗𐑧𐑕𐑑 𐑝 𐑑𐑮𐑧𐑠𐑼! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑑𐑵 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 "
#~ "𐑜𐑴𐑤𐑛."
#, fuzzy
#~| msgid "You may now recruit ogres!"
#~ msgid "You may now recruit young ogres!"
#~ msgstr "𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑴𐑜𐑻𐑟!"
#~ msgid "Torture Chamber"
#~ msgstr "𐑑𐑹𐑗𐑻 𐑗𐑱𐑥𐑚𐑼"
#~ msgid "Throne Room"
#~ msgstr "𐑔𐑮𐑴𐑯 𐑮𐑵𐑥"
#~ msgid "The City"
#~ msgstr "𐑞 𐑕𐑦𐑑𐑦"
#~ msgid "Exit"
#~ msgstr "𐑧𐑜𐑟𐑦𐑑"
#, fuzzy
#~| msgid ""
#~| "So, Gweddry, you escaped too? Good. I think they have the rest of our "
#~| "troops captive, along with the peasants following us. We should be able "
#~| "to rescue them."
#~ msgid ""
#~ "So, Gweddry, you escaped too? Good. I think they still have the rest of "
#~ "our troops captive. We must rescue them and head for the southwest exit."
#~ msgstr ""
#~ "𐑕𐑴, ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑿 𐑦𐑕𐑒𐑱𐑐𐑑 𐑑𐑵? 𐑜𐑫𐑛. 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱 𐑣𐑨𐑝 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑒𐑨𐑐𐑑𐑦𐑝, "
#~ "𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑓𐑪𐑤𐑴𐑦𐑙 𐑳𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑧𐑕𐑒𐑿 𐑞𐑧𐑥."
#~ msgid "Where are they? These caves are impossible to navigate!"
#~ msgstr "𐑢𐑺 𐑸 𐑞𐑱? 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟 𐑸 𐑦𐑥𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑!"
#, fuzzy
#~| msgid ""
#~| "Somewhere south of us. We are in a hidden passage in the north. Oh, and "
#~| "some others escaped too, along with Owaec."
#~ msgid ""
#~ "Somewhere south of us, but wed best avoid the chamber we just came from. "
#~ "Oh, and some others escaped too, along with Owaec."
#~ msgstr ""
#~ "𐑕𐑳𐑥𐑢𐑺 𐑕𐑬𐑔 𐑝 𐑳𐑕. 𐑢𐑰 𐑸 𐑦𐑯 𐑩 𐑣𐑦𐑛𐑩𐑯 𐑐𐑨𐑕𐑦𐑡 𐑦𐑯 𐑞 𐑯𐑹𐑔. 𐑴, 𐑯 𐑕𐑳𐑥 𐑳𐑞𐑼𐑟 𐑦𐑕𐑒𐑱𐑐𐑑 𐑑𐑵, "
#~ "𐑩𐑤𐑪𐑙 𐑢𐑦𐑞 ·𐑴𐑢𐑨𐑧𐑒."
#~ msgid "Well, wheres their leader? I dont see him."
#~ msgstr "𐑢𐑧𐑤, 𐑢𐑺𐑟 𐑞𐑺 𐑤𐑰𐑛𐑻? 𐑲 𐑛𐑴𐑯𐑑 𐑕𐑰 𐑣𐑦𐑥."
#, fuzzy
#~ msgid "whisper^I dunno. He escaped, I think."
#~ msgstr "𐑩... (𐑢𐑦𐑕𐑐𐑻𐑟).. 𐑲 𐑛𐑩𐑯𐑴. 𐑣𐑰 𐑦𐑕𐑒𐑱𐑐𐑑, 𐑲 𐑔𐑦𐑙𐑒."
#~ msgid ""
#~ "You fool! Well, find him. Bring him to me! Wait, no, just kill him on "
#~ "sight."
#~ msgstr "𐑿 𐑓𐑵𐑤! 𐑢𐑧𐑤, 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥. 𐑚𐑮𐑦𐑙 𐑣𐑦𐑥 𐑑 𐑥𐑰! 𐑢𐑱𐑑, 𐑯𐑴, 𐑡𐑳𐑕𐑑 𐑒𐑦𐑤 𐑣𐑦𐑥 𐑪𐑯 𐑕𐑲𐑑."
#~ msgid "Look, the escaped prisoners have returned!"
#~ msgstr "𐑤𐑫𐑒, 𐑞 𐑦𐑕𐑒𐑱𐑐𐑑 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟 𐑣𐑨𐑝 𐑮𐑦𐑑𐑻𐑯𐑛!"
#, fuzzy
#~| msgid "Huh? Whos there, who said that?"
#~ msgid "Huh? Who said that?"
#~ msgstr "𐑣𐑩? 𐑣𐑵𐑟 𐑞𐑺, 𐑣𐑵 𐑕𐑧𐑛 𐑞𐑨𐑑?"
#~ msgid "I see the exit to the tunnel! Onward!"
#~ msgstr "𐑲 𐑕𐑰 𐑞 𐑧𐑜𐑟𐑦𐑑 𐑑 𐑞 𐑑𐑳𐑯𐑩𐑤! 𐑪𐑯𐑢𐑼𐑛!"
#~ msgid ""
#~ "Wait! We cannot go out that way. There are too many orcs. We must exit "
#~ "through the south-west gates."
#~ msgstr ""
#~ "𐑢𐑱𐑑! 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑬𐑑 𐑞𐑨𐑑 𐑢𐑱. 𐑞𐑺 𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑹𐑒𐑕. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑧𐑜𐑟𐑦𐑑 𐑔𐑮𐑵 𐑞 𐑕𐑬𐑔-"
#~ "𐑢𐑧𐑕𐑑 𐑜𐑱𐑑𐑕."
#~ msgid "Very well. We must go the other way."
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑞 𐑳𐑞𐑼 𐑢𐑱."
#~ msgid "To add ogres to your army, keep two on the grass until end of turns"
#~ msgstr "𐑑 𐑨𐑛 𐑴𐑜𐑻𐑟 𐑑 𐑿𐑼 𐑸𐑥𐑦, 𐑒𐑰𐑐 𐑑𐑵 𐑪𐑯 𐑞 𐑜𐑮𐑨𐑕 𐑳𐑯𐑑𐑦𐑤 𐑧𐑯𐑛 𐑝 𐑑𐑻𐑯𐑟"
#, fuzzy
#~| msgid ""
#~| "All right, we have to keep at least two of these ogres on the grass "
#~| "where they cant escape until our troops get here to capture them. Then "
#~| "they will have to lead us to their tribe."
#~ msgid ""
#~ "All right, we have to keep at least two of these ogres on the grass where "
#~ "they cant escape until our troops get here to capture them."
#~ msgstr ""
#~ "𐑷𐑤 𐑮𐑲𐑑, 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑒𐑰𐑐 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑑𐑵 𐑝 𐑞𐑰𐑟 𐑴𐑜𐑻𐑟 𐑪𐑯 𐑞 𐑜𐑮𐑨𐑕 𐑢𐑺 𐑞𐑱 𐑒𐑭𐑯𐑑 𐑦𐑕𐑒𐑱𐑐 "
#~ "𐑳𐑯𐑑𐑦𐑤 𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑜𐑧𐑑 𐑣𐑽 𐑑 𐑒𐑨𐑐𐑗𐑻 𐑞𐑧𐑥. 𐑞𐑧𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑤𐑧𐑛 𐑳𐑕 𐑑 𐑞𐑺 𐑑𐑮𐑲𐑚."
#~ msgid ""
#~ "We should try to surround them. Gweddry, you stay where you are. Dacyn, "
#~ "you go north-east. Ill go north-west."
