1229 lines
36 KiB
Text
1229 lines
36 KiB
Text
# #-#-#-#-# wesnoth.cpp1.po (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2024-04-10 17:05 UTC\n"
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"PO-Revision-Date: 2006-04-10 20:22+0100\n"
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"Last-Translator: Rastislav Šarišský <rsarissky@post.sk>\n"
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"Language-Team: \n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Poedit-Language: Esperanto\n"
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"X-Poedit-Bookmarks: 131,273,-1,-1,-1,-1,-1,-1,-1,-1\n"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
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#, fuzzy
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msgid "4p — A New Land"
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msgstr "Golfo"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
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msgid ""
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"This 4p survival scenario allows you to construct buildings and terraform "
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"the land.\n"
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"\n"
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"For experienced players, it’s recommended to lower the starting gold to 75."
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msgstr ""
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#. [part]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:28
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msgid ""
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"In the aftermath of the great war the remnants of humanity fled to an "
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"obscure secluded glen. Though they knew they could not hide from the mighty "
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"armies that had crushed their homeland, the leaders of the resistance hoped "
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"only for enough time to rebuild their forces."
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:48
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:72
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:93
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:114
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msgid "teamname^Settlers"
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msgstr ""
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#. [side]: type=Death Knight
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#. [side]: type=Orcish Sovereign
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:139
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:172
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:205
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:238
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msgid "teamname^Enemies"
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msgstr ""
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#. [side]: type=Death Knight
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:148
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msgid "Mal Sevu"
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msgstr ""
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#. [side]: type=Orcish Sovereign
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:181
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msgid "Gol Goroth"
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msgstr ""
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#. [side]: type=Orcish Sovereign
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:214
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msgid "Greg"
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msgstr ""
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#. [side]: type=Death Knight
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:247
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msgid "Mal Shiki"
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:275
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msgid "teamname^Prisoners"
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msgstr ""
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#. [side]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:299
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msgid "teamname^Monsters"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:500
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msgid ""
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"You destroy the mushroom mine. The northwest undead now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:538
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msgid ""
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"You destroy the mushroom mine. The northeast orcs now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:576
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msgid ""
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"You destroy the mushroom mine. The southwest orcs now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:614
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msgid ""
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"You destroy the mushroom mine. The southeast undead now have 10 less income."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:744
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msgid ""
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"One of your peasants has happened upon some spiders’ nests in the north and "
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"south."
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msgstr ""
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#. [message]: type=Peasant
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:750
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msgid ""
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"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
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"him?"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:772
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msgid ""
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"Move any unit next to these captives and they will join your side. The "
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"spiders guarding each captive are currently wounded, the sooner you get "
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"there the better chance you have of killing them."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:784
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msgid ""
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"Your men report strange sounds coming from some caves to the east and west."
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msgstr ""
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:790
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msgid ""
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"It would seem the enemy has built some underground mushroom mines nearby — "
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"it must be where the mainstay of their resources are produced. If we could "
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"destroy them our chances wouldn’t nearly be so slim."
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:812
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msgid ""
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"Move any unit onto these villages to destroy the mine. Each one you destroy "
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"will reduce the enemy’s income by 10."
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msgstr ""
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:825
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msgid "This battle is nearly at an end. Victory is close at hand!"
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msgstr ""
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#. [message]
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:837
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msgid ""
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"We have survived the onslaught! The tide of the battle has turned, victory "
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"cannot elude us now!"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:841
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msgid "You have won the game, but you may continue if you wish..."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:863
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msgid "I have fallen, but all is not lost!"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:876
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msgid "I am done for, but we have yet to lose this battle!"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:889
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msgid "Comrades, avenge me!"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:902
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msgid "Do not fear, there is hope for us still!"
