![]() Like @gfgtdf pointed out, loadstring() is still supported by Lua in the name of backwards compatibility, even though it was deprecated in Lua 5.2 and is no longer mentioned in Lua manual. Thus, as of committing this it's actually possible to load Lua bytecode. Let's unit test this to ensure that we don't reintroduce this vulnerability. |
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macros | ||
maps | ||
multiplayer | ||
scenarios | ||
test | ||
_main.cfg |