#~ msgstr ""
#~ "𐑢𐑰 𐑖𐑫𐑛 𐑑𐑮𐑲 𐑑 𐑕𐑼𐑬𐑯𐑛 𐑞𐑧𐑥. ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑿 𐑕𐑑𐑱 𐑢𐑺 𐑿 𐑸. ·𐑛𐑱𐑒𐑦𐑯, 𐑿 𐑜𐑴 𐑯𐑹𐑔-𐑰𐑕𐑑. 𐑲'𐑤 "
#~ "𐑜𐑴 𐑯𐑹𐑔-𐑢𐑧𐑕𐑑."
#, fuzzy
#~| msgid ""
#~| "Our troops have caught up! Now, we will be able to recruit ogres, since "
#~| "these will be able to convince their tribe to join us."
#~ msgid "Our troops have caught up! Now, we will be able to recruit ogres!"
#~ msgstr ""
#~ "𐑬𐑼 𐑑𐑮𐑵𐑐𐑕 𐑣𐑨𐑝 𐑒𐑷𐑑 𐑳𐑐! 𐑯𐑬, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑴𐑜𐑻𐑟, 𐑕𐑦𐑯𐑕 𐑞𐑰𐑟 𐑢𐑦𐑤 𐑚𐑰 "
#~ "𐑱𐑚𐑩𐑤 𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑞𐑺 𐑑𐑮𐑲𐑚 𐑑 𐑡𐑶𐑯 𐑳𐑕."
#~ msgid ""
#~ "We didnt capture enough of the ogres here. We will have to go on without "
#~ "them."
#~ msgstr "𐑢𐑰 𐑛𐑦𐑛𐑯𐑑 𐑒𐑨𐑐𐑗𐑻 𐑦𐑯𐑳𐑓 𐑝 𐑞 𐑴𐑜𐑻𐑟 𐑣𐑽. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑜𐑴 𐑪𐑯 𐑢𐑦𐑞𐑬𐑑 𐑞𐑧𐑥."
#~ msgid "Resist until Dacyns return tomorrow night"
#~ msgstr "𐑮𐑦𐑟𐑦𐑕𐑑 𐑳𐑯𐑑𐑦𐑤 ·𐑛𐑱𐑒𐑦𐑯𐑟 𐑮𐑦𐑑𐑻𐑯 𐑑𐑫𐑥𐑪𐑮𐑴 𐑯𐑲𐑑"
#~ msgid "Resist until Dacyns return in two days"
#~ msgstr "𐑮𐑦𐑟𐑦𐑕𐑑 𐑳𐑯𐑑𐑦𐑤 ·𐑛𐑱𐑒𐑦𐑯𐑟 𐑮𐑦𐑑𐑻𐑯 𐑦𐑯 𐑑𐑵 𐑛𐑱𐑟"
#~ msgid ""
#~ "Look. To the east. Undead approach! But wait... I sense something... They "
#~ "must not see me..."
#~ msgstr ""
#~ "𐑤𐑫𐑒. 𐑑 𐑞 𐑰𐑕𐑑. 𐑳𐑯𐑛𐑧𐑛 𐑩𐑐𐑮𐑴𐑗! 𐑚𐑳𐑑 𐑢𐑱𐑑... 𐑲 𐑕𐑧𐑯𐑕 𐑕𐑳𐑥𐑔𐑦𐑙... 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑕𐑰 "
#~ "𐑥𐑰..."
#~ msgid ""
#~ "Hm. I do not sense anything out of the ordinary here. My scouts must have "
#~ "deceived me. Very well; destroy them."
#~ msgstr ""
#~ "𐑣𐑥. 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑧𐑯𐑕 𐑧𐑯𐑦𐑔𐑦𐑙 𐑬𐑑 𐑝 𐑞 𐑹𐑛𐑦𐑯𐑼𐑦 𐑣𐑽. 𐑥𐑲 𐑕𐑒𐑬𐑑𐑕 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑛𐑦𐑕𐑰𐑝𐑛 𐑥𐑰. "
#~ "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤; 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥."
#~ msgid ""
#~ "On with the search. I trust you can defeat these men yourself? I have no "
#~ "time to waste here."
#~ msgstr ""
#~ "𐑪𐑯 𐑢𐑦𐑞 𐑞 𐑕𐑻𐑗. 𐑲 𐑑𐑮𐑳𐑕𐑑 𐑿 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑿𐑼𐑕𐑧𐑤𐑓? 𐑲 𐑣𐑨𐑝 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑢𐑱𐑕𐑑 𐑣𐑽."
#~ msgid ""
#~ "There are too many undead, I cannot defeat them... but my orders are to "
#~ "hold this outpost at all costs. It may be we will die this day."
#~ msgstr ""
#~ "𐑞𐑺 𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑳𐑯𐑛𐑧𐑛, 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥... 𐑚𐑳𐑑 𐑥𐑲 𐑹𐑛𐑼𐑟 𐑸 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑦𐑕 𐑬𐑑𐑐𐑴𐑕𐑑 "
#~ "𐑨𐑑 𐑷𐑤 𐑒𐑭𐑕𐑑𐑕. 𐑦𐑑 𐑥𐑱 𐑚𐑰 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑲 𐑞𐑦𐑕 𐑛𐑱."
#~ msgid ""
#~ "But... somehow, I do not think Dacyn has abandoned us. He must have had a "
#~ "reason for leaving."
#~ msgstr ""
#~ "𐑚𐑳𐑑... 𐑕𐑳𐑥𐑣𐑬, 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑔𐑦𐑙𐑒 ·𐑛𐑱𐑒𐑦𐑯 𐑣𐑨𐑟 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕. 𐑣𐑰 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑩 "
#~ "𐑮𐑰𐑟𐑩𐑯 𐑓𐑹 𐑤𐑰𐑝𐑦𐑙."
#~ msgid ""
#~ "Hurry! Before long enemy reinforcements will arrive, and we will all die! "
#~ "Go to the trapdoor!"
#~ msgstr ""
#~ "𐑣𐑳𐑮𐑦! 𐑚𐑦𐑓𐑹 𐑤𐑪𐑙 𐑧𐑯𐑩𐑥𐑦 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝, 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑷𐑤 𐑛𐑲! 𐑜𐑴 𐑑 𐑞 𐑑𐑮𐑨𐑐𐑛𐑹!"
#~ msgid ""
#~ "I do not know. There are trolls in here, which may try to fight us. Now "
#~ "hurry, we have to move quickly with those liches still behind us."
#~ msgstr ""
#~ "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴. 𐑞𐑺 𐑸 𐑑𐑮𐑴𐑤𐑟 𐑦𐑯 𐑣𐑽, 𐑢𐑦𐑗 𐑥𐑱 𐑑𐑮𐑲 𐑑 𐑓𐑲𐑑 𐑳𐑕. 𐑯𐑬 𐑣𐑳𐑮𐑦, 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑥𐑵𐑝 "
#~ "𐑒𐑢𐑦𐑒𐑤𐑦 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑤𐑦𐑗𐑧𐑟 𐑕𐑑𐑦𐑤 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕."
#~ msgid ""
#~ "It doesnt matter. They are much too powerful for us; our only hope is to "
#~ "get away, far away. Perhaps we should go north, and meet with Owaec."