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msgstr ""
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
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msgid "Return to menu"
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:14
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:105
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msgid "Peasants"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
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msgid ""
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"Peasants are your workers. Depending on the terrain, right-clicking on a "
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"peasant allows you to terraform the landscape and/or build castles, mines, "
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"farms, villages and universities."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:24
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:112
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msgid "Mages"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:26
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msgid ""
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"Mages are your wise men. They can study at universities, pursuing advances "
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"in mining, farming and recruitment."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:33
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:119
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msgid "Farms"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:35
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msgid ""
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"Farms can only be planted on grassland. Move a peasant onto a farm and he "
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"will begin to automatically harvest the cash crop."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:42
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:126
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msgid "Villages"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:44
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msgid ""
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"Villages can only be built on grassland. They provide income and healing as "
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"usual. Right-click on a peasant in a village and you can establish a "
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"university."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:51
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:133
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#, fuzzy
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msgid "Mines"
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msgstr "Movoj"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:53
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msgid ""
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"Mines can be built on hills or mountains. A peasant on a mine will "
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"automatically dig for gold at the start of your turn."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:60
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:140
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msgid "Universities"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:62
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msgid ""
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"Any of the ‘Elvish’ style villages represent universities. At the start of "
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"your turn, Mages in universities automatically add to the study progress of "
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"your chosen research target. Right-click on a mage in a university to change "
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"research target."
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msgstr ""
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#. [message]: speaker=narrator
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#. [option]
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#. [set_menu_item]: id=anl_diplomacy
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:69
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:147
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:217
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msgid "Diplomacy"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:71
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msgid ""
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"Right-clicking on your leader when in a university allows you to select "
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"special diplomatic options."
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msgstr ""
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#. [set_menu_item]: id=anl_help
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
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msgid "Help"
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msgstr ""
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:94
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#, fuzzy
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msgid "A New Land — Help"
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msgstr "Golfo"
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#. [message]: speaker=narrator
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95
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msgid "Select a topic:"
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msgstr ""
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:98
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msgid "Done"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:52
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msgid "I hereby donate 20 gold to the coffers of $df_player_name|."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:111
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msgid ""
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"$sf_player_name|, since our wisdom exceeds yours I have instructed my "
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"scholars to further your understanding of agriculture."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:155
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msgid ""
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"$sm_player_name|, since the wisdom of my people exceeds yours I have "
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"instructed my scholars to aid you in your efforts to learn the science of "
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"mining."
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:204
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msgid ""
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"You know worryingly little about the arts of war, $sw_player_name|. I feel "
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"an obligation to instruct you in this vital matter."
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msgstr ""
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:266
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msgid ""
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"<span color='green'>$player_name</span>\n"
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"Share knowledge of agriculture"
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msgstr ""
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:273
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msgid ""
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"<span color='green'>$player_name</span>\n"
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"Share knowledge of mining"
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msgstr ""
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#. [set_variable]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:280
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msgid ""
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"<span color='green'>$player_name</span>\n"
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"Share knowledge of warfare"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:310
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:346
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:391
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msgid "Diplomatic Options"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:312
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msgid "What shall I do?"
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msgstr ""
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:317
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:48
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msgid "Nothing"
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msgstr ""
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:330
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msgid ""
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"<span color='green'>Donate Funds</span>\n"
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"Give 20 gold to another player"
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msgstr ""
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:349
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msgid "Who will you donate funds to?"
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msgstr ""
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:352
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:397
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msgid "Back"
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msgstr ""
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#. [option]
|
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:375
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msgid ""
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"<span color='green'>Share Knowledge</span>\n"
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"Help an ally with their research"
|
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msgstr ""
|
||
|
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#. [message]: speaker=unit
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:394
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msgid "Who will you share knowledge with?"
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msgstr ""
|
||
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||
#. [option]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:433
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msgid ""
|
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"<span color='green'>Negotiate with the Dwarves</span>\n"
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"Lets you recruit a Dwarvish unit\n"
|
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"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
|
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"$player_$side_number|.leader_option_1.target"
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msgstr ""
|
||
|
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#. [option]
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:489
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msgid ""
|
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"<span color='green'>Negotiate with the Elves</span>\n"
|
||
"Lets you recruit an Elvish unit\n"
|
||
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
|
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"$player_$side_number|.leader_option_2.target"
|
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msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:557
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:587
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msgid "Negotiation Complete"
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msgstr ""
|
||
|
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#. [message]: speaker=narrator
|
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#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:559
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msgid ""
|
||
"Our talks are complete — the Dwarves will gladly fight by your side. Which "
|
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"of our brethren do you want to recruit?"
