wesnoth/data/gui
gfgtdf 936516c83b fix game crashing when showing a too large tooltip
previously the game would go into an infinite loop at
https://github.com/wesnoth/wesnoth/blob/1.14.4/src/gui/widgets/window.cpp#L1046
when a tooltip doesn't fit on screen, this could in particular happen in
the mp lobby when hovering over the 'i' of a game that uses a ridiculous
amount of modifications.

I currently don't see any case where the game is actually able to 'fix'
a bad height that was reported from reevaluate_best_size. so i just
disable reevaluate_best_size for floating tooltips.

If there exists such a case, an alternative fix could be to change the
reevaluate loop in window::layout to also stop when a new iteration
returned the same size as the previous iteration.
2018-07-31 22:58:45 +02:00
..
macros Repair 7db83e3 in the upwards direction 2018-04-30 22:23:45 +11:00
widget GUI: Fix the direction of the arrow on a listbox sort column header. 2018-06-20 18:47:11 +11:00
window fix game crashing when showing a too large tooltip 2018-07-31 22:58:45 +02:00
_main.cfg Enable GUI2 themes 2016-09-05 13:43:58 -04:00
default.cfg Load widgets before dialogs 2016-09-10 08:52:15 +11:00
schema.cfg GUI2/Text Box: refactored hint text interface 2018-03-26 12:11:34 +11:00