#~ msgstr ""
#~ "𐑦𐑑 𐑛𐑳𐑟𐑯𐑑 𐑥𐑨𐑑𐑼. 𐑞𐑱 𐑸 𐑥𐑳𐑗 𐑑𐑵 𐑐𐑬𐑼𐑓𐑩𐑤 𐑓𐑹 𐑳𐑕; 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑦𐑟 𐑑 𐑜𐑧𐑑 𐑩𐑢𐑱, 𐑓𐑸 "
#~ "𐑩𐑢𐑱. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑜𐑴 𐑯𐑹𐑔, 𐑯 𐑥𐑰𐑑 𐑢𐑦𐑞 ·𐑴𐑢𐑨𐑧𐑒."
#~ msgid ""
#~ "There are five of us still locked up in the jail. All of us will join you "
#~ "if you can get us free."
#~ msgstr ""
#~ "𐑞𐑺 𐑸 𐑓𐑲𐑝 𐑝 𐑳𐑕 𐑕𐑑𐑦𐑤 𐑤𐑪𐑒𐑑 𐑳𐑐 𐑦𐑯 𐑞 𐑡𐑱𐑤. 𐑷𐑤 𐑝 𐑳𐑕 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑿 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑜𐑧𐑑 𐑳𐑕 "
#~ "𐑓𐑮𐑰."
#~ msgid "You dare to attack <i>me</i>!? Go back to your master!"
#~ msgstr "𐑿 𐑛𐑺 𐑑 𐑩𐑑𐑨𐑒 <i>𐑥𐑰</i>!? 𐑜𐑴 𐑚𐑨𐑒 𐑑 𐑿𐑼 𐑥𐑭𐑕𐑑𐑼!"
#~ msgid ""
#~ "This is not good; we are unable to attack Mal-Ravanal at all, for his "
#~ "magic is too strong! We must turn back, it was foolish to press the "
#~ "attack."
#~ msgstr ""
#~ "𐑞𐑦𐑕 𐑦𐑟 𐑯𐑪𐑑 𐑜𐑫𐑛; 𐑢𐑰 𐑸 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑩𐑑𐑨𐑒 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤 𐑨𐑑 𐑷𐑤, 𐑓𐑹 𐑣𐑦𐑟 𐑥𐑨𐑡𐑦𐑒 𐑦𐑟 𐑑𐑵 "
#~ "𐑕𐑑𐑮𐑪𐑙! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑻𐑯 𐑚𐑨𐑒, 𐑦𐑑 𐑢𐑪𐑟 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑐𐑮𐑧𐑕 𐑞 𐑩𐑑𐑨𐑒."
#~ msgid ""
#~ "I am not sure. There are bandits in this country, and I have been told "
#~ "that it is my duty to defeat them, and protect the local villages. "
#~ "However, I cannot find a way to defeat them. The outlaws hide in the "
#~ "villages when we are close, and come out when we are far away."
#~ msgstr ""
#~ "𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼. 𐑞𐑺 𐑸 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑒𐑳𐑯𐑑𐑮𐑰, 𐑯 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑑𐑴𐑤𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑥𐑲 "
#~ "𐑛𐑿𐑑𐑦 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥, 𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑣𐑬𐑧𐑝𐑼, 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑓𐑲𐑯𐑛 𐑩 𐑢𐑱 𐑑 "
#~ "𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥. 𐑞 𐑬𐑑𐑤𐑷𐑟 𐑣𐑲𐑛 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑢𐑧𐑯 𐑢𐑰 𐑸 𐑒𐑤𐑴𐑟, 𐑯 𐑒𐑳𐑥 𐑬𐑑 𐑢𐑧𐑯 𐑢𐑰 𐑸 𐑓𐑸 "
#~ "𐑩𐑢𐑱."
#~ msgid ""
#~ "I have fulfilled my duty to the villages. Now I suppose I can join you in "
#~ "your quest."
#~ msgstr ""
#~ "𐑲 𐑣𐑨𐑝 𐑓𐑫𐑤𐑓𐑦𐑤𐑛 𐑥𐑲 𐑛𐑿𐑑𐑦 𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑯𐑬 𐑲 𐑕𐑩𐑐𐑴𐑟 𐑲 𐑒𐑨𐑯 𐑡𐑶𐑯 𐑿 𐑦𐑯 𐑿𐑼 𐑒𐑢𐑧𐑕𐑑."
#~ msgid ""
#~ "Good job! Now, we should move onward, north. Tell the villagers to pack "
#~ "their belongings and follow us."
#~ msgstr ""
#~ "𐑜𐑫𐑛 𐑡𐑪𐑚! 𐑯𐑬, 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑪𐑯𐑢𐑼𐑛, 𐑯𐑹𐑔. 𐑑𐑧𐑤 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑑 𐑐𐑨𐑒 𐑞𐑺 𐑚𐑦𐑤𐑪𐑙𐑦𐑙𐑟 𐑯 "
#~ "𐑓𐑪𐑤𐑴 𐑳𐑕."
#~ msgid ""
#~ "We should probably go north to the orcish lands immediately. I suspect "
#~ "that the undead have already bypassed us, and cut off any crossing to the "
#~ "west of here."
#~ msgstr ""
#~ "𐑢𐑰 𐑖𐑫𐑛 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑜𐑴 𐑯𐑹𐑔 𐑑 𐑞 𐑹𐑒𐑦𐑖 𐑤𐑨𐑯𐑛𐑟 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰. 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑞𐑨𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 "
#~ "𐑷𐑤𐑮𐑧𐑛𐑦 𐑚𐑲𐑐𐑨𐑕𐑑 𐑳𐑕, 𐑯 𐑒𐑳𐑑 𐑪𐑓 𐑧𐑯𐑦 𐑒𐑮𐑪𐑕𐑦𐑙 𐑑 𐑞 𐑢𐑧𐑕𐑑 𐑝 𐑣𐑽."
#~ msgid "Defeat the trolls and gryphons"
#~ msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑑𐑮𐑴𐑤𐑟 𐑯 𐑜𐑮𐑦𐑓𐑩𐑯𐑟"
#~ msgid ""
#~ "The trail stops soon. We have almost reached our destination, if we can "
#~ "call it that. There is a large lake in front of us, with a small island "
#~ "off the coast. If we burn down the bridge to it, no one will ever be able "
#~ "to reach us."
#~ msgstr ""
#~ "𐑞 𐑑𐑮𐑱𐑤 𐑕𐑑𐑪𐑐𐑕 𐑕𐑵𐑯. 𐑢𐑰 𐑣𐑨𐑝 𐑷𐑤𐑥𐑴𐑕𐑑 𐑮𐑰𐑗𐑑 𐑬𐑼 𐑛𐑧𐑕𐑑𐑦𐑯𐑱𐑖𐑩𐑯, 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑷𐑤 𐑦𐑑 𐑞𐑨𐑑. "
#~ "𐑞𐑺 𐑦𐑟 𐑩 𐑤𐑸𐑡 𐑤𐑱𐑒 𐑦𐑯 𐑓𐑮𐑳𐑯𐑑 𐑝 𐑳𐑕, 𐑢𐑦𐑞 𐑩 𐑕𐑥𐑷𐑤 𐑲𐑤𐑩𐑯𐑛 𐑪𐑓 𐑞 𐑒𐑴𐑕𐑑. 𐑦𐑓 𐑢𐑰 𐑚𐑻𐑯 𐑛𐑬𐑯 "
#~ "𐑞 𐑚𐑮𐑦𐑡 𐑑 𐑦𐑑, 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑦𐑤 𐑧𐑝𐑼 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑰𐑗 𐑳𐑕."
#~ msgid ""
#~ "But what if there are already people living on it? We will have to fight "
#~ "them! And besides, the undead can build boats."