|
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msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:589
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||
msgid ""
|
||
"Our talks are complete — the Elves shall aid you in this battle. Which our "
|
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"of kin do you wish to recruit?"
|
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msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:5
|
||
msgid "In this scenario you build up an economy"
|
||
msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:9
|
||
msgid "Move any unit next to captives and they will join your side"
|
||
msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:13
|
||
msgid "Right-click on a leader to read about the game mechanics"
|
||
msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:17
|
||
msgid "Rules:"
|
||
msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:21
|
||
msgid "Goal:"
|
||
msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:25
|
||
msgid "Hint:"
|
||
msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:29
|
||
msgid "Hints:"
|
||
msgstr ""
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:33
|
||
#, fuzzy
|
||
msgid "Defeat all enemy leaders"
|
||
msgstr "Venku Merlon"
|
||
|
||
#. Part of the scenario objectives
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37
|
||
msgid "You must survive until turn 25"
|
||
msgstr ""
|
||
|
||
#. [set_menu_item]: id=anl_choose_new_recruit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:45
|
||
msgid "Choose New Recruit"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:69
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:205
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:237
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:264
|
||
msgid "Study Complete"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:70
|
||
msgid "Which type of unit would you like to be able to recruit?"
|
||
msgstr ""
|
||
|
||
#. [set_menu_item]: id=anl_oversee_research
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:93
|
||
msgid "Oversee Research"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:124
|
||
msgid "Research"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:125
|
||
msgid ""
|
||
"We are currently studying $player_$side_number|.research."
|
||
"target_language_name|. To which end would you have our scholars devote their "
|
||
"minds?\n"
|
||
"\n"
|
||
"Our farms produce $player_$side_number|.farming.gold|g\n"
|
||
"Our mines produce $player_$side_number|.mining.gold|g\n"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:132
|
||
msgid "Continue as before"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:142
|
||
msgid ""
|
||
"<span color='green'>Agriculture</span>\n"
|
||
"Farmers produce +1 gold\n"
|
||
"Study Progress: $player_$side_number|.farming.progress|/"
|
||
"$player_$side_number|.farming.target"
|
||
msgstr ""
|
||
|
||
#. [command]
|
||
#. [research]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:146
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:99
|
||
msgid "agriculture"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:154
|
||
msgid ""
|
||
"<span color='green'>Mining</span>\n"
|
||
"Miners produce +1 gold\n"
|
||
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
|
||
"mining.target"
|
||
msgstr ""
|
||
|
||
#. [command]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:158
|
||
msgid "mining"
|
||
msgstr ""
|
||
|
||
#. [option]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:166
|
||
msgid ""
|
||
"<span color='green'>Warfare</span>\n"
|
||
"Allows you to recruit a new type of unit\n"
|
||
"Study Progress: $player_$side_number|.warfare.progress|/"
|
||
"$player_$side_number|.warfare.target"
|
||
msgstr ""
|
||
|
||
#. [command]
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:177
|
||
msgid "warfare"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:207
|
||
msgid ""
|
||
"$player_$side_number|.name|’s farms now produce $player_$side_number|."
|
||
"farming.gold gold."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:239
|
||
msgid ""
|
||
"$player_$side_number|.name|’s mines now produce $player_$side_number|.mining."
|
||
"gold gold."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:266
|
||
msgid ""
|
||
"$player_$side_number|.name|, we have finished researching warfare. Right-"
|
||
"click on a mage in a university to select a unit to recruit."