#~ msgstr ""
#~ "𐑚𐑳𐑑 𐑢𐑪𐑑 𐑦𐑓 𐑞𐑺 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑪𐑯 𐑦𐑑? 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑞𐑧𐑥! 𐑯 𐑚𐑦𐑕𐑲𐑛𐑟, "
#~ "𐑞 𐑳𐑯𐑛𐑧𐑛 𐑒𐑨𐑯 𐑚𐑦𐑤𐑛 𐑚𐑴𐑑𐑕."
#~ msgid ""
#~ "There are other people. A tribe of trolls, and some gryphons. But it is "
#~ "safer than fighting the undead, and once we kill them, the island will be "
#~ "ours."
#~ msgstr ""
#~ "𐑞𐑺 𐑸 𐑳𐑞𐑼 𐑐𐑰𐑐𐑩𐑤. 𐑩 𐑑𐑮𐑲𐑚 𐑝 𐑑𐑮𐑴𐑤𐑟, 𐑯 𐑕𐑳𐑥 𐑜𐑮𐑦𐑓𐑩𐑯𐑟. 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑕𐑱𐑓𐑻 𐑞𐑨𐑯 𐑓𐑲𐑑𐑦𐑙 𐑞 "
#~ "𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑢𐑳𐑯𐑕 𐑢𐑰 𐑒𐑦𐑤 𐑞𐑧𐑥, 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑬𐑼𐑟."
#~ msgid ""
#~ "Very well, we will go on, take this island. It appears we have no choice. "
#~ "Onward!"
#~ msgstr ""
#~ "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑪𐑯, 𐑑𐑱𐑒 𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛. 𐑦𐑑 𐑩𐑐𐑽𐑟 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑗𐑶𐑕. 𐑪𐑯𐑢𐑼𐑛!"
#, fuzzy
#~ msgid ""
#~ "There is an abandoned castle here. It looks repairable — we should settle "
#~ "here."
#~ msgstr "𐑞𐑺 𐑦𐑟 𐑩𐑯 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑒𐑨𐑕𐑩𐑤 𐑣𐑽. 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑮𐑦𐑐𐑺𐑩𐑚𐑩𐑤 - 𐑢𐑰 𐑖𐑫𐑛 𐑕𐑧𐑑𐑩𐑤 𐑣𐑽."
#~ msgid "We will base our attack from here. Now go, destroy the enemy!"
#~ msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑚𐑱𐑕 𐑬𐑼 𐑩𐑑𐑨𐑒 𐑓𐑮𐑪𐑥 𐑣𐑽. 𐑯𐑬 𐑜𐑴, 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑧𐑯𐑩𐑥𐑦!"
#~ msgid "We have done it! The island is ours. Our journey is complete."
#~ msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑛𐑳𐑯 𐑦𐑑! 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑦𐑟 𐑬𐑼𐑟. 𐑬𐑼 𐑡𐑻𐑯𐑰 𐑦𐑟 𐑒𐑩𐑥𐑐𐑤𐑰𐑑."
#~ msgid ""
#~ "Informed they were being taken to the orcish king, Dra-Nak, they "
#~ "attempted to escape before that happened..."
#~ msgstr ""
#~ "𐑦𐑯𐑓𐑹𐑥𐑛 𐑞𐑱 𐑢𐑻 𐑚𐑰𐑦𐑙 𐑑𐑱𐑒𐑩𐑯 𐑑 𐑞 𐑹𐑒𐑦𐑖 𐑒𐑦𐑙, ·𐑛𐑮𐑭-𐑯𐑨𐑒, 𐑞𐑱 𐑩𐑑𐑧𐑥𐑐𐑑𐑩𐑛 𐑑 𐑦𐑕𐑒𐑱𐑐 𐑚𐑦𐑓𐑹 "
#~ "𐑞𐑨𐑑 𐑣𐑨𐑐𐑩𐑯𐑛..."
#~ msgid "Escape through the south-west tunnel"
#~ msgstr "𐑦𐑕𐑒𐑱𐑐 𐑔𐑮𐑵 𐑞 𐑕𐑬𐑔-𐑢𐑧𐑕𐑑 𐑑𐑳𐑯𐑩𐑤"
#~ msgid ""
#~ "I think Dacyn and Owaec have escaped already. Now I have to, also... "
#~ "these guards are not being very alert, I may be able to get past them..."
#~ msgstr ""
#~ "𐑲 𐑔𐑦𐑙𐑒 ·𐑛𐑱𐑒𐑦𐑯 𐑯 ·𐑴𐑢𐑨𐑧𐑒 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑷𐑤𐑮𐑧𐑛𐑦. 𐑯𐑬 𐑲 𐑣𐑨𐑝 𐑑, 𐑷𐑤𐑕𐑴... 𐑞𐑰𐑟 𐑜𐑸𐑛𐑟 𐑸 "
#~ "𐑯𐑪𐑑 𐑚𐑰𐑦𐑙 𐑝𐑧𐑮𐑦 𐑩𐑤𐑻𐑑, 𐑲 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑐𐑭𐑕𐑑 𐑞𐑧𐑥..."
#~ msgid "Aha! There is a small crack in the cave wall here."
#~ msgstr "𐑭𐑣𐑭! 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑮𐑨𐑒 𐑦𐑯 𐑞 𐑒𐑱𐑝 𐑢𐑷𐑤 𐑣𐑽."
#~ msgid "Right here, boss."
#~ msgstr "𐑮𐑲𐑑 𐑣𐑽, 𐑚𐑭𐑕."
#~ msgid ""
#~ "It is not safe here, but we cannot go back north. The orcs are a more "
#~ "immediate threat."
#~ msgstr ""
#~ "𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑕𐑱𐑓 𐑣𐑽, 𐑚𐑳𐑑 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑚𐑨𐑒 𐑯𐑹𐑔. 𐑞 𐑹𐑒𐑕 𐑸 𐑩 𐑥𐑹 𐑦𐑥𐑰𐑛𐑦𐑩𐑑 𐑔𐑮𐑧𐑑."
#~ msgid ""
#~ "We cannot go north, for that is where orcs are... we cannot go east, for "
#~ "that is where the undead come from... we cannot go west, for the ocean "
#~ "lies in that direction, and we have no ships. We would survive for a "
#~ "time, but we would still be in Wesnoth, and the undead would still find "
#~ "us."
#~ msgstr ""
#~ "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑯𐑹𐑔, 𐑓𐑹 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑺 𐑹𐑒𐑕 𐑸... 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑰𐑕𐑑, 𐑓𐑹 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑺 𐑞 "
#~ "𐑳𐑯𐑛𐑧𐑛 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥... 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑢𐑧𐑕𐑑, 𐑓𐑹 𐑞 𐑴𐑖𐑩𐑯 𐑤𐑲𐑟 𐑦𐑯 𐑞𐑨𐑑 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯, 𐑯 𐑢𐑰 "
#~ "𐑣𐑨𐑝 𐑯𐑴 𐑖𐑦𐑐𐑕. 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑻𐑝𐑲𐑝 𐑓𐑹 𐑩 𐑑𐑲𐑥, 𐑚𐑳𐑑 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑑𐑦𐑤 𐑚𐑰 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑞 "
#~ "𐑳𐑯𐑛𐑧𐑛 𐑢𐑫𐑛 𐑕𐑑𐑦𐑤 𐑓𐑲𐑯𐑛 𐑳𐑕."
#~ msgid ""
#~ "We could go south, and return to Wesnoth... but I do not know what that "
#~ "would accomplish."
#~ msgstr ""
#~ "𐑢𐑰 𐑒𐑫𐑛 𐑜𐑴 𐑕𐑬𐑔, 𐑯 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔... 𐑚𐑳𐑑 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑩𐑒𐑳𐑥𐑐𐑤𐑦𐑖."
#~ msgid "It would accomplish nothing! The undead will kill us all!"
#~ msgstr "𐑦𐑑 𐑢𐑫𐑛 𐑩𐑒𐑳𐑥𐑐𐑤𐑦𐑖 𐑯𐑳𐑔𐑦𐑙! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑳𐑕 𐑷𐑤!"
#~ msgid ""
#~ "Have you not heard what Dacyn said? Either the orcs or undead will kill "
#~ "us no matter what we do. Our only hope was to isolate ourselves on the "
#~ "Isle of Vrug. We are too far away now to return that way, and we have "
#~ "aroused the orcs. We cannot try that again. So, if we have no hope..."
#~ msgstr ""
#~ "𐑣𐑨𐑝 𐑿 𐑯𐑪𐑑 𐑣𐑻𐑛 𐑢𐑪𐑑 ·𐑛𐑱𐑒𐑦𐑯 𐑕𐑧𐑛? 𐑲𐑞𐑼 𐑞 𐑹𐑒𐑕 𐑹 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑳𐑕 𐑯𐑴 𐑥𐑨𐑑𐑼 𐑢𐑪𐑑 𐑢𐑰 "
#~ "𐑛𐑵. 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑢𐑪𐑟 𐑑 𐑲𐑕𐑩𐑤𐑱𐑑 𐑬𐑼𐑕𐑧𐑤𐑝𐑟 𐑪𐑯 𐑞 𐑲𐑤 𐑝 ·𐑝𐑮𐑳𐑜. 𐑢𐑰 𐑸 𐑑𐑵 𐑓𐑸 𐑩𐑢𐑱 𐑯𐑬 𐑑 "
#~ "𐑮𐑦𐑑𐑻𐑯 𐑞𐑨𐑑 𐑢𐑱, 𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑩𐑮𐑬𐑟𐑛 𐑞 𐑹𐑒𐑕. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑑𐑮𐑲 𐑞𐑨𐑑 𐑩𐑜𐑱𐑯. 𐑕𐑴, 𐑦𐑓 𐑢𐑰 𐑣𐑨𐑝 "
#~ "𐑯𐑴 𐑣𐑴𐑐..."
#~ msgid ""
#~ "There is still some hope left. If we return to Wesnoth, we may be able to "
#~ "aid the king in defeating these invaders. We saw them attack us. And, I "
#~ "have... advice. To give the king. I may know the undeads weakness."
#~ msgstr ""
#~ "𐑞𐑺 𐑦𐑟 𐑕𐑑𐑦𐑤 𐑕𐑳𐑥 𐑣𐑴𐑐 𐑤𐑧𐑓𐑑. 𐑦𐑓 𐑢𐑰 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑲𐑛 𐑞 𐑒𐑦𐑙 "
#~ "𐑦𐑯 𐑛𐑦𐑓𐑰𐑑𐑦𐑙 𐑞𐑰𐑟 𐑦𐑯𐑝𐑱𐑛𐑻𐑟. 𐑢𐑰 𐑕𐑷 𐑞𐑧𐑥 𐑩𐑑𐑨𐑒 𐑳𐑕. 𐑯, 𐑲 𐑣𐑨𐑝... 𐑩𐑛𐑝𐑲𐑕. 𐑑 𐑜𐑦𐑝 𐑞 "
#~ "𐑒𐑦𐑙. 𐑲 𐑥𐑱 𐑯𐑴 𐑞 𐑳𐑯𐑛𐑧𐑛𐑕 𐑢𐑰𐑒𐑯𐑩𐑕."
#~ msgid ""
#~ "Very well. If returning to Wesnoth has any chance of success, it is our "
#~ "best option. We will go south."
#~ msgstr ""
#~ "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑦𐑓 𐑮𐑦𐑑𐑻𐑯𐑦𐑙 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑨𐑟 𐑧𐑯𐑦 𐑗𐑭𐑯𐑕 𐑝 𐑕𐑩𐑒𐑕𐑧𐑕, 𐑦𐑑 𐑦𐑟 𐑬𐑼 𐑚𐑧𐑕𐑑 "
#~ "𐑪𐑐𐑖𐑩𐑯. 𐑢𐑰 𐑢𐑦𐑤 𐑜𐑴 𐑕𐑬𐑔."
#~ msgid ""
#~ "I do not like this. But it appears we will die no matter our course of "
#~ "action."
#~ msgstr "𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑤𐑲𐑒 𐑞𐑦𐑕. 𐑚𐑳𐑑 𐑦𐑑 𐑩𐑐𐑽𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑲 𐑯𐑴 𐑥𐑨𐑑𐑼 𐑬𐑼 𐑒𐑹𐑕 𐑝 𐑨𐑒𐑖𐑩𐑯."
#~ msgid ""
#~ "Aha! I see what they have done. They have raised him as an undead dragon. "
#~ "But he does not appear to be weak to my arcane senses... this is strange "
#~ "magic indeed."
#~ msgstr ""
#~ "𐑭𐑣𐑭! 𐑲 𐑕𐑰 𐑢𐑪𐑑 𐑞𐑱 𐑣𐑨𐑝 𐑛𐑳𐑯. 𐑞𐑱 𐑣𐑨𐑝 𐑮𐑱𐑟𐑛 𐑣𐑦𐑥 𐑨𐑟 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 𐑛𐑮𐑨𐑜𐑩𐑯. 𐑚𐑳𐑑 𐑣𐑰 𐑛𐑳𐑟 "
#~ "𐑯𐑪𐑑 𐑩𐑐𐑽 𐑑 𐑚𐑰 𐑢𐑰𐑒 𐑑 𐑥𐑲 𐑸𐑒𐑱𐑯 𐑕𐑧𐑯𐑕𐑩𐑟... 𐑞𐑦𐑕 𐑦𐑟 𐑕𐑑𐑮𐑱𐑯𐑡 𐑥𐑨𐑡𐑦𐑒 𐑦𐑯𐑛𐑰𐑛."
#~ msgid ""
#~ "We have reached Weldyn. Now we must have a council to decide what to do "
#~ "next."
#~ msgstr ""
#~ "𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑯𐑬 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑑 𐑛𐑦𐑕𐑲𐑛 𐑢𐑪𐑑 𐑑 𐑛𐑵 𐑯𐑧𐑒𐑕𐑑."
#~ msgid ""
#~ "The guards, surprised by this sudden revelation, advanced to attack him. "
#~ "However, as he was now skilled in the magical art of teleportation, he "
#~ "simply vanished. And has not been seen since."
#~ msgstr ""
#~ "𐑞 𐑜𐑸𐑛𐑟, 𐑕𐑼𐑐𐑮𐑲𐑟𐑛 𐑚𐑲 𐑞𐑦𐑕 𐑕𐑳𐑛𐑩𐑯 𐑮𐑧𐑝𐑩𐑤𐑱𐑖𐑩𐑯, 𐑩𐑛𐑝𐑭𐑯𐑕𐑑 𐑑 𐑩𐑑𐑨𐑒 𐑣𐑦𐑥. 𐑣𐑬𐑧𐑝𐑼, 𐑨𐑟 𐑣𐑰 "
#~ "𐑢𐑪𐑟 𐑯𐑬 𐑕𐑒𐑦𐑤𐑛 𐑦𐑯 𐑞 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑸𐑑 𐑝 𐑑𐑧𐑤𐑧𐑐𐑹𐑑𐑨𐑑𐑪𐑯, 𐑣𐑰 𐑕𐑦𐑥𐑐𐑤𐑦 𐑝𐑨𐑯𐑦𐑖𐑑. 𐑯 𐑣𐑨𐑟 𐑯𐑪𐑑 "
#~ "𐑚𐑰𐑯 𐑕𐑰𐑯 𐑕𐑦𐑯𐑕."