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:196
|
||
msgid "Let’s cut you free!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=narrator
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:201
|
||
msgid "You release the creature from the web and it agrees to help you."
|
||
msgstr ""
|
||
|
||
#. [set_menu_item]: id=anl_get_to_work
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:6
|
||
msgid "Get to Work!"
|
||
msgstr ""
|
||
|
||
#. [message]: speaker=unit
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:45
|
||
msgid "What shall I do my liege?"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:64
|
||
msgid "Convert to Grassland"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:65
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:84
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:369
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:582
|
||
msgid "Cost: 0g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:83
|
||
msgid "Plant Farm"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:99
|
||
msgid "Build Village"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:100
|
||
msgid "Cost: 15g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:123
|
||
msgid "Build Castle"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:529
|
||
msgid "Cost: 6g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:146
|
||
msgid "Flood the Field"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:147
|
||
msgid "Cost: 4g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:171
|
||
msgid "Plant Saplings"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:172
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:394
|
||
msgid "Cost: 1g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:199
|
||
msgid "Chop Down Forest"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:200
|
||
msgid "Earns: 1g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:255
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:282
|
||
msgid "Build Mine"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:256
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:283
|
||
msgid "Cost: 25g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:309
|
||
msgid "Make a Ford"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:310
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:450
|
||
msgid "Cost: 3g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:337
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:393
|
||
msgid "Landfill"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:338
|
||
msgid "Cost: 5g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:368
|
||
msgid "Destroy the Ford"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:424
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:449
|
||
msgid "Smash Cave Floor"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:425
|
||
msgid "Cost: 2g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:474
|
||
msgid "Harvest Mushrooms"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:475
|
||
msgid "Earns: 3g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:528
|
||
msgid "Build a Keep"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:554
|
||
msgid "Establish University"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:555
|
||
msgid "Cost: 7g"
|
||
msgstr ""
|
||
|
||
#. [option]: description=<span size='small'>
|
||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:581
|
||
#, fuzzy
|
||
msgid "Clear the Ground"
|
||
msgstr "Profunda akvo"
|
||
|
||
#~ msgid "User Map"
|
||
#~ msgstr "Uzanta mapo"
|
||
|
||
#~ msgid "Random"
|
||
#~ msgstr "Hazarda"
|
||
|
||
#~ msgid "Default"
|
||
#~ msgstr "Standarda"
|
||
|
||
#~ msgid "Age of Heroes"
|
||
#~ msgstr "Erao de herooj"
|
||
|
||
#~ msgid "Great War"
|
||
#~ msgstr "Granda milito"
|
||
|
||
#~ msgid "Alliance of Darkness"
|
||
#~ msgstr "Alianco de mallumo"
|
||
|
||
#~ msgid "Alliance of Light"
|
||
#~ msgstr "Alianco de lumo"
|
||
|
||
#~ msgid "Drakes"
|
||
#~ msgstr "Drakoj"
|
||
|
||
#~ msgid "Knalgan Alliance"
|
||
#~ msgstr "Knalga alianco"
|
||
|
||
#~ msgid "Loyalists"
|
||
#~ msgstr "Lojalaj"
|
||
|
||
#~ msgid "Northerners"
|
||
#~ msgstr "Norduloj"
|
||
|
||
#~ msgid "Rebels"
|
||
#~ msgstr "Ribeluloj"
|
||
|
||
#~ msgid "Undead"
|
||
#~ msgstr "Ne malvivaj"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Oxsrrsk"
|
||
#~ msgstr "Spektantoj"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Rilhon"
|
||
#~ msgstr "Ruino"
|
||
|
||
#, fuzzy
|
||
#~ msgid " Recommended settings of 150 gold and 2 gold per village."
|
||
#~ msgstr "Rapidega duelo. Oni rekomendas meti 2 guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Snowfall"
|
||
#~ msgstr "Neĝo"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Drought"
|
||
#~ msgstr "Draug"
|
||
|
||
#~ msgid "2p - Den of Onis"
|
||
#~ msgstr "2p - Kuŝejo de Oniso"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Danger lurks around every corner in this underground battlefield, a duel "
|
||
#~ "map where players must find the balance between force and subterfuge."
|
||
#~ msgstr ""
|
||
#~ "Danĝero embuskas je ĉiu angulo de batalkampo, sur kiu okazas duelo de "
|
||
#~ "froto kaj ruzeco. Rekomendita estas doni 2 guldenojn por vilaĝo"
|
||
|
||
#, fuzzy
|
||
#~ msgid " Recommended setting of 2 gold per village."
|
||
#~ msgstr "Rapidega duelo. Oni rekomendas meti 2 guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid "2p - Fallenstar Lake"
|
||
#~ msgstr "2p -Lago de meteoritoj"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Long ago, a great star fell from the heavens, leaving its mark on this "
|
||
#~ "coniferous region."
|
||
#~ msgstr ""
|
||
#~ "Antaŭ longa tempo falis meteoro el ĉielo, lasante spuron en ĉi areo "
|
||
#~ "kovrita de koniferoj. Rekomendita estas doni 2 guldenoj por vilaĝo."
|
||
|
||
#~ msgid "2p - Hamlets"
|
||
#~ msgstr "2p -Domgrupoj"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Warfare transforms the simple farms and villages of a peaceful region "
|
||
#~ "into a subtly parceled battlefield."
|
||
#~ msgstr ""
|
||
#~ "Milito ŝanĝis trankvilajn farmojn kaj vilaĝojn de paca regiono al "
|
||
#~ "disdividita batalkampo. Rekomendata estas doni 2 guldenoj por vilaĝo."
|
||
|
||
#~ msgid "2p - Hornshark Island"
|
||
#~ msgstr "2p - Insulo Hornshark"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Players must navigate the dispersive terrain of this small but "
|
||
#~ "topographically dense island."
|
||
#~ msgstr ""
|
||
#~ "Ludantoj devas trairi rompitan terenon de malvasta, sed implikita insulo. "
|
||
#~ "Rekomendita estas doni 2 guldenoj por vilaĝo."
|
||
|
||
#~ msgid "2p - Sablestone Delta"
|
||
#~ msgstr "2p - Delto de rivero Sablestone"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
|
||
#~ "and jagged rivers."
|
||
#~ msgstr ""
|
||
#~ "Du armeoj kunpuŝiĝis en disŝirita marbordo plena je kaŝitaj kavoj kaj "
|
||
#~ "sovaĝaj riveroj. Rekomendas doni 2 guldenojn por vilaĝo. "
|
||
|
||
#~ msgid "2p - Silverhead Crossing"
|
||
#~ msgstr "2p - Vojkruciĝo Silverhead"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Players must traverse all manner of terrain in pursuit of victory on this "
|
||
#~ "multi-fronted duel map."
|
||
#~ msgstr ""
|
||
#~ "Ludantoj devas trairi ĉiuspecajn terenojn, por venki sur ĉi tiu bunta "
|
||
#~ "duel-mapo. Rekomendas doni 2 guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid "statue"
|
||
#~ msgstr "Stato"
|
||
|
||
#~ msgid "2p - Sullas Ruins"
|
||
#~ msgstr "2p - Ruinoj Sullas"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Flooded by the seas and battered by the winter elements, only ruins, "
|
||
#~ "water and ice now remain in the shadow of this once mighty empire."
|
||
#~ msgstr ""
|
||
#~ "El iama potenca regno post mara inundo kaj atakoj de vintraj elementoj "
|
||
#~ "resits nur ruinoj, akvo kaj glacio. Rekomendas doni 2 guldenojn por "
|
||
#~ "vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid "2p - The Freelands"
|
||
#~ msgstr "4p - Sovaĝejo"
|
||
|
||
#, fuzzy
|
||
#~ msgid "2p - Weldyn Channel"
|
||
#~ msgstr "2p - Atako"
|
||
|
||
#~ msgid "2p - Wesbowl"
|
||
#~ msgstr "2p - Wesbowl"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "In Wesbowl, a player has to get any of the balls to the other player's "
|
||
#~ "end zone as often as possible. However, the other player can attack your "
|
||
#~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so "
|
||
#~ "when units are killed, they return to that player's end zone with an "
|
||
#~ "injury."