#~ msgid ""
#~ "Not been seen, that is, until the day when he attacked Gweddry and me in "
#~ "that outpost on the eastern border. This is the lich we are facing: Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "𐑯𐑪𐑑 𐑚𐑰𐑯 𐑕𐑰𐑯, 𐑞𐑨𐑑 𐑦𐑟, 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑛𐑱 𐑢𐑧𐑯 𐑣𐑰 𐑩𐑑𐑨𐑒𐑑 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑯 𐑥𐑰 𐑦𐑯 𐑞𐑨𐑑 𐑬𐑑𐑐𐑴𐑕𐑑 "
#~ "𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼. 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑤𐑦𐑗 𐑢𐑰 𐑸 𐑓𐑱𐑕𐑦𐑙: ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤."
#~ msgid ""
#~ "At first we tried to escape them, for we knew they were too powerful; it "
#~ "is only by horrible luck that we are back in Wesnoth at all."
#~ msgstr ""
#~ "𐑨𐑑 𐑓𐑻𐑕𐑑 𐑢𐑰 𐑑𐑮𐑲𐑛 𐑑 𐑦𐑕𐑒𐑱𐑐 𐑞𐑧𐑥, 𐑓𐑹 𐑢𐑰 𐑯𐑿 𐑞𐑱 𐑢𐑻 𐑑𐑵 𐑐𐑬𐑼𐑓𐑩𐑤; 𐑦𐑑 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑚𐑲 "
#~ "𐑣𐑪𐑮𐑩𐑚𐑩𐑤 𐑤𐑳𐑒 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑚𐑨𐑒 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑨𐑑 𐑷𐑤."
#~ msgid ""
#~ "It doesnt matter anyway. The point is, we already know we cannot defeat "
#~ "the hordes of the enemy head-on in battle. So it seems that the only path "
#~ "to victory is to destroy the head of these necromancers, the lich Mal-"
#~ "Ravanal."
#~ msgstr ""
#~ "𐑦𐑑 𐑛𐑳𐑟𐑯𐑑 𐑥𐑨𐑑𐑼 𐑧𐑯𐑦𐑢𐑱. 𐑞 𐑐𐑶𐑯𐑑 𐑦𐑟, 𐑢𐑰 𐑷𐑤𐑮𐑧𐑛𐑦 𐑯𐑴 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑣𐑹𐑛𐑟 𐑝 𐑞 "
#~ "𐑧𐑯𐑩𐑥𐑦 𐑣𐑧𐑛-𐑪𐑯 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤. 𐑕𐑴 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑨𐑑 𐑞 𐑴𐑯𐑤𐑦 𐑐𐑭𐑔 𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 "
#~ "𐑣𐑧𐑛 𐑝 𐑞𐑰𐑟 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻𐑕, 𐑞 𐑤𐑦𐑗 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤."
#~ msgid "But as yet we have no idea how to do it!"
#~ msgstr "𐑚𐑳𐑑 𐑨𐑟 𐑘𐑧𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑲𐑛𐑾 𐑣𐑬 𐑑 𐑛𐑵 𐑦𐑑!"
#~ msgid ""
#~ "Well, we do know that he is very arrogant, and can be easily tricked. "
#~ "That is how he fell in the first place."
#~ msgstr ""
#~ "𐑢𐑧𐑤, 𐑢𐑰 𐑛𐑵 𐑯𐑴 𐑞𐑨𐑑 𐑣𐑰 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑺𐑩𐑜𐑩𐑯𐑑, 𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑑𐑮𐑦𐑒𐑑. 𐑞𐑨𐑑 𐑦𐑟 𐑣𐑬 𐑣𐑰 "
#~ "𐑓𐑧𐑤 𐑦𐑯 𐑞 𐑓𐑻𐑕𐑑 𐑐𐑤𐑱𐑕."
#~ msgid ""
#~ "So maybe we can trick him into exposing himself to us? Dacyn, does he "
#~ "know we know who he is?"
#~ msgstr ""
#~ "𐑕𐑴 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑮𐑦𐑒 𐑣𐑦𐑥 𐑦𐑯𐑑𐑫 𐑦𐑒𐑕𐑐𐑴𐑟𐑦𐑙 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑑 𐑳𐑕? ·𐑛𐑱𐑒𐑦𐑯, 𐑛𐑳𐑟 𐑣𐑰 𐑯𐑴 𐑢𐑰 "
#~ "𐑯𐑴 𐑣𐑵 𐑣𐑰 𐑦𐑟?"
#~ msgid ""
#~ "No, I dont think so. I am the only person alive who would recognize the "
#~ "name Mal-Ravanal, and if he had known I was there when he attacked, he "
#~ "would have pursued us much more vigorously."
#~ msgstr ""
#~ "𐑯𐑴, 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑕𐑴. 𐑲 𐑨𐑥 𐑞 𐑴𐑯𐑤𐑦 𐑐𐑻𐑕𐑩𐑯 𐑩𐑤𐑲𐑝 𐑣𐑵 𐑢𐑫𐑛 𐑮𐑧𐑒𐑪𐑜𐑯𐑲𐑟 𐑞 𐑯𐑱𐑥 ·𐑥𐑨𐑤-"
#~ "𐑮𐑨𐑝𐑨𐑯𐑭𐑤, 𐑯 𐑦𐑓 𐑣𐑰 𐑣𐑨𐑛 𐑯𐑴𐑯 𐑲 𐑢𐑪𐑟 𐑞𐑺 𐑢𐑧𐑯 𐑣𐑰 𐑩𐑑𐑨𐑒𐑑, 𐑣𐑰 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑐𐑼𐑕𐑿𐑛 𐑳𐑕 𐑥𐑳𐑗 "
#~ "𐑥𐑹 𐑝𐑦𐑜𐑼𐑩𐑕𐑤𐑦."
#~ msgid "Messenger of Doom"
#~ msgstr "·𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑝 ·𐑛𐑵𐑥"
#~ msgid "I come bearing a message from my leader."
#~ msgstr "𐑲 𐑒𐑳𐑥 𐑚𐑺𐑦𐑙 𐑩 𐑥𐑧𐑕𐑦𐑡 𐑓𐑮𐑪𐑥 𐑥𐑲 𐑤𐑰𐑛𐑻."
#~ msgid "Very well, you may read it. It might tell us something useful."
#~ msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑿 𐑥𐑱 𐑨𐑖𐑔𐑮𐑧𐑛 𐑦𐑑. 𐑦𐑑 𐑥𐑲𐑑 𐑑𐑧𐑤 𐑳𐑕 𐑕𐑳𐑥𐑔𐑦𐑙 𐑿𐑕𐑓𐑩𐑤."