|
||
#~ msgstr ""
|
||
#~ "En ludo Wesbowl ludantoj klopodas doni pilkon en kontraŭlan parton de "
|
||
#~ "ludejo. Ludantoj povas reciproke ataki milit-unuojn. Wesbowl estas ludata "
|
||
#~ "kun malakraj armiloj sub kontrolo de kuracantoj, do mortigitaj milit-"
|
||
#~ "unuoj reveniĝas al areo de ludanto"
|
||
|
||
#
|
||
#
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Victory:\n"
|
||
#~ "@Move either ball to your opponent's end zone more times than they move a "
|
||
#~ "ball to yours.\n"
|
||
#~ "Defeat:\n"
|
||
#~ "#Opponent moves the balls to your end zone more times than you move them "
|
||
#~ "to the opponent's end zone"
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Vi venkos se:\n"
|
||
#~ "@Se vi donos pilkon en kontraŭlan cel-areon pli ofte ol kontraŭlo en "
|
||
#~ "vian.\n"
|
||
#~ "Vi malvenkos, se:\n"
|
||
#~ "#Kontraŭlo donos pilkon en vian cel-areon pli ofte ol vi en lian"
|
||
|
||
#~ msgid "Red scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Ruĝa akiris poenton! Nuna rezulto estas $redscore-$bluescore"
|
||
|
||
#~ msgid "Blue scores! Current score is $redscore-$bluescore"
|
||
#~ msgstr "Blua akiris poenton! Rezulto estas $redscore-$bluescore"
|
||
|
||
#~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
||
#~ msgstr "Ĉu mi ŝovu pilkon al $passto.type ($xloc,$yloc)?"
|
||
|
||
#~ msgid "Yes!"
|
||
#~ msgstr "Jes!"
|
||
|
||
#~ msgid "No"
|
||
#~ msgstr "Ne"
|
||
|
||
#~ msgid "Blue team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Blua teamo venkis! Fian rezulto: $redscore-$bluescore"
|
||
|
||
#~ msgid "Red team wins! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Ruĝa teamo venkis! Fina rezulto: $redscore-$bluescore"
|
||
|
||
#~ msgid "Draw! Final score: $redscore-$bluescore"
|
||
#~ msgstr "Sendecido! Fina rezulto: $redscore-$bluescore"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Three players come head to head on this water-cut battlefield."
|
||
#~ msgstr ""
|
||
#~ "Tri ludantoj frunte kunpuŝiĝos en ĉi akvobatalejo. Oni rekomendas meti 2 "
|
||
#~ "guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid "3p - Island of the Horatii"
|
||
#~ msgstr "(4) - Reĝo de monteto"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Controlling the central island is often the key to victory in this "
|
||
#~ "21x21hex 3 player free for all map."
|
||
#~ msgstr ""
|
||
#~ "Ludantoj devas trairi ĉiuspecajn terenojn, por venki sur ĉi tiu bunta "
|
||
#~ "duel-mapo. Rekomendas doni 2 guldenojn por vilaĝo."
|
||
|
||
#~ msgid "3p - Morituri"
|
||
#~ msgstr "(3) - Morituri"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Only one faction will emerge victorious from this tightly bordered three-"
|
||
#~ "player map."
|
||
#~ msgstr ""
|
||
#~ "Nur unu partio povas venki en ĉi tiu limigita mapo por tri ludantoj. Oni "
|
||
#~ "rekomendas meti 2 guldenojn por vilaĝo."
|
||
|
||
#~ msgid "4p - Blue Water Province"
|
||
#~ msgstr "4p - Provinco Bluaj akvoj"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Historians write that Bluewater Province has been destroyed and rebuilt "
|
||
#~ "some twenty times. Now, as armies once again converge on the rocky "
|
||
#~ "streams and snowcapped mountains of this small province, its villagers "
|
||
#~ "hardly seem to take notice."
|
||
#~ msgstr ""
|
||
#~ "Onidire provinco Bluewater estis ruinigita kaj rekonstruita almenaŭ dudek "
|
||
#~ "foje. Nun denove sur ŝtonaj deklivoj kaj neĝkovritaj montetoj denove "
|
||
#~ "kuniĝas armeoj. Vilaĝanoj almenaŭ rimarkas tion. Oni rekomendas meti 2 "
|
||
#~ "guldenojn por vilaĝo."
|
||
|
||
#~ msgid "4p - Castle Hopping Isle"
|
||
#~ msgstr "4p - Insulo de proksimaj kasteloj"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Hop from castle to castle while fighting over a central isle."