#, fuzzy
#~ msgid ""
#~ "He says: <i>“Well done; you have defeated some of my less powerful "
#~ "captains, and a small fraction of my horde. Were I to bring the whole "
#~ "might of my Dread Legions to bear I could crush you like an insect. But I "
#~ "seek a victory that will reveal the true extent of my personal power. "
#~ "Unlike the Great General Gweddry I do not seek to hide behind the armored "
#~ "skirts of my soldiers! You, O commander Gweddry, are a coward! The bards "
#~ "may sing that you defeated my captains, but in reality you did nothing "
#~ "but cower far behind the lines in safety while others braver than you "
#~ "fought and died in your name.”</i>"
#~ msgstr ""
#~ "𐑣𐑰 𐑕𐑧𐑟: '𐑢𐑧𐑤 𐑛𐑳𐑯; 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑕𐑳𐑥 𐑝 𐑥𐑲 𐑤𐑧𐑕 𐑐𐑬𐑼𐑓𐑩𐑤 𐑒𐑨𐑐𐑑𐑩𐑯𐑟, 𐑯 𐑩 𐑕𐑥𐑷𐑤 "
#~ "𐑓𐑮𐑨𐑒𐑖𐑩𐑯 𐑝 𐑥𐑲 𐑣𐑹𐑛. 𐑢𐑻 𐑲 𐑑 𐑚𐑮𐑦𐑙 𐑞 𐑣𐑴𐑤 𐑥𐑲𐑑 𐑝 𐑥𐑲 ·𐑛𐑮𐑧𐑛 ·𐑤𐑰𐑡𐑩𐑯𐑟 𐑑 𐑚𐑺 𐑲 𐑒𐑫𐑛 "
#~ "𐑒𐑮𐑳𐑖 𐑿 𐑤𐑲𐑒 𐑩𐑯 𐑦𐑯𐑕𐑧𐑒𐑑. 𐑚𐑳𐑑 𐑲 𐑕𐑰𐑒 𐑩 𐑝𐑦𐑒𐑑𐑼𐑦 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑮𐑦𐑝𐑰𐑤 𐑞 𐑑𐑮𐑵 𐑦𐑒𐑕𐑑𐑧𐑯𐑑 𐑝 𐑥𐑲 "
#~ "𐑐𐑻𐑕𐑩𐑯𐑩𐑤 𐑐𐑬𐑼. 𐑩𐑯𐑤𐑲𐑒 𐑞 ·𐑜𐑮𐑱𐑑 ·𐑡𐑧𐑯𐑼𐑩𐑤 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑰𐑒 𐑑 𐑣𐑲𐑛 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 "
#~ "𐑸𐑥𐑻𐑛 𐑕𐑒𐑻𐑑𐑕 𐑝 𐑥𐑲 𐑕𐑴𐑤𐑡𐑼𐑟! 𐑿, 𐑴 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑸 𐑩 𐑒𐑬𐑼𐑛! 𐑞 bards 𐑥𐑱 𐑕𐑦𐑙 "
#~ "𐑞𐑨𐑑 𐑿 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑲 𐑒𐑨𐑐𐑑𐑩𐑯𐑟, 𐑚𐑳𐑑 𐑦𐑯 𐑮𐑦𐑨𐑤𐑦𐑑𐑦 𐑿 𐑛𐑦𐑛 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑒𐑬𐑻 𐑓𐑸 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 "
#~ "𐑤𐑲𐑯𐑟 𐑦𐑯 𐑕𐑱𐑓𐑑𐑦 𐑢𐑲𐑤 𐑳𐑞𐑼𐑟 𐑚𐑮𐑱𐑝𐑼 𐑞𐑨𐑯 𐑿 𐑓𐑷𐑑 𐑯 𐑛𐑲𐑛 𐑦𐑯 𐑿𐑼 𐑯𐑱𐑥.'"
#~ msgid ""
#~ "What is the point of this message? Does it consist of anything more than "
#~ "insults?"
#~ msgstr "𐑢𐑪𐑑 𐑦𐑟 𐑞 𐑐𐑶𐑯𐑑 𐑝 𐑞𐑦𐑕 𐑥𐑧𐑕𐑦𐑡? 𐑛𐑳𐑟 𐑦𐑑 𐑒𐑩𐑯𐑕𐑦𐑕𐑑 𐑝 𐑧𐑯𐑦𐑔𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑦𐑯𐑕𐑩𐑤𐑑𐑕?"
#~ msgid ""
#~ "The point is that you did not defeat my Lords minions, it was others "
#~ "doing the work for you! The mighty Gweddry himself would last but a few "
#~ "moments in actual combat. And my master seeks to prove this. He "
#~ "challenges you, Gweddry, to a contest, a battle."
#~ msgstr ""
#~ "𐑞 𐑐𐑶𐑯𐑑 𐑦𐑟 𐑞𐑨𐑑 𐑿 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑛𐑦𐑓𐑰𐑑 𐑥𐑲 ·𐑤𐑹𐑛𐑟 𐑥𐑦𐑯𐑘𐑩𐑯𐑟, 𐑦𐑑 𐑢𐑪𐑟 𐑳𐑞𐑼𐑟 𐑛𐑵𐑦𐑙 𐑞 𐑢𐑻𐑒 𐑓𐑹 "
#~ "𐑿! 𐑞 𐑥𐑲𐑑𐑦 ·𐑜𐑢𐑧𐑛𐑮𐑰 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑫𐑛 𐑤𐑭𐑕𐑑 𐑚𐑳𐑑 𐑩 𐑓𐑿 𐑥𐑴𐑥𐑩𐑯𐑑𐑕 𐑦𐑯 𐑨𐑒𐑗𐑫𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑯 "
#~ "𐑥𐑲 𐑥𐑭𐑕𐑑𐑼 𐑕𐑰𐑒𐑕 𐑑 𐑐𐑮𐑵𐑝 𐑞𐑦𐑕. 𐑣𐑰 𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑟 𐑿, ·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑑 𐑩 𐑒𐑪𐑯𐑑𐑧𐑕𐑑, 𐑩 𐑚𐑨𐑑𐑩𐑤."
#~ msgid ""
#~ "What are his terms? I wont accept anything obviously weighted towards "
#~ "his victory!"
#~ msgstr ""
#~ "𐑢𐑪𐑑 𐑸 𐑣𐑦𐑟 𐑑𐑻𐑥𐑟? 𐑲 𐑢𐑴𐑯𐑑 𐑨𐑒𐑕𐑧𐑐𐑑 𐑧𐑯𐑦𐑔𐑦𐑙 𐑪𐑚𐑝𐑦𐑩𐑕𐑤𐑦 𐑢𐑱𐑑𐑦𐑛 𐑑𐑫𐑢𐑹𐑛𐑟 𐑣𐑦𐑟 𐑝𐑦𐑒𐑑𐑼𐑦!"
#~ msgid ""
#~ "That only proves you are a coward. Nevertheless, these are his terms: You "
#~ "pick your six best warriors and he will pick his six best. Then you will "
#~ "fight, to the death; until either you or he is destroyed!"
#~ msgstr ""
#~ "𐑞𐑨𐑑 𐑴𐑯𐑤𐑦 𐑐𐑮𐑵𐑝𐑟 𐑿 𐑸 𐑩 𐑒𐑬𐑼𐑛. 𐑯𐑧𐑝𐑼𐑞𐑩𐑤𐑧𐑕, 𐑞𐑰𐑟 𐑸 𐑣𐑦𐑟 𐑑𐑻𐑥𐑟: 𐑿 𐑐𐑦𐑒 𐑿𐑼 𐑕𐑦𐑒𐑕 𐑚𐑧𐑕𐑑 "
#~ "𐑢𐑪𐑮𐑦𐑼𐑟 𐑯 𐑣𐑰 𐑢𐑦𐑤 𐑐𐑦𐑒 𐑣𐑦𐑟 𐑕𐑦𐑒𐑕 𐑚𐑧𐑕𐑑. 𐑞𐑧𐑯 𐑿 𐑢𐑦𐑤 𐑓𐑲𐑑, 𐑑 𐑞 𐑛𐑧𐑔; 𐑳𐑯𐑑𐑦𐑤 𐑲𐑞𐑼 𐑿 𐑹 "
#~ "𐑣𐑰 𐑦𐑟 𐑛𐑩𐑕𐑑𐑮𐑶𐑛!"
#~ msgid ""
#~ "Gweddry, I dont think you should accept. He is bound to bring more than "
#~ "six undead to the battle; he will bring an army!"