|
||
#~ msgstr ""
|
||
#~ "Du armeoj kunpuŝiĝis en disŝirita marbordo plena je kaŝitaj kavoj kaj "
|
||
#~ "sovaĝaj riveroj. Rekomendas doni 2 guldenojn por vilaĝo. "
|
||
|
||
#~ msgid "4p - Clash"
|
||
#~ msgstr "4p - Kolizio"
|
||
|
||
#, fuzzy
|
||
#~ msgid "4p - Hamlets"
|
||
#~ msgstr "2p -Domgrupoj"
|
||
|
||
#~ msgid "4p - King of the Hill"
|
||
#~ msgstr "(4) - Reĝo de monteto"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Controlling the area around the central keep is very lucrative in this "
|
||
#~ "36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
||
#~ msgstr ""
|
||
#~ "Ludantoj devas trairi ĉiuspecajn terenojn, por venki sur ĉi tiu bunta "
|
||
#~ "duel-mapo. Rekomendas doni 2 guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
||
#~ msgstr "Rapidega duelo. Oni rekomendas meti 2 guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid " Recommended setting of 1 gold per village."
|
||
#~ msgstr "Rapidega duelo. Oni rekomendas meti 2 guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Four factions contend for dominance over this watery settlement."
|
||
#~ msgstr ""
|
||
#~ "Kvar frakcioj batalas por superregado super ĉi tiu akvo-kolonio. Oni "
|
||
#~ "rekomendas doni 1 guldeno por vialĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid "4p - Loris River"
|
||
#~ msgstr "(2) - Trans rivero"
|
||
|
||
#, fuzzy
|
||
#~ msgid "4p - Morituri"
|
||
#~ msgstr "(3) - Morituri"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Who will emerge from the confines of this perilous battlefield?"
|
||
#~ msgstr ""
|
||
#~ "Tri ludantoj frunte kunpuŝiĝos en ĉi akvobatalejo. Oni rekomendas meti 2 "
|
||
#~ "guldenojn por vilaĝo."
|
||
|
||
#, fuzzy
|
||
#~ msgid " Recommended setting of 2 gold per village, 28 villages."
|
||
#~ msgstr "Rapidega duelo. Oni rekomendas meti 2 guldenojn por vilaĝo."
|
||
|
||
#~ msgid "4p - Siege Castles"
|
||
#~ msgstr "Siegitaj kasteloj"
|
||
|
||
#~ msgid "4p - The Wilderlands"
|
||
#~ msgstr "4p - Sovaĝejo"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "A vast region of wild, untamed wilderness, its terrain dotted with "
|
||
#~ "forests, caves, rivers, and the ruins of ancient fortresses."
|
||
#~ msgstr ""
|
||
#~ "Vasta ne katenita sovaĝejo, konsistanta el arbaroj, grotoj, riveroj kaj "
|
||
#~ "ruinoj de pratempaj fortikaĵoj. Rekomendita agordo: 1 guldeno por vilaĝo."
|
||
|
||
#~ msgid "5p - Forest of Fear"
|
||
#~ msgstr "(5) - Arbaro de timo"
|
||
|
||
#~ msgid "In this mixed landscape, five armies battle for supremacy."
|
||
#~ msgstr "Sur ĉi tiu miksita tereno batalas 5 armeoj por superregado."
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Only a true tactician will survive in this deadly and confining "
|
||
#~ "battlefield, where six boxed-in armies come to a head."
|
||
#~ msgstr ""
|
||
#~ "Nur vera stratego kapablas travivi en ĉi mortiga kaj deprima valo, kie 6 "
|
||
#~ "armeoj frunte kunpuŝiĝis. Oni rekomendas meti 2 guldenoj por vilaĝo."
|
||
|
||
#~ msgid "6p - Hexcake"
|
||
#~ msgstr "6p - Sesangulkuko"
|
||
|
||
#~ msgid "2 vs. 2 or 3 vs. 3 team game."
|
||
#~ msgstr "(2+2) aŭ (3+3) teama ludo"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Turn 2: Loyalists"
|
||
#~ msgstr "Lojalaj"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Turn 8: Rebels"
|
||
#~ msgstr "Ribeluloj"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Turn 11: Northerners"
|
||
#~ msgstr "Norduloj"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Turn 14: Drakes"
|
||
#~ msgstr "Ŝtormeg- drako"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Death of your team leaders."
|
||
#~ msgstr "Mortos Deflador"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Death"
|
||
#~ msgstr "Malvenko"
|
||
|
||
#~ msgid "Attacker"
|
||
#~ msgstr "Atakanto"
|
||
|
||
#~ msgid "Defender"
|
||
#~ msgstr "Defendanto"
|
||
|
||
#, fuzzy
|
||
#~ msgid "8p - Mokena Prairie"
|
||
#~ msgstr "(3) - Morituri"
|
||
|
||
#, fuzzy
|
||
#~ msgid "8p - Morituri"
|
||
#~ msgstr "(3) - Morituri"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Teamwork and tactics are key to victory in this unusual battlefield, "
|
||
#~ "where eight armies fight to the finish."
|
||
#~ msgstr ""
|
||
#~ "Nur vera stratego kapablas travivi en ĉi mortiga kaj deprima valo, kie 6 "
|
||
#~ "armeoj frunte kunpuŝiĝis. Oni rekomendas meti 2 guldenoj por vilaĝo."
|
||
|
||
#~ msgid "Random map"
|
||
#~ msgstr "Hazarda mapo"
|
||
|
||
#~ msgid ""
|
||
#~ "Randomly generated map. Note: random maps are often unbalanced, but if "
|
||
#~ "you have time, you can regenerate them until you get a good one."
|
||
#~ msgstr ""
|
||
#~ "Hazarde kreita mapo. Rimarko: hazardaj mapoj ofte malekvilibras, sed se "
|
||
#~ "vi havas tempon, vi povas generi ilin denove, ĝis vi akiros ĝustan mapon."
|
||
|
||
#~ msgid "Random map (Desert)"
|
||
#~ msgstr "Hazarda mapo (dezerto)"
|
||
|
||
#~ msgid ""
|
||
#~ "A random map with sand as the primary terrain. Note: random maps are "
|
||
#~ "often unbalanced, but if you have time, you can regenerate them until you "
|
||
#~ "get a good one."
|
||
#~ msgstr ""
|
||
#~ "Hazarda mapo pri sablo. Rimarko: hazardaj mapoj ofte malekvilibras, sed "
|
||
#~ "se vi havas tempon, vi povas generi ilin denove, ĝis vi akiros ĝustan "
|
||
#~ "mapon."
|
||
|
||
#~ msgid "Random map (Marsh)"
|
||
#~ msgstr "Hazarda mapo (marĉo)"
|
||
|
||
#~ msgid ""
|
||
#~ "A random map with swamp as the primary terrain. Note: random maps are "
|
||
#~ "often unbalanced, but if you have time, you can regenerate them until you "
|
||
#~ "get a good one."
|
||
#~ msgstr ""
|
||
#~ "Hazarda mapo pri marĉoj. Rimarko: hazardaj mapoj ofte malekvilibras, sed "
|
||
#~ "se vi havas tempon, vi povas generi ilin denove, ĝis vi akiros ĝustan "
|
||
#~ "mapon."
|
||
|
||
#~ msgid "Random map (Winter)"
|
||
#~ msgstr "Hazarda mapo (vintro)"
|
||
|
||
#~ msgid ""
|
||
#~ "A random map set in the break between spring and winter, mainly with "
|
||
#~ "snowy terrains. Note: random maps are often unbalanced, but if you have "
|
||
#~ "time, you can regenerate them until you get a good one."
|
||
#~ msgstr ""
|
||
#~ "Hazarda mapo el mezo inter vintro kaj printempo, kun precipe neĝkovro. "
|
||
#~ "Rimarko: hazardaj mapoj ofte malekvilibras, sed se vi havas tempon, vi "
|
||
#~ "povas generi ilin denove, ĝis vi akiros ĝustan mapon."
|