#~ msgstr ""
#~ "·𐑜𐑢𐑧𐑛𐑮𐑰, 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑿 𐑖𐑫𐑛 𐑨𐑒𐑕𐑧𐑐𐑑. 𐑣𐑰 𐑦𐑟 𐑚𐑬𐑯𐑛 𐑑 𐑚𐑮𐑦𐑙 𐑥𐑹 𐑞𐑨𐑯 𐑕𐑦𐑒𐑕 𐑳𐑯𐑛𐑧𐑛 𐑑 "
#~ "𐑞 𐑚𐑨𐑑𐑩𐑤; 𐑣𐑰 𐑢𐑦𐑤 𐑚𐑮𐑦𐑙 𐑩𐑯 𐑸𐑥𐑦!"
#~ msgid ""
#~ "Well, I think you should accept. There is a small chance that it will be "
#~ "a fair fight, and otherwise we will definitely have to face his whole "
#~ "undead army."
#~ msgstr ""
#~ "𐑢𐑧𐑤, 𐑲 𐑔𐑦𐑙𐑒 𐑿 𐑖𐑫𐑛 𐑨𐑒𐑕𐑧𐑐𐑑. 𐑞𐑺 𐑦𐑟 𐑩 𐑕𐑥𐑷𐑤 𐑗𐑭𐑯𐑕 𐑞𐑨𐑑 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑩 𐑓𐑺 𐑓𐑲𐑑, 𐑯 "
#~ "𐑳𐑞𐑼𐑢𐑲𐑟 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑧𐑓𐑩𐑯𐑩𐑑𐑤𐑦 𐑣𐑨𐑝 𐑑 𐑓𐑱𐑕 𐑣𐑦𐑟 𐑣𐑴𐑤 𐑳𐑯𐑛𐑧𐑛 𐑸𐑥𐑦."
#~ msgid ""
#~ "I will simplify your choice. Accept, coward, or face the onslaught of my "
#~ "lords hordes at dawn tomorrow!"
#~ msgstr ""
#~ "𐑲 𐑢𐑦𐑤 𐑕𐑦𐑥𐑐𐑤𐑩𐑓𐑲 𐑿𐑼 𐑗𐑶𐑕. 𐑨𐑒𐑕𐑧𐑐𐑑, 𐑒𐑬𐑼𐑛, 𐑹 𐑓𐑱𐑕 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑 𐑝 𐑥𐑲 𐑤𐑹𐑛𐑟 𐑣𐑹𐑛𐑟 𐑨𐑑 𐑛𐑷𐑯 "
#~ "𐑑𐑫𐑥𐑪𐑮𐑴!"
#, fuzzy
#~ msgid ""
#~ "I will accept this challenge. By your own masters terms, that proves I "
#~ "am no coward."
#~ msgstr ""
#~ "𐑲 𐑢𐑦𐑤 𐑨𐑒𐑕𐑧𐑐𐑑 𐑞𐑦𐑕 𐑗𐑨𐑤𐑩𐑯𐑡. 𐑚𐑲 𐑿𐑼 𐑴𐑯 𐑥𐑭𐑕𐑑𐑼𐑟 𐑑𐑻𐑥𐑟, 𐑞𐑨𐑑 𐑐𐑮𐑵𐑝𐑟 𐑲 𐑨𐑥 𐑯𐑴 𐑒𐑬𐑼𐑛."
#~ msgid ""
#~ "I will not accept a fight in which he will obviously cheat! I refuse!"
#~ msgstr "𐑲 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑨𐑒𐑕𐑧𐑐𐑑 𐑩 𐑓𐑲𐑑 𐑦𐑯 𐑢𐑦𐑗 𐑣𐑰 𐑢𐑦𐑤 𐑪𐑚𐑝𐑦𐑩𐑕𐑤𐑦 𐑗𐑰𐑑! 𐑲 𐑮𐑩𐑓𐑿𐑟!"
#~ msgid "And more!"
#~ msgstr "𐑯 𐑥𐑹!"
#, fuzzy
#~ msgid ""
#~ "You people are fools! You rejected my masters offer to duel... very "
#~ "well, you will <i>all</i> die! And know this; my master is here to enjoy "
#~ "your demise. For he does not fear you at all, and knows that you will "
#~ "never be able to find him and kill him! There are seven of us, and only "
#~ "one of us is the real leader! Ha ha ha ha! To be fair about it, we will "
#~ "all tell you our names if you can reach us."
#~ msgstr ""
#~ "𐑿 𐑐𐑰𐑐𐑩𐑤 𐑸 𐑓𐑵𐑤𐑟! 𐑿 𐑮𐑦𐑡𐑧𐑒𐑑𐑧𐑛 𐑥𐑲 𐑥𐑭𐑕𐑑𐑼𐑟 𐑪𐑓𐑼 𐑑 𐑛𐑵𐑩𐑤... 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑿 𐑢𐑦𐑤 𐑷𐑤 𐑛𐑲! "
#~ "𐑯 𐑯𐑴 𐑞𐑦𐑕; 𐑥𐑲 𐑥𐑭𐑕𐑑𐑼 𐑦𐑟 𐑣𐑽 𐑑 𐑦𐑯𐑡𐑶 𐑿𐑼 𐑛𐑦𐑥𐑲𐑟. 𐑓𐑹 𐑣𐑰 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑓𐑽 𐑿 𐑨𐑑 𐑷𐑤, 𐑯 𐑯𐑴𐑟 "
#~ "𐑞𐑨𐑑 𐑿 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑓𐑲𐑯𐑛 𐑣𐑦𐑥 𐑯 𐑒𐑦𐑤 𐑣𐑦𐑥! 𐑞𐑺 𐑸 𐑕𐑧𐑝𐑧𐑯 𐑝 𐑳𐑕, 𐑯 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 "
#~ "𐑝 𐑳𐑕 𐑦𐑟 𐑞 𐑮𐑾𐑤 𐑤𐑰𐑛𐑻! 𐑣𐑭 𐑣𐑭 𐑣𐑭 𐑣𐑭! 𐑑 𐑚𐑰 𐑓𐑺 𐑩𐑚𐑬𐑑 𐑦𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑷𐑤 𐑑𐑧𐑤 𐑿 𐑬𐑼 𐑯𐑱𐑥𐑟 "
#~ "𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑗 𐑳𐑕."
#~ msgid "Remember, we have to kill Mal-Ravanal. Hes here somewhere..."
#~ msgstr "𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑒𐑦𐑤 ·𐑥𐑨𐑤-𐑮𐑨𐑝𐑨𐑯𐑭𐑤. 𐑣𐑰𐑟 𐑣𐑽 𐑕𐑳𐑥𐑢𐑺..."
#, fuzzy
#~ msgid "There he is!"
#~ msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑞𐑺 𐑣𐑰 𐑦𐑟!"
#, fuzzy
#~ msgid "That isnt him..."
#~ msgstr "(𐑢𐑦𐑕𐑐𐑻𐑛) 𐑞𐑨𐑑 𐑦𐑟𐑯𐑑 𐑣𐑦𐑥..."
#~ msgid "How did you know...?"
#~ msgstr "𐑣𐑬 𐑛𐑦𐑛 𐑿 𐑯𐑴...?"
#~ msgid "Kill the king!"
#~ msgstr "𐑒𐑦𐑤 𐑞 𐑒𐑦𐑙!"
#~ msgid "Turns run out"
#~ msgstr "𐑑𐑻𐑯𐑟 𐑮𐑳𐑯 𐑬𐑑"
#~ msgid "BOOM!!!"
#~ msgstr "𐑚𐑵𐑵𐑥!